#Operation Thunderbreaker-A Feature Length Movie using components of Unreal Engine for Story Fill
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Started working on a new scene today...Only a basic template at the moment, will add full vegetation and actual volumetric fog rather than the exponential later on 🙂
first screen is real life mixed with unreal engine?
No, fully unreal engine
Everything was created in unreal engine
Slowly getting there, 8 hours of work later and the environment is starting to take form
Optimization is going to be a big part of this environment though as I need to render it for the movie….which I do not want to take 15 weeks
Thus the fog, as it means I do not need to add foliage to the whole region, only where my character will move/camera will point. The fog help hides this lack of foliage while also adding atmosphere, and mystery, which is essential in the story. Especially considering the land is quite flat (due to the environment I am building)
nice
Tonight I give you….Giant tombstones and even virtual humans who are fed up of being in the production 😂🤣🤣
Currently testing lighting and camera angles, then it’s operation optimize the grass lol