https://play.google.com/store/apps/details?id=com.vercion.Rampit
I've been working alone for this game since a long time and finally released it. I worked so hard for this game, I hope you'll like it.
1 messages · Page 1 of 1 (latest)
https://play.google.com/store/apps/details?id=com.vercion.Rampit
I've been working alone for this game since a long time and finally released it. I worked so hard for this game, I hope you'll like it.
Bro I am really sorry but having issue on Android 12 and 13 currently. But dont worry I fixed it and update comming this week
@severe quartz Bro you can download it now, I released the update !
https://play.google.com/store/apps/details?id=com.vercion.Rampit
Is your game all Blueprint or Blueprint + C++
I have created c++ class for some reasons but it's all blueprint game 😀@severe quartz
Let me see the performance
Game is good
But it's not smooth
Also give option for controlling the sensitivity of camera rotation
ok thankyou for the feedback@severe quartz
Also add customisable touch buttons
you mean to scale and move them according to the user preference?@severe quartz
by performance or by gameplay?
Yeah. Can you do that ?
Performance of the gameplay
I can but I think it will be waste of time as no body is playing my game 😢
@severe quartz I tried my best to improve the performance of the game, from 20 fps to 40-45 fps on a mid range mobile. I'll try to improve it more
you can set graphics to low in the settings menu
My mobile has 8 gb Ram but still not reaching 40 fps stable
Do it just for the sake of learning atleast.
ok I will try thanks for the support buddy
Do you know how the customizable button controlls work ?
its a complex system, I saw on internet but I don't remember much now.
Where did you saw ?
youtube
You saw the tutorial?
yeah
Channel name ?
Betide Studio
Have you put any effort into marketing?
Have you told people outside of developer communities about your game. You have to remember that places like here, r/unrealengine, r/indiedev, etc. aren't your target audience. They're people making games, not wanting to buy/download them
Have you put any money into marketing?
Free avenues are luck based for pc releases, let alone mobile, which is a much more brutal market
Even if no one is playing your game, you need to put the effort in
If you do magically get a wave of interest, you aren't going to keep them past 10 minutes if you don't show any care into the game.
No one wants to play a game that the developer has given up on, so try to not let the demotivation get to you :)
You got this, even if it does take a couple more games or whatever
Naah, his one is not good
Thankyou brother, I'll try to improve my game more. And yeah I tried marketing my game on Instagram but with no money. I'll try investing in my game as I improve my game. Thanks for the support
I wouldn't invest much yet
Exhaust your free options first