#Project Journey

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proud night
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Hi Im workin on my Survival horror simulator from first person view with breathtaking atmosfer and soulslike elements .... Complete 0.3% 😄 😄 😄

Vid. 1. https://youtu.be/C6n1iITWx80
Vid. 2.https://youtu.be/WID5yBk0zkU
Vid. 3.https://youtu.be/8L-cbZp4Vn4
Vid. 4. Rendering 😄

Walkthrough the introductory location where the prologue and tutorial will take place.
As one of the characters in my game would say :
Verily, my lords and ladies, let us proceed with a stately walkthrough through the introductory location, beginning from the humble fishing hut and culminating at the majestic church, wherein the prologue and tut...

▶ Play video
proud night
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After completing a few tutorials (A big thanks to @adrienlogut3482 for his super video tutorial), I have successfully developed a landscape material for spawning foliage such as flowers, small rocks, and branches without collisions. Additionally, I've created a procedural content generation (PCG) graph for generating large stones and rocks with collisions. Furthermore, I've implemented two PCG splines for trees, one with collision detection for nearby trees and another without for distant trees.

I'm pleased to report that even with all settings set to cinematic, my PC maintains a consistent frame rate of at least 30 FPS. However, I believe there is room for improvement. If anyone has suggestions on how to further optimize performance or enhance visual quality, please feel free to DM me.
https://youtu.be/iPUWa-9qgXo

After completing a few tutorials (A big thanks to @adrienlogut3482 for his super video tutorial), I have successfully developed a landscape material for spawning foliage such as flowers, small rocks, and branches without collisions. Additionally, I've created a procedural content generation (PCG) graph for generating large stones and rocks with ...

▶ Play video