#Whirlwind attack and Telegraphing feature

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zealous inlet
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Hi!

I've been working hard to add additional features to the combat/npc's the past 2 weeks

A few things added to Lorne:

  • Special abilities can be added to any npc
  • A telegraph, now you see when a deadly ability is coming
  • The berserker using his bladestorm ability

https://www.youtube.com/watch?v=lQ4__2nykUc

WISHLIST ON STEAM:
http://bit.ly/3xyyWy8

In this video you can see a few of the new things added to Lorne:

  • A special ability slot that can easily be scaled(all enemies can now have 1 or more special attacks)
  • A drag and drop telegraph feature, it's now possible to add a heads up indicator whenever it's relevant, to give the player a short t...
โ–ถ Play video
glass juniper
zealous inlet
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Thanks though ๐Ÿ‘

glass juniper
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Fair enough ๐Ÿ˜„

vagrant palm
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Yoo nice!
Got the same asset pack, Im intending to use ๐Ÿ˜„
Any pointers, since there are absolute no documentations on it? ๐Ÿ˜›

zealous inlet
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Apart from that you should look at the material for the characters(thats where you can set the texture to customize the look of the character). There is opacity textures to make sure you wont have clipping meshes if you use equipment and such

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And if you havent already: check how they used construction script in the example blueprints

vagrant palm
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Got all that part down already, its just the animations and blendspace that I cant seem to get right with this pack๐Ÿ˜‚

vagrant palm
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-btw looking forward to Lorne coming out โค๏ธ