#adopting & customizing anims w/ unreals sequencer, control rig and IK retargeter

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azure patrol
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This tutorial will teach you how to modify existing anims using the control rig and the ever more powerful sequencer.
The additive track allows for the probably quickest iteration. As usual, this is based on the MP System, but esp. for this topic, the principles carry over.

https://youtu.be/FSyu_1yaN1k

MP System V3:
https://www.unrealengine.com/marketplace/en-US/product/mp-system?sessionInvalidated=true

Magpul PMag by Farengar: https://gamebanana.com/models/4126

The 5th tutorial covers the process of modifying existing animations. To start things off though, we'll complete the weapon skeleton creation in blender first.

There are many wa...

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azure patrol
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2nd anim tutorial is out. This one is a bit lighter, but still covers essential techniques. As always, those extend beyond just MPS. This time, we’ll cover anim retargeting and the handy “key” tool. Sockets also get touched upon.

https://youtu.be/4rZ_7RieI6k

MP System V3:
https://www.unrealengine.com/marketplace/en-US/product/mp-system?sessionInvalidated=true

The 6th tutorial covers the process of retargeting animations from marketplace anims. This is an easy process, thanks to MPS's own Retargeter, which works best with classic UE4 Mannequin skeletal structures.

The tutorial also covers the "...

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3/3 anim tutorial is out. This one covers the process of incorporating non-matching animations using ik retargeter and the control rig.
I’ll guide you through some tricky parts and show you the power of constraints (…and like anything powerful, they are quite unstable).
Since this is overall a simple, but a bit lengthy process, I show demonstrate my setup for all the anims I converted using the sequencer.
Since good animations are hard to come by, I’ve decided to use a paid product from the marketplace (link in video description), bc I wanted the anims to match the overall quality of the system and the weapon.

https://youtu.be/14pk6-MXi_4