This tutorial will teach you how to modify existing anims using the control rig and the ever more powerful sequencer.
The additive track allows for the probably quickest iteration. As usual, this is based on the MP System, but esp. for this topic, the principles carry over.
MP System V3:
https://www.unrealengine.com/marketplace/en-US/product/mp-system?sessionInvalidated=true
Magpul PMag by Farengar: https://gamebanana.com/models/4126
The 5th tutorial covers the process of modifying existing animations. To start things off though, we'll complete the weapon skeleton creation in blender first.
There are many wa...