#Add a #worldpartition channel

1 messages · Page 1 of 1 (latest)

shut seal
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Keep seeing World Partition related questions and issues pop up since it's so buggy, would be nice to have a dedicated place for it 🙂

shut seal
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Fair enough, but kind of confusing considering every other major feature gets it's own channel.

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Who will look through the list and think level design is where to ask?

true pivot
marble hazel
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Partitioning or level streaming?

shut seal
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That's why it makes no sense to me to keep it in a level design channel where there are a million other things being discussed.

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But if people don't care right now just leave it I guess , it will anyways happen eventually.

spiral bison
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I've been considering renaming #level-design to #world-creation. It might be a more obvious name when looking for help.

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The world creation tools in UE5 are indeed part of the level design process, but people browsing the channels are probably thinking of the tools, not the process.

true pivot
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that would exacerbate the amount of environment art questions and work in progress posts imo

spiral bison
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Perhaps.

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It can be difficult to decide what should be a channel vs. a category.

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Or how specific a channel should be.

true pivot
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yeah for sure. I would be tempted to split it into level design and world partition
or leave it be. a world partition channel would probably be pretty dead as most of level design's history in my experience is landscape questions

spiral bison
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Yeah. That's why I lean towards renaming the channel instead of splitting it.

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We have a lot of support channels as it is. Nearly 100.

true pivot
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is it really that many?
it doesnt seem like that much when scrolling :P

spiral bison
spiral bison
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That's still a lot.

true pivot
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that is a lot of channels

spiral bison
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That's not counting Job Board, Community Creations, or Social, either.

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In total we have 105 public channels.

true pivot
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i am in favour of a rename, since no actual level design gets discussed in #level-design anymore.
I just dont think world creation is quite it.

spiral bison
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It's a lot to manage, and there's a danger of too much fragmentation. It's a delicate balance between covering as many topics as possible and making sure there's enough people in a channel to form a sub-community that can answer people's questions.

true pivot
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granted i also don't have any better ideas

spiral bison
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World creation came to mind because it's how Epic refers to those tools broadly, so lots of people learning Unreal are adopting the term.

true pivot
spiral bison
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Yeah. 😦

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I want to cover everything, but I also want to have enough people around a given topic.

true pivot
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yeah its even more frustrating becuase most of the dead channels don't really fit to be merged with anything else

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its either too broad or too specific

spiral bison
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Now that people can customize their channel list, I'm curious to see how sub-communities form and if our most popular channels change at all.

true pivot
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i didnt even know that was a thing tbh

spiral bison
spiral bison
true pivot
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thats pretty cool

spiral bison
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There's now a searchable channel directory in id:browse.

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And a new onboarding experience for new members, where their list is built dynamically based on their answers to the questions in id:customize.

true pivot
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just checked it out and it's a pretty neat system

spiral bison
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I'm stoked about it. I think it makes our server less overwhelming for new folks.

true pivot
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if those tools are referred to as world creation then i am slightly more inclined towards it

spiral bison
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These are examples from the EDC forum, official website, tutorials, and docs.

true pivot
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Even epic arent making it easy lol. They could at least keep it consistent 😆

spiral bison
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lol I know.

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It's not easy. You would not believe how much time goes into figuring out the categories for forums and learning resources.

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I think world creation/building works well as a category name, but having a whole category with channels for world partition, landscape/terrain tools, water system, foliage, etc. is probably too granular.

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A single channel might do the trick, but it goes against the conventions elsewhere in the server, where channels do get more granular sometimes.

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The people we want to attract to said channel or category are probably primarily building environments. In addition to the tools I mentioned above, that may also involve things like the modeling tools, lighting, weather effects, etc. It is potentially very broad.

quasi harbor
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This is for Discord server feedback.

shut seal
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World Building could work.

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🤷‍♂️

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But yeah it might get dangerously close to an art showcase channel while it should remain technical.

true pivot
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It has a pretty bad habit of that one already :P

I suppose you could always try it out. If it doesn't work out it's not that bad to name it back.

Perhaps a pinned post explaining that it isn't a showcase channel or general "how does this look" channel may help as well