Deterministic, hierarchical pathfinding and navmesh generation for RTS that supports multiple simultaneous maps, P2P lockstep networking and dynamic obstacles. About 5x faster than Recast but less feature-rich. Can also see boolean ops in action along with a moving & rotating platform.
#Navmesh and hierarchical pathfinding for RTS
1 messages · Page 1 of 1 (latest)
apparently, it just got featured on 80.lv: https://80.lv/articles/ue-based-real-time-navmesh-editing-with-boolean-operations/