#Head Mounted VR

1 messages · Page 1 of 1 (latest)

brisk bronze
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Hello there!
My team has published the VR plugin for UE4/5.1. It's fully written on C++. Our plugin integrates VR features in an intuitive and easy to use way for Unreal developers. It implements a physically based interaction for VR. Plugin was inspired by Half-life: Alyx game mechanics and brings us familiar features. The goal of this project is to develop AAA VR quality functional available for every developer and build a great VR developers community for strong feedback.

Features:

New Player class Player adaptive collision Smooth Locomotion & Teleport Smooth & snap turn Sound support Inventory Physically based hand class Finger collision Interaction with objects IK & animation support for hands Door class Drawers class Grabbable object class with variety of settings(Static/Skeletal) Lever class Valve class Button class Code lock class Weapon class Equipment class Loading handler class for transition between levels Save system for player preferences

https://www.unrealengine.com/marketplace/en-US/product/head-mounted-vr

Unreal Engine

This plugin integrates VR features in an intuitive and easy to use way for Unreal developers. It implements a physically based interaction for VR.

crystal crypt
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Looks great will probably purchase soon

brisk bronze
vast bronze
vast bronze
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Oh, also I am a BP developer, do you think I could still use this?

brisk bronze
# vast bronze Oh, also I am a BP developer, do you think I could still use this?

Yes, sure you can. You can create child blueprints from C++ classes or from existing demo blueprints. Also there are blueprint callable functions and parameters that you can adjust and use in blueprints. We want this plugin to be flexible much as possible so developers can use it with blueprints or C++ depending on their choice.

brisk bronze
vast bronze
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Omg this plugin is amazing

brisk bronze
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HeadMountedVR Updated - 1.0.1

Player:
•Added notifications for incorrect setup

Hand:
•Fixed snapping issue
•Added notifications for incorrect setup

Weapons:
•Added two extra functions "DoAfterFire" and "DoOnReleaseMag" which can be overwritten in blueprints

https://www.headmountedsoftware.com/post/headmountedvr-updated-1-0-1

HMS

Player: Added notifications for incorrect setup Hand: Fixed snapping issue Added notifications for incorrect setup Weapons: Added two extra functions "DoAfterFire" and "DoOnReleaseMag" which can be overwritten in blueprints If you encounter issues with this update, please post in out Discord server. If possible, please include videos/screenshots...

brisk bronze
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Head Mounted VR Updated - 1.0.2
Unreal Editor:
•Added android support. It is possible to convert project to the both Windows and Android platforms. However Android platform is disabled by default and to enable it developer needs to press the convert button in the Unreal Editor.

Player:
•Added snapping to the objects before grab
•Added orientation animation support
•Fixed android axis input

Inventory:
•Fixed "SetInventory" function

Documentation:
•Added "Build for PC and Android" page

Demos:
•Updated Windows build
•Added Android build

https://www.headmountedsoftware.com/post/headmountedvr-updated-1-0-2

HMS

Head Mounted VR now supports packaging for android platform. Development for Quest and PC never been this easier.

brisk bronze
brisk bronze
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Head Mounted VR is now on sale! Offer ends 10 June.

compact plover
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Any chance ya'll can merge with Lyra so we can have a VR Template that uses your plugin + Lyra for the latest and greatest?