#[Request] Math and algorithms chat channel
1 messages ยท Page 1 of 1 (latest)
Might be nice, but a bit too non-specific to unreal? There are surely other places for discussions like this
Just ask the math question in the related channel imo.
I can kinda understand that request. I also thought about where to put my "What kind of math algorithm could achieve this?" question. It doesn't feel right in #blueprint nor #cpp
A game design question, really, isn't it?
A central game design channel might help with accessibility question from lillybyte too.
A more generic game design channel that isnt specific to Unreal could be useful for discussing theory and design practices, but arent most of these discussions with implementation in mind, and can work in #blueprint or #cpp ?
Or even just in #ue5-general
I think the problem here is the expectation of who looks at it
An algorithm question even if math is probably best looked at by good programmers
Of which most sit in CPP I guess. But using CPP for just a more or less math question feels wrong too.
I can understand the desire for a place where one can post those knowing the right people look at them and answer them
But I also feel like those channels are redundant in itself as e.g. CPP would never be mad at a question like this and it's totally fine to post it
We get more mad at c++ questions than algorithm questions.
(when they aren't about unreal :p)
I love the idea of a #game-math channel, however, as @thin tree reponded, this typically falls into game design. The problem with labeling a channel #game-design is it'll get swamped with people asking art questions (since newbies typically don't understand the difference between Game Art, Game Design, and Game Development. They just assume Game Design is like all the "design" things, like art. So, I suggest a #gameplay-design channel, and this could be about the design of the gameplay (including the maths needed to pull it off).
Also, though CPP would not be upset about a gamedesign / gamemath question by any means, but it's also not exclusive to CPP as much of this can also be done in blueprints as well.
and the math itself is something many people struggle with it seems, so I'm going to mark this discussion as "Under Consideration"
Would 'game math' be too broad a topic?
No, I don't think "game-math" is too broad, but we also don't have an area to discuss game design in general, so I was attempting to bundle them together as they often times go hand-in-hand
No, not game design, when i said algorithm i mean something more mathy, more paper-work.
For example algorithms to calculate random numbers, calculate a triangle from points,..etc
That is part of game design. Ish.
If you put it that way, what is not "of game design"? Game design in broad contain many things, but typically when people said "game design", they mean game mechanic, level design, magic system, class of enemies,..etc. "Game design" in definition should be something doesn't required a lot of math or technical knowledge, any gamer that played a bunch of games could do it.
In the same vein, this is an unreal server, not a math help server.
I agree
#math channel ftw
true, but implementing certain algorithms in Blueprints might be slightly different than using, say, numpy.
True. Then you'd ask how to n implement it in the BP channel. ๐
Yeah this is what I was thinking, as usually these questions will have the implementation method in mind.
Though this wont always be the case for more pure theory questions, like UX, Game Theory, Accessibility, etc
I can see at least three questions that may fit in this dedicated channel better than others.
- Can I figure this scenario out with math? (bounce, SDF, material creation)
- I saw this bit of math in tutorial, example (in C++, blueprint or verse) but I am really struggling to understand how/why it works.
- Does anyone use this math node/function/API? It seems relevant to my needs, but I am not understanding its inputs/outputs/place in larger formula.
I feel your third point can be more applicable in the language channels. I think it is really a grander decision that will need to be made for this to be added: How non UE specific do [admins] want new channels to be? I think this would be a fundamental question to answer first. Personally I wouldnt mind a couple channels for Non UE specific discussions, but this runs the risk of this growing into a more game-design generic server as more of these channels are added. This may or may not be desired, which is why this would be a question for the server runners to decide the direction of the channel.
May I recommend trying out using #programmer-hangout to satisfy this need?
Hmm that sound like a proper place to do this. I wasn't know this channel existed, is the channel new?
brand new, added an hour ago
it would seem that the British government agrees with you ! https://www.bbc.co.uk/news/uk-politics-65293430
Maths and Algorithms works for me - There is great pleasure in finding the elegant solution to a problem
So, I've also suggested this. I think math is very important for game development. The issue is I do think that Algorithms should be a separate channel. The challenge with a math channel is that there is alot of subsets of math. So spamming one channel will be difficult to have users interact and stay focused on solving problems, so I think it should be sub sectioned into different relevant Math types for game dev specifically. (Calculus, Linear Algebra, Statistics, Proofs). Also I think the integration of Latex math would be helpful to allow for clean formula derivation in the channel. There would have to be rules though. I think that a wild west approach would end up turning into a Homework channel which is not what that channel should be.
The thing about math is that you really learn it well through game development. It's probably one the most practical ways to apply math versus the traditionally school learning where you just plug and chug formulas without any context to reality. Since you can actually implement a formula in a game and test it you will find you can visually understand what's actually happening.
Thanks tribunal of slackers, that my two cents
Whatever you do if you make a channel about Math please don't call it Maths ๐
Why not? ๐
Call it Numeracy and piss everyone off
Just call the channel mathematics
Algorithms should get a mention