#[Request] Math and algorithms chat channel

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viral atlas
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A channel for boring people to throw numbers at each other all day.
But really, math (included geometry) and algorithms is quite important in game dev and it is not in the same category with C++. Many people doing C++ but they don't need to do math and algorithms. Please considering.
[Awkward smile in math]

rapid lynx
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Might be nice, but a bit too non-specific to unreal? There are surely other places for discussions like this

wild plume
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Just ask the math question in the related channel imo.

deep quail
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I can kinda understand that request. I also thought about where to put my "What kind of math algorithm could achieve this?" question. It doesn't feel right in #blueprint nor #cpp

thin tree
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A game design question, really, isn't it?

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A central game design channel might help with accessibility question from lillybyte too.

rapid lynx
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A more generic game design channel that isnt specific to Unreal could be useful for discussing theory and design practices, but arent most of these discussions with implementation in mind, and can work in #blueprint or #cpp ?

thin tree
deep quail
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An algorithm question even if math is probably best looked at by good programmers

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Of which most sit in CPP I guess. But using CPP for just a more or less math question feels wrong too.

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I can understand the desire for a place where one can post those knowing the right people look at them and answer them

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But I also feel like those channels are redundant in itself as e.g. CPP would never be mad at a question like this and it's totally fine to post it

thin tree
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We get more mad at c++ questions than algorithm questions.

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(when they aren't about unreal :p)

warped wedge
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I love the idea of a #game-math channel, however, as @thin tree reponded, this typically falls into game design. The problem with labeling a channel #game-design is it'll get swamped with people asking art questions (since newbies typically don't understand the difference between Game Art, Game Design, and Game Development. They just assume Game Design is like all the "design" things, like art. So, I suggest a #gameplay-design channel, and this could be about the design of the gameplay (including the maths needed to pull it off).

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Also, though CPP would not be upset about a gamedesign / gamemath question by any means, but it's also not exclusive to CPP as much of this can also be done in blueprints as well.

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and the math itself is something many people struggle with it seems, so I'm going to mark this discussion as "Under Consideration"

pulsar pewter
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Would 'game math' be too broad a topic?

warped wedge
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No, I don't think "game-math" is too broad, but we also don't have an area to discuss game design in general, so I was attempting to bundle them together as they often times go hand-in-hand

viral atlas
thin tree
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That is part of game design. Ish.

viral atlas
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If you put it that way, what is not "of game design"? Game design in broad contain many things, but typically when people said "game design", they mean game mechanic, level design, magic system, class of enemies,..etc. "Game design" in definition should be something doesn't required a lot of math or technical knowledge, any gamer that played a bunch of games could do it.

thin tree
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In the same vein, this is an unreal server, not a math help server.

undone terrace
thin tree
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True. Then you'd ask how to n implement it in the BP channel. ๐Ÿ˜›

rapid lynx
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Yeah this is what I was thinking, as usually these questions will have the implementation method in mind.

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Though this wont always be the case for more pure theory questions, like UX, Game Theory, Accessibility, etc

dull nexus
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I can see at least three questions that may fit in this dedicated channel better than others.

  1. Can I figure this scenario out with math? (bounce, SDF, material creation)
  2. I saw this bit of math in tutorial, example (in C++, blueprint or verse) but I am really struggling to understand how/why it works.
  3. Does anyone use this math node/function/API? It seems relevant to my needs, but I am not understanding its inputs/outputs/place in larger formula.
rapid lynx
# dull nexus I can see at least three questions that may fit in this dedicated channel better...

I feel your third point can be more applicable in the language channels. I think it is really a grander decision that will need to be made for this to be added: How non UE specific do [admins] want new channels to be? I think this would be a fundamental question to answer first. Personally I wouldnt mind a couple channels for Non UE specific discussions, but this runs the risk of this growing into a more game-design generic server as more of these channels are added. This may or may not be desired, which is why this would be a question for the server runners to decide the direction of the channel.

atomic fiber
viral atlas
atomic fiber
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brand new, added an hour ago

north mauve
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Maths and Algorithms works for me - There is great pleasure in finding the elegant solution to a problem

uncut token
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So, I've also suggested this. I think math is very important for game development. The issue is I do think that Algorithms should be a separate channel. The challenge with a math channel is that there is alot of subsets of math. So spamming one channel will be difficult to have users interact and stay focused on solving problems, so I think it should be sub sectioned into different relevant Math types for game dev specifically. (Calculus, Linear Algebra, Statistics, Proofs). Also I think the integration of Latex math would be helpful to allow for clean formula derivation in the channel. There would have to be rules though. I think that a wild west approach would end up turning into a Homework channel which is not what that channel should be.

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The thing about math is that you really learn it well through game development. It's probably one the most practical ways to apply math versus the traditionally school learning where you just plug and chug formulas without any context to reality. Since you can actually implement a formula in a game and test it you will find you can visually understand what's actually happening.

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Thanks tribunal of slackers, that my two cents

azure sail
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Whatever you do if you make a channel about Math please don't call it Maths ๐Ÿ˜›

thin tree
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Why not? ๐Ÿ™‚

rapid lynx
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Call it Numeracy and piss everyone off

thin tree
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Number Wang

uncut token
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Just call the channel mathematics

thin tree
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Algorithms should get a mention

uncut token
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That would technically be under proofs

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I think

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But yea algorithms might be a separate thing entirely. But proofs and discrete math I remember being the closest application of algorithms

thin tree
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I think it's all kind of related for game dev.

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In a math server maybe not. ๐Ÿ™‚

uncut token
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Well we can beta test the channel

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Worst case it's removed

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I think calculus linear algebra and stats might be enough