#Fully net predicted prone, strafe, sprint, and stamina (free plugin for everyone)

1 messages · Page 1 of 1 (latest)

primal verge
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Includes example project with integration with Third Person Template. Now you can have stamina without the abnormal desync. It's free, a bit of a community effort from #multiplayer channel.

https://github.com/Vaei/PredictedMovement/
https://github.com/Vaei/PredictedMovementExample

I actively use this in my own project.

peped

GitHub

CMC extended for predicted abilities. Contribute to Vaei/PredictedMovement development by creating an account on GitHub.

GitHub

Example project for PredictedMovement plugin showing integration with ThirdPerson Template - GitHub - Vaei/PredictedMovementExample: Example project for PredictedMovement plugin showing integration...

somber bear
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Wow @primal verge thank you brother!

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I will be using this code to study for my character plugin. I appreciate it a LOT!!

compact sun
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Thank you for providing this 🙂

One thing to keep in mind is lag. I don’t see where your CMC stores the sprint state in the FSavedMove struct, so this might break when tout simulate lag. Have you tried treating this?

primal verge
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It stores the input not the state, the state is determined from the predicted input

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Storing the state is needless and might actually introduce desync

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This is used in my own game that I actively develop and test ^^

compact sun
compact sun