#FirstPersonShooter ;) Maybe
1 messages · Page 1 of 1 (latest)
woo ncccccc
whats your implementation for the aim in system?
Looks really nice, cheers.
it is done with sockets
so you move the hand bone to the socket with a specific offset?
its like relative transform type it will automactilly set the character mesh in between
no needs of any aimdownsight animations
ah ok
its ez tho
yeah i did it once