#My FPS game
1 messages · Page 1 of 1 (latest)
looks awesome! can I ask how you did you get that slick smooth movement? just in general
most of the calculates are based on counterstrikes source code https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/game/shared/gamemovement.cpp
oh that's really cool, yours looks way smoother guessing that's because of the viewmodel's sway and procedural animations
in any case looks amazing, good luck to you with your project!
Thanks, man! I have been working day and night on this movement. There is so much to process trying to get the same exact feeling like Sliding into a wall, doing the calculations with the look mechanic to use the look sensitivity = (5 / 400) * 360 = 0.45 inches per 360 degrees. Ahh so much work to still do the sidevector and slidevector is still getting stuck on walls, and the surfing is not correct yet lol
I'm not going to lie to you I barely understood anything you just said so yeah I agree with you that sounds challenging 😂
its understandable. c++ is hard xD
ohh that's how you managed to get it like that, I use BPs haha
I used to be BP only. I had to learn c++ to make everything feel better
i feel sorry for manny. that leap broke his wrist like 3 times it seems
what is going on with the ik there lol
i never got to finishing my plugin for procedural animation, the arms always roll lol
Oh lol