#Perdator Phase (working title)

1 messages · Page 1 of 1 (latest)

plucky thunder
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I'm making my first game on Unreal Engine 4.27, which also will be a project for my Diploma in my University.
It's a simple Shoot'em Up game. Player - is a space ship and must destroy all enemies on the map.
It's a lot of stuff I should learn to do, but I really hope this one will be finished.

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For now I'm planing to make a boss for a first level and get at least 1 finished level for now.

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And also - make a menu for settings (like video and audio)

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I also wanna Give my huge thanks to Aurora Gameworks.
Cause I his tutorials as my start in UE 4

primal fox
# plucky thunder

Visibility is kinda bad with that bright and dense nebula backdrop, and the grid as well. Those makes the enemies harder to keep track on.

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Also I doubt you really need grid for that perspective, since many top down shmups ignore elevation

plucky thunder
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Or make Bloom less bright

primal fox
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On that note, you should also consider tilting the play field less

sand hamlet
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Is it meant to be perdator.
Because it just looks like it's meant to say predator, but I've noticed it's been used in multiple areas

plucky thunder
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but I don't know for what?

sand hamlet
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i get its a working title but im asking if its a misspelling because if it is, you might wanna fix it

plucky thunder
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It's a local joke actually

plucky thunder
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I wanted to name it smth like "Space Shift"
But the game with this name is already exist

plucky thunder
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I made skysphere a bit darker
plus, I'm trying to make saves and progress system, which is pretty simple as Idea

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I made it, but for now it works stupidly.

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When you destroy the boss on the level, then he generates an event with save game and throw player to menu

plucky thunder
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oh, I didn't play it

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but looks like it is

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but I actually want to fix this. So not the boss will signal an event, but level will detect that boss is died

plucky thunder
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Fixed an issue with save games

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Just putted this Event from boss to player