Just as a heads up I am still learning a lot about Unreal C++ if anyone has any corrections feel free to leave them below
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To anyone following this tutorial I will just say that before you do anything major in C++ in UE its worth visiting #cpp, you will learn about hot reload or live coding and what it actually does and why it can corrupt your blueprints, learning that can save you a ton of time remaking corrupted blueprints later. Shortly: Hot Reload/Live Coding is only a speed hack for compilation, you should mainly compile your project properly, it means with editor closed, there is a way to use Live Coding safely and that is with reinstancing off
Yeah I mentioned that in the video and closed the editor before coding
You have to close it before compiling tho