https://www.youtube.com/watch?v=z2kTjYETtsA&list=PLviwb9WBEooUplFBYMqzW4NuJ0xTJysrQ&index=3
Working on a larger animation, while creating the cannon I decided to make a quick showcase animation with Unreal's amazing destructibility system.
Made in Unreal 5.1.
Animation test for an in-progress project, it is supposed to be a gun mounted to a light space craft. How better to test out a cool gun then to destroy a block wall using Unreal's awesome desctruction system? How now, pilgrim.
First time really trying to use sounds.
Gun was modeled in Blender and "animated" in Unreal bluep...