Here's a long going project that will be an asset for adding a creative sandbox for making custom games and maps for any game.
So far we got a level editor, map saves, and the basics of a fps sandbox. Currently the biggest addition in progress is a scripting system similar to blueprints but specialized in making game modes.
https://youtu.be/pDg2LOYxLa0
#Multiplayer Map Editor
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There's so much to this project.
The video linked is from September so there are many things not shown off.
For the mode scripting I've setup an easy way to create new nodes.
For anyone who has played other games with customizable modes and maps, this kind of content is regarded fondly.
Players who want to make their own modes can do so and as a developer, new features with the mode scripting can be added.
This Unreal Engine project provides the foundation for building a multiplayer sandbox within fps games. This project Includes The following main components:
- Multiplayer map editor
- Multiplayer-enabled scripting
- Multiplayer framework for creating fps games
These are just the foundational systems included in this project, leaving their lo...
Recently finished compiling in the runtime blueprints.
The plan is to build up blueprints to support making game modes. Allowing gamemodes to be made runtime is a much better solution imo. Also using this system we'll be able to introduce entire gamemode functions into the editor. Example:
OnPlayerJoined--> SetTeam