#Unreal Engine 5 Tactical Shooter

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neat bridge
neat bridge
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https://youtu.be/FcyWGjTP0lE

AI Features as of 29/12/22

  • Idle behavior
  • Random roaming behavior
  • Detailed patrol system that has the AI follow a spline path with numerous factors in consideration as well as a failsafe to have them start jogging if they fall behind
  • Combat functionality with all weapon types and different behaviors for handling them based on category and fire mode as well as AI's own skills
  • AI detection system that can detect between enemies and friendlies
  • AI Dialogue system allowing for barks
  • Interest System allowing for AI to look around at their surroundings specifically at things that are deemed "interesting" such as a doorway enemies could come through
  • AI Cover detection using EQS

3 days into my new AI system, thought itd be a fun way to test AI by having them run a killhouse of sorts.

AI Features as of 29/12/22

  • Idle behavior
  • Random roaming behavior
  • Detailed patrol system that has the AI follow a spline path with numerous factors in consideration as well as a failsafe to have them start jogging if they fall behin...
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neat bridge
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Completely rebuilt from the ground up with significant focus on performance and multiplayer support

prisma wagon
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Very cool looking, I wanna see more

neat bridge
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The framework for the attachments system is in place now, it's fairly easy to setup attachments and get them working, alongside this every part of a weapon is modular and can be swapped out easily via the attachment system, above is a video demonstrating the attachments.

neat bridge
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Had to finally learn Niagara to add lasers that actually updated

neat bridge
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Picture in picture scopes that dont render the world twice for a minimal cost on performance unlike games such as Tarkov or Ground Branch

neat bridge
neat bridge
neat bridge
#

Finally added some shotgun code