Implemented a rudimentary collision system in DX12 / SM6 compute shaders. Currently only supports box vs. plane, adding box vs. triangles next. The primary goal is speed, going to use it for exploded body parts, debris, blown up vehicles and things like that. UE4.27
https://www.youtube.com/watch?v=nPp7rr8oBT4
https://www.youtube.com/watch?v=rJWRBFuQrNQ
Implemented a rudimentary physics engine on the GPU in DX12 SM6 compute shaders.
Implemented a rudimentary physics engine on the GPU in DX12 SM6 compute shaders. This time I'm showing the boxes from up close. So you see how happy they are.