#Python channel?
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Python in UE is only used for editor scripting so that would be the channel for it^
How about Python scripting for control rig? I guess that goes in #animation ?
Is the stance on python being less than cpp and blueprint still the case by chance? It would be great to have a dedicated Python channel, especially as film / tv people turn to Unreal, a lot of animation pipelines depend on Python for the code iteration speed and the possibilities Python provides.
shamelessly for myself, I'd like to share my Unreal Python documentation project in a Python channel and occasionally see if there's any Python-specific questions I might be able to help with, but also a dedicated Python channel would treat the programming language more legitimately and provide a clear area to bring up Python questions