#freelance-jobs

1 messages · Page 3 of 1

west ospreyBOT
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Posted by @amber wedge

UI/UX genius of awesomeness
Location

Anywhere

Responsibilities

Deadline - 2 days.
(Sorry man, sudden investor pitch).

Budget: $500

Theme:
Cyberpunk/futuristic, glowy neon vibes.

We have the Scifi-UI and Easy UI packs from the Fab store. (Bits from both in the current UI)

We have a great designer in Figma.
Current UI is connected to Blueprints.

We need someone to:

  • Apply the nice UI designs from our Figma chick.
  • Make things go beep and boop and glow and stuff.
  • Make sure everything actually does what it is supposed to do.
  • Connect the things to the things when you click the things.
Qualifications
  1. Show us what you have done before.
  2. Be very creative.
  3. Work really fast.
  4. Be available to start immediately.
How to Apply

DM me.

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Posted by @amber wedge

UI/UX genius of awesomeness
Location

Anywhere

Responsibilities

Deadline - 2 days.
(Sorry man, sudden investor pitch).

Budget: $500

Theme:
Cyberpunk/futuristic, glowy neon vibes.

We have the Scifi-UI and Easy UI packs from the Fab store. (Bits from both in the current UI)

We have a great designer in Figma.
Current UI is connected to Blueprints.

We need someone to:

  • Apply the nice UI designs from our Figma chick.
  • Make things go beep and boop and glow and stuff.
  • Make sure everything actually does what it is supposed to do.
  • Connect the things to the things when you click the things.
Qualifications
  1. Show us what you have done before.
  2. Be very creative.
  3. Work really fast.
  4. Be available to start immediately.
How to Apply

DM me.

west ospreyBOT
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Posted by @digital onyx

UI and UX designer, and a website developer
Location

Doesn't matter

Responsibilities

A website UI and UX developer will be needed for a game studio website. It will be a 3D website, and I already have the modelers and everyone else required. We need the UI and UX designer to make the template of what the site would look like, and then the website developer will be the one who codes the website. Must be experienced for both positions!

Qualifications

Must be experienced in coding websites and have a portfolio ready to share. We'll be working with each other! For UI and UX design, you must have a portfolio as well that is ready to share, and experience in design.

How to Apply

Message shadow_nba. DM me!

west ospreyBOT
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Posted by @sullen elbow

Add weapons to FPS project
Location

USA

Responsibilities

Looking for someone i can pay per hour to help..

  • Select weapons to use
  • Add them to project
  • Setup animations
  • Setup the weapons in the UI ( Already setup with a FPS template. / Plug and play )

Im a solo dev, I have done these tasks but it has been a while im not to fresh on this. Rather just pay someone. Pay per hour. Proof of previous work is a must! Please reach out to me and let me know your rate. And we will conversate a bit deeper about the project. Thanks!

Qualifications

Can setup weapons / Weapon animations and have basic UI understanding

How to Apply

Discord PM

west ospreyBOT
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Posted by @visual halo

Unreal Programmer
Location

Anywhere

Responsibilities

Hi! I'm looking to hire a developer to implement a split-screen multiplayer horde mode

🎮 The goal is to build a Gears of War Horde-style or Halo 3 ODST Firefight-style gameplay loop — players must fight waves of enemies, and eventually face a mini boss.

🧩 What I need you to implement:

Split-screen multiplayer (2 to 4 local players, same device)

RPG systems (combat, inventory, stats, targeting)

A separate HUD and inventory for each player

Everything must work smoothly and be scalable to add more features later

✅ I will provide all the characters, enemies, and base assets — you only need to build the logic and integration to make the gameplay work properly in split-screen.

Qualifications

5+ yrs experience with Unreal Engine with Strong Portfolio

How to Apply

DM me

west ospreyBOT
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Posted by @late stag

Houdini Artist
Location

Remote

Responsibilities

Generate various simulations and effects for Unreal Engine.

Qualifications

Experience with using Houdini systems within Unreal Engine, with plugin or baked (both is advantage).
Making outstanding VFX with Houdini FX.

How to Apply

DM here (with your portfolio)

west ospreyBOT
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Posted by @buoyant trench

Software Engineer
Location

Africa, America

Responsibilities

Will be shared in DM

Qualifications

Web Development, Native English

How to Apply

DM me with self-introduction video

west ospreyBOT
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Posted by @rich ore

Film/Animation Creator
Location

Remote

Responsibilities

Looking for Unreal Technical & Optimization Support. I am working on a short animated film and am looking for an Unreal wizard who can help with technical issues, optimization, and general guidance. I will pay hourly via Venmo or Paypal. DM for more info and hourly rate.

Qualifications

Solid technical experience with Unreal optimization, problem solving, and crash analysis. Good communication skills in English.

How to Apply

DM me here

west ospreyBOT
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Posted by @amber wedge

Ingame sequences/Cinematics
Location

Anywhere

Responsibilities

Budget $1000.
Start: Immediately.

Need someone who knows the Unreal 5.6 Sequencer like it's a relative!

Doing scripted background events here n there and even the odd Cinematic.

It's a cyberpunk third person shooter/tower defense game, so we've chucked in everything from spaceships to floating hoverboards.

You will need to know how to use effects, optimize meshes and lighting as you go, and get NPCs to do cool things.

I'll handle the cameras.

Qualifications

Indy game with tight deadlines for serious pitches, so there is no time for slow devs.
We don't sleep much, and we work hard as heck.

First deadline - 2 days from now.
Then we release new bosses and waves every week and a new map every month.

Please show previous projects and some proof of work.

How to Apply

DM me your previous work.

west ospreyBOT
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Posted by @meager flax

Unreal Gameplay Engineer (Combat & Animation) at Optimum Athena
Location

US Remote (Pacific Time Zone)

Responsibilities

Build and maintain core gameplay systems related to combat, character movement, animation states, and player input

Implement animation blueprints, notifies, and montages, with a focus on responsive melee combat and read/write logic

Collaborate closely with animators and combat designers to hook up prototype and production-ready move sets

Develop player abilities, traversal logic, and combat interaction systems, using Unreal Engine 5 (Blueprint + C++)

Support tuning and iteration through clean, editable systems with debug tools and design-facing variables

Write performant, clean, scalable code that supports multiplayer and future extensibility

Provide input on character feel, combat pacing, input buffering, and game state transitions

Qualifications

3+ years of professional experience as a gameplay programmer, ideally on an action or combat-focused title

Strong Unreal Engine 5 knowledge, with fluency in IK system, Blueprints and C++

Deep understanding of animation systems, including state machines, root motion, and combat montages

Experience working on responsive player control schemes and satisfying combat interactions

Knowledge of gameplay systems architecture (e.g. ability systems, hit reactions, damage application, animation syncing)

Bonus: Experience with multiplayer replication for combat systems

How to Apply

Send us: >A portfolio, GitHub link, or video breakdown of gameplay systems you’ve built >A short intro about your experience and your favorite combat mechanics in games >Your availability and rate

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Posted by @meager flax

Unreal Gameplay Engineer (Combat & Animation) at Optimum Athena
Location

US Remote (Pacific Time Zone)

Responsibilities

Build and maintain core gameplay systems related to combat, character movement, animation states, and player input

Implement animation blueprints, notifies, and montages, with a focus on responsive melee combat and read/write logic

Collaborate closely with animators and combat designers to hook up prototype and production-ready move sets

Develop player abilities, traversal logic, and combat interaction systems, using Unreal Engine 5 (Blueprint + C++)

Support tuning and iteration through clean, editable systems with debug tools and design-facing variables

Write performant, clean, scalable code that supports multiplayer and future extensibility

Provide input on character feel, combat pacing, input buffering, and game state transitions

Qualifications

3+ years of professional experience as a gameplay programmer, ideally on an action or combat-focused title

Strong Unreal Engine 5 knowledge, with fluency in IK system, Blueprints and C++

Deep understanding of animation systems, including state machines, root motion, and combat montages

Experience working on responsive player control schemes and satisfying combat interactions

Knowledge of gameplay systems architecture (e.g. ability systems, hit reactions, damage application, animation syncing)

Bonus: Experience with multiplayer replication for combat systems

How to Apply

Send us: >A portfolio, GitHub link, or video breakdown of gameplay systems you’ve built >A short intro about your experience and your favorite combat mechanics in games >Your availability and rate

west ospreyBOT
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Posted by @minor cloud

Build Engineer (Notorious Studios)
Location

Remote (HQ in Irvine, California)

Responsibilities
  • Deploy Unreal builds to Steam (and eventually Playstation)
  • Create tools to simplify build generation, deployment, and integration with Unreal Engine
  • Own and improve automation around packaging, versioning, changelogs, and asset management
Qualifications
  • Strong experience with Unreal Engine 4/5, especially packaging, cooking, and deployment
  • Proven experience deploying builds to Steam and PlayStation consoles, including SDK integration and platform-specific requirements
  • Proficiency with scripting/automation tools (e.g., Python, Bash, PowerShell)
  • Familiarity with version control systems (e.g., Git) and CI/CD tools (e.g., Jenkins, GitHub Actions)
  • Comfortable owning and maintaining internal build systems
  • Ability to work autonomously in a startup-style team with shifting priorities and shared responsibilities
How to Apply

Email chris@notorious.gg with the title "Build Engineer Role"

west ospreyBOT
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Posted by @dapper verge

Unreal Engine Game Developer
Location

Anywhere

Responsibilities

Anyone

Qualifications

Expert in UE 5.5+ ,
Accept Milestone base payment

How to Apply

DM

west ospreyBOT
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Posted by @noble venture

Sound effects @ Proelium Games
Location

Remote

Responsibilities

SFX for UI and combat (guns and melee) for auto battler: Auto Jurassic Knights

https://www.jurassic-knights.com

Qualifications

Sound portfolio

How to Apply

Email portfolio and rates to jurassicknights@gmail.com

west ospreyBOT
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Posted by @sullen elbow

Paying someone to help me set up Perforce
Location

US

Responsibilities

I need help setting up perforce we can hop on a call and you guide me through. Im needing help on a projcet and needing help setting this up. Thanks. Send video of you saying your willing to help. Keep the scammys away. Thanks alot!

Qualifications

rookie move

How to Apply

DM

west ospreyBOT
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Posted by @drowsy bluff

Unreal Engine Developer
Location

ANYWHERE

Responsibilities
  • I'm looking for someone who can help work on enhancing my visuals, I have a reference of what I want and also need a complete combo system (light, heavy grapples, parrys counters finishers)

  • I already have the environment assets.

Qualifications
  • Must be good with graphics (will love to see evidence too)
  • Can make the combo system
  • Can work based on milestone, don't have capacity for hourly or studio
How to Apply

Feel free to send me a dm, thank you

west ospreyBOT
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Posted by @deep plume

MetaHuman Developer
Location

Remote

Responsibilities

I’m a full-stack web developer building a proof of concept for a local natural history museum. The MVP is an AI agent that acts as an interactive exhibit tour guide, but I want to take it up a notch by integrating a MetaHuman avatar that responds to visitor questions.

Your role would involve setting up and customizing a MetaHuman avatar, building a clean scene with museum-style lighting and camera framing, and handling animation and facial lip sync using Control Rig or phoneme-based systems. You’ll also implement audio playback logic to dynamically play AI-generated voice files and create Blueprint logic to trigger responses and animations based on external input.

I also have an advantage over other developers bidding on the final project—the museum director is a good friend of mine and plays in a golf league I run. While he's required to gather three proposals, he’s made it clear that if I deliver a solid MVP, he’ll rubber-stamp it. With a polished MetaHuman in the mix, this becomes a slam dunk.

Qualifications

Experience with real-time character animation, Control Rig, and UE5’s audio systems is essential. Bonus points if you’ve worked with Pixel Streaming or interactive cinematic experiences.

How to Apply

This is currently an unpaid collaboration for the proof-of-concept stage, but it will convert to a paid role if the museum signs off on the contract. If you’re interested, please send me a DM. Thank you.

west ospreyBOT
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Posted by @real furnace

Unreal Engine Game Developer
Location

Anyware

Responsibilities

I'm looking for unreal engine 5 game developer, if you've interested in it kindly DM for the project details as well

Looking forward to work with you.

Qualifications

You must be a professional Unreal Engine 5 development

How to Apply

Ureal engine game

west ospreyBOT
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Posted by @lethal geyser

Project yoshimoto
Location

Discord

Responsibilities

Looking to Hire: Freelance UI Designer for Cyber-Samurai Action Game
I’m currently seeking a skilled freelance UI/UX designer to join my game development project, Yoshimoto: Wrath of the Rising Warrior. The game blends a cyberpunk aesthetic with traditional samurai themes and features dynamic combat, an inventory system, skill trees, and stylized UI elements. I’m looking for someone who can design and implement clean, visually striking UI components (menus, health bars, hotbars, ability displays, etc.) that match the game’s unique cyber-samurai style. Experience with Unreal Engine 5 and game-ready UI design is a must. If you’re creative, reliable, and passionate about building immersive player experiences! DM i pay hourly from 20$ to 35$ hour 🌹

Qualifications

Professional UI/UX design and coder

How to Apply

DM me

west ospreyBOT
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Posted by @tired warren

Lead Developer at The Dino Hub
Location

Remote

Responsibilities

We are looking for a custom server-side mod built for The Isle: Evrima. The mod will have various functionalities acting as an API of sorts our Discord bot and website can integrate with. We need the following features (which currently are not accessible via RCON):

Dino storage system
Access to slay/grow/heal
Teleport to player / coordinates
Skin editor system
Other - more to come.

If you have experience in .pak modding for UE5, reach out!

Qualifications
  • Experience modding UE5 games
How to Apply

DM + Ping me directly! Do not just friend!

west ospreyBOT
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Posted by @digital onyx

Funding
Location

US

Responsibilities

I need funding for a huge game, in return you'll get perks, and we'll discuss way more in DMs.

Qualifications

Must have money to fund.

How to Apply

DM me

west ospreyBOT
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Posted by @deep scarab

Technical Animator
Location

Remote

Responsibilities
  • Animate a space ship to do aerial maneuvers such as an Immelmann turn, Kulbit, Aileron Roll

  • Implement the animations as montages with or without root motion

  • Test how they look at runtime in PIE

Qualifications
  • Understanding of root motion
  • Ability to implement animations directly in game
  • Familiarity with GMCv2 "General Movement Component" a plus
How to Apply

DM on discord

west ospreyBOT
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Posted by @fair trail

Game Developer with Unreal Kingdoms
Location

Remote

Responsibilities

Develop and maintain core gameplay systems using Unreal Engine 5 (Blueprints & C++)

Integrate modular UI/UX and HUDs using UMG and Slate

Optimize multiplayer performance for real-time realm battles and NFT-based item systems

Collaborate with designers, 3D artists, and blockchain engineers to bring the world to life

Build and maintain systems for quests, character customization, and loot drops

Work with our back-end team to integrate smart contract-driven items and web3 inventory systems

-You will be interviewed By our Lead Dev non negotiable-

Qualifications

5+ years of hands-on experience with Unreal Engine (UE4 or UE5) in professional game development

Must have console porting experience.

Proficient in both Blueprints and C++, with the ability to build and debug complex gameplay systems

Experience developing for multiple platforms, including PC (Steam) and consoles such as PlayStation and Xbox

Skilled in multiplayer and networked gameplay mechanics, including replication, session management, and online subsystems

Familiar with platform-specific requirements for performance optimization, packaging, and certification (Sony/Microsoft)

Solid understanding of asset pipelines, animation systems, and modular component-based architecture

Comfortable working in Agile/Scrum teams, using industry-standard source control tools like Git and Perforce

-Must have common sense.-

How to Apply

Message @burstyle on discord with a cover letter and hourly rate Do not dm me I am just posting the ad if you do I will see that you cant follow instructions and will not forward you to David (@burstyle).

west ospreyBOT
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Posted by @rain creek

Specialist of Groom Hair for Blender and UE 5.6
Location

at home

Responsibilities

Hello. I'm looking for person who know how to transfer groom hair from Blender to Unreal Engine 5.6. My previous worker did good job with visual hair, but UE doesn't want accept it as Groom hair. I tried imported as abc file and it's still importing as static mesh. I need help anyone who know how to solve it.

Qualifications

Know how to create, modify or fix hair in blender so UE 5.6 during import could recognize it as Groom hair and to add to library.

How to Apply

Write to my email dan1637iel@gmail.com

west ospreyBOT
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Posted by @last sail

Reliable Unreal Full Stack Developer & 3D Artists @NeoxEntertainmentGmbH
Location

Remote

Responsibilities

We’re NeoxEntertainment – a Germany-based studio building games, virtual worlds, and VR/AR apps using Unreal Engine.
We’ve shipped projects with global brands, but we stay indie at heart. Now we're scaling and need sharp, reliable developers to join our network for upcoming long-term collaborations.

We build fast, work clean, and don’t waste time. You’ll jump in where needed—AI, UI, tools, gameplay systems, cinematics—and help us push new ideas into production.

You should be confident with:

  • Unreal Engine 5 (Blueprints or C++)
    
  • Replication / Multiplayer systems
    
  • Modular architecture
    
  • UMG / UI logic
    
  • AI Behavior Trees
    
  • Sequencer & Level Streaming
    
  • SourceControl (Plastic / Perforce)
    

We are also looking for Reliable 3D Artists / Riggers and Animators there.

Qualifications

We’re building serious stuff with small, focused teams.
If that’s your thing – let’s talk.

want to learn more about us ?
🌐 neoxentertainment.com

How to Apply
west ospreyBOT
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Posted by @clever badger

Unreal Engine Build Engineer (C++) at Lucky Robots
Location

United States (Remote)

Responsibilities

(Contractor)
• Build and maintain Unreal Engine build and deployment systems
• Create and optimize CI/CD pipelines across platforms (Win/Mac/Linux)
• Manage UnrealPak workflows for secure packaging of Marketplace assets
• Set up dynamic downloading of encrypted .pak files at runtime (HTTP)
• Own the end-to-end deployment pipeline from code to build to content delivery
• Solve hard C++ build/linking problems and support plugin and library integration

Qualifications

• 3–5+ years experience with C++, Unreal Build Tool, and packaging process
• Strong Unreal Engine knowledge (UE4/UE5), especially in build configs
• Proven track record of shipping games or apps with runtime asset loading
• Familiarity with tools like UnrealPak, FHttpModule, MountPakFile
• Experience separating open-source and proprietary content, and protecting Marketplace assets legally and technically (pak file encryption, dynamic downloads, etc.)
• Comfortable working across Windows/Mac/Linux targets
• Bonus: Familiarity with S3, signed URLs, or patching systems

How to Apply

Send your resume, LinkedIn, and portfolio to nur@luckyrobots.com

west ospreyBOT
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Posted by @steady vale

Creator of FrameSplit Studio
Location

Online Company That I Created

Responsibilities

Dev Roles – The Streamer's Echo
Looking for 5–8 passionate devs for a short psychological horror game series made in UE5. Here’s what we need:

UE5 Devs (Blueprint/C++): Build gameplay logic, triggers, player systems.
Level Designer: Create eerie environments, lighting, and Oni Studios-inspired layouts.
3D Artist: Model creepy stream-related props, apply textures, optimize assets.
Sound Designer: Make horror ambiences, stingers, glitch SFX, creepy VO.
2D/UI Artist: Stylized UI, logos, overlays, screen glitches.
Writer (optional): Help with dialogue, lore, Echo mystery buildup.
Tester (optional): Spot bugs, tweak scares, polish flow.

All roles are non-paid/collab with credit and portfolio use! Let’s make something wild

Qualifications

✅ Developer Qualifications – The Streamer's Echo
Seeking passionate creators for a short, psychological horror game in UE5. Ideal devs should have:

Experience using Unreal Engine 5 (Blueprint and/or C++).
A solid grasp of atmospheric design, horror pacing, and psychological tension.
Comfort with 3D modeling, texturing, or importing assets (Blender/FBX).
Ability to create or implement sound design and creepy ambient audio.
Familiarity with building cutscenes, interactive sequences, and basic UI.
Creativity in problem-solving, scares, or unique mechanics.
Ability to follow a roadmap (Trello) and collaborate in a small team.
Willingness to communicate via Discord and give feedback.
Bonus: Passion for horror games, streamers/content culture, or portfolio building!

No professional experience required — just skill, commitment, and love for horror.

How to Apply

DM me here on Discord

west ospreyBOT
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Posted by @acoustic leaf

3D Anime style modeller + rigger | Knows how to make it look dark and slightly gore
Location

Remote, especially Asia (despite what is happening there)

Responsibilities

Looking for free freelancer.

  1. I propose a character design, we exchange it on the details. Could and must be like this be vice versa.
  2. If you are talented in anime design artwork it's a +
  3. Willing to "fill up a contract" and be part of the dev team, depending on my sight on the quality delivered (optional).
  4. Has passed the donut test.
Qualifications

It's not the 1st game you're delivering (but would be for me), be open minded and don't run away from sometimes "break and build" working concept.

Must have and dedicated time for that as if it was their own game. I'll be respondant.

How to Apply

DM me

west ospreyBOT
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Posted by @real coral

Looking for Someone who knows how to Rig/Locomotion System (Rigging artist and/or technical animator or Technical Artist UE5/Maya)
Location

remote

Responsibilities

Skills: We need someone who can do the following

Import Model into Maya/Blender.
Create Skeleton – Add bones for movement.
Set Up IK & FK – IK for legs/arms, FK for smooth arcs.
Add Controls – For animators to manipulate.
Bind Skin & Weight Paint – Adjust weights for smooth movement.

Any locomotion skills are welcome even if you lack fluency in any subject above

Qualifications

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Length of Project: 7 months

Rate/ Payment method: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

How to Apply

Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

west ospreyBOT
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Posted by @meager thicket

UI/UX
Location

Remote

Responsibilities

We need someone to integrate our UI Inventory design (Figma) into the game

Qualifications

UI/UX
FIGMA
UE5
BP

How to Apply

DM ME

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Posted by @molten dawn

Director at Shadow Stalks Studios
Location

Remote

Responsibilities

🛠 Responsibilities

  • Design and implement high-quality post-process effects for gameplay scenarios including:
    • Underwater visuals
    • Venom poisoning overlay
    • Injury screen feedback
  • Collaborate closely with developers to ensure effects are optimized and work across biomes
  • Maintain consistency with the game's overall aesthetic and biome themes
  • Bonus: Assist with creating or refining water materials (foam, caustics, depth blending)
Qualifications

🎓 Qualifications

  • Experience with Unreal Engine’s post-process system and material editor
  • Strong understanding of visual feedback tied to gameplay mechanics
  • Ability to iterate quickly and communicate ideas clearly
  • Prior experience with stylized or semi-realistic VFX preferred
  • Bonus: Familiarity with water material setup (including translucency, normals, and interaction effects)
How to Apply

Dm's are open.

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Posted by @charred knot

cpp multiplayer
Location

remote

Responsibilities

fix replication bug in unreal engine cpp

Qualifications

good knowledge of cpp and replication

How to Apply

DM me @charan_vendra

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west ospreyBOT
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Posted by @neon moth

Engine crash issue need help
Location

Remote

Responsibilities

Looking for help teying to fix an engine crash issue

Qualifications

None

How to Apply

Dm me

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Posted by @stuck hawk

Environment/ Prop Artist at ATS
Location

Remote

Responsibilities

We are looking for an Environment/Prop Artist with a strong sense of modern architecture and clean design.

Model and texture 2–3 high-quality buildings in a Mirror’s Edge visual style

Create modular rooftop props to dress gameplay spaces

Ensure assets are optimized and game-ready (UE5 compatible, LODs, lightmaps)

Work closely with the game director to match the visual tone and gameplay needs

Qualifications

Strong portfolio showing stylized architecture and prop work

Familiarity with Unreal Engine 5 workflows

Ability to work from references or loose blockouts

Experience with modular asset creation and trim sheets

Good communication and turnaround time

How to Apply

DM on discord

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Posted by @toxic star

UI Artist at Chaos Entertainment
Location

Remote

Responsibilities
  • Design clean and genre-fitting UI/GUI for a third-person game.

  • Create elements like inventory menus, skill trees, and in-game interface.

  • Comfortable using any design software of your choice; experience with Figma is a strong plus.

  • Apply minimalistic but immersive visual style suited to realistic gameplay.

Qualifications
  • Experience working on UI for third-person or realistic-style games.

  • Strong understanding of minimalistic game design principles.

  • Must have a portfolio showcasing relevant work.
    Applications without a portfolio will not be considered.

How to Apply

DM to apply. Be sure to include your portfolio link in your message.

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Posted by @ebon vigil

Software partnership (Explain more in DMs)
Location

US

Responsibilities

The responsibilities will be discussed in DMs, this is not revenue share or anything, but a highly confidential project that would be very large with other devs working.

Qualifications

I am looking for a possibly old CEO of a company, a software company, or someone who was high ranking in one with a lot of responsibility. Must be able to code software very well and is experienced. This is a massive opportunity.

How to Apply

DM me!

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Posted by @late stag

HAIR: Blender -> Unreal Groom (you need to fix existing blender hair)
Location

Remote

Responsibilities

Hey, I need an experienced Blender Hair Groomer, who can fix some of my mistakes and if possible - setup it in Unreal.

Qualifications

Blender 4.5 and more
Unreal 5.4 and more

How to Apply

DM me here ONLY WITH YOUR GROOMS PORFTFOLIO

west ospreyBOT
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Posted by @toxic star

Environment Artist at Chaos Entertainment
Location

Remote

Responsibilities
  • Build a smaller segment of an open-world area using pre-existing assets

  • Collaborate closely with the Lead Designer

  • Gather references and assist in creating visual boards for planning

  • Create visually compelling and high-quality natural and built environments

  • Take ownership of tasks and work independently with minimal oversight

  • Stay curious and open to learning new tools and techniques

  • Translate cinematic-style worldbuilding into gameplay environments

Qualifications
  • Proven experience working in Unreal Engine (UE)

  • Prior work on open-world environments

  • Experience creating environments with a cinematic look and feel

  • Strong understanding of what makes open-world spaces engaging and believable

  • Knowledge of natural terrain and village/town composition

Bonus Skills

- Strong grasp of lighting and light composition

- Understanding of level design and blockout workflows

Freelance (with the possibility of part-time or full-time based on performance)

Must have a portfolio showcasing relevant work (applications without a portfolio will not be considered)

How to Apply

DM to apply. Be sure to include your portfolio link — only applicants with portfolios will be reviewed.

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Posted by @tacit parrot

Meta Reality Labs User Research Studies (Meta) - $225
Location

Virtual

Responsibilities

A 2 hour online research study to provide feedback on new game engine features

Qualifications

Semi professional or professional Unreal developers
Published at least one ore more apps or games in Unity or Unreal
18 or years or older
Fluent in English

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Posted by @tacit parrot

Good Gamer Group - Freelance Recruiter – Unity/Unreal Developer Communities
Location

USA - Virtual

Responsibilities

Role Overview:
Freelance U.S.-based recruiter leveraging deep connections within Unity and Unreal Engine developer communities. Responsible for sourcing qualified game developers (designers, programmers, artists) to participate in paid developer studies.

Responsibilities:

Leverage existing developer community connections to recruit participants.

Educate communities about Good Gamer Group research initiatives.

Coordinate project-specific recruitment, screening, and scheduling.

Manage participant incentives through provided platform.

Qualifications

Qualifications:
Based in the U.S., age 18+.
Proficient in Unity or Unreal Engine.
Strong, verifiable developer community connections.
Excellent communication and organizational skills.

Contract & Compensation:
Freelance, per-project basis (~20 studies from 2025-2026).

Compensation: $250-$1,000 per study (5-20 participants per study).

Potential for larger projects (100+ developers) up to $5,000.

How to Apply

Please DM @jdivnich2040_ directly or jesse.divnich@interpretllc.com

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Posted by @ebon vigil

Hardware at Software Company
Location

United States

Responsibilities

Not sure if this is the right place to post this kind of job, but the software company I'm working at is looking to make hardware. We want to make hardware and online software, I need some professionals who have experience in this so we can think of some hardware to make and ship it out, etc. I personally have experience in this kind of field and we want help. The developers have all agreed to work for free so we can use our funding wisely, such as for manufacturing for our hardware products. We will see what happens, I am looking for people to reach out. Think of this company as a mix of NVIDIA and Microsoft.

Qualifications

Please be some sort of idea guy and a collaborator. We want people who are passionate about hardware and software, who have ideas and want to help out this company. After we get a steady income from hardware and software, we will pay a salary.

How to Apply

Please message me

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Posted by @lethal geyser

Hiring 3D Clothing Modeler for Stylized Character Design (Fantasy/Sci-Fi Inspired)
Location

Discord

Responsibilities

🔧 Responsibilities:
• Design and model detailed 3D clothing for an existing character
• Use tools like Marvelous Designer, Blender, ZBrush, or Maya
• Provide clean topology and UVs
• Deliver final model in [format of your choice – e.g., FBX, OBJ]
• Optional: Add realistic fabric textures using Substance Painter

📄 Please Include:
• Portfolio of relevant 3D clothing or costume designs
• Your estimated timeline
• Your rate or pricing model

Qualifications

• Experience with digital clothing/armor design
• Strong sense of character aesthetics and silhouette
• Knowledge of stylized or semi-realistic design workflows
• Bonus if you’ve worked on game or cinematic assets

How to Apply

DM with your work!!!! Ill shear my reference once we talk.

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Posted by @cyan barn

Mass Crowds / Entity System Consultation/Tutoring/C++
Location

Remote

Responsibilities

Timeframe
To start immediately,

Sessions
To be decided with applicant

Info
We are looking to book in a series of consultation / tutoring sessions with someone experienced in the mass entity systems.

Goal
Use Mass Crowds to populate a scene with people walking / interacting with the environment, sitting on benches etc, standing in groups talking etc.

Sub Goal
Focus on realism as it's for architectural visualisation, and also performance tips as this will be running in realtime and pixel streamed.

Qualifications

-C++ Making custom mass entity traits
-Mass Entity System
-Metahuman / or other character suggestions, we are happy to purchase assets
-Rigging

How to Apply

DM

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Posted by @cold estuary

Multiplayer Programmer & Generalist
Location

Remote

Responsibilities

Hello, I'm seeking a multiplayer programmer who can build a multiplayer environment centered around Steam and Epic Online Services. They will also need to create some simple and replicated player interaction and movement systems which will include Physics Simulation.

Requirements:

  • Integrate Steam and EOS using Fab Plugins
  • Build Password-Based Matchmaking System
  • Replicate All Character Actions & Movements

I can offer $1500, $500 being delivered upon each of the above milestones, as well as a Rev-Share model upon completion of all milestones. I can offer an increased Rev-Share percentage if you have faith in the idea and are interested in continuing work.

Qualifications
  • Blueprint Experience
  • Networking Experience
  • Steam & EOS Experience
  • Movement and Gameplay Replication Experience
  • Physics Systems Experience
How to Apply

DM

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Posted by @neon moth

Open world level optimisation
Location

Remote work from home

Responsibilities

Optmise a large open world environment

Qualifications

Show me maps you have optmsied

How to Apply

Dm me saying what you will do to check the level out and optimise it

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Posted by @real coral

Looking for a good maya rigging artist !
Location

remote

Responsibilities

Skills: We need someone who can do something like this:
https://www.youtube.com/watch?v=PF2_kG_Hu20

Import Model into Maya/Blender.
Create Skeleton – Add bones for movement.
Set Up IK & FK – IK for legs/arms, FK for smooth arcs.
Add Controls – For animators to manipulate.
Bind Skin & Weight Paint – Adjust weights for smooth movement.

Qualifications

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Length of Project: 7 months

Rate/ Payment method: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

How to Apply

Dm me !

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Posted by @smoky anvil

ISO Coder
Location

Remote

Responsibilities

I’m currently in search of a coder who is familiar with luau or is willing to adjust to the language as a part-time coder for a Roblox game.
The game is a passion project, particularly that of survival. The project may last some time, I’m completely fine taking someone who works with a tight schedule or would prefer to work very minimal hours a day! This is not a mass-produced company project so the applicant is free to set their boundaries, wishes and expectations however they see fit.

Qualifications
  • Already have experience in LuaU or be willing to adjust workflow to adapt to the language.
  • Be able to accept payment in USD or have other options ready for conversions.
  • Able to communicate effectively in English.

I have no set budget, I would prefer to do payment per task complete however I am completely open to discussion and may do hourly or upfront.

How to Apply

VIA discord DMS, come with past works, prices and expectations.

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Posted by @lusty fiber

Technical artist / Lighting artist
Location

Remote

Responsibilities

We are looking for someone experienced in Unreal Engine 5 to develop the visual style for a 3D animated series that simulates the look of clay stop-motion. Our goal is to make the lighting and overall look as realistic as possible, so it truly feels like a stop-motion project.

Qualifications
  • Good knowledge of shaders in Unreal Engine 5
  • Excellent understanding of lighting with Lumen in Unreal Engine 5
How to Apply

Send your portfolio to: jordanlins@gmail.com

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Posted by @agile talon

Multiplayer Gameplay Developer at Atlas XR (Beyond Sandbox)
Location

Remote

Responsibilities

Beyond Sandbox is the most anticipated VR game of 2025 and #1 most wishlisted VR game on Steam and Meta Quest. You’ll be working on high-performance multiplayer systems in Unreal Engine, focusing on scalability, precision, and a great gameplay experience. This role involves deep work withGAS, AI replication, and bandwidth optimization to ensure smooth player experiences across various network conditions.

  • Architect, implement, and optimize multiplayer systems in Unreal Engine.
  • Work extensively with GAS to design flexible and maintainable gameplay features.
  • Ensure accurate AI replication and smooth multiplayer synchronization.
  • Profile and optimize network bandwidth usage for efficient gameplay performance.
  • Navigate and contribute to an existing, complex codebase
  • Collaborate closely with designers, artists, and other programmers to deliver robust features.
Qualifications
  • 3+ years of professional experience in Unreal Engine multiplayer development.
  • Proven expertise in GAS, AI replication, and network optimization.
  • Exceptional code architecture and cleanliness, you care deeply about writing code that’s both functional and elegant
  • Proactive, self-driven work ethic and problem-solving mindset.
  • Excellent communication skills in English, both written and spoken.
How to Apply

Send your CV at contact.atlasxr@gmail.com or DM @nate_jona

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Posted by @safe onyx

3D - Animator: Mocap Cleanup
Location

Remote

Responsibilities

I need someone experienced with mocap cleanup who can deliver 2 files a day out of around 400 files.

Qualifications

proficient in cleaning mocap
good english

How to Apply

DM me with your rates.

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Posted by @fringe elm

Lead Developer at EyeLabs
Location

Remote

Responsibilities

Join EyeLabs – Lead the Next Wave of Web3 Gaming

EyeLabs is an established Web3 Gaming & Entertainment studio with a passionate community, deep fantasy lore, and a proven track record in blockchain-powered experiences. We’re looking for a talented and driven Game Developer to step into a lead role and help pioneer immersive, blockchain-integrated gaming.

This is your chance to step into the spotlight and work directly with our core team to create groundbreaking games — both in-house IP and exciting commission-based projects.

We currently have three commission projects ready to begin immediately, plus our own rich in-universe titles that our engaged community can’t wait to play. If you’ve ever wanted to work at the forefront of gaming, fantasy storytelling, and digital ownership… this is it.

Responsibilities
Collaborate with our creative and blockchain teams to design and develop engaging, innovative games
Build and maintain titles for both EyeLabs IP and commissioned client projects

Qualifications

Proficiency in UE5 or Unity

Passion for fantasy lore and immersive storytelling

Strong interest in blockchain integration, digital collectibles, and player-owned economies

Ability to work in a remote, collaborative, and fast-moving environment
How to Apply

How to Apply

matty@eyelabs.xyz

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Posted by @dense steeple

Animator/Technical Artist
Location

Remote

Responsibilities

Rig & animate weapon models for a FPS project - models provided

Qualifications

Some good past work and experience rigging/animating models in UE

How to Apply

DM me here with past work and rates

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Posted by @agile talon

Gameplay AI Programmer at Atlas XR (Part-time)
Location

Remote

Responsibilities

Beyond Sandbox is the most anticipated VR game of 2025 and the #1 most wishlisted VR title on Steam and Meta Quest. You’ll be working on cutting-edge AI systems in Unreal Engine, focusing on delivering believable, high-performance AI in multiplayer environments. This role involves deep work with AI replication, State Tree, and bandwidth optimization to ensure responsive NPC behavior across diverse network conditions.

  • Architect, implement, and optimize AI systems for large-scale multiplayer VR gameplay in Unreal Engine.
  • Work extensively with State Tree to design modular, maintainable, and highly reactive AI behaviors.
  • Ensure accurate AI replication and synchronization across clients with minimal latency impact.
  • Navigate and extend an existing, complex codebase with high attention to maintainability.
  • Collaborate closely with designers, artists, and other programmers to deliver robust, player-facing AI features.
Qualifications
  • 3+ years of professional experience in Unreal Engine with AI and C++ development.
  • Proven expertise in AI replication, State Tree, and network performance optimization.
  • Strong code architecture skills with a commitment to writing elegant, maintainable systems.
  • Proactive, self-driven work ethic and a problem-solving mindset.
  • Excellent communication skills in English, both written and spoken.
How to Apply

Send your CV at contact.atlasxr@gmail.com or via DM @nate_jona

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Posted by @lilac shale

Dungeon Architect Level Designer
Location

Remote

Responsibilities

Design new realistic dungeon themes using the Dungeon Architect plugin and asset packs that will be provided.

You will be responsible for designing new dungeon themes based on the plugin-provided templates.

Example plugin template UI: https://i.imgur.com/uExPT6q.png

Qualifications

Must be willing to put in the work and effort to make it as good as possible.
This is a paid job with a fixed price per dungeon.

How to Apply

DM me

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Posted by @stable ivy

3D Modeler & Texture Artist (Blender/Maya/3ds Max + Substance Painter)
Location

Remote

Responsibilities

Create high-quality, realistic 3D assets for simulator and game projects. Model, UV map, texture, and optimize objects to meet performance and visual standards. Follow project-specific technical and artistic guidelines. Maintain accurate scale and proportions for realism. Collaborate with the team to review, revise, and finalize assets. Communicate regularly on progress, challenges, and deadlines. Deliver files in the required formats, ensuring assets are ready for integration into the game engine.

Qualifications

5+ years of 3D modeling in Blender, Maya, or 3ds Max. 5+ years of Substance Painter experience. Strong UV mapping skills for optimal texture quality and efficiency. Proven portfolio showcasing realistic, detailed, game-ready assets. Strong understanding of PBR workflows and texturing techniques. Detail-oriented, deadline-driven, and highly communicative. Able to follow directions, adapt to feedback, and work independently while collaborating with a team.

How to Apply

DM @TheUltimateNeoplan

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Posted by @tawdry flax

Vfx
Location

Remote

Responsibilities

Hey! 🎮
Anyone here who can whip up some simple VFX in UE5 Niagara on short notice?
It’s for a 3D Tetris project and there’s some money in it if you can get it done quickly this summer.

Needed:

Landing Flash ✨

Dust Puff / Impact Particles 💨

Shockwave Ripple 🌊

Hard Drop Trail ⚡

Rotation Trail 🔄

Ghost Piece Transparency 👻

Line Clear Flash 💥

DM if you’re interested!

Qualifications

Vfx portfolio with relevant vfx

How to Apply

Dm me

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Posted by @novel siren

UI/UX and visual artist
Location

Remote

Responsibilities

We are a Canada-based game studio founded by former AAA studio engineers. We’re hiring a Canada-based artist for a short-term contract for our generative-AI open-end sandbox game in PC and VR.

Responsibilities: 1. Design UI/UX for the game workflow Contract work 2.Create 2D concept art and contribute to the project's art book

Details: Flexible scope and schedule. Remote work. Paid to Canada-based artist only due to grant requirement.

Qualifications

Demonstration of previous works on visual art and UI/UX design.

How to Apply

DM me to send your portfolio

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Posted by @sweet dirge

Clyxius Game Studios
Location

Remote

Responsibilities

Looking to scrap my survival game and turn it into a simple tower defense or defense multiplayer game!

Qualifications

5+ years BP, preferably have knowledge launching on multiple platforms, mobile, steam, ps5, hop on a video call with me if interested. pay is $200 a week, 1 month launch time and rev share, likely 50/50 with contract

How to Apply

dm on discord with video

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Posted by @spiral path

Founder Producer & Dodigamestudios
Location

Remote

Responsibilities

UE5.5 with BP Experience
Adding or Editing Mechanics
Replicated Projects
Github Usage

Qualifications

Need to integrating some BP Assets / Mechanics
its Replicated Project
Using Github Destkop for File Pull Push Source Control
Adding / Editing Mechanics

Per Mechanic or BP / Payment

How to Apply

Discord DM

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Posted by @violet nebula

UE Dev
Location

Remote

Responsibilities

Quick at prototyping and need some loot?

We are looking for an Unreal Engine developer to recreate the local 4-player shared camera system from Gauntlet Legends (N64), but designed for NON-LOCAL multiplayer with full replication support.

Scope of Work:

Implement a shared camera actor that dynamically tracks up to 4 players.

Camera must calculate a centroid position of active players and adjust accordingly.

Smooth zoom in/out logic based on player spread.

Handle player chain logic: when one or more players are at the screen edge, restrict movement until all players agree on a direction.

Implement camera lock/bounds so players cannot move beyond the shared screen.

Support camera pathing rules similar to the original: camera does not just follow one player, but balances between all connected players.

Must work in multiplayer (networked/replicated) environments.

More work available if successful.

Qualifications

Strong experience with Unreal Engine 5 (Blueprints or C++).

Proven ability to implement custom multiplayer mechanics.

Familiarity with mathematics for centroid calculation, bounding boxes, and interpolation.

Understanding of retro camera systems (Gauntlet Legends, TMNT arcade, etc.) a plus.

How to Apply

DM to apply

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Posted by @molten dawn

Programmer C++
Location

Remote

Responsibilities

Assist with setting up Steam Core integration for Unreal Engine 5.5.4 (plugin already installed, but packaging errors need resolving).
• Troubleshoot and resolve C++/Blueprint conflicts related to Steam multiplayer features.
• Help implement and configure an Admin Menu system for in-game management.
• Provide guidance and documentation for project maintainability.

Qualifications

• Strong experience with Unreal Engine 5 (preferably 5.5.4).
• Proficiency with C++ and Visual Studio in the context of Unreal Engine development.
• Familiarity with Steamworks SDK / Steam Core plugin integration.
• Experience debugging packaging and deployment issues in UE5.
• Bonus: Prior work on multiplayer features and admin tools.

How to Apply

Please send your portfolio, hourly rate or project bid, and examples of relevant Unreal Engine work to Direct message.

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Posted by @prime stratus

3D Modeler (with UE tools only)
Location

Remote

Responsibilities

x1 paid support session where you teach me some of UE's modeling tools, there are specific things I need to know how to model.

Qualifications

Experience with UE's built-in modeling tools.

How to Apply

DM me

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Posted by @fickle summit

Shadows of the Past
Location

Remote

Responsibilities

Gameplay Programmer: Build and maintain the core combat framework including combos, dodging, blocking, stamina/resource systems, parries, and precise hit detection. Ensure combat feels responsive and cinematic while being optimized for both single-player and multiplayer.

Technical Animator: Create and refine Animation Blueprints, Blendspaces, and State Machines. Implement root motion, motion warping, and animation notifies, ensuring smooth transitions for combos, finishers, dodges, and environmental interactions.

AI Programmer: Design dynamic AI behaviors with varied attack styles, flanking, and group tactics. Develop procedural AI that adapts to player actions and scale enemy encounters for epic large-scale fantasy battles.

All Roles: Collaborate with designers, animators, and VFX/audio teams to deliver fast-paced, fluid, and cinematic melee combat that immerses players in a living fantasy world.

Qualifications
  • Gameplay Programmer – Qualifications

Strong experience with Unreal Engine 5 (Blueprint + C++).

Proven work on combat systems: combos, stamina, dodging, blocking, hit detection.

Knowledge of multiplayer replication for combat mechanics.

Strong debugging/optimization skills for responsive and scalable combat.

  • Technical Animator – Qualifications

Expertise with Animation Blueprints, Blendspaces, and State Machines.

Experience implementing root motion, motion warping, and animation notifies.

Ability to sync combat animations with hit detection and cinematic effects.

Understanding of fluid transitions for combos, finishers, and environmental interactions.

  • AI Programmer – Qualifications

Proficient in AI development in UE5 (Behavior Trees, EQS, Blackboard).

Experience creating adaptive AI with varied tactics, flanking, and procedural behaviors.

Knowledge of scaling AI performance for large encounters.

Ability to design group combat AI that feels challenging and cinematic.

How to Apply

Contact Spareni via Discord

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Posted by @tacit relic

XR developer at mesh.
Location

Remote / Hungary

Responsibilities
  • You will set up a UE5.5 project with MetaXR for Quest 3.
  • You will implement a Colocation based multiplayer game on Meta's latest documentation for Colocation multiplayer games.
  • The game includes a replicated multipalyer pawn with its hands, torso and head replicated
  • Aand thats it, simple and easy gig, hope to here from you.
  • Payment talked in Private
Qualifications
  • You have to know how to work with Meta's latest MetaXR plugin and APIs with unreal 5.5 / 5.3
How to Apply

contact me on Discord or email me at skultetybendeguz@gmail.com

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Posted by @lethal geyser

Hiring UE5 Niagara VFX Artist – Samurai × Cyberpunk ARPG
Location

remote

Responsibilities

Scope of Work (First Milestone)
1. Moonlight Rend (Katana) – Silver-blue crescent slash that opens a glowing rift in space, lightly pulling enemies inward.
2. Crimson Tempest (Dual Katana) – Neon crimson afterimage slashes with ghostly echoes, applying glowing Wrath Seal marks.
3. Heaven Piercer (Spear) – Spinning leap + ground impale shockwave with golden-white neon, detonating all Wrath Seals at once.

✅ What We’re Looking For
• Strong Unreal Engine 5 Niagara and material/shader skills.
• Experience integrating with animations, sockets, and notifies.
• Performance-aware (particle counts, depth fade, LODs).
• Bonus: Familiar with Gameplay Ability System.

Qualifications

Deliverables
• Niagara systems for each attack.
• Materials & textures (slash trails, distortion, seals, shockwave).
• Blueprint hooks for anim notifies.
• Adjustable parameters (color, lifetime, intensity).
• A small test map showcasing effects in action.

📅 Timeline & Payment
• Duration: 2–3 weeks.
• Fixed-price preferred (open to negotiation).
• Immediate start; paid test possible.

⚖️ NDA & Ownership Clause

By applying to this role, you agree to the following:
1. Confidentiality
• Any materials shared with you (concept art, story, meshes, animations, designs, etc.) are confidential and cannot be shared, posted, or reused outside this project.
2. Ownership
• All VFX assets you create for this project (Niagara systems, textures, materials, shaders, meshes, blueprints,

How to Apply

How to Apply Send: 1. Portfolio/reel (Niagara breakdowns if possible). 2. Your rate (fixed or day). 3. Your availability (timezone + weekly hours). 4. One sentence on how you usually optimize slash trails & FX.

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Posted by @ripe valve

Unreal Developer at Tigerroll Studios
Location

Remote

Responsibilities

As a Generalist/Narrative Developer, you will be a core part of our small team, turning ideas into reality. You'll work under the high-level direction of our lead developer to execute on the vision and framework that has been established:

Implement Gameplay Features: Take ownership of intermediate-level programming tasks, building out core gameplay systems, player abilities, and AI behaviors using primarily Blueprints.

Bring the World to Life: Implement cinematic and dialogue sequences using tools like Sequencer, creating the quests and narrative events that drive the player's story.

Polish and Refine: Proactively identify and fix bugs, and iterate on existing features to improve the player experience.

Generalist Support: As part of a small team, you'll have the opportunity to work on diverse tasks across the engine, from UI implementation to character setup.

Qualifications

We're looking for an autonomous and passionate developer who thrives in a creative, fast-paced environment.

Professional Experience: You have at least 3+ years of professional, paid experience developing with Unreal Engine.

Blueprint Mastery: You have a solid and demonstrable understanding of Blueprints and have built complex systems with them.

Source Control Proficiency: You are comfortable with source control principles and have experience using systems like Perforce or Git.

Independent & Proactive: You can work independently from high-level direction, ask clarifying questions when needed, and manage your own tasks effectively.

Strong Communicator: You have excellent written and spoken English communication skills, essential for a remote team.

Startup Mentality: You are comfortable with the fluid, "game-jam" style culture of an early-stage indie project.

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Posted by @fleet willow

3D Animator
Location

Remote

Responsibilities

Rig and Animate Souls-like combat

Qualifications

Passion, Reliability, Some Experience.

How to Apply

Send me a message on discord

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Posted by @neon moth

Senior Unreal Engine 5 Developer (C++ / Blueprint Expert)
Location

Remote World Wide

Responsibilities

Architect and implement complex gameplay systems using Unreal Engine 5 with both C++ and Blueprints
Customize and extend the Advanced Locomotion System (ALS) to support unique movement and interaction mechanics
Design and build advanced Animation Blueprint (AnimBP) setups, including state machines, montages, and procedural animation logic
Create modular, scalable, and reusable C++ gameplay components and systems
Optimize performance across C++ and Blueprints using profiling tools like Unreal Insights and Stat commands
Collaborate closely with designers, animators, and tech artists to align functionality with visual and design goals
Debug, maintain, and refactor complex legacy and current systems
Implement and support networked features (replication, authority checks, RPCs) when needed
Develop tools and custom editor utilities to improve team workflows
Follow best practices in code structure, documentation, and performance optimization

Qualifications

Build and maintain complex gameplay systems using Unreal Engine 5 with a mix of C++ and Blueprints
Modify and expand the Advanced Locomotion System (ALS) to fit custom movement needs
Develop and maintain advanced Animation Blueprints, montages, and state machines
Write and integrate custom C++ code for gameplay mechanics, tools, and systems
Debug and optimize high-complexity systems across both C++ and Blueprint layers
Work with designers and animators to ensure smooth, responsive character behavior
Create tools, components, and reusable systems to streamline development
Implement multiplayer features (replication, RPCs, network prediction) when needed
Collaborate in a fast-paced, remote environment with other senior-level developers
Take ownership of core systems and solve hard technical problems independently

How to Apply

DM me via Discord with your resume and portfolio showing me some of the most complex blueprints and c++ code you have written / created

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Posted by @dense steeple

Level Designer for a FPS game
Location

Remote

Responsibilities

Need someone to help design a level for an FPS game

Qualifications

Some examples of previously designed levels

How to Apply

DM me here on discord!

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Posted by @velvet thistle

Indie
Location

Remote

Responsibilities

Looking for a 3D artist who can convert Legacy Xgen to groom for Unreal Engine 5.5.

More information DM

Qualifications

Maya
Experience with Xgen and groom
Unreal Engine

How to Apply

Send me a message

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Posted by @wary mica

3D character artist and animator at Mattacode Studio
Location

Remote

Responsibilities

I need many 3D characters creating from Concept art , model and rigged and animations.
This will be an ongoing work and will need a character around every 2-4 weeks from start to finish.

It is a specific style and will need to be like - rotoscope models.

References are - Granblue Fantasy: Relink, Atelier Ryza III, and Trials of Mana

Qualifications

Concept art
3D modeller
Rigger
Animator
Skill set and experience in rotoscope with references for style like - Granblue Fantasy: Relink, Atelier Ryza III, and Trials of Mana

How to Apply

DM me

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Posted by @amber wedge

Brushify specialist in UE 5.6
Location

Anywhere

Responsibilities

Pay $1000

Task:
3 Lane MOBA map using:

  1. Brushify Floating Islands
    and
  2. Brushify Science Buildings pack.

Build the map for our sponsorship pitch.

Brushify already has incredible tools for highly optimized map building,

Qualifications

Experience with Unreal Engine world building tools.
Experience with Brushify.
Proof of experience.

Initial platform for multiplayer will be Lyra.
(In case that affects how this map is built).

How to Apply

DM me.

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Posted by @neon moth

C++ programmer and advanced blueprint.
Location

Remote world wide

Responsibilities

Work with advanced blueprint c++ only super talented people should apply for this not junior or mid level devs senior only not simple code

Qualifications

Send portfolio and cv

How to Apply

Dm me with your portfolio and cv

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Posted by @candid light

Creature 3D Animator at Remnant Entertainment
Location

Remote

Responsibilities
  • Create high-quality, key-framed animations for our diverse range of creatures, focusing on a style that emphasizes power and heft.
  • Develop full, gameplay-ready animation sets including locomotion, combat, idles, social emotes, etc.
  • Implement, test, and polish all animations directly in Unreal Engine 5 to ensure they function seamlessly within the game.
  • Collaborate with our team to maintain a consistent quality and style across all creature animations.
  • Provide feedback on existing creature rigs to improve deformation and functionality for animation. (Optional)
Qualifications
  • A decent portfolio/demo reel that clearly demonstrates experience in key-framed creature and animal animation.
  • Mandatory proficiency in Blender for all animation work.
  • Experience with the game animation pipeline, from asset creation to implementation in Unreal Engine 5.
  • A decent understanding of animation principles, especially weight, timing, and biomechanics.
  • Excellent communication skills and the ability to work effectively in a remote, long-term freelance role.
  • Bonus: Experience with character/creature rigging in Blender is a significant plus.
How to Apply

To apply for this position, please send a direct message on Discord to @seiratix with a brief introduction, highlighting your experience with Blender and creature animation.

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Posted by @gilded ore

3d Animator at RedSkull Studios
Location

Remote

Responsibilities
  • Create 3D animations for AA level trailers
  • Create 3D animations for AA-AAA level gameplay
Qualifications
  • Fluent in English
  • 1 year+ experience in AA 3D animation
How to Apply

DM me on discord or email “storymodestudiosinc@gmail.com”

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Posted by @gilded ore

Cinematic Artist at RedSkull Studios
Location

Remote

Responsibilities
  • Create detailed cinematics for AA level trailers
    -Create detailed cinematics for AA-AAA level gameplay with smooth transitions between gameplay and cutscenes
Qualifications
  • Fluent in english
  • 2+ years of experience in cinematic creation
  • 1+ years of experience in unreal engine level sequences
How to Apply

DM me personally or email “storymodestudiosinc@gmail.com”

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Posted by @thin compass

Needed Unreal Car racing game developer
Location

Any

Responsibilities

I want to check your car racing skills. important thing is to implement car racing feeling like Ignition.
take a ref here: https://drive.google.com/file/d/1l49SwU74JoeVs9Hn2Cy1opxe7rZGvIvA/view?usp=drive_link

I've seen the template offered by Unreal Engine in version 5.6. I've tried it and it's not bad. The physics and handling of the car are very close to what we're looking for. In my opinion, it could be a pretty good basis for a Carmageddon-type game.
They have also Off-road car type too.

But this car doesn't break down.

This free pack has a collision system and good but its not suported in Unreal 5.6

https://www.fab.com/listings/2909157b-ddfa-4cef-a925-69dc2467021f

https://www.fab.com/es-es/listings/65a0844c-6be4-4e38-9d7a-b9697681a274

I want to make a Carmageddon-type game, car battle game.

First I need to check your car physics skills.
If you provide car racing exe feeling like Ignition that I provide, then you can get long term job at least 6 month job.

Looking forward to hearing from you.

Qualifications

Unreal Car racing

How to Apply

DM me

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Posted by @amber wedge

Lyra expert to build BR game logic
Location

anywhere

Responsibilities

Budget: $1000

Purely create the game logic for a BR using Lyra as natively as possible.

We have a detailed GDD.

We do the world building etc.
This gig is purely for the game logic.

Qualifications

Video proof that you have a deep understanding of Lyra.

How to Apply

DM me

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Posted by @amber wedge

Unreal Dev — In-Game Store (Epic Online Services)
Location

Anywhere

Responsibilities

Budget: $500

Setting up in-game store for our UE5 project and need someone who’s shipped EOS integrations before.

You’ll: hook up Epic Account login → offers/catalog → entitlements → purchase flow, with a clean UMG UI and sandbox tests.

Stack: UE5.6, C++/Blueprints, Online Subsystem EOS (Ecom/Entitlements/Auth).

Qualifications

Shipped Unreal Engine 5 features in C++ + Blueprints.

Hands-on with Epic Online Services (Auth, Ecom, Entitlements) and Online Subsystem EOS.

Implemented in-game stores or IAP before (catalog, pricing, consumables vs non-consumables, bundles).

How to Apply

DM me

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Posted by @dense steeple

Blueprint Developer
Location

Remote

Responsibilities

Integrating & creating blueprints for FPS systems (procedural animation logic (ADS/lean/others), interaction systems, and others) with replication

Qualifications

Past system creation which are replicated

How to Apply

Shoot me a DM!

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Posted by @kind ridge

Unreal Engine Front End Developer
Location

Remote

Responsibilities

Hey all,

Looking for Unreal Engine front end developer with experience on 2D games, particularly experts of UMG animations.

I'm building a 2D strategy game, currently focusing on single player.

Maps and characters are currently static, I'd need the addition of some animated elements like birds flying about, clouds moving around, widget elements reacting to clicks, moneys added to the player's lot, characters avatar looking like breathing and moving slightly.

All of this for a mobile game.

Pay negotiable, please get in touch via DM if you've got the skills needed and share portfolio of previous work.

Qualifications

Unreal Engine
UMG
2D animations
Front End

How to Apply

DM me

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Posted by @dreamy rock

UE5 Programmer
Location

Remote

Responsibilities

-Implement features for a souls-like game
-Fix bugs

We are creating a souls like, coop game, so having played similar titles help. We have a demo available on steam and we are seeking fundings, so the pay now will now reflect what is gonna be in case we get a publisher.

We pay on Paypal, 50$ for a feature (example a teleporter), or a few bug fixes, bigger features compensate more.

If interested contact me on Discord, with relative experience, we just need one programmer, thank you.

Qualifications

-Blueprint programming
-Replication
-Having played souls-like games (Optional)

How to Apply

Discord DM

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Posted by @fluid mauve

Combat Designer at Periglorien LLC
Location

Remote

Responsibilities

Implement Tempest Combat Framework into a third-person sci-fi action-adventure game. You might have to do other Unreal Engine work (like setting up the player character, blueprints, etc.). Character and animations are already completed. If you would like to learn more about my project, you can visit my website: https://www.periglorien.com/

-Set up and configure TCF within UE5.
-Implement and tweak combat mechanics (abilities, animations, hit detection, etc.).
-Provide guidance on best practices for modular combat frameworks.

Qualifications

-Strong UE5 Blueprint knowledge.
-Understanding of combat systems.
-Hands-on experience with Tempest Combat Framework is a plus, or if you can watch any of these videos and understand what is going on: https://www.youtube.com/@inheritedtempest791/videos

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Posted by @drowsy eagle

LOOKING FOR PROFESSIONAL AND PASSIONATE 3D MODELLER
Location

Remote

Responsibilities

Be able to create any asked game assets during our journey. Could be environment, big houses, weapons, characters, props and more.

Must be able to create everything with top quality!

Qualifications

Atleast 2 years of experience and a strong portfolio.

How to Apply

DM ME

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Posted by @stuck sorrel

3D character Artist or Animator
Location

Remote

Responsibilities

I am looking for someone to create a game ready zombie (realistic style) - Perhaps even a couple of variations

Also I am looking for someone to create a few finisher animations for the player character to use on the zombies

Qualifications

Have previous experience and have a portfolio to show previous work please :)

How to Apply

Drop me a message on here

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Posted by @spring lintel

Update plugin purchase but not being update
Location

República dominicana, Santiago

Responsibilities

Hello, I would like to ask a C++ programmer for help updating a plugin I purchased that is no longer being updated. I will pay him for the work.

Qualifications

4

How to Apply

Experiencia in c++ ue5 5.5

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Posted by @spring lintel

Programador de c++ para modificar plugin
Location

República dominicana

Responsibilities

3 días a la semana por 20 dólares, tiempo indefinido por se le haga más facil.

El plugin trata de desmembramiento se llama procedural skeletal mesh

https://www.fab.com/listings/cc939534-b4f3-4477-865e-f4488596fe28

Qualifications

4

How to Apply

Programador de c++ de unralgine 5 para la versión 5.5.4

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Posted by @still sphinx

Unreal Cinematic Artist – AEstelle Studios
Location

Remote - Only for Indians

Responsibilities

At AEstelle Studios, we’ve been independently developing Cyberstrike — a futuristic, dystopian soulslike combat RPG — for over 1.5 years. Our team is currently close to completing a polished vertical slice (roughly 25 minutes of gameplay) that will be presented to interested investors. To bring this milestone to life, we are looking for a freelance Unreal Cinematic Artist to help us finalize the cinematics.

Since we are a bootstrapped team, our budget is limited — we can pay 8,000 INR (approx. $100 USD) for creating all the cinematics (2-3)required for the vertical slice. While modest, this work is critical to pushing the project forward and will be a major highlight of our investor pitch.

Responsibilities:

Collaborate with the team to create compelling in-game cinematics and cutscenes that enhance storytelling.

Use Unreal Engine’s Sequencer to set up cameras, animations, and lighting for immersive visual experiences.

Qualifications

Qualifications:

Experience creating cinematics or cutscenes in Unreal Engine (Sequencer proficiency required).

Strong eye for camera framing, shot composition, and storytelling through visuals.

Ability to work independently within a small team and deliver on deadlines.

How to Apply

DM - cosmo2077

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Posted by @fervent shoal

🎶 Freelance Music Producer Wanted | Versatile Genres
Location

Remote

Responsibilities

We’re looking for a versatile freelance producer to collaborate with our label on ongoing projects. Most of the work will involve:

Remixes, Covers, Remakes, Trend-driven production styles,

Genres we’re interested in include (but are not limited to):

Hip-Hop / Trap / Hood Trap, EDM (Hardstyle, Techno, Jumpstyle, etc.), Pop / R&B

💰 Compensation: Flexible – we can pay per project or on a monthly basis, depending on what works best.

Qualifications

Since music trends evolve quickly, we’re seeking someone who can adapt fast and work across multiple genres when needed.

How to Apply

DM with portfolio.

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Posted by @tribal moss

Vehicle 3D Modeler, Rigger, Animator | Rogue Realm Studios | Commission
Location

North America

Responsibilities

Looking for a 3D artist who can create, rig and animate a vehicle for a project called ( For God & Country ).

  • deliver high quality game ready assets
  • flexibility on needed revisions or complete re-works
  • timely delivery
  • availability for meetings
Qualifications
  • ability to use Unreal Engine
  • strong set of skills in 3D modeling software
  • strong portfolio showcase
  • ability to model, rig, animate created assets
  • ability to adapt the art style to needed changes
How to Apply

Dm me or, apply on our website in my bio

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Posted by @teal dust

Environment Artist
Location

Remote

Responsibilities

We are looking for a freelance Environment Artist, paid hourly, paid-out weekly, to assist with building a cyberpunk city. SciFi hardsurface, structural modeling using tiling and trimsheet textures.

Qualifications

Blender
DreamUV Hotspotting (desired)

How to Apply

Direct Message

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Posted by @magic onyx

Environment artist / Level designer
Location

Remote Worldwide

Responsibilities

Job Description:

  • Source assets in an anime-inspired or stylized art style

  • Design and build a scene featuring two islands with distinct landscapes :

  1. One island should include a town, water, and a ship

  2. The other island should feature a pirate village

Hourly rate : Negotiable

Qualifications

Able to work in Unreal

How to Apply

DM me

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Posted by @toxic star

Freelance Concept Artist at Chaos Entertainment
Location

Remote

Responsibilities
  • Create sketches and concept art for structures, architecture, villages, towns, and level design areas

  • Collaborate closely with the Lead Designer to establish concepts and direction

  • Focus on concepts intended for internal workflow and development, not external showcase

  • Support the creative process by visualizing layouts and ideas for environments and gameplay spaces

Qualifications
  • Strong background in architectural drawing, structural design, and environmental layouts

  • Ability to quickly sketch and communicate ideas visually

  • Portfolio demonstrating concept art related to architecture and/or environment design

  • Must provide a portfolio — applications without one will not be considered

How to Apply

Apply via DM and include your portfolio link for review.

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Posted by @pulsar trellis

Senior Unreal Engineer, Straightjackit
Location

contract, remote, London

Responsibilities

We need a senior to land a playable 1v1 combat slice in Unreal Engine 5.6 in two weeks. Target is PS5 with PC development. The project has over two years of work behind it. Your job is to close the loop, not explore.

Scope for the fortnight: inputs with Enhanced Input that snapshot cleanly at press, abilities with GAS and montages driving a compact combat graph, a simple melee AI that approaches, blocks, and throws light and heavy, and GameplayCues that trigger FMOD and Interhaptics. Every day ends with a short clip, a changelist, and asset paths.

You are fluent in Blueprint and C++. You have shipped with GAS. You author clean montage notify states and wire cues without drama. Console experience and PoseSearch knowledge are welcome.

Tooling in place: UE5.6 source, Manny source with CC5 characters, PoseSearch Motion Matching, Perforce, optional Shadow VM, FMOD, Interhaptics, Noesis, Redpoint EOS. We have thousands of animations and automation systems.

Qualifications

Confirm availability for the next 2 weeks and your rate.

How to Apply

celia@straightjackit.co.uk or @Celia.ux - Send a clip showing an input to ability to montage to GameplayCue pipeline you built. List 2 projects with your role and what shipped

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Posted by @neon moth

Senior C++ and Blueprint Programmer / Creative game design vision / Game design docuement creation
Location

Remote world wide

Responsibilities

Create advanced c++ and blueprint with documentation in unreal engine 5, ability to create game design documents to create fun and interesting gameplay mechanics and loops and speak fluent english and type fluent english

Qualifications

Show me your prior work not just a generic portfolio I want to see your most impressive work show off to me

How to Apply

Dm me on discord with your work straight away dont just say hello need to move fast on this job

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Posted by @dense steeple

2D Artist (Realistic Icon Creation)
Location

Remote

Responsibilities

Need realistic inventory icons for an FPS game

Qualifications

Just experience creating photo-realistic icons

How to Apply

DM me with your rate (per icon/per deliverable) and portfolio

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Posted by @candid light

C++ Programmer at Remnant Entertainment LLC
Location

Remote

Responsibilities
  • Develop and implement robust networking solutions for our multiplayer environment, ensuring seamless and responsive online gameplay for creature interactions and world persistence.

  • Design and implement AI behaviors for diverse prehistoric creatures, including hunting, foraging, and social interactions.

  • Build and refine core gameplay systems specific to creature survival, such as unique movement mechanics, combat abilities, resource gathering (as a creature), and progression systems.

  • Develop and optimize user interface (UI) elements that are intuitive and immersive, providing players with essential information without breaking immersion in the prehistoric world.

  • Collaborate closely with designers, artists, and our existing programmer to integrate new features and systems into Unreal Engine 5.

  • Write clean, efficient, and well-documented code, performing thorough testing and debugging to ensure high stability and performance.

Qualifications
  • Proven experience in game development, with a portfolio showcasing programming skills in multiplayer networking, AI, core gameplay, or UI development.

  • Proficiency in C++ and significant experience working with Unreal Engine 5

  • Solid understanding of game architecture, data structures, and algorithms, particularly in a multiplayer context.

  • A deep passion for survival games and a fascination with prehistoric animals and environments is essential. We are looking for someone who shares our vision and excitement for this unique genre.

  • Experience with version control systems, specifically Diversion.

  • Excellent problem-solving abilities and the capacity to work effectively both independently and as part of a small, agile remote team.

  • Strong communication skills, a collaborative mindset, and a proactive approach to development.

  • Bonus: Experience with physics, animation systems, or procedural generation within Unreal Engine 5.

How to Apply

To apply for this position, please message your resume, and a link to your portfolio to @seiratix, please vividly describe your experience with survival games, your interest in prehistoric animals, and why you believe you're the perfect fit for Primeval Horizon. Show us your passion!

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Posted by @mossy epoch

Voice Artist at CowardlyKnights
Location

Remote

Responsibilities

Provide a high quality English voice audio file from a given script.

Qualifications

Perfect spoken English.
High quality Audio setup
Prior video game voice acting experience with examples.

How to Apply
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Posted by @wise sable

Skilled Prop Game Artist
Location

Remote

Responsibilities

I need a skilled prop artist for a short mobile project.

Qualifications

low poly, texturing

How to Apply

send me your portfolio and hour rate

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Posted by @frail umbra

Looking for Fortnite UEFN Map Builder
Location

Remote

Responsibilities

I’m looking for an experienced UEFN (Fortnite Creative 2.0) builder to create a fun, polished, and engaging map for my studio

Requirements:

Experience with UEFN and Verse

Able to create a playable map from scratch (parkour, puzzle, or mini-game)

Includes checkpoints, smooth flow, and optimized gameplay

Balanced XP system (I will handle final calibration if needed)

Basic lighting & environment setup (I can polish visuals if needed)

If this first project goes well, I’m interested in a long-term collaboration to make multiple maps every month.

What You’ll Get:

Clear direction on theme & style (I’ll provide a brief)

Feedback during development

Potential ongoing work if the map performs well

Qualifications

REQUIRED : PORTFOLIO Or Showcase of previous maps you've worked on!

How to Apply

Dm

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Posted by @sleek sand

AdTechGames
Location

Remote

Responsibilities

Looking for someone experienced with Metahuman UE5.6, experience with creating 5.6 Metahuman clothing assets, clothing will be provided.

Qualifications
  • Experience with project version control (PlasticSCM preferred)
  • UE5.6 Metahuman
  • Metahuman Clothing Asset (resizable clothing)
  • Character Clothing 3D modeling may be needed
    -Metatailor Experience may be needed.
  • Skin weighting
  • Cloth Physics
How to Apply

DM me, please include, Age, Country, Time Zone, Computer Specifications, provide brief experience history, and preferred pay/compensation, weekly availability.

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Posted by @toxic star

Freelance 3D Character Artist at Chaos Entertainment
Location

Remote

Responsibilities
  • Work with realistic character models

  • Clean up high-poly meshes and optimize into low-poly versions

  • Improve existing models for better performance and visual quality

  • Handle UV mapping and prepare assets for texturing

  • Create realistic textures and materials

  • Collaborate closely with the Lead Designer to finalize the artistic vision

Qualifications
  • Proven experience working with realistic character models

  • Strong skills in model cleanup, optimization, and UV mapping

  • Ability to produce high-quality, realistic textures and materials

  • Must be able to communicate in English

  • Portfolio showcasing relevant work is required — applications without a portfolio will not be considered

How to Apply

pply via DM only. Include your portfolio link — other requests will be ignored.

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Posted by @forest wave

2D/3D Concept Artist
Location

Full Remote

Responsibilities

Concept Artist

Location: Full Remote
Employment Type: Freelance Contract

About Us:

Our studio is currently looking for a Sci-Fi oriented Concept Artist to join our team. We’re working on a RTS/FPS hybrid set in a 1:1 scale model of our solar system, featuring massive large-scale battles. Players can choose to command from an RTS top-down perspective with base building, or jump straight into the action in first-person on the front lines. The game is heavy vehicle focused with a hard Sci-fi grounded design language.

Requirements:

  • Strong sci-fi oriented portfolio ( Heavy oriented toward vehicles)
  • 2D Skills ( 3D skills welcomed however a 2D skillset is a must)
  • Able to work in a iterative pipeline
  • Experience in making fully fleshed out vehicle exterior and interiors

Payment:

  • Hourly pay, based on weekly hours worked
    -Flexible Schedule
  • Long-term position
Qualifications

Job Expectations

  • Create new and update existing concept art
  • Quick iteration sketches during ideation
  • Finalized illustrations
How to Apply

Please dm me @MysterymanChien with artstation or portfolio link. All messages without links will be ignored.

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Posted by @wary mica

VFX artist at Mattacode Studio
Location

Remote

Responsibilities

Create VFX for spells and effects for a game in Unreal Engine 5.

There will be many small effects needed for different elements and monsters and abilities.

From diamond into spear , spikes popping out the ground and auras around character. All different types so require a wide skill set and not basic.

Qualifications

VFX in unreal Engine 5
All round skill set with proven experience by showing a portfolio, including different things for example : shapes , spikes, clouds, waves, electric and all sorts.

Not a wage.
Happy to be paid per task.

How to Apply
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Posted by @red sable

Unity Shader Developer – Freelance
Location

remote

Responsibilities

Develop a custom anime-stylized shader system in Unity URP.

Implement core shaders for body, face, hair, eyes, eyelashes, and eyebrows.

Ensure runtime-adjustable properties and inspector integration for all shader features.

Create screen-space outlines and stencil buffer handling for hair and face overlays.

Collaborate on milestone-based delivery, building a solid foundation first, then expanding into full customization and polish.

Qualifications

Proven experience creating custom shaders in Unity, preferably URP.
Strong understanding of anime or stylized shader techniques.
Experience with SDF shading, stencil buffers, screen-space outlines, and runtime-adjustable shader properties.
Familiarity with shader graph, HLSL, or CG programming.
Ability to work milestone-based and deliver clean, structured, and expandable shader systems.

How to Apply

Dm's with portfolio, prices

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Posted by @crystal hemlock

3D Environment/Level Designer (Unreal Engine 5) – Freelance Project
Location

Remote

Responsibilities

Create a playable prototype environment in Unreal Engine 5 based on provided concept art.

Block out island terrain, structures, and wilderness zones.

Design infiltration routes, extraction points, and layered map flow (outer → mid → central).

Apply set dressing (snow, cliffs, foliage, debris) for cinematic Cold War atmosphere.

Optimize the level for multiplayer performance (5–10 players).

Deliver source project files for iteration with programming team.

Qualifications

Proven experience with UE5 environment/level design.

Strong portfolio in realistic/cinematic environments.

Familiar with terrain sculpting, modular workflows, LODs, and lighting.

Understanding of stealth/multiplayer game flow is a plus.

Good communication and ability to iterate based on feedback.

Comfortable with occasional video or voice call check-ins for feedback and progress updates.

How to Apply

You can DM me

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Posted by @gilded ore

3D Animator at RedSKull Studios
Location

remote

Responsibilities
  • Create 3D animations for AA level trailers,
  • Create 3D animations for AA-AAA level gameplay
Qualifications
  • Fluent in English
  • 1 year + experience in AA 3D Animation
How to Apply

DM me on discord, or email storymodestudiosinc@gmail.com

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Posted by @hushed rock

Blender 3D Animator (Long Term Contract)
Location

Remote

Responsibilities

Animate using Blender
Strong skills in Stylized or Realistic animation
Rigging expertise is a big plus

Qualifications

Proven portfolio of animation work
Please note: We will conduct a demo test and an Online interview as part of the selection.

How to Apply

DM me with your pricing for 30 sec Simple & 30 Sec Complex animation rate along with your Portfolio.

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Posted by @kind ridge

Unreal Engine Developer - Atlas
Location

Remote

Responsibilities

Hey all,

I'm looking for Unreal Engine developer with multiplayer experience.

The game at the moment is single player, most of the multiplayer mechanics have been built already but used in single player mode.
The game is turn based.
Players don't see each other on the map.
The only things players exchange are goods/money, tricks/bonuses and messages.
The game is 2D.

Payment by milestones reached. If you'd like to be paid in advance we'll have to put a 3rd party in between (i.e. fiverr).

DM me for more

Qualifications

Unreal Engine past experience with multiplayer.
Please share portfolio

How to Apply

DM me

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Posted by @molten dawn

Lead Programmer & Technical Animator at Shadow Stalk Studios
Location

Remote

Responsibilities
  • Develop and refine fluid quadruped locomotion systems

  • Implement character-to-character attachment mechanics

  • Create a functional and immersive climbing system

  • Design and integrate a dynamic gore system

  • Implement complex swallowing mechanics for creatures

  • Develop a scalable questing system with XP and level/prestige progression

  • Collaborate closely with animation, design, and gameplay teams to ensure technical stability and gameplay fluidity

  • Optimize systems for performance and cross-platform compatibility

Qualifications
  • Strong experience in game programming and technical animation, ideally within Unreal Engine or Unity

  • Proven ability to build advanced character locomotion systems, especially for quadrupeds

  • Familiarity with physics-based interactions and character attachments

  • Experience developing climbing and traversal mechanics

  • Knowledge of gameplay systems design, particularly for RPG-style progression (quests, leveling, XP)

  • Solid understanding of AI, animation trees, state machines, and event-driven systems

  • Ability to work independently and lead development on key systems

  • Clear communication skills and experience working with remote teams

How to Apply

Feel free to DM to schedule an interview.

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Posted by @noble venture

Unreal 5 Multiplayer Engineer for Auto Jurassic Knights
Location

remote

Responsibilities

https://store.steampowered.com/app/3882680/Auto_Jurassic_Knights/

  • Establish cross-play connectivity for direct play matches and a unified login system with google play
  • Google play microtransactions that work with google play and steam
Qualifications

Unreal Engine 5
Google play

How to Apply

email jurassicknights@gmail.com with your portfolio and resume

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Posted by @unreal quiver

SEEKING UE5 CLOUDXR SPECIALIST (PAID) - SENSABLE TECHNOLOGIES
Location

NYC vicinity preferred (remote for consideration)

Responsibilities

We've built a groundbreaking mixed reality experience in Unreal Engine 5.5 (with a planned upgrade to 5.6) for live theater audiences, streaming via Nvidia CloudXR to dozens of Meta Quest 3 headsets (no pixel streaming).

Qualifications

Technical Requirements:
Proven Nvidia CloudXR Experience: Hands-on implementation of CloudXR for streaming XR content from UE5 to standalone headsets like Meta Quest 3, including server setup and client optimization.

UE5 Integration Skills: Familiarity with UE 5.5/5.6 plugins for CloudXR, including blueprint/C++ workflows for session management and low-latency rendering.

Passthrough Invocation Expertise:
Experience enabling and controlling AR passthrough on Quest 3 (via OpenXR or native APIs) within a streamed environment, ensuring seamless mixed reality blending.

Quest 3 Optimization: Knowledge of Quest 3 hardware limits (e.g., Snapdragon XR2, 4K+ displays) and troubleshooting for wireless streaming artifacts, latency (<20ms), and battery management.

Bonus: Experience with live event tech stacks (e.g., AV integration, audience syncing) or migrating UE versions without disrupting XR pipelines.

How to Apply

DM @Sloopy (caviliari)

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Posted by @keen acorn

Cinimatic
Location

Remote

Responsibilities

We’re looking for an experienced Character Creator 5 (CC5) artist to help us achieve a style that’s close to realistic but not fully realistic. The goal is to find the right balance — detailed and believable, but still keeping a stylized edge.

What we need:

Modify/adjust CC5 characters to avoid full realism.

Achieve a semi-realistic look using shaders, textures, and adjustments.

Ensure consistency and quality across the character design.

Requirements:

Proven experience working with CC5.

Strong portfolio showcasing semi-realistic characters.

Ability to experiment with shaders/materials for the right look.

If you have a portfolio with similar work, please share it — this will be the main factor in selection.
There is ongoing work of the same type, so if you deliver high-quality results at a good starting rate, we’d be happy to continue working with you on future projects.

Skills (Developers):

Character Creator 5 (CC5)

3D Character Design

Shading & Texturing

3D Modeling

Look Development

Stylize

Qualifications

We’re looking for an experienced Character Creator 5 (CC5) artist to help us achieve a style that’s close to realistic but not fully realistic. The goal is to find the right balance — detailed and believable, but still keeping a stylized edge.

What we need:

Modify/adjust CC5 characters to avoid full realism.

Achieve a semi-realistic look using shaders, textures, and adjustments.

Ensure consistency and quality across the character design.

Requirements:

Proven experience working with CC5.

Strong portfolio showcasing semi-realistic characters.

Ability to experiment with shaders/materials for the right look.

If you have a portfolio with similar work, please share it — this will be the main factor in selection.
There is ongoing work of the same type, so if you deliver high-quality results at a good starting rate, we’d be happy to continue working with you on future projects.

Skills (Developers):

Character Creator 5 (CC5)

3D Character Design

Shading & Texturing

3D Modeling

Look Development

Stylize

How to Apply

DM

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Posted by @uneven depot

Realtime Developer
Location

United States

Responsibilities

Hey all, looking for a Unreal Developer who has extensive experience in live and real-time activations.

Additionally, the ideal candidate should be capable of environment building, blue printing & optimization.

Contract length is up to 3 months, paid per milestone.

Qualifications

AGE: 18+
LOCATION: USA ONLY

Niagara Particles
Audio Reactive programming (midi and osc)
OSC knowledge
MIDI knowledge
Environmental work (optimized for live playback at least 60FPS)
nDisplay
Switchboard
Perforce
Beefy workstation (4090 at least)

Provided examples of past works that must include real time and live activations.

How to Apply

Feel free to DM me to start the conversation, if selected, you will be prompted to fill out a contractor intake form.

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Posted by @vital solar

Social Media Manager & Content Creator for Unannounced Project
Location

Any

Responsibilities

-Develop and execute a social media strategy (Youtube, Twitter, TikTok, etc.).

-Create engaging regular content, including gameplay clips, memes, and behind-the-scenes looks.

-Edit video content (montages, trailers, devlogs) to a high standard.

-Engage with the community and help build our game's audience.

Qualifications

-Experience creating content for social media, preferably in the gaming sector.

-Strong understanding of what makes engaging content for gamers.

-Proficiency in video editing software (e.g. DaVinci Resolve, Premiere Pro).

-Big Plus: Familiarity with Unreal Engine 5. The ideal candidate can capture high-quality video and screenshots directly from the Editor or a build.

-Big Plus: Knowledge of the game development pipeline and community.

How to Apply

Send me a DM on discord.

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Posted by @proven willow

Consultancy Service
Location

Remote

Responsibilities

Help and guide us when we have problems or questions.

Qualifications

Have overall knowledge about Unreal Engine and knows how to solve different problems.
Is confident in blueprint logic, collision handling and physics simulation.
Able to have online chats and calls with screen share to understand my problems and suggest a solution.
Willing to do pair-programming if there is a need.
Fluent in English.

How to Apply
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Posted by @hardy flame

Games
Location

Remote

Responsibilities

looking for humble and well spoken female partner for our help and support system

Qualifications

any

How to Apply

DM

west ospreyBOT
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Posted by @ashen palm

Developer Unreal Mad Entertainment
Location

Remote

Responsibilities

Working to carry out the project, must be punctual and faithful

Qualifications

Unreal developer, game designer, animator.

How to Apply

DM me

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Posted by @ashen palm

Game Director Mad Entertainment
Location

Remoto

Responsibilities

Directing the game's story,and coordinate game and team activities

Qualifications

Must have a lot of experience with indie horror games and know how to develop

How to Apply

DM me or email roccomaster204@gmail.com

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Posted by @elfin owl

Full Stack Cinematic Animator (Unreal Engine/Blender/Maya))
Location

Remote

Responsibilities

Help the team plan and execute cinematic sequences in unreal engine for a commercial game. Both in-game and pre-rendered.

Qualifications

Must have soloed multiple cinematic video projects in unreal engine before.

Nice to have:
-Blender
-Maya

How to Apply

DM portfolio or email carlin@nethertales.studio

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Posted by @sweet dirge

Clyxius Game Studios
Location

Remote USA

Responsibilities

Backend development NEAR FINISHED GAME (PACKAGE READY STATE + STEAM PAGE COMPLETED) Quick project, 200$ payment roughly 5-10 hours of work (need a packager)

Qualifications

5+ YEARS preferred, knowledgeable in BP and C++

How to Apply

Send a Discord request with experience + Resume

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Posted by @sinful rose

Animation Programmer at Narrative Tools
Location

Remote

Responsibilities

Create animation logic for various weapon types and situations in our game framework, Narrative Pro!

Enjoy a wide array of challenges, from procedural ADS, to driving, to melee weapons, and more.

Qualifications

Strong general knowledge of UE5 animation programming, including Linked Anim Layers, Motion Matching, Control Rig, etc.

GASP & Lyra knowledge ideal

Some C++ knowledge preferred

How to Apply
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Posted by @stable ivy

3D Vehicle & Environment Artist (Contract)
Location

Remote

Responsibilities

We are seeking experienced, detail-driven, and highly communicative 3D artists with at least 5 years of professional experience in the following areas:

Unreal Engine

3D Modeling: Blender, Maya, or 3ds Max

Texturing: Substance Painter (PBR workflow)

UV Mapping: Efficient, clean layouts for optimal quality and performance

Environment & Station Design: Realistic world-building, modular construction, and optimization for simulation environments

About the Role

You will be responsible for creating highly realistic and technically accurate 3D vehicles, stations, and environments for use in simulator-based projects. These assets will appear in immersive, explorable worlds that demand both artistic realism and strict technical precision.

Your work will involve station modeling, architectural detailing, trackside environments, and vehicle creation, ensuring all assets align seamlessly in scale, lighting, and performance. You will collaborate closely with technical artists, environment designers.

Qualifications

5+ years of professional experience in 3D modeling (Blender, Maya, or 3ds Max)

5+ years of experience in Substance Painter and PBR texturing

5+ years in Unreal Engine

Strong understanding of UV mapping, baking, and optimization techniques

Proficiency in realistic environment creation, including stations, platforms, and architectural assets

Experience with Unreal Engine workflows, including materials, lighting, and LOD systems

Knowledge of modular environment design and instancing for performance

Familiarity with collision meshes, physics setups, and technical asset hierarchies

Proven portfolio demonstrating realistic, high-detail models and environments

Excellent communication and collaboration skills — consistent communication is essential

Ability to work within deadlines while maintaining accuracy and visual fidelity

How to Apply

SEND PORTFOLIO to @TheUltimateNeoplan

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Posted by @stable ivy

3D Vehicle & Environment Artist (Contract)
Location

Remote

Responsibilities

We are seeking experienced, detail-driven, and highly communicative 3D artists with at least 5 years of professional experience in the following areas:

Unreal Engine

3D Modeling: Blender, Maya, or 3ds Max

Texturing: Substance Painter (PBR workflow)

UV Mapping: Efficient, clean layouts for optimal quality and performance

Environment & Station Design: Realistic world-building, modular construction, and optimization for simulation environments

About the Role

You will be responsible for creating highly realistic and technically accurate 3D vehicles, stations, and environments for use in simulator-based projects. These assets will appear in immersive, explorable worlds that demand both artistic realism and strict technical precision.

Your work will involve station modeling, architectural detailing, trackside environments, and vehicle creation, ensuring all assets align seamlessly in scale, lighting, and performance. You will collaborate closely with technical artists, environment designers.

Qualifications

5+ years of professional experience in 3D modeling (Blender, Maya, or 3ds Max)

5+ years of experience in Substance Painter and PBR texturing

5+ years of Unreal Engine

Strong understanding of UV mapping, baking, and optimization techniques

Proficiency in realistic environment creation, including stations, platforms, and architectural assets

Experience with Unreal Engine workflows, including materials, lighting, and LOD systems

Knowledge of modular environment design and instancing for performance

Familiarity with collision meshes, physics setups, and technical asset hierarchies

Proven portfolio demonstrating realistic, high-detail models and environments

Excellent communication and collaboration skills — consistent communication is essential

Ability to work within deadlines while maintaining accuracy and visual fidelity

How to Apply

Email resume & portfolio to orionseven603@gmail.com. Any email without a portfolio will be auto-rejected.

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Posted by @fickle jackal

Unreal Engine Level Designer / Technical Artist (Optimization & Streaming Focus)
Location

Location & Timezone Remote-friendly. We welcome candidates worldwide. Core overlap: at least 4 hours with Europe/Amsterdam (CET/CEST) between 09:00–18:00. Contract: freelance/contractor; able to sign NDA and invoice. Language: working English (written & spoken). Collab tools: Diversion repo, short async updates, occasional video check-ins. Variant A — Europe-first Based in Europe/UK or nearby timezones (UTC–1 to UTC+3) for smoother overlap. Same contractor/NDA requirements as above. Variant B — Fully local On-site/Hybrid in Amsterdam strongly preferred (visa/work authorization required). 2–3 office days/week; remaining remote is fine. Same contractor/NDA requirements as above.

Responsibilities

World Partition / Streaming: Set up data layers + HLOD/Nanite; ensure seamless loads; fix stutters/late loads.

Performance: Cut draw calls/overdraw/shader cost; build clean LODs; tune lighting (UVs/bakes) & materials; set scalable presets.

Memory (multi-map): Define per-level budgets; catch leaks/duplication; remove unused refs; deliver before/after reports.

Profiling & Fixes: Use Unreal Insights + GPU/CPU + stat tools; turn traces into actionable fixes; verify with repro scenes.

Results: Hit targets for FPS, frame time, memory, and hitch count—tracked with clear evidence.

Qualifications

Must-have

3–5+ yrs UE5: World Partition, Data Layers, Level Streaming.

Proven wins: measurable FPS/frame-time/hitch reductions on mid-range PCs.

Asset opt: LODs, Nanite/HLOD, draw-call cuts, material instancing, lightmap UVs/bakes.

Memory control: multi-map budgets, dedupe, leak hunting, clear reports.

Profiling: Unreal Insights + GPU/CPU + stat → fixes with evidence.

Repo: confident in Diversion (branch/merge, reviews, binary conflicts, clean commits).

Teamwork: async updates, small PRs, solid docs, open to pairing.

Portfolio: before/after clips or write-ups showing your impact.

Nice to have

Multiplayer optimization (replication, server/client budgets).

Build/cook & CI basics; simple performance gates.

BP/C++ scripts/commandlets to automate checks.

Cross-platform tuning (PC/console scalability).

How to Apply

How to apply: Discord: DM or Email: Send to oldlegends@nyxnation.com with subject “UE5 Tech Artist – [Your Name]” and include: portfolio, availability/timezone, rate, and answers to all checklist questions. We’ll reach out on Discord or via email if shortlisted.

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Posted by @frail umbra

Prop / Texture Artist to help finish an asset pack.
Location

Remote

Responsibilities

Your main tasks:

UV unwrap all assets cleanly (game-ready, non-overlapping, consistent texel density)

Create realistic 4K PBR textures (Substance Painter or Designer)

The models are all finalized I just need a reliable artist to handle the final polish.

Qualifications

Strong experience with UV unwrapping + PBR texturing

Familiar with industrial realism (grunge, rust, wear, etc.)

Able to work efficiently and deliver clean, organized assets

Experience with Unreal Engine workflow is a plus

How to Apply

Dm

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Posted by @tight pawn

Programmer or technical designer for iOS gesture side project
Location

Remote

Responsibilities

I need someone to create some iOS gestures for a racing game prototype. I have a design, but I can’t code. It’s a small project and depending upon how long it takes I’ll pay a fair rate.

Qualifications

Ability to create custom iOS gestures in a racing title and expose values for tuning through Blueprints or a custom dashboard

How to Apply

DM me for information. @probii

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Posted by @cold estuary

Seeking PCG Expertise (Small Paid Task)
Location

Remote

Responsibilities

Seeking someone who can build some minor PCG systems for me. I can offer $150 USD for completion of the task.

Qualifications
  • PCG Experience
How to Apply

Direct Message

west ospreyBOT
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Posted by @empty adder

Senior Unreal Engine Programmer (Freelance)
Location

Remote

Responsibilities

Design, implement, and maintain core gameplay systems in Blueprints and C++

Collaborate with designers and artists to bring combat and ability mechanics to life

Develop AI behavior using Behavior Trees, State Trees, and EQS

Optimize performance and ensure clean, scalable architecture

Contribute to the vertical slice and help shape the long-term technical direction of the project

Qualifications

Strong experience with Unreal Engine 5

Proficient in Blueprints and C++

Deep understanding of Gameplay Ability System (GAS)

Experience with AI systems, UI logic, and modular architecture

Ability to work independently and communicate clearly in English

Comfortable collaborating in a small, remote international team

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Posted by @hollow forge

One Level Designer, two Environment artists and 2 developers
Location

Remote

Responsibilities

Create realistic levels and environments for a RPG game demo
Create complex blueprints for a game

Qualifications

Having a good portfolio and work samples is important, at least 3 years of experience with Unreal is required.

How to Apply

DM me a link to your portfolio in discord or send it to me in linkedIn: https://www.linkedin.com/in/jvad-3d-425588211/

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Posted by @fleet nest

2x UE5 Developers needed at Studio Zubio
Location

Draper, Utah

Responsibilities

Strong UE5 experience with blueprint scripting and gameplay systems
Familiar with third-person character controllers and stealth mechanics. Capable of implementing cinematic moments and timed eventsStylized rendering knowledge a big plusAble to guide and support junior developers. NPC programming and dialogue story UI.

Project Title: Bunderkin: The Ocular Eclipse
Description:
As Beedee the Bunderdragon, you awaken to find Bunder Hollow’s cheerful Harvest Festival trapped beneath a rare dual-moon eclipse—repeating the same autumn night again and again. Beneath the lanterns and laughter, ghostly one-eyed critters have begun seizing control of the townsfolk, turning them into eerie, grinning impostors. To save his world and uncover the forgotten origins of the Ocular Eclipse, Beedee must navigate a looping reality where every reset reveals new clues—and draws him closer to ending the party that refuses to die.
Story Inspired by Majora’s Mask and toon shader style ala Wind Waker,

Qualifications

We’re building a 10-minute playable demo in Unreal Engine 5, targeting a March 1st internal deadline in preparation for a major crowdfunding campaign.

PCG environmental design logic.
3D dungeon puzzle design ala Zelda.
NPC logic programming (security guards and townspeople)
In-game cinematic shot creation.
Question Creation and Dialogue management systems.

Residual/Bonus opportunities based on kickstarter success

How to Apply
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Posted by @obtuse charm

Metahuman animator and creator
Location

remote

Responsibilities

Tutor me in going beyond classic metahuman + learn how to create high quality animation + ai mocap for cinematics

Qualifications

Very good at metahuman
ready not to be paid straight away but start slow and get to know each other
Lot of work to come if successfull

How to Apply

dm

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Posted by @cobalt hound

Senior Unreal Engine Developer
Location

Europe (Czech, Slovak are preferred)

Responsibilities

Design, implement, and maintain complex game systems (Gameplay, AI, Networking, UI/UX) using C++ and Blueprints.

Provide technical oversight, architectural guidance, and conduct code reviews.

Lead performance profiling and optimization efforts for target platforms (PC/Console/VR).

Mentor junior developers and share expertise to maintain high coding standards.

Collaborate closely with design, art, and audio teams to integrate features.

Manage source control (e.g., Perforce/Git) and contribute to development pipeline improvements.

Qualifications

5+ years of professional game development experience; 3+ years with Unreal Engine.

Expert proficiency in C++ with a focus on performance and memory management.

Deep understanding of the Unreal Engine architecture and its core systems (UE4/UE5).

Strong debugging, problem-solving, and technical leadership skills.

Proficiency with version control systems (Perforce/Git).

Excellent communication and teamwork skills.

(Plus) Experience with Multiplayer/Networking systems

How to Apply

You can post CV and Portfolio to: info@neronianstudios.com

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Posted by @sinful rose

Gameplay Programmer at Narrative Tools
Location

Remote

Responsibilities

Help develop gameplay features for our Narrative Pro Gameplay Framework

We're looking for a Gameplay Programmer to help develop our Narrative Pro Gameplay Framework. We take making games seriously and are looking for someone who wants to write the best features and hold themselves and their code to a high standard.

Qualifications

Strong knowledge of Unreal Engines gameplay framework - you need to comfortably be able to explain the general UE gameplay framework, from Game Modes, to Player States, to how the replication system works.

Knowledge of Gameplay Ability System, knowledge of other systems such as CommonUI also preferred.

Strong debugging skills - you need to comfortably be able to debug not just your own code, but be able to step through engine code and see what Unreal is doing under the hood.

The ability to write concise, simple code - we do not celebnate complexity! We want developers that can keep their features and code simple.

The ability to architect and design features. We're not looking for ninjas that can cowboy up any feature, we're looking for programmers that understand that good features require careful design and planning first. Could that be you?

Basic knowledge of Perforce and Jira preferred.

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Posted by @mental radish

Environment Artist (Unreal Engine) at Emotions-Tools / Emotions-Gaming UG
Location

Remote – worldwide collaboration (freelance / project-based)

Responsibilities
  • Create or refine high-quality Unreal Engine environments for Emotions-Tools

  • Organize your projects following our provided folder & structure guidelines

  • Upload environments or maps to the Emotions-Tools platform for marketplace review

  • Collaborate with our internal review team for polishing and optimization

-Optionally join limited paid tasks (“Lab Projects”) for standout environment work

Qualifications
  • Strong experience in Unreal Engine 5 environment design

  • Understanding of level composition, lighting, and modular world-building

  • Use of licensed Marketplace assets (no structure modifications)

A solid portfolio showcasing environment or level-art projects

How to Apply

Send a DM via Discord (me) directly. Please include: 1. A short intro about yourself 2. Your portfolio or ArtStation link 3. Mention if you’re interested in Revenue-Share or a mix with One-Time Paid Projects (for some selected Projects)

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Posted by @icy finch

3D Character Creator
Location

3D Character artist for (Character Creator 5)

Responsibilities

We’re looking for a skilled 3D Character Artist experienced with Character Creator 5 (CC5) to work on stylized semi-realistic characters, costumes, and weapon assets.

Style: Arcane-inspired — semi-realistic stylized look with clean forms, smooth gradients, and balanced realism.

Responsibilities

Design and create stylized character-related assets (including outfits and props) fully within CC5.

Keep a consistent visual direction matching the Arcane-inspired aesthetic.

Ensure functional, clean deformation and well-organized project files.

Qualifications

Strong experience in Character Creator 5 (CC5).

Solid understanding of character modeling, costume creation, and prop design.

Ability to achieve a stylized semi-realistic visual balance.

Portfolio showcasing similar stylized character or costume work.

If you’ve worked on stylized characters or Arcane-like designs before, share your best examples below.

How to Apply

DM

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Posted by @sinful rose

Animation Programmer at Narrative Tools
Location

Remote

Responsibilities

Create animation logic for various weapon types and situations in our game framework, Narrative Pro!

Enjoy a wide array of challenges, from procedural ADS, to driving, to melee weapons, and more.

Qualifications

Strong general knowledge of UE5 animation programming, including Linked Anim Layers, Motion Matching, Control Rig, etc.

GASP & Lyra knowledge ideal.

Basic C++ & General Unreal Framework knowledge required.

Ideally willing to work full time.

How to Apply

Email me - contact@reubs.io

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Posted by @opaque stream

Full-Time Unreal Engine 5 VFX Artist (Cinematic RTS Game)
Location

Remote

Responsibilities

We’re seeking a talented Unreal Engine 5 VFX Artist skilled with Niagara to design cinematic, high-impact combat effects for our upcoming RTS game. You’ll create daily hero and unit FX (fire, lightning, explosions, etc.) that make every battle feel epic and AAA-quality. This is a full-time, ongoing contract with flexible hourly or milestone-based pay.

Qualifications

Describe your recent experience with similar projects

How to Apply

DM

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Posted by @tribal moss

UI Designer & Artist @ Rogue Realm Studios
Location

Remote - USA

Responsibilities

Looking to commission someone who can do art & design some UI's for our new game currently being worked on called For God & Country. A co-op lowpoly game!

♦️ Deliver High-Quality UI's & Adhere To Discussed Deadlines.

♦️ Attend And Respond To Message(s) & Standups From The Team & Be Quickly Able To Pivot Priorities

♦️ Provide Draft(s) & Concept(s). Finalize Approved Draft(s) & Expand Upon Created Concept(s)

Qualifications

🔷 Portfolio & Artwork Showcase Showing Previous Work Done For 1st Person Co-op Games

🔷 ( Not Required But, Nice To Have ) Implement UI(s) Into Unreal Engine 5

🔷 Must Be Based In Either The USA or, EU.

How to Apply

DM @realnyko

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Posted by @sinful rose

Animation Programmer at Narrative Tools
Location

Remote

Responsibilities

Create animation logic for various weapon types and situations in our game framework, Narrative Pro!

Enjoy a wide array of challenges, from procedural ADS, to driving, to melee weapons, bows, and more.

Qualifications

Strong general knowledge of UE5 animation programming, including Linked Anim Layers, Motion Matching, Control Rig, etc.

How to Apply

Email us, please include work examples - contact@narrativetools.io

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Posted by @sinful rose

Level Designer at Narrative Tools
Location

Remote

Responsibilities

We're looking for a Level Designer to help develop our Narrative Pro Gameplay Framework. We take making games seriously and are looking for someone who wants to write the best features and hold themselves and their code to a high standard.

Qualifications

Strong knowledge of Unreal Engine generally - you should know your way around actors, lighting, world partition, etc. You should have 3+ years of experience working in Unreal.

The ability to create stunning blockout art with great lighting, and create amazing landscapes with the landscape tool - if you can send us good examples of work you've done that will give you the best chance!

Experience working with Ultra Dynamic Sky a bonus

Good generalist ability - we need someone who is comfortable doing basic material editing, blueprint scripting, and so on, not just put together levels.

Basic knowledge of Perforce & Jira preferred.

How to Apply

Send us your portfolio: reubs@narrativetools.io

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Posted by @sinful rose

Level Designer at Narrative Tools
Location

Remote

Responsibilities

You'll be helping to create our Demo Map - the gateway into the plugin for most people trying it out for the first time.

This is an amazing gateway for artists wanting to work on a living breathing world - our map will have roads to support mass-simulated traffic, pedestrians roaming the streets, and more. We've built all the tech for this - we just need you to lay down the environment for it all to take place.

Qualifications

Strong knowledge of Unreal Engine generally - you should know your way around actors, lighting, world partition, etc. You should have 3+ years of experience working in Unreal.

The ability to create stunning blockout art with great lighting, and create amazing landscapes with the landscape tool.

Experience working with Ultra Dynamic Sky a bonus

Good generalist ability - we need someone who is comfortable doing basic material editing, blueprint scripting, and so on, not just put together levels.

Basic knowledge of Perforce & Jira preferred.

How to Apply

Email us - contact@reubs.io

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Posted by @sage gale

Hiring: UE5 Developer – Motion Matching Integration (G.A.S.P + Character Interaction)
Location

Remote

Responsibilities

Seeking a skilled Unreal Engine 5 developer to integrate Epic’s Gameplay Animation Sample (GASP) motion-matching movement system with the Character Interaction system from the Fab Marketplace.
The integration must be clean, efficient, bug-free, and thoroughly tested.

Requirements:
• Deep understanding of Unreal Engine 5 Blueprints & C++
• Hands-on experience with GASP (Gameplay Animation Sample) and motion-matching locomotion
• Familiar with Character Interaction systems and animation blueprint merging
• Capable of creating smooth transitions between GASP’s motion-matching and interactive animations
• Must deliver a stable, organized, and fully tested implementation

Qualifications

Send examples of previous animation or movement system integrations, your rate, and estimated completion time.

How to Apply

Dm me

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Posted by @cold estuary

Generalist Programmer @ Critical Effort Games
Location

Remote

Responsibilities

Hello, we are seeking a programmer who can optimize our current gameplay systems and overall polish our games prototype.

We would prefer someone capable of utilizing C++, but are open to others candidates as well.

Some tasks would be to:

  • Optimize our level randomization system
  • Fix issues with traversal systems
  • Fix various issues with clipping and collision
  • Fix level loading and sequencing
  • Optimize overall performance

Right now we can only offer a $500 deposit. Once published, we can offer a contracted role between 90 and 150k or an agreed percentage of profit. We are speaking to multiple publishers and iterating based on their feedback, and fully expect to get published after the technical aspect of our prototype is more refined.

Please reach out directly if you have any questions and are interested.

Qualifications
  • Experience with blueprint programming
  • General experience with optimizing various systems
  • Experience with C++ preferred
  • Experience with general development areas
How to Apply

Direct Message

west ospreyBOT
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Posted by @sinful rose

Animation Programmer at Narrative Tools
Location

Remote

Responsibilities

Create animation logic for various weapon types and situations in our game framework, Narrative Pro!

Enjoy a wide array of challenges, from procedural ADS, to driving, to melee weapons, and more.

Qualifications

Strong general knowledge of UE5 animation programming, including Linked Anim Layers, Motion Matching, Control Rig, etc.

GASP & Lyra knowledge ideal.

Basic C++ & General UE5 Framework knowledge required.

Ideally willing to work full time.

How to Apply

Email us with examples of work - contact@reubs.io

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Posted by @fallow osprey

Technical Artist at Levelatics
Location

Remote

Responsibilities
  • Design and implement advanced Stylized Cel Shading materials and shaders
  • Create and maintain general foliage material systems
  • Develop water shaders and materials with attention to the stylized art direction
  • Fix and optimize existing material systems
  • Profile and improve rendering performance across all visual systems
  • Collaborate with the art and engineering teams to balance visual quality with performance targets
Qualifications

Required:

  • Strong experience with Unreal Engine 5 material editor and shader development
  • Proven ability to create stylized/cel-shaded rendering solutions
  • Experience with performance optimization and profiling tools in UE5
  • Portfolio demonstrating relevant material work (cel shading, foliage, water, etc.)
  • Understanding of rendering pipelines and GPU optimization techniques

Preferred:

  • Familiarity with Niagara and VFX optimization
  • Knowledge of LOD systems and draw call optimization
  • Previous work on shipped stylized projects
How to Apply

Please send the a portfolio and a brief description of you and your work in Discord DM's or to lriess@levelatics.com.

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Posted by @visual light

Technical Artist/ Unreal Developer
Location

UK

Responsibilities

Head up art optimisation investigation and improvements, especially with a focus on VR
Help solve problems in areas such as reflections/refractions and some visual bugs with seamless portals
Work with our artist to ensure visual quality meets technical constraints
Collaborate and ideate on effects to make environments come to life (e.g. small animations, particle effects, interactable elements in the world)
Create shaders and basic VFX in UE5
Help us make a visually stunning game that stands out from the competition
Be a middle ground between Art and Tech
Collaborate with different disciplines such as Programming, Art, Design and Audio

Qualifications

Experience shipping one, or ideally more, commercial games as a technical artist with UE5 (excluding Itch.io only titles)

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Posted by @mental radish

Video Editor and Creator
Location

Remote

Responsibilities

We have a lot of Materials for our Game, we need a person who can think about good Videos for Tiktok/co. + mainly a trailer from the Materials/Videos we will provide

Qualifications

Knowledge in Video Editing and sound/cutting skills aswell creative to make something awesome out of it

How to Apply

Just DM

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Posted by @upper sonnet

3D Character Art, Rigging and Texturing.
Location

Virtual

Responsibilities

Hello! I'm searching for an artist specialized in stylized art to create two Mid-Poly, Anime-Adjacent, Textured and Rigged 3D Character Models

-- Needs: --
3D Model (x2, Masculine and Feminine)
Rig
Texture / Paint

I have commissioned concept art and a moodboard to serve as a style guide.

Qualifications

3D Character Modeling
3D Character Texturing
3D Character Rigging
Unreal Engine Materials

How to Apply

If you might be interested, send me (oent) a DM request and let's talk payment!

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Posted by @ancient scaffold

Multiplayer AI NPC Programmer at Simulated Minds
Location

Fully Remote

Responsibilities

Convert existing single-player toy soldier AI (Blueprint-based pawn) to fully replicated multiplayer actor.

Document below breaks down the existing singleplayer AI NPC.
https://docs.google.com/document/d/1gzsRI4buhYYlxm3TMzk13gV8mrMLQ5oULIr6FONT0Kc/edit?tab=t.0

Ensure movement (AddActorWorldOffset), rotation, animations, and LOD systems replicate efficiently.

Replicate target acquisition system, firing logic, death/ragdoll, and team coloration across clients.

Ensure server-authoritative simulation while maintaining smooth motion on clients.

Optimize network bandwidth with distance-based LOD timers per player.

Test with multiple players in a networked environment to ensure stability and synchronization.

Qualifications

Proven experience with multiplayer development in Unreal Engine, particularly with AI.

The game is in VR so while it is preferred, VR is not required since you are working on the AI soldiers

Experience implementing multiplayer features & network replication in Unreal Engine

Grasp of client-server architecture, latency, and synchronization

Experience with client prediction, server reconciliation & lag compensation

Bonus if you like toy soldiers, sandbox, or interactive, and advanced AI NPC behavior

Experience with custom AI movement or physics in Blueprint or C++

This project will be done primarily in Blueprints for easy accessibility for other non-programmer developers, but partial C++ integration can be considered if we agree it is of net benefit.

The game is using 4.27, we also use a custom fork of UE and Github.

Good communication skills in spoken/written English

Honest, proactive, and transparent in communication

How to Apply

If you’re passionate about bringing hundreds of AI toy soldiers to life in multiplayer VR battles and have experience replicating multiplayer AI, we’d love to hear from you. Send your portfolio, examples of replicated AI or multiplayer projects, and your hourly rate or project quote to simulatedmindsinc@gmail.com

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Posted by @tawny plank

UE4 VFX Artist - 4wrath Games
Location

Remote

Responsibilities

4wrath Games's animation team has recently finished all of the animation for the game cinematics that will appear in the entire game. We need a VFX artist that will create effects when and where it's needed. As we bring the animation from Blender to Unreal Engine.

The cutscenes will be in real-time and not prerendered. Depending on how great you are, we can also propose that you work on doing VFX for the actual game afterwards.

Qualifications

We are looking for a VFX artist that is able to use UE4 to create real-time visual effects in a timely and qualitative fashion.

We are currently using UE4.22 and UE4.27.

We are only accepting candidates based in the following countries: USA, UK, Australia, Canada, New Zealand, Japan, South Korea, Malaysia, and some european countries.

If you aren't based in one of the following countries, please do NOT message me about this job position. As you will NOT be considered.

No middlemen, agents or secretaries, please. It won't get you anywhere.

How to Apply

Message me at 4wrath and link me your portfolio. I'd love to see your previous work. I'll discuss and go into the project more in DMs. Please have your portfolio as the first thing you message to me

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Posted by @hidden garden

Unity Developer - Simple Tasks
Location

Any!

Responsibilities

I need a good Unity developer for simple tasks like adding animations to a custom character model and recording short video clips.

You need to be good at English!

Qualifications

Unity

How to Apply

To Apply DM me!

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Posted by @obsidian dragon

New Life Studios
Location

Remote

Responsibilities

Looking for an indie freelancer to help with some small animations in a horror game, my previous animator has been in the wind not responding for 2 weeks so its safe to say he is in the wind, you will be tasked with creating a few small animations which are simple. You should make these in blender and be profeitiant with UE5 as well.

Please do not contact with your portfolio which is clearly not animations related, I receive a lot of people showing off their portfolio for a previous animation role but are only showing off 3D environment work, I am only looking for a small freelancer for animations.

Qualifications

Blender Animations 2 years+
Unreal Proficiancy in Animations, Anim BP's, retargetting (as support may be needed if there are issues with the animations)

How to Apply

send a DM!

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Posted by @candid light

Material Artist at Remnant Entertainment LLC
Location

Remote

Responsibilities
  • Develop complex, high-quality materials for both creatures and environments within Unreal Engine 5, ensuring visual consistency across biome, lighting, and surface types.

  • Create dynamic, performant master materials and material functions for character skin, scales, feathers, fur, and terrain blending systems.

  • Work closely with the environment and character artists to translate artistic intent into efficient and scalable shader workflows.

  • Optimize materials for performance across varied hardware without sacrificing visual fidelity.

  • Maintain a well-documented material library and contribute to improving the studio’s internal shader standards.

Qualifications
  • Proven experience as a Material or Technical Artist in Unreal Engine 5, with a portfolio demonstrating understanding of complex shader and material systems.

  • Experience developing both organic and inorganic surface materials, including character skin, scales, feathers, fur and terrain.

  • Strong understanding of how materials interact with lighting, post-processing, and environmental effects.

  • Experience with Substance Designer, Substance Painter, or equivalent procedural texturing tools.

  • Familiarity with optimizing materials for real-time performance and scalability.

  • Excellent communication skills and the ability to collaborate effectively with artists, technical leads, and designers.

  • A passion for immersive world-building and a commitment to realism, detail, and atmosphere.

Bonus:

  • Experience creating biome-specific blending materials or procedural landscape materials in Unreal Engine 5.

  • Interest in creature design and prehistoric or sci-fi themes.

How to Apply

To apply for this position, please message your resume, and a link to your portfolio to @seiratix, please vividly describe your interest in prehistoric animals, and why you believe you're the perfect fit for Primeval Horizon. Show us your passion!

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Posted by @cobalt root

Technical Artist at Chimera Entertainment
Location

Munich

Responsibilities

We’re looking for an experienced Unreal Engine Developer (Programmer / Technical Artist) to help us build a new RPG at Chimera Entertainment!
Are you passionate about RPGs — both real-time and turn-based — and love diving into new releases in this gerne every year?
Do you enjoy building gameplay systems that feel great to play, not just run perfectly in code?
We’re looking for someone who’s already built (or contributed to) an in-game combat system, and knows how to use the Unreal Engine toolset to iterate fast and achieve strong visual and gameplay results early on.
You combine technical skills with artistic intuition: you care about the look, flow, and player experience just as much as about elegant code. For you, game development isn’t just engineering — it’s about creating a living, playable experience that feels right in the player’s hands.
If that sounds like you, we’d love to hear from you!

Qualifications

see above - and ideally you've shipped a game on PC and/or console already!

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Posted by @cobalt root

Technical Artist at Chimera Entertainment
Location

Munich

Responsibilities

We’re looking for an experienced Unreal Engine Developer (Programmer / Technical Artist) to help us build a new RPG at Chimera Entertainment!
Are you passionate about RPGs — both real-time and turn-based — and love diving into new releases in this gerne every year?
Do you enjoy building gameplay systems that feel great to play, not just run perfectly in code?
We’re looking for someone who’s already built (or contributed to) an in-game combat system, and knows how to use the Unreal Engine toolset to iterate fast and achieve strong visual and gameplay results early on.
You combine technical skills with artistic intuition: you care about the look, flow, and player experience just as much as about elegant code. For you, game development isn’t just engineering — it’s about creating a living, playable experience that feels right in the player’s hands.
If that sounds like you, we’d love to hear from you!

Qualifications

see above - and ideally you've shipped a game on PC and/or console already!

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Posted by @frank tapir

Indie Game Developer, Personal Project.
Location

Remote / Discord

Responsibilities
  • Help with a basic 2 km landscape in Unreal Engine with terrain shaping, river pathways, elevated stairs, and mountain/town area layout.

  • Work together through Discord screen share and guide me through the process as we work together.

  • Use provided reference images and bird’s-eye view maps to guide the layout and design.

  • Give feedback and suggestions to improve terrain flow, elevation, and structure.

Qualifications
  • Experience with Unreal Engine landscape and sculpting tools.

  • Good communication skills and ability to explain techniques clearly.

  • Patient and understanding since I am dyslexic and have limited eyesight.

  • Available to assist and complete the task within a day.

How to Apply

Send me a message on Discord with examples of your Unreal Engine landscaping work, such as screenshots or short clips. Include your availability and rate.

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Posted by @mossy aurora

about Golf
Location

Remote

Responsibilities

craft stunning, photorealistic golf courses and enhance the visual quality of existing environments. The ideal candidate is highly communicative, comfortable working with deadlines, and able to collaborate effectively with a distributed development team.

Qualifications

Unreal Engine 5.6

Nanite and Lumen lighting systems

Performance profiling and optimization

Foliage systems and world-building

World Partition workflows

Fluid Flux and dynamic sky systems

Experience with Substance Painter

Familiarity with camera systems and scene captures

Fluency in English

Interest in golf is a strong plus.

How to Apply

DM with link to Resume and Portfolio showcasing relevant work

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Posted by @tribal moss

[ Illustration/ 2D artist ] @ Rogue Realm Studios
Location

Remote

Responsibilities

Looking for someone to create some illustrations for our steam page. We need steam capsule art for different projects and our currently released game on steam called Veilwalkers.

Qualifications
🔷 Proven showcase of illustrations for games
🔷 Must speak English fluently
🔷 Lives in either the NA or EU.

Qualifications

Responsibilities
♦️ Deliver needed art on needed deadlines
♦️ Attend weekly stand up meetings for associated projects

Our project: https://store.steampowered.com/app/3204720/Veilwalkers/

https://www.roguerealmstudios.com/

How to Apply

Contact: Send me a DM 📥

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Posted by @tribal moss

[ Programmer Needed ] @ Rogue Realm Studios
Location

Remote

Responsibilities

Responsibilities
♦️ Deliver quality code and blueprint
♦️ Revise and implement new and existing mechanics
♦️ Attend weekly meetings with the studio
♦️ Flexible and able to pivot and change priorities

Qualifications

Qualifications
🔷 Adept at reviewing code and new
🔷 Good at blueprint & C++
🔷 Ability to implement UI
🔷 Strong understanding of Unreal Engine 5.0+
🔷 Must be in NA or EU
🔷 Must speak fluent English

How to Apply

Contact: Send me a DM 📥 https://www.roguerealmstudios.com/

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Posted by @summer crater

Level Designer at Gamelance
Location

Remote

Responsibilities

Design and block out levels that support gameplay, pacing, and atmosphere.

Plan spatial flow to control tension, surprise, and player direction.

Collaborate closely with art and design leads to align level layouts with the game’s tone and narrative themes.

Place and organize geometry, lighting references, and environmental zones to support mood and gameplay readability.

Iterate on level blockouts based on playtesting and team feedback.

Ensure strong navigation and player guidance without relying on UI or markers.

Document level intentions and flow diagrams for team reference.

Qualifications

Proven experience with level design for first-person games (portfolio or playable sample required).

Strong grasp of composition, scale, rhythm, and flow in 3D environments.

Understanding of environmental storytelling and how layout influences player emotion.

Ability to build and iterate greyboxes / blockouts efficiently in Unreal Engine 5.

Excellent eye for pacing and tension control in exploration or horror settings.

Good communication and teamwork skills.

How to Apply

DM on discord

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Posted by @sinful rose

Animator at Narrative Tools
Location

Remote

Responsibilities

Help create melee combat animations for our game framework, Narrative Pro.

Qualifications

Be able to Rig First Person & Third Person animations to the UE5 manny rig.

Experience with source control such as perforce preferred.

Communicative and available

How to Apply

Send your portfolio to us: contact@narrativetools.io

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Posted by @hushed thicket

Programmer for nexdreamvers
Location

Remote

Responsibilities

Game Genre: Anime Arena Fighter (3D, 5v5 Combat)
Duration: ~2–3 months (with potential for extension)
Compensation: $25–$60/hour (depending on experience)

We’re building a next-generation anime-inspired 3D arena fighter featuring deep reactive combat — reversals, parries, and clash systems that create cinematic, high-skill duels.
Think DBZ: Tenkaichi meets Street Fighter 6 with DMC-style flair and competitive focus.

You’ll be joining a small, creative, design-led team — directed by a solo developer outsourcing specialists worldwide.
The prototype phase focuses on building the core combat engine that defines movement, targeting, and reactive collisions.
Core Gameplay Systems
• Implement 3D character movement, dash, jump, and targeting systems (lock-on / manual switching).
• Design and script a modular combat system for light/heavy combos, reversals, and parries.
• Build a Clash/Tug-of-War system (cinematic slow-mo when two attacks meet).
• Implement basic stamina, guard, and style meter systems.

Qualifications

Technical Skills
• Strong experience with Unreal Engine 5 (Blueprints/ C++)
• Deep understanding of Animation Montages, State Machines, and Gameplay Framework
• Experience building melee combat systems (or similar reactive systems)
• Familiar with Enhanced Input System, camera control, and character movement components
• Knowledge of UE5 optimization (modular scripting, replication-safe architecture)
Soft Skills
• Strong communication (clear updates, open to feedback)
• Autonomous and self-managing (no hand-holding needed)
• Loves anime, fighting games, and cinematic combat (bonus points for passion)
Nice-to-Have Qualifications
• Previous shipped titles (indie or commercial) using Unreal Engine
• Knowledge of network replication / rollback systems
• Familiarity with stylized combat games (Guilty Gear, Naruto Storm, DNF Duel)
• Experience with Blueprint-to-C++ conversion for optimization
• Interest in AI sparring partners or training dummies for prototyping

How to Apply

Please submit the following: 1. Portfolio or demo reel (videos or GitHub/Itch.io links of prior gameplay systems) 2. Short message describing: • Your experience with Unreal Engine and melee combat systems • Any relevant fighting or action games you’ve worked on or studied 3. Hourly or project rate, and estimated availability 📨 Send applications via: • Email: dstarkmanman0@gmail.com • Or DM

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Posted by @drowsy eagle

Roblox UGC Creator
Location

Remote

Responsibilities

SEND PORTFOLIOS WITH UGCs - Any messages WITHOUT PORTFOLIO will be IGNORED

  • Create atleast 3 UGCs per day

  • Paid Monthly - $x (DM me to discuss)

Qualifications
  • Have atleast 2 years of experience in the industry
  • Be able to update me daily and send me over the created UGCs
How to Apply

DM me

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Posted by @mild summit

Looking for 3D Character Artist
Location

Remote

Responsibilities

PORTFOLIO REQUIRED.

Create high-quality 3D character models.

Sculpt realistic human and tactical outfits based on provided concept art.

Work closely with the art director to ensure consistent visual style and realism.

Deliver high-poly versions with clean topology and UVs.

Implement textures (PBR workflow) and materials.

Qualifications

Proven experience as a 3D Character Artist (portfolio required).

Strong knowledge of Blender, ZBrush, or Maya.

Understanding of realistic proportions, anatomy, and texturing workflows.

How to Apply

You can DM me on Discord.

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Posted by @tidal fractal

C++ Unreal Engine Developer
Location

Remote

Responsibilities

$60/hr

I need someone to set up a clean, stable Unreal Engine 5.6 project foundation I can learn from and build on.
You’ll be creating C++ classes that expose functionality to Blueprints so I can start working with proper patterns and best practices.

Specifically:
• Build a few core C++ actor and component classes (things like procedural level pieces, movement systems, and interaction bases) with exposed variables and events.
• Show clean examples of how to structure and comment code for readability and scalability.
• Help make sure the project is organized with proper version control so I can branch off and experiment safely.

Qualifications

I need someone who’s comfortable in Unreal 5.6 and knows how to set up clean C++ classes with functions and variables exposed to Blueprints. Ideally you’ve worked on at least one real game or prototype and have a good sense of what clean structure and solid habits look like. Mostly just want someone organized with good naming, comments, and project flow that makes sense when you come back to it later.

How to Apply

Please send a dm if you feel you’re experienced and open to some light work

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Posted by @obsidian dragon

Animator
Location

UK/US/EU/Commonwealth (remote)

Responsibilities

You will be tasked with creating a new rig and animations for an entity character for a horror game, our old animator had to go due to getting a new job however you will create simple indie style animations for a horror game I am working on. The job will be cheap and simple with an opportunity over the next few months of an increase of work and at higher rates, previously I was paying my animator around $5 per animation due to this being a small indie horror game with simple animations, this job is suitable for those who are early in animations or looking for some side work.

Please only contact in relation to this job with your portfolio, you can see a video below as a reference to the type of work, the ideal person will be comfortable with animations both in blender and UE5 with experiences with creating new rigs as needed.

https://media.discordapp.net/attachments/1413619566990463038/1425625975840047126/fp0001-0087.mp4?ex=6905eee7&is=69049d67&hm=31f8cbc9b67b1bbb8090dbbfdd2944b1c3b224e0913368aff9397f5335

Qualifications

Blender animations 1 year+

How to Apply

DM heisenbergssz

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Posted by @sweet dirge

Clyxius game studios
Location

USA, Remote

Responsibilities

Familiar with ESRPG, blueprint experience, 5+ years, packaging experience, steam experience.

200-1000$ usd

Qualifications

Game is ready to go on Steam. Final touches. Looking for a dev to polish.

How to Apply

Dm on discord

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Posted by @bleak tendon

Level Design at Deeply Lucid
Location

Online

Responsibilities

Design 3d levels with textures and all assets included (intractable assets will be designed and added later by me, you should leave some blank spots for them)

Qualifications

Very strong ability to design small levels type maps to use in game. Not extremely realistic but has to look nice.
Ability to meet deadlines (should be fairly generous given the workload)
No use of AI unless you’re asking advice on how to do something, but no ai generated assets
Your levels must be easily integrated into UE5 or I should be able to put all assets together to form a level.

How to Apply

Dm me @anature

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Posted by @split wraith

Aura Studios, Indie game developer
Location

Remote

Responsibilities

Create a C++ Based monster in Unreal engine 4 as described per this concept:

Behavior states:

  1. Idle

The creature begins in an idle state. It stands still in darkness, breathing slowly, with subtle, random movements like neck twitches or finger shifts. These animations loop softly to create a sense of life even when motionless.
From idle, it can either remain stationary for long periods or decide to patrol nearby tunnels.

  1. Patrol (Standing)

When patrolling upright, it walks with a deliberate, heavy pace. It follows the floor using normal navigation.
It selects random reachable destinations within a defined range and walks toward them with occasional stops to listen or look around.

  1. Patrol (Crawling)

At any moment, the monster may drop to all fours or begin crawling along surfaces.
This mode uses a custom pathfinding system that allows full freedom of movement across floors, walls, and ceilings.
The creature transitions between surfaces smoothly, often doing so mid-patrol to seem unpredictable and i

Qualifications

Strong experience in Unreal Engine 4.27 or higher, including navigation, AI, and animation systems.

Deep understanding of the Behavior Tree system, Blackboard assets, and AI Controllers.

Ability to integrate custom movement logic through C++ and expose parameters to Blueprints for flexibility.

Proficiency with AI Perception (hearing, sight, stimuli source components).

Familiarity with AnimMontage, Blend Spaces, and state machines for smooth animation transitions.

Solid knowledge of C++ class structure, especially:

ACharacter, AAIController, UActorComponent, USceneComponent.

Custom pathfinding through UNavigationSystemV1 and FNavPathQuery.

Ability to mix C++ for logic and Blueprints for control and debugging.

Experience with delegates, events, and multithreading considerations for performance-heavy logic.

Capable of designing custom navmesh traversal systems (for wall and ceiling movement).

How to Apply

Dm me!

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Posted by @ripe saddle

3D Character Animator (Blender)
Location

Remote

Responsibilities

Greetings! I'm a mostly one person studio working on a stylized first person single player romcom with RPG elements, developed in Unreal Engine 5. The game is still in early stages of development and takes place mostly inside a single detailed room. It's a unique indie project with primary focus on character animation, expression and personality.

I'm not able to handle all of the animation work myself, so I'm looking for help from an experienced animator to bring the characters to life.

What to expect:

  • Contract work, compensated per task.
  • There are currently more than a hundred character animations in the current backlog, with plenty more planned as development progresses.
  • Fully remote with flexible scheduling.
  • All character models are already modelled and rigged (with Rigify).
Qualifications

What I'm looking for:

  • Experience in stylized 3D character animation.
  • Confident in your craft and able to deliver strong character acting, expression, and personality (no realistic mocap).
  • Able to create animation clips for both real-time cutscenes and gameplay (idles, gestures, reactions, interactions, etc.).
  • Skilled at polishing timing, posing, and weight to make performances feel expressive and believable.
  • Comfortable exporting from Blender to UE5 using an FBX workflow.
  • Capable of adapting animations for first-person perspective and working with existing IK setups.
  • Willing to refine and improve existing animations for consistency and quality.
  • Character modeling and (Rigify-based) rigging experience is highly preferred.
  • Experience with Unreal Engine 5 is a major plus.

Note: The game may contain adult content. Please apply only if you are of legal age and comfortable working with adult themes.

How to Apply

If you're interested, please DM (@macroorchidism) a short introduction about yourself, where you're based, links to your portfolio/demo reels and your availability/rates.

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Posted by @stiff apex

Animator For Cinematic Project - Heatblur Simulations
Location

Worldwide - Remote

Responsibilities

You'll be creating a set of custom animations based on reference material for a military character.

The animations can be created using any method, but we prefer users familiar with Cascadeur.

Our characters are rigged to the Metahuman skeleton.

Qualifications

Intermediate to Strong skills in human animation and an intimate knowledge of Animation Blueprints in Unreal Engine is a must.

You must be able to implement animations, import them into the engine, and ensure that they will work with our characters.

How to Apply

Direct Message me on Discord, or e-mail us at careers@heatblur.se

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Posted by @toxic star

Environment Artist at Chaos Entertainment (UE5)
Location

Remote

Responsibilities

Build a smaller segment of an open-world area using pre-existing assets

  • Collaborate closely with the Lead Designer

  • Gather references and assist in creating visual boards for planning

  • Create visually compelling and high-quality natural and built environments

  • Take ownership of tasks and work independently with minimal oversight

  • Stay curious and open to learning new tools and techniques

  • Translate cinematic-style worldbuilding into gameplay environments

Qualifications
  • Proven experience working in Unreal Engine (UE)

  • Prior work on open-world environments

  • Experience creating environments with a cinematic look and feel

  • Strong understanding of what makes open-world spaces engaging and believable

  • Knowledge of natural terrain and village/town composition

  • Must have a portfolio showcasing relevant work (applications without a portfolio will not be considered)

Bonus Skills

  • Strong grasp of lighting and light composition

  • Understanding of level design and blockout workflows

How to Apply

DM to apply. Be sure to include your portfolio link — only applicants with portfolios will be reviewed.

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Posted by @molten dawn

Game Artist
Location

Remote

Responsibilities
  • Analyze and dissect existing hair card materials created by a previous artist.
  • Recreate and optimize hair card materials for consistency and realism, matching the look and feel of our bear model.
  • Adjust texture, shading, and material settings to ensure accurate light response and smooth performance in Unreal Engine 5.
  • Collaborate with the lead artist to maintain visual quality and technical efficiency across all groom and card-based fur assets.
Qualifications
  • Proven experience with Unreal Engine 5 material systems, especially hair and fur workflows.
  • Strong understanding of shader networks, texture maps, and alpha transparency optimization.
  • Experience creating realistic hair cards for animals or characters.
  • Ability to analyze and replicate existing material setups.
  • Good communication skills and
How to Apply

DM's are open (Paid gig)

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Posted by @bleak condor

VFX Artist at Project Shinobi
Location

Remote

Responsibilities
  • Create high quality (Naruto-inspired) anime stylized VFX (Jutsu, elemental attacks, impact effects, movement effects, etc.).

  • Build and implement effects in Unreal Engine 5 (Niagara).

  • Optimize VFX for performance across multiplayer gameplay scenarios.

  • Work with the team to match the anime style and feel of Project Shinobi.

  • Provide updates and make small adjustments based on feedback.

Qualifications
  • Strong experience creating VFX in Unreal Engine (Niagara)

  • Skilled in stylized/anime-inspired effects

  • Good and prompt communication skills

  • (Preferably but not required) Portfolio showcasing stylized or anime-style VFX.

How to Apply

Message me directly on Discord (@osirisdev)

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Posted by @deft kernel

Concept Artist / Illustrator
Location

Remote

Responsibilities

I am looking for an artist to create some steam page artwork. You will have to illustrate/draw it in a stylized or painted style.

Qualifications

Experience with stylized art and illustration
High quality past work
Reasonable pricing

How to Apply

DM me

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Posted by @winged musk

Looking For: Game Developer
Location

Remote

Responsibilities

Project Length: Long-term collaboration.
Rate / Payment: $25/hr Payments via PayPal or bank transfer. Rates may vary slightly per project scope.

Qualifications

Semi professional or professional Unreal developers

How to Apply

DM me on Discord and send me your portfolio if interested.

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Posted by @gaunt dawn

Technical Artist at Startup
Location

San Francisco

Responsibilities

We are building a real-time cinematic visualization pipeline
The environment, animation look, and visual style are already developed in Blender — your job is to recreate and optimize it in Unreal Engine for real-time performance and lookdev iteration.

This includes:

Real-time path tracing / RTX rendering techniques

Rebuilding glass, translucent, and refractive materials

Integrating real-time sperm movement driven by computer vision data

Ensuring the track environment looks identical to our pre-rendered reference
Responsibilities

Rebuild the existing Blender environment and materials inside Unreal Engine

Create and optimize glass / translucency / emissive shaders

Set up a real-time rendering pipeline (RTX branch / path tracing workflow)

Implement and tune real-time sperm movement driven by external CV data

Ensure 1:1 visual fidelity match to offline renders

Create a clean track import + animation iteration workflow

Optimize performance for smooth real-time lookdev + playback

1-2 month deadline

Qualifications

Compensation Package (~$9,000 value / month)
Item Value
Developer Fee $4,000
Central SF Housing Provided $4,000 value
Food Budget $1,600
Total Compensation ~$9,000/month + travel covered

We will fly you out to San Francisco.

Required

7+ years Unreal Engine production experience (film, VP, CG, or real-time graphics)

Strong background in:

Material authoring (glass, translucency, refraction, layered shading)

Lighting + Look Development

Real-time animation systems

Performance optimization & profiling

Experience importing and translating Blender → Unreal assets

Ability to work on-site in San Francisco for ~1 month

Must have a portable PC workstation capable of real-time UE rendering

Must currently be based in the United States

Nice to Have

Niagara / GPU particle sim knowledge

Experience with CV / tracking data → engine animation

Python or Blueprint automation experience

Virtual production / LED volume workflow familiarity

How to Apply

Send the following to contact@prestonchen.com: Portfolio or Reel (with real-time Unreal work highlighted) Brief explanation of your relevant experience A few screenshots or breakdowns of your technical Unreal material / lookdev work Your portable workstation hardware specs Subject line: Unreal Real-Time Technical Artist — Application

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Posted by @slim mural

UE5 Artist Automotive Tutoring/Teaching (Path Tracing still renders)
Location

Remote

Responsibilities

Hi. I want to apply to a job as an UE Artist in the Automotive industry. I am preparing 3 scenes. I want you to help me/ teach me how to prepare the scenes in the most photorealistic way possible, including lighting, shading, camera work, post process etc.
I already know the basics, so I need you to push me even further and help me land that job.
Basically you need to tell me and show me how to improve every area of my scene/environment so it looks photorealistic and not CGI.

Qualifications

Experience in UE Automotive Industry (professional)
Portfolio showcasing UE Automotive work, photorealistic renders with Path tracing, scenes etc.

How to Apply

DM ME for more info (Include automotive portfolio)

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Posted by @kind ridge

CEO at Atlas High Performance Academy
Location

Remote

Responsibilities

hey all,

looking for an Unreal Engine Developer with experience on iOS development and firebase plugin for iOS.

We've hit a wall on iOS development as it seems it's not liking the firebase plugin despite it being compatible with iOS and Android too.

This is a very niche request: help debugging our build, most likely around the firebase plugin setup.

Delivery accepted: the game works on iOS devices

Payment at delivery.
if you feel nervous about it, I'm happy to use Fiverr to protect both buyer and dev interests.

If interested, contact me via DM

Qualifications

Unreal Engine Developer

How to Apply

DM me

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Posted by @kind ridge

Unreal Engine iOS Developer at Atlas HP Academy
Location

remote

Responsibilities

Looking for an Unreal Engine Developer with experience on iOS development and firebase plugin for iOS.

We've hit a wall on iOS development as it seems it's not liking the firebase plugin despite it being compatible with iOS and Android too.

This is a very niche request: help debugging our build, most likely around the firebase plugin setup.

Delivery accepted: the game works on iOS devices

Payment at delivery.
if you feel nervous about it, I'm happy to use Fiverr to protect both buyer and dev interests.

If interested, contact me via DM

Qualifications

UE developer

How to Apply

DM me

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Posted by @gilded ore

Animation Programmer at RedSkull Studios
Location

Remote

Responsibilities
  • Figure out why the character isn't rotating when trying to set rotation outside of the animation blueprint.
  • Help with mounting system using motion matching.
Qualifications
  • Extensive knowledge in motion matching systems (Bonus for GASP from UE)
  • 2+ years of experience in Unreal Engine and blueprint programming.
How to Apply
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Posted by @neon moth

Senior C++ Programmer
Location

Remote

Responsibilities

Develop and implement advanced gameplay systems in Unreal Engine 5.1.1 (Source Build) using C++ and Blueprints

Follow Game Design Documents (GDDs) to create features and mechanics efficiently

Write clean, well-commented, and documented code

Work with the existing development team to maintain and expand project systems

Integrate new features into our custom codebase and ensure stability

Qualifications

Senior-level experience with Unreal Engine 5 (C++ & Blueprints)

Strong understanding of gameplay systems, networking, and optimization

Able to work 5+ days a week with quick turnaround times

Experience using source control (Perforce/Git)

Reliable communication and time management skills

Must sign an NDA and Software Development Agreement before starting

How to Apply

$400–$900 USD, with payments made per milestone after completion

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Posted by @tribal moss

Looking for a Marketing Director @ Rogue Realm Studios.
Location

Remote

Responsibilities
  • Create a post schedule
  • Create shorts & videos
  • Present engagement plans and agendas
  • Create user events
  • Apply us to different jams
  • brainstorm community events
  • Apply for publishing or investments
    ( whatever else comes with the role )
Qualifications
  • Understanding of how to edit videos
  • Understanding of how to edit photos
  • Proven showcase of managed accounts with over 1000+ followers
  • Understands how to use marketing tools
  • Understanding on basic CRM usage such as Jira
  • Able to host meetings on behalf of the studio
  • Strong English writing skills
  • Fluent in English
  • Must live in NA
How to Apply

Just send me a DM

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Posted by @gaunt storm

Unreal Developer at Sauce Studios
Location

Remote

Responsibilities

• Support the lead developer on core gameplay systems for KAREN, a physics heavy mall brawler

• Implement and refine destruction logic, interaction systems, and moment to moment gameplay

• Help prototype features and troubleshoot anything that breaks during development

• Collaborate with a small creative team to bring mechanics, feel, and chaos to life

• Optimize performance and keep the build stable as we move toward a playable demo

Qualifications

• Strong experience with Unreal Engine 5
• Comfortable with Blueprint and/or C++
• Solid understanding of physics, collisions, and player driven interaction
• Experience working on action games, prototypes, or destruction focused systems is a plus
• Ability to work independently and communicate clearly
• Shipped work or strong personal projects that show technical range

How to Apply

Email aaron@sauce.nyc with: links to your work / your hourly rate / a short note about your experience

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Posted by @dapper verge

Developer
Location

Any

Responsibilities

Must have those requirement

Qualifications

Expert in UE5.6

How to Apply

Send DM

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Posted by @dapper verge

Unreal Engine 5.6
Location

Remote

Responsibilities

I’m looking for an Unreal Engine 5.6 developer to work on an industrial visualization project.

Project: 3D mining site

Qualifications

Ideal candidate:
Experienced with Datasmith workflow in UE
Knowledgeable about optimization (Nanite / LOD)
Comfortable with first-person blueprints + UI
Has worked with Pixel Streaming before (plus)
Communicative and reliable with deliverables

How to Apply

If you're interested, please share: A short portfolio or relevant work samples, Your rate / quote for this scope When you can start (Time frame)

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Posted by @unreal finch

Part-Time Narrative Designer - VI Studios
Location

Remote / Online (Freelance)

Responsibilities

Write engaging narrative, dialogues, lore, and story structure for The Daunting House: First Arrival.

Develop characters, worldbuilding, pacing, and horror tension elements.

Collaborate with our design team to refine plot flow and mission/story progression.

Deliver high-quality narrative documents, scene breakdowns, and revision passes.

Maintain consistency in tone, mood, and psychological horror atmosphere.

Qualifications

Minimum 2 completed narrative projects (games preferred).

Prior experience in writing for horror, thriller, or adventure genres.

Strong understanding of pacing, emotional beats, and interactive storytelling.

Ability to work independently and meet deadlines.

How to Apply

DM us — we will share all project details after review.

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Posted by @stable ivy

3D Modeler & Texturer
Location

Remote

Responsibilities

You will be responsible for creating highly realistic and technically accurate 3D vehicles, stations, and environments for use in simulator-based projects. These assets will appear in immersive, explorable worlds that demand both artistic realism and strict technical precision.

Your work will involve station modeling, architectural detailing, trackside environments, and vehicle creation, ensuring all assets align seamlessly in scale, lighting, and performance. You will collaborate closely with technical artists, environment designers, and developers to maintain consistency across all scenes.

Qualifications

5+ years of professional experience in 3D modeling (Blender, Maya, or 3ds Max)

5+ years in UNREAL ENGINE or UNITY.

5+ years of experience in Substance Painter and PBR texturing

Strong understanding of UV mapping, baking, and optimization techniques

Proficiency in realistic environment creation, including stations, platforms, and architectural assets

Experience with Unreal Engine workflows, including materials, lighting, and LOD systems

Knowledge of modular environment design and instancing for performance

Familiarity with collision meshes, physics setups, and technical asset hierarchies

Proven portfolio demonstrating realistic, high-detail models and environments

Excellent communication and collaboration skills — consistent communication is essential

Ability to work within deadlines while maintaining accuracy and visual fidelity.

How to Apply

DM @TheUltimateNeoplan OR email astoriabuses@gmail.com. SEND PORTFOLIO WITH SUBMISSION.

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Posted by @stable ivy

3D Modeler & Texturer
Location

Remote

Responsibilities

You will be responsible for creating highly realistic and technically accurate 3D vehicles, stations, and environments for use in simulator-based projects. These assets will appear in immersive, explorable worlds that demand both artistic realism and strict technical precision.

Your work will involve station modeling, architectural detailing, trackside environments, and vehicle creation, ensuring all assets align seamlessly in scale, lighting, and performance. You will collaborate closely with technical artists, environment designers, and developers to maintain consistency across all scenes.

Qualifications

5+ years of professional experience in 3D modeling (Blender, Maya, or 3ds Max)

5+ years in UNREAL ENGINE or UNITY.

5+ years of experience in Substance Painter and PBR texturing

Strong understanding of UV mapping, baking, and optimization techniques

Proficiency in realistic environment creation, including stations, platforms, and architectural assets

Experience with Unreal Engine workflows, including materials, lighting, and LOD systems

Knowledge of modular environment design and instancing for performance

Familiarity with collision meshes, physics setups, and technical asset hierarchies

Proven portfolio demonstrating realistic, high-detail models and environments

Excellent communication and collaboration skills — consistent communication is essential

Ability to work within deadlines while maintaining accuracy and visual fidelity.

How to Apply

DM @TheUltimateNeoplan OR email astoriabuses@gmail.com. SEND PORTFOLIO WITH SUBMISSION.

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Posted by @azure vapor

[Paid Freelance] Associate Level Designer at Tamalpais Games
Location

Anywhere

Responsibilities

Create exterior and interior locations such as abandoned locations, construction sites, military bases etc. using provided kits.

Qualifications

Must be able to create compelling locations using modular asset packs. Must be self-motivated to complete tasks in a timely manner & must possess good communication skills.

No industry experience required. Show me interesting locations you've made in Unreal Engine.

How to Apply

Please reach out directly via dm to Pearsoch

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Posted by @stable ivy

Unreal Engine 5 Blueprint Developer
Location

Remote

Responsibilities

Build all core gameplay systems (interaction, pickups, flashlight, stamina, crouch/sprint).

Create simple but effective AI using Behavior Trees (patrol → investigate → chase logic).

Implement door systems, switches, breakers, valves, and other interactables.

Develop a small inventory system (slot or weight-based).

Set up level streaming, triggers, and scripted events.

Optimize Blueprints for performance and readability.

Provide documentation or short video walkthroughs of implemented systems.

Qualifications

3+ years experience with UE4/UE5 Blueprint development.

Strong understanding of clean Blueprint architecture.

Experience with Behavior Trees and AI Perception.

Comfortable working on horror-style pacing (sound triggers, tension events).

Ability to merge work into an existing UE5 project cleanly.

Must provide video or playable examples of prior systems.

Good communication and ability to iterate quickly.

How to Apply

DM @TheUltimateNeoplan OR email astoriabuses@gmail.com INCLUDE RESUME & PORTFOLIO IN SUBMISSION

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Posted by @stable ivy

Environment Artist / 3d Modeler
Location

Remote

Responsibilities

Create modular pieces (straights, curves, intersections).

Build realistic station elements: platforms, walls, floor tiles, pillars, signage.

Produce props such as benches, electrical cabinets, doors, pipes, track equipment.

Develop grime, leakage, rust, and graffiti decals for realism.

Deliver game-ready assets with proper collisions, LODs, material setup.

Create one sample lit scene showing how assets should be used.

Work closely with references and maintain consistency in scale and detail.

Model and Texture objects in Blender OR 3DS Max

Qualifications

5+ years experience with UE5 and PBR workflow.

Proficiency with modular environment design.

Ability to texture realistically using Substance Painter/Designer.

Understanding of Nanite usage and efficient UV layouts.

Portfolio demonstrating realism (preferably underground or industrial spaces).

Ability to match provided real-world subway reference photos.

Must deliver UE5-ready assets (FBX + textures + materials).

How to Apply

DM @TheUltimateNeoplan OR email astoriabuses@gmail.com INCLUDE PORTFOLIO & RESUME IN SUBMISSION

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Posted by @stable ivy

Character Artist & Animator
Location

Remote

Responsibilities

Sculpt, model, and texture one realistic humanoid enemy creature.

Rig the character for UE5 (preferably Manny skeleton compatible).

Create a set of animations: idle, slow walk, fast walk, run, attack(s), hit react.

Export animations properly retargeted for UE5.

Ensure the model works with AI behavior and navigation.

Provide previews for each stage (sculpt → retopo → rig → animation).

Qualifications

5+ years Experience creating game-ready humanoid characters.

Strong sculpting, retopo, and PBR texturing skills.

Must have prior rigging + animation experience (not just modeling).

Ability to deliver optimized topology suitable for UE5 Nanite or standard meshes.

Experience animating horror or humanoid creatures.

Able to provide previous animation examples (video required).

Familiar with root-motion vs in-place workflows.

How to Apply

DM @TheUltimateNeoplan OR email astoriabuses@gmail.com INCLUDE PORTFILIO & RESUME IN SUBMISSION

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Posted by @unreal finch

Part-Time Concept Artist – VectorInteractive Studios
Location

India

Responsibilities

Create environment concept sketches and mood pieces for game worlds.

Design props, assets, and visual elements based on project requirements.

Produce character concept art, silhouettes, and exploration sketches.

Support the team with visual direction, style guides, and reference boards.

Collaborate closely to refine ideas and maintain consistent art direction.

Compensation - ₹8,000 per month

Qualifications

Strong portfolio showcasing environment, prop, and character concept art.

Understanding of lighting, composition, mood, and worldbuilding.

Ability to deliver clean sketches and fast visual iterations.

Prior experience in game-related concept work preferred.

How to Apply

Share your portfolio link via DM or email us at vectorinteractives@gmail.com .

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Posted by @stable ivy

3d Modeler/Texturer and Environment Artist
Location

Remote

Responsibilities

Create modular pieces (straights, curves, intersections).

Build realistic station elements: platforms, walls, floor tiles, pillars, signage.

Produce props such as benches, electrical cabinets, doors, pipes, track equipment.

Develop grime, leakage, rust, and graffiti decals for realism.

Deliver game-ready assets with proper collisions, LODs, material setup.

Create one sample lit scene showing how assets should be used.

Work closely with references and maintain consistency in scale and detail.

Model and Texture objects in Blender OR 3DS Max

Qualifications

PLEASE READ, YOUR APPLICATION WILL BE REJECTED IF YOU DO NOT MEET THESE QUALIFICATIONS!!!

5+ years experience with UE5 and PBR workflow.

Proficiency with modular environment design.

Ability to texture realistically using Substance Painter/Designer.

Understanding of Nanite usage and efficient UV layouts.

Portfolio demonstrating realism (preferably underground or industrial spaces).

Ability to match provided real-world subway reference photos.

Must deliver UE5-ready assets (FBX + textures + materials).

How to Apply

Email neuprojects2@gmail.com. INCLUDE RESUME AND PORTFOLIO. Any application without a resume and portfolio will be auto-rejected. If you previously applied through discord re-apply through email.

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Posted by @lethal monolith

EOS Expert for Apple platform iOS, tvOS, macOS...
Location

Remote. HQ in Florida (EST)

Responsibilities

Assist in configuring EOS for Apple platforms allowing Sign in with Apple, cross-play capabilities (steam, windows, linux also, with focus is on Apple atm)

Qualifications

Able to demonstrate a working EOSSDK Login Sample and assist in getting past the EOS_AccessDenied error I'm having on iOS.

Steam integration for macOS for lowest friction with Steam community for Friends, Lobby, Matchmaking.

Complete cross-play integration with EOS for Apple, Windows, Linux (dedicated server) support.

How to Apply

Discord: @kirkules. | Email: kirkgamesllc@gmail.com

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Posted by @keen acorn

3D Animation AI Creator at CINIMATIC
Location

Anywhere

Responsibilities

Create high-quality 3D animations using AI-assisted tools and pipelines.

Develop stylized animations closely aligned with the Zack D. Films aesthetic.

Collaborate with the creative team to conceptualize and refine animation ideas.

Transform storyboards or scripts into visually compelling animated sequences.

Maintain consistency in character movements, lighting, and scene composition across projects.

Optimize animations for output in various formats without compromising quality.

Stay up-to-date with the latest AI tools and techniques for 3D animation.

Qualifications

Proven experience in 3D animation, particularly stylized animation.

Strong understanding of animation principles, character motion, and cinematic storytelling.

Proficiency with AI animation tools and 3D software (e.g., Blender, Maya, Unreal Engine).

Ability to work efficiently in a fast-paced, remote, collaborative environment.

A portfolio demonstrating projects in a style similar to Zack D. Films is highly preferred.

Strong attention to detail and commitment to delivering high-quality visuals.

Excellent communication and ability to accept feedback constructively.

How to Apply

DM

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Posted by @cold estuary

(C++) Build Optimized Physics Priority & Replication System
Location

Remote

Responsibilities

Hello! We are seeking someone who can build an optimized physics impulse system. The system needs to detect if the object is thrown by the player to prioritize its physics replication, and needs to be highly optimized and performant on a standard peer to peer connection.

This system needs to be built in C++

Please reach out if you're capable of doing so!

Qualifications

Experience with physics replication
Experience with C++
Experience optimizing for P2P connections

How to Apply

DM

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Posted by @copper badge

Multiplayer Gameplay Programmer for Co-op Prototype
Location

Remote

Responsibilities
  • Implement a networked 1–4 player gameplay prototype (Unity or Unreal)
  • Build a first-person controller (walk, sprint, jump, interact)
  • Create multiple interactive stations (levers, toggles, UI screens)
  • Implement a physics-based shared vehicle/platform
  • Add environmental forces that influence movement
  • Implement damage, repair, and cooldown logic
  • Build a simple race/mission flow (start → checkpoints → finish)
  • Create minimal HUD + station UI
  • Ensure proper replication, authority, and state sync
  • Work from a detailed technical design document
  • Communicate clearly and iterate quickly
Qualifications
  • Strong experience with Unity (C#) or Unreal Engine (Blueprints + C++)
  • Proven experience with multiplayer gameplay (replication / Netcode / state sync)
  • Experience with physics-driven movement or vehicles
  • Comfortable implementing gameplay systems from scratch
  • Familiar with timers, state machines, cooldowns, UI logic
  • Able to work independently with clear specs
  • Good communication and reliable delivery

Bonus:

  • Co-op game experience
  • Vehicle physics or shared-object interaction experience
  • Previous prototype development
How to Apply

Please DM me with your portfolio or GitHub, a short example of multiplayer/physics work you’ve done, your hourly rate, your weekly availability, and whether you prefer Unity or Unreal.

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Posted by @versed surge

Seeking Programmer for Sports Simulator
Location

Remote

Responsibilities

Seeking a junior programmer to work in Unreal on a sports simulator.

Please DM with relevant experience, resume/portfolio.

Qualifications
  • Experience with Unreal Engine.
How to Apply

DM @versed surge

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Posted by @floral jasper

Looking for an Environment / Groom Artist to fix Groom Instability (Flickering) issue.
Location

Remote

Responsibilities

The project is a Cinematic kids' show in Unreal Engine 5.5 featuring plush-style characters with complex fur. The assets are created in Blender and exported to UE. The problem we are facing When the camera moves close to the character in some certain angle, ALL the grooms in the scene flicker simultaneously. We have tested LOD adjustments, We even removed the materials for testing but Issue still persists. The issue seems related to Groom or Render settings.

Your responsibilities is Identify the exact cause of the flickering and fix it.

The project files and Example videos of the issue :
https://drive.google.com/drive/folders/1LpT6Gks5Wfj0zmfqn3t_nx70GGKUMLKz

Qualifications

• Unreal Engine
• No proven experience or portfolio is required, though having one is always a plus. This is a One-time technical fix task. If you can solve the issue, you’ll be paid and we may contact you again for similar tasks in the future.

How to Apply

Dm me directly

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Posted by @indigo axle

Control Rig and Rig Module Expert
Location

Remote

Responsibilities

Create an Advanced Modular Rig System for modifying layered motion capture.
The current Epic rig modules are broken when attempting to create a Modular Rig for existing animations (failure to layer and bake in sequencer). The task is to create rig module tools for UE5 that properly support functions like "Bake to Control Rig", "Convert to Layered", and support unique systems for these functions (Primarily ARKit blendshapes and accessory bones).
Existing rig modules can be used for modifying into working modules, but some must be made custom (like ARKit support).

Qualifications

Experienced with Control Rig creation
Experienced with Rig Module creation
Experienced with Animating in Sequencer

How to Apply
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Posted by @wary mica

Cinematics and cutscenes
Location

Remote

Responsibilities

I need several cutscenes put together.
Using Meta-human
Story board already planned out.
Logic and gameplay in between each scene is already done maybe one more needed to be done.
Roughly 6 or 7 cutscenes needed but all short.

Qualifications

Familiar with Cut scenes, cinematics, metahuman , trigger events during gameplay.
Send portfolio. I will only be looking at cutscene portfolio examples.

How to Apply
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Posted by @neon moth

c sharp c# and c code programmer
Location

remote worldwide

Responsibilities

Create and write c# and c code

Qualifications

prior c# and c code

How to Apply

dm me via discord

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Posted by @cold estuary

Cosmetics / Currency System Integration
Location

Remote

Responsibilities

Hello! We have a cosmetics system that's been purchased for use in the game, and also have an internally developed score system that is being used to generate an in-game currency. We are looking for someone to implement this minimum viable product system into the game.

Our game is ramping up production, but our budget is basically nothing as of now. I can maybe offer $100 to someone who can complete this task for us on top of a profit share during launch.

Qualifications

UI / UX Design Experience
Technical Design Experience
Blueprint Programming Experience

How to Apply

DM

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Posted by @mossy sail

Tester of Judas
Location

Anywhere

Responsibilities

We are looking for 10–15 experienced or enthusiastic gamers to participate in a short paid alpha playtest of JudasOds, a dark narrative-driven adventure game focused on betrayal, moral choices, and atmospheric storytelling, built on unreal engine.Role: Paid Alpha Tester (remote, one-time task)

Compensation: $20 USD (paid via PayPal, Wise, crypto USDT, or bank transfer immediately after completion)
Time required: 2–3 hours of gameplay at your own pace
Deadline: Complete and submit feedback within 7 days of receiving the buildWhat you need to do (only two simple steps):Play the provided alpha build for approximately 2-3 hours (you can split it across several sessions).
Write an honest review (minimum 200–250 words) about your experience - what you liked, what felt confusing, bugs, suggestions, etc.
Post your review publicly on at least one of your social platforms (Twitter/X, YouTube, TikTok, Instagram, Steam, personal blog - anywhere with a public link) and send us the link.

Requirements:Own a Windows PC (Ma

Qualifications

No need

How to Apply

Dm me on discord or X

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Posted by @lethal dock

No company
Location

Remote

Responsibilities

Need a hotbar system made
dm for more info

Qualifications

blueprint experience

How to Apply

Dm me

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Posted by @visual viper

Unreal Engine 5 developer | Neronian Studios
Location

Remote

Responsibilities

We are looking for an experienced Unreal Engine 5 developer to join our team ASAP to work on an online multiplayer game. (Paid position)

Qualifications

Requirements:

💪 Strong proficiency in C++

🌐 Solid understanding of Networking & Replication

Experience with Multiplayer architecture in UE5

How to Apply

Please DM me with your portfolio/CV and your rates. We are looking to fill this position immediately:)

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Posted by @cursive night

Pipeline TD
Location

Remote

Responsibilities

Looking for contract pipeline TD through end of January with possible 5 month extension.

Will be responsible for assisting pipeline team in creation and maintnance of tools for our cinematic pipeline.

Qualifications

3 years of experience as pipeline td at a VFX or game studio.

Experience with Autodesk Flow (Shotgrid) API
Senior level python experience
Experience with Unreal engine

Experience with maya a plus.

Experience with deadline render submission a plus but not required

C++ a plus but not required

How to Apply
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Posted by @tight lance

BP Developer at SUZAKU Studio
Location

Remote

Responsibilities

Key Responsibilities
We need an expert Blueprint programmer ready to hit the ground running, integrate seamlessly with our existing codebase, and execute on detailed technical specifications.
-Primary Focus: Expert-level development using Unreal Engine Blueprint.
-The Role: Implementing complex new systems, (e.g., player mechanics, inventory, advanced interactions) into an established UE5 prototype.
-Team Expectation: Must be a disciplined team player capable of executing precise technical orders and delivering high-quality, optimized, and documented work.
-Conduct thorough testing, debugging, and profiling of implemented systems before submitting for approval.

Bonus:
-Experience with C++ and performance optimization.

Qualifications

Required Experience: 3+ years of professional experience with Unreal Engine.

How to Apply

Send your Resume/CV, Job references, Portfolio demonstrating your Blueprint work, and your initial contract rate/milestone proposal to [kayi@suzakugamestudio.com].

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Posted by @arctic acorn

Environment Artist at EventHorizon
Location

Remote

Responsibilities

“Environment + Lighting Artist (Blockout Specialist)”

We are building a first-person horror game where the player uses a cross, holy water, and revolver to cleanse corrupted rooms and anchor items.

Your task for this sprint:

Environment & Blockout

Convert our hand-drawn farmhouse layout into a proper Unreal Engine blockout

Correct room and corridor dimensions

Implement a long “snake hallway” the player loops through

Ensure every room connects logically to the hallway

Add 2–3 corrupted rooms for Act 1-2

Build a functional Safe Room

Create player paths, choke points, and reveal angles

Add temporary props for readability (proxy meshes)

Lighting Pass

Overcast, moody, horror lighting

Set up dark vs lit contrast for tension

Add guiding light cues for navigation

Add volumetric fog, god rays, and dusty atmosphere

First-pass post process (NOT final grading)

Deliverable

A playable environment ready for mechanics:
Anchor item placements
Corruption FX

Qualifications

Strong experience in Unreal Engine 5
– Ability to build clean blockouts
– Ability to implement atmospheric lighting
– Ability to organize levels for gameplay readability

Understanding of Level Design principles
– Sightlines, flow, pacing, tension areas
– Use of light/dark contrast to guide player

Basic set dressing skills
– Using proxy meshes for readability (NOT final art)

Experience with horror or cinematic environments
– Mood building
– Fog, volumetrics, shadows

Good sense of scale and dimensions
– Correcting room sizes
– Building believable interior spaces

Knowledge of Post Process tools in UE5
– Exposure
– Contrast
– Temperature
– Simple grading

Portfolio of at least 2–3 UE levels
– Horror / stylized / cinematic preferred
– Blockout examples are a big plus

How to Apply

Portfolio link (ArtStation or YouTube preferred) – Must include at least 1 UE4/UE5 environment – Blockouts or graybox levels are highly valued Short summary (2–3 sentences): – Your experience with lighting + blockouts – Whether you’ve worked on horror/atmospheric scenes before Expected timeline – How long you need for this 2–3 week sprint.

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Posted by @noble pine

Hello, I’m looking for someone experienced specifically with Unreal Engine 5.6 Motion Matching + Pose Search (not just retargeting)
Location

Remote

Responsibilities

Hello, I’m looking for someone experienced specifically with Unreal Engine 5.6 Motion Matching + Pose Search (not just retargeting).

My project already has a full state-machine animation system for attacking, dodging, AI behavior, etc.

All I need is Motion Matching only for locomotion (walk/run/crouch/traversal) in a way that won’t break the rest of my AnimBP. (We can use the animations from GAS or AGLS I already have those projects waiting)

DISCLAIMER - THIS IS FOR A FIVERR CLIENT OF MINE SO THE MONEY ARE WITHDRAWABLE 2 WEEKS AFTER THE ORDER AND I WILL SEND THEM TO YOU ASAP! THE REASON IM DOING THIS IS BECAUSE I DON'T HAVE TIME TO FULLFILL ALL OF MY FIVERR ORDERS AND I NEED HELP, I WILL ONLY GET 10% OF YOUR ORDER, AND THIS IS A LONG TERM OPPORTUNITY!

Qualifications

You will get 70$ net for this task! Paypal or Bank Transfer!
This is a long term opportunity

How to Apply

Dm me!

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Posted by @proven willow

Chaos Physics + Optimization consultant
Location

remote

Responsibilities

My project is a crane simulator with a swinging tool hooked up. The tool can grab objects and move them into different place with the help of the crane. There are lot a moving parts and it heavily depends on physics and collisions.
I am at the end of my project, but are unable to solve couple of physics issues where the swing goes bad or the whole thing just rockets up in the air. Also the simulator runs pretty bad and needs optimization.
Need a consultant who knows exactly what needs to be done to solve the problems.

Qualifications

Great experience with Unreal Engine.
Must be very comfortable at solving physics issues and knows ways around game optimization.
Must be available for remote calls and screen sharing at CET timezone.
Fluent in English.

How to Apply

Dm me

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Posted by @lapis halo

Founding Technical Director / Unreal Engine Lead — Only Good Games
Location

Remote (Europe / UK preferred, open to exceptional candidates worldwide)

Responsibilities

• Act as the founding technical lead for a new independent studio.
• Own Unreal Engine 5 architecture and technical direction from prototype to production.
• Build and evolve core gameplay systems (C++ first, Blueprint where appropriate).
• Establish best practices for performance, tooling, pipelines, and code quality.
• Work closely with creative leadership on a dark sci-fi AA action-adventure title.
• Hire and mentor early engineers as the team scales.
• Make pragmatic technical decisions suitable for a small, high-calibre team.

Qualifications

• Deep, hands-on Unreal Engine experience (UE5, C++ focus).
• Shipped commercial titles or equivalent senior-level engine experience.
• Strong understanding of gameplay architecture, systems design, and performance.
• Comfortable owning technical decisions end-to-end in a small studio environment.
• Experience working in early-stage teams or startups strongly preferred.
• Clear communicator who enjoys collaborating closely with design and art.

How to Apply

Please DM with a brief introduction, Unreal Engine background, and any relevant shipped work, GitHub, or portfolio. This is an early, well-funded studio opportunity. Initial engagement can be contract-based, with a clear path to a long-term leadership role.

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Posted by @vague geode

Paid Concept Artist At Rock Hard Studios
Location

Remote

Responsibilities

Need to create high quality concepts and reference sheets for 3D models of various low poly squirrels. Although it is low poly that does not mean it is not detailed.

link to game website - https://www.playnutshot.com/

Qualifications

Know your stuff
Have a portfolio

How to Apply

Discord @swaggerpower42

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Posted by @foggy pawn

Fabric Texturing Artist at Amaze Studios
Location

Remote

Responsibilities
  • Create high-quality, realistic fabric and cloth textures using Substance 3D Painter, including accurate albedo, roughness, normal, and height details.

  • Develop and recreate the same fabric materials inside Unreal Engine (UE5) using Material Editor, ensuring visual parity with Painter outputs.

  • Build physically based, production-ready materials with correct fabric behavior such as weave detail, fiber breakup, edge wear, dirt layering, and aging.

  • Set up and optimize material instances, parameters, and masks for efficient iteration and in-engine control.

  • Ensure textures and materials are optimized for real-time performance while maintaining high visual fidelity.

  • Collaborate closely with character artists, cloth simulation artists, and the environment team to maintain a consistent visual style.

  • Match the artistic direction and realism standards required for a cinematic, narrative-driven game.

Qualifications
  • Proven experience as a Fabric / Cloth Texturing Artist for games, cinematics, or real-time projects.

  • Strong proficiency in Substance 3D Painter for fabric texturing workflows.

  • Solid hands-on experience creating and fine-tuning materials directly in Unreal Engine (UE4/UE5).

  • Deep understanding of PBR workflows, fabric shading models, and real-world material reference.

  • Ability to translate Painter textures into fully functional Unreal materials, including correct roughness response and normal behavior.

  • Experience working with game-ready assets and real-time rendering constraints.

  • A strong portfolio showcasing fabric or cloth materials rendered both in texturing tools and in-engine (Unreal preferred).

  • Familiarity with AAA-quality standards is a strong plus.

How to Apply

DM

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Posted by @rich lagoon

TorahVR
Location

Online

Responsibilities

Looking for an experienced Unreal Engine 5 developer who can hop on a video call with me and help set up localization in my VR project. I need to support multiple languages at runtime, allowing players to switch languages in-game, with text, audio clips, and other language-specific assets updating dynamically.

Qualifications

Experience with UE5
VR Experience is a plus

How to Apply

DM or email yisi@nivra.co

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Posted by @brazen pilot

Senior Cinematographer / Real-Time Camera Designer (Unreal Engine)
Location

Los Angeles

Responsibilities

● Build dynamic camera systems in Unreal using Blueprints.
● Implement multi-cam logic, POV shifts, camera rails, and reactive framing.
● Integrate cameras with animation, lighting, AI events, and gameplay triggers.
● Help define the visual grammar of interactive, AI-driven scenes.

Qualifications

● Strong Unreal Engine Blueprint experience.
● Deep understanding of cinematography, blocking, and camera language.
● Comfort working in real-time virtual production environments.
● Bonus: virtual production, live broadcast, or sequencer-heavy experience.

How to Apply

Send a short intro, portfolio, or demo reel, and relevant experience to matthew@kost.ai with the subject line: “Fermata – [Role Title]”

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Posted by @brazen pilot

UE5 Production Manager (Build & Pipeline)
Location

Los Angeles

Responsibilities

● Responsible, at all points, for the project Unreal Engine status including the coordination of version control (P4V and P4Admin) across multiple repositories and platforms.
● Own scheduling, sprint planning, and project management to ensure on-time delivery and alignment with the stated goals of each milestone
● Identify risks early and proactively remove blockers to keep the team focused and productive
● Ensure deliverables meet quality, technical, and production standards as well as deadlines

Qualifications

● Experience managing short-cycle, high-intensity game productions
● Strong technical fluency with Unreal Engine workflows
● Working knowledge of P4Admin for version control and team coordination
● Proven ability to run sprints, track tasks, and manage changing priorities

How to Apply

Send a short intro, portfolio, or demo reel, and relevant experience to matthew@kost.ai with the subject line: “Fermata – [Role Title]”

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Posted by @brazen pilot

Graphic Designer
Location

Los Angeles

Responsibilities

● Produce game-ready UI assets (UMG, CommonUI) that match the broadcast-style, game show aesthetic
● Configure graphics and UI animations that react to gameplay and AI-driven events using Blueprints
● Collaborate with UI designers, engineers, and game designers to integrate UI into the game engine
● Ensure UI is clear, readable, and performant across resolutions and platforms

Qualifications

● Strong understanding of UI/UX fundamentals, visual hierarchy, and readability
● Deep understanding of Unreal Engine 5 implementation
● Proficiency with industry-standard UI tools (Photoshop, Illustrator, Figma, etc.)
● Experience creating motion graphics or animated UI
● Strong aesthetic eye

How to Apply

Send a short intro, portfolio, or demo reel, and relevant experience to matthew@kost.ai with the subject line: “Fermata – [Role Title]”

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Posted by @brazen pilot

Animator (Blueprints)
Location

Los Angeles

Responsibilities

● Implement animation logic in Unreal Engine using Blueprints (Anim BPs, state machines, blend spaces, locomotion, gameplay tags, emotional states, collision, ragdoll physics).
● Integrate animation with gameplay systems, AI triggers, and cinematic moments.
● Support procedural and systemic animation (reactions, idles, interruptions).
● Collaborate closely with design and engineering to keep animation expressive but scalable.

Qualifications

● Strong Unreal Engine animation blueprint experience.
● Solid understanding of animation systems, timing, and performance.
● Comfortable debugging complex Blueprint logic.
● Bonus: experience with Control Rig or runtime animation systems.

How to Apply

Send a short intro, portfolio or demo reel, and relevant experience to matthew@kost.ai with the subject line: “Fermata – [Role Title]”

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Posted by @brazen pilot

Motion Capture Artist
Location

Los Angeles

Responsibilities

● Operate, perform, clean, and export motion capture using our mocap suit.
● Clean, refine, and retarget mocap data for in-engine use.
● Direct and perform character actions, reactions, and physical beats.
● Collaborate with animation and design to ensure performances feel natural, readable, and expressive.
● Support iterative capture sessions as gameplay and story evolve.

Qualifications

● Experience with motion capture performance and cleanup.
● Strong understanding of body mechanics, timing, and physical storytelling.
● Comfortable wearing and operating a mocap suit for extended sessions.
● Ability to clean and prep animation data for Unreal Engine pipelines.
● Must be available to work in person (Los Angeles).
● Bonus: Background in acting, dance, movement, or physical theater.

How to Apply

Send a short intro, portfolio or demo reel, and relevant experience to matthew@kost.ai with the subject line: “Fermata – [Role Title]”

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Posted by @brazen pilot

Character Artist
Location

Los Angeles

Responsibilities

● Create high-quality character models optimized for Unreal Engine.
● Develop clean topology suitable for deformation, animation, and mocap.
● Author textures and materials with performance in mind.
● Collaborate with animation and technical art to ensure characters integrate smoothly into gameplay.

Qualifications

● Strong portfolio demonstrating character modeling and texturing.
● Experience preparing characters for Unreal Engine pipelines.
● Understanding of real-time performance constraints.
● Bonus: experience with stylized characters, facial rigs, or MetaHuman workflows.

How to Apply

Send a short intro, portfolio or demo reel, and relevant experience to matthew@kost.ai with the subject line: “Fermata – [Role Title]”

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Posted by @hot wing

VFX Artist, SFX Artist & Animator
Location

Any part of the world (preferred close to India)

Responsibilities

I am making a train game and for that I do need some developer who can do VFX, SFX and Animations in UE5.

It should be optimised as it's a mobile game so it's must.

As a VFX Artist, you need to make to make effects like rain, train line fire, level up effect etc (more detailed list in DM)

As a Animator, you need to animate NPCS, trains and cars.

As a SFX Artist, you need to make sounds effects like train horn, train running, raining, background music, button clicks etc

Payment: 50$ - 200$ for each developers

Qualifications

Must DM worh portfolio and have atleast 2+ years of experience.

How to Apply

DM me!!

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Posted by @mental radish

Unreal Engine Environment Artist (Creator Program)
Location

Worldwide / Remote

Responsibilities
  • Create high-quality Unreal Engine environments

  • Use Marketplace & FAB assets within our guidelines

  • Publish environments through our platform

  • Maintain quality and consistency

Qualifications
  • Experience with Unreal Engine

  • Strong environment / world-building skills

  • Ability to work independently

  • Willing to follow guidelines & tutorials

What we offer

  • Revenue share per published environment

  • Early creator bonuses & higher visibility

  • Optional paid maps during early phase (case-by-case)

  • Full legal & compliance handling

  • Marketing and platform support

More info & video: https://emotions-tools.de/faq

How to Apply

Please DM me

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Posted by @mental radish

Unreal Engine Environment Artist (Creator Program)
Location

Worldwide / Remote

Responsibilities
  • Create high-quality Unreal Engine environments

  • Use Marketplace & FAB assets within our guidelines

  • Publish environments through our platform

  • Maintain quality and consistency

Qualifications
  • Experience with Unreal Engine

  • Strong environment / world-building skills

  • Ability to work independently

  • Willing to follow guidelines & tutorials

What we offer

  • Revenue share per published environment

  • Early creator bonuses & higher visibility

  • Optional paid maps during early phase (case-by-case)

  • Full legal & compliance handling

  • Marketing and platform support

More info & video: https://emotions-tools.de/faq

How to Apply

Please DM me

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Posted by @remote sage

Hiring Unreal Engine AI Developer
Location

Remote

Responsibilities

Project - Multiplayer racing game

Scope of Work:

Design and implement AI driving behaviors (racing lines, overtaking, avoidance, recovery).

Implement AI combat/attack logic against players.

Integrate AI systems with the Advanced Vehicle System plugin.

Ensure full multiplayer support (authority, prediction, replication).

Qualifications

Required Skills:

Strong Unreal Engine C++ and Blueprints experience.

Solid knowledge of AI systems (Behavior Trees, EQS).

Proven multiplayer and replication experience.

Experience with vehicle-based AI is highly preferred.

Nice to Have:

Prior work using the Advanced Vehicle System plugin.

How to Apply

Dm me on Discord

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Posted by @hard pier

UE5 Gameplay Engineer at Neem
Location

Remote

Responsibilities

Neem is a multi-title indie studio building a slate of original titles across immersive and PC. We’re a lean team of 10+ senior developers, artists, and producers with a game jam culture: tight scoping, fast prototyping, and high velocity. Neem is looking for an expert Unreal Engine gameplay engineer for a new multiplayer PC game. You will help stand up the core gameplay foundation and ship the first real playable loop. You will own the physics-forward mechanics, especially vehicle locomotion and feel, from first prototype through production-ready systems.
Key Responsibilities

  • UE5 gameplay development (Blueprints and/or C++), shipping-ready implementation.
  • Build and iterate vehicle locomotion and physics-driven mechanics
  • Build the gameplay foundation and modular systems that support the loop (player mechanics, interactions, etc)
  • Collaborate with design & art to translate specs into robust systems
  • Create scalable architecture that can survive rapid iteration and future expansion
Qualifications
  • 5+ years professional Unreal Engine experience (UE4/UE5), with strong Blueprint and/or C++ chops
  • Demonstrated experience shipping/maintaining complex gameplay systems in a real production codebase
  • Deep comfort with physics-heavy gameplay
  • Strong debugging instincts
  • Clear communicator: concise updates, proactive risk callouts, low hand-holding required
  • Taste for “feel” and iteration: you can prototype, test, and refine until it plays right

Bonus:

  • Peer-to-peer multiplayer setup experience
  • Experience with physics gameplay across varying network conditions
  • Proven ability to bootstrap gameplay systems from zero and into maintainable production code
How to Apply

Please submit the following information to hiring@neem.com with Subject: UE5 Gameplay Engineer - [Your Name], including 1. Portfolio or demo reel (videos + links to systems you built; GitHub/Itch acceptable; video captures, shipped titles, or playable builds) 2. Short message describing: Your experience with UE5 gameplay + physics/vehicles, and the most complex movement system you’ve tuned and how you approached it 3. Your hourly or project rate, and estimated availability

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Posted by @hard pier

Character Animator at Neem
Location

Remote

Responsibilities

Neem is a multi-title indie studio building a slate of original titles across immersive and PC. We’re a lean team of 10+ senior developers, artists, and producers with a game jam culture: tight scoping, fast prototyping, and high velocity.
Neem is looking for a character animator who can collaborate with engineering and get animation fully implemented in UE5.

Key Responsibilities:

  • Create fun, stylized character animations for a first-person game (movement, actions, transitions, reactions)
  • Implement animation in UE5: Animation Blueprints, State Machines / Blend Spaces
  • Work with engineering to ensure animation systems are performant, readable, and scalable
  • Iterate quickly from playtest feedback (snappiness, readability, timing, “feel”)
Qualifications
  • 3+ years professional character animation experience.
  • Hands-on UE5 experience implementing animations (not just exporting).
  • Strong understanding of locomotion systems, timing, anticipation, and game-feel in interactive contexts.
  • Ability to work inside an established pipeline and deliver consistently.

Bonus:

  • Experience with first-person body awareness / arms rigs / camera-coupled animation considerations
  • Experience collaborating on animation-driven gameplay (root motion vs in-place tradeoffs, hit-reactions, etc.)
How to Apply

Please submit the following information to hiring@neem.com with Subject: Character Animator - [Your Name], including 1. Animation reel with gameplay-relevant work (locomotion + actions), plus UE implementation examples if possible 2. Your hourly or project rate, and estimated availability (+ time zone)

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Posted by @hot wing

UI Designer, GFX Artist
Location

Anywhere

Responsibilities

I need a UI Designer and a GFX Aetist who can make several UI's and in gane banners, Icons and thumbnail respectively for my newest game in PlayStore which is related to Ttain Station Renovation.

As a UI Designer you will be making loading screen, main menu screen, shop screen, leaderboards, shop screen etc

As a GFX Artist, you need to render so in game trains in tracks and such for the game's thumbnail and icon.

Payment: 50$ - 150$
Deadline: 3-4 weeks

Qualifications
  1. Must he skilled with a portfolio and have 2+ years of experience.
  2. Must not use free asset packs.
How to Apply

DM me!!

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Posted by @hot wing

Animator & VFX
Location

Anywhere

Responsibilities

I am making a train game and for that I do need some developer who can do VFX, SFX and Animations in UE5.

It should be optimised as it's a mobile game so it's must.

As a VFX Artist, you need to make to make effects like rain, train line fire, level up effect etc (more detailed list in DM)

As a Animator, you need to animate NPCS, trains and cars.

Payment: 50$ - 200$ for each developers

Qualifications
  1. Must DM worh portfolio and have atleast 2+ years of experience.
  2. Must accept per task and upon completion payment. I am not paying hourly payment nor upfront
How to Apply

DM me!!

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Posted by @cyan junco

3D Character Artist - Neo Soft Entertainment
Location

Remote (South America Preferred)

Responsibilities

• This request is for quotation only, no commitment yet
• Create 1 complete game ready 3D character for Unreal Engine 4, compatible with the UE4 Mannequin skeleton (or a provided UE4 skeleton)
• High poly sculpt and clean low poly retopology
• UV unwrap and baking (normal, AO, curvature, etc)
• Full PBR texturing (BaseColor, Normal, Roughness, Metallic, AO) in 2K or 4K
• Full rigging and skinning to the UE4 skeleton with clean weights and proper deformation
• Export final FBX + textures, and provide a quick UE4 import test to validate scale and deformations
• Deliverables: FBX, textures (PNG or TGA), plus source files (Blender or Maya, ZBrush, Substance) if included in your quote

Qualifications

• Portfolio with real time characters, preferably Unreal Engine 4 or 5
• Strong anatomy, topology, UVs, and baking workflow
• Proficiency with Blender or Maya, ZBrush, and Substance Painter
• Proven experience rigging and skinning to the UE4 Mannequin skeleton and respecting retargeting constraints
• Ability to follow poly and texture budgets, naming conventions, and technical requirements
• Clear communication, accepts feedback, reliable delivery
• For the quote, include: total price for 1 character, turnaround time, what is included, revision limits, and separate prices for extras (facial rig, hair cards, cloth simulation, additional outfits, LODs)

How to Apply

DM me here :)

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Posted by @neon moth

C++ programmer and advanced blueprint programmer and ui designer game designer alll in 1 type of unreal engine generalist animation experience is also great
Location

Remote anywhere in the world

Responsibilities

Create code, revise existing code hardcore job

Qualifications

Show me your portfolio

How to Apply

Dm me via discord

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Posted by @drowsy eagle

Level Designer At GrimStudio
Location

Remote

Responsibilities

Do the level design for our big open world RPG game.

Qualifications

Atleast 2 years of experience and strong portfolio/experience!

How to Apply

DM ME!

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Posted by @acoustic leaf

[For Hire] Professional Music Artist
Location

Remote

Responsibilities

I will make music for your game, either Cyberpunk or Horror games:

Here is my protofolio. Take the time to look at it.

https://www.youtube.com/@jan_dot_wav

Thank you.

Qualifications

Mid or more than halfway of estimated works on your project.

How to Apply

Discord: jan_basta (please send a message and not just an invitation

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Posted by @old oar

[PAID] Looking for Unreal Engine Artist – Racing Cinematic & Driver Animation
Location

Remote

Responsibilities

Looking for an Unreal Engine artist to create a cinematic racing video using scenes from my racing game.

Tasks:
Cinematic racing shots in Unreal Engine
Dynamic cameras & pacing
Driver animations:
Gear shifting
Steering wheel movement
Pedal interaction (gas / brake / clutch)

Qualifications

Requirements:

Unreal Engine experience
Character animation (Anim BP / Control Rig is a plus)
Portfolio or demo video preferred
Remote · Paid · Project-based or hourly

How to Apply

DM

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Posted by @hot wing

Animator and VFX
Location

Anywhere

Responsibilities

I am making a train game and for that I do need some developer who can do VFX and Animations in UE5.

It should be optimised as it's a mobile game so it's must.

As a VFX Artist, you need to make to make effects like rain, train line fire, level up effect etc (more detailed list in DM)

As a Animator, you need to animate NPCS, trains and cars.

Payment: 50$ - 200$ for each developers

Qualifications
  1. Must DM worh portfolio and have atleast 2+ years of experience.
  2. Must accept per task and upon completion payment. I am not paying hourly payment nor upfront
How to Apply

DM mee!!!

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Posted by @hallow jacinth

Unreal Engine 5 Developer – Parallel (Early-Stage Interactive Platform)
Location

Remote (Worldwide)

Responsibilities
  • Set up a basic walkable demo level (first- or third-person)
  • Import FBX files with correct scale and UCX collision support
  • Configure collisions and basic physics properly
  • Implement simple interactions (doors, lights)
  • Help validate and improve the Unreal import pipeline
  • Use of Editor Utilities / DataPrep is a plus
Qualifications
  • Proven experience working with Unreal Engine 5
  • Strong Blueprint knowledge (C++ is a plus, not required)
  • Good understanding of collision systems and FBX workflows
  • Experience setting up walkable / interactive environments
  • Ability to work independently and communicate clearly
How to Apply

Please send a DM including: - Short description of your Unreal Engine experience - Portfolio, demo, or examples of previous work (especially related to environments or interactions) NDA required before sharing detailed project information.

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Posted by @hot wing

Modeller & UI Designer
Location

Anywhere

Responsibilities

I need 2 developers (Modeller and UI Designer) who can make several models like cars, NPC, trains and loading screen, main menu screen, buttons respectively.

I will be providing a brief document on each developers when DM woth references.

As a modeller, You are expected to make the models optimised for Mobile as those game is mobile based train station Renovation Game.

Qualifications

1
Must have 2+ years of experience and DM their portfolio.
2. Must accept per task, upon completion payment (no hourly/upfront payments)

How to Apply

DM mee!!!!

west ospreyBOT
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Posted by @charred knot

Gameplay Programmer
Location

Remote

Responsibilities

I am looking to develop something like Life Is Strange, where the content is in episodic DLCs for mobile. I know of Google PAD for android but is there something Analogous to this for Apple/iOS?
For now I need only a working prototype with no content at all.

Qualifications

Unreal Engine Blueprints
C++ is added advantage

How to Apply

DM me

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Posted by @trail bluff

Level Designer
Location

Remote

Responsibilities

We are looking for a Level Designer & Worldbuilder to create immersive dungeons and caves for our project. You will be responsible for designing layouts, environments, and gameplay-focused spaces that support exploration and atmosphere.

Qualifications

Experience in level design and worldbuilding

Strong portfolio showcasing dungeons, caves, or similar environments

Good understanding of layout, flow, and environmental storytelling

Ability to work independently and deliver on time

How to Apply

Please DM with your portfolio and your rate

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Posted by @brave fractal

Freelance Unreal/Unity Developer (Vertical Slice) — Wanderlogue
Location

Remote

Responsibilities

Build a playable vertical slice (5–10 minutes) of Wanderlogue in Unreal or Unity.

Set up the prototype foundation: one area/level, player movement, interactions, and triggers.

Integrate a branching narrative scene (choices with simple, visible consequences).

Implement a minimal “phone-style” UI (menu + simple SMS/messages screen — not final UI).

Deliver playable builds at each milestone and keep the project clean/structured (naming conventions, folder structure).

Collaborate with me through fast iteration: quick feedback loops, scope adjustments, minimal polish.

Constraint: the scope is intentionally small and demo-ready — this is not a full game production.

Qualifications

Proven hands-on experience with Unreal Engine or Unity (prototyping / gameplay / integration).

Comfortable with interactions, dialogue/choice systems (even simple), and basic UI.

Able to deliver quickly and cleanly: readable code, organized scenes, stable builds.

Strong product sense: ability to scope and prioritize for a short demo.

French-speaking (smooth communication).

Bonus: experience on narrative games, data-driven tools, Blueprints (UE) or ScriptableObjects (Unity).

How to Apply

A short message with your engine preference (Unreal or Unity) and your availability (days/month). 1–3 links to relevant work (prototype, gameplay, narrative/dialogue system, UI, GitHub/portfolio/video). A rough estimate of time & cost to deliver a first playable vertical slice (5–10 min).

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Posted by @stable ivy

Animator
Location

Remote

Responsibilities

Create high-quality animations for humanoid characters (movement, interactions, reactions)

Work with Animation Blueprints, Montages, and State Machines in UE5

Implement and adjust animations using root motion and in-place techniques as appropriate

Set up animation notifies for gameplay events (hits, footsteps, interactions, etc.)

Collaborate with programmers to ensure animations integrate smoothly with gameplay systems

Iterate on animations based on gameplay feel and feedback.

Animate logos for UI features.

Qualifications

Experience animating humanoid characters for games

Familiarity with Unreal Engine animation workflows (Animation Blueprints, Montages)

Strong understanding of timing, weight, and realistic motion

Comfortable working from reference and gameplay requirements

Ability to work under NDA and follow a structured production pipeline

Bonus: experience with horror, first-person games, or realistic animation styles

How to Apply
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Posted by @stable ivy

3d Modeler/Level Designer
Location

Remote

Responsibilities

Create modular environment assets (props, architectural pieces, set dressing)

Texture assets using a PBR workflow suitable for Unreal Engine 5

Assemble and dress levels inside UE5 to support mood, readability, and gameplay flow

Optimize assets for performance while maintaining visual quality

Collaborate with level design and programming to support gameplay needs

Iterate on environments based on direction and feedback

Qualifications

Experience with 3D modeling and texturing for games

Familiarity with Unreal Engine 5 environment workflows

Strong understanding of scale, composition, and environmental storytelling

Ability to work with modular assets and reusable kits

Comfortable working under NDA and with milestone-based tasks

Bonus: experience with horror environments, underground/industrial settings, or realistic architecture

WORK WITH A TEAM IS A MUST.

How to Apply
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Posted by @thick solar

Unreal Engine Animator/3D Cinematics Artist
Location

Remote (N/A)

Responsibilities

I'm seeking additional cinematics artists and animators for my YT channel (Kezza).
I utilise short 20-30 second UE cinematics at the start of my content to establish concepts/ideas for the videos.

These animations are surface level, no facial animations, no advanced physics or effects required. You can review previous works on my channel.

Create 3D animations based loosely on in-game environments with a mixture of assets from the game and prefabs.

Use existing models to create scenes and cinematic shots based on a shot by shot script.

May situationally require additional VFX but largely these are character animations and vehicle animations.

Can provide extensive examples based on prior commissions

Qualifications

Experience working in Unreal for the purposes of animation

Knowledgable about modelling modifications in the instance of requiring model adjustments or fixes.

Comfortable working on a project by project basis with a short turnaround (as per requirements for the channel)

Ability to communicate clearly and establish timeframes, and where possible to adjust requirements of the animations to ensure it fits within the budget of the project

How to Apply

If you're interested, reach out via DM with a portfolio. Happy to provide plenty of references/examples and discuss the requirements further. Looking for long term collaboration/partnership potentially if I find a great match.

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Posted by @naive moth

3D Character Model
Location

Remote

Responsibilities

Need to be able to make Characters 1:1 Fortnite Style

Qualifications

3D

How to Apply

Discord DM

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Posted by @late swallow

Experienced UE5 Niagara VFX Tutor Wanted
Location

Remote via video call

Responsibilities
  • Absolute mastery of UE5 Niagara, covering every technique from particle simulations to advanced modules for pro-level effects.

  • Expertise in authoring custom shaders and materials, with the ability to explain them clearly and effectively during tutoring sessions.

Qualifications
  • Hands-on AAA background with volumetric rendering, fluid sims, optimization, and shipped titles or strong portfolios.

  • Proven experience building real-time VFX Systems, including surface deformation via render targets, advanced shader transitions, and transformations for immersive gameplay.

  • Fluent English with top-notch teaching skills, patient, structured, and engaging for one-on-one guidance.

How to Apply

DM me @fieldstudios or email directly to "truth@thefieldstudios.com"

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Posted by @frail umbra

Commission-Based Client Acquisition Rep for 3D Game Artist (UE5 / Environments)
Location

Remote

Responsibilities

I’m looking for a commission-based sales rep / lead hunter to bring me game studios, indie developers, or teams that need environment art, props, or UE5 level building.

Your only job is to:

-Find studios, dev teams, or indie developers
-Contact them (Twitter, Discord, email, LinkedIn, etc.)
-Bring interested clients to me
-I handle all the art, meetings, pricing, and delivery.

Payment

This is 100% commission based.
You earn 20% of every project you bring that gets paid.

No cap. No limit.
The better you are, the more you earn.

ou will be targeting:

Indie game studios
Unreal Engine devs
Steam game teams
Kickstarter game projects
VR/AR studios
Small to mid-size studios that outsource art

They need:

Environment art
Modular assets
UE5 level building
Props & world design

What I Provide

I will give you:
My portfolio
My service list
A short pitch
A Fiverr link (to close & get reviews)
A direct contact for hot leads

You just focus on outreach.

Qualifications

Send me:
-A short intro
-Any experience in sales, outreach, or freelancing
-Where you would find clients (Twitter, Discord, Upwork, etc.)

If you can bring me clients, you will get paid.

How to Apply

Dms

west ospreyBOT
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Posted by @odd raven

3D Artist for a padel sports game
Location

Remote

Responsibilities

You will work as a 3D Artist on a padel video game currently in active development.

  • Define and validate the final visual style of the game. Existing assets are already in place, but the overall artistic direction still needs to be finalized.
  • Update and finalize the main character mesh so it fully matches the approved style.
  • Model and texture an environment, including padel courts, props, rackets, and related assets.
  • Handle overall scene lighting.
  • Create fixed character poses based on reference photos of real players.
  • Later: create gameplay animations and cinematic animations.
  • Later: design in-game UI and menu UI.
  • Much later: produce additional assets such as new venues, clothing, and a female character.

Work can be split between multiple artists. If you do not cover every area above, you are still encouraged to apply.

The project has been in development for several months and already includes a functional prototype.

Qualifications
  • Experience working with Unreal Engine (Bonus: released a game using Unreal)
  • Ability to research, learn, solve problems, and propose artistic or technical ideas
  • Comfortable working iteratively and improving work through feedback
  • Ability to be paid legally through invoicing or a professional platform such as Fiverr or Upwork
  • Clear and consistent communication in English or French
  • You can be located anywhere and work on your own schedule
  • Bonus: interest in or knowledge of padel
  • Important note: No Generative AI

Current assets are created in Blender, with textures done in Photoshop, but you can use your preferred DCC software if you wish. Integration into Unreal will be part of your responsibilities.

Expected availability is around 10 to 25 hours per week, but this may evolve depending on your availability and project needs. After an initial collaboration period of about one month, we will evaluate fit and potentially move into a longer-term partnership.

How to Apply

If interested, please apply via this form: https://forms.gle/LxEaA8bPVs6xeyC49

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Posted by @stable ivy

3D Character Model & Textruer
Location

Remote

Responsibilities

• Sculpt realistic, human, and horror-focused characters using ZBrush
• Create game-ready topology suitable for deformation and animation
• Produce clean UV layouts and efficient texture sets
• Texture characters using PBR workflows (Substance Painter)
• Build grotesque, infected, and decayed character designs
• Ensure characters are Unreal Engine 5 ready (scale, naming, LODs, export setup)
• Collaborate closely with animators and developers to support gameplay and jumpscare sequences
• Iterate on characters based on feedback and gameplay needs
• Maintain visual consistency with the project’s grounded, realistic tone

Qualifications
  • 5+ years Advanced ZBrush sculpting skills with solid anatomy knowledge
    • Proven experience creating realistic or horror characters
    • Clean retopology and UV workflows
    • Experience with Substance Painter (or equivalent PBR texturing tools)
    • Understanding of real-time game constraints (polycount, texture budgets)
    • Ability to export and prepare assets for Unreal Engine 5
    • Comfortable working remotely and collaborating with a team
    • Discord required for communication
    • Willingness to sign an NDA
How to Apply
west ospreyBOT
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Posted by @mental radish

Environment Designer
Location

Remote (everywhere)

Responsibilities

Only Skilled UE5 Environment Designer to create from Exisiting Assets great environments

We love Creativity, what you want to design is up to you!

Qualifications

Show me your portfolio with your Environments if that fits to our Quality standard (all styles are okay)

Follow Guidelines and Tutorials that we provide

How to Apply

DM with Portfolio

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Posted by @acoustic coyote

Niagara and 3DModel Performance Improvments
Location

UE-5.0.3

Responsibilities

First Person 3D Tower Defense. Its basically done. Some Cascade-converted-to-niagara particles are taking a toll on performance. Most of it is in the tower assets. I also want the towers to be better looking and less performance intensive as well. Would be nice if someone can finish my last 10 bot designs as they are placeholder cubes right now.

Qualifications

Blender and Niagara

How to Apply

DM (Im EST zone)

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Posted by @molten dawn

World Designer at Untamed Kingdom
Location

Remote

Responsibilities

• Review the existing world layout and environment setup within Unreal Engine 5.5.4
• Add environmental detail and polish to the main map, identifying and filling in areas that may feel sparse or unfinished
• Complete and finalize 3 small sub biomes, focusing on visual identity, natural flow, and gameplay readability
• Place and refine foliage, props, terrain details, landmarks, and environmental storytelling elements
• Work within existing performance and optimization guidelines
• Collaborate with the developer to ensure world design aligns with the vision and gameplay needs of Untamed Kingdom
• Deliver clean, organized level work suitable for Early Access release

Qualifications

• Experience with Unreal Engine 5, specifically world building and environment design
• Strong understanding of composition, scale, and natural environments
• Familiarity with foliage systems, landscape tools, and level optimization
• Ability to work within an established map and enhance it without disrupting existing gameplay systems
• Comfortable working independently and communicating progress clearly
• Portfolio or examples of previous environment or world design work preferred

How to Apply

DM with a date and time available to VC. If you cannot follow these instructions, we will not even respond to your submission.

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Posted by @still spindle

Polygon 3D Character Artist for Modular Clothing and Faces
Location

Anywhere

Responsibilities

Searching for 3D character artist to do polygon / faceted / flat clothing and character faces. Large workload possible, pay per piece.

Clothing is modular and divided in to Gloves, Upper Body, Lower Body, Shoes.

Character heads / faces would from the neck up with the same neckline and head shape, only the faces being different per piece.

No models require standard texturing as all coloring is done with simple materials. Each 'color' is its own material slot. Most things are shaded flat / faceted, as smoothed models stand out with the Synty art style quite a bit.

Qualifications

Willing to have open dialogue, easygoing, pay per piece

How to Apply

Message me on Discord (Kamronx)

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Posted by @somber lagoon

VR UE-5 Developer
Location

Online

Responsibilities

Code and develop a fully functioning battle Royale game with multiplayer, zombies, robots, abilities, VFX, UI (if possible), level systems, and other multiplayer game basics

Qualifications

Proof of previous work or VR coding experience, works well with others, follows direction, and can speak English

How to Apply

Dm @bubbaburritobandit here on discord or reach out to @Mutationprotocolsocial on TikTok or instagram

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Posted by @onyx flower

Gameplay Programmer (Unreal Engine)
Location

Remote

Responsibilities

Refine an existing Unreal Engine 5 offline TPS prototype inspired by GunZ: The Duel.
Polish crude existing systems: movement (double-tap dash, wall run/climb/jump, momentum/weight), basic gunplay, basic melee (sword/kodachi/dagger), block/parry, massive strikes.
Implement core missing GunZ mechanics, especially full K-Style animation canceling (all cancels & combos per GunZ wiki: SS, HS, HHS, BF, DBF, etc.).

Reference: https://strategywiki.org/wiki/GunZ_The_Duel/Korean-Style_and_Advanced_Techniques

Qualifications

Strong experience with Unreal Engine 5 (Blueprints and/or C++ required).
Proven ability to implement and polish high-skill-ceiling movement/combat systems (portfolio examples mandatory).
Deep understanding of animation canceling and fast-paced "gun-fu" mechanics – direct GunZ: The Duel experience is a massive plus.
Comfortable both refining existing code and implementing new core systems.
Reliable communication and milestone delivery.

How to Apply

Please DM me with: Your full name. Portfolio links or playable Unreal demos (required – I need to see movement/combat work). Brief summary of your Unreal experience, especially any fast-paced TPS or animation-canceling systems. Confirmation you're available for the next 6-8 weeks.

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Posted by @spare chasm

GAEA Artist for RPG landscape
Location

remote

Responsibilities

Looking for Gaea Freelancer – Full Landscape Creation for MMORPG

Looking for an environment artist skilled in Gaea to create the complete landscape for a fantasy MMORPG.

Project scope:

  • 16x16 km world map
  • 5 distinct biomes (forest, desert, swamp, mountains, coastal plains)
  • Export for Unreal Engine 5.7 (World Partition)

Deliverables:

  • Heightmaps (16-bit, resolution TBD)
  • Biome masks + material splatmaps
  • Gaea source files

DM with portfolio, rates, and availability

Qualifications

• Portfolio with large-scale terrain (4km+) and multiple biomes
• UE5 export experience (16-bit heightmaps, splatmaps, masks)
• World Partition/Landscape Streaming familiarity
• Previous MMO or open-world game projects

How to Apply

contact me on discord (dan.btn)

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Posted by @lament trout

Test Manager
Location

Remote

Responsibilities

Looking for someone that can gather 6 to 10 gamers to play test a multiplayer video game. Players must all come from the same region.
Test sessions last ~30 min, price to discuss.

Qualifications
  • Good communication skills
  • Gamer
How to Apply

PM for more informations. lutain#8475

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Posted by @cloud charm

Stage/Event Designer at AZL Studio
Location

Remote Any Place

Responsibilities

An artist is needed to design a Electronic Music Festival Event, each set/song needs a different kind of stage which would have appealing visuals, reactive lights, lasers, narrative and vfx.

Although is not needed to fully posses the qualifications, it is needed to posses minimal knowledge integrating the tools involved in this development (qualifications).

Qualifications
  • Creativeness
  • Concept development
  • Communication
  • Advanced Materials
  • VFX Niagara Systems
  • Blueprints
  • Level Streaming
  • Sequencer
  • Control Rig animation
  • Metasounds
How to Apply

Dm through discord: Lux_de_limon Or Mail: azl.tt.ofcl@gmail.com

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Posted by @blissful bridge

Host/Join
Location

Remote

Responsibilities

looking for someone to fix our lag
we have a game 2-4 players, we are facing some lag while the clintes sprint and some of problems we cant now you might find it.

Qualifications

Enable to use parsec remote

How to Apply

@Jamal#810

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Posted by @neon moth

c++ programmer and blueprint dev
Location

remote worldwide

Responsibilities

creating and work on existing complex c++ and blueprint code

Qualifications

show me your portfolio and resume

How to Apply

show me your portfolio and resume

west ospreyBOT
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Posted by @candid light

UE5 Audio Programmer/Sound Designer at Remnant Entertainment
Location

Remote

Responsibilities

About the Role:
We're seeking a talented Audio Programmer with FMOD expertise and creature sound design skills for Primeval Horizon, an immersive dinosaur survival game built in Unreal Engine 5. You'll be responsible for bringing our prehistoric world to life through dynamic audio systems and compelling creature soundscapes.

Responsibilities:

  • Implement and integrate FMOD audio systems within Unreal Engine 5
  • Design, create, and implement realistic and immersive creature sound effects, with focus on dinosaurs and prehistoric fauna
  • Develop dynamic audio systems for creature behaviors (vocalizations, movement, environmental interactions)
  • Program adaptive audio that responds to gameplay events and player actions
  • Optimize audio performance for various platforms
  • Collaborate with the development team to ensure audio enhances gameplay experience
  • Maintain and update audio documentation and asset organization
  • Implement 3D spatial audio and environmental acoustics
Qualifications

Qualifications:

  • Proven experience with FMOD Studio and FMOD integration in Unreal Engine 5
  • Strong portfolio demonstrating creature/animal sound design work
  • Proficiency in audio programming and middleware implementation
  • Experience with sound synthesis, recording, and audio editing software
  • Understanding of real-time audio systems and optimization techniques
  • Self-motivated and able to work independently in a remote environment
  • REQUIRED: Applications must include portfolio/examples demonstrating both audio programming skills AND sound design work. Applications without proof of skills will not be considered.
  • Interest in dinosaurs and prehistoric creatures preferred
How to Apply

To Apply: Please submit your application via Direct Message to @seiratix including: Resume/CV, Portfolio or reel showcasing audio programming and creature sound design, Links to previous projects or implementations, & Brief statement about your interest in the project.

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Posted by @ripe valve

Freelance 3D Gameplay Animator (UE5 Action RPG)
Location

Remote / Freelance Engagement

Responsibilities
  • **Asset Modification: **Take high-quality Marketplace animation assets (rigged to UE5 Manny) and modify them to fit our gameplay needs.
  • In-Place Conversion: Convert root-motion weapon swings into in-place animations suitable for Upper Body Layering. Our combat allows players to move while attacking; therefore, animations must look powerful and fluid on the upper body while blending seamlessly with independent lower-body locomotion (jogging/strafing).
  • New Animation Creation: Create new attacks, parries, and reactions from scratch to fill gaps in our library.
  • UE5 Implementation: Ensure all animations are rigged correctly to the default UE5 Mannequin skeleton and import cleanly into the engine.
Qualifications
  • Strong portfolio demonstrating 3D melee combat animation (swords, heavy weapons, shields).
  • Deep understanding of Unreal Engine 5 pipelines and the UE5 Mannequin Skeleton.
  • Experience creating animations specifically for Layered Blending (separating upper body attacks from lower body movement).
  • Ability to produce weighty, impactful animations that fit a mature, dark fantasy aesthetic.
  • Reliable communication and ability to work on a flexible, per-task schedule.
How to Apply

Please submit your application via the contact form on our studio website You must include: - A link to your Portfolio/Reel (gameplay animation focus preferred). - A brief summary of your experience with UE5 and retargeting. - Your expected compensation rates (hourly or per asset).

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Posted by @inland lake

General Purpose Artist at Fortuna Interactive
Location

Remote

Responsibilities

We are developing an open world survival game set ~1000 years in the future on an alien planet, think Satisfactory vibes. We are in need of general purpose modelers and artists to help fill out our world. We also need models for misc. weapons, building pieces, etc. and would be open to that as well.

We are a laid-back work environment and would prefer long-time partnership if possible, but we understand that is not always an option.

Qualifications

Art = good
Unreal Engine = good

How to Apply

DM Billups on Discord

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Posted by @inland lake

Character Artist at Fortuna Interactive
Location

Remote

Responsibilities

We are seeking a professional character artist to design, model, and rig our hero character(s) for our upcoming Sci-Fi survival title.
Ideally, this rig would work with retargeting the UE5 Manny, however we are open to other ideas.

The first character of need is the player itself, a Sci-Fi space explorer similar to the design of games like Satisfactory or Subnauticas characters.

We have concept art and past work to take inspiration from as well.

Qualifications

Ability to deliver a Full Character model and rig fully ready for animations in Unreal Engine

How to Apply

DM Billups on Discord

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Posted by @ivory raft

Unreal Engine Technical Environment Artist (Freelance)
Location

Remote

Responsibilities

Build a real-time 3D environment in Unreal Engine for live streaming (not a game, not static renders).

Set up multiple cameras, runtime animations, and dynamic UI/text. Expose clean external control hooks (OSC/WebSocket/TCP/UDP/MIDI) so an external script can switch cameras, trigger animations, set values, and control outcomes at runtime.

Deliver a standalone EXE and full Unreal project source.

Qualifications

Strong Unreal Engine experience (UE4/UE5).
Comfortable with Blueprint logic and real-time systems.
Experience exposing runtime control (OSC, sockets, MIDI, etc).
Understands cameras, sequencing, and state-driven scenes.
Able to deliver full Unreal project source (no locked files).

How to Apply

DM “backt” on Discord. Send Unreal portfolio (real-time projects only). Briefly explain how you would expose camera/animation control from Unreal to an external script. Any prior experience with OSC, WebSocket, or live/broadcast tools is a plus.

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Posted by @fallow osprey

Freelance Technical Artist
Location

Fully remote

Responsibilities
  • Stylized / Cel Shading solutions in Unreal Engine

  • Stylized water shader (ocean, lakes, rivers, shoreline, foam, etc.)

  • General shader & material work for a cohesive art style

  • Helping us improve and stabilize the rendering look & lighting pipeline

  • Supporting the team on technical art topics (materials, VFX integration, performance-friendly setups)

  • Potentially helping define a stylized rendering framework we can build on

Qualifications
  • Strong experience with Unreal Engine materials, shaders, and rendering

  • Proven experience with stylized rendering / cel shading / non-photorealistic rendering

  • Comfortable building complex material graphs and custom shader solutions

  • Good sense for art direction + technical constraints

Bonus points:

  • Experience with water shaders
  • Experience with performance optimization for stylized scenes
How to Apply

If you’re interested, please send me your portfolio directly here in DMs. (No offense 😄 but I don’t have time for small talk before seeing work.)

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Posted by @olive moon

Experienced UE5 C++ Generalist [Multiple roles available]
Location

Remote

Responsibilities

Core gameplay systems, architecture, and tool development. Working with different clients to identify and fulfil their needs

Qualifications

Requirements:
Strong modern C++ & UE5 API proficiency.
Solid understanding of replication and networking.
Nice-to-Haves:
Frameworks: GAS (Gameplay Ability System), Mass Entity (ECS), CommonUI, Game Features.
AI: Behavior Trees, EQS, StateTree.
Core: Slate/UMG, Chaos Physics, PCG.
Tools: Python scripting, Gauntlet automation, BuildGraph.
Rendering: Niagara, HLSL/Shaders.

How to Apply

DM kizurou or email kizurou@waraqah.io

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Posted by @cold estuary

Programmer - Gameplay / UI-UX / Networking
Location

Remote

Responsibilities

Hello, my team and I are developing a game called Eggstinct! And we are seeking someone who can assist us with fixing some systems before Steam Next Fest in February.

We are not currently funded, and cannot pay at the moment, however we have a lot of cool stuff in store and are launching a mini-game in tandem with Next Fest to generate some development funds, at which point the funds will be distributed between the developers.

We need support with the following:

  • Implementation and optimization of menu navigation systems, utilizing both C++ and Blueprint.
  • Implementing features to Score Systems and creating End of Match displays for various achievements and scores.
  • Implementing gameplay functionality such as character attacks, damage systems, mission objectives.
  • Ensuring all systems are properly network replicated where possible
  • Integrating multiple store-bought systems and ensuring they work together properly such as UI Nav and Network Matchmaking Systems
Qualifications
  • Experience with Replication and Network Systems
  • Experience with Steam and Epic Online Services
  • Experience Gameplay Programming
  • Experience with Widgets and UI/UX Systems
  • Experience with Score Systems
  • Experience with Save and Load Systems
  • Experience with Blueprints

Bonus Qualifications

  • Experience with C++
How to Apply

Direct Message

west ospreyBOT
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Posted by @azure needle

Freelance game preservation project
Location

remote

Responsibilities

To recompile existing files of an UE4 3D video game map back into being a playable map within the game's engine, for any one version of the game. Details upon contact.

Qualifications
  • Ability to make sense of UE files and determine whether they can be recompiled to recreate their in-game purpose of a playable map
  • If indeed possible, to recompile UE files back into a playable state and essentially create a user-side mod, in which players can access a previously inaccessible/broken map within a version of their purchased game
How to Apply

DM

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Posted by @dusky birch

Looking for a Musician for a Game Prototype - Rhythm Platformer Visual Novel
Location

Remote

Responsibilities

Looking for a Musician for a Game Prototype - Rhythm Platformer Visual Novel

Hi there, I'm in the process of preparing to send my pitch deck next month and would like to hire a musician for a short-term contract to produce two tracks, roughly 2:30-3:15 minutes each. The game is a Platform-Rhythm game with a Visual Novel Narrative, with Inspirations coming from Lost in Harmony, Rhythm Thief, and Thomas Was Alone.

Current Prototype: https://osaka-prdctns.itch.io/prjct-phntm

All beatmap tracks will represent what the protagonist is thinking/feeling at SPECIFIC moments of their past, with songs having differing Tempos, Keys and genres. Payment is negotiable, and (on the condition I get funding) the successful applicant will be called back to work full-time on a longer contract.

Qualifications

You should:

  • Have Knowledge and proficiency in FL Studio or similar sound production software.
  • Be able to work to a Deadline and be open to criticism.
  • Have experience playing Rhythm games and/or composing music of varying niches
How to Apply

If this project interests you, please DM me (osaka_6) with your Soundcloud (or similar reel/portfolio) along with the word 'FRAGMENT'. Thank you all for your time and I'll see you on the next track!

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Posted by @upbeat wyvern

2D Concept Artist
Location

Remote

Responsibilities

Need someone to make a few environemt and character concept arts for our game such as environments and characters.

Qualifications

Must show us portfolio of previous works, ideally experience with realistic artstyles, or have done any horror environments.

How to Apply

DM me

west ospreyBOT
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Posted by @uncut granite

3D Animator
Location

Remote

Responsibilities

We are currently working on an MMORPG inside UE5.7.
Currently we are using a lot of animations from different animation packs, we need an animator to fix/edit some animations to fit the game, and create some missing animations for some packs.

Currently each weapon has

Edit and fix animations from different animation packs
Ensure animation consistency across multiple sources
Create high-quality character animations (idle, walk, run, jump, attack, etc.)
Work on animation blending, state machines, and montages in Unreal Engine
Collaborate with the team to match game art style and gameplay needs
Provide feedback on rigs, character movement, and animation flow
Deliver animations in required formats (UE5-ready & Source files)

Qualifications

Requirements
Strong experience in 3D animation (3ds Max, Maya, Blender, etc.)
Unreal Engine experience (Animation Blueprint, State Machines, Montages)
Portfolio showing game-ready character animations
Ability to work with a game pipeline and meet deadlines Good communication and teamwork skills
Basic understanding of game animation requirements (root motion, IK, etc.)

Please dont spam my dm, just fill the form below.
More info is there.

west ospreyBOT
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Posted by @lethal geyser

Founder of yoshinoto: Wrath of the rising Warrior
Location

Discord

Responsibilities

Senior Level Designer – Unreal Engine 5 (Contract / Paid)

Project: Yoshimoto: Wrath of the Rising Warrior
Genre: Open-World Action RPG (Samurai × Cyberpunk)
Engine: Unreal Engine 5 (World Partition, Nanite, Lumen)
Team: Small but serious indie studio (MythBite Studio)

🔥 About the Project

Yoshimoto: Wrath of the Rising Warrior is a high-fidelity open-world action RPG blending feudal Japanese design with cyberpunk elements. The game focuses on fluid combat, cinematic traversal, handcrafted environments, and strong visual storytelling.

We are looking for a high-level, professional Level Designer who can own environments from blockout to final polish and understands gameplay-driven world design, not just visuals.

🧠 What You’ll Be Responsible For
• Design full playable levels (open world zones, combat arenas, traversal paths)
• Create blockouts → mid → final layouts
• Implement:
• Enemy encounters & combat flow
• Traversal paths (verticality, shortcuts, flanking)
• Player guidance (landmarks,

Qualifications

Required Experience

✅ Strong experience in Unreal Engine 5
✅ Proven Level Design portfolio (not just environment art)
✅ Experience with:
• Open-world or semi-open-world levels
• Combat-focused design
• Player flow & encounter pacing

❌ Not looking for beginners
❌ Not a learning position

How to Apply

DM me if you are interested

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Posted by @dreamy prism

Unreal Engine 5 - Trainer/Tutor
Location

United Kingdom

Responsibilities

Unreal Engine 5 Trainer / Instructor

We are looking for 1 to 2 freelance Unreal Engine 5 trainers (Based in the United Kingdom). This would be as a on going basis and does not have an end date.

The training will be provided to people with little to no knowledge of Unreal Engine. Although they are often knowledgeable in other 3D applications such as 3Ds Max, Blender or Maya etc...

The training is for a training academy based in London - UK.

  • The Academy is called Academy Class.

This role is suited to someone with all round good knowledge of Unreal Engine.

The training is usually a duration of 3 to 5 days in length.

The training will cover the key aspects of Unreal Engine 5. UI, Lighting, materials, level and environment creation, metasounds, intro to blueprint.

The training is Remote or On-site. Most training is remote - but some is in class (in the UK).

This role pays £30 to £35 per hour (GBP).

Please note - the training is not regular and is only arranged with a client requires the training.

Qualifications
  • At Least 2 years experience using and working with Unreal Engine.

  • At least 1 year experience training or tutoring people in Unreal Engine or another Game/3D CG related program.

How to Apply

Please email: contact@motionforgepictures.com or DM

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Posted by @winter shell

Environment Artist at Dharmayuddha
Location

Remote

Responsibilities

Dharmayuddha is an open world action RPG set in Ancient India. Currently looking for an environment artist to help bring our world to life - realistic style, PCG-driven, optimized for 60fps on PC and console.
More: https://insodimension.com

Create realistic open world environments (landscapes, forests, villages, boss arenas)

PCG workflows(reusable, data-asset driven)

Set up lighting for day/night cycles (Ultra Dynamic Sky integration)

Optimize environments for 60fps performance

Collaborate in regular sync calls and iterate based on feedback

Qualifications

Proven UE5 environment portfolio (verifiable work required)

Strong experience with PCG workflows and optimization techniques

Understanding of performance budgets and large-scale open world best practices

Available for regular calls - collaborative work style, not fire-and-forget

Takes ownership and can work independently with clear direction

How to Apply

DM your portfolio showcasing UE5 environment work (especially open world, landscapes, forests). Include a brief intro about your experience with PCG and optimization.

west ospreyBOT
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Posted by @muted nova

Combat Programmer/Engineer
Location

Remote/Australia

Responsibilities

We’re building a combat system with a large number of poses. Any of these poses can serve as an ‘idle pose’ from which the character can perform a range of actions.

One feature we want is for blends between different pairs of poses to take different amounts of time. For example, blending from Pose A to Pose B might take 0.2 seconds, from B to C 0.3 seconds, and from A to C 0.25 seconds.

In other words, we want to be able to calculate and/or specify blend durations ‘per transition’/pose pair.

Because of the sheer number of poses in the system (more than 40), a state machine becomes difficult for a human to read and manage. This number would be multiplied by adding animation sets for further weapon types.

To make tweaks easy and to improve the scalability of the system, we ideally want to control the logical and timing aspects of the relationships between poses using data tables or another easily designer-accessible method.

We have a full animation set and working prototype of other game systems.

Qualifications

Experience with the engine and its animation systems is essential. Please supply a portfolio link or be willing to show evidence of relevant personal or professional projects.

We are very happy to provide additional details on the design to interested candidates.

How to Apply

Send a DM on discord to impossiblepinwheel

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Posted by @round dirge

Mid/Senior Gameplay Programmer at Sierra Division
Location

Remote

Responsibilities
  • Design, implement, and maintain core gameplay systems using C++ in Unreal Engine 5
  • Develop gameplay features using a combination of C++ and Blueprints
  • Implement and maintain multiplayer gameplay systems, including replication and networking
  • Write server-authoritative gameplay logic for networked games
  • Debug and resolve gameplay and multiplayer-related issues
  • Optimize gameplay code for performance and stability
  • Collaborate closely with game designers to prototype and iterate on gameplay mechanics
  • Maintain clean, well-documented, and maintainable code
  • Implement UI systems using UMG (bonus)
  • Work with or extend the Gameplay Ability System (GAS) (bonus)
  • Create designer-friendly tools and Blueprint workflows
  • Assist with gameplay architecture and technical design decisions
Qualifications

Required Qualifications:
-Strong C++ experience
-Experience with Unreal Engine 5
-Experience working with Blueprints in Unreal Engine 5
-Experience implementing multiplayer gameplay in Unreal Engine 5 (replication, networking, etc.)

Bonus Qualifications:
-UI development experience (UMG / Slate)
-Experience with the Gameplay Ability System (GAS)

How to Apply

Send a mail including resume and/or website to: niels@sierradivision.com

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Posted by @kind badge

VFX Artist for Indie Game Project
Location

Remote

Responsibilities

We are looking for a VFX artist to assist us with gameplay feedback effects in Unreal Engine 5.5.

I’ve attached a video showing a placeholder we currently use for our fishing mechanics. We specifically need a VFX that clearly communicates two states to the player:

Video: https://youtu.be/16rDHwy1KuA

  1. Zone Indicator (Idle State) We need a persistent visual effect that clearly identifies the area where the player needs to cast their line. It should be distinct enough to guide the player but blend naturally with the environment.

  2. Success Feedback (Hit State) When the fishing line successfully lands inside the zone, we need an immediate "one-shot" feedback effect (e.g., a splash, ripple, or particle burst) to confirm the hit.

Qualifications

We are using the Unreal Engine 5.5 Water System, so the effects must integrate properly with surface translucency and wave displacement.

How to Apply

Please DM if you are interested

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Posted by @rigid mesa

Art (3D/2D) + Marketing
Location

N/A

Responsibilities

Taking a fully functional asset offering and giving it a face lift both visually and from a marketing standpoint.

This includes store page (Fab) content as well as updates to the asset package itself with 3D Models and 2D art to increase its appeal and marketability.

Budget in the $xxxx range but will depend on specifics.

Asset Package:
https://www.fab.com/listings/e61323ca-e56e-45d6-ab54-a78356260459

Qualifications

Must understand unreal engine and how to update assets in existing content.

Need to be able to create new assets both for in the package and for marketing it.

How to Apply

DM me your thoughts on the package and what types of improvements you could make to increase it's marketability. DMs with little to no detail will be ignored.

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Posted by @summer venture

Technical Environment Artist
Location

Remote

Responsibilities

Develop intuitive PCG workflows for procedural biome creation.

Implement dynamic, biome-driven landscape using Voxel plugin and integrated version of PCGBiomeCore.

Performant and dense scattering for things like moss, lichen, pebbles and rocks.

Utilize Data Tables and Data Assets effectively to drive PCG parameters.

Create optimized and reusable subgraphs for streamlined artist use.

Ensure intuitive PCG tools, clear documentation, and artist-friendly integration.

Qualifications

Strong expertise with Unreal Engine 5 Procedural Content Generation (PCG) tools.

Proven ability to create dynamic, biome-driven procedural environments.

Experience optimizing PCG workflows for performance and scalability.

Proficient in creating intuitive PCG subgraphs and utilizing Data Assets/Tables/Blueprints.

Excellent communication skills and experience collaborating closely with artists and designers.

Experience with Voxel plugin is a plus.

Must have portfolio / examples of previous work and relevant work experience

Expert in building large detailed off-road (forests, meadows, trails, rocky landscapes) terrains with an excellent eye for realism.

How to Apply
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Posted by @willow socket

UNREAL ENGINE VIRTUAL PRODUCTION LEAD – Overseas Career Guru (Remote)
Location

Remote

Responsibilities

Lead the creation of a John Wick–style cinematic chase sequence using Unreal Engine 5

Build and manage cinematic sequences in Sequencer (not gameplay)

Set up and maintain night, wet-road environments with realistic lighting

Animate and stage vehicles (truck, bikes, car) for cinematic shots

Work closely with a Niagara FX artist to integrate fireworks, smoke, and gunfire

Use Virtual Camera / Take Recorder for handheld, film-style camera movement

Render final shots using Movie Render Queue (MRQ) for high-quality cinematic output

Deliver daily MP4 previews and final EXR / ProRes renders

Follow locked previs and shot list (no improvisation outside approval)

Qualifications

Strong experience with Unreal Engine 5

Proven work in cinematic / film / virtual production (not just games)

Deep understanding of Sequencer and Cine Camera Actor

Experience rendering final pixels via Movie Render Queue

Understanding of cinematic lighting, especially night scenes

Comfortable collaborating remotely and following a director-led workflow

How to Apply

Send a short intro about your Unreal cinematic experience Share links to cinematic / film-style Unreal work (showreel, Vimeo, ArtStation, YouTube) Clearly mention your experience with: Sequencer Movie Render Queue Cinematic camera work 📌 Applicants without cinematic Unreal examples will not be considered.

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Posted by @willow socket

UNREAL ENGINE VIRTUAL PRODUCTION LEAD – Overseas (Remote)
Location

Remote

Responsibilities

Lead the creation of a John Wick–style cinematic chase sequence using Unreal Engine 5

Build and manage cinematic sequences in Sequencer (not gameplay)

Set up and maintain night, wet-road environments with realistic lighting

Animate and stage vehicles (truck, bikes, car) for cinematic shots

Work closely with a Niagara FX artist to integrate fireworks, smoke, and gunfire

Use Virtual Camera / Take Recorder for handheld, film-style camera movement

Render final shots using Movie Render Queue (MRQ) for high-quality cinematic output

Deliver daily MP4 previews and final EXR / ProRes renders

Follow locked previs and shot list (no improvisation outside approval)

Qualifications

Strong experience with Unreal Engine 5

Proven work in cinematic / film / virtual production (not just games)

Deep understanding of Sequencer and Cine Camera Actor

Experience rendering final pixels via Movie Render Queue

Understanding of cinematic lighting, especially night scenes

Comfortable collaborating remotely and following a director-led workflow

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Posted by @willow socket

UNREAL ENGINE VIRTUAL PRODUCTION LEAD – Overseas (Remote)
Location

Remote

Responsibilities

Lead the creation of a John Wick–style cinematic chase sequence using Unreal Engine 5

Build and manage cinematic sequences in Sequencer (not gameplay)

Set up and maintain night, wet-road environments with realistic lighting

Animate and stage vehicles (truck, bikes, car) for cinematic shots

Work closely with a Niagara FX artist to integrate fireworks, smoke, and gunfire

Use Virtual Camera / Take Recorder for handheld, film-style camera movement

Render final shots using Movie Render Queue (MRQ) for high-quality cinematic output

Deliver daily MP4 previews and final EXR / ProRes renders

Follow locked previs and shot list (no improvisation outside approval)

Qualifications

Strong experience with Unreal Engine 5

Proven work in cinematic / film / virtual production (not just games)

Deep understanding of Sequencer and Cine Camera Actor

Experience rendering final pixels via Movie Render Queue

Understanding of cinematic lighting, especially night scenes

Comfortable collaborating remotely and following a director-led workflow

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Posted by @crude lynx

UI Implementer at UX is Fine
Location

Remote

Responsibilities

This is a fully remote, contract position.

Your day-to-day work will be collaborating closely with design and engineering to take UI designs from Figma and bring them fully to life in Unreal.

Qualifications

This role is for an Unreal UI Implementer with strong experience in Unreal UMG and Blueprint.

Someone who understands that great UI is not just how it looks, but how it moves, responds, and feels in-hand.

Someone who is comfortable working with shader-driven UI and materials, owning visual polish, responsiveness, and consistency across platforms.

Someone who may not meet all of these criteria - yet. But who is already shipping UI in Unreal and hungry to level up. This specific position may not be a fit, but we still want to hear from you for future opportunities.

How to Apply
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Posted by @tawny wave

Gameplay Ability System (GAS) Specialist
Location

remote/CET/PST

Responsibilities

• Design and implement new character abilities using Unreal Engine GAS
• Polish and balance existing abilities for smooth gameplay feel
• Ensure abilities work correctly in multiplayer (replication, prediction, performance)
• Debug and optimize ability related systems
• Collaborate with the core dev team through screen share sessions when needed
• Join at least one weekly call for progress and planning

Qualifications

• STRONG multi-year experience with Unreal Engine Gameplay Ability System (GAS)
• Solid understanding of multiplayer replication and networking
• Proven portfolio or past projects (MMO, RPG, or multiplayer games preferred)
• Fluent in English
• Available for regular communication and screen sharing

Nice to have

• Experience with medieval fantasy RPGs or online co op games
• Familiarity with performance optimization in UE5

Compensation

• Paid freelance/contract work (discussed individually)
• Full game credits on a title already on Steam and Epic Games

How to Apply

DM or email maradceo@yahoo.com , DM would be much faster.

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Posted by @wary mica

Animator and programmer at Mattacode studio
Location

Remote UK time zone ideally

Responsibilities

Know how to do animations.
Know how to retarget a single pre made model I have to Unreal Engine skeleton.
Workflow in general in Unreal Engine.
Know how to do basic programming with characters moving from different locations ( not player controlled (BP or C++is fine) and Anim BP to make two animations of two characters come together in an environment with different situations.
Basic UI.

Qualifications

Animator
Unreal Engine
Programmer BP or CPP
Animation Blueprints
UI

How to Apply

DM me

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Posted by @stoic lion

Unreal Engine 5 Developer (Blueprints / Data-Driven Dialogue Prototype) Independent project (Education / Simulation) Private Investigator–led training prototype (Not a traditional game studio)
Location

Remote (Anywhere)

Responsibilities

(Note: I have a more detailed doc sharing what I'm looking for just let me know where you'd like me to send it.)

Set up a simple Unreal Engine 5 project focused on branching, choice-driven dialogue

Implement a data-driven dialogue system using Data Tables (not hard-coded Blueprint logic)

Create Blueprint logic that reads dialogue data and drives:

dialogue flow

player choices

branching paths and endings

Build a basic text-only dialogue UI with clickable options

Configure a small scene with:

first-person camera

one stationary NPC (default UE mannequin)

Ensure the system is:

cleanly structured

easy to extend

future-proof for later MetaHuman use

Provide a clean handoff with light documentation or comments explaining how to:

add dialogue rows

add branches/endings

swap the character later

Budget range is ~$600–$950 USD, paid by milestones (open to discussion).

I’m also happy to: share a detailed written project brief, Would love to have a chat to clarify and answer questions

Qualifications

Required / Strongly Preferred

Experience with Unreal Engine 5.x

Comfort working in Blueprints

Familiarity with Data Tables or data-driven systems

Ability to explain structure clearly to someone new to Unreal

Nice to Have (Not Required)

Experience building dialogue or narrative systems

Familiarity with MetaHuman (for possible future stages)

Prior prototype or tools-style work (not necessarily shipped games)

How to Apply

Please DM me with: A short summary of your Unreal experience Any relevant examples (screenshots, GitHub, videos, prototypes, etc.) Your estimated timeline Your preferred payment structure

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Posted by @rancid helm

Tech Art/Implementer [UX is Fine]
Location

Remote

Responsibilities

At UX is Fine, we believe tech art and implementation is a craft. This role is for a hands-on creative technologist who can take an art vision and make it real in engine—figuring out how to achieve the best fidelity given the limitations, and sometimes pushing past them.
Someone who can deliver end-to-end game UI—from visual design to animation, shaders, and in-engine implementation. Someone who understands that great UI lives in the details: the motion, the materials, the feel.

Qualifications

Someone who can deliver end-to-end game UI—from visual design to animation, shaders, and in-engine implementation. Someone who understands that great UI lives in the details: the motion, the materials, the feel.

We're looking for experience with Unreal Engine, UMG, Blueprint, Common UI, and MVVM. Comfort with shaders, materials, and applying material-driven effects to UI elements. Familiarity with Niagara systems and UMG Animation. Strong Figma skills on the design side.

Someone who may not check every box—yet. But who is already shipping UI that looks and feels intentional, and who is hungry to keep growing.

How to Apply
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Posted by @winter shell

MetaHuman Character Artist - Dharmayuddha, Ancient India Action RPG
Location

Remote

Responsibilities

Open world action RPG set in Ancient India. Looking for a character artist to create complete MetaHuman character sets - accurate face sculpting from reference images plus modular clothing with physics. Base bodies provided.

More: https://insodimension.com

Deliverables

Face Sculpting

  • Create accurate faces matching provided reference images
  • Must know MetaHuman → ZBrush → Maya pipeline
  • Custom hair/grooms may be required

Modular Clothing Kit

Separate meshes skinned to MetaHuman skeleton:

Category Items
Lower Body Dhoti variants (royal silk, simple cotton, warrior wrap)
Upper Body Chest armor, shoulder pauldrons, arm guards, saree/blouse
Accessories Jewelry sets (necklaces, armlets, earrings), belts
Headwear Crowns, headbands

Important: All clothing must have cloth physics.

What We Provide

Qualifications

⚠️ Portfolio Required - Only apply if you can show:

  • MetaHuman face work (from reference images)
  • Modular clothing/armor systems
  • Cloth physics in UE5

No generic portfolios. We need to see relevant work before proceeding.

This is a long-term collaboration - many characters will be needed over time. Looking for someone reliable who can grow with the project.

How to Apply

DM your portfolio with examples of MetaHuman faces, modular clothing, and cloth physics. Brief intro about your experience.

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Posted by @willow socket

Unreal Engine 5 – Niagara FX Artist (Realistic Fireworks)
Location

Remote

Responsibilities

We are producing a John Wick–style cinematic chase sequence (night + wet roads) using Unreal Engine 5 virtual production.

We are looking for a Niagara FX Artist to create realistic fireworks and pyro-style effects.

🎯 Scope of Work

You will build:

Realistic fireworks bursts (hero moments)

Spark trails, smoke trails, and lingering smoke

Pyro-style flashes and debris sparks (as needed)

Multiple variations (timing, intensity, color)

🤝 Collaboration Setup (Important)

We already have an Unreal VP Lead handling:

Environment + lighting

Sequencer shots + camera

Vehicle animation

Final renders via Movie Render Queue (EXR/ProRes)

Your work will be delivered as Niagara FX systems/presets that the VP lead can trigger and adjust per shot.

✅ You do not need to animate vehicles or handle cameras — focus is FX creation only.

Qualifications

Unreal Engine 5, Strong Niagara FX experience,
Fireworks / sparks / smoke / explosions,
Cinematic timing and readability
Ability to deliver reusable FX assets cleanly.
⭐ Nice to Have
Sequencer event triggering knowledge,
MRQ rendering familiarity,
Cinematic FX reel (not gameplay), Deliverables:
Niagara systems + variations
Packaged assets / UE project delivery
Simple usage notes for integration

How to Apply

Email :shankar.siddam@overseascareerguru.com 📩 How to Apply (Important) Please send: Your CV / Resume A clear message describing your relevant Unreal Niagara experience A portfolio/reel link showing similar FX work (fireworks / smoke / explosions / sparks) Applications without a CV and relevant portfolio examples may not be considered.

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Posted by @plain hill

Animator
Location

Remote

Responsibilities

We need someone who is able to support us with some good animation skills for our upcoming top down shooter. Do animations, based on real movement, have a feeling for dynamic and impact.

Qualifications

You should have a portfolio displaying your recent work. We are using the UE4 skeleton, so feel comfortable working with it.

How to Apply

DM me directly :)

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Posted by @somber ore

Unreal Engine Tools Developer (C++)
Location

Uk / England only but work remote.

Responsibilities

K9 Digital is looking for an experienced Unreal Engine Tools Developer (C++) to join us on a freelance basis during an early prototype phase (2–3 months).

This role is focused on building the core architecture of a custom UE5 tool/plugin, developed natively in C++. This is not a gameplay or Blueprint-focused role — we’re looking for someone comfortable working close to the engine and Unreal Editor.

You’ll be responsible for:
Designing and implementing UE5 tool/plugin architecture
Building an editor tool and extensions in C++
Working closely with our Creative Director and Product Owner

Qualifications

We’re looking for someone with:
Proven experience building Unreal Engine tools or plugins
Strong C++ Unreal Engine experience
Solid understanding of Unreal Engine internals

How to Apply

📧 hello@k9digital.co.uk 📌Subject: Unreal Engine Tools Developer

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Posted by @tribal flower

Looking for a Game UI Artist freelancer (UE experience a plus, not required)
Location

Remote

Responsibilities

What you’ll be doing

Designing HUD, menus, inventory, and interaction screens

Preparing layered and organized files ready for implementation

Nice to have (not mandatory)

Qualifications

Experience implementing UI in Unreal Engine

Understanding of usability and readability in gameplay-heavy environments

Ability to think about UX, not just visuals

How to Apply

If interested, send your portfolio + short intro to: mail@shomokh-al-saqer.com or DM me here on Reddit Feel free to ask questions in the comments too

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Posted by @neon moth

[HIRING] Senior Unreal Engine Programmer (C++ / Blueprints) – Generalist
Location

Remote - Worldwide

Responsibilities

We’re looking for a senior-level Unreal Engine developer who’s strong in both C++ and Blueprints, and comfortable working as a generalist across gameplay systems, networking, performance, and tools.

This is not a beginner role. You’ll be working on real production projects, not prototypes or tutorials.

Develop gameplay systems using C++ and Blueprints

Work on multiplayer systems (replication, authority, server/client logic)

Build scalable systems (AI, UI, inventory, interaction, vehicles, tools, etc.)

Debug complex engine and project-level issues

Optimize performance and memory usage

Work with designers and artists to integrate systems cleanly

Handle systems-level logic, not just features

Qualifications

Strong experience in Unreal Engine 5

Advanced knowledge of C++ in UE

Strong Blueprint architecture skills (clean, modular systems)

Multiplayer experience (dedicated servers, replication, RPCs)

Experience working on real projects (not just personal demos)

Ability to work independently

Good communication skills (voice calls required)

Fluent English (required)

Reliable availability and time commitment

How to Apply

Portfolio / GitHub / project examples Unreal Engine experience summary Your availability Discord username

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Posted by @polar gazelle

Personal project
Location

US, TX

Responsibilities
  • I'm using Ultimate Survival Multiplayer Pack with a GASP integration and I need someone to improve my first person gameplay.

  • Add an armor plate system as well.

  • Add an extraction game mode.

  • Add mover slide mechanic.

*$100 paid upon completion. No Crypto!

Qualifications
  • Familiar with GASP and new mover character.
  • Familiar with FPS mechanics.
How to Apply

DM me

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Posted by @neon moth

Unreal Engine Programmer c++ and blueprint
Location

remote worlwide

Responsibilities

create c++ and blueprint senior grade work

Qualifications

lots of prior experiance

How to Apply

Thanks for showing interest in the job please fill this out https://testmoz.com/q/15181324 im busy so please dont bother replying not to be rude just dont wanna waste your time if your an interesting candidate you will be contacted

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Posted by @fair pulsar

Unreal Engine / Blender Artist – Animated Film Project
Location

Online

Responsibilities

Collaborate on an indie animated film project
• Create 3D assets using Blender
• Work with Unreal Engine for scenes, lighting, and animation
• Help bring a futuristic city and story-driven scenes to life
• Share creative ideas and improve the project together

Qualifications

Interest in animation, 3D, or game creation
• Basic knowledge of Blender and/or Unreal Engine (beginners welcome)
• Willingness to learn and improve
• Team spirit and good communication
• Passion for creative projects
• No professional experience required

How to Apply

Send a short message introducing yourself, your skills (if any), and what you’d like to work on in the project. A portfolio or previous work is welcome but not required.

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Posted by @lethal dock

Solo dev
Location

remote

Responsibilities

I need someone to rig a model for me

Qualifications

must be experienced with blender and unreal engine

How to Apply

dm me

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Posted by @sullen crown

3D Animator — Resident Evil–themed videos
Location

Remote

Responsibilities

Create 3D character animations and short cinematic shots in a Resident Evil style. Tasks include body mechanics, acting, basic camera/blocking, and exporting final animation clips. Regular work with clear references and feedback.

Qualifications

Portfolio with character animation (realistic preferred). Good timing/weight/posing, meets deadlines, communicates clearly.

How to Apply

DM me with: 1) portfolio/showreel link, 2) your rate (per second/per shot or hourly), 3) availability (hours per week), 4) optional: Telegram/Discord for contact.

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Posted by @inland lake

3D Modeler at Fortuna Interactive Studios
Location

Remote

Responsibilities

We are in need of a very specific model that will be used within our Level Design.

I am looking for someone with skills in Sci-Fi design similar to games like Satisfactory, Star Rupture, etc.
While this job is for a specific model that we need, we would also like to move forward with other work if you so please.

The model is quite large, as it will act as the center piece for a playable island within an open world level.

NOTE: If you DM me, all replies without an attached portfolio will be ignored.

Qualifications

Required: Modeling, Texturing, Hard surface
Preferred: Sci-Fi style experience, closely matching other similar titles

How to Apply

DM Billups on Discord.

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Posted by @ebon gyro

Island Game Studio
Location

Freelance

Responsibilities

We need a Unity Game developer who will solve a problems in our game. We want few things to be done. For now these are the things;

please be normal about giving price :)

  • Change of lobby character names
  • Map lighting issue, the map is too dark
  • There is a black darkened spot on the screen, like a stain; probably a screen bug, needs to be fixed
Qualifications
  • Someone with enough experience to resolve these requests.
How to Apply

DM me on Discord i will text you back for sure!

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Posted by @trail jetty

Lighting artist needed
Location

Remote

Responsibilities

Project Overview
I’m developing a stylized puzzle escape game in Unreal Engine.
The map is small and consists of 6 interconnected rooms. I’m looking for a lighting artist to make the scene look atmospheric, immersive, and optimized.

The visual direction can be slightly stylized — I’m open to your artistic input and lighting style.

I am paying 100$ for this job via crypto

Qualifications

Mid / senior

How to Apply

Dm me your works

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Posted by @languid hill

FPS UI Developer at Vankrupt Games
Location

North America / Fully Remote

Responsibilities

Vankrupt Games is looking for a UI developer who can take concepts and assets from our art team and bring them to life in our upcoming title. The UI developer will need to translate design intent into a seamless player experience by working with the programming, art, and audio team to achieve the player user interface.

Website:
https://vankrupt.com/

Job Responsibilities

  • Develop and create: Main User Interface, In-game tooltips, HUD elements, player customization, settings, party system, and more.
  • Ability to iterate quickly on a tight deadline
    Implement transitions, animations, and sound triggers
  • Performance Optimization: Ensuring HUDs and menus run smoothly without impacting game frame rates.
  • Ability to attend meetings during North American business hours.
Qualifications

Requirements

  • 3 Years+ Full time experience for UI programming/designing on competed projects
  • Familiarity with Unreal 4 & 5
  • Heavy proficiency in UMG/Widgets
  • Ability to iterate quickly on a tight deadline
  • Familiarity of blueprints
  • Portfolio of prior works including descriptions

Desirable

  • Experience with UI in VR
  • C++ experience

Compensation:

  • Fulltime Contractor $40/hr
  • Paid Monthly
  • 1 month probationary period with opportunity with extension.
How to Apply
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Posted by @spare chasm

Environment Artist for an undisclosed MMORPG
Location

Remote , French-speaking is a huge plus, availability for voice calls

Responsibilities
  • Create UE5 Landscape Materials (slope, rock, soil, biome)
    • Dress a volcanic biome: prop placement, rock formations, obsidian clusters, dead vegetation
    • Set up foliage and scatter systems optimized for MMO player density
    • Configure atmosphere, volumetric fog, and post-process for a dark fantasy mood (Mordor-inspired)
    • Integrate basic VFX: lava flows, embers, smoke, heat haze
    • Optimize assets with LODs suitable for large-scale multiplayer (100+ players in view)
    • Deliver a polished, playable biome ready for gameplay integration
Qualifications
  • Strong portfolio with UE5 environment work (volcanic, dark fantasy, or similar moods)
    • Experience with UE5 Landscape Materials and layer blending from heightmap masks
    • Familiarity with Megascans / Fab asset library
    • Knowledge of PCG or efficient scatter workflows for large open worlds
    • Understanding of LOD and optimization for multiplayer games
    • Comfortable with voice calls for feedback and iteration
    • French-speaking is a major plus
    • Bonus: experience with Niagara VFX, atmospheric lighting, or MMO-scale environments
How to Apply

Send your portfolio and a short intro via DM to me @dan.btn, no portfolio = no answer

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Posted by @molten dawn

Multiplayer Systems Studio
Location

Remote

Responsibilities

We are seeking an experienced studio to develop a fully replicated multiplayer open world survival foundation for a dedicated server environment.

Core survival systems must include eating, drinking, resting, death, growth progression, weight gain and loss, killing, climbing, swimming, carrying mechanics, and reproduction.

The foundation must also include:

• Multiplayer replication for all systems on a dedicated server
• Leveling system integrated with questing
• Currency system tied to quest completion
• Ability store
• Auto save system
• In game skin selection system
• Group invite system
• Social menu
• Proper synchronization for paired combat animations
• Limb targeting system
• Scent tracking system
• Dismemberment system

All systems must be scalable, modular, and production ready.

Qualifications

• Proven experience developing multiplayer systems for Unreal Engine
• Strong understanding of replication and dedicated server architecture
• Experience building scalable survival mechanics
• Demonstrated experience with synchronized animation systems
• Ability to architect modular systems for long term expansion
• Portfolio of completed multiplayer projects

How to Apply

Please submit your studio portfolio, relevant multiplayer project examples, estimated timeline, team size, and a rough budget range for completing this foundation system. Include contact information for follow up discussion.

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Posted by @pulsar quartz

Map/Level Designer (UE5) at UNDISCLOSEDStudios
Location

Digital

Responsibilities

🎮 Hiring — Map/Level Designer (UE5) | Indie Multiplayer Game

We're a small indie studio working on a multiplayer PvP game in UE5 with strong traction and a growing community.

We need a Map/Level Designer who can take a map from concept to final. Ideation, blockout, iteration, and polished deliverable.

What you'd be doing:
→ Designing and building multiplayer maps for fast-paced PvP combat
→ Blockouts and greyboxing with gameplay-first thinking
→ Taking maps from blockout to final art pass
→ Keeping everything optimised and performant

Technical requirements:
→ Strong UE5 experience
→ 4 million poly budget max per map
→ Forward shading pipeline (no Nanite, no Lumen)
→ No virtual textures, no global illumination
→ You need to know how to make things look good within tight performance constraints

Qualifications

→ Experience with multiplayer map design
→ Portfolio with blockouts AND finished environments
→ Understanding of vertical/dynamic gameplay spaces

How to Apply

DM Me with your portfolio linked

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Posted by @pulsar quartz

3D Character/Creature Artist at UNDISCLOSEDStudios
Location

Digital

Responsibilities

We're a small indie studio working on a multiplayer PvP game in UE5 with strong traction and a growing community.

We need a 3D Artist who can create stylised animal characters, skins, and cosmetic variations. You should have a genuine understanding of animal anatomy and be able to translate that into game-ready models with personality.

What you'd be doing:
→ Creating stylised animal character models and skin variants
→ Designing cosmetic items and visual customisation options
→ Working within a defined art style while pushing creative ideas
→ Delivering game-ready assets optimised for multiplayer

Qualifications

Technical requirements:
→ Strong character/creature modelling skills (Blender, Maya, or ZBrush)
→ Experience with UE5 asset pipelines
→ Understanding of optimised game-ready models (clean topology, sensible poly budgets)
→ Texturing and material work that holds up in a forward shading pipeline

How to Apply

DM Me with your portfolio

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Posted by @real shale

UE Mentor at GameReady
Location

Remote

Responsibilities

We are a Remote game-development training center and studio, operating worldwide

We seek for talented Unreal Engine Developers (BP and/or C++) to mentor the students remotely.

  • Remote, work from home
  • Part-Time / Full-Time
  • Flexible hours

You will teach only the things that you really understand well. We don't expect you to know "everything" about Unreal Engine / gamedev, so if you are uncertain if you have enough knowledge - please apply and we will check that together.

Qualifications
  • Good familiarity with Unreal Engine
  • Good understanding of how game development process works overall
  • Prior teaching experience is NOT required.

Good to have:

  • Experience with Trello
  • Experience with Project Management
  • Experience with Git/Perforce
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Posted by @uneven basin

RECRUITING: Unity Game & ML-Agents Developers
Location

Remotely

Responsibilities

Hello, we are looking for an Unity WebGL developer and Unity ML-Agents Developer to build a realistic combat system.

Applicants must be transparent developers with a professional LinkedIn presence and the ability to verify their identity, previous work and project history.

Please apply only if you have a verified social presence and a portfolio. Beginners or shady developers, please do not inquire.

Qualifications

Unity Development.

How to Apply

Direct Message

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Posted by @spare chasm

Technical Animator at Crown of Ashes (Indie MMORPG)
Location

Remote

Responsibilities

Responsibilities:

  • Configure Twin Dagger stance in GASP + Dynamic Additive Overlay (DAO) system
  • Set up Pose Search Databases (PSD), Schemas (PSS), and Chooser Tables (CHT) for dagger locomotion
  • Create combat montages: 2 basic attacks, 12 skill montages, dodge montages, hit reacts, deaths
  • Place Hit Frame notify states on attack montages (damage windows)
  • Polish combat feel: blend in/out, play rates, smooth transitions
  • Create Widget Blueprints from existing C++ parent classes (SkillBar, PlayerFrame, TargetFrame, HUD)
  • Weapon mesh attachment on sockets
Qualifications

Qualifications:

  • Strong experience with UE5 Animation Blueprints and Montages
  • **Experience with GASP (Game Animation Sample Project) or Motion Matching / Pose Search
  • Familiarity with DAO (Dynamic Additive Overlay)**
  • Comfortable working with C++ parent classes and creating child Blueprints
  • Experience with UMG widget creation
  • Understanding of action combat systems (Throne & Liberty, Tera, WildStar style)
  • 332 animations already retargeted and ready — this is integration/config work, not animation creation
How to Apply

DM me with your portfolio or examples of GASP/Motion Matching work, no portfolio = no answer

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Posted by @spare chasm

Environment Artist & Level Designer at Crown of Ashes (Indie MMORPG)
Location

Remote

Responsibilities

Responsibilities:

  • Build out the Korgari volcanic highlands biome in UE5.7 on top of existing Gaea terrain
  • Landscape material creation and texturing (volcanic rock, ash, basalt, obsidian, lava cracks)
  • Environment art: rock formations, cliffs, volcanic vents, obsidian spikes, lava channels, ash fields
  • Lighting and atmosphere setup (epic volcanic mood, embers, haze, heat distortion)
  • VFX placement: lava glow, smoke, ember particles, thermal vents
  • Build key landmarks: volcano crater (~700m), fortress plateau (~400m), solidified lava rivers, sacred brazier sites
  • Place custom assets into the scene as they are provided
Qualifications

Qualifications:

  • Strong experience with UE5 environment/level art
  • Proficiency with UE5 landscape materials and texturing
  • Experience building volcanic/fantasy environments
  • Comfortable with Nanite, Lumen, and UE5.7 workflows
  • Understanding of mythic fantasy art direction (God of War, Elden Ring, WoW style — epic, not grimdark)
  • Experience with VFX placement (Niagara particles) is a plus
  • Ability to work on a large-scale map (8km×8km, biome is ~1/5 of total)
How to Apply

DM me with your portfolio or examples of UE5 environment work. Paid freelance commission. Terrain heightmaps already done — this is environment art and level dressing.

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Posted by @pulsar quartz

VFX Artist at UNDISCLOSEDStudios
Location

Digital

Responsibilities

We need a VFX artist who knows their way around Niagara and can create game-ready effects for a fast-paced multiplayer title.
What we're after:

  1. Character auras, trails, and cosmetic VFX (stuff players will want to buy)
  2. Ability effects, impacts, hit feedback
  3. Clean, readable effects that look sick from a distance and don't tank performance
Qualifications

You should have:

A Solid portfolio with Niagara work (game-ready, not cinematic fluff).

Good understanding of performance in a multiplayer context.

Eye for effects that players actually notice and care about.

Bonus: experience with cosmetic/monetization VFX (trails, particle skins)

How to Apply

DM me :)

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Posted by @sick ocean

Creative Co-Founder
Location

Remote

Responsibilities

Looking for a Creative Co-Founder

TL;DR

I'm a software engineer (7+ years) building a medieval open-world game in UE5.7 with AI NPCs that actually live, remember, and think. The tech is real and the architecture is done. What I don't have is a creative partner who can bring this world to life visually. I'm looking for someone to build this with me.

The Vision

Seasons of Eden is the game I've always wanted to play — an open-world medieval game where the NPCs aren't quest dispensers standing in place for eternity. They have personalities, needs, memories, and relationships. They go to work, argue with their neighbors, fall on hard times, and remember the player who helped them three weeks ago.

The world should feel so alive that you never need another real player to enjoy it — but when you do encounter one, it's electric because you're both part of something real.

Think the immersion of Kingdom Come: Deliverance, the medieval authenticity of Manor Lords, and the living world of Lord of the Rings O

Qualifications
  • UE5 experience (environment work, MetaHuman, or character rigging)
    • Blender or similar 3D tool
    • Can texture and polish existing models
    • Medieval/fantasy portfolio work is a plus but not required
How to Apply
  • DM me your portfolio and what interests you about this
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Posted by @neon pivot

Unreal Engine Optimization Expert
Location

REMOTE

Responsibilities

· Optimize our game world for low-mid range PCs (~RTX 3060, Intel i5 10500)
· Check current performance via Unreal Insights and similar tools
· Implement performance optimizations based on these results
e.g. LODs, HLODs, Texture Streaming, particle effect optimization etc.
· Identify the worst offenders for performance and replace or delete them
· Create or modify existing C++ plugin and / or Python scripts for performance optimization
· Write a guide for the team on how they can avoid performance issues in the future

Qualifications

At least 5 years’ experience working in Unreal Engine, with a focus on Performance Optimization
· Experience with Setting up HLODs, optimizing particle effects etc.
· Expert in Unreal Insights, performance tracking console commands and similar tools
· Experience with C++ programming and / or Python scripting for performance optimization tooling
· Hardware requirement: 500GB SSD space, Desktop RTX 3080, Intel Core i7 10700 or better

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Posted by @pulsar quartz

Backend Engineer / Game Services at UNDISCLOSEDStudios
Location

Digital

Responsibilities

We're looking for a Backend Engineer to connect our game clients to online services, integrating third-party platforms and supporting live operations. Ideal for someone comfortable with Unreal Engine and C++.

📋 Responsibilities
• Integrate and maintain third-party backend platforms: AccelByte, Nakama, LootLocker
• Develop and maintain backend services supporting gameplay systems
• Work closely with Unreal Engine client engineers
• Implement features: authentication, progression, matchmaking, inventories
• Write performant, maintainable C++ code
• Debug client-backend integration issues
• Support live operations and backend updates

Qualifications

✅ Required Skills
• Strong C++ experience
• Production experience with Unreal Engine
• Comfortable integrating third-party backend solutions (AccelByte, Nakama, LootLocker)
• Solid understanding of client-server architecture
• Experience with REST APIs and online service integration
• Debugging and problem-solving across networked systems

⭐ Bonus Skills
• Direct experience with AccelByte
• Familiarity with AngelScript
• Experience shipping or supporting live-service games
• Knowledge of multiplayer systems and online infrastructure

How to Apply

DM me

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Posted by @uneven basin

Co-Founder & Lead Unity Developer (Paid Monthly)
Location

WW

Responsibilities

I am looking for a Lead Developer to take over the development of a core Unity game.

Must have a public LinkedIn profile and the ability to verify your identity.

Compensation: Monthly Salary + Equity Stake.

If you are a high-level Unity expert with a proven track record, please message me with your verified LinkedIn profile and portfolio.

Qualifications

Unity development.

How to Apply

Message me!

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Posted by @pulsar quartz

Generalist & Backend Engineer at UNDISCLOSEDStudios
Location

Digital

Responsibilities

We are an indie team looking for a Backend engineer for our multiplayer game, we have budget.

We are looking for someone who can do:

• Backend services, connect our game clients to online services, integrating third-party platforms and supporting live operations, using Accelbyte and other tools.

• Help with engine tooling/automation, profiling/performance optimizations, code optimization and cleanup & moving systems out of blueprint into c++/angelscript

Responsibilities:
• Integrate and maintain third-party backend platforms
• Develop and maintain backend services supporting gameplay systems
• Implement features: authentication, progression, matchmaking, inventories etc
• Write performant, maintainable C++ code
• Debug client-backend integration issues
• Support live operations and backend updates

Qualifications

Required Skills:
• Strong C++ experience
• Production experience with Unreal Engine
• Comfortable integrating third-party backend solutions
• Solid understanding of client-server architecture
• Debugging and problem-solving across networked systems

Bonus Skills:
• Direct experience with AccelByte
• FPS/TPS experience
• Familiarity with AngelScript
• Experience with General Movement Component
• Experience shipping or supporting live-service games
• Knowledge of multiplayer systems and online infrastructure

How to Apply

DM Me ASAP

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Posted by @remote sage

Hiring: Unreal Engine Light Artist/ Level Designer
Location

Remote

Responsibilities

Scope of Work:

Optimise lighting in the map

Small low poly map creation

Qualifications

Required Skills:

Unreal Engine Lighting experience.

Solid knowledge level design

Experience with racing track design preferred.

How to Apply

Project Length: Short to mid-term, with potential for long-term collaboration. Rates / Payment: Negotiable. Status: Open 🟢 Contact: DM me on Discord.

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Posted by @prime ledge

Senior Cinematic Unreal Engine TD / Generalist (Paid Contract) / 6-minute narrative 360° VR experience built entirely in Unreal Engine 5
Location

Remote (PST-friendly preferred) / 8–12 week freelance contract / LA market-aligned day rates / Weekly kit fee provided

Responsibilities

-Environment assembly & world-building in UE5

-Sequencer-based animation & shot timing

-Cinematic lighting & look development

-Niagara FX integration

-Optimization for 4K equirectangular rendering

-Render/export high-resolution master builds

-Collaborate via Perforce

Please note, this is a cinematic VR project (not gameplay).

Qualifications

-Senior-level Unreal experience (cinematic work required)

-Strong Sequencer workflow experience

-Lighting & environment polish skills

-Real-time rendering for film/VR preferred

-Must have workstation capable of 4K rendering

-Comfortable working fully remote

-Offline-only reels will not be considered.

How to Apply

DM me directly with: Unreal reel, availability window, and day rate. Shortlisted candidates will be asked to submit materials via email. Small paid technical test may be required. Thanks!

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Posted by @supple owl

Pixel Arist Lunar Entertainment
Location

Remote

Responsibilities

Manage art direction, UI and pixel game art for Lunar Entertainment's upcoming game

Qualifications

Speak english fluently (dutch is a plus)

How to Apply

Send me a DM with your portfolio

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Posted by @molten leaf

UEFN map optimatization
Location

UEFN Poland

Responsibilities

Hey, I’m currently looking for someone experienced to review my UEFN project it’s a tycoon-themed map. I need help optimizing it properly, as I’m currently experiencing significant FPS drops on console mostly, dmm me for more info

Qualifications

someone with understanding of a lot of optimizing unreal/uefn projects, i think map isnt advanced at all, so some well oriented could do it easily

How to Apply

dm me for details

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Posted by @gilded ore

Cinematic Artist at RedSkull Studios
Location

Remote

Responsibilities

You will have responsibility for shot layout, animation, lighting and rendering to achieve the final creative vision as set forward by your Director. Your background can be from film/TV VFX work or AAA Games Cinematics production. Experience with Real-Time graphics is strongly preferred.

Qualifications

An artist with a proven track-record of delivering multiple successful projects.
Experience creating world class animation or cinematic shots, on time and on brief.
Solution focused with the ability to dive technically deep while still maintaining focus on deadlines.

How to Apply

DM or email resume and portfolio to storymodestudiosinc@gmail.com

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Posted by @true aspen

Technical Artist for Animated Student Kaiju Film
Location

Remote

Responsibilities

Hi there! My name is George, I am looking for a Technical Artist to help debug/optimize approximately our final 20 shots to help finish an animated film about a young mech pilot's first day as a kaiju rampages a city. Made in Unreal 5.5. Most of the bugs/technical hurdles revolve around:

  • LOD drops
  • spotlight instability
  • shadow & lighting artifacts
  • metahuman hair instability
  • possible draw distance issue with Niagara particle system

I have been utilizing Deferred Rendering to minimize compositing with all videos being exported as EXRs.

Qualifications
  • Experience as a tech artist/engineer
  • familiarity with UE 5
How to Apply

DM me or email gtr1294@yahoo.com

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Posted by @gilded ore

Sound Designer at RedSkull Studios
Location

Remote

Responsibilities

A Sound Designer is responsible for creating and implementing all audio elements that make up the game’s sound landscape. They closely collaborate with the game development team to ensure that the sounds match the gameplay and overall aesthetics.

Qualifications

A Sound Designer must have a good understanding of audio engineering and production techniques. They should be skilled in using software and hardware tools for recording, editing and mixing sound. Also, they need to be able to work well under pressure and within short deadlines, as time constraints can be quite demanding.

How to Apply

DM or email resume abs portfolio to storymodestudiosinc@gmail.com

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Posted by @compact trout

Gameplay Developer with technical animation systems experience
Location

Remote

Responsibilities

We’re a two-person indie team developing a co-op multiplayer game featuring two distinct playable characters ( non-humanoid). We’re looking for a freelance gameplay programmer to design and implement core character mechanics and co-op interaction systems.

Responsibilities:
Implement movement and ability systems for three unique characters

Develop co-op gameplay mechanics and interaction systems

Prototype, test, and iterate on gameplay feel

Qualifications

Experience developing gameplay systems in Unreal Engine (C++ and/or Blueprints)

Experience building character movement and basic locomotion systems

Familiarity with animation state machines and blending

Ability to connect animations to gameplay logic (movement, abilities, interactions)

Basic understanding of multiplayer/co-op concepts (replication, syncing)

Strong problem-solving skills

Comfortable working independently in a small indie team

Experience with non-humanoid characters

Experience with IK or simple procedural animation

How to Apply

DM me on discord: Bicorbcore

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Posted by @compact trout

Character Animator (Rigging & Unreal Integration)
Location

Remote

Responsibilities

Create rigs and skin characters (humanoid and non-humanoid)

Produce high-quality gameplay animations (locomotion, abilities, interactions)

Export and integrate animations into Unreal Engine

Set up and maintain Animation Blueprints, state machines, and blend spaces

Work closely with the Gameplay Developer to ensure animations support gameplay systems

Iterate on animations based on gameplay feedback

Ensure clean handoff and documentation for animation systems

Qualifications

Strong experience with Maya or Blender (rigging and skinning required)

Experience creating gameplay-ready animation sets (idle, walk, run, abilities, etc.)

Experience importing and implementing animations in Unreal Engine

Familiarity with Animation Blueprints and basic state machine setup

Ability to collaborate closely with a programmer

Comfortable working in a small indie team

Nice to Have
Experience with non-humanoid rigs
Basic IK setup knowledge
Experience working on co-op or multiplayer games
Previous indie project experience

How to Apply

DM on discord: Bicorbcore

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Posted by @arctic acorn

Concept Artist – Steam Capsule Art
Location

India

Responsibilities

We are looking for a Concept Artist to collaborate with our team on creating high-impact key artwork for our Steam store page, primarily focused on Steam capsule images.

This role requires an artist who understands composition, readability at small sizes, and strong subject focus, ensuring the artwork stands out in Steam's highly competitive storefront environment.

The ideal candidate can translate game mood, theme, and narrative into a single striking visual that communicates the game instantly at thumbnail size.

Qualifications

Strong portfolio demonstrating key art, promotional art, or game capsule artwork.

Strong understanding of:

Composition

Lighting

Visual hierarchy

Thumbnail readability

Ability to create clear focal subjects that read instantly at small scale.

Experience with Photoshop or equivalent digital painting tools.

Ability to work with briefs and iterate quickly based on feedback.

How to Apply

A portfolio link showcasing relevant work (key art, promotional art, or Steam capsule artwork preferred) , 2–3 examples of artwork that demonstrate strong composition and subject focus , A short note introducing yourself and your experience with game-related artwork. Your rates and availability

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Posted by @arctic acorn

Concept Artist – Steam Capsule Art at EventHorizon
Location

Remote

Responsibilities

Create Steam capsule artwork including:

Main Capsule

Small Capsule

Header Capsule

Develop strong, clear compositions optimized for thumbnail readability.

Capture the core mood, tone, and theme of the game in a single visual.

Work with the creative director to iterate on subject focus, lighting, and visual storytelling.

Deliver artwork in Steam-compatible formats and resolutions.

Qualifications

Strong portfolio demonstrating key art, promotional art, or game capsule artwork.

Strong understanding of:

Composition

Lighting

Visual hierarchy

Thumbnail readability

Ability to create clear focal subjects that read instantly at small scale.

Experience with Photoshop or equivalent digital painting tools.

Ability to work with briefs and iterate quickly based on feedback.

How to Apply

DM me with your portfolio. 2–3 examples of artwork that demonstrate strong composition and subject focus

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Posted by @glad crater

Junior 3D Artist @ Solo Gamedev Project
Location

Remote

Responsibilities

Create low poly, stylized building assets for a cyberpunk environment project.

Work your own hours, paid out weekly via Wise / Paypal

Qualifications

Good artistic eye and experience with hard surface modeling

How to Apply

DM with portfolio & hourly rate

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Posted by @compact trout

Level Designer (Multiplayer / Co-Op)
Location

Remote

Responsibilities

A small indie team is looking for a Level Designer

Design and build engaging multiplayer co-op levels

Create level layouts that support team-based gameplay and cooperation

Design player routes, combat spaces, and cooperative objectives

Blockout (greybox) environments for multiplayer gameplay testing

Create and place objectives, encounters, puzzles and interactive elements

Balance difficulty, pacing, and player flow for multiple players

Design spaces that support coordination, positioning, and teamwork

Implement and test levels inside Unreal Engine

Work closely with the Gameplay Developer to ensure levels support multiplayer mechanics and systems

Iterate on level design based on playtesting and team feedback

Maintain clear level structure and documentation

Qualifications

Experience designing gameplay levels

Experience working in Unreal Engine

Understanding of player flow, encounter design, and spatial gameplay

Ability to design spaces that work well for multiple players simultaneously

Ability to prototype and blockout levels quickly

Comfortable collaborating with programmers in a small indie team

How to Apply

DM on Discord: Bicorbcore

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Posted by @compact trout

3D Grooming Artist | Animal Fur | Hair-card
Location

Remote

Responsibilities

Create animal(dog) fur grooms using hair-cards suitable for real-time rendering.

Design and place hair cards with proper flow, layering, and silhouette.

Produce textures for fur cards (albedo, alpha, normal, etc.).

Ensure assets are optimized and game-ready.

Maintain consistent style and quality across animal characters.

Qualifications

Proven experience creating hair-card based fur or hair for real-time characters.

Strong understanding of animal fur direction, layering, and natural flow.

Experience with tools such as Maya, Blender, or similar 3D software.

Knowledge of grooming workflows and game-ready optimization techniques.

Ability to match existing character models and maintain consistent style.

Portfolio demonstrating fur / grooming / hair-card work (animal examples preferred).

How to Apply

Contact me DM: Bicorbcore

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Posted by @rain creek

UV Texture artist Meta Human
Location

Home

Responsibilities

Move face textures to Metahuman head models.

Qualifications

Show me YOUR Portfolio. Not someone else.

How to Apply

Write to my email dan1637iel@gmail.com

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Posted by @pulsar quartz

Animator at HNStudios
Location

Digital

Responsibilities
  • Animate a roster of animal characters with distinct attacks and movement styles
  • Create fluid combat and locomotion animations with strong squash and stretch
Qualifications
  • Strong grasp of the 12 principles of animation, especially squash and stretch, anticipation, and follow-through
  • Experience animating non-human / creature characters
  • Portfolio or reel showcasing relevant work
  • Bonus: rigging experience, Control Rig, Blender/Maya, multiplayer game animation
How to Apply

DM Me

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Posted by @echo vigil

Director of OmniPeakStudios
Location

Remote

Responsibilities

Hi we are currently searching for an Art Director!

As our Art Director your responsibilities will mainly include being able to create Concept art and being able to manage and direct our 3D Enemy pipeline. Which our Pipe line will follow in this order-- Concept Artist(filled by you the Art Director), 1-2 3D Character Modelers, 1 3D Texture Modeler, 1 Character Rigger, and lastly 1 Animator.

Things that we are looking for that are NOT required but that are a big + is if you can fulfill any role that is outside creating concept work.
Any experience working with a team/managing a team.
Any previous established games

Some important last regards: This map will be published in UEFN. Although it is very similar to UE5's engine it still has its own restrictions and unique optimizations when importing/ making anything within its engine.

Lastly, this is our first ever project! Although there are a bit of expectations for this role, we still want to make sure that the process is fun and enjoyable!

Qualifications

1.Is able to Direct and manage our pipeline of Creating 19 3D game ready enemy models.

2.Understands or is willing to learn the best optimizations For our models Quality, and function in UEFN.

3.Ability to draw concept art that is best suited to guide our 3d Modelers and 3D Texture Artist.

  1. Has great patience and time management

  2. Provides a nurturing environment for everyone who works within the pipeline.

  3. Has a few years of experience of working within concept art, 3D modeling, texturing, rigging, and animating (collectively not individually)

How to Apply

DM!

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Posted by @arctic acorn

Gameplay Animator (Creature Animation – Unreal Engine 5)
Location

Remote

Responsibilities

Improve and refine the raptor locomotion system in Unreal Engine.

Implement and polish turn-in-place animations (45°, 90°, 180°) using root motion.

Implement a procedural head / spine look-at system so the creature tracks the player naturally.

Improve animation blending and transitions between idle, patrol, chase, and attack states.

Ensure animation integrates smoothly with the AI movement and navigation system.

Help tune the creature’s movement so it feels predatory, weighty, and believable during gameplay.

Provide guidance on best practices for creature animation systems in UE5.

Qualifications

Experience working with Unreal Engine Animation Blueprints.

Strong understanding of gameplay animation systems (not just cinematic animation).

Experience with root motion, turn-in-place systems, and procedural animation.

Experience implementing look-at / head tracking systems in Unreal.

Familiarity with AI-driven characters and gameplay integration.

Ability to work with existing animation assets and rigs.

Portfolio demonstrating gameplay animation work (creatures or characters preferred).

Nice to have:

Experience animating or implementing creature / animal locomotion.

Experience with survival horror or stealth gameplay animation systems.

How to Apply

A short introduction about your experience. Links to relevant portfolio work (especially gameplay animation or creature animation).

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Posted by @lethal dock

Guy
Location

Remote

Responsibilities

Need someone to import my character into unreal engine

Qualifications

👍

How to Apply

Dm me

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Posted by @mental radish

3D Animator for Unreal Engine Metahuman
Location

Remote

Responsibilities

Clean 3D Character Metahuman Animations for Unreal Engine 5.7

Qualifications

A Portfolio where we can see your past character animation Work

Fast Worker would be also good

How to Apply

Just DM

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Posted by @ancient scaffold

NPC AI Programmer at Simulated Minds (UE 4.27, Plastic Battlegrounds)
Location

Remote

Responsibilities

If you're passionate about smart combat NPCs like those seen in Halo, FEAR or AI directors of games of RTS's, L4D and want to see intelligent NPC behaviors come to life in a battle simulator, this is the job for you!

Full position details here:
https://docs.google.com/document/d/1RB8XpbV3OdHUnwQJShYYJnp6ryoXZyir5P5EAgIudjU/edit?tab=t.0

AI features you may be working on:

  • Be able to prone
  • Grenade throwing
  • Be able to switch to other weapons in inventory
  • Search for enemy last seen location and search for them
  • Find cover, especially if in danger
  • Variations of NPC behaviors: Medic AI, *Unarmed AI
  • Patrol between two points
  • Surrendering logic
  • Can mount MG’s, wheeled vehicles, mortars, etc
  • Prioritize enemies depending on type of soldier (bazooka soldier shoots tanks, etc)
  • Evasive reactions (rolls) if grenade incoming
  • Damage reaction animation implementation
  • Implementing Jeep NPC logic - we already have a working jeep, but it needs combat mechanics’
  • Basic AI Director
Qualifications
  • Ideally you're passionate about AI NPC behaviors and seeing smart NPCs particularly combat NPCs
  • Someone who listens to feedback well and is open minded. Willing to collaborate closely to make great NPCs
  • Communicates consistently, with honesty, with regular reports and progress
  • Clean scalable code that is easily read and tweaked
  • Having VR is optional since the AI can be worked on without it, though it is nice to have to test fighting against them as a player
  • Strong background in UE 4.27

Info about our systems:

  • We do not use Behavior Trees, EQS, character movement component, or any Unreal Engine AI tools in general because these systems have an inherent performance overhead
    For example, AI in our game move using Find Path to Location Synchronously
  • We have an existing Optimized NPC you may be improving upon made entirely in BP. Open to C++ as long as it can be interfaced with in BP
  • The AI should continue to perform optimally even in large numbers since it runs on Quest 2 hardware
How to Apply

Email simulatedmindsinc@gmail.com your interest along with what makes you think you are qualified or passionate about AI NPC's!

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Posted by @viral mountain

Light Artist @ Ride the Lion Studios
Location

Remote

Responsibilities

Utilize Unreal Engine 4’s sequencer to polish the lighting in our cutscenes (4.27.2)

Learn our internal, optimized methods for creating high-performance lighting

Follow the director’s instructions to achieve a beautiful, unified artistic look throughout the game

Qualifications

1-2 years of experience in a similar role

A strong portfolio that demonstrates your skills

English fluency

Positive attitude and excellent communication

Understanding of source control and Perforce

How to Apply

Send your resume with portfolio to jobs@ridethelion.com along with your availability and salary expectations

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Posted by @violet fjord

Hiring animator for social content
Location

Remote

Responsibilities

Looking to hire somebody to make animations/cinematics for our universe. I've got the models and can provide you with any other necessary assets. Just looking for somebody to create consistent social content around our characters. Send me a DM with your portfolio(Paid)

Qualifications

Experience creating animations and cinematics

How to Apply

DM me portfolio + rate

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Posted by @wicked gale

Senior Level Designer / Environment Artist
Location

Remote

Responsibilities

Design and build large-scale, real-world environments in Unreal Engine 4 for a train simulation project. Use LiDAR, GIS, and real-world reference data to achieve high accuracy in terrain, track alignment, and surrounding infrastructure. Develop and implement systems using Blueprints to support gameplay, triggers, and interactions. Collaborate with developers to integrate assets, lighting, and simulation systems. Interpret technical and engineering documents to ensure realism. Optimize levels for performance while maintaining visual fidelity. Troubleshoot, iterate, and refine environments to meet strict quality standards.

Qualifications

Expert-level experience in Unreal Engine 4 (level design, world composition, lighting, optimization). Strong proficiency in Blueprints (required). Proven experience working with LiDAR, GIS, or real-world datasets. Demonstrated ability to replicate real-world environments with high accuracy. Strong understanding of performance optimization and large-scale environments. Ability to read and apply technical/engineering documentation. Excellent problem-solving skills and attention to detail. Ability to work independently at a high level. Bonus: 3D modeling/texturing skills (Blender, Maya, etc.) and prior simulation or train-related experience. Must sign NDA.

How to Apply
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Posted by @obtuse charm

Metahuman expert animator
Location

Remote

Responsibilities

Help animating a metahuman

Qualifications

Will do a quick call first to assess if you are fitting the job

How to Apply

DM

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Posted by @small thunder

Vehicle/Robotics Concept Artist at Cyberation
Location

Remote

Responsibilities

Hello.
We're Cyberation, a game development studio based in Saudi Arabia. We're developing PARCEL-TRIP, an action-adventure title for PC, focused on delivering critical cargo in high-risk, unpredictable missions, on the back of a 4-legged robot.

We're expanding our prototype to a visually complete demo. We have references for how this player-driven mech is meant to look like. The game uses a realistic, high definition art style.

We're looking for a concept artist who can sketch and design the concept based on these references, and iteratively reach the final intended visual design. The final design should have multiple perspectives, and an interior view with multiple perspectives, so that the interior and exterior of the mech can be modeled.

We're self-funding this project. Kindly reach out with your portfolio and project+sketches cost.

We need:

  • 6 iterative rough sketches, where we go back and forth and solidify the shape and structure of the design
  • 1 fully colored, multi-perspective final design
Qualifications
  • Sketching/Concepting

  • Vehicle/Mechanical Art

  • Hard Surface Modeling (Optional)

How to Apply
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Posted by @cyan junco

UI/UX Designer for Competitive FPS Project at Neo Soft Entertainment
Location

Remote

Responsibilities

We are looking for a UI/UX Designer to help us define the visual and interaction direction of a competitive FPS currently in development.

This is a budgeting and scoping phase, not full production yet. The goal is to collaborate on defining the UI/UX foundation before moving forward with full implementation.

Your responsibilities will include:

Analyzing the current state and needs of the project’s UI/UX

Proposing design direction aligned with competitive FPS standards

Creating initial wireframes and/or low to mid-fidelity mockups

Defining UX flows for core systems such as:

Main menu and navigation

In-game HUD (health, abilities, crosshair, feedback systems)

Buy phase / loadout systems

Spectator and post-round screens

Suggesting improvements for clarity, usability, and competitive readability

Providing a budget estimate and timeline for full UI/UX production

This is not a one-off task. The intention is to identify a potential long-term collaborator after the initial estimation phase.

Qualifications
  • Proven experience designing UI/UX for games, preferably FPS or competitive titles
  • Strong understanding of usability, readability, and player feedback systems
  • Ability to translate gameplay requirements into clear UI solutions
  • Experience with tools such as Figma, Adobe XD, or similar
  • Portfolio showcasing relevant work (game UI preferred)
  • Understanding of modern FPS UI patterns (e.g., Valorant, CoD, The Finals, etc.)

Nice to have:

  • Experience working with Unreal Engine pipelines
  • Familiarity with implementation constraints (UMG, scalability, performance)
How to Apply

Please send me a direct message here including your portfolio (required), a brief introduction about your experience with game UI/UX, any relevant work related to FPS or competitive interfaces, your current availability, and your estimated pricing model (hourly or per scope, if applicable).

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Posted by @stark patio

Lead Technical Artist @ Priderock Music Enterprise
Location

Remote (Global)

Responsibilities

Deliver a "Dual-State" Hero Arena PoC in UE 5.5+. Responsibilities include modeling a 1:1 Historic Digital Twin from provided 6-view asset libraries and creating a procedural "Sovereign Megastadium" expansion (100k seats). Ensure 90 FPS VR performance (Lumen/Nanite) across PC, Console, and Mobile.

Qualifications

Expert proficiency in Unreal Engine 5.5+, Nanite optimization, and Lumen dynamic lighting. Experience with Hierarchical Instanced Static Meshes (HISM) for massive crowds and AI-augmented workflows (Promethean, Seele, etc.) for 7-day architectural sprints. Must have a proven portfolio of AAA-quality environments.

How to Apply

Send a Direct Message (DM) with a 10-second video screen-capture of a previous UE5 environment showing your GPU Profiler or FPS Counter. Briefly explain your AI-augmented workflow. Bounty-based pilot $750 with a long-term contract for the 74-arena rollout upon PoC success.

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Posted by @slim mural

Recreate automotive studio renders with Path Tracer
Location

Remote

Responsibilities

I have 3 reference images of a car in a studio. I need you to show me how you will recreate the exact lighting and renders in UE5. It needs to be photorealistic, done with Path tracer and replicating the real images perfectly. Can pay with crypto or another way.

Qualifications

Experience with Automotive, Lighting, Path tracing and studio style in Unreal. DM me only with a portfolio that involes automotive and studio style renders.

How to Apply

(DM me with automotive / studio portfolio only)

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Posted by @lapis flicker

3D Environment Artist
Location

Remote

Responsibilities

Create ~15-20 stylized Japanese buildings (Taisho era) for an anime-inspired multiplayer game running on Unreal Engine 5. Asset types include traditional houses (machiya), shops, estates, mountain cabins, and shrines. Buildings only, no props needed.

Technical deliverables per asset:

  • Nanite-ready static meshes (clean topology, triangulated before export)
  • 1-3 material slots max per modular piece, trim sheets preferred
  • Textures: 2K (BaseColor, Normal, ORM packed). No UDIM.
  • Consistent texel density across all modules
  • Modular workflow where applicable (reusable wall/roof/floor pieces)
  • Simple UCX_ collision meshes (convex hulls)
  • FBX export with applied transforms, smoothing set to Face
  • Pivots at modular snap points (floor-level, connection edges)
  • No LODs needed (we use Nanite), no lightmap UVs needed

We handle UE5 material setup and integration on our end.
We start with 1 paid test asset to validate style and technical fit before committing to the full batch.

Qualifications
  • Strong portfolio of stylized environment art (anime/hand-painted aesthetic, NOT photorealistic)
  • Proficiency in Blender or Maya
  • Experience with game-ready asset workflows (clean topology, proper UVs, trim sheets)
  • Understanding of UE5 requirements (Nanite, FBX export, UCX collisions, ORM texture packing)
  • Substance Painter / Designer experience is a plus
  • Experience with Japanese / Asian architecture style is a big plus
How to Apply

DM me on Discord with: - Portfolio link (ArtStation preferred) with stylized environment work - Wireframe/topology examples - Your rate (per asset or hourly) - Estimated timeline for the full batch Style references will be shared upon contact. Important: I will verify the authenticity of every ArtStation profile and portfolio sent to me. Scammers, don't waste your time or mine.

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Posted by @slim mural

Exr Cryptomatte Render and Composite in Photoshop
Location

remote

Responsibilities

Hi. I need someone to teach me the following thing> I need to create a render, an EXR with cryptomattes , the object + it's shadow.
Then I need to be able to composite the
object+ the shadow on another background in photoshop. If you can teach me how to do it, DM ME

Qualifications

Experience with compositing, Unreal Engine, EXR, cryptomattes, shadow catcher etc.

How to Apply

DM ME

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Posted by @compact trout

Hard Surface 3D Artist (with Concept Art skills)
Location

Remote

Responsibilities

An indie team is looking for a Hard Surface 3D Modeler to create several sci-fi weapon models, including concept design.

Design and model clean, production-ready assets with proper topology, silhouette, and edge flow. Ensure functional designs that are ready to be rigged as transformers.

Develop high-quality textures (albedo, normal, roughness, etc.) following PBR standards.

Ensure assets are optimized for real-time performance (LOD-ready, efficient geometry, clean UVs).

Maintain consistency with the existing character style and technical requirements.

Qualifications

Experience in hard surface modeling for real-time characters or props.

Understanding of topology, shading, and clean mesh construction.

Experience with tools such as Maya, Blender, or similar 3D software.

Knowledge of game-ready workflows, optimization, and PBR texturing.

Ability to match existing assets and maintain consistent visual quality.

Portfolio demonstrating hard surface work (real-time assets preferred).

How to Apply

DM: Bicorbcore

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Posted by @pure viper

Football (Soccer) Game Development – Full Game Build for Local Clubs
Location

Remote

Responsibilities

We are looking for a professional game development team or studio (not individual freelancers) with proven experience building football/soccer games. This will be an end‑to‑end project, including design, development, gameplay systems, UI, and basic customization.

⚽ Project Overview
We need a PC football game featuring 30+ local clubs from our country, each with:

  • Unique team kits (colors, patterns)
  • Team names
  • Team logos
  • Basic team details similar to other football games
    The game should support:
  • Single-player mode (player vs AI)
  • Offline multiplayer (local multiplayer)
    Future platforms (to be considered in architecture):
  • PlayStation
  • Xbox
    We expect studios to propose their approach, timeline, and pricing model.

🎮 Gameplay Requirements

  • Standard football match gameplay
  • Basic referee rules:
  • Penalties
  • Red & yellow cards
  • Offside
  • Simple team customization:
  • Team colors
  • Team kits
  • No advanced player‑level customization for now .
Qualifications

1- Technical Requirements

  • Target platform: PC (initial release)
  • Architecture should allow future porting to:
  • PlayStation
  • Xbox
  • Smooth AI behavior for single‑player mode
  • Local multiplayer support
  • Optimized performance and stable physics

2- What We Expect in Your Proposal
Please include the following in your submission:

  1. Portfolio of Similar Projects
  • Football/soccer games your studio has developed
  • Gameplay videos, demos, or downloadable builds
  • Any sports‑related game experience is a plus
  1. Estimated Timeline
  • How long it would take your team to build a complete football game with:
  • Basic team selection
  • Basic customization
  • Core gameplay
  • 30+ teams
  1. Pricing Model
    Explain how your studio charges:
  • Fixed price for full project
  • Milestone‑based payments
  • Hiring-based / monthly team rate
    Include a rough cost estimate based on the project description.
How to Apply

DM Me, Please send: - Your studio introduction - Relevant portfolio links - Timeline estimate - Pricing structure - Any initial questions or assumptions We will review all proposals and contact shortlisted teams for further discussion

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Posted by @limber flax

3D Artist
Location

Remote

Responsibilities

3D Artist Needed — Stylized Medieval Weapon & Tool Pack for Survival Game (Unreal Engine)
Overview
I'm looking for an experienced 3D artist to create a complete modular weapon and tool asset pack for a survival game built in Unreal Engine. The pack must be delivered fully game-ready — models, textures, materials, and proper scene setup — requiring no additional work on my end to drag and drop into Unreal.
The visual target is realistic form, stylized surface: the shapes and proportions of each weapon should be grounded and believable (no exaggerated anime swords or over-designed fantasy pieces), but the texturing should lean stylized — broad, clean color fields with a subtle hand-painted quality, minimal surface noise, and limited wear detail. Think along the lines of Valheim, Northgard, or For The King rather than photorealism or heavy cartoon.

What I Need
Models (10 Weapons/Tools)

Woodcutting Axe — A practical single-bit axe. Slightly thicker and broader blade than a real axe for readability at game scale

Qualifications

None.

How to Apply

DM me through discord or send an email to magaming84898@gmail.com

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Posted by @autumn linden

Animation Programmer
Location

Anywhere

Responsibilities

Adding Procedural Sway and Procedural Wall Avoidance to this plugin

https://www.fab.com/listings/a2d0dc02-0380-4fb8-84a9-d9e03636aec9

Qualifications

Advanced in Animation Blueprint and Procedural Animation

How to Apply

DM

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Posted by @short olive

Unreal Engine FX Artist
Location

Remote

Responsibilities

Niagara FX for game cinematic trailer. Muzzle flash, rain, dust motes etc etc

Qualifications
  • Know niagara
  • liquigen and embergen are a big+
  • have your own hardware
  • be in the united states
  • have a demo reel
How to Apply
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Posted by @flint cove

Environment Artist
Location

remote

Responsibilities

->Build stylized environments focused on combat clarity and readability
->Create modular, reusable asset kits (walls, cover, obstacles)
->Maintain consistent scale aligned with gameplay metrics
->Ensure grid-based/snap-friendly assets for fast level iteration
->Keep environments low-noise and gameplay-friendly (no visual clutter)
->Follow defined color and style guidelines
->Collaborate with design to support level flow and combat spaces
->Optimize assets for performance and efficiency

Qualifications

Should know how to pour their heart in the work

How to Apply

DM me your portfolio or send me the portfolio at siddhantbhati@gmail.com

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Posted by @flint cove

Technical Artist
Location

remote

Responsibilities

->Develop and maintain stylized VFX systems for abilities and combat feedback
->Define and enforce visual language (color, shape, timing) for gameplay clarity
->Create and optimize materials, shaders, and Niagara systems
->Ensure frame-accurate VFX triggering aligned with gameplay events
->Monitor and optimize performance (particles, shaders, overdraw)
->Build tools and workflows to support art production efficiency
->Implement and maintain readability systems (team colors, indicators, telegraphs)
->Debug and resolve visual and technical issues across the pipeline

Qualifications

Must know how to deliver eye pleasing vfx effects and must be very gameplay readable

How to Apply

DM me your portfolio or email me your work at siddhantbhati@gmail.com

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Posted by @gilded ore

UI artist at RedSkull Studios
Location

Remote - USA Based

Responsibilities
  • Make textures for models showcased by UI
  • Draw art used in 2D UI menus
    -Discuss art styles of the game
Qualifications
  • Good understanding of making art
  • 2+ years of experience as an artist
  • Strong communication skills
How to Apply

Send Resume and Portfolio to jasonhopkins@redskullstudios.com

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Posted by @spiral walrus

UEFN (Fortnite Creative 2.0) Level Designer / Map Creator – Competitive FPS Map
Location

Remote (Worldwide)

Responsibilities
  • Design and build a competitive 5v5 FPS map in UEFN (Fortnite Creative 2.0)
  • Create a clean and balanced layout with A/B bomb sites and mid control
  • Focus on gameplay flow, rotations, and fair spawn placement
  • Ensure smooth player movement (slide, sprint, peek mechanics)
  • Optimize the map for high FPS and competitive performance
  • Iterate based on feedback and testing

IMPORTANT:
This is not a visual/art-only task — gameplay and competitive feel are the priority.

Qualifications
  • Proven experience with UEFN / Fortnite Creative (REQUIRED)
  • Experience creating competitive maps (Search & Destroy / FPS style)
  • Strong understanding of map flow, angles, rotations, and spawn systems
  • Ability to optimize maps for performance (FPS stability)
  • Ability to share previous work (map codes, videos, or portfolio)

BONUS:

  • Experience with Verse scripting
  • Experience with competitive FPS design (CS, Valorant-style maps)
How to Apply

Please send: 1. Your previous UEFN maps (codes or videos) 2. Short description of your experience with competitive maps 3. Your estimated price for a test map We will start with a paid test project (small map). Long-term collaboration possible if results are strong.

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Posted by @toxic star

Freelance Environment Artist - Chaos Entertainment
Location

Remote

Responsibilities
  • Create high-quality environment assets for a realistic fantasy world
  • Build and assemble scenes directly in Unreal Engine 5
  • Develop realistic materials and textures
  • Collaborate with the team on visual direction and world-building
  • Optimize environments for performance when needed
Qualifications
  • Strong experience with Unreal Engine 5
  • Proficiency in 3D tools (Blender, Maya, or similar)
  • Ability to create realistic textures and materials
    -Good understanding of composition and environment design
  • Passion for fantasy-style worlds

Bonus:

  • Experience with lighting in UE5
  • Experience working on games or real-time environments
How to Apply

Send me a DM with: Your portfolio / previous work

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Posted by @lost plinth

UI Artist at Afterburner Studios
Location

Remote

Responsibilities

Build upon the established style and UX to bring screens to a high degree of polish.

Work closely with our engineers to ensure art and design are properly implemented in game.

Work directly within Unreal Engine to create animations that elevate the presentation level of the UI.

Qualifications

A strong portfolio showcasing a variety of work, with a focus on visual styling.

Strong proficiency within Unreal Engine, with a history of experience utilizing it.

While we will not require you to implement screens, you will need to have a strong working knowledge of UMG and Unreal’s material shader to bring elements to a high degree of polish.

Proven UI experience within the games industry.

Excellent communication and collaboration skills, with the ability to work effectively within a small, multidisciplinary team.

An openness to both giving and receiving feedback, in order to iterate quickly on solutions, identify problems, and ultimately achieve the best possible results.
Creative problem-solving skills and adaptability to changing requirements.

Highly self-motivated and proactive, you thrive while working without supervision.

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Posted by @odd cedar

Unreal Environment and Light Artist
Location

Remote

Responsibilities

The Project
Real-time, interactive ArchViz experience in Unreal Engine using Pixel Streaming.
The Role
Create photorealistic, optimized environments and lighting for interactive real-time builds.
Responsibilities
• Build interior/exterior scenes in UE5
• Set up realistic lighting (Lumen optional, baked/GPU Lightmass required)
• Optimize for real-time performance
• Apply materials, textures, post-processing
• Deliver day/night & mood variants
• Fix visual artifacts (flickering, noise, shadows)
• Ensure Pixel Streaming compatibility
Required
• UE5 (5.7 preferred)
• Expert lighting (baked, GPU Lightmass)
• ArchViz experience
• Real-time optimization
• Materials, post-processing, reflections
• Large scene / sublevel management
Nice to Have
• Interactive ArchViz
• Basic Blueprints
• Pixel Streaming experience
• 3ds Max / Blender
• Customization systems
Deliverables
• Optimized UE scenes
• Lighting setups (multiple moods)
• Interactive-ready environments

Qualifications

Required
• UE5 (5.7 preferred)
• Expert lighting (baked, GPU Lightmass)
• ArchViz experience
• Real-time optimization
• Materials, post-processing, reflections
• Large scene / sublevel management
• Pixel Streaming experience
• 3ds Max / Blender

Nice to have:
• Basic Blueprints

How to Apply

Send: Portfolio (ArchViz/Unreal) + Experience summary + Rate & availability

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Posted by @pulsar quartz

VFX Artist at UDStudios
Location

Digital

Responsibilities

We need a VFX artist who knows their way around Niagara and can create game-ready effects for a fast-paced multiplayer title.

What we're after:

  • Character auras, trails, and cosmetic VFX (stuff players will want to buy)

  • Ability effects, impacts, hit feedback

  • Clean, readable effects that look sick from a distance and don't tank performance

Qualifications

You should have:

A Solid portfolio with Niagara work (game-ready, not cinematic fluff).

Good understanding of performance in a multiplayer context.

Eye for effects that players actually notice and care about.

Bonus: experience with cosmetic/monetization VFX (trails, particle skins)

How to Apply

DM me with a link to your work

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Posted by @spiral walrus

Lead UEFN/Verse Developer for "Ballistic United" – a project dedicated to recreating the legendary Ballistica experience within Fortnite. You will be the primary technical creator of our first tactical map.
Location

Remote (Online).

Responsibilities

Map Reconstruction: Building a highly detailed, tactical map in UEFN based on the classic Ballistica layout.

Verse Programming: Implementing Phase 1–4 mechanics (Custom UMG Gadget Selection, PLN Economy System, Buy Menu, and Search & Destroy logic).

Optimization: Ensuring the map runs smoothly for high-player counts.

Iteration: Working closely with the Creator to refine gameplay based on feedback from our 12,000+ waiting players.

Qualifications

Proficiency in UEFN: Deep understanding of the Unreal Editor for Fortnite tools.

Verse Expert: Ability to write clean, complex code for persistence (saving gold/stats) and custom UI.

Tactical Mindset: Experience in creating Search & Destroy or round-based tactical shooters.

Portfolio: Examples of previously published Fortnite maps or Verse scripts.

Vision: Someone looking for a long-term collaboration (Success with Map 1 leads to Maps 2 & 3, and potentially a standalone game project).

How to Apply

Please send a DM to pan.tom1 with: A brief intro about your experience with UEFN/Verse. Links or videos of your previous work (Portfolio). Your estimated availability to start Phase 1. imidietely. if you want pay before dont TEXT me!!! I need people with 100% availability for me right now. We start work immediately. Once I see you’ve got the skills, I pay instant. We're jumping into UEFN together right away."

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Posted by @mental radish

Concept Artist (Freelance) – Emotions Gaming
Location

Remote

Responsibilities
  • Create high-quality concept art for environments, characters, and key visual elements
  • Support the visual development of our Kickstarter page and Game Design Document (GDD)
  • Translate ideas and gameplay concepts into compelling visuals
  • Collaborate closely with the team to define the artistic direction of the project
Qualifications
  • Proven experience in concept art (portfolio required)
  • Strong understanding of composition, lighting, and visual storytelling
  • Ability to create appealing and marketable visuals for presentation purposes (Kickstarter-ready quality)
  • Experience with game-related concepts is a big plus
How to Apply

Send me a DM with your portfolio and a short introduction.

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Posted by @mental radish

3D Character Animation | Unreal Engine 5
Location

Remote

Responsibilities

Creating realistic Character animations for Metahumans in Unreal Engine 5
For our Trailer

Qualifications

Proof of work in cinematics animations

How to Apply

just Dm

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Posted by @mental radish

Realistic VFX Creator (Unreal Engine 5)
Location

Remote

Responsibilities

Creating realistic VFX for our game/Cinematics

Qualifications

Proof of work in Unreal Engine VFX

How to Apply

just DM

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Posted by @obtuse lichen

Technical Animator (Motion Matching / Locomotion System) - Visionary Studios
Location

Remote

Responsibilities

We are developing an open-world emergency services sandbox game and are looking for a skilled Technical Animator to build a high-quality, scalable locomotion system using motion matching.

  • Design and implement a full-body locomotion system using Motion Matching
  • Integrate and refine existing or new animation assets into a cohesive system
  • Create transition animations and blend poses to ensure smooth, realistic movement
  • Implement large variety of movement features including.
  • Ensure animations adapt to different character weights and physicality
  • Work with Animation Blueprints, State Machines, and Motion Matching setups
  • Collaborate closely with gameplay systems to ensure responsiveness and realism
  • Optimize animation systems for performance and scalability in an open-world environment
Qualifications
  • Mid-level or Senior experience as a Technical Animator in Unreal Engine 5
  • Strong experience with:
    • Animation Blueprints
    • Motion Matching (highly preferred)
    • Locomotion systems
  • Experience with retargeting skeletons and animation assets
  • Solid understanding of:
    • Control Rig
    • IK systems (FABRIK, CCDIK, Full Body IK, etc.)
  • Experience with at least one 3D package:
    • Maya, Blender, or similar
  • Knowledge of procedural animation techniques
  • Understanding of networked animation systems (multiplayer considerations)
  • Strong problem-solving skills and attention to detail
  • Good communication and ability to iterate quickly
How to Apply

DM. Portfolio or examples of GASP/Motion Matching work Required.

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Posted by @sick ocean

Character Animation
Location

Remote

Responsibilities

I am looking for someone that is able to clean up animations that I need ported over to UE4 Manny and ultimately UEFN where I can then take and begin implementing into my UE5 project.

Qualifications

Ability to work with cleaning up already built FBX animations

How to Apply

Message me on discord

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Posted by @steep merlin

Belmont Avenue Studios -- Environmental Artist
Location

remote

Responsibilities

We need an environment artist to build the first playable neighborhood: a dense, atmospheric block of mid-century urban America. Social clubs, walk-up apartments, corner delis, back alleys, fire escapes, storefronts with awnings, a pawn shop on the corner. Think Little Italy, East Harlem, South Philadelphia — the neighborhoods where the mob actually lived.

Qualifications

Strong UE5 environment portfolio (shipped or personal projects)
Experience with isometric or top-down camera optimization (rooftops, streets, alleys need to read well from above)
Understanding of modular environment workflows
Ability to nail a specific period aesthetic — this isn't generic sci-fi, it's real American neighborhoods from real decades
Bonus: experience with Nanite, Lumen, or UE5 World Partition

How to Apply

DM me

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Posted by @spiral walrus

Ballistic united
Location

online

Responsibilities

UI/UX DESIGNER (Economy & HUD)-,
The Gap: Fortnite does not have a built-in "Buy Menu."-
The Job: Designing the visual interface for the Buy Station, custom icons, and the 5v5 status HUD.
3D pop artist- Designer,
The Gap: Using base props for the "Bomb" or "Objectives" feels generic.-
The Job: Creating high-quality custom models for the Bomb Device and unique landmarks for Sites A and B. This gives the project its own visual identity.
SOUND DESIGNER (Tactical SFX)-,
The Gap: Standard Fortnite audio is too "cartoony" for a tactical shooter.-
The Job: Creating high-tension SFX for the Bomb Timer and "purchase" sounds for the Economy System. Custom audio makes the map feel premium.

Qualifications

SOUND DESIGNER (Tactical SFX) and 3D pop artist- Designer,

How to Apply

DM me on discord

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Posted by @mental radish

Clothing Artist for Metahumans
Location

Remote

Responsibilities

Creating Cloths for our Metahumans (custom cloths, good quality)

Qualifications

Portfolio of clothings for metahumans in Unreal Engine 5

How to Apply

DM

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Posted by @molten dawn

Programmer
Location

Remote

Responsibilities
  • Develop core gameplay systems in Unreal Engine 5 using Blueprints (C++ is a plus)
  • Build and implement:
  • 3v3 team-based game mode logic (round system, win conditions, team swapping)
  • Bomb planting and defusal system (interaction, progress, interruption)
  • City health system (global state manager affecting gameplay)
  • NPC AI systems using Behavior Trees (police vs hostile NPCs)
  • Basic combat framework (damage, health, ability triggers)
  • Set up player systems:
    Movement (ground, dash, teleport, flight-ready structure)
  • Input handling and ability activation
  • Create a scalable system structure that supports future abilities and characters
  • Optimize performance for multiplayer environments
Qualifications
  • Experience with Unreal Engine 5 (Blueprints required, C++ preferred)
  • Strong understanding of gameplay systems design (NOT just visuals)
  • Experience with:
  • AI Behavior Trees and NPC logic
  • Multiplayer replication (very important)
    GameMode, GameState, PlayerState architecture
  • Ability to build modular, scalable systems
  • Understanding of performance optimization in UE5
  • Ability to take a concept and turn it into a working prototype
How to Apply

Please provide: Portfolio or examples of Unreal Engine work (gameplay systems preferred) Brief explanation of your experience with multiplayer or AI systems Your availability and expected rate

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Posted by @hidden garden

Sci-Fi 3D Holographic Card Asset Development
Location

Remote

Responsibilities

I am looking for a skilled 3D artist to create a high-quality, futuristic card asset (similar to the provided image). The final deliverable needs to be a 3D rotating object featuring an integrated, glowing hologram.

https://i2c.seadn.io/ethereum/0xd396ca541f501f5d303166c509e2045848df356b/95276638bd6ea747690eeb4bcf550b/a495276638bd6ea747690eeb4bcf550b.png?w=350

Modeling & Texturing: Create a sleek, sci-fi metallic card base with "CUSTOM" branding and a signature area (e.g., "CUSTOM").

Hologram Effect: Design a 3D wireframe/holographic city or data structure that appears to float above the card’s screen.
Animation: Set up a smooth, seamless 360-degree rotation on the Y-axis.

Variations: I require 10 unique variations of the asset. This involves:
Text Swaps: Changing the primary header

Color Grading: Adjusting the emissive glow and material accents (e.g., Blue, Neon Green, Red, Gold) for each version.

Qualifications

Output Format: [e.g., .MP4/MOV with Alpha channel, GLB/GLTF for web, or Unity/Unreal Engine package].

Style: Clean, high-tech, "cyberpunk" aesthetic.

Lighting: Realistic metallic reflections and vibrant emissive lighting for the hologram components.

How to Apply

Direct Message.

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Posted by @empty adder

Community & Growth – DroneTanks
Location

Remote

Responsibilities

Post and repurpose content across social media.

Reach out to small/medium streamers and YouTubers

Help grow visibility and community around the game

Keep a consistent flow of updates and engagement

Qualifications

Experience with social media or community management

Comfortable reaching out to creators

Understands internet culture and how to post naturally

Interest in indie games is a plus

Great English skills

How to Apply

DM me on Discord

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Posted by @tidal fjord

Contribute as Game Designer / UI UX Designer
Location

Remote

Responsibilities

We are Creating a Game Inspired From Last of US and Days Gone. But with some other functionalities will be added.

looking for a Game Designer / UI designer to contribute in planning the game.

🚩 Please Note : No Upfront salary will be Provided. Its a Part of Contribution

Qualifications

Experience in Game Designing
Huge fan of Zombie survival Story Driven game.

How to Apply

DM Me

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Posted by @placid pier

3D Creature sculpter Morph Targets/Blend Points : Rhinosaur Gamez
Location

Online

Responsibilities

I am basically reaching out to see if someone would be willing to make a custom tool similar to Zbuilder Animals just streamlined for my artstyle and game (and much simpiler). It would more than likely be way simpler than Zbuidler animals as the style would be more low/simple poly (polys can be a large amount just the style would look simple) and the tool would not need any sculpting or manual editing, the idea is that this would be entirely procedural with no manual interaction.

The general idea for the game would be Think 10% bear, 20% lion, 70% turtle, something like that. As of now the idea would not be specific to body parts like how its set up in Zbuilder but would just be whole morphs from a base blob like creature. Obviously you would be the expert so if that is not possible to look good or would need a different setup that I am implying I am all ears.

Basically your job would be to just create the tool that I can work with and I would do everything else with creating the game.

Qualifications

Creatures would likely be 3D in a pixelated shader to help hide some of the guaranteed ugly cases
Animations would be something probably like "Scultplings" on steam so based around morphing rather then bones
The Base FBX would have to be able to be editable in unreal engine, meaning I can change percentages and such and thats it. No need for anything manual just being able to slide percentages of specific creatures and see their look. (I can create the tool just need to make sure the data can import good)
Creatures will all be real world animals Bear, lion, tiger, whale, worm, etc. etc. As for the amount of creatures I am unsure but it would be quite high.
Timeline would be very fluid, but getting something like this started sooner than later is important. Again an animal a month would probably be fine, I have no idea the effort or time it takes to make something like this so we can of course adjust based on that.

How to Apply

DM Me

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Posted by @regal pecan

3D Animator (Partnership or Freelance) at LocoDev (UE5 Systems Creator)
Location

Remote (Worldwide)

Responsibilities
  • Create game-ready animations for UE5 systems (locomotion, traversal, combat, hit reactions)
  • Deliver Mannequin-compatible rigs (UE5 Manny/Quinn)
  • Produce 10-15 animations per month consistently
  • Work with Cascadeur, Blender, or Maya
  • Clean, polished delivery (no additional polish passes needed)
  • Contribute to exclusive animation packs released on Patreon (6.5k+ subscribers) and YouTube (17k+ subscribers)
Qualifications
  • Intermediate to senior 3D character animator
  • Proficient in Cascadeur, Blender, or Maya
  • Experience with UE5 Mannequin skeleton
  • Portfolio showing game-ready locomotion and/or combat animations
  • Consistent delivery schedule
  • Good communication in English or Portuguese
How to Apply

Send portfolio + brief intro to fabiano.dias100444@gmail.com or DM on Discord. Include reel, rates/availability, and sample work with Mannequin skeleton if possible. Instagram: @locodev7701

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Posted by @dreamy rock

UE Programmer
Location

remote

Responsibilities

-Review the tasks on our Jira board. You set your own deadlines, but each task must be completed by the chosen date.
-We aim to build solid, optimized code—no shortcuts.
-If your code breaks another part of the game, it is your responsibility to fix it.
-Playtest your work to ensure it functions correctly and does not cause issues in other systems.

//Payment is $50 per task, paid once it is submitted and confirmed to be bug-free./
//A task is defined as either one new feature or two fixes to existing code./

Qualifications

-Bonus points if you have experience working on or playing Souls-like games.
-Experience with Blueprints
-Knowledge of Replication
-Strong understanding of Optimization
-Proficiency in Unreal Engine

Only apply if you have read and understood the responsibilities and qualifications. Do not apply if you primarily work with Unity and have no experience with Unreal Engine—they are not the same.

Please attach your CV and a portfolio of your work.

How to Apply

Discord Dm

#

Posted by @dawn flint

Mentor at BroMentors (LLC)
Location

Remote

Responsibilities

Conduct 1-on-1 Mentorship Sessions: Lead targeted screen-sharing sessions to help indie developers overcome roadblocks that stand between them and their dream game.

Review & Diagnose: Analyze mentees' assets to provide additional feedback.

Maintain Integrity: Ensure all mentoring, communication, and sharing are conducted exclusively within the BroMentors ecosystem.

Qualifications

No "proficiency" or "mastery". Just your time with the desired price-tag attached to it.

Anything really: coding, modeling, animating. Godot, Unreal, Unity. You just need a portfolio, for obvious reasons.

The sole proprietor will sign and adhere to our Non-Disclosure and Non-Circumvention Agreement.

How to Apply

Direct message Mario ; Discord ID: luigibff

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Posted by @arctic acorn

Animator at Event Horizon Labs
Location

Remote

Responsibilities

Set up and refine Animation Blueprints (ABP) in Unreal Engine 5
Implement and troubleshoot root motion animations for gameplay use
Work with existing animations and improve movement realism and transitions
Export, clean, and prepare animations from Blender to Unreal
Assist in setting up:
State machines
Blendspaces
Animation montages (for actions like turns, attacks, etc.)
Collaborate on animation logic tied to gameplay systems (AI, player movement, etc.)
Optimize animations for performance and consistency in-game

Qualifications

Experience with Unreal Engine animation system (ABP)
Strong understanding of root motion workflows
Proficiency in Blender animation pipeline
Ability to debug animation issues (sliding, snapping, etc.)
Bonus: Experience with creature/realistic animation

How to Apply

Portfolio / showreel (especially Unreal work). Brief note on your experience with root motion + ABPs Availability

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Posted by @regal pasture

3D art and or Unreal/unity engine tutor
Location

Remote

Responsibilities

You responsibilities would be teaching in 1 on 1 sessions you can make your own lessons depending on bookings.

Open for all disciplines
Pre-Register under:
https://www.indiedevshare.com

Qualifications

Have some projects that you can show off. Hobby projects accepted as well. We are looking for mastery not notoriety.
Must be comfortable talking on a video call.

How to Apply

Apply as tutor on the site

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Posted by @echo vigil

Character/Enemy Rig and Animator
Location

Remote

Responsibilities

Hi, we are currently looking for a Rig and Animator for our enemy character models, and for our cinematic player sequences.

We have a total of 19 enemy models that will need rigging with about 4-5 animations each. Majority of these animations and rigs will be very simple like walking , running, and simple attacks.

Additionally, majority of these models are bi-pedal while others vary from quadrupeds, to no legged.

For our player cinematics, there will be over 48 sequences anywhere from simple-advanced cinematic animated player sequences.

If you're interested please send me a DM with a portfolio attached if you have one!

Qualifications

Experience with rigging both bi-pedal and quadruped models

Experience with simple to slightly complex animations with enemy models and character models

Has some experience with UE and or UEFN engine

How to Apply

Dm!!!!

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Posted by @viscid raven

Animations
Location

Remote

Responsibilities

Im looking for anyone that has any American football animations ready for use , realistic animations for UE

Qualifications

Sport animators

How to Apply

Dm me

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Posted by @sick ocean

Senior Pixel Artist (Top Down)
Location

Remote

Responsibilities

You will be building out a series of sprites and spritesheets for a next-gen pixel art game. More to discuss in DM's but core gameplay loop of the product has been built entirely. Now we are at the phase where we want to begin building up the asset library for the production build.

Qualifications

Experience working with aseprite, experience working with concept art, ability to think outside of the box and excellent communication skills

How to Apply

Message me on discord

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Posted by @plain hill

Sounddesigner & Composer
Location

Remote

Responsibilities

I am looking for an sound designer, who is able to make juicy nintendo like sounds. The genre is ARPG. Composing with single Stems (no Samples) is required for tracks and jingles (also no AI, we need full control).

Qualifications
  • Portfolio displaying the needed quality or a small test sound
  • Paid per Sound, not time based
  • Handing over all source files to adjust stuff when needed
How to Apply

DM me with portfolio and prize per sound/ track

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Posted by @molten dawn

Unreal Engine 5 Lighting Artist
Location

Remote - (C.A. | U.S | U.K)

Responsibilities

Responsibilities
We’re looking for someone who understands how to push visuals in UE5 without killing performance. The goal is to match the look we’ve been showcasing while keeping things optimized for multiplayer.

  • Set up and refine lighting across multiple environments (day/night, biomes, interiors)
  • Work with Lumen, shadows, fog, and post-processing to achieve a realistic look
  • Optimize lighting to maintain strong FPS (reduce base pass/shadow cost, etc.)
  • Adjust and balance lighting for gameplay visibility, not just visuals
  • Collaborate with our team to match the visual direction we’ve already established
  • Identify problem areas in performance and fix them without sacrificing quality
Qualifications

Qualifications

  • Strong experience with Unreal Engine 5 lighting systems (Lumen, GI, shadows, PPV)
  • Solid understanding of performance optimization in UE5
  • Ability to match a target visual style from references
  • Experience working in multiplayer environments is a plus
  • Comfortable working independently and communicating progress clearly
  • Portfolio showing lighting work (realistic environments preferred)
How to Apply

Send over your portfolio along with any relevant UE5 work. If you’ve done lighting work, include before/after comparisons if possible. Also include your Discord so we can reach out directly.

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Posted by @sage gale

Backend Inventory ue5.2
Location

Remote

Responsibilities

I already have a replicated inventory system. looking for someone who can help implement a backend solution for account creation & data storage & using that for a presistent inventory system for my game

Qualifications

experience with any sort of backend, rest api, sql, playfab, eos. i dont really care what we use.

How to Apply

Dm Me!

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Posted by @wooden flower

Sound Designer at Holodot Studio
Location

Remote

Responsibilities

Design, create, edit, and polish high-quality sound effects for gameplay, environments, UI, cinematics, and other in-game moments.

Implement and integrate sound assets directly into Unreal Engine, ensuring they function correctly within gameplay systems and interactive events.

Collaborate closely with the game director, designers, programmers, and artists to shape the game’s audio identity and support the overall player experience.

Manage hourly tasks effectively, communicate progress clearly, and meet agreed deadlines in a remote work environment.

Qualifications

Proven experience as a sound designer for games, with a portfolio or reel demonstrating high-quality interactive audio work.

Hands-on experience implementing audio in Unreal Engine.

Strong understanding of sound design fundamentals, including editing, layering, mixing, processing, and mastering for games.

Strong communication skills and ability to collaborate effectively with a remote development team.

Ability to work independently, manage time well, and handle an hourly freelance structure with reliable availability.

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Posted by @spiral path

Founder Dodigamestudios
Location

Remote

Responsibilities

We have problem on Huge map connection to coop Session timeout or something so senindg us to mainmenu helping to fix it out

Qualifications

Steam Advanced Session
UNREAL 5.5 Experience

How to Apply

PM DISCORD

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Posted by @gilded ore

3D Animator at RedSkull Studios
Location

Remote - USA Based

Responsibilities
  • Create realistic 3D animations
  • Communicate closely with Producers to assure quality
  • Animate Boss fights and Hordes
Qualifications
  • 2+ years of experience in 3D Animation
  • Good Communication
  • Ability to work under pressure and in fast paced environments
How to Apply

Email resume and portfolio to jasonhopkins@redskullstudios.com

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Posted by @blissful bridge

Physics simulations
Location

Remote

Responsibilities

Hello,

I’m currently developing a game in Unreal Engine 5 and I’m looking for an experienced developer to help me create a realistic chain system similar to the mechanics seen in “Chained Together”.

Qualifications

A fully functional chain/rope system connecting players (Up to 4 players)
Realistic physics behavior (movement, tension, swinging, constraints)
Smooth and stable performance (no glitches, stretching issues, or jittering)
Support for multiplayer synchronization (important if you have experience)

Technical requirements:

Strong experience with Unreal Engine 5
Good understanding of Physics Constraints, Chaos Physics, or rope simulations
Experience building similar mechanics (chains, ropes, grappling systems, etc.)
Ability to optimize performance and keep the system stable

Nice to have:

Previous work or portfolio showing similar systems
Experience in multiplayer physics replication

Please share:
Your portfolio or previous work
Your experience with similar systems
Estimated time & cost

How to Apply

DM ME

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Posted by @solemn cedar

VFX artist at Elements of a soul
Location

Remote UTC+4 or Onsite (Tbilisi)

Responsibilities
  • Create and iterate on Niagara VFX systems for combat abilities (magical shield, enemy attacks, hit impacts, environmental effects)
  • Author materials and shaders to support VFX (glow, energy, dissolve, etc.)
  • Work from SOWs and reference sheets we provide
  • Integrate VFX into pre-exposed hooks in Blueprints/GAS abilities
Qualifications
  • Mid–Senior level Unreal Engine VFX experience
  • Strong Niagara skills
  • Able to author supporting materials (not just particles)
  • Self-sufficient in a remote async workflow
  • Portfolio showing real-time game VFX (action/combat preferred)
How to Apply

DM on Discord with your portfolio link and rate expectations.

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Posted by @gaunt storm

Combat / Technical Designer at Sauce (KAREN)
Location

Remote

Responsibilities

KAREN is a third-person action comedy. You play a Karen wreaking havoc through a suburban mall. Goat Sim x Untitled Goose x South Park. Steam first.

Trailer: https://www.youtube.com/watch?v=FgXQVzALODw

Status: 45K Steam wishlists, Karen model done, destruction sim working, vertical slice in progress.

The destruction is fun. The combat isn't yet. You'd make the fighting feel as good as the smashing.

You'd own:

  • Karen's moveset and signature abilities. Tuning feel, timing, cancels.
  • Game feel: hitstop, screen shake, VFX/SFX timing, animation cancels.
  • Enemy behaviors and encounter pacing across 5 archetypes.
  • 6 boss fights, each with a distinct mechanical hook.
  • Rage/Ego escalation loop tuning.
Qualifications
  • Live in Unreal Blueprints daily. C++ a plus, not required.
  • Can prototype an ability from scratch without waiting on engineering.
  • Shipped or seriously prototyped action / character-action / beat-em-up combat. DMC-school sensibilities welcome.
  • Comedy instincts. The slap has to be funny, not just hit.
  • Available for live playtests.

Contract, rate negotiable, start ASAP.

How to Apply

Email aaron@sauce.nyc with a reel or combat work links

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Posted by @compact trout

UE Developer — Real-time MetaHuman + Convai Workflow
Location

Remote

Responsibilities

Build and manage an Unreal Engine 5 scene
Import and configure MetaHuman characters
Integrate Convai (conversation, voice, lip sync)
Implement trigger systems for interactions
Develop end-of-call UI (XP, replay, AI-generated transcript critique)
Package delivery as a Mac/PC installer or via Pixel Streaming

Qualifications

Strong experience with Unreal Engine 5
Hands-on work with MetaHuman pipeline
Experience integrating real-time AI systems (Convai)
Understanding of interaction systems and UI implementation
Pixel Streaming experience

How to Apply

Send a DM with: Confirmation if you’ve shipped a MetaHuman + Convai project (include example videos)

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Posted by @noble venture

AI Artist @ Jurassic Knights
Location

Remote

Responsibilities
  • Follow asset sheet list for themes and asset types needed
  • Generate images of 3d sculpture props for 3d printing (utilizing specific prompts so the design requires no supports for 3D printing) and get approval before making 3D model
  • Use the images to make 3D models with AI 100%
  • Post-process clean up the model by hand in 3d modelling application zbrush/blender etc. to ensure it's print ready and following dimension measurements based on asset type
Qualifications
  • experience with 3d modeling
  • bonus - 3d printing experience
  • AI experience not needed

This is a very low paying position. Very easy work almost entirely automated.

How to Apply

send portfolio to my DM or jurassicknights@gmail.com

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Posted by @deft kernel

Graphic Designer
Location

Remote

Responsibilities

Freelance design FAB assets/Branding for our Unreal plugin.

Qualifications

Previous experience and high quality design examples.

How to Apply

Please send me your portfolio/previous work

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Posted by @bleak echo

OpenGL Developer at InferWorks
Location

Bangalore, Chennai - India

Responsibilities

Work in OpenGL and C++
Project is a custom-built heads-up display
Linux, RTOS is the environment

Qualifications

OpenGL and C++ experience
Preferred: Linux, RTOS

How to Apply

DM @anantha1093

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Posted by @neon moth

unreal engine genrealist and also an artist but also knows how to use AI or is willing to learn
Location

remote anywhere

Responsibilities

Simple work but a solid understanding of unreal engines main features is needed (blueprint, engine gereanlist, art, level design, lighting, photoshop, ai use)

Qualifications

Show me your portfolio

How to Apply

DM me asap need to fill this role today

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Posted by @tranquil stone

Unreal Engine Technical Artist / Optimization Specialist for Fab Asset Packs
Location

Remote

Responsibilities

Review and prepare Unreal Engine environment asset packs for Fab Marketplace.

Check and fix technical issues related to foliage, LODs, Nanite, culling, scalability, lighting, shadows, Lumen, VSM, collisions, materials, performance, map errors, packaging, configs, plugins, folder structure, naming, and marketplace readiness.

Also help create or improve readme/documentation so users can clearly understand how to use the pack.

Qualifications

Must specialize in Unreal Engine technical optimization and QA, not just environment art.

Strong experience with UE5, marketplace asset preparation, foliage optimization, LODs, Nanite, Lumen, shadows, collisions, materials, performance profiling, packaging, and fixing technical project issues.

Please only apply if this is your area of expertise and you have proven experience preparing Unreal Engine packs for release.

How to Apply

Send an email to hiring@hivemind3d.io with examples of Unreal Engine projects or marketplace packs you have optimized/prepared, explain your relevant technical experience, and mention the types of issues you usually check for when preparing a pack for release.

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Posted by @real shale

Unreal Engine Mentor
Location

Remote - US time zones

Responsibilities

We are a Remote game-development training center and studio, operating worldwide

We seek for talented Unreal Engine Developers (BP or C++ or both) to mentor the students remotely in English.

Conditions:

  • Remote, work from home
  • US time zone
  • Part-Time / Full-Time
  • Flexible hours
Qualifications

Requirements:

  • Good familiarity with Unreal Engine
  • Good understanding of how game development process works overall
  • Prior teaching experience is NOT required.

You will teach only the things that you really understand well. We don't expect you to know ""everything"" about Unreal Engine / gamedev, so if you are uncertain if you have enough knowledge - please apply and we will check that together.

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Posted by @pliant cove

UE 5.7 - Applying and Editing Animation on Metahumans (Mixamo)
Location

Virtual

Responsibilities

I am looking for a few session on the basics of applying & fixing animations on metahumans.

We have some characters created and applied mixamo animation but there are the following issues;
-Awkward looking animation stiff neck / shoulders

-Bent Posture

  • Feet sliding

-Lack of accessories such as books in the metahuman hands.

-Clipping issues on clothing

A Bonus will be the ability to show us how to optimise these further, defining LODs and general advice about running these live in game.

The format will be video conference and am happy to setup a teamviewer / anydesk if needed. The main point of this is to teach myself / another team member to advance our in-house skills.

Requirements
-Fluency in English
-Webcam & Mic for video conference / training session

Qualifications

Industry experience will be preferred

How to Apply

DM on Discord

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Posted by @dawn flint

Animation Mentor at BroHelp LLC
Location

Remote

Responsibilities

Conduct 1-on-1 and group voice calls for mentees who want to learn animation.

Provide preparatory chat support for mentees who choose your assistance.

Willingness to sign a formal contract in the near future.

No minimum workload required.

Tax compliant :( as a Sole Proprietor / Trader or LLC / Legal Entity

Qualifications

Proof of experience in at least one animation medium.
Optional background in mentorship.
English fluency.

How to Apply

Direct message Mario ; Discord ID: luigibff

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Posted by @crystal hemlock

Unreal Engine 5 Environment / Facility Designer
Location

Remote

Responsibilities

Design realistic modular facilities in UE5
Create believable interior layouts
Build gameplay-oriented room flow
Work with modular environment workflows
Help define architectural style and readability
Help create facility exteriors, interiors, floor layouts, and room composition

Current scope includes:

1 large central research complex
4 smaller support facilities
restricted access zones

Qualifications

Unreal Engine 5 experience
Modular environment creation
Tactical / stealth game environments
Interior level design
Architectural composition
Gameplay-oriented layouts
Optimization awareness
Realistic environment art

Please send:

portfolio
interior/exterior environment examples
UE5 environment work
estimated pricing or rates

How to Apply

Dm me directly please - i only work through upwork thank you

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Posted by @dawn flint

3D Prop | Character Modeling Mentor at BroHelp LLC
Location

Remote

Responsibilities

Conduct 1-on-1 and group voice calls for mentees who want to learn animation;

Provide preparatory chat support for mentees who choose your assistance;

Willingness to sign a formal contract in the near future;

No minimum workload required;

Tax compliant :( as a Sole Proprietor / Trader or LLC / Legal Entity.

Qualifications

Proof of experience;
Optional background in mentorship;
English fluency.

How to Apply

Direct message Mario ; Discord ID: luigibff

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Posted by @rocky maple

Frozen Beard Studio
Location

Remote.

Responsibilities

Looking for an experienced Unreal Engine developer/technical animator to help implement and refine character IK and weapon socket systems in UE5. Work includes setting up weapon attachment sockets, aligning hand placement with IK, improving animation blending for equipped weapons, and helping create a clean scalable workflow for future weapons and character rigs. Experience with first-person and/or third-person character systems is a plus.

Qualifications
  • Strong Unreal Engine 5 experience
  • Experience with IK Rig / IK Retargeter systems
  • Familiar with weapon socket setup and attachment workflows
  • Blueprint experience required (C++ optional)
  • Experience working with character animation systems
  • Able to troubleshoot alignment, hand placement, and animation issues
  • Portfolio or examples of similar Unreal Engine work preferred
How to Apply

Send me a DM on Discord with your experience, portfolio/examples, rates, and availability. Looking to start ASAP.

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Posted by @agile talon

QA Test at Atlas XR (Part-time)
Location

EU - Remote

Responsibilities
  • Test new features, builds, and patches across Meta Quest and PCVR
  • Stress-test the Modkit by building, importing, and breaking content the way our creators do
  • Reproduce, isolate, and document bugs with clear repro steps, logs, video, and severity assessment
  • Triage and prioritize incoming issues from internal builds, beta testers, and the creator community
  • Maintain and update our issue tracker (Jira), keep tickets clean, deduplicated, and properly tagged
  • Run regression passes on critical systems before each release
  • Verify fixes and close the loop with engineering
  • Surface patterns: when ten bugs share a root cause, you're the one who notices
Qualifications
  • Prior QA experience on a shipped game, or strong demonstrated ability to test methodically
  • Comfort with Jira, Git basics, and reading crash logs
  • Clear, concise written communication, your bug reports save engineering time, not waste it
  • Self-direction: you can run a test plan without daily check-ins
  • Available for a consistent weekly schedule, with overlap into European or North American working hours

Nice to Have

  • Familiarity with Unreal Engine projects (you don't need to code in it, but knowing your way around helps)
  • Experience testing multiplayer / networked games (replication bugs, listen server quirks, EOS)
  • Modding background, or experience testing UGC tools and SDKs
  • Performance profiling intuition on Quest hardware
  • Real experience with VR, you own a Quest (and a PCVR setup) and play regularly
  • Active in VR communities (Discord, Reddit, mod.io)
How to Apply

Interested? Contact nate_jona on Discord or send your application to jonathan@atlasxr.co

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Posted by @terse valve

Programming Intern (UE5)
Location

Remote (Washington, DC)

Responsibilities
  • Engineer robust solutions to resolve Technical Requirement Checklist (TRC) and Technical Certification Requirement (TCR) compliance issues for PlayStation and Xbox platforms.
  • Architect and integrate comprehensive localization frameworks, handling string tables, dynamic font rendering, and multi-language UI scaling.
  • Profile and optimize runtime performance, memory allocation, and CPU/GPU bottlenecks within Unreal Engine.
  • Develop and maintain internal tools and scripts to streamline asset integration and improve team workflows.
  • Assist in merging code, resolving conflicts, and managing branch stability within a version control environment.
Qualifications

Requirements

  • Demonstrable experience working with C++ and Blueprint visual scripting in Unreal Engine.
  • Strong foundational knowledge of version control systems (e.g., Git, SVN).
  • Excellent problem-solving skills and the ability to debug complex systems efficiently.

Nice-to-Haves

  • Familiarity operating within Agile methodologies (Scrum/Kanban) and sprint-based development paradigms.
  • Experience using Perforce (P4V) and advanced branch management strategies.
  • Prior exposure to console SDKs, cross-platform porting, or rendering APIs.
  • A passion for narrative-driven games and educational titles.
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Posted by @odd raven

Gameplay Animator (3D) at Frozax Games
Location

Remote

Responsibilities
  • Create gameplay and cinematic animations for a padel game (korrpadel.com), including shots, serves, movement, idle, cutscenes animations…
  • Study real padel video references to capture realistic movement, timing, body mechanics, and the feel of the sport.
  • Deliver animations compatible with the UE5 Mannequin / Manny skeleton (Blender is recommended, but not required if you can deliver UE5-compatible FBX animations)
  • Integrate animations in Unreal Engine 5 using the project’s animation pipeline and validation tools.
  • Add and update animation data such as markers, metadata, notify states, and pose variations when needed. The pipeline will be explained, so prior experience with these exact tools is not mandatory.
  • Iterate on animations after in-game validation so they work correctly for gameplay timing, ball contact, and player responsiveness.
  • Communicate clearly about progress, availability, and delivery timelines.
Qualifications
  • Experience creating character animations for games or 3D projects.
  • Ability to create realistic and readable sports animations.
  • Comfortable working in Unreal Engine 5, or motivated to learn the project’s animation integration pipeline.
  • Able to start soon, with the understanding that this is not expected to be a full-time workload.
  • Able to work remotely and handle payment legally, either by sending invoices as a freelancer/company or by working through a platform such as Fiverr or Upwork.
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Posted by @sacred whale

Salvcraft Studio is hiring a 3D animator and a GUI & 2D illustrator.
Location

Anywhere, you must read the payment terms below first.

Responsibilities

Animator:
Create high-quality character animations (combat, movement, abilities)
Implement and polish animations in Unreal Engine 5.
Work with rigs, skeletons, and animation blueprints.
Ensure smooth, responsive, and realistic gameplay animations.
Collaborate with designers and programmers for gameplay feel.
Optimize animations for performance
Fix bugs and improve existing animations based on feedback.

GUI & 2D Illustrator
Create high-quality game concepts and visual ideas based on the project’s art direction.
Design 2D illustrations and promotional artwork for the website, social media, and marketing materials.
Collaborate closely with the Art Director to maintain a consistent visual style across the project.
Design clean, immersive, and user-friendly in-game UI elements, menus, icons, and HUDs.
Develop interface mockups, wireframes, and polished UI assets for implementation in-game.
Iterate on feedback quickly and contribute creative ideas to improve the overall visual experience.

Qualifications

We’re a team of 17 experienced people building a AAA RPG, Last Salvation, targeting both Web2 and Web3 platforms as we move toward alpha. We value ownership, tight collaboration, and delivering high-quality, ambitious game experiences.
Here is our main X account to see the project: https://x.com/lastsalv
Environment reel: https://youtu.be/rl5Auyzn1ps?si=PbFTeflOsN383Rxr

Payment Terms: This is not a revenue-share role. We’re onboarding on a long-term basis, and payment will be issued once incoming funds arrive. Funding is expected within the next 6–8 months. Until then, the role is part-time with no upfront pay; a legal company contract and NDA will be provided.
We understand you may have other paid commitments, so we’re not expecting full-time availability. However, we do require a consistent part-time commitment of approximately 80–120 hours per month.

How to Apply

DM with your LinkedIn, Twitter/X, CV, or ArtStation portfolio. Applications without a portfolio will not be considered.

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Posted by @willow socket

Looking for an Unreal Engine 5 Virtual Production Artist / Technical Lead for a cinematic action project
Location

Online/Remote

Responsibilities

Need someone who understands:

Unreal Engine 5 cinematic workflows
Sequencer
VCAM / Virtual Camera
Cine Camera Actor
Take Recorder
Movie Render Queue
Virtual production / previs workflows

This is NOT a gameplay project.

Initially, I’d like to create a small prototype/test setup before moving into full production. The idea is to build a simple Unreal cinematic environment, test virtual shooting workflows, test camera movement using available devices (mobile/camera), and create a short cinematic test sequence before scaling further.

Looking for someone who can also help guide the setup/process technically, not just create visuals.

When replying, please answer these questions:

Do you have experience with Movie Render Queue (MRQ)?
Have you worked with VCAM / Virtual Camera setup before?
Can you set up and light a cinematic environment by yourself?
Have you worked on any cinematic / virtual production Unreal projects before?
What would you recommend for a simple low-budget VCAM test setup?
Can you help establ

Qualifications

Qualifications / Skills Required:

Strong experience with Unreal Engine 5
Good understanding of cinematic workflows inside Unreal
Experience with:
Sequencer
VCAM / Virtual Camera
Cine Camera Actor
Take Recorder
Movie Render Queue (MRQ)
Ability to create and light cinematic environments
Understanding of cinematic camera movement and shot composition
Experience with previs or virtual production workflows is a big plus
Basic understanding of Niagara FX, smoke, lighting, or cinematic rendering is helpful
Must be comfortable working on film-style cinematic content (not gameplay-focused work)

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Posted by @tacit valley

Creative Producer at Erratic Animist
Location

Denmark

Responsibilities

Paid job, freelance to start with, potentially part time: pay and time depends on experience. Contract format can be negotiated, we prefer a project based fixed fee to start. Right personal and cultural fit is more important than industry experience or technical knowledge.

We are looking for a creative producer working with game engines, Experience of working in small teams, at a very high level, and interdisciplinary is more important than deep technical know-how. Based in Copenhagen.

www.jakobsteensen.com

The producer works directly with Jakob Kudsk Steensen, and with developers and collaborating artists. The producer will not need to handson code, but needs to possess enough knowledge about game engines to plan around it and create proper timelines, milestones and review project progress
together with lead programmers and artists working on projects

Qualifications

Our projects have shown in Denmark at ARoS, Cisternerne, Statens Museum for Kunst, and we mainly exhibit internationally- next with a major project showing at MoMA in NYC this coming October.

Also watch out for a more assistant level game engine developer, which the studio will be looking for after summer.

Coordinating and tracking deliverables across multi-stakeholder productions, working as part of a larger interdisciplinary team
Managing Unreal Engine timelines, technical milestones, and cross-team communication
Be able to work at a high level, with a strong ability to execute projects with programmers and digital artists working inside of UE, and realize projects
The ability to self direct and take initiative whilst identifying priorities within competing deadlines is crucial

How to Apply

Please contact the following for application questions. info@erraticanimist.com

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Posted by @tacit valley

Creative Producer at Erratic Animist
Location

Denmark

Responsibilities

Paid job, freelance to start with, potentially part time: pay and time depends on experience. Contract format can be negotiated, we prefer a project based fixed fee to start. Right personal and cultural fit is more important than industry experience or technical knowledge.

We are looking for a creative producer working with game engines, Experience of working in small teams, at a very high level, and interdisciplinary is more important than deep technical know-how. Based in Copenhagen.

www.jakobsteensen.com

The producer works directly with Jakob Kudsk Steensen, and with developers and collaborating artists. The producer will not need to handson code, but needs to possess enough knowledge about game engines to plan around it and create proper timelines, milestones and review project progress
together with lead programmers and artists working on projects

Qualifications

Our projects have shown in Denmark at ARoS, Cisternerne, Statens Museum for Kunst, and we mainly exhibit internationally- next with a major project showing at MoMA in NYC this coming October.

Also watch out for a more assistant level game engine developer, which the studio will be looking for after summer.

Coordinating and tracking deliverables across multi-stakeholder productions, working as part of a larger interdisciplinary team
Managing Unreal Engine timelines, technical milestones, and cross-team communication
Be able to work at a high level, with a strong ability to execute projects with programmers and digital artists working inside of UE, and realize projects
The ability to self direct and take initiative whilst identifying priorities within competing deadlines is crucial

How to Apply

Please contact the following for application questions. info@erraticanimist.com

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Posted by @agile talon

Unreal Engine AI Developer at Atlas XR
Location

EU = Remote

Responsibilities

We're Atlas XR, the team behind Beyond Sandbox, a top-selling title on the Meta Store

What you'll work on

  • Designing and shipping advanced AI behavior using Unreal's State Tree as the primary authoring surface — selectors, tasks, evaluators, conditions, and the integration glue around them.
  • Building tightly-coupled AI + Animation systems: motion matching, layered state machines, animation-driven AI decisions, IK, root motion, procedural locomotion, and full-body coordination.
  • Architecting perception, navigation, decision-making, and group/squad coordination at a scale that runs comfortably on Meta Quest hardware.
  • Owning the C++ infrastructure: actor classes, components, controllers, blackboard/state tree extensions, replication for multiplayer AI, debug tooling.
  • Collaborating with our animation, design, and gameplay programmers to push AI from "scripted behavior" into something that genuinely surprises players.
  • Making the architecture calls that the rest of the AI work will rest on for years.
Qualifications

What we're looking for

  • Strong production experience with Unreal Engine 5 in C++ (not just Blueprints).
  • Deep, hands-on experience with State Tree — you've shipped or seriously prototyped with it and have opinions about where it shines and where it doesn't.
  • Strong animation systems background: AnimBP, Anim Graph, state machines, blend spaces, motion matching, IK rigs / Control Rig, root motion, and how AI drives all of this.
  • A real track record of clean, maintainable C++ and architectural judgment, you know when to abstract, when not to, and how to leave a codebase better than you found it.
  • Ability to thrive in a fast-moving startup: high autonomy, high ownership, short loops, no hand-holding.
  • Excellent English.
How to Apply

Send a short intro, your CV/portfolio, and ideally a writeup, video, or repo of an AI system you built to jonathan@atlasxr.co. Tell us what you owned, what you'd do differently, and what you're proudest of.

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Posted by @remote citrus

Unreal Engine Multiplayer Engineer - Indie UE5 Project
Location

Remote

Responsibilities

Responsibilities

Optimize multiplayer replication systems
Improve client-side responsiveness and smoothness
Help stabilize online co-op gameplay
Optimize dedicated server performance
Debug networking and replication issues
Improve multiplayer combat responsiveness
Optimize heavy combat scenarios and replication load
Work closely with a small indie team during active development

Qualifications

Strong Unreal Engine 5 experience
Deep understanding of UE networking and replication
Experience with multiplayer/co-op games
Experience with dedicated servers
Strong Blueprint knowledge
C++ experience preferred
Experience profiling and optimizing multiplayer performance
Ability to jump into an existing project quickly

How to Apply

Please DM me with: Portfolio or previous projects Multiplayer/networking experience Unreal Engine experience Availability Rates

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Posted by @remote citrus

UE5 Level Designer / Environment Artist - Indie Roguelike Project
Location

Online/Remote

Responsibilities

Design and build gameplay-focused maps in Unreal Engine 5
Create clean, readable combat spaces for fast-paced gameplay
Build optimized modular environments using minimal assets
Help create varied map themes and gameplay experiences
Optimize environments for multiplayer performance
Iterate quickly alongside gameplay systems and mechanics
Understand and support roguelike progression and replayability
Create visually clean levels with strong gameplay flow

Qualifications

Strong Unreal Engine 5 experience
Experience building gameplay-focused environments
Understanding of roguelike gameplay loops and level flow
Optimization-minded approach to environment creation
Ability to create visually appealing spaces with minimal assets
Experience with modular workflows preferred
Strong understanding of combat readability and player navigation
Ability to work fast and iterate frequently

How to Apply

Please DM me discord or email kali@metazooie.com with: Portfolio Gameplay maps or playable environments Unreal Engine experience Availability Rates

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Posted by @molten dawn

Console Porting Developer
Location

Remote

Responsibilities

Responsibilities
• Port game from PC to console platforms such as Xbox and PlayStation
• Optimize performance, memory usage, and stability for console hardware
• Assist with controller support, UI scaling, and console-specific features
• Work alongside the development team to ensure systems function correctly across platforms
• Identify and resolve platform-specific bugs and certification issues
• Help prepare the game for console certification and release requirements
• Provide technical guidance for future console development workflows

Qualifications

Qualifications
• Experience porting games to console platforms
• Strong understanding of Unreal Engine 5
• Experience with optimization and performance profiling
• Knowledge of console certification requirements and technical limitations
• Experience working with multiplayer systems is a plus
• Ability to troubleshoot and solve technical problems efficiently
• Good communication and ability to work with a small indie development team

How to Apply

Please send your portfolio, previous work, and any console porting experience. Include examples of projects you have helped ship or optimize for console platforms.

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Posted by @terse valve

UE5 Generalist Intern
Location

Remote

Responsibilities

Location: Hybrid/Remote

Dates: June 1st to July 16th, 2026

Deadline: May 22, 2026

Pay: $1,250 Stipend for the 6-week program (Estimated 8-12 hours/week)
Role Overview

Dog Water Studios is searching for a dedicated Undergraduate Programming Intern to support our engineering team as we prepare our upcoming titles for multi-platform release. In this role, you will play a crucial part in bridging the gap between core development and final deployment, ensuring our software architecture scales elegantly across different hardware ecosystems. You will gain hands-on experience navigating the complexities of modern game engines and the rigorous certification pipelines required by major console manufacturers.
Job Duties

Engineer robust solutions to resolve Technical Requirement Checklist (TRC) and Technical Certification Requirement (TCR) compliance issues for PlayStation and Xbox platforms.
Architect and integrate comprehensive localization frameworks, handling string tables, dynamic font rendering, and
Qualifications

Requirements

Currently enrolled in an undergraduate program for Computer Science, Game Development, or a related technical field.
Demonstrable experience working with C++ and Blueprint visual scripting in Unreal Engine.
Strong foundational knowledge of version control systems (e.g., Git, SVN).
Excellent problem-solving skills and the ability to debug complex systems efficiently.

Nice-to-Haves

Familiarity operating within Agile methodologies (Scrum/Kanban) and sprint-based development paradigms.
Experience using Perforce (P4V) and advanced branch management strategies.
Prior exposure to console SDKs, cross-platform porting, or rendering APIs.
A passion for narrative-driven games and educational titles.
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Posted by @terse valve

UE5 Generalist Intern
Location

Remote

Responsibilities

Location: Hybrid/Remote

Dates: June 1st to July 16th, 2026

Deadline: May 22, 2026

Pay: $1,250 Stipend for the 6-week program (Estimated 8-12 hours/week)
Role Overview

Dog Water Studios is searching for a dedicated Undergraduate Programming Intern to support our engineering team as we prepare our upcoming titles for multi-platform release. In this role, you will play a crucial part in bridging the gap between core development and final deployment, ensuring our software architecture scales elegantly across different hardware ecosystems. You will gain hands-on experience navigating the complexities of modern game engines and the rigorous certification pipelines required by major console manufacturers.
Job Duties

Engineer robust solutions to resolve Technical Requirement Checklist (TRC) and Technical Certification Requirement (TCR) compliance issues for PlayStation and Xbox platforms.
Architect and integrate comprehensive localization frameworks, handling string tables, dynamic font rendering, and
Qualifications

Requirements

Currently enrolled in an undergraduate program for Computer Science, Game Development, or a related technical field.
Demonstrable experience working with C++ and Blueprint visual scripting in Unreal Engine.
Strong foundational knowledge of version control systems (e.g., Git, SVN).
Excellent problem-solving skills and the ability to debug complex systems efficiently.

Nice-to-Haves

Familiarity operating within Agile methodologies (Scrum/Kanban) and sprint-based development paradigms.
Experience using Perforce (P4V) and advanced branch management strategies.
Prior exposure to console SDKs, cross-platform porting, or rendering APIs.
A passion for narrative-driven games and educational titles.
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Posted by @obtuse charm

Create custom metahuman from scan/photos
Location

Remote

Responsibilities

Im looking for someone to help me create a custom metahuman and help me find a way to have the body & the face being recorded live

Qualifications

Metahuman live

How to Apply

Dm

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Posted by @viscid ledge

Unreal Engine 5 Networking / Dedicated Server Performance Consultant (UE Multiplayer Infrastructure)
Location

Remote

Responsibilities

We are looking for a highly experienced Unreal Engine 5 networking / replication specialist to help diagnose and optimize severe server-side replication bottlenecks in a large-scale dedicated multiplayer environment in The Isle Evrima.

The project involves a live Unreal Engine 5 dedicated server (survival MMO-style architecture) running at high concurrency. We are experiencing structural replication and network pipeline saturation that appears to originate in TickFlush / NetDriver / replication serialization rather than gameplay logic or CPU constraints.

Qualifications

Strong experience with Unreal Engine 4/5 networking architecture
Deep understanding of replication systems (NetDriver, Replication Graph, TickFlush)
Experience optimizing large-scale multiplayer or dedicated server performance
Familiarity with actor relevancy systems and dormancy behavior
Knowledge of replication bandwidth optimization and serialization costs
Experience debugging server-side performance using Unreal Insights or native tooling
C++ engine-level experience (preferred or required)
Experience with high-player-count or MMO-like server architectures (strong plus)
Experience with The Isle Evrima Framework

How to Apply

Please apply with: A short summary of your Unreal Engine networking / replication experience Examples of multiplayer or dedicated server optimization work you’ve done Any experience with Replication Graph, NetDriver optimization, or large-scale UE servers Your availability for short-term consulting (5–20 hours initial engagement preferred) We are specifically looking for someone comfortable working at engine-level replication architecture, not general gameplay or blueprint development.

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Posted by @placid pier

Technical/Visual Artist (Shader/Postprocessing work)
Location

Remote

Responsibilities

I am looking for someone to help give my indie game (Zoomalia) some identity. The job would be to create an extremely unique style in Zoomalia using things such as shaders, post processing, etc.

I do not know a lot when it comes to art or style for setting something like this up. But the hope is that I can find someone who wants to learn and push themselves to create something unique and get paid doing it.

Goal : Create a unique style for my 3D gameplay using Shaders, Post Processing, or anything else needed so that if someone sees it they can tell its from my game specifically.

Price can be negotiated.

Current Project on Steam: https://store.steampowered.com/app/4153900/Zoomalia/

Qualifications

Just driven and want to create something they are proud of.

How to Apply

DM me

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Posted by @viscid ledge

UE5 Iris Replication Expert — Server Performance Investigation
Location

Remote

Responsibilities

We run a 300-player The Isle: Evrima dedicated server. The game uses Iris (Epic's experimental replication system) embedded in RedpointEOS. We've traced the entire Iris replication pipeline in Ghidra and confirmed that PushModel is architecturally disabled when Iris is active — the tracking registry is permanently NULL. Every actor is dirty every tick, creating an O(n²) replication cost. We've captured 81 spikes on production confirming Dirty always equals Connection count.

Qualifications

What We've Already Done:

  • Full Ghidra RE of the Iris pipeline (TickFlush Override → Iris Main → Per-Connection Dispatch → Batch Processor → Per-Actor Replicator → Property Comparison → Send → Re-queue)
  • Working UE4SS C++ mod deployed on production with connection stat monitoring, spike analysis, and bandwidth tracking
  • Distance-based dirty bitfield culling engine coded and ready (blocked on FWeakObjectPtr resolution)
  • Ruled out: game thread CPU, FND overhead, bandwidth caps, per-actor property writes, standard U
    E5 replication (all dead code)

What We Need:
Someone with hands-on Iris experience who can help us understand:

  • What the 7 Iris config parameters at NetDriver+0x60 control (all currently 0/defaults)
  • How to properly enable PushModel under Iris, or whether the dirty cycle can be broken another way
  • Why the server ran perfectly at 300 players for 2 months, then broke permanently after a MaxPlayers change
How to Apply

DM me with your Iris experience or your suggestions

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Posted by @compact trout

3D Character Artist
Location

Remote

Responsibilities

Create 1 stylized character with two different outfits, and haircuts.
Prepare it for use in Unreal Engine.

Qualifications

Experience in real-time character production for Unreal Engine.
Experience in sculpting.
Experience in texturing with Substance Painter.

Plus, if you have experience in rigging and skinning.

How to Apply

Send your character portfolio through DM

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Posted by @trail jetty

Need to rig a character
Location

Remote

Responsibilities

Need someone to rig a static mesh character so it works properly with Mixamo animations.

Requirements:

Rig the character in a clean and game-ready way
Ensure full compatibility with Mixamo.com animations
Keep proportions and mesh deformation looking good
Export final working .FBX file

What I need from you:

Download the attached .FBX file
Rig the character
Test it with at least one Mixamo animation
Send me:
a short video/screen recording showing the animation test working correctly on Mixamo.com

Payment:

$40 USD in crypto
I will pay the first person who delivers a good working result

Important:

Character must import correctly into Mixamo
No broken weights or distorted mesh during animation
Faster delivery preferred

How to Apply

Just DM me

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Posted by @dawn flint

Sound Design | Engineering Mentor at BroHelp LLC
Location

Remote

Responsibilities

Conduct 1-on-1 and group voice calls for mentees who want to learn sound design, sound engineering/mixing, or anything in between;
x
Provide preparatory chat support for mentees who choose your assistance;

Willingness to sign a formal contract in the near future;

No minimum workload required;

Tax compliant :( as a Sole Proprietor / Trader or LLC / Legal Entity.

Qualifications

Proof of experience;
Optional background in mentorship;
English fluency.

How to Apply

Direct message Mario ; Discord ID: luigibff

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Posted by @pulsar quartz

Animator at UHDStudios
Location

Digital

Responsibilities

We are looking for a talented animator who has experience working with animals, and video games.

You'll be in charge of creating an assortment of attack animations and emotes to be used by our characters.

Qualifications
  • Portfolio of animal or creature animation
  • Strong grasp of weight, timing, and silhouette
  • Game animation experience, not just film or cinematics

Bonus points for flight cycles, melee combat animation, or a sense of humour in your work

How to Apply

Send your portfolio to me via DM

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Posted by @viscid ledge

UE5 Iris Replication Optimization — Collaborative Contract
Location

Remote

Responsibilities

Looking for a UE5 networking specialist to collaborate on scaling a high-population game server (The Isle: Evrima) from 200 to 300+ concurrent players. The bottleneck is Iris replication overhead — I've done extensive Ghidra RE and built the mod infrastructure, I need someone with Iris pipeline expertise to guide the optimization strategy and review implementation.
This is collaborative, not a full handoff. I implement and test, you advise on architecture and approach.

What's Needed

Filtering layer guidance — confirm whether per-connection send filtering (post-comparison) or per-actor filtering (pre-comparison) is the right approach
Dynamic NetUpdateFrequency scaling — verify Iris re-reads the value at runtime, advise on distance tiers and client-side behavior when update frequency drops
Counter system architecture — the shared CounterStruct reset array controls polling frequency. Advise on safe manipulation patterns
Review and troubleshoot — latest clean build broke MinHook hooks (dispatches=0), need to di

Qualifications

Deep understanding of UE5 Iris replication internals (not just config-level — the binary has stripped config classes)
Experience with runtime hooking in UE5 (MinHook, Detours, or UE4SS)
Comfortable reading Ghidra decompilation output
Familiar with: NetUpdateFrequency, PushModel, replication changelists, property comparison pipeline

How to Apply

DM Me

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Posted by @remote citrus

Technical Sound Designer / Audio Implementer
Location

Remote

Responsibilities

• Create new SFX for weapons, enemies, abilities, UI, and environments

• Improve, replace, and balance existing game audio

• Work directly inside our existing FMOD project and Unreal Engine integration

• Implement audio events, parameters, and help improve overall game audio quality

• Source, modify, and integrate audio assets when appropriate

• Work closely with the team to iterate quickly and improve player feedback

Qualifications

• Experience with Unreal Engine

• Experience with FMOD implementation and workflows

• Ability to work inside existing projects and pipelines

• Strong understanding of action game audio, combat feedback, and mixing

• Comfortable creating new sounds and improving existing audio

• Understanding of multiplayer audio implementation and replication workflows

• Experience debugging networked audio issues is a strong plus

How to Apply

Please send: • Portfolio / demo reel • Previous projects or shipped titles • Hourly rate or pricing structure • Whether you have experience working inside existing FMOD projects • Discord username or preferred contact method Please contact: Email: kali@metazooie.com We will likely begin with a paid test task before moving into larger work.

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Posted by @remote citrus

Technical Sound Designer / Audio Implementer
Location

Remote

Responsibilities

• Create new SFX for weapons, enemies, abilities, UI, and environments

• Improve, replace, and balance existing game audio

• Work directly inside our existing FMOD project and Unreal Engine integration

• Implement audio events, parameters, and help improve overall game audio quality

• Source, modify, and integrate audio assets when appropriate

• Work closely with the team to iterate quickly and improve player feedback

Qualifications

• Experience with Unreal Engine

• Experience with FMOD implementation and workflows

• Ability to work inside existing projects and pipelines

• Strong understanding of action game audio, combat feedback, and mixing

• Comfortable creating new sounds and improving existing audio

• Understanding of multiplayer audio implementation and replication workflows

• Experience debugging networked audio issues is a strong plus

How to Apply

Please send: • Portfolio / demo reel • Previous projects or shipped titles • Hourly rate or pricing structure • Whether you have experience working inside existing FMOD projects • Discord username or preferred contact method Please contact: Email: kali@metazooie.com We will likely begin with a paid test task before moving into larger work.

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Posted by @remote citrus

UI / HUD Artist (Freelance)
Location

Remote

Responsibilities

looking for a freelance UI / HUD Artist to help polish and unify the visual style of our existing game interface

Responsibilities include:

• Polish existing HUD elements while maintaining gameplay readability

• Improve visual consistency between UI elements, icons, bars, widgets, and menus

• Help create a more cohesive art direction across the interface

• Work from existing designs rather than building a completely new UI from scratch

• Deliver organized files and assets (Figma preferred)

• Collaborate with our team during feedback iterations

The goal is not a complete redesign.
most systems and layouts already exist. We need someone who can elevate the presentation and make everything feel like it belongs together.

Qualifications

• Experience creating UI / HUDs for games

• Strong understanding of readability and visual hierarchy during gameplay

• Experience with Figma (preferred)

• Ability to adapt to existing art styles rather than creating entirely new ones

• Portfolio showing previous game UI / HUD work

Nice to have:

• Experience with roguelites, action games, or multiplayer games

• Motion graphics / UI animation experience

• Familiarity with surreal or stylized art styles

How to Apply

Please send: • Portfolio / previous UI work (game UI preferred) • Previous projects or shipped titles • Hourly rate or pricing structure • Discord username or preferred contact method Send applications to: kali@metazooie.com

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Posted by @naive moth

VFX Technical Artist
Location

Remote

Responsibilities

Create 10-15 Stylized/Cartoon Niagara systems.

The Style of this VFX should be super stylized similar to roblox

Qualifications

Niagara system

How to Apply

DM on Discord

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Posted by @naive moth

VFX Technical Artist
Location

Remote

Responsibilities

Create 10-15 Stylized/Cartoon Niagara systems.

The Style of this VFX should be super stylized similar to roblox

Qualifications

Niagara system

How to Apply

DM on Discord

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Posted by @hard charm

3d Modeler _OR_ animator for action game for my Indie UE5 project
Location

Remote

Responsibilities

I have 3 playable characters for my game who's models I would like to animate. The models for them are finished, but I would like somebody to animate their attacks and other actions.

Qualifications

Familiar with Blender or another 3d-unreal compatible software. Experienced animator used to working on action animations.
Showcase of my project is below. I'm looking to have the pace of combat be in line with the Tales of series games.
https://youtu.be/_-0kVBKjEW8

How to Apply

Contact user ID 147059496110260224

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Posted by @glass comet

Character Animator at Jelatine
Location

Anywhere

Contract Length

4-5 months

Responsibilities

You will be creating expressive animations for a variety of characters, mainly enemy npcs, which will be seen and interacted with by the player in a sandbox environment. As of this moment, you will be animating 6 characters, with more possibly being added with an increased payment. Having at least 2 days a week to work on this project is a bonus. You will be interacting with a small team in a friendly remote environment, and will part of a structured pipeline.

Qualifications
  • Portfolio including basic animation
  • Ability to work in a team environment
  • Willingness to receive critique
How To Apply

To apply for this position, you can either message the producer at Montie#8008 or email her at ivy.olson01@gmail.com

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Posted by @viscid tendon

Vfx designer at Raheem

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year maybe 1 and a half

Responsibilities

You need to have made VFX for combat in at least one rpg released or non but I need footage of the VFX you made in it

Qualifications

You need to have made VFX for combat in at least one rpg released or non but I need footage of the VFX you made in it

How To Apply

DM me

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Posted by @sleek sand

Character Creator at AdTechGames

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

2 weeks

Responsibilities

I need someone to create a simple model, or if you already have a model and can change clothes and add decals to the clothes thats fine too.

Qualifications

None

How To Apply

Message Me

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Posted by @quiet adder

Rigger Character Designer And Animator at Cromatic Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

as long as the game

Responsibilities

You Must Be Able To Use Your Software,

Qualifications

You Need To Be Using The Software For More Than 1 Day

How To Apply

DM For Info Also It Rev Share

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Posted by @placid barn

Engineer who is experienced in networking with character movement component who can help advise in a consulting capacity on our parkouring system. at Unnamed

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Help advice and consult with team to fix our CMC

Qualifications

C++
Networking
Character movement component experience

How To Apply

1

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Posted by @serene vector

Developer at Lab

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We're looking for someone who can help automating sequencer (sequencer+movie render pipeline), the goal is to programmatically import assets, create sequences for those assets, add sequence tracks for all the actors and their animations, then render out final movie using movie render queue.

Qualifications

C++/Blueprints, Sequencer, Movie Render Pipeline

How To Apply

DM @serene vector

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Posted by @balmy holly

Level Designer at Manchester International Festival
Location

Anywhere

Contract Length

2 weeks

Responsibilities

We require a grey-box interior environment for a virtual production prototype. The level is based on the interior of a real building that is currently under construction, so you’ll work from the building plans and dimensions to create a low-detail environment.

Qualifications
  • Portfolio of similar interior/architectural work
  • Experience of level design for virtual production would be ideal
How To Apply

DM me

west ospreyBOT
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Posted by @torpid bear

Steam + Playfab Networking Engineer/Programmer at Kozen

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 Mo to 6 Mo

Responsibilities
  1. Connecting up Playfab pieces in our game.
  2. Setting up matchmaking and other fine details in Playfab
Qualifications

Previous Experience with Playfab and Steam

How To Apply

please DM me

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Posted by @mild summit

Developer at Socksfor1

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

N/A

Responsibilities

Being able to mod unreal engine 4, or unity

Qualifications

Being able to mod unreal engine 4, or unity

How To Apply

infinite

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Posted by @jade wasp

3D Artist at Frank Rodger Ivan Tom Tom Zebra Game Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for a 3D character modelers to create a base mesh and hero for a MOBA.

Qualifications

3D Modeling Experience w/ some sort of portfolio I can look at. Would be nice if you have experience developing for lower poly games. Aiming for E-Sports frame rates for the final project and can't have massive textures / high poly count weighing us down.

How To Apply

Contact me on discord or by email. BarnyFromDaHood#0186 Cameronfrittz2010@gmail.com

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Posted by @main otter

Blueprint Specialist / Coder / UE4 Generalist at Sansta Adaptive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Making features in mostly Blueprints and some C++ for our product. This is not full time but about 48 hours a month. More can be given if everything goes well. DM for more info or questions about the project and responsibilities.

Qualifications
  • Blueprint Wizard
  • C++ knowledge
  • Great Social Skills is preferred
How To Apply

Contact me on Discord or by email.
Discord: Appear (Sean)#7885
Email: sdsandland@sanstaadaptive.com

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Posted by @slow prairie

Web development at Artysium

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Looking fir dev with knowledge in web development and UE4 to integrate pixel streammed project into a web page

Qualifications
  1. Web development skills
  2. Knowledge of UE4 and pixel Streaming
How To Apply

DM

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Posted by @queen totem

Gameplay programmer or UX/UI programmer and designer at Worldtech Games Pvt. Ltd.
Location

Mumbai, India

Contract Length

1 year

Responsibilities

Accomodation, travel and visa can be taken care of.

Qualifications

.

How To Apply

Discord, Skype, Linkedin, Mail

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Posted by @blazing pivot

2D Artist, Concept Artist at Odin Softworks

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Design 1x titlecard and 6x loading screen cards

Qualifications

Experience and Portfolio determined

How To Apply

1

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Posted by @mystic shard

Programmer at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Unknown

Responsibilities

Need a programmer to help program ocean physics replication. Rate to be negotiated

Qualifications

2+ years experience with C++ Unreal

How To Apply

DM me on Discord Lane#2471

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Posted by @stuck phoenix

Developer at Generikb (Twitch Livestreamer)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-4 weeks per project

Responsibilities

I am a Twitch livestreamer who does a lot of "Twitch Integration" in my streams (subscriptions, tips, etc cause things to happen in the game I'm streaming).

I currently have a system that listens to Twitch events and sends a corresponding hotkey (for example, Tier 1 subscription presses the F1 key).

I'm looking for a developer to create a mod for several Unreal Engine based games, such as State of Decay 2, Grounded, etc. The mod would essentially listen for specific hotkeys and trigger in-game events (for example, F1 key spawns in a zombie)

Developer will be gifted a copy of the game for dev/test purposes.

If you can do this, let me know and we can discuss pricing and more details. If I find the right developer, this could result in several mod projects in the future.

Thanks!

Qualifications

Unreal Engine development, knowledge of modding preferred

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Posted by @wild glade

Consultant UE4 Programmer at Eddaheim

:globe_with_meridians: Remote Friendly

Location

Copenhagen

Contract Length

80 hours over 2 months

Responsibilities

The primary role of the programmer will be to supervise the structure and implementation of a souls Lite combat including NPC/boss AI and player investigation/interaction mechanics

Qualifications

3+ years of production experience
Solid knowledge of Unreal Engine (UE4)

How To Apply

Please contact William@eddaheim.com for more information.

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Posted by @dark spire

Unreal Programmer at Nukklear

:globe_with_meridians: Remote Friendly

Location

Germany

Contract Length

TBD up to two years

Responsibilities

Your responsibilities include designing, implementing and maintaining game features, as well as writing and maintaining software system documentations.

Qualifications

• Proficiency in all aspects of C++, the Unreal Editor, Blueprint, Code, and Engine.
• Write clean, well-tested, performant code
• 2+ years experience in a production environment (e.g. game studio) OR proven collaboration skills as an indie developer
• Experience in development environments, standards and technologies

• Strong verbal and written communication skills in English; German skills are a plus
• International applications are welcome, but a working permit for Germany is a huge plus
• Experience working on multiplayer games is a plus
• The ability to work in a self-organized way, with curiosity and innovative thinking, strong communication skills, fluent English, the the ability to work in a decentralized, international team. Remote work experience is a plus. Self-motivation and team-player attitude with a passion for games is always welcome.

How To Apply

Direct Message here on Discord

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Posted by @red urchin

Environment Technical Artist at Sludge

:globe_with_meridians: Remote Friendly

Location

remote

Contract Length

2 weeks

Responsibilities

You'll be creating a massive 8129x8129 map with a supplied height map which is already created. We need you to break up the map or optimize in the best way fit for this challenging project where we need the aerial POV's to descend into ground player POV's. This will require knowledge of material/foliage optimization and world comp.

Qualifications

Must have examples of your work showing similar experience in large map creation and optimization.

How To Apply

Email me at B.solomon.media@gmail.com or Message me here (User: Sludge) so we can get the ball rolling! We're making an exciting demo for a livestream based experience and are looking for top remote indies with a good sense of humor, and a great team player. This is one of many projects we're working on and opportunities for more work going forward.

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Posted by @serene sun

Virtual Production Operator at Reel FX
Location

Los Angeles

Contract Length

8 months

Responsibilities

● Ensuring layouts are properly prepared for motion capture or virtual camera shoots including building scene hierarchies for easy operation and optimizing environments
● Work with the Cinematographer by operating the virtual camera software and hardware on virtual camera shoots to help them achieve their desired shots on-set
● Work with the Director and Cinematographer to quickly alter layouts including animation, lighting and set composition in Unreal Engine’s Sequencer live on-set to achieve the desired shots
● Work with the layout team by operating motion capture software and hardware on motion capture shoots to help the production capture great character motion for the layout creation process
● Maintain good working order of all relevant hardware and software, ensuring they are fully operational for current and future shoots
● Quickly solve creative camera and layout requests using technical and creative problem solving
● Remain current and up-to-date in virtual production and game-engine technology

Qualifications

● Degree/diploma in fine arts or equivalent experience
● Thorough knowledge of Unreal Engine including Sequencer, scene hierarchies and blueprinting
● Thorough knowledge of Virtual Production technologies including virtual cameras and motion capture
● Demonstrable understanding of animation fundamentals, animation blending and graph editors
● Demonstrable understanding of camera lensing, composition and movement
● Demonstrable understanding of lighting fundamentals
● Demonstrable ability for constant vocal and active communication with team members while working in a high pressure and high intensity environment
● On-set production experience an asset
● Demonstrable Blueprinting skills in Unreal Engine an asset

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Posted by @serene sun

Virtual Production Layout Artist at Reel FX
Location

Los Angeles

Contract Length

6 months

Responsibilities

● Utilize motion capture data and hand-key previs in Maya and Unreal to establish character blocking and layouts for virtual camera sessions in Unreal Engine
● Establish cameras and movement by hand, and clean up virtual cameras in the Unreal Engine.
● Work with existing storyboards and beat boards to recreate and/or enhance story through cinematic layout of shots.
● Interface directly with the Director and Editor to prepare layout blocking utilizing motion capture, and facilitate virtual camera and camera coverage requests.
● Create rough pre-visualization models and environments to facilitate animatic work when required.
● Prepare shots for downstream shot production.
● Accountable for meeting productivity and quota targets

Qualifications

● Degree/diploma in fine arts or recognized animation program, and/or equivalent work experience.
● Strong skills in layout, previs, cinematography and editorial fundamentals are required
● Good understanding of character posing and camera weight
● Good understanding of animation blending, animation layers, and generally utilizing motion capture data
● Basic understanding of modeling and lighting
● Passion for film and animation
● Knowledge of Unreal Engine and Maya
● Knowledge of virtual production workflows an asset
● Hunger to learn and develop cutting edge workflows and tools
● Five years experience or more preferred, two years minimum film or television experience
● Degree/diploma in fine arts or animation or equivalent experience an asset
● Able to communicate creative and technical thoughts and ideas
● Able to multi-task and prioritize
● Thrive in a high pressure, deadline oriented environment

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Posted by @serene sun

FX Artist at Reel FX
Location

Montreal

Contract Length

6 months

Responsibilities

● Simulate natural phenomenon by applying direct and procedural animation techniques to create a variety of effects
● Under direction of the FX Supervisor, iterate on FX systems including style and feel to develop a unique look for the given show
● Create and Develop FX systems in Niagara and Cascade for use in Unreal Engine
● Create and Develop FX systems in Houdini for use in Unreal Engine
● Animate and combine 3D effects elements in Sequencer
● Create and communicate animation timing for effects
● Work with the production team to create the desired look for the effect.

Qualifications

● Degree/diploma in fine arts or animation or equivalent experience
● A minimum of 2 years of production experience in film, videos game or television series
● Thorough knowledge of 3D effects and simulation techniques
● Working knowledge of Unreal Engine required
● Working knowledge of Niagara in Unreal Engine an asset
● Working knowledge of Houdini and Maya an asset
● Programming experience in Python is a plus

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Posted by @serene sun

Lighting & Compositing Artist at Reel FX
Location

Montreal

Contract Length

7 months

Responsibilities

● Light production shots as required by lighting quota and Supervisor and perform technical work in support of shot lighting using Unreal Engine and a variety of tools.
● Partner with Director, Cinematographer, Lead Lighter and other staff in order to understand mood, time of day and color of the composition.
● Follow the creative direction of the production from a lighting standpoint as communicated by the Supervisor.
● Identify to the Supervisor problems that lighting could potentially present with respect to timelines and delivery schedules.
● Performing in-engine lighting and post-processing adjustments, including overall look and feel, color correction, post-process effects, and other compositing effects as needed.
● Maintain high quality and productivity throughout projects.
● Ensure consistent look between shots.
● Remain current and up-to-date in lighting and cutting edge real-time lighting and rendering techniques.

Qualifications

● Bachelor’s (BA) degree or university or equivalent experience
● Thorough knowledge of high-end 3D software, Unreal Engine or Maya
● Thorough knowledge of high-quality lighting in Unreal Engine, or in other high-end rendering software
● Minimum 2 years’ experience as a Lighting Artist
● Strong demonstration of composition, lighting, and color
● Knowledge of Blueprinting in Unreal Engine, or node-based compositing software an asset
● Knowledge of cutting-edge real-time lighting techniques an asset
● Hunger to learn and strengthen new workflows and tools
● Demonstrable ability to communicate creative and technical thoughts and ideas
● Being a creative and collaborative problem solver who is organized and critical of his or her own work
● Demonstrable ability to multi-task and prioritize
● Able to thrive in a high pressure, deadline-oriented environment
● Enjoy working in teams
● Able to follow directions well

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Posted by @serene sun

Surfacing Artist at Reel FX
Location

Montreal

Contract Length

7 months

Responsibilities

● Paint maps and images
● Create efficient UV layouts
● Create and tune shaders in Unreal Engine
● Create and maintain desired surface look and feel for characters, props and environments with direction from the Production Designer and/or Art Director

Qualifications

● Degree/diploma in fine arts or animation or equivalent experience
● Minimum 1 year of experience in Feature Film, Commercial and/or Video Game production
● Experience with Maya and Unreal Engine, or other render packages
● Good artistic eye for detail with ability to match art reference
● Familiarity with polygonal surfacing and UV layout
● Experience in Substance Painter or similar 3D painting package

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Posted by @serene sun

Surfacing Lead - TV at Reel FX
Location

Montreal

Contract Length

7 months

Responsibilities

● Train and mentor new hires
● Collaborate with other departments to troubleshoot creative and technical issues.
● Ensure artists adhere to pipeline processes such as naming conventions, file management, render times
● Look development for the show in regards to textures and shaders
● Paint maps and images
● Create efficient UV layouts
● Build initial shaders (master materials) in Unreal Engine for the surfacing team to utilize in production
● Create and maintain desired surface look and feel for characters, props and environments with direction from the Production Designer and/or Art Director

Qualifications

● Degree/diploma in fine arts or animation or equivalent experience
● Minimum 3-5 years of experience in Feature Film, Commercial and/or Video Game production
● Great communication, time management, and problem solving skills
● Positive attitude and work ethic
● Experience with Maya and Unreal Engine, or other render packages
● Good artistic eye for detail with ability to match art reference
● Familiarity with polygonal surfacing and UV layout
● Extensive experience in Substance Painter or similar 3D painting package

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Posted by @serene sun

Rigging Artist at Reel FX
Location

Montreal

Contract Length

7 months

Responsibilities

● Set-up characters and props with skeletons and deformers
● Provide technical direction on models, so that by the time a model reaches the rigging phase it meets the technical requirements needed for the highest level of rigging and skinning.
● Work closely with Animators to develop rigs that will allow animators the full range of motion and acting that is called for by the story, as well as, a logical and easy to use control structure
● Communicate needs for custom tools, scripts, etc, to Rigging Lead, other Riggers, and TD’s. Assist in the planning and design, as well as developing the tools and scripts as needed.
● Ability to create rigs that allow for a full range of movement, with a logical, easy to use, and well thought out control structure.

Qualifications

● Bachelor’s (BA) degree or university or equivalent experience
● A minimum of 2 years of production experience in film, videos game, or television series
● Good understanding of animation and modeling workflows
● Good understanding of human and animal form and bio-mechanics.
● Strong knowledge of Maya, with a strong understanding of the dependency graph, utility nodes, and the use of expressions.
● Working knowledge of Unreal Engine an asset
● Working knowledge of MEL is preferred.
● Working knowledge of Python is a must.
● A general understanding of the principles of animation.
● Must be able to think like an animator when considering how rigs will move.
● Prior animation experience is a plus.
● Desire to learn new rigging tools and techniques such as Control Rig

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Posted by @serene sun

Rigging Lead at Reel FX
Location

Montreal

Contract Length

7 months

Responsibilities

● Work with the CG Supervisor to ensure the Animation Department receives character, prop, and vehicle rigs in a timely manner, and with the optimal rigging solution to meet production’s needs.
● Keep the CG Supervisor informed of any issues regarding staffing, resources, and deadlines.
● Provide any technical direction on models, so when an asset enters Rigging, it may meet the requirements to achieve appealing deformations to match production artwork.
● Competently utilize existing rigging toolset and pipeline, as well as researching and implementing technological improvements.
● Review Rigging Artists’ work and provide constructive feedback to create optimal performance rigs, in addition to guiding them to become better artists overall.
● Balance available resources with project expectations and requests.
● Build and maintain rigs to Animation specifications.
● Keep current on rigging techniques and technology.
● Troubleshoot and maintain rig functionality during production.

Qualifications

● Bachelor’s (BA) degree or university or equivalent experience
● Minimum 4 years’ experience rigging in film, videos game, or television series
● Minimum of 2 years’ experience as a Rigging Lead.
● Good understanding of animation and modeling workflows.
● Good understanding of human and animal form and biomechanics.
● Proficiency in current versions of Maya.
● Working knowledge of Unreal Engine required
● Working knowledge of Modo an asset
● Working knowledge of Ozone Engine an asset
● Knowledge in Python, Mel Script.
● Knowledge in C and Maya API is an advantage.
● Comfortable reading and performing math, specifically trigonometry and linear algebra, concepts is appreciated.
● Strong problem-solving skills.
● Open to direction and able to adjust to change.
● Able to multitask and prioritize.
● Able to thrive in a high pressure, deadline-oriented environment.

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Posted by @tulip frost

Environment Artist, specialized in Rocks and Vegetations at Elseware Experience

:globe_with_meridians: Remote Friendly

Location

France

Contract Length

multiple weeks

Responsibilities
  • Creating Env asset for cliffs, rocks etc
  • Vegetation rework for the game
  • Related shader and optimization work
Qualifications
  • Strong portfolio
  • At least have 4 hours compatible with CET
How To Apply

Contact me via Discord or using contact@elseware-experience.com

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Posted by @sly mulch

Character Modeler at The Factory Studios

:globe_with_meridians: Remote Friendly

Location

Las Vegas

Contract Length

2 weeks

Responsibilities

Need a character modeler for clothing and body suits familiar with cc3, iclone and 3dxchange or DAZ. Looking for someone december - january, and the work only should take about 2 weeks.

Qualifications

Must have Unreal, DAZ or cc3/iclone experience.

How To Apply

1

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Posted by @viscid tendon

Animation Creator at Raheem

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1year

Responsibilities

You would be creating weapon animations for my open-world RPG set in a fantasy medieval world

Qualifications

2+ Years of experience making animations.
1+ games you have worked on that you made the animations for.
You need to be able to show me your past work and animations.

How To Apply

Dm me

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Posted by @rustic burrow

Developer at Affinity Publishing
Location

Anywhere

Contract Length

2 Weeks

Responsibilities

Looking for a Dev to create a easily editable system/template for a mobile visual novel choose your path game.
Strong blueprinting skills (3+ Years Experience)

Qualifications

Good Work Ethic, Responsible and can communicate well

How To Apply

DM Me 🙂

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Posted by @viscid tendon

Material Artist/ Character Rigger at Indecision Games Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 Months or maybe 1 year

Responsibilities

Material Artist:

  1. You would be creating high quality materials for a big open world game including water materials for the 4.26 water and complex landscape materials
  2. You would be working a big team of other people (Not material artists).

Character Rigger:

  1. You would be rigging armor to the ue4 standard and rigging other things like animals and humans.
Qualifications

Material Artist:

  1. You need to have at least 2+ Years of ue4 material skill.

  2. You need to be able to work in a team.

  3. You need to have good communication skills.

  4. You need to be kind and considerate.

Character Rigger:

  1. You need to have at least 2+ years of rigging characters and armor to the ue4 standard.

  2. You need to have experience rigging in blender or any other software you can rig models in.

  3. You need to be able to work in a team.

  4. You need to have good communication skills.

  5. You need to be kind and considerate.

How To Apply

Dm me for either jobs

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Posted by @karmic solstice

Blueprint programmer mentor at Independent developer

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I need assistance with a complex nested-struct array setup I'm using for a core gameplay system.

Qualifications

Experienced UE4 programmer, familiar with Blueprints

How To Apply

Msg me directly

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Posted by @thorny rose

Networking Engineer at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

Implementing Session Search and Join logic for Oculus Online Subsystem

Qualifications

Expert knowledge in Oculus Online Subsystem

How To Apply

Direct message me

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Posted by @opal hamlet

iOS Programmer at Poppy and Buddy

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 days

Responsibilities

Deploy iOS DLC

Qualifications

Have previously deployed iOS DLC

How To Apply

Message me

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Posted by @mild summit

UE4 Developer C++/Blueprints for a new Multiplayer-game at ORCARI Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

from 3-4 months or longer

Responsibilities
  • Platform UE4 Development C++/Blueprints
  • Gameplay and AI UE4 Development C++/Blueprints
Qualifications

We are looking for junior, medior and senior developers who want to take on higher challenges in a remote-controlled team.
You should have experience in both general UE4- as well as Multiplayer-coding areas.

NOTE: Since we secured a top publisher for the project, this is a chance for YOU to immediately immerse yourself in the AAA publishing world.

How To Apply

Please send us your application to
jobs_dev(a)orcari.com

(Please use the mail address given above, PMs/DMs are not monitored regularly)
(We can answer faster if the application is meaningful and detailed)

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Posted by @mild summit

Level Designer with Level Blueprint experience for a new Multiplayer-game at ORCARI Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

from 3-4 months or longer

Responsibilities
  • Level Designer with Level Blueprint experience for a Multiplayer-game
  • Work directly with artists and designers to create fun gameplay that feels good, influence Game Design
Qualifications

We are looking for junior, medior and senior developers who want to take on higher challenges in a remote-controlled team.
You should have expert experience in the UE4 Level Blueprint area.

NOTE: Since we have a top publisher, this is a chance for YOU to immediately immerse yourself in the AAA publishing world.

How To Apply

Please send us your application to
jobs_dev(a)orcari.com

(Please use the mail address given above, PMs/DMs are not monitored regularly)
(We can answer faster if the application is meaningful and detailed)

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Posted by @covert gust

Senior Programmer at Drastic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities
  • Collaborate with artists, designers, and animators to maximize performance across all target platforms
  • Handle hardware specific optimization, build, and memory management challenges
  • Provide support for gameplay, audio, and online systems as necessary
  • Play a key role in establishing and maintaining a vibrant independent studio culture!
Qualifications
  • 2 or more years of experience (5+ preferred) in game development with a strong background in C++
  • Bachelor’s degree in Computer Science or equivalent knowledge and experience
  • Experience shipping UE4 games across multiple platforms (console or mobile)
  • Experience profiling and optimizing games for performance and memory across multiple platforms
  • Exceptional communication and time management skills
  • Ability to inspire and bring out talent in others
  • Attention to detail
  • Unquenchable love for video games
  • Ability and willingness to learn new systems
How To Apply
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Posted by @abstract hornet

AI developer at Red One Studio

:globe_with_meridians: Remote Friendly

Location

France

Contract Length

3-4 months or longer

Responsibilities

-Ue4
-Know ALS V4 or realistic locomotion
-Know how to use the behavior tree
-Communicate with a team
-Animation of the AI

Qualifications

Hello,

We are currently looking for an AI developer who knows how to use ALSv4 in 4.25 it will be quite complex with sectors to take but I can't say more the game is called Ho Chi Minh's Pathway we are a team of 3 people 2 dev and 1 modeler, the game is an FPS simulation a bit like Insurgency. You must imperatively have knowledge on the behaves tree, on ALS V4 or another realistic locomotion and also a weapon system all this is detailed in a documentation.

How To Apply

Contact me by:
Mail : redonestudio@outlook.fr
Discord : https://discord.gg/Qpr9QEU

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Posted by @mild summit

Developer/Coder at Bloip Studios bloipstudios.com
Location

Canada

Contract Length

1 month

Responsibilities

Hello my name is Francisco head developer from Bloip Studios https://www.bloipstudios.com/ .We are looking for developers and coders capable of working on destructible environments https://youtu.be/fDKMYTn8DEE
We need this feature to be able to incorporate it into our game for castle seiging destroying walls.

Qualifications

Unreal and knowledge in destructible environments in unreal engine

How To Apply

Any

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Posted by @mild summit

3d modeler,modeler at Bloip Studios
Location

anywhere

Contract Length

1 month

Responsibilities

My name is Francisco head developer from Bloip Studios https://www.bloipstudios.com/ .We are looking for 3d modelers to work on a wall for an ancient roman city in our game such as the ones in Assasins Creed https://cdn.discordapp.com/attachments/745671610157236274/784872538420936714/unknown.png
We need this feature to be able to incorporate it into our game for castle seiging destroying walls. If you are able to do this please contact me at my discord: Big Uzi Green#0001 or email: bloipstudios@gmail.com

Qualifications

Be a 3d modeler capable of making walls similar to ac Odyssey https://cdn.discordapp.com/attachments/745671610157236274/784872538420936714/unknown.png

How To Apply

contact me at my discord: Big Uzi Green#0001 or email: bloipstudios@gmail.com

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Posted by @twilit folio

Blueprint / C++ Networking Multiplayer at Arcils

:globe_with_meridians: Remote Friendly

Location

Maldives

Contract Length

2 weeks

Responsibilities

We are working on a MOBA title with multiple game modes. Our studio is quite new to the UE4 multiplayer space so we are looking out for someone experienced that could help us setup a Free fall all Game mode for a dedicated server using AWS gamelift

Qualifications
  • Experience in c++ and blueprint multiplayer
How To Apply

You can send us a DM to Arcils#5880 or mail us at info@arcils.com

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Posted by @mild summit

Environment Artist Unreal Engine mostly at New Life Studios

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

1 week - 1 month

Responsibilities

Creating a tropical island landscape, will not include modelling the island with trees etc.

Qualifications

Environment Artist 3+ years
Must have previous work for unreal landscape tools, as the island will be big and require an extensive variety of tools used to AAA quality.

How To Apply

Email Jobs@newlifestudios or DM Tumon#4786 - must have a good portfolio, anything island related is good.

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Posted by @flint cedar

Programmer at Lazy Mouse Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 days

Responsibilities

We need someone to compile UE4 from source code, including the PlayStation 5 code (which we have), in order to run our project on TestKit PS5.

Qualifications

Experience compiling UE4 from source code. Experience with PlayStation code prefereable.

How To Apply

Please email ben@lazymou.se

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Posted by @simple hawk

Animator at Repsoft games

:globe_with_meridians: Remote Friendly

Location

India

Contract Length

3-6 months

Responsibilities

One has to do all types of animations required like example emojis of dances, emotions, backward 90 backward 45 and idle+jog+running+spriniting and there will be many types of animation you have to deal with apply if you are sure about it.

Qualifications

Should have experience in animating any type of character and any type of asset and the animation should be perfectly work

How To Apply

Dm me or email at info@repsoft.in

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Posted by @mild summit

Unreal engine 4 landscape design, no assets just basic landscape at New Life Studios

:globe_with_meridians: Remote Friendly

Location

UL

Contract Length

1 week

Responsibilities

You will be creating a landscape using the unreal engine landscape tools. The island will be a medium sized island with a mountain in the middle.

Qualifications

Landscape design 3 year+ UE4

How To Apply

Email jobs@newlifestudios.co.uk or DM Tumon#4786

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Posted by @simple hawk

Animator at Repsoft studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months to 6 months

Responsibilities

Should animate the characters and assets needed by the company

Qualifications

Should have experience in animation

How To Apply

Dm me on discord

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Posted by @river marten

Lead Animator, Rigging / Animation Artist at Down Under Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6-12 months

Responsibilities

Rig / Animate Characters and Weapons for new FPS Survival prototype. Prefer to have UE4 in engine knowledge, Animation Blueprints, Animation Tree's, montages, retargeting and more. Your job will be to Rig and Animate anything from our Characters and Weapons and be in charge of all Characters movements.. This will be a lead Animator Role. Ongoing Tasks. $$

Qualifications

Must have Experience Rigging & Animating Characters / TP and FP. And Also good knowledge of Fire Arms Rigging and Animating. Hard and Soft body Experience. Prefer to have UE4 In Engine Skills also. Animation Blueprints, Trees and montages. Know the work flow to UE4 Animations structures.

How To Apply

Direct message me on Discord.

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Posted by @mild summit

Landscape UE4 Artist NO FOILAGE/ASSETS at New Life Studios

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

1 week

Responsibilities

You will be creating a big island with a mountain in the middle. You will not be texturing it or adding any assets. You will only be creating the landscape and of AAA Quality. Please do not apply if your portfolio is not recent or shows any landscape design

Qualifications

Landscape tools UE4 3 years+

How To Apply

Email jobs@newlifestudios.co.uk or DM Tumon#4786

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Posted by @ocean zinc

Quest 2 developer, Optimization at IOIO Creative

:globe_with_meridians: Remote Friendly

Location

New York

Contract Length

6 weeks

Responsibilities

Looking for help with the development of a VR experience optimized for Quest 2. This includes optimizing the initial project file, assisting in basic interaction design and UI functionality, and pre-build optimization.

Qualifications

2 year experience in Unreal and in VR development

How To Apply

message me on discord or email stewart.bird@ioiocreative.com

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Posted by @mild summit

Landscape UE4 Artist at New Life Studios

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

1 week

Responsibilities

You will be creating a big island with a mountain in the middle. You will not be texturing it or adding any assets. You will only be creating the landscape and of AAA Quality. Please do not apply if your portfolio is not recent or shows any landscape design

Qualifications

Landscape tools for unreal engine 4, with 3 years+ experience

How To Apply

Email jobs@newlifestudios.co.uk or DM Tumon#4786

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Posted by @umbral ice

Environment Artist at Instinct Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

Produce high quality environment art assets, and teach others to do the same.
Create high and low polygon 3D environment assets for exteriors and interiors.
Collaborate within the team to design and layout gameplay spaces.
Help in setting up pipelines for the best results in a short amount of time.

Qualifications

A portfolio demonstrating high quality game art.
3 years experience as an environment artist.
Excellent Unreal Engine 4 experience.
Expert in modeling & PBR texturing.
Strong time management and communication skills.
Project/Team environment experience.
Highly self-motivated.
Passion for making video games.

How To Apply
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Posted by @frosty yoke

Character importer and animator at Brain Candy TV

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few days?

Responsibilities

I'm looking for someone with experience in importing and animating a character with fur into Unreal, especially with experience in Cinema 4D. I have an existing furry dog character that's rigged and animated in Cinema 4D using the native fur system and I need to import it into Unreal for my 3D animations. I'd like to have the character and fur look as close as possible to the C4D version and would like the animations to be set up in Unreal as animation sequences that I can use in Sequencer. Real-time rendering is not necessary so optimization is not a priority. I've had limited success with the import but struggling to get the hair to look right and the rigged animations and pose morphs aren't working.

Qualifications

Cinema 4D, Cinema 4D and Unreal fur/hair systems, importing characters into Unreal with animation sequences

How To Apply
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Posted by @mild summit

3D Artist, texture artist. 3 year+ required. at New Life Studios

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

1 week - 1 month

Responsibilities

You will be tasked with creating the interior/exterior of the snowpiercer train. AAA Quality required.

Qualifications

3d art/texture 3 year+

How To Apply

DM Tumon#4786 or email Jobs@newlifestudios.co.uk

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Posted by @mild summit

C++ Gameplay Programmer at Crouch Jump Interactive, LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

• Create and implement features for a large scale open world multiplayer game
• Modify character animation blueprints and assets to utilize our weaponry framework
• Maintain the C++ code, blueprints, and optionally: functional and unit tests
• Follow well known principles such as SOLID, TDD and Clean/Defensive Coding
• Utilize our task management board for organization and collaboration

Qualifications

• C++ expertise with Unreal
• Significant experience of everything animation in Unreal (C++, BPs, montages, etc)
• Experience with multiplayer shooters
• Understanding of network replication in Unreal
• Solid track record of working within a software development environment
• Demonstrable experience in writing SOLID, clean, and defensive code
• Good internet connection and microphone (we're fairly social)

For more details: https://drive.google.com/file/d/1ymp6KzXz5ajLROSTrTjRBc713Pkag_xQ/view
Game website: https://gomortarmen.com/

How To Apply

Email at nkochman@crouchjumpinteractive.com or Discord: Dementei#3204

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Posted by @limber briar

Photoscan Retopology Artist at Yarrawah Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

You will need to retopologize by hand, complex photoscanned models to a consistent quality and mesh density

Qualifications

Experience with topogun or retopology specific software is a big plus

How To Apply

DM me over discord

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Posted by @mild plover

Programmer at 3DCom

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Few hours

Responsibilities

Looking for a programmer (CPP/BP) to create a tool for monoscopic 360 panoramic images, based on the "Panoramic Capture Tool" plugin.

Qualifications

Programming experience good enough to successfully complete the job in a couple hours. Shouldn't take long.

How To Apply
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Posted by @pale aspen

Material Artist (UI Functions and VFX) at Ibrahim Akinde

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 months

Responsibilities

Produce a library of AAA quality materials, instances and functions. Clear and expressly documented blueprints.

Qualifications

3 years professional experience as a material artist/VFX artist in UE4. Outstanding portfolio.

How To Apply

Dm @Ragnar#9805 , email: ibmaxx@hotmail.com

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Posted by @pale aspen

Animator (3D Keyframe/Mocap Studio) at Ibrahim Akinde

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 months

Responsibilities

Produce AAA quality animations according to a specific statement of work and art direction.

Qualifications

2 years professional experience as an animator (3D). Good knowledge of Unreal Engine 4's art pipeline. Rigging and modelling knowledge is a bonus. Proficient in 3DS Max/Maya/Blender. Proficiency in Persona is a big bonus. Outstanding portfolio.

How To Apply

Dm @Ragnar#9805

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Posted by @mild summit

Map Blocker at Arcadious Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Flexible

Responsibilities

I'm looking for a long-term blocker with creative flair for my game. Must show experience in blocking out large environments with some creative ideas. Theme is Blade Runner. Meshing experience is a bonus.

Qualifications

Map Blocking, lighting, meshing

How To Apply

Contact Urgamanix

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Posted by @mild summit

Character Modeller at Arcadious Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Flexible

Responsibilities

Looking for someone to deliver a AA or AAA-level character for my game, based on concept art provided. Please DO NOT share characters made in Character Creator 3, iClone or similar tools, we're looking for something more professional. For now looking for an A-frame character that is compatible with the default UE4 skeleton and animation. For now, we're looking for a nude model while we finalise clothing. Thank you!

Qualifications

Character Modelling, animating, texturing

How To Apply

Contact Urgamanix

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Posted by @frail rose

Level Designer at None

:globe_with_meridians: Remote Friendly

Location

No physical headquarters

Contract Length

2

Responsibilities

Creating a Multiplayer Level also support small PvE Environment, with 4 lanes, underground, ventilation shafts, functioning doors and elevators. Level must be vertical, level size must be 2-3 times larger than CS de_dust2.

Qualifications

UE4, Level Design, Blue Print, C++

How To Apply

Discord DM: Kirito#4859

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Posted by @timber lion

Generalist, Programmer at CreativeForge games

:globe_with_meridians: Remote Friendly

Location

Poland

Contract Length

4 months

Responsibilities

Ability for creating animations, dynamic scenes, be able to create visual for projecting a final game.

Qualifications

only portfolio, and good communication.

How To Apply

online - email or by discord

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Posted by @river marten

Lead Animator, Rigging / Animation Artist at Down Under Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6-12 months

Responsibilities

Rig / Animate Characters and Weapons for new FPS Survival prototype. Prefer to have UE4 in engine knowledge, Animation Blueprints, Animation Tree's, montages, retargeting and more. Your job will be to Rig and Animate anything from our Characters and Weapons and be in charge of all Characters movements.. This will be a lead Animator Role. Ongoing Tasks. $$

Qualifications

Must have Experience Rigging & Animating Characters / TP and FP. And Also good knowledge of Fire Arms Rigging and Animating. Hard and Soft body Experience. Prefer to have UE4 In Engine Skills also. Animation Blueprints, Trees and montages. Know the work flow to UE4 Animations structures.

How To Apply

Direct message me on Discord.

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Posted by @rose verge

Need help getting steam connection to work with the collaberative template, some one on one time. thanks ! at none prive

:globe_with_meridians: Remote Friendly

Location

California

Contract Length

2

Responsibilities

Just to help train and advise a few hours

Qualifications

english language good knowledge blueprints and mulitplayer setup steam

How To Apply

1

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Posted by @torn rock

3D Character Modeler at ER Studios
Location

Anywhere

Contract Length

2 Weeks - 3 Months

Responsibilities
  • 3D modeling
  • texturing
  • rigging
  • Experience with implementation into Unreal Engine
  • Experience working with one of the following (3DSMax, Maya, Blender), also Unreal Engine 4 and Substance Painter
Qualifications
  • Senior Level High Poly Modeler (These are the Main Characters you will be designing in our game)
How To Apply

Message me on discord or apply at https://exiled-republic.com/application

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Posted by @boreal lodge

Installation of multiplayer Unreal engine on AWS server, complete project we have initiated. at Self

:globe_with_meridians: Remote Friendly

Location

Orlando Fl, anywhere

Contract Length

less than a week depends on the proficiency of applicant

Responsibilities

Revise, complete Finalize installation of Multiplayer Unreal Engine on AWS server.

Qualifications

Knowledge and proficiency of Unreal Engine
C++
AWS servers and management

How To Apply

Zenchip23@gmail.com
407-522-8826

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Posted by @mild summit

Landscape Environmental Artist at New Life Studios

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

1 day - 1 week

Responsibilities

You will be creating a big island with a mountain in the middle. You will not be texturing it or adding any assets. You will only be creating the landscape and of AAA Quality. Please do not apply if your portfolio is not recent or shows any landscape design
Qualifications

Qualifications

Landscape UE4 tool 3 year+

How To Apply

DM Tumon#4786 or email Jobs@newlifestudios.co.uk

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Posted by @viscid tendon

Blueprint Dev For Combat System at Indecision Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Around 1 year depends on how fast you do the work

Responsibilities

You would be creating a complex and unique combat system with bow and arrow combat, magic combat, melee combat, unarmed combat and stealth systems for all of them and a horse riding system and you can use all the combat systems on horseback and a few other systems.

Qualifications

2+ years of unreal blueprint work.
At least worked on 2 combat systems either in a game or not But I need proof.
You need to show me some of your previous works

How To Apply

DM me

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Posted by @fresh socket

Network Engineer at Redacted

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Roughly 1 year, possibility for full-time employment

Responsibilities

As a network engineer your role would consist of setting up some of the multiplayer structure in our dungeon crawler game. Main task would be helping us setting up our server and client side account communication, ensuring users get a persistent experience when playing the game. No specific experience length or year of experience. This role also has a possibility to turn into a full-time position granted that the initial contract reach fruition. This is a formal job listing and with such procedure the right applicant would need to sign a contract agreement.

Qualifications

Happy attitude, Go-getter, Portfolio work

How To Apply

DM at: Alliud#5514

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Posted by @mystic berry

Rigger ART at CGL

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Rig a character for Unreal Engine using the ART plugin. When imported into UE4, the rigged character should be able to use all the default mannequin animations without any issues. Retarget options will be all skeleton (except root/pelvis which will be animation relative).

Qualifications

Rigging in Maya and experience with UE4 rigs using ART plugin in Maya.

How To Apply

Message me @mystic berry

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Posted by @mild summit

VR developer at Atelier Daruma (https://atelierdaruma.com)
Location

Paris

Contract Length

1 year

Responsibilities

-Immersive projects R&D* (Oculus Quest)*
-Interactions & Gameplay design
-3D Artist coordinations
-Pipeline creations (Optitrack Motion Capture, Blender Scripts etc...) *
-Hardware integration
(Arduino, OSC, etc…)*

Qualifications

UE4 blueprint, shaders & sequencer knowledge. General problem solving. Passion for VR. (C++ and python appreciated.)

How To Apply
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Posted by @celest iron

Generalist Animator / Programmer at Ritual Interactive

:globe_with_meridians: Remote Friendly

Location

Poland

Contract Length

3-4 months

Responsibilities

Creating representations of a game in its final state through animating dynamic scenes.

Qualifications

Portfolio of undertaken projects, ability to communicate regularly

How To Apply
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Posted by @upbeat ember

Game Trailer at BadDevs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Must make a good game trailer

Qualifications

Good with After Effects/ Premier pro

How To Apply

Discord

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Posted by @sly mulch

3D Animation (After Effects, Vegas, Cinema 4D) and Editing at The Factory Studios

:globe_with_meridians: Remote Friendly

Location

Las Vegas, NV

Contract Length

2 Weeks

Responsibilities

An animator to come on board for a short term contract for 3D animation, video editing and composing a 1 minute promotional video.

Qualifications

3 Years Animation Experience in;
Adobe After Effects
Adobe Photoshop
Adobe Illustrator
Vegas
Cinema 4d

or equivalent programs.

How To Apply

1

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Posted by @mild summit

3D Artist at New Life Studios

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

1 DAY - 1 WEEK

Responsibilities

You will be using the already provided snowpiercer train model using the texture provided you will change the colour to look similar to reference images of AAA Quality

Qualifications

3D Artist 3 years+
Texture Artist 3 yeas+

How To Apply

DM Tumon#4786 or email jobs@newlifestudios.co.uk

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Posted by @woeful burrow

3d Modeler/Generalist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 months

Responsibilities

Tasks include (but not limited to):
Creation of tile-able modular kits, environment props, foliage
Basic BSP translations

Qualifications

Portfolio showing quality low poly bakes of hard surface models, tile-able kits, and similar

How To Apply

Please DM me here, mentioning "job"

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Posted by @rustic burrow

Talented/experienced UE4 Dev at Affinity publishing

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

Looking for a talented developer who must be able to do the following

-MUST meet deadlines
-has good experience with networking and dedicated servers
-integrating assets
-provide portfolio of experience or resume
-3+ years experience with blueprints
-very communicative and keeps the team updated
-blueprinting gamemodes

Qualifications

Preferably 6+ years experience with game engines

How To Apply

Please DM Me, please only message us if you can immediately provide your portfolio. Thanks 🙂

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Posted by @sharp scarab

2D Artist at Machiavellian Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

From 2 weeks to 1 month

Responsibilities

I need approximately 7 images, besides deciding on the colour palette and logo for a party game application

Qualifications

2D design

How To Apply

DM me on discord

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Posted by @torn rock

VFX Artist at ER Studios LLC

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

3 Months

Responsibilities

Produce Triple AAA Effects for upcoming RPG "Tales Of Forgtten Heroes"

Qualifications

2+ Years Professional Experience as VFX Artist in UE4 . Portfolio Mandatory

How To Apply
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Posted by @torn rock

Environment Artist/Level Designer at ER Studios LLC

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

2 Weeks - 3 Months

Responsibilities

Create an immersive experience for players and expand upon unpolished level for our upcoming demo

Qualifications

2 Years+ Professional Experience in Level Design | Portfolio Mandatory

How To Apply
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Posted by @nocturne osprey

Project optimization, graphics at Greater Heights Technology

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

Optimizing a project for MacOS (desktop) and Windows - Project primarily consists of UMG widgets with a few 3D backgrounds. Currently far too resource-intensive on MacOS in particular.

Qualifications

Good with UE4.25.x on MacOS (desktop, not IOS) and Windows 10 - Good with UMG / Widgets, general optimization

How To Apply

Message me directly

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Posted by @little sinew

Gameplay Programmer at Redstone Interactive Ltd

:globe_with_meridians: Remote Friendly

Location

Vancouver, Canada

Contract Length

3 months probation, long-term contract afterwards

Responsibilities

Responsible for the design and implementation of systems and tools to support game needs.
Support existing systems.
Write clear, maintainable, portable, and highly functional code.
Perform profiling and performance tuning of code and systems to remove bottlenecks.
Perform testing and documenting of the code that is written.
Work on problems of diverse scope where analysis of data requires evaluation of identifiable factors.
Demonstrate good judgment in selecting methods and techniques for obtaining solutions.
Network with senior internal and external personnel in own area of expertise

Qualifications

Bachelor’s Degree in Computer Science or equivalent practical experience
At least 2 years working with a professional game or application development team
Experience with Unreal Engine 4
Advanced C++ programming skills and knowledge of modern C++11/14/17
Familiarity with software engineering best practices
Good knowledge of code optimization and profiling tools
User-oriented thinking
Ability to communicate effectively in English
Experience with source control management and ticketing systems
Very passionate about games

How To Apply

Send your CV / portfolio via email to filip.basara@redstone.gg or DM Mitsu#1000 on Discord

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Posted by @misty glen

Map Designer at Finch Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

1 week

Responsibilities

To design a Open world Tiled map in either World Creator or World Machine with use of Real Life Heightmaps with mixed in Procedural Generation. Artist would to be perfecting till we feel its at a stage we can build in UE4 from. Would require the world to be Tiled in a large scale, with some textures.

Qualifications

World Machine or World Creator Experience,
UE4 World Comp Experience
Past Examples that can be provided

How To Apply

1

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Posted by @mild summit

AI - Deathmatch Bot Creator at Arcadious Games

:globe_with_meridians: Remote Friendly

Location

Arcadious Games

Contract Length

Should be relatively short, flexible.

Responsibilities

Looking for someone to create a weighted deathmatch bot based on blackboards and behaviour trees. Bot should be able to prioritise pickups and have some clever movement if attacked. The bot should target any of it's own controller. For now can assume one weapon is used and pickups just add "points", I will add the code for weapon pickups and swaps after.

Qualifications

Good experience in behaviour trees and blackboards, with examples.

How To Apply

Contact Urgamanix on Discord.

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Posted by @nocturne osprey

Particle effects / graphical artist at Greater Heights Technology, LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Whatever time is required to complete the task

Responsibilities

We are looking for someone who is good with particle effects to design a persistent background for our UE4 project. Target platform is Windows (desktop) and MacOS (not mobile at this time). Background could potentially be persistent 3D background, this could be open to discussion. It is strongly preferred that one also be familiar enough with UE4 (4.26.0) that he/she knows how to design the effects in an efficient way, so that the background both looks good and is lightweight enough for reasonable machines. We have more projects in the pipeline and are looking to build a long-term relationship.

Qualifications

Graphic design, particle effects, and/or 3D design, some Unreal Engine experience (enough to know how to design such effects / graphics so as to run efficiently on standard computers)

How To Apply

Message me on Discord or email veadmin2@greaterheightstech.com

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Posted by @nocturne osprey

Graphic artist / Game developer good with optimizing graphics for Unreal Engine 4 at Greater Heights Technology, LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Various amounts of time per-project

Responsibilities

We have various graphic designers working for our Unreal Engine project(s), but we need someone who can optimize the various graphics created for UE4 itself. Examples include images, particle effects, 3D backgrounds, lighting, shaders, rendering options, etc, so the assets are optimized for mediium/low-performing machines. Platforms currently targeted are Windows 10 (desktop) and MacOS (desktop) - not currently targeting mobile, but may be in the future. If also a good graphic designer yourself, this would be useful but is not required.

Qualifications

Proper experience with Unreal and good with taking existing graphical assets (including the images themselves, lighting, rendering, shaders, possibly particles, etc) and optimizing them for non-high-performing-machines.

How To Apply

Email me at ve5@greaterheightstech.com or message me directly on Discord.

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Posted by @mild summit

VR developer at Atelier Daruma (https://www.atelierdaruma.com/)

:globe_with_meridians: Remote Friendly

Location

Paris

Contract Length

6 months or 1 year

Responsibilities

Atelier Daruma is an award winning Paris based innovation boutique skilled in all spectrum of immersive Storytelling. We develop multisensory narrations and create bridges between Art and Technology.
We are looking for a lead technical artist who will be responsible for :

  • Immersive projects R&D (Main platform is Oculus Quest)
  • Interaction & Gameplay design / blueprints.
  • CG Artists coordinations
  • Pipepline creations (Animation, Optitrack Motion Capture, Blender scripts etc...)
  • Hardware integration (Arduino, OSC, etc…)
  • Custom XR plugin coding (Steam VR, NatNet, etc…)
Qualifications

Previous works with VR (Mobile or Desktop) is a solid plus.

How To Apply
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Posted by @dreamy holly

Package Project on Mac at Alcinous Studios LLC
Location

Anywhere

Contract Length

30 minutes

Responsibilities

Must be able to build project for Mac, be familiar with packaging projects, and own a Mac.

Qualifications

Know how to package project and own a Mac

How To Apply

Any

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Posted by @dense grove

virtual reality designer and developer at freelancer

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

variable

Responsibilities

I'm Davide and I'm a 3d artist. I am looking for a person who can develop vr experiences in UE4. since i mostly deal with design and fashion i am looking for someone who can create photorealistic experiences (according the limitations of vr). i am also looking for someone who can develop ar projects

Qualifications

knowldege of blueprints and c++, lighting and shading

How To Apply

dm me

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Posted by @deft mist

Environment Artist at JustFred

:globe_with_meridians: Remote Friendly

Location

United Kingdom

Contract Length

6 weeks

Responsibilities

Responsible primarily for partial concept, full design and build of a futuristic city environment

Qualifications

No qualifications required, decision will be based on quality of work

How To Apply

DM preferable to start

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Posted by @opal brook

Third Party Application Software Developer (Game Launcher/Patcher/Downloader) at Grizzly Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 Weeks

Responsibilities

You will be developing a custom standalone game launcher for starting up the client, downloading, updating/patching, repairing, and uninstalling our client build.
Very similar to Guild Wars 2 it will be simplistic and straight to the point. We will be needing this to be suitable for downloading a future of 30-40GB game and
minimize the amount of data that is required to download to update to our latest build.

We will discuss what the front end framework it will be used with i.e Electron / React / Proton / VS / etc. UI will not be provided just the UX of buttons
and you will only be responsible for the backend being completely functional.

Qualifications

Very experienced in understanding Unreal Engine's Project Launcher / Packaging.
Experience building multi-threaded third-party applications
Deep understanding of patching / updating / versioning.
Windows program application registering (optional - We sould like to be able to search for our game via windows start menu)
Any language suitable for downloading via cloud; Preferably a C, C++, Rust, C# or Equiv.
Previous work of similar jobs would be highly beneficial

How To Apply

DM @opal brook

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Posted by @opal brook

3D Animator at Grizzly Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 Months

Responsibilities

You will be responsible to creating a variety of different animations that will be rigged to the Unreal Engine 4 Mannequin. These animations will be for a High Fantasy MMORPG. References for animation styles
will be provided.

  • Combat NO ROOT MOTION) All animations will need to be strictly waist-up only
  • Crafting
  • Gathering
  • Random actions (i.e picking an item up, digging into ground, etc)
Qualifications

Must be effecient and experienced in creating animations
Atleast minimum of 2+ years in animation experience
Required portfolio/demo reel
Love, passion and experience for MMO/RPGs is a big big plus!

How To Apply

DM @opal brook

west ospreyBOT
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Posted by @lethal vale

3D Animator at Burgos Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3+ months

Responsibilities

Burgos Games (https://burgosgames.com) is looking for a hard-working, self-driven developer for 100% remote work to work on Neko Ghost, Jump! (https://nekoghostjump.com).

We've been working on the game since May 2019 and will be releasing the game in 2021 on PC, consoles, and mobile. The current size of the team is 9 members. This is great for those looking for a side gig (workload will be 10-20 hours a week), also great for portfolios.

We've shown off the game at PAX South, PAX East, PAX Online, DreamHack Atlanta, and DreamHack Anaheim (received "Best Casual" award). We were an official selection for Tiny Teams last year as well. We also had a successful Kickstarter (https://www.kickstarter.com/projects/burgosgames/neko-ghost-jump).

We just need one very talented Animator to help us get to the finish line. You’ll be working on various enemies and bosses, reworking some old animations, and creating new ones from scratch.

Qualifications

Minimum Qualification Skills:
👍 You should know the full rigging/animation pipeline from rigging/skinning/animating in your app of choice to importing it into UE4.
👍 You should be very familiar with your digital content creation tools (Maya, Blender, etc.).
👍 You know how to implement, as needed, Animation Blueprints.
👍 You are able to create animations based on documentation.

Nice To Have:
❤️ You have experience working with a team, especially remotely.
❤️ You've worked in an Agile/Scrum environment before (or at least know of it).
❤️ You've used version source control (SVN, Perforce, Git) before.

How To Apply

▶️ Contact VictorBurgos on Discord or 📧 email: contact@burgosgames.com with your portfolio link.

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Posted by @wary wasp

Environment Artist at S&S Studios

:globe_with_meridians: Remote Friendly

Location

Anyhwere

Contract Length

3 Months

Responsibilities

Level design with multiplayer optimizations in mind. Stylized artstyle.

Qualifications

Know UE4 Level design with multiplayer aspect to be aware of. Have Level portfolio.

How To Apply

DM me.

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Posted by @simple hawk

Animator at Repsoft

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

Need a person for doing soft body stuff such as hair movement of character and cloth movement in my unreal project its a TPS shooter and also provide the good animations which we want

Qualifications

Unreal engine

How To Apply

Dm me

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Posted by @sleek sand

Level Designer at AdTechGames

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

Can be discussed

Responsibilities

I need someone to help with an open world map, the game is Fire Rescue Simulator, it is currently early access on steam.

Qualifications

Please provide a portfolio, artstation, or images of previous work.

How To Apply

Do not message me please, join this discord https://discord.gg/xrS2XePYUr

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Posted by @mild summit

Add-on Developer at Graswald

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year minimum

Responsibilities
  • Implement innovative set dressing, distribution and scattering tools for vegetation in Blender or other 3D Software based on collaboratively developed concepts.
    ‍- Participate in the design process of every feature you work on, from brainstorming to prototyping to reviews and polish.
    ‍- Ensure a consistent user experience by standardizing UI components. Be thoughtful about quality, both in your product design and codebase.
    ‍- Work closely with other developers to refine and improve our technical environment and architecture so it scales with the needs of our business.
Qualifications
  • Excellent programming skills in Python.
    ‍- Experience and understanding of at least two major DCC/Engine preferably Blender
    ‍- Interest in (the creation of) natural environments.
    ‍- Willingness to get acquainted with other DCC software environments and obscure scripting languages like Maxscript.
    ‍- You know how to test, what to test, and you like to take responsibility for the reliability of your code.
    ‍- You care about code quality, consistency, reusability – but also practicability and development speed.
How To Apply

Send your application to jobs@graswald3d.com. For more information, please visit: https://www.graswald3d.com/job/add-on-developer

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Posted by @celest ginkgo

Font maker at no company

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 day

Responsibilities

turn a png with letters into a partly transparent font for 20$

Qualifications

be able to do this job

How To Apply

dm me

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Posted by @mild summit

Programmer at Bloip Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Hello I am Francisco from https://www.bloipstudios.com/ Bloip Studios and our team is busy building other systems and I would love to work with a programmer that can make an advanced combat system we would need a combat system like a game such as Mordhau https://www.youtube.com/watch?v=p-B4AwgArwA https://www.youtube.com/watch?v=WxQN__DJut0 having this kind of a combat system would be great we have a great team for you to work with and I would be happy to awnser any questions you have in dms

Qualifications

Programmer able to create advanced combat system with blueprints in unreal engine

How To Apply

Dm me at Big Uzi Green#0001

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Posted by @fleet violet

Engine Tools Programmer at Framestore

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6-12months

Responsibilities

Design and implement features in-engine and assess their feasibility to enhance the production pipeline
Develop and debug code, with documentation and support
Profile and optimise code to an agreed design strategy
Integrate and support plugins for third-party applications such as DCC and productivity tools (Maya, Substance, compilation, build process, etc.);
Work with CG artists and technical directors in order to understand their practices and workflows, proactively looking for opportunities where tools can bring improvements
Design tools with intuitive, artist friendly, user interfaces capable of wrapping complex backend systems
Peer review technical designs with other software engineers

Qualifications

Use of UE4 in a professional environment
Evidence of tools developed, utilised and comprehensively documented within a team environment
Desirable
Minimum 3 years’ experience in software programming, ideally in the video game industry, or any other relevant experience in programming tools.
Knowledge of real-time rendering, rasterisation, skinning, animation, etc.
Solid understanding of CG with respect to VFX or Games
OpenCV, GPU programming an advantage
Strong math and physics skills

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Posted by @simple hawk

Poster & teaser artist at Repsoft

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

He have to deal with posters and videos of the game to make it looking perfect to the audience

Qualifications

Should have good experience

How To Apply

Dm me to apply

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Posted by @wary wasp

Environmental Artist, Level Designer at S&S Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks

Responsibilities

Create scenes in a level already made with multiplayer and story in mind. Which will be provided all the details on acceptance.

Qualifications

Level artist for a good while in UE4. Understanding the multiplayer aspects of optimization on a level.

How To Apply

DM me please 🙂

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Posted by @cinder nest

UI Programmer at Bluecurse Studios

:globe_with_meridians: Remote Friendly

Location

Vancouver, Canada

Contract Length

8 months

Responsibilities
Qualifications
  • Proficient in C++, UE4 Blueprint
  • Familiar with P4V source control, Visual Studio20XX/Rider
How To Apply

Email jobs@armorgames.com with resume and rates

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Posted by @wise cloak

UE4 Blueprint Game Designer and Scripter at Apex Systems

:globe_with_meridians: Remote Friendly

Location

Anywhere in the U.S.

Contract Length

12+ months

Responsibilities

My team is looking for 2 Game Designers / Scripters for this position looking to start in February and are doing resume reviews THIS week. Looking for someone who has a proven track record designing and scripting complex game systems in UE4 using Blueprint. Ideally, you would have 3+ years of professional experience, working knowledge of game design theory and UE4 tools, strong communication skills, and, shipped at least 1 game.

This is for an enterprise level company on the west coast, working on a mobile game that successfully launched a beta and now ramping up to ship in the U.S. The project technology will primarily be UE4 Blueprint for design and scripting, it's fully remote, and must start in February.

Qualifications

-3-5+ years of Blueprint scripting experience
-Shipped at least 1 game
-Working knowledge in Game Design theory

How To Apply

Email me: cglessman@apexsystems.com with an updated resume.

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Posted by @chilly musk

Environment Technical Artist 3 at Artech Consulting

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

18 months

Responsibilities

• Read, understand, communicate and when required implement rendering and game engine features
• Work with tools developers to augment and enhance content creation and level tools
• Shader development and debugging in hlsl and node-based systems
• Tools and Pipeline development/debugging in python, C# or C++
• Ensure levels and content are meeting memory and performance targets using pix or renderdoc
• Analyze and improve visual quality in all areas of Environment Art

Qualifications

• Shipped multiple AAA games on consoles and PC
• Eye for composition, form, light, shade, color and detail
• Deep knowledge of art production pipelines, workflows, and DCC packages
• Highly skilled with C++, C#, hlsl, python,
• Deep knowledge of game rendering, lighting, and shading
• Highly Experienced developing for Autodesk Maya and Houdini
• Experience with performance and optimization across multiple platforms.
• Extensive experience with large game engines such as UE4, CryEngine or Unity

How To Apply

DM me or send an updated resume to angelo.satorre@artech.com

#

Posted by @chilly musk

Software Engineer - Core Game Systems at Artech Consulting

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

18 months

Responsibilities

• Investigate complex issues arising in low-level gameplay systems
• Dig into large and complex systems for debugging purposes with minimal assistance
• Track down, analyze, and solve loosely defined performance problems
• Improve existing (and sometimes old) systems that aren't performing to required standards
• Consider user impact for designers and artists when designing low-level systems and features

Qualifications

• 4+ years of professional programming experience
• 3+ years of experience in C++
• Comfort working with large complex codebases
• History of successful feature execution in a legacy environment
• Proven ability to gather deep knowledge of specific features
• Willingness to dig into the details of complex problems
Pluses
• Experience with modern game engines and technologies
• Experience with LUA or similar scripting systems

How To Apply

DM me or email your updated resume to angelo.satorre@artech.com

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Posted by @mild summit

Blueprint Developer, Technical Artist at Pixelsonic

:globe_with_meridians: Remote Friendly

Location

Hamburg

Contract Length

1-3 months

Responsibilities

I´m looking for a savvy UE4 blueprint developer or technical artist who can help me with development of a VR game prototype. It´s a simple space shooter game where I need specific parts for levels, game mechanics, etc. solved, ideally in Blueprint only. This would be remote and paid. Max $5.000 in total. Timewise ideally in the next 1-3 months....

Qualifications

Blueprint

How To Apply

send an email to martin@pixelsonic.com

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Posted by @simple hawk

VFX artist (unreal engine & blender) at Repsoft

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

Should have work for cinematic teasers,trailers and videos
Should have good experience on unreal engine and blender.

Qualifications

Unreal engine & blender

How To Apply

Dm me to apply

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Posted by @upbeat ember

Blueprint developer at Baddevs
Location

Anywhere

Contract Length

<1 hour

Responsibilities

Just need a few small modification in blueprint. It will take hour an hour atmost

Qualifications

Blueprint developer

How To Apply

2

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Posted by @vast gust

UI designer for a third person simulator game needed at FriendlySealStudio

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3 months

Responsibilities

you need to be able to make original ui assets and storyboard the ui, and help figure out how should the ui funcion in gameplay terms

Qualifications

ui design expertise and a portfolio

How To Apply

dm @vast gust please

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Posted by @oblique rain

3D Character Animator at Hardstuck Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Until Completion

Responsibilities

You will produce animations for a fantasy character for use in UE4.
These will consist of your usual idle/running loco anims as well as combat anims.
Will need both male and female animations.

Qualifications

Portfolio

How To Apply

Message on discord.

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Posted by @viscid tendon

Landscape material artist at Raheem

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

As long as you make it

Responsibilities

So this project has a lot of different places you can go and I need a landscape material with about 7 different layers with swappable textures in the material instance and other things I will talk to you about in dm's

Qualifications

2+ Years making landscape materials or just materials
1+ Game or thing your materials have been in
1+ A positive attitude
1+ Can work in a team

How To Apply

Dm me

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Posted by @brittle ferry

C++ Programmer at Vent

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

N/A

Responsibilities

In need of an experienced C++ programmer who can work in Unreal Engine for a major multiplayer game. The job position is an independent contractor.

Qualifications

Portfolio

How To Apply

DM me here on Discord

west ospreyBOT
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Posted by @maiden quest

C++ Programmer (Networking Engineer is a bonus) at The 7th Circle LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Rip and tear until it is done

Responsibilities

I have permission from the dev of platform fighter engine (https://springrollgames.itch.io/platform-fighter-engine) to look for talent able to convert his gamemaker project to Unreal Engine 4. If this goes well there will be many opportunities available upon completion. Knowing how to program rollback netcode is a major plus. Take a look at the source code and let me know what you would covert it for. We are adding a lot of exciting things to the genre. PM me for hype.

Qualifications

C++ Proficiency
(encouraged) Gamemaker proficiency

How To Apply

DM me here on Discord
Pandanomicon#6846
Text "Willow" so that I know what job board you saw this on

west ospreyBOT
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Posted by @devout lintel

3D Animator at No Moon Ltd.
Location

Remote

Contract Length

1 month

Responsibilities

We need an animator that could come in and help on animation for a teaser trailer for our 2.5d puzzle platformer on an existing rigged character in Maya + Unreal Engine.
The animations are going to be then implemented in Sequencer by the team. The game is set in the 1920s hollywood with a slapstick cartoony feel to it.

We need an animator that would have experience with non-gameplay animation + facial animations.

Qualifications

Maya + Unreal Engine + experience with non-gameplay animation + facial animations

How To Apply

DM me

west ospreyBOT
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Posted by @exotic ibex

Visual Artist/Generalist at Lost Legion Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

Implementing and refining various visual elements (lighting, environments, characters, etc...) at a cinematic grade quality standard within Unreal Engine 4 for use in a sci-fi series. While the work would be done exclusively in Unreal Engine 4, you may be asked to utilise 3rd party implementations such as Quixel.

Qualifications

Extensive knowledge of technical and artistic functions in Unreal Engine 4.
Knowledge on how to utilise third party Unreal Engine 4 implementations, such as Quixel.
Strong visual storytelling sensibilities with cinematography fundamentals.
Intermediate to expert level (providing reel and previous work examples is mandatory).
Recommended but not mandatory knowledge of Blender.

How To Apply

Message me, Kharos#8876 on Discord.

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Posted by @upbeat ember

Blueprint Developer at Baddevs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

5 days

Responsibilities

Need a leaderboard and ranking feature for the game

Qualifications

Must be quick in work

How To Apply

2

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Posted by @ocean leaf

Animator at n186f studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We're in need of a short turnaround on animation work using the Power IK plugin. We have it integrated and working with characters, but our animation skills are limited and the character movement is not as fluid as we would like it. - https://www.unrealengine.com/marketplace/en-US/product/power-ik

Need someone with intermediate-to-advanced knowledge of animation in UE4 to jump in and help smooth out the movement for us with the Power IK plugin.

Qualifications

Experience with Blueprints
Experience with Animation
Experience with Rigging
Preferably experience with the Power IK plugin

How To Apply

100

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Posted by @boreal knoll

3D character animations for 1st/3rd person shooter at T4E Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

5 months

Responsibilities

-Creating character animations for 1st and 3rd person character (ex: recoil, aim down sights, reload, crouch, turn in place, fall, grenade throw.. etc)
-Creating poses for the character for 1st and 3rd person
-Implementing, blending animations
-Rigging

Qualifications

Looking for an expert that has efficient output, dedication, and understanding

How To Apply

DM @boreal knoll

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Posted by @mild summit

developer UE4, Blueprint at independent*

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1month - 4 months

Responsibilities
  • Very original project, data of ideas
  • Creation of Blueprint (solo game)
  • Ability to make quickly ideas
Qualifications

I am looking for a motivated person who is passionate about UE4. (Who knows UE4 well)

How To Apply

Discord (dm me) LTRPS#2501

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Posted by @wary relic

GDD diagram Maker at NGY INC...

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 days

Responsibilities

Create and Edit GDD
Keep me updated
No time wasting
English

Qualifications

English
read and write
basic math

How To Apply

3

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Posted by @manic schooner

Controllers and rigging for animation at Square Root Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Single Commission

Responsibilities

Square Root Studios is looking to commission full human character rigs (including facial rigs) and controllers for an existing 3D model to use in animation.

Requirements:

  • We have a base female body rig with a mesh skinned to it, we need to add facial rig to it and make controls for the whole body.
  • We also have a male mesh that will be using the same female rig, so some adjustments to it would also need to be made.
  • IK/FK switching would be preferred.
Qualifications
  • Good knowledge of building controllers for human character models
  • Detailed knowledge of setting up facial rigs and controllers
How To Apply

DM for more information, or send an email to aidan@sqrtstudios.com.au

west ospreyBOT
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Posted by @visual fable

Animator+rigger at Ag

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

He have to do animbp for unreal engine

Qualifications

Should be also known about unreal engine

How To Apply

Dm to apply

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Posted by @prime tinsel

Gameplay Programmer at Ambitious Games

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

1 year

Responsibilities

Develop new game mechanics in collaboration with our team
Communicate with artists, designers, and other team members
Solve bugs and update existing code systems

Qualifications

1 year of Unreal Engine experience
Passion for competitive multiplayer games

How To Apply

Email your resume and portfolio to apply@ambitious.games

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Posted by @visual fable

Environment artist at Ag

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

Should work on the map of the game required for our art style

Qualifications

Should have the knowledge of unreal engine

How To Apply

Dm to apply

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Posted by @deep jasper

3D Character Animator at KITATUS and Friends

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

One-Month Rolling (Ad-hoc)

Responsibilities

We are looking for a character animator to bring a cartoony charm to our characters. These animations will be based heavily on animation rules such as squash and stretch, anticipation to have a stylized, cartoony exaggerated feel to them

Qualifications

Good understanding of Animation rules (squash and stretch). Portfolio of previous work.

How To Apply

Send your portfolio on Discord or email support@kitatusandfriends.co.uk (Email preferred)

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Posted by @visual fable

Programmer for unreal at Ag

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

role required - Programmer for Unreal (knows both C++ and blueprint system + can do a multiplayer networking (its a battle royale game so a good server needed to implement )

Qualifications

Expert in unreal engine
Experience in both C++ and blueprint
Multiplayer networking

How To Apply

Dm to apply

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Posted by @wise cloak

UE4 Blueprint Game Designer and Scripter at Apex Systems

:globe_with_meridians: Remote Friendly

Location

Must be physically in the U.S.

Contract Length

12-18+ months

Responsibilities

Responsibilities
My team is looking for 1 Game Designer / Scripter for this position looking to start in mid February and are doing resume reviews next week. Looking for someone who has a proven track record designing and scripting complex game systems in UE4 using Blueprint. Ideally, you would have 4+ years of professional experience, working knowledge of game design theory and UE4 tools, strong communication skills, and, shipped at least 1 game.

This is for an enterprise level company on the west coast, working on a mobile game that successfully launched a beta and now ramping up to ship in the U.S. The project technology will primarily be UE4 Blueprint for design and scripting, it's fully remote, and must start in February.
Qualifications
-3-5+ years of Blueprint scripting experience
-Shipped at least 1 game
-Working knowledge in Game Design theory
How To Apply
Email me: cglessman@apexsystems.com with an updated resume.

Qualifications

-3-5+ years of Blueprint scripting experience
-Shipped at least 1 game
-Working knowledge in Game Design theory

How To Apply

Email me: cglessman@apexsystems.com with an updated resume.

west ospreyBOT
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Posted by @mild summit

Blueprint player controller at no company

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2 weeks

Responsibilities

I need a player controller with sliding, wall climbing, wall running and a special jump system. Instructions via dm because it blows the character limit.

Qualifications

Above average blueprint artist.

How To Apply

dm me

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Posted by @unborn geode

Programmer at Individual

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks

Responsibilities

AR development for a Furniture company , Just a prototype is required for now. More information over DM.

Qualifications

Blueprint expert /Programmer C++ , Mobile Development

How To Apply

DM

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Posted by @timid fox

Level Designer/Gameplay Engineer at Monochrome, Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-3 Months

Responsibilities

We are looking for an experienced UE4 Level Designer with VR experience (HMD Required). The title is feature complete and we are looking for a talented developer to take all our existing tools and assets and create an exciting and enjoyable experience for players. We are looking for someone who isn't just a level dresser but can plan and engineer fun experiences using core assets.

Qualifications
  • Strong UE4 Level Design Experience
  • Thorough understanding on what makes games "FUN!"
  • Experience profiling
  • Experience using Perforce
  • Must have VR
  • English both Spoken and Written (Require Headset for Voice Chat)
How To Apply

DM this account or Email contact@monochrome-games.com

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Posted by @limber briar

Niagara Scratch Pad Work at Yarrawah Interactive
Location

Remote

Contract Length

1 week

Responsibilities

I need someone with experience using Niagara Scratch Pad to extract collision normal data for an existing asset

Qualifications

Must have enough knowledge using scratch pad to be able to complete the task

How To Apply

DM me on discord

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Posted by @gray quiver

coder at Storm Isle Productions

:globe_with_meridians: Remote Friendly

Location

remote

Contract Length

2

Responsibilities

Coder will create three new card types for CCG Toolkit and ability

These cards will be placed on the player mat and represent terrain and resource points and will populate the playing mat area before cards are dealt to player.

These new card types will have special ability have tokens placed on them.

Tokens Ability to place tokens on cards that have been layed down to boost differnt abilitys.

Card placement avancede placement condition.. some cards can only be placed into play if its placed next to a card that has marking on the side of card that matches up with the marking on side of card being placed down..

Qualifications

Blueprint skilled

How To Apply

until position is filled

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Posted by @deep plume

I am looking for a Dungeon Architect Designer. https://www.unrealengine.com/marketplace/en-US/product/dungeon-architect You must already own the plugin and have verifiable experience using it. at Old Dead One Productions

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 or 3 months

Responsibilities

Create a series of Dungeons that escalate in complexity and difficulty from level one to level 13. You will be provided all the necessary assets to create multiple Dungeons with specific themes. You will create as many as 6 separate themes with levels 1 to 13.

Qualifications

Must be proficient using Dungeon Architect or be willing to learn the system on your own time.

How To Apply

DM me here or send your portfolio to olddeadone@protonmail.com

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Posted by @fleet violet

Unreal 4 Developer at Framestore

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 year

Responsibilities

Framestore is looking for a developer with a range of experience to join our new and exciting Engine team. Developers are responsible for assisting in devising and implementing both internal prototypes, and delivering high-quality products and projects for both IP and brand clients across a range of mediums; VR, AR, real-time animation and other exciting platforms. The role maybe also involve working with other teams within Framestore.

Key Responsibilities:
Develop clean, optimized high and low-level code in Unreal engine within the designed framework
Identify technical issues and solve complex problems with innovative solutions
Develop and test code, fix bugs, and profile and optimize code to an agreed design strategy
Work with CG artists from Film VFX and Real-Time in order to implement assets in-engine

Qualifications

Required Skills / Experience
2+ Years of experience in Unreal engine development
Experience with XR hardware platform(s)
Strong experience with C++, C#
Strong experience with Epic Unreal Engine (+ Unity a plus)
Rendering/animation knowledge (real-time rendering, animation)
Excellent communication skills
Software architecture, mathematics and physics understanding
Understanding of game development, real-time rendering and game engines

How To Apply

email me joe.lyons@framestore.com or on here

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Posted by @mild summit

Level designer, modeler, artist for poster and fanart at Gemstone
Location

Anywhere

Contract Length

1-2 months, maybe more or less depending on how we work

Responsibilities

Idk what to put here 😂

Qualifications

All people are accepted

How To Apply

20

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Posted by @dawn wyvern

Technical artist and UE level designer (experienced only) at Beta

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

Must have shipped to Quest. Looking for an outstanding technical artist and UE level designer (blueprinting, C++ a big plus). Please know Niagara and VFX. If you need to farm out logo or animation bc you can’t do that, have another person lined up. But preferably you can do all of the above. Be versatile in one of these: Maya/Max/Blender.

Qualifications

Quest optimization, Niagara/VFX, Maya/Blender/Max (either), multiplayer a must, esthetic design concepts, UE blueprinting m, C++ a big plus

How To Apply

DM me @oferbaharav#2362

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Posted by @unique dragon

We are looking for as many scripter and builders as we can at RoosGames

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 Months

Responsibilities

Must have 3+ years of experience. You will be given a thing to do every week, you must complete it to the best of your ability. Everything else you will do and need with be through dms.

Qualifications

Must have 3+ years of experience in your role

How To Apply

dm

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Posted by @sleek terrace

Character Animator at Troglobytes

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

8 months

Responsibilities

3D Character Animation, Maya, Advanced Skeleton, UE4 Animation System

Qualifications

Previous experience, portfolio/show reel required

How To Apply

DM for details

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Posted by @fast hinge

Gameplay Programmer ( Unreal and Perforce ) at Dream Squad
Location

Anywhere

Contract Length

1 year

Responsibilities
  • Realistic aesthetically cthullu horror game in the depths of Finland
  • The current team is very complete, some of us with many years of experience in the games industry
  • Come make part of the Squad!
Qualifications
  • We need a talented, fast paced programmer that can code features for our DEMO
  • There are many features to prototype and iterate - payment will be performed after delivery
  • You will have to admin our Perforce Repo
  • A bonus: If you can also animate and do a little bit of tech art
How To Apply

Dm at discord GabrielaMaincake#0857

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Posted by @sly mulch

FPS/VR Hand Modeler and Rigger at The Factory Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks

Responsibilities

Looking for a character modeler who can make a very specific set of VR/FPS ready hands and arms for a VR application that are rigged and ready to drop into UE4

Qualifications

Must have experience making Hands and Rigging for UE4 Skeleton

How To Apply

1

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Posted by @open dragon

At **MLC** We are looking for multiple positions (Freelance and Internships) at https://maxlouiscreative.com

:globe_with_meridians: Remote Friendly

Location

London, UK

Contract Length

4 Months

Responsibilities

Freelance Positions

  • Game UI/UX Designer
  • Character Designer/Concept Artist (Realism)

Intern Positions

  • 2D Character Designer (Intern)
  • 3D Animator (Intern)
  • Unreal Developer (Intern)
  • Level Designer (Intern)
  • 2D Environment/Concept Artist (Intern)
  • 3D Rigger (Intern)
  • 3D Artist (Intern)
  • 3D Texture Artist (Intern)
  • Game UI/UX Designer (Intern)
Qualifications

Please apply in the next link:

How To Apply
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Posted by @viscid tendon

Blueprint Dev at Indecision Games Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

As long as it takes you

Responsibilities

You would be creating a lot of different systems for an open world rpg including a full combat system

Qualifications

2+ Years Blueprint Work And Experience
2+ RPGs worked on with proof (released or not)
Speaking english

How To Apply

Dm em

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Posted by @wise cloak

Mobile Game Engineer (UE4 Blueprint / C++) at Apex Systems

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

6+ months

Responsibilities

MUST RESIDE IN THE U.S.

We are seeking an exceptionally skilled and enthusiastic Client Engineer to join our team remotely. This engineer will work alongside our art, design, and engineering teams to design and implement captivating gameplay level designs and narrative that drive exciting gameplay for a new mobile game built in UE4.

What you'll do:

Integrate third party systems and build gameplay systems based upon specification in our Unreal 4 mobile game client. This includes but is not limited to interfacing with Apple and Google mobile platforms for both authentication and in-app purchasing, integrating ad network APIs, and building new gameplay systems.

Qualifications

Basic Qualifications:

1+ shipped title with Unreal 4
5+ years professional engineering experience in Blueprint and C++
Strong communication skills
Preferred Qualifications:

Multiple shipped title with Unreal 4 on mobile platforms
Hands-on experience interfacing with Apple and Google platform APIs
Strong architecture level understanding of mobile clients

Tools:

Unreal 4
Blueprint
C++
Slate/UMG (Unreal UI systems)
3D Math (linear algebra)
AWS

Nice to haves
Lua
Python
Shading Languages a plus (HLSL etc)

How To Apply

If interested, please contact Chris at cglessman@apexsystems.com

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Posted by @wise cloak

Mobile Game Services C# Engineer at Apex Systems

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

6+ months

Responsibilities

MUST RESIDE IN THE UNITED STATES

We are seeking an exceptionally skilled and enthusiastic Services Engineer to join our team remotely. This engineer will work alongside our art, design, and engineering teams to design and implement captivating gameplay level designs and narrative that drive exciting gameplay for a new mobile game built in UE4.

What you'll do:

Integrate third party systems, build back end systems based upon specification, and perform maintenance and testing in our AWS back end. This includes but is not limited to interfacing with Apple and Google authentication and store APIs, standing up new AWS infrastructure, and both performing load tests and resolving bottlenecks once identified.

Qualifications

5+ years professional engineering experience building services in AWS
3+ years professional experience in C#, particularly around asynchronous programming patterns
Strong communication skills
Preferred Qualifications

Shipped mobile titles as a services or back end engineer
Experience with Microsoft Orleans
Experience designing DynamoDB tables
Strong architectural level understanding of mobile game back ends

Experience with Mobile Specific Service experience
Unreal 4 midlevel (want More than mid-level) engineer and integration
Working with store and platform API

Tools


.Net, C# w/ Async
AWS
Game Experience
Nice To haves
Architectural Experience
Orleans
DynamoDB

How To Apply

If interested, please email Chris at cglessman@apexsystems.com

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Posted by @mild summit

Blueprint Programmer at Fastlands Team

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

You will be creating systems for our upcoming open-world zombie survival game.

Qualifications
  • Fluent understanding of Blueprints and know how to make it multiplayer compatible.
  • Able to show some work or projects
  • Fluent in English
How To Apply

via Discord

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Posted by @slow star

Unreal Engine Level Designer/World Builder (Remote) at Afterthought LLC

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

TBD

Responsibilities

Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is looking for a talented level designer to help us create some amazing environments for the incredible world of our dinosaur survival game, The Isle. As a level designer on The Isle, you would be working with a talented group of programmers, concept artists, animators, modelers and more. Each serving to bolster the quality of the game and the experience it provides to players.

Responsibilities

  • Use design concepts and in-house assets to create fully fleshed out environments
  • Adhere to the margins of established layouts, systems and conventions
  • Tailor gameplay layout with consideration to combat, exploration, narrative elements etc
  • Utilize all tools at your disposal to showcase the attributes that make an environment exciting
  • Use your initiative to make suggestions and proposals for the betterment of design, feel, flow and interest.
Qualifications

Extensive experience working in and creating levels for the Unreal Engine

  • Completed outdoor and indoor environments/levels and a portfolio showcasing your best work
  • Great with communication and can give and receive new ideas with ease
  • A firm grasp on draw calls, LODS, and other areas of optimization
  • Driven to grow, learn and output only your best
  • The ability to work remotely
  • The ability to adhere to a flexible schedule
  • Self-starter that is dedicated to uplifting the art of the game development
  • Landscape production in World Machine or similar software
  • Experience creating models, materials, shaders and textures a plus
How To Apply

Please email your resume to careers@findtheisle.com

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Posted by @smoky merlin

Spline at Paranoyd Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 hours

Responsibilities

Spline Master, Blueprints and programming

Qualifications

Need to be advanced in splines, blueprints and programming

How To Apply

Direct message me

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Posted by @unborn sundial

Rigger at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

.

Responsibilities

We're looking for a rigger to rig our characters

Qualifications

Maya, 3ds Max

How To Apply

DM me directly

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Posted by @stray tiger

Google agones backend developer at retail royale

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Setup a AWS fleet style system with google agones to allow starting linux server instances from a ue4 client

Qualifications

be able to do that

How To Apply

DM me

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Posted by @normal onyx

UX / UI Designer at Kainga

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

I have some unconventional mechanics and I'm looking for a UX/UI designer to help with user readability as well as organization and look and feel of the in game UI as well as hub-world shop menu layouts. I'm looking for someone who can consult on how to make it cleaner and more crisp, design a color theme as well as button and box designs. I'm a capable artist, but I need help with direction for the most part.

Qualifications

Someone who knows UX/UI design and enjoys the process.
Someone who Understands the theory behind icon design and UI readability.
Someone willing to be creative in this regard

How To Apply

DM me

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Posted by @amber wraith

Leveldesigner for SWAT4/CQB Style FPS Game at CB Productions

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 - 2 months

Responsibilities

Blockout levels according to rough sketches and/or your own ideas.
Fast iteration, test your own creations on a regular basis.

Qualifications
  • Shipped at least one title as a level designer
  • Familiar with basic blockout techniques in UE4
How To Apply

Discord

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Posted by @barren flower

C++ Programmer at Individual

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

~1 Week

Responsibilities

Hiring for a C++ contractor to implement a system to cull the directional light within a volume, so that it doesn't apply cascades to the whole scene. Not beginner friendly, you will know if its the right job for you.

Qualifications

C++ and UE4

How To Apply

To get in contact, please message me on discord:

alan665#5744

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Posted by @solar mortar

Character Animator at noname/individual
Location

anywhere

Contract Length

2 weeks

Responsibilities

Make character animations for a UE4 FPS Project. Rig is provided if using Maya. Animations needed include idle/aiming gun pose, walking/sprinting animations with guns, and reloading animations.

Qualifications

Experience with animating characters for UE4 games. Experience with animations related to shooter games is preferred.

How To Apply

DM me @solar mortar

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Posted by @prisma sierra

Programmer / Bug fixer at Solo Dev

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day - Needs to be done ASAP

Responsibilities

Be able to find a bug in my packaged game that is causing a "Fatal Error!". This fatal error does not appear every time it loads up, but often enough for people to notice. This needs to be fixed as quick as possible so I'll need you to start right away. Can pay up to $30

Qualifications

Programmer, bug fixer, know about packaged games

How To Apply

DM me

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Posted by @rustic burrow

Developer at Affinity Publishing

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 Months

Responsibilities

Developer must be able to control all blueprinting/coding/networking sides of the project.
Must be able to work with both pay and royalty.
Must be very communicative and be able to to meet all deadlines

Qualifications

-Networking
-Blueprinting or c++
-Asset Integration
-Physics systems experience

How To Apply

Please DM Me

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Posted by @true oasis

12 C++ scripter, 3 animator, 13 voice actors , 1 Head admin, and 12 3D modeler at Owgs

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1

Responsibilities

Make sure to follow the rules no making fun of and not screwing around

Qualifications

Hi i am Henry the Founder of Open World Game Studios and i am hiring 12 C++ scripter, 3 animator, 13 voice actors , 1 Head admin, and 12 3D modeler in unreal engine. Your responsibilities vary. If you are a scripter you will need to know who to script C++. If you are an animator you will need to know who to make Ragdoll physics. If you are a voice actor you need to have a quit place or a studio and a mic. If you are a 3D modeler u need to know how to texture,make interior,skyscrapers apartment town houses mansions and houses will interior. If you are Head admin you need to make sure the team is under control at all times and manage it as well. And pay is the following scripter=15 hourly animator=10 hourly voice actors=9 hourly Head admin makes 20 hourly , and 3D modeler=25 .

How To Apply

12 C++ scripter, 3 animator, 13 voice actors , 1 Head admin, and 12 3D modeler in unreal engine.

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Posted by @cosmic widget

Software Engineer at Mod

:globe_with_meridians: Remote Friendly

Location

Sydney, Australia

Contract Length

1 month

Responsibilities

We're a small team so we're seeking an engineer who enjoys variety, learning and challenge in their work but the initial focus will be UE4 VR development integration and plugin development. You will be helping with completion of our UE4 powered documentary experience, A Clever Label. The project, which featured in Real-Time Live! at SIGGRAPH Asia 2019, is supported by Unreal Engine via an Epic MegaGrant and Microsoft Mixed Reality Studios.

Qualifications

2+ years professional game development experience
Experience with Unreal Engine 4 and C++
Good communication skills

How To Apply
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Posted by @true oasis

project Manager artist at OWGS

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

10 years

Responsibilities

Hi i am Henry The founder of OWGS

Qualifications

To qualify for these positions you need to know how to manage games for project Manager there will be 3 of these. To qualify an artist is you need to know how to draw.

How To Apply

4 for project manager and 8 for artist

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Posted by @kindred lava

Programmer (Blueprints and C++) at Twisted Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Must be an expert when it comes to UE4 blueprints, responsibilities includes debugging blueprints, code optimization and implementing new mechanics.

Qualifications
  • 4 years experience with UE4 blueprints and C++.
How To Apply

DM @N.B.#4612 or mail nissai99@gmail.com

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Posted by @mild summit

Technical Artist at Girraphic

:globe_with_meridians: Remote Friendly

Location

Sydney

Contract Length

3

Responsibilities

Mix of Virtual Production work between preparing motion graphics animations for broadcast segments to building virtual set extensions for recording television segments. Super high focus on performative scenes and optimization. We're working hard to hit high quality but maintain as close to 90FPS as we can - always an interesting challenge! So a good mix of art and tech skills needed.

Qualifications

Excellent understanding of Unreal Engine. Use a 3D content creation packages (Maya, Blender, etc). Demonstrable evidence in the above either through on the job training or in school.

How To Apply
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Posted by @stray tiger

Clothing artist at Retail Royale

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Make clothing cosmetics for a game

Qualifications

-Experienced with Marvelous Designer
-Can make good looking clothing items / cosmetics

How To Apply

DM me

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Posted by @mild summit

Environmental artist / landscape tool 3 year+ at New life studios
Location

UK

Contract Length

2 weeks

Responsibilities

You will be creating a pirate island using our partners quixel assets, expected island size 255x255 tropical trees and environment assets provided including beach. You will get a maximum of £200 GBP depending on experience

Qualifications

Environmental artist 3 year +
Landscape tool 3 year +
Quixel experience
Blender/maya 3 years +

How To Apply

Email jobs@newlifestudios.co.uk otherwise DM Tumon#4786

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Posted by @mild summit

**Looking For:** Level Designer, 3D Modeler, Trailer Editor, Website Maker, Music Maker, Blueprint Maker, someone with ideas, Art maker (Dont need to be an expert) at Buffalo Studios

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

Length Of project: 2-3 Months more or less depending on how hard we work

Responsibilities

just be invested in this indie game and ready to be here till the end, if not dont bother

Qualifications

Beginner-expert (not complete beginner)

How To Apply

Contact Method: Discord: Steven Explains#0842 or email: sflaviu03@gmail.com

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Posted by @spring mason

Unreal Engine C++ UI/Tools Programmer [Remote] at Geodesic

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

1 year

Responsibilities

What you’ll do ?

Development Unreal Engine Editor Tools and UI for industry leaders companies like Epic Games and Their partners. You are going to develop new UE4 C++ software features for new booming industries. It will require a lot of creativity and knowledge from your side, but as reward will give you a lot of fun and business opportunities.

  1. Designing and implementing tools plugins and modules for UE4 Virtual Production, integration, and advanced project.
  2. Designing and implementing user interfaces for the editor
  3. Bug fixing and maintaining the plugins code base
  4. Analysing and fixing common problems in plugins and modules such as memory usage, and performance problems, frame rate.
Qualifications
  1. Excellent C++ programming skills
  2. At least 3 years of Unreal Engine C++ experience
  3. Experience developing in a large codebase, ideally experience designing and implementing a tool from the ground up
  4. Knowledge of networking, rendering, and other systems impacting quality and performance
  5. Ability to listen to feedback and collaborate with others to come up with creative solutions to challenging designs
  6. Must work well in a team environment with both programmers and artists
  7. Passion for new technology and Unreal Engine C++ development
  8. Familiarity with engine modules and engine source code. Ability to read and recycle engine source code in your projects
  9. Understanding of Unreal Engine code architecture
  10. Developed one or preferably more Unreal Engine code plugins
  11. Willingness to take on difficult programming challenges with no documentation
  12. Project portfolio with code samples you can provide
  13. Fluent in English
How To Apply

Discord: Helene#6743
Email: helen@geodesic.games

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Posted by @lilac garden

UE4 for Automotive Prototyping (blueprints) at YOUEX DESIGN

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Looking for someone who will be able to help and teach how to build a HMI prototype inside UE4. An example of what I would like to build is here https://youtu.be/CGRmH_sFg7s

Qualifications

Building prototypes in UE4 using blueprints and export them to iOS devices.
Knowledge about UI and complex widgets.
Being able to teach and help understand what we build

How To Apply

Msg me on discord

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Posted by @timber swallow

Game Developer/ Programmer at Master W

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Uncertain period (To negotiate)

Responsibilities

It's a Five Night's at Freddys fangame. The game will be in 3D, single player and first person. The game has 5 charpters called "nights", in each of those charpters there is 3 types of levels. The FNaF-esque survival, the freeroam and the nightmares.
The FNaF-esque survival is going to be a gameplay where you sit at your office and survive against animatronics like any FNaF game. The only thing that the survival changes in each charpter is the difficulty of the animatronics.
The Freeroam happens right after the survival ends, the gameplay looks like Outlast, were you find items, do objetives, sometimes talk with npcs and escape/ hide from creatures. (For each charpter there is a different freeroam level with diferent monsters with different A.I and objetives).
The nightmares has both "FNaF-esque" and "Freeroam" aspects on it.
In the end there is 3 extra 2D pixel minigames: a Space Shooter, Fightning (Like Mortal Kombat 1) and a basic metroidvania.

Qualifications

I'm looking for someone with experience in programming/game developement, self taught or academic, that knows how to program A.I and texturize models in UE4.
I would be glad to see examples of your skills and work and how much you charge before accepting your cooperation.

How To Apply

Contact me via discord: MasterW#4658

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Posted by @mild summit

Modeller - Ammo at Arcadious Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Variable

Responsibilities

Looking for an expert modeller to create ammo packs for my game. Have examples to show.

Qualifications

Expert in 3D modelling and texturing

How To Apply

Contact Urgamanix on Discord

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Posted by @ember osprey

Level designer at Baddevs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

5 days

Responsibilities

Must make a good level for a battle royale map

Qualifications

Level designer

How To Apply

2

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Posted by @mild summit

A++ UI Designer at Arcadious Games
Location

Anywhere

Contract Length

Variable

Responsibilities

Looking for someone to design a new set of pre-game UI screens based on my current layouts and theme (Blade Runner, Hunger Games)

Qualifications

UI design, ability to work in UMG, dynamic elements to the UI

How To Apply

Contact Urgamanix in Discord

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Posted by @stable ivy

Coder, Level Designer, Systems Designer, Model Placement at FutureBusInc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

TBD

Responsibilities

You must be able to assist with creating a number of features for this bus simulator, from bus systems coding to passenger AI's.

Qualifications

Must know how to code, create different levels, rig models, etc.

How To Apply

DM UltimateNeoplan.

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Posted by @slate glacier

Blueprint Programmer at Arkwiz

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2 hours

Responsibilities

Meet up for a few hours and go through my current design and ideas for execution, advise on possible solutions and alternative approaches.

Qualifications

Knowledge about blueprint programming, communication with external sources like JS based maps, sending and receiving data from online servers, requesting and receiving data via rest-based API's, procedural content.

Prior experience with web, back end solutions and general desktop based applications is a bonus.

General idea: https://www.archviz.no/.
Rough wireframe of app: https://adobe.ly/3aFb0OX

How To Apply

Directly through PMs here on Discord

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Posted by @jaunty copper

Unreal Generalist at just me

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

Reoccurring once a week

Responsibilities

once a week discord call to answer basic questions. tutorship type deal

Qualifications

you are nice and you understand the basics for animation. really not looking for anything too fancy!

How To Apply

5

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Posted by @steady pollen

Senior Unreal Engine C++ Gameplay Engineer/Programmer at Nyctophile Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

5 months

Responsibilities

We are looking for someone who will work on:
Create puzzles (find key, solve puzzle, open door etc. most of them similiar with Resident Evil's puzzles)
Create an inventory system with grids and implement sorting algorithm to open free space and a basic crafting system implemented into it (We made a basic system to showcase what we are looking for. More detail will be explained on DMs)
Assist our current developer with the AI system (We will ask for weekly/daily 5-10 minutes to hear your opinions about the system and what we could do to improve the system etc. -- more info on DM)
And a unique "breathing game" system for our AI (More info on DM)
A map system like Last of Us II (more info on DM)

Qualifications

Prior experience on Unreal Engine and C++
At least 3 years of experience on Unreal Engine
Good communication skills and able to speak English
Experienced (at least knows how to use) Version Control softwares like Perforce and Github
Someone who will able to use Jira and Trello
An example project or portfolio is a huge bonus.

How To Apply

DM Intax#9334

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Posted by @prime stratus

Skeletal Mesh Physics at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Temporary Freelance

Responsibilities

Improve and polish physical mesh physics for physical animation and ragdoll. Currently, physics bodies are able to dislodge and barely (if at all) affect neighboring constrained bodies as they should.

Qualifications

Skeletal Mesh Physics

How To Apply

DM me here on Discord.

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Posted by @stable ivy

Animation Designer at FutureBus

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

TBD

Responsibilities

Must be able to assist with creating animations for a fleet of vehicles in unreal.

Qualifications

Must have animation experience.

How To Apply

DM me.

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Posted by @prime stratus

Level Designer at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Months

Responsibilities

We're looking for someone to design small level sets for reference. We'll use the reference levels to build out the real, larger levels later on. This is primarily to figure out the overall design and atmosphere of different parts of the game.

Qualifications

Level Design

How To Apply

DM me on Discord with relevant samples of work.

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Posted by @prime stratus

Concept Artist at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Months

Responsibilities

Concept art, primarily organic (creature) design but a huge bonus if you can also do hard-surface (weapons).

Qualifications

Concept Art

How To Apply

DM me on Discord with relevant samples of work.

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Posted by @wise cloak

Game Designer / Scripter (UE4 Blueprints) at Apex Systems

:globe_with_meridians: Remote Friendly

Location

MUST RESIDE IN THE U.S.

Contract Length

9-18+ months

Responsibilities

We are seeking an exceptionally skilled and enthusiastic Game Designer / Scripter to join our team remotely. This designer will work alongside our art, design, and engineering teams to design, prototype, and implement, captivating game systems that drive exciting gameplay for a new mobile game built in UE4.

Responsibilities:

Design and implement gameplay and game structure through the use of UE4’s blueprints
Prototype new moment to moment gameplay features and meta features
Collaborate with artists and programmers to ensure quality and depth in your designs
Create clear and concise written documentation, visual design materials, and presentations that describe mechanics, systems, features, requirements and measurements.
Work closely with UX/UI team to ensure player experience expectations
Work closely with production to ensure scope and capacity is maintained
Address bugs and gameplay issues to assure a stable and polished product

Qualifications

Qualifications:

5+ years in a game design role
1+ shipped/live titles in a game designer role on a UE4 project
3+ years of UE4 blueprint scripting experience
Bachelor’s degree or equivalent experience

Super bonus points if you:

Have deep UE4 prototyping experience
Experience with multiplayer UE4 scripting
Experience creating features for free-to-play games
Strong technical writing skills
Deep understanding of moment to moment gameplay
Have worked in multiple genres and on multiple platforms

How To Apply

Email Chris at cglessman@apexsystems.com with an updated resume and portfolio

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Posted by @wary wasp

Environment Artist at S&S Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Months

Responsibilities

Creating a multiplayer stylized city level.

Qualifications

UE4 and design experience, multiplayer and level streaming experience as well. Must speak English. Will be a big level.

How To Apply

DM me please.

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Posted by @junior ivy

Animator at Metaverse Game Studios, Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We are looking for an animator, especially good at creature animations. We are developing Angelic (www.angelicthegame.com) and we are trying to finish a vertical slice for our publishers. The contract work can even turn into a long-term, permanent work but first we need to finish the vertical slice and we need urgent help. We will provide rigged models, but if you know how to rig a model, that would be a good advantage.

Qualifications

Expert Unreal Engine and Maya knowledge and experience on organic character and especially creature animations are required skills. You will be working remotely and your English should be decent enough. This is an urgent job so you should be able to join the team immediately, and should be able to work for a week for us without interruptions and with utmost concentration.

How To Apply

Discord messages or via partnering@metaverse.gs mail address

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Posted by @vast gust

physics artist to create physics for a character at none

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

around a week

Responsibilities

be able to use rigid bodies and other techniques to create flowy physics for a human character

Qualifications

above

How To Apply

messege on discord

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Posted by @remote sun

Shader coder at Delirium XR

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

From the same creators of Gravity VR (www.gravityvr.site) selected to Tribeca, Cannes, Venice, New Images, VRHam

LAVRYNTHOS is a 15m “artsy” narrative experience. It tells the story of the unlikely relationship between the Minotaur and his next meal, a girl named Cora. We tell this in a cool way where the player has to walk through a non-euclidian maze to follow what happens. (like Tea for God and Traversal)

The pitch I made to get to the Biennale College (currently a finalist) : https://youtu.be/2GT6SGW2Tqw

WHAT WE NEED:

-We are really struggling to make things look good/original/different-from-everything-else on the Quest. As this is a more artistic project I feel it is our obligation to try different things.

-We are not using portals to create the non-euclidean effect, it´s all on the material: https://youtu.be/3c1telTrgYM
So this also needs to be integrated to the shader.

-There are two psychedelic scenes that need effects. Think Inception´s world bending meets "Dr. Strange" 3D kaleidoscope.

Qualifications

Shader Code and Quest Optimizations knowledge

How To Apply

Fabito#6849

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Posted by @summer crater

Senior UE4 Programmer at Hodlgod

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Help with multiple bug fixes and improvements on an already released game.

Qualifications

Very good knowledge of programming in blueprints and CPP in unreal.

How To Apply

DM me

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Posted by @unkempt temple

Mobile VR expert with solid artistic skills at HumanXR (http://humanxr.com)

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Approximately 3 months (depending on skills)

Responsibilities

We are seeking qualified help to port our VR experience, which is currently PC based, to a mobile VR platform. We are working with the Pico Neo VR headset which is Android based. We foresee most of the work to consist in the optimization of graphical assets and animations to meet the set quality and FPS objectives. This may require some upfront in-depth performance testing and identification of the key areas to address. Our platform is used to keep elderly fit mentally and physically. It is also employed for exercising and rehabilitation. It looks like a game but with a social purpose. If you do a great work we may involve you in future projects and expansions.

Qualifications

You need to be an expert in mobile VR, preferably on Android based devices and specifically with the Pico Neo, with a solid understanding of performance benchmarking, graphical optimization, animation optimization, user interaction.

How To Apply

Please DM me (@vr_marco#8894)

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Posted by @shut zodiac

Programmer at Circuits and Shields

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

We are a fairly established MOBA (http://circuitsandshields.com) that is looking for some additional polish and stability before we launch Kickstarter in a couple months. Currently, we run through Steam/Gamelift. I'm having problems with multiple systems in particular, naming pausing, reconnecting, and a load screen. The way we're handling each of those doesn't feel great right now and I think we need a second pair of expert eyes to re-do those for us. This is a short contract, but could lead to future work. Looking for a high level, expert here, so willing to pay a bit more than I normally would (but we're still an indie game coming out of my pocket).

Contract would be to fix these 3 things and have all of them consistently working per requirements. They all exist currently and technically work, but have frequent bugs

Qualifications

C++ / Programming

How To Apply

Discord: cthomlison#2648

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Posted by @plush bloom

**Technical Artist** at *Broad-Strokes LLC*

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

A few weeks to possibly more long term depending on needs to project

Responsibilities

We are looking for a Technical Artist for our project Floppy and The Sleepy Planet who is proficient with Maya to Unreal side. Setting up and working with technical animation and working directly with animators and can work with and create and modify Animation Blue Prints. We are trying to find someone who can work flex/per process or PT or would be interested in helping for the long haul.

Bonus: Can do Rigging and VFX but top 2 are the important ones.

https://gfycat.com/lividunfoldedindigowingedparrot

Qualifications

Understanding of Unreal engine - (Knows it well )
Maya Technical animation - (Knows it well)

Can Troubleshoot rigging and technical animation both from Maya and Unreal side

Bonus : Knows VFX/Shaders/can make them in Unreal/maya(or any 3D package they see fit)

How To Apply

PM me or Email at Biz@broad-strokes.com

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Posted by @uncut garden

Engineer at realities.io
Location

Berlin

Contract Length

9 months (possibly permanent afterwards)

Responsibilities

We are looking for a game dev who is experienced in Unreal Engine 4 and has worked on (and ideally shipped) a Playstation 4 title. VR experience is a plus but not required. You should be excited to work as part of a motivated small indie team, be ready to own your tasks & work independently, enjoy wearing multiple hats and ideally be based in a Europe friendly timezone. Your main tasks will be to help us get the title ready for Playstation. Additionally you will work on general gameplay programming and design tasks depending where you feel most at home.

Qualifications

**Requirements: **extensive UE4 experience (2+ years), solid C++ skills, worked on a Playstation 4 title, experience with version control, capable to work independently
Bonus points if you have… Shipped a Playstation title, Blueprint experience, worked with Unreal UMG / Frontend, worked on an indie game, interest beyond pure programming tasks, VR experience, experience working remotely

How To Apply
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Posted by @thorny rose

2D Vector Artist at n/a

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Design 2D vector icons

Qualifications

Portfolio of previous work

How To Apply

DM

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Posted by @halcyon copper

Unreal Engine (UE4) Developer at DNABLOCK

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities
  • Implement, debug, and optimize major systems in Unreal Engine Blueprints, C/C++, and other languages in the context of a large cross-platform codebase
  • Spearhead development of innovative gameplay experiences
  • Contribute and keep the structural integrity of Unreal code architecture and technical designs
  • Producing specifications and determining operational feasibility
  • Implement UE plugins, features and applications
  • Perform data and code analysis to identify improvement opportunities
  • Provide mentorship to less experienced engineers
Qualifications

Min Requirements:

  • Minimum 3 years of industry experience in a game engineering or similar position
  • Proven coding experience as a UE engineer with minimum 3 years of professional Unreal Engine experience
  • Multiple shipped game titles
  • Proficiency in C/C++ and Unreal Blueprints
  • Proficiency in scripting language such Python, LUA or similar
  • Advanced optimization skills - code and data
  • Advanced debugging skills - comfortable debugging optimized builds in multithreaded and cross platform (networking) context
  • Solid math skills – especially linear algebra and 3D vector math
  • Game knowledge and an understanding of the design principles behind 3D real-time apps and games

Bonus:

  • Advanced programming specialty, such as low-level network programming, High Level Shader Language (HLSL), SSE assembly, etc
  • Expertise and passion in one or more of the following areas: AI, User Interfaces, Animation, General Game-play, rigging, etc.
  • Previously shipped AAA titles
How To Apply
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Posted by @vast gust

physics artist to create physics for a character at none

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

around a week

Responsibilities

be able to use rigid bodies and other techniques to create flowy physics for a human character

Qualifications

above

How To Apply

message me on discord

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Posted by @ember osprey

Mobile Unreal Blueprint Game Developer at Baddev

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 days

Responsibilities

Add mobile controls to a game

Qualifications

Blueprint developer

How To Apply

2

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Posted by @odd crow

Experienced Environment Tech Artist at Pivot Maritime International

:globe_with_meridians: Remote Friendly

Location

Tasmania, Australia

Contract Length

1 month

Responsibilities

The role is dedicated to upgrading the environment of a real world area to be as realistic and performant as possible for our maritime simulation engine.
We are in the process of upgrading an old engine into Unreal, and need someone experienced to help with updating our old model database to be able to utilise the power of Unreal Engine.
This role is heavily environment focused, and needing to have a solid understanding of large open world environment setups.
As we already have a base to work with, you'll be required to take that and see how we can quickly improve it to look as close to real as possible. And if possible would also like to be able to have some dynamic movements; such as trees swaying with dynamic wind settings.

Qualifications
  • Expert/Highly Experienced Environment Tech Artist
  • Solid understanding with working with materials, textures, and lighting
  • Experience with large open world maps
  • Understand the performance impacts, plus strategies to overcome them.

Bonus:

  • Experience with water and water related features such as masking, reflections, translucency.
How To Apply

Message me directly on discord

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Posted by @frail rose

Programmer, AI Coder at Indie

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Game AI Units should work in our project.

Qualifications

C++, UE4 BP, Procedural Modeling, Machine Learning, Prediction Algorithms

How To Apply

Discord DM: Kirito#4859

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Posted by @placid hamlet

Blueprint, Lighting, Texture and Enviroment at Kubus 4D

:globe_with_meridians: Remote Friendly

Location

Brazil

Contract Length

Freelancer

Responsibilities

Consultancy in a archyviz interactive project, about swap meshes with a blueprint, texture, bake, lighting, performance and etc.

Qualifications
  • Environment for virtual production;
  • Blueprint knowledge;
    -Interactive architecture visualisation;
  • Portuguese fluent or native (Brazil)
How To Apply

Send a email to: imagem@kubus3d.com.br

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Posted by @thorny rose

2D Vector Illustrator at n/a

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Design custom 2D chess pieces

Qualifications

Portfolio of previous work with 2D Vector work

How To Apply

DM

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Posted by @slate beacon

AI Developer at Temporal Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 months (TBD)

Responsibilities

Development of Virtual Being solution in Unreal Engine 4 based on integration of custom Evolving AI technology. The solution is based on a custom architecture that uses genetic algorithms and reinforcement learning, together creating a system capable of learning skills in real-time and capturing surrounding context. Part of the project is a dialogue system, allowing users to engage NPCs in a free-flowing conversation.

  • Development using C++.
  • Implementation and integration of different AI elements and subsystems in Unreal Engine 4: context awareness, behaviors, character motions and animations control, voice controls, batch training mode, server-side agents support, state persistence, library integrations, etc.
  • Working with an external AAA development team on integrating solution into a third-party Social VR project codebase.
  • Working on a showcase that contains all integrated AI features in a polished, user-friendly environment.
Qualifications
  • 4+ years of C++ development experience
  • 2+ years of Unreal Engine development experience
  • Gameplay systems development experience (Animations, Animations Blueprints, Montages and advanced animations controls, Blend Spaces and State Machines, Character Controller, Client/Server, Physics/Raycasts)
  • UMG UI development experience
  • HTTP / WebSocket Client-Server interaction
  • HTTP 2.0 and REST APIs
  • Editor extensions experience (Editor Utilities, Plugins)
  • ISO C++11
How To Apply

Apply: job@temporal.games

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Posted by @rigid bone

Unreal Engine Game Developers at Dark Slope Inc.

:globe_with_meridians: Remote Friendly

Location

Toronto, ON - currently remote

Contract Length

2.5 months, 9 months

Responsibilities

Develop systems to support the functionality of games and ensure their integration (engine, gameplay, AI, sound, animation, FX etc.)
Collaborate with designers and artists to implement and refine gameplay features
Anticipate, identify and articulate technical and developmental risks and obstacles, and generate solutions
Ensure timely and high-quality modular software development including code reviews and testing
Independently implement complex components of interactive applications

Qualifications

5+ years game development experience with 2 or more commercial launches
3+ years of C++ development in the Unreal Engine
Good understanding of gameplay technologies with the ability to apply technical knowledge in various areas such as mathematics, physics, animation, AI to implement performance aware gameplay features
A keen eye on modular maintainable code and smart approaches for system architectures
Thorough understanding of UE4 architecture and prefered workflows
Ability to write clear, maintainable and optimized code
Demonstrated extensive proficiency in and knowledge of object-oriented programming in C++
Experience with development of client server multiplayer games
Perforce version control and code review processes
Experience with agile frameworks such as Scrum or Kanban
Multiplayer networking in UE4
Experience with GPU / CPU optimization techniques and approaches

How To Apply
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Posted by @shell frigate

UI Artist at Michail Ostrowski Consulting

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Find a new UI concept for my Game: https://imgur.com/a/q6649H2 - Provide new UI elements and an example of how to use them to improve my UI - Create Icons

Qualifications

Good at 2D Art; Experience with Creating Interfaces for Video Games

How To Apply

DM me on Discord: Schifty#0591

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Posted by @twilit folio

IOS packaging expert, C++Multiplayer Developer at Arcils
Location

Anywhere

Contract Length

1 week

Responsibilities

We are looking for someone who is experienced as a C++ multiplayer development (Gamelift preferably) and someone who has previous experience on packaging for IOS.

Qualifications
  • 2 years of Experience as a C++ developer
  • Familiar with AWS services
How To Apply

Send a DM to Arcils#5880

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Posted by @balmy flume

Need help with material editor inside ue4 at Glord3D

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Couple Hours

Responsibilities

Help me with my current bug with my characters skin inside ue4 material editor

Qualifications

prior experiance

How To Apply

DM me need help quickly easy money, Glord 3D#5368

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Posted by @viscid tendon

Blueprint Devs at Indecision game Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6months

Responsibilities

you would be helping develop an open world rpg with others and be creating different systems including a combat and inventory system, quest and dialogue systems and some others. It will probably take longer then the contract the length one this but you will be working on a team so it should be quicker

Qualifications

1+ years working with complex blueprints
Able to work in a team well
At least a few rpg or rpg systems I can look at.

How To Apply

Dm me

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Posted by @upbeat ember

Game Developer who can reduce GAME SIZE at Baddev

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 days

Responsibilities

Should be able decrease the games size

Qualifications

no

How To Apply

2

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Posted by @mild summit

UE4 Blueprint Programmer at Fastlands Team

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

Experienced in using UE4, and fluent in the blueprint system.
We already have a few things done, so further tasks will be talked about in DM's.

  • Networking
  • Setting up animations
  • Creating optimized systems
Qualifications
  • Experienced in using Unreal Engine 4 and its tools.
  • Fluent in Blueprints
  • Creating optimized code
How To Apply

Please DM me for more information!

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Posted by @karmic solstice

UE4 Animator at Melisma Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Seeking an experienced UE4 animator to help me better understand animation usage in the engine; need help understanding things like animation blueprints, curves, slots, etc.

Qualifications

A solid portfolio of animation work in UE4

How To Apply

Message me directly

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Posted by @odd heart

Networking Engineer at Erratic Animist Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-6 months, part-time freelance

Responsibilities
  • Support and advise us in various network-related UE4 aspects of a physical art installation at major international venue
  • Develop client/server system for 10~ computers
  • Ensure proper replication of actors and sequences
  • Develop certain contingency options: auto-reconnect, offline fallback mode, etc
Qualifications
  • Strong knowledge of C++ and UE4
  • Experience with Client/Server environment
  • Experience with Actor Replication
  • Experience building and shipping successful projects
How To Apply

DM me on Discord (WouterWeynants#3795)

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Posted by @tiny knot

(Lead) Environment Artist at Collietainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

~1/2 year, or more!

Responsibilities

You will be responsible for creating the environment art for a first-person, adventure-driven puzzle game with new and innovative mechanics. We're looking for stylized artists to join our team!

Qualifications
  • talented in stylized art
  • skilled in UE4
  • no programming knowledge required
  • able to work in a young and dynamic team (we're almost only students!)
How To Apply

hello@nexusgame.net or here through Discord: Mandelbrot#5630

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Posted by @twin idol

Looking for a programmer who can implement in-app purchases for IOS and Android at Arcils

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 - 2 weeks

Responsibilities

We are looking for someone who is experienced in unreal engine and able to configure in-app purchasing for Android and IOS for our mobile game.

Qualifications
  • Experienced c++ developer and blueprints
  • Experience with Google developer console and IOS developer program
How To Apply

Send a DM to Zeo#0710

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Posted by @thorn moat

Social Media Content Creator at Acodeon

:globe_with_meridians: Remote Friendly

Location

Croatia

Contract Length

3 months with possibility for longer period

Responsibilities
  • Content creation in Ue4 Sequencer

We need content material for future social media marketing. We need content that will showcase what our game offers and show it in an entertaining style to future players.
Some of the referenced videos how it should look
https://youtu.be/-TwLW7_xeSE
and
https://youtu.be/bb7Fonu06Y0
Content needs to be created in Unreal Engine 4 Sequencer, and if needed edited in external video editing software.
We need:

  • 3 teaser videos (< 30 seconds)
  • 1 promo video (between 30 seconds and 2 min)
  • 1 showcase video (between 3min and 5min)
    We'd provide you with a source of a project over GitHub or Google drive, and we'll help you understand the project.
Qualifications
  • Creativity
  • Experience and knowledge with Ue4 Sequencer
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Posted by @coarse latch

Advanced Blueprint, Multiplayer at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

Merge marketplace assets into existing project.
Create new advanced multiplayer blueprints.
Edit/remote/add new blueprint systems.
Dedicated Server knowledge.

Qualifications

Advanced multiplayer knowledge.
Dedicated server knowledge.
Previous work showcase.
Can work closely together and can use microphone.

How To Apply

Discord.

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Posted by @mild summit

QA Tester at Improbable

:globe_with_meridians: Remote Friendly

Location

United Kingdom - Role is Remote

Contract Length

6-months

Responsibilities

QA Tester will join a secret team working on a next-generation multiplayer project. We want a developer who loves puzzles, understands how to give feedback, and likes to work directly alongside the developers in audio, programming, art, and design.

Main roles will be:

  • Functionally testing new features as they roll off the iteration line.
  • Giving both functional and creative feedback on how the features work.
  • Helping production to understand the current state of the build.
Qualifications
  • A keen interest in the Quality Assurance profession.
  • Some experience testing games, be it professionally, as a beta tester, or as a modder.
  • Ability to clearly communicate reproduction steps, problems, and ideas (we have Grammarly if desired)
  • Ability to take instructions, work autonomously with guidance, and come back with results.
  • Ability to learn and work within a team built on rapid iteration cycles.

We value who you are, how you work, and what you can bring to the company over any specific experience of qualification.

How To Apply

DM me on Discord. Position is only available to UK residents due to tax reasons, but role is entirely remote.

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Posted by @pure kernel

Multiplayer Networking at Mad Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week or less

Responsibilities

I need someone who specializes in network replication to help me with setting up a few things in a project. Shouldn't be a big hassel or take very long at all. I can stream the issue and you can advise me how to fix it.

Qualifications

Firm knowledge in multiplayer replication in UE4

How To Apply

Send me a message on discord.

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Posted by @upbeat scaffold

Gameplay Programmer at Headless Chicken Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3

Responsibilities

Looking for a gameplay programmer to help us finish our vertical slice, co-op game with online multiplayer (max 2 player), familiar with game like moving out, overcooked is a plus!

Qualifications

Blueprint and C++, good communication skills, not a bad person, spanish is huge plus

How To Apply

DM me

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Posted by @unborn sundial

UI/UX Designer at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We are looking for someone to help us design our UI and menus that can work in both VR and non VR space

Qualifications

UI/UX, Photoshop, UMG, BP, UE4

How To Apply

DM me directly

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Posted by @stark hamlet

Terrain Tool Programmer at TriHard Kids

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month - Possibly Persistent

Responsibilities

We are a funded team of 3 working on an open world RPG.

We need help achieving some system of either procedural or player-created terrain generation. Note that we do not necessarily need runtime edits during gameplay, but we need the ability to create runtime edits before a multiplayer game session starts, and we need to send that to joining clients.

We've tried the various plugins available and they are unsatisfactory for various reasons.

This is a paid position, and successful execution would likely lead to future work.

Qualifications

Chat with me. We'll see what we can do.

How To Apply

Send me DM

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Posted by @fierce mauve

C++ / Blueprints Programmer at Manaforce Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Depends

Responsibilities

We are seeking a programmer to assist us with implementing some attack mechanics, as well as potentially incorporating AI movement in the future. This position will pay a small up front fee every week or two, and will be paying larger monthly sums upon completion of our demo and achieving crowdfunding. I am also open to discussing payment for each individual asset completion.

Qualifications

Must understand Blueprints, C++ experience not entirely necessary.

How To Apply

Messaging me directly.

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Posted by @mild summit

Assoc. Technical Designer at Improbable

:globe_with_meridians: Remote Friendly

Location

United Kingdom - Remote Role (must be in UK)

Contract Length

6-months with full-time benefits

Responsibilities

Improbable is working on a fully funded next generation multiplayer game. We are looking for an associate technical designer to join our team and help us create compelling and unique multiplayer content. This role is perfect for mod-team members looking for a paid role.

Responsibilities include:

  • Rapid iteration on new design concepts within Unreal using Blueprints.
  • Creating one-page designs for gameplay programming to use as a guidance.
  • Building multiplayer specific mechanics that scale with large numbers of players.
  • Working with programming and art teams to optimize gameplay to be performant.
  • Bringing some more joy into the world in general.
Qualifications

We're looking for someone who:

  • Has experience implementing Unreal 4 gameplay systems, either in a shipped mainstream title, a shipped indie game, or a shipped/ongoing mod-scene game.
  • Has blueprints experience; understands the core concepts of the system and can use them well.
  • Has experience with multiplayer concepts and replication.
  • Enjoys games with lots of players and has ideas around the gameplay possibilities it provides.

At Improbable we offer:

  • 🌴 Unlimited holiday.
  • 🏥 Private healthcare.
  • 💻 Fully remote work with all equipment provided.
  • 💰 Cash top-ups for developers during Covid and remote work.
  • 💸 Very competitive salaries.
  • 🔴 Actively discouraging crunch culture.
  • 👍 Actively embracing diverse culture.
How To Apply

DM me directly @pale vine (UK only unfortunately due to tax location reasons)

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Posted by @simple hawk

VFX artist at Gallant

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2 Weeks

Responsibilities

He have to make a trailer for the game with the given assets at the best

Qualifications

Cinematics,Unreal engine,Blender

How To Apply

DM to apply

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Posted by @dawn wyvern

Senior multiplayer UE4 gameplay developer (shipped to Quest a must) at RealVR

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Multiplayer Quest Gameplay Programmer

Senior UE4 Programmer to join the team

● Develop game logic using Unreal Engine 4, Blueprints, C++
● Write clean code (optimized, scalable, well-documented)

QUALIFICATIONS
REQUIRED
● Min 5 yrs recent experience working with UE 4
● Strong C++ knowledge and work experience
● UE 4 Material Editor
● Level design, be a technical artist
● Shipped apps to Oculus Quest, understands optimizations- mandatory
● Experience with a variety of backend APIs in C++ and Blueprints, working with JSON, XML
● Debugging and optimizing Blueprint and C++ and Java code on client and server
● Driven
● Fully proficient and professional communication skills in English
● California time zone a must (located anywhere)
● Tool Development and CI/CD pipelines
● Soft Skills (Professionalism, Maturity, Communication, Teamwork, Self-Awareness, Humor, etc.)

BONUS
● Experience with video streaming technologies and 3D audio
● Niagara/VFX
● Debugging Plugins for UE4
● Degree in CS

Qualifications

Be a fast learner, driven, mission oriented, great English, and able to work from anywhere - and you’ll fit right in

How To Apply

DM me @oferbaharav#2362

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Posted by @hot birch

General Stylized Artist at Parti Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Approx. 4 Weeks w/ possibility of extending the contract length

Responsibilities

A perfect candidate for this position is someone who enjoys creating stylized artwork. We are looking for someone to help polish existing assets and environments and help incorporate the desired visual style as well as help on asset production. Several things we need immediate help with is, creation of several simple particle effects, material tuning, and aesthetics.

Qualifications

Must have experience with stylized art, from generation to fine tuning. Must be capable of modeling, texture creating and sculpting landscapes.

How To Apply

Please DM Axios#9515 and share your portfolio, thanks!

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Posted by @craggy sequoia

Gameplay Programmer at Ward B

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 months with possibility of extension with consent.

Responsibilities

We are seeking gameplay programmers that are highly experienced in delivering strong and fluid gameplay mechanics. If you are heavily experienced in working on FPS related projects, we'd love to have you on the team!

Qualifications

Requirements

  • Strong knowledge using Unreal Engine.
  • Strong knowledge of C++ language.
  • Strong knowledge using UE's GAS.
  • Strong knowledge of blueprints.
  • Positive attitude working with others.
  • Dedicated drive aside priorities.

Pluses

  • General understanding of UE's Replay System.
  • General understanding of Epic Online Services.
How To Apply

Apply here: https://www.wardb.com/gameplayprogrammer. Please note messaging the author of this post via Discord may result in your application being lost, please only apply with the link above.

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Posted by @tranquil bridge

3D character modeler/rigger at Pixel Count
Location

Anywhere

Contract Length

3 weeks

Responsibilities

We need someone to create realistic 3D characters for a short film about vr we are creating

Qualifications

3D character modeling
3D character rigging

How To Apply

DM me on discord (NotGarrettT#0001)

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Posted by @echo apex

3D Creature Animator at Beawesome Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year or more

Responsibilities

We are an indie game company currently in the early development of our first game, a multi-player dragon-based survival PC game. Players will control dragons of different species from hatchling to adulthood and try to survive with or against other players in a realistic open-world setting.

We are currently looking for 3D Creature Animators to join our small, but dedicated team.

Animators will animate realistic dragon and other creature models for in game play, creating their movements, emotes, and attacks.

Qualifications

We are looking for candidates experienced in 3D creature animation and 3D video game animation. Candidates will need access to a computer and will work from home. Unreal Engine experience favorable by not required.

How To Apply

DM Bad Parrot #3669 with portfolio
OR
Email portfolio to katie@beawesomegames.com

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Posted by @rose hound

Blueprint Programmer (Replication) at Discharge

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

NA

Responsibilities

Hello, I am currently looking for a blueprint programmer to fix just 2 tiny replication issues that I currently have with my project. This is more like a service than a contract, it is still paid tho at indie price :p (I am alone on this project).
Fixing crouching and shooting issues in multiplayer replicated mode. If you are looking to do an easy 20 bucks to help me fix little issues, contact me on discord

Qualifications

^

How To Apply

discord : puregem#2798

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Posted by @hot birch

Stylized Animator at Parti Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 weeks with potential to continue

Responsibilities

Looking for someone to help model 2 characters and animate them. Each character will need several animations as well as unique one time off animations for videos/gifs/teasers

Qualifications

Must have experience with stylized characters

How To Apply

1

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Posted by @hot birch

Marketer & Promoter at Parti Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

TBD

Responsibilities

Looking for someone to direct a marketing effort to start building a following on socials. Need an online presence and instruction as to what works best and what Publishers would like to see

Qualifications

Must have experience promoting and marketing games

How To Apply

Multiple

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Posted by @hot birch

Gameplay Engineer/Specialist at Parti Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 Weeks with potential to extend

Responsibilities

We are looking for someone to help refine gameplay interactions and improve current game loops

Qualifications

Must have experience fine tuning gameplay, understanding what is "fun", and how to execute that

How To Apply

Please DM Axios#9515 on discord

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Posted by @devout axle

3D artist/Generalist at Peacox Studio

:globe_with_meridians: Remote Friendly

Location

Tbilisi, Georgia

Contract Length

Undefined +1 years maybe more

Responsibilities

In search of Mid/Senior 3D Artist
Job Type: Remote, Task-based system.
Requirements:
Modeling
Topology Knowledge
Texturing
Having following skillset is a great plus:
Sculpting
Organic model creation
Rigging
Animations
Blender
Zbrush
Substance Painter
Payment: Hourly rate: 8$ per hour, in case of full time work 1500$ NET
if youre intrested in workingwith us please send your portfolio and availability hours to
Contact@peacoxstudio.com
Thanks!
https://peacoxstudio.com/en/home/

Qualifications

Blender, Zbrush, Substance painter

How To Apply

Send portfolio to email:
Contact@peacoxstudio.com

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Posted by @last wasp

UE4 Programmer at Singular Scheme

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

While not all of these are necessary we would like some experience in:
a) AI
b) Combat systems
c) Networked movement
d) Blueprints

We can move you to whichever spot you have the most comfort in

Qualifications

At least 5 years of experience with Unreal Engine, C++, Blueprints, a strong grasp on maths and physics, fluent in English, shipped a game before

How To Apply

DM me - Ignatius#5171

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Posted by @rose hound

Blueprint Programmer at Discharge

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

NA

Responsibilities

Looking for someone to implement a Apex Legend type Slide into the existing Character. Character uses 2 different poses, Empty hand and Combat (with weapon). I am looking for someone to do this as soon as possible, if could be done in a few hours is a plus. Has to work in multiplayer, the character is already fully replicated. Looking for fast BP Programmer !

Qualifications

^

How To Apply

Discord : puregem#2798

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Posted by @young moat

Combat System maker at Laybal

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

ASAP

Responsibilities

Looking for someone to add a combat system to my inventory / damage / stat system that I already have. I need gun pickup / equip and melee weapons pickup / equip and MAYBE a grenade. I already own the inventory system and have it merged with a quest system, I just need combat added to it and stats on the items that work with my Inventory system. LOOKING FOR PRICES! As I'm currently in the works of getting a loan to complete my game, so message me with how much you'll charge. For a better understanding, I'm using SYN's Inventory and Stat System and his Quest System already merged together.

Qualifications

Someone that knows exactly what they are doing

How To Apply

Message me on Discord

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Posted by @copper hound

3D Character Modeler + Rigger at Black Meridian Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 - 3 weeks

Responsibilities

You will be modeling and rigging a realistic human character with very basic clothing to ARTv1 or a custom rig for animation.

  • Communicating properly and giving updates on your progress
  • Accomplishing deadlines
  • Fast responses, good English
  • Having a ready portfolio
    If you believe you will be a great asset to the project, some requirements may be bypassed.
Qualifications
  • Good understanding of Maya to UE4 pipeline
  • Good understanding of rigging and 3D modeling in a realistic style
  • Must know how to add bones and rig
How To Apply

Please contact for any questions further about the application!
Contact preferably with portfolio via Discord or at robinpren.rt@gmail.com

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Posted by @prime axle

Rendering Mattes/Passes at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

Need someone who can help me debug a few issues I'm having. I'm trying to get shadow passes with raytracing and an HDRI, and its not working, the HDRI seems to break it.
Furthermore, trying to also get passes/mattes for reflections, but the default ones coming from UE4 render everything as a perfect mirror, which is not desirable.
If you think you can solve these issues, contact me.

Qualifications

Just know how to render mattes from Unreal for shadows and reflections, with raytracing and HDRI.

How To Apply

Direct message me on here

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Posted by @pale aspen

UI/UX artist at Ibrahim Akinde

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Create artwork that matches theme contained within overview documentation, including icons, layouts and concepts.

Qualifications

3 years experience designing artwork for UI
UMG knowledge is a bonus, but not required.

How To Apply

Dm.

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Posted by @spring mason

Unreal Engine C++ UI/Tools Programmer [Remote] at Geodesic

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

What you’ll do ?

Development Unreal Engine Editor Tools and UI for industry leaders companies like Epic Games and Their partners. You are going to develop new UE4 C++ software features for new booming industries. It will require a lot of creativity and knowledge from your side, but as reward will give you a lot of fun and business opportunities.

In this role, you will be:

Designing and implementing tools plugins and modules for UE4 Virtual Production, integration, and advanced project.
Designing and implementing user interfaces for the editor
Bug fixing and maintaining the plugins code base
Analyzing and fixing common problems in plugins and modules such as memory usage, and performance problems, frame rate.

Qualifications

What we’re looking for:

Excellent C++ programming skills
At least 3 years of Unreal Engine C++ experience
Experience developing in a large codebase, ideally experience designing and implementing a tool from the ground up
Knowledge of networking, rendering, and other systems impacting quality and performance
Ability to listen to feedback and collaborate with others to come up with creative solutions to challenging designs
Must work well in a team environment with both programmers and artists
Passion for new technology and Unreal Engine C++ development
Familiarity with engine modules and engine source code. Ability to read and recycle engine source code in your projects
Understanding of Unreal Engine code architecture
Developed one or preferably more Unreal Engine code plugins
Willingness to take on difficult programming challenges with no documentation
Project portfolio with code samples you can provide
Fluent in English

How To Apply

Discord: Helene#6743
Email: helen@geodesic.games

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Posted by @rose hound

Blueprint Animator at Discharge

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

NA

Responsibilities

I have a slide feature in my game. I am currently looking for someone to blend an animation (just the lower part) and make a state "Slide" in the animBP. Will be paid

Qualifications

^

How To Apply

NA

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Posted by @graceful totem

Motion capture cleanup at TCSOCIETY

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities

Mocap cleanup
Artist is responsible to match movements, lock feet, and fk/ik hands. Can use any software. Final product is Android, via Unreal Engine. Fbx has Rokoko origin, using FBX 2014. Mocap/animation project is martial arts oriented

Qualifications

Must have experience with cleaning motion capture. UE 4.x
Android is final product, so optimization is favored

How To Apply

@TCSOCIETY

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Posted by @graceful totem

UI/menu/app producer at TCSOCIETY

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Developer must generate a working character viewer with a simple UI. Application is UE 4.26, and final app will run on Android. Dev may use Blueprints, VB, or any other means to generate 'viewer'

Qualifications

Experience building a character viewer is a plus. Menu experience is also a plus

How To Apply

@TCSOCIETY#5217 on Discord

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Posted by @rose hound

Dev Animator at Discharge

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

NA

Responsibilities

You will need to set the hand IK's for each weapon that I have (currently 5) and make them fit properly within the Survival Game Kit v2 IK system. It is something really simple but I just don't have enough time. Will be paid

Qualifications

^

How To Apply

Discord

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Posted by @hollow narwhal

Web/Networking Developer at Cynical

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Until completion (3 Days-1 Week)

Responsibilities

We're looking for a web framework to be made, it has to be compatible with a panel of which a design we request, we're asking for a key/username-password based system to be made, lots more information can be found if you contact us.

Qualifications

Heavily Experienced in PHP
Networking experience
Database/SQL Experience

How To Apply

Contact US.

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Posted by @slender cloud

Senior Software Tools Developer and Product Lead at UAL

:globe_with_meridians: Remote Friendly

Location

London

Contract Length

3 months

Responsibilities

At present, InteractML is a plugin for the Unity Game Engine integrating the RapidMix Machine Learning library into the engine. It allows for node-based programming inside Unity, making machine learning fast and simple for developers with little understanding of how to program. This post holder will implement it within Unreal. Task one will be to develop the Wrapper for the Rapid Lib DLL for Unreal. Task two will be to expose this functionality within Unreal’s node-based coding environment Blueprints while limiting what users can to do avoid incompatibility within RapidMix. Additionally, this developer will create classifiers within Unreal for the RapidMix API for common data types and game controllers. Exposing parts of this process within VR, implementation should allow for users to record and train data from within the headset. Additionally, the developer will create a legible documented codebase and learning resource. Applicants must have the right to work in the UK, but can be remote.

Qualifications

Unity Game Engine Plugin Development Knowledge (C#)
Unreal Game Engine Plugin Development Knowledge (C++, python)
Understanding of Machine Learning, specifically classification, regression and DTW
Advanced coding knowledge
Understanding of Github and project management
Ability to manage bug tracking system
Ability to write documentation and create project examples.

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Posted by @formal smelt

Software Tools Developer at University of the Arts, London

:globe_with_meridians: Remote Friendly

Location

London

Contract Length

3months

Responsibilities

We are hiring an Unreal developer to integrate our Unity machine learning plugin @interactML into blueprints & Unreal. It's a 3 month gig that pays between 4-5k a month based on experience. Deadline April 8th. People apply here: https://ual.tal.net/vx/appcentre-2/brand-2/candidate/so/pm/1/pl/6/opp/6746-Senior-Software-Tools-Developer-and-Product-Lead/en-GB

Qualifications

Unreal Game Engine Plugin Development Knowledge (C++, python)
Unity Game Engine Plugin Development Knowledge (C#)
Understanding of Machine Learning, specifically classification, regression and DTW
Advanced coding knowledge
Understanding of Github and project management
Ability to manage bug tracking system
Ability to write documentation and create project examples.

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Posted by @twilit folio

C++ developer / Packaging expert for mobile IOS at Arcils

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

1 week

Responsibilities

Need someone to assist in helping fixing issues with IOS remote build with unreal 4.25, willing to pay $40/hr to resolve the issue

Qualifications

Experienced C++ developer
Experience in packaging projects for mobile

How To Apply

DM on discord to Arcils#5880

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Posted by @smoky merlin

3D Animator & Rigger with strong Unreal Engine control rig skills at Paranoyd Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

On-Call 1 month

Responsibilities

Modeling (basic), Rigging, and Animating (with full understanding of skin weights) at an advanced/expert level. Setting up the rig in Unreal Engine with all the appropriate controls with a keen eye for detail and a good attitude.

Please provide Artstation portfolio

Qualifications

•3D Animation - Advanced
•Rigging - Advanced
•Modeling - Basic/intermediate
•Unreal Engine - Advanced
•Game design/style/vision - intermediate/advanced

How To Apply

Direct message on Discord with your portfolio and cover-letter/resume

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Posted by @rose hound

Blueprint Programmer (with animation background) at Discharge

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

NA

Responsibilities

¨

Qualifications

I am looking for a developper that understands the IK and animations mechanisms to set the Hand IK's of multiples weapons in my game (Normal and ADS/Scope). I also need someone to create a custom recoil system simillar to Apex Legend in terms of Recoil, Bullet Drop, Spread and Hitscans. This job is paid but must be done asap.

How To Apply

NA

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Posted by @copper hound

`3D Character Clothing Designer` at `Black Meridian Interactive`

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

N/A

Responsibilities

You will be creating quality high resolution commonly military themed clothing, optimized for and brought into Unreal Engine 4.
More examples of clothing includes: Coats, Military Garb, Tactical Rigs, Plate Carrier Armor, Helmets, Balaclavas.

  • Communicating properly and giving updates on your progress
  • Accomplishing deadlines
  • Fast responses, good English
  • Having a ready portfolio
    *If you believe you will be a great asset to the project, some requirements may be bypassed.
Qualifications
  • Good understanding of creation software to UE4 pipeline

  • Good understanding of clothing and 3D modeling in a realistic style

  • Working with modular pieces for character

  • Knowledge of how to utilize customizable clothing pieces for animation (Optional)

  • Experience in Marvelous Designer (Optional)

How To Apply

Please contact for more project details or any questions further about the application!
Contact preferably with portfolio via Discord or at robinpren.rt@gmail.com

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Posted by @fierce mauve

Yeti Groom Artist (Maya + Unreal) at Manaforce Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Seeking a 3D artist with experience using Maya and Yeti to develop realistic grooms for 3D characters. We are in need of a game-ready optimized feather groom for our dinosaur for use in our game Teeth. We can work with you to integrate the groom into Unreal if you don't have experience doing so. Payment can be negotiated depending on product quality and experience.

Qualifications
  • Maya Experience
  • Yeti Experience
  • Ability to create Feather Cards for optimization
  • Feather Texturing a bonus
How To Apply

Message me directly.

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Posted by @fierce bear

unreal engine c++ developer at EoN Gaming and Communication
Location

Anywhere

Contract Length

2 months

Responsibilities

I want A good unreal engine c++ developer to be a part of mobile game based on an Indian Sport,

Qualifications

good in c++ unreal engine game development
know how to make a mobile game (Andriod/IoS)
Can lead a dvelopment team

How To Apply

you DM me..

and Then we can discuss out

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Posted by @rare jacinth

Programmer at Personal Compay
Location

Remote

Contract Length

4 weeks

Responsibilities

I am looking for someone who wants to make a VR multiplayer game. We have 2 3D artists, music and sound talent, and a proper GDD. I will expect you to look at the GDD and give a thought out timeline of when you can get each thing done. It pays 1800+an oculus quest 2 if you need one, otherwise a clean 2000. The project will then go to kickstarter or another funding route or instantly to release depending on what gets done and how we all feel. Art and sound is already being made. You will receive a bonus if we go the kickstarter route as well as a much higher pay once funded or we release properly.

Qualifications

Prove that you can do this.

How To Apply

Message me on discord because we all use discord a lot.

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Posted by @noble locust

AR developer at MuseVR

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Need experienced developer in AR to take over a project for a Turkish Comtemporary Museum. The project an AR app on Iphone and Android to see Art pieces on top of Istanbul's river. QRcodes are used to replace the person in the game map but there is problems in this and it needs to be fixed.
This can lead to a long term contract as it is a Pilot project and should be scalable.
Job is to be taken now

Qualifications

2 years dev in Unreal
1 year experience with Phone R

How To Apply
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Posted by @mild summit

Programming Internship at Antimatter Games
Location

Cornwall, UK

Contract Length

4 months

Responsibilities

Are you a games graduate/student or modder looking for an opportunity to work alongside industry professionals in our Cornwall studio? Are you able to work at AntiMatter Games in Cornwall at our Truro studio between start May and End August 2021? If this sounds like you, read on!
These are hands-on internships working alongside our game teams, supported by our Leads and Seniors in each department. We are looking for individuals who can quickly integrate and hit the ground running so you can get the most out of the experience.

Qualifications

Our programming interns need to be self-motivated, capable of working autonomously when required, with a passion for researching solutions to problems and generating creative, efficient, modular code which can fit in as part of a much bigger project.
Coding skill is of course essential, but it’s just as important that the candidate can communicate what they’ve created, collaborating with other programmers, notating code and creating documentation which explains their work with clarity and confidence.
We currently only look for programmers with experience using Unreal Engine 4 and a background in C++. Applicants should also possess a basic understanding of general programming processes and methodologies. The applicant should also have a basic working knowledge of the Perforce visual client or failing that, another version control software package.
Programming Internship applicants must include a brief portfolio including at least one game project in which you played a major technical role.

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Posted by @sick talon

VFX/TECH Artist at HistoricVR
Location

Anywhere

Contract Length

3 months

Responsibilities

HistoricVR http://www.historicvr.com/ is looking for an experienced Unreal based VFX/Tech Artist to join the team for 3 months, who is able to commit to at least 3 days per week. Ideally we are looking for skills in Niagara, Houdini, Blueprints, Sequencer, Materials and Optimization.

The work involves construction vfx, crowds, flocking, weather and other ambient fx.

Alongside another VFX artist, you will be working closely with a technical artist, gameplay programmer and team of environment artists. Your role will be to design and implement a wide range of vfx for a cutting edge VR experience.

If this sounds like you, and would like some more information, please contact me directly!

Qualifications

Niagara, Houdini, Blueprints, Sequencer, Materials and Optimization

How To Apply

Message me directly.

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Posted by @tawdry thistle

Unreal Engine 4 Generalist at Mondo

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

12+ Month Contract to Hire

Responsibilities

My client seeks a Generalist Programmer to work on the implementation of analytics hooks for its newest game. The ideal candidate should be autonomous and of a curious nature to wander through the set of gameplay features to be hooked into our analytics tool suite. They will work in close collaboration with game designers, gameplay programmers and the analytics team to fulfill their mandate.

Job Responsibilities
· Synchronize with the analytics team, and validate the feasibility of the implementation of the markers
· Collaborate with Designers and other Technical team members to plan and implement hooks inside the gameplay code
· Assist in troubleshooting and resolving analytics-related issues

Qualifications

Education, Professional Training, Technical Training or Certification
· B.S. in computer science, computer engineering or other relevant field.
Work Experience Requirements

· 4+ years professional C++ development experience
· Ability to understand gameplay systems’s architecture
· Good Knowledge of Unreal Engine 4 C++ coding an asset.
· Console development experience a plus.
· Autonomous and results-oriented, with good debugging and strong communications skills.

How To Apply

DM me at oishetoide#8126 or e-mail me at joey.visconti@mondo.com with your most recently updated resume, please!

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Posted by @mild summit

BP Programmer at Astrada

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Week

Responsibilities

You have to create a camera system for product gallery

Qualifications

No experience needed.

How To Apply

DM me Gilbert#0799

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Posted by @weak lance

Gameplay Engineer & Animator at New Company

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months

Responsibilities

Looking for help with basic third person shooter mechanics, movement animations, and art direction help if possible.

Qualifications

Unity, Blender, C#

How To Apply

Send me a message here: @weak lance (I may not get back right away)
Email: mike@mikemiller.design

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Posted by @terse kindle

Python UE4 Tool Dev at myself
Location

Anywhere

Contract Length

2 months

Responsibilities

Looking for someone that knows how to build Tools/Asset Libarys for UE4 with Python - Currently building a Asset/Shader Libary and need help on optimising/learning.

Qualifications

Know Python, Know how Python interacts with UE4, Know how to build UE4 tools in Python. Knowledge how to optimise a Asset Libary preferred.

How To Apply

PM me - I can pay up to 35 Euro per Hour.

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Posted by @mild summit

Unreal Artist at JOURNEE by Waltz Binaire
Location

Berlin

Contract Length

3 months

Responsibilities

● Support content creation pipelines
● Design, build, and maintain efficient, reusable, and reliable meshes/ materials/ landscapes/ blueprints / character animations
● Help maintain asset quality and organization
● Communicate with other team members to establish effective pipeline and integrate assets
● Identify bottlenecks and bugs, and devise solutions to address these problems

Qualifications

Advanced Level in Unreal

How To Apply

Send us an email including work samples/ your portfolio to work@waltzbinaire.com

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Posted by @mild summit

Unreal Developer at JOURNEE by Waltz Binaire

:globe_with_meridians: Remote Friendly

Location

Berlin

Contract Length

6 months

Responsibilities

● Work with artists, project managers, designers, and engineers to implement Unreal-based features and supporting those features through tooling as needed
● Communicate with other team members to establish effective pipeline and integrate assets
● Implement transitions, animations, and VFX
● Support content creation pipelines
● Design, build, and maintain efficient, reusable, and reliable code
● Identify bottlenecks and bugs, and devise solutions to address these problems
● Help maintain code quality, organization, and automatization

((REMOTE POSSIBLE BUT SIMILAR TO CET TIMEZONE))

Qualifications

Advanced Level in Unreal

How To Apply

Send us an email including work samples/ GitHub to work@waltzbinaire.com

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Posted by @dreamy holly

Rigger/Animator at Alcinous Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities
  • Animating human bipedals
  • Rigging human bipedals
Qualifications
  • 3D Rigging within Blender 2.92
  • 3D Animating within Blender 2.92
  • Strong understanding of Blender 2.92
  • Ability to utilize Unreal Engine 4's Default Skeleton Mannequin.
  • Strong understanding of Unreal Engine 4.26
  • Strong understanding of the Blender-FBX-UE4 Pipeline
  • Ability to test their files and assets within their own Unreal Engine Tester project before delivering contest for review.
How To Apply

Anyone

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Posted by @mild summit

BP Programmer at Astrada

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Few Days

Responsibilities

You need to test the touch system that already made and fix it

Qualifications

Have touch screen laptop/pc or have a willingness to build the system to android and test on it

How To Apply

DM me Gilbert#0799

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Posted by @hushed citrus

Generalist at OVJ

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

1 month

Responsibilities

I'm looking for someone to set up a Unreal Project dedicated server using the third person controller where the user can type their username and a @ handle at login. They will be able to choose from six (6) mannequin characters and click objects in the server that will pop up a video or image.

Qualifications

5+ years of professional EU experience
MySQL/Js
BPs, C++

How To Apply

doccochran#8372

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Posted by @limber briar

Vehicle Blueprint + Basic Animations (fully rigged vehicle provided) at Yarrawah Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 days

Responsibilities

I need someone who has experience making drivable vehicle blueprints. I have a fully rigged vehicle. It will need basic animations to open the doors, boot, hood, to rotate the steering wheel and to "shift" the gear stick between gear changes (based on the basic driving demo). All the content is provided, it just needs to be setup.

Qualifications

You must have a previous experience setting up vehicles in Unreal.

How To Apply

DM me on discord please

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Posted by @gusty plaza

Animation Artist at Elysium Game Studio

:globe_with_meridians: Remote Friendly

Location

Germany, Berlin

Contract Length

1/2 year, maybe longer

Responsibilities

• Create stunning animations that are both fluid and realistic with the UE4 Mannequin Skeleton.
• Rigging existing Meshes.
• Retarget existing animations to the UE4 Mannequin Skeleton.
•Working with mocap data, facial mocap, cleaning the animation and creating loops that are blended together and used in Unreal Engine 4 / 5.
• Work closely with programmers to create core mechanics and immersive experiences.

Qualifications

• Extensive knowledge of Maya and familiarity with the UE4.
• Good demo reel.
• Good rigging, skinning and keyframe animation skills.
• Exceptional skill in animating the human figure to create realistic character animations.
• Strong understanding of development issues in getting animations into a game.

Nice to Have
Please note that these are desirable skills and are not required to apply for the position.

• Practical knowledge of state machines in Unreal Engine 4, motion trees etc.
• Knowledge of working with Mocap-Datas and cleaning them.
• Experience as a professional Animation Artist.
• Ability to create Scripts in Maya to make the workflow faster.
• Experience at least in one project, an Third- or First-Person shooter, action, role-playing based, combat or melee game.

How To Apply

Send us your demo reel link to jobs@elysiumgamestudio.com

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Posted by @limber briar

Blueprint Programmer at Yarrawah Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I am having collision issues with a simple blueprint script, I need some assistance debugging. Will pay for your time. $25/hr

Qualifications

Blueprint knowledge and debugging skills

How To Apply

DM me on discord

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Posted by @prime stratus

Blueprint Programmer at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-6+ Months

Responsibilities
  • Use of Source Control (Perforce)
  • Gameplay mechanics (BP)
  • Physics and physical interactions
  • Virtual Reality (not mandatory, but helpful), will provide a new headset
  • Animation Blueprint and use of animation assets
Qualifications

3+ years of experience in Blueprint, experience with VR is a bonus

How To Apply

Message me here on Discord or email me at: sinn@sinnstudio.com with relevant samples of work.

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Posted by @thorny rose

Unreal Engine expert at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

Build custom unreal engine 4.24 with HTML5 platform support

Qualifications

Unreal engine expert

How To Apply

DM me

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Posted by @spiral path

Als Specialsit at Dodigamestudios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Must Know ALS Locomotion working and doing custom animation things which we have ready animation

Qualifications

Must Know ALS Locomotion working and doing custom animation things which we have ready animation

How To Apply

You Can PM me to Apply

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Posted by @oblique stone

Environment Artist - Landscape Designer at Bitter Cherry

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 Months

Responsibilities

We are looking for very experience Landscape designer that can help us create the 3d map of our game. We are looking for 48x48 Km2 map of a rainforest. The person who will work with us should have experience with softwares like world machine, world creator or others.

Qualifications

Landscape Designer/Environment design/Level Designer

How To Apply

bittercherryproductions@gmail.com or contact Logarithmik#6210

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Posted by @dense grove

vr developer in oculus quest 2 at .
Location

anywhere

Contract Length

3/4 days

Responsibilities

The candidate need to know well blueprints and how to work with Oculus Quest/ 2. He/she will be in charge to make a custom vr apk of a product. he/she needs to write blueprints to make the user interacts with infos and animation of the object; the candidate must have an oculus quest 2 to try own self the work. Requirements: have a portfolio and have worked in the past with Oculus Quest/ 2

Qualifications

Unreal engine texturing, lighting , blueprint, interaction, oculus quest 2

How To Apply

Dm me

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Posted by @latent crown

use MetaHuman Creator, Sequencer and Control rig to create Animated shorts at Replica Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Qualifications

Control rig, Sequencer, Animation experience, Creativity!

How To Apply

Email contact@replicastudios.com with the subject line “Replica+MetaHuman” and please share a sample of your work.

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Posted by @mild summit

Environment Artist & Level Designer at Opicular Inc.

:globe_with_meridians: Remote Friendly

Location

San Francisco(Remote work)

Contract Length

2 weeks-1 month

Responsibilities

Seeking an experienced 3D level designer and environment artist to build out the world/environment of an open world mobile game. You’ll be in charge of creating an interesting and atmospheric environment, lighting, and animation. The style and setting of the environment is established, so being able to conform to the art style and improve upon it is essential using detailing and props.

The map will be about 6-7 square kilometres of a real city (Mumbai, India) and we need someone to bring the details and feel of the city to the existing map/environment using various props, atmosphere, models, etc
DM me for more details :))

Qualifications

Unreal Engine, Level Deign, Environment Art, 3D Modelling and Texturing, Attention to detail

How To Apply

DM me on Discord

Regards,
Project Lead
Opicular Inc.

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Posted by @tropic pulsar

Developers at Zepetto

:globe_with_meridians: Remote Friendly

Location

Indonesia

Contract Length

1 months

Responsibilities

I’m looking for developers (Java, C#, etc) who can build an emulator based on packets analyze, reversing/decompiling or modify current source to make it connect to new client.

Qualifications

Reversing, decompiling, packets analyze, programming

How To Apply

DM me on Discord

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Posted by @crude adder

Software Developer (UE4) at SideFX Software

:globe_with_meridians: Remote Friendly

Location

Toronto

Contract Length

12 months

Responsibilities

SideFX is seeking an exceptional software developer with strong Unreal Engine (UE4) development skills to join its Toronto-based R&D team for a 12-month contract.

As a member of the SideFX Research and Development group, you will be working with some of the brightest minds in the CG industry in developing our new Houdini Engine plugin for UE4. Houdini Engine is used extensively in games pipelines today to create large open worlds, FX, and much more.

  • Designing, developing and optimizing features of the Company’s UE4 plugin for Houdini using the C++ programming language (and other languages as required, such as C#, Python and VEX).
  • Ensuring a high level of quality and performance in the developed code architecture and features.
  • Debugging and fixing product deficiencies (bugs)
  • Working on special Houdini and UE4 projects and other strategic and technical opportunities as may be assigned.
Qualifications

Required Skills and Experience

  • Computer Science degree or equivalent industry experience, with a record of academic and professional excellence.
  • Strong knowledge of C++ programming.
  • Solid working knowledge and development experience with UE4.
  • Good knowledge of games pipelines and workflows.
  • Excellent problem-solving skills.
  • Ability to learn independently, think fast, and use solid judgement.
  • Ability to draw from varied technologies and innovate at a fast rate.
  • Ability to work well independently and in a nimble team environment.
  • Excellent verbal and written communication.

Desired Skills

  • Tool development experience in the game industry.
  • Familiarity with Houdini or related software.
  • Experience with remote computing, network protocols and API’s.
  • Relevant contribution to large scale software architecture and development.
  • Multi-threaded, multi-platform development and optimization.
  • User interface design (workflow, look, and feel).
  • Proficient in Python/HOM.
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Posted by @gloomy oar

Software/Networking Engineer at Invnt

:globe_with_meridians: Remote Friendly

Location

US

Contract Length

1-2 weeks

Responsibilities

I'm looking for a C++ programmer with experience in using Unreal Engine 4 as well as WebRTC/pixel streaming. Your task will be to route microphone input buffer from a web client via WebRTC into existing JS functions for input into an Unreal Engine 4 game's existing VOIP system.

Qualifications

Pixel Streaming, VOIP, WebRTC, JS, C++, Blueprints, Networking, Multiplayer

How To Apply

Message VicDelacroix here on Discord or email to vicdelacroixi@gmail.com

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Posted by @misty glen

Map Designer at Finch Studio Inc

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

2 days

Responsibilities

Design a Tiled landscape and import into UE4, Need someone ASAP

Qualifications

UE4, World Comp,

How To Apply

Please send a PM to @misty glen

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Posted by @fallow storm

Character Animator, Player Character Artist, Prop Artist, Lighting Artist at Quantum House Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 months

Responsibilities

Our team is currently in development of our flagship co-op multiplayer project, and we’re on the look out for talented folks across a handful of key game development disciplines to help us bring our vision to life. We can’t share much about what we’re up to just yet, but if you love working in the horror genre, you’ll definitely want to get in touch.

Qualifications
How To Apply

unlimited

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Posted by @mild summit

Producer at Proton NZ

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Basic Environment Creation, API Integration with Proton NFT API, Project Management

Qualifications

C++

How To Apply
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Posted by @limber spoke

Project Lead at Planet Pilots

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

To be defined

Responsibilities

This project is currently at an idea level. We want to put together a virtual platform for kids to create a Healthy Planet Managed by Empowered Kids. Today they communicate through Discord, Mighty Networks and Zoom for their projects but we wish to move into a more cutting edge, virtual world (probably built on Unreal Engine).

Right now, the kids are starting a project where they are planting seeds, wherever they live on our planet. With your help we wish to build a virtual environment where they can report -with videos/photos/and-or other visual representations what they planted. Part of the objectives are to facilitate real-life learning about CO2 footprint, within others. Imagine it as a virtual garden. We are new to Unreal Engine and need advise to assess the feasibility of this project and possibly estimate cost, time, duration etc. of building this in a lean approach.

So first step is to get your advice, second to make estimates for the project and then hopefully build it. Does this excite you?

Qualifications

Experience developing non-zero sum games and overall understanding of cost, time and feasibility of projects built on Unreal.

How To Apply

Undefined

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Posted by @slow star

Tech Artist (Remote) at Afterthought LLC

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

TBD

Responsibilities

We’re seeking a talented tech artist that has passion, drive and a penchant for creativity and journeying the road less traveled. You will be the bridge between the art and programming departments. Use your expertise in balancing art and technical aspects to bring a game to life and implement complex features.

Qualifications
  • Excellent communication and collaboration skills.
  • Very proficient with Unreal Engine 4 with working knowledge of C++ and UE4 Blueprints.
  • Advanced experience using node-based shader networks.
  • Strong understanding of shading and lighting in UE4.
  • Experience in Substance Painter, 3DS Max and/or equivalent 3D packages.
  • Knowledgeable about the construction and in-game implementation of models, textures, skeletons, particle effects, lighting, materials, lods
    etc.
  • Capable of establishing streamlined workflows and pipelines with an emphasis on pushing the boundaries of innovation and cutting edge
    visuals optimally.
  • A firm grasp on optimization in PC-based gaming. Particularly as it relates to open-world multiplayer games.
  • Keeps current with new technologies and standards within the gaming industry.
  • Has a passion for games and gaming.
How To Apply
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Posted by @dense dove

Unreal Engine Lighting Artists at Digital Domain

:globe_with_meridians: Remote Friendly

Location

LA, Vancouver, Montreal

Contract Length

3 to 6 months

Responsibilities

Need to have Unreal Engine Lighting / Lookdev to work on feature film

Qualifications

Need to have min 3 years of Unreal Engine Lighting experience

How To Apply

Send resume and link of reel to aquek@d2.com

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Posted by @limber briar

Blueprint - Vehicle Controller at Yarawah Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

I need someone with experience making drivable vehicles, to upgrade my rigged vehicle to a drivable/animated vehicle. (Should have hotkeys to open/close doors, movable wheels, very basic suspension, FPS to Vehicle character controller swapping).

This is a paid job for an already published asset.

Qualifications

Previous experience with blueprint vehicles that you can show me.

How To Apply

Message me on discord.

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Posted by @limber frost

Houdini artist at CyberCry Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-4 weeks

Responsibilities

I need someone to design some procedural models for me.
The work is fairly basic. Such as, one model should be about a wall, so changing parameter should change wall design.

I need a few of them like those.

Qualifications

Houdini procedural artist

How To Apply

DM me on discord

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Posted by @craggy sequoia

Character Concept Artist at Ward B

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

We are seeking a concept artist that is highly experienced in 2d art and character concepting. If this is your specialty, we'd love to have you on the team!

Qualifications
  • Efficient with digital art.
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Posted by @quasi badge

Cpp Developer at BlockBox

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Cpp developer with networking skills is needed.

We are starting a very cool and fun VR sandbox game. Consider it if Boneworks and Gmod had a baby. A player is able to import new classes, objects or even worlds into the game and play with friends.

Key things to know

  1. Cpp
  2. Networking (especially physics optimization)

It would be great if

  1. You worked with physics components
  2. Worked with UGC plugin
  3. You have cusmozied the editor/engine
  4. Played with VR expansion plugin
  5. Have a VR headset

To get this contract taking the test project is essential.

Qualifications

Cpp, Networking, VR

How To Apply

Ping me here spammaleros#3771 or at karev.kirill.a@gmail.com

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Posted by @manic kernel

Software Engineer with a specialization in Unreal Engine at Gun.io

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months+

Responsibilities

Minimum Job Qualifications and Responsibilities:
● Bachelors in Computer Science or equivalent.
● High level of proficiency with C++ and Python.
● 3+ years developing for CG production and Unreal engine
● 2+ years experience implementing 3D games and/or 3D simulations inUnreal
● 2+ years experience working with animated and rigged 3D models in Unreal
● Self driven and able to lead unique and cutting edge Unreal projects.
● Deep understanding of trade-offs in engine performance, scalability, and maintainability.
● Direct work experience in game development with at least one delivered project.
● Excellent knowledge and experience designing, developing, and implementing complex software applications and gameplay elements.
● Developing for cross platform distribution (PC/Mobile/VR) with an emphasis on mobile performance and footprint
● Ability to perform continuous integration, configuration management, version control, and testing.

Qualifications

Preferred Characteristics:
● Advanced plugin development and blueprint optimization in UE
● Ray-tracing implementation and GPU optimization in UE
● AI programming and procedural world generation in UE
● Networking experience and protocol knowledge (TCP/IP,UDP,RTP)
● Experience with mobile application development
● Experience with deep learning framework such as TensorFlow, PyTorch, Caffe.

How To Apply

pm or email me with your resume: victoria@gun.io

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Posted by @barren bronze

3D Character Modeler at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

Create 3D Character Rigged to the Epic Skeleton. Must be able to go back and forth on a daily basis working on iterations until the project is complete. Project details: https://docs.google.com/document/d/1ZpccWl9UIPYb5NAUdRLi2jvlvJ-TuLCwhLODI-Mib98/edit

Qualifications

Experience in 3D Character Modeling & experience rigging characters for UE4

How To Apply

Send me direct message with some references to your work on discord or email me at Steven@cymatics.fm

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Posted by @faint ravine

C++/Blueprint Developer at myD3SIGN

:globe_with_meridians: Remote Friendly

Location

Italy

Contract Length

1 month

Responsibilities

We have a couple of ongoing archviz projects that require navigation, locomotion and basic UI interactions programming.
Fully blueprint or a mixed C++ and blueprint approach are both ok.

  • We communicate via dedicated Discord server.
  • We host the projects' files on our AWS server and manage source control via Perforce.
Qualifications

We are looking for a remote C++/Blueprint Developer that can help us deliver archviz apps.

How To Apply

Discord direct message to me.

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Posted by @pale aspen

UI/UX Designer/ Developer at Ibrahim Akinde

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

5 days

Responsibilities

Create artwork that matches theme contained within overview documentation, including icons, layouts and concepts. Implement artwork elements in UE4's UMG (no coding knowledge required, but extensive knowledge of UMG and good UI development experience is required)

Qualifications

Good UI Design portfolio, good UI development experience in UMG

How To Apply

Simply send me a direct message on Discord

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Posted by @exotic ibex

Animator at Lost Legion Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 months

Responsibilities

We are looking for an animator who has experience in creating realistic animations for a sci fi series, as well as retargeting and cleaning motion capture data in Blender.

Qualifications

Mandatory Blender animation experience.
Strong sense of body mechanics and physically realistic (not cartoony) character motion.
Motion capture cleanup and retargeting experience.

How To Apply

Message me, Kharos#8876 on Discord.

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Posted by @wise cloak

C++ GAMEPLAY GENERALIST ENGINEER (CLIENT SIDE) at Apex Systems

:globe_with_meridians: Remote Friendly

Location

REMOTE (MUST RESIDE IN U.S.)

Contract Length

12-18+ months

Responsibilities

Description of work: diagnose and resolve issues across the client not limited to integrating third party systems, fixing platform specific issue on mobile devices, identifying and resolving performance issues, building tools to improve development efficiencies, and bug fixing across multiple systems.

Qualifications

Qualifications:
Hands on experience with Unreal 4
5+ years professional engineering experience in C++
Strong communication skills
Ability to work through ambiguity
Preferred: multiple shipped title with Unreal 4 on mobile platforms
Preferred: hands-on experience interfacing with Apple and Google platform APIs
Preferred: strong architecture level understanding of mobile clients

How To Apply

If interested, please email cglessman@apexsystems.com with an updated resume.

#

Posted by @wise cloak

GAMEPLAY UI ENGINEER (C++ and BLUEPRINT) at Apex Systems

:globe_with_meridians: Remote Friendly

Location

MUST RESIDE IN THE U.S.

Contract Length

12-18+ months

Responsibilities

Description of work: bridge the gap between client data and presenting that data in the UI. This will involve finding data in the client, potentially writing code to retrieve data from back end systems, exposing that data in a clean and scalable way to blueprint and some building of the UI to required specifications.

Qualifications

Qualifications:
Hands on experience with Unreal 4 UI and Blueprint
5+ years professional engineering experience in C++
Strong communication skills
Ability to work through ambiguity
Preferred: multiple shipped title with Unreal 4 on mobile platforms
Preferred: hands-on experience interfacing with Apple and Google platform APIs
Preferred: strong architecture level understanding of mobile clients

How To Apply

If interested, please email cglessman@apexsystems.com with an updated resume.

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Posted by @turbid basin

Network Engineer at Tiny Hydra

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months (w/ option to renew)

Responsibilities

Developing systems related to networking and multiplayer gameplay within UE4.
Integrate with one or more Online Subsystems (like Steam).
Debugging and optimizing network systems for optimal latency and bandwidth utilization.
Adapting third-party tools, libraries and APIs for networking.
Advise team members on development techniques, technologies, and best practices.
Create or improve tools as necessary to support product development.
Mentoring less experienced developers on the team so they understand how multiplayer systems work.

Qualifications

3 to 5 years of experience with UE4.
Experience with Unreal’s Online Subsystems and session API.
Minimum 2 years of experience developing server architecture and applications for online console and/or PC video games.
Deep understanding of client-server and P2P architecture, scalability and security considerations.
Expertise in C++, sockets, UE Servers, and Server Replication.
Understanding of networking protocols including TCP and UDP.
Fluent in English and excellent written and verbal communication and documentation skills.

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Posted by @glad tusk

UI Designer/2D Artist at Skywall Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 Weeks

Responsibilities

I need the menus to be upgraded to high quality for my UE4 project. This involves making the main menu design, the settings menu, multiplayer menu, profile menu, customization menu, in game scoreboard menu, start menu etc. The project is a football/soccer game and needs all these menus to be high quality and modern feeling. Something similar to FIFAs menus.

Qualifications

Someone who can produce high quality images for in game menus, and good UI design

How To Apply

DM me on discord @glad tusk

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Posted by @crude vortex

Environment artist at LBSFX
Location

Anywhere

Contract Length

2weeks

Responsibilities

Required to make some photoreal environments

Qualifications

unreal engine

How To Apply

email vudathasai2@gmail.com , discord, whatsapp +91 7337523344

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Posted by @acoustic seal

experienced person to build a 3d interior design configurator at conreal

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3 months

Responsibilities

building an interior design configurator from scratch with pre defined & given but exchangeable elements like e.g. sinks / furniture ...

Qualifications

Experience in creating 3d product / interior design configurators

How To Apply

Mail to c.yuruz@conreal.ch or pm mugiwara_yu

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Posted by @spare ridge

HTML5 / Webapp Programmer at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undefined

Responsibilities

We are looking for a programmer able to prepare and implement a future UE4 build on a website.

Qualifications

Programming, HTML5, C++

How To Apply

DM me or send an email to noosensart@gmail.com

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Posted by @kind wyvern

Developer at At All Costs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Ongoing development of base game functionality for our multiplayer survival game.

Qualifications

2+ years UE experience

How To Apply

1

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Posted by @latent juniper

Flying AI at LoCA Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Few hours at most

Responsibilities

All AI needs obstacle avoidance
AI BT 01 –
Target other AI
Bump damage
Switch target's
AI BT 02 –
Target only player
Can cause damage if it runs into other AI in pursuit of player
AI BT 03 –
Floating AI from one side of the screen to the other. When it hits the volume bounds, it randomly picks a Y and Z vector and then heads back the other way.
AI BT 04 –
Patrol all around a platform (like characters from metroid)
Patrol on platform or ground (like goombas from super mario brothers) left and right
AI BT 05 –
Dive bomb character, hit the character and fly back up (like bat characters from Metroid)
AI Bosses and mini bosses –
TBD

Qualifications

Navigation volumes, Flying AI BT's

How To Apply
west ospreyBOT
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Posted by @waxen juniper

Digital Manga Character Artist at XPG Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Hello everyone

I hope you're all having a great day.

Are you someone looking to get experience or somewhat experienced with digital drawing (specifically character drawing and anime characters)?

I have an opportunity for you. I'm looking for someone who is willing and able to draw a one page cover for a story idea I'm working on. This assignment should take about 1-3 days to finish but if you need extra time I'm willing to make it a week's duration. I'm willing to compensate so the price of the cover page is negotiable, as well as an opportunity for future employment.

If anyone is interested then send me a PM and I will give you everything you need to help you get started.

Qualifications

-You've drawn out characters before (on paper or computer)
-Any experience working with any 2D software is ideal such as Adobe Photoshop, Krita, Paint.NET, or similar digital art softwares
-Solid understanding of character anatomy
-Willing to provide access to portfolio upon request

How To Apply

10

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Posted by @maiden gull

Machine Learning Engineer (BP or C++) at Mahinawi

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 days

Responsibilities

Create a simple Machine Learning algorithm for the AI

Qualifications

Have experience with Machine Learning and AI

How To Apply

DM SecondBoss#6268

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Posted by @quasi badge

Cpp developer at BlockBox

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Cpp developer with UE networking experience is needed.

We are starting a very unique VR sandbox game. Consider it if Boneworks and Gmod had a baby. A player is able to import new classes, objects or even game modes into the game, create levels and play them with friends in VR.

So, the main focus of the development is on

  1. Multiplayer
  2. Ability to load any objects / scripts into the game
  3. Detailed physics

We’ve already finished the in-game level-design part: content manager for mods, placement of mods on the map, gizmos, cloning objects, undo / redo, etc. Now it’s time to create default classes - VR pawn, physics based hands, bladed weapons, firearms, etc. That’s what we are looking a developer for.

Qualifications

Key qualifications are

  • Cpp and Blueprints
  • Networking (especially physics optimization)

It would be a huge plus(but not critical) if you

  • Worked with physics components
  • Worked with UGC plugin
  • Have editor/engine customization experience
  • Played with VR expansion plugin
  • You own a VR headset
How To Apply

Ping me here spammaleros#3771 or at karev.kirill.a@gmail.com

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Posted by @pearl prism

Programmer c++ at Serf Works Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities
  1. C++\Blueprint Programmer - Networking Core for character actor (Actor Base), networking with support for steam and backend utilization of playfab for communications and character state, and in-depth systems creation to support inventory/building/crafting systems that are designed for our game.
  2. C++\Blueprint Programmer - Networked Character abilities programmer (BP_Character), anim bp, effects, and sequencing for specialized events/situation(s) raised by the AI/Base Actor programmers. Complex sword/shield pvp combat.
  3. C++\Blueprint Programmer - Replicated AI Programmer, similar to the character abilities programmer as far as animations/states but includes complex state management for taming animals, dog companion, cityfolk NPCs, and dungeon crawler enemies.
Qualifications

1+ years in c++ programming and ability to work with a team to achieve goals.

How To Apply

DM Powerhouse#9612

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Posted by @delicate glade

Developer at Independent

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Hourly

Responsibilities

Just need someone to hang out with me on Discord and help me with developing blueprints on the game I'm making. I'm pretty new so just need help with implementing things. $25 per hour.

Qualifications

Blueprints expertise

How To Apply

DM me

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Posted by @dusty sand

2 - Senior UE Gameplay Engineers at AAA Game Studio in Seattle

:globe_with_meridians: Remote Friendly

Location

Seattle

Contract Length

6 Months - Potential to extend

Responsibilities

Apex Systems is assisting a Seattle Based AAA Studio in hiring 2 Senior Gameplay Engineers. The studio is working on their first Mobile Game! The game will be shipping out Q4 2021.
Description of work:
Diagnose and resolve issues across the client
Fixing platform-specific issues on mobile devices
Identifying and Resolving Performance Issues
Building tools to improve development efficiencies
Bug fixing across multiple systems

Qualifications

C++
UE4
4+ years of professional experience in the game industry

How To Apply

Send Resume and Portfolio to Jgirmus@apexsystems.com

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Posted by @twin idol

Looking for a programmer who can implement in-app purchases for IOS and Android at Arcils

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 weeks

Responsibilities

We are looking for someone who is experienced in unreal engine and able to configure in-app purchasing for Android and IOS for our mobile game.

Qualifications
  • Experienced c++ developer and blueprints
  • Experience with Google developer console and IOS developer program
How To Apply

Send a DM to Zeo#0710

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Posted by @craggy sequoia

Various at Ward B

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Flexible

Responsibilities

Ward B is looking for gameplay programmers, character concept artists, texture artists/graphic designers, and viewmodel animators. Read more and apply with the link below!

Qualifications

Various

How To Apply
west ospreyBOT
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Posted by @short zenith

Animator at Zero Hour Interactive - Burning Lands Vietnam

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6-12months

Responsibilities
  • 3D Animating within Maya
  • Animating weapons and items for soldiers to use.
  • Animating some vehicle assets.
Qualifications
  • Fluent English
  • Fluent with 3D character and weapon animations within Maya
  • Strong understanding of Unreal Engine
How To Apply

DM me via Discord and mention this ad
or apply via email at admin@zerohourinteractive.com

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Posted by @tender vigil

We’re looking for a contract developer to help out part time in UE4 at JL

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks+

Responsibilities

Looking for an experienced developer in UE4 who has worked on at least one title for Oculus Quest

Qualifications

● Experienced developing with both Blueprints and C++
● Debugging and fixing bugs in Blueprints and in C++ Plugins
● Have shipped apps to Oculus Quest, understands optimizations
● Java in Unreal - nice to have
● California time zone a must (you can be located anywhere)

How To Apply

DM me @carl#1962

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Posted by @cedar jungle

Environment Artist + lil bit of Sequencer (has to move camera around a globe) at Cinesound Europe SRL

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

a few hours

Responsibilities

Looking for a freelancer to create a simple shot for a 7th day Adventist religious animated series. What we need is to have map data imported into Unreal, have a camera fly from Wittenberg Cathedral in Nurenberg all the way to Paris. while tracking a blue light that spawns from there and stops abruptly at Paris. Maps need to be medieval-ish. We need for the camera to fly over the globe, reaching outer space so we see the curvature of the planet. This is a single shot, about 10 seconds long. We can provide a reference made in Google Earth Studio.

Qualifications

experience in Unreal level design, experience in Sequencer

How To Apply

15-20

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Posted by @tight ember

Art director at Worldgame

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Three months

Responsibilities

The aim is help us establish an consistent art style and advise our 2D/artist.

Qualifications

Knowledge of colour theory, shapes and general understanding of art styles. Knowledge of Unreal 4 and history is greatly appreciated

How To Apply

1

west ospreyBOT
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Posted by @mental radish

aec-visualization artist at Surwings

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Render

Responsibilities

Create render from cad files

Qualifications

Looking for someone who has experience making Architecture, Engineering and Construction renders. Ideally of aircraft or similar style projects.

How To Apply

1

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Posted by @misty violet

Model rigger at Umbral Wolf Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 days

Responsibilities

I’m looking for someone who is good with dragon/quadruped anatomy to create an easily editable/modified control rig in engine, using either the armature the model already has, or one of your creation (potential extra cost will be factored in) if the one I have is no good. In addition, I need documentation in the form of text or video that’s clear and easy to follow so I can recreate the rig for subsequent models. Price and further details can be negotiated.

Qualifications

Must have enough experience and understanding with control rig to be able to write or create a short video to document your process. Must understand how quadruped anatomy works.

How To Apply

Please dm me on Discord at DeadlyKitten#5211 with your price quote

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Posted by @quasi badge

Cpp developer at ToyPark

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Cpp developer with UE networking experience is needed.

We are working on a very unique VR sandbox game. Consider it if Boneworks and Gmod had a baby. A player is able to import new classes, objects or even game modes into the game, create levels and play them with friends in VR.

So, the main focus of the development is on

  1. Multiplayer
  2. Ability to load any objects / scripts into the game
  3. Detailed physics

We’ve already finished the in-game level-design part: content manager for mods, placement of mods on the map, gizmos, cloning objects, undo / redo, etc.Check it out here: https://www.youtube.com/watch?v=SwIpoz_EQdQ&t=4s

Now it’s time to create default classes - VR pawn, physics based hands, bladed weapons, firearms, etc. That’s what we are looking a developer for.

Qualifications

Key qualifications are

  • Cpp and Blueprints
  • Networking (especially physics optimization)

It would be a huge plus(but not critical) if you

  • Worked with physics components
  • Worked with UGC plugin
  • Have editor/engine customization experience
  • Played with VR expansion plugin
  • You own a VR headset
How To Apply

Ping me here spammaleros#3771 or at karev.kirill.a@gmail.com

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Posted by @fierce mauve

Blueprints Programmer at Manaforce Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Fixing 1 Issue

Responsibilities

Am seeking someone to help with incorporating a mechanic into a game I'm developing. I have a still screen, and have the Mouse Position On Viewport affecting the playback position of a Level Sequencer, which is animating a character left and right via Control Rig. It functions properly, and the character will move left and right based on the Mouse X value, but I want the character interpolate to the mouse position from it's previous position, wiggle back and forth and slowly stabilize into a stationary position. I'm willing to pay to have this mechanic fixed, so please let me know if you are capable and we can arrange payment.

Qualifications

Advanced Blueprints or C++ Programmer

How To Apply

Sending a direct message.

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Posted by @mild summit

C++ Programmer at Go Texture

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

C++ and Blueprint knowledge, working with engine's code to change it's functionality

Qualifications

C++ and Blueprint knowledge, working with engine's code to change it's functionality

How To Apply

DM to my discord

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Posted by @left spear

Programmer/TTRPG enthusiast needed for a 3D Virtual TableTop Project at Mythiary Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month with option to Prolong. Permanent position possible in the future.

Responsibilities

Greetings!
We are Mythiary Studios, an indie studio currently working on RealmBrewer: the next generation of accessible virtual tabletops and a gateway to endless creations.
With our focus on Accessibility, Community, and Creativity, we help players taking their next adventure to a new dimension.

Links:
Website: https://www.mythiarystudios.com/ (A little outdated)
Social media: https://twitter.com/MythiaryStudios
Recent Prototype Playtest: https://www.youtube.com/watch?v=lSlJ4u-hnhg

The Team
We are a diverse team of 10+ members comprised of contractors and volunteers from all over the world.

Job
Programming Artificer (C++/BP)
Your main contribution will be to ensure that adventurers are able to form parties to explore the world together. You will also be responsible for enabling the godly powers of a certain master of dungeons who wants to reshape the world, hide ferocious creatures, and bombard the party with oversized dice.

Qualifications

Knowledge about UI systems, the engine source, and Networking

Nice to have:
Creation Feat: Craft Wondrous Dev Tools
Experience with Source Control
VR Development Experience
Experience with TTRPGs (Like Dungeons & Dragons)

Loot
We aren’t fans of leaving adventurers empty handed, so even though for now there is only a limited amount of gold to be had, we can increase your adventuring time as soon as the company finds a dragon's hoard (We are currently working on getting funding) There is even a chance for a part time or full time adventuring contract in the future.

How To Apply

Are you Interested? Then roll for initiative and use your nearest sending stone to get in contact with us via Discord (BlueMyth#6228) or Email (dave@mythiarystudios.com)!

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Posted by @frozen karma

App Development Team at FireFlare Games

:globe_with_meridians: Remote Friendly

Location

London, UK, Olympia WA (USA), Eugene, OR (USA), and Cheyenne, WY (USA)

Contract Length

3 months

Responsibilities

Optimizing user and data capacity of rooms for best VR experience
Creating Geographically-based rooms/instances that maintain min & max users
Creating a Framework that can scale with large numbers of users
Developing and integrating matchmaking Algorithms
Publishing on the Oculus store
Publishing on Steam
Creating marketing materials
Creating In-App Purchases
Integrating an API/SDK

Qualifications

Experience working on a VR App
Experience coding in C++
Extensive Experience using Unreal Engine to create Apps
Extensive Experience working with graphic artists
Ability to communicate clearly in English
Willingness to commit to completing goals along agreed-upon timelines
Willingness to communicate regularly, including zoom meetings when needed
Willingness to sign an NDA
You must own/be willing to purchase an Oculus Quest 2 VR headset

How To Apply

Email resume to chris@fireflaregames.com

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Posted by @young wharf

Advanced Blueprints Multiplayer at NA

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Merge marketplace assets into existing project.
Create new multiplayer blueprints for the existing project.

Qualifications

Advanced multiplayer blueprints knowledge.

How To Apply

Discord.

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Posted by @dense dove

Unreal Engine Lighting Artists at Digital Domain

:globe_with_meridians: Remote Friendly

Location

LA, Vancouver and Montreal

Contract Length

6 months to 1 year

Responsibilities

Essential Functions/Responsibilities:

  • Broad Understanding of how materials, lighting and rendering system work within Unreal Engine 4
  • Shading and render optimization the absolute highest image fidelity and speed.
  • Environment lighting, designed to be photorealistic, dynamic and highly optimized.
Qualifications

Qualifications:
Education and/or Experience Required:

  • In depth material and shading experience
  • A working knowledge of PBR rendering and shading workflows.
  • Strong sense of lighting design and effective use of color.
  • Ability to design efficient & economical shaders, optimized for realtime a plus

Skills, Abilities, Special Licenses or Certificate:

  • Knowledge of HLSL scripting a plus
  • Working knowledge of source control such as Perforce/Git a plus
  • A working knowledge of the UE4 Blueprint System a plus
  • Willing to take direction and be a team player.
How To Apply

Send your resume and link of reel to Senior Recruiter, Amy Quek at aquek@d2.com

#

Posted by @dense dove

Unreal Engine Lighting Artists at Digital Domain

:globe_with_meridians: Remote Friendly

Location

LA, Vancouver and Montreal

Contract Length

6 months to 1 year

Responsibilities

Essential Functions/Responsibilities:

  • Broad Understanding of how materials, lighting and rendering system work within Unreal Engine 4
  • Shading and render optimization the absolute highest image fidelity and speed.
  • Environment lighting, designed to be photorealistic, dynamic and highly optimized.
Qualifications

Education and/or Experience Required:

  • In depth material and shading experience
  • A working knowledge of PBR rendering and shading workflows.
  • Strong sense of lighting design and effective use of color.
  • Ability to design efficient & economical shaders, optimized for realtime a plus

Skills, Abilities, Special Licenses or Certificate:

  • Knowledge of HLSL scripting a plus
  • Working knowledge of source control such as Perforce/Git a plus
  • A working knowledge of the UE4 Blueprint System a plus
  • Willing to take direction and be a team player.
How To Apply

Send your resume and link of reel to Senior Recruiter, Amy Quek at aquek@d2.com

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Posted by @eager dew

Artist at N/a
Location

Anywhere

Contract Length

2

Responsibilities

We are a small indie team, looking for an experienced 3D Animator, if you are interested, please do message me on private with your portfolio.

Qualifications

Unreal Engine, Maya.

How To Apply

if you are interested, please do message me on private with your portfolio.

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Posted by @dawn wyvern

UE4 Blueprints developer / level designer at JL

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

C++ a plus. UE over Android a plus

Qualifications

Team player and mission driven

How To Apply

Dm @oferbaharav#2362

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Posted by @craggy sequoia

Texture Artist at Ward B

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Varies

Responsibilities

We are seeking a texture artist that is highly experienced in 2d art and concepting. You'll be responsible for creating graphics and new texture sets for various weapons. If this is your specialty, we'd love to have you on the team!

Qualifications

Requirements

  • Efficient with digital art.

Bonus

  • Fluent with the Korean language.
  • Strong knowledge of Unreal Engine.
How To Apply
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Posted by @wary wasp

Environment Artist at S&S Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 Months

Responsibilities

Creating a multiplayer stylized city level.

Qualifications

UE4 and design experience, multiplayer and level streaming experience as well. Must speak English. Will be a big level.

How To Apply

DM Me please 🙂

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Posted by @frosty isle

Unreal Engine Level Designer at Zoic

:globe_with_meridians: Remote Friendly

Location

LA, Culver City, CA

Contract Length

Unknown

Responsibilities

Build and assemble CG environments in Unreal Engine
Use appropriate tools to simulate real camera in UE4
Provide technical support as it relates to Unreal Engine and virtual set design
Take feedback well and work in a timely and qualitatively manner
Interact with other related departments including Creative Layout, Camera & Tools
Adhere to digital file management protocols
Ability to work from home / remotely within a structured team environment

Qualifications

2-5 years’ minimum experience with design for Unreal based Environments
Extensive knowledge of Unreal Engine 4
1 year minimum experience scripting in C++ or blueprint
Direct experience with data management between dcc software and UE
Knowledge and past experience in using Perforce file management
Experience in lighting environments
In-depth understanding of cinematography and camera terminology
Real-time VFX production related experience a plus
Knowledge of Maya a plus
Excellent English communication skills both verbal and written
Ability to communicate technical ideas fluidly
Problem solving skills, self-starter, adapt to production changes are required skills
Up-to-date reel showcasing required skill set

#

Posted by @frosty isle

Unreal Technical Artist at Zoic

:globe_with_meridians: Remote Friendly

Location

Culver City, CA, Los Angeles, USA

Contract Length

Unknown

Responsibilities

Currently we are seeking an Unreal Technical Artist to work with our Real Time Team with a focus on virtual production along with previs, postvis, and techvis.


Self-motivated, proactive and able to utilize time allotted efficiently
Excellent verbal and written communication skills
Highly experienced in working as part of a development team
Excellent communication skills in English; both written and verbal
Problem solving skills, self-starter, adapt to production changes are required skills
Up-to-date reel showcasing required skill set

Qualifications

3+ years of Unreal Engine experience
Experience with lighting, modeling, and texturing in Unreal Engine
Experience creating realistic environments using Unreal Engine
Experience developing games, applications, or VR/AR experiences using Unreal Engine
Experience with either C# or C++ a plus!
Ability to work from home / remotely within a structured team environment

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Posted by @eager dew

3D Animator at N/A

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

2-4 Weeks

Responsibilities

Cleanup mockap, create fluid animation loops, export to UE4.

Qualifications

Good knowledge in Maya Art Tool, Good knowledge animation blueprint in UE4.

How To Apply

Please DM me on Discord, with your portfolio.

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Posted by @ornate mulch

Web Application Developer at Antaya Technologies

:globe_with_meridians: Remote Friendly

Location

US

Contract Length

TBD

Responsibilities

We are looking for an experienced developer to help us create a web-based product configurator. The program will interface with our ERP system and databases to generate a library of standard components that a user can drag and drop into a 3D viewport, and combine to create custom assemblies. At this stage we are gathering information about the feasibility of the project, as well as the expected cost and timing.

Qualifications

-Must be willing to sign a NDA to discuss project details
-Expert Unreal Engine Developer with the following knowledge/skills:
Web Application Development
Blueprints
UMG
High-fidelity rendering / lighting / shading / material creation
Procedural spline mesh generation
Physics interactions
Particle systems
-Fluent English

How To Apply

Direct Message Troll_kin

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Posted by @barren bronze

Mobile GUI & Payments Expert at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

You will be helping design GUI elements into a mobile game. Must also help set up mobile payments via Apple & Andriod. Must have already completed this task on multiple games.

Qualifications

Must have multiple games you've implemented this on.

How To Apply

DM me directly or email me steven@cymatics.fm

west ospreyBOT
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Posted by @delicate glade

Developer at Lonely Cat
Location

Arkansas

Contract Length

6-12 months

Responsibilities

Small studio looking for an Unreal developer in Central Arkansas only. Job is in our offices and is 15-20 hours per week. We're looking for someone with at least a year of Unreal development experience in Blueprints or C++.

Qualifications

Looking for someone with decently thorough experience.

How To Apply

Dm me!

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Posted by @fierce mauve

C++ / Blueprints Programmer (AI & Networking) at Manaforce Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 - 3 months

Responsibilities

We are seeking a programmer fluent in C++ as well as Blueprints Integration to join our team and assist us with implementing various adjustments and gameplay mechanics that would be more fitting for someone with C++ knowledge. You must have a solid understanding of AI and Networking via Steam API and Epic Online Services. This is a supplemental contractual job, but depending on level of involvement can lead to a more permanent position.

We can offer small bi-weekly payments until the demo is completed (Demo is roughly 75% complete), after which we are launching a crowdfunding campaign. Once funds are achieved, we will offer a backpay, and will discuss whether you'd like to continue working with us.

Qualifications
  • Solid C++ & Blueprints Knowledge
  • Advanced AI Implementation Experience
  • Networking Implementation Experience
  • Understanding of Steam API & Epic Online Services

(Bonus Qualifications)

  • Previous integration with Playstation Systems (Our game is also being developed for Playstation)
How To Apply

Direct Message

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Posted by @torn maple

Virtual Reality Unreal Engine Animator at ChimeraXR

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Working closely with the Art Director, Game Designers, Artists, Animators, and Producers to create exciting and market-ready products for both new and existing IP
Rigging and Animating 3D models
Various art tasks possibly would include, 2D Illustration and 3D Modeling
Maintain consistent style under the direction of the Art Director/Lead Artist
Participate in art team discussions, critiques and game development ideas

Qualifications

Bachelor’s Degree in Art, Animation or related field
Excellent knowledge in 3DS MAX specifically, Rigging and Animation
Excellent understanding of Animation Principles
Good understanding of Art Theory
Some knowledge of the game development process
Strong portfolio demonstrating full body 3D Character Animation
Ability to learn and take direction

Other preferable skills include:

Experience with the Unreal engine
Experience with the Unreal particle FX system
Good traditional art background (2d illustration)
High-poly Sculpting with Mudbox or similar
Good Modeling skills
Good Texturing skills

How To Apply
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Posted by @humble steeple

Graphics Programmer at Playsthetic

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Implementation of non-photo real features in Unreal Engine's rendering pipeline.

Qualifications

Comfortable with C++.
Not scared of touching engine code.
Good understanding of real-time rendering pipelines.

How To Apply

Discord DM

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Posted by @strong plinth

Animator-AnimBP Programmer at Solo

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month or more

Responsibilities

Modifying and changing animblueprints, Fix FPP weapon-character animations (asset) problems to blend seamlessly with a thirdperson mesh for shadows (using a template)

Qualifications

Expert in unreal animations, animBPs (layer blends, retargeting problems), blueprints, Asset integration (FPP weapon animations and a template)

How To Apply

DM. Btw, I am just a hobbyist but would pay to fix my current problems.

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Posted by @fierce mauve

Optimization Tech / Programmer at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undetermined

Responsibilities

Seeking someone that is very familiar with optimizing games. We have a game that will be distributed tomorrow, and I am seeking someone with the ability to rewrite and optimize code, as well as optimize various aspects of the game so that it's as playable as possible on low-end software.

Must have experience with game optimization, blueprints experience is necessary, and C++ knowledge is a bonus.

Qualifications
  • Optimization Experience
  • Blueprints Knowledge
  • C++ Knowledge (Not Necessary But Welcomed)
  • Experience Rewriting Code
How To Apply

Direct Message

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Posted by @lean flicker

Any role at Bethesda China

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Summer Internship

Responsibilities

Be above average. Be passionate.

Qualifications

College student or young professional with interest in any role

How To Apply

Send brief email with your core skills and interests to internship@bethesda.net.cn. More info http://bethesda.net.cn

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Posted by @shut parrot

Blueprint/AI programmer at PEPOLA India Private Limited

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-3 Weeks

Responsibilities

You have to program a Boss for our upcoming game, the player will enter the "boss room" and it will trigger the boss fight. Similar to dark souls
You have to give the progress report everyday
You have to sign an NDA before starting the project

Qualifications
  • Has knowledge of working with Blueprints and AI
  • Has experience with programming a boss fight (animations will be provided you just have to program it and make it work with our project)
  • Knows troubleshooting and bug fixing the AI
  • Is responsible and completes the project as soon as possible
How To Apply

DM me on discord PEPOLA#7016

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Posted by @unborn lava

Sequencer animator at XMOD INDUSTRIES

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Create a cinematic for an existing level with a 35KM landscape. We struggle rendering it with the camera

Qualifications

Knowledge with sequencer

How To Apply

message me

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Posted by @night comet

Unreal Technical Artist at RiderVFX, LLC
Location

New York City area

Contract Length

Unknown

Responsibilities

I am a New York based Visual Effects Supervisor and I am trying to put together a list of New York based freelance Unreal TAs for future virtual production projects. Ideally, people would be as familiar with film production and on-set protocols as they are in Unreal. If you fit that bill, or know if anyone who does, please fell free to reach out and send along a resume and LinkedIn profile.

Familiarity with Unreal level design, lighting, blueprinting needed. Familiarity with integrating UE with Disguise D3 a plus.

Qualifications

Expertise in Unreal, real world cameras & lighting, and production on-set protocols.

How To Apply

Please send a resume and LinkedIn profile to unreal.vp.ny@gmail.com

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Posted by @shut zodiac

Programmer at Circuits and Shields

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks+

Responsibilities

Looking for an experienced programmer to come in and help us out AT LEAST the next two weeks as we prep for a major tournament. We're an indie MOBA with a polished vertical slice, but we're looking to add some new content over the next week prior to the big day (June 6th). We normally have extra programmers, but all those jerks to full-time jobs and can't help us out anymore, so looking for someone to fill that void. Will have two weeks or work for sure, maybe more.

We use GAS, so it's pretty much a requirement you're experienced with that. I may have some non-GAS work, but it'd probably tie-in in some way. This is a pretty far along project, so expect to spend a few hours getting up to speed.

Qualifications

GAS experience. BP and C++

How To Apply

1

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Posted by @unborn sundial

Character Rigger at Sinn Studio Inc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Need someone to rig various characters

Qualifications

Previous Character rigging experience for UE4. Maya, 3ds Max

How To Apply

DM me directly

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Posted by @river marten

Animator / Rigger at Down Under Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 months

Responsibilities

Rig & Animate Weapons and Character. You'll be Rigging & Animating Fire Arms, other weapons and creating Animations for the Weapons & Character compatible for the UE4 Skeleton. Prefer to have Good knowledge and past experience with Fire arms Animations, First and third person Animations.

Qualifications

Proof of past experience with Rigging / Animating Fire Arms and Corresponding Character Animations.

How To Apply

Direct Message

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Posted by @violet helm

AI / Blueprint work at Surreal Systems / French Fry Gaming

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

I have a semi-working proto type of a pikmin type AI, just need it tweaked and cleaned up to work properly.

Qualifications

Blueprint and AI

How To Apply

Just DM me here is fine

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Posted by @tranquil bridge

3D Modeling at Pixel Count

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

I need a realistic version of the Minecraft Wither Skeleton Skull.

Qualifications

Must be able to both 3D model and texture

How To Apply

DM me on Discord: NotGarrettT#0001

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Posted by @tranquil bridge

Character modeler at PixelCount

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

I need a 3D model of a half pig/half man. Torso and up have to be rigged.

Qualifications

Character modeling
Rigging
Texturing

How To Apply

Dm on Discord: NotGarrettT#0001

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Posted by @fierce mauve

Metahuman Control Rig Animator at N/A
Location

Anywhere

Contract Length

1 Month

Responsibilities

Seeking an animator with experience utilizing Control Rig, preferably with experience animating Metahuman from with Control Rig. Here is a list of what I need:

  • Creating 10 1 - 10 second animations in sequencer, then baking them to Animation Assets.
  • Creating A Blendspace which seamlessly transitions between these animations.
  • Setting up the level sequencer to host the AnimBP
Qualifications
  • Basic blueprints knowledge
  • Anim BP knowledge
  • Sequenver knowledge
  • Control Rig knowledge
  • Metahumans animating experience is a bonus
How To Apply

Direct message

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Posted by @honest canopy

UE4 Systems Engineer at ROTU Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

11 MONTHS

Responsibilities

As a System Engineer, you’ll report director to our Technical Director and overseeing, implementing, and testing major systems relating to, but not limited to, Core Gameplay Logic, UI, Audio Implementation, Character, Abilities, Animation, and Environmental systems.

Responsibilities:

  • Gameplay systems implementation and testing.
  • Prototyping and overseeing the evolution of gameplay concepts.
  • Provide implementation support from other disciplines.
  • Perform and perfect unique solutions within your tasks.
  • Review existing or prior systems and create new ones if needed.
  • Must have availability of a minimum of 15 hours a week. (Not including paid weekly meetings)
  • Must be available to work remotely using your own equipment.
Qualifications
  • Must be proficient in UE4/Blueprints
  • At least 2+ years as a systems designer/engineer.
  • Must have shipped at least 1 title (Does not need to be AAA)
  • Focused gameplay and systems design ability, proven records in overseeing entire game features from start to finish.

Pluses:

  • Passionate about VR games!
  • Experience with scripting language making content (C++ a huge plus)
  • 3D Authoring Experience (e.g. 3ds Max, Maya, etc…)
  • Experience with source code version control.
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Posted by @dense girder

GAMEPLAY UI ENGINEER at The Floating Axe Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

unknown

Responsibilities

Description- We are Floating Axe studios currently working on our first RTS game. We are looking for a professional who can implement UI elements in UE4's UMG based on given concept art. This is a paid position so let us know your rates.

Qualifications

1+ years UI/UX development in the UE4
Excellent understanding of blueprints
Good English communication skills
Know how to design UI for most common screen resolutions.

How To Apply

Instructions for applying – contact us at floatingaxestudios@gmail.com

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Posted by @strong ice

Sequencer at n/a

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Creating a 1-2 minute sequence using a pre-existing level. This includes layering few actors on top of each other and “analysing” an object.

Qualifications

Sequencer and Blueprints experience

How To Apply

1

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Posted by @dense girder

Unreal Engine Game Programmer at The Floating Axe Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

unknown

Responsibilities

We are Floating Axe studios currently working on our first RTS game with mechanics such as: scripted events, Ai tactics, third Person hack/ slash mode, and much more. At this moment we are looking for an Unreal Engine game programmer who has a strong foundation in C++ scripting in Unreal Engine as well as profound knowledge of Blueprints. This is a paid position so let us know your rates.

Qualifications

1+ years C++ development in the UE4
Good understanding of blueprints
AI Programming for RTS (EQS, behavior tree, and Ai components)
Knowledge of common programming patterns
Experience in Git version control system
Good English communication skills
Convert visual scripting (Blueprints) into C++

Optional skills
Experience in writing Plug-ins for Unreal

How To Apply

message in DM with Resume and Work examples.

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Posted by @night island

Animator at Just an enthusiast hobbyist for now

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-3 months

Responsibilities

I am looking for an animator to help me build and implement an oar rowing rig and animation system for an ancient galley. This system should be performant, capable of some basic physics interaction (breaking, water collision), and scalable to a large number and varieties of ships. This will be a challenge due to the large number of oars on a ship, which is why I'm seeking more experienced help in figuring out the right way to do this.

Qualifications

Experience with Blender, Unreal animations and rigs

How To Apply

DM

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Posted by @hollow olive

Unreal Engine Mobile Consultant at Orikami

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Need a consultant to help with mobile related tasks in unreal engine 4. Things like exporting, streaming to devices and bug fixes are what are needed. Really just a couple streaming sessions to help with the weeds of the project.

Qualifications

Unreal engine 4 experience, iOS and android, mobile experience. Android SDK, etc.

How To Apply

apply by messaging me on discord at yesthattravis#2751 or email: travismorganmail@gmail.com

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Posted by @pearl edge

Foliage Artist at Draconia Dev Team

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length
Responsibilities

You create foliage for our game project.

Qualifications
  • At least one shipped game
  • Experience in Speedtree and zBrush or similar modeling software
  • Basic experience in UE4
How To Apply

Send us your portfolio and rates via DM or via email at dracoaltais[at]hotmail.com

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Posted by @delicate glade

Tutor for me, a beginner at Tutor

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

~once or twice per week

Responsibilities

New to Unreal and development in general. I have no background in coding, but have a decent handle on logic and Unreal basics now. Just need someone to sit on discord with me for a couple hours per week to answer questions and generally teach me.

Qualifications

2+ years of blueprints experience.

How To Apply

DM me

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Posted by @copper light

UI Artist at KeokeN Interactive

:globe_with_meridians: Remote Friendly

Location

The Netherlands

Contract Length

6 months

Responsibilities

As a UI Artist (full-time) at KeokeN Interactive, you will be part of the project’s team for the duration of 6 months for our upcoming, unannounced (multi-year) project. During that time you’ll be able to shape the UI visual design in accordance with the project's design and artistic direction. You will work closely with our art department to create best-in-class, smooth and performant User Interfaces.

Qualifications

Requirements:
-Familiarity with game development pipelines
-Experience with Unreal Engine 4, UE widgets (UI), and Blueprints
-Ability to author your own assets using 2D and 3D asset creation programs

Nice to haves:
-Motion graphics, 3D, or VFX experience
-You’ve shipped a game as a UI artist
-Experience with UX methodology

How To Apply

Use our website to apply for the position: https://keokeninteractive.com/jobs#ui-artist

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Posted by @sharp sinew

General Assistant (Packaging + Web) at J. Martens Visualisations

:globe_with_meridians: Remote Friendly

Location

Germany

Contract Length

1-5 months

Responsibilities

I am looking for an Assistant who is willing to help me to successfully create a project visualisation using Unreal Engine 4, especially for Web Design
Job includes:

  • General Assistance with Unreal Engine 4
  • Packaging of Projects for Web usage
  • File size optimalization
  • Implementation of Unreal Projects on Websites
Qualifications
  • in-depth knowledge of UE4
  • Web-Design
How To Apply

Please reach out to jakobma#1337 on Discord, or contact us via mail: jakob@jakobmartens.de

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Posted by @errant flint

Xbox programmer at Create Something Interesting

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities
  1. Knows how to switch users on an Xbox account properly. 2. Knows how to do so with blueprints. 3. Able to do a video call in English. 4. Should only take a few hours to go over the blueprints and tell me what I'm doing wrong.
Qualifications

Must have shipped a UE4 game on Xbox before and knows blueprints.

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Posted by @noble talon

Blueprint Developer at Nope

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 days

Responsibilities

Want 2 marketplace products merged. (both easy ones)

Qualifications

BP developer

How To Apply

3

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Posted by @wooden tendon

Unreal Engine Developers/Programmers/Artists at Creative Works Lonon

:globe_with_meridians: Remote Friendly

Location

London

Contract Length

3 months+

Responsibilities

We are looking for a couple of solid and experienced UE developers/programmers to work with our team.
There are 3 current projects and possibly

Project 1 - TV studio environment related
Project 2 - Developing game logic for a TV type game show, to come up with themed game ideas for a TV segment. These are more in the realm of fun quick presenter interactive type games/activations than a video game
Project 3 - Live music video content

Qualifications

Unreal Engine Experience

How To Apply

10

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Posted by @wooden tendon

Unreal Engine Programmers/Developers/Artists at Creative Works London

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

3 months +

Responsibilities

We are looking for a couple of solid and experienced UE developers/programmers to work with our team.
There are 2 current projects and possibly 3.

Project 1 - TV studio environment related
Project 2 - Developing game logic for a TV type game show, to come up with themed game ideas for a TV segment. These are more in the realm of fun quick presenter interactive type games/activations than a video game
Project 3 - Live music video content

Applicants to be close to European time zones, fast internet connections, familiar with Perforce and speak and write English fluently.

Qualifications

Unreal Engine Experience

How To Apply
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Posted by @cinder canopy

ArchViz Artist at Brud

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Variable

Responsibilities

Build out an entire apartment for a famous Virtual Influencer. Will be viewed by millions.

Qualifications
  • Great modeling/texturing
  • Excellent understanding of Unreal and Content Manager
  • Excellent organizational skills
  • Decent understanding of the English language
  • Take feedback well!
How To Apply

Email tyler@brud.fyi, Subject: ArchViz Artist, Include a link to your portfolio.

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Posted by @wooden tendon

Unreal Engine Programmers/Developers/Artists at Creative Works London

:globe_with_meridians: Remote Friendly

Location

UK

Contract Length

3 months +

Responsibilities

We are looking for a couple of solid and experienced UE developers/programmers to work with our team.
There are 3 current projects needing assistance.

Project 1 - TV studio environment related
Project 2 - Developing game logic for a TV type game show, to come up with themed game ideas for a TV segment. These are more in the realm of fun quick presenter interactive type games/activations than a video game
Project 3 - Live music video content

Applicants to be close to European time zones, fast internet connections, familiar with Perforce and speak and write English fluently.

Qualifications

Unreal Engine experience

How To Apply

Send CV and additional info to : jobs@cworkslon.com

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Posted by @eager dew

Programmer at Hero's Journey

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

1-3 Weeks

Responsibilities

You will be working with us on UE4 Python language, you are expected to have at least 1 years of experience working with python & CPP in UE4.

Qualifications

UE4, Python.

How To Apply

PM on Discord.

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Posted by @red junco

Particle Creator at .

:globe_with_meridians: Remote Friendly

Location

Anywher

Contract Length

A few hours max

Responsibilities

I need you to convert 2 destructible meshes to a particle please, and have it so I can set the gravity direction with a parameter.

Qualifications
How To Apply

DM me Tbjbu2#0001 if you can do this. I will send you my destructible meshes and I will pay a fixed price that we agree on once you complete it.

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Posted by @sinful cove

C++ Tutor at N/A

:globe_with_meridians: Remote Friendly

Location

N/A

Contract Length

Hourly

Responsibilities

Provide C++ tutoring service on an hourly basis over Discord. Generally speaking, I'd like someone to break down the components of a class and answer general questions.

Qualifications

English Speaker, Experience in UE4 and C++ programming.

How To Apply

DM me on Discord

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Posted by @red junco

Modeler at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Less than a hour

Responsibilities

Can someone edit some texture mapping for me please? I want some parts of the model to stretch the texture more. It's just for small parts of 4 small models pls. I will pay $5.
(This should be done in an external program like Blender or whatever, not UE4)

Qualifications
How To Apply

DM me Tbjbu2#0001

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Posted by @hollow fractal

Environment Artist at Leartes Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Creating 3D Scene in Unreal Engine.

Qualifications

3D Modeling , Gameready Modeling , Texturing , Level Design , Lighting

How To Apply

Please DM me with your portfolio

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Posted by @tight ember

Game design consultant at Worldgame entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4-5 months

Responsibilities
  • Consulting me on the game design
  • Offering advice on how to improve the mechanics and narrative of the game.
Qualifications
  • Knowledge of text based games, narrative driven games and strategy games
  • Understands game mechanics, game loops, emergent narrative, ludonarrative, MDA Framework.
  • Have a game released game,
  • Played or know a lot about the following games - 'This war of mine, papers please, Darkest dungeon, This is the police, Disco Elysium'.
    This is a narrative driven game about moral dilemmas, so experience with narrative/text based games is a must
How To Apply

1

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Posted by @brave stag

Virtual Production Operator at RYOT Studios, Verizon Media
Location

London, UK

Contract Length

Initial 5 month contract with intention of extending to full-time

Responsibilities

Operating the LED stage during virtual scouting, testing, tech rehearsals and shoots
Assist with ingestion and validation of master scenes, preparation and alignment, keeping data in sync and up-to-date throughout a project
As part of the Studio Team, troubleshooting issues, verifying technical solutions proposed by other crew members and vendors
Comfortable working with a mix of technologies, including motion capture (body and face), LED walls, VR, photogrammetry among others
Responsible for set up and calibration, as well as data management and delivery
Communicates effectively, reporting on concerns with software, hardware and project inventory
The role reports to the Head of Studio and on set to the Studio Manager

Qualifications

Experience with LED stages and Disguise
Experience with Unreal Engine
Experience with Notch helpful
Experience with motion capture technology helpful
Understanding of animation and CG/VFX production workflow
Adaptable and pro-active
Must be able to communicate effectively in a fast paced production environment

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Posted by @red junco

Artistic Modeler For Cubic Equipment Models at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Less than a day

Responsibilities

modify 2 cubic equipment models for me
image of current models: https://cdn.discordapp.com/attachments/851113059296477214/851499560491941968/unknown.png
this is what I was thinking:
axe - add some more to the back, and expand to front
sword - make the top part longer, and move the handle a bit upwards and make it wider
(just to be clear, I only need improvements for these 2, the other 3 are just there for you to see more examples)

Qualifications
How To Apply

DM me Tbjbu2#0001 (looking to pay $5 for both)

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Posted by @scenic olive

C++ Programmer at Lever Games - No More Room In Hell 2

:globe_with_meridians: Remote Friendly

Location

Anywhere - Core Team in Toronto

Contract Length

-We can support up to one year of contract work with options to extend further.

Responsibilities

Work with a team of other programmers to achieve various game functionality needs.
We have the following needs:
-Develop AI for human NPCs (civilians/soldiers)
-Gameplay mechanic support (gadgets, mission objectives, puzzles)
-Backend support

Qualifications

-Minimum 5 years of professional C++ experience
-Minimum 3 years of Unreal Engine experience

How To Apply

DM me or send an email to info@levergames.com

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Posted by @eager dew

Programmer at Hero's Journey
Location

Remote

Contract Length

1-3 Weeks

Responsibilities

You will be working with us on UE4 Python language, you are expected to have at least 1 years of experience working with python & CPP in UE4.

Qualifications

UE4, Python.

How To Apply

DM on Discord

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Posted by @mild summit

Unreal Technical Artist at SIILI Auto
Location

Remote

Contract Length
Responsibilities

Job description
Do you want to use Unreal Engine to build software that will drive millions of future cars? No matter if you are a junior, regular or senior, You can join a team that works closely with Epic Games on solutions for the automotive industry → I want to understand how Siili_Auto cooperates with Epic Games.

What will I do?

You will:
build User Interfaces that will be used by millions of drivers and their passengers,
work on Epic MegaGrant project → I want to know more,
implement visual effects to make it look outstanding,
optimize both the outcome of your work and the work itself,
work with designers and developers to fill the gaps between their points of view,
work on procedural workflow creation,
I want to know more about the Technical Artist role.

Where I can work?

You can join our teams in studios located in Wroclaw or Szczecin (Poland).
You can work remotely from home in the countries that host our studios: Poland, Finland, Germany, and the US.

Qualifications

Requirements
What do I need to know?

You need to have a solid background in:

Unreal Engine 4,
Blueprints,
UMG,
Blender, Maya, 3ds Max or similar DCC tool,
You get bonus points for:

optimization for embedded devices,
Shading languages (GLSL/HLSL),
Substance Painter/Designer,
Houdini,
Experience in: MAXScript, Python, or MATLAB,
Unity,
OpenGL/WebGL/Vulkan,
3D math,
3D rendering pipeline
using source control,
tools like Jira or TFS.
What is in my offer?

work as part of an expert team,
you will have a chance to influence our way of working,
work in flexible hours,
work remotely if needed,
no crunch time,
the attractive compensation package,
private medical care,
annual training budget,
your preferred form of cooperation.

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Posted by @deft mist

Environment Artist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4 weeks

Responsibilities

Hey guys, we're looking for 20 or so photo-realistic environments/sets for a Music Video production + some Stylized VFX work

Qualifications

N/A

How To Apply

Apply via DM

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Posted by @arctic mural

Character Technical Artist at Anderson Platz LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Overview

We are creating two cinematic episodics for broadcast TV and streaming using primarily Unreal Engine 4. We are looking for a Character Technical Artist who can build and oversee our character pipeline.

Responsibilities

Character rig development and implementation, ownership of character weight skinning

Create and maintain tools and pipelines, including research, design, development, improvements, and documentation

Problem solve and troubleshoot character and animation issues

Create and maintain cloth and rigid body physics in Unreal Engine

Qualifications

Requirements

High proficiency in major content creation packages including Maya and 3ds Max

Working knowledge of Unreal Engine and extensive knowledge of in-game character and animation systems, layering methods, sequencer, blueprints, retargeting, etc.

Excellent communication skills with the ability to effectively collaborate with team members

Strong leadership, organizational and mentoring skills

Pluses

Facial rigging and full-body performance capture experience

Eager to adopt new practices for UE 5

Have an understanding of the material editor in Unreal Engine

Be knowledgeable in common scripting languages (Python, MAXScript, MEL script, etc.)

Portfolio Requirements

A web portfolio that demonstrates a range of quality rigs, tools and relevant work

How To Apply

Email: mike@mikeanderson.co with relevant work samples and experience.
Check previous work at: https://mikeanderson.co/

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Posted by @sick geode

Niagara Effects Artist at The Famous Group

:globe_with_meridians: Remote Friendly

Location

Los Angeles

Contract Length

2 weeks

Responsibilities

Looking for 2 UE4+ Niagra artists. 1 who specializes in fire. 1 who can create heat distortion and tron tracer like effects. These effects must be efficient for AR and or MR experiences.

Qualifications

Mid to senior level position. At least 2 years experience in mixed reality production using MR and or AR preferably.

How To Apply

Send demo reels to rachael@thefamousgroup.com

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Posted by @cinder turret

UMG UI Polish at Hypersonic

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We're looking for someone with UMG / Blueprints experience to help us polish down our UI and fix various bugs we're having.

Qualifications

At least 2 years of UE4 UMG + Blueprints experience
Experience with graphics & UI design

How To Apply

Please DM on Discord

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Posted by @spring mesa

Niagara VFX Artist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Looking for an experienced Niagara VFX artist to create some good looking and optimized effects.

Qualifications

Good experience with the Niagara system

How To Apply

DM me + Show me your previous work

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Posted by @mild summit

UE4 Mentor - Remote, Part-Time/Full-Time at GameReady

:globe_with_meridians: Remote Friendly

Location

Remote\Israel

Contract Length

Unlimited by time, long term

Responsibilities

The project GameReady is a Remote game-development training center based in Israel.

-You will teach only the things that you really understand well.
-We don't expect you to know EVERYTHING about UE4 or gamedev
(so if you are uncertain if you have enough knowledge - contact us and we will check that together).

Qualifications

-English or Hebrew or Russian (You must know at least one of these on good spoken level. )

  • Good familiarity with UE4
  • Good understanding of how game development process works overall
  • Good internet connection (that will support screen sharing in real time)
How To Apply

send your CV and salary expectation to jobs@gameready.co.il

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Posted by @shut zodiac

Programmer at Circuits and Shields

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 days

Responsibilities

Looking for someone with a ton of experience in Unreal Analytics (likely exporting to GameAnalytics). We're implementing now with my guy who's never done it before, so happy to pay someone for an hour or two of time just to answer his questions. Planning on tracking stuff like average round length, champions picked, items picked, average kills, etc.

Qualifications

Analytics experience

How To Apply

1

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Posted by @delicate glade

Tutor me on World Creator & Brushify at Just me
Location

Anywhere

Contract Length

$20 usd/hour

Responsibilities

I just want someone well versed in Brushify/World Creator/Landscape type work that can teach me the fundamentals and walk me through world building a couple times per week over Discord for $20 per hour.

Qualifications

1+ years of world building with World Creator/Brushify

How To Apply

DM me!

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Posted by @round tiger

Animator at Stardust Collective

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

You are someone who can rig our characters, and create a full suite of animations.
You will be responsible for the implementation of the character into the engine, including the creation of animation blueprints, montages, sequencer, etc

Qualifications

Previous production experience required

How To Apply

DM me on Discord, or send an email to developer@stardustcollective.dev with a link to your portfolio / resume

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Posted by @round tiger

Audio Engineer at Stardust Collective

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

You will be in charge of all audio related things in our game. You will be responsible for the implementation of existing game audio and sfx, which includes the mixing of music, effects, voice, along with spatial audio and other audio effects.

Qualifications

Previous production experience required

How To Apply

DM me on Discord, or send an email to developer@stardustcollective.dev with a link to your portfolio / resume

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Posted by @torn rock

Creative Director at ER Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year

Responsibilities

We need a reliable Creative Director who can help organize and create in-depth systems. must have 2+ years minimum experience and some prior work to showcase to be considered.

Manage the creative process from Concept to completion
Translate marketing objectives into clear creative strategies
Help Executive Team Develop Core Systems
Work closely with our project team
Lead and direct the creative team in the production of all marketing collateral
Ensure visual communication and brand standards are met

Qualifications

2+ Years Minimum Experience inside of the Game Industry

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Posted by @torn rock

Game Director at ER Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year

Responsibilities

Work with the creative director to ensure that the game design meets the creative director’s vision;
With the producer and/or creative director to determine the production priorities and eventual scope adjustments;
Define the design methods appropriate to the project and communicate those with the game design team;
Support the Creative Director in communicating and detailing all game design elements with transversal and superior instances (management, editorial, etc.);
Guide and support the game design team to ensure that the systems answer the various constraint and ultimately create the right player experience for the right players;

Qualifications

3 Years + As a designer or any other relevant experience

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Posted by @fierce mauve

Environmental Lighting Artist at Manaforce Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

We are seeking an environmental lighting artist to show us how to implement photoreal outdoor lighting into our environment.

Qualifications

Experience with UE 4.26 +
Experience utilizing the various lights in Unreal Engine
Experience producing quality outdoor lighting scenes

Bonus:
Shader & Material Knowledge

How To Apply

Message Directly

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Posted by @prime stratus

Animator at Sinn Studio Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Freelance, one-off

Responsibilities

We need the root animated to allow for root motion on 2 (already) completed animations.

Qualifications

Animation (root motion)

How To Apply

DM me on Discord.

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Posted by @tawdry hawk

VFX Artist at UME

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities
  • Create high quality VFX for VR in UE4 that match and support the project’s artistic vision.

  • Be able to creatively offer your own ideas and solutions to design challenges.

Qualifications
  • We are looking for a creative, team-oriented VFX Artist, experienced with UE4 and Houdini.
  • Keen eye for detail and ability to break down existing effects in games and films
  • Be highly self-motivated and show initiative
  • Be able to rise to challenges and problem solve when required
  • Passion to raise the bar in real-time VFX
  • Strong verbal and written communication skills
  • Passion for gameplay and storytelling.
How To Apply

Contact Prototype.9 #6503

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Posted by @mild summit

Multiplayer_ blueprints at coner

:globe_with_meridians: Remote Friendly

Location

no physical headquarters

Contract Length

1 day

Responsibilities

If you have experience in multiplayer in the blueprints,
Contact me in Discord, I need you to make a simple service.

Qualifications

multiplayer _ blueprints

How To Apply

@amber dagger Discord

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Posted by @crude vortex

Sourcecontrol help at I'm a freelancer
Location

INDIA

Contract Length

2days

Responsibilities

Hey I have a NAS server at home, need someone to understand the source control workflow

Qualifications

Networking and source control

How To Apply
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Posted by @limber briar

Rigging/Skinning artist at Yarrawah

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

I just need some feedback and direction on a skeleton I'm working on, and best practice for getting correct joint orientations that agree with unreal. Will pay for your time.

Qualifications

Unreal skeleton, modifications, and rigging, preferably in Maya

How To Apply

DM me

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Posted by @formal oyster

Lead Technical Artist at Strange Matter Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undetermined

Responsibilities
  • Lead and direct the in-house art department
  • Oversee and conduct art asset implementation in UE4
  • Provide oversight, feedback and mentorship to members of art department
  • Provide know-how and expertise of asset implementation in UE4
  • Develop art asset creation and implementation pipelines and tech
  • Other responsibilities to be discussed upon hire
Qualifications
  • Extensive experience in the Unreal Engine
  • Experience in game development
  • Experience in working in game industry
  • Extensive portfolio
  • Experience in leading individuals and a team
  • Extensive knowledge of 3D Software, such as Maya, Blender, etc.
  • Knowledge of 3D model pipeline creation, such as Modeling, Texturing, Uv, Skinning, Rigging, etc
  • Extensive Unreal Engine Material creation knowledge
How To Apply

Message Sylphin#7751 on Discord or email at jlessard@strangematter.co (.co and NOT .com)

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Posted by @formal oyster

UE4 Level Artist at Strange Matter Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undetermined

Responsibilities
  • Create realistic and believable environments following a given block-out in the world of Fault.
  • Create optimized environment models and materials.
  • Work with the game design team to make sure the art and play-ability of the levels work in tandem.
Qualifications
  • Experience in Level Art.
  • Experience in creating optimized realistic environments.
  • At least 2 years of professional experience.
  • Being able to independently take crucial decisions.
  • Good communication skills in English.
  • 1+ shipped games. (Bonus)
How To Apply

Message Sylphin#7751 on Discord or email at jlessard@strangematter.co (.co and NOT .com)

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Posted by @formal oyster

Character Rigger/Technical Animator at Strange Matter Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undetermined

Responsibilities
  • Character, creature and character skin rigging.
  • Hero animation and rigging pipeline maintenance.
  • Assist character modelers and animators through using good practices following pipeline guidelines.
  • Maintaining consistent high quality rigs and assets.
Qualifications
  • 2+ years of professional rigging experience.
  • Thorough understanding of character and facial asset pipelines from modelling, rigging, animation, UE4, etc.
  • Strong portfolio/reel.
  • Knowledge of Maya and/or Blender scripting is a plus.
  • 1+ shipped games. (Bonus)
How To Apply

Message Sylphin#7751 on Discord or email at jlessard@strangematter.co (.co and NOT .com)

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Posted by @formal oyster

Gameplay Programmer at Strange Matter Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undetermined

Responsibilities
  • Code and improve gameplay systems in UE4.
  • Work with UE4's Gameplay Ability System.
  • Switch between different types of tasks as needed. (AI/Animation/Ability System/Movement...)
  • Write documentation of your new systems or your iterations on existing ones.
  • Give technical feedback to the rest of the programming team or the game design team.
  • Follow the project's coding guidelines and style.
  • Learn established systems and workflows.
  • Refactor new or existing systems as needed.
Qualifications
  • 2+ year of game programming experience.
  • Degree in computer science or equivalent education/experience.
  • High communication skills in English.
  • Proficient in C++.
  • Proficient in the Unreal Engine C++ API.
  • 1+ shipped game. (Bonus)
How To Apply

Message Sylphin#7751 on Discord or email at jlessard@strangematter.co (.co and NOT .com)

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Posted by @crystal forge

Creator of a game in its entirety at Intermarket
Location

Anywhere

Contract Length

The time needed for the project

Responsibilities

This job is for someone highly skilled who knows how to manage the creation of a game in its entirety. Must be patient and hard worker

Qualifications

High skill ue4 dev
English or French
Discord User (very often connected)

How To Apply

You can message me at Artlfmj#2660 for more info. This job is very well paied so please come if you are really competent

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Posted by @tidal falcon

C++ Gameplay Programmer at Quantum Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Long Term

Responsibilities

You will be helping our young studio with their very first game. Your responsibilities will be centered around gameplay programming.

Qualifications

At least a year of Unreal Engine 4 experience
Propper C++ knowledge
Basic understanding of Blueprints
Indie friendly

How To Apply

Dm at @tidal falcon with a CV (or LinkedIn) and a portfolio (git)

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Posted by @simple umbra

Character animator for souls-like weapon animations at Firetown Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 Months - 1 year

Responsibilities

Need movement animations (walk, jog, run, falling, rolling etc) as well as combat animations for a single weapon (attack combos, parrying, etc) and potentially more as needed. Have a rig and character model ready to go in Maya.

Qualifications

Experience animating characters, no non-competes, pay for your own tools etc...

How To Apply

DM me on Discord

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Posted by @red junco

3D Texture Modeler I guess at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Less than a day

Responsibilities

I have a color texture, I need you to UV texture this improved model similarly to the first one (basically just copy the texture from the previous model and then color yourself the improved head part).
Image: https://i.imgur.com/5A3oMvn.png

Qualifications
How To Apply

DM me Tbjbu2#0001

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Posted by @astral obsidian

3D Animator at Gruby Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-3 months

Responsibilities

Creating first person animations for an FPS game
Integrating animations in the engine
Close collaboration with programmers and other team members

Qualifications

Knowledge of 3D animation tools - of your choice (Maya / Blender / Motionbuilder / other)
Proven experience with first person animations (i.e. weapon reloads)
Knowledge of UE4 animation system (anim blueprints, blend spaces etc)
High independence, self-motivation and ability to propose and implement own ideas
Highly developed communication skills

How To Apply
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Posted by @dusky heron

Gameplay Programmer (C++, Multiplayer) at Not applicable

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 Weeks

Responsibilities

Looking for a short term gameplay programmer for a simple beta-level multiplayer game (P2P). The Project is a turn-based artillery game. Your responsibilities will include Bug Fixing, Data Asset setups, visual setups (Such as setting up the hierarchy of an actor for things like VFX, etc), working on gameplay features, and may include minor work on UMG (C++ & BP). Working on a Git Repository (PR-based). Experience with Online features such as Beacons & familiarity with Server/Client travel is preferable but not required.

Your work will be trusted. Log your own hours and report on work progress/make PRs daily. Constant & Polite communication is a must.
Have 20-40 hours available/week.

Qualifications

Solid C++ (and Multiplayer)
Good understanding of Multiplayer and Engine Features
Good understanding of data-driven workflows
Decent understanding on UMG

How To Apply

Message me on Discord or send me an email at mario.gtz.funderburk@gmail.com. Inquiries followed with a CV/Portfolio are preferred but may make exceptions if previous contact with the individual has already been made in the past on this server.

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Posted by @shut zodiac

Level Design (Need to box out/prototype a level and MAYBE make it look pretty) at Koza Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

~1 month

Responsibilities

We're a MOBA style project that wants to experience with a few different games mode. I need someone available to box out some quick level designs so we can test how they feel. Your primary role would be helping us create these arenas and making them at least somewhat presentable (by no stretch does it need to be environment art, but at least making them presentable would be nice)

Maps are fairly small, think Battlerite if you've played.

Qualifications

Level Design Experience

How To Apply

1

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Posted by @silk oasis

producer at Manydev Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1

Responsibilities

$job

Qualifications

Hello everyone 🙂 I am looking for programmers to cooperate on my own projects or entire teams working on their own production. I will give you the budget, know-how, marketing, cross promo, corss sales, profit sharing and incentive program. Please visit priv for more information.

How To Apply

1-10

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Posted by @shut zodiac

AI Programmer at Koza Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We're looking for an AI programmer (BP/C++) to put in some bots for our tutorial game mode. We're a 5v5 MOBA (think League of Legends), so we need AI for the 5 champions to be on a team and fight the player. I'm fine using whatever plugins you want. It can be pretty basic, but we do need somewhat sliding difficulty levels.

We do run on GAS, but I have a programmer that can help you if you're not familiar, he's just not that strong at AI.

Qualifications

AI Programming

How To Apply

1

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Posted by @mild summit

C++ Mentors at GameReady

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

long term

Responsibilities

GameReady is a Remote game-development training center based in Israel.
You will teach only the things that you really understand well. We don't expect you to know EVERYTHING about C++ or gamedev, so if you are uncertain if you have enough knowledge - contact us and we will check that together.

Qualifications
  • English or Hebrew or Russian (You must know at least one of these on good spoken level. )
  • Good familiarity with C++
  • Good understanding of how game development process works overall
  • Good internet connection (that will support screen sharing in real time)
How To Apply

send your CV and salary expectation to jobs@gameready.co.il

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Posted by @sleek anchor

Programmer at Ncite

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for Programmer to help in store certification process on iOS platform with experience in IAP

Qualifications

*English or Spanish
*At least one game published in iOS store with IAP using UE4
*Good internet connection for video calls

How To Apply

please DM me or send email to: diego@ncite.mx

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Posted by @unique rose

Ui designer at Sneaky devs

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We are looking for a person for a multiplayer shooter.

Job details:
-exist menu and ingame ui upgradeding

  • new additional complex dynamic widgets creating (fitting to our exist)
    -must have some database (mainly playfab ) experience to synchronize the ui
    -picture editing
  • sound and animations integrating
Qualifications

Requests :
-many years experience with ue4 mainly designing
-active and fast working within this period
-some reference about the exist design works

How To Apply

On discord

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Posted by @viscid parrot

Perforce and Source Control expert at Anderson/Platz

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

A few hours

Responsibilities

Needs to help onboard new P4V workspace and depot admin and team

Qualifications

Must know perforce and source control

How To Apply
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Posted by @copper harness

UMG UI Implementation at Vector Z Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We're looking for someone to finish up updating the UI for our project Midair:Community edition.
This will involve taking elements and functionality from the old UI and updating them to a new layout, as well as creating new UI screens and elements.
We're looking for someone with solid demonstrable experience in UMG layout and Blueprint work. All UI screens and elements have design images and notes but the ideal candidate will be able to extrapolate from what's available in case there are situations where the design isn't clear.

Qualifications

Demonstrable skills in UE4 UMG, Blueprint programming

How To Apply

DM @copper harness on Discord or email midairtwo@gmail.com

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Posted by @tawdry hawk

We are looking for a creative, team-oriented 3D Artist. at UME

:globe_with_meridians: Remote Friendly

Location

LA

Contract Length

6 months

Responsibilities
  • Create high quality 3D assets for UE4 that match and support the project’s artistic vision
  • Be able to creatively offer your own ideas and solutions to design challenges
  • Assess, implement, manage and review outsource content.
Qualifications
  • Experience using Substance Designer and Painter for texturing
  • Proficiency with industry tools, knowledge of Houdini is a big plus
  • Aware of memory and technical constraints while working, and can balance visual quality with performance.
  • Be highly self-motivated and show initiative
  • Be able to rise to challenges and problem solve when required
  • Strong verbal and written communication skills
  • Passion for gameplay and storytelling.
How To Apply

If this sounds like an opportunity you would like to be considered for, please send me a message with a portfolio.

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Posted by @swift lion

UE Developer at ESPL (Electronic Sports Pte Ltd)

:globe_with_meridians: Remote Friendly

Location

Singapore

Contract Length

negotiable

Responsibilities

assisting tech director/ lead
developing interfaces and documentation for UE designers
technical assistance to UE designers

Qualifications

knowledge of C++
experience with blueprint and mobile
proficient in C# backend
proficient in networking
Unreal portfolio
other skills would be advantageous.

How To Apply

hr@espl.online

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Posted by @swift lion

UE Designer at ESPL (Electronic Sports Pte Ltd)

:globe_with_meridians: Remote Friendly

Location

Singapore

Contract Length

negotiable

Responsibilities

crafting environments
lighting environments
using different workflows to create desired results for project
have experience in gameplay mechanics

Qualifications

experience in developing game environment
experience in gameplay mechanics
have an understanding of integrating greenscreen captured footage
UI design
Unreal portfolio

How To Apply

hr@espl.online

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Posted by @simple umbra

Environment Artist / Level Designer at Firetown Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month to 1 year

Responsibilities

I am looking for someone to design and build an arena for the demo of our game, a souls-like arena combat concept. Needs to be comfortable finding premade assets, getting them approved, and using them to build the level. Additionally would need to be able to handle skybox, lighting, atmospheric conditions etc...

Qualifications

Previous experience using the Unreal Engine to build levels, knowledge of the landscaping tools, lighting effects, atmospheric tools, and ability to communicate well and work on a team.

How To Apply

DM me

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Posted by @ashen locust

Environment Concept Artist who's comfortable with painting over existing renders and familiar with Unreal Engine's Lighting/Shader limitation at n/a

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

Per assignment, ideally 1-2 weeks per drawover

Responsibilities

Enhance the current environment design by digitally painting over existing in-game environment renders. You don't have to design the environment from scratch, but paint over what I have so it looks more dynamic/has depth/more visual interest by using lighting or colors enhancement.

Qualifications

Must have some understanding of unreal engine lighting/shader , must be comfortable with working in minimalist stylized 3D environment, be able to draw over/paint over existing ingame renders

How To Apply

DM me for more detail

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Posted by @mild summit

Experience with Google Play at tvyet

:globe_with_meridians: Remote Friendly

Location

no physical headquarters

Contract Length

1 day

Responsibilities

If you have experience with in-app selling for the Google Play Store, talk to me
I need a very simple service from you and I will give you 50$

Qualifications

Google Play - in-app sale

How To Apply

Talk to me on Discord @amber dagger

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Posted by @polar kayak

Blueprint Integration and replication at N/A
Location

Anywhere

Contract Length

2 weels

Responsibilities

I am looking to see if someone is willing to replicate ALS and integrate it into Easy Survival Rpg for me. I will pay well.

Qualifications

Blueprint and Multiplayer knowledge

How To Apply

Add me and we can go from there!

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Posted by @glass bobcat

Programmer C++ at Solo

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2

Responsibilities

Teaching login and popup system using EOS Subsystem C++

Qualifications

C++
UE5++
Multiplayer
EOS Subsystem

How To Apply

1

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Posted by @dawn wyvern

UE4 Blueprints Developer. Multiplayer a must. 4 years min at JL
Location

Anywhere

Contract Length

1 year

Responsibilities

Multiplayer and has worked on games and loves games. C++ a plus. UE over Android a plus.

Qualifications

Has built previous games (send link to your portfolio). Work full time on California (pacific) time - a must, could be from anywhere in the globe. Have a fast PC (ie 32 Gigs of RAM and 2060 or higher GPU) - a must. Be experienced. High preference for CS undergrads. This is not for an intern, a youtube teacher, or anyone that also develops in Unity.

How To Apply

Dm @oferbaharav#2362

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Posted by @scenic olive

C++ Programmer at Lever Games - No More Room In Hell 2

:globe_with_meridians: Remote Friendly

Location

Anywhere - Core Team in Toronto

Contract Length

We can support up to 1 year contract, with options to extend further

Responsibilities

Work with a team of other programmers to achieve various game functionality needs.
We have the following needs:
-Further develop AI for human NPCs (civilians/soldiers)
-Refine existing NPC behaviour
-Backend support

Qualifications

-Minimum 5 years of professional C++ experience
-Minimum 3 years of Unreal Engine experience

How To Apply

DM me Cenelder#8423 with your resume or send an email to info@levergames.com

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Posted by @formal oyster

VFX Artist at Strange Matter Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Casual

Responsibilities
  • Create new VFX assets for use in our 3rd Person, 3D MOBA Fault, ranging from character effects to item, environmental, ability effects and more
  • Alter current VFX assets
  • Work with art team to deliver AAA quality assets similar to the Paragon assets on Unreal Engine Marketplace
  • Learn and develop your skills to deliver AAA quality assets
Qualifications
  • Extensive experience in Cascade, with knowledge of Niagara would be a plus
  • Experience with 3D modeling tools like Blender, Maya, 3DS Max
  • 3+ years experience in video game industry
  • Extensive portfolio showcasing AAA quality VFX assets
  • Strong English language skills (both written and spoken)
  • Can work well with people in an online environment
  • Dedicated and motivated enough to meet work demands
How To Apply

Contact me on Discord at Sylphin#7751 or email at jlessard@strangematter.co (yes .co and NOT .com)

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Posted by @shut parrot

Blueprint Programmer at PEPOLA India Pvt. Ltd.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-4 Days

Responsibilities
  • Polishing up the Zombie AI we have already
  • Death Animation when the player, enemy, Boss dies. And we also need a Death Screen with a respawn prompt when the player dies
  • Adding a save/load function to the game which is also in-place, just non functioning
  • Polishing the Boss we have already
  • Adding sound on player's attacks
  • Adding a few features to the Menu

Every asset you will require in this will be provided to you and I will provide you any clarificaiton you may require throughout this project.
our budget being really tight, therefore in exchange we offer you to do this project for $110- 120 USD (willing to negotiate) along with your name credit.

Qualifications
  • Needs to be punctual and give reports on the progress and any issues you may be facing.
  • Needs to deliever the project on time and communicate well

Every asset you will require in this will be provided to you and I will provide you any clarificaiton you may require throughout this project.
our budget being really tight, therefore in exchange we offer you to do this project for $110- 120 USD (willing to negotiate) along with your name credit.

How To Apply

DM me @shut parrot

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Posted by @stuck valve

3D Animator at Point Blank Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Indefinite

Responsibilities

We need many animations to complete our low-poly multiplayer game. As a result, we need an animator capable of taking simple abstract ideas and turning them into actionable animations that fit the vision of our game.

Animators with experience importing/exporting animations into unreal are highly preferred.

Qualifications

At least one year of animation experience. Experience with Unreal Engine is a big plus.

How To Apply

DM me on Discord: BrittanJT#0001

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Posted by @pallid verge

2D Artist at Evolution Tag 2
Location

Anywhere

Contract Length

Single Art

Responsibilities

Looking for someone to create a logo for my game. It would just be the name of the game over some simple background

Qualifications

Just seeing art portfolio should be fine

How To Apply

DM

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Posted by @wise cloak

C++ Unreal Engine Gameplay Engineer at Apex Systems

:globe_with_meridians: Remote Friendly

Location

Seattle, WA

Contract Length

12-18+ months (no tenure limit)

Responsibilities

Description of work: you will be developing an MMO PC game using C++ in Unreal Engine for gameplay development. May experiment with animation and character customization. 50 member team, growing to 80 by the end of 2021.

Qualifications

Hands on experience with Unreal 4

2+ years professional engineering experience in C++

Shipped AAA or high quality indie titles on PC/Console are desired

Strong communication skills

Ability to work through ambiguity

How To Apply

Please email Chris at cglessman@apexsystems.com

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Posted by @dense mango

Creative Director at Little Grim Entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

At Least 1 Year

Responsibilities

Little Grim Entertainment is looking for a Creative Director to help manage the art pipeline for our projects. You will be responsible for envisioning, managing, and maintaining the general artistic style and direction for our games. Essentially, we’re looking for a swiss army knife of video game art. Someone with a strong 2D and 3D artistic skill set, who can jump in and assist wherever help is needed. Our studio is still young, so you will be instrumental in shaping the future of, not only our projects, but the Little Grim Entertainment brand as a whole.

Qualifications

Requirements:

  • 5+ years of experience with at least one AAA title released as a Creative Director or Lead Artist.
  • Stylized 3D generalist with a solid understanding of both environmental and character art pipelines
  • Keen eye for good level design, lighting, and composition
  • Advanced understanding of color theory and 2D/3D stylized design principles
  • Advanced knowledge of the Unreal 4 game engine and its art pipeline

Bonus:

  • Team management experience
  • Familiarity with version control software such as Perforce or GitHub
  • Familiarity with Jira or other project management software
  • Experience working with UE4’s sequencer
  • Experience working with UE4’s VFX pipeline
  • UI/UX experience
  • Web and or Graphic design experience
How To Apply

Send resume and portfolio to jobs@littlegriment.com

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Posted by @rustic burrow

Foilage Artist at Not Established

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We are currently seeking a foilage artist that can create multiple dense trees based off of provided images

Qualifications

3 Years Experience in UE4
2 Years Experience with creating foilage
Experience with lighting

How To Apply

unlimited

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Posted by @rustic burrow

3D Modeller at Not Established

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 weeks

Responsibilities

We are currently seeking a low budget 3d Modeller who knows their way around any engine of their choice, that can quickly edit existing models that will be provided

Qualifications

2 Years experience in 3d Modelling

How To Apply

DM Me 🙂

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Posted by @shut zodiac

AI Programmer at Koza Games

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2 weeks

Responsibilities

We're looking for an AI programmer (BP/C++) to put in some bots for our tutorial game mode. We're a 5v5 MOBA (think League of Legends), so we need AI for the 5 champions to be on a team and fight the player. I'm fine using whatever plugins you want. It can be pretty basic, but we do need somewhat sliding difficulty levels. We have a basic implementation in now but the existing bots are not very smart and randomly chase/cast.

We do run on GAS, but I have a programmer that can help you if you're not familiar, he's just not that strong at AI.

Qualifications

AI Programming BP/C++

How To Apply

DM me

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Posted by @timid brook

3D Animator (First Person) at Starcolt

:globe_with_meridians: Remote Friendly

Location

Wellington, NZ

Contract Length

short (1-2 weeks)

Responsibilities

We're looking for someone with the following experience:

  • animating first-person IK rigs in Maya
  • Unreal Engine 4 - don't need BP knowledge but exp. in the engine would be great

The rig and model are created already but may need edits. We're looking for around 8-9 sequences of first person hand/arm animations.

Qualifications

No specific quals needed, just demonstrable experience in first-person IK animation.

How To Apply

DM me on Discord (erinyes#7650) or shoot an email to lucy@starcolt.com! Thank you!

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Posted by @cursive night

Technical Artist at Rideview

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We are looking for a unreal technical artist to help us with a car configurator. We have begun the blueprint process and need help automating the variant manager with either python or a blueprint. Also general I/O of shaders and geo from maya to unreal. This will be a contract job. We are using Unreal 4.

Qualifications

5 years unreal experience (ideally), Some maya experience would be helpful

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Posted by @trail fractal

C++ Developer at Nill

:globe_with_meridians: Remote Friendly

Location

remote

Contract Length

1 week

Responsibilities

Need a C++ Developer who can create a simple System Tray icon for my game. Tray icon should menu options when you right click. And Game should quit if i click on Quit menu option. This is a small job should be done in 1 or 2hrs. You just need to know how to use windows API in UE4.
If you can do this job please Pm me , Thanks

Qualifications

C++ Developer, Need to know how to use windows API

How To Apply

1

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Posted by @fast quartz

3D character artist at LiveSystems s.r.o.

:globe_with_meridians: Remote Friendly

Location

Czech Republic

Contract Length

Up to month

Responsibilities

Delivery of 3D character based on description and discussion with full UE4 mannequin rig

Qualifications

Knowledge of Blender (prefered), or any 3D modelling tool, UE4 rigging and import/export

How To Apply

By email to ondrej.holman@livesystems.cz, or via Discord

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Posted by @fierce mauve

3D Creature Animator at Manaforce Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 - 5 Months

Responsibilities

We are seeking a 3D creature animator that can assist us in developing combat animations for dinosaurs. You must have a solid understanding of physics and weight distrubtion as it pertains to animation, and be able to create animations for different creatures without need for reference animations.

Qualifications

Necessary Qualifications:

  • Understanding of physics and weight distribution as it pertains to animation.
  • Ability to develop animations without need for a reference

Bonus Qualifications:

  • Maya Experience
  • Unreal Engine Experience
How To Apply

Direct Message

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Posted by @rustic burrow

Blueprint Dev at Affinity Publishing

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Day

Responsibilities

Hi there! We are currently seeking a blueprint dev to integrate some vehicles into our system. The task should take less than a day and can potentially lead to more work 🙂

Qualifications

Skills requried:
1.5 Years experience with Blender
A talent with ue4 and extensive knowledge of the engine
Replication and networking
Experience with vehicles in ue4
Animation Blendspaces

How To Apply

DM me with your resume and work examples.

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Posted by @fierce mauve

Generalist / Programmer at Manaforce Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Per Solution

Responsibilities

We are need of someone that can assist us in pinpointing an issue that we are having with the physics body of our character. We are working on a system which will utilize snapshots to assist our character in transitioning from to and from the ragdoll state seamlessly. We need someone that can assist us in pinpointing and subsequently solve this problem

Qualifications

Necessary:
General Unreal Engine Experience
Experience with Physics Bodys / Skeletons
Basic understanding of animation in Unreal

Bonus:
Blueprints / C++ Knowledge

How To Apply

Direct Message

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Posted by @desert tapir

Programmer/Blueprint programmer at UI Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

This task at first. If done properly we'd like to hire you for more.

Responsibilities

We'd would like you to create a 'master material. Where all the parameters of a material can be changed through a material instance. Such as textures, normals, emissive qualities, trasnclucency, etc. It would serve as a base to create instances off which would be used for every other material in the main project, without needing to dive into the material blueprint to adjust things manually. 100% 'parametised'. For example, one instance of this same base could be used for a glass material, another wood etc. And all we would have to do to change it, is create an instance and adjust those parameters and we would be able to output all of those.

Qualifications

Experienced in Unreal Engine environment and blueprint programming (at least 3 years).

Bonus: C++, any knowledge about textures, lighting, modelling and architecture is a big plus!

How To Apply
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Posted by @dreamy holly

3D Animator at Alcinous Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities
  • Must be able to animate within Blender. Utilize Unreal Engine 4 to test their animations and preview them.
Qualifications
  • 3D Animator
  • Experienced in 3D Animation
  • Have a portfolio
  • Be able to work within Blender
  • Be able to work within Unreal Engine 4
How To Apply

DM me at Director Daniel#1537

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Posted by @supple forge

Story writer/game-play designer at Onessus Blockchain Systems LLC.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months + ongoing

Responsibilities

As a story writer/game-play designer you will create interesting/rewarding and fun game-play experiences for players.
Creating map layouts using our tool to define game-play scenarios.
Work closely with level designer to create game-play levels.
Work closely with programming team to achieve intended game-play mechanic.

Qualifications

Have worked on commercial project.
2 + 4 years experiences.
Basic Unreal Engine.

How To Apply

DM me

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Posted by @daring sierra

Technical artist with AR experience at QuartettProd

:globe_with_meridians: Remote Friendly

Location

Paris (Remote)

Contract Length

Undetermined

Responsibilities

For this movie, I want to talk about scam and virtuality in every sense. For that, I'll wish to use a Metahumans character and I have need of two things ideally :

1 - An augmented reality housemate : an AR animated character who seems "live" in an real place (kind a sims character). I suppose that application use depth map like Arkit or Arcore for Unreal Engine.

2 - Webcam video : control animation of character by use a motion capture app like Live Link Face for example, and live broadcast this video flux as a webcam. Here, I think it's not exactly augmented reality, more a motion capture live.

Qualifications

Augmented reality (AR), Metahumans, Control animation, Live Link

How To Apply

Contact jonas_molgaard#1272

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Posted by @limpid bramble

Unreal Engine Developer at VR Neighborhood
Location

Anywhere

Contract Length

1 month

Responsibilities

An Unreal Engine Developer who is fluent in UE4 Blueprints and C++ Development. We will be working on interactions and the multiplayer feature together. thank you.

Qualifications

.

How To Apply

Please send your resume, selected works, availability and hourly rate to this email address:
irem@vrneighborhood.com

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Posted by @steady wigeon

2D Character Concept Artist at ShatteredSteorra
Location

Anywhere

Contract Length

1-2 weeks

Responsibilities

ONLY FOR EXPERIENCED ARTISTS, No Newbies please
Primary objective would be to "Draw a reference sheet for the main character of our game to be used as a reference by the 3d character artist".

Qualifications
  • Previous experience of making character concepts
  • Previous experience of making Character Ref Sheet for use by 3D artist
How To Apply

The method of recruitment is pretty straight forward:

  • Please fill up this google form first, after which we will shortlist people: https://forms.gle/sQfGTYVQ4397rSP96
  • Please do not DM, without filling the form. Unless you have run into a problem.
  • Please provide atleast 3 relevant examples of your previous work in a similar style (within the form) specially.
  • Please only fill in Artstation/Behance/Carrd/GoogleDrive portfolios. Private website links would be straight forward rejected.
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Posted by @glass bobcat

C++ Programmer - EOS at NA - Solo

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 day

Responsibilities

Unreal Engine 5 Main Branch - Build #8072
-Setup the OnlineSubsystemEOS properly
-Setup the config files for EOS
-Check to see if the user is logged in
-if user == !LoggedIn
{ -Prompt a web version popup to retrieve the log in information
-login the user }
-Have a config setting in DefaultEnginge.ini to force development userinfo for dev users
-Display the Logged in name on the GameInstance

Qualifications

C++ Knowledge
Online subsystem
Epic Services Online EOS

How To Apply

DM/PM on discord

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Posted by @night island

3D hard-surface artist at None - Personal project

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 months or variable until asset is completed

Responsibilities

Primary modeling, texturing, and light animation duties for the creation of a high-quality, game-ready model of an ancient galley. This model is intended to be a highly-realistic and accurate portrayal of the vessel. Some light research, along with examination of the material provided, may be required to accomplish the level of authenticity desired.

Qualifications

Prior hard-surface work, vehicles especially. Portfolio preferred.
Greek-language proficiency a plus, but certainly not a requirement.

How To Apply

DM me.

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Posted by @mild summit

UE4 Engineer at Nitrado

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-4 weeks

Responsibilities
  • Knowledge of modifying the Unreal source code
  • Network experience
Qualifications
  • Knowledge of modifying the Unreal source code
  • Network experience
How To Apply

Drop me a message on Discord

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Posted by @blazing osprey

Experienced Developer at Demcon Nymus 3D

:globe_with_meridians: Remote Friendly

Location

Enschede, The Netherlands

Contract Length

3 months

Responsibilities

Take a major role in developing a bespoke replay system, requiring many elements to be dynamic

Qualifications

Proven experience in developing similar elements or a similar system

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Posted by @still spindle

Low Poly / Polygon 3D Artist at TFL GAmes
Location

Anywhere

Contract Length

Week by Week

Responsibilities

I'm looking for a talented 3D artist to make low poly / polygon style models (mainly buildings right now) for my game DeadPoly. Starting with some apartment style buildings, then moving up to larger buildings like schools, hospitals, etc. Random smaller assets can be thrown too.

Qualifications

A good portfolio / willing to refine assets to fit with what is already in the game.

How To Apply

Message me! @still spindle

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Posted by @old fulcrum

UE3 Asset Utility Developer at not applicable

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

however long it takes to complete project

Responsibilities

The developer we are looking for will be responsible for developing an asset utility for manipulating assets from Marvel Heroes Omega.
We need a utility that can take the cooked package files (.upk, .pck, etc) from Marvel Heroes Omega game files and convert them to packages that can be opened in the UDK IDE.
The original developers may have used a custom UE3 engine.
I'm not interested in extracting individual assets, we want to be able to load maps with all the assets in place....reassembling maps from the individual assets would be a prohibitive amount of work.
We are looking to pay a flat fee of $1000 USD for a working utility as described above.

Qualifications

Whatever skills necessary for developing the utility described above. Must be able to run in Windows 10 environment, but developing a cross-platform utility would also be OK, as long as Windows 10 is supported.

How To Apply

DM me, Ruprecht The Monkey Boy#7923 , if interested.

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Posted by @exotic ibex

Blender physics simulation expert at Lost Legion Studios LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 Months

Responsibilities

We are looking for a Blender physics simulation expert who will be tasked with setting up cloth simulations for cinematic quality characters in an animated series. More details, including examples of the characters, can be provided upon contact.

Qualifications

You have to be able to match a cinematic standard of quality. Performance is of no concern, but the simulations need to be exportable as an .abc or .mdd and be compatible with any animations applied to the characters.

How To Apply

Contact me through Discord: Kharos#8876

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Posted by @twin idol

Looking for a programmer who can implement in-app purchases for IOS and Android at Arcils

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 weeks

Responsibilities

We are looking for someone who is experienced in unreal engine and able to configure in-app purchasing for Android and IOS for our mobile game.

Qualifications
  • Experienced c++ developer and blueprints
  • Experience with Google developer console and IOS developer program
How To Apply

Send a DM to Arcils#7695

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Posted by @spring mason

Senior Web Javascript Engineer at Geodesic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

What we do:
Geodesic is involved in multiple industries together with Epic Games, their partners and our own projects. We are heavily involved in development of Unreal Engine 5 as a contractor with Epic Games and contribute to critical industries such as Virtual Production, Broadcasting and Simulation.

What you’ll do
As a web developer at Geodesic, you’ll be creating interfaces for multiple devices including mobile phones, tablets and desktops for our gaming and simulation projects. These will act as a frontend for communicating with Unreal Engine from Javascript and the WebBrowsers’ API.

Your role will be to implement and integrate web UI’s for gaming, streaming, and enterprise projects. This will include working with the web communication methods within Unreal Engine, such as Remote Control, HTTP API, and Web Sockets API.

Qualifications

Requirements
Deep knowledge of JavaScript and front-end frameworks like React, Angular, Next.js, and Material UI
Experience architecting complex web projects
Knowledge of design patterns like Flux, MVVM, or MVC
Experience working in startup environment
UX / UI experience
Experience with streaming web video standards and best practices including experience with WebRTC is a big plus
CPP knowledge is a big plus
Unreal Engine knowledge is a plus
Mindset of writing well tested code, including unit-testing, integration testing and end-to-end testing

How To Apply

Please contact directly HR Manager Helen@geodesic.games or in Discord - Helene#6743

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Posted by @topaz comet

Visual effects - VFX (Niagara system) at Acodeon d.o.o.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-3 weeks

Responsibilities

We are Acodeon (game development studio) and we are looking for an experienced VFX Artist. We are developing a game called "Chaos on Wheels" and we are in need of a few visual effects. Niagara is the system we are using for VFX.

VFX we need:

  • On tree begin falling (cracking)
  • On tree falls (hits the ground)
  • Driver ability - Instant weapon cooldown
  • Driver ability - Ammo resupply

All details will be provided after submit.
If the job is well done, future collaboration is possible.

Qualifications

Required Experience:

  • Unreal Engine 4
  • Niagara system (VFX)
  • GitHub
How To Apply

DM me on discord: Dominik1950#6466
Send me email: dominik.condic@acodeon.net or dominikcondic123@gmail.com

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Posted by @surreal flume

Niagara VFX artist at Studio ANRK

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

We are working on a procedural music project, and have a working prototype in Unreal/Niagara, which we'd like to take further and expand. We're looking for a Niagara-experienced developer / vfx artist who'd be excited about working with us and our Houdini dev to make some magic. This is an indie project, no client, so we have a lot of creative freedom.

Qualifications

You'll be experienced with Niagara VFX, and particle effects specifically, and understand working with audio, plus understand working with Houdini exports.

How To Apply

Send a DM to anrick#7188

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Posted by @feral hound

Unreal Dev Supervisor + 3 x Unreal Devs (VR Experience a +) at The Endless Co.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities

We are looking for an Unreal Dev Supervisor to help run a team of 4 Developers to complete an art-driven VR experience in Unreal. With basic interactivity and very beautiful scenery. We are also looking to fill the other Unreal Dev positions. The art pipeline is already in place and looking for the right team members to complete the project.

Qualifications

Unreal Supervisor - At least 5 years experience in a game production environment using Unreal with a history of published titles. Unreal Devs - At least 3 years experience in a game production environment.

How To Apply
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Posted by @fierce mauve

Unreal Engine - Physics & Physical Animation Programmer at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere\

Contract Length

Less Than A Week

Responsibilities

Seeking someone to create and implement solid and realistic physics and physics animation for a small game.

Qualifications

Must understand physics, physical animation, ragdolling, etc..

How To Apply

Direct Message

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Posted by @errant rain

Unreal Engine Developer at VisualCreatures

:globe_with_meridians: Remote Friendly

Location

Los Angeles

Contract Length

1

Responsibilities

We are seeking an Unreal Engine TD to assist us with technical programming and problem solving across ongoing projects in commercials, film, and tv.

Requirements:

  • Blueprint/C++ Programming abilities
  • Languages Desired: C++, C#, PostgreSQL, Blueprints
  • API's and Frameworks: OpenGL, cmake, RakNet, Gitlab
  • Gameplay Systems / Abilities
  • Creation of Plugins for functionality
  • Ability to work with UE4 and UE5 Game Engines
  • Familiarity with Perforce
  • Experience with importing animation to engine (general understanding of Maya/Blender)
  • Experience using the engine for VR purposes.
Qualifications
  • Computer Science Degree or equivalent practical experience
  • Experience working directly with production teams
  • Strong communication skills
  • Experience with high-level clientele preferred.
How To Apply

Email jobs@visualcreatures.com with "Unreal TD" as the subject line.

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Posted by @foggy hamlet

Epic Online Services expert at Solo Project

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Looking for someone to help me integrate EoS functions - login, friends, lobbies into an existing project. Depending on suitability project could extend to a longer basis

Qualifications
How To Apply

DM in Discord @foggy hamlet#7015

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Posted by @alpine helm

UE4 AI with Machine Learning at Anadolu Plotter

:globe_with_meridians: Remote Friendly

Location

Turkey, Istanbul

Contract Length

2

Responsibilities

Using Unreal Engine 4 for AI Machine Learning.
Basic AI that will learn machine learning for a basic FPS Game.
This is AI learning system finds players using Environment Query System (EQS).
AI Functions
-Ability to react sounds of player
-Ability to react to last known/seen position of the player.
-Ability to attack the player from different angles as a group
-Ability to use melee attack when near and fire grenades when player is in the cover.
-AI Should learn using machine learning algorithms can use Blueprint or C++.

Qualifications

-Unreal Engine 4 Programming

How To Apply

Discord Direct Message (DM)

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Posted by @spice wren

Unreal engine 4 mod dev at TbhHonest youtube channel

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 week

Responsibilities

Looking to work with reliable unreal 4 developers to produce original mods for use on my YouTube channel!

We'll be regularly working together and you'll be given a detailed brief for each commission that outlines exactly what I want. From there, you can give me a price that fits the scope of the project and we can get to work 👍

Because these commissions are only for YouTube videos, you're essentially making vertical-slices / proof-of-concepts. They can have bugs, you can take shortcuts & we can use video editing to hide bugs & achieve some effects.

With that in mind, turnaround speed depends on project complexity but for an average commission

looking to mod alot of upcoming games within the unreal engine 4 engine

Qualifications

able to change character models

able to give different abilities (EX super powers, telekinesis)

able to add in new weapon models

How To Apply

Dm me on twitter @ TbhHonest_ as well as @ me within the server

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Posted by @wary relic

artist at Beetle INC

:globe_with_meridians: Remote Friendly

Location

Im looking for a 2d/3d UI menu please dm if you know what you doing

Contract Length

7 DAYS

Responsibilities

UI MENU ADD AND REMOVE
UI ANIM BUT THAT WILL BE IN THE FUTURE
UI SOUND ALSO IN FUTURE
UI FUNCTIONS NO BLUE PRINTS

Qualifications

ARTIST
OR
UI EXPERT
UNDERSTAND FUNCTIONS AND UNDERSTANDING TREADING

How To Apply

3

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Posted by @shut zodiac

Sound Designer at Worldspark Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We're an existing MOBA (think Battlerite/League of Legends) project with about 5 fully done champions. We recently changed our casting system and now need charge up sounds to go along with our existing sounds (we have cast times, so we need sounds to show the cast time has started). My main sound guy is extremely expensive and since these are just charge up, I don't want to pay that.

I'm happy to use a mix of custom and marketplace sounds. I really just want this done cheap and quick. It's about 15 sounds in total if I had to guess.

We use FMOD.

Qualifications

Good at sound!

How To Apply

1

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Posted by @full skiff

Environment Artist at The Endless Co.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

4-5 months

Responsibilities

Seeking creative and technical unreal artists to build out environments for an artful VR experience. Levels will be a mixture of photorealistic and surrealist.

  • Creating organic and hard surface environments
  • Lighting/post-processing/optimization
  • A well spec’d computer and a good internet connection
  • VR Experience is a plus!
Qualifications

At least 3 years experience working in VFX or gaming.

How To Apply
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Posted by @shut parrot

Environment Artist/Level Designer at PEPOLA India Private Limited

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 days

Responsibilities
  • Designing open Dungeon-like levels (ex: Bloodborne, Demon Souls type)
  • Usage of World composition and Level Streaming to ensure stable framerate
  • Make sure the level is optimized

Every Asset you require will be provided. We have a lot of level concepts but are not able to find a good base to begin upon.
The level you will need to create will be really short therefore, our budget is $60 for the project (payment via paypal)

Qualifications
  • Needs to be punctual and give reports on the progress and any issues you may be facing.
  • Needs to deliever the project on time and communicate well
How To Apply

DM me @shut parrot

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Posted by @tight ember

UI designer at Worldgame entertainment

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 Months

Responsibilities
  • Design GUI oncepts for our UI artist to design
  • Offer feedback
Qualifications
  • Must have a good understanding of color, shape, composition, lighting and UX
  • Must have a portfolio
How To Apply

1

west ospreyBOT
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Posted by @lucid ingot

Technical Animator at Hyperion Realms

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Flexible (1+ Months)

Responsibilities

Seeking a technically oriented animator to work on the main character and enemies in the demo for our sandbox survival project, getting them moving cleanly and looking great.

Core responsibilities:

  • Assemble animation blueprints for characters, using commercially available anims
  • Refine and customized commercially available anims to fit the needs of the project
  • Recommend resources, pipelines, processes, and tech improvements for the project

Overall time commitment is flexible, and we're happy to work both with either a dedicated freelancer or someone interested in a permanent position once we've raised additional capital. Rates are fully negotiable, but we're more than willing to pay professional money for professional work.

Qualifications
  • Experience working professionally with Unreal's animation systems
  • Comfortable working with commercially available animations
  • Experience with Ascent Combat Framework a plus but not required
  • Working knowledge of new UE5 animation systems also a major plus
How To Apply

DM me @Dash#5598

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Posted by @lucid ingot

Level Builder / Environment Artist at Hyperion Realms

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Flexible (1+ Months)

Responsibilities

Seeking a level builder or environment artist to help us develop the playable space in the demo of our sandbox survival project, working to ensure it looks great and plays great too.

Core responsibilities:

  • Refine the layout and decoration of a large procedurally generated overworld area
  • Build points of interest which will be layered into the world (interior + exterior)
  • Build awesome looking 'player built' structures to show off the building system

Overall time commitment is flexible, and we're happy to work both with either a dedicated freelancer or someone interested in a permanent position once we've raised additional capital. Rates are fully negotiable, but we're more than willing to pay professional money for professional work.

Qualifications
  • Experience working professionally building levels in Unreal
  • A good eye for aesthetics as well as designing playable space
  • Familiarity Unreal's latest world-building features and systems
  • Working knowledge of proc-gen techniques also a major plus
How To Apply

DM me @Dash#5598

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Posted by @delicate glade

3D animator at Freelance

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We are building a golf game and need 4-6 custom 3D animations of golf swings (roughly 2 seconds each). Must be rigged to Epic Skeleton. DM us your portfolio. Willing to pay $50 per animation. Thanks!

Qualifications

3D animation skills

How To Apply

Dm me!

west ospreyBOT
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Posted by @minor jungle

Unreal Engine Developer at VisualCreatures

:globe_with_meridians: Remote Friendly

Location

Los Angeles

Contract Length

1

Responsibilities

We are seeking an Unreal Engine TD to assist us with technical programming and problem solving across ongoing projects in commercials, film, and tv.

Requirements:

  • Blueprint/C++ Programming abilities
  • Languages Desired: C++, C#, PostgreSQL, Blueprints
  • API's and Frameworks: OpenGL, cmake, RakNet, Gitlab
  • Gameplay Systems / Abilities
  • Creation of Plugins for functionality
  • Ability to work with UE4 and UE5 Game Engines
  • Familiarity with Perforce
  • Experience with importing animation to engine (general understanding of Maya/Blender)
  • Experience using the engine for VR purposes.
Qualifications
  • Computer Science Degree or equivalent practical experience
  • Experience working directly with production teams
  • Strong communication skills
  • Experience with high-level clientele preferred.
How To Apply

Email jobs@visualcreatures.com with "Unreal TD" as the subject line.

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Posted by @paper fractal

Senior UE4 Programmer at https://www.nowwa.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere/Lichtenstein

Contract Length

Open Ended

Responsibilities
  • Work in UE4 to bring our game ideas to life
  • Coordinate with team and management on game direction
  • Work on many areas of the games development
  • Work well with others on the team
  • High quality of work with attention to detail
  • Understanding optimization, but can also iterate fast
  • Creation of new tools and functionality
Qualifications
  • 5+ years of professional experience, with a shipped title
  • Experienced with online games/networking in UE4
  • Experienced with Gameplay Ability System
  • Strong knowledge of Source Control (P4V)
  • Speak, read and understand English to a working degree
  • Great problem solving and communication skills
  • Capable hardware and internet performance to work well remotely
  • Front end/back end experience a huge plus
How To Apply

DM me here on Discord with your Resume and Portfolio

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Posted by @paper fractal

UE4 GAS Programmer at https://www.nowwa.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere/Lichtenstein

Contract Length

Open Ended

Responsibilities
  • Work in UE4 to bring our game ideas to life
  • Coordinate with team and management on game direction
  • Work on GAS and maybe other areas of development
  • Work well with others on the team
  • High quality of work with attention to detail
  • Understanding optimization, but can also iterate fast
  • Creation of new tools and functionality
Qualifications

5+ years of professional experience, with a shipped title
Experienced with online games/networking in UE4
Experienced with Gameplay Ability System
Strong knowledge of Source Control (P4V)
Speak, read and understand English to a working degree
Great problem solving and communication skills
Capable hardware and internet performance to work well remotely
Front end/back end experience a huge plus

How To Apply

DM me here on Discord with your Resume and Portfolio

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Posted by @paper fractal

UI/UX Technical Artist at https://www.nowwa.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere/Lichtenstein

Contract Length

Open Ended

Responsibilities
  • Create unique UI elements that match or build upon our current style
  • Work directly with Designers to determine functionality and needs of UI system
  • Implementation of assets into Unreal Engine UMG system
  • Animations of UI elements for Menus, HUD, and more
  • Attend playtest of the game to improve user experience
  • Prototype or sketch new elements for fast iteration
Qualifications
  • Foundational knowledge of 2D packages like Photoshop/Illustrator/etc
  • Understanding the complete UI pipeline
  • Able to implement and animate elements in UE4 UMG system
  • Great artistic skills and knowledge
  • High quality of work with attention to detail
  • Great people/communication skills
How To Apply

DM me here on Discord with your Resume and Portfolio

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Posted by @paper fractal

Storyboard Artist at https://www.nowwa.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere/Lichtenstein

Contract Length

Open Ended/Freelance

Responsibilities
  • Reading and interpreting scripts or other written narratives, and turning them into fully realized storyboards
  • Work with Director on game vision
  • Work with Animators, Artists, Designers and Writers depending on project needs
  • Amending scenes during production
Qualifications
  • Must have excellent drawing skills in industry standard illustration software(s)
  • Understanding of color, lighting and composition
  • Understanding character shapes in poses and animation
  • Excellent presentation skills
  • Understanding storytelling in visual language
  • Can work and iterate quickly
  • Great people/communication skills
  • Photography skills a big plus
How To Apply

DM me here on Discord with your Resume and Portfolio

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Posted by @naive tapir

Unreal Engine Generalist at Offbeat Media Group
Location

Atlanta, GA

Contract Length

Full-time

Responsibilities
  • Working with motion capture performers to animate amazing characters with our UE4 systems.
  • Creating artistic and story driven virtual environments for these characters to perform in.
  • Implementing and learning how to use new features that we add to our systems.
  • Collaborating with Production and Tech Directors to improve our pipelines efficiency and ease of use.
  • Sharing any developments/insights that may contribute to the pipeline, various projects, or our team.
Qualifications
  • UE4 - Characters: Competence in using animation data, live-link, blueprints, and character setup.
  • UE4 - Environments: Both artistic and practical competence in assembling environments, lighting those environments, baking light, and establishing virtual camera shots.
  • UE4 - Progression: An ability to troubleshoot and learn new engine features and systems. Read documentation, watch tutorials, find insights on forums.
  • UE4 - Organization: Ability to learn/use source control, use organizational naming conventions, blueprint commenting, and employ linear workflow best practices.
  • Flexibility: Ability to touch up or tweak 3D models, UV maps, Weight painting, blend shapes/morph targets with DDC's such as Blender or Maya, and software like substance painter.
  • Animated: Proficient in using sequencer to animate cameras, trigger events, and tweak animation data.
  • Responsibility: Professional work ethic and a positive attitude. Punctuality and self discipline.
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Posted by @mild summit

UE4 Mentor Position at GameReady

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

long term

Responsibilities

We seek for talented UE4 Developers (BP or C++) to teach the students remotely in one of the next languages:

English / Hebrew / Russian

Qualifications

-Good familiarity with UE4
-English or Hebrew or Russian (You must know at least one of these on good spoken level. )
-Good understanding of how game development process works overall
-Good internet connection (that will support screen sharing in real time)

How To Apply

Through email: cv@gameready.co.il

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Posted by @mild summit

C++ Mentor Position at GameReady

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

long term

Responsibilities

You will teach part of C++ block for Unreal Engine 4 game development course. There are additional specialist teachers to teach the things you can't - but you must know things you do teach - at a good level.

Qualifications

-Good level of C++11 (or newer) code.
-Ability to write well optimized code. Will be tested.
-Good English (speaking and writing)
-Ability to teach one on one (not a class)
-C is not C++. don't apply if you don't have at least 100 hours experience with C++.

Good to have:

-Game Development Experience - critical bonus (especially UE4)
-Familiarity with different API's and integration

How To Apply

Send you cv and salary expectations to : cv@gameready.co.il

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Posted by @mild summit

3D mentor at GameReady

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

long term

Responsibilities

Teach students 3D (Online)

Qualifications

-Good Hebrew and English
-Good knowledge and experience of the topic/s you teach
-Low Poly Modeling

Good to have:

-Animation Production
-Experience with Videogames industry
-Experience with UE4
-Experience with Trello
-Experience with Project Management
-Experience with Git/Perforce
-PC Technical Understanding
-Russian Language
-Arabic Language

How To Apply

Send your cv and salary expectations to cv@gameready.co.il

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Posted by @glass bobcat

3D Artist - Character Creation at Solo Dev

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Create a character based on Unreal Engine MetaHumans for a prison style game. Create a modular prison uniform for the character Top, Pants, Shoes

Qualifications

3D Modeller/Artist

How To Apply

1

west ospreyBOT
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Posted by @quasi condor

programmer, environment creator at 3Dave

:globe_with_meridians: Remote Friendly

Location

italy

Contract Length

2 months (September/October 2021)

Responsibilities

hello guys we are working on a big project involving a single player motorbike race in a desert environment, the controller will be a real size motorbike and the output will be on multiscreen using nDisplay (360 view)
for this job we are looking for 2 people:
-a programmer for game structure, gameplay and to configure nDisplay properly.
-an environment creator/level designer to create the desert ambient (using also marketplace assets if required)

Qualifications

unreal programming (blueprint, ndisplay) and environment creating (material, mesh, lighting, post processing) knowledge

How To Apply

DM here or send mail to: 3dave.pell@gmail.com

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Posted by @digital swift

3D Character Artist, Low-Poly Retro Stylized at JustMe!

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-7 days

Responsibilities

Looking for a 3D character artist to design & create textures and actor models/meshes for an old-school stylized FPS game in a dark fantasy/19th century Victorian setting, by employing a unique, "retro" low-poly art style reminiscent of early 90's & 2000's-era games such as Vagrant Story.

Job Description:
-Texture, sculpt & create characters in a consistent, low-poly retro art style, from scratch, using provided reference materials.

Qualifications

-Enough experience with Unreal Engine 4 to prepare & deliver 3D game-ready assets, as well as provide support in implementing/integrating them properly if necessary.
-Some examples of prior works, a CV, resume or portfolio is required.

How To Apply

Discord: LordBacon#7465
E-mail: ghostofpork@gmail.com

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Posted by @digital swift

3D Environment Artist, Low-Poly Retro Stylized at JustMe!

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

~2 weeks

Responsibilities

Looking for a 3D environmental artist to design & create textures and meshes for an old-school stylized FPS game in a dark fantasy/19th century Victorian setting, by employing a unique, "retro" low-poly art style reminiscent of late 90's & early 2000's-era games such as Thief 1 & 2 or newer similar retro throwback games such as Gloomwood and Lost in Vivo.

Job Description:
-Texture, sculpt & create architecture and props in a consistent, low-poly retro art style, from scratch, using provided reference materials.

Qualifications

-Enough experience with Unreal Engine 4 to prepare & deliver 3D game-ready assets, as well as provide support in implementing/integrating them properly if necessary.
-Some examples of prior works, a CV, resume or portfolio is required.

How To Apply

Discord: LordBacon#7465
E-mail: ghostofpork@gmail.com

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Posted by @tardy garnet

Animator at ONTRAGA SAC
Location

Anywhere

Contract Length

2 weeks aprox

Responsibilities

I need third person animations for reloading and shooting of all this guns (18) and sfx and vfx ,try to make em smooth as possible , dm if interested, remember im using a character customizer, yes i pay
, dm if interested

Qualifications

Know to make good and smooth animations

How To Apply

by dm

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Posted by @rich star

Systems Engineer at Indie

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Creation of generic FPS systems that are networked and expandable. This includes, moving, shooting, reloads, throwables, lean, and guns being swappable. Preferably a data table oriented solution that can be added to arbitrarily.

Qualifications

Experience with networked systems and fps systems. Preferably industry experience with a year or two experience in a similar role.

How To Apply

Message my discord or send me an email at thomasatchleyvfx@gmail.com

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Posted by @formal oyster

Animation Programmer at Strange Matter Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undetermined

Responsibilities
  • Finalize animation system for game characters (movement, leaning, attacks, warping, blending, distance matching, etc)
  • Improve and create animation blueprints for current and new game characters/heroes/units
Qualifications
  • Extensive experience in UE4, Blueprints, and C++
  • Extensive experience with animation BPs
  • 3+ years experience in video game industry
  • Substantial portfolio showcasing implemented animations
  • Strong English language skills (both written and spoken)
  • Can work well with people in an online environment
  • Dedicated and motivated enough to meet mobile work demands
How To Apply

Contact me on Discord at Sylphin#7751 or email at jlessard@strangematter.co (yes .co and NOT .com)

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Posted by @formal oyster

Console Programmer at Strange Matter Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undetermined

Responsibilities
  • Implement gamepad support for Playstation & Xbox controllers.
  • Optimize areas of the game necessary to port to Xbox and Playstation.
  • Help implement features necessary for porting the game to consoles
Qualifications
  • Extensive experience in UE4 C++
  • Experience with implementing controller support
  • 3+ years experience in video game industry
  • Substantial portfolio showcasing multi-platform support in shipped gameplay titles
  • Strong English language skills (both written and spoken)
  • Can work well with people in an online environment
  • Dedicated and motivated enough to meet work demands in a mobile environment
How To Apply

Contact me on Discord at Sylphin#7751 or email at jlessard@strangematter.co (yes .co and NOT .com)

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Posted by @mild summit

3D Character Artist, PS1 Retro Style at Cold-Genies

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3-5 days

Responsibilities

Indie developer here, looking for a 3D character artist to design & create textures and meshes for a retro PS1 anime-styled sci-fi third person shooter in the vein of Mega Man Legends or Delta Gal.
Job Description
-Texture, sculpt & create characters in a consistent, low-poly retro art style, from scratch, using provided reference materials.

Qualifications

-Enough experience with Unreal Engine 4 to prepare & deliver 3D game-ready assets, as well as provide support in implementing/integrating them properly if necessary.
-Some examples of prior works, a CV, resume or portfolio is required.

How To Apply

Discord: GlacierDjinn#6474
E-mail: glacierdjinn@gmail.com

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Posted by @obsidian oyster

3D Artist at Brushify Ltd

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Looking for a 3d Artist with good knowledge of Blender, Unreal Engine. Preferably with a background in Architectural Visualization and an understanding of optimization, modularity, trimsheets/tiling textures.

Qualifications

Blender, UE4, Arch Viz, Optimized Meshes, Modularity, Trimsheets/Tiling textures

How To Apply

Contact me directly at havoksage@hotmail.co.uk or via contact box on www.brushify.io

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Posted by @vital marten

Environment Artist at Lola Post Production

:globe_with_meridians: Remote Friendly

Location

London

Contract Length

2 months

Responsibilities
  • Creating assets, design, development, and architecture for environments to be used in the Unreal Engine.
    • Develop the following environments - forest, flood planes with post-apocalyptic variants
    • Optimized scenes for real-time virtual production
    • Work alongside the VFX supervisor to solve creative issues related to Unreal.
Qualifications
  • Experience in Post production
  • Strong skills in building environments from scratch or modifying pre-built models.
  • Strong skills in Photo-Real asset development
  • Speak English
How To Apply
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Posted by @rancid ice

Gameplay Programmer at Redstone Interactive Ltd.

:globe_with_meridians: Remote Friendly

Location

Vancouver, Canada

Contract Length

3 months

Responsibilities

• Responsible for the design and implementation of systems to support game needs
• Work closely with the design team
• Maintain, expand and optimize existing systems
• Write clear, maintainable, portable, and highly functional code
• Perform profiling and performance tuning of code and systems to remove bottlenecks
• Perform testing and documenting of the code that is written
• Work on problems of diverse scope where analysis of data requires evaluation of identifiable factors
• Demonstrate good judgment in selecting methods and techniques for obtaining solutions
• Network with senior internal and external personnel in own area of expertise

Qualifications

• At least 2 years working with a professional game development team
• Experience with Unreal Engine 4
• Advanced C++ programming skills and knowledge of modern C++11/14/17
• Familiarity with software engineering best practices
• Good knowledge of code optimization and profiling tools
• User-oriented thinking
• Ability to communicate effectively in English
• Experience with source control management and ticketing systems
• Very passionate about games

How To Apply

If you meet the above qualifications, and RSI sounds like the kind of company you would like to be a part of, please apply now with a cover letter, a copy of your resume and a copy of your portfolio to: contact@redstone.gg.

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Posted by @mild summit

CONCEPT ARTIST at Blankhans

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-6 months depending on your availability

Responsibilities

As a concept Artist, you will work with us to shape the visual direction of our game. You will directly work with our art director and level design artists to create 2D, and 3D visuals used in-game communication and the game’s prototype and ideally beyond that. Our game should be a welcoming world that visually invites players to spend and enjoy time here, go on adventures and feel at home. The key to that is a playful and stunning world that you will shape with us.

YOUR RESPONSIBILITIES

  • Create 2D concept art that can be used as promotional material for the game
  • Create 2D concept art that can be used as a reference for other design departments
  • Create 3D art that is used within the game’s prototype
  • Work closely with the creative director and other art/design departments
  • Potentially support creating the style guide that outlines the artstyle of the game going forward
  • Develop and bring in ideas and inspiration for current and future visual elements within the game world
Qualifications
  • Strong creative drive
  • Self-motivation and drive in a fully remote work environment
  • Ability to communicate and engage directly with an international team
  • Being able to create sketches as well as more polished pieces on the basis of mood boards and other provided creative direction
  • Ability to work with industry-standard 2D graphics applications
  • Ability to work with industry-standard 3D applications
  • Being able to adapt to a stylized art style when it comes to 3D art and adapt it for assets
  • Plus if you have Experienced with Unreal Engine projects
  • Being fluent in English
How To Apply
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Posted by @topaz isle

Senior Multiplayer Engineer for an upcoming RTS game at Starlance Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year +

Responsibilities

Responsible for the development of the network layer :
-Work closely with the lead developer to enhance and optimize client movement prediction, combat system replication, map vision system, and other systems that rely on heavy networking.

  • Enhance the dedicated server architecture with network aware features such as match - making, chatand session reconnections.
Qualifications
  • Experienced with modifying and extending Unreal Engine source code
  • 5+ years network engineer experience
  • Strong C++ knowledge
  • Well - versed with data compression, encryption, latency compensation, anti - cheating, prediction models, object replication
    Bonus : Shipped AAA multiplayer game
How To Apply

Message @topaz isle

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Posted by @scenic olive

C++ AI Programmer at Lever Games - No More Room In Hell 2

:globe_with_meridians: Remote Friendly

Location

Anywhere - Core team in Toronto, Canada

Contract Length

-We can support up to one year of contract work with options to extend further

Responsibilities

-Work with a team of other programmers to achieve various game functionality needs for No More Room In Hell 2
-Develop AI for human NPCs (civilians/soldiers)
-Refine behaviours, combat, senses, and pathing of Zombie AI
-Network optimization for AI
-Gameplay features involving players and AI

Qualifications

-Minimum 5 years of professional C++ experience
-Ideally 3 years video game AI experience
-Ideally 3 years of Unreal Engine experience

How To Apply

DM me or send an email to info@levergames.com with your resume and contact information

west ospreyBOT
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Posted by @fierce mauve

3D Character Morph Artist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Single Job

Responsibilities

Seeking someone that is great with shape keys and character customization to create shape keys / blendshapes for a mesh.

Pay is $150 for this one time job.

Qualifications

Experience with Blendshapes / Shape Keys

How To Apply

Direct Message

west ospreyBOT
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Posted by @worthy pike

Pixel Streaming Expert/Network Engineer at xix3D

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2-4 months

Responsibilities

We're looking for a pixel streaming expert who can help us scale our 4.27 pixel streamed car configurator (hosted on AWS) so that we can deploy it for public use on our website. Please message me for more details on the project and project scope.

Qualifications

Skills required:
- Experienced with AWS servers and services
- Comfortable with and has experience with pixel streaming on servers
- Solid grasp of HTML, CSS, JavaScript heavily suggested

How To Apply

Message on discord or email me at aamir@xix3D.com

west ospreyBOT
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Posted by @violet helm

Character Design at French Fry Gaming

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2 weeks ish

Responsibilities

Looking for a few characters to be designed

Qualifications

3D Modelling preferably for games. Looking for realistic texturing with cartoon shape robots.

How To Apply

1

west ospreyBOT
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Posted by @short zenith

Environment Artist at Zero Hour Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Developing foliage, Modular buildings and props

Qualifications

You must have knowledge of megascans, quixel, trimsheets and Unreal Engine. Some experience in set dressing would be nice as well as perforce but not totally required. High English skills are a MUST

How To Apply
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Posted by @quasi niche

Technical Artist at Stanion Studios
Location

Anywhere

Contract Length

3 months +

Responsibilities

The Technical Artist for the Stanion Studios TideTurn game (playtideturn.com) works as the liaison between engineering and the art teams. Test models, skins, animations, rigging, VFX, etc in the UE4 project. Perform all art management and validations. Sequencer experience is a plus. Git experience is essential.

Qualifications

UE4 expertise
Modeling Rigging Animation expertise
Art management
GitHub experience
Ability to work full time and in sync with remote team
Can speak fairly good English
Highly productive

How To Apply

Send an email with resume to lstanion@stanionstudios.com or visit stanionstudios.com to apply

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Posted by @mild summit

3D ARTIST at Blankhans

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-6 months depending on your availability

Responsibilities

As a 3D Artist, you will work with us to shape the visual direction of our game. You will directly work with our art director and level design artists to create 3D visuals used in-game communication and the game’s prototype and ideally beyond that. Our game should be a welcoming world that visually invites players to spend and enjoy time here, go on adventures and feel at home. The key to that is a playful and stunning world that you will shape with us.

YOUR RESPONSIBILITIES

  • Create 3D concept art that can be used as promotional material for the game
  • Create 3D concept art that can be used as a reference for other design departments
  • Create 3D art that is used within the game’s prototype
  • Work closely with the creative director and other art/design departments
  • Potentially support creating the style guide that outlines the artstyle of the game going forward
  • Develop and bring in ideas and inspiration for current and future visual elements within the game world
Qualifications

YOUR PROFILE

  • Strong creative drive
  • Self-motivation and drive in a fully remote work environment
  • Ability to communicate and engage directly with an international team
  • Being able to create sketches as well as more polished pieces on the basis of mood boards and other provided creative direction
  • Ability to work with industry-standard 2D graphics applications
  • Skilled in works with industry-standard 3D applications
  • Being able to adapt to a stylized art style when it comes to 3D art and adapt it for assets
  • Plus if you have Experienced with Unreal Engine projects
  • Being fluent in English
How To Apply

Please send us your application here: https://blankhans.io/career/2021-08/3d-artist/

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Posted by @viscid igloo

- Character Animator & Modelers - Level Designers - Level Lighting artist at Cyberpong
Location

Bangkok

Contract Length

Mission based

Responsibilities

-Character Designers, will be creating Custom Models and Animations for the Cyberpong Game.

-Level Designers will work with Lighting Artists to create photorealistic Environments which are Futuristic and represent the feel of Cyberpongs world.

Qualifications

Open

How To Apply

Discord > Sephiroth#5335
Email > tech@cyberpong.net

west ospreyBOT
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Posted by @mild summit

UE4 Blueprint Programming Teacher at LISAA
Location

Paris, France

Contract Length

1 year

Responsibilities

Introduction to the UE4 Editor
Introducing Game Design students to the fundamentals of Blueprint
Game Logic and Gameplay programming using Blueprint
Level Build and Integration
Optimization and Performance
Working with Perforce

Qualifications

Industry experience as Gameplay programmer on different game genres
Preferably a previous experience teaching students or mentoring juniors
Passion and ability to support student projects

How To Apply

By mailto: c.waurzyniak@ecole-lisaa.com or DM Colin Waurzyniak#2312

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Posted by @mild summit

UE4 teacher for VFX course at LISAA
Location

Paris, France

Contract Length

1 year

Responsibilities

Introduce VFX Bachelor Students to the UE4 editor interface
Build a 3D scene using Quixel
Create real-time FX using Niagara
Teach Virtual Production and 3D Previz techniques

Qualifications

FX Artist, Tech Artist or FX TD fully familar with Unreal Engine in a VFX production and optionally a Virtual Production setting
Ability to teach young adults and support their film projects

How To Apply

DM @harsh shard or mailto: c.waurzyniak@ecole-lisaa.com

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Posted by @limpid dawn

3D Artist, Tech Artist, Blueprints Programmer, Animator, Unreal Generalist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

No Length

Responsibilities

Hello, I'm seeking a couple of developers that are potentially interested in joining me in continuing to develop a game that's already released on Steam Early Access, and is currently receiving funds. This game is.. Not your typical game, but we are in need of developers nevertheless.

Some responibilites associated with each role:
3D Artist: Develop clothing assets, develop world assets, create materials and shaders, make adjustments to textures in programs like Subtance Painter.
Blueprints Programmer: Assist in optimizing the game, assist in writing code for various functions.
Technical Artist: Assist with things such as physics.
Generalist: Just all-around help with various implementation of features, testing, etc..
Animator: Animate a metahuman rig and export animations using Level Sequencer and Control Rigs.

Pay will be an agreed-upon percentage of monthly profits from Steam, please keep in mind this is NOT a full-time position.

Qualifications
  • MUST be 18 or older
  • Have an understanding of Unreal Engine as it pertains to the applied field
  • Be comfortable working on a game that's, not normal.
How To Apply

Direct Message

west ospreyBOT
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Posted by @olive nest

Networking Engineer at CyberDream

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months

Responsibilities

Responsibilities vary based on the project, and we will also aim to place you on projects that
play to your strengths while also giving you room to grow. Here are some examples of what a
Senior Software Engineer might be expected to do.

● Provide feedback in code reviews
● Identify performance bottlenecks and possible solutions
● Create a technical design document for a new system
● Review a game design document for a feature and provide feedback
● Implement low-level subsystems for a new platform
● Work with an evaluation team to provide information for a project bid
● Ensure adherence to platform compliance requirements

Qualifications

What we’re looking for

● Significant experience at a game studio (any size)
● Deep understanding of C/C++
● Unreal Engine development experience
● Multiplayer Networking experience
● Strong debugging skills
● Development experience on at least one game console
● Able to adapt to new codebases and platforms
● Passion for personal development and mentoring others.

Bonuses

● WebRTC / Pixel Streaming

How To Apply

Email sean@cyberdreamvr.com and attach your resume.

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Posted by @leaden crypt

Environment Artist at Manifest

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week with potential for longer term

Responsibilities

Touch up and further build out a great looking environment for a virtual stream using metapixels and pre-built assets

Qualifications

Experience with building aesthetic levels with high fidelity and creativity. Ideally someone who has a strong archviz background but has done more creative work too.

How To Apply

Email me at evan@manifest.stream

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Posted by @celest salmon

Teacher at vlxedits

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

0-2 weeks

Responsibilities

Teaching me where to make money making 3d models or unreal engine games

Qualifications

Knowledge of making money with Unreal Engine or 3d Modeling

How To Apply

DM Me please

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Posted by @slender sage

3D Character/weapon artist at LTGames

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

none

Responsibilities

Hey, were looking for a 3d artist to create a character and weapon (textured) based on the concept art we will give you, DM me with your rates for something like this, ty!

Qualifications

Send me a link to your work so i can see if youre what we are looking for

How To Apply

DM me Twiggy#8196

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Posted by @heady pine

3d Character artist at DevSpace

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

5 days (If the contract goes well we will contract again in the future)

Responsibilities

DevSpace is looking to contract a talented 3D artist to create a main character for our newest game project. The model should ideally be made in blender (In case we need to edit in the future). For more details contact me.

Qualifications

A portfolio is required to assess your skillset.

How To Apply

1

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Posted by @wintry lava

Sound Engineer [WWISE] at Grassrootz Studio

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

1 day

Responsibilities

Involves fixing some WWise relates sound issues, and touching up some sound implementations for FPS guns.

Qualifications

WWise experience and troubleshooting knowledge.

How To Apply

N/A

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Posted by @stuck valve

Particle FX Artist at Point Blank Interactive

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Indefinite

Responsibilities

We need some particle FX created from scratch, and some Unity particles converted to UE4 with a high level of parity. As a result, we need an artist that is capable of taking simple abstract concepts and turning them into FX that match the style and vision of our low poly multiplayer game.

Qualifications

At least one year of professional experience on both Unity and Unreal Engine 4.

How To Apply

DM me on Discord.

west ospreyBOT
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Posted by @velvet bronze

NFT Solidity Developer at OPOLY.GAME

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 weeks

Responsibilities

Create smart contract to deploy NFTs with multiple traits similar to this: https://opensea.io/collection/koala-intelligence-agency

Qualifications

NFT solidity developer with experience in layered and random NFTs

How To Apply

DM me

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Posted by @spare bluff

**Character Animations** - Implement Existing Kubold at AlterVerse Inc.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

Apply animations from Kubold and a couple of other sources to our male and female characters. Animations must look decent in both 1st and 3rd person views. Includes melee, fired guns, bows, crossbows and mobility.

Qualifications

Experience with UE4 animation systems.

How To Apply

Contact: Email: scot [@] alterverse.com

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Posted by @limpid dawn

3D Artist (Maya Only) + Unreal Engine Generalist at N/A

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Single Payment

Responsibilities

I'm seeking someone to make a very minimal adjustment to the metahuman face mesh, and reimport it into Unreal Engine and ensure that it works properly with all of the metahuman features such as the materials, Control Rig, etc..

Pay is $100

Qualifications
  • Understanding of Metahumans
  • Experience with Maya
  • Experience with Control Rig
  • Experiece with Unreal Engine
How To Apply

Direct Message

west ospreyBOT
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Posted by @tardy garnet

UE4 enviroment artist - level designer at ontraga

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

3 weeks to one month aprox

Responsibilities

I need some creative people to make a cyberpunk enviroment with assets, you re gonna have to combine , merge enviroments later. please , youll need a good pc and cant say more because of NDA, if you are interested dm me

Qualifications

Level Design

How To Apply

By dm

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Posted by @shy gazelle

Python/C++ Programmer in Unreal at Mugic

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

Need to create a simple python/c++ script to export actor parameters in a text file.

Qualifications

Python or c++ in Unreal

How To Apply

DM me

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Posted by @mild summit

Particle System designer / Niagra expert - generative/evolving particle systems with mesh morphing at SCORPIO

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week / a couple days

Responsibilities

Seeking an experienced UE particle expert to create a few evolving/generative particle systems that morph between pre defined meshes AND algorithmically defined geometries

Expertise in generative techniques for spawning geometry is a HUGE plus

Experience working with Octane render in UE also a huge plus

Qualifications

Expertise in UE Particle Systems (Niagra etc)

Experience with developing generative systems/algorithmically generated geometries

  • optional plus- experience working with Octane Render in UE
How To Apply

Send me a DM with your portfolio/reel examples, any relevant examples, and a brief description of your experience working with particle systems/generative geometry techniques in UE

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Posted by @shut zodiac

Tech Artist - Need someone really good at camera shakes! at Worldspark Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 days

Responsibilities

We're looking for someone to match the camera shake effects from Battlerite. We have it configured on spells, but I need someone to configure the shake BP variables to be exactly like theirs. I tried messing with it but I'm too stupid to figure out pitch/yaw/length/blend, all that crap.

Will be like 4-5 total configurations and then I'll just hook them up on the spells I need.

Qualifications

Uh... good at making camera shake settings!

How To Apply

DM me

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Posted by @rancid ice

Gameplay Programmer at Redstone Interactive Ltd.

:globe_with_meridians: Remote Friendly

Location

Vancouver, Canada

Contract Length

3 months

Responsibilities

• Responsible for the design and implementation of systems to support game needs
• Work closely with the design team
• Maintain, expand and optimize existing systems
• Write clear, maintainable, portable, and highly functional code
• Perform profiling and performance tuning of code and systems to remove bottlenecks
• Perform testing and documenting of the code that is written
• Work on problems of diverse scope where analysis of data requires evaluation of identifiable factors
• Demonstrate good judgment in selecting methods and techniques for obtaining solutions
• Network with senior internal and external personnel in own area of expertise

Qualifications

• At least 2 years working with a professional game development team
• Experience with Unreal Engine 4
• Advanced C++ programming skills and knowledge of modern C++11/14/17
• Familiarity with software engineering best practices
• Good knowledge of code optimization and profiling tools
• User-oriented thinking
• Ability to communicate effectively in English
• Experience with source control management and ticketing systems
• Very passionate about games

How To Apply

If you meet the above qualifications, and RSI sounds like the kind of company you would like to be a part of, please apply now with a cover letter, a copy of your resume and a copy of your portfolio to: contact@redstone.gg.

west ospreyBOT
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Posted by @slow lodge

3D Modeler / Rigger at SocialMeans

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

Hi, I have around 10 assets that I've purchased from CGTrader and Turbosquid that I'm having trouble importing into Unreal, most of them are FBX files, but there's a lightwave and some OBJs. I need someone familiar with Unreal and its skeleton, animation, and modular character systems to take care of this. Thank you.

Qualifications

Modeling / Rigging / modular character system experience

How To Apply

DM me - ID 417432034227519499

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Posted by @leaden crypt

Blueprints/C++ Developer at Manifest

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 months with potential for long-term or full time

Responsibilities

Help prototype game systems for interaction within a virtual worlds/virtual streamer platform

Qualifications

Generalist UE programming and prototyping skills

How To Apply

email me at evan@manifest.stream

west ospreyBOT
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Posted by @hearty quarry

Unreal Technical Director at VEU, Inc.
Location

Anywhere

Contract Length

3 months

Responsibilities
  • Discuss the project with the art and creative directors and maintain a development timeline with the producers/project managers.
  • Direct the technical development team to ensure an excellent experience for the player.
  • Taking on a lead development role in the area your expertise is best suited.
  • Coding major game systems for the experience on top of the Unreal Engine.
  • Joining regular meetings to discuss technical development needs for the company’s primary focus project and giving notes/direction team’s work.
Qualifications
  • Comfortable with a remote work environment.
  • Experience with the Unreal 4 Engine (Unreal 5 Engine is a huge plus).
  • Programming and scripting knowledge (C++ and blueprints or similar).
  • Have Shipped successful AAA titles from start to finish or equivalent game development experience.
  • Experience with Shaders and Rendering Pipelines.
  • Experience with Content Creation Pipelines (Maya, Max, Photoshop, Substance, etc.).
How To Apply

Contact Hiring / Project Manager

Adam M Jones
Careers@VEUspace.com

Submit a resume, portfolio link, and an introduction. Find linkedin application on the website.
https://www.veu.space/techdirector

We look forward to hearing from you!

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Posted by @leaden crypt

Niagara FX programmer at Manifest

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1-2 months with potential for permanent employment

Responsibilities

Implement pre-existing Niagara effects into levels and apply them to objects and characters + integrate with game systems. Experience with Niagara fluid sims is a big plus

Qualifications

Experience using Niagara as well as generalist experience using Blueprints and/or C++

How To Apply

email me at evan@manifest.stream

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Posted by @ripe valve

Level Designer & Artist at BGP

:globe_with_meridians: Remote Friendly

Location

London

Contract Length

3 months

Responsibilities

Hey,

A small team working on an online Medieval MMORPG game is looking for some additional level-design & art support to join the team and bring the world to 3d life!

You will be responsible for creating the world the players adventures in. This includes (but is not limited to) designing the detailed layouts, sculpting the landscape, building towns, placing gameplay objects (NPCs, mineral veins, trees, forges), creating/editing simple 3D assets. Assets will consist mainly from the marketplace with some minor specific customisation.

You will be referencing the Game Design Document and Narrative Design Document to gain an understanding of the game and the world, before using your creative energy to bring the image and ideas to life for the player around to see and explore in a way that closely reflects / accommodates the games mechanics.

The final deliverables to work towards are completed, performant levels stitched together using UE4 World Composition.

Qualifications

Core Skills & Requirements:

  • High-End Desktop PC to work from
  • UE4 Generic Competency (navigation, blueprints, engine etiquette, asset management)
  • UE4 Deep Understanding of Level Building Concepts (Landscaping, foliage, lighting, LODs, shader complexity)
  • UE4 World Composition
  • Experience using Perforce source control
  • Demonstrated UE4 lifecycle understanding (minimum 1 playable project that you’ve contributed towards)
  • Good understanding of 3D asset creation process and pipeline into UE4
  • Good 3D asset creation/editing/skinning skills (creating small custom assets, editing marketplace assets)
  • Experience playing at least 1 'MMORPG' style game
  • Good written and spoken English communication skills

Nice to haves:

  • Concept art / illustration skills
  • UK Timezone for calls/sessions
How To Apply

DM Myself (Tiger Roll#8048) with an introduction, explaining why you would be a good fit and linking your portfolio, along with your rate

west ospreyBOT
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Posted by @mild summit

Niagara Particle System Designer at Scorpio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

create dynamic particle systems using Niagara in unreal

Qualifications

experience creating exciting and diverse Niagara particle systems

How To Apply

Send me a message with examples of your previous Niagara particle work and a description of your previous work with particle systems

west ospreyBOT
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Posted by @little sinew

Gameplay Programmer at Redstone Interactive Ltd.

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

3 months + extension

Responsibilities

We are looking for an experienced Gameplay Programmer for our title Beyond The Wire. An analytical, solution-oriented mindset and a can-do attitude will make you a great fit.
Experience in game design, being familiar with a wide range of FPS games and intuition about good design is a plus.

  • Responsible for the design and implementation of systems to support game needs
  • Work closely with the design team
  • Maintain, expand and optimize existing systems
  • Write clear, maintainable, portable, and highly functional code
  • Perform profiling and performance tuning of code and systems to remove bottlenecks
  • Perform testing and documenting of the code that is written
  • Work on problems of diverse scope where analysis of data requires evaluation of identifiable factors
  • Demonstrate good judgment in selecting methods and techniques for obtaining solutions
  • Network with senior internal and external personnel in own area of expertise
Qualifications
  • At least 2 years working with a professional game development team
  • Experience developing gameplay systems and features
  • Experience with Unreal Engine 4
  • Advanced C++ programming skills and knowledge of modern C++11/14/17
  • Familiarity with software engineering best practices
  • Good knowledge of code optimization and profiling tools
  • User-oriented thinking
  • Good understanding of game design principles
  • Ability to communicate effectively in English
  • Experience with source control management and ticketing systems
  • Very passionate about games in particular in the FPS and Action genres
How To Apply

Direct Message on Discord: @little sinew
Email: contact@redstone.gg

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Posted by @opaque pond

Creative, enthusiastic innovator at Banijay UK

:globe_with_meridians: Remote Friendly

Location

London

Contract Length

TBC

Responsibilities

UK based independent TV production company Remarkable Television, the producers of Your Home Made Perfect (BBC2), Don’t Diet Lose Weight (Channel 4) and Virtually History (YouTube) are looking for an enthusiastic innovator to join their team.
We would like to speak to candidates who have experience and have developed skills using Unreal Engine and also have an interest in new visual technological developments including virtual productions, deepfake technology and augmented reality.
The position would be part time (2-3 days a week), working on R&D with our development team to develop new and exciting ways of telling stories.
Remarkable TV are an inclusive employer and we welcome applications from people from diverse and underrepresented backgrounds. If you need any assistance with your application in terms of reasonable adjustments, please let us know.
Remarkable TV is a London-based company although we are currently working a mix of remote working and office based work.

Qualifications

Enthusiasm, creativity and a qualification or proven experience in the visual technologies mentioned.

How To Apply

Please email your CV to talent@banijayuk.com along with a brief paragraph, telling us your location and experience.

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Posted by @exotic venture

Gameplay Engineer at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent engineers who can work well with
a team and be able to execute tasks efficiently.
Full-time job

Requirements:

  • Blueprint & C++ programming skills

  • Ability to work and communicate with a team

  • Familiar with Perforce

  • Ability to document and comment work well

  • Basic Profiling Skills

  • Ability to work independently when required

  • Ability to develop skills and research when required

  • Basic networking skills

    Extra Skills:

  • GAS(Gameplay ability system) Plugin experience

  • Network Prediction plugin experience

  • Strong debugging skills

  • Automated testing skills

Qualifications
  • 18+
  • Portfolio
  • 3 Years experience with UE4
  • Good communication and English-speaking skills
  • Familiarity with good software engineering practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

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Posted by @exotic venture

Gameplay Designer Junior/Mid/Senior at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

Responsibility
We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent gameplay designers who can work well with
a team and be able to execute tasks efficiently.
Part-time / full-time job

Requirements:

  • Good blueprint practice skills

  • Ability to work and communicate with a team

  • Familiar with Perforce

  • Ability to document and comment work well

  • Basic Profiling Skills

  • Ability to work independently when required

  • Ability to develop skills and research when required

    Extra Skills:

  • GAS(Gameplay ability system) Plugin experience

  • Strong debugging skills

  • Basic networking skills

Qualifications
  • 18+
  • Portfolio
  • 3 Years experience with UE4
  • Good communication and English-speaking skills
  • Familiarity with good design practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

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Posted by @exotic venture

3D Modelling & Texturing Junior/Mid/Senior at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent artists who can work well with
a team and be able to execute tasks efficiently.
part-time / full-time job

Requirements:

  • Good hardsurface/organic skills

  • Stylised hand painting texturing

  • Ability to work and communicate with a team

  • Familiar with Perforce

  • Ability to work independently when required

  • Ability to develop skills and research when required

  • Can follow a strict performance budget

    Extra Skills:

  • Rigging skills

  • UE4 rendering & good understanding of materials

  • Blendshape/morph target skills

Qualifications
  • 18+
  • Portfolio
  • 1 Years experience with UE4
  • 3 Years modelling/texturing experience
  • Good communication and English-speaking skills
  • Familiarity with good design practices
  • Good pipeline workflow
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

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Posted by @exotic venture

Animator Junior/Mid/Senior at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent animators who can work well with
a team and be able to execute tasks efficiently.
part-time / full-time job

Requirements:

  • Strong understanding of best practice for animation

  • Strong understanding of animation blueprints

  • Ability to work and communicate with a team

  • Familiar with Perforce

  • Ability to work independently when required

  • Ability to develop skills and research when required

    Extra Skills:

  • Strong blueprinting skills

  • Rigging skills

  • Good understanding of montages and curve driven data/animations

Qualifications
  • 18+
  • Portfolio
  • 3 Years experience with UE4
  • Good communication and English-speaking skills
  • Familiarity with good design practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

#

Posted by @exotic venture

VFX Artist/Designer Junior/Mid/Senior at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent VFX Artist/Designer who can work well with
a team and be able to execute tasks efficiently.
part-time / full-time job

Requirements:

  • Solid understanding of Niagara & related systems
  • Ability to produce stylized VFX
  • Good blueprinting skills
  • Ability to work and communicate with a team
  • Familiar with Perforce
  • Ability to work independently when required
  • Ability to develop skills and research when required

Extra Skills:

  • Understanding of layering modular Niagara systems
  • VFX Profiling skills
Qualifications
  • 18+
  • Portfolio
  • 3 Years experience with UE4
  • Good communication and English-speaking skills
  • Familiarity with good design practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

#

Posted by @exotic venture

Sound Engineer Junior/Mid/Senior at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent sound engineer who can work well with
a team and be able to execute tasks efficiently.
part-time / full-time job

Requirements:

  • Solid understanding of UE4 audio system
  • Basic engine navigation skills
  • Ability to work and communicate with a team
  • Familiar with Perforce
  • Ability to work independently when required
  • Ability to develop skills and research when required
Qualifications
  • 18+
  • Portfolio
  • 1 Years experience with UE4
  • 3 Years experience with audio engineering
  • Good communication and English-speaking skills
  • Familiarity with good design practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

west ospreyBOT
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Posted by @weak locust

Environment Artist at Ed Bennett

:globe_with_meridians: Remote Friendly

Location

London

Contract Length

Few hours here and there

Responsibilities

Hi I’m looking to hire someone who can help me improve the way my scenes look within unreal. I’m having trouble getting the lighting and everything looking good and would like someone that I can come to and ask questions directly. Please could you send me some examples of your work.

Qualifications

Unreal engine, Fluent English

How To Apply

Direct message me on Discord

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Posted by @tiny bramble

Unreal Gameplay Programmers and Unreal Artists at No Ghost

:globe_with_meridians: Remote Friendly

Location

London

Contract Length

1 year

Responsibilities

We have a range of projects to work on with junior/mid & senior responsibilities.

Qualifications
  • Competent in C++ & Blueprints
  • Unreal Developers & artists of all levels, please apply with a link to your website/showreel.
How To Apply

Please email craig@noghost.co.uk

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Posted by @exotic venture

UI Artist Junior/Mid/Senior at Psychedelic Games Recruiting

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent UI Artist who can work well with
a team and be able to execute tasks efficiently.
part-time / full-time job

Requirements:

  • Ability to produce stylized UI
  • Good engine navigation skills
  • Good understanding of UMG
  • Ability to work and communicate with a team
  • Familiar with Perforce
  • Ability to work independently when required
  • Ability to develop skills and research when required

Extra Skills:

  • UI designer skills
  • Strong understanding of setting up UI correctly
Qualifications
  • 18+
  • Portfolio
  • 3 Years experience with UE4
  • Good communication and English-speaking skills
  • Familiarity with good design practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

#

Posted by @exotic venture

UI Designer & generalist Junior/Mid/Senior at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent UI Designer/generalist who can work well with
a team and be able to execute tasks efficiently.
part-time / full-time job

Requirements:

  • Strong undetstanding of UMG
  • Good engine navigation skills
  • Strong blueprint skills
  • Ability to work and communicate with a team
  • Familiar with Perforce
  • Ability to work independently when required
  • Ability to develop skills and research when required

Extra Skills:

  • UI artist skills
  • Slate skills / understanding
Qualifications
  • 18+
  • Portfolio
  • 3 Years experience with UE4
  • Good communication and English-speaking skills
  • Familiarity with good design practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

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Posted by @tiny bramble

App Developer at No Ghost

:globe_with_meridians: Remote Friendly

Location

London

Contract Length

1

Responsibilities

Researching, designing, implementing

Qualifications

2+ years

How To Apply
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Posted by @exotic venture

Lighting Artist / Engineer at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent Lighing engineers who can work well with
a team and be able to execute tasks efficiently.
part-time / full-time job

Requirements:

  • Strong undetstanding of lighting
  • Good engine navigation skills
  • Good profiling skills
  • Ability to work and communicate with a team
  • Familiar with Perforce
  • Ability to work independently when required
  • Ability to develop skills and research when required

Extra Skills:

  • Strong blueprint skills
  • Strong profiling skills
Qualifications
  • 18+
  • Portfolio
  • 3 Years experience with UE4
  • Good communication and English-speaking skills
  • Familiarity with good design practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

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Posted by @exotic venture

Network Engineer at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent Network engineers who can work well with
a team and be able to execute tasks efficiently.
part-time / full-time job

Requirements:

  • Strong understanding of networking
  • Ability to optimize network functionality and code
  • Good engine navigation skills
  • Good profiling skills
  • Ability to work and communicate with a team
  • Familiar with Perforce
  • Ability to work independently when required
  • Ability to develop skills and research when required

Extra Skills:

  • Network prediction plugin experience
  • Network lag compensation skills
  • Strong profiling skills
Qualifications
  • 18+
  • Portfolio
  • 3 Years experience with UE4
  • Good communication and English-speaking skills
  • Familiarity with good design practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

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Posted by @median helm

Networking at PrimeTech

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 month

Responsibilities

I am looking for an experienced UE4 Developer to implement a multiplayer system of 10v10 Players with some twists. And implement a dedicated server for the game.

Qualifications
  • 2 Years of experience in UE4 Networking is preferred
  • Experience with dedicated servers is a plus
  • Ability to implement the requirements exactly as needed
How To Apply

Contact me on Discord

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Posted by @torn rock

3D Character Artist/Rigger at ER Studios

:globe_with_meridians: Remote Friendly

Location

Remote

Contract Length

1-4 Months

Responsibilities

3D Character Artist/Rigger who can create our main characters and rig them to our Custom version of epic skeletal mannequin.

Qualifications

Senior Level Experience in Character Modeling
In Depth Understanding of Unreal Engines Skeletal System

How To Apply

Dm me

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Posted by @acoustic ore

Concept Artist at Adrift Entertainment Limited

:globe_with_meridians: Remote Friendly

Location

Anywhere (UK Based Team)

Contract Length

6 months, potential for longer

Responsibilities
  • Develop pre-production visuals for companies projects
  • Confidence in managing both light and heavy workloads with good communication to producer
  • Work closely with writers/developers on building out ideas
  • Strength in fantasy settings with both character and environment work
Qualifications
  • Varied portfolio showing demonstration of both character and environment concept work
  • Strong communication over remote systems - Discord, Slack, Video Calls
  • Ability to have some crossover with UK based timezones
  • Familiarity with Unreal Engine, but isn't critical
How To Apply

DM ScatteredPixel on Discord or send your work to crew@byadrift.com

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Posted by @exotic venture

Concept Artist Junior/Mid/Senior at Psychedelic Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Year - 3 Years

Responsibilities

We are seeking to fill some positions for the start of a fresh project,
Searching for reliable and competent concept artist who can work well with
a team and be able to execute tasks efficiently.
part-time / full-time job

Requirements:

  • Strong understanding of stylized concept art
  • Ability to iterate and produce quick sketches up to full concept art pieces
  • Ability to help translate descriptive concept in to art
  • Ability to work and communicate with a team
  • Familiar with Perforce
  • Ability to work independently when required
  • Ability to develop skills and research when required
Qualifications
  • 18+
  • Portfolio
  • 3 Years experience with UE4
  • Good communication and English-speaking skills
  • Familiarity with good design practices
How To Apply

DM "soft engineer, Luna#9427" inquiring position level and link portfolio

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Posted by @pseudo kayak

Character Morph Engineer at Golden Peak Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Month

Responsibilities

Golden Peak Games needs someone that can fully integrate a werewolf transformation into our current game. The transformation must have stages, not be instant, and must instantly switch from player to werewolf control post transformation. The player model and werewolf model will be provided upon starting the project.

Qualifications

1+ Years of working with particle effects, UE4 Blueprints, character curves, ETC.

How To Apply

Discord: Ashraf #5081

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Posted by @pseudo kayak

Character Animation Engineer at Golden Peak Games

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 Week

Responsibilities

Be able to debug a problem where foot IK not working for new animations with ALS v4, as well as overlay states not working as they should.

Qualifications

1+ Year of UE4

How To Apply

Discord: Ashraf#5081

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Posted by @flat venture

World Artist & Object Interaction Developer at LeapN

:globe_with_meridians: Remote Friendly

Location

Anywhere (Remote)

Contract Length

3 weeks

Responsibilities

Our team is looking for an experienced Unreal dev/artist to build out a 3D World with multiplayer and object interaction capabilities for a new NFT Metaverse project. The 3D assets required for the World will be provided by our team. The role of the Unreal dev/artist would be to:

  • create a scene/project in Unreal using these provided assets,
  • link animated avatars to players,
  • integrate multiplayer compatibility,
  • allow for player navigation/jump controls (to obey the terrain of the map),
  • emit events/functions when objects in the scene are interacted with.
Qualifications

The ideal hire would need to be experienced with Unreal, multiplayer integration, animated player avatars, and event handling when interacting with game objects within the scene. A big bonus is if the hire is passionate about the NFT and Metaverse space

How To Apply

Contact Ferb by messaging his Discord (FΞRB#6768) or Twitter (@ferb7nft)

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Posted by @knotty drift

UE4/iOS Programmer at Not a company.
Location

Anywhere

Contract Length

1 week

Responsibilities

I’m making a game for both iOS and Android. The iOS version keeps crashing on some test devices and I need someone to teach me how to find the root cause of the problem. I need someone who is an expert at building/debugging games with UE4 for iOS. I can pay hourly. Depending on how fast we find the issue this could range from a few hours to days.

Qualifications

Expert on Building/debugging games with UE4 for iOS platform.

How To Apply

1

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Posted by @tardy garnet

enviroment artist, level designer at ontraga.com

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2 weeks per person

Responsibilities

i need you to design a cyberpunk enviroment, i will provide you all the assets, you are gonna need a good pc , dm if interested , i will also give u a nda so u can sign so i can give you better detail

Qualifications

level design, maybe some arquitecture experience

How To Apply

by dm

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Posted by @mild summit

Blueprint and C++ programmer at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

We're looking for someone to create runtime meshes with basic boolean operators (divide, unify, cut...).

Qualifications

Programmer with at least 5 years of experience in Unreal Engine.

How To Apply

Via DM

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Posted by @granite briar

Character Animator - Control Rig setup at Arcane Realities Llc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

2 weeks

Responsibilities

Setup Characters in Control Rig - Animate Aerial Combat scenes - setup powers to be triggered in gamemode and recorded with the take system

Qualifications

2 years + in Character animation - examples of quality reactive fighting - where the hit has power and intensity

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Posted by @prisma arrow

EOS - Epic online Service Developer at Like a boss Studio

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

once off project

Responsibilities

Once off setup of a blank project template using EOS to connect players to a chat Lobby, and then starting a level where different players connect to dedicated server and walk around on same map (use basic TPS template)
UE-4.26 current project, as well as building same for UE-4.27 and UE-5
basic diagram explaining how it all works.

Qualifications

Unreal Engine developer with understanding of EOS

How To Apply

DM me on discord, or email info@likeaboss.studio (and then I will tell you to DM me on discord)

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Posted by @vagrant sierra

Lead Engineer at Spherical

:globe_with_meridians: Remote Friendly

Location

United States

Contract Length

Minimum 3 months

Responsibilities

Set architectural vision and implement features for an immersive climate visualization tool involving high-performance 3D graphics, GIS, and hydrological modeling

Qualifications

5+ years related experience

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Posted by @vestal furnace

UI Artist & Unreal Engine Implementation with (Widgets) at Specpixel Entertainment

:globe_with_meridians: Remote Friendly

Location

Australia

Contract Length

Minimum 1 Month

Responsibilities

• Communicating within a non-technical aspect, with members who are not developers.
• Knowledge of BP and Widget
• Knowledge in UI design
• Be able to set up widgets from scratch
• Ability to communicate in English both by writing and orally

Qualifications

• 18+ (Your countries legal adult age)
• Senior Level Portfolio
• 3 Years of experience within Unreal Engine 4
• Good communication and English speaking skills
• Familiarity with good design practices
• Able to sign an NDA.

How To Apply

At (“www.specpixel.com/careers”) or DM "SpecPixel Entertainment#4075" about the inquiring position, and provide a linked portfolio.

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Posted by @vestal furnace

Character Rigger (Pre-existing skeleton & new character model) at Specpixel Entertainment

:globe_with_meridians: Remote Friendly

Location

Australia

Contract Length

Three days maximum.

Responsibilities

• Communicating within a non-technical aspect, with members who are not developers.
• Knowledge of Rigging without any auto rigger software.
• Knowledge in character models.
• Be able to rig our existing character model to the pre-existing skeleton provided.
• Ability to communicate in English both by writing and orally

Qualifications

• 18+ (Your countries legal adult age)
• Senior Level Portfolio
• 3 Years of experience within Unreal Engine 4
• Good communication and English speaking skills
• Familiarity with good design practices
• Able to sign an NDA.

How To Apply

At (“www.specpixel.com/careers”) or DM "SpecPixel Entertainment#4075" about the inquiring position, and provide a linked portfolio.

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Posted by @viscid igloo

Unreal Engine Plugin Developer at Cyberpong.net
Location

Anywhere

Contract Length

Mission based

Responsibilities

We need someone who can write a plugin for UE4, which makes requests using an API, and based on the return, allows the user to either login to the game or give error message.

Qualifications
  • UE4 Plugin Developer
  • C++
  • Use API
  • Create Login System using API
How To Apply

tech@cyberpong.net
Sephiroth#5335

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Posted by @drowsy coral

gameplay programmer pair/buddy at fruity games

:globe_with_meridians: Remote Friendly

Location

anywhere

Contract Length

2 months

Responsibilities

This is a relatively chilled out job, just looking for someone to watch over me more like a buddy system

  • join in pair programming with c++ and blueprint
  • provide workflow ideas to ensure productivity
  • influence design decisions to ensure the game take the desired shape
Qualifications
  • c++/bp for gameplay systems
  • has played survival games (the forest, minecraft, rust, subnautica, etc)
  • !!! able to join VC between 9-12AM BST partial/all weekdays !!!
How To Apply
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Posted by @odd widget

Intermediate Animator at Far Frontier Studios https://www.farfrontierstudios.com/

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 year

Responsibilities

Co-op horror game animation work:

  • Create and maintain a master rig in 3d software of choice, using the UE4 mannequin and custom characters
  • Create first person/third person animations
Qualifications
  • 1-3+ years of experience in 3d animation with Maya, 3ds Max or Blender
  • 1+ year of experience with UE4
  • Must have worked previously on a UE4 project as an animator and understand how to animate/rig the Epic skeleton, importing process
  • Must be able to build re-usable rig controls on the base skeletons
  • Experience using ALS and creating animations for it
  • Experience with perforce or other source control systems
  • Strong artistic, verbal and written communication skills
  • Lots of passion for animations as a craft and building cool projects
  • Good positive attitude and laid back
  • Ability to understand and take initiative with the tasks
  • Willingness to observe, improve and take feedback
How To Apply
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Posted by @cunning brook

3DS Max Animator at RDBK Studios

:globe_with_meridians: Remote Friendly

Location

Australia (remotework)

Contract Length

$job

Responsibilities

Willingness and Ability to spend time getting a very solid grasp of the combat system and its requirements when creating the animations. The Mechanics of the combat and their animations are tied very closely into each other and when being made you will need to follow some very specific guidelines.

Understanding the combat system

Replacing our very large list of placeholder combat animations

Qualifications

3+ Years Animating inside of 3ds Max
Helpful Experience
Animating Melee Combat
UE4 Experience
CAT Rig

How To Apply

If you are interested please send through your resume and any past experience possible to rdbkstudiosco@gmail.com or feel free to message me personally on discord, looking forward to speaking with you.

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Posted by @mild summit

Mentor / Tutor for Networking Instruction (in C++) at -

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

Undefined

Responsibilities

Providing feedback on code, and explaining concepts primarily related to the Unreal Engine networking library.
Pair programming with myself in the "driver's seat", and you following along and giving instruction and constructive criticism over screenshare (Discord, Zoom, etc.).

Qualifications

Strong knowledge of C++ programming in Unreal Engine.
Understanding and experience with the replication system.
Experience using the source build of Unreal Engine.
Fluent in the English language.
Ability to use voice chat and a reliable enough internet connection for streaming video.

How To Apply

DM in discord

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Posted by @severe mountain

Unreal Engine programmer at HalfRift Inc

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

6 months

Responsibilities
  • Work on creating data structure for item system, damage system and etc.
  • Work on a hack&slash style combat system.
  • Work on creating base template and build workflow for development.
Qualifications
  • 2 year experience in UE4 development
  • experience in action game development
  • fair knowledge in data structure design
How To Apply

DM @severe mountain with your resume and portfolio

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Posted by @wooden blade

Tools Programmer at Ashborne Games

:globe_with_meridians: Remote Friendly

Location

Brno, Czech republic

Contract Length

Approx. 6-24 months

Responsibilities
  • Implement tools to allow other team members to work on custom gameplay features for an RTS game
  • The tools will be created primarily inside the UE4 editor
  • Work closely with non-programmers in a cross-discipline team and iterate the tools with them
Qualifications

Requirements:

  • Experience with Unreal Engine 4
  • Experience building tools and plugins in Unreal Engine
  • Experience with extending UE4 editor with UIs, menus, toolbars
  • Excellent knowledge of UMG/Slate
  • Excellent knowledge of C++ and OOP
  • Excellent problem-solving and debugging skills
  • Strong communication skills and a passion for helping others

Pluses:

  • Experience with scripting (preferably Python) and automation
  • Experience with Subversion (or other versioning systems)
  • Experience with artist/level design tools and game development pipelines
How To Apply

https://ashbornegames.com/careers/tools-programmer
jobs@ashbornegames.com

(If you have a portfolio of tools created in Unreal Engine 4, please attach it to the application - including source code)

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Posted by @sour ferry

C++ Programmer with multiplayer networking knowledge. at Tavern

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

to be discussed

Responsibilities

To be discussed.

Qualifications

Portfolio showing off your skills/multiplayer demo.

How To Apply

DM

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Posted by @neat latch

Technical guy for iOS mobile at Manabreak FZ LLC

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

1 week

Responsibilities

We need help with integrating ironsourse SDK and making sure all the ad netwroks work for our iOS mobile game.
Think you can help? 🙂

Qualifications

C++
Needs to be a UE4 Wizard
Have dealt with SDK for mobile
iOS knowledge

How To Apply

Message me on Discord

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Posted by @neon pivot

Gameplay Programmer (C++/UE4) at Redstone Interactive

:globe_with_meridians: Remote Friendly

Location

Canada

Contract Length

3 months probation, long-term afterwards

Responsibilities

Responsible for the design and implementation of systems to support game needs
Work closely with the design team
Maintain, expand and optimize existing systems
Write clear, maintainable, portable, and highly functional code
Perform profiling and performance tuning of code and systems to remove bottlenecks
Perform testing and documenting of the code that is written
Work on problems of diverse scope where analysis of data requires evaluation of identifiable factors
Demonstrate good judgment in selecting methods and techniques for obtaining solutions
Network with senior internal and external personnel in own area of expertise

Qualifications

At least 2 years working with a professional game development team
Experience with Unreal Engine 4
Advanced C++ programming skills and knowledge of modern C++11/14/17
Familiarity with software engineering best practices
Good knowledge of code optimization and profiling tools
User-oriented thinking
Ability to communicate effectively in English
Experience with source control management and ticketing systems
Very passionate about games

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Posted by @left spear

UI Artist/(Designer) needed for RealmBrewer: a 3D Virtual TableTop Platform at Mythiary Studios

:globe_with_meridians: Remote Friendly

Location

Anywhere

Contract Length

TBD

Responsibilities

Greetings!
We are Mythiary Studios, a Dutch indie studio currently working on RealmBrewer: the accessible social game platform to bring all your TabletopRPG campaigns to life.

Links:
Website: https://www.mythiarystudios.com/
Social media: https://twitter.com/MythiaryStudios
Prototype Trailer: https://www.youtube.com/watch?v=qLEPdbvO0CM

The Team
We are a diverse team of 10+ members comprised of contractors and volunteers from all over the world.

Job: Creator of Magical Interfaces
Your main contribution will be to ensure that adventurers are able to interact with and understand the world around them via simple-to-understand Buttons, Icons, Text, and Runes.

The Quest:
We are starting to explore what our final UI is going to look like, and we are looking for someone experienced in this to help us.

Qualifications

Knowledge about UI Art and Design

Nice to have:
Experience with UMG/Slate
Experience with 3D UI
Experience with VR UI
Experience with TTRPGs (Like Dungeons & Dragons)

Engine: UE4/5

Loot
We aren’t fans of leaving adventurers empty-handed, so even though for now there is only enough Gold for the current quest, we can increase your adventuring time as soon as the company finds a dragon's hoard (We are currently working on getting funding) There is even a chance for a part time or full-time adventuring contract in the future.

How To Apply

Are you Interested? Then roll for initiative and use your nearest sending stone to get in contact with us via Discord (@BlueMyth#6228) or Email (dave@mythiarystudios.com)!