#freelance-jobs

1 messages · Page 2 of 1

west ospreyBOT
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Posted by @plain hill

3D Artist for Stylized Buildings
Location

Remote

Responsibilities

We are looking for someone who is able to deliver 3D game ready assets for an upcoming RTS game. What you should bring to the table: Knowhow how to create stylized assets including „hand painted“ textures.
A portfolio which shows that you done those before.

We have in total 30 buildings and a few smaller props. The desired style is similiar to „Albion Online“

Qualifications

A Portfolio with fitting references and a fixed prize to create all assets on budget and quality

How to Apply

DM me directly

west ospreyBOT
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Posted by @smoky isle

Concept Artist (Character design)
Location

Remote

Responsibilities

Create visually appeasing and catchy character design that is feasible to turn into 3D model in game.
Ability to explore & research and interest in Indian culture is major boost.

payment will be per image basis and NOT hour. Only text if you comfortable with this.

Qualifications

Creative
Research ready
Interest in Indian epic

How to Apply

Direct message

west ospreyBOT
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Posted by @neon moth

Blueprint & UI Widgets & C++
Location

Remote - Worldwide (Anywhere)

Responsibilities

Work on widgets, creating and editing existing widgets.
C++ Programmer
BP Programmer
(SENIOR ROLE) Not for (JUNIOR DEVS)

Qualifications

Show your resume, cv and portfolio

How to Apply

DM via Discord ASAP (With a portfolio and resume)

west ospreyBOT
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Posted by @muted nova

Animation System Programmer [PAID + Royalty]
Location

Remote

Responsibilities

We’re a small indie studio working on our first commercial project, an arena multiplayer sword-fighting game with a combat system based on historical martial arts.

The role will initially focus on refining and developing a system to elegantly handle transitions between poses and animations, and then on implementing a range of additional mechanical and animation-related cosmetic enhancements, such as dismemberment.

Qualifications

We’re looking for a programmer specialising in animation systems in Unreal Engine. An ideal candidate will have experience with C++ and Blueprints and be able to demonstrate past work on relatively complex animation systems. Experience with the Advanced Locomotion System plugin or analogous systems, such as various animation systems in the UE5 Lyra, are desirable but not essential.

How to Apply

DM us on discord, or send an email to impossible[dot]pinwheel[at]gmail[dot]com

west ospreyBOT
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Posted by @ripe valve

Narrative Designer for Online Medieval RPG
Location

Remote

Responsibilities

Hey, my name is Blake, I'm the founder of 'Order of the Elements', a casual MMORPG currently in development using Unreal Engine 5. I'm looking for some help with updating the lore of the world and crafting narrative experiences such as quests, dialogue and worldbuilding.

I'm ideally looking for a technically-literate author who enjoys narrative-driven experiences that are provocative, with some free time and interest to contribute to an active project. There are no set hours or deadlines to hit, just availability to catch up at least once a week in UK TZ.

We have a steam page, cinematic teaser and playable alpha for you to get a flavour of the direction of the project - https://www.youtube.com/watch?v=YLbhj8jaWYM

If you are interested, please check out the below section and send me a direct message with a brief introduction of yourself, a link to your portfolio and your expected compensation. Please note that this is an indie project and we cannot offer a full-time salary, but a flexible per hour rate

Qualifications

Genre: Low Fantasy Medieval /w Elemental Magic
Gameplay References: Runescape, Souls-like games, Castlevania
**Themes: **Dark, Realistic, Sarcastic

Requirements:

  • Native English speaker that can reference 'old' English and UK dialects
  • Experience playing MMO genre games
  • Familiarity with the game development process
  • Published literary / worldbuilding work (blog, websites, books, art)

Nice to have:

  • UK-based for NDA and timezone ease
  • Art / sketching skills
  • Experience using Unreal Engine
  • Familiarity with 'old' English and dialects
How to Apply

DM myself (DiscordTag: tigerroll)

west ospreyBOT
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Posted by @gaunt sluice

generalist for Previz (films)
Location

paris, france (NO REMOTE, NO OUTSOURCING)

Responsibilities

medium level generalist, knowledge of previs with unreal (in vfx film is a plus). For layout, anim (motion capture), lighting...

Qualifications

Unreal, blender is a plus.
Artist that is smart and versatile enough to do all in unreal (nothing High level, but technical previs in sequencer). We are a small Studio, small teams but nice Films projects are coming.
Speaking french (a +), and already in France (no travel/moving package could be afford)

How to Apply

Only if you are correspoinding = > private message. including a link to demo

west ospreyBOT
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Posted by @dreamy rock

Consultant Level Designer (UE)
Location

remote

Responsibilities

Help us with fixing performance in an open world map and level instancing

Qualifications

Level designer

How to Apply

Dm me

west ospreyBOT
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Posted by @deft mist

VFX artist / Animator. ACTP
Location

Global

Responsibilities

Creation of photorealistic Space/Science Fiction animated scenes for motion picture.

Qualifications

Great work and passion

How to Apply

Drop a friend request and DM ;)

west ospreyBOT
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Posted by @dreamy rock

Unreal Engine Programmer (Must have worked with esrpg)
Location

remote

Responsibilities

Adding features to the base game, keep the communication up, participate in the discord, being able to say an ETA for the current task.
Paid immediately after every task, rates:
-30$ for implementation of other assets in the project or for list of smaller tasks.
-50$ for complete tasks.

Qualifications

You will customize esrpg, please don't apply if you haven't had any experience with this asset.(https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg)

How to Apply

Dm me with your past experience with ESRPG

west ospreyBOT
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Posted by @raw owl

UEFN Map Builder and Maintenance
Location

remote

Responsibilities

building, maintaining and troubleshooting maps for Fortnite. This will be for a gaming organization as well as for individuals

Qualifications

We are currently seeking a talented individual to join our gaming organization as a Fortnite Map Builder. This role involves creating and maintaining Fortnite maps for both our organization and individual clients.

Key Requirements:

Proficiency in Fortnite map creation and maintenance.
Detail-oriented with a strong focus on accuracy and quality.
Ability to work efficiently and meet tight deadlines.
Strong communication skills to quickly respond to inquiries and revisions.
Job Description:

Develop and maintain custom Fortnite maps based on specific requirements provided by the organization and individual clients.
Ensure a high level of detail and quality in the design and functionality of the maps.
Communicate effectively with clients, promptly addressing their needs and making necessary revisions. Knowledge of Fortnite trends to aid in ideation a plus.

How to Apply

Please send me a Discord dm with your qualifications. Compensation will be per map and depend on the complexity and time involved .

west ospreyBOT
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Posted by @burnt comet

Looking Advance Niagara Users
Location

USA, Cannada, UK, Asia

Responsibilities

urgent need of 1 Particle System need in 3-4 days

Qualifications

expertize in niagara system

How to Apply

you can DM if you are interested in work.

west ospreyBOT
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Posted by @fallen cypress

Need a programmer to help fix programming and networking problems
Location

Remote

Responsibilities

Help fix problems with logic and networking

Qualifications

Experience in programming and networking

How to Apply

DM

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Posted by @hybrid cypress

ShadowRealm Studys
Location

Remoto, mas Caso seja brasileiro fica melhor.

Responsibilities

Create Cutcenes for the Game life strike in Ue5.2 Cutcenes varied, but for the most part, complex.

Qualifications

Ability to Animate Meta humans, Have motion capture equipment (optional).

How to Apply

Message me on my Discord private chat.

west ospreyBOT
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Posted by @cursive oak

Betide Studio
Location

Remote

Responsibilities

So, we want to get Custom Java Code Implementation for Android with Unreal Engine, so we can call Android specific code from Unreal Engine.

Qualifications
  • C++ Developer
  • Experience with Java, UPL
How to Apply

DM or team@betide.studio

west ospreyBOT
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Posted by @next zealot

Niagara expert
Location

Remote, worldwide

Responsibilities

Looking for an experienced Niagara user for mentorship on a long term basis.

Qualifications

Advanced Niagara stuff like:

  • Scratch pads
  • Niagara module scripts
  • Niagara Data Channels
  • etc.
    Knowledge of HLSL will be a plus.
How to Apply

DM

west ospreyBOT
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Posted by @minor leaf

Build quadruped Jump start, loop, and landing animations from existing animation.
Location

Remote

Responsibilities

Take an existing quadrupedal single jump animation and break it up into starting jump, jump loop, and landing animations. Fix translation on pelvis to maintain mostly fixed position. Loop animation will need some animating. If it goes well there is the potential for more work in the future.

Qualifications

Competent animator. Send portfolio link or other materials demonstrating competence.

How to Apply

DM or email mike at incredibleyeti

west ospreyBOT
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Posted by @summer venture

3D Character Animator
Location

Remote

Responsibilities

Prepare set of traversal animset for ledge climbing but also related to slide, zipline, ladder, balance beam, bar swing. Overall 200-300 animations working with epic skeleton. Done preferably using Blender

Qualifications

Must include portfolio that showcases these skills
Skills:
-3D rigging experience
-3D animation experience
Software:
-Blender
-Unreal Engine 5

How to Apply

DM @ SpectralArts#7202

west ospreyBOT
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Posted by @rose violet

Unreal Engine developer
Location

Remote

Responsibilities

Blueprints Integration

Qualifications

Unreal Engine 5 Blueprints integration

How to Apply

I am looking for someone familiar with Third Person Shooter Kit to properly integrate Drivable Cars Pack into it. What has to be done: TPSK Character to interact with cars the same way as the original “Drivable Cars” Character. This includes entering/exiting the car and all included animations. This will require inputs combining. Enable AI and player characters ragdoll physics when hit by the car. Check character>car collisions to look properly AI Enemy Characters to react to player’s character inside the car (shoot/follow him). I think there is a problem with collision settings. BP_AICaharacter PlayerBuddyBase AI to follow and enter the the car on the passenger’s seat when player enters it. Car/Player in the car to take damage from AI. I think there is a problem with collision settings. Apply here: https://forums.unrealengine.com/t/paid-drivable-cars-advanced-pack-integration-into-the-third-person-shooter-kit-v2-1/1392195 Looking forward to hearing from you!

west ospreyBOT
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Posted by @sage gale

Developer / Animator
Location

remote

Responsibilities

Replicated Locomotion System

Qualifications

Motion Warping
8 way direction movement
start / stop animations
walking / sprinting
aiming states for handgun / rifle
& blocking mechanics / melee punching animation system
fully replicated for multiplayer
needs to be very fluid similar to something like ALS.
also need a animator who can make custom animations for this system. must be made specific for this project & not resold nor reused.

How to Apply

dm me

west ospreyBOT
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Posted by @dense sapphire

3D Character rigging
Location

Anywhere

Responsibilities

Create a perfect rig for fps arms

Qualifications

Able to rig & scale a first person arm to match ue4 default first person mannequin

How to Apply

dm me

west ospreyBOT
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Posted by @obtuse lichen

Humanoid Animator
Location

Remote (preferrably the netherlands)

Responsibilities

We are looking for someone to create various animations for the metahuman skeleton, the animations range from in vehicle interactions to weapon reloads. If quality and communication are above expectations would want a long term partnership.

Qualifications

Requirements
+2 years of experience in animation creation.
Extensive knowledge of UE5.
Knowledge of BP.
Knowledge of animations & anim layering.
Good communication and the willingness to ask questions.
Having an ambition to develop quality results.

Pros:
Access to mocap technology

How to Apply

DM me (only reply to portfolio's)

west ospreyBOT
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Posted by @violet mortar

Java intelij idea
Location

Remote

Responsibilities

DM for project details

Qualifications

Java intelij idea

How to Apply

DM | +1 (234) 274-5295

west ospreyBOT
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Posted by @hybrid cypress

ShadowRealm Studys
Location

Remoto, mas Caso seja brasileiro fica melhor.

Responsibilities

Trocar a roupa de Meta humans e adicionar detalhes como feridas no rosto. alem de modelar as novas roupas

Qualifications

Ser proffisional blender e UE5

How to Apply

Message me on my Discord private chat.

west ospreyBOT
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Posted by @hybrid cypress

ShadowRealm Studys
Location

Remoto, mas Caso seja brasileiro fica melhor.

Responsibilities

Criar um cenario Ultra realista, pode usar Tudo que o quixel bridge disponibiliza, um cenario realista de uma costa de praia, a agua eu farei com fluid flux.

Qualifications

Habilidades com Cenarios.

How to Apply

Message me on my Discord private chat.

west ospreyBOT
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Posted by @neon moth

c++ / bp programmer / API
Location

Remote - Worldwide (Anywhere)

Responsibilities

Advanced knowledge with the following:

  • Genreal Unreal Engine 4/5
  • Advanced c++
  • Advanced Blueprint
  • Widgets
  • API
Qualifications
  • Show your resume, portfolio, cv
  • Prior work you have done
  • Senior role not for juniors I will know if your a junior don't apply please
How to Apply

DM via Discord ASAP (With a portfolio and resume)

west ospreyBOT
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Posted by @neon moth

Level Design - Environment Artist
Location

Remote - Worldwide

Responsibilities

Working on a level design environment open world

Qualifications

show portfolio

How to Apply

DM via Discord ASAP (With a portfolio and resume)

west ospreyBOT
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Posted by @neon moth

c++ / bp programmer
Location

Remote - Worldwide (Anywhere)

Responsibilities

C++
Blueprint
API keys Postman etc..
Senior

Qualifications

Show prior work

How to Apply

DM via Discord ASAP (With a portfolio and resume)

west ospreyBOT
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Posted by @dense rivet

Unreal Engine 5 Developer
Location

Remote

Responsibilities

We are Super Sly Fox and are currently working on Blockbuster Inc. (steam page available) a management simulation game that is being published by Ancient Forge Studios. This is a great opportunity for a developer to join our team that is close to releasing our current project and start working on a new one very soon.

The new member will be helping with the implementation of new features, fixing upcoming bugs and issues, helping with any changes with the GUI and showcasing the ability to improve the projects independently.

Qualifications

-Minimum 3 years of experience in the gaming industry
-Good knowledge of C++,
-Good knowledge of blueprints
-Knowledge of the GIT version control system
-Ability to speak and understand English (International Team)
-Ability to read existing game codebase and integrate new mechanics into existing projects
-Writing maintainable code

We offer:

Competitive salary
100% remote work
Flexible work hours
Personal freedom and opportunity to impact projects technically and creatively

How to Apply

Email me on panos@superslyfox.com or dm me here

west ospreyBOT
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Posted by @fallen estuary

Unreal 4 C++ Developer for 3Guns Epic Megagrant Project Crabs
Location

Remote

Responsibilities

Unreal 4 C++ Developer for 3Guns Epic Megagrant Project 'Crabs'

3Guns is a micro indie studio developing an online multiplayer brawler, mixing brawling gameplay and crazy environments.
As we work towards a strong demo / early access release we are looking for someone to help us implement and refine our current steam integration and other multiplayer related content.

  • Rework and refine our EOS and Steam integration
  • Help with the development of a lobby system, matchmaking, friends invites etc
  • Handle GAS gameplay integration and bug fixing
  • General gameplay systems development
Qualifications

You'd be perfect if you have:

  • 3-5 years unreal 4 C++ experience
  • Experience with EOS and Steam integration and GAS for Unreal 4
  • Reliable work ethic!

We are currently looking for a paid contractor initially, but would also love another developer on the team, including revenue share and salary when we have finalised a published deal.

Please DM me directly with the subject C++ contractor.

How to Apply

Please DM me directly

west ospreyBOT
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Posted by @inner dirge

⚠️ Chaos Cloth Artist ⚠️ 🚩
Location

Remote

Responsibilities

Setting up Chaos Cloth for MetaHuman clothing. Paid position! 💰

Qualifications

Ample experience with Chaos Cloth

How to Apply

Send me a DM with examples of your work!

west ospreyBOT
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Posted by @vale sky

IOS Developer
Location

Remote

Responsibilities

I need someone to put my app on appstore. Currently its already on playstore

Qualifications
  • Previously deployed apps on app store
How to Apply

discord DM

west ospreyBOT
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Posted by @dreamy rock

UE5 Programmer (Esrpg needed)
Location

remote

Responsibilities

-Implement features in our base template esrpg
-being able to debug
-Communication & Partecipation in the discord

You will be paid from 30-50$ per task, just after pushing your task.

Qualifications

-Please only contanct me if you have worked with esrpg before.
-Visual scripting
-Knowing github

How to Apply

Dm me

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Posted by @remote crypt

Environment Artist
Location

Canada

Responsibilities

Creating detailed levels based on war scenarios with optimization as a top priority.

Qualifications

1+ Years level designing experience, must have examples of past projects.

How to Apply

Message me.

west ospreyBOT
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Posted by @tropic tinsel

UE5 Developer & 3D Artist Roles
Location

Sydney, Australia

Responsibilities

Unreal Engine 5 Developer
The role involves further development of our game prototype. The ideal candidate will have a strong grasp of Unreal Engine 5, with experience in prototyping and gameplay programming.

Responsibilities:

Develop and iterate on game prototypes in Unreal Engine 5.
Collaborate with narrative and design teams to implement gameplay features.

Cel-Shaded Artist
We are also looking for an artist to create cel-shaded assets in line with our game's concept art and visual direction.

Responsibilities:

Produce cel-shaded assets that align with the established art style of the game.
Work with the creative director to ensure visual consistency across all assets.

Qualifications

We are currently seeking contractors to join the development team for an unannounced, upcoming narrative-driven game. The positions are initially on a contract basis, with the potential for future long-term roles. We have a preference for developers and artists based in Sydney, but we are open to individuals who can work within Sydney time zones.

For both roles, we are looking for individuals with a collaborative spirit and a commitment to quality. If you are interested in applying, please send your resume and a link to your portfolio to me as listed.

How to Apply

DM or email sam.stratten@gmail.com with your portfolio and CV

west ospreyBOT
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Posted by @neon moth

(Senior) (Advanced) C++ / Blueprint Programmer
Location

Remote - Worldwide (Anywhere)

Responsibilities

Job Responsibilities for C++ Programmer:

Code Development and Debugging:

Write, review, and debug C++ code independently and collaboratively with other developers to ensure software stability and functionality.
Advanced C++ Programming:

Demonstrate expertise in advanced C++ programming techniques, designing efficient algorithms and data structures for optimized software performance.
Plugin and Library Development:

Create, maintain, and enhance C++ plugins and libraries to extend software functionality, collaborating with cross-functional teams for integration.
In-Depth Knowledge:

Possess a comprehensive understanding of C++, including memory management, multithreading, and performance optimization.
Senior-level Understanding:

Provide mentorship and guidance with a senior-level comprehension of C++ development, contributing to architectural decisions.
Blueprint and Networking:

Work proficiently with blueprint systems, integrating them with C++ code.
Develop and optimize networking functionalities for ro

Qualifications

Coding Proficiency:

Proficient in writing, reviewing, and debugging C++ code, with a strong emphasis on code quality and best practices.
Advanced C++ Skills:

Demonstrated expertise in advanced C++ programming, showcasing the ability to design efficient algorithms and implement complex data structures.
Plugin and Library Development:

Proven experience in creating, maintaining, and enhancing C++ plugins and libraries, with a focus on extending software functionality.
In-Depth Knowledge:

In-depth understanding of C++ language intricacies, including memory management, multithreading, and performance optimization.
Senior-level Understanding:

Senior-level comprehension of C++ development, including experience in providing mentorship and guidance to junior team members.
Blueprint and Networking Proficiency:

Proficient in working with blueprint systems and integrating them with C++ code.
Experience in developing and optimizing networking functionalities for seamless communication between software components.
Co

How to Apply

DM via Discord ASAP (With a portfolio and resume and cv)

west ospreyBOT
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Posted by @lone oracle

Unreal Engine C++ Developer
Location

Remote (The team is in France and the US)

Responsibilities

Integrating the Geforce now SDK as a UE plugin and exposing some functionality to blueprint

Qualifications

• UE C++ and Blueprint knowledge
• Team player
• Competency with profiling performance (not necessary but would be very helpful)

How to Apply
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Posted by @lone oracle

Unreal Engine Level Designer
Location

Remote (The team is in France and the US)

Responsibilities

• Creating a partially indoor and partially outdoor environment end to end.

Qualifications

• Team player
• Environment asset modeling (Blender or another DCC)
• Experience with lumen and nanite
• Experience with sub-levels

How to Apply
#

Posted by @lone oracle

Unreal Engine Multiplayer/Online feature Developer
Location

Remote (The team is in France and the US)

Responsibilities

Implementing online services for matchmaking and voice features (chat and voice)

Qualifications

• Experience with the implementation of online services such as EOS, Gamelift, Playfab or other
• UE C++ and Blueprint experience
• Team player
• Experience the UE Online Subsystems (any of them)
• Replication Experience

How to Apply
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Posted by @lone oracle

Unreal Engine Technical Artist
Location

Remote (The team is in France and the US)

Responsibilities

• Create elegant interactive VFX in small sized environments
• Fog VFX
• Interactive water VFX

Qualifications

• Niagara Experience
• VDB Experience in UE (I know it’s quite new to UE)
• Blueprints
• UE Material Graph
• UE Render Targets

How to Apply
west ospreyBOT
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Posted by @cursive oak

Level Designer for Mobile Game
Location

Remote

Responsibilities

You will need to create a Level which is realistic and should draw inspiration from Games like Pubg Mobile. (The game is not a battle royale but yes, a shooter).

Mostly Marketplace assets would be used for the level design but it would be required to be optimized.

Qualifications

Should know about Level design and optimization for Mobile

How to Apply

DM or team@betide.studio

west ospreyBOT
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Posted by @mild summit

3D Model Developer
Location

Remote

Responsibilities

We're looking for a skilled person in 3D Modelling with Blender or other modelling software. Your job will be to crate custom 3D models. Send me a direct message if you're interested.

Qualifications

Blender or other modelling software.

How to Apply

Direct message

west ospreyBOT
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Posted by @glacial ridge

Unreal Engine Blueprint and CPP programmer
Location

Remote

Responsibilities

Main Job will focus on:

Upgrading Gameplay Systems
Implementing changes and fixes based on requirements

Qualifications

2 Years of experience

How to Apply

Direct message

west ospreyBOT
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Posted by @acoustic bolt

Science Fiction Humanoids & Creatures -- Maya Modeler (Tutoring)
Location

remote

Responsibilities

Tutor me in creating/modifying (kitbashing, modeling) science fiction humanoids and creatures in Maya.

Tutor me in rigging them, as well.

I can pay $50/hr., and I'd like to be tutored one hour a week.

Qualifications

Please have a very strong science fiction modeling portfolio of both humanoids and robotic creatures.

Ideally you've read https://en.wikipedia.org/wiki/Blame! bc this is the exact type of aesthetic I'm going for.

How to Apply

DM me.

west ospreyBOT
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Posted by @neon moth

Animation - Remote
Location

Remote - Worldwide (Anywhere)

Responsibilities

Character animations

Qualifications

show prior work

How to Apply

DM via Discord ASAP (With a portfolio and resume and cv)

west ospreyBOT
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Posted by @terse apex

AWS C++ Help Needed
Location

Remote

Responsibilities

So I am trying. to make aws game lift plug in in C++ for my personal project, but it crashes on response
for async functions. Need someone who has a experience making. either a plugin for C with aws or has implemented awsdk in C.

Qualifications

C++ UE Developer with AWS Experience

How to Apply

DM Please

west ospreyBOT
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Posted by @remote crypt

Level designer, programmer
Location

Discord, North America.

Responsibilities

Creating large scale maps with medium detail. Using World Partition to maximize memory saving. Create and assist with blueprint designs.

Qualifications

-MUST live in North America (West coast Preferred)
-Have 1+ years Unreal Engine experience
-Have 1+ years Unreal Engine programming experience
(World Partition skills considered an asset)
-Have a portfolio or proof/evidence of skill and knowledge of Unreal Engine.
-English must be your first language or be fluent in reading/writing in English.
-Be Available around the same time I am.
-Sign a NDA,Confidentiality agreement, Contract.

How to Apply

Message me.

west ospreyBOT
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Posted by @agile talon

Unreal Engine C++ Developer
Location

Remote

Responsibilities

Exposing some functionality from the OpenXR plugin to blueprint

Qualifications

experience in C++ VR Development as well as worked on integrating and expanding OpenXR features in Unreal Engine

How to Apply

DM me here.

west ospreyBOT
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Posted by @warped crater

Game UI/UX Design
Location

Remote

Responsibilities

We're in search of a skilled designer with a touch of magic to revamp a couple of UI screens for our 3D platformer game demo.
It could be only design or design + implementation.

Qualifications

Portfolio

How to Apply
west ospreyBOT
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Posted by @slim mural

Help with Take Recorder/Sequencer with Chaos Vehicle in City sample
Location

Remote

Responsibilities

Urgent job for the next 2-3 hours!!
I want to render out high resolution gameplay! But when I do it with the take recorder, I get a lot of problems like car missing, bugs, etc. I will explain more in DM ! Urgent!

Qualifications

Big experience with Sequencer and take recorder and chaos vehicles

How to Apply

DM me

west ospreyBOT
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Posted by @neon moth

User Interface (UI) c++ and blueprint expert
Location

Remote - Worldwide

Responsibilities

Create advanced UI's and blueprint and c++

Qualifications

Show portfolio

How to Apply

DM via discord ASAP

west ospreyBOT
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Posted by @dreamy rock

UE Programmer (esrpg experience)
Location

remote

Responsibilities

-Customize esrpg
-Incorporate other packs in the game
-Partecipate discord discussions

Qualifications

-You should have worked with : https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg
-50 $ per task paid immediately on paypal
-If you DM me please send me videos of your work on esrpg
-Available immidiately

How to Apply

Dm me on discord

west ospreyBOT
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Posted by @left sail

Multiplayer/Networking Game Programmer
Location

Remote/Anywhere in the world

Responsibilities

Implement from the ground-up a high performant, low latency multiplayer system for a two-player action-arcade AAA-class game running on Unreal 5.

Implementation should be cross platform compatible on any console, PC, mobile device.

Qualifications

Requisite experience and first hand knowledge designing, developing, and fully implementing a contemporary, high performant, and low latency server based multiplayer game system for at least two head to head Unreal Engine game clients.

Experience with Unreal 5, C++, and all modern/contemporary back-end middleware/cloud services needed to complete this feature.

How to Apply

Email your interest to founder@bitfry.com or DM @topscorelife on X/Twitter. DM's on Discord may be missed, so prefer email/X.

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Posted by @obtuse lichen

Programmer / Technical Artist | for Cable System.
Location

Remote (Preferrably Dutch)

Responsibilities

In need of someone that can improve an existing blueprint system that allows the player to walk around with a line that attaches said line to whatever object it touches. It is created with the use of a rope system but is required to simulate droop, possibly react to wind and have correct UV's.

Qualifications

Extensive knowledge of UE5.
Knowledge of BP.
Extensive Knowledge of Splines / Cables.
Good communication and the willingness to ask questions.
Having an ambition to develop quality results.

How to Apply

DM me, will only reply to portfolio's!

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Posted by @neon moth

c++ / bp programmer
Location

Remote - Worldwide

Responsibilities

Senior c++ role

Qualifications

Send portfolio, cv ,resume

How to Apply

DM via discord ASAP

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Posted by @turbid inlet

UE4 Locomotion & Animation expert for "We Who Are About To Die"
Location

Remote

Responsibilities

I am the developer of this game: https://store.steampowered.com/app/973230/We_Who_Are_About_To_Die/
This is a live game with thousands of players.

We are seeking a freelance dev to generally fix, upgrade and overhaul the locomotion system in the game.
We would discuss & brainstorm the actual scope and type of changes with you.

You may be paired up with an animator to make assets as needed.

There is high potential for this to grow into more future jobs and even a salaried position, as I am currently growing out my game studio.

Qualifications
  • UE4 advanced locomotion & animation expert
  • General blueprinting skills a very big plus
  • Ability to jump into a huge live project and quickly orient yourself
  • Source control experience, specifically P4
  • Able to work ASAP
  • 3ds max (animation & rigging) experience a plus

PLEASE NOTE, before applying:

  • Link to a portfolio showcasing an advanced locomotion system, and ensure you can provide a project/demo
  • Include your rate & availability. (No rate no reply)
  • Do not attach files, only links

Thank you!

How to Apply
  • Check the requirements above first please. Do not DM me: please apply to 'contact [AT] jordylakiere.net' and add [LOCOMOTION APPLICATION] before the subject line.
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Posted by @sage gale

Beat making system in unreal engine
Location

Remote

Responsibilities

Make a system for making a beat in unreal engine
Be able to import custom sounds, b
Be able to export music & save music with in the game & playback music in game.

Qualifications

Understanding of music production
Blueprinting skills.
Be able to do all the task.
Needs to be done in 2-3 weeks time.
Budget ready.

How to Apply

Dm me

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Posted by @devout furnace

Founder
Location

US EST

Responsibilities

Looking to hire people and potentially salary to help develop maps on UEFN

Maps Will Mainly be Tycoons

Qualifications

Verse is needed for this but open to seeing what you are capable of doing as well

How to Apply

Message me on Discord Cotal or Twitter @Cotal

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Posted by @glass owl

UE Environmental Level Designer
Location

Remote

Responsibilities

Create environmental levels for a survival game (mostly landscape and foliage work).

Expected job length: 1-2 months.

Qualifications

Must have high quality past environmental level design work.

How to Apply

DM me with your work.

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Posted by @obtuse merlin

WebRTC/Mediasoup expert
Location

Remote

Responsibilities

Looking for someone to help port Mediasoup into Unreal Engine 5! We ask for a sample Mediasoup project in UE5 or a plugin.

We'll provide the Mediasoup server.

We'd also like a small amount of documentation on the project itself & ensure that it works by trying 3 different calls.

Qualifications

-Strong knowledge of Mediasoup or a similar WebRTC API
-Ideally worked on an UE5 project that involved WebRTC
-Strong knowledge of Blueprint and C++

How to Apply

DM me here or email me at daniyal@between.co

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Posted by @left sail

Unreal 5 iOS/iPhone/Apple Build Engineer
Location

Worldwide/Remote

Responsibilities

Take full responsibility for managing/maintaining our game's compliation/build/packaging/deployment to latest/recent iOS targets, as well as resolving any build issues from our recent upgrade from UE4.6 to UE5.0.

Initially only building for TestFairy and TestFlight, eventually to Apple's App Store

Qualifications

Any proven experience or knowledge around building on iOS with UE5. Experience upgrading 4.x projects to UE5.x for iOS is especially useful.

How to Apply

DM me on Discord, or email me at founder@bitfry.com, or DM on X/Twitter:@topscorelife

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Posted by @abstract ember

Ue4 Multiplayer / Netcode Specialist
Location

Remote

Responsibilities

We need the best person to improve and optimize our Ue4 Blueprint FPS game netcode (and so certainly rewrite some parts in C++).
Our game in a multiplayer FPS using lot of projectiles with curved trajectory and bounces.

Qualifications
  • Strong experience in Multiplayer / Netcode / Replication
  • Both Blueprint and C++ competent
  • Ability to review the actual game, provide solutions and monitor improvements with data
How to Apply

Send an email to remi@blackzebrastudios.com or DM

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Posted by @slim mural

Issue with Chaos Vehicle and Sequencer (pay with crypto)
Location

Remote

Responsibilities

Hi, I'm using the take recorder to record my character getting into the chaos vehicle and driving it. But when I play it back in the sequencer, the character is just sliding all over the map and spawning at completely wrong location. This only happens if I get in the car while recording. If I just walk, without entering the vehicle, it records and works properly. But Once I get in the vehicle, then in the sequencer my character just freaks out. Both character and vehicle are from city sample.
I'm just this can be fixed in like 5 minutes, but I'm still ready to pay something if you help me fix it fast.

Qualifications

Experience with chaos vehicles, take recorder and sequencer.

How to Apply

DM me

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Posted by @agile wind

UK -based Unreal Engine expert in blueprints
Location

Need to be UK-based but can work remotely

Responsibilities

We're looking for UK freelance experts in Unreal Engine blueprints > for our game that needs enemy AI mechanics, arcade-style scoring system and more.

Qualifications

Unreal Blueprints. Please send CV

How to Apply

Please send CV and we can discuss rate. Details on game, contact at https://tootallgames.com/ Cheers, Ed

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Posted by @sage gale

UEFN DEV
Location

Remote

Responsibilities

Looking for a UEFN dev who can do work for a project. Must be able to code in Verse & must be familiar with UEFN.

Qualifications

Looking for a UEFN dev who can do work for a project. Must be able to code in Verse & must be familiar with UEFN.

How to Apply

DM me

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Posted by @neon moth

c++ / bp programmer
Location

Remote - Worldwide (Anywhere)

Responsibilities

Senior c++ and blueprint programmer

Qualifications

show prior work, resume, cv, portfolio

How to Apply

DM via Discord ASAP (With a portfolio and resume and cv)

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Posted by @devout furnace

Founder
Location

Remote

Responsibilities

Looking for developers skilled in verse to create UEFN Maps

Qualifications

Know Verse Code in UEFN

How to Apply

Message me on Discord or Twitter both @Cotal

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Posted by @stark crag

VFX Artist
Location

Remote

Responsibilities

The day-to-day work will be centered on crafting high-fidelity, game-ready effects. Tasks may include generating bespoke environmental effects for levels and cinematics, implementing elements for game features, and performing optimisations. You will also communicate with designers and engineers to serve gameplay progress, and action feedback from your Lead and the project Art Director

Qualifications

Excellent skills with a realtime engine, UE4 or UE5.
Excellent skills with game engine particle systems, preferably Niagara
Excellent skills with 3D simulation software, preferably Houdini , Maya or Blender
Excellent skills in shaders and materials
Able to prototype ideas, quickly iterate on them, and can handle critical or complex tasks
Expertise skills with cinematic effects being able to adapt them to in-game effects while keeping a balance between quality and performance
able to improve and adapt to our pipelines
solid grasp of real-world refrerence and principles of physics
strong skills in believable animation timing
must be self-motivated and well organised under tight deadlines
passion for creating a great game experience
industry experience as a VFX artist

How to Apply

Contact me on discord or e-mail admin@squixgames.com

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Posted by @stark crag

3D Animator
Location

Remote

Responsibilities

Develop, maintain and create animations for real time game assets.
Assist designers and engineers with gameplay prototypes.
Work with lead animator to ensure timely completion of character assets at the desired quality bar.
Serve as an active participant in team art discussions, critiques and reviews.

Qualifications

A minimum of 3 years’ experience in game development animating characters using Maya or equivalent 3D program
Exceptional skill in animating the human bipedal figure as well as other organic forms.
Strong understanding of traditional animation principles and how they can be used to enhance gameplay
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Proven problem-solving / prototyping ability
Able to effectively collaborate with game designers and programmers
Understanding of the visual style of Blizzard games and a passion to push it to the next level
A passion for video games

How to Apply

Discord or e-mail admin@squixgames.com

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Posted by @hasty compass

Realistic Level Designer Needed
Location

Remote

Responsibilities

About Me
Im a solo game developer from New England in the United States looking to finish and publish my first offical game. Im 16 years old with 4 years in experience of developing solo small projects. Ive taken courses at colleges (one was at WPI)

The Game
A Realistic FPS that includes a battle royale and 4v4 game mode (can explain more). I have a base set currently and I can do everything, except level design. I have concepts we can go over also. If we do come to a conclusion and publish a game, 50/50 will be split on earnings, but free for game developement and everything else. I know free is not popular, but im just asking for help and we can also negotiate if needed.

Qualifications

DM For More

How to Apply

DM Me

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Posted by @dense grove

3ds Max to UE 5.2 + VR
Location

Remote

Responsibilities

Hello guys, I am looking for someone who has 3ds max + corona render and knows how to export the project with its shaders to Unreal Engine 5.2

Qualifications

3ds Max
Corona render
UE 5.2
Datasmith

How to Apply

dm me

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Posted by @obsidian oyster

Environment Artist at Brushify Ltd (Part Time)
Location

Remote

Responsibilities

Asset creation in Unreal Engine.
Foliage
Rocks
Buildings.

Qualifications

Must have a Portfoilio and knowledge of:
Blender
Unreal Engine
Photoshop

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Posted by @lusty magnet

UE5 Technical Artist / blueprints programmer: A.S.I. (prototype)
Location

Los Angeles / remote

Responsibilities

Utilize Blueprints and / or C++ to implement 3rd / 1st person custom game functionality such as spawning, triggering, animation and general implementation of some unique gameplay mechanics.
Knowledge of Niagara (fluent development of modules, scratch pads). Highly fluent with materials. Good working knowledge of meta sounds.

Qualifications

You’ve substantial experience working with Blueprints on a game that has successfully shipped
You have experience with the Gameplay Ability System (GAS). Strong Niagara, Materials, Sound experience.

How to Apply
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Posted by @slate glacier

UAT Automation expert at Arkwiz
Location

Remote

Responsibilities

Building a script for automatic level creation and export as .pak file using Unreal Automation Tools.

Arkwiz is building an application that turns GIS data into 3D levels in Unreal, for previsualization and marketing purposes. A part of the pipeline is the scripted creation of levels based on predetermined inputs, like heightmaps, vegetation data, vector shapes and more. We use the Houdini Engine, Unreal PCG, and python as our core toolset.

Your role will be to build the UAT scripts, and integrate the process with other parts of the pipeline.

We have estimated 16 weeks as the total running time of the project, in which you would be actively participating throughout, although as various percentages of a fulltime week.

Qualifications

We are looking for candidates with prior experience in UAT, and knowledge about the Houdini Engine is a plus. Deep knowledge about how the Unreal Engine may ingest data and output .pak files is a priority.

How to Apply

Please write an email to tore@arkwiz.no and include descriptions of previous work, some words about yourself, and your hourly rate.

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Posted by @slim mural

Experienced Tech/Env Artist to Guide/help me with a Shader / Advanced Vertex Painting Shader
Location

Remote

Responsibilities

Hi! I'm building an advanced vertex painting shader. It works! But not in the perfect way that I want it to work.

Your job is to get on a call with me, listen to what my goal is, then review my shader and tell me/guide me how to improve it. It's a short-term task that should not take more than 30min - 1h.
You just have to answer my questions and tell me how to do it.

If I am satisfied with your help, I will keep getting back to you for more tasks like this.

Qualifications

Advanced experience with Shaders and vertex painting. Having a AAA experience is a big plus!

How to Apply

DM me only with portfolio/proof of your experience with shaders/vertex painting.

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Posted by @glass owl

Level Designer - 3D Platformer
Location

Remote

Responsibilities

Build levels for a 3D platformer
(for example Super Mario Odyssey)

Qualifications
  • Must have played a 3D Mario platformer or A Hat In Time.
  • You must be able to do it well.
How to Apply

DM me your portfolio and any other reason you might able to do this job well.

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Posted by @dreamy rock

UE5 programmer
Location

remote

Responsibilities

-visual scripting & replication
-Implement features for a survival game
-Debug
-implement other packages of the marketplace in the project

Payment is 50$ per task, paid on paypal, If we get funded the pay will increase.

Qualifications

You need to have worked with esrpg in the past (https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg)

-If you did, please send me some videos with the features that you have implemented.
-If you haven't but still think you could do it, you are gonna receive a task with esrpg.

How to Apply

Dm

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Posted by @dense sapphire

2D Artist
Location

Remote

Responsibilities

Need to create 2D Icons to match current design

Qualifications

Have good skills to draw :)

How to Apply

DM on discord.

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Posted by @neon moth

Networking Programemr bp /c++
Location

Remote - Worldwide (Anywhere)

Responsibilities

Replication c++ /blueprint code

Qualifications

show prior work

How to Apply

DM via Discord ASAP (With a portfolio and resume)

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Posted by @sturdy dune

Freelancer: 3D Traffic Visualization System
Location

Remote

Responsibilities

We're seeking a talented 3D developer to create a comprehensive traffic visualization system. The ideal candidate should be skilled in Unity 3D, Unreal Engine, or similar platforms, with the ability to simulate transportation within an urban environment using data from a CSV file. Key requirements include crafting a 3D city model, realistic vehicle representation, and cloud-based implementation on AWS. We value clear implementation, maintainability, professional aesthetics, and AWS proficiency. If you can transform urban traffic data into a visually engaging and functional 3D model, we want to hear from you!

Qualifications

We have established a dedicated Discord server for inquiries and discussions related to this project. The Request For Proposal can be found there as well as Q&A: https://discord.gg/bus99TwH

How to Apply

Please read the PDF and make an offer to the following email address: 3d.visualization.offer@gmail.com

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Posted by @karmic forge

UE5 Environmental/Level/Map Tech-Artist
Location

Work From Anywhere/Remote

Responsibilities

Great opportunity! Triple-indie game designer/studio founder (me), seeks new talent to join a new game studio project:

I seek a UE5 savvy environmental tech-artist who will consistently convert clear visual concept art that depicts the look and aesthetic of a scene into a perfect representation within UE5 using a combination of the latest content creation tools and UE5's own rendering tech.

This role will cover everything artistic/technical within the scene, notwithstanding particle systems and character art (a separate set of rolls).

Should be comfortable modeling urban structures into re-useable components, urban topology (roads, ground surfaces), and a wide variety of the latest and long standing lighting tech.

Like my prior titles, I drive a very strong stylized aesthetic, and this new project will look fresh and unlike anything on the market, combining a contemporary set of graphics tech with bold comic-book style from the 80's and 90's, along with elements of future dystopian sci-fi aesthetics.

Qualifications

Familiarity with Unreal Engine 5 and all its rendering pipeline and level editing/scene tech systems.

Familiarity and proficiency with texture creation tools and any relevant content creation tools for assets needed to nail the look of our levels.

Bonus would be ability to write custom shaders to achieve the exact look we need in our levels.

Ideally a portfolio of your work demonstrating a degree of visual excellence.

How to Apply

DM me here on Discord @topscorelife or DM me on X: @topscorelife

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Posted by @swift echo

3D Environment Artist (Freelance)
Location

Remote

Responsibilities

As a 3D Environment Artist/CGI artist at BlueReelStudio, you'll play a pivotal role in creating captivating and immersive worlds for our scenes.
You will need to have experience creating vast environments with cinematic details.

Conceptualize, model, texture, and optimize 3D environments that align with the project's artistic direction and technical requirements.

Create realistic and visually stunning environments, including landscapes, architectural structures, props, and atmospheric elements, Lightning.

Collaborate with art directors, designers, and other team members to ensure art assets and environment meet project goals and deadlines.

Implement and maintain efficient workflows to produce high-quality environment within technical constraints.

Iterate on feedback from Director and clients to continuously improve the quality and visual fidelity of environments.

Stay updated with industry trends, tools, and techniques to enhance workflows and contribute innovative ideas to the team.

Qualifications

Experience creating high-quality, optimized 3D environments for games, films, or related media.

Experience creating high-quality Levels (within Unreal engine is a plus)

Solid understanding of composition, lighting, color theory, and environmental storytelling.

Ability to work collaboratively in a team environment and communicate effectively with colleagues from different disciplines.

Portfolio showcasing exceptional environment art demonstrating a range of styles and techniques.

How to Apply

Add or dm aLi112 on discord or apply on linkedin https://www.linkedin.com/jobs/view/3785832841/

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Posted by @steady lodge

Visual FX Artist @ SuperDuperSecret Co.
Location

Remote

Responsibilities

We are looking a Niagara wizard to build out some in-game VFX for us.

  • 6 in-game FX we can apply to moving characters
  • 2 HUD FX.

This is a paid position. If the job goes well, we have more work.

We pay quickly.

Qualifications
  • 2+ years experience with UE
  • Technical experience with BluePrints
  • Great game FX portfolio

NO AGENCIES and we will verify portfolios.

How to Apply

Send DM.

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Posted by @barren flower

Tech Artist for Motion Blur Shader Implementation
Location

remote

Responsibilities

PAID:

Looking for someone to implement an artist controllable 'old school' method of motion blur commonly called 'accumulation motion blur'.
This technique has been used in many PS2 games, and newer titles.

Example in Cyberpunk: https://youtu.be/Uyft9x-UP40?t=110
Example in GTA3 on the car headlights: https://www.youtube.com/watch?v=yMvODd6SdY4&t=322s
Example in COD: https://www.youtube.com/watch?v=VStj-Y9OUtI&t=34s

Can provide more details if you are interested in the job.

Regards,
Alan.

Qualifications

You will know if you're right for the job.

How to Apply

Please dm: alan665

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Posted by @spark cloak

Freelance @ Planet X Amsterdam
Location

Onsite (Amsterdam) or Remote

Responsibilities

Implementing Realtime digital Humans/extra's possibly crowds. in a ICVFX unreal scene. in a performant manner (light performance hit)

Qualifications

Presentable work of digital humans preferably for ICVFX or higher end games.

How to Apply

Send Email to philippe@planetx.nl

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Posted by @pulsar island

UI Developper UE5
Location

teleworking

Responsibilities

Hello,
I'm Julien, UI/UX lead at The New Face, and we're looking for a UI Developer on Unreal Engine 5.

The mock-ups have already been created on Figma, so we just need to develop the components and add the interactions.

You'll be working closely with the UE5 project manager, who speaks English, so fluency in English is preferable, as well as myself for feedback and future component additions.

We're looking for someone who has a perfect grasp of UE5, especially the UI aspect, who can make suggestions and who is often available during the week.

Thank you very much

Qualifications

UI Developper UE5

How to Apply

Contact me on Discord

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Posted by @cunning solstice

Level Optimization for Fractional Uprising Studios
Location

Remote

Responsibilities

We have built a Battle Royale and have a beautiful map/environment that we need to be optimized. The map has multiple biomes with different assets and landscapes. We are looking for someone skilled in large multiplayer maps.

We feel like the map will not be able to run on many PCs due to the lack of optimization. We have already implemented level streaming and world partition but that only helped a little. There will be up to 30-50 players per match.

We are looking for someone that can optimize the level quickly and efficiently as we are on a time restraint (launching on Epic Games). We want people to enjoy the game without needed very high end GPUs. Someone familiar with using Perforce as well.

Attached are some snapshots of the map.

Qualifications

Experience with c++ is a plus, but mostly familiar with

Geometry Optimization
Texture Optimization
Material Optimization
Lighting Optimization
Culling and Occlusion
Level of details (LOD)

How to Apply

Email bitbanditbrand@gmail.com or DM me(preferred) directly on discord krypticrooks

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Posted by @sage gale

Save System, Programmer UE5
Location

Remote

Responsibilities

https://www.unrealengine.com/marketplace/en-US/product/b804d0c431f9433d972a1aa95a6641e6

I need a Dev to use this asset to modify the save system. The way I need it to function in Multiplayer

  • Host can host server & clients who join load there own save data from other servers. Clients can load there own saves regardless of who is hosting or if they are hosting
Qualifications

Experience With Save Systems in Ue5.
Blueprints

How to Apply

DM ME.

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Posted by @scarlet verge

Level Designer Tutor
Location

Discord

Responsibilities

I need someone to teach me level design and blockouts in UE5. $15.50/hour negotiable

Qualifications

Send over your portfolio

How to Apply

DMs Open

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Posted by @mild summit

Professional Liquid / Other Animations in Blender
Location

Remotely

Responsibilities

I am looking for a person who can do the following tasks:

  1. Five 3D texts with the same font;
  2. A jelly like rectangle, that has liquid like animation;
  3. Simple levitating, /shake animations for already made scene with flying objects, a few minor adjustments for the scene;

From my side I will send you exact references of what you need to make.

Thanks for your time! :)

Qualifications

Blender

How to Apply

Message me!

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Posted by @sweet dove

Racing API Leaderboard Dev - Saltwater Games
Location

Remote

Responsibilities

Looking for a freelance Unreal Engine Dev to develop an in-game real time API leaderboard for an upcoming racing tournament.

Qualifications

Please provide portfolio but also happy to chat with hobbiest who are confident in development

west ospreyBOT
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Posted by @strong birch

C++ Programmer with Experience in Network Replication
Location

Remote

Responsibilities

Create a Spatial 2D inventory System, using Fast Arrays.

Good Documentation!

-Clean Code
-Simplified UI Implementation for functionality Display.

Qualifications

-Experience in Network Replication
-Experience in C++ UE5
-Experience using Fast Array Serializer

Payout=
After Showcasing Working Implementation

west ospreyBOT
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Posted by @granite oracle

Marketplace Image Designer
Location

Remote

Responsibilities

I need someone to create a new Marketplace Thumbnail for an Inventory and Crafting System Plugin

Qualifications

You will need to be able to design good thumbnails that will catch the eye of potential customers. The marketplace already has a lot of these plugins, so this will need to be of good quality

How to Apply

Please send me your portfolios in a DM

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Posted by @delicate violet

Blueprint Spline Error Fixing
Location

Remote

Responsibilities

The task of this job should be simple for someone who knows what they're doing.

I have been having this bizarre issue that I couldn't solve even after a week of trying. I am unfortunately unable to bring in any results.

This is where you could come in. The issue and information required is posted here: https://forums.unrealengine.com/t/snappy-roads-blueprint-tool-announce-and-support-thread/109997/356?u=slightlybonkers

Of course, if more information is required, I'll happily provide it.

Payment can be discussed in DMs after evaluating the extent of the issue.

Thank you in advance!

Qualifications

Should be able to fix the issue. Will require expertise in blueprints, splines and probably static mesh management.

I imagine it to be a simple task to someone with this expertise.

Need to be proficient with version control (git) because the project is being hosted on Azure DevOps and the work done by you should be pushed to the repository.

How to Apply

DM me @slightlybonkers (or clicking the mention in the header of the message).

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Posted by @tawny plank

Writer at 4wrath games
Location

Remote

Responsibilities

This is the smallest task I've ever made a job posting for.

We are remaking a beloved classic ps2 game. We got most of the other stuff done but now need help on Re-imaging the game's startup. We got a full documentation on what we need.

Qualifications

Improvise when there is roadblocks such as when a certain logo can't be used and taking ideas and inspirations from adjacent Re-imagined startups

How to Apply

Message me

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Posted by @candid light

3D Creature Rig Artist
Location

Home

Responsibilities

You will be rigging prehistoric creatures such as dinosaurs with realistic anatomy. This will require high skill & an eye for detail.

Qualifications

1+ Year of experience rigging in Autodesk Maya
Must know how to use Autodesk Maya & be familiar with how it works.

How to Apply

Contact me through Discord Direct messages with examples of your work & information about you.

west ospreyBOT
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Posted by @toxic star

Junior Environment Artist - Chaos Entertainment
Location

Remote

Responsibilities

Chaos Entertainment, is seeking a talented and passionate Junior Environment Artist to join our team. This is a remote position, and you will be working in a rapid prototype environment, contributing to exciting projects in the gaming industry. As a Junior Environment Artist, you will have the opportunity to showcase your creativity and skills, working with Unreal Engine, with a preference for experience in Unreal Engine 5.

Responsibilities:

  • Create stunning and immersive environments for game prototypes using Unreal Engine.
  • Collaborate with the art and design teams to bring concepts to life.
  • Work on a project basis, delivering high-quality assets within specified timelines.
  • Utilize procedural generation tools to enhance workflow efficiency.
  • Contribute to the creation of realistic and visually appealing environments.
  • Experience with medieval environments is a plus.
Qualifications
  • Proficiency in Unreal Engine, preferably Unreal Engine 5.
  • Previous experience working in a rapid prototype environment.
  • Familiarity with procedural generation tools for accelerated workflow.
  • Strong portfolio demonstrating environment art skills.
  • Experience working on realistic and/or medieval environments is a plus.
  • Fluent in English, with strong communication skills.

Payment Method:
Payments will be processed through freelancing platforms such as Fiverr, Upwork, or Payoneer on a per-project basis.

Chaos Entertainment is an equal opportunity employer. We're all about diversity, so no matter your background, we'd love to hear from you. Excited to welcome a talented Junior Environment Artist to the crew!

How to Apply

Interested candidates are invited to submit their portfolios along with a resume and a brief cover letter detailing their relevant experience. Please send your application through DM. Note: Portfolio submissions are crucial for consideration, so make sure to showcase your best work.

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Posted by @tulip acorn

Creative manager & Marketer
Location

Remote

Responsibilities

Your task is to come up with an idea for hypercasual games for Google Play, and think of a promotion strategy.

Qualifications
  • Understanding the features of Google Play algorithms.
  • The ability to create creative ideas for a successful game.
  • Ability to analyze the market and understand trends among similar games
How to Apply

Direct in my discord or email lordofcombataxel@gmail.com

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Posted by @bleak zephyr

PlayerController & AnimBluueprint
Location

Remote

Responsibilities

I want a PlayerController and the AnimBP for the rabbit from this pack:
https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/poly-art-animal-forest-set
which I can provide.
The UnityProject of it comes with a controller if that helps.

Qualifications

The project is needed in Unreal Engine 5.2 and I hope 50€ is enough. It may take half a day before I can respond.

How to Apply

discord or smackgd@gmail.com

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Posted by @stark crag

CGI - Motion Designer - Cinematic
Location

Remote

Responsibilities

We want to create an animated version of our game and bran logo in order to place it as intro for our videos on socials and for the game.

Qualifications

Skilled with CGI, Animation and Motion Design

How to Apply

Discord

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Posted by @fallen cypress

Help with save system
Location

Remote

Responsibilities

I already started the save system and i have some variables set and made the option for the host to choose if he wants to load a save or make a new save i just need help with saving each client data to his steamid and a little more variables to save and load

Qualifications

Experience with saving and programming

How to Apply

Dm me

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Posted by @lofty walrus

Indie Developer - Me, Myself, and I
Location

Remote

Responsibilities

I am looking for someone to help me learn as much as they can teach me about unreal engine 5 at my own pace. We can talk more about it, and the price when you dm me.

Qualifications

Animations, Blueprints, Using free models, using weapons in game, Terrain Building, Enemy AI, And anything else you can do.

How to Apply

DM ME "Sirfiretruck"

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Posted by @timber swallow

Unreal Engine developer
Location

Anywhere

Responsibilities

We are looking for a single person, Unreal Engine general developer and has some experience with Blender, who preferably speaks Portuguese for better communication.

The project is a Five Nights at Freddy's fangame. The game will be in 3D, single player and first person with 5 free roam levels and fnaf-esque levels.

The payment for this job is a total of 3000 Euros after the full completion of the game, with 3000 more if the game is successful and is able to sell.

Qualifications

We are looking for someone with experience in texturing (making textures, applying textures, importing textures etc), making lighting, making effects (Like dust, fire, shock/electricity, sparks, etc), apply/import animation and general programming (having items, AI, etc). In short you’d take care of everything related to the game inside of Unreal Engine (aesthetics and programming), general knowledge of Unreal Engine and a fair knowledge of Blender.

How to Apply

Contact me via discord: MasterW#4658

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Posted by @mild summit

Liquid shape with motion
Location

Remotely

Responsibilities

I'am looking for someone who can make me a liquid object/shape with the liquid motion. References will be provided.

Qualifications

Any

How to Apply

Dm!

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Posted by @feral dirge

[PAID] $1000 Unreal Engine 5 C++ & BP dev — Integrate grenade from asset pack
Location

Remote

Responsibilities

I will pay $1000 to an Unreal Engine programmer who is experienced in Blueprints and C++.

You will be provided access to our Git repo.

The task is to integrate the frag grenade from this asset: https://www.unrealengine.com/marketplace/en-US/product/first-person-shooter-kit-tsr9

to my project, which is based on the UE FPS template and uses the 5.3 UE version.

The grenade-throwing logic and all its dependent aspects, including throwing animations, should be integrated.

Only the frag M67 grenade is needed. Not other grenades from the asset.

Budget: $1000 (open to negotiation)

Timeframe: 30 days (open to negotiation)

Qualifications

Good experience in: C++, Blueprints

How to Apply

DM

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Posted by @candid light

Rig Artist at Remnant Games
Location

Home

Responsibilities

You will be responsible for creating detailed & optimized rigs for animals. An existing rig can be provided for you to reference.

Qualifications

1+ Years of experience in Autodesk Maya or must be familiar with it.
1+ Years of character/animal rigging experience.

How to Apply

Message me in Discord with your portfolio or introduction!:)

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Posted by @fleet stump

3D Artist & Music Composer needed for Gryphonic Games
Location

Digital

Responsibilities

Either 3D Modeling specific things for our games, or creating music for specific times/events.

Qualifications

Decent experience with the responsibilities

How to Apply

DM me

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Posted by @agile siren

iOS Development
Location

Remote

Responsibilities

Need to help me on iOS 17.0 Export For UE5.1 & UE5.3.2

The developer need to help me to live & remote with iOS Export in my pc .
payment method will be USD

Qualifications

IOS Build Knowledge
Xcode Knowledge
UE5.1.1 & UE5.3.2 Knowledge
iOS 17 Os knowledge

How to Apply

DM me on my discord Sazzad Hossain #3214

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Posted by @deft fog

Unreal Fps Coders for Custom animations
Location

Remote

Responsibilities

Are you a coding maestro with a passion for FPS gaming, seeking a thrilling new challenge? Look no further! We're actively searching for a skilled Unreal FPS System Coder to become an integral part of our dynamic team.

About Us:
We're the creative minds behind Spawn Master, an innovative multiplayer FPS/RTS game that draws inspiration from the popular Source MOD Zombie Master. As a self-funded and independent project, we're dedicated to crafting a unique gaming experience.

Qualifications

Role Overview:
As an Unreal FPS System Coder, your primary responsibility will be to bring our existing custom animations to life, enhancing the overall FPS gaming experience. You'll play a crucial role in developing and optimizing the FPS system, ensuring seamless integration of animations for maximum immersion.

Your Contributions:

Collaborate with our development team to implement and optimize custom animations within the FPS framework.
Use your coding expertise to create a robust and exceptional FPS system.
Ensure seamless integration of animations, providing players with an immersive gaming experience.
Contribute to the overall development and enhancement of Spawn Master.

Explore the Steam Page with Pre-Alpha Demo
https://store.steampowered.com/app/2509690/Spawn_Master/

How to Apply

Dm me with portfolio only or get ignored

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Posted by @fallen cypress

Help with Saving System
Location

Remote

Responsibilities

I need someone to guide me how to make a saving system so the lobby leader will choose if he wants to create a new save and name it or load an existing one which has all the players inventories saved by steamid (I already have the inventory saving functions)

Qualifications

Can do the job

How to Apply

Dm

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Posted by @violet mortar

Omar
Location

Remote

Responsibilities

Create generic 3d models for a video game

Qualifications

Send portfolio in DM

How to Apply

DM

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Posted by @violet mortar

Omar
Location

remote

Responsibilities

Develop c++ and or blueprint systems for games / clients

Qualifications

Portfolio in c++ and or blueprints
Well experienced in unreal engine

How to Apply

dm

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Posted by @violet mortar

Omar | Holtrix Studios
Location

Remote

Responsibilities

Assist in developing a Ray cast suspension system using c++ for vehicle sim

This is not like the previous job offering, I’m not posting for clients, this is for my personal project

I am mostly trying to get a pricing offer, if your looking for the job, I’m not hiring, I want to discuss the system and pricing with a professional and hire when possible which isn’t now

Qualifications

knowledge of c++ and blueprints
Knowledge of vehicles and their technical parameters and terminology

How to Apply

DM

#

Posted by @violet mortar

Audio Engineer | Holtrix Studios
Location

Remote

Responsibilities

Create authentic engine sounds to be used for a vehicle sim (world drive)

Qualifications

Basic understanding of vehicles like how RPM works, gears, engines, etc

FMOD or unreal engine 5 meta sounds

Price not for a AAA studio, I’m a student funding from pocket.

How to Apply
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Posted by @full lagoon

JD Games
Location

United States, Florida

Responsibilities

complete the task in a timely manner

Qualifications

create stunning 3D character animations for the unreal engine mannequin, must have experience in blender, Maya or cascadeur.

How to Apply

Discord DM

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Posted by @fallen cypress

Help with fluid sim Water Plugin
Location

Anywhere

Responsibilities

So i have a waterbodycomponents with different heights and i want to use a fluidsim on them, however my game is multiplayer and i cant just tick the follow player because it will follow the server, but when i place more than one fluidsimBp in the world it doesnt work only one works.

Qualifications

Can do it

How to Apply

DM

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Posted by @slate yew

Looking for character designer, modeler, rigger, and animator
Location

Remote

Responsibilities

character designing, modeling, rigging, and animating.

Qualifications

We are a small team with a really small budget. We are a group of people building a game to learn game development and build something together.

Your main responsibilities would be helping with going through the entire workflow of creating a character and or creatures for a sci fi space extraction looter shooter. That work flow would be from concept to modeling to rigging and animating then into ue5.

We are a really chill team. So if your interesting in working on something fun and learning a lot with others then hit me up.

How to Apply

DM

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Posted by @mild summit

Motion Artist | Looking for motion expert for Blender/ or UE5
Location

Remote

Responsibilities

We are seeking an experienced motion expert who can enhance animations and improve the design of a pre-existing scene in Blender. The animations can be transferred to UE5 if necessary. The goal is to create high-quality, visually appealing video renders that surpass the current output. We require someone with expertise in the video production industry who can deliver top-notch results. Beginners need not apply for this position.

Thanks for your time! :)

Qualifications

Motion

How to Apply

Dm

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Posted by @cursive oak

Product Image Designer and Unreal Developer
Location

Remote

Responsibilities

Hey! I have few products on Marketplace and Adobe Illustrator theme. We want a person who knows Unreal Engine and Adobe Illustrator, so we can get the screenshots from the game and edit and set product promotional images for Marketplace

Qualifications

Knows the following:

  • Adobe Illustrator
  • Unreal Engine 5
How to Apply

Discord DM or support@betide.studio :D

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Posted by @agile siren

Plugin Dev
Location

remote

Responsibilities

hi I am looking for an Unreal engine plugin developer
For ios + android support
The plugin will be admob

Qualifications

IOS + Android plugin experience
Unreal engine
C++

How to Apply

dm me on my id

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Posted by @pliant flower

Sound Designer at Majid Productions LLC
Location

Remote, preferably US

Responsibilities

Create music and sound effects for 40 second trailer

Qualifications

unorthodox, meticulous, portfolio

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Posted by @mild summit

Blender | Motion Expert
Location

Remotely

Responsibilities

I am looking for someone who can animate a white mist background and add some particles, make better motion to some object in pre-made scene.
Paid work!

Qualifications

Blender

How to Apply

PM me.

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Posted by @rigid mesa

Low-Poly Modular Character
Location

N/A

Responsibilities

Creation, texturing and rigging of a low poly modular character.

Qualifications

Portfolio showing past work

How to Apply

DM

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Posted by @ashen jetty

Seeking Developers.
Location

Remote

Responsibilities

Seeking Multiple Developers For Multiple Roles.
Greetings! I am working on a passion project of mine, and am looking for multiple developers to work on multiple things. If you find interest in something, please send me a dm, and we can discuss!
• UI / UX Expert
• Blueprint Specialist
• Blueprint Expert who specializes in multiplayer
• Voxel Specialist (Possible)
• Data Entry Specialist
• Level Artist
• Animator/ Sound specialist to make things sound and animate very smoothly. ( I have a ton of animations, but obviously can't do much myself with them!)

Qualifications

Understanding that this is Commision Based | Upon Agreed time of completion, each week after is reduction of 20% in payment. Delivering incomplete code includes this. Please know that this isn't out of being harsh or anything, it's simply out of respecting the time constraint that you agreed to doing, and commiting to it. I am a super nice dude who would love to get to know all of my devs on a personal level, but because of this, have been pushed over in the past because of it, thus I am putting this here no matter the prices we come to.

How to Apply

Send me a message here on discord, RektByFaith. (Sorry if I haven't replied in the past, it just means the job was taken! nothing personal <3

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Posted by @sage gale

Level Designer
Location

Remote

Responsibilities

Build Small Urban City Environment Maps
Budget 200-300 Per Map.
Will Provide Assets to Build Levels.

Qualifications
  • 3 GasStations
  • Shopping Market SuperStore ( Electronics)
  • Drug Lab
  • Neighborhood Houses
  • Bank
  • Industrial Warehouses / Construction
  • Jewelry Store
  • PawnShop
  • GangHideOut /BLACKMARKET
  • Gun Store
  • Neighborhood
    The Maps will be each there own maps. Not one singular map. Also the area must feel full so background areas to where it looks like you in full city but you only have access to that specific building.
How to Apply

DM with examples of previous urban level design you have done. Not looking for fantasy look or forest. Needs to be modern urban city

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Posted by @delicate pivot

Level Builder (City)
Location

Uk

Responsibilities

Need a level built and Designed Using assets,

Qualifications

Need to be able to show previous work,
and have a many asset avaiable to use

How to Apply

Inbox BullDog Games

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Posted by @potent lake

Unreal Developer - VR/MR
Location

Australia

Responsibilities

We're looking for an enthusiastic Unreal Developer for a VR/MR project available during Australian (AEST) office hours

  • 2 years VR experience with Unreal Engine
  • Fluent with Meta VR Headsets and tools
  • C++ & Blueprint Programming
  • Game Design
  • Level Design
Qualifications

Preferred:

  • Multiplayer experience (EOS)
  • Mixed Reality experience
How to Apply

Please send portfolio with all relevant experience to drella988@gmail.com Thank you

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Posted by @neon moth

Level Design - Openworld Environments - UE5 - Environmental Artist - Terrain Designer
Location

Remote - Worldwide (Anywhere)

Responsibilities

Senior open world level designer

Qualifications

send portfolio

How to Apply

DM via Discord ASAP (With a portfolio and resume)

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Posted by @fringe matrix

Senior Unreal Developer for Multiplayer and Mechanics
Location

Remote - Worldwide (Anywhere)

Responsibilities
  • Develop multiplayer and mechanics for Unreal Engine projects on a project basis.
  • Create and integrate all mechanics into multiplayer.
  • Debug and optimize game performance.
  • Attend meetings during working hours.
  • Submit daily updates.
  • Complete projects within the given time limit.
Qualifications
  • Great knowledge of Unreal Engine 5.
  • Comfortable with both C++ and Blueprint.
  • At least 1.5 years of experience.
  • Excellent communication and interpersonal skills.
  • Knowledge of Unity is a plus.
How to Apply

DM via Discord ASAP (With a portfolio and resume)

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Posted by @slate yew

2d Artist and designer/ UI designer and artist material designer and artist
Location

Remote

Responsibilities

Taking an Idea and building out a design for specific UI. Building out the 2d assets and bringing it to life in unreal.

Designing and creating substance smart materials to be used on different assets within the style needed.

Qualifications

knowledge in 2d art and designing and creating smart materials. Knowing how to build a UI in ue5 from designing to implementation.

We are a chill small team of devs building a game as a hobby. We have a smaller budget due to that. We are all new to the industry and building this game to learn.

How to Apply

DM

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Posted by @modest birch

C++ Developer at Creye Games
Location

Remote

Responsibilities

Use an existing plugin (provided) or write an engine plugin that uses Procedural Mesh components to populate a spline with deformed meshes at runtime, without rebuilding the entire mesh for each frame.

If and where possible, use multithreading.

To be more clear:

The plugin needs to expose a function in blueprints that takes the data that a regular spline would take such as start and end position, tangents, scale and roll.
This function needs to create a procedural mesh using the data provided.
If the function is called again, the plugin needs to compare the data and only rebuild the sections that were edited since the last time the function was called.

Qualifications

Knowledge in Unreal's Procedural Mesh components

Knowledge in Unreal's Spline components

How to Apply

Contact me in DM (@azaeloff)

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Posted by @mild summit

Blender | Motion Experts
Location

Remotely

Responsibilities

Hello, we're looking for Blender Animation/, Motion experts that will join our 3D creative team.

Your first test task will be to make an animated liquid background at 1:1 size format.

We will choose only skilled motions experts based on the quality of the simple test tasks.

Salary: $1750/monthly (USDT)

Thanks for your time!

Qualifications

Need to add motion to already crated scenes and make your own Blender scenes.

How to Apply

Apply at the Direct Message.

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Posted by @strong jacinth

Founder/MORTΛL PORTΛL
Location

Los Angeles

Responsibilities

I'm looking for someone to build a website for my company to house MetaHuman avatars.

Qualifications

-Knowledgeable in website building
-Knowledgeable in Pixel Streaming
-Knowledgeable with MetaHuman software is a plus

How to Apply

DM me directly.

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Posted by @rose spade

Unreal Engine Developer
Location

Remote Anywhere

Responsibilities

We are looking for an experienced developers for some of our projects, you should be familiar with blueprinting (C++ is a plus) and should be able to make polished mechanics and need to complete some of our projects.

Qualifications

Unreal Engine , Blueprints, Programming

How to Apply

DM ME

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Posted by @molten verge

Blueprint Developer at Arghanion's Puzzlebox
Location

Remote

Responsibilities

Develop a solution for spawning SVT (VDB clouds) via the Volumetric Cloud Component around a Planet (Atmosphere Component).

The SVT to Volumetric Cloud Component solution is already implemented. The requirement is that you can help develop a solution to procedurally calculate Cloud Placement across a Planet Surface.

Good hourly rate for the right Dev.

Qualifications

Extensive knowledge of Blueprints and Transform Operations.
Knowledge of C++ is a plus.
Knowledge of working with VDBs is preferred.

How to Apply

DM me

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Posted by @twin basalt

Niagara Specialist
Location

Remote

Responsibilities

Improve and fix / polish an existing niagara system. Its roughly 60% complete. This system is very specific in nature.

Qualifications

Niagara portfolio

How to Apply

DM Me.

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Posted by @devout furnace

Looking for a 3D Modeler or a person who specializes in Verse
Location

Remote

Responsibilities

Gonna be commissioned for UEFN Maps

Qualifications

Either know how to 3D Model and Level Design or know Verse

How to Apply

Message me on Discord @Cotal or Message me on Twitter @Cotal

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Posted by @tacit vortex

Debug Complex Material Shader
Location

Remote

Responsibilities

Debug material shader to mask/unmask specific objects

Qualifications
  • Blueprints
  • VR Material Shaders
How to Apply

DM me

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Posted by @meager swallow

Technical Artist @ Nyamyam (Unreal 5, VR/MR)
Location

UK

Responsibilities

We are looking for a Technical Artist with Unreal shader and VFX experience to join our small team from February 1st, 2024 onwards. You will be a part of a small team working on a vertical slice for an innovative mixed-reality game made in Unreal 5 for the Quest 3.

This is a 4 months contract, with 2 days per week of work.

You will be:

  • Working with the Art Director to implement and iterate on our game’s aesthetic
  • Creating materials using Unreal’s Material Editor
  • Creating post-processing effects and LUTs
  • Creating VFX using Unreal’s Niagara System

More info about Nyamyam: http://nyamyam.com

Qualifications
  • Previous experience developing games in a team
  • A portfolio of Unreal-based work
How to Apply

Email your CV, cover letter and portfolio to contact@nyamyam.com

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Posted by @mild summit

Character Designer | Simple motion
Location

Remotely

Responsibilities

We're looking for a character designer that can make characters in any 3D software and is skilled with clothing.

Qualifications

Remotely

How to Apply

DM

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Posted by @terse apex

PlayFab Party SDK Implementation needed
Location

Remote

Responsibilities

We want someone to implement Playfab party sdk in c++ with unreal engine 5

Qualifications
  • C++
  • Playfab
  • UE5
How to Apply

DM Please

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Posted by @agile siren

Multiplayer
Location

remote

Responsibilities

Hello Devs. I am looking for an experienced UE Multiplayer dev who is experienced with AWS Gamelift with UE5.3 WITH C++ .

Task :

Need to fix latency/ Ping / Lag issues of Gamelift AWS C++. Only this 1 work. The price is 200 USD

Qualifications

aws gamelift sdk c++
ue5.3

How to Apply

message me

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Posted by @mild summit

Modeler at WarCoopENT
Location

remote

Responsibilities

I need someone who can create a model for me I have the reference
payment: 15 - $40

Qualifications

someone with 1+ years of modeling experience

How to Apply

dm me

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Posted by @torn rock

3D Modeler | Project Manager/Producer | QA At ER Studios LLC
Location

Remote

Responsibilities

(3D Modeler) Artist who can design armor sets, weapons for Main Character and Companions
(3D Modeler) Who can design the architecture for our cities and areas the Realm of Eternity
(Project Manager / Producer) Work Closely With Team to Create Task, Manage Task, Schedule, and more.
(Quality Assurance) - Functionally testing new features as they roll off the iteration line.

  • Giving both functional and creative feedback on how the features work.
  • Helping production to understand the current state of the build.
Qualifications

Please have resume laid out when sending a message and reaching out to us. Make sure you have at a minimum 3 Years of experience.

How to Apply

Message me on Discord Darkero12

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Posted by @long solstice

Unreal Engine 5 Niagara Tutoring - ASAP 2 day gig only!
Location

Remote (Timezone: EST)

Responsibilities

Hello! I need help implementing 3 simple Niagara system/emitter prototypes that involve spawning particles from a skeletal mesh.

What I would love is 1 x 1 tutoring and debugging help over the next two days (January 22 & Jan 23) for 1hr on both days so that I can implement the particle systems from a skeletal mesh.

Qualifications
  • Must have experience with spawning particles systems from skeletal meshes, not just Niagara!
  • Exhibit good patience
  • Available Monday Jan 22 11am and Tuesday Jan 23 TBD.
How to Apply

Discord me @msrainwater. I know I'm posting this late - sorry! I will respond at 9:30AM to any inquiries about scheduling if I'd like to proceed - thanks for your time!

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Posted by @tropic rampart

Chiptos
Location

Remote

Responsibilities

Create a high-quality rig for the 3D model, ensuring proper joint placement and hierarchy for realistic movement and animation.
Implement suitable controls, such as IK/FK switches.
Set up a facial rig with appropriate controls for expressions.
Rig supplemental bones
Rig must be compatible with the Unreal Engine 5 skeletal system and retargeting capabilities.

2.2 Skinning:
Skin the 3D model to the rig, ensuring smooth deformations and accurate weighting for each joint.
Refine skinning weights to eliminate unwanted artifacts like mesh distortion or "clipping" during animations.
Ensure compatibility with Unreal Engine's skinning requirements and performance optimization guidelines.

Check

Qualifications

We are seeking a skilled 3D artist with experience in rigging and game-readying highly complex models for Unreal Engine 5 to collaboratively work on our 3D model. The goal of this project is to create a fully rigged, and optimized asset that can seamlessly integrate into Unreal Engine 5, enabling smooth animation and interaction.

For examples of our work please see:
https://www.artstation.com/chiptos

How to Apply

Email ahmed@chiptos.io with your portfolio and Discord username and add @0xgaper on Discord

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Posted by @clear dirge

Owner of Yackles Studio.
Location

N/A

Responsibilities

Hi there! I am looking for some people that would love to get involved in an MMORPG Game Development I am working on. We have the basics, I just need some good c++ experienced people that can help with the MMO Plugin system we have, map editing, Animations, esc!

Qualifications

1+ Year of Experience minimum would be nice but I would love to get anybody involved that wishes to gain that experience. I would love to help teach people and learn from you guys as well!

How to Apply

Just DM me on Discord or email me!

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Posted by @burnt marsh

Substrate Material Artist at Overtroll
Location

Remote

Responsibilities

Create dynamic interactive materials with the new Substrate system:
◉ Multi-layered "deep-looking" materials;
◉ Water interaction (dry/wet states);
◉ Old/new states;
◉ Clean/dirty states;
◉ Proper materials organization - base, instances, functions, etc.

Most of these features are covered by the Content Examples project in the Substrate section, but we're looking for a person who is not only technically advanced with the new features but also a great artist.

Payment is on a per-material basis, with a large volume of materials needed.

Qualifications

◉ Knowledge of standard UE material system
◉ Experience with the new Substrate system
◉ Experience with UE5.3 Displacement

Desirable Skills (but not required):
◉ Proficiency in shader languages.
◉ Experience with RAW material nodes.
◉ Knowledge of C++.

How to Apply

Please DM me here with your portfolio.

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Posted by @burnt marsh

Procedural 3D (non-human) Characters Artist at Overtroll
Location

Remote

Responsibilities

Hello there!

We need to develop multiple 3D characters for our game. It will be abstract non-human characters made of just a few main materials. No faces (not human like), no skin, no muscles, no complex skinning.

It's not robots, but minimalistic robots are best candidates to explain the level of complexity per characters (more info with concept art in DM).

So we need:
◉ Development of a procedural pipeline for the creation of characters that share similar hard surface qualities (using Houdini or another software)
◉ Fine-tuning and polishing of selected characters for UE (including rig)
◉ Organizing character assets in UE

Qualifications

◉ UE character setup experience (materials, textures, rig, retargeting, test animations, etc.)
◉ Experience with Houdini or any other software for procedural or semi-procedural creation

How to Apply

Please DM here with your portfolio for consideration.

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Posted by @tropic rampart

Chiptos
Location

Remote

Responsibilities

Create a high-quality rig for the 3D model, ensuring proper joint placement and hierarchy for realistic movement and animation.
Implement suitable controls, such as IK/FK switches.
Set up a facial rig with appropriate controls for expressions.
Rig supplemental bones
Rig must be compatible with the Unreal Engine 5 skeletal system and retargeting capabilities.

2.2 Skinning:
Skin the 3D model to the rig, ensuring smooth deformations and accurate weighting for each joint.
Refine skinning weights to eliminate unwanted artifacts like mesh distortion or "clipping" during animations.
Ensure compatibility with Unreal Engine's skinning requirements and performance optimization guidelines.

Qualifications

We are seeking a skilled 3D artist with experience in rigging and game-readying highly complex models for Unreal Engine 5 to collaboratively work on our 3D model. The goal of this project is to create a fully rigged, and optimized asset that can seamlessly integrate into Unreal Engine 5, enabling smooth animation and interaction.

For examples of our work please see:
https://www.artstation.com/chiptos

How to Apply

Email ahmed@chiptos.io with your portfolio and Discord username and add @0xgaper on Discord

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Posted by @undone zodiac

Unreal Artist at Nant Studios
Location

El Segundo,, CA - On Site Preferred

Responsibilities

Create novel assets/holistic environments either purely from reference, or kitbashing and adapting existing content/marketplace assets

Build, Texture and LookDev models efficiently
Optimize models, textures and shaders for best performance on the LED volume

Understand Nanite, Lumen and Traditional Static Lighting Techniques

Qualifications

Maya, ZBrush, Substance Suite & common DCC tools

Understanding of best practices for poly and texture budgets to deliver optimized performance on the volume

Familiarity with Quixel suite and how those assets integrate into engine

Good knowledge of topological considerations when modelling for deformation

Have a strong sense of design, composition and lighting

Able to successfully take and interpret high level creative direction

Adaptable and accepting of creative change throughout a project

Knowledge of cinematic language and technical terminology

Create performant models from more complex and higher resolution VFX/CAD assets

Excellent knowledge of Unreal’s material system

Working knowledge of real-time techniques for lighting & FX

Houdini knowledge is a plus

How to Apply

Email Portfolios To - Info@Nantstudios.com

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Posted by @wraith gazelle

Character, Enemy and NPC Modeler / Rigger / Animator for SCT
Location

Remote

Responsibilities
  • Modeling player characters in a low poly style as well as enemies and NPCs
  • Rigging player models as well as enemies and NPCs for movement, combat and interaction in the game
  • Animating enemy combat/death and NPC interactions, as well as all movement, weapon, and interaction animations.
Qualifications
  • Seasoned UE5 game 3D asset production artist with a quick turnaround time
  • Experienced modeler, rigger, and animator with knowledge of gibbing a plus
  • Experience producing player emotes a plus
  • Must be able to provide an example(s) of previous work that shows the artist's ability to model, rig, and animate
How to Apply

Send resumes/CVs as well as links to portfolios to:

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Posted by @neon moth

Network Optimization - Multiplayer performance assistant
Location

Remote - Worldwide (Anywhere)

Responsibilities

show prior work

Qualifications

show me your prior games you have created that are multiplayer

How to Apply

DM via discord ASAP

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Posted by @mild summit

Senior Unreal Engineer
Location

Remote or Netherlands

Responsibilities

Dear All,

We are a provider of VR solutions for first responders. A preferred supplier to the dutch government as well as development partner of, for example HTC. We have around 20 years of experience in VR, mainly with our own 3D engine. Recently we completed our transition to Unreal 5.3 and are looking for a Senior Unreal Engineer/Architect to support us with their expertise.

Key Goals
• Advising on Performance improvements
• Advising on Logical Architecture/Blue Prints/...
• Advising on the building of modular components that enable Users to make use of an editor for changing an environment, character, gear.
With the keen awareness of ensuring high performance.

Rate can be discussed in further meetings.

Qualifications

A senior unreal Engineer with an expertise in one or more of the following:

  • Creating a simulator
  • Mobile game development
  • Integration of HW (Full-Body tracking, sensors, .. )
  • Is knowledgeable about using Data from unreal for complex analysis, statistics and/or AI

That being said, we are ofcourse open to anyone with experience in building Stand-Alone games for, Mobile, or more specifically VR Devices from Meta or HTC.

How to Apply

Send me your resumé on discord

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Posted by @paper robin

owner of italian company
Location

lucca

Responsibilities

programming in unreal for design products visualizations and configuration

Qualifications

programmer in c++ and blueprint - unreal

How to Apply

i need to close a project for a configurator of a product

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Posted by @candid light

Programmer at Remnant Games
Location

Home

Responsibilities

You will be responsible for reading other programmer's code to ensure it's understandable and creating readable code yourself while creating new mechanics & programming characters.

Propose your rates and we will consider you in the future.

Qualifications

1+ Year of Experience.
Preferred Experience with Netcode & Animation Programming.
Is truly passionate about programming.

How to Apply

Direct Message my Discord @seiratix

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Posted by @versed drift

Environment Artist at Cosmoscouts
Location

Remote

Responsibilities

Create a photorealistic moon landscape in Unreal Engine 5

Qualifications

Experience with landscape in Unreal Engine 5

How to Apply
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Posted by @mild summit

Motion Experts | Any 3D software
Location

Remotely

Responsibilities

We're still looking for Blender motion expert that can do object levitation, cool camera shake and zoom effects, realistic object shake VFX. Most of the people who sent us a message were not skilled enough or asked price above the average. I understand that everyone wants to earn more money but then your portfolio needs to match the amount that you're asking for. Only message me if you already have made animations like these and you're NOT a beginner. Thanks for your time! :)

Qualifications

Remotely

How to Apply

Apply by sending a private message.

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Posted by @burnt marsh

Render Engineer at Overtroll
Location

Remote

Responsibilities

We need to develop multiple render features.
It's important to understand the UE4/5 render pipeline and be able to make modifications in it.

Qualifications

◉ C++ and shader languages
◉ Render pipeline modification experience
◉ Postprocess shaders
◉ Optimisation

Desirable Skills (but not required):
◉ DLSS3
◉ FSR
◉ Neural Networks

How to Apply

Please DM here with your portfolio for consideration.

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Posted by @lethal niche

Runtime Dynamic Level Creator
Location

Remote

Responsibilities

Creating a level creation tool, inspired by Roblox Studio.

We're seeking a skilled developer to help us develop an innovative project that involves designing an intuitive environment for building engaging game levels.

Key Features:
-Property Editor
-Hierarchy Tree
-Multi Selection Editing
-Undo/Redo
-Transformation Gizmos
-Serialization
-Script Editor (Lua Programming)
-Dockable UI Panels
-Hotkeys

This provides a basic overview of our project. Feel free to reach out with any questions.

We are an actual corporation, we assure you a laid-back and easy-to-work-with atmosphere. Trust, timely payments, and a worry-free collaboration are our commitments to you.

Qualifications

Requirements:

  • Experience in game development or similar projects.
  • Proficiency in relevant programming languages.
  • Strong problem-solving and communication skills.
  • Ability to work collaboratively in a dynamic team environment.
How to Apply

Please send me a DM with your experience and how you can contribute!

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Posted by @lone oracle

Animator UE5
Location

remote

Responsibilities

• Character Animation
• Accessory Animation
• Maintaining aesthetic consistency

Qualifications

• Proficiency in Animation Software
• Understanding of Character Rigging
• Experience with Motion Capture Technology
• Team player

How to Apply
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Posted by @light edge

Character rigger
Location

Remote

Responsibilities

Hey, we are looking for people that can rig out character and monsters. The Character bone structure should be like manny bone structure. The Character is basicly a hazmat suit.

Qualifications
  • Character rigging
  • Open to communicate if progress has been achieved
How to Apply

Just dm me with your latest work

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Posted by @sinful rover

Freelance character Artist
Location

anywhere

Responsibilities

create photorealistic characters, humans and androids for unreal engine and maya

Qualifications

good and responsible candidate
able to use unreal engine
able to use Maya

How to Apply

DM me here on discord with your portfolio

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Posted by @thorn agate

3D Artist @ Innervation Bros
Location

Remote

Responsibilities
  • Clean topology of a CAD-converted models
  • Consolidate Meshes and UV Mapping
  • Texturing with Substance Painter
  • Setup Redshift Materials in Maya
Qualifications

We need 3D artists to help with a job for a fitness company.

  • Has experience creating 3D models from modeling, uv, texturing to material and rendering.
  • Experience with Redshift
  • Uses Maya.
How to Apply

DM me or email us your resume & portfolio please and we will reach out. innervationbros@gmail.com

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Posted by @pure viper

Unreal Engine Developer ( City building game )
Location

remote

Responsibilities

Make a city building game like City Skyline 2
good graphics quality

Qualifications

C++ and blueprint
Clean Code

Please include your portfolio and desired salary

How to Apply

DM on discord

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Posted by @terse apex

Need animations from Blender [ Urgent ]
Location

Remote

Responsibilities

Hello, we have a animations which we got made from a fiverr guy, we need it in Unreal engine for the Ue5 mannequin.

Qualifications
  • Know Blender
  • Knows Unreal
How to Apply

Discord DM

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Posted by @fleet thorn

Senior Game Designer, MMO Sandbox | DreamWorld
Location

Remote

Responsibilities

We're looking for a great teammate that will dive in, work hard, and collaborate. This is an excellent opportunity for someone passionate to get deeply involved with a team of 18+ people and guide the project to success.

You will be:

  • Architecting and refining the gameplay loop by improving integration of existing features to increase player engagement.
  • Playtesting, conducting user playthroughs, A/B testing, and doing everything you can to find ways to improve user retention, especially around the initial player experience.
  • Designing, testing, and iterating on gameplay features; Both through collaborating with developers on the team, and by implementing simpler parts of the feedback yourself through tuning data values.
  • Contributing to the creation of design documentation, including game concepts and systems, gameplay mechanics, and interface designs.
Qualifications

The ideal candidate for this position must have:

  • A strong passion for and understanding of MMOs, building games, and social games.
  • Good written and verbal communication skills.
  • Strong problem-solving skills and creativity.
  • Ability to work well in a collaborative, team-based environment.
  • Basic programming skills (C++, Python, etc.) is a plus.
  • Familiarity with game design software (Unity, Unreal Engine, etc.) is a plus
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Posted by @hybrid elm

Developper animation crowd
Location

Paris, france

Responsibilities

We are working for TV series and we are looking for a mid/senior developer to help graphists and animators to animate crowd. You will be in charge of thousands of soldiers for different ancient Battles.
you will be helping the crew to develop the tools. First the challenge will be the R&D then in second, you will be a support for the team for debugging and ameliorate the tool during the production.

Qualifications

Unreal engine 5.3 for cinematic / broadcast.
Blueprint, and a bit of C++.
understanding animations and graphists constraints.
You have to know how to Work with animations, to understand what is Rigging / skinning / animations loop.
have an experience in this kind of work.

How to Apply

please mail your CV at : contact@polenordstudio.fr

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Posted by @devout furnace

Looking for a 3D Modeler or a person who specializes in Verse
Location

Remote

Responsibilities

Custom 3D Model and Level Design for a UEFN Fortnite Map

Qualifications

Have experience in Fortnite UEFN

How to Apply

Message me on Discord @Cotal or Twitter @Cotal

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Posted by @soft viper

Sound Designer and Composer
Location

Portugal / Remote

Responsibilities

-Creating Music that fits the game feel, story and aesthetics.
-Creating SFX that blend into the music and give life to the mechanics, actions, interactions on the game.
-Editing Dialogue, making it clean, clear and professional.
-Implementing via FMOD or Wwise into Unity or Unreal Engine.
-Taking care of the final mix to make sure the game feels polished and everything is in its own place sounding amazing!

Qualifications

University Sound and Image Degree, Music Production for Games Degree

Website: https://www.alexandrebandola.com/

How to Apply
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Posted by @topaz dome

Indie Project
Location

Remote

Responsibilities

Unreal Engine problem with virtual production animation:
Xsens Mocap suit streams well via LiveLink with the character when open in Blueprint view. It does not work anymore when character is dragged into the level. Looking for someone to help figure this out.

Qualifications

Unreal Engine, Live Link, Xsens Mocap suit, blueprints, retargeting. Character is already rigged to manny but I would appreciate someone with some level of rigging knowledge for potential future tasks.

How to Apply

DM me and add one sentence or two about your experiences.

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Posted by @hybrid cypress

ShadowRealm Studys
Location

Brazil

Responsibilities

Desenvolver o roteiro e uma boa historia para um projeto que ando desenvolvendo.

Qualifications

Boa criatividade.

How to Apply

DM

west ospreyBOT
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Posted by @light edge

Character Animator
Location

Remote

Responsibilities
  • Animate character and monster
Qualifications
  • Good communication
  • Having fun animating Character and monster
How to Apply

DM me with your portfolio

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Posted by @sage gale

steamworkshop multiplayer integration
Location

remote

Responsibilities

work closely on integrating steam work shop for ability for players to integrate custom maps / weapons / cosmetics

Qualifications

have integrated steam work shop in multiplayer game

How to Apply

dm

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Posted by @sage gale

ALS Dev
Location

Remote

Responsibilities

Need someone with Experience With ALS Anim Bp to Help me with a small task. Paid Gig.

Qualifications

Must be famility with Layers, Overlays in ALS ANIM BP

How to Apply

DM ME!

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Posted by @tawny wave

AI Mob and Boss behavior coder in MMORPG
Location

Remote

Responsibilities

[BP/C++] UE4/UE5 Developer

• Developing Gameplay Features in both BP and C++
• Writing code that is optimised, clean, commented and scalable
• Replicating the Code so it is ready for Multiplayer
• Excellent problem-solving and debugging skills

If you have worked with AAA studios on AAA - please have proper resume and you can expect paycheck bonus.

Please do not apply if you haven’t worked on shipped MMO or MMORPG projects

Please do not apply fi you are not fluent in speaking and writing in english

Please do not apply if you cannot report on your progress on daily bases

It would be best for communication purposes if you are located in : USA, CANADA, EU.

Qualifications

• Knowledge of BP and C++
• Knowledge in Replication / Networking
• Knowledge in GAS (Gameplay Ability System)
• Be able to code new features from scratch
• Be able to maintain and upgrade existing features
• Ability to communicate in English both by writing and orally
• AI knowledge is a big +

How to Apply

DM would be best option we can provide email to send documents

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Posted by @glass crag

Planetary LOD (No Transitions)
Location

Remote

Responsibilities

UE 5.1 Create a planetary LOD system for leaving/entering a planets atmosphere. No procedural generation, only a system to apply to any planet to create a smooth transition between space and the ground of a planet when players are entering or leaving. For reference, think of no mans sky, star citizen etc. Preferred to be in blueprints but may be in C++ if needed.
Pay US $800+

Bonuses offered can double or triple the amount stated for quality and performance optimization. Paid upon completion of LOD system, will ask for regular updates on project.

Qualifications

If you are up for the challenge or have created something similar. Very rare opportunity for people who have a small portfolio or no schooling.

You would be fully credited in game, likely chance at royalties for the game on top of pay/bonuses, be given a reliable reference for any job, as well as an amazing portfolio piece.

How to Apply

DM

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Posted by @midnight sequoia

LZ
Location

Remote

Responsibilities

Optimize the latest BallisticFX asset for a single player FPS game

Qualifications

You must have used extensively the asset BallisticFX and have the latest version. There are several hard references on it and other possible optimization routes.

Experience with optimizing materials/shaders for VFX

I would like to ask first if you have highly optimize the asset and other details.

How to Apply

PM

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Posted by @molten verge

3d Modeler/Sculpting at Arghanion's Puzzlebox
Location

Remote

Responsibilities

Provide a catalogue of high quality Meshes ready to be used with Nanite. The Meshes have to be properly sculpted, optimized and UV unwrapped to be used with a Triplanar Shader Material.

The focus of the Job: Asteroid Collections

Qualifications

Proven ability to sculpt high quality meshes ready for Cinematic / VFX Production.

How to Apply

DM me

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Posted by @languid grove

3d modeler, concept artist, ui artist, stylized texture artist, or UE5 developer at Fractured Studios
Location

remote

Responsibilities

Looking for many roles for an open-world AA game.
The main positions we are looking for are
~Concept artist
~Stylized 3d modeler
~Stylized texture artist
~Stylized animation artist
~UE5 developer

We are currently awaiting application approval for our Epic MegaGrant. The game will be heavily stylized, similar to the show Arcane

Qualifications

If you have any experience based on the roles we are looking for, please send your portfolio, your experience and how much you charge (if applicable to all)

How to Apply

Message through discord or through email at fracturedstudiosofficial@gmail.com

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Posted by @mild summit

Model Sculptor | Simple Environment Artists
Location

Remotely

Responsibilities

We are looking for a professional 3D model sculptor who can crate a model of a reference image.

Qualifications

Blender.

How to Apply

PM.

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Posted by @mild minnow

Technical Developer at Solarflare Studio
Location

Remote

Responsibilities

Responsibilities:

  • Develop and model light fixtures within Unreal Engine, ensuring seamless integration and optimisation for VR platforms.
  • Implement backend solutions for real-time data translation between DMX lighting controls and Unreal Engine, enabling dynamic virtual environments.
  • Work with motion capture data, ensuring accurate import and retargeting within Unreal Engine to animate characters and performers realistically.
  • Contribute to the development of audio-reactive visual systems, driving animations and lighting changes in sync with live or pre-recorded audio.
  • Optimise and export projects for Quest VR and mobile platforms, ensuring high performance and engaging user experiences.
  • Collaborate closely with a multidisciplinary team, including 3D artists, designers, QA specialists, and project managers, to deliver a high-quality virtual events space.
Qualifications

Proven experience with Unreal Engine, particularly in virtual environment creation and optimisation for VR and mobile platforms.

  • Strong background in backend infrastructure development, with the ability to integrate and manage real-world control systems within virtual spaces.
  • Knowledge of DMX lighting controls, motion capture, and audio-visual synchronisation within Unreal Engine.
  • Experience with VR development
How to Apply

Please DM with portfolio / case study info

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Posted by @dim canyon

Freelance Unreal Engine Developer Needed for Event Project (DeadLine March 15 2024)
Location

While we're based in Martinique (Caribbean), this is a remote position.Talented individuals from all over the globe are encouraged to apply.

Responsibilities

Key Features of the Project:

Splash Screen : A visually appealing entry point to the experience.
Menu and Language Selection: An intuitive interface allowing users to choose their preferred language for the experience.
The Experience: A series of moving point clouds synchronized with a soundtrack, creating an immersive audiovisual narrative in the selected language.
Making of & Credits: Incorporation of a behind-the-scenes video and a credit sequence to acknowledge the creators and contributors.
Blueprint Implementations: Custom gameplay mechanics, a leaderboard, and menu functionalities to enhance user interaction and engagement.

Qualifications

Preferred Skills and Experience:

Proficiency in Unreal Engine, particularly in implementing blueprints and creating seamless user interfaces.
Experience with audiovisual synchronization and point cloud manipulation.
Creative problem-solving skills and the ability to work collaboratively with a remote team.
Prior experience in developing applications or games for events is a plus.

How to Apply

Interested candidates, please send us a direct message for more information about the project. Include your portfolio or examples of previous work that demonstrate your ability to fulfill the project requirements. We're looking forward to creating something truly spectacular together. Let's make this event unforgettable!

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Posted by @proud ledge

Physics Specialist - Dragon Federation
Location

Remote

Responsibilities

Update and integrate all character and environment physics assets with optimization for VR and performance.

Qualifications

Share your portfolio of similar work including complex characters and interactions

How to Apply

PM @shizamson on discord or email it@dragonfederation.com

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Posted by @proud ledge

Tech Artist - Dragon Federation
Location

Remote

Responsibilities

clean and polish systems and mechanics to bring a Demo to publish.

Work with an existing teams and systems.

Create, update, and modify blueprints with an understanding of optimizing performance for VR Oculus Quest.

Qualifications

2-3 years of Unreal Development
experience in Character AI, animation BP, systems flow and polishing games for publishing.
VR development is required.

How to Apply

Submit portfolio to it@dragonfederation.com or PM @shizamson

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Posted by @inland geyser

Developer
Location

Remote

Responsibilities

Hello there,

I am looking for someone to help me merge some packs together. These packs are:
LYRA (the well known epic games pack)
some features from this locomotion pack: https://www.unrealengine.com/marketplace/en-US/product/climbing-component
basic locomotion
wallrun
climb
ziplines
Do not hesitate to comment on the feasibility of this, or potential disadvantages. Also, a price estimate would be really helpful for starters.
I am happy to answer any related questions or provide any extra details you might need.

Please write to me in private on discord.

Thanks in advance!

Qualifications

Unreal general knowledge, blueprints, C++

How to Apply

Direct message

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Posted by @spiral path

Founder
Location

REMOTE

Responsibilities

need to change my ue4 character als character now when changing character breaking and looks bad. i recorded video for problem. to detect problem.

Qualifications

ALS v4 and UE5 usage .

How to Apply

Direct Message

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Posted by @light edge

Character Animator
Location

Remote

Responsibilities
  • Animate Character and monsters
Qualifications
  • Portfolio with your recent work
  • Good communication
How to Apply

Send me a DM with your portfolio

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Posted by @tacit galleon

Game Dev at Pfluger Architects
Location

Remote

Responsibilities

Inquire about services as an Unreal Developer. Assistance with compiling and packaging Architectural Visualization (Archviz) projects.

The project involves compiling all assets and models that are already prepared and ready to go. Fixing all issues when it comes to packaging the project effectively. I am looking for someone reliable and skilled who can ensure that the project is compiled correctly and packaged in a way that meets the desired specifications.

If this is a task you feel confident in tackling, I would greatly appreciate discussing the details further, including your availability and pricing. Additionally, if you require any additional information about the project or the assets involved, please do not hesitate to ask.

Thank you for considering my inquiry. I look forward to hearing from you soon and potentially working together on this project.

Qualifications

Portfolio of work.

How to Apply

Direct Message or Email Logan.steitle@pflugerarchitects.com

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Posted by @spiral path

Founder
Location

Remote

Responsibilities

creating or integrating clothes (my own) hair or some characters to project which using meta human with ue5

Qualifications

Meta human,UE5 experience

How to Apply

PM

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Posted by @tawny wave

[BP/C++] UE4/UE5 Developer
Location

Remote - USA preferred

Responsibilities

• Developing Gameplay Features in both BP and C++
• Writing code that is optimized , clean, commented and scalable
• Replicating the Code so it is ready for Multiplayer
• Excellent problem-solving and debugging skills

You will work on well established MMORPG project - a love for fantasy and medieval games would be most welcome !

Qualifications

• Knowledge of BP and C++
• Knowledge in Replication / Networking
• Knowledge in GAS (Gameplay Ability System)
• Be able to code new features from scratch
• Be able to maintain and upgrade existing features
• Ability to communicate in English both by writing and orally
• AI knowledge is a big +

How to Apply

Dm me

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Posted by @pallid harbor

Animator needed for Survival Horror
Location

Remote

Responsibilities

Need animator for a retro ps2 era survival horror game, working with a small team in Unreal Engine

Qualifications

Animation, animation rigging

How to Apply

DM

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Posted by @hard notch

Character Modelling
Location
Responsibilities

We are looking for a skilled Blender Modeler to join our team. In this role, you will be responsible for creating high-quality 3D character models of various characters and objects using Blender software. You will also be responsible for sculpting and texturing these models to produce realistic and detailed Ancient character sculptures.

Qualifications

The ideal candidate will have a strong background in 3D modeling and sculpting, as well as experience working with Blender. You should have a keen eye for detail and a passion for creating stunning and lifelike models. Experience with ZBrush or other sculpting software is a plus.

How to Apply

Send us a message!

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Posted by @bold monolith

Niagara VFX Artist for Hero Brawler
Location

Remote

Responsibilities

Creating a set of mostly-modular VFX, stylized to be "low-poly" and very minimalist

Very similar to what is found here: https://youtu.be/Y3az8jkS0FU?si=9rzuTjLpwz5uCQPX

We are a hero-based arena brawler, so we need a mix of common VFX (smoke, hit impacts) and unique-per-character VFX. Additionally, we have about a dozen status effects which require VFX as well.

Qualifications
  • a good portfolio
  • confidence/competence
  • willing to go back and forth a few times to get it just right
How to Apply

DM me directly. I can give you a demo and you can see what we're working with

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Posted by @hard notch

Audio FX Producer
Location

Remote

Responsibilities

Produce audio effects for a short video.

Qualifications

Audio production.

How to Apply

Send us a message!

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Posted by @hollow dome

Mythrealm Seeks Senior Gameplay Programmer
Location

Remote. Resident in United Kingdom.

Responsibilities

This Job Position is Only Available to UK resident individuals who have the right to work in the United Kingdom.

Mythrealm is a Singleplayer 3rd Person Adventure RPG where you play as Alaris, a heroic rogue, tasked with saving the land of Arloria from encroaching darkness.

Delta Video Games Ltd is seeking a talented Senior Gameplay Programmer with a passion for computer RPGs to assist us in bringing Mythrealm to release on Steam and beyond!

This is a Part Time paid position that requires the candidate to start work in April 2024 and continue with the project until December 2024.

Qualifications

Essential Requirements:

  • 2+ years experience working with Unreal Engine.
  • High level of skill and experience with Unreal Engine gameplay programming: Blueprints and C++ code.
  • High level understanding of Animation Blueprints and animation systems in Unreal.
  • Working experience with the Gameplay Ability System (GAS) in Unreal Engine.
  • Excellent working knowledge of A.I. behaviour trees in Unreal Engine.
  • Experience working with UMG in Unreal Engine.
  • The ability to understand and work with an already existing code base.
  • Excellent written English with the ability to clearly comment your code and document your work.
  • Fluent English speaker with a microphone for voice calls.
  • 15+ hours per week available to work on the game.
  • Highly motivated and passionate about the project with a desire to succeed!

Desired Requirements:

  • Has worked on 1 or more shipped game made with Unreal Engine.
  • Working experience with Advanced Locomotion System (ALS) in Unreal Engine.
  • Strong passion for RPGs.
How to Apply

Formal application to: interastral@gmail.com

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Posted by @hollow dome

Mythrealm Seeks Technical Animator
Location

Remote. Resident in United Kingdom.

Responsibilities

This Job Position is Only Available to UK resident individuals who have the right to work in the United Kingdom.

Mythrealm is a Singleplayer 3rd Person Adventure RPG where you play as Alaris, a heroic rogue, tasked with saving the land of Arloria from encroaching darkness.

Delta Video Games Ltd is seeking a skilled Technical Animator with a passion for computer RPGs to assist us in bringing Mythrealm to release on Steam and beyond!

This is a Part Time paid position that requires the candidate to start work in April 2024 and continue with the project until December 2024.

Qualifications
  • 2+ years experience working with Unreal Engine.
  • High level of skill and working experience with Unreal Engine Animation Blueprints, Animation Montages, and Skeletal Meshes.
  • Working experience with Advanced Locomotion System (ALS) in Unreal Engine.
  • The ability to understand and work with already existing Animation systems.
  • The ability to author original character animations for the UE4 Mannequin using Blender or Maya.
  • Expertise in 3D Character Rigging and Skinning for Unreal Engine in Blender or Maya.
  • Excellent written English with the ability to clearly document your work.
  • Fluent English speaker with a microphone for voice calls.
  • 10+ hours per week available to work on the game.
  • Highly motivated and passionate about the project with a desire to succeed!

Desired Requirements:

  • Has worked on 1 or more shipped game made with Unreal Engine.
  • Working experience with the Gameplay Ability System (GAS) in Unreal Engine.
  • Strong passion for RPGs.
How to Apply

Formal application to: interastral@gmail.com

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Posted by @languid chasm

Experience UE Gameplay Programmer - Freelance - project based work with Team Virtex
Location

Remote (UK & EU timezone)

Responsibilities

We are looking for an Experienced Unreal Engine Gameplay Programmer who can commit to full-time contractual work/B2B for up to 6 months starting ASAP. We are currently working on a new exciting project connected to some of the biggest IPs in esports, creating Augmented Reality experiences in full 3D for the biggest titles in esports, all built in UE5.

Qualifications

• Good Game logic combined with scripting in Blueprints and a good understanding of C++

• Work on a wide variety of 3rd party standards and resources (often coming from different AAA studios or game engines) for a variety of technical and design-driven solutions

• Able to rapidly prototype concepts and later polish them into production-ready solutions

• Good knowledge of game flow and what makes a great user experience

• Can create and improve complex mechanics and/or systems with attention to the user impacts and downstream effects

• Full-cycle development experience of a serious game is a Big Plus

How to Apply

DM me here or email me at jean@virtexstadium.com

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Posted by @whole igloo

AI Developer for UDE Media LLC
Location

remote but (UTC+3, +4,+2, +1, 0 are Preferred, but not required)

Responsibilities

-sitting with designers and developers to devise an AI plan that suits the game and other mechanics

-Creating a framework for the NPCs in the game

-Researching and developing AI elements that will best enhance the game

  • Working to tight schedules sometimes and keeping on budget

  • Assisting animators and programmers on AI requirements

-Collaborating with game testers to identify bugs and effect changes based on feedback

-Brainstorming with designers, animators, and developers on AI techniques throughout the process.

-Developing prototypes for testing

Qualifications
  • have to have a portfolio showing his/her work and highlight what he/she is good at

  • have at least 12-18 months of experience in unreal blueprints

  • have at least 1 year of experience in AI

(if you aren't an AI developer but you are specialised in other aspects, you can still apply)

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Posted by @gray bane

UE5 Developer for C++ / Blueprint
Location

Discord

Responsibilities

Finalize completion of project
$100 USD Cashapp paypal upon completion of project

Qualifications

Expert in C++

How to Apply

DM

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Posted by @sharp marlin

Need a 3D Character Artist
Location

Remote

Responsibilities

Need a 3D Character Artist, THe character is ready. Need to rig it, add clothes and make some basic animation like punching, kicking etc, please DM its an urgent gaming project

Qualifications

Chraacter Rigging
Optional Clothes adding on the character

How to Apply

please email me on itsme@zahidshaikh.com or DM on Discord

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Posted by @steady jackal

Unreal Specialist at Humble Grove
Location

Remote - GMT timezone

Responsibilities

You will be tasked with prototyping a demo from the ground up in Unreal Engine. We have a prototype built in Unity, but want the systems redesigned for the project’s port to Unreal.

You will also need to document your work in Notion: explaining how to use the systems you build.

We expect the work to be done 4 full days (7 hours per day) a week over a four month period, which would be paid £3000 a month VAT included. Potentially leading to a full-time position on the project.

Qualifications

We're looking for someone who:

  • Is comfortable working alongside GMT (London) time zone
  • Has proven experience in developing real-time 3D applications with Unreal Engine, demonstrating a deep understanding of its features and capabilities
  • Has proficiency in programming plug-ins and a robust knowledge of C/C++ in the Unreal Engine 5 framework, allowing for customization and optimization of UE5 applications
  • Is someone who is excited to work with a small worker’s cooperative team
  • Has a good working knowledge of industry standard development practice
  • Is a good communicator, and has the ability to prioritize, plan, and organize work.
How to Apply
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Posted by @spare saffron

Technical Animator
Location

Remote

Responsibilities

Creating locomotion system in animation blueprint for the AI character like in ALS (Advanced locomotion system)

We have animator, who could give you any advanced animations if needed

For now the most important tasks are:

  1. Character bot should move without foot sliding
  2. Character bot smoothly rotates to the new direction without any foot sliding and jittering
  3. Character bot movement should be like a real character (blending between multiple animations and maybe should have some layers for additional blendings)
Qualifications

-Experience in game development or similar projects.
-Proficiency in relevant programming languages and in animation blueprints
-Control rig, motion warping, motion matching (optional), blending masks, blending profiles knowledge

How to Apply

Please send me a DM with your experience and how you can contribute!

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Posted by @stuck spade

Shader Artist at Everplay Games
Location

Remote

Responsibilities

We are looking for a Shader/Material artist with experience in Unreal 5 to help design a material that mimics the look of a water balloon bouncing when bouncing off surfaces in the environment.

The material needs to be optimised for lower end PCs as well as Nintendo Switch, there will be up to 10 instances of this object moving through the environment at any one time.
Reference: https://www.youtube.com/watch?v=u6H4jbgDZ0I

Qualifications
  • Experience with Unreal shader tools
  • Experience with shader languages (HLSL)
How to Apply

Please email a copy of your resume, portfolio and rates to contact@everplaygames.com

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Posted by @strong jacinth

Founder/MORTΛL PORTΛL
Location

Remote

Responsibilities

Me and my team are looking for someone interested in joining our startup company and it's vision. What we're working on is revolutionary and innovative and if you want to be part of it then let's talk. For reference we are currently building a website and trailer for our services and then will proceed with promotion to get the word out.

Qualifications

-Skilled in Unreal Metahumans
-Skilled with Blender
-Portfolio of your work

How to Apply

DM me directly.

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Posted by @deep scarab

C++ Engineer
Location

Remote

Responsibilities

Refine and Develop a building system inspired by The Sims from an existing codebase.

Qualifications

A desire to build life simulation style building systems

Experience with using procedural meshes

Experience playing any version of The Sims

Experience with PlasticSCM a plus

Portfolio or resume required.

How to Apply

DM on Discord

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Posted by @plain hill

Blueprint Dev for House Flipper like game
Location

Remote

Responsibilities

Develop a game where you clean up and renovate a building, sell stuff and grow bigger. We deliver the art, you will combine everything to a shippable product.

Qualifications

Please provide some references to see the final quality you can deliver.

How to Apply

DM me with a super rough price range to realize a „house flipper“ like game

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Posted by @devout furnace

3D Modeling Low Poly in UEFN
Location

Remote

Responsibilities

Looking for Freelancers and potentially looking to contract people under our company for 3D Modeling mainly looking for low poly

Qualifications

Know how to 3D Model in UEFN with Low Poly

How to Apply

Message me on Discord @Cotal or X @Cotal

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Posted by @fallen cypress

Need post process artist
Location

Remote

Responsibilities

Make a realistic post processing effect in the style of vhs handheld camera

Qualifications

Post process effects portfolio

How to Apply

Dm me

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Posted by @tardy garnet

Blockout Artist Map Designer
Location

anywhere

Responsibilities

Budget is $100, need someone to improve a building interior and blockout i have and then fill it with some furniture and textures i can provide. SHOW US YOUR PORTFOLIO FIRST AND REVIEWS IF YOU HAVE ANY

Qualifications

Blender and Unreal Engine
Anime Style
Good Lightning
Optimized enough to run in ultra 1080p in a gtx 1050

How to Apply

by dm

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Posted by @errant citrus

Unreal Engine Sound Designer
Location

Remote

Responsibilities

Implementing and adding sound effects to all aspects of a new Action RPG

Qualifications

Practical experience and knowledge working with unreal engine and either WWise or FMOD to implement complex sounds in a real live action game with multiple events happening every second.

How to Apply

Send me a direct message

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Posted by @past coral

3D Designer or/and Environment Artist "Aftermath: Divided Europe"
Location

Remote

Responsibilities

Your mission will be to help bring to life our vision of a fractured Europe, creating environments and objects that tell the story of survival, conflict, and reconstruction. You will work closely with our team to develop a world that is both beautiful and brutal, where each design contributes to the overall story.

The game places a special emphasis on player freedom, interaction, and survival in a hostile world. Environments will vary from devastated cities to dangerous wilderness, providing a rich backdrop for compelling stories and survival challenges.

The project is led by Samuel Cardillo, a person with an impressive background from his childhood, marked by notable achievements in the field of computer science and cybersecurity. His expertise and unique story bring invaluable perspective to our team.
https://samuelcardillo.com/

Qualifications

The game's setting is after a global nuclear war, in a Europe now divided into rival factions. Players will explore ruined cities, overcome environmental hazards, and interact with other survivors, all while facing the constant threat of other factions and radiation-contaminated zones.

We are in search of talented designers to contribute to "Aftermath: Divided Europe", a post-apocalyptic survival MMO inspired by classics like Fallout and DayZ. Our game aims to offer an immersive experience where players shape their own destiny in a merciless environment.

We are primarily looking for individuals with experience in Unreal Engine 5, capable of creating optimized models and engaging in both model design and level design. We are not particular about the software used, as long as it is compatible with FBX export and import to Unreal Engine.
Lore:
https://docs.google.com/document/d/1_-2riHPbitVIcZKBe68Ccdwry4bzvx0XjvZV3RIiJqQ/edit?usp=sharing

How to Apply

Send a mail to reejakdev@gmail.com or pm me

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Posted by @light edge

UI Designer
Location

Remote

Responsibilities

We need someone who can design a ui for our multiplayer backrooms horror game.

  • Main menu
  • Settings
  • Inventory
  • Pause menu
  • multiplayer screen (List with all lobbies, Lobby search with custom code, create lobby: lobbyname, players)
  • Lobby screen: The screen after the player created a lobby
  • Level loading screen
  • Notification: Example error notification if something went wrong
Qualifications
  • Finished projects
  • Organized portfolio
  • Good communication
How to Apply

DM ME

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Posted by @brazen jacinth

Blueprint Developer
Location

Remote

Responsibilities

Will be responsible for developing a system that can temporally randomize variables in Ultra Dynamic Sky. $350 budget.

Qualifications

Understanding of Ultra Dynamic Sky Blueprint
Blueprint Development
Sequencer/Movie Render Queue Familiarity

How to Apply

DM Me

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Posted by @shell igloo

Just a freelancer
Location

digitally?

Responsibilities

overall developer

Qualifications

nothing in particular, just an overall UE5 developer.

How to Apply

Just refer my username tag in the general channel.

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Posted by @glass owl

FX Artist
Location

Remote

Responsibilities

Create a flying items particle VFX in Niagara.
Custom models aren't needed (we have them already).
More details will be given if chosen.
Will probably lead to more work in the future.

Qualifications

Must be experienced in making UE Niagara VFX.

How to Apply

DM me your portfolio (no portfolio will be ignored).

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Posted by @glass owl

Environmental Level Designer
Location

Remote

Responsibilities

Create environmental level design for first/third person open world games.
Mostly involves landscape and foliage work.

Qualifications

Must have significant experience with UE landscape and foliage and past environmental level design work to show.

How to Apply

DM me your portfolio (no portfolio will be ignored).

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Posted by @night island

Control Rig expert for assistance with hobby project
Location

Remote

Responsibilities

I am looking for an experienced animator with extensive expertise in Control Rig and procedural animation to assist with the maturation and improvement of an existing control rig, procedural anim system. I am getting outside my wheelhouse in making control rig do what I want, especially encountering some rather painful rotation translation issues I cannot seem to figure out.

Once past these issues, I'd also like to learn from an expert how to improve the rig overall with event specific transitions and animations, and more. Think of this more as a periodic, hourly consulting opportunity (paid per hour), as I will not ask you to build these features yourself, given that I want to continue to learn on my own.

English language is preferred, as is the ability to meet via discord in the evening (US time zones).

Qualifications

Expert-level knowledge of control rig and UE animation blueprints.

How to Apply

DM

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Posted by @sage gale

voice actors
Location

remote

Responsibilities

looking for multiplayer roles to be filled for voice actors for a game currently being developed in ue5. we have many type of characters to be filed so please send us portfolio in which includes a example of your voice acting which will be needed for us to reach back out to you. perferable usa American accents.

Qualifications

experience with voice acting. fluent English.

How to Apply

dm

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Posted by @sage gale

Take Recorder
Location

Remote

Responsibilities

Looking for someone who can figure out how to use take recorder in my game to record gameplay, Issue is the guns on my character dont show in sequencer After recording gameplay. So looking for someone to help figure that out how to have take recorder make sure the sequencer spawns weapons etc.... Paid gig

Qualifications

experience recording gameplay with take recorder

How to Apply

DM ME!

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Posted by @zealous veldt

Motion Capture Polishing at recently formed "Niceshot Studio"
Location

Remote

Responsibilities

Individuals are responsible to work on a pool of 120 Full Body mocap takes, consisting of a single character, weightless fitness excersizes. Fixing suit alignment issues, overall posture, foot contacts, pose blending for in/out motion.

-An initial orientation and project integration session to familiarize you with our workflow, character rig, poses, retargeting presets, and in-house scripts.

Qualifications

-Hands-on experience with Animation Layers and Maya HumanIK.

How to Apply

DM (with a link to portfolio/demoreel)

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Posted by @vapid sparrow

Animation Programmer at Double Dash Studios
Location

Remote

Responsibilities

Double Dash Studios is looking for an animation programmer to complement our team working on a Multiplayer First Person PvPvE Extraction Dungeon Crawler. This is a contract-based position with competitive compensation.

We're looking for someone with experience with True First Person cameras that would be able to:

  • Setup our True First Person Animation Blueprint (ABP) from scratch, as our current one is held together by sticks and glue and needs a significant overhaul;
  • Determine and communicate guidelines for creating player character animations (we have animators on our team to take care of the animating itself) in such a way that would provide a smooth and stabilized first-person experience while also providing readable and believable motions when seen from a third person perspective;

All in all, we're looking for somebody to help us lay the foundations for a Chivalry 2-like or Dark and Darker-like melee combat from the perspective of first person + third person player animations.

Qualifications

Experience with True First Person Camera, preferably in a melee combat context

How to Apply

If you think you fit this description, please send an e-mail to unrealjob@doubledashstudios.com

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Posted by @plain hill

Music needed
Location

Remote

Responsibilities

Create new tracks in different styles (K-Pop/ Anime/ Trap beat/ Arcade) based on existing music.

Qualifications

A portfolio that displays your style of versatile music tracks.

How to Apply

DM me with your Portfolio

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Posted by @uneven granite

Unreal Engine 5 Level Designer Wanted for Horror Game Project
Location

Job is remote

Responsibilities

Job Title: 3D Environment Artist
Responsibilities:
Develop new horror levels every one to two months
Compensation based on the size and quality of each level
This role offers a chance to unleash your creativity in the horror genre and contribute to the development of immersive and spine-chilling gaming experiences.

Qualifications

Proficiency in creating engaging and immersive game levels.
Demonstrated expertise in crafting realistic horror environments OR
Open to Learning:

Willingness to expand your skill set and adapt to new techniques.
Enthusiastic about honing your craft and growing as a 3D Environment Artist.

ALL IS WELCOME!

How to Apply

DM or email @crazytwistiedstories@gmail.com

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Posted by @tepid pelican

3d Character Animator - Unreal Engine
Location

Remote

Responsibilities

Work with myself and our Technical Animator to craft movement, combat and ability animations that capture weight and the visceral nature of our game.

These animations will involve movement and combat set in a gritty over the shoulder RPG, set within a semi-medieval theme.

Qualifications

Ability to work with a team, be reliable and produce high quality animation. And showing an example of your current work.

How to Apply

DM

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Posted by @hard notch

UE5 Artist | Simple task
Location

Remote

Responsibilities

I Need a Scene with a car and an environment, just add a car to an existing scene and make a 360-degree camera rotation around the car. You will need to render a realistic video, if possible with Ray Tracing. It would be better if you already have a scene to use for this project.

Qualifications

Unreal Engine Skills, Ray-Tracing Render if possible, or Lumen if your system can't run Ray-Tracing,

How to Apply

Private message.

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Posted by @tardy garnet

blockout map and level design
Location

anywhere

Responsibilities

budget is $50 need someone to blockout a map, add the megascan textures and interior later, and a night city background.
I can provide 3d models.

u can use blender to blockout the map and then Ue5 to make the map

Qualifications

blender, 3d modeling, unreal engine 5

How to Apply

by dm

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Posted by @proud shale

Level Design
Location

Remote

Responsibilities

Collaborate with other level design/set dresser to create realistic environments.
Help design procedural landscape for open world level. Help with the technical side of level design/creation.

Qualifications

Experienced in level design with procedural creation.
Must have pervious projects or shown in portfolio.

How to Apply

DM to apply. please include your portfolio/resume when applying

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Posted by @tough torrent

Unreal Engine Generalist
Location

Remote

Responsibilities

Will take fbx camera data and use a marketplace asset of island to build out a scene and render. $300 DUE THE 13TH

Qualifications

Skill

How to Apply

DM portfolio/past work

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Posted by @candid light

3D Environment Artist for Remnant Entertainment LLC
Location

Remote

Responsibilities
  • Creating Optimized Game Ready Assets
  • Creating Foliage, Rock & Hard Surface assets
  • Creating High Detail Realistic Textures
  • Creating Realistic & Sci Fi Style Assets
  • Communicating Closely & Efficiently with Team Members
Qualifications

1+ Year of Experience.
If you love Prehistoric Foliage & are Passionate this is the work for you!

If you are interested in knowing more and are willing to volunteer please state so when contacting.

How to Apply

Message my Discord @seiratix with your Portfolio

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Posted by @woven token

Server Game Engineer
Location

Worldwide (Remote Work)

Responsibilities
  • Design, develop, and deploy high-performance game server systems
  • Collaborate with game developers to define and implement server-side game features and systems
  • Optimize game server performance and scalability
  • Ensure the security and stability of game server systems
  • Troubleshoot and resolve server-side issues and bugs
  • Maintain and improve deployment processes and tools for game server infrastructure
  • Stay up-to-date with emerging technologies and industry trends in game server development
  • Provide technical guidance and mentorship to junior engineers
  • Other duties as assigned
Qualifications
  • 5+ years of professional experience in game server development
  • Proficient in Unreal Engine stacks and Unreal Engine server deployment
  • Strong proficiency in one or more programming languages for backend development (e.g., C++, Python, Java)
  • Deep understanding of network protocols, multiplayer architecture, and game server frameworks
  • Experience in designing and implementing scalable and highly available game server systems
  • Experience with cloud-based platforms and services (e.g., AWS, Google Cloud)
  • Knowledge of database technologies and server-side persistence
  • Excellent problem-solving and debugging skills
  • Strong communication and collaboration abilities
How to Apply

DM me or email michaela@breederdao.io

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Posted by @hybrid cypress

ShadowRealm Studys
Location

Remoto, mas Caso seja brasileiro fica melhor.

Responsibilities

Criar roupas realistas para meta humans na unreal engine 5

Qualifications

Conhecimento sobre modelagem avançado
O basico sobre unreal
E conhecer as propriedades dos meta humans

How to Apply

DM

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Posted by @stray adder

healing games
Location

United States

Responsibilities

blueprints Pokémon game

Qualifications

unreal engine blueprints experience

How to Apply

contact me on discord. I already have a template of pokemon I can send your the Google drive link.

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Posted by @hard notch

Character Designer | Modelling, not Metahuman
Location

Any

Responsibilities

I am looking for someone who can design me a frog character that is holding baby frog in her hands. I have the mom frog picture, and have the baby frog picture but their styling doesn't match. The style will be minimalistic, cartoon like, Pixar style. The output will be a RAW Image, or if you wish a 3D model. I tried almost all AI Image generators but it failed to make the baby in the same style as the mother. Only write if you have experience with minimalistic cartoon characters.

Qualifications

Any.

How to Apply

DM.

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Posted by @spiral path

Founder
Location

Remote

Responsibilities

adding /integrating / or editing feature exist project.

Qualifications

UE5, Blueprint knowledge project is replicate (Multiplayer)

How to Apply

DM

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Posted by @indigo dirge

Writer at Hobbes Studios
Location

Remote

Responsibilities

At Hobbes Studios, we're at the forefront of crafting immersive sci-fi experiences. Our team is on the hunt for a dynamic writer passionate about science fiction and eager to leave their mark on the digital frontier.

With us you will:

  • Serve as the creative lead for the narrative of our latest sci-fi project, shaping the story from its initial concept, based on core details provided, to its full realization at launch.
  • Collaborate closely with our art team to ensure narrative and visual cohesion throughout the game's development.
  • Engage with the production team to adapt the narrative to gameplay mechanics and player interactions, enhancing the overall game immersion.
Qualifications

Must-Have:

  • A portfolio demonstrating experience in crafting compelling narratives, with or without prior game development involvement.
  • Proven track record of writing within the science fiction genre, particularly with themes related to cyberspace.
  • Strong verbal English skills, capable of effectively communicating complex ideas and narratives.

Nice-to-Have:

  • Understanding of computer and operating system architecture (e.g., What is Ring 0?).
  • Enthusiasm for the Tron universe or similar sci-fi media.
  • Experience in worldbuilding, especially for those who have acted as Dungeon Masters or similar roles in tabletop RPGs.
  • Educational background in relevant fields.
How to Apply

DM (preferred) or email edward@auttonberri.es

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Posted by @manic shuttle

FluidNinja VFX Artist
Location

Remote

Responsibilities

Assist in teaching FluidNinja + development of modular VFX that utilize fluid ninja

Currently have a budget of about $1000 for this (which will increase over time) will pay on a task-per-task basis

Qualifications

Need to have extensive experience with FluidNinja, Niagara, materials, etc

How to Apply

DM me with proof of experience with FluidNinja, Niagara, Materials

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Posted by @neon moth

Senior Programmer and Unreal engine 5 expert
Location

Remote - Worldwide (Anywhere)

Responsibilities

A senior developer who understands the unreal engine 5 on an advanced level who can assist in the creation of advanced systems

Qualifications

Show prior work in you resume and portfolio

How to Apply

dm via discord

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Posted by @hearty warren

vDOC.AI
Location

Remote

Responsibilities

Looking for someone who can make some Nurse scrubs for Male and female normal weight Metahumans. We will have other needs down the road but for now this is what we need.

Qualifications

Be able to do what is described above.

How to Apply

DM me

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Posted by @open hull

Substrate Designer for Personal Project
Location

Atlanta, GA

Responsibilities

Substrate Designer for a galaxy material that I need for a film project.

Qualifications

Have to be able to do material design within UE5.

How to Apply

DM me

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Posted by @neon moth

Level designer optmisastion
Location

Remote - Worldwide (Anywhere)

Responsibilities

Work on levels help make performance better

Qualifications

send portfolio

How to Apply

DM via discord ASAP

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Posted by @neon moth

Unreal engine shader expert
Location

Remote - Worldwide (Anywhere)

Responsibilities

Create advanced shaders

Qualifications

send portfolio

How to Apply

DM via discord ASAP

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Posted by @short abyss

UI Designer
Location

Remote

Responsibilities

We're seeking for a person to improve our game User Interface. We only ask for visual part of the game, no programming involved. The game is an ARPG TD in medieval, fantasy, cartoonish, lowpoly style.

As an example, we need textures for ability slots, player health/mana, inventory, equipment, hero information etc.

Qualifications

Photoshop

How to Apply

DM

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Posted by @light edge

3D modelling
Location

Remote

Responsibilities

We are a small indie game dev team with 2 people and need someone who can model objects for our realistic game Survive the Backrooms: https://store.steampowered.com/app/2327220/Survive_The_Backrooms/?beta=0

We have a small budget

Qualifications
  • Organized Portfolio with your previous work
  • Be reliable
How to Apply

Send me a dm with your portfolio

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Posted by @tough torrent

UE5 Generalist
Location

remote

Responsibilities

Working on a short project in sequencer - 3 day turnaround time -$400, all needed assets are already made animated and ready

Qualifications

Sequencer work

How to Apply

DM

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Posted by @west lance

UE5.2 Technician
Location

Remote

Responsibilities

Implementation of security using Packet Handler in UE5.2? Either AES-GCM or DLTS protocols. Needs to be done for a blank project from source, and explained to us in detail. This is for a DB driven app, with Clients to Dedicated Server relationships. Thank you.

Qualifications

Ability to demonstrate the working knowledge on the subject and past implementation of security protocols.

How to Apply

Please DM

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Posted by @thorn agate

3D Artist @ Innervation Bros
Location

Remote

Responsibilities
  • Re-generate better topology from CAD assets.
  • Understands High Poly, Low Poly and Bake workflows to create high or low fidelity assets.
  • UV Mapping and Texturing in Substance Painter (required)
  • Get asset(s) render-ready and setup Redshift Materials in Maya.
Qualifications

We are looking for talented artist(s) we can contract for a short/long-term project.

  • Has a vast understanding of model creation for offline rendering, and realtime.
  • Has strong modeling skills who is obsessed with excellent quaded topology.
  • Experience with Maya and any render engine.
How to Apply

Please don't contact us without a resume and portfolio with the relevant experience we listed above. You will not get a reply without it. DM me or email us @ innervationbros@gmail.com with your work.

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Posted by @vocal glacier

Temporary Tech Art
Location

Remote

Responsibilities

Make an editor script that will batch voronoi fracture a static mesh asset, and create a new fractureed interior material, then save fracture pieces into individual static mesh asset. This script also track the original mesh and its fractured mesh assets on a data sheet

Qualifications

anyone can do the job

How to Apply

DM me on discord

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Posted by @pine bloom

ALS User
Location

Remote

Responsibilities

Hello, is there anyone who are very familiar with ALS system who could tutor me so I can integrate into my game? I've set up the community version 5.3 and wanted to get a grasp of it as quick as I can.
Please dm me if we can schedule a quick call for intro!

Qualifications

ALS, Animation, Blueprint

How to Apply

Please dm me!

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Posted by @final lintel

UI Designer at Zsymeric Arts & Technologies
Location

Remote

Responsibilities

To create an UI for a website

Qualifications

Photoshop. optional(html, css)

How to Apply

DM me or telegram me at @davecrypto

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Posted by @plain hill

Leveldesign
Location

Remote

Responsibilities

Create stunning sets and/ or whole maps for an upcoming thrilling Action game. Use modern ways like PCG to build worlds from scratch and polish them to our needs.

Qualifications
  • A promising portfolio
  • Good communication skills
  • Reliable in terms of deliveries
How to Apply

DM me with your portfolio directly

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Posted by @topaz dome

Prop / Character artist
Location

Remote

Responsibilities

Looking for a reliable artist skilled in sculpting, re-topologizing, texture who will help to customize the current character model and create various props to fit different themes (eg pirates, celebration, space, firefighters etc). All of them will be used within Unreal's sequencer. New props are needed in a cycle of every 2 weeks (ongoing freelance).

Qualifications

Share links to your previous projects. Any messages without them will unfortunately have to be disregarded.

How to Apply

DM

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Posted by @gentle jetty

IK Solution
Location

Remote

Responsibilities

Looking for a programmer experienced with IK to build a reliable solution for holding weapons attached to socket points.

Qualifications

IK rigging experience UE5

How to Apply

DM me

west ospreyBOT
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Posted by @hoary anchor

Founder at Ashen Studios
Location

Remote

Responsibilities

You will be responsible for creating a Node Graph Editor using ImGUI Library for Unreal Engine and ImNodes ( I will provide them both ). Using that Node Graph Editor you will pass float data to the Actor. Dm me for more details

Qualifications

-You must have experience with C++
-Familiarity with ImGUI is a plus point

How to Apply

Dm me

west ospreyBOT
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Posted by @neon pivot

Unreal Engine 5 Cinematic Artist - MBS Studios
Location

REMOTE

Responsibilities

Collaborate with our artists to create scenes, sequences, and character animations using Unreal Engine Sequencer.
Develop character animations within the Unreal engine.
Develop rough preview and camera blackouts to visualize and plan sequences effectively.
Utilize your expertise in Unreal Engine 5.1, including Sequencer, Lighting, basic keyframing & animation, to produce stunning visuals.
Apply your understanding of photography principles, such as exposure, ISO, shutter speed, and aperture, to achieve desired effects.
Work with the rendering pipeline to ensure optimal visual quality and performance.
Cooperate with the production team, including leads and project managers, to deliver the best visuals in Unreal Engine.

Qualifications

Strong knowledge and proficiency in using Unreal Engine 5, including Sequencer, Lighting, basic Keyframing & basic Animation.
Extensive knowledge of color theory, composition, framing, shot sizes, cameras, lenses, and lighting techniques.
Knowledge of film editing software such as Adobe Premiere Pro, After effects or DaVinci Resolve.
Familiarity with 3D software such as Cinema 4D, Blender, or Autodesk Maya.
Portfolio showcasing previous work.

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Posted by @lethal niche

UE Developer at Gameverse Interactive Corp
Location

Remote

Responsibilities

We are a funded startup game development company seeking a developer to assist us in creating and customizing the Unreal Engine (UE) Editor. Specifically, we require someone with the ability to re-interface, modify, and add new features to develop a custom level builder.

Prominent games like Fortnite, Ark, and Core have successfully implemented similar custom level builders by modifying UE's capabilities, and we aim to create a comparable level with similar functionality and user experience.

If this opportunity interests you, please send me a message.

Thank you.

Qualifications

Must know C++

How to Apply

Send me a message

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Posted by @mild summit

Environmental Artist at Muhan L.L.C.
Location

Remote

Responsibilities

Looking for an environmental artist who can design levels and environments.

Qualifications

-Unreal Engine 5 Experience
-Environmental Design Experience
-Rigging of character models

How to Apply

DM me on Discord or email me at kittyrinaldi8@gmail.com

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Posted by @cursive oak

C++ Developer
Location

Remote

Responsibilities

We have a plugin for AWS Implementation, but have some memory crash issues which are coming from the SDK itself, but it's mostly coming from Deallocation race condition.

Qualifications
  • Must know about AWS C++ SDK
  • Unreal's C++ Knowledge
How to Apply

DM

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Posted by @cinder cargo

Unreal Blueprints Frelance Game Developer
Location

Remote

Responsibilities

I am looking for a solid freelance unreal developer that has experience with building games for Meta Quest devices. I have launched a primary school immersive educational program and working with three international schools in Shenzhen China. For that program, I have built an astronomy app on unreal engine for MetaQuest devices. Unfortunately ,the developer I was working with is no longer available so I’m looking for somebody to take over.

Ideally somebody’s with 4-5 years experience with particles effect’s, some animations and mainly blueprints.

This is a part-time contract opportunity.

If anybody is interested, please contact me in a private message and I will share more about our app and we can discuss more..

Qualifications

Unreal Blueprints Game Development

How to Apply

email : raj@ointerface.com or discord

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Posted by @cinder cargo

3D modeler
Location

remote

Responsibilities

I am a huge pet lover and just lost my beloved companion , pet dog Coco. I bought a German Shepard animated rig on the Unreal Engine store and had a friend who knows blender try to re-sculpt her to my dog ( I have told of pictures of her) . He has started but running into the issue of not having enough time to sculpt her hair (she is a Portuguese water dog with wavy black hair ). I need help to finish sculpting her.

Qualifications

3D Modeling in Blender , 3DS max etc

How to Apply

email: raj@ointerface.com or discord

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Posted by @valid raft

3D Animator [ NAPHORA GAMES GROUP ]
Location

Remote

Responsibilities
  • Create high-quality 3D animations for characters, including facial animations and body movements, using Unreal Engine.

  • Collaborate with the art and design teams to understand character concepts and animation requirements.

  • Utilize Unreal Engine’s animation tools such as Sequencer, Blueprints, and Animation Blueprints to develop and implement animations into the game .

  • Work closely with artists, designers, and programmers to understand project requirements and contribute creatively to the development process.

  • Stay updated with the latest animation trends and techniques relevant to game development.

  • Participate in team meetings and provide input on visuals, timelines, and animation strategies.

  • Troubleshoot and resolve animation-related issues during the game development cycle.

  • ​Participate in team meetings and provide updates on animation progress and milestones.

Qualifications
  • Self-motivated and able to work independently .

  • Proficiency in Unreal Engine, specifically with its animation tools including Sequencer, Blueprints, and Animation Blueprints.

  • Proven experience as a 3D Animator, with a strong portfolio showcasing character animations created in Unreal Engine.

  • You must have passion in the field of games .

  • Be well-informed in the gaming field and up-to-date with the latest updates and events .

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Posted by @valid raft

UI Designer PC & Console [ NAPHORA GAMES GROUP ]
Location

Remote

Responsibilities
  • Design and implement user interfaces for PC and console games using Unreal Engine, ensuring a seamless and intuitive user experience.

  • Collaborate with the development team to define and implement innovative UI concepts for gameplay, in-game navigation, and interactive elements.

  • Utilize Unreal Engine’s UMG (Unreal Motion Graphics) designer to create responsive and dynamic UI elements that enhance player interaction.

  • Conduct user research and usability testing to gather feedback and refine UI designs based on player inputs.

  • Develop UI wireframes, mockups, and prototypes that clearly illustrate how sites function and look like.

  • Participate in team meetings and provide input on visuals, timelines, and animation strategies.

  • Provide detailed documentation and guidelines for UI/UX designs to ensure consistency in game development.

  • Participate in team meetings and provide updates on animation progress and milestones.

Qualifications
  • Self-motivated and able to work independently .

  • Proven experience as a UI/UX Designer, specifically in game development for PC and consoles.

  • Strong portfolio showcasing UI/UX design skills, particularly with interfaces designed in Unreal Engine.

  • Solid understanding of UI/UX design principles and best practices, with an ability to create user-centric game interfaces.

  • You must have passion in the field of games .

  • Be well-informed in the gaming field and up-to-date with the latest updates and events .

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Posted by @hybrid cypress

ShadowRealms
Location

Brasil * obrigatório por questões judiciais e de pagamento

Responsibilities

Modificações no sistema ALS V4

Qualifications

conhecimento avançado em blueprint e c++

How to Apply

discord

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Posted by @feral chasm

Programmer / Blueprint specialist - Respark Interactive
Location

Remote

Responsibilities

-Collaborating with the team to create a solid game prototype implementing some of the core gameplay mechanics.

-Identifying and resolving bugs.

-Assist in testing and quality assurance processes to ensure the stability, functionality, and performance of the game throughout development stages.

Qualifications

-Proficiency in Unreal Engine and Blueprint scripting.

-Experience in game development, preferably with shipped titles or projects (big or small, even if they are your own games, we love to see this stuff)

-Familiarity with version control systems (e.g., Git) and collaborative development workflows.

-Excellent communication and teamwork skills

-Maintain clear and concise documentation for code, systems, and workflows to facilitate collaboration and future development efforts.

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Posted by @hybrid cypress

ShadowRealms
Location

Brasil

Responsibilities

desenvolver um roteiro de um jogo

Qualifications

ser brasileiro por questões monetárias, ter bons trabalhos anteriores.

How to Apply

dm

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Posted by @stuck hawk

Animator at Rumble Industries
Location

Remote

Responsibilities

Create high quality first person character animations for a smooth movement/parkour system

Animate lifelike character movements, interactions, combat abilities, reactions, etc.

Ensure all animations meet realistic movement and flow standards

refine animations based on feedback to enhance visual quality and immersiveness

Optimize animations to maintain engine performance standards

Qualifications

3+ years experience creating 3D animations preferably first person

Expert knowledge of UE5 animation workflows and tools

Strong understanding of anatomy, proportion, weight and movement

Ability to bring characters to life through movement

Excellent collaboration skills and proactive team communication

Solid artistic eye for quality, flow and polish in animations

Self-driven learner comfortable with staying on top of latest techniques and UE features such as motion matching, etc..

How to Apply

DM on Discord or email - mtthwrumble@gmail.com

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Posted by @hard notch

3D Designs, Modelling, Banners | Only Experienced designers
Location

Remotely

Responsibilities

We're looking for a partner who likes to make 3D designs, banners, UI/UX. I am senior project manager and experienced designer. You'll receive a payment for every finished design. Please, don't bother with 50/50 or any nonsense like that.

Thanks!

Qualifications

Mostly modelling or 3D designs like banners, animations, anything like that.

How to Apply

Direct message.

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Posted by @hybrid cypress

ShadowRealmsStudys
Location

Brasil(Obrigatorio, por questões monetarias e judiciais).

Responsibilities

Modificar o ALS System v4 na Unreal Engine 5 de acordo com as especificações fornecidas.
Implementar as modificações solicitadas de forma eficiente e dentro do prazo estabelecido.
Comunicar-se regularmente para relatar o progresso e discutir quaisquer questões ou alterações necessárias.
Garantir a funcionalidade adequada e a integração das modificações ao sistema existente.

Qualifications

Experiência comprovada no desenvolvimento com Unreal Engine 5.
Familiaridade com o ALS System v4 ou experiência prévia com sistemas de animação similares.
Habilidade para realizar modificações e ajustes de código.
Capacidade de trabalhar de forma independente e colaborativa.

How to Apply

DM

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Posted by @regal merlin

IK And Virtual Bones
Location

Global

Responsibilities

Anyone experienced with VB's and IK? DM me willing to pay for your time

(FPS Setup)

Qualifications

Knowledge of ABPs / Virtual Bones and IK

How to Apply

DM Me

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Posted by @glad marlin

Combat Technical Artist
Location

Remote (US/UK Only)

Responsibilities

We are a small development team looking for a skilled individual to help drive the look and feel of combat where players are able to perform alterations on other player's active abilities. We're looking for someone to assist revamping the visuals for our existing combat systems (VFX/Animation States/Montage setup, etc) to dial in a better look and feel of our existing abilities and the creation of more. Our abilities can be altered during their lifetime so we require parameterized niagara effects and materials, both of which we already have functional. The primary goal of this is to take the look and feel of our combat beyond its current state and create awesome, fun abilities.

Qualifications

Due to the requirements of the abilities, we need to find someone that fits the following criteria
• Reside in the US or UK. (Required)
• Voice Chat (Required, text-only is insufficient)
• Strong Niagara skills to author new effects that match our current style and edit the existing effects where needed
• Houdini knowledge as some of our assets are from Houdini
• Ability to manage character Animation Blueprint as it relates to movement and combat
• Unreal Materials
• Gameplay Ability System
• An understaning of the look, feel, and lifecycle of an ability
• Familiarity with animation systems (you will not be authoring animations but its a huge bonus)
• A Portfolio showing some ability lifecycles. We're looking for an artistic eye
• Excellent command of English and good communication skills

We do not care about your industry experience so long as you can demonstrate via portfolio that you have a good understanding of ability lifecycle, combat presentation and a willingness to work on cool abilities.

How to Apply

DM

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Posted by @hybrid cypress

Modelador e unreal dev
Location

Brazil

Responsibilities

Criar um cenário na Unreal Engine que seja uma representação precisa da Praia de Monte Castello durante a Batalha de Monte Castello.
Modelar terreno, vegetação, edifícios, e outros elementos presentes na paisagem da época da batalha.
Garantir que o cenário seja visualmente atraente e historicamente preciso.
Trabalhar em colaboração com a equipe para garantir a integração adequada do cenário no projeto geral do jogo.

Qualifications

Experiência comprovada na modelagem de ambientes na Unreal Engine.
Capacidade de criar modelos realistas e detalhados de terreno, vegetação e edifícios.
Familiaridade com ferramentas de design 3D, como Blender, Maya ou 3ds Max.
Conhecimento histórico da Batalha de Monte Castello e da área circundante.
Boas habilidades de comunicação e capacidade de trabalhar em equipe.

How to Apply

DM

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Posted by @gloomy crane

Art
Location

Canada

Responsibilities

Create a cover art for a game based off reference image

Qualifications

portfolio

How to Apply

DM me

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Posted by @final kindle

environment
Location

anywhere

Responsibilities

make me a city for my vr game
The city doesn't have to be that big

Qualifications

portfolio

How to Apply

DM me

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Posted by @plain hill

Character Artist
Location

Remote

Responsibilities

Create a realistic medieval character with cloth simulation and facial rig.

Qualifications

A portfolio showcasing realistic clothes with marvelous designer or similar software. Realistic characters with character creator or similar software.

How to Apply

DM me

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Posted by @nimble carbon

Viewmodel Render Component (custom FOV)
Location

Remote

Responsibilities

You are responsible for creating a custom skeletal mesh component that renders objects with a specific FOV for Unreal Engine 5.3. This component will be used for rendering the first-person viewmodel of the player in an atmospheric FPS game.

NOTE: Other types of solutions that doesn't involve render targets is also accepted.

Qualifications

Knowledge in C++ and rendering.

How to Apply

DM for more information!

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Posted by @obtuse lichen

Animator & AnimBP Artist
Location

Remote

Responsibilities

We are looking for someone to create various animations for the metahuman skeleton, the animations range from in vehicle interactions to weapon reloads from a third person and first person point of view to be used in an open world sandbox game, also require knowledge of animation blueprints and the skill to improve existing systems. Looking for a long term partnership If quality and communication are above expectations.

Qualifications

Requirements
+2 years of experience in animation creation.
Extensive knowledge of UE5.
Knowledge of Animation Blueprints.
Knowledge of animations & animation layering.
Good communication and the willingness to ask questions.
Having the ambition to develop unique and quality results.

How to Apply

Please dm me with your portfolio!

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Posted by @tiny lichen

C++ / GAS / Narrative (paid asset) developer
Location

Remote

Responsibilities

Create abilities and expand upon the W.I.P framework containing a variety of systems.

Lyra knowledge is highly beneficial

Implementing and working on future Narrative asset upgrades

Qualifications
  • Strong C++ knowledge. This is not for learning C++.
  • Multiplayer C++ & Blueprint knowledge
  • Strong GAS knowledge. Its core to the framework, both C++ and Blueprints.
  • Lyra template/starter project knowledge will hugely help
  • Narrative Asset knowledge will be key too
How to Apply
west ospreyBOT
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Posted by @obtuse storm

Mindflair Games ltd
Location

Remote

Responsibilities
  • Collaborate full-time with another Unreal Engine developer.

  • Work 160 hours per month, Monday to Friday.

  • Attend weekly meetings with project managers and production team.

  • Debug, optimize, and maintain software stability.

  • Create monthly builds for quality assurance.

  • Identify and propose technical solutions for PC game features.

  • Develop necessary tools and workflows for implementing new game features.

  • Test, debug, profile, and optimize implementations.

  • Contribute to and support the technical roadmap for upcoming titles.

Qualifications
  • Passion for playing and creating video games with strong self-motivation.

  • Minimum 5 years of experience with Unreal Engine, with deep understanding of UE4.

  • Background in engineering or equivalent training or relevant professional experience.

  • Minimum 5 years of game development experience, including at least 1 shipped title for PC or consoles.

  • Understanding of asynchronous programming.
    Ability to add functionality to the Unreal Engine.
    Essential experience working with Unreal Engine.

  • Strong knowledge of C++.

How to Apply

Send your CV/Portfolio to sam@mindflairgames.com

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Posted by @wispy sable

Programmer
Location

Remote

Responsibilities

Multiplayer
basic ai
interactable environment
and more

Qualifications

proficient in ue5 blueprints or c++

How to Apply

DM Me, screenshots of project available upon request

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Posted by @mild summit

Astral
Location

Remote

Responsibilities

Rig Model with UE4 skeleton to UE5 skeleton

Qualifications

Good at Rigging

How to Apply

DM

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Posted by @thorn agate

3D Artist @ Innervation Bros
Location

Remote

Responsibilities
  • Regenerate better & scalable topology from CAD assets.
  • Experienced with High Poly, Low Poly, UV, and Bake workflows.
  • Textures in Substance Painter (Required)
  • Will prepare their finished asset(s) in Maya with Redshift materials.
Qualifications

We are looking for talented artist(s) we can contract for short/medium term project.

  • Has a vast understanding of model creation for offline rendering and realtime.
  • Considers themselves a generalist.
  • Strong modeling skills who is obsessed with excellent quaded and uniform topology.
  • Has an understand of both offline and realtime workflows.
How to Apply

Please don't contact us without a resume and portfolio with the relevant experience we listed above. You will not get a reply without it. DM me or email us @ innervationbros@gmail.com with your work.

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Posted by @cold ruin

Tech Artist / ABP setup bounty
Location

Remote

Responsibilities

Looking for help solving an issue using a weapon socketed to an IK hand bone (ik_hand_gun in this instance). When I blend it with anims for the rest of the body, using anything other than pelvis is super wonky. Paying $20 (venmo only) for an answer on how to solve. Please DM me before you start looking at it to confirm no one has submitted an answer already <3 Link to video detailing issue: https://www.youtube.com/watch?v=lRUjUceSP78

Qualifications

Knowledge on IK bones, ABP

How to Apply

DM me and I'll send you a video

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Posted by @gloomy crane

Unreal Engine 5 Game
Location

Canada

Responsibilities

Hi, I am looking for somebody capable of making cinematics. The atmosphere of the video I want to be very unsettling, uncanny, and lean heavily towards the horror genre. I would love the video to be in cartoon style. I would like the length to be between 1-3 minutes

Qualifications

Any experience is fine. Just would like to see any work you've done in the past.

How to Apply

DM me

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Posted by @ashen jetty

Blueprint Specialist
Location

Remote

Responsibilities

Looking for someone who can implement special "Talents" that enhances the player. Whether it's now letting them be able to track down players based on past movements, possibly increasing weapon damage, or something special unlocked. An entire detailed GDD has been done and written, just looking for someone to take what I have currently, and use it to create something worthwhile.

Qualifications

+3 Years of Unreal Engine Blueprinting/ C++

  • Being able to use asset packs (Our base for example is USMP).
  • Be able to replicate the systems for multiplayer functionality.
    +Be able to give bi-daily, or at least relatively decent amount of updates rather than going MIA for set periods of time.
  • Be budget friendly. I'm a uni student, not looking for someone who's going to charge me an insane amount.
How to Apply

DM me here on discord with your portfolio. Messages with no portfolio will be ignored, as well as low effort messages such as copy pasted messaging.

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Posted by @hollow isle

UE5 Generalist
Location

Remote

Responsibilities

We are developing Timefront, a highly realistic fantasy RTS, with innovative game mechanics using Mass for performance gains. The team is searching for a C++ programmer who can help us organize what we have and set up the foundation of the project in UE.

You will:

  • Organize and create the bases of the project so others can build upon.
  • Collaborate with the production team to put their work together in-engine.
  • Create the basics gameplay systems such as movement.
Qualifications
  • Experience delivering games through the whole dev cycle and releasing to Epic.
  • Experience with Mass, networking and GAS.
  • Experience setting up Perforce.
  • Plus if you are an RTS diehard.
  • Plus if you know how to develop SDK/plugins for UE.
How to Apply

You can reach us here through DM on Discord at Shula#4423 or through email at giuliano@timefront.xyz. If you are interested, please send your resume, experience and reference work you’re proud of with your message.

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Posted by @glass owl

C++ Programmer (UE)
Location

Remote

Responsibilities

Optimize a C++ multithreaded plugin.

Qualifications
  • C++ Multithreading Experience
  • Optimization & Profiling Experience
How to Apply

DM me with your experience.

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Posted by @hoary compass

Flight Simulation Developer at Delta Game Studios
Location

Remote

Responsibilities

Developing a sophisticated flight physics system alongside a dev team to integrate into an existing game.

Qualifications

High level of experience with Unreal, working with physics equations, and having the capability to work with and develop a complex flight physics system.

How to Apply
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Posted by @velvet tree

Multiplayer - ALS Climbing System
Location

Remote/Anywhere

Responsibilities

I am in need of someone to make my ALS Refactored climbing system multiplayer ready. It works as a standalone but I need replication for it.

Qualifications

Understanding of ALS Refactored to some degree or at least ALS, Understanding of replication.

How to Apply

DM me

west ospreyBOT
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Posted by @acoustic path

Tech Artist (to make a semi-stylized master material) at Meteor Pixel Ltd
Location

Remote (UK/Europe is preferred)

Responsibilities

Meteor Pixel Ltd are looking for an experienced Tech Artist who can work with our senior art team to build a performant and extensible semi-stylized material (half-lambert) for an unannounced sci-fi narrative project.

Qualifications

We're looking for an individual who is highly experienced in creating performant and extensible materials within the Unreal Engine. Any experience creating stylized toon shaders and/or half-lambert shaders would also be a big plus.

How to Apply

If you’re interested in the role then please email info@meteorpixel.com with your portfolio and rates.

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Posted by @ashen jetty

Material Artist
Location

Remote

Responsibilities

Looking to have the "Easy Building System v10" Building meshes, reskinned to fit a polygon-based game.

Qualifications

Understanding of Materials and Textures

How to Apply

DM me

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Posted by @fallen cypress

Replicating a cutscene sequence
Location

Anywhere

Responsibilities

Can help me with sequence replication

Qualifications

Can do it

How to Apply

Dm

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Posted by @spiral briar

Plugin developer
Location

remote

Responsibilities

Create a plugin for Unreal that will run in the background and take screenshots of the viewport every "x" seconds and save it somewhere. It shouldn't freeze the viewport during the screenshot.

Buffers like Zdepth, Normal, Custom stencils and Some custom post processes also need to be saved as separated images.

every screenshot overrides the precedent.

Qualifications

C++, Plugin development

How to Apply

mail to max@electricnoodles.xyz.

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Posted by @hard notch

3D Texts | Custom texture
Location

Any

Responsibilities

I need 5 custom 3d texts, the font will be provided.
The texts will need custom made high quality texture, so only message me if you're good with fonts.The output will be .png transparent images.

Qualifications

Good at 3D texts, fonts, design.

How to Apply

DM

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Posted by @mild summit

Programmer, Blueprints AND C++
Location

Remote

Responsibilities

Need to convert C++ component to the Blueprint Component. Component contains functions that needs to be represented in Blueprint type component.
All the functions are well-written and clean, commented and optimized. All the data(structures, enums, etc.) will be available.

Qualifications

-Solid knowledge in Blueprints
-Good understanding of C++ and native code
-Ability to convert pieces of code

The payment is small, since all the code has already been provided.

How to Apply

DM

west ospreyBOT
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Posted by @fading cedar

ArchViz- Modelling event spaces
Location

Remote/London

Responsibilities

Using photos of an event space & a DWG, create 3D models for Sketchup & photorealistic enviroments in Unreal Engine. Examples of the standard/quality of work needed: https://solutionsdb.sharepoint.com/:f:/s/eps/EhtfZ52wZ6NOo9NEWnzydccBtbzBwFqJGkK5AZ2I7LdreQ?e=Cs8cDV

Qualifications

Experience modelling interiors using DWGs is essential.

Experience with Sketchup, Vectorworks, Revit or similar software is essential.

Experience creating photorealistic ArchViz models is essential.

How to Apply

Email ben.garcia@dbsolutions.com with examples of previous work and pricing

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Posted by @molten verge

3D Modeler/Unwrapper Needed for Unreal Engine 5 Project
Location

Remote

Responsibilities

About the Project:
We are seeking a skilled 3D Modeler to join our team on an exciting Unreal Engine 5 project.

Job Responsibilities:

  • Unwrap high-geometry models to create efficient UV maps.
  • Skillfully hide UV seams on pre-existing assets provided by the project lead.
Qualifications
  • Proven experience in 3D modeling and UV unwrapping, particularly with complex geometric shapes.
  • Ability to handle high-detail rock type models and asteroids.
  • Proficient with industry-standard 3D modeling tools and Unreal Engine workflows.
  • Excellent problem-solving skills and attention to detail in texture seam management.
  • Ability to work independently and meet project deadlines.
How to Apply

DM

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Posted by @empty meadow

Technical Animator / Generalist at Hypersonic Labs
Location

Remote

Responsibilities

Utilize the Sequencer tool to create short animations for cinematic sequences.
Work with metahumans and other advanced characters to apply and edit animations.
Use the control rig tool.
Retarget animations to different characters or skeletons as needed.
Use the Take Recorder for capturing animations.
Perform basic prop animations, such as animating cars and objects in the scene.

Qualifications

Demonstrated experience in creating short animations, preferably for games.
Ability to use the control rig tool for specific animation edits within the Sequencer.

west ospreyBOT
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Posted by @uneven dew

3D Artist/Animator
Location

Remote

Responsibilities

Hi, I am looking for a 3D artist/Animator for a personal project. I am not looking for realistic models, but more of a modern retro style. Models and animations will be paid for as the project progresses, meaning that there will always be future work as time progresses. DM me if interested

Qualifications

nothing but passion

How to Apply

DM me :)

west ospreyBOT
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Posted by @candid light

C++ UE Programmer at Remnant Entertainment LLC
Location

Remote/Anywhere

Responsibilities
  • Reading other Programmers Code
  • Creating Readable Code
  • Creating Multiplayer Systems
  • Coding Characters & AI
Qualifications
  • 1+ Year of Experience.
  • Preferred Experience with Netcode & Animation Programming.
  • Is passionate about programming

You will be paid by task, current budget is small but may increase as we progress.

How to Apply

Send your Resume/Introduction via Direct Messages @seiratix

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Posted by @supple wagon

Starter on unreal // Soon to be a developer!
Location

Estonia

Responsibilities

I will make sure to learn and make a great game by working with you. If you would accept the offer then I will promise that I will be professional and make a good game with you. I will be responsible for the game that you´re building and I will be responsible for my mistakes.

Qualifications

While I may be new to the development scene, my background in [mention any relevant skills or experiences, such as programming languages, artistic skills, or previous projects] has equipped me with a solid foundation to contribute effectively to any project. Additionally, my enthusiasm, willingness to learn, and dedication make me a valuable asset to any team. I'm committed to honing my skills and delivering top-notch results in every endeavor I undertake. Let's collaborate and create something extraordinary together!

How to Apply

DM me and show me your project!

west ospreyBOT
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Posted by @buoyant wasp

Technical advice on Blender to Unreal animation
Location

Paris

Responsibilities

I would need to hire someone who knows specifically the workflow to get the animation from Blender ( working with rigify) to Unreal 5 .
The goal is to teach me , artist generalist on blender , the most efficient way to get the correct way to setup my rigify to work on blender for animation, and how to import in in unreal to be compatible with retarget .

Qualifications

Portofolios/demoreel and exemple of animations / rigging and the results in Unreal

How to Apply

Send a DM on discord

west ospreyBOT
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Posted by @rocky maple

UI/HUD Developer - Designer.
Location

Remote/Anywhere.

Responsibilities

We are seeking a talented UI/HUD Developer to join our team. In this role, you will be responsible for designing and implementing user interfaces and heads-up displays for our digital products. You will work closely with our development teams to create intuitive, visually appealing interfaces that enhance the overall user experience.

Qualifications
  • Proven experience as a UI/HUD Developer or similar role.
  • Strong understanding of user experience principles and best practices.
  • Excellent communication and collaboration skills.
How to Apply

Direct Message p53four

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Posted by @ashen jetty

UE5 Cinematographer
Location

Remote

Responsibilities

Looking for someone to help create roughly 10 Photos for a steam-like page display, as well as a 6 second cinematic gif.

Qualifications

At least 3 years doing Cinematography and staging and portfolio showing how well you showcase others work. DM me average price per shot, as well as for a 6 second cinematic we can turn into a gif showcasing some aspects of the game.

How to Apply

DM

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Posted by @unreal folio

1:1 Tutoring
Location

Remote (in Berlin tho)

Responsibilities

Looking to hire a freelancer to help teach me how to get started previsualizing a film in Unreal Engine 5. Ideally 1-2 days.

Qualifications

Setting up a scene, animating, camera, rendering. Enough for baisc film previs. This is coming out of personal pocket so hopefully a decent rate. Could be ongoing as needed.

How to Apply

dm me

west ospreyBOT
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Posted by @naive crag

Control Rig - Dice 🎲
Location

Remote

Responsibilities

Looking for someone who could build a unique dice using control rig. Specific requirements will be supplied later on.

Qualifications

Unreal Engine Control Rig

How to Apply
west ospreyBOT
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Posted by @tawny wave

Publishing Support XBOX
Location

remote

Responsibilities

Support our team via screen-share process of publishing game in to microsoft ID / game pass/ xbox
The game has already been submitted and its approved . We need the publication as upcoming support

Qualifications

Must have shipped titles with microsoft platform

How to Apply

DM

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Posted by @fathom surge

Technical Artist/Developer
Location

Anywhere

Responsibilities

Help assist in getting render passes and alphas rendering out correctly in conjunction with screen space post effects.

Qualifications

Previous Unreal Engine developer work

How to Apply

hello@smash.studio

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Posted by @gloomy crane

Animator for UE5
Location

Canada

Responsibilities

Hello, I am looking for a long term animator who is able to animate for my game on UE5. I would need about 50 animations in total periodically. animations would be things such as “monsters jump on character” or something such as “baby crawl out of a crib” or “character pushes door open with hands”.

Qualifications

Any experience is fine just please know how to use UE5 skeleton etc.

How to Apply

Send me a DM

west ospreyBOT
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Posted by @stuck hawk

GMC Programmer at Rumble Industries
Location

Remote

Responsibilities

Looking for an experienced developer who is familiar with GMCv2 - Advanced Locomotion & Network Prediction Framework by Grimtec.

Able to dissect existing blueprint code and use GMC to replicate it properly allowing animations to be performed on both the server and client.

Qualifications

Must have experience with General Movement Component v2 by Grimtec.

Needs to be able to understand existing code and add in new mechanics where necessary or modify the blueprints to allow multiplayer replication

How to Apply

DM on Discord

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Posted by @potent lake

Level Designer / Environment Artist
Location

Remote

Responsibilities

Hi, Looking for an Unreal Level Designer / Environment Artist to do a timeboxed task (2 weeks) to art design assets in a single level to maximize its appeal.
It should only require marketplace assets (provided) and should be Mobile VR and Lowpoly friendly.
Please reach out if you'd like to chat, and please show some sample of previous work. Thanks

Qualifications

Level Design experience
Low Poly / Optimization experience

How to Apply

DM

west ospreyBOT
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Posted by @median ore

Meta Assistant Android Application
Location

Global

Responsibilities
  • Create an android compatible project which show cases a meta human
  • There should be a button to "talk" to the meta human which connects to an outbound AI driven LLM
  • The response from the LLM should be converted to audio
  • The audio should be used to generate facial movement mimicking
  • The meta human should then respond with facial movements and speech at the same time
Qualifications

Unreal
API integration
Android development

How to Apply

Discord DM

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Posted by @obtuse lichen

Vehicle Physics/Traffic Game Developer
Location

Remote

Responsibilities

Looking for an experienced UE5 developer that can help improve existing systems such as vehicle characteristics and physics but also replace the existing vehicle traffic AI to preferably utilize Mass AI, vehicles in the traffic require unique behaviors such as navigation to a point.

The project is a realistic open world sandbox and has a large following, we require someone to bring the project to the next level and improve the quality of life of these essential systems.

Qualifications

Extensive knowledge of UE5.
Extensive experience with C++.
Knowledge of Vehicle Physics.
Knowledge of Chaos Physics.
Knowledge of Mass AI.
Knowledge of Artificial Intelligence behavior.
Good communication and the willingness to ask questions.
Having an ambition to develop quality results.

Pros.
Knowledge of machine learning/neural networks.

How to Apply

Shoot me a DM with your porfolio.

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Posted by @mild summit

Tutoring session(s): code review and refactoring
Location

Remote

Responsibilities

I am looking for some 1-on-1 help fixing my code. The code is centered around the Enhanced Input Component, the Gameplay Ability System, and a little bit of blueprints/UMG.

Qualifications
  • Both C++ and blueprint knowledge
  • Strong understanding of the enhanced input component
  • Strong understanding of the gameplay ability system
  • Some knowledge of UMG
  • Fluent in English
  • Available for a discord call / streaming from ~22:00 to 04:00 UTC (calls will not be this long; this is just roughly when I am available)
How to Apply

DM me on discord

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Posted by @hard notch

UE5 Developer MOD/BOT for a Racing Game
Location

Remotely

Responsibilities

I am looking for someone who has experience with game mods or can build a self-driving bot for existing game built on UE.

Qualifications

Any.

How to Apply

Dm

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Posted by @chilly coyote

3d artist
Location

Anywhere

Responsibilities

Looking for a 3d artist to make game ready assets in Unreal. The style is low poly (but I am open minded for stylized) and it is to help me for a tool that will be available on the market place. A verification will be made to make sure the assets are legit from you. Here is the list of what needed! https://docs.google.com/spreadsheets/d/1mn6q9WH0VYTynN77nV33gi-ZrnNhbafMVYSyCH5lBy8/edit?usp=sharing . Please DM me your port folio and rate. Cheers!

Qualifications

Able to create appealing 3d arts
Must be conform to Unreal marketplace guideline (link in my asset list)

How to Apply

Send me a DM with your portfolio or contact me at michaelsimard@qwertystud.io

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Posted by @cosmic shore

Blueprints at Sum Vivas
Location

Anywhere

Responsibilities

We are needing to animate a Metahuman face in real time, streaming live link data from Nvidia Audio 2 Face, but take control of the eyes through the use of blueprints at the same time. Both are set up, however do not play at the same time.

Current method of ideas are:
Control Rig in animation blueprint seem to override any facial animation prior to its usage. You might have explore if its possible to filter/mask some of the controls in control rig so that animation from a prior source is not affected.

You will have to directly manipulate the bones, in this case your can create a Blend Mask on skeletal mesh and use Layered Blend per Bone to separate out the two animations.

Use pose assets and pose driver to trigger and drive the eye animation.

If you think you can help, please get in touch as this is a paid opportunity.

Qualifications

None

How to Apply

Send me a dm or contact at dan@sumvivas.com

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Posted by @hoary compass

Map Designer at Delta Game Studios
Location

Remote

Responsibilities

Building, and working with the development team to integrate, graphically beautiful looking landscapes and level designs.

Qualifications
  • Good level of experience working in UE
  • Skillset to build landscapes to the quality desired
How to Apply

DM me on Discord

west ospreyBOT
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Posted by @scarlet verge

Character Modeler and Animator JRPG Style
Location

Remote Freelance

Responsibilities

Looking for a solid 3D character modeler and animator who can model and animate a character based on a concept art drawing provided. Budget for this project is $100-150 for the character model and another $50 for the animations

Qualifications

Experience with character modeling

How to Apply

DMs Open

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Posted by @hard notch

Only for Pro's - I Need 2D + 3D Logo
Location

Remote

Responsibilities

I need someone to craft me a cool looking logo for in-game building/ Aka club, 18+. The logo will need 2D and 3D look both in .png simple pictures format. Will pay based on the inspiration and idea , you can use AI to help you. I won't accept pure AI generations as you will need to remake it after my requests. The logo will feature 18+ characteristic, so make sure your religion allows you to work with such projects.

Qualifications

Any

How to Apply

Remotely

west ospreyBOT
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Posted by @hard notch

New Job Offer | I need 4 3D Objects
Location

Remotely

Responsibilities

I need someone to crate 4 candy like objects: a heart, strawberry, candy, lipstick.

Qualifications

Remote.

How to Apply

Direct message.

west ospreyBOT
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Posted by @hoary anchor

Gameplay Programmer
Location

Remote

Responsibilities

I'm looking for someone who can make a Unrecorded Style FPS Controller using Horror Engine as a Base

Qualifications

Blueprints

How to Apply

DM Me

west ospreyBOT
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Posted by @spiral path

Founder & Producer
Location

Remote

Responsibilities

Fitting Buildpart Model of Our Original Model Size

Qualifications

Modelling and Texturing.

How to Apply

PM Discord.

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Posted by @elder quarry

Rigger/Animator for Bipedal Model
Location

USA

Responsibilities

Searching for a talented Rigger/Animator with a quick turn around on a bipedal model. The ideal candidate should have a turn around within 7-10 days, not to exceed 10 days. Animators should have experience in full body animations, including the face bones.

Qualifications

Rigger/Animator should have experience in Action Film/Film Production settings, please send over your portfolio when applying. Rates: Up to $300.00 USD Daily for the right candidate, TBD based on work history and portfolio.

How to Apply

Direct Message on Discord

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Posted by @mild minnow

Unreal 3D Specialist - Solarflare
Location

Remote - Timezones suitable to London

Responsibilities

We're on the hunt for an Unreal Specialist who is skilled in creating compelling destination flyover scenes using Unreal Engine. If you're adept at using tools like the Google Maps and Cesium plugins to craft stunning, realistic environments, then please get in touch.

We are looking for the technical aspects of scene setup, lighting, rendering and exporting processes ensuring that all technical parameters are met for final production.

Qualifications
  • Please share portfolio of relevant material for environments
How to Apply

Please email john@solarflarestudio.co.uk with portfolio and rates

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Posted by @grim quail

3D Generalist at BAKAR CG Studio
Location

Remote (toronto based)

Responsibilities

•Execute high-resolution 3D modeling and sculpting with a focus on photorealism.

•Develop and refine shaders, textures, and materials to enhance realism and visual appeal.
Optimize lighting and rendering setups for efficient and high-quality outputs.

•Collaborate on projects with the creative team, applying cinematographic knowledge to enhance visual storytelling.

•Manage timelines effectively, adapting swiftly to different project scales and requirements.

Qualifications

Experience with substance painter, substance designer, substance sampler, Cinema 4D, Houdini, and DaVinci Resolve are highly valued.

How to Apply

email work@bakar.ca or DM me and include your portfolio

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Posted by @warm solstice

Unreal 3D Animator
Location

Remote

Responsibilities

Create a top down locomotion system for our character.
Adjust Current issues in animations and montages in our project.

Qualifications

Good knowledge in Unreal animation and animation graphs.
Good eye for details in animation and how to implement smooth transitions between states.

How to Apply
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Posted by @cinder cargo

3D Modeler for VR Character Design
Location

Remote

Responsibilities

Introduction:
We are seeking a skilled 3D Modeler to re-sculpt an existing animated rig of a German shepherd into a Portuguese water dog for use in the Meta Quest 2 VR headset. The ideal candidate will have a strong background in character modeling, particularly using hair cards for realistic hair effects on animals, and experience in optimizing models for virtual reality platforms.

Responsibilities:

  • Re-sculpt the purchased German shepherd animated rig to resemble a Portuguese water dog with black wavy hair.
  • Optimize the model for performance and visual fidelity on the Meta Quest 2 VR headset.
  • Collaborate with my blueprints developer to ensure the model integrates seamlessly with my VR applications.
  • Provide multiple iterations based on feedback to achieve the desired aesthetics and functionality.
Qualifications

Proven experience in 3D modeling and texturing, with a portfolio showcasing character models, especially animals.

  • Extensive knowledge of hair card techniques for realistic hair modeling.
  • Experience in creating and optimizing models for the Meta Quest and other VR devices.
  • Proficiency in 3D modeling software such as Blender, Maya, or 3ds Max.
  • Ability to work independently and meet project deadlines.

Desirable:

  • Experience with Unreal Engine and its animation systems.
  • Knowledge of VR development constraints and best practices.
  • Passion for creating immersive and lifelike animal characters in virtual environments.
How to Apply

Please submit your resume, a cover letter, and a portfolio demonstrating relevant work. Specifically, include examples of animal models and any projects involving VR.

west ospreyBOT
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Posted by @hybrid mantle

Freelance C++ coder for Unreal plugin
Location

Los Angeles

Responsibilities

I'd like to pay someone to make a relatively 'simple' plugin for Unreal, that lets the user set a wide range of settings with a single click. It's for traditional animators moving to Unreal.

Qualifications

C++, UMG, Editor Utility Widgets, understanding of plugin creation in Unreal and Marketplace propogation. Knowledge of how to make sure its compatible with UE5.4

How to Apply

Email toby@virtualfilmer.com with the subject line UNREAL PLUGIN

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Posted by @clever knoll

UE5 VFX Tech Artist
Location

Remote (team based in Iceland)

Responsibilities

PARITY, an indie studio based in Iceland, is looking to bring on a VFX and optimization UE5 tech artist for their in-development game featuring Icelandic folklore: Island of Winds.

Please note: I’m a contracted dev that’s working with Parity; they’re a really nice team with a cool game in the works, and so I’m posting about this to spread the word within the UE5-dev community. I’m not the person that’ll make final hiring decisions.

Qualifications

Prior experience with shipping professional, team-made UE5 VFX for games required (Niagara, Material Graph, Blueprints, version control). Realtime performance/optimization experience a plus.

How to Apply

Please send your portfolio, resume, and (optional) linkedin profile via DM, or to new.art4793@fastmail.com. The hiring team at Parity will reach out if they think it’s a potential fit.

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Posted by @blissful bridge

Animator
Location

Remote

Responsibilities

Looking for pro animator to rig our characters and make 28 animation .
animation should look like fall guys, human fall flat or party animal, not like them 100% but close to them

Qualifications

pro experience with animations

How to Apply

jamal810

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Posted by @short abyss

Chaos Multiplayer Programmer
Location

Remote

Responsibilities

Implement skateboard and snowboard movement using Chaos, along some other features, such as skateboard tricks, and snowboard leaning. This must support multiplayer.

This must be done in a very short amount of time (at most 3 days), but is highly rewarded once completed as requested (2k USD).

Qualifications

Blueprints, Chaos, Network

How to Apply

DM previous work

west ospreyBOT
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Posted by @rigid mesa

Artist to optimize Marketplace storefront
Location

N/A

Responsibilities

Improve the storefront of an asset pack on the Marketplace, including:

  • Updating/Creating New ~2 minute trailer video.
  • Updating/Creating New icon, splash and marketplace images.
  • Updating/Rewording description.
Qualifications

Portfolio

How to Apply

DM

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Posted by @dreamy rock

Programmer UE
Location

remote

Responsibilities

-make mechanics
-Make spells

-Paid 50$ per task on paypal

Qualifications

-MUST have Esrpg experience (UE marktplace asset)
-Know blueprints
-replication

How to Apply

dm, but only if you have the required experience please

west ospreyBOT
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Posted by @dreamy rock

Experienced level designer
Location

remote

Responsibilities

-Level optimization
-Lighting

Qualifications

-UE level design experience

How to Apply

dm me

west ospreyBOT
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Posted by @hard notch

Audio Engineer
Location

Remotely

Responsibilities

I am looking for sound engineer, who can crate custom slot sounds.

Qualifications

Frequency programming, isohronic, binaural beats.

How to Apply

DM

west ospreyBOT
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Posted by @shy gazelle

3D Character Artist at Mugic
Location

Remote

Responsibilities

Customize 4 metahuman character. Including face shape changes, body changes and clothes.

Qualifications

Character creation.
Need to understand the metahuman workflow.

How to Apply

DM me

west ospreyBOT
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Posted by @agile siren

3D Character
Location

remote

Responsibilities

I need 4, 3d Character, Depends on Bangladesh Character 1 Man -Age 50 - 60 , 1 Boy - Age 18 - 22 , 1 Female -Age 30 - 45 , 1 Girl -Age 18 - 22, I need those with Bangladeshi dressup

Also should be good optimized for both pc + mobile , Need in mid poly

Qualifications

3d blender
Rig UE
3D Character

How to Apply

DM Me or send email , sazzadhossain9800@gmail.com

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Posted by @mystic path

Cinematics
Location

remote

Responsibilities

I'll pay 50€ for smoothing out 6 short (4-7 sec) level sequences. Basically it's just some camera-movements and transitions and shouldn't take much time.

Qualifications

experienced with LevelSequencer, CameraRigs etc...

How to Apply

dm

west ospreyBOT
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Posted by @glass owl

Technical Artist
Location

Remote

Responsibilities

We have a C++ instanced splines plugin for better splines performance, but we have a problem with the material that's supposed to make the mesh bend like a spline would - we need it fixed. DM me for more details.

Qualifications

UE Material Expertise

How to Apply

DM me.

west ospreyBOT
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Posted by @shy gazelle

Mocap studio or Freelance
Location

Remote

Responsibilities

I need a studio or someone who has mocap system to record some body animations for a cinematic.

Qualifications

Need a good mocap system and clean results.

How to Apply

DM with portfolio or examples.

west ospreyBOT
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Posted by @rocky maple

UI/HUD Designer/Developer.
Location

Anywhere.

Responsibilities

Designing Interfaces: Develop visually appealing and user-friendly interfaces for applications, websites, or software products.

Collaborating with Developers: Work closely with developers to ensure seamless integration of the design with the underlying codebase.

User Experience (UX) Design: Consider user needs and behaviors to optimize the overall user experience of the interface.

Graphic Design: Utilize graphic design tools and techniques to create engaging visual elements, including icons, buttons, and graphics.

Maintaining Design Consistency: Ensure consistency in design elements across different screens and platforms.

Testing and Iteration: Conduct usability testing and gather feedback to iterate and improve the design based on user insights.

Qualifications

Understanding of UX Principles: Knowledge of user-centered design principles and best practices in UX/UI design.

Visual Design Skills: Ability to create visually appealing layouts and graphics, including a good eye for typography, color, and composition.

Problem-Solving Skills: Capacity to identify user problems and develop creative solutions to address them.

Attention to Detail: Meticulous attention to detail to ensure accuracy and consistency in design deliverables.

How to Apply

Message Directly.

west ospreyBOT
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Posted by @cosmic hollow

Unreal Engine Technical Animator at Allusion Games LLC
Location

Remote

Responsibilities

Work with our team, especially our core programmer and viewmodel animator, to customize the Lyra animation framework for implementation of our First Person animations. The custom framework will need to be integrated with our Gameplay Ability System and other core features and functions that require animation blueprint and anim layer logic.

Qualifications
  • C++ coding
  • Unreal Engine Lyra experience for first person
  • Communication skills for working on a team
  • Reliability; being active throughout the week
  • Attention to quality as well as efficiency
  • Showing an example of your current work, especially work done with Lyra as a base project.
How to Apply

DM

west ospreyBOT
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Posted by @rugged fable

budget $35 need a small videoclip with mp system
Location

anywhere

Responsibilities

I need:

That video to be set in a map I have as well

Take 1: shot of metahuman face in-game
Take 2: shot in first person shooting
Take 3: shot in third person shooting from an angle..............link for 6 min tutorial is here https://www.youtube.com/watch?v=fgrWNRUdAFE i just dont have a pc atm for this

Qualifications

Need to know how to use mp system

How to Apply

by dm

west ospreyBOT
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Posted by @slim mural

Help me Render Alpha of Object with Shadows
Location

remote

Responsibilities

The task is very simple, I just need to explain you my task- I have a scene with objects and I want to render every object with it's shadow, as an alpha, so it can be moved around in photoshop.

Qualifications

Have rendered scenes with alpha channels.
Budget is low as this is a very quick a few min solution that you can help me with.

How to Apply

DM me]

west ospreyBOT
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Posted by @soft viper

2D Artist for Fighting Game
Location

Remote

Responsibilities
  • Designing the 2D characters along with basic fighting animations.
  • Designing the backgrounds (these will be 3D or have a 3D feel)
  • Designing the game's UI and Menus
Qualifications
  • 2D Art experience
  • Animation and frame creation experience
How to Apply

DM

west ospreyBOT
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Posted by @slim mural

Urgent Paid Task (Show me how to render a mesh with shadows and alpha channel)
Location

Remote

Responsibilities

Basically I have a scene with objects. I want you to show me, how can I render each object individually with an alpha channel (transparent background), but also with it's own shadow, so they can later be re-arranged in photoshop

Qualifications

Experience with rendering and working with alpha channels.

How to Apply

DM ME

west ospreyBOT
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Posted by @gloomy remnant

Lead Developer (UE5)
Location

Remote

Responsibilities

Leadership & Management:

Lead and mentor a team of Unreal Engine 5 developers.
Collaborate with various departments to meet project goals.
Promote a positive, creative team environment.

Technical Expertise:

Develop and optimize game features and systems with Unreal Engine 5.
Ensure game performance and scalability across platforms.
Resolve technical challenges and ensure product quality.
Stay updated with industry trends and technologies.

Project Development:

Participate in the full development cycle.
Conduct code reviews and maintain high coding standards.
Develop and update technical documentation.
Integrate new technologies and methodologies.
Qualifications

Experience:

Shipped multiple titles as a Lead Unreal Engine 5 Developer.
Extensive knowledge of Unreal Engine 5 architecture and workflows.
Proficient in C++ and Blueprints.
Experienced with version control systems (e.g., Git, Perforce).

Skills:

Excellent problem-solving and communication skills.
Ability to lead and collaborate in a team environment.
Strong understanding of game development pipelines.

Preferred Qualifications:

Experience with third-person action games.
Knowledge of additional programming languages (e.g., Python, C#).
Experience working with remote teams across time zones.
How to Apply

contact on Discord, or send your resume + portfolio to kevin.lee@redsixteen.com

west ospreyBOT
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Posted by @tulip patio

Unreal Procedural Animation Engineer at Synthesis AI
Location

remote

Responsibilities
  • Identify key workflow automation approaches for utilizing large libraries of 3d/2d assets in engine
  • Develop tools in Unreal Engine using Blueprints, Python and C++
  • Work with rigged character assets, and static assets for use in automated animation pipelines
  • Develop game-loop logic for highly dynamic maps with crowd support
  • Develop support tools for realistic character movement
  • Work closely with engineering and art departments on cross-team projects
Qualifications
  • At least 5 years of experience in a similar role
  • Experience developing tools and plugins in Unreal * Engine with C++
  • Experience with procedural animation and scene construction
  • Working knowledge of CG production pipelines
#

Posted by @tulip patio

Unreal Rendering Technical Director at Synthesis AI
Location

remote

Responsibilities
  • Identify key workflow automation approaches for utilizing large libraries of 3d/2d assets in engine
  • Develop tools in Unreal Engine using Blueprints, Python and C++
  • Work with PBR materials and 3D assets for use in automated render pipelines
  • Develop game-loop logic for highly dynamic maps
  • Develop support tools for map generation
  • Work closely with engineering and art departments on cross-team projects
Qualifications
  • At least 5 years of experience in a similar role
  • Experience developing tools and plugins in Unreal Engine with C++
  • Familiarity with the Unreal render pipeline and shader development
  • Working knowledge of CG production pipelines
west ospreyBOT
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Posted by @gentle jetty

District 32 Productions
Location

Remote

Responsibilities

Looking for a programmer to build a level design tool to speed up the work flow of environment production. We have several tool references on how the tool should be designed with workflow in mind. If interested DM to discuss time and price.

Qualifications

Experience with blueprints for level tools

How to Apply

Send a DM with portfolio of level design tool.

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Posted by @lunar schooner

Chaos Fracture Artist
Location

Remote

Responsibilities

Turning various meshes/models into realistically fractured Geometry collections

Qualifications

Ability to create realistic destruction geometry collections from supplied models and meshes. Looking for someone with a good knowledge of the GC fracture tools and all related settings to create realistic fractures and localised destruction on objects.

How to Apply

DM

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Posted by @lunar schooner

Sparse Volume Generation
Location

Remote

Responsibilities

Generating two Sparse Volumes for a couple of Nuclear-type explosions

Qualifications

A good working knowledge of creating Sparse Volumes and materials, optimised and compatible with Unreal Heterogenerous Volumes for use in a game (UE5)

How to Apply

DM

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Posted by @light wolf

VRilliant Studios
Location

Fully Remote (Schengen/EU preferred)

Responsibilities

Principle Unreal Developer (C++)

We build multiplayer VR Games for the LBVR Market and are looking for an experienced principle developer. You get tons of flexibility (with the exception of meetings that are necessary to get the job done), get to help define how our processes work, structure and maintain a modular code-base.

You are able to structure work-packages and manage more junior developers to get the job done while supporting the product lead.

Our projects are generally 4-8 months in duration and you'll be working with a team of 3D artists, technical artists, game designers and narrative designers.

The team's not huge, but just big enough to be able to cover all aspects of game development.

Qualifications

• Have some experience working in/with start-ups.
• Experience with Multiplayer / Networking
• Ability to structure complex problems and independently deliver full work-packages
• Experience with launching and maintaining games
• Bonus: Open to mentoring other team-members
• Bonus: Experience with VR

How to Apply
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Posted by @lethal niche

UE ImGui Level Editor
Location

Remote

Responsibilities

Make a Level Editor using Imgui: https://www.unrealengine.com/marketplace/en-US/product/rma-imgui

-Outliner
-Transformation Gizmos
-Edge Snapping / Increment Adjustment for gizmos

Qualifications

C++

How to Apply

DM me

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Posted by @rocky maple

UI/HUD Designer.
Location

Anywhere

Responsibilities

Designing Interfaces: Develop visually appealing and user-friendly interfaces for applications, websites, or software products.

Graphic Design: Utilize graphic design tools and techniques to create engaging visual elements, including icons, buttons, and graphics.

Maintaining Design Consistency: Ensure consistency in design elements across different screens and platforms.

Testing and Iteration: Conduct usability testing and gather feedback to iterate and improve the design based on user insights.

Qualifications

Visual Design Skills: Ability to create visually appealing layouts and graphics, including a good eye for typography, color, and composition.

Problem-Solving Skills: Capacity to identify user problems and develop creative solutions to address them.

Communication Skills: Effective communication skills to collaborate with cross-functional teams and stakeholders.

Attention to Detail: Meticulous attention to detail to ensure accuracy and consistency in design deliverables.

How to Apply

Apply Directly.

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Posted by @nova apex

Coder/Lead dev Hasler Games
Location

remote

Responsibilities
  • help with game when needed
  • take part in a open world high duty project
Qualifications

ue5 skilled
must know bp or c++
15 or older

How to Apply

dm me

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Posted by @modest birch

C++ Developer at Creye Games
Location

Remote

Responsibilities

Fix some issues in an existing custom made plugin.

Our project, Park Studio, had a plugin made for its roller coaster track editor, based on Procedural Meshes for performance. The original developer was unfortunately unable to continue developing the plugin and two major issues are left in the plugin. Since Park Studio is a released project, we need those issues fixed as soon as possible.

The issues are:

  • Mesh issues when creating inversions (visual crack in the mesh when switching from positive to negative angles)

  • VSM caching issues, the procedural mesh seems to constantly invalidate the cached pages which causes a massive performance drop when adding lights in the bounds of the roller coaster.

Qualifications
  • Knowledge in Procedural Meshes and Math
  • Knowledge in Virtual Shadow Maps
How to Apply

DM me, Azael (azaeloff)

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Posted by @hard notch

Meme designer/artist/drawer
Location

Remotely

Responsibilities

I am looking for someone who can produce good pepe memes, if you can draw simple & funny memes, then let me know, will need them in bulk, every day!

Qualifications

Any

How to Apply

Dm!

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Posted by @stray quail

Code
Location

USA

Responsibilities

"clicking the button" Generate All Bodies (during the play game)

Qualifications

Hello.
Tell me, how much could this cost (approximately)?

Want:
on an existing physical body X, create a new generation of physical bodies in the running game mode:
setting Min bon size: 0.2
setting Primitive type: multi convex hull
"clicking the button" Generate All Bodies

and after this a new physical body is created instead of the old one 🐬 🐋
(sorry, this is my first outsourcing experience)

How to Apply

33

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Posted by @rugged fable

UE5 GAME
Location

anywhere

Responsibilities

One of my clients wants to make a third person shooter game with a $1k, but 1 week deadline, the game should be single player, not very complex, similar to a zombie survival game.

Qualifications

HAVE A WIDE RANGE OF COMPLETED PROJECTS

How to Apply

by dm

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Posted by @thorn agate

3D Artist @ Innervation Bros
Location

Remote (US, Canada, Mexico)

Responsibilities
  • Regenerate better & scalable topology from CAD fbx.
  • Experienced with High & Low poly modeling, UV, and Bake workflows.
  • Textures in Substance Painter (Required)
  • Prepare their model in Maya with Redshift materials.
Qualifications

We are looking for talented artist(s) we can contract for a short/medium term project.

  • Has a vast understanding of model creation for offline rendering and real-time workflows.
  • Considers themselves a generalist.
  • Strong modeling skills and obsessed with excellent topology.
  • Has experience with Maya and offline rendering.
How to Apply

Please don't contact us without a resume or portfolio with the relevant experience we listed above. You will not get a reply without it. DM me or email us @ innervationbros@gmail.com with your work.

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Posted by @ashen jetty

Blueprint/Visual Specalist.
Location

Remote

Responsibilities

JOB PAYMENT: 50-150$ Depending on how well the job was done.

I'm looking for someone who is able to modify the destruction aspect of my gathering system. Currently, the character just swings until the model eventually "Poofs" out of existence (just disappears). I'm looking for someone to integrate some kind of visual bonus damage effect to destroying stuff like trees, or rocks (Think Rust/Fortnite), alongside using some form of destruction animation (Perhaps breaking into a couple pieces and having them fall to the ground, as an example before fading into the ground itself and vanishing)

Qualifications

understanding of blueprints
able to work with a college students budget
understanding of VFX

How to Apply

feel free to dm me, thank you <3

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Posted by @dreamy rock

UE programmer /must have ESRPG experience/
Location

remote

Responsibilities

-Payment per task is 50$ paid on paypal.
-Adding features
-Fixing bugs

Qualifications

-MUST have esrpg experience (https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg/questions)
-If you have no experience with the asset listed above please refrain from applying please.
-If you have experience please send me a video or a list of tasks you completed with that asset.
-If you cannot share task protected by NDA you will receive a small task to prove you can work with it.
-Knows replication
-Blueprints

How to Apply

Dm on discord

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Posted by @idle valve

programmer at vizards
Location

erbil iraq

Responsibilities

helping out with packaging and build errors

Qualifications

the candidate must be experience in packaging and general technical support in unreal engine.

How to Apply

contact:

#

Posted by @idle valve

programmer in vizards studio
Location

work from home

Responsibilities

helping out with packaging and build errors

Qualifications

the candidate must be experience in packaging and general technical support in unreal engine.

How to Apply

feel free to dm me on discord

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Posted by @neon moth

Level Optimizations expert
Location

Remote - Worldwide (Anywhere)

Responsibilities

Optimize the performance of a large environment

Qualifications

show me your work that is relevant to the job

How to Apply

DM via discord ASAP

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Posted by @shy gazelle

Metahuman Animator
Location

Remote

Responsibilities

-Create high-quality body and facial animations for Metahuman characters using Unreal Engine 5.
-Collaborate with the development team to implement animations into projects.

-Use motion capture techniques and animation tools to produce realistic movements.
-Adjust and refine animations based on team feedback and game testing.

Qualifications
  • Proven experience in body and facial animation within Unreal Engine 5.
  • Ability to work with motion capture tools and animation software.
  • Strong understanding of animation principles.
    Ability to work collaboratively in a team environment.
    -Attention to detail and ability to resolve technical problems.
    -Portfolio demonstrating skills in character animation.
  • Availability for the next week
How to Apply

DM

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Posted by @rustic fern

Valentine
Location

Remote

Responsibilities

Use the blue print system to create an advance movement system for my model.

Qualifications

Got to see some kinda proof you know what you are doing.

How to Apply

Just DM me.

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Posted by @hollow skiff

VFX & Gameplay Animator for Indie Developer
Location

Remote (USA preferred)

Responsibilities

An upcoming indie video game studio is looking for a part-time VFX & Gameplay Animator to help create an online FPS multiplayer game in Unreal Engine 5. This position will begin at the pre-production phase of the game's development process and is a long term, part-time role provided work ethic and skillsets are satisfactory. Candidates must be able to commit 8-12 hours per week and be able to collaborate and review weekly work online with the director and team.
Billing and Time Tracking may be through Upwork at a rate is $20/hour (note that Upwork does take a percentage fee from both the freelancer and client dependent on how the contract is framed, so please consider this with the rate).

Qualifications

The developer must be adept at most of the following skills (or must be able to easily pick up whatever skills they are not familiar with):

VFX Asset Creation (Fire, Water, Air, etc. projectiles and abilities)
Effect Simulations (UE5 Niagra and Chaos experience is a plus)
Character Rigging and Animation
UE5 First Person Gameplay Animations
Concepting and Iteration
General 3D artistry is a plus

How to Apply

Please send a portfolio link and message to et.hatia@gmail.com.

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Posted by @blazing ledge

Unreal Engine & Metahuman Specialist
Location

Remote

Responsibilities

We're looking for someone who can make Cinematic trailers and content using unreal engine and our Metahuman, and also a metahuman specialist.

Qualifications

Previous work shown

How to Apply

Send me an email - izaak@bionicdao.com

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Posted by @trim stream

Gameplay Programmer at Retro Temporis
Location

Remote

Responsibilities

I am seeking a talented Gameplay Programmer to join my historical video game project on a freelance basis. You will be responsible for creating a simple Ladder Interaction System in Unreal Engine 5 using Blueprint (or C++) that needs to be flexible and compatible with various meshes.
Other systems such as in-game Codex and stealth might be needed later on if the collaboration fruitful.

I am currently building my prototype, and I need you to bring your skills and expertise to bring this important element of the prototype to life. If you are passionate about developing sleek and easy-to-use gameplay systems for video games, and have a strong liking for organized and optimized work, you might just be the perfect fit for the job.

Qualifications

The ideal candidate needs to have experience in Blueprint or C++ and Gameplay Programming, with a strong understanding of Gamedev workflows including optimizing performance, setting up relevant and organized variables, etc. You should have a solid understanding of the game industry and the latest workflows in order to create an up-to-date and versatile system.

How to Apply

By DM or email at contact@retrotemporis.com

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Posted by @round delta

Gameplay Programmer
Location

Remote (U.S.A.)

Responsibilities

-Combine marketplace assets to create cohesive gameplay experiences

-Develop and implement character systems, including movement, abilities, and interactions

-Design and implement level mechanics, ensuring engaging and interactive environments

-Collaborate with designers and artists to ensure smooth integration of assets and systems

-Optimize and debug gameplay systems for performance and stability

-Create and maintain technical documentation for gameplay systems and processes

Qualifications

-5+ years of experience using Blueprints in Unreal Engine

-Strong understanding of gameplay programming and character system development

-Experience in designing and implementing level mechanics

-Proficiency in combining and integrating marketplace assets

-Excellent problem-solving and debugging skills
Strong communication and teamwork abilities

-Experience with performance optimization in Unreal Engine

-A passion for video games and a deep understanding of game design principles

-Must have a portfolio

How to Apply

DM on Discord

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Posted by @acoustic bolt

Machine Learning in Unreal Engine, Tutoring
Location

Remote

Responsibilities

I am looking for a Machine Learning tutor for unreal engine. I can pay $50/hr., and would ideally like once a week. I need to learn more ML and more ML-Unreal integration.

Qualifications

These are the things I've already achieved:
-run deep reinforcement learning in unreal using mindmaker plugin
-run LLMs inside unreal using the OAI plugin and InWorld plugin
-run computer vision inside UE with OpenAI multi-modal model
-I've also figured out how to run the transformers library locally, with anaconda

These are the things I'd like to learn more about:
-creating a python server that serves a model that unreal can query locally
-improving ML+UE process; e.g., I often save a file to the disk, and then have the ML model look at it, that's really slow
-I haven't used the learning agents plugin, I'm curious about it
-How do you chain models together?

Take a look at my projects, experiments, background, etc. here: http://delta.center/

How to Apply

DM me

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Posted by @fallen cypress

Help with saving multiplayer
Location

Remote

Responsibilities

Help with saving system that needs to be polished and fixed

Qualifications

Previous work on saving for multiplayer games

How to Apply

Dm

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Posted by @ebon basin

Gameplay programmer at Game Boost
Location

Remote

Responsibilities

Develop, refine, and maintain the core gameplay features and systems that keep their players coming back for more

You're the master of optimization, wielding your expertise to ensure smooth performance, efficient memory usage, and a rock-solid network infrastructure

Your keen eye for technical possibilities will be invaluable in prototyping new features. Identify potential roadblocks and turn them into stepping stones for innovation

Qualifications

Extensive experience crafting features and systems, particularly for multiplayer shooters

Bonus 1: experience in any of the following fields: physics, AI, animation

Bonus 2: experience working with ECS patterns

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Posted by @dreamy rock

UE Programmer with ESRPG experience
Location

remote

Responsibilities

-50$ per task on Paypal
-Adding features
-Adding Spells for the skill tree

Qualifications

-Must have worked with (https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg) in a previous project.

If you have: Please send a video that shows your work with the asset

How to Apply

Discord Dm (Please read the requirements)

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Posted by @gray minnow

Animator freelancer
Location

Remote

Responsibilities

Creates some FPS animations like Fire, Walk, throw grenade, etc., for pistol, rifle and sniper

Qualifications

Rigging and animation skills

How to Apply

DM

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Posted by @tawny wave

Nintendo Switch Production Director and Coder
Location

Irvine Ca or remote

Responsibilities

We are looking for 2 people :
Production manager part time :
Overlook single player RPG production
Support communication between us and our current Publisher - understand in and outs of Nintendo US/ASIA
Coder:
Assist in transferring Existing MMO to Single player RPG mode , controller setup.

Qualifications

Your CV Must have shipped projects on Nintendo platforms in ue4 or ue5
Must have credentials from previous projects

How to Apply

dm

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Posted by @tidal trench

One Time Tutor for Maya MASH Dynamics
Location

Remote

Responsibilities

Must have an intermediate to expert understanding of Maya MASH Dynamics. I am working on a gumball machine and using the simulator to drop the gumballs into the jar. I have been having issues with getting the physics to work properly and need someone to help me understand and fix the situation.

$20 USD/hr compensation.

Qualifications

-Must speak fluent English.

-Must have intermediate to expert understanding of Maya MASH Dynamics.

-Must post your portfolio and some information about your experience with Maya MASH.

-Friend requests, "Hi", "?", "I'm interested", or other responses that do not follow instructions will be ignored.

How to Apply

DM your portfolio and a brief description about your experience with Maya MASH Dynamics.

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Posted by @fallen cypress

Help with Saving System
Location

Remote

Responsibilities

Help with finishing my saving system

Qualifications

Has previuosly made saving systems for multiplayer and singleplayer

How to Apply

DM

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Posted by @steady hornet

Blueprint scripter @ Unknown Angles
Location

Your computer

Responsibilities

Come help out an indie mobile MOBA game!

I have an Unreal 4.26 game which is using a bunch of independent, individual UAssets to hold data values for characters, loaded-in and executed-on via Blueprint. That means, with over a hundred of these, memory is quickly eaten -- 12gb of it, precisely!

I'm seeking a Blueprint scripter who will know how to reduce the memory overhead of the game currently caused by these assets: For example, parenting them to a parent class so that only a single parent data-based UAsset is in memory, or putting-aside the individual UAssets in favor of a datatable. The choice is yours, but it shouldn't break game functionality. Sign an NDA, implement the fixes without breaking the game, get paid!

I'm an industry veteran with 26 years experience, looking for a similarly talented and experienced person to contribute to a project that could be really fun.

Pay: $100-$500, depending on your solution pitched

Qualifications

Must:
-Have proficient understanding of memory management and data-based game optimizations
-Be proficient with UE Blueprints
-Availability to hang out on VOIP
-Be a cool muthafucka to work with

How to Apply

Please send a message over to conrad#7542 on Discord!

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Posted by @last sail

Mobile Optimization
Location

Remote

Responsibilities

Hey everyone i am currently looking for a Technical Artist / Developer
who can assist with performance and storage optimizations for our upcoming EndlessRunner.
The Ideal candidate help us maybe based on an hourly rate
to track and optimize the performance but also help us to bring down the apk storage size
so we over time can add in more and more levels and features.

Qualifications

Experiance with Packing and publishing Mobile Games for Android and IOS.

How to Apply

DM me here on Discord or per mail: fabian@neoxentertainment.com

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Posted by @woven cloak

UE5 blueprint programmer
Location

Remote

Responsibilities

There's two things I need help with

creating a blueprint actor that can generate environment on the endless runner around the play area.

Adding simple ads to the game, One small add on the bottom of the main menu and one rewarded ad when the player clicks "revive by watching an ad".

Any help would be appreciated, willing to pay if its too much work. Also for ads I can purchase the plugin if you need it for the rewarded ad

Qualifications

You know how to code in Blueprint and have experience with adding Ads that support Android Playstore and Apple App store

How to Apply

DM me

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Posted by @gilded folio

Tutorial UI/UX optimization
Location

Remote

Responsibilities

Advising / consulting on optimizing tutorial and user interface based on step by step player drop-off data to increase player retention and improve the FTUE.

Qualifications

Experience designing FTUE for steam games, familiarity with industry standard benchmarks for tutorial completion rates, median play time, etc. for steam demos and playtests. Experience with difficult games is ideal. Please tell me your hourly rate.

How to Apply

DM me on discord.

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Posted by @rocky maple

ALS - Locomotion Expert.
Location

Anywhere.

Responsibilities

*Integrate and customize the Advanced Locomotion System (ALS) within our game engine.

*Develop and implement realistic character movement and animations.

*Collaborate with the design and animation teams to ensure seamless integration of locomotion systems with other game elements.

*Optimize locomotion code for performance and efficiency.

Qualifications

*Proven experience with the Advanced Locomotion System (ALS).

*Proficiency in game development using engines such as Unreal Engine or Unity.

*Strong understanding of character movement, physics, and animation principles.

*Excellent problem-solving skills and attention to detail.
*Ability to work collaboratively in a team environment.

*Strong communication skills to convey technical concepts effectively.

How to Apply

Message Directly

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Posted by @hybrid cypress

ShadowRealms
Location

Brasil

Responsibilities

I need someone to do something that's relatively simple, I need them to modify a model of a military uniform, just the position of it, and some settings, to fit a metahuman, something very basic

Qualifications

Knowledge of blender, rigs, and meta human.

How to Apply

DC

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Posted by @solid raft

UE5 Horror Game
Location

Remote

Responsibilities

Budget is $1k,
Need to make a horror game

Qualifications

UE5 Extense knowledge

How to Apply

Message me

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Posted by @spiral briar

Environment Artist at electricnoodles.xyz
Location

Remote

Responsibilities

-Environment design for 5 environment scenes (In Unreal or Blender Cycles)
-Start next week, Deadline is 28th June
-$3,000

Qualifications

-Specialist Environment artist
-Lighting
-Unreal or Blender Cycles
-Mid level Experience

How to Apply

DM

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Posted by @noble venture

Camera System for Proelium Games ltd
Location

Remote

Responsibilities

https://www.proeliumtactics.com

We need our camera system redone. Our game is a tactical RPG.

You can see videos of what the camera is currently doing. The way it was integrated there are a lot of bugs and workarounds made between transitions and it needs to be redone. The pack we used was Advanced Third Person Camera, so if you have experience with that and want to integrate it correctly that could be perfect. Or remaking one from scratch or using another asset pack will be fine.

In the videos folder you will see Gameplay Part 1 and Gameplay Part 2 you will see all the camera styles the game needs.

+++ If you have experience with dynamic camera shots for battle scenes like Fire Emblem or Fighting games

https://drive.google.com/open?id=1Nkmpp_YpZ39r8NxCfxZn7FJU9IzTsTUD&usp=drive_fs

Qualifications

Portfolio showing your work

How to Apply
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Posted by @narrow forge

Game Dev , 5.4+ | Hourly Paid
Location

Remotly

Responsibilities

Game : Souls-Like
Single Player
levelBased-OpenWorld
Short-Term Contract > Long-Term "Depends"

  • Create System's / Modify / Coding etc ...
  • On Time with work delivery
  • Focus on small details
  • Creativity and problem solving
  • Daily Update ( written / meeting )
  • Quality
  • Works with plugins
Qualifications
  • MUST have worked on a ( released ) game
  • Year's Of Experience
  • Knowledge with C++ , BP
  • Delivering High Quality Work
  • Would be better if worked on similar game type
  • Active
  • ( Can ) Work with plugins from marketplace

** Speaking Language Any of ( English | Japanese | AR )
** Please do not share other people work when applying or strange website form that is not secured

How to Apply

DM with Solid Portfolio

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Posted by @candid light

C++ UE Programmer at Remnant Entertainment LLC
Location

Remote/Home

Responsibilities
  • Reading other Programmers Code
  • Creating Readable Code
  • Creating Multiplayer Systems
  • Coding Characters & AI
Qualifications

1-2+ Years of Experience.
Preferred Experience with Netcode, GAS, Sound & Animation Programming.
Willing to do work Long Term.

You will be paid by task, current budget is quite small but may increase as we progress.

How to Apply

Send your Resume/Introduction via Direct Messages @seiratix, I will not respond otherwise.

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Posted by @proud sand

Freelance C++ tool developer
Location

Remote

Responsibilities

Develop a custom editor & runtime tool for UE5 that utilizes the world outliner and expands it's functionality.

Must also have blueprint hooks as well as sequencer support using custom sequencer track.

More information will be given over DM.

Budget is flexible but needs to be completed within a week if possible. Will also need to sign NDA.

Qualifications

Fluent in C++ for Unreal Engine tool development. Non gameplay related programming skills required.

Desirable programming experience:

Editor plugins
World outliner
Sequencer
Blueprint API

How to Apply

DM

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Posted by @wispy path

Lead Programmer/Developer
Location

Remote. Must be based in USA. This is a 1099 position

Responsibilities
  • Architect and implement the enemy AI gameplay system using Unreal Engine.
  • Develop behavior trees, state machines, and AI logic for various enemy types.
  • Integrate AI systems with other gameplay systems, such as pathfinding and combat mechanics.
Qualifications
  • Advanced knowledge and/or experience with AI in Unreal Engine
  • Must have experience Gameplay Ability System
  • Ability to optimize AI systems for performance and scalability
  • Strong debugging skills to identify and resolve AI-related issues and ensure game stability
  • Experience in documenting AI systems and workflows for team collaboration and future reference

Bonus: Open to mentoring other team-members

Must include link to your portfolio

How to Apply

DM me

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Posted by @slim mural

Help with Lyra take recorder
Location

remote

Responsibilities

Very simple task. I'm recording gameplay with the lyra template. Currently the take recorder is not recording the projectiles,flashes etc. Because they are spawned as VFX. To make them get recorded - all is needed to do is -
Instead of activating component, or spawning component, create ANiagaraActor class which Is spawned as an actor. That's your task. Very quick and easy.

Qualifications

Budget is low (and paid by crypto) or even better if you can just help, because this is a very quick 2-5 minutes job. You basically just need to replace the spawned VFX with an actor class containing the VFX. That's it. DM me.

How to Apply

DM

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Posted by @fallen cypress

Assisting with Ai for multiplayer game
Location

Remote

Responsibilities

Assisting me with making an enemy ai that roams and chases when he sees you for a multiplayer game

Qualifications

Can do the job

How to Apply

DM

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Posted by @empty stag

Fortnite Map Creator with Ledge.io
Location

Remote

Responsibilities

Looking for a freelance developer for building a customer Fortnite map. Cash + discussion on revenue share

Qualifications

Prior experience building Fortnite maps

How to Apply

DM

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Posted by @agile siren

Plugin & API Dev
Location

remote

Responsibilities

Need to make a WordPress plugin with playfab api ,

Qualifications

HTML
CSS
JS
API
Wordpress
Plugin
Playfab

How to Apply

dm payment will be in fivver

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Posted by @uneven depot

Technical Artist - Niagara & Water Sim (Cinematics) (UE5.3)
Location

USA

Responsibilities

You will be tasked with combining a few different systems to work together in tandem. We are looking to connect DeathRay's FFT system - ocean look with a buoyancy system ( https://www.youtube.com/watch?v=hbrBCOxeLqw&ab_channel=GhislainGirardot )

The buoyancy will be used on 2 medium sized ships. We need to be able to art direct/animate them in sequencer as "easily" as possible.

Qualifications

Good knowledge of Niagara, Physics System, Buoyancy set up, sequencer animation/implementation

How to Apply

Please DM

#

Posted by @ruby hearth

Backend Developer
Location

USA/Canada

Responsibilities

Backend development for Web3 game. Must have experience with API connections, python/javascript.
Create API/backend for crypto shooter game, and create most aspects.

Qualifications

Backend development for Web3 game. Must have experience with API connections, python/javascript.

PLEASE REPLY WITH YOUR PORTFOLIO of web3 projects, and proof you worked on them

All others will be ignored.

How to Apply

DM me @draconianoverlord

west ospreyBOT
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Posted by @viral mountain

Senior DevOps Engineer
Location

Remote

Responsibilities

Our team is looking for a Senior DevOps Engineer to help us clean up and manage an already existing Assembla Perforce repository for an Unreal 4.27.2 project.

  • Provide technical support to the development team for anything regarding source control and perforce, including branching, merging, and conflict resolution.

  • Create, maintain, and optimize perforce branches for game development in Unreal Engine 4.

  • Help with identifying, fixing, and preventing perforce conflicts and errors.

-Evaluating, identifying, and driving solutions to extend and optimize perforce infrastructure for game development.

Qualifications
  • 3+ years of experience in DevOps engineering, build engineering, or similar field.

  • Strong knowledge of Perforce.

  • Familiar with Unreal Engine 4, especially for game development.

  • Bachelor’s degree in Computer Science or a related field, or equivalent experience.

How to Apply

DM on Discord or send an email to rtlsjobsbkk@gmail.com

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Posted by @stuck hawk

Programmer at Rumble Industries
Location

Remote

Responsibilities

Design and develop a parkour system from scratch, similar to that of Mirror's Edge, utilizing the GMCv2 plugin. This includes ensuring that the custom parkour system and animations are fully replicated and optimized for multiplayer environments to function without lag.

Qualifications

• Extensive experience with Unreal Engine, particularly version 5.4

• Strong understanding of the Unreal Engine Blueprint system and C++ programming.

• Proven experience working with the GMCv2 plugin by Grimtec.

• Ability to customize and extend the plugin to meet specific project requirements.

• Experience developing multiplayer games, particularly using GRIMTEC - GMCv2 multiplayer framework.

• Knowledge of networking concepts, replication, and synchronization in Unreal Engine.

• Strong skills in character animation, including implementing and blending animations for parkour movements.

• Familiarity with Unreal Engine’s physics system, especially as it pertains to character movement and interaction with the environment.

Experience with AI programming, particularly for creating NPCs/enemies that can navigate complex parkour environments.

A portfolio showcasing previous relevant work, particularly projects involving complex character movements and multiplayer mechanics.

How to Apply

DM on Discord

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Posted by @dreamy rock

UE Programmer with Experience on Easy Survival RPG (it is a marketplace asset)
Location

remote

Responsibilities

-Customize the asset
-Make spells
-Payment is 50$ per task paid on paypal

Qualifications

-Have proven experience with this --> https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg
-Knows replication
-Knows blueprints

How to Apply

You can contact me on Discord

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Posted by @rocky maple

ALS Engineer/Developer.
Location

Anywhere

Responsibilities

Enhance movement through ALS and animation improvements.

Collaborate with the team to understand goals.

Integrate improvements into animation pipelines.

Provide technical support and guidance.

Contribute to continuous improvement efforts.

Qualifications

Extensive experience with ALS.

Strong understanding of animation principles and techniques.

Problem-solving skills and ability to troubleshoot technical issues.

Excellent communication and collaboration skills.

Ability to work effectively in a team environment.

How to Apply

Message Directly.

west ospreyBOT
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Posted by @light edge

3D Modeling + animation
Location

Remote

Responsibilities

We need a horror looking film projector it should be black and animated

Qualifications
  • fast response to messages
  • having fun
  • being friendly
How to Apply

DM ME on discord

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Posted by @mild summit

game designer/dev at moxy's studios
Location

remote

Responsibilities

need to make a horror game
required :
game developer
level designer
3d modelers
sound artist
environment designer
ui/ux artist
Programmers
project manager (dm me even if u have only 1+ yers of experience & need to have contact with game companies)
social media person (need to 100k followers)

Qualifications

have to have 3+ years of experience and need to be good at realistic games

How to Apply

dm me

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Posted by @west notch

Senior UX/UI Artist (Contract)
Location

Remote

Responsibilities

Responsible for all 2D UI art, effects, and UMG layout .

Qualifications

At least four years working in games, and shipped 2+ titles to modern gaming consoles/PC in a UI related role.

Expertise in Unreal UMG, Blueprint. Ideally also the CommonUI plugin but not necessary.

west ospreyBOT
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Posted by @wicked pecan

3D rigging and Unreal Engine cloth simulation
Location

remote

Responsibilities

Rigging existing characters to UE skeleton and setting up cloth simulation inside Unreal Engine for capes and skirts.

Qualifications

Experience rigging characters to UE skeleton and setting up cloth simulation inside Unreal Engine.

How to Apply

DM me

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Posted by @solid raft

VR Multiplayer Shooter
Location

anywhere

Responsibilities

budget is $1,000
A friend wants to do a VR shooter, and multiplayer. Send me your portfolio first, and i'll forward it to him

Qualifications

UE5 Programming

How to Apply

by dm

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Posted by @obtuse lichen

Vehicle AI Programmer
Location

Remote (Preferrably The Netherlands)

Responsibilities

Develop various vehicle AI behaviors on short notice for an up and coming open world simulation game.

As an example 2 of the primary behaviors required are vehicle navigating to a point and the ability for various actions to happen when arriving (park on the side of the road, park in a parking spot etc.)
And vehicle fleeing from an actor, speeding, overtaking other cars etc.

We are looking for someone that can start right away.

Qualifications

Requirements
Extensive knowledge of UE5.
Highly skilled and experienced with C++. Experience with traffic AI and vehicle simulation systems.
Good communication and the willingness to ask questions.
Having an ambition to develop quality results.

Pros.
Knowledge of Mass AI

How to Apply

DM me with your resume and/or portfolio.

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Posted by @hoary compass

C++ Programmer at Delta Game Studios
Location

Remote

Responsibilities

Coding and implementing a physics based tank track simulation for a game under development

Qualifications

Fluency in C++
Understanding of function of tank tracks

How to Apply

DM on Discord

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Posted by @tawny wave

Playfab/Multiplayer Advisor
Location

Remote

Responsibilities

Overlooking Playfab connections to inventory systems and login systems in MMO
Troubleshooting and advisory to PLAYFAB related issues .

Qualifications

EXTENSIVE experience in PLAYFAB ( MMO multiplayer case )
Multiple shipped titles will ensure your solid long term position in the team.
Experience with Multiplayer inventory systems would be a big plus

How to Apply

DM

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Posted by @fallen cypress

Making a simple slot based inventory with replication
Location

Anywhere

Responsibilities

Making a simple slot based inventory with replication

Qualifications

Can do the job

How to Apply

DM

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Posted by @fallen cypress

Need 3d artist to adjust backpack to player
Location

Anywhere

Responsibilities

need 3d artist to adjust backpack to player

Qualifications

Can do it

How to Apply

DM

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Posted by @empty relic

Developer
Location

US

Responsibilities

We have an environment/UI of a canabis store, we need a dev to help us link it to an API(dutchie)
Create a cart/payment system directly linked to the API

The API has all the info concerning Login/payment/cart/weed strains

Qualifications

Intermediate +

How to Apply

Send me a DM so we can set up a call

west ospreyBOT
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Posted by @willow veldt

Advanced Locomotion - ADH
Location

Remote

Responsibilities

To build a general motion matching system for a quadraped character with IK.

Qualifications

No-need but need examples of work that has been done and can be referenced

west ospreyBOT
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Posted by @slim mural

Help me create a colorful psychedelic effect
Location

Remote

Responsibilities

Hi, I need help with creating a psychedelic effect. I'll show you examples of what I need. I already created something, but it's not the best result I look for, so I need your help.

Qualifications

Send portfolio of post process/regular material effects similar to psychedelic/drug effects.
Budget is low and paid in crypto.

How to Apply

DM me

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Posted by @fallen cypress

Network replicated 3d based inventory
Location

Remote

Responsibilities

Make a network replicated 3d slot based inventory

Qualifications

Can do the job

How to Apply

Dm me

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Posted by @gilded lichen

Technical Animator- Unreal at Worlds
Location

Remote

Responsibilities

Create & maintain animation blueprints inside UE, ensuring compliance to technical, aesthetic and gameplay constraints.

Develop and debug animation systems using responsive state machines, blend trees, IK usage & animation layering.
Qualifications

1 year of experience working as a Technical Animator.

Extensive knowledge of Unreal Engine systems, including animation blueprints and control rig

Understanding of fundamental animation and rigging principles

Experience with Maya a plus.

#

Posted by @gilded lichen

Live Ops Manager at Worlds
Location

Remote

Responsibilities
  • Contribute to design of metagame systems ane product strategy for forthcoming titles
  • Analyze player metrics in real-time and optimize content to maximize fun
  • Have ownership of user acquisition and work with developers to maximize KPIs
Qualifications
  • Experience in Live Ops on a Free-to-play or Live Service game
  • You excel at working independently, without excessive structure or oversight
#

Posted by @gilded lichen

Tech Artist- Unreal at Worlds
Location

Remote

Responsibilities
  • Handle technical art responsibilities in Unreal Engine

  • Collaborate with gameplay programmers, Technical Director, and art team to implement systems

Qualifications
  • You have experience shipping a successful title built with Unreal Engine

  • You have experience with Unreal's material system, VFX, and Blueprints

  • You excel at working independently, without excessive structure or oversight

#

Posted by @gilded lichen

Unreal C++ Programmer at Worlds
Location

Remote

Responsibilities
  • Implement gameplay systems in a multiplayer FPS currently in development

  • Convert existing Blueprints to performant C++ code and optimize C++ performance

  • Work alongside a small team of Unreal Blueprints developers

Qualifications
  • C++ is your strongest skill. Don't apply if you primarily use Blueprints

  • You have experience using with C++ on a game that has successfully shipped

  • You have experience with Gameplay Ability System (GAS) and ideally multiplayer replication

  • You excel at working independently, without excessive structure or oversight

#

Posted by @gilded lichen

Video Editor at Worlds
Location

Remote

Responsibilities

Plan, storyboard, and capture footage for trailers, social media vids, and other marketing material

Generate motion graphics and animations for company videos

Build  and maintain a base of screenshots, videos and other media for use by the marketing team

Capture and edit footage to playtest sessions for internal use by QA and other departments
Qualifications

You’re an expert in visual storytelling and the language of video content. You have an intuitive sense of what draws people into a trailer whether it be for a video game, a film, or any other kind of media

You’re an independent worker, when your task list is clear you reach out to other teams and find where your work is needed.

You know your tools. Premier and After Effects are a must. Experience with Blender or Unreal 4/5 are a plus. 

You’re capable of lending a hand in other areas of marketing such as preparing and editing screenshots and social media material with tools like Photoshop, Illustrator, and/or InDesign
west ospreyBOT
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Posted by @pseudo zenith

Niagara artist for personal / private project
Location

remote

Responsibilities
  • Create complex and appealing unreal particle effects with the provided art direction, guidelines, etc.

  • provide updates, respond and deliver in a timely but realistic matter for the workload.

  • pay is negotiable.

Qualifications

no specific qualifications are required, but a portfolio of niagara effects is HIGHLY prefered.

How to Apply

dm me

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Posted by @spark folio

Looking for a TensorFlow Dev to help training a model
Location

remote

Responsibilities

The Ask: We need a skilled TensorFlow developer to lead the development and training of an image detection model using the prebuilt ML Framework. We aim to integrate this model with camera systems for real-time detection.

Pre-Built Frameworks that we want to leverage: https://doc.brainchipinc.com/index.html

Qualifications

Someone who will communicate and is committed. This is all we ask in our partnership.

How to Apply

React out to me directly .talut

west ospreyBOT
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Posted by @agile siren

2d artris
Location

remote

Responsibilities

Need to make custom snake 2d assets for unreal engine supported & have some animated texture to , work

Qualifications

2D Artist
unreal engine knowledge
payment will be in fivver

How to Apply

dm me

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Posted by @fallen cypress

Multiplayer 3d inventory system
Location

Remote

Responsibilities

Make a replicated 3d inventory system

Qualifications

can do the job

How to Apply

dm

west ospreyBOT
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Posted by @patent summit

Physic Engine C++ Developer at Mightylsoth
Location

Remote

Responsibilities

I am looking for an advanced cpp developer to create a physic engine or implement an already existing physic engine in a competitive race multiplayer game with up to 60 players in a race with collisions.
For now in the project, the physic engine needs to be deterministic across platforms to ensure small packets and easy cheat detection.
But I am always open to talk about the best implementation depending on the way the game functions. So it's how I wish it should be now depending on the needs I listed.

I am also well open to discuss about the pay on the job done. Starting at 2000€

Qualifications

Good knowledge of Unreal Engine Custom physics implementation and multiplayer. Open minded to talk about solutions.

How to Apply

contact via email : laurentboukhadcha@gmail.com

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Posted by @proud ledge

Tech Artist and Publisher at Dragon Federation
Location

Anywhere

Responsibilities

We are looking for a Developer who has published a couple of titles on App Lab or the Oculus store to come in and meld with our current team and help optimized, polish, and lead the team to create a publishable build.
We can pay hourly or by a project deliverable.

Qualifications

Published at least one title on the Oculus or App lab stores.
Worked on a VR title
Have worked with XR and Passthrough SDKs and plugins.

How to Apply

Dm in Discord shizamson

west ospreyBOT
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Posted by @mild summit

ASTRAL
Location

Anywhere

Responsibilities

Upgrade GAS Shooter Project (https://github.com/tranek/GASShooter) To 5.3 or 5.4

Qualifications

-Understand GAS

How to Apply

DM

west ospreyBOT
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Posted by @teal dust

Unreal Technical Animator
Location

Remote - Anywhere

Responsibilities

We are looking for an Unreal Technical Animator to help bring our characters to life and better integrate them with our gameplay systems.

The ideal candidate has strong experience building and maintaining animation blueprints, implementing animation features (for existing gameplay mechanics) such as vaulting, sliding, climbing ladders, etc... and is capable of independently owning all things animation related. Included if needed, creating temp block out animations to achieve functionality.

This is a long term, paid hourly position.

Qualifications

Strong understanding and experience with the following:
-Animation Blueprint
-Control Rig
-Procedural Animation
-Light animation skills to block in animations

-Able to accept payments through PayPal or Wise (TransferWise)

How to Apply

Contact via direct message. Please include examples of your work, and ideally your hourly rate.

west ospreyBOT
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Posted by @narrow forge

Remotely
Location
Responsibilities

Short - three days maximum / PAID WELL / Small project

FPS
Setting up weapons system : can switch between weapons ( Primary & Secondary )
Hip & Ads perfectly ( like any other good games out there )
animation from Idle to walk to sprint to aim & different animation depend on the weapon holding
Recoil
Ammo & Reloading ( Depend on the weapon holding )
Sway
muzzle flash and sound
footsteps on material walking on
bullet hit niagara or emiter depend on the material
Fire Rate

everything will be provided
all must be ready to change , exposed as child BP

Qualifications

Expert

How to Apply

DM with portfolio related to the work

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Posted by @stuck terrace

level designer on the Dreamweaver Project
Location

online

Responsibilities

create large photorealistic cinematic islands with foliage that sways in the wind.

there are no deadlines and payment amount is negotiable.

Qualifications

experience with realism and terrain

How to Apply

message me on discord , tell me about yourself and show me examples of your work that might be relevant to the project

west ospreyBOT
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Posted by @elder quarry

EOS - Lobbies - Character Select
Location

USA

Responsibilities

Code review and fixes for 2 bugs persisting through create lobby to enter match.
This should take less than a hour.
Budget: $120.00

Qualifications

Should have great experience with EOS, Playfab, Multiplayer Lobbies & Sessions.

How to Apply

DM

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Posted by @cosmic hollow

AI Systems Director & Programmer - Unreal Engine
Location

Remote

Responsibilities

Work with myself and our team to identify what AI animations and abilities are necessary for early, proxy behavior. Effectively communicate to maintain direction for a gritty over the shoulder Action-RPG, set within a semi-medieval fantasy theme. The intention is to capture weight and the visceral nature of our game.

Qualifications

Ability to work with a team, be reliable and produce high quality results. Please share examples of your current work that meet industry standards.

How to Apply

DM

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Posted by @candid light

Texture Artist at Remnant Entertainment LLC
Location

Remote/Home

Responsibilities
  • Creating Highly Detailed Patterns & Colors
  • Texturing with Masks to ensure Color Customization
  • Communicating with the Team & Director
Qualifications
  • Experience Texturing Creatures
  • Capable of Texturing Scales & Feathers
  • Experience in Substance Painter
How to Apply

Send your Portfolio/Introduction via Direct Messages @seiratix, I will not respond otherwise.

west ospreyBOT
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Posted by @molten dawn

Project Director | Shadow Stalk Studios
Location

US

Responsibilities

Character Blueprint & Control rig

Qualifications

Unreal Engine experience (3+years)
Blender Experience (for rigging)

How to Apply

Send a direct message via discord for more details

west ospreyBOT
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Posted by @molten dawn

Director / Shadow Stalk Studio
Location

US

Responsibilities

create a control rig and setup with character blueprint.

$80-$200

Qualifications

United States developers only.

2+years of experience in Unreal Engine.

How to Apply

DM directly to schedule a voice meeting.

west ospreyBOT
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Posted by @neon moth

Optmization expert
Location

Remote Worldwide

Responsibilities

Optmize large openworlds

Qualifications

Optmize large openworlds

How to Apply

DM discord asap with portfolio and show me what levels you have optmised that where complex

#

Posted by @thorn agate

3D Artist @ Innervation Bros
Location

Remote (US, Canada, Mexico, Brazil)

Responsibilities
  • Regenerate better & scalable topology from a cad generated fbx.
  • Experienced with high & low poly modeling (Maya smooth preview), uv, and bake workflows.
  • Textures in Substance Painter (required)
  • Prepare their model in Maya with Redshift Materials.
Qualifications

We are looking for a talented artist we can contract for a short/medium term project.

  • Has a vast understanding of model creation for offline rendering and real-time workflows.
  • Considers themselves a generalist.
  • Strong modeling skills and obsessed with excellent topology.
  • Has experience with Maya and offline rendering.
  • Is very organized and attentive to details.
How to Apply

Please don't contact us without a resume or portfolio with the relevant experience we listed above. You will not get a reply without it. DM me or email us @ innervationbros@gmail.com with your work.

west ospreyBOT
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Posted by @native fable

Game Developer - GBlock
Location

Remote

Responsibilities

Take the 3D assets from our art department and put them inside of the game engine (Unreal 4).

Qualifications

Be able to code, put game assets into Unreal including the animations the art department has provided as well answer any questions the art department may have.

English must be your first language

How to Apply

Add me in discord, @ me in discord and let's hop in a voice chat.

west ospreyBOT
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Posted by @slender shard

Modeler, Rigger
Location

Any Where

Responsibilities

3D Modeling, Texturing, Rigging

Qualifications

Quality Must, Not Experience

How to Apply

Pls DM me

west ospreyBOT
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Posted by @rich geyser

UI Polishing Expert for Unreal Engine Project (UMG and Slate)
Location

Remote

Responsibilities

Polish and enhance the UI layout in Unreal Engine using UMG and Slate.
Implement and refine screen animations and other minor enhancements.
Collaborate with our design team to ensure UI aligns with the Figma reference files.
Utilize C++ to implement minimal functionalities and improvements as needed.
Ensure a seamless and intuitive user experience across the project.

Qualifications

Proven experience in UI/UX design and implementation using Unreal Engine.
Proficiency in UMG (Unreal Motion Graphics) and Slate for UI development.
Strong knowledge of C++ for implementing minimal functions and enhancements.
Ability to work closely with design files (Figma) and translate them into functional UI.
Strong attention to detail and a keen eye for design aesthetics.
Excellent problem-solving skills and the ability to work independently.

Previous experience working on PC-based Unreal Engine projects.
A portfolio showcasing polished UI/UX work in Unreal Engine.
Good communication skills and the ability to collaborate effectively with remote teams.

west ospreyBOT
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Posted by @neon moth

Blueprint and c++ senior expert
Location

Remote

Responsibilities

Work on advanced c++ and blueprint code in ue

Qualifications

Show me your prior c++ and bp code not marketplace assets but I would need to see stuff you made from scratch

How to Apply

Dm me via discord

#

Posted by @prime stratus

Physics Programmer
Location

Remote

Responsibilities

Help us clamp the force transferred between two types of objects on impact, without affecting any other collisions.

Qualifications

Physics programmer with experience in C++ and engine programming.

How to Apply

DM me here on Discord

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Posted by @hard notch

New Job Offer! | A 3D coin and 3D design.
Location

Remotely

Responsibilities

After giving work more to 20+ people from this group. I am searching for a new professional 3D designer who can create 3D objects (coins), designs and compositions. Please, don't write if you're a beginner, this is only for experienced artists.

Qualifications

Remotely

How to Apply

Direct message.

west ospreyBOT
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Posted by @wintry charm

Concept Artist familiar with guns at ThinkerFriends
Location

Remote

Responsibilities

We are developing a shooter similar to Killing Floor and we are looking for a concept artist who is familiar with real firearms and how they work

Qualifications
  • Be a talented Concept Artist
  • Who also like guns
How to Apply

DM me or send a mail to contact@thinkerfriends.com

west ospreyBOT
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Posted by @swift pasture

City Level Designer
Location

Anywhere

Responsibilities

This is a paid opportunity.

Design a realistic city for parkour and vehicle traversal.
3D models and other necessary assets will be provided to you, this is specifically a Level Design job.

Qualifications
  • Lot of experience in level design, specifically designing Cities.
  • RESUME/CV AND PORTFOLIO REQUIRED. Any messages without these will be ignored. Do not bother with fake portfolios, we do background checks.
  • Having published games is a huge plus.
How to Apply

DM

#

Posted by @swift pasture

3D Modeler
Location

Anywhere

Responsibilities

This is a paid opportunity.

We are looking for 3D modelers. Both Generalists, and specialized modelers (characters, vehicles, buildings).

Qualifications
  • Lot of experience in 3D modeling.
  • RESUME/CV AND PORTFOLIO REQUIRED. Any messages without these will be ignored. Do not bother with fake portfolios, we do background checks.
  • Having published games is a huge plus.
How to Apply

DM

#

Posted by @swift pasture

Network Security Specialist
Location

Anywhere

Responsibilities

This is a paid opportunity.

We are looking for network security specialists. Your responsibilities will be to look at the existing network code (Listen Server), identify security (hacking) issues, and provide solutions.

Qualifications
  • Lot of experience in Network Security.
  • Advanced knowledge of C++ AND Blueprints.
  • RESUME/CV AND PORTFOLIO REQUIRED. Any messages without these will be ignored. Do not bother with fake portfolios, we do background checks.
  • Having published games is a huge plus.
How to Apply

DM

west ospreyBOT
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Posted by @gray bane

Expert in Camera and Controls
Location

Discord

Responsibilities

Fix camera angle and movement on our game,
implementing the control system and plugging in.
(about 1-2 hours of work)

Qualifications

Well experienced in Unreal Engine
$50 - one time payment for the fix

How to Apply

DM

west ospreyBOT
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Posted by @obtuse lichen

UE5 Human Character Rigger
Location

Remote

Responsibilities

In need of a character rigger for complex characters and outfits.

Qualifications

Requirements
Highly experienced and knowledgeable in rigging of human characters.
Extensive knowledge of UE5.
Good communication and the willingness to ask questions.
Having an ambition to develop quality results.

How to Apply

DM me your portfolio

west ospreyBOT
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Posted by @gilded venture

Inventory System
Location

Anywhere

Responsibilities

Creating a Pokemon-Like Inventory system for a Creature Catching RPG in UE5.
No item functionality required:
*Carry Items inside Inventory
*Toss items from Inventory option
*Shows total amount of item in Inventory
*Shows small sprite of item in Inventory
*Shows description of item in Inventory
*Shows larger item Picture next to description in Inventory
*Give items to Creature option
*Use item on Creature option
*Use item in general option
*Seperate item types in different tabs (consumables, held items etc.)
*Placeholder item in world that player can interact with that gives the player an item that can be changed

Qualifications

Decent UE5 experience
Tight Budget for 5-10$ for the mechanic

How to Apply

DM me

west ospreyBOT
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Posted by @rigid mesa

Make us a feature trailer!
Location

N/A

Responsibilities

Download our asset pack and play through the overview level to understand it's feature set. Then record and edit a 2 minute trailer that really makes it pop!

Qualifications

Video creation for youtube

How to Apply

DM

west ospreyBOT
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Posted by @gilded venture

Creature Data Developer
Location

Anywhere

Responsibilities

Gather premade creature data and placeholders to make creature into available to the player:
*Creaturedex system similar to pokedex where you can see creature information
*Creatures are able to be stores (6 at a time) in the player's party (Like Pokemon)
*Caught creatures can be swaped out at a PC station
*Caught creatures can be moved around in the box system
*Caught creatures can be deposited and withdrawn from the box system
*Caught creatures can be permanently removed from the box system

Qualifications

Decent in UE5
On a very tight budget, 10-15$ for this specific mechanic

How to Apply

DM me EST | 12:55am as of posting

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Posted by @sage gale

Weight Painting Specialist with Clothing Physics Expertise
Location

Remote

Responsibilities

We are looking for a talented weight painting specialist to fix the weight paints on our character clothing in our game "Tru Or Die." Additionally, we would like to implement realistic clothing physics to enhance the overall visual quality of the game.

Responsibilities:

Fix and optimize weight paints on character clothing
Implement realistic clothing physics using Unreal Engine
Collaborate with our development team to ensure seamless integration
Troubleshoot and resolve any issues related to clothing physics and weight paints

Qualifications

Requirements:

Proven experience in weight painting and clothing physics for game development
Proficiency in tools such as Blender, Maya, or 3ds Max
Strong understanding of Unreal Engine's clothing and physics systems
Portfolio showcasing previous work related to weight painting and clothing physics
Excellent communication and teamwork skills
Preferred Qualifications:

Experience with urban-themed or stylized games
Familiarity with character design and animation

How to Apply

Dm me

#

Posted by @static field

Artist / Developer /Animator
Location

Remote

Responsibilities

Looking for an artist/developer/animator who knows how to model in Blender and export/import into Unreal Engine.

-For this project specifically, I already have a model created. The issue I'm having is when I import the model into unreal from blender, there is clipping with the mouth and eyes when animating the face. I can't seem to fix it so I'm dead in the water. Is anyone proficient in exporting blender models into unreal engine? I would like to find a freelancer I can provide additional work to as well, so looking for a good working relationship. Please DM me if interested and to discuss specifics.

Qualifications

-Understand character modeling in Blender
-Understand shapekeys/morph targets using Apple Arkit.

How to Apply

DM me

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Posted by @hoary anchor

PS5 Porting Engineer
Location

Remote

Responsibilities

We have a game which is currently on Steam. But we are porting to PS5 as well. The problem we are running into is we cannot package the game in Shipping Build ( we can package in Dev Build ).

Reach out to me if you have experience with Porting to PS5 so i can share more details.

Good luck!

Qualifications

Must have PS5 Devkit or atleast experience with PS5 Porting

How to Apply

Dm me on discord

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Posted by @ivory kindle

Workshop - Senior UE5 Animation/Rigging
Location

Remote

Responsibilities
  • Engage in pre-workshop discussions with key stakeholders to accurately align the workshop content with our project goals.
  • Design and conduct a comprehensive 3-5 day workshop tailored to our specific requirements and game objectives.
  • Establish and implement industry-leading practices and workflows for producing high-quality animations for both trailers and video games.
Qualifications
  • Extensive experience in animation and rigging within Unreal Engine 5.
  • Proven track record of developing and implementing animation workflows for trailers and video games.
  • Experience in conducting training workshops and mentoring team members is a +
How to Apply

DM

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Posted by @supple bolt

Developer needed to make Matchmaking sytem
Location

Remote

Responsibilities

Make a matchmaking system that allows :

  • a player create a session (non LAN)
  • allows players invite friends into a session
  • allows players join a match as an already formed party
  • allows players join a match queue (this is negotiable)
    Pay: $75
Qualifications

-Be able to create multiplayer sessions

  • Experience with C++
How to Apply

Send a dm here

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Posted by @neon moth

Optimize large levels in UE
Location

Remote work

Responsibilities

Hello, if your reaching out due to the optimization job please send the following:

  • Portfolio showing work you have done thati is relaed to the job Im not interested in seeing anything thats not related, many people send me photos of 3D artwork thats not related to the optimization job im looking for just wanted to make this clear thank you
Qualifications

Proof that you have worked on large openworld levels before that are advanced in graphical terms and have optmized them to run well

How to Apply
  • Resume, CV - Whats your age - What country are you in - Hourly rate ? and what currency? - How many hours per day are you able to work? - Are you willing to work for payment per job instead of hourly rates?
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Posted by @covert sonnet

Combine Mechanics from Unreal Engine 5 Assets
Location

Remote work

Responsibilities

Combine the following mechanics from two Unreal Engine 5 assets:

  • Movement mechanics
  • Interaction mechanics
  • HUD mechanics
  • Controller mechanics
Qualifications

Experience with Unreal Engine 5

Comfortable working with code and blueprints

Ability to blend multiple mechanics seamlessly

How to Apply

If interested, please send me a DM.

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Posted by @gloomy crane

Unreal Engine 5
Location

Canada

Responsibilities

Animator to do 30+ animations on UE5 game

Qualifications

UE5 animation

How to Apply

DM price per animation

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Posted by @hard notch

New Job Offer! | 3D Beach Scene | 1 Spot Available
Location

Remotely

Responsibilities

I need a 3D beach scene with 2 women and 1 man laying in beach chairs, palms, island vibes and so on. The output will be a short video with camera movement. You can use your creativity! The best would be to use DAZ 3D studio models as they have many cool already made people that youcan use.

Qualifications

3D Scenes - Beach, Islands, Water.

How to Apply

DM.

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Posted by @gentle heath

Unreal Engine Tutor for Puzzle Match-3
Location

Remote

Responsibilities

Teaching the client how to build a Match-3 Puzzle Game over the course of various sessions. Total number of sessions is as many as needed, paid individually. Other topics pertaining to the genre may show up but Pokemon: Puzzle League will be the base we're operating from.

Qualifications

Knowledge of Unreal Engine Blueprints, knowledge of the Match-3 Genre and how to build a game in it, understanding of game logic and math, knowledge of performance optimization tips if necessary, knowledge of and access to Unreal Engine 4.23 specifically, knowledge of where to acquire resources legally, time for 1 hour sessions at least twice a week.

How to Apply

email at domkim64@protonmail.com with portfolio

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Posted by @dusty solar

Core Asset Developer - Central South Games (CSG)
Location

Remote

Responsibilities

Make Polygon Assets.

Qualifications

Experience making 3D Assets at a Poly Level.

How to Apply

Contact sw4tr4nger on Discord.

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Posted by @crimson timber

hard surface artist
Location

anywhere

Responsibilities

i want you to create amor set for my game and rigg it that all you have to do, this is a long term project.

Qualifications

you most be familiar with engine 5 and blender

How to Apply

dm me on Discord with your portfolio

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Posted by @hard notch

DAZ 3D Studio
Location

Remotely

Responsibilities

I am looking for someone who've used DAZ 3D Studio and can add bikini clothing, and export 3 .FBX humans for UE5 scene.

Qualifications

Remotely

How to Apply

Direct Message.

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Posted by @onyx drum

Need Technical artist, Material, Model, VFX
Location

Responsibilities

We need optimized Materials, Low Poly Stilized models for our game ASAP,

You need to know:

  • Material

  • VFX

  • Shaders

  • Textures

  • Modeling

  • UVs

Qualifications

How to Apply

Please dm me in discord

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Posted by @stoic imp

Unreal Engine 5 Generalist
Location

Remote

Responsibilities

A contact of mine is looking for Unreal Engine Artists who can manage almost everything in Unreal.

skills:
Environments
Scene Assembly
Animation Retargeting
VFX using Niagara and Chaos
Cinematic and Sequencer
Lighting Post Process & Rendering

To execute entire scenes by themselves. If you think you can do it. Send a DM

Qualifications

should be able to create and render entire scenes by themselves.

How to Apply

Send a DM to . or me

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Posted by @crimson timber

hard surface artist
Location

anywhere

Responsibilities

I want you to create Amor set for my game and Rigg it that all you have to do, this is a long term project.
NORE: I need to test the work before I pay you and my budget is $50 for each Amor

Qualifications

be familiar with engine5

How to Apply

dm me on discord with your portfolio

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Posted by @round geode

GAS Tutor
Location

Anywhere

Responsibilities

Looking for a GAS expert who can review my blueprints and offer advice on how to improve them.

My budget is ~$50/hr

Qualifications

Looking for someone with GAS + knows best practices for multiplayer.

How to Apply

Shoot me a DM.

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Posted by @hybrid cypress

Especialista em texturização 3D
Location

Remoto

Responsibilities

Preciso de alguém para aplicar texturas realistas em um modelo 3D de um celeiro. As texturas devem incluir madeira envelhecida, e sujeira nas paredes.

Qualifications

Experiência em unreal engine 5

How to Apply

Dm

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Posted by @fiery loom

FPS Animations
Location

at home

Responsibilities

we urgently need some fps animations, but we only have a very small budget. if you can help us, please write a DM

Qualifications

-know how to create animations

How to Apply

DM

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Posted by @deft ermine

Steam OpenID Setup
Location

Remote

Responsibilities

Looking for someone to help set up Steam as an OpenID provider for AWS Cognito. Cognito is already working in the project, but I would like users to automatically sign in using their Steam username when they launch the game. The required files for this are provided on GitHub. I just need guidance setting it up.

Qualifications

-Experience implementing OpenID with Amazon Cognito

How to Apply

Please send DM

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Posted by @rustic burrow

3D Modeller/Level Designer/Texture Artist
Location

Remote

Responsibilities

Hey there, I am looking for someone that has heavy skills with 3D modelling level design and texturing. The person will be tasked with creating a modular series of meshes with detailed textures, and create a small level demonstrating these assets.

Qualifications

Demonstrated experience with all the mentioned.
Extensive work portfolio with impressive work.
4+ Years Experience

How to Apply

DM Me With Your Portfolio :)

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Posted by @fickle shell

Animations Programmer at Windwalker Creative Solutions
Location

Remote

Responsibilities

Creating

  • Locomotion system
  • Ik legs adapting to the terrain,
  • Ik hands able to adust to the item on hand
  • Traversing system (vaulting ability for climbing up and over on any arbitrary object)
  • Turn in place in different stances (on stand and on crouch)
  • Gait systems (male, female)
  • Overlay system for upper body (holding varied types of guns, items, injured,)
  • Hit reaction system.
    -Simple ragdoll system.
Qualifications

-At least 5 years of experience in using animation system in unreal engine.
-Knowledge in using animation related plugins like orientation warping, orientation warping, etc

  • Must have a related portfolio.
How to Apply

please contact me at x11windwalker11x@gmail.com

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Posted by @fickle summit

C++/BP Programmer at Shadows of the Past
Location

Remote

Responsibilities

You will be responsible for implementing new game features and mechanics. You will collaborate closely with our design and development teams to translate concepts into functional game elements. Additionally, you will optimize game performance, troubleshoot and debug complex issues, and ensure that all code is maintainable and scalable. Your expertise will be essential in refining gameplay experiences and contributing to the overall success of our project.

Qualifications
  • Proven experience with Unreal Engine 5, including a strong understanding of C++ or Blueprint scripting.
  • A portfolio demonstrating previous game development projects.
  • Strong problem-solving skills and the ability to debug and optimize complex code.
  • Excellent communication skills and the ability to work collaboratively with a remote team.
  • A passion for game development and staying current with industry trends and best practices.
  • Bachelor’s degree in Computer Science, Game Development, or a related field is preferred but not required.
  • Experience with multiplayer game development and network programming is a plus.
  • Ability to work independently and manage time effectively to meet project deadlines.
How to Apply

DM Me

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Posted by @shut parrot

Web Designer
Location

Remote

Responsibilities

I require a web designer who can help me update my existing company website
my company finally released our first mobile game, and I wanted to finally start working on expanding my business operation, but the website is really outdated and needs a few additions to it. I have a full documentation prepared. All its needed is to copy and paste the contents from the documentation to the website

Qualifications

Good with HTML, CSS, and just basic web designing

How to Apply

DM me

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Posted by @foggy pawn

Texturing Artist at AMAZE STUDIOS
Location

REMOTE

Responsibilities

Creating Textures: Develop high-quality, photorealistic textures for characters, environments, and props based on artistic and technical requirements.

Research and Reference: Gather and study references to ensure accuracy and realism in textures, considering materials, lighting conditions, and context.

UV Mapping: Efficiently unwrap UVs to optimize texture resolution and minimize seams.

Texture Painting: Use software tools to paint textures directly or enhance photo sourced textures to achieve desired aesthetic and realism.

Material Setup: Collaborate with shader artists and lighting technicians to integrate textures into the rendering pipeline, ensuring they respond realistically to lighting and environmental factors.

Qualifications

Well Versed with the Workflow and the pipeline of Unreal engine and Substance Painter and Substance Designer.

How to Apply

Send your resume at lasya@amazestudios.in or Dm Me Over Discord.

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Posted by @hidden yarrow

Voxel graph programmer
Location

Remote

Responsibilities

Create an island graph using Voxel 2.0

Qualifications

Experience using Voxel 2.0

How to Apply

DM me on discord

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Posted by @slim mural

Help me update a blueprint from UE 5.1 to 5.4 (AnimToTexture)
Location

Remote

Responsibilities

I did migrate a Anim To Texture Blueprint from 5.1 to 5.4 and now some things are not working or missing, like variables etc. You quick job is to basically replace/fix them so the blueprint works again. Should not take more than 5-10 min if you know what u'r doing.

Qualifications

Experience with AnimToTexture plugin and blueprints. Paying with crypto. Budget is $10, because it should not take more than 10 minutes.

How to Apply

DM Me

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Posted by @night island

Hobbyist
Location

remote

Responsibilities

I'm a hobbyist C++ programmer! I am super stuck on trying to copy transient UTexture2Ds into a transient UTexture2DArray without catching either a memcopy error or a breakpoint that says I have left a "Pre/PostEditChange" flag unchecked. I am totally out of ideas, but I want to learn! I will literally pay you for 1 or 2 hours of your time to help me learn, debug, and sort out this issue, as this is very hard to run down via Google or GPT, and I am not experienced in memcpy operations. Please help me!

Qualifications

Strong knowledge of C++, memcpy, and texture manipulation (especially UTexture2DArrays)

How to Apply

DMs are open.

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Posted by @wraith tapir

3D texturing, modeling and rigging artist
Location

Remote

Responsibilities

Our game called The Last Sword is a fast-paced horror hack-and-slash first-person inide game set in a fantasy world inspired by Japan folklore. Developed in the Unreal Engine Our game features intense combat, a dark and eerie atmosphere, and a rich, immersive world filled with terrifying creatures and challenging environments.
Create high-quality 3D models and textures for characters, creatures, and props, including human, humanoid, and spider models.
Develop and implement a color palette and mood that aligns with the game's aesthetic and enhances the overall atmosphere. You will have the Responsibilities of an art director too
Utilize Fresnel effect to achieve the desired visual style.
Research and gather references from games' art styles, such as "No Rest for the Wicked."
Optimize models and textures for performance and efficiency within the game engine.
Participate in regular team meetings and provide updates on the progress of assigned tasks.

Qualifications

Proven experience as a 3D Artist in the gaming industry, with a strong portfolio showcasing modeling and texturing work.
Proficiency in industry-standard 3D software such as Blender, Maya, or 3ds Max.
Experience with texturing software like Substance Painter and Photoshop.
Strong understanding of color theory, lighting, and mood setting.
Knowledge of Unreal Engine.
Excellent communication and teamwork skills.
Ability to take feedback and iterate on designs quickly and efficiently.
Passion for creating immersive and visually stunning game worlds.

How to Apply

DM

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Posted by @ripe orbit

Unreal Developer for Online VR Multiplayer Game
Location

Remote

Responsibilities

Looking for Unreal Developers with experience in VR apps/games to work on existing online multiplayer game that incorporates MMORPG mechanics, online social interaction as well as integration with AI.

Experience with C++, Blueprints and working with online replication/dedicated servers is necessary.

Experience with Android SDK/Meta Quest platform is a huge plus.

Any experience with 3D graphics (Maya, Blender, etc.) and animation a big plus.

Please send links to projects that you have worked on and state what your roles were on each.

Must be able to work during Eastern Standard Time hours.

Qualifications

Experience with Unreal, C++, Blueprints and working with online replication/dedicated servers is necessary.

Experience with Android SDK/Meta Quest platform is a huge plus.

Any experience with 3D graphics (Maya, Blender, etc.) and animation a big plus.

How to Apply

Email games@revog.com - Send resume/links to projects you have worked on and state what you did on each project.

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Posted by @fast bear

Ndisplay consultant for pixelscreen
Location

Belgium/Remote

Responsibilities

Consulting for helping us work trough ndisplay related problems, some of those are:
-Getting osc messages in each ndisplay node to fire in frame sync
-mapping existing cameras in a scene to a split ndisplay config
-pushing a scene to 8k led volumes with multiple ndisplay render nodes

Qualifications

deep knowledge of live event workflows
deep knowledge about ndisplay
good understanding on how to use the cluster event system in ndisplay

How to Apply

Discord dm where you can reach out with your motivation andprice

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Posted by @covert sonnet

One on One training
Location

Anywhere

Responsibilities

Looking to hire a freelancer to do one on one coaching to help be build a race mode for a game I'm working on. It's just a hobby but I'm will to pay someone to help me learn and guide me through the process

Qualifications

UE5

How to Apply

DM me and quote the job title

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Posted by @grizzled cloud

UE network programmer
Location

Remote

Responsibilities

I’m looking for an UE programmer with good experience in network. We have a rubber-banding issue in game (on dedicated server), and need help with finding the problem. We’ve tried a lot of ideas already without any success, so this problem requires some more deep UE network knowledge.

Thanks!

Qualifications

UE network experience

How to Apply

DM me on discord please.

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Posted by @hard notch

3D Text and 3D Background for YouTube Banner.
Location

Remotely.

Responsibilities

I'm seeking an experienced 3D designer who can create 3D text and custom thumbnail backgrounds. Please DM me if you have relevant experience.

Qualifications

3D Designer.

How to Apply

Direct Message.

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Posted by @ripe valve

Level Designer & Artist @ OOTE
Location

Remote

Responsibilities

A small team working on an online Medieval MMORPG game is looking for some experienced help to develop and expand the playable world!

The project is in early-alpha stage with a live playable demo available on steam. It is an open world with semi-realistic art style inspiration (Elden Ring, Dark Souls, Witcher 3), using advanced open-world Unreal Engine features.

Together with our current team & community, you will be an experienced 3d artist responsible for creating the world the players adventures in. This includes (but is not limited to);

  • Mocking level layouts
  • Sculpting the landscape
  • Placing and decorating gameplay areas (Towns, Fields, Caves, Dungeons) using Marketplace Assets
  • Creating & placing gameplay objects (NPCs, mineral veins, trees, forges)
  • Editing 3D assets (as required)

The core deliverables are versioned and playable Unreal Levels, detailed and filled with gameplay elements.

Qualifications

Core Requirements:

  • High-End Desktop PC to work from
  • Minimum of 2+ years of professional (paid) experience working with levels using Unreal Engine:
  • Generic Engine Competency (navigation, blueprints, engine etiquette, asset management)
  • Deep Understanding of Unreal Level Building Tools & Concepts (Landscaping, foliage, lighting, LODs, shader complexity)
  • Experience working with Unreal advanced level features (World Partition, Nanite, Lumen)
  • An understanding of generic SDLC / GDLC concepts
  • Solid understanding and experience of open-world level design
  • Experience playing at least 1 'MMORPG' style game
  • Good written and spoken English communication skills
  • A sharable portfolio with relevant experience (Open World using Unreal Engine, RPG)

Nice to Have:

  • Experience Using Perforce Source Control
  • Concept Art / Illustration Skills
  • Experience creating marketplace asset packs
How to Apply

Please complete this Google Form - https://forms.gle/9KxcdZhCTSeVVmzo7

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Posted by @lilac shale

Level Designer
Location

Remote

Responsibilities

Hand design 50-100 very small areas, generally open-environmental areas (like a forest with a temple, or an egypt pyramid in the desert, etc).
Each area needs to have its own theme, not all the same.
Assets used are from the marketplace which we will buy.

Qualifications

Be able to do the job well and show us your portfolio that proves it.

How to Apply

DM me with your portfolio link (no files, only links).

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Posted by @tiny pecan

Unreal Developer for Event Space
Location

Remote

Responsibilities

We have a project in Unreal Engine that uses an NDI feed from Resolume’s Arena software. We use this to previsualize a room environment in real time 3D.

We are looking for an expert in Unreal Engine to make modifications to our existing 3D model, and to add furniture to the room and make other upgrades.

This project will be ongoing and phased for constant upgrades.

We look forward to hearing from you.

Qualifications

Please apply to work on this project ONLY if you are an expert in Unreal Engine. Whoever gets the job must:

• Be an expert in Unreal Engine
• Deliver timely, professional results,
• Do the above at a fair price.

In exchange we will be a long-term client requesting upgrades on ongoing consulting for this project. We have other projects in the pipeline and look forward to working with the right person.

How to Apply

Message Me & Send Resume

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Posted by @deft kernel

Indie Game Developer
Location

Remote

Responsibilities

We are looking for someone willing to accept a freelance payment with the following qualifications to fully implement a fairly simple game mechanic into our project which requires experience in physics based movement WITH replication.

Qualifications

-C++ and/or Blueprint experience in physics-based 3D games using Unreal
-Is able to deliver in a timely manner
-Experience dealing with physics constraints and replicating it across the network. E.g an object or wire that ties to players together and acts on each character using physics.
-We plan to have the project running fully on a client authoritative system so there is no need for network prediction and such so long as the physics works smoothly.

How to Apply

DM with portfolio/previous work (links only no files)

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Posted by @tranquil stone

Unreal Developer At Hivemind
Location

Remote

Responsibilities
  1. Develop and enhance interactive applications and systems using Unreal Engine 4/5 with a strong focus on scalability and maintainability.

  2. Implement core gameplay features, UI, and complex logic using both Blueprints and C++ within the Unreal Engine environment.

  3. Write optimized, efficient and easy to read code.

  4. Collaborate with artists and other developers to bridge the gap between artistic vision and technical implementation.

  5. Create modular systems and components that can be reused and adapted for a range of creative and technical scenarios.

  6. Contribute to technical discussions and problem-solving sessions to improve project outcomes and workflows.

Qualifications
  1. At Least 2 Years Of Professional Experience With Unreal Engine.

  2. Unreal Replication Experience

  3. Deep Knowledge Of Unreal Blueprint System.

Preferred Skills

  1. C++ Knowledge Is A Huge Plus

  2. UObject Replication Knowledge

Please Send Us Your:

  1. Your CV / Resume / Portfolio.

  2. Any Published Games That You Have Worked On.

  3. Hourly Rate In USD.

How to Apply

DM

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Posted by @thorn agate

3D Artist @ Innervation Bros
Location

Remote (US, Canada, Mexico, Brazil)

Responsibilities
  • Recreate better & scalable topology from a cad generated fbx
  • Experienced with high & low poly modeling (Maya smooth preview), uv, and bake workflows.
  • Textures in Substance Painter (required)
  • Preparing their model in maya with Redshift Materials.
Qualifications

We are looking for a talented artist for a short/medium term project.

  • Has a vast understanding of model creation for offline rendering and real-time workflows.
  • Considers themselves a generalist.
  • Strong modeling skills and obsessed with excellent topology.
  • Has experience with Maya and offline rendering.
  • Is organized and attentive to details.
How to Apply

Please only contact us with a resume and portfolio with relevant experience we listed above. You will not get a response without it. DM me or email us @ innervationbros@gmail.com with your work.

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Posted by @jolly summit

Voice Actors, Project: Darkflow, https://darkflow.game
Location

Remote

Responsibilities

This is paid work.

We require a variety of voice actors for several main and supporting characters who speak english, american english, and some variations of accents similar to jamaican engish.
Briefs: https://drive.google.com/file/d/1-17qtgQYHZWpxo20jNvpfFE55Kj7uEF1/view?usp=drive_link
https://drive.google.com/file/d/1--3YAPYXXQWL6jNXBTRYYCCXGB_rwHTe/view?usp=drive_link

Qualifications

*Native Language preferred
*Prior Experience Preferred
*Experience in film, theatre, games, improv are all interesting.
*Quality recording environment. You need an iphone 12+ as we are doing full facial performance capture.

How to Apply

Contact us via our website or DM via discord.

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Posted by @swift pasture

Cartoony 3D Monkey
Location

Anywhere

Responsibilities

We need a 3D cartoony (mid-poly) chimpanzee, rigged and textured. You will be given references on what we are looking for.

The budget is 50$.

The budget is low, so it is fair if you do not accept the task, but if you do choose to, we are looking only for quality work, and only consider specialists with a relevant portfolio.

Qualifications

Able to do the task mentioned, for the price mentioned.

How to Apply

DM

west ospreyBOT
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Posted by @swift echo

Help With Rendering Scenes
Location

Remote

Responsibilities

Hey, We at BlueReelStudio require help with rendering cinematic scenes. As we are running low on time we need people with a strong PC to help us render some of the scenes we have in Unreal Engine 5.

Qualifications

Have a strong PC with Rtx 4090 or minimum RTX 3090.
Have Unreal engine installed.
Have some experince in unreal engine!

How to Apply

DM me ali112

west ospreyBOT
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Posted by @molten dawn

Founder | Shadow Stalk Studios
Location

US

Responsibilities

We are looking for an animator to work on a few models for us.

Qualifications

Unreal Engine experience 5+ years
Blender Experience 5+ years

How to Apply

Send a direct message for more information.

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Posted by @hard notch

3D LOGO (Realistic Texture).
Location

Remotely.

Responsibilities

I need a professional 3D artist to make a Realistic logo with a white & blue Gradient background. I don't need average designs, only experienced designers should apply, and no pre-payments before you provide a screenshot of the complete design.

Qualifications

3D Software.

How to Apply

Remotely via Direct Message.

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Posted by @gentle heath

Unreal Engine 4 Tutorial Video: 360 Degree Omni-Dash
Location

N/A

Responsibilities

A single tutorial video containing information on how to create a Dodge Mechanic in 360 Degree 3D Space. It should contain information on setting the velocity based on the direction an analog is pointing, with two face buttons to take up the Z-Axis (or Up and Down), focused primarily on animation montages, montage blending, and AnimNotifies. Submitted to me in a viewable video format (most should be fine but MP4 is the safest). Payment amount is up for negotiation.

Qualifications

Experience with Unreal Engine Blueprints, Animation blending, and AnimMontages and Notifies. Video must be downloadable and fully viewable, highest resolution possible so the process can be viewed frame-by-frame. Audio is preferred but not required. Using Unreal Engine 4.23 specifically to reduce translation errors.

How to Apply

Message me over discord

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Posted by @gilded lichen

QA Lead at Worlds
Location

Remote

Responsibilities
  • Implement game testing process and structure from the ground up

  • Test our PC game content and provide feedback on gameplay

  • Work effectively in completing assigned QA tasks such as: build evaluation, regression tests, and deliverable sign off

  • Analyze test results, bugs, and usability.

  • Maintain QA procedures documentation on our knowledge base.

Qualifications
  • You have experience working on a game that shipped, ideally using Unreal Engine

  • You want to contribute to a creative, 'skunkworks' culture and cultivate a healthier work environment than traditional studios

  • You excel at working independently, without excessive structure or oversight

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Posted by @molten dawn

Founder | Shadow Stalk Studios
Location

U.S.

Responsibilities

Multiplayer integration - server setup

Qualifications

Unreal Engine experience
Visual Studio Experience
Epic/Steam online subsystem

Paid job.

How to Apply

Send a message for more information

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Posted by @tight wren

Online Casino creation| Cesno
Location

Remote

Responsibilities

Create a fully functional online casino from scratch

Qualifications

Must have previous work available to show

How to Apply

dm me or email cesnocontact@gmail.com

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Posted by @blissful onyx

Looking for Unreal Engine Dev for Mobile Game (iOS /Android)
Location

Remote (Unless you live in Georgia, US)

Responsibilities

BP/C++ , Minor UI/ Visual implementations as it is a simple game

Qualifications

Unreal Engine

How to Apply

DM on Discord or email: oreshashakur@gmail.com

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Posted by @rocky maple

Security/Steam Bans - Engineer.
Location

Remote.

Responsibilities
  • Implement and manage security protocols for game servers.

  • Develop and maintain server-side anti-cheat mechanisms.

  • Configure and enforce banning policies for cheaters and rule violators.

  • Monitor server activity for suspicious behavior and potential threats.

  • Integrate Steamworks API for secure user authentication and ban management.

  • Regularly update and patch servers to mitigate security vulnerabilities.

Qualifications
  • Proficiency in server administration and security, particularly with Unreal Engine 5.

  • Experience with anti-cheat systems and banning mechanisms.

  • Familiarity with Steamworks API and game server integration.

  • Strong understanding of network security practices.

  • Problem-solving skills and the ability to respond quickly to security threats.

  • Experience with scripting languages (e.g., Python, Bash) and server-side coding.

How to Apply

DM directly.

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Posted by @rocky maple

Security/Steam Bans - Engineer.
Location

Remote.

Responsibilities
  • Implement and manage security protocols for game servers.

  • Develop and maintain server-side anti-cheat mechanisms.

  • Configure and enforce banning policies for cheaters and rule violators.

  • Monitor server activity for suspicious behavior and potential threats.

  • Integrate Steamworks API for secure user authentication and ban management.

  • Regularly update and patch servers to mitigate security vulnerabilities.

Qualifications
  • Proficiency in server administration and security, particularly with Unreal Engine 5.

  • Experience with anti-cheat systems and banning mechanisms.

  • Familiarity with Steamworks API and game server integration.

  • Strong understanding of network security practices.

  • Problem-solving skills and the ability to respond quickly to security threats.

  • Experience with scripting languages (e.g., Python, Bash) and server-side coding.

How to Apply

DM directly.

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Posted by @lusty magnet

UE5 Environment Artist (short term with longer term potential)
Location

Los Angeles

Responsibilities
  1. Must be located in Los Angeles.
  2. high level UE5 environment artist: surface & lighting, model edit/refinement, texturing, landscape population. Your work is high quality and you pride yourself on fast you can create. The stronger your quality and speed, the more work will emerge. (3dsmax proficient a bonus)
Qualifications

4 plus years experience UE4/5. Share reel/work examples/website and resume. Game industry experience necessary.

How to Apply
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Posted by @worldly umbra

Level Designer at Hollow Realms Studios
Location

Remote - Canada

Responsibilities
  • Design & Creation: Develop and implement an immersive, colorful, and stylized level that aligns with the artistic vision of the game.

  • Optimization: Ensure the level is optimized for performance across various platforms, including managing asset budgets, draw calls, and memory usage.

  • Lighting: Create and fine-tune lighting setups that enhance mood, readability, and overall visual appeal.

  • Collaboration: Work closely with artists, programmers, and other designers to ensure levels integrate smoothly with gameplay mechanics and narrative elements.

  • Iteration: Continuously refine the level based on feedback from playtests, balancing aesthetics and gameplay to deliver a polished final product.

Qualifications
  • Experience: Proven experience in level design for indie games or stylized projects. A portfolio showcasing your work is required.

  • Stylized Design: Strong understanding of stylized art and design principles. Experience in creating visually engaging and vibrant environments.

  • Optimization Skills: Demonstrated ability to optimize levels for performance without compromising visual quality.

  • At least 2 years experience developing levels in unreal engine at a studio

  • Lighting Expertise: Proficiency in lighting techniques to enhance mood and atmosphere in a stylized context.

  • Tools & Software: Proficient in Unreal Engine 5 & Blender

  • Communication: Excellent teamwork and communication skills, with the ability to collaborate effectively across various departments.

You must current reside and are legally authorized to work in Canada

Please include a link to your portfolio and resume while applying.

How to Apply
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Posted by @candid light

C++ UE 5 Programmer at Remnant Entertainment LLC
Location

Remote/Home

Responsibilities
  • Reading other Programmers Code
  • Creating Readable Code
  • Creating Multiplayer Systems
  • Coding Characters & AI
  • Animation & UI Programming
Qualifications

2+ Years of Experience.
Preferred Experience with Netcode, GAS, Sound & Animation Programming.
Willing to do work Long Term.

You will be paid by task, current budget is quite small and will increase as we progress.

How to Apply

Send your Resume/Introduction & Work History, via Direct Messages @seiratix, I will not respond otherwise.

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Posted by @dreamy rock

UE Programmer (Esrpg experience)
Location

Remote

Responsibilities

-Customize the template
-Making spells
-Adding missing features

Qualifications

-Having done some work with the market place asset ESRPG
-Each Task is Payed 50$ on PayPal

How to Apply

Dm me on discord, but please only if you have worked with this asset (https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg)

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Posted by @rich geyser

UI Expert for Unreal Engine Project (UMG and Slate)
Location

Remote

Responsibilities

We are looking for an experienced Unreal Engine UI Expert to enhance the UI/UX of our PC-based project. The UI/UX designs are ready in Figma, and basic UI elements are implemented in Unreal Engine. Your task will be to refine the UI layout, ensuring a seamless and visually appealing user experience.

Key Responsibilities:

Polish and enhance the UI in Unreal Engine using UMG and Slate.
Implement screen animations and minor enhancements.
Ensure alignment with Figma reference files.
Use C++ to implement minimal functionalities as needed.
Requirements:

Experience in UI/UX design with Unreal Engine.
Proficiency in UMG, Slate, and C++.
Strong attention to detail and design aesthetics.
Preferred Qualifications:

Project Details:

Type: Freelance/Contract
Location: Remote
Duration: Project-based, with potential for future work.

Qualifications

Previous experience with PC-based Unreal Engine projects.
Portfolio showcasing polished UI/UX work.

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Posted by @candid light

UE5 Metasound Sound Engineer at Remnant Entertainment LLC
Location

Remote/Home

Responsibilities
  • Creating Immersive Sounds
  • Creating Distant, Action, Ambient & Possibly Procedural Sounds
  • Creating Easy to Use & Adjust Metasounds
Qualifications
  • Is knowledgeable enough to complete the responsibilities efficiently.
  • Willing to do work Long Term.

You will be paid by task, current budget is quite small and will increase as we progress.

How to Apply

Send your Resume/Introduction & Work History, via Direct Messages @seiratix, I will not respond otherwise.

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Posted by @gilded lichen

Character Animator at Worlds
Location

Remote

Responsibilities
  • Create First Person and Third Person character animations that adhere to Unreal Engine control rig

  • Establish animation pipeline and manage handoff with Unreal programmers

Qualifications
  • You have experience animating game ready first-person arms and hands

  • You excel at working independently, without excessive structure or oversight

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Posted by @gilded lichen

Marketing Director (Unannounced PC Title) at Worlds
Location

Remote

Responsibilities

Lead launch marketing strategy and execution for an unannounced PC title

Oversee the creation of social marketing on Reddit, Tiktok, Youtube, and Twitch

Manage PR and relationships with influencers to promote our titles

Advocate for the player community in design discussions and planning meetings
Qualifications

Proven track record of successful launches on Steam

Experience managing social media presences with substantial engagement and reach

Demonstrated success managing a marketing budget across multiple channels
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Posted by @remote helm

Material Expert
Location

Remote

Responsibilities

We need to add POM to our landscape material.

Qualifications

UE materials, parallax occlusion mapping

How to Apply
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Posted by @hoary anchor

Programmer
Location

Remote

Responsibilities

Looking for someone who can integrate a replay system into a marketplace asset : HELIOS : The Ultimate Drone Simulator

The marketplace asset is not replicated but I want the replay system to work with it somehow :P

Qualifications

C++
Blueprints

How to Apply

Dm me on Discord

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Posted by @hoary compass

VFX Artist at Delta Game Studios
Location

Remote

Responsibilities
  • Create efficient, realistic VFX in UE5
  • Work with the dev team on implementation
Qualifications
  • Experience using Niagra or making VFXs natively in Unreal
  • Fluent in English
  • Good, flexible work attitude
How to Apply

DM me or send an email to info@deltagamestudios.com

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Posted by @ebon gyro

Owner at HK Game Studios
Location

Cyprus

Responsibilities

Hello i need someone to make 3D Lobby Character design of 8 character. If anyone interested dm please.

Qualifications

Hello i need someone to make 3D Lobby Character design of 8 character. If anyone interested dm please.

How to Apply

Direct Message

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Posted by @neon moth

Senior C++ & Blueprint Programmer for UE5
Location

Remote - Worldwide

Responsibilities

Experience working with Unreal Engine 5, including advanced Blueprints, C++ code, and animation Blueprints (AnimBP). Must have a strong understanding of the Advanced Locomotion System (ALS) v3/v4, both the community and original versions. These are mandatory requirements.

Qualifications

Senior C++ Developer
Senior Blueprint Developer
Experience with ALS (Advanced Locomotion System)

How to Apply

Please DM me on Discord with examples of your previous work that involves ALS (Advanced Locomotion System), along with proof that you are a senior programmer proficient in C++ and Blueprints. I am looking to fill this position quickly and will be accepting the best candidate, so make sure your message includes all the requested details to ensure it's not overlooked.

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Posted by @noble venture

Programmer @ Proelium Games LTD
Location

Remote - Sofia, Bulgaria

Responsibilities

Project: https://www.jurassictactics.com

Performance check, blueprint and C++ cleanup of current project.

Review all the code, blueprints and general performance of the game, clean it up and improve it.

Qualifications

Portfolio and resume
Bonus working with GIANT maps with world partition

How to Apply
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Posted by @ebon gyro

Owner at HK Game Studios
Location

Remote

Responsibilities

We need someone to help us make some changes in our game. Ingame changes UI changes etc.. in the future more changes.

Qualifications

-Game is made by Unity.
-Budget friendly

How to Apply

DM me please..

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Posted by @copper orbit

UE5 Terrain Consultant
Location

Remote

Responsibilities

Looking for a quick consultation on generating and optimizing UE5 terrain for a multiplayer RTS game. We have generated terrain from a height map but we're looking for the best solution for performance.

Qualifications
  • High technical understanding of UE5 Landscapes
How to Apply

DM me

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Posted by @knotty cradle

Yaya Labs
Location

London / Tokyo

Responsibilities

we need someone to rig some hair, some clothes for a model, and polish off a scene so it looks better. it will be live streamed so familiarity with offworld live would be nice

Qualifications

unreal

How to Apply

message me on here or ed@yayalabs.io

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Posted by @sage gale

3d Character Model
Location

Remote

Responsibilities

Looking for someone to make a stylized 3d character for unreal engine GAME READY. With Textures.
its a quite simple model im looking for .
Also will pay for a same day turn around on the character if possible. But preferably looking for someone who can deliver same day to 24 hours.

Qualifications

Please Send Portfolio
Rigged For ue4 Mannequin is a PLUS.

How to Apply

DM me if you are availble & can deliver in 24 hours

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Posted by @cosmic hollow

Programming Consultant/Director @ Allusion Games LLC
Location

Remote

Responsibilities

Identify and set course of action for best practices building a competitive FPS in Unreal Engine.

Key question to answer: Should we be using UE4 with Overdraw Focused LODs? It seems that's the way for competitive FPS. We know Valorant used a custom version of the UE4 mobile Forward Renderer and a custom shader pipeline as well. We also know of the debacle around Nanite performance versus traditional LOD, at least for low poly/high perf scenarios like that of competitive shooters. However, our co-founder is highly skilled in UE5 nanite workflows and building custom art pipelines. We're are at a crossroad in terms of decision making for what engine tech we should be using and we need help from a subject matter expert on competitive FPS in UE.

Qualifications

Multiple years working for AAA studios, ideally with vast experience on competitive FPS games.

How to Apply

DM

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Posted by @neon moth

Senior Programmer c++ - Unreal Engine Save Game system
Location

Remote - worldwide

Responsibilities

Someone who has worked with the unreal engine save game system alot and understands how it works very well in packaged games not just in editor

Qualifications

Senior programmer blueprint
Senior programmer c++

How to Apply

DM me showing your prior work using unreal engine save game system (default save game system)

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Posted by @ashen jetty

General Blueprint Specialist
Location

Remote - Commision based

Responsibilities

As title says, I have things such as unique interfaces that need to properly replace the old interfaces, have a few bugs here and there that need fixing, and so on so forth. I'm looking for someone who is familiar with being able to do this sort of thing

Qualifications
  • Work with a budget/ all around interested in helping out projects
  • interested in survival games similar to that of rust and others
  • fluent in english and responds rather quickly
How to Apply

just dm me. preferably just show me you are able to fix things and such in essence. I don't mind working with anyone really.

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Posted by @agile siren

2D Artist - Paid Work - Project Base
Location

Remote

Responsibilities

Hello Artist,

We are looking for a 2d artist to create our game assets. If you are interested in working message us on WhatsApp: +880 1887990535 OR Discord: Sazzad Hossain #3214.

About us?
We are a game development & publisher company. Stroyed Developer. We have games in Google - App Store - Steam - and Epic Games.

Requirements :
1: Expter In 2d Arts
2: 3 Years+ Expriencts with 2d arts & 2d Animation
3: Deathline Mantaning & workload handly capacity
4: Good Network 40Mbs+ line connection
5: A Powerful Config Computer
6: Software ( Adobe Photoshop - Adobe Illustrator - Aseprite - Krita -
( Unreal Engine 5( Optional ))
7: Time Management
8: Microphone + Webcam or Camera
9: 18+ For ( NDA & Legal Agrements )

Note: Pritry Language: Bangla - ( English Optional ), Do not send us any educational or training institute certificate. You must be able to go online: Bangladesh Time: 6:00 pm to 8:00 pm. Please send us your previous work or any portfolio.

Offer :
Payment: Bank Only ( BDT )
Range: 30

Qualifications

Note: Pritry Language: Bangla - ( English Optional ), Do not send us any educational or training institute certificate. You must be able to go online: Bangladesh Time: 6:00 pm to 8:00 pm. Please send us your previous work or any portfolio.

How to Apply

WhatsApp: +880 1887990535 OR Discord: Sazzad Hossain #3214.

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Posted by @gilded lichen

Senior Engineer - (Cloud/Server) at Worlds
Location

Remote

Responsibilities

Deploy and scale game servers for a multiplayer Unreal game

Manage and improve on an existing implementation of Agones

Integrate live service features such as matchmaking

Implement DevOps best practices, including incident response
Qualifications

Well-versed in using cloud providers and Docker

Multiplayer backend experience on a title that successfully launched

Familiarity with backend tools such as Playfab, Gamelift, Accelbyte, Hathora

Ideally have experience with Agones or Kubernetes
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Posted by @rich geyser

UI Polishing Expert for Unreal Engine Project (UMG and Slate)
Location

Remote

Responsibilities

Polish and enhance the UI layout in Unreal Engine using UMG and Slate.
Implement and refine screen animations and other minor enhancements.
Collaborate with our design team to ensure UI aligns with the Figma reference files.
Utilize C++ to implement minimal functionalities and improvements as needed.
Ensure a seamless and intuitive user experience across the project.

Qualifications

Proven experience in UI/UX design and implementation using Unreal Engine.
Proficiency in UMG (Unreal Motion Graphics) and Slate for UI development.
Strong knowledge of C++ for implementing minimal functions and enhancements.
Ability to work closely with design files (Figma) and translate them into functional UI.
Strong attention to detail and a keen eye for design aesthetics.
Excellent problem-solving skills and the ability to work independently.

Previous experience working on PC-based Unreal Engine projects.
A portfolio showcasing polished UI/UX work in Unreal Engine.
Good communication skills and the ability to collaborate effectively with remote teams.

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Posted by @lilac shale

Mobile Porting (UE5 Game)
Location

Remote

Responsibilities

Our game needs porting to mobile, with microtransactions. The game is pretty simple.

Qualifications

Experience with porting to mobile and mobile transactions.

How to Apply

DM me.

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Posted by @night island

Assistance with getting a global shader working
Location

Remote

Responsibilities

I am working on my first global shader implementation within a C++ module, and after several weeks of work and research, I am hitting a wall. My shader .usf - a vertex and pixel shader - compiles without errors and my implementation inside an actor builds. The level runs without crashes, but my simple cube does not render on the screen. Global shaders, and shaders in Unreal C++ in general, seem to be an esoteric topic, and I am really out of ideas here. I am looking for someone with strong knowledge of shaders in Unreal to help me understand where I've gone awry. This is probably at most a 1-2 hr PAID screen share working session for someone who knows what they're doing. Get some coffee money for the next couple weeks and help a poor soul get his first shader working!

Qualifications

Strong knowledge of shaders, Render Graph API, and C++

How to Apply

DM

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Posted by @teal dust

Environment Artist - Nanite & Sculpting Focus
Location

Remote

Responsibilities

We are looking for a environment artist with a focus on sculpting and displacement workflows, to help convert blockouts into sets of nanite quality game assets. This may involve different approaches, from sculpting new geometry, to using and modifying scan assets (quixel), to quickly displacing primitives.

Qualifications
  • Experience building game ready environments in unreal engine.
  • Experience with sculpting tools is highly desired.
  • Experience with substance painter is also highly desired.
How to Apply

DM me your portfolio

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Posted by @gilded lichen

Graphic Designer at Worlds
Location

Remote

Responsibilities

Lead and manage a small team of artists

Create and deliver in-game and marketing assets

Develop content for social media, advertisements, and internal documents

Oversee the visual direction and style of multiple game projects

Collaborate with other departments to ensure cohesive game design and art style
Qualifications

You’re an expert in visual storytelling and the language of video content. You have an intuitive sense of what draws people into a trailer or static ad whether it be for a video game, a film, or any other kind of media

You’re an independent worker, when your task list is clear you reach out to other teams and find where your work is needed.

You know your tools. Premier and After Effects are a must. Experience with Blender or Unreal 4/5 are a plus. 

You’re capable of lending a hand in other areas of marketing such as preparing and editing screenshots and social media material with tools like Photoshop, Illustrator, and/or InDesign
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Posted by @tiny gazelle

Unreal Engine 5 Developer
Location

Remote ( USA timzone preferred )

Responsibilities

Develop, and maintain game features using Unreal Engine 5.
Collaborate with designers, artists, and other developers to implement gameplay mechanics.
Optimise game performance and troubleshoot any technical issues.
Write clean, efficient, and maintainable C++ code within our code standards.
Participate in code reviews and contribute to the overall improvement of the development process.

Qualifications

Preferred 4+ years of experience in game development using Unreal Engine, with a strong focus on Unreal Engine 5.
Proficient in C++ programming.
Experience with gameplay, GAS, and AI systems.
Strong problem-solving skills and the ability to work effectively in a collaborative team environment.
Excellent communication skills, both written and verbal.

How to Apply

DM

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Posted by @spring sphinx

🌟 Seeking Programmers for "Celestial Grove: Shadow Over Silverdale"!
Location

remote

Responsibilities

Responsibilities of a Programmer:

Gameplay Mechanics Development:
  -  Implement core gameplay features such as horse behavior, training systems, and competition mechanics.
  -  Develop the quest system to ensure engaging player experiences.
User Interface Integration:
   - Collaborate on integrating UI elements, including the main menu and HUD, ensuring a seamless user experience.
Performance Optimization:
   - Optimize game performance to ensure smooth gameplay across various hardware configurations.

Collaboration and Communication:

  • Work closely with the rest of the team to align programming efforts with the game's artistic vision and narrative elements.

Testing and Debugging:

  • Conduct thorough testing of gameplay features and mechanics to identify and resolve bugs before release.

Documentation:

Qualifications

As we are working in Unreal Engine 5.3.2, we're hoping to find somebody who already has some experience with this version of the engine. Having at least one game under your name is preferred but not required.
At this point in time the budget is very tight: 300PLN/month, which is only around 80USD. The budget will hopefully increase early next month when I start a new job.

How to Apply

DM me if you're interested

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Posted by @gilded hazel

Unreal Engine Sequencer Animator
Location

Remote

Responsibilities

You should have a solid understanding of blueprints and a medium to advanced proficiency with Sequencer. Your primary task will be to animate sequences based on an organized spreadsheet. Asset collection, modeling, and rigging are not required—your focus will be on creating unique scenes using pre-made characters. Ensure you have at least 20-40 GB of free space for the project file, with additional space available for videos and renders. Minimal editing in Sequencer, such as trimming and cutting, will also be expected.

Qualifications

Any portfolio, resume, or online reel with sequencer experience.

How to Apply

DM me or send me an email at thrilldawill@gmail.com

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Posted by @quasi badge

C++ Multiplayer Developer
Location

Remote

Responsibilities

Looking for an experienced C++ developer with a focus on multiplayer. Part-time.

Your main task will be to continue the development of a unique toolkit that allows developers to create interactive multiplayer VR games in no time.

You will play an important role in developing the platform's architecture, creating new classes and components, shaping the future of the entire platform.

In a nutshell:
🔵 Proposing and implementing architectural solutions.
🔵 Updating/Creating new SDK classes and components.

Qualifications

1️⃣ You have a portfolio of projects.
2️⃣ You have experience in C++ and networking.
3️⃣ You are ready to complete a 6-8 hours paid test project.

It’s a big plus if you have:
🟢 Knowledge of GAS.
🟢 Any VR HMD.
🟢 Experience with any UGC systems in UE.
🟢 Experience with PhysX and Chaos.

At ToyPark, you'll contribute to an ambitious mission: helping developers focus on creating great games rather than spending time on reusable technologies like IK, replication, etc.

How to Apply

Send your CV and portfolio to k@toyparkvr.com. Add "Discord" to the email subject line.

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Posted by @honest pendant

Unreal C++ Network Engineer - Clustech
Location

Remote

Responsibilities

We are looking for skilled Engineers to join our team and contribute to the development and maintenance of the NetCluster project.

  • Empower clients by delivering innovative network solutions.
  • Implement and maintain features as outlined in our development roadmap.
  • Develop and optimize network-related gameplay logic.
Qualifications

Extensive knowledge of Unreal Engine's networking architecture.
Proficiency in C++ and Python programming.
Familiarity with Unreal Engine’s build system.

How to Apply

Send your resume to [career@clustech.com.au](mailto: career@clustech.com.au).

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Posted by @hollow cliff

Technical Environment Artist (Part-time / Contract)
Location

We are in Montreal, but you can be anywhere (Remote)

Responsibilities

Traxara Robotics is looking for a technical environment artist (on part-time contract) to support work in the simulation of autonomous vehicles in off-road environments. The goal is to create geo-typical and geo-specific environments for Unreal Engine 5.4+.

Qualifications

The artist must have the following skills:

  1. Expert in building large detailed off-road (forests, meadows, trails, rocky landscapes) terrains with an excellent eye for realism
  2. Expert in Unreal Landscape and terrain/vegetation generation tools and PCG data asset
  3. Expert in level-design with experience with Nanite optimized shading, RHI render parallelization, hardware ray tracing, Large World Coordinate on GPU, Material Designer FX Layers, and Chaos Visual Debugger
  4. Expert in optimizing scenes for VR headsets with high render rates and Dynamic Attribute Tracking
  5. Technical skill with data processing, tool-development, scripting, materials and shaders
  6. Experience with terrain processing of GIS data/coordinates for geo-specific environments (World Machine, World Creator, Gaea, Houdini, etc)
  7. Must have portfolio / examples of previous work and relevant work experience
How to Apply

Please submit your resume or contact us at jobs@traxara.com

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Posted by @warm wharf

3D Character Artist (Freelance) - Edison.wtf
Location

Remote

Responsibilities

Work independently to create high fidelity 3D character assets for Unreal Engine games. Collaborate with rigging, tech art and animation to guarantee that models are optimal for animation needs.

Qualifications

Ability to work independently to identify and own work, deliver results. At least 2 years of experience in creating quality 3D models. Experience with sculpting and scanning pipelines for character creation. Modeling and texturing skills in a diverse visual range of characters and creatures.

How to Apply

Email: corporate@edison.wtf with Subject: 3D Character Artist Position

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Posted by @willow lava

Programmer
Location

Remote

Responsibilities

be able to tutor me to fix my quest system and add more features to it
its kinda easy stuff and wont take much time as i have already finished almost all of it but i just dont know where to start next

Qualifications

just able to work with UE5 and Blueprints

How to Apply

DM or Email: Getle13@gmail.com

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Posted by @agile siren

ue engine engineer
Location

remote

Responsibilities

modify the UE4.27.2 Engine for Admob , Google Pad , Android 14+ Support and android export

Qualifications

c++
engine

How to Apply

dm me

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Posted by @viscid raven

animator
Location

remote

Responsibilities

i need a laying down and sitting animation for a top bunk bed for prison top bed

Qualifications

good and fast work

How to Apply

dm me

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Posted by @tardy garnet

$50 JOB, INTERIOR DESIGNER FOR UE5 GAME
Location

ANYWHERE

Responsibilities

NEED TO TEXTURIZE, SPLIT AND TEXTURIZE AN INTERIOR WHICH BLOCKOUT IS ALMOST DONE, JUST HAS TO BE FIXED.
SEND ME YOUR PORTFOLIO SO WE SAVE TIME. I'LL SEND YOU NDA SO I CAN SHARE YOU MORE DETAILS

Qualifications

UNREAL ENGINE 5, BLENDER 3DS MAX OR AUTOCAD. BLOCKOUTS IN UNREAL ENGINE EXPERIENCE AS WELL

How to Apply

BY DM

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Posted by @neon moth

BP/C++ Plugin Developer Unreal Engine
Location

Remote world wide

Responsibilities

Develop, code, and optimize plugins using BPP and C++ to improve system functionality and performance.
Collaborate with the development team to design and implement new features and enhancements.
Troubleshoot and resolve technical issues related to plugins, ensuring minimal downtime and efficient operation.
Perform regular updates and maintenance of plugins to adapt to changing requirements and technology advancements.
Ensure seamless integration of plugins with existing software and systems.
Conduct thorough testing of plugins to identify and fix bugs or inconsistencies.
Document code and maintain clear, organized records of all development activities.
Provide support and training to team members on the use and implementation of plugins.
Stay up-to-date with industry trends and emerging technologies to continuously improve and innovate plugin solutions.

Qualifications

We are seeking a skilled programmer with experience in creating and maintaining plugins using BPP and C++. The ideal candidate will have a solid background in developing, coding, and optimizing plugins to enhance functionality and performance. Key responsibilities include:

Designing and implementing plugins using BPP and C++.
Troubleshooting and resolving technical issues.
Ensuring seamless integration of plugins with existing systems.
Regularly updating and refining plugins to meet evolving requirements.
If you have a proven track record in BPP and C++ plugin development and are ready to take on new challenges, we want to hear from you!

How to Apply

Please send me a direct message with your portfolio.

west ospreyBOT
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Posted by @viscid raven

Unreal engine 3d artist
Location

remote

Responsibilities

i want a realistic character created with skeleton system , bones named and rigged, also want clothes placed on them

Qualifications

good affordable price , and timely manner

How to Apply

dm me

west ospreyBOT
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Posted by @neon moth

Blueprint c++
Location

remote world wide

Responsibilities

Work on advanced blueprints and plugins and write c++ code

Qualifications

Work on advanced blueprints and plugins and write c++ code
_ plugin creation

How to Apply

DM me with your cv and resume

west ospreyBOT
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Posted by @topaz sonnet

Senior Real Time FX Artist (Unreal Engine 5)
Location

Remote

Responsibilities

Collaborate with designers, animators, and 3D artists to create and implement high-quality visual effects for Unreal Engine 5 cinematics.
Design, develop, optimize and troubleshoot real-time FX, including particle systems, shaders, and environmental effects.
Integrate and fine-tune FX assets within the engine, ensuring they enhance the overall cinematic experience.
Work closely with the team to adapt and realize the client's vision across various visual styles and directions.

Qualifications

At least 5 years of experience in a similar role, with a strong portfolio showcasing your work in real-time VFX.
Expertise in Unreal Engine 5, with proficiency in Niagara, Blueprints, and material/shader creation.
Experience in creating and optimizing VFX for real-time applications, ensuring high performance and visual quality.
Knowledge of VR and AR project requirements, with experience in real-time or rendered environments being a strong plus.
Familiarity with DCC packages like Blender, ZBrush, Substance, Houdini, etc.
Proven knowledge of modern optimization techniques for asset creation, texturing, material construction, and scene assembly.
Experience with version control software such as Git, Perforce, SVN, or similar.
Strong problem-solving skills and the ability to manage time and resources effectively to take ownership of projects

west ospreyBOT
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Posted by @north wagon

2D Game Artist
Location

Bulgaria

Responsibilities

Hello I can create concept art or illustrations for your characters, environments and assets in your games.

Qualifications

I'm currently looking to enter the industry. I have been a mostly self taught artist for the past 7 years and I've worked on a few freelance projects. Some of my work can be viewed here https://svett.artstation.com/

How to Apply

If anyone is interested feel free to send me a DM here on discord or contact me via artstation.

west ospreyBOT
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Posted by @blissful bridge

Physics
Location

Remote

Responsibilities

Looking for someone make our character slime, (when the character punch or move it should be a physics, when our character punch should move in diffrent location depend on punch, or when our character sprint or move the head and chest goes back little and than comes back to basic animation)

Qualifications

have a good skills with Unreal engine physics

How to Apply

jamal810

west ospreyBOT
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Posted by @feral chasm

Freelance Character Artist (Stylized) - Respark Interactive
Location

Remote

Responsibilities

We're looking for a character artist that loves to create stylized characters ( think Dota 2, WoW, League of legends, hearthstone etc).

We need some game ready, stylized characters creating for our Vertical Slice!

You would be responsible for following a concept / brief to create game ready characters that will then be passed on to technical animation for rigging & skinning!

Qualifications

Would be great to see your portfolio!

west ospreyBOT
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Posted by @sage gale

Crypto Payment API Specialist (One-Time Integration)
Location

Remote

Responsibilities

We are seeking a skilled Crypto Payment API Specialist to help us process a one-time payment using USDT (Tether). This project will involve validating the funds, transferring them via blockchain, and disbursing them to a bank account. The ideal candidate will have experience with crypto transactions, blockchain APIs, and integrating fiat disbursements into banking systems.

Qualifications

Validate the funds: Ensure the availability of USDT in a wallet.
Process a one-time payment: Utilize a blockchain API (Etherscan or TronScan, depending on the network) to transfer USDT after validation.
Handle blockchain interactions: Ensure the transaction goes through the blockchain efficiently and securely.
Convert USDT to fiat: Automate the conversion of USDT to fiat currency using an exchange API (e.g., Binance).
Deposit into a bank account: Disburse funds into a bank account once converted to fiat, using a payment gateway like Wise, PayPal, or Stripe.
Ensure secure handling: Safeguard the private keys and transaction details during the process.
Qualifications:

Experience with blockchain transactions: Strong knowledge of transferring USDT on Ethereum (ERC-20) or Tron (TRC-20) networks.
Blockchain API usage: Familiar with using APIs like Etherscan or TronScan to check balances and execute transactions.
Crypto-to-fiat conversion: Experience with automating crypto-to-fiat conversions

How to Apply

DM ME ASAP. NEED THIS TODAY!

west ospreyBOT
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Posted by @inland geyser

Dev / code / prog
Location

remote

Responsibilities

Implement simple gameplay over the ACF framework. The initial and mandatory steps would be to have the new motion matching system implemented over ACF, and have a true FPS camera on top of it. Here are two links to showcase what i mean:
https://www.youtube.com/watch?v=hrBbvzAdeNw

https://www.youtube.com/watch?v=G8mmc4CURSQ

If you could cover these, I am sure the rest will be less challenging.

Thanks in advance.

Qualifications

ACF veteran

How to Apply

Direct message

west ospreyBOT
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Posted by @grizzled cloud

Animator
Location

Remote

Responsibilities

Hey we're looking for an animator to animate few animal models. It will be a looped sequences at place, basically the different states like walk, trot, eating etc.

Qualifications

Maya, experience in animal animation.

How to Apply

DM me on discord please. Please include you reel or portfolio to your first message. Thank you!

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Posted by @random jolt

Valve developer
Location

Anywhere

Responsibilities

Development of the system

Qualifications

Experienced

How to Apply

DM me or contact ops0726

west ospreyBOT
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Posted by @ebon gyro

Owner at HK Game Studios
Location

Remote / Level Designer

Responsibilities

Need a level designer for our current game.
Small changes at start but need more things in future.

Qualifications
  • Experienced
How to Apply

Direct Message

west ospreyBOT
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Posted by @north wagon

2D Game Artist
Location

Bulgaria

Responsibilities

I can create concepts or illustrations for your characters, assets and environments in your games. You can view my work here: https://svett.artstation.com

Qualifications

I am looking to enter the industry, so I'm very eager to start working and building up an adequate and professional portfolio. I have a few freelance projects that I've worked on in the past and I'm currently studying to get my bachelors in arts.

How to Apply

If anyone is interested, feel free to dm me here on discord or send me an email via artstation

west ospreyBOT
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Posted by @random jolt

3d Artist
Location

Anywhere

Responsibilities

3d artists and valve developer

Qualifications

Experience in creating a 3d character and am also looking for a Valve developer(csgo and TF2) that can work with unreal engine

How to Apply

Dm me

west ospreyBOT
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Posted by @random jolt

3d Mapping
Location

Anywhere

Responsibilities

Creating a map for source engine game and port it

Qualifications

3d Map/ level designer and Valve developer (TF2)

How to Apply

Dm me

west ospreyBOT
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Posted by @swift pasture

Stylized Texturing (And UV things)
Location

Anywhere

Responsibilities

Paid opportunity.

You may have seen and applied to one of my previous job posts. If I had not responded, it is most likely because another candidate was chosen.
Apply to this job again if interested.

Apply with Relevant portfolio and pricing right away. Any applications without portfolios, or with fake portfolios, are 100% ignored.

I have a 3D humanoid animal model ready. Except I haven't done anything for it's UVs and texturing. That's what you will do.

The style will be stylized low poly, references will be provided.

In addition to texturing, I will need from you black and white masks for separate sections of the body (fingernails, eyebrows, fur section, skin section, etc.)

To reduce the risk of scamming, you first do the job, show me the result with screenshots or video, I pay 50%, you give me the result, I pay the rest. This is non-negotiable.

Qualifications

Knowledge and experience in UVs and Texturing. Valid and relevant portfolio.

How to Apply

DM.

west ospreyBOT
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Posted by @errant prawn

KrisK Games
Location

Remote

Responsibilities

Integrate ALS Refactored into ESRPG

Qualifications

Must have experience with ESRPG, big bonus if you own it yourself

How to Apply

dm me

west ospreyBOT
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Posted by @gilded lichen

Lead Audio Designer at Worlds
Location

Remote

Responsibilities

Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game

Collaborate closely with game designers and programmers toi support gameplay needs

Establish design and mix practices that achieve the project’s audio pillars.
Qualifications

Experience shipping a successful title created with Unreal Engine

Understanding of Unreal Engine Blueprints, and ideally Metasounds
#

Posted by @gilded lichen

Graphic Designer at Worlds
Location

Remote

Responsibilities

Lead and manage a small team of artists

Create and deliver in-game and marketing assets

Develop content for social media, advertisements, and internal documents

Oversee the visual direction and style of multiple game projects

Collaborate with other departments to ensure cohesive game design and art style
Qualifications

You’re an expert in visual storytelling and the language of video content. You have an intuitive sense of what draws people into a trailer or static ad whether it be for a video game, a film, or any other kind of media

You’re an independent worker, when your task list is clear you reach out to other teams and find where your work is needed.

You know your tools. Premier and After Effects are a must. Experience with Blender or Unreal 4/5 are a plus. 

You’re capable of lending a hand in other areas of marketing such as preparing and editing screenshots and social media material with tools like Photoshop, Illustrator, and/or InDesign
west ospreyBOT
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Posted by @coral scaffold

Unreal Engine UI Programmer at Crowbar Collective
Location

Remote

Responsibilities
  • Work collaboratively with design and art teams to ensure that the UI meets aesthetic and functional requirements.
  • Implement new and extend existing UI systems.
  • Animation of UI elements for HUDs, Menus, and more.
  • Prototype and iterate new elements and polish when complete.
  • Attend meetings and playtests.
  • Resolve UI bugs.
Qualifications
  • 3+ years of experience as a UI Programmer on Unreal Engine, including Blueprints.
  • Experience working with Slate and UMG.
  • Solid understanding of UI/UX principles and design fundamentals.
  • Strong artistic ability with an eye for observation and detail.
  • Excellent communication, time management, organizational, and interpersonal skills.
  • Proficient remote work habits and the ability to work in an independent or self-directed manner.
west ospreyBOT
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Posted by @gilded lichen

Game Designer at Worlds
Location

Remote

Responsibilities

Develop and define game concepts and mechanics that resonate with the FPS community.

Conduct extensive market research to understand current trends and analyze competing titles.

Engage with the gaming community to gather feedback and continuously iterate on design elements.

Work closely with cross-functional teams to ensure a cohesive and enthralling gaming experience.

Employ rapid prototyping to test hypotheses and refine gameplay elements.

Utilize Unreal Engine 5 to its fullest potential and integrate tools and features for optimization.
Qualifications

Deep-rooted passion and understanding of the FPS genre, and the ability to forecast future trends.

Expertise in Unreal Engine 5. Familiarity with UEFN is a plus.

A strong portfolio showcasing your game design skills.

Proven experience in cross-functional team management.

Aptitude for rapid iteration and prototyping.

Excellent communication skills.

Ability to work autonomously and manage your time efficiently.

5+ years experience in a producer, creative lead, or game designer role

You excel at working independently, without excessive structure or oversight
#

Posted by @gilded lichen

Marketing Director (Unannounced PC Title) at Worlds
Location

Remote

Responsibilities

Lead launch marketing strategy and execution for an unannounced PC title

Oversee the creation of social marketing on Reddit, Tiktok, Youtube, and Twitch

Manage PR and relationships with influencers to promote our titles

Advocate for the player community in design discussions and planning meetings
Qualifications

Proven track record of successful launches on Steam

Experience managing social media presences with substantial engagement and reach

Demonstrated success managing a marketing budget across multiple channels
west ospreyBOT
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Posted by @torpid sentinel

Unreal Engine Programmer
Location

Remote

Responsibilities

To make a widget that can work like Tarkov's menu for when you press interact on a door
1). if i'm looking at something interactable the menu will appear if i look away it will disappear
2). once i scroll my mouse up or down it will switch the options i have and can pick
3). pressing the interact button will pick that option and do what i want it to do

if you have questions just ask i can send a video of how i want it to be or reference it

Qualifications

Experience working with Slate and UMG.

How to Apply

DM me

west ospreyBOT
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Posted by @slim mural

(Quick Task) Niagara particles with Take Recorder
Location

REMOTE

Responsibilities

Hi. All you need to do is to tell me (and test) how to record niagara system/particles (spawned by a blueprint) in the take recorder. The take recorder records everything, besides the newly spawned niagara particles.

Example: I have a jet pack that on a pressed button spawns/enables a niagara system. But this system is not being recorded by the take recorder. I had a same issue before with a gun blueprint that spawns/shoot projectiles. The projectiles were not getting recorded into the sequencer as well.

Please be sure you have tested this and know how to make it work before DMing me.
NOTE: The niagara systems needs to be spawned by a blueprint. If you just drag and drop it, it will work. But that's not the point.

Qualifications

Experience with take recorder and niagara.
Budget is $5-10.

How to Apply

DM

west ospreyBOT
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Posted by @terse apex

VOIP Support
Location

Remote

Responsibilities
  • Must know about Sound Procedural and how to pass online sound to unreal's sound system etc
  • Must be proficient in C++
Qualifications

Above

How to Apply

DM

west ospreyBOT
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Posted by @lilac shale

Level Designer - 3D Open World Mario-Like Platformer
Location

Remote

Responsibilities

Fully make open world platforming levels for a mario-like 3D platforming game.
We have assets (models) already.

Qualifications

Must have previous work that shows you can do this job well.

How to Apply

DM me with your previous work that shows you can do this job.

west ospreyBOT
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Posted by @molten quail

Game Art Studio
Location

REMOTE

Responsibilities

We're looking for an art studio to help us with all faucets of 3D environment art. That includes

  • Helping with the level design side of things occasionally, giving ideas on how to make it better
  • Create the art for the level in line with the game's art style
  • Implement in UE5 the art along its technical side such as VFX, shaders, lighting in
  • Optimize the levels to make sure they run well. Use UE5 profiling techniques.
Qualifications
  • Must have really good UE5 experience.
  • Must be good with stylized art
  • Must be able to work fast and iterate in open communication channels with blockouts.
  • Must send an average daily/hourly rate for operational costs not per person
  • Flexibility with things such as animation, cinematics, VFX would be nice to have.
  • In terms of payment, we can only offer upfront payment in the case of legal contract.
How to Apply

DM on discord @serisly OR email seris.omarchakib@gmail.com

west ospreyBOT
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Posted by @terse apex

UE Android C++ Developer
Location

Remote

Responsibilities
  • I have a JAVA code which is written for a UE plugin but there is crash which we wanted debugged
  • Must be able to write more JAVA code to integrate new android features
Qualifications

Above

How to Apply

DM

west ospreyBOT
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Posted by @ashen jetty

Creature Rigger/BP guy I guess?
Location

Remote

Responsibilities

I have a set of models that should use the same skeleton that i'm looking to have implemented and feel much more zombified. I'm looking for my zombies to do Leaps, Mauling, Crawling, having spawn animations, and quite a few other things to make them genuinely become terrifying. We are using ultimate survivor pack as a base, so please look at that pack and how the zombies currently function to work off of it from there.

Qualifications

-Familiarity with zombie games.
-Willing to do Commision based (ONLY), and give pricing upon all questions answered (Don't want to play the bargaining game to only find out you charge insane prices when i'm merely a college student)
-BP generalist to setup these things, alongside polished implementation (keep in mind this is all replicated)

How to Apply

Just DM me with your zombie related project work. I'm looking for someone who is familiar with this. we can get assets where needed etc such as animations.

west ospreyBOT
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Posted by @floral sparrow

Senior Technical Artist @ Double Dusk
Location

Remote

Responsibilities

Join us at Double Dusk, a studio creating coop games focused on action teamwork challenges.

Lead development of shaders, materials, and post process

This is an opportunity to be both technical and engage your artistic judgement as well, to assist in look development for our flagship watercolor game.

Qualifications

Expertise with Unreal Engine stylized painterly look development, with a focus on shaders, materials, post process

How to Apply

DM @alexanderzone on Discord with your portfolio/resume, and favorite coop game(s)

west ospreyBOT
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Posted by @gilded lichen

Marketing Director (Unannounced PC Title) at Worlds
Location

Remote

Responsibilities

Lead launch marketing strategy and execution for an unannounced PC title

Oversee the creation of social marketing on Reddit, Tiktok, Youtube, and Twitch

Manage PR and relationships with influencers to promote our titles

Advocate for the player community in design discussions and planning meetings
Qualifications

Proven track record of successful launches on Steam

Experience managing social media presences with substantial engagement and reach

Demonstrated success managing a marketing budget across multiple channels
west ospreyBOT
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Posted by @tiny lichen

Sound designer (SFX, Music, UI sounds)
Location

Fully Remote

Responsibilities

Create a range of sounds for all types of areas.

SFX:
Combat sounds, magic sounds, fire, birds, electric, wind

Music:
Completion jingles, failed jingles, intro sounds, music, cinematics

UI:
Clicks, backs, saves

Sounds cannot just be licenced. They need to be provided to us with full licence. Our project requires us to hold full ownership.

Qualifications

Strong understanding of creating sounds for different genres.

It is beneficial if you have Unreal knowledge and can make it better / time it to specific aspects (particles, animations etc...)

Metasounds - might be okay but we've never used them so if you think they are better let us know and why!

You will have to take some sound design lead with this. We very roughly know what we want, but it will be up to you to take the descriptions we have and go with them.

How to Apply

DM me with examples of your work for the sounds. Some SFX, some music

west ospreyBOT
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Posted by @thorn oasis

UI Designer @ Selenic
Location

Fully Remote

Responsibilities

Short term contract to redesign and implement the UI for Selenic's new IP.

Work includes:

  • Inventory UI
  • HUD
  • Interaction Widgets
  • Menu and Settings

You will be given creative freedom over the designs but reviews will take place to ensure the work matches the theme of the game.

Potential extra work as the game progresses and needs additional UI work.

Qualifications

Portfolio of past work, this could include your own games or work you have done for others.

How to Apply

https://www.selenic.co.uk/jobs/ or DM sheado on Discord

west ospreyBOT
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Posted by @dreamy rock

Looking for UE programmer
Location

remote

Responsibilities

-We use esrpg as base template (https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg?sessionInvalidated=true) so you should have worked with it.

-Debug
-Add features

Qualifications

-Knowing replication since we are making a multiplayer game.
-Knowing blueprints
-Knowing ESRPG

Each task is paid 50$ immidiately after completition on paypal.

How to Apply

Dm on discord, possible send a video with features you implemented on ESRPG (dont send Unity stuff please)

west ospreyBOT
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Posted by @white cloak

Programmer (C++ & Blueprints) at Tiny Wonder
Location

Osaka

Responsibilities

Going through a Blueprint-based base version of a game, and optimizing it to a clean, hybrid C++ / Blueprints approach.

The general idea is to keep functions and variables accessible by Blueprints in an understandable manner, so that the game/level designer can keep editing end creating game content using those Blueprints.

A very important aspect is to be able to optimize all game systems in a modular fashion.

The game is "koROBO", directed by the original creators of Chibi Robo (Gamecube, Nintendo DS). The programmer will be responsible for the game's first version's internal workings and optimizations.

Qualifications

Need to be able to work locally in Osaka, Japan. The job is fully in-studio, not remote. It is a very small team and we need fast iterations and easy communication.

The company can help with Visa application if needed.

No need to speak Japanese, but being able to communicate in Japanese at least on a basic level is a welcome skill.

The crucial aspect is that the applicant should have good knowledge of, and experience with, Blueprints in UE5. And how to optimize and organize them. Also, translate or being able to integrate their content to C++ when needed for optimization purposes.

Really sorry but since it is a really small team, no beginners for this job please. We are looking for an Unreal programmer with experience.

Lastly, it is important to be knowledgeable of all different aspects of Unreal, not only a specific subset of it. The programmer would ideally be helping in any area of the game as needed.

How to Apply

If you are an experienced programmer in Unreal C++ & Blueprints, and interested in the one-year work in Osaka, please send an email to philip_berick@pygmy.jp

west ospreyBOT
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Posted by @gilded lichen

Technical Director- Unreal Engine at Worlds
Location

Remote

Responsibilities

Manage team of 10+ Unreal developers, from pre-production to launch

Take responsibility for all game engineering in Unreal Engine

Work directly with Design Director and CEO to determine strategy
Qualifications

Expertise with Unreal Engine

History of technical management experience

Experience shipping a successful title
#

Posted by @gilded lichen

Technical Animator- Unreal at Worlds
Location

Remote

Responsibilities

Create & maintain animation blueprints inside UE, ensuring compliance to technical, aesthetic and gameplay constraints.

Develop and debug animation systems using responsive state machines, blend trees, IK usage & animation layering.
Qualifications

1 year of experience working as a Technical Animator.

Extensive knowledge of Unreal Engine systems, including animation blueprints and control rig

Understanding of fundamental animation and rigging principles

Experience with Maya a plus.

#

Posted by @gilded lichen

QA Lead at Worlds
Location

Remote

Responsibilities
  • Implement game testing process and structure from the ground up

  • Test our PC game content and provide feedback on gameplay

  • Work effectively in completing assigned QA tasks such as: build evaluation, regression tests, and deliverable sign off

  • Analyze test results, bugs, and usability.

  • Maintain QA procedures documentation on our knowledge base.

Qualifications
  • You have experience working on a game that shipped, ideally using Unreal Engine

  • You want to contribute to a creative, 'skunkworks' culture and cultivate a healthier work environment than traditional studios

  • You excel at working independently, without excessive structure or oversight

#

Posted by @gilded lichen

Character Animator at Worlds
Location

Remote

Responsibilities
  • Create First Person and Third Person character animations that adhere to Unreal Engine control rig

  • Establish animation pipeline and manage handoff with Unreal programmers

Qualifications
  • You have experience animating game ready first-person arms and hands

  • You excel at working independently, without excessive structure or oversight

west ospreyBOT
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Posted by @wary mica

UE5 mobile Google play store uploader
Location

Remote

Responsibilities

Package 2 different games to google play store using UE 5.3 version. Since Google play have required new rules. Pre existing apps which have been released for a couple of years need to be adjusted in the packaging settings only to be able to work on google play store

Qualifications

Experience in uploading to google play store sepcifically using UE5.3
Game project packages fine and zero errors.
Issue is only when trying to open on the android itself.

How to Apply

DM me or write to MattacodeStudio@gmail.com

west ospreyBOT
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Posted by @slim mural

Help me Build a PCG City
Location

Remote

Responsibilities

I need you to help me build a city layout using PCG.
(Similar to the Matrix City Sample)
The layout will be very big and will consist of premium and regular parcels with different sizes.
Premium - 100x100 meters
Standard - 50x50 meters.
Between the parcels we should have roads that wrap around each parcel. Imagine a city from the top, but without the buildings (empty spaces).
The idea is that the user can drag and drop a building into the empty parcel. I have the assets, I just need help with assembling everying in PCG.
The final result should look similar to the procedurally generated city in the matrix city sample.

Qualifications

Experience with building detailed Procedural Cities with PCG.
Only DM me with an example or a portfolio.
Let me know if you have any questions.

How to Apply

DM

west ospreyBOT
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Posted by @real talon

Rigger and Animator Needed:
Location

Remote

Responsibilities

We're a small indie game dev startup looking for someone to join our team full-time for both rigging and animation. You will be in charge of rigging characters, creatures, and static items.

Work Hours:
9 AM - 5 PM EST | Monday - Friday

Payrate:
$5/hr - $15/hr depending on experience level and speed. Anyone who has joined the team before release will have long-term work and improved rates.

Qualifications

Intermediate experience

How to Apply

DM me your portfolio, portfolios only.

west ospreyBOT
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Posted by @agile siren

Plugin Developer
Location

remote

Responsibilities

I need a simple plugin

Platform : Android Only
Google Admob With Update SDK
Banner Ads , Rewards , Interstitial
Engine Support: 4.27.0
time : 3 Days - 7 Days

payment method will be in fivver or Upwork.

Qualifications

C++ , JNV , Plugin , API

How to Apply

DM me :

west ospreyBOT
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Posted by @tardy garnet

$100 project: BLENDER + UNREAL MAP DESIGNER
Location

ANYWHERE

Responsibilities

Make a hotel interior map for a game.

Qualifications

Blockout knowledge, Map layout knowledge, Blender and UE5 knowledge.

How to Apply

by dm

west ospreyBOT
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Posted by @opal dove

VR Developer - Unreal Engine
Location

Remote WORLDWIDE (HQ in Poland, EU)

Responsibilities
  • Develop immersive VR experiences using Unreal Engine 5
  • Create intuitive and ergonomic VR user interfaces
  • Optimize performance for various VR platforms
  • Implement and refine VR interaction systems
  • Collaborate with 3D artists to ensure asset compatibility
  • Develop and document VR best practices
Qualifications

Essential Skills:

Mastery of Unreal Engine:

  • Advanced Blueprint programming
  • Performance optimization for VR
  • UMG and 3D UI development for VR

VR Development Expertise:

  • SteamVR/OpenXR implementation
  • VR comfort and safety considerations
  • Cross-platform VR development
  • Spatial audio implementation

Hardware Experience:
HTC Vive/Vive Pro or similar (Oculus/Meta Quest 2, Valve Index, Pimax)

Additional Requirements:

  • Minimum 3 years of VR development experience
  • Published VR projects
  • Strong understanding of VR ergonomics and best practices
  • Experience with version control (Git, Perforce)
  • Ability to create optimized, maintainable code

Bonus Skills:

Experience with:

  • Haptic feedback implementation
  • Mixed reality development
  • Virtual production techniques

Technical Setup Required

Developer must have:
VR-capable development PC, Personal VR hardware

Current VR Projects Include:

  • Interactive virtual showrooms
  • Artistic narrative VR 3D movie and storytelling adventures
How to Apply

Submit the following to makaruk@mediacraft.video - Portfolio of YOUR VR projects (a list of completed project links or a list of video links. Or a showcase of your projects and info about your role in those projects)

west ospreyBOT
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Posted by @hybrid cypress

Desenvolvimento de jogos.
Location

Remoto/brasil

Responsibilities

Criar um cenario 3D realista na unreal engine 5, o cenario se passara em monte castello, durante 1945, uma região pouco inclinada do monte aonde se encontra uma pequena casinha abandonada.

Qualifications

Conhecimento avançado em unreal engine 5 e desenvolvimento de cenarios.

How to Apply

DM

west ospreyBOT
west ospreyBOT
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Posted by @charred knot

Unreal VR Developer
Location

Remote

Responsibilities

Follow this tutorial:
https://www.youtube.com/watch?v=geU5cbKfzwQ

Instead of bones going back to original position, I want them to stay where I left when I release grab.

Qualifications

Good Knowledge of grabbing and posing skeletal mesh

How to Apply

DM me

west ospreyBOT
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Posted by @viscid raven

3d prop
Location

Remote

Responsibilities

i need food props made with images and able to be showed and used in game, would want the food to be able to shown while being cooked or eaten. rea food items

Qualifications

must understand america snacks and foods and able to make them

How to Apply

text me in dm , stating this job , and please show examples of your work

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Posted by @viscid raven

Unreal engine mapper
Location

remote

Responsibilities

i need my map optimized to get good fps then it already has , need better optimize for laptop players. and need blueprint overlay on my entire map, for them to be able to use in game

Qualifications

must be able to show me the difference in fps once finished and show examples of fps fixes with blueprint overlays if possible

How to Apply

text me

west ospreyBOT
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Posted by @charred knot

Unreal Mobile Developer
Location

Remote

Responsibilities

Make a very basic GTA style game with the following features:

  1. City environment
  2. Character
  3. Cars and MotorBikes which character can use (needs to have enter and exit animations as well)
  4. Combat (Punch, grenade, rocket launcher, ar rifle, pistol)
  5. Radial menu for selecting weapon
  6. basic npc system that roams around, flees when scared, can die and drops cash when dead
  7. Touch controls of course
  8. built apk for testing on mobile

Budget is 250$ and I need this in 5 days.
You can use 3rd party assets and I can provide some that I already own, just message me what you need

Qualifications

Good knowledge of optimising game to run on mobile, file size should be as low as possible

How to Apply

DM me

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Posted by @silent peak

Sound Designer Wanted for Hels Rebellion | Magnetite Games
Location

Remote

Responsibilities
  • Create and design unique, high-quality sound effects and audio elements that fit the Nordic. theme.
  • Implement sound and music assets into Unreal Engine 5, ensuring everything blends seamlessly.
  • Help select and work with voice actors to bring the characters to life.
  • Collaborate closely with our team to enhance the atmosphere and overall gameplay experience through sound.
Qualifications
  • Experience with sound design and audio production.
  • Proficiency in Unreal Engine 5, especially with sound implementation.
  • creativity and passion for crafting immersive audio experiences, especially with a Nordic aesthetic.

Contract Details:

  • Start Date: January 2025.
  • Rate: $15 USD/hour.
  • 25 hours/month available.
How to Apply

DM me @shawnownu

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Posted by @lusty magnet

Blueprints Programmer at Startup Company
Location

Los Angeles, Encino, California on-site only

Responsibilities

Advanced UE5 Blueprints coding. Need to be Los Angeles based. (This is an exciting opportunity. ) Bonus: strong knowledge in Niagara - strong knowledge in MetaSounds.

Qualifications

Deep knowledge of Blueprints coding. Ability to look at existing code and edit / evolve (documentation included). Good knowledge of vector math.

How to Apply
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Posted by @teal dust

Gameplay Animator
Location

Remote

Responsibilities

We specifically are looking for someone who uses blender to create animations, though if you are comfortable creating your own rigs in other DCC programs that can work as well.

Gameplay engineering will provide simple blockout animations that need a full pass, primarily used from first person.

We may need 3rd person animation in the future, so that is highly desired.

Qualifications

Be able to create smooth, great looking first person animations, given a rig. Primarily character locomotion.

How to Apply

DM me with portfolio

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Posted by @glacial barn

Senior Shader Artist/Technical Artist
Location

world

Responsibilities

We are looking for a highly skilled technical artist capable of creating a shader similar to the game Genshin Inpact (Cell Shader). Collaboration involves a one-time interaction. Creating shaders for characters and weapons. I will give you more detailed information in personal communication.

Qualifications

Please provide your portfolio. It is imperative that this portfolio contains shaders not only for the creation of procedural materials.

How to Apply

PM me on discord.

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Posted by @tranquil stone

Technical UI Artist
Location

Remote

Responsibilities

Help create and set up a radial menu.

The menu should take an input parameter to adjust the size of each button and display two visuals:
one for the default button look and another for when a button is selected.

Qualifications
  • Strong knowledge of UMG (Unreal Motion Graphics)

  • Good understanding of Unreal Engine shaders, especially for creating and working with UI materials and shaders.

How to Apply

Send a DM or an email at hi@hivemind3d.io

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Posted by @forest wave

3D Character Artist (Heavy Sci-fi) @Subsolar
Location

worldwide

Responsibilities

Job expectations:
You will be required to fix existing character meshes as well as create new character meshes according to our concept art. You will also need to be able to retopologies character meshes as well as UV unwrap them according to specific tile resolutions / udims. ( We mainly use Rizom for uv's).

Qualifications

Requirements:
-Must have Sci-fi experience
-Experience in UE5 is also welcomed

  • This is a mid ranged to senior positio
How to Apply

Please dm me at @mysterymanchien

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Posted by @eternal surge

Programmer C++ and BP
Location

Remote

Responsibilities

Multiplayer Board Game

Gameplay
-Menu Screen with multiple buttons

-typical Settings options(details after this phase)

-map tile placement. Rotatable tiles. Snapping on any edge to any other edge.

-unit placement that snaps to positions on map tiles. Placement checks if player has resources/points available to place.

-Deck shuffle, card count, card draw with hand size limit. Discard.

-Playing cards. Checks if player has resources/points to play card.

-Unit movement on map. Checks for resources to move. Checks for structure bonus/debuff.

-Unit combat. Simple form. 1 for 1. Checks abilities of special units. Checks for structure bonuses. If unit dies, goes back to players pile.

-Units on map have special abilities. Checks if player has resource to use.

-Structure placement. Checks if player has resources to build.

-End turn.

-End of round resource gain based on map tile held. Checks for structure bonuses.

Qualifications

Ideally a mix of C++ and blueprints. We can go over specifics when the time comes but please try to give an approximation of time and cost to do this project and provide some proof of works.

How to Apply

direct message @rpr91

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Posted by @gilded lichen

Graphic Designer at Worlds
Location

Remote

Responsibilities

Lead and manage a small team of artists

Create and deliver in-game and marketing assets

Develop content for social media, advertisements, and internal documents

Oversee the visual direction and style of multiple game projects

Collaborate with other departments to ensure cohesive game design and art style
Qualifications

You’re an expert in visual storytelling and the language of video content. You have an intuitive sense of what draws people into a trailer or static ad whether it be for a video game, a film, or any other kind of media

You’re an independent worker, when your task list is clear you reach out to other teams and find where your work is needed.

You know your tools. Premier and After Effects are a must. Experience with Blender or Unreal 4/5 are a plus. 

You’re capable of lending a hand in other areas of marketing such as preparing and editing screenshots and social media material with tools like Photoshop, Illustrator, and/or InDesign
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Posted by @cyan barn

Material Artist (UE5 & 3DS MAX-Corona)
Location

Remote

Responsibilities

We are looking for a material artist to create a library of high quality Architectural Visualisation materials to be used as a base for our in-house library, Bricks, Glass, Landscape paving etc. They will need to be created for both Corona (3DS MAX) and Unreal Engine.

You will need to follow our in-house guidelines for material creation . We would also like a system proposed to allow materials, such as bricks to be in-shader customisable, change the bond type, size, layout all dynamically.

9:30-6PM
One Month (May be increased)

Qualifications

Examples of Architectural Visualisation work
Unreal Engine 5
Corona Render
3DS MAX
Photoshop
Good Communication Skills
Ability to work remotely

How to Apply

Message me directly on discord @ a_charlie

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Posted by @tardy garnet

Map Layout Artist
Location

anywhere

Responsibilities

a close friend needs a map layout designer for his multiplayer shooter game. possibly gonna have to blockout the map

Qualifications

know how to make good gameplay layouts

How to Apply

by dm

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Posted by @foggy pawn

Skin Shader Artist at Amaze Studios
Location

Remote

Responsibilities
  • Create high-quality skin shaders for characters in
    Unreal Engine.
  • Collaborate with 3D artists and designers to
    develop visually appealing character textures.
  • Optimize skin shaders for performance while
    maintaining visual fidelity.
  • Conduct research and implement best practices in
    skin rendering and shading.
  • Utilize Substance Painter and Designer to create
    and refine texture maps.
  • Provide feedback and suggestions to improve
    overall character aesthetics and material setups.
  • Meet project deadlines while maintaining high-
    quality standards.
Qualifications
  • Proven experience in creating skin shaders using
    Unreal Engine.
  • Strong knowledge of shading and material
    workflows in Unreal Engine.
  • Proficiency in Substance Painter and Substance
    Designer.
  • Experience in character modeling and texturing.
    Familiarity with PBR (Physically Based Rendering)
    principles.
  • Knowledge of additional tools (e.g., ZBrush, Maya)
    is a plus.
  • Experience with optimization techniques for real-
    time rendering.
How to Apply

If you are a creative and skilled Skin Shader Artist looking to contribute to exciting projects, we would love to hear from you! Please submit your resume, a brief cover letter, and a link to your portfolio demonstrating your relevant work.

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Posted by @foggy pawn

Skin Shader Artist @ Amaze Studios
Location

Remote

Responsibilities
  • Create high-quality skin shaders for characters in Unreal Engine.
  • Collaborate with 3D artists and designers to develop visually appealing character textures.
  • Optimize skin shaders for performance while maintaining visual fidelity.
  • Conduct research and implement best practices in skin rendering and shading.
  • Utilize Substance Painter and Designer to create and refine texture maps.
  • Provide feedback and suggestions to improve overall character aesthetics and material setups.
  • Meet project deadlines while maintaining high-quality standards.
Qualifications
  • Proven experience in creating skin shaders using Unreal Engine.
  • Strong knowledge of shading and material workflows in Unreal Engine.
  • Proficiency in Substance Painter and Substance Designer.
  • Experience in character modeling and texturing.
  • Familiarity with PBR (Physically Based Rendering) principles.
  • Knowledge of additional tools (e.g., ZBrush, Maya) is a plus.
  • Experience with optimization techniques for real-time rendering.
How to Apply

DM Discord or Mail us at Studio@amazestudios.in

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Posted by @charred knot

Game Developer
Location

Remote

Responsibilities

I have 8 ue5 city maps, I have a monster that needs to be free roaming around the city attacking some buildings causing some damages ,The map buildings need to also have some level of destruction like in this video (uses chaos destruction physics)

https://youtu.be/HzzppN9s86w?feature=shared

The monster also needs to have a monster sound and foot step noises. Its a large scale monster,was made in blender but is also rigged no animations

https://www.unrealengine.com/marketplace/en-US/product/big-monster-sounds-pack

The monster will be on each map it will be a large scale monster like in the example picture:

https://drive.google.com/file/d/1fjwH7A8ZZyqKrrEc00-witN4KoYFiaBK/view

Movements like in this video in city

https://youtu.be/kyY50rBet2U?si=BmLhVPhlIs-uZsxu

The monster needs to be free roaming (moving around the whole city, so will never stay fixed in one place, and some buildings destroyed yes not all but some must also have partial damage to it as well like half damage or debris falling

Qualifications

Needs to do animation for the monster and also be able to do chaos destruction physics for city. Also do AI logic and merge everything together.
All packs will be provided.

How to Apply

DM me

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Posted by @tranquil stone

Technical Artist With Strong Environment Art Skills
Location

Remote

Responsibilities
  1. Provide feedback to our environment artists on a weekly basis both artistically and technically (Ensuring our artists adhere to best practices)

  2. Help format our unreal engine packages according to FAB's (Formerly unreal engine marketplace) guidelines

  3. Optimize Environments to yield more frames.

Qualifications
  1. Experience in technical art, particularly optimizing environments for game development.

  2. Hands-on experience in environment art is a strong plus. so you can better provide feedback.

How to Apply

Send a DM

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Posted by @lone oracle

UI Developer (Unreal Engine 5)
Location

Paris New York or full Remote

Responsibilities

Develop and implement modular UI components in Unreal Engine 5 using UMG, based on Figma mockups.

Ensure all UI elements are designed to be scalable and reusable across different projects to streamline future development.

Add interactions and optimize user flows to ensure a smooth, intuitive user experience.
Collaborate with the UE5 Project Manager and UI/UX Designer to receive feedback and implement updates.

Be proactive in suggesting UI/UX enhancements and improvements, ensuring flexibility and longevity in design.

Maintain availability for regular communication and project updates during the week.

Qualifications

Expertise in Unreal Engine 5, with a strong focus on UI/UX design using UMG.

Demonstrated experience in developing reusable UI components and scalable UI systems.
Proficiency in translating Figma mockups into Unreal Engine with attention to detail and functionality.

Ability to communicate effectively in English, both written and verbal.

A proactive mindset, with a focus on long-term, reusable codebase.

How to Apply

If you’re passionate about creating high-quality, reusable UI components in Unreal Engine 5 and enjoy working in a collaborative, innovative environment, we’d love to hear from you! Please send your resume and portfolio to contact@thenewface.io

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Posted by @cosmic shore

Receive Audio and Text data within UE
Location

Anywhere

Responsibilities

Project goal: To seamlessly integrate text and audio data transmission from our separate app into our Unreal Engine 5.3 application, enabling the display of text and the playback of audio straight away within the app.

Scope of work: - Establish a TCP connection between the separate app and the Unreal Engine 5.3 app. - Configure the Unreal Engine app to receive text and audio data sent through this connection.

  • Implement functionality to display the received text data within the Unreal Engine app interface (UI) - Implement audio playback capabilities for the received audio data within the Unreal Engine app to be played straight away.
Qualifications

/

How to Apply

message me on discord or email me at dan@sumvivas.com

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Posted by @fast cosmos

Kaiju / Creature Animator
Location

Anywhere

Responsibilities

We're seeking talented animators to join our team and help bring "Kaiju Revolution" to life! Our game, currently in Beta, and is about kaiju's facing off in epic kaiju battles. We are looking for very skilled animators that work on creature rigs to enhance the game's gameplay.
( 50 - 200 USD ) per task
Tasks:

  • Complete full animation sets for characters from the Godzilla franchise
  • Meet deadlines and complete tasks on time
  • Animate without using references
  • Animate effectively by following references
Qualifications

Requirements:

  • Must be 15 years or older
  • Must have a portfolio
  • Should have experience animating creatures with
  • over 16 joints
  • Must be open to criticism and able to collaborate with others
  • Requires a minimum of 2 years of experience
  • Should also be capable of working independently
How to Apply

⚠️ If you meet all the requirements above, please apply by sending your portfolio or some of your work via DMs. Failure to do so will result in no response. ⚠️

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Posted by @molten dawn

Director | Shadow Stalk Studio
Location

US

Responsibilities

We are seeking a blender artist who has a great understanding on rigging. We need someone who can rename bones.

Qualifications

Blender Experience - rigging, animations, renaming bones.
Some Unreal Engine experience.

How to Apply

Send me a DM if you are serious.

west ospreyBOT
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Posted by @earnest hare

Shader Programmer at Tornado Interactive
Location

remote

Responsibilities

We need someone capable of converting existing algo to HLSL shader logic. Best case it should be someone who can manipulate already bound vertex buffers on GPU with as much efficiency as possible (~ 1 mil vertices per update.)

Qualifications

Ability to prove you have the necessary skillset

How to Apply

send mail at offrocksdev@gmail.com with title: Shader Programmer

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Posted by @real talon

Coder Needed: C#
Location

Remote

Responsibilities

Coder Needed:
Looking for a coder capable of working with C#. Intermediate experience or higher only.

Work Hours:
9 AM - 5 PM EST | Monday - Friday

Payrate:
$5/hr - $15/hr+ depending on experience level and speed. Anyone who has joined the team before release will have long-term work and improved rates.

Qualifications

Looking for a coder capable of working with C#. Intermediate experience or higher only.

How to Apply

DM me your portfolio.

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Posted by @tall abyss

3ds Max Animator (Biped system)
Location

Remote

Responsibilities

Help me become a decent character animator by examining my work, giving tips, feedbacks and help me troubleshoot techincal issue i encounter while using 3ds max biped animation system

Qualifications

Show your previous work involving full body motions, experience with 3ds max biped animation sysem

How to Apply

DM me

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Posted by @tall abyss

3ds Max Animator (Biped system)
Location

Remote

Responsibilities

Help me become a decent character animator by examining my work, giving tips, feedbacks and help me troubleshoot techincal issue i encounter while using 3ds max biped animation system

Qualifications

Show your previous work involving full body motions, experience with 3ds max biped animation sysem

How to Apply

DM me

west ospreyBOT
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Posted by @stuck hawk

Lead multiplayer gameplay programmer at Rumble Industries
Location

Remote

Responsibilities

Develop and implement multiplayer systems using the GMCv2 framework by Grimtec for a first-person parkour game heavily inspired by Mirrors Edge.

Collaborate with the team to ensure smooth, responsive movement mechanics inspired by Mirror's Edge.

Design, prototype, and optimize parkour-style movement systems, ensuring fluidity in gameplay utilizing animations provided and discuss if new ones need to be made.

Troubleshoot and resolve bugs or issues related to multiplayer functionality to allow different gamemodes to work for small lobbies (most likely up to 8 players in one server as there will not be dedicated servers)

Work closely with level designers and animators to integrate parkour elements into the game world.

Provide regular updates on project progress and playtesting sessions to ensure the multiplayer experience runs smoothly across various devices and their device requirements.

knowledge on first-person movement and multiplayer frameworks to make sure animations are fluid in 1st/3rd person

Qualifications

Experience with the latest Unreal Engine 5 version GMCv2 supports.

You also must own GMCv2 by Grimtec.

Knowledge of parkour or freerunning, either practically or through media/games, to better understand the movement dynamics. Especially how it works in the Mirrors Edge franchise.

Experience working on AAA or indie first-person action games

How to Apply

Reach out via DM

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Posted by @rich geyser

UI Polishing Expert for Unreal Engine Project (UMG and Slate)
Location

remote

Responsibilities

We are seeking a skilled UI/UX designer to elevate the user interface of our professional software project, built in Unreal Engine. This role is crucial as our project is more focused on application functionality than game design, and we need a polished, intuitive, and professional UI.

Responsibilities:

Refine and enhance the user interface in Unreal Engine using UMG and Slate, focusing on application-style UI.
Implement and fine-tune screen animations and minor UI/UX improvements to create a smooth user experience.
Collaborate closely with our design team to ensure the UI is aligned with Figma reference files and application standards.
Utilize C++ to implement minimal functionalities, bug fixes, and UI improvements where necessary.
Ensure a seamless, intuitive user experience with a polished, professional look.

Qualifications

Proven experience in UI/UX design and implementation using Unreal Engine. Proficiency in UMG (Unreal Motion Graphics) and Slate for UI development. Strong knowledge of C++ for implementing minimal functions and enhancements. Ability to work closely with design files (Figma) and translate them into functional UI. Strong attention to detail and a keen eye for design aesthetics. Excellent problem-solving skills and the ability to work independently. Previous experience working on PC-based Unreal Engine projects. A portfolio showcasing polished UI/UX work in Unreal Engine. Good communication skills and the ability to collaborate effectively with remote teams.

west ospreyBOT
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Posted by @tiny lichen

HQ 3d Modeller (characters, clothing, morph targets)
Location

Remote

Responsibilities

Create 3d characters from scratch, rigged, (metahuman/CC4 quality) with a range of clothing (shirts, armour, shoes)

Characters and clothing will need supporting morph targets for character customisation.

Characters will be rigged to the UE5 skeleton standard.

We need full licencing to the models so we cannot just simply use Metahumans.

Qualifications

Blender, Maya or Cinema4D is an absolute must.

Unreal experience to make sure characters are supported is highly beneficial.

Rigging experience in said software is required.

Morph Targets (sometimes called ShapeKeys) are also required for the body customisation, clothing to match and facial rigging.

How to Apply

DM me with examples of 3d characters, clothing, rigging and morph targets please.

west ospreyBOT
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Posted by @sage gale

UI programmer for Fighting Game
Location

Remote

Responsibilities

Make Main Menu UI for Fighting Game. Must have Character select with a 3d Character that loads in for preview + Map selection. Also will provide the UI art to do this. & some references. It also i needs to look good. Not looking for Badlooking But functional ui.

Qualifications

GamePad Support is plug
Experience with UI
Expereince with Blueprints
c++ & fighting game experience is a plus.

How to Apply

dm me

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Posted by @desert tapir

Archviz Scene Designer
Location

Remote

Responsibilities

Looking for skilled ArchViz designer to create 3 scenes. Details will be advised.

Qualifications

Must:

  • Create high-quality modern architecture
  • Solid understanding of PBR materials
  • Solid understanding of scene composition
  • Have decent hardware for real-time rendering
  • Comfortable with creative freedom
  • Have sense for design and follow modern architecture trends
How to Apply

DM with portfolio/proof-of-works

west ospreyBOT
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Posted by @sonic rain

Indie
Location

UK

Responsibilities

Use Unity to create a beautiful village map (we have the assets already) with simple platforming gameplay (we already have the platformer engine)

Qualifications

Able to program in Unity, able to construct really nice scenes and fun gameplay.

How to Apply

DM

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Posted by @daring fossil

UE Optimization Specialist @ MikeTheTech
Location

Remote

Responsibilities

Unreal Engine 5.3 performance optimization, targeting the Steam Deck.

Qualifications

Portfolio and experience with game optimization and profiling in Unreal Engine.

How to Apply

DM

west ospreyBOT
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Posted by @steady cosmos

Motion Capture Animator for Indie Game Cinematics
Location

Remote

Responsibilities

Please include:
Link to portfolio with video of your work

  • Your hourly rate or animation rate

  • Tools & Pipeline. Eg, optical / suit, number of cameras/sensors, animation cleanup pipeline

  • Responsibilities:
    Create motion capture animations for 2 cinematic trailers.

Project Details:

  • Game Reveal Cinematic: 2 minute cinematic made using game assets with two characters and a single location to test and refine our cinematic pipeline.
  • Mixed Cinematic Gameplay Trailer: 3 minute trailer with mixed cinematic and gameplay.

Notes:

  • The cinematic project is using Perforce source control. Experience with it is not required.
  • This is a start up indie company and this is our first game.
  • The cinematic is being rendered in Unreal so animations will need to be made for Unreal Mannequin so we can retarget in editor.
Qualifications

Mocap and cleanup capability

west ospreyBOT
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Posted by @winter salmon

Game Tester
Location

Remote

Responsibilities

Hello ---
I am working on a multiplayer Steam game that needs playtesting tomorrow (10/23/24). Thank you for your time. I can be reached at nabil@communion.games

Qualifications

Has a Steam account and a Mid-Range PC

How to Apply

I can be reached at nabil@communion.games

west ospreyBOT
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Posted by @merry kelp

[Paid per job] 3D Modeller (Characters or Metahuman Cloths) at NIXDER
Location

Remote

Responsibilities
  • Design and create high-quality, realistic 3D characters (human and creature) or clothing assets for use with Metahumans.

  • Ensure all models are fully rigged and compatible with the UE5 skeleton system.

  • Maintain a consistent, realistic style across all assets.

Qualifications

You need experience and completed work that you can show

How to Apply

Send me a DM that you are interested and attach example pictures of your past work

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Posted by @rigid mesa

Low Poly Assets for Marketplace Framework
Location

N/A

Responsibilities

Looking for someone to create a number of low poly assets. These assets are intended to be more generic as they will be used for a Fab Marketplace Pack.

Could be open to a longer term partnership.

Qualifications

3D artist that will create low poly props and texture them for use in UE5.

Being able to create a character and rig it to the UE Manny is a plus.

Being able to do some animation work on that character is a double plus.

How to Apply

DM Portfolio + Rates

west ospreyBOT
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Posted by @tidal cedar

Character Rigger for CC4
Location

Remote

Responsibilities

Looking for a skilled 3D character rigger with experience in Character Creator 4 (CC4) for a freelance project. I have a stylized 3D character mesh and need someone to rig it specifically for CC4 or convert it into a CC4-compatible character.

Responsibilities:
*Rig a stylized 3D character mesh to be fully compatible with Character Creator 4 (CC4).

*Ensure proper rigging suited for custom and stylized body proportions, avoiding auto-rigging solutions like Accurig.

*Convert the character to a CC4-compatible model if necessary, preserving the unique stylized features.

Qualifications

*Proven experience with rigging characters specifically for CC4, with a strong focus on custom or stylized characters.

*Portfolio that includes previous CC4 character rigs, particularly for non-standard body proportions.

*Solid understanding of custom rigging workflows that retain unique character designs.

How to Apply

If you have the expertise and a solid portfolio, please DM me with your rates and availability.

west ospreyBOT
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Posted by @tidal cedar

UE5 Animator
Location

Remote

Responsibilities

Create simple animations and sequences directly in Unreal Engine 5 using Control Rig and Sequencer.

Develop both full-body and facial animations that are fully compatible with UE5’s native Control Rig system.

Collaborate closely to ensure animations align with project needs and maintain character style and consistency.

Qualifications

Proven experience creating animations directly within UE5, using Control Rig and Sequencer (not via Blender, Maya, or iClone).

Skilled in full-body and facial animation workflows using UE5’s native Control Rig tools.

Portfolio showcasing animations created entirely in UE5, demonstrating both technical skill and creativity in Control Rig animation.

How to Apply

If you have the expertise and a solid portfolio, please DM me with your rates and availability.

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Posted by @fossil pollen

UX/UI Designer at Mayor Games
Location

Remote / Worldwide

Responsibilities

We're looking for someone that can make fun, bold and legible UX/UI for our frenetic party game for PC and Consoles. Our moonshot would be to have an UX/UI that has many of the attributes of Persona 3 Reload's.

We will launch the game at the end of Q2 2025 at the earliest. We aim to have a demo for Q1 2025, so we would like to have it implemented by then.

Rates are negotiable. Please send rates with your application. Wise preferred

Qualifications

Have a good portfolio and experience making UX/UI for PC/Console games.

How to Apply

Send an email with your portfolio and rates to work@mayorgames.com. If you have additional questions, feel free to DM me.

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Posted by @wet temple

Animation Expert - Choose Red Studio
Location

Remote - France

Responsibilities

I am looking for a partnership with an animation specialist in Unreal Engine 5, to improve an existing animation system of my video game in development (multiplayer). Sanctua.

Current state of animations :
https://www.youtube.com/watch?v=9BBuWn3XIgM

Need review and improvement of the current system on :
-Stance/Pose management logic
-Turn in place / Start stop
-Polish foot sliding/transitions
-Smooth Blendings, poses and montage
-IK, Control Rig, Stride Warping,
-Animations tweaks

Top down/twin stick non-competitive multiplayer game.

Qualifications

-Animation blueprint expert
-IK, Control Rig, Stride Warping,
-Locomotion logic
-Animations tweaks

How to Apply

Pm me with your references, questions about the project, and approach of the subject. Thanks and have a nice day

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Posted by @loud turret

UE5 Network Programmer
Location

Anywhere

Responsibilities

Using the C++ vehicle starter, build out:

  • Client-side prediction system integrated with Chaos Vehicle Physics, using predicted physics and a custom movement component
  • Input handling system with proper buffering and replay capability
  • State synchronization system with reconciliation
  • Lag compensation implementation
  • Documentation of the important bits so I can implement it in my project
Qualifications
  • Experience with physics predicted Chaos Vehicles in UE 5.3+
  • Have an understanding of client-side prediction, rollback, and reconciliation techniques
  • Deep understanding of UE networking and can code in C++
  • Can explain complex network concepts clearly
  • Bonus points if you've shipped multiplayer games with vehicles or worked on fast-paced multiplayer games
How to Apply

DM me with examples of relevant work, your hourly rate and availability, and any questions you have about the project. Thanks!

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Posted by @swift echo

Metahuman rigger for custom 3D model
Location

Remote

Responsibilities

BLUEREEL Studio is seeking a skilled Full Body and Facial Metahuman Pipeline Rigger for a freelance role. If you’re experienced in rigging custom sculpted 3D models to Metahuman rigs using Metapipe, we’d love to have you as a freelancer!

Job Description:

Rig custom 3D models to Metahuman rig with Metapipe.

Ensure all facial rigs are functional for high-quality animation like the metahuman rig.

Ensure seamless integration in Unreal Engine.

About Us: At BLUEREEL Studio, we create high-quality 3D cinematics for games, events, and movies. Our team recently completed projects for ESL’s CS2 Esport events in Katowice and Cologne, And currently working with a top artist for a short cinematic film.

Qualifications

Requirements:

Proven experience in Metahuman rigging.
Proficiency with Metapipe plugin.

Strong facial rigging skills for lip-sync and expression.

Full-body rigging experience for mocap.

Familiarity with Unreal Engine & Metahuman workflows.

How to Apply

Please add me on discord here ali112, And send me your portfolio with proven work of metahuman rigging and Metapipe plugin.

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Posted by @brazen parcel

Freelance/Contract UE5 Developer required for Training Gamification Project
Location

Australia / Remote

Responsibilities

I'm seeking a skilled Unreal Engine developer to collaborate on creating a training-focused setup using Blueprints and basic game mechanics.

If you have experience building functional and user-friendly systems within Unreal and a passion for immersive training solutions, I'd love to connect with you!

Ideally based in Australia, but open to remote options too.

Please reach out if you're interested or tag someone who might be a great fit.

Qualifications

UE5, Game Development, Proficient with Blueprints, Pixel Streaming experience would be of use too.

How to Apply

Message directly via Discord

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Posted by @mild summit

New Life Studios
Location

USA & UK & EU Only

Responsibilities

You will be tasked with creating custom animations for a backroom style open world game where players and AI will work hand in hand with animations. Our 'Entity' is our enemy, our 'hazmat' is our player.

We need custom animations where for example the player will get jumpscared and the entity's mouth will turn/open so this will require facial bones. Should you be able to create these animations and make them work successfully there will be future work with this. (We will handle the blueprint side of this to jumpscare etc when in the collision box)

We use mixamo for our base animations so when looking at redoing the rig if you choose to you may need to retarget the walking/idle animations etc.

The constraints if done for example in blender will also need to be sent as .blend for any work on the rigs of the two character.

Qualifications

Animator/Character Animations 2 years or more
Portfolio will be required
Must be from EU/US/Commonwealth member states only. No one will be hired from countries such as india or bangladesh due to tax reasons.

How to Apply

DM kingtumon

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Posted by @full venture

Main/lead programmer, experienced in multiplayer In ether Unity or Unreal engine
Location

remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except one, strong pillars when it comes to code, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the programmer joining us. We need someone that can realistically follow up on making game work as good as it possibly could

Game is both PVP and PVE so networking needs to as good as it possibly can

Networking Requirements
● Client-server synchronization
● Player position/state syncing
● Cargo state synchronization
● Monster behavior synchronization
● Resource/ammunition state syncing
● Team status updates
● Game state broadcasting

Qualifications

Project Description: Players take on the role of a delivery crew tasked with transporting cargo across dangerous landscapes. As you journey through various stations, you'll encounter different types of demons that aim to halt your progress or just kill you. To succeed, you must defend your cargo, and complete tasks at each station. With each delivery, you'll earn rewards and resources to upgrade your equipment and improve your chances of survival. Game is heavily inspired by Team Fortress 2 and Left 4 dead in its gameplay and artstyle.

Moodboard
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Game Engine: Current version runs on Unreal, but we can port all the assets

How to Apply

Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @lofty lichen

UE4 Blueprint/C++ Programmer
Location

Remote

Responsibilities

I need a modifiable movement system created with running, crouching, jumping, and sliding.

Qualifications

Experience in UE4 blueprints/c++. Must have a portfolio and work on released games.

How to Apply

DM

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Posted by @gilded lichen

Technical Animator- Unreal at Worlds
Location

Remote

Responsibilities

Create & maintain animation blueprints inside UE, ensuring compliance to technical, aesthetic and gameplay constraints.

Develop and debug animation systems using responsive state machines, blend trees, IK usage & animation layering.
Qualifications

1 year of experience working as a Technical Animator.

Extensive knowledge of Unreal Engine systems, including animation blueprints and control rig

Understanding of fundamental animation and rigging principles

Experience with Maya a plus.

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Posted by @gilded lichen

Unreal Gameplay Programmer (Blueprints) at Worlds
Location

Remote

Responsibilities
  • Implement gameplay systems in a multiplayer FPS currently in development

  • Write elegant and performant Blueprints code

  • Work alongside a small team of Unreal developers and tech artists

Qualifications
  • You have substantial experience working with Blueprints on a game that has successfully shipped

  • You have experience with Gameplay Ability System (GAS) and ideally multiplayer replication

  • You excel at working independently, without excessive structure or oversight

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Posted by @gilded lichen

Unreal C++ Programmer at Worlds
Location

Remote

Responsibilities
  • Implement gameplay systems in a multiplayer FPS currently in development

  • Convert existing Blueprints to performant C++ code and optimize C++ performance

  • Work alongside a small team of Unreal Blueprints developers

Qualifications
  • C++ is your strongest skill. Don't apply if you primarily use Blueprints

  • You have experience using with C++ on a game that has successfully shipped

  • You have experience with Gameplay Ability System (GAS) and ideally multiplayer replication

  • You excel at working independently, without excessive structure or oversight

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Posted by @gilded lichen

Character Animator at Worlds
Location

Remote

Responsibilities
  • Create First Person and Third Person character animations that adhere to Unreal Engine control rig

  • Establish animation pipeline and manage handoff with Unreal programmers

Qualifications
  • You have experience animating game ready first-person arms and hands

  • You excel at working independently, without excessive structure or oversight

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Posted by @tough owl

Freelancer At (Creating it)
Location

--

Responsibilities

I have an idea of agency -service like thing.
Where I provide you jobs from clients , which I cant do for various reasons like time. And we will share the profit, with yourself having way more.

Qualifications

Expert 3D Artist
Expert Developer

How to Apply

DM me.

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Posted by @midnight sequoia

Custom realistic zombie character for UE5
Location

Remote

Responsibilities
  • Make a realistic zombie character/s for a hospital setting
  • optimized for UE5 for first person game
  • model character, texture, rigging compatible for ue4 or ue5 skeleton, add simple facial morphs, and possibly add physics asset if its not humanoid
  • optional clothes, and clothing based on hospital staff and patients
  • simple (priority) to complex creatures, important is realistic skin material (mottling, vascularity, bruises) and second would be gore and clothing material.
Qualifications
  • experienced using any DCC, substance painter, Zbrush
  • experienced using unreal engine 5
  • experienced creating humanoid creatures
  • please provide immediate portfolio so that i can check work
How to Apply

PM

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Posted by @dim lodge

C++
Location

Remote

Responsibilities

Integrating ALS-Refactored movement with Action RPG Multiplayer Starter Template movement.
Changes needed: ALS-Refactored movement has to be editable in runtime (in BP). Walk/Run/Sprint
smooth transition (removing fixed values).

Qualifications

Knows C++

How to Apply

DM me

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Posted by @candid light

UE Technical Animator/Rig Artist at Remnant Entertainment LLC
Location

Remote

Responsibilities

Responsibilities

  • Support the integration of animations in UE5.
  • Validate animations to adhere to technical restrictions.
  • Create, modify animation sequences adhering to Motion Matching & Mover pipeline.
  • Create, maintain, test, and debug animation tools and pipelines.
  • Assist/Create rigs and skinning for Bipedal and Quadruped creatures using a combination of Modular Control Rig, and Skeletal Editor.
  • Collaborate with various job families to build compelling gameplay animation systems as the go to person for all tech animation questions and needs.
  • Adapt and maintain animation pipeline to be used in production in accordance with the project's technical constraints.
  • Follows technical directives and delivers technical support to the team, thereby helping to solve bugs.
Qualifications
  • Experience in videogame technical animation or any other relevant experience.
  • Understands and can execute the rigging, animating, and integration pipeline.
  • Strong knowledge of animation state machines, gameplay mechanics and animation
How to Apply

Contact via Discord Messages @seiratix

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Posted by @candid light

UE Technical Animator/Rig Artist at Remnant Entertainment LLC
Location

Remote

Responsibilities

Responsibilities

  • Support the integration of animations in UE5.
  • Validate animations to adhere to technical restrictions.
  • Create, modify animation sequences adhering to Motion Matching & Mover pipeline.
  • Create, maintain, test, and debug animation tools and pipelines.
  • Assist/Create rigs and skinning for Bipedal and Quadruped creatures using a combination of Modular Control Rig, and Skeletal Editor.
  • Collaborate with various job families to build compelling gameplay animation systems as the go to person for all tech animation questions and needs.
  • Adapt and maintain animation pipeline to be used in production in accordance with the project's technical constraints.
  • Follows technical directives and delivers technical support to the team, thereby helping to solve bugs.
Qualifications
  • Experience in videogame technical animation or any other relevant experience.
  • Understands and can execute the rigging, animating, and integration pipeline.
  • Strong knowledge of animation state machines, gameplay mechanics and animation

To all applicants, kindly please send us a demo reel with a breakdown of your best work showcasing technical animation skills.

How to Apply

Contact via Discord Messages @seiratix

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Posted by @sleek jackal

Stylized Character Artist for Realusion Character Creator 4
Location

Remote

Responsibilities

We are seeking a talented Character Artist with experience in creating custom characters for Realusion Character Creator 4 (CC4). The project involves creating a stylized character based on the CC4 base toon character, with compatibility across all CC4 features.

Requirements:
-Design and develop a custom stylized character using the CC4 base toon character.
-Ensure the character is fully compatible with CC4 features, including morphs, clothing, and hair.
-Deliverable should be provided as a CC project with full compatibility in CC4.

Qualifications

-Prior experience creating custom characters for Realusion Character Creator 4 is required.
-Strong portfolio demonstrating stylized character design within CC4.
-Familiarity with CC4 morphs, hair, and clothing workflows.

How to Apply

Please only dm me, if you have previously developed custom characters specifically for CC4.

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Posted by @woven cloak

Looking for Unity Developer who can create VRChat Avatars
Location

Remote

Responsibilities

Need someone who can create VRChat models, there's a total 3, 2 of them are simple, just need to combine the 3D models on to a base model

Qualifications

3rd one requires adding face rigging, facial animations, quest support.
Knows how to use Unity 2022.3.22f1
Knows how to create VRChat Avatars
Payment after work is done.

Willing to do it for $150 max, comfortable with no upfront payment before the work. But can pay in installments of the total amount after each model is done.

How to Apply

DM me please

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Posted by @long coral

Technical artist at DrillDeepDigital
Location

Serbia

Responsibilities

Create a custom spline ui scriptable tool that works in editor mode ,shows rot and scale attribute value with handles on each point for easier manipulation

Qualifications

scriptable tools enthusiast/pro

How to Apply

direct message me at .mtek

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Posted by @rain creek

Flying Starfighter and enemy ai flying as Rogue Squadron.
Location

Home

Responsibilities

Hello. I'm looking for person who can create flying for player and ai as Rogue Squadron. https://youtu.be/HXEzWz4LUkw?si=F9hxUO7MUg-iYRZE

Qualifications

You must show me that you can create those things. No tricks.

How to Apply

Write to my email dan1637iel@gmail.com

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Posted by @spice phoenix

Level Designer for Bad Galaxy Games
Location

Remote within USA

Responsibilities

Bad Galaxy Games is seeking a creative and talented level designer to help build a series of science-fiction levels for Black Jackal, a first-person investigation, action, and puzzle game about exploring derelict spacecraft.

The key of this work is making a level which functions both as environmental storytelling and as a structured navigational challenge. You must be able to make a space feel lived-in and say something about who a person is by how their room is kept. In addition, those spaces need to be interesting from a gameplay standpoint, integrating with challenges and obstacles which are already being worked on.

The details of compensation and terms are negotiable.

We're a small team, and so we're looking for someone who feels comfortable owning their own space, working with partial direction, and being a creative voice on the project.

Qualifications
  • A passion for science fiction and spaceship design
  • Effective communication skills with the ability to work collaboratively
  • Ability to think in 3 dimensions, and design verticality
  • An eye for the basic requirements of architecture. Where's the nearest bathroom?
  • Must be comfortable working with (and searching for) Marketplace/Fab assets, rather than relying on custom models
  • Experience with Unreal Engine is a must
How to Apply

Email jobs(at)badgalaxygames.com or message me on Discord. Please include a portfolio link!

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Posted by @tawny wave

Xbox Console Porting Specialist
Location

remote, ( we are located in PST time zone US)

Responsibilities

Package, deploy, and optimize UE4 and UE5 project for xbox
Work with platform specific developer kits, APIs, and tools provided by Microsoft
Collaborate with the development team to troubleshoot and resolve console-specific issues.
Assist with testing and debugging.

Qualifications

Proven experience in porting UE projects to Xbox
familiarity with Xbox SDKs, APIs and development kits.
Experience with Microsofts certification process for the game releases
BONUS SKILLS:
Knowledge of online multiplayer systems and Xbox Live integration
Previous work on AAA or indie console games.

How to Apply

DM would be the best

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Posted by @viscid temple

Dark Sigil Entertainment® - Blueprint Specialist
Location

Remote

Responsibilities

We are looking for an experienced blueprint specialist to help create new systems and modify existing ones for a multiplayer survival game.

Current project is using a professional gameplay asset starting pack which holds everything we need in it's foundations, but alteration is necessary on some portions. These are as follows.

Current tasks needed;
-swordplay combat system
-UI overhaul
-unique player health system per-limb
-limb segmentation system
-resource gathering effects, chopping/mining
-crafting system modification
-magic system modification

Qualifications

Must be fluent in blueprint and confident within the Unreal Engine workspace.

How to Apply

DM me with your qualifications, portfolio, and any questions you may have.

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Posted by @rain creek

Gameplay 3rd person Starfighter designer.
Location

Home

Responsibilities
  • Create a player-controlled fighter.
  • Controls should be arcade-style and the same as in Battlefront 2 and Rogue Squadron 2.
  • Ai ally bots and enemies starfighters, ships and turrets.
  • Enemy bots should attack player and ally bots.
  • All ships should have own specifications.
  • Destructable systems on ships like Shield Generator.
  • Optimization for many many ships on the screen.

Like there. https://www.youtube.com/watch?v=HXEzWz4LUkw

https://www.youtube.com/watch?v=Pn5F30was4E

Qualifications

Be professional and know how to create all those things.

How to Apply

Write to my email: dan1637iel@gmail.com

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Posted by @molten dawn

UE animation & programmer
Location

US

Responsibilities

Need an animator who can also program character BP.

Qualifications

Blender 5+ years
Unreal Engine 5+years

How to Apply

Direct message me for more information.

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Posted by @sleek jackal

Graphic programmer
Location

Remote

Responsibilities
  • Develop and optimize custom shaders using HLSL to enhance visual effects and rendering workflows in Unreal Engine.
  • Design and implement custom rendering techniques and pipelines tailored to project-specific needs.
  • Collaborate with technical artists and engineers to create advanced graphical features, ensuring seamless integration with existing systems.
  • Investigate and implement cutting-edge rendering technologies, focusing on Unreal Engine's Nanite and Lumen systems.
  • Analyze and optimize GPU and CPU performance to ensure real-time rendering at high frame rates.
  • Create and manage custom render passes, including depth, velocity, and G-buffer modifications, for advanced post-processing effects.
  • Debug and profile rendering issues, resolving bottlenecks in the rendering pipeline.
  • Research and integrate external libraries or techniques to extend Unreal Engine's rendering capabilities.
Qualifications
  • Proven expertise in rendering programming and graphics programming, with at least 3 years of experience in Unreal Engine.
  • Deep understanding of Unreal Engine's rendering pipeline, particularly Nanite, Lumen, and advanced lighting systems.
  • Proficiency in HLSL for custom shader development and experience with shader debugging tools.
  • Strong knowledge of GPU optimization techniques and hands-on experience with performance profiling tools.
  • Familiarity with compute shaders, texture sampling, and advanced material creation in Unreal Engine.
  • Experience working with Scene Capture Components, G-buffer data, and post-processing pipelines.
  • Strong programming skills in C++ and an understanding of how to expose rendering functionality to Blueprints.
  • Familiarity with version control systems (e.g., Git, Perforce).
  • A degree in computer science, computer graphics, or a related field is preferred.
How to Apply

Please only dm me, if you have proven experience

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Posted by @whole quiver

Website dev
Location

Remote

Responsibilities

Built a full fledged website,
It will have some database code redeem system that we can talk about in dms

!! Only apply if you can actually code!!

Qualifications

Knows how to code properly

How to Apply

Dm me with the websites that you have coded

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Posted by @gaunt sage

Individual
Location

Remove

Responsibilities

I'm looking for an expert familiar with PCG, which can help me to create a PCG that able to generate mesh on specific surface.

Qualifications

Familiar with PCG

How to Apply

Please PM me if you are interested, thank you.

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Posted by @ripe valve

Unreal Character 3D Artist - Hair
Location

Remote

Responsibilities

Hi, I am looking for an experienced 3D Artist (Modeller / Rigger) to modify a human character hair asset pack from one creator to fit / be compatible with another creator's human asset pack. There are approximately 40 hair assets in total. They are physics-enabled, and require adjustments in an external 3D Editor Program.

Qualifications
  • At least 3 years working with complex 3D skeletal mesh assets within unreal engine
  • Deep understanding of the 3D Unreal Engine Pipeline
  • Able to rig / update materials / morph / manipulate hair card models
How to Apply

Please send me a DM with your portfolio and approximate cost

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Posted by @winter island

PROGRAMMER FOR LAST SALVATION
Location

Anywhere

Responsibilities

UE programmer. We are making a game called last salvation, last Salvation is a web3 play to earn game, it's a multiplayer action-adventure fantasy RPG UE5 game. Our map is around 7by7KM open world.

Length of project: it's a play to earn game which means endless development, probably full time if you are good enough.

Rates and payment: open to hear your rates but we are offering monthly payments which would be low since we are on self funding also we are offering future rewards too which will be sending to you every month but it'll happen after we start generating revenue.

Qualifications

Skills: Full programmer and knowledge of gas system and more knowledge about the web3 would be good

How to Apply

Contact method: DM me

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Posted by @bitter ferry

Gameplay Programmer
Location

Remote

Responsibilities

Looking for a programmer who can add few extra features/animations on top of Unreal Game Animation Sample project.
Hoping for a reasonable price, as we are two man team on our own funding.

Qualifications

Familiarity with unreal engine.
Knowledge of unreal blueprints and animations.
Eye For quality.

How to Apply

Send DM to viking.amoneur

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Posted by @sacred whale

LAST SALVATION looking for Animator and rigger
Location

Anywhere

Responsibilities

We are making AAA type game called last salvation, Last salvation is a multiplayer action-adventure fantasy RPG powered by Unreal Engine 5 and web3 tech. We are looking for gameplay animations just like Wukong and God of war, Our characters are mix realistic and we need realistic moves for them,

Qualifications

Maya, Blender rigger and animator.

How to Apply

Send your portfolio with rates Via DM

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Posted by @obsidian saffron

Unreal Mac Builder
Location

Remote

Responsibilities

Hello! Looking for someone to build my Unreal 5.1 Game prototype for Mac build for steam testing for Mac users

It’s a very small game prototype demo and just need it available for Mac players to join in on the fun with PC people

Qualifications

Unreal Experience with Mac

How to Apply

Please DM me or let me know if you are interested, price, etc!

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Posted by @light edge

3D modeling
Location

Remote

Responsibilities
  • Design and create a detailed, realistic 3D monster model suitable for animation and integration into Unreal Engine.

  • Rig the model to ensure it is ready for animations, including complex movements.

_ Develop textures that are optimized for performance while maintaining high visual quality.

Qualifications
  • Proven experience in 3D modeling, texturing, rigging, and animation-ready asset creation for Unreal Engine projects.

  • Knowledge of rigging principles

  • Familiarity with texturing workflows (e.g., UV mapping) and tools like Substance Painter or Photoshop.

  • A solid grasp of anatomy and creature design to create lifelike monsters.

How to Apply

DM ME

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Posted by @opal crypt

Technical Artist at Robocat Games
Location

Remote

Responsibilities

Primary Task:

  • Developing a gore system

  • Collaborate with artists and developers to bring artistic concepts into the game engine efficiently and effectively.

  • Create and optimize shaders, materials, and visual effects for real-time environments.

  • Develop and implement tools to improve art pipelines, making production more efficient for the entire team.

  • Ensure that art assets are optimized for performance while maintaining quality standards.

  • Troubleshoot and resolve any art and pipeline issues that arise during development.

  • Assist in setting up and maintaining project-wide guidelines for asset creation, naming conventions, and other technical aspects.

  • Work closely with team members to ensure smooth asset integration and technical consistency across all game assets.

Qualifications
  • Experience: 2+ years of experience in a similar role, ideally within a game development setting.

Technical Skills:

  • Proficiency in Unreal Engine.

  • Strong understanding of shader creation, material setups, and optimization techniques.

  • Familiarity with C++ for tool development.

Artistic Skills:

  • Solid foundation in visual art fundamentals, including lighting, shading, and texturing.

  • Experience with 3D art software (e.g., Maya, Blender, Substance Painter).

  • Not Squeamish

  • Loves dinosaurs

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Posted by @molten dawn

Programmer
Location

US

Responsibilities

Create "Grabbing BP" player can grab another player

Qualifications

UE5 experience.

Paid job

How to Apply

Direct message

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Posted by @full venture

lead programmer, experienced in fps Game/s
Location

Remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except one, strong pillars when it comes to code, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the programmer joining us.

Game is both PVP and PVE

We need someone who can do at least one of the following:

-Proficiency in C++(or C# for unity) and object-oriented programming

-Shipped at least one game

-Background in FPS or multiplayer game development (Just some systems/tests are fine)

-Understanding of game physics and movement systems preferably inside of source engine

Qualifications

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

How to Apply

Dm me !

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Posted by @drowsy bluff

Looking For Developers to Work For Me
Location

Anywhere

Responsibilities

Create game mechanics
Create full games (both multiplayer and single player)
Create game assets too if possible

I need people who can handle basically everything about the game

Qualifications

The main qualification is to have experience and have done works before to trust you, send in your portfolio while sending your dms too.

And also, here is more details about what I need:

I'm seeking unreal engine game developers whether a team or a solo developer who will be happy to work for me.

I'm a project manager, I collect projects from people and find people to work on but now I need someone who will be ready to work on any project either big or small.

We can discuss further if you're interested so feel free to message me.

Looking forward to your messages 😊😊😊

How to Apply

Message me on discord @abate82

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Posted by @steep saddle

Metahuman Expert
Location

remote

Responsibilities

We're looking for someone who is experienced in creating / working with Metahumans and animations in ue5.

Create a metahuman scene - just a table and a character sitting at the table reciting a pre-determined script for each day. and Automate it.

Work with nvidia's audio2face and audio2gesture pipelines .

Qualifications

have a good portfolio and experience.

How to Apply

DM me

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Posted by @wide notch

Level and Map Layout Designer
Location

Anywhere

Responsibilities

Budget for Full Job: $1K, fixed price.
Deadline: A week.
Size: Medium
Looking for a Level Designer
We are seeking a quick skilled Level Designer/s to craft immersive and strategic environments. The ideal candidate should have experience with:
Designing layouts that balance fluid movement and engaging gameplay.
Integrating verticality, hidden pathways, and destructible elements effectively.
Creating atmospheres with balanced lighting (well-lit, medium, and dark areas).
Project Highlights:
Multi-floor map focusing on dynamic combat and tactical traversal.
Combines open and tight spaces to support various playstyles.
Visuals inspired by classic action themes with a gritty and cinematic touch.
We provide assets for set dressing but need someone to focus on gameplay-first layouts
Need you to sign NDA before we tell you full details and send us your portfolio, otherwise don’t apply to the job.

Qualifications

More than 90% job completion rate on freelance platforms or similar work environments.
Experience in at least 15 successfully completed level design projects. Demonstrable expertise in designing multiplayer or FPS maps with focus on gameplay flow, verticality, and destructibility.

How to Apply

By DM

west ospreyBOT
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Posted by @acoustic bolt

BT, State Tree, Mass Tutor
Location

Internet

Responsibilities

I need a BT, State Tree, Mass Tutor. I can pay $50/hr. Blueprints (first, C++, 6mo down the road).

Bonus: Goal Oriented Action Planning? ML Integration? Not necessary.

Qualifications

You need to have demos with BTs, State Trees and Mass that you can show me.

How to Apply

DM me w/portfolio

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Posted by @acoustic bolt

BT, State Tree, Mass Tutor
Location

Internet

Responsibilities

I need a BT, State Tree, Mass Tutor. I can pay $50/hr. Blueprints (first, C++, 6mo down the road).

Bonus: Goal Oriented Action Planning? ML Integration? Not necessary.

Qualifications

You need to have demos with BTs, State Trees and Mass that you can show me.

How to Apply

DM me w/portfolio

west ospreyBOT
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Posted by @swift echo

UE5 Render help with RTX4090
Location

Remote

Responsibilities

🚨 WE’RE HIRING: RENDER ASSISTANCE NEEDED 🚨
At BLUEREEL Studio, we specialize in creating high-quality CG trailers for movies, games, and more! We're currently working on an exciting cinematic trailer project and need additional rendering power to accelerate our process.

We already have render farms available but are looking for talented individuals who own an RTX 4090 to join us in rendering faster!

Qualifications

Requirements:
Proficiency in Unreal Engine 5 (UE5).
Access to an RTX 4090 GPU.
The ability to dedicate 5+ hours of rendering time.

How to Apply

add me ali112

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Posted by @hollow siren

Need help updating from 4.27 to 5.4
Location

Remote

Responsibilities

I have an UE4.27 project I can't get to work in UE5. When I try to switch engine versions I get error:

The following modules are missing or built with a different engine version:
EcoRonin
Would you like to rebuild them now?

Click yes then followed by:

EcoRonin could not be compiled. Try rebuilding from source manually.

When I try to migrate the content from the 4.27 project to a 5.4 project the project will open, but will crash if I try to open any of the blueprints.

I am looking for somebody who I can send my 4.27 project to, have them fix whatever is wrong, and send back to me a working 5.4 version.

Am willing to pay you for your time.

Please contact me if you think you can help. I am happy to provide more info and logs etc.

Thanks!

Qualifications
How to Apply

DM me

west ospreyBOT
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Posted by @spiral path

Cloth Rig Artist
Location

Remote

Responsibilities

rigging our selected clothes to our character with morpghs working

Qualifications

Unrealengine5,3d Programs which can rig.

How to Apply

Discord PM

west ospreyBOT
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Posted by @full venture

Programmer for fps game !
Location

remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except one, strong pillars when it comes to code, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the programmer joining us.

Game is both PVP and PVE

We need someone who can do at least one of the following:

-5+ years of professional game development experience

-Strong proficiency in C++(or C# for unity) and object-oriented programming

-Shipped at least one multiplayer game

-Experience with client-server architecture and networking

-Background in FPS or multiplayer game development

-Proven track record implementing AI systems

-Excellent Understanding of game physics and movement systems inside of source engine

Qualifications

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

How to Apply

Contact method- Dm me !

west ospreyBOT
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Posted by @smoky anvil

In search of professional 3D Modeler
Location

Remote

Responsibilities

Currently, I am a solo game developer looking to start up an early in development project.

We are in need of someone who is fully able and willing to model quadrupeds (Horses, in specific) and be able to work under a certain amount of tri's while maintaining decent quality. Heavy preference for the modeler to work in blender only, and there is no deadline so you may take as much time as you need to complete the model. You will be provided a concept sheet to work off of, and anything else required will be specified upon request.

Qualifications
  • Speak English fluent so we are able to communicate clearly during the commission process.
  • Good topology, able to work with a lower end amount of tri's
  • Examples and prices, would much prefer you already have quadruped examples on hand and your prices laid out upon messaging me.
  • Preference that you are able to also fully texture the model, though not required by any means.
  • This is a very straight forward job, I'm fine with any prices provided given that I like your work and there will be no insane detail required.
  • You will be given full credit for your contributions upon the completion of the game.
  • Payment is in USD, conversions are fine and any payment method works.
  • I am less likely to respond if you have no prior experience with quadrupeds or animals in general.
How to Apply

Discord DMS

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Posted by @vapid pelican

GameTimeContinuum
Location

Remote - Latam

Responsibilities

Teach virtual classes in two key modules:

Video Game Programming I (5 weeks):

Understanding what a game engine is and how to choose the best one for each project.
Introduction to programming concepts.
Programming game logic.
Basic data structures and algorithms.

Video Game Programming II (6 weeks):

Programming graphics and sound.
Algorithms and data structures specific to video games.
Code performance optimization.
Physics programming and simulation.
Introduction to Artificial Intelligence programming.
Networking and multiplayer systems.

Prepare engaging classes and practical projects to inspire students.

Provide support and mentorship during June and July (16 flexible hours over 8 weeks) to assist students with their demo development.

Utilize Google for Education as the teaching platform.

Qualifications

Minimum of 7 years of verifiable experience in the video game industry (studio work or published games).
Proficiency in Unreal Engine and Blueprints.
Prior teaching experience is highly valued.
Passion for sharing knowledge and mentoring aspiring developers.
Excellent communication skills in Spanish.
Ability to prepare and deliver engaging virtual classes.
Flexibility to provide support during specified periods.
Familiarity with Google for Education or similar platforms.

How to Apply

Send your résumé and portfolio (if available), demonstrating at least 7 years of experience in the industry. Email your application to: david.zurita@gametimecontinuum.gg Application deadline: Saturday, December 7.

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Posted by @vapid pelican

GameTimeContinuum
Location

Remote - Latam

Responsibilities

Teach virtual classes in two key modules:

Video Game Programming I (5 weeks):

Understanding what a game engine is and how to choose the best one for each project.
Introduction to programming concepts.
Programming game logic.
Basic data structures and algorithms.

Video Game Programming II (6 weeks):

Programming graphics and sound.
Algorithms and data structures specific to video games.
Code performance optimization.
Physics programming and simulation.
Introduction to Artificial Intelligence programming.
Networking and multiplayer systems.

Prepare engaging classes and practical projects to inspire students.

Provide support and mentorship during June and July (16 flexible hours over 8 weeks) to assist students with their demo development.

Utilize Google for Education as the teaching platform.

Qualifications

Minimum of 7 years of verifiable experience in the video game industry (studio work or published games).
Proficiency in Unreal Engine and Blueprints.
Prior teaching experience is highly valued.
Passion for sharing knowledge and mentoring aspiring developers.
Excellent communication skills in Spanish.
Ability to prepare and deliver engaging virtual classes.
Flexibility to provide support during specified periods.
Familiarity with Google for Education or similar platforms.

How to Apply

Send your résumé and portfolio (if available), demonstrating at least 7 years of experience in the industry. Email your application to: david.zurita@gametimecontinuum.gg Application deadline: Saturday, December 7.

west ospreyBOT
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Posted by @wary mica

Mattacode Studio
Location

Remote

Responsibilities

PACKAGE to IOS
My Mac has problems currently and I need someone to package to IOS for me. There are several games.

Qualifications

Have a MAC and experience shipping to Apple store

How to Apply
west ospreyBOT
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Posted by @quasi badge

C++ developer to fix the VOIP system
Location

Remote

Responsibilities

CONTEXT

After switching from the Oculus Subsystem to Null, we noticed several issues with the voice chat. Your task will be to ensure that the voice chat functions smoothly, the overall performance remains solid, and replication is minimally impacted.

Once that’s sorted, we’ll need your help making sure the VOIP talker correctly registers players after key in-game events (like death, teleportation, etc.). Additionally, we’d like you to implement another feature for it, which we can discuss in more detail.

Qualifications

1️⃣ You have worked with VOIP.
2️⃣ You have experience in C++ and networking.

It’s a big plus if you have:
🟢 Any Meta Quest headset.

How to Apply

DM here on Discord or contact me at k@toyparkvr.com.

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Posted by @quasi badge

C++ Multiplayer Developer
Location

Remote

Responsibilities

Looking for an experienced C++ developer with a focus on multiplayer. Part-time.

Your main task will be to continue the development of a unique toolkit that allows developers to create interactive multiplayer VR games in no time.

You will play an important role in developing the platform's architecture, creating new classes and components, shaping the future of the entire platform.

In a nutshell:
🔵 Updating/Creating new SDK classes and components.
🔵 Proposing and implementing architectural solutions.

Qualifications

1️⃣ You have a portfolio of projects.
2️⃣ You have experience in C++ and networking.
3️⃣ You are ready to complete a 6-8 hours paid test project.

It’s a big plus if you have:
🟢 Knowledge of GAS.
🟢 Any VR HMD.
🟢 Experience with any UGC system in UE.
🟢 Experience with PhysX and Chaos.

At ToyPark, you'll contribute to an ambitious mission: helping developers focus on creating great VR games rather than spending time on reusable technologies like IK, replication, etc.

How to Apply

Send your CV and portfolio to k@toyparkvr.com. Add "Discord" to the email subject line.

west ospreyBOT
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Posted by @solemn delta

CHARCTARS SPECIALIST
Location

REMOTLY

Responsibilities

will add our 2 characters to FPS MULTIPLAYER TEMPLATE 5 ON UE5.1 ONE CHARACTERS FOR EACH TEAM, "WE HAVE THE CHARACTERS ALREADY YOU WILL JUST ADD THEM TO THE PROJECT AND RETARGETING THE ANIMATIONS"

PAYMENTS ONLY PAYPAL

Qualifications

UE5.1

How to Apply

Text me or email to info@lamasio.com or whatsapp +971522089011

west ospreyBOT
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Posted by @tranquil stone

Gameplay Animator Needed
Location

Remote

Responsibilities

We are seeking a gameplay animator to create a small set of animations for the default mannequin character.

Qualifications
  • 2 Years Experience
How to Apply

DM

west ospreyBOT
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Posted by @ashen jetty

Little of Everything
Location

Remote

Responsibilities

Looking For someone who can help me achieve the following in a quick manor with a small budget (yes, I know, everyone wants this.

  • Looking for someone who's familiar with USMP (Must)
  • I want to integrate Project Titans world map essentially into my own.
  • I'd like to have a proper dedicated server set up done (As far as I know most work here is properly complete, however I want it set up similar to that of RUST, allowing community servers.
  • Full link between the menu system pro and my game.
  • I would like my creatures in the game to have special attacks such as charging if its a bear, or leaps if it's a wolf.
  • Proper integration of tamed animal system with UI (UI is done, just needs to have features and such)
  • adjustment to current menu systems in the project to work properly.
  • proper integration of the new build system (the valheim like one) into the game.
Qualifications
  • Looking for someone who's familiar with USMP (Must)
    -Familiar With Rust (at least 500 hours in it, not just watched it)
  • Someone who works with budgets. I don't want to sit here and negotiate pricings. There's over 20+ people who DM for something like this. tell me what you can do, tell me for how much, show me your portfolio, and we go from there. You're essentially ghost bidding more or less.
  • Needs to be able to get/have 5.3 Source to properly build plugins and such.
    -Able to be clear, and straight forward. I am a Level Designer, I need to see clear documentation.
How to Apply

Contact me on discord of course.

west ospreyBOT
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Posted by @cyan stone

Small team of devs
Location

Remote

Responsibilities

Looking for a small team of devs to help my father and me make our dream video game. Will most likely need a couple devs, a 3D modeler, sound guy, etc. the whole team.

This is a passion project for us so we are on a budget but have every intention of being fair.

Qualifications

UE5 mastery, as well as a 3D modeling software, etc. Most likely willing to sign a contract and NDA.

How to Apply

Message me on discord.

west ospreyBOT
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Posted by @viscid raven

Unreal engine animations
Location

Remote

Responsibilities

I want Different type of realistic body slams and/or tackles made ( if you dont already have any created )

Qualifications

Must be Unreal Engine 5

How to Apply

Dm me

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Posted by @mild summit

Animation Expert
Location

UK/US/EU/Commonwealth Countries

Responsibilities

You will be tasked with creating based on our player skeleton which uses the UE5 rig an IK rig & fixing the weight paints/any other issues which can be used so I can create some animations whenever I need to.

Should this go well you will also be overtime through December be creating animations. Blender is a must for this.

Skeletal rigs for objects with the other work may be needed so the person needs to also be able to ensure grouped animations can be done along with any in engine stuff needed to be done.

We will not be accepting anyone who is unable to work as a team, unable to fix issues should any arise, or anyone unprofessional. The last animator on our team was unprofessional and causing delays for others. We want to ensure someone to help out and potentially be a member of our team to be a good team player and easy to get along with and communicate to and reasonable with prices. I myself am only a student.

Qualifications

Animation & Rigging expert
Blender is a requirement.

How to Apply

DM kingtumon

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Posted by @full venture

Unreal engine gameplay or network programmer !
Location

Remote-Germany

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except one, strong pillars when it comes to code, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the programmer joining us.

Game is PvE co-op

We need someone who can do at least one of the following:

-Proficiency in C++(or C# for unity) and object-oriented programming

-Worked on at least one Shipped game (preferably using fps mechanics) on itch, steam or wherever

-Understanding of game physics and movement systems

Qualifications

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

How to Apply

Contact method- Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

west ospreyBOT
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Posted by @short abyss

Sound Designer
Location

Remote

Responsibilities

Looking for someone who can rework existing sounds in my game. There are around 50 short sound effects from Half Life 1 that I used for prototyping, but I need to change them keeping the same low quality and how they feel

Qualifications

Able to create sound effects from scratch

How to Apply

DM

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Posted by @gentle jetty

🎮 Reboot Interactive: Game Development Services for Indie and Upcoming Studios
Location

Remote

Responsibilities

Are you an indie or upcoming game studio in need of expert services to bring your vision to life? Reboot Interactive offers a wide range of professional game development solutions, including:

Qualifications

UI/UX Design
Animation
Audio Mixing & Production
Character Modeling
Voiceover Work
Game Music Composition
Video Editing & Color Correction
Script Writing & Treatments
Game Design Documentation

💡 Ready to Collaborate?
We’re here to help you create something amazing. Schedule a consultation by sending us a DM on Discord.

How to Apply

DM

west ospreyBOT
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Posted by @charred glen

WebRTC Engineer : iliAD
Location

Remote

Responsibilities

We are looking for a highly skilled WebRTC Engineer to design, develop, and implement a custom WebRTC solution for cross-platform (PC, Android, iOS) use and integrate it seamlessly with Unreal Engine.

WebRTC Development:
Design and implement a custom WebRTC solution optimised for real-time performance and stability across multiple platforms (PC, Android, iOS).

Unreal Engine Integration:
Create efficient bindings or plugins to integrate WebRTC with Unreal Engine (via C++, Blueprint, or custom APIs).
Ensure tight integration with Unreal's rendering, networking, and audio systems.

Performance Optimisation:
Optimise WebRTC streams for low latency, high-quality audio/video, and efficient resource usage on different devices

Cross-Platform Development:
Handle platform-specific challenges, including codecs, hardware acceleration, and network constraints.
Ensure compatibility with Android/iOS frameworks and PC networking standards.

Qualifications

Technical Skills:

  • Proven experience in developing and deploying custom WebRTC solutions.
  • Proficiency in C++ (Unreal Engine experience required).
  • Strong understanding of networking protocols (RTP/RTCP, ICE, STUN/TURN, SDP).
  • Familiarity with Unreal Engine development, including creating plugins or modules.
  • Knowledge of media streaming technologies (e.g., VP8/VP9, H.264, Opus).

Preferred Qualifications:

  • Familiarity with Unreal Engine’s networking stack and replication systems.
  • Understanding of audio/video synchronisation in game environments.
  • Contributions to WebRTC open-source projects or Unreal Engine plugins.
How to Apply

Send your CV and relevant portfolio/project links to hello@ili-ad.com with the subject: “Application: WebRTC Engineer - UnrealSource”. DM any questions!

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Posted by @hard notch

Looking for cinematic 3D text animation.
Location

Remotely

Responsibilities

I am looking for 3D text and rotation animation. Can be made in any 3D soft. It would be cool if you have already made 3D fonts/texts or cool futuristic scenes. It will be a video render.

Qualifications

Any

How to Apply

Dm.

west ospreyBOT
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Posted by @sinful rose

Animation Programmer at Narrative Tools
Location

New Zealand, Remote

Responsibilities

Earn $120 USD per hour doing rewarding work - we're looking for an animation programmer to help write our true first person Animation logic, and also our climbing logic.

Qualifications

Senior level job - do not apply unless you have a good understanding of Linked Anim Layers, State Machines, Control Rig, IKing, etc.

$120 USD per hour.

How to Apply
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Posted by @sinful rose

Gameplay Programmer at Narrative Tools
Location

New Zealand (Remote Work Allowed)

Responsibilities

Help us write our Gameplay Ability system driven combat system, and work on other features such as our inventory system.

Qualifications

$70 USD per hour - this job is not entry level, the candidate needs strong Gameplay Ability System knowledge, and strong knowledge of Unreal framework generally, including replication.

How to Apply
west ospreyBOT
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Posted by @keen acorn

Unreal Engine VFX Artist
Location

Egypt

Responsibilities

I need an artist to create 4-5 VFX (Niagara Systems) in Unreal Engine

Qualifications

Must have a portfolio showcasing previous VFX work in Unreal Engine

How to Apply

DM

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Posted by @keen acorn

Unreal Engine Pixel Streaming Specialist
Location

Remote

Responsibilities

I have a car configurator in Unreal Engine in which I need it to be uploaded on my website, I don't know but I think Pixel Streaming is the best way to do it, I'm open to any ideas tho.

Qualifications

Someone that's experienced with Pixel Streaming or similar.

How to Apply

DM

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Posted by @keen acorn

Unreal Engine Experienced Salesperson
Location

Remote

Responsibilities

I need someone experienced with sales to join our team, we need someone that can bring customers to us and get a commission for every client they can bring.

Qualifications

A good salesperson with experience in Unreal Engine, Game Development and 3D

How to Apply

DM

west ospreyBOT
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Posted by @silk storm

Tech Animator
Location

Remote

Responsibilities

Create thr base animation blueprint for our dog character that is already skinned/rigged and has a control rig set up in ue5.

Qualifications

Experience with animation blueprints

How to Apply
west ospreyBOT
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Posted by @terse apex

Procedural Aiming Needed
Location

Remote

Responsibilities
  • Should know about Procedural Animations and IK's
Qualifications
  • UE Programmer
How to Apply

DM

west ospreyBOT
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Posted by @molten dawn

Project Manager
Location

US

Responsibilities

Looking for:

Animator (blender only) locomotion movement
Character locomotive movement setup

Qualifications

Blender and Unreal Engine experience 5+ years.
Fluent in english.
Able to document all work done and updates per milestone.

Paid gig: paypal is the only payment method we will use. feel free to DM me and be prepared to show proof of work.

How to Apply

Message via discord to setup meeting with our team.

west ospreyBOT
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Posted by @hard notch

3D Text Designer / Animator
Location

Remotely

Responsibilities

I am looking for a person that can create 3D text with 360 camera rotation animation around the text. The scene can be anything futuristic or winter, snow background.

Qualifications

Remotely

How to Apply

DM, send me a message!

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Posted by @spark folio

Looking for TensorFlow Export
Location

remote

Responsibilities

Develop a machine learning model for real-time object detection using camera feeds within a 2-month timeline. The deliverables include a trained model for detecting objects, detailed documentation on the model's architecture and training process, source code, and integration instructions for embedding the model into camera systems. Technical requirements specify the use of a diverse, labeled dataset of weapons, preprocessed for training, and the model must be deployable on edge devices like Raspberry Pi or NVIDIA Jetson. The project will utilize frameworks like TensorFlow or PyTorch and be tested under varied conditions.

Qualifications

TensorFlow background

How to Apply

Reach out to me via direct messages

west ospreyBOT
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Posted by @gentle heath

Post Process Material Programmer
Location

Remote

Responsibilities

I'm looking for a Post Process Effect that will simulate Shadow Data in scenes with no actual lights, using Unlit Lighting Probes.

-The Probes you use can be anything for testing purposes as long as the Shadows cast correctly based on light location
-Used in combination with Unlit Materials so assume no actual lighting is in the scene.
-Material should be post process to minimize CPU overhead.

Qualifications

As discussed above, knowledge of how to use shader code in Unreal Engine will be a requirement. However, beyond that, this should also be built specifically for Unreal Engine 4.23. As a result it should be built from the ground up in that version of the engine.

How to Apply

Contact me on Discord

west ospreyBOT
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Posted by @spark mulch

3D Animator using 3ds Max
Location

Remote

Responsibilities

Rig and animate a character for the Unreal Engine for an unreleased VR game!

Qualifications

Proficient in rigging and 3ds Max!

How to Apply

Please DM your show reels only!

west ospreyBOT
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Posted by @gilded venture

Final Fantasy Sonic Esc UE5 Project
Location

Remote

Responsibilities

Looking for multiple positions

Were creating an RPG akin to the line of flash games by the name of Final Fantasy Sonic. Using its basic mechanics with a few addons, i wanted to start on a project with a similar feel.

What im looking for mostly is:

Battle System
Encounter System

Having those finished would make the project a lot easier to finish and those are what i am primarily hiring for and is paid.

I do need help on these positions as well:

Inventory
Level Design
Character Design
Cutscenes

These are things i am able to do on my own at a later date but would make my life easier. These might be paid depending on how badly id need them but as of now these are volunteer task.

I am paying out of pocket for this project so as of now my budget is small. That also means i cannot pay hourly wages, that is non negotiable. I can do flat rates and i am more than happy to negotiate a price that works for you!

Qualifications
  • Experience in JRPG Design
    -UE5 Experience
How to Apply

Dm me personally and if i am not working, i will reply as quickly as i am able.

west ospreyBOT
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Posted by @foggy pawn

Cinematic ARtist
Location

Remote

Responsibilities

Scene Composition: Create visually appealing and dynamic camera shots, considering composition, lighting, and framing to enhance storytelling.

Animation and Camera Work: Utilize Unreal Engine's Sequencer to animate cameras, and objects, ensuring smooth and engaging transitions.

Post-Production: Collaborate with the sound design team to synchronize audio and visual elements, ensuring a seamless and immersive experience.

Qualifications

Proficiency in Unreal Engine: Strong understanding of Unreal Engine's tools and workflows, particularly Sequencer.

Cinematic Storytelling: Ability to translate scripts and storyboards into compelling visual sequences.

Creative Vision: A keen eye for detail and a passion for creating visually stunning and emotionally resonant scenes.

Collaboration: Strong communication and teamwork skills to work effectively with other team members.

Portfolio: A strong portfolio showcasing previous cinematic work, ideally in Unreal Engine.

How to Apply

DM Me or Email us at studio@amazestudios.in

west ospreyBOT
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Posted by @vital hamlet

mentor for unreal engine backend / networking
Location

remote

Responsibilities

I'm looking for someone to mentor / teach me unreal engine backend & networking, both Blueprint & C++, although Angelscript is preferable (if possible).

Best would be the whole package (this is how you connect to a udp / tcp custom hardmetal server written in golang, this is how epic wants you to do it, this is how you compile out an automatic unreal serverbuild, etc.)

Ideal would be teaching me how to do it from start to finish.

payment: 30€/hr upfront for every started hour.

Qualifications

-Knowledge in unreal engine blueprint replication, C++
-Preferred is experience in Hazelight Angelscript (because it's awesome and i hate visual studio)
-Fluent english
-Microphone & ability to screenshare is must have.

How to Apply

DM me on discord.

west ospreyBOT
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Posted by @ashen jetty

Generalist
Location

Remote

Responsibilities

'd like to merge
hyper choppable trees v2
With
Ultimate multiplayer survival pack. I'd love for whoever to take a look and give me an estimate. If we can come to a fair price I have many other tasks that can be done.

Qualifications

Portfolio ready and quick on their feet

How to Apply

Dm me :)

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Posted by @blazing valley

Individual
Location

Anywhere

Responsibilities

Rig a shark for 50€.

Qualifications

No need for qualifications. just some solid skills. That's why I ABSOLUTELY ask for demonstration videos

How to Apply

Dm me with demonstrations of your work ! (or I don't reply)

west ospreyBOT
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Posted by @mild summit

New Life Studios
Location

UK/US/EU/COMMONWEALTH

Responsibilities

You will be tasked with using our skeletons to create the following animations which will need to be done in blender:

Till Open by entity,
till close by entity,
till hazmat is pulled out and killed by entity

freezer Open by entity,
freezer close by entity,
freezer hazmat is pulled out and killed by entity

Object animation rigs will be provided and skeletons. You are responsible to ensure the animations are unreal ready and you will test it in a blank project to ensure they work. Our previous animator had little unreal engine experience causing delays in our project and issues with the animations. IK rig for the hazmat will be provided, for the entity I am waiting for the IK rig to be sent but may need to be redone.

Whilst this would be done individually by our main animator he has too much work and our games release date is january so we need someone to spend a few hours doing these animations to be done quickly to a high quality.

Qualifications

Animator & Unreal Animation 2 years+

How to Apply

DM Kingtumon

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Posted by @viscid raven

Game writing and/or cinematic artist
Location

remote

Responsibilities

I need a in depth story line wrote for my upcoming game and cinematic scenes to match the story , my game is in unreal engine

Qualifications

Must have some type of knowledge on jail/prison, must be able to separate the cinematic scenes from gameplay , and for cinematic want players mouth to move to match the dialogue and animations also.

How to Apply

dm me with portfolio or past work

west ospreyBOT
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Posted by @keen acorn

Experienced Unreal Engine Developer for Sales
Location

Worldwide

Responsibilities

We need an Experienced Unreal Engine Developer to apply for jobs for us using our Upwork (and other freelance websites) profiles.

Qualifications

Need to be experienced with Unreal Engine and 3D, have experience in freelancing, can speak English Fluently.

How to Apply

DM

west ospreyBOT
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Posted by @stable rover

3D Modeler
Location

Remote

Responsibilities

I am in need of someone to convert character model to unreal mannequin model.

Qualifications
  • 3D Modeling Experience
  • Unreal Engine Experience
How to Apply

DM me to apply

west ospreyBOT
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Posted by @bold monolith

Level Designer - Multiplayer Hub City
Location

Remote

Responsibilities

We're creating a stylized PvP combat game. But we hate menus. Instead, players gather in a living, multiplayer hub city to queue for matches. Our aesthetic is low-poly Greco-Roman with bold, solid colors and charming character designs.

Key responsibilities:

  • Design and build a moderately-sized hub city optimized for player flow and social interaction
  • Create intuitive paths to key features (match queuing, customization, etc.)
  • Balance visual interest with gameplay clarity

Our multiplayer matches are already working, as is a single-player HUB. So you can already play yourself if you're interested

Qualifications
  • Unreal Engine 5 experience a must. We are on 5.2, though we may upgrade soon
  • Strong understanding of multiplayer level design and player traffic flow
How to Apply

DM me

west ospreyBOT
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Posted by @molten dawn

Level Design Consultant
Location

US

Responsibilities

Have knowledge on UE5 level design: Material , landscape , heightmaps & foliage optimization.

Qualifications

3-5 years of experience with UE

How to Apply

DM me for more information.

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Posted by @merry mesa

Director of Software Engineering / CTO - Stealth Game Company [FOUNDING ROLE]
Location

Orange County / Remote

Responsibilities

The Game
We're creating a digital tabletop experience that breaks new ground in customization:
Fully integrated 3D model editing, building, and painting systems
Seamless transition between digital and physical play with 3D-printable models
True-to-tabletop turn-based gameplay
Physical model marketplace integration
Required Experience
Professional experience with Unreal Engine 5, particularly networking and the Gameplay Ability System
Shipped at least one UE5 game with multiplayer functionality
Strong architectural design skills and technical leadership potential
Proven track record of shipping complex gaming projects

Qualifications

Desired Experience
AAA game development background
Tabletop gaming expertise
Experience leading engineering teams, particularly in UE5 environments
Low-level UE5 modification and plugin development
Turn-based game development
Cross-platform development expertise
Cloud infrastructure (Kubernetes, GCP, AWS)
Golang/TypeScript proficiency

Compensation Package
Competitive contract rate (aligned with early-stage startup realities)
Founding equity stake
Additional equity upon successful funding (third-party evaluated)
Official founder status and recognition
Remote work with optional co-working opportunities in Orange County

west ospreyBOT
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Posted by @green shell

Founder - Mythica: Legends Awakened
Location

Remote

Responsibilities

World Creation:
Design and build a large-scale open-world map for Mythica: Legends Awakened using Unreal Engine 5.

Sculpt and texture terrains for diverse biomes, including forests, mountains, volcanic areas, floating islands, and underwater zones.

Implement dynamic elements like portals, weather systems, and environmental hazards.

-Environment Design:
Populate biomes with appropriate assets (e.g., foliage, rocks, glowing plants, ruins).

Create visually distinct and immersive biomes, ensuring seamless transitions between regions.
Add environmental storytelling elements such as ancient ruins, glowing artifacts, and hidden areas.

-Performance Optimization:
Use World Partition or similar tools to optimize the map for performance.

Implement Level of Detail (LOD) and efficient asset usage to support large-scale environments.

-Interactive Features:
Design and implement interactive portals, resource nodes, and puzzles.

Integrate particle effects using the Niagara System for magical and elemental effects.

Qualifications

Skills and Experience:

Proficiency in Unreal Engine 5, specifically in using the Landscape Tool, Foliage Tool, and World Partition.
Experience designing and building open-world maps with dynamic environments.
Strong understanding of lighting, texturing, and post-processing to create immersive atmospheres.
Experience with asset integration, using both marketplace and custom assets.
Technical Knowledge:

Familiarity with performance optimization techniques for large environments.
Knowledge of Niagara Particle System for creating visual effects.
Understanding of environmental storytelling and level design principles.
Creative Abilities:

Strong artistic vision to create visually stunning and thematically cohesive biomes.
Ability to design unique and memorable landmarks, points of interest, and hidden areas.
Portfolio Requirements:

A portfolio showcasing previous work in Unreal Engine, especially open-world or biome-focused projects.
Examples of visually diverse environments, dynamic effects, or interactive ele

west ospreyBOT
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Posted by @pastel quail

Individual
Location

anywhere

Responsibilities

To create a game where you run a supermarket/department Store.

Qualifications

must have experience working with unreal engine, must have prove of expertise

How to Apply

contact me on discord

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Posted by @heavy meadow

"Basic Gun Rigging Services - Only $3! 💥
Location

Remote

Responsibilities

Looking for professional and efficient gun rigging for your project? I'll provide:
✅ Proper weapon bone setup.
✅ Smooth animations compatibility.
✅ Ready for Unreal Engine or other game engines.

Perfect for your FPS or third-person game! 🚀

🎯 Price: $3
Message me to get started today!"

Let me know if you'd like this revised!

Qualifications

I Can Do Blender Rigging Stuff!
Little Blueprints And Small Animations
Replicating Things,Basic Character Movement Like Slide,Sprint. ETC

How to Apply

Feel free to DM me or contact me via email if you're interested in working together: Email: esportgembler99@gmail.com

west ospreyBOT
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Posted by @viscid raven

3d artist
Location

remote

Responsibilities

Want weapons made with rigged system for unreal engine with good quality

Qualifications

able to show the weapon being used once made is a plus

How to Apply

dm me with pictures of your work

west ospreyBOT
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Posted by @stuck hawk

GMCv2 Developer
Location

remote

Responsibilities

Looking for a lead developer to build a first person parkour system with the fluidity like Mirrors Edge. Must have experience building multiplayer in GMCv2 and understanding of custom movement systems. Looking for a passionate developer who enjoys first person movement style games like Mirrors edge and has experience building similar systems.

Qualifications
  • GMCv2 by GRIMTEC experience
  • Networking and C++ experience
  • understanding of multiplayer framework
  • Experience in building fluid first person parkour gameplay systems
  • Experience integrating animations/creating first person/third person movement animations.
  • Have played Mirrors Edge 1
How to Apply

DM on here

west ospreyBOT
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Posted by @keen acorn

Experienced Web Developer to Create a Shopify Store and Integrate WebGL 3D Product Configurator
Location

Worldwide

Responsibilities

This project includes 3 stages:

1- Create and Design a Shopify Store.
2- Create a WebGL 3D Product Configurator and integrate it to the Store.
3- Integrate the Shopify Store with a Print on Demand Platform.

Details will be Provided to Potential Candidates.

Please include your portfolio, resume, timeline, project cost and examples of your previous work in your proposal.

Qualifications

A web developer that's capable of designing a print on demand shopify store, create a WebGL 3d product configurator and integrate the store with a POD platform.

How to Apply

DM

west ospreyBOT
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Posted by @trim flame

Landscape/Environment artist @ Paradigm Studios
Location

Remote

Responsibilities

Void Realm Shattered is a high quality Fantasy based survival game. Think Valheim meets your A-Typical RPG.... involving survival, crafting, base building (Adult leggo's YAY!), PVE content - dungeons, caves, etc.

Length of project:
Currently in development on starting elements of the game's core systems. Need a level designer to start developing & collaborating on the ideas I have in my head to transpose to 3d worlds. I'm a coder unfortunately - not a graphics guy 🙂

All tools/licensing & assets will be provided by company.

Qualifications

UE 5.5
Perforce/UGS workflow a bonus!
Gaea or other landscape tools heavily requested
Materials/Texturing knowledge a must

BONUS If you know how to use Voxel Plugin!!!

How to Apply

Direct Message to @C0derByD4y

west ospreyBOT
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Posted by @quaint cipher

UI / Menu / Save system / Inventory functionality (Multiplayer)
Location

Remote

Responsibilities

To start, I have been working solo on a Multiplayer FPS project for some time. Designed all maps myself. Took the easy route on certain parts, Example being - Bought a (Template) to save time for coding game modes etc etc. I have a solid foundation for a Multiplayer FPS. Due to having to work 60 hours a week and a new kiddo im looking for someone i can pay to watch over (to learn) and build a menu UI, Save system, and inventory system. I can provide example of a game that i want it to be similar to for your ease. The said template already has menus for the most part. Not configured how i would like, no save system, and no inventory but they are set up for multiplayer already. Basically looking for someone to do this but im also wanting to watch so i can learn if that makes sense? Last resort but its find someone for help or give it up due to lack of time sadly.. Willing to pay per hour for help and would be extremely grateful for the help! Thanks! and please no hate, IM WILLING TO LEARN THIS IS LAST RESORT!

Qualifications

Experience in multiplayer side of UE5

proof of prior work or projects

How to Apply

Message me on discord and we can move from there!

west ospreyBOT
west ospreyBOT
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Posted by @drowsy eagle

Animators at VaxyZ Studios | Revenue-Share
Location

Remote | Greece, Athens

Responsibilities

Be able to create animations for RPG games (Third person games).

Qualifications

Expertise in animations. Send your portfolio when applying, APPLICATIONS WITHOUT PORTFOLIOS WONT BE REVIEWED.

How to Apply

DM ME!

west ospreyBOT
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Posted by @young agate

Playfab UE5 Tutor
Location

Remote

Responsibilities

Need someone who knows about playfab GSDK, dedicated servers, Matchmaking (Host and Join with Password)

Qualifications

Previous work on Playfab

How to Apply

DM me

west ospreyBOT
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Posted by @worldly mist

3D modeler for illustration work.
Location

N/A

Responsibilities

Making sure the female model's face matches the clothes and face completely.

Qualifications

At least a good portfolio showing you understand and have experience with what I'm looking for.

How to Apply

Message me on Discord.

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Posted by @worldly mist

3D modeler for illustrationist. Passion project. Not commercial.
Location

N/A

Responsibilities

I’m an illustrator looking to hire a skilled 3D modeler to create a realistic female model based on my provided art. This model will be used in future projects for rendering in realistic environments.The model will need: - A highly realistic face and detailed features. - A suit as part of the design, requiring attention to fabric physics. - Hair and fabric with realistic physics for dynamic rendering. My budget is $500 for this project. I’m looking for someone with significant experience in 3D modeling, especially in creating high-quality, lifelike characters. Since this is my first time hiring for such a project, I’m open to advice on how to approach the process or understand what it might take to make this happen.

Qualifications

Portfolio with experience and understanding of what I'm looking for.

How to Apply

Send me a message on Discord.

west ospreyBOT
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Posted by @midnight trench

Scan-to-Metahuman Workflow for prosthetic application
Location

Remote / Battle Creek, MI

Responsibilities

I’m looking for a 3D specialist to help develop a workflow for preparing iPhone scans (e.g., ScandyPro/Qlone) for use in MetaHuman Creator. This is for a prosthetic design project where precision and texture preservation are critical.

Qualifications

Expertise in Blender, MeshLab, Zbrush and MetaHuman Creator workflows within Unreal Engine.
Experience with 3D scan data and texture handling.

How to Apply

Please DM. Looking forward to discussing this project!

west ospreyBOT
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Posted by @molten dawn

Seeking: Level Designer
Location

US

Responsibilities

Create prototype map

Qualifications

UE or Blender level design experience 4+ year

How to Apply

dm me

west ospreyBOT
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Posted by @agile radish

3D Artist at Maelstrom Studios
Location

N/A - Online

Responsibilities

Development of assets starting with given Block-outs and references, modeling and texturing; Baking and optimization is not nesessary for this pipeline position. Quality of assets should emulate the quality and style found in Id-Software's Doom 2016 release.

Compensation for each asset is to be discussed. 50% pay deposit, other 50% when completed. Payment strictly via paypal.

Qualifications

Hard-Surface Modeling and Sculpting in Zbrush, Blender. Texturing in Substance Painter with ability to create custom stamps, decals via Photoshop or other Image altering programs.

How to Apply

DM Poster.

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Posted by @valid raft

3D Animator at NAPHORA
Location

Remote

Responsibilities
  • Create high-quality 3D animations for characters, including facial animations and body movements, using Unreal Engine.

*Collaborate with the art and design teams to understand character concepts and animation requirements.

  • Utilize Unreal Engine’s animation tools such as Sequencer, Blueprints, and Animation Blueprints to develop and implement animations into the game .

  • Work closely with artists, designers, and programmers to understand project requirements and contribute creatively to the development process.

  • Stay updated with the latest animation trends and techniques relevant to game development.

  • Participate in team meetings and provide input on visuals, timelines, and animation strategies.

  • Troubleshoot and resolve animation-related issues during the game development cycle.

  • Participate in team meetings and provide updates on animation progress and milestones.

Qualifications
  • Proficiency in Unreal Engine, specifically with its animation tools including Sequencer, Blueprints, and Animation Blueprints.

  • Proven experience as a 3D Animator, with a strong portfolio showcasing character animations created in Unreal Engine.

west ospreyBOT
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Posted by @rocky maple

Level Lighting/Lighting Design
Location

Anywhere

Responsibilities

Lighting Designer - Unreal Engine 5.1

Responsibilities:
• Design and implement cinematic, realistic, or stylized lighting using Unreal Engine 5.1 tools, including Lumen and Ray Tracing.
• Optimize lighting for performance while maintaining visual quality across platforms.
• Collaborate with artists and designers to ensure lighting aligns with creative and technical goals.
• Create dynamic lighting effects, day/night cycles, and weather systems.
• Troubleshoot lighting issues and maintain efficiency in the lighting pipeline.
• Stay updated on Unreal Engine advancements and integrate innovative lighting techniques.

Qualifications

Qualifications:
• Proven experience as a Lighting Designer, with a strong portfolio showcasing work in Unreal Engine (preferably 5.1).
• Proficiency in Lumen, Ray Tracing, Global Illumination, and other UE lighting tools.
• Solid understanding of lighting optimization techniques for performance across platforms.
• Strong artistic sense with the ability to create mood, atmosphere, and visual storytelling through lighting.
• Familiarity with Unreal Engine’s Post-Process Volume, lightmaps, and dynamic/static lighting workflows.
• Ability to troubleshoot and resolve lighting issues effectively.
• Excellent collaboration and communication skills to work with cross-functional teams.
• Knowledge of industry-standard rendering techniques and a passion for innovation.
• Bachelor’s degree in Game Design, Art, or a related field (or equivalent experience) is preferred.

How to Apply

Message Directly

west ospreyBOT
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Posted by @thorn oasis

Animation Blueprint Specialist
Location

Remote

Responsibilities

Merging ALS Refactored with ESRPG. We need to add certain Overlays from ESRPG into ALS refactored.

Animation blueprints hurt our head and would rather hire a specialist who could assist us with this.

Qualifications

Portfolio or example work

How to Apply

DM me on Discord

west ospreyBOT
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Posted by @keen acorn

Unreal Engine Game Developer
Location

WorldWide

Responsibilities

We need an Unreal developer to Package a project to IOS to be able to deploy it to the APP Stores.

Qualifications

We need an Unreal developer to Package a project to IOS to be able to deploy it to the APP Stores.

How to Apply

DM

west ospreyBOT
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Posted by @dreamy rock

EU5 Programmer
Location

remote

Responsibilities

Game video (https://www.youtube.com/watch?v=S_CAPpEOjwo&t=130s)
-Implement solid features in the code base, meant to be reusable .
-Fix bugs that comes along with new playtests

Qualifications

-Bonus points if you have worked with this asset before (https://www.fab.com/listings/bc8e1ee8-5b82-40df-ad2c-226524ca6253)
-Knowing blueprints and replication
-Knowing and writing the best possible optimized code and avoid tick.

Tasks are paid 50$ each(example adding a directional dodge roll, if is a bigger feature like a cold system in a survival game, is paid differently based on how long it would take).

Payment is done immediately on PayPal after completing the task.

If you send material to us to review please share only stuff relevant for the position, no art, or unity games, thanks.

How to Apply

Dm me on Discord with your Portfolio or material available

west ospreyBOT
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Posted by @wet temple

Locomotion / Animation BP expert - Choose Red Studio
Location

France

Responsibilities

Hi, I’m Jason, working on Sanctua, a top-down cooperative game. In my quest to achieve satisfying, fluid, and responsive controls, I’m looking for an experienced freelancer to help polish and adapt the current animation system.

The game : https://www.youtube.com/watch?v=9BBuWn3XIgM

**The main tasks : **
-Integrate start/stop animations.
-Fix foot sliding and improve overall animation fluidity.
-Polish aim offsets and refine turn-in-place animations.
-Manage slot logic for objects in the right hand and plan for upper-body blends with montages.
-Animations provided for potential adaptation.

Qualifications

Experienced with game locomotion systems, animation blueprint, and animations in general.

How to Apply

If you’re interested and confident about the whole Anim BP environment and locomotion systems in general, let’s chat! Don't hesitate to send me your experiences via mp, and so we can scheduele a call! Mostly aiming for the quality of the relationship and the mid term/long term collab, this is a first mission that could lead to regular work in the future. Cheers, Jason

west ospreyBOT
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Posted by @marsh karma

Unreal Artist “light baking”
Location

Remote

Responsibilities

Create high-quality Archviz and interior design projects in Unreal Engine
• Model and texture 3D assets using 3ds Max and perform UV unwrapping
• Implement baked lighting techniques to enhance visual realism
• Collaborate remotely with a design team to ensure project goals are met
• Maintain high attention to detail and ensure the final output meets quality standards

Qualifications

• Minimum 1 year of experience in 3D art or Archviz
• Professional proficiency in Unreal Engine, 3ds Max, UV unwrapping, and baked lighting
• Strong portfolio showcasing Archviz or interior design projects
• Excellent communication and collaboration skills

How to Apply

This is a remote position. To apply, please send your CV and portfolio with the title REF:1065 to talents.hub101@gmail.com

west ospreyBOT
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Posted by @viscid raven

3D Artist
Location

remote

Responsibilities

I want a high detailed player that includes tattoos , fully rigged, and the ability to lose and gain weight in the game, for example if he work out he can get buff , if he eat to much gets fat

Qualifications

Able to work quick , must have examples

How to Apply

dm me

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Posted by @molten dawn

Seeking Programer
Location

US

Responsibilities

Set up playable cars

Qualifications

UE5 experience

How to Apply

dm

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Posted by @thin jacinth

$1k Medium Sized Job for Blender and Unreal Map Designer
Location

anywhere

Responsibilities

Making interiors, knowing how to set megalights, optimizing as well, and making the map run pretty in a gtx 1050. This is for a multiplayer battle royale pvp game so you have to design the layout according to gameplay which also has parkour. I estimate map will take 2 weeks.

Qualifications

Knowing how to use blender and then porting to unreal, how to blend lighting, color theory and
making layouts for good gameplay flow. SEND PORTFOLIO IN YOUR MESSAGE PLS TO SAVE TIME!:

How to Apply

By DM

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Posted by @warped sphinx

Game Prototype designer
Location

UK

Responsibilities

Hi. I need 6 characters modelled, similar to and in the same style as the below characters, rigged and weight painted to be used in UE4. They need to be anatomically similar to UE4 Manny so anims can be retargeted easily. This means that they will not have as cartoony proportions as the reference image. I also need them to be visually distinct enough from these that they cannot be considered infringing on their design. (e.g. change hair colour/clothes colours). Need clean UVs maximising space and texel density. Polycount = 10k max.

I've had others screw me over with this job, so what I would like is a draft version shown, including rigged and weight painted, and then I can decide whether to go ahead with it.

If you’re interested, please get in touch.

Thanks,
Huw

Qualifications
How to Apply
west ospreyBOT
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Posted by @real coral

Material artist as well as Technical Artist and Environment artist (buildings and modular kits)
Location

remote

Responsibilities

We are a passionate and skilled team that has almost everything (mainly art, 3d models and animation) except few areas, the game we are creating needs a lot of dedication and precision, and that's what we are expecting from the Artists joining us.

Qualifications

Game is PvE co-op

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Status: Open

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

(We have a lot of Game documents, Concept art, Animations and Models, Just ask me in the dm's about them !)

How to Apply

Contact method- Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

west ospreyBOT
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Posted by @pine gale

Looking For Game Developer
Location

Anywhere

Responsibilities

Must be able to use either blueprints or c++ effectively (or both)

Have good knowledge with multiplayer games (single player alone is also welcome)

Must be able to work on both new projects and existing projects

Qualifications

Introduce yourself well, with what you can do in unreal engine, the platforms you can make games for and other necessary things.

Show your portfolio or past works.

Must be open to work based on milestones (I can't do hourly payments) and your cost shouldn't be too high, I'm not a company nor a studio, just a single entity.

How to Apply

Message me on discord

west ospreyBOT
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Posted by @tall cape

BP Designer
Location

Remote

Responsibilities

Create a simple BP of a snake that can be animated in the sequencer and pathed with splines/whatever is most convenient. Must be able to change out the head, and body must have basic collision and/or physics. DM if interested!

Qualifications

Proficient in Blueprint

How to Apply

DM @freaky

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Posted by @rigid mesa

Open World Survival Craft
Location

N/A

Responsibilities

Goal: Increase the marketability of a Fab Asset Pack by having higher quality and consistent marketing material.

Looking for someone to create the following package for the Open World Survival Craft asset pack:

  1. An overall style for the marketing material of the asset pack. Can include a name change if needed.
  2. New Fab Marketplace Asset images based on the new marketing style, including a cover that can be used for YouTube videos.
  3. A trailer video of the asset pack using the new marketing style.

Budget is ~$500USD

Qualifications

Portfolio of other trailer videos and/or marketing assets.

How to Apply

DM

west ospreyBOT
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Posted by @lofty lichen

UE5 Programmer
Location

Remote

Responsibilities

Make Dynamic Snow System with Deformation

Qualifications

Released Projects and Experience with Weather Systems

How to Apply

DM

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Posted by @hollow isle

3D Animator @ Flama Craftworks
Location

Remote

Responsibilities

At Flama, we are looking for a 3D animator that can help us with our cinematics and game animations for our upcoming RTS game.

  • Rig characters coming through the pipeline.
  • Implement high-quality 3D character animations cycles according to the game’s requirements.
  • Collaborate with modelers and game designers to ensure cohesive character movement.
  • Ensure animations work fluidly within gameplay and respond well in real-time.
Qualifications
  • Experience in 3D character animation for games or films.
  • Proficiency in Maya, Blender, etc.
  • Strong knowledge of Unreal Engine and how to properly import animations
  • RTS knowledge is preferred but not needed.
How to Apply

To apply, DM me with your resume, portfolio and past experiences.

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Posted by @obtuse lichen

UE5 PCG Developer
Location

Remote

Responsibilities

Develop a pcg system to dynamically generate a large variety of uniquely furnished building interiors, from apartments to storefronts with various dimensions and shapes.

Potential for more pcg related work!

Qualifications

Experienced with UE5 PCG's
A fundamental understanding of interior construction
Experienced with level design

+Bonus : Available for a month of work

How to Apply

Dm me (include portfolio)

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Posted by @stone skiff

Sound Designer at Overlord Studios
Location

Remote

Responsibilities

Implement a realistic sound system that includes:
Gun shots, explosions, bullet whizz bys, bullet impacts, projectile sounds.
Sounds for ground vehicles and aircraft

Qualifications

Some C++ knowledge for custom audio systems
2+ years as a Sound Designer preferred
Previous experience working with a team

How to Apply

Discord: cnrjay

west ospreyBOT
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Posted by @agile otter

Game Designer & Writer
Location

Remote

Responsibilities
  • Define and design engaging game mechanics, abilities, and progression systems.
  • Develop unique characters, their abilities, and backstories.
  • Create compelling map designs that align with gameplay objectives.
  • Ensure game balance and consistent player experience.
Qualifications
  • Experience in game design and storytelling.
  • Familiarity with Unreal Engine 5 workflows.
  • Ability to collaborate with cross-functional teams.
  • Portfolio showcasing previous design and writing work.
  • Resume and GitHub profile required for application.
How to Apply

Submit your resume and/or GitHub link to lucius_sw on Discord

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Posted by @agile otter

Software Developer: Networking and Network Security
Location

Remote

Responsibilities
  • Develop and maintain a secure, scalable multiplayer networking system.
  • Optimize server-client communication for low-latency gameplay.
  • Implement security protocols to protect player data and game integrity.
  • Collaborate with other developers to integrate networking with game systems.
Qualifications
  • Proficiency in networking protocols and Unreal Engine 5 networking architecture.
  • Experience with network security and scalable server infrastructure.
  • Strong programming skills in C++ and related languages.
  • Familiarity with GitHub for version control.
  • Resume and GitHub profile required for application.
How to Apply

Submit your resume and/or GitHub link to lucius_sw on Discord

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Posted by @agile otter

Unreal Engine Programming Specialist
Location

Remote

Responsibilities
  • Implement character abilities, combat mechanics, and game logic.
  • Develop multiplayer networking features for seamless online play.
  • Optimize game performance for various platforms.
  • Collaborate with the design and art teams to ensure smooth integration of features.
Qualifications
  • Proficiency in Unreal Engine 5 and C++.
  • Experience in multiplayer game development.
  • Strong problem-solving skills and attention to detail.
  • Familiarity with GitHub for version control.
  • Resume and GitHub profile required for application.
How to Apply

Submit your resume and/or GitHub link to lucius_sw on Discord

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Posted by @last sail

N Display Developer
Location

Germany / UK

Responsibilities

Hey everyone, my name is Fabian, CEO of NeoxEntertainment GmbH.

We’re currently looking for a reliable and skilled Unreal Engine nDisplay Specialist to assist us in transitioning a client’s studio setup to nDisplay.
Responsibilities

Configure nDisplay for a studio with up to 12 projectors.
Create a basic nDisplay scene for initial testing.
Ensure compatibility with existing hardware (GPUs, Fx4 controllers, projectors).
Provide documentation and guidance for future customizations.

If interested, send your portfolio, hourly rate, and location to fabian@neoxentertainment.com.

Looking forward to hearing from you!

Qualifications

Expertise in Unreal Engine and nDisplay configuration.
Experience with multi-display/projector mapping and synchronization.
Familiarity with hardware setups (GPUs, Fx4 controllers, projectors).
Strong communication skills and reliability.
Based in the UK for potential onside support (preferred but not required).

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Posted by @rustic burrow

Multiplayer Gameplay Developer
Location

Remote

Responsibilities

The developer will create the following Player systems

(All Systems will be replicated)

Inventory, Health, movement (Preferablly locomotion) with climbing, melee combat.

Fully functional melee weapons (spear, sword, axe)

Cut scene system

Basic main menu screen.

AI Enemy system.

(All Assets will be provided)

The developer will be required to merge marketplace assets into the player system as well.

Qualifications

4 years development experience, large portfolio

How to Apply

Please send me your portfolio, any messages without such will be ignored. Thanks :)

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Posted by @rustic burrow

Experienced UE5 Gameplay Level Designer/3D Modeller needed
Location

Remote

Responsibilities

The Level Designer/Modeller will do the following

Modelling:

Create a series of modular walls of multiple shapes and sizes that can be used.

The walls will have foliage models on top.

They must be heavily optimized

Level Design:

Create a medium scale spawn area, as per our requirements and concept art.

Design lighting similiar to our concept art.

Qualifications

The designer/modeller must have 4+ Years of development experience in Unreal Engine and have a large portfolio.

How to Apply

Please send me your portfolio, any messages without such will be ignored.

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Posted by @thin jacinth

BLOCKOUT + LAYOUT DESIGNER
Location

ANYWHERE

Responsibilities

Its for a multiplayer pvp game.. Need some expert with layout for gameplay flow experience that can model in blender and Unreal to design a map for my game. You need to send me portfolio so we save time. We need proof as well that you have done at least 15 layouts before. e.

Qualifications

Blender or 3ds Max, and Unreal. SEND PORTFOLIO ON FIRST MESSAGE! THANKS!

How to Apply

by dm

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Posted by @stable ivy

Developer at Last Productions
Location

Remote

Responsibilities

Game Mechanics Programming: Develop and optimize core mechanics like combat, inventory systems, AI behaviors, and puzzles.

AI Development: Create dynamic and challenging AI for zombies and NPCs, including pathfinding, attack patterns, and situational responses.

Level Design Systems: Implement tools and workflows to design and iterate subway environments, ensuring performance and scalability.

Performance Optimization: Ensure the game runs smoothly across platforms by optimizing assets, code, and game engine performance.

Physics and Interaction Systems: Program realistic physics for environmental interactions, such as destructible objects, door mechanics, and puzzle components.

Lighting and Visual Effects: Implement dynamic lighting, shadows, and visual effects to enhance the horror atmosphere.

Audio Integration: Synchronize sound effects and ambient audio with gameplay actions, ensuring immersive spatial sound design.

Qualifications

Game Development:

2–5 years of experience in game development, preferably in survival-horror or action-adventure genres.
UE5 Projects:

Proven track record of working on at least one project using Unreal Engine 5, including experience with Nanite and Lumen.
Team Collaboration:

Experience working in multidisciplinary teams, collaborating with artists, writers, and sound designers.
Debugging and Optimization:

Expertise in debugging tools, profiling, and performance analysis within Unreal Engine.

How to Apply

DM @TheUltimateNeoplan

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Posted by @twin solstice

Developer at Alley Theatre
Location

Remote

Responsibilities

Develop a proof-of-concept application for pre-visualization of theatrical and entertainment productions. This project is part of the first phase of the Dorris Duke Foundation's Performing Arts and Technology Lab.

Using AR/VR and Mixed Reality the application will allow users to preview and explore staging and provide tools for creative planning and contextual exploration of the theatre and set. In addition, it should support multiple users from remote locations to exist in the same environment and communicate via voice and text through both 2D screen space and VR or AR.

Qualifications

** Technical **

  • Advanced knowledge of Blueprints
  • Advanced knowledge of C++ integration
  • Experience with networking and synchronization
  • Experience with procedural and real time model and material manipulation.
  • Experience implementing AR/VR in Unreal Engine.
  • Experienced with core Unreal features such as Lumen, Nanite, Mega Lights etc.

** Ideal Candidate **

  • Must be located in the continental United States and have valid ID or Passport for air travel.
  • Willingness to travel for up to three in person meetings during the course of development.
  • Self-Motivated to reach milestones.
  • Able to work without direct supervision.
  • Able to attend weekly video check-ins.
How to Apply

Send CV and work samples to setsproject@alleytheatre.org

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Posted by @topaz sonnet

Unreal Engine Developer (PC and Mobile) - MONOGRID
Location

Remote

Responsibilities

Hello Everyone!
I'm looking for an Unreal Engine Developer that can join our team to develop and build an interactive experience for an important tech brand.

We’re starting the project immediately and we're looking for a developer to join us for at least 3-5 weeks!

The goal:

  • Create a** PC executable** in Unreal Engine 5 that:
    • Receives data from a custom mobile app (face capture, touch, gyroscope) to trigger various interactions.
    • Maps face capture input to a custom 3D asset for real-time animation.
  • Develop a mobile app to send these data to the PC executable.
  • Bonus: Test pixel streaming from the PC executable back to the mobile device, so the visuals are displayed directly on mobile.

The team so far:

  • A 3D artist who’s also a technical animator in Unreal.
  • A look dev/technical artist.
  • We’re looking for you to fill the developer role!
Qualifications

What we're looking for:

  • Unreal Engine experience (PC and mobile builds).
  • Strong skills in device communication (e.g., sockets, UDP/TCP).
  • Experience with face capture integration and mapping to custom assets.
  • Familiarity with pixel streaming setup and optimization.
How to Apply

Send an email to alessandro.elifani@monogrid.com or DM me here on Discord!

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Posted by @neon moth

Programmer bp and cpp
Location

Remote

Responsibilities

Work on a custom plugin to resolve compile errors

Qualifications

Show prior work you have done on fixing errors and bugs in cpp on plugins

How to Apply

Dm me via discord

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Posted by @neon moth

Sales representative
Location

Remote

Responsibilities

Work as a sales rep and earn a high commission rate

Qualifications

None needed

How to Apply

Dm me asap need quick start

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Posted by @gilded lichen

3D Generalist at Worlds
Location

Remote

Responsibilities

Create and implement 3D assets for use in Unreal Engine 5

Model, texture, and optimize 3D assets for use in-game, ensuring consistency with the project's art direction

Work closely with other artists, designers, and programmers to ensure seamless integration of 3D assets within the game
Qualifications

3+ years of experience as a 3D Generalist in the gaming industry, with at least one shipped PC or console title

Proficiency in Blender or Maya for 3D modeling, texturing, animation, and UV mapping

Strong understanding of the game development pipeline, including asset optimization and implementation in Unreal Engine

Solid understanding of PBR materials and texturing workflows
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Posted by @gilded lichen

Lead Audio Designer at Worlds
Location

Remote

Responsibilities

Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game

Collaborate closely with game designers and programmers toi support gameplay needs

Establish design and mix practices that achieve the project’s audio pillars.
Qualifications

Experience shipping a successful title created with Unreal Engine

Understanding of Unreal Engine Blueprints, and ideally Metasounds
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Posted by @unique rivet

BP Programmer
Location

Remote

Responsibilities

Blueprint programmer for UE5.3 that can make an APK for Android that specifically works with Bluetooth Keyboards.

Qualifications
  • has a spare recent Android device
  • has a bluetooth keyboard
How to Apply

PM to discuss

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Posted by @flint charm

Short-Time Personal Tutor
Location

Remote

Responsibilities

Teach, instruct and oversee my own personal progress on project development and understanding utilizing C++.

Qualifications

No formal educational qualifications required.
Mandatory understanding of C++ development with minimal or no Blueprint usage.
Microphone and willing to share screen required.

How to Apply

DM Me with a portfolio if you have one!

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Posted by @snow jasper

Bot Developer
Location

Remote

Responsibilities

Build custom bots for our server needs
Features like automating moderation, managing job posts, etc
Regular bot maintenance and updates
Fix bugs as they pop up
Work closely with the team to integrate new features
Compensation:

Qualifications

Experience with Python, JavaScript (Node.js), or similar languages
Worked with Discord.js, discord.py, or other bot frameworks
Able to integrate APIs and external services
Knowledge of databases (SQL, NoSQL, etc.)
Ability to maintain and troubleshoot bots
Previous bot dev experience (especially for Discord servers) is a plus
Good communication and reliable availability

How to Apply

DM me

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Posted by @tiny lichen

Blockout world designer
Location

Fully Remote

Responsibilities

We have a world that needs blocking out with towns, cities, camps etc... Just basic blockout is needed enough to know what it is but not super detailed.

Example STYLE of what we need: (stolen from google lol)
https://media.discordapp.net/attachments/1103676886300766230/1330833473531023360/giorgi-datunashvili-blockout-scr2.jpg?ex=6798a541&is=679753c1&hm=59e777b537d335449214fd3dc8d1cf9036dfc347fbb65013e4156be8bf8d8970&=&format=webp&width=1621&height=837

or the game animation sample style.

Its a third person camera, so spaces need to not be tight, lots of movement. NPC's will be walking around.

Think Skyrim, Witcher style camps, towns

Qualifications

Unreal 5 knowledge for placement, world building.

Some sort of 3d editor, Blender, Maya, C4D can be used too.

How to Apply

Please DM me example images of your blockout worlds / towns / villages. Videos of walking around in Unreal is even better.

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Posted by @obtuse lichen

Technical Animator
Location

Remote

Responsibilities

Create a layered body animation system on top of an existing motion-matching framework.
Develop and implement dynamic interaction systems, including:
Getting into cover.
Interaction with objects and characters.
Utilize inverse kinematics (IK) and integrate existing animations to achieve fluid and realistic movements.

Qualifications

Proven ability to create high-quality and realistic mannequin animations.
Expertise in creating smoothly blended animations for seamless transitions.
Strong skills in Unreal Engine’s Animation Blueprint.
Experience with motion matching, IK systems, and interaction-driven animations is a plus.

How to Apply

Send me a DM with your portfolio.

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Posted by @wooden flower

3D Environment Artist @ Holodot studio
Location

Riyadh or Remote

Responsibilities
  • Design, model, and create visually stunning, stylized 3D environments for games that align with the artistic vision of the project.

  • Collaborate with concept artists, level designers, and art leads to translate 2D concepts into immersive 3D spaces.

*Build and assemble environments in Unreal Engine 5, ensuring high-quality visuals and technical performance.

  • Work on organic and architectural assets, including terrain, foliage, buildings, and props.

  • Optimize assets and environments for performance while maintaining visual fidelity.

  • Use lighting, materials, and shaders to enhance the mood and storytelling of game environments.

  • Iterate and refine environment designs based on feedback from the art and design teams.

  • Research and adapt stylized art techniques to meet the needs of the project.

  • Troubleshoot and solve technical challenges related to environment creation workflows.

Qualifications
  • Proven experience as a 3D Environment Artist, with a portfolio showcasing stylized 3D environments.

  • Strong proficiency in 3D modeling and sculpting software (e.g., Blender, Maya, ZBrush, 3ds Max).

  • Solid understanding of stylized art principles such as exaggerated forms, textures, and vibrant palettes.

  • Proficiency in creating optimized assets using low-poly modeling, UV mapping, and texture baking.

  • Experience with texturing tools like Substance Painter, Designer, or Photoshop.

  • Strong understanding of materials and shaders, including PBR workflows.

  • Familiarity with environment lighting and composition to create mood and atmosphere.

  • Excellent communication skills and ability to work collaboratively in a remote setting.

  • Self-motivated and organized, with the ability to meet deadlines.

How to Apply

DM Poster with portafolio.

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Posted by @wooden flower

3D Character Artist @ Holodot Studio
Location

Riyadh or Remote

Responsibilities

Design and create high-quality, stylized 3D character models, including clothing, accessories, and facial features, that align with the game’s artistic vision.

Sculpt, model, and texture characters in a stylized art style, ensuring visual consistency and appeal.

Create facial morphs and blendshapes for character expressions and animations.

Collaborate with concept artists and animators to ensure characters are optimized for rigging and animation workflows.

Work within Unreal Engine 5 to implement and test character models, ensuring compatibility and performance.

Optimize character assets for real-time rendering while maintaining quality and detail.

Iterate on character designs based on feedback from the art and design teams.

Stay up-to-date with the latest techniques, tools, and trends in character modeling and stylized art.

Qualifications

Proven experience as a 3D Character Artist, with a portfolio showcasing stylized character models.

Proficiency in 3D modeling and sculpting software (e.g., ZBrush, Blender, Maya, 3ds Max).

Strong skills in texturing and material creation using tools like Substance Painter, Photoshop, or similar.

Experience creating facial morphs, blendshapes, or facial rigs for character expressions.

Understanding of stylized art principles, including exaggerated forms, proportions, and vibrant designs.

Knowledge of topology, UV mapping, and texture baking for optimized, game-ready assets.

Familiarity with Unreal Engine 5 workflows, including importing characters, materials, and animations (preferred).

Ability to collaborate effectively with remote teams, providing and receiving constructive feedback.

Self-motivated, organized, and able to manage time efficiently in a remote work environment.

How to Apply

DM Poster with portafolio

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Posted by @wooden flower

Concept Artist @ Holodot Studio
Location

Riyadh or Remote

Responsibilities

Create high-quality 2D concept art for characters, environments, props, and other game assets to guide the production team.

Explore and iterate on visual ideas for character designs, world-building, and environmental storytelling.

Collaborate with game designers, 3D artists, and other team members to develop cohesive and innovative visual concepts.

Conduct research and gather references to inspire original designs that align with the game’s artistic direction.

Maintain consistency with the project’s art style and visual tone throughout all concept work.

Provide quick sketches, detailed renderings, and visual breakdowns to communicate design ideas clearly.

Participate in feedback sessions and incorporate suggestions to refine and improve designs.

Stay updated on industry trends, techniques, and tools to enhance creative output.

Qualifications

Proven experience as a Concept Artist in the gaming industry or a related field.

Strong portfolio showcasing expertise in 2D art, including character and environment design.

Proficiency in industry-standard software (e.g., Photoshop, Procreate, Clip Studio Paint, or similar).

Solid understanding of color theory, composition, perspective, and lighting techniques.

Ability to adapt to a variety of art styles and visual directions as required by the project.

Excellent problem-solving skills with the ability to visualize unique and imaginative design solutions.

Strong communication skills to convey ideas effectively and collaborate with remote teams.

Self-motivated and capable of managing time efficiently in a remote work environment.

Familiarity with game development pipelines and workflows is a plus.

How to Apply

DM Poster with portafolio

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Posted by @wooden flower

3D Prop Artist at Holodot studio
Location

Riyadh or Remote

Responsibilities

Design and create high-quality, stylized 3D props, including weapons, barrels, electrical equipment, and other game assets, that align with the project’s art direction.

Collaborate with concept artists and environment teams to ensure props fit seamlessly into the game world.

Model, texture, and optimize game-ready props while maintaining a stylized art aesthetic.

Create detailed UV maps and bake textures for efficient performance in real-time environments.

Work with the team to ensure props are implemented correctly in the game engine, meeting technical and artistic expectations.

Iterate on designs based on feedback from team members and refine props as needed.

Research and adapt stylized techniques to ensure props stand out visually while maintaining consistency with the game’s overall style.

Ensure all assets are optimized for performance while retaining visual quality.

Qualifications

Proven experience as a 3D Prop Artist, with a portfolio showcasing stylized 3D props.

Proficiency in 3D modeling tools such as Blender, Maya, or 3ds Max.

Strong texturing skills using tools like Substance Painter, Designer, or Photoshop.

Solid understanding of stylized art principles, including exaggerated forms, vibrant colors, and creative designs.

Experience with creating optimized, game-ready assets, including UV mapping and texture baking.

Familiarity with real-time rendering techniques and PBR workflows.

Basic knowledge of game engines (Unreal Engine 5 preferred) for implementing and testing props.

Excellent communication and collaboration skills to work effectively with remote teams.

Ability to meet deadlines while maintaining a high level of quality.

How to Apply

DM Poster with portafolio

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Posted by @hearty mauve

Multiplayer Pawn Management and Widget Visibility Issue in Unreal Engine 5
Location

Anywhere

Responsibilities

I need a developer to help on a multiplayer project in Unreal Engine 5.4.4, I'm facing issues with pawn management during level transitions and widget visibility synchronization across clients.

The server is spawning a default ThirdPersonPawn, but clients are expected to possess a VRPawn.

And also, I want to toggle a widget's visibility on all connected clients from a server-controlled UI.

Message me for more details

Qualifications

Must be familiar with multiplayer games (vr, pc, mobile, console...)

How to Apply

message me on discord

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Posted by @inland lake

World Design at FIS
Location

Remote / Atlanta

Responsibilities

Create world outline for sci-fi survival game

Qualifications

Experience with world partition, landscape design, etc.

As a programmer, I do not know the true necessities of such a position. We require either a team to join to create the map, or an Individual to outline said map for a high lump sum one-time payment.

How to Apply

DM BillyTee on discord or email bpt3creations@gmail.com with portfolio

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Posted by @stone badge

Technical Artist, Character Rigger
Location

Usa

Responsibilities

Retarget several animations, add meshes, sm, skm as needed on like.. 12 characters I believe..

Qualifications

Intermediate to expert level only please.

How to Apply

Dm me please. I only check this discord couple times a month

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Posted by @tribal moss

UI Artist / Designer [ Pixel Art ]
Location

Remote - Discord

Responsibilities
  • Must Deliver Art Asset's On Strict Deadlines
  • Create & Design UI elements for pixel roguelike
  • Communicate & Coordinate With Art Lead
  • Understanding Of Integrating Assets Into Unreal Engine Widget System
  • Learn & Understand our current UI System
Qualifications
  • Portfolio showcasing expertise in Pixel art
  • Previous UI work showcase
  • Able to emulate & accommodate
    our current style
  • Uses Asperite
How to Apply

DM ME

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Posted by @topaz sonnet

Environment Designer / 3D Generalist – MAGARI
Location

Remote

Responsibilities

Hey everyone!
We’re looking for an Environment Artist and 3D Generalist to join our team for an exciting project in UEFN.
The project is an educational experience centered around the story of Nadar, the iconic French photographer from the 1800s.
What we’re looking for:

Someone to set dress environments (Paris Streets, Nadar's Atelier, Paris Catacombs) using props from pre-selected asset packs (we’re open to new proposals).
Ability to model, texture, and implement custom props, including hero assets for gameplay features.
Skill in blending custom props with marketplace assets for seamless integration.
In-engine implementation of environments, including lighting, shading/tech art, and basic cinematic work.
A strong eye for storytelling and building immersive, stylized environments in line with Fortnite’s cartoony style.
Key areas of focus:
The primary locations include Paris Streets, Nadar’s Atelier, and the Catacombs.

Qualifications

What’s ready:
A full playable prototype with a core level design layout, complete gameplay look, and custom mechanics already in place.
Most of the pre-production work is done, with comprehensive documentation to guide your work.
Details:
Immediate start—we’re ready to dive in now!
Project deadline: Mid-April.

How to Apply

If you have experience with UEFN and a strong portfolio in environment design or 3D generalist work, we’d love to hear from you! Send your CV and portfolio to valeria.farruggio@magari.fun cc: alessandro.elifani@magari.fun or DM me/comment here for a chat!

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Posted by @lusty gull

Developer at Wycoff Studios
Location

Remote

Responsibilities

-Model some assets for game
-Level design using pre-purchased FAB assets
-AI & UI Design

Qualifications

-Must have 2 years UE5 experience & be able to model semi-complex models.

How to Apply

DM @FNAFBro1989

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Posted by @glacial aspen

Chaos+Niagara-3D Particle Simulations-Purelands
Location

Remote

Responsibilities

The first simulation/animation is to create a photorealistic simulation in the forest where a tree is pushed over by giant human, pushing up the roots while loose dirt and surface debris gets scattered.
Many other simulations/animations required also.

Qualifications

Must have extensive experience with Chaos and Niagara to achieve photorealistic results with both solid and liquid particles. Additional experience with lighting, post-production and compositing is an asset.

How to Apply

DM or email portfolio to wwsteel7@gmail.com, put "Discord" in subject heading

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Posted by @hearty mauve

Unreal engine
Location

Everywhere

Responsibilities

I need help with my Landscape design. I need to put together all my 3D assets inside my Landscape and to add infinity weather and further enhance the environment.

Qualifications

Everyone

How to Apply

Dm

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Posted by @hearty mauve

Unreal engine
Location

Any

Responsibilities

I need help with my Landscape design. I need to put together all my 3D assets inside my Landscape and to add infinity weather and further enhance the environment.

Qualifications

Everyone

How to Apply

Dm

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Posted by @subtle arrow

UE Techy Think Team
Location

Remote

Responsibilities

Looking for a skilled Mac Game Developer using Unreal Engine.

Qualifications

We are building Unreal Engine as a library in MacOS.
Please share any portfolio or experience of building MacOS UE library.

How to Apply

DM me

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Posted by @short slate

Unreal Engine VR Multiplayer Programmer - Simulated Minds
Location

Remote

Responsibilities

Simulated Minds is looking for an experienced Unreal Engine VR Multiplayer programmer to help transform Plastic Battlegrounds from a single-player experience into VR multiplayer!

🚀 About the Game:
Plastic Battlegrounds is a physics-based sandbox battle simulator that has seen massive success, with over 70M+ reaches across social media!

🎮 Check out the game here:
🔗 Plastic Battlegrounds on Meta : https://www.meta.com/en-gb/experiences/plastic-battlegrounds/7796723770415439/

You can also watch game videos from our partnered content creator, ClaymationVR:
🔗 TikTok : https://www.tiktok.com/@claymationofficial_vr
🔗 Instagram : https://www.instagram.com/claymationvr/

🔹 About the Role:
This is a freelance, remote position. We need a skilled programmer to tackle the challenges of VR multiplayer and full physics replication, ensuring smooth performance. We use VRGK as the base for player movement and interactions.

Please only apply if you have prior VR Multiplayer experience.

Qualifications

🔹 Requirements:
✅ Strong Blueprint development skills
✅ Proven experience implementing multiplayer features & network replication in Unreal Engine
✅ Deep understanding of replicating physics-based systems
✅ Solid grasp of client-server architecture, latency, and synchronization
✅ Experience with client prediction, server reconciliation & lag compensation
✅ Proven experience with VR multiplayer development in Unreal Engine
✅ Good communication skills in spoken/written English
✅ Honest and transparent in communication

Applications without a portfolio or showcase of prior VR Multiplayer work will not be considered.

How to Apply

💰 This is a freelance role. We offer competitive US-based pay. Interested? Email simulatedmindsinc@gmail.com! 🚀

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Posted by @bold sinew

Multiple Freelance Positions – Independent Horror Game Project
Location

Remote

Responsibilities
  1. 2D Pixel Artist & Animator:
    Create pixel art assets (characters, environments, UI) in a retro 2D style.
    Animate characters and environmental elements with expressive motion.
    Ensure stylistic consistency with the game’s 80s-inspired horror aesthetic.

  2. Technical Artist:
    Assist in implementing 2D assets into the game engine (Unity or Unreal).
    Work on shader effects, performance optimization, and animation integration.
    Ensure assets are optimized for smooth gameplay performance.

  3. Sound Designer / Composer:
    Create an atmospheric, horror-inspired soundtrack with an 80s feel.
    Design and implement sound effects for combat, ambient horror, and UI interactions.
    Work closely with the team to establish the right audio tone for gameplay.
    Experience required: Composing for horror games, implement

Qualifications
  1. Experience required: Frame-by-frame animation, sprite creation for Unity/Unreal, strong portfolio in pixel art/animation.

  2. Experience required: Unity/Unreal Engine, shader programming, performance optimization, asset pipelines.

  3. Experience required: Composing for horror games, implement

How to Apply

Send a DM with your portfolio showcasing relevant work. Please include your rate expectations and availability.

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Posted by @sand canyon

Looking For Unreal Engine Developer
Location

anywhere

Responsibilities

I need help to finish my game. What's already available: map, Day night system, customers, some cooking mechanics

Contact me for more details

Qualifications

Must have experience creating games for pc, both single player and multiplayer.

Most not be a novice, have proof of expertise

How to Apply

DM me

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Posted by @brazen stag

Technical Lead / Senior Animator (UE5)
Location

Remote

Responsibilities
  • Lead the animation pipeline, ensuring high-quality motion that aligns with the project's vision.
  • Work closely with designers, programmers, and artists to implement game-ready animations in Unreal Engine 5.
  • Develop and refine animation rigs, blending procedural and keyframe animation for optimal results.
  • Optimise animation systems, ensuring performance without compromising quality.
  • Mentor and collaborate with animators, setting best practices for animation workflows.
Qualifications
  • 5+ years of experience in animation for games.
  • Strong expertise in Unreal Engine 5’s animation system (Control Rig, State Machines, Sequencer, etc.).
  • Experience with motion capture, procedural animation, and physics-driven animation techniques.
  • Proficiency in Maya, Blender, or any other program for rigging and animation.
  • Strong problem-solving skills with a technical mindset, able to optimise workflows and troubleshoot issues.
How to Apply

Send over your portfolio via DM's, and let's have a chat.

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Posted by @hollow cliff

Technical environment artist (contract)
Location

We are in Montreal, but you can be anywhere (Remote)

Responsibilities

Traxara Robotics is looking for a technical environment artist (on part-time contract) to support work in the simulation of autonomous vehicles in off-road environments. The goal is to create geo-typical and geo-specific environments for Unreal Engine 5.x.

Qualifications
  1. Expert in building large detailed off-road (forests, meadows, trails, rocky landscapes) terrains with an excellent eye for realism
  2. Expert in Unreal Landscape and terrain/vegetation generation tools
  3. Expert in optimizing scenes for VR headsets, with high render rates
  4. Technical skill with data processing, tool-development, scripting, materials and shaders
  5. Experience with terrain processing of GIS data/coordinates for geo-specific environments (World Machine, World Creator, Gaea, Houdini, etc)
  6. Must have portfolio / examples of previous work and relevant work experience
How to Apply

Please submit your resume or contact us at jobs@traxara.com

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Posted by @midnight bone

Unreal Engine Developer
Location

Remote

Responsibilities

We are looking for a talented UE5 programmer experienced with video playback and designing data structures. We are creating an FMV game (like Bandersnatch, the Complex or Late Shift) that includes minigames and point systems (tracking users choices and adapting content based on previous decisions).
Everything is Live Action, all mini games are 2D. Main challenge will be implementing seamless transitions between clips and creating a system for dynamic map creation based on user's viewing history.

Qualifications
  • At least 4 years of experience in Unreal Engine
  • Deep understanding of Blueprints and System Design.
  • C++ knowledge is not critical, but strongly recommended
  • Understanding of video codecs, timecode, video framerates etc.
How to Apply

send me a private message

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Posted by @stable ivy

Developer at Last Pro Studios
Location

Seattle (Can Be Remote)

Responsibilities

• Develop a realistic bus simulation with true-to-life handling, braking, acceleration, and physics.
• Implement DLC-based map and route delivery, ensuring seamless integration.
• Design and maintain the Bus Simulator Editor, a separate tool for creating maps and routes.
• Develop realistic AI traffic and pedestrian behavior to enhance immersion.
• Implement route and timetable management systems with accurate scheduling and operations.
• Ensure dynamic environmental conditions (e.g., weather changes, traffic density).
• Create a detailed career mode where players manage a bus company and execute scheduled routes.
• Develop free roam and challenge modes with specific operational objectives.
• Ensure full Logitech wheel support and customizable control schemes.
• Optimize game performance to run at 60 FPS on mid-range hardware.
• Implement modular multiplayer support for potential future updates.
• Maintain high-fidelity 3D bus models with interactive dashboards and interiors.

Qualifications

• Game Engine Expertise: Proficiency in Unreal Engine or another high-performance simulation engine.
• Physics & AI Programming: Experience with vehicle physics, AI behavior modeling, and pathfinding.
• Network Integration: Ability to design scalable multiplayer infrastructure (for future expansion).
• Performance Optimization: Efficient asset streaming, collision management, and AI pathing techniques.
• Peripheral Compatibility: Expertise in integrating steering wheels, pedals, and accessibility devices.
• UI/UX Development: Experience in designing intuitive menus, HUDs, and accessibility features.
• Modular System Design: Capable of implementing a scalable DLC-based content delivery system.

• Must have 3 years Unreal Engine experience and basic modeling/texturing skills.

• Must be professional, on time, and respectful. Any violation of this agreement will be termination for any business relationships.

How to Apply

DM @TheUltimateNeoplan

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Posted by @glacial aspen

Metahuman Expert
Location

Remote

Responsibilities

You will be take an already animated fight scene between various photorealistic metahumans, and animate the actual impact upon the metahuman face. Sudden shifting of flesh, nose, wrinkling of skin, teeth knocked out, blood spurting, etc..

Qualifications

Must be an expert in animating photorealistic metahumans with mocap and or soft body dynamics, along with relevant experience with animating photorealistic metahuman faces with deformer graphs. Must show relevant experience with photorealistic portfolio...stylized not needed here

How to Apply

DM or email portfolio to wwsteel7@gmail.com, put "Metahuman" in subject heading, and include your rates per hour or per animated second

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Posted by @full venture

Looking for Ue5/maya animator !
Location

remote

Responsibilities

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Status: Open

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

Qualifications

Animation blending/animation creation In UE 5.3/maya

How to Apply

Contact method- Dm me ! Please send what you've worked on previously it makes whole process way easier

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Posted by @sage gale

api developer patreon
Location

Remote

Responsibilities

Looking for a programmer to make a system to check with patreon api if user has a active membership & print it true or false with branch.

Qualifications

Experience with ue5 & working with api
Also this needs to be turned around fast. This isn’t a project that will be months scope. You need to be able to finish this in a few days.

How to Apply

Dm

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Posted by @sleek jackal

Unreal Engine Graphic Programmer
Location

Remote

Responsibilities

***Develop advanced custom shaders tailored to project needs.
***Implement custom render passes, including techniques such as optical flow and 3D sceneflow.
***Collaborate with other developers and artists to integrate advanced graphical features seamlessly.
***Debug and resolve graphical issues to ensure visual fidelity and stability.
***Stay updated with the latest advancements in ***Unreal Engine and graphics programming to push the boundaries of visual innovation.

Qualifications

***Minimum of 5 years of experience with Unreal Engine.
***Advanced proficiency in C++ programming.
***Proven experience in graphic programming within Unreal Engine.
***Deep understanding of Unreal Engine's rendering pipeline.
***Extensive experience working with materials and shaders.
***Proficiency in HLSL (High-Level Shader Language).
***A strong portfolio showcasing expertise in materials and shaders.
***Proficiency in Unreal Engine Blueprints, particularly material nodes.

How to Apply

DM

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Posted by @trail sapphire

Stylized 3D Artist
Location

Remote

Responsibilities

Creating a high-quality stylized 3D base player model, including modeling, sculpting, and optimizing topology for animation and game integration. Ensuring the design aligns with the project's artistic style and technical requirements.

Qualifications

3D modeling skills (Blender, Maya, or ZBrush).
Experience with stylized character modeling.
Ability to create clean topology and simple textures.

How to Apply

Just DM at @cryzenix

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Posted by @full venture

Rigging artist and/or technical animator
Location

remote

Responsibilities

skeletal structure rig set up
Inverse kinematics
Build controls for animator
general animation system set up
ability to use ue5

Qualifications

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Status: Open

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

How to Apply

Contact method- Dm me ! Please send what you've worked on previously it makes whole process way easier

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Posted by @tender oak

Help
Location

Online

Responsibilities

Help me troubleshoot issue with a physics asset I cannot get to open properly in unreal. $20

Qualifications

Please know what you are doing.

How to Apply

DM me

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Posted by @sonic hamlet

Help - Open World Optimization - 100$ pay
Location

Online - Discord

Responsibilities

Help in optimization of a 23X23 km open world partition map.
its not required to fully populate the map.
there is some foliage and small size cities.

Qualifications

understanding in world partition, HLOD, Data layers (if needed idk)
foliage optimization.
optimization in general I guess.

How to Apply

DM - me

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Posted by @neon moth

Virtual assistant - remote
Location

Remote no location required

Responsibilities

Work online as a virtual assistant for a well known company

Qualifications

Show prior experience in this role or similar

How to Apply

Dm me on discord

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Posted by @trim stream

UI Artist at Retro Temporis
Location

Remote

Responsibilities

Creating a high-quality map, enhancing existing interface elements according to art direction, and improving overall UX

Qualifications

Experience with designing interface elements for games, professional experience in renowned studios a plus, ideally with good art skills and artistic creativity

How to Apply

DM

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Posted by @gilded lichen

Game Designer at Worlds
Location

Remote

Responsibilities

Work directly with Design Director to implement and tune gameplay features and balance in Unreal Engine

Contribute to game design documentation and facilitate handoffs with engineering and art team

Use player telemetry, and playtest feedback to make informed design decisions

Qualifications

Professional game design experience on an Unreal Engine title that shipped

Experience working on a multiplayer title

Experience or passion for FPS games
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Posted by @gilded lichen

Game Designer at Worlds
Location

Remote

Responsibilities

Work directly with Design Director to implement and tune gameplay features and balance in Unreal Engine

Contribute to game design documentation and facilitate handoffs with engineering and art team

Use player telemetry, and playtest feedback to make informed design decisions

Qualifications

Professional game design experience on an Unreal Engine title that shipped

Experience working on a multiplayer title

Experience or passion for FPS games
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Posted by @narrow spoke

Camera System Developer at Aerix Art Games
Location

Remote / Florida, USA

Responsibilities

Create a camera system in Unreal Engine 4.26.2 replicative of the LOTR Return of the King game for our fantasy RPG Wolfthorn, with future opportunities if you do well.

Scope of Work:

  • Develop a camera system similar to the LOTR Return of the King game, with precise movement, and transition mechanics.

  • Implement camera zones that blend smoothly between different angles, as demonstrated in the provided video.

  • Character movement must flow properly and inputs must behave correctly with all angles of the camera system. Movement should play exactly like the game provided in the video reference.

  • We will provide you with a streamlined project that you will work inside of to create this system.

Technical Requirements:

  • Use Unreal Engine 4.26.2 for the development.

  • Camera system must match the functionality shown in the provided YouTube video link.

  • Ensure camera movements and transitions are smooth and accurately replicate the game's system.

Qualifications

Communication:

*Must be able to speak fluent English.

*Must be able to communicate via calls, and your communication skills should be good.

Skill:

*Proven experience in developing camera systems like the one shown in the video reference above. Please have a portfolio that shows what you can do with relevant camera systems before applying.

*Able to work proficiently in Unreal Engine 4.26.2.

*Must be able to work within a deadline. We are looking at about a month span maximum for this system, ideally much sooner.

*Strong blueprinting knowledge and / or relevant C++ skills.

*Strong experience in camera systems as stated above.

  • If you have any further questions about qualifications please DM Aerix (me) for any of those and I will do my best to answer.
How to Apply

DM Aerix @itsaerix or join our Discord https://discord.com/invite/mBZvEPU and you may reach me there as well.

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Posted by @manic pelican

Game Developer
Location

Remote

Responsibilities

you will be expected to keep semi-regular communications and create optimizations where applicable. up to $80USD. you will be tasked to attempt to create an optimized scene using the following references:
https://youtu.be/z7fTxv-p5UQ
https://youtu.be/c6GiDhR5tWs

Qualifications
  • knowledge of unreal engine shader creation
  • knowledge of unreal engine materials
  • familiarity with stylisation
  • critical thinking
  • communication
  • collaboration
  • creativity
  • informational literacy + technology literacy
  • adaptability
  • accountability
How to Apply

-private message my discord (@09miles)

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Posted by @full venture

Technical animator UE5
Location

remote

Responsibilities

We are looking to create fps animation movement system so any thing from :Team fortress 2, Overwatch 2, Marvel Rivals, or Even Counter strike or any call of duty game, they are all good refrences for what implementation are we looking for (Closer to stylized games the better, we Know how to animate in maya well, about anything when it comes to technical animation, not really.

Implement rigs from maya to unreal (and animations too)

Motion matching

Animation blending

and anything more technical related with rigs in general

Qualifications

Game is PvE co-op

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

How to Apply

Contact method- Dm me ! (Please add something to look at in your message, portfolio or anything similar first ! It makes whole process way easier for both of us !)

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Posted by @deep scarab

Character Artist
Location

Remote

Responsibilities

Based on early prototype art and references create a character in a stop-motion/puppet style similar to early StarFox commercials and Fantastic Mr. Fox

Qualifications
  • Portfolio provided with atleast one example showcasing strengths related to the role

  • Strong understanding of Unreal Engine workflow

-Ability to rig and weightpaint

How to Apply

DM

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Posted by @stone skiff

VFX Artist @ Iron Directive
Location

Remote

Responsibilities

Create realistic muzzle flashes, smoke, and particle effects for various weapons.
Ensure effects align with the weapon type, caliber, and firing rate.
Implement effects using particle systems, shaders, and textures.
Design realistic explosions, including fire, smoke, debris, and shockwaves.
Ensure explosions scale appropriately based on the type of weapon or event (e.g., grenade, rocket, barrel explosion).

Qualifications

Ideally 2+ years of experience in creating VFX for games, particularly in the FPS genre.

Portfolio showcasing realistic muzzle effects, explosions, and weapon-related visuals.

Proficiency in VFX tools like Houdini, Maya, Blender, and a good understanding of particle systems, shaders, and physics based simulations.

Specific experience in UE5 VFX systems such as Niagara is required.

Focus on authenticity to meet the game's artistic and design goals.

How to Apply

DM on discord: cnrjay

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Posted by @molten dawn

Level Designer
Location

US

Responsibilities

Map Design with UE5 (Optimal Performance)

Qualifications

UE experience 5+

How to Apply

DM to schedule a voice call meeting. Or just for more information reach out.

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Posted by @mental radish

CEO at Emotions-Gaming
Location

Remote (Work from anywhere in the world)

Responsibilities
  • Develop and contribute sellable assets (e.g., environments, asset expansions, plugins) for our marketplace.
  • Collaborate with team members to create high-quality, AAA-level content for Unreal Engine.
  • Utilize our extensive asset library to craft unique and innovative products.
  • Ensure timely delivery of up to two sellable assets after contract finalization.
  • Participate in brainstorming sessions and bring creative ideas to grow the business.
Qualifications
  • Demonstrated expertise in your chosen specialty (e.g., map design, asset creation, plugin development).
  • Strong portfolio showcasing relevant projects and previous work.
  • Ability to work independently and meet deadlines.
  • Willingness to collaborate and share ideas to enhance our marketplace offerings.
How to Apply

Send a direct message (DM) with your portfolio and a brief summary of the area(s) you wish to focus on. We will review your application and reach out to discuss the next steps. Let’s build something great together!

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Posted by @gentle heath

Plugin Programmer 4.23
Location

Remote

Responsibilities

A code plugin for Unreal Engine 4.23 that offers the engine Texture2DArray Functionality. The plugin must offer all the same benefits as Texture Arrays from Unreal 4.24+ just retrograded to 4.23. Should be in the form of a plugin. Test the functionality to make sure any and all bugs are fixed. Unlimited time limit to complete. I'd rather have a bugless finished product than a rushed or canceled job.

Qualifications

Experience with Coding Plugins, Experience with Coding Plugins that specifically affect the Material Graph, Unreal Engine 4.23 must be used on your device while programming, testing, and compiling, must understand the ins and outs of how Texture2DArrays work as an asset

How to Apply

Message me on Discord

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Posted by @neon moth

Senior Programmer and Unreal engine 5 expert (c++ & blueprint)
Location

Remote - Worldwide (Anywhere)

Responsibilities

Develop and maintain custom code plugins, while writing and optimizing both C++ and Blueprint scripts to enhance functionality and performance within the project.

        • This is a serious job posting, and we need someone who can start immediately. You must be able to begin quickly and be available to commit. Please do not apply if you are already overwhelmed with other commitments. - - - -
Qualifications

No formal qualifications required. We’re looking for individuals who can demonstrate their skills through a strong portfolio. Show us what you've created!

How to Apply

DM via Discord ASAP (With a portfolio and resume)

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Posted by @neon moth

User Interface Creation (UI Design)
Location

Remote Work from home

Responsibilities

Create custom UI designs

Qualifications

Create custom UI designs

How to Apply

DM me on discord

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Posted by @neon moth

Animation
Location

Remote Work from home

Responsibilities

Create custom animations , characters, vehicles, complex object animations

Qualifications

Create custom animations , characters, vehicles, complex object animations

How to Apply

DM me on discord

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Posted by @neon moth

Level designer
Location

Remote work from home

Responsibilities

Create open world levels

Qualifications

Open world level creation

How to Apply

Dm me

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Posted by @full venture

Programmer/technical animator, locomotion, implementation ue5
Location

remote

Responsibilities

We need somone to help with the animation pipeline, mainly the rigs when it comes to things from maya to ue5

Game is PvE co-op

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Status: Open

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

Qualifications

We need some help with technical animation, so things like characters twitching after receiving damage for example

How to Apply

Dm me (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @sage gale

Physics Assets
Location

Remote

Responsibilities

Looking for someone with experience with Physics Assets who can rebuild Physics Assets for characters made in CHARACTER CREATOR 4.
The physics with cc4 characters are awful.

Qualifications

Experience Making Good Physics Assets
Experience with Characters made in Character Creator 4.

How to Apply

dm

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Posted by @jade ledge

Private (school related project)
Location

Remote, any.

Responsibilities

Produce photorealistic scene as per request of fish on land. I need a scene with photorealistic lightning and 3D fish models. Give me your price for the whole project in DM, rather not do hourly price but I am flexible. I have example images from real life that we should mimick as close as possible in the scene. No water is required in the scene for info, so I just need someone who is an expert at photorealistic lightning and 3D models of animals. Give your background/experience and how you intend to solve it, as well as how close to photorealistic you think you can get it within what timeframe. More info in DM.

Qualifications

Can make photorealistic scene with advanced lightning and fish models.

How to Apply

DM me

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Posted by @violet mortar

3d artist | CARS ONLY
Location

Remote

Responsibilities

•Create high poly generic / customised car models
•Implement them into UE5

Qualifications

•Car modeling ONLY, not tanks, etc...
•UE5 experience
•C++ (perk)

How to Apply
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Posted by @warped sphinx

Unreal Animation Blueprint Dev
Location

Remote

Responsibilities

Require experienced Unreal developer to assist with incorporating new animations into multiplayer FPS project for one weapon (pistol). All base animations provided.

Qualifications

Must be experienced with Animation Blueprints, blendspaces, offsets etc to produce full animation set for one skeleton to be used for several characters when retargeted.

Payment by Paypal G&S only.

How to Apply

Please DM with link to previous work.

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Posted by @sand canyon

unreal engine/ game protottpe
Location

anywhere

Responsibilities

I need help on my game Prototype/ unreal engine Contact me for more details

Qualifications

Must have experience creating games for pc, both single player and multiplayer.

Most not be a novice, have proof of expertise

How to Apply

DM ME

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Posted by @knotty osprey

UE5 Niagara Emitter - Node Graph Setup (1 hour for $50)
Location

Discord Voice call

Responsibilities

I am looking for an individual experienced in setting up UE5 Niagara Emitters. Specifically I am tying my emitter into a Custom Data Interface, and have been having trouble with the node graph and node logic inside the emitter.

Qualifications

Niagara Emitter / Niagara Scratchpad modules? / Niagara Custom Data Interfaces.

How to Apply

Dm Me

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Posted by @acoustic moat

State Tree Ai Assistance
Location

Anywhere

Responsibilities

Hello there! I am trying my best with UE State Trees as I like them more than Behavior Trees, however I am just hitting walls constantly and would love some guidance. I am currently in the extremely early stages of making a zombie game, and would love 1-2 hours of someone's time to help/teach me so that I understand state trees more. Bonus points if you know your way around paired animations too 😝 Let me know your rate in a DM. Thanks!

Qualifications

State Tree Knowledge.

How to Apply

DM Me

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Posted by @tender oak

Freelance
Location

Work from home

Responsibilities

Need help fine tuning a rope swinging system I have been working on. I would like for it to function similarly to the one in the new Astro Bot game for PS5 or similar to the one in the game Hell Pie. Would be preferred if you can use something like Teamviewer or Parsec to work on my project with me

Qualifications

Comfortable understanding of how unreal handles physics, velocity, and momentum. It is preferred that you have played or have access to at least one of the two games mentioned in the post to have a better understanding of what I'm going for. Pay is negotiable and open to hourly or flat rate via either cashapp, venmo or paypal. Thanks

How to Apply

DM me

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Posted by @hoary anchor

Lighting Artist/Optimization
Location

Remote

Responsibilities

You will be responsible of relighting and converting an already made map which is utilizing Lumen to Baked Lighting using ( GPU Lightmass )

You will take care of everything related to baked lighting and the results should look atleast 90% similar to the results in Lumen

Qualifications

-UE5
-Lighting Artist
-Optimization Experience

How to Apply

DM me on Discord

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Posted by @stable ivy

Developer at Last Productions
Location

Remote

Responsibilities
  1. Unreal Engine 5 Development:

    • Blueprint Scripting: Core mechanics such as object interactions, inventory management, puzzles, and scripted events are to be implemented.
    • AI Systems: Enemy AI will be designed to respond to player movements, utilize dynamic pathfinding, and incorporate stealth mechanics.
    • Physics & Collision: Realistic interactions and environmental hazards will be ensured, along with accurate collision detection.
    • UI/UX: An immersive heads-up display (HUD) will be created, featuring inventory, flashlight battery, objectives, and an interactive map.
  2. Environment & Level Design:

    • Map Layout: A seamless open-world subway system will be designed, including three stations, tunnels, and maintenance shafts.
    • Atmosphere & Horror Elements: Lighting effects, such as flickering lights and fog, will be used to enhance the horror experience.
    • Destruction & Decay: Features like breakable objects and collapsible structures.
Qualifications

-Must be proficient in 3d modeling
-Must have 3 years UE experience
-Studios a plus
-Must be proficient in UE blueprints, AI, etc

How to Apply

DM @DingBat

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Posted by @earnest blade

UI/UX Designer (3D Applications)
Location

Remote

Responsibilities

Design UI/UX for 3D applications (wireframes, prototypes, user flows).

Conduct user research and usability testing.

Collaborate with 3D artists and developers.

Maintain design systems and style guides.

Qualifications

UI/UX design experience with 3D applications.
Proficiency in Figma, Adobe XD, or similar.
Understanding of user-centered design.
(Bonus)3D modeling/visualization knowledge.

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Posted by @agile ledge

3D Artist
Location

Everywhere

Responsibilities

Create and develop 3D models for various projects.
Collaborate with designers and other team members to ensure cohesive project execution.
Participate in brainstorming sessions to generate innovative ideas and solutions.
Ensure all 3D assets meet the quality standards and project requirements.
Stay updated on the latest trends and technologies in 3D art and design.

Qualifications

Proficiency in 3D modeling software such as Blender, Maya, or 3ds Max.
Strong understanding of lighting, shading, and texturing.
Excellent attention to detail and a strong artistic sense.
Ability to work independently and collaboratively in a team environment.
Strong communication and problem-solving skills.
Fluent English

How to Apply

DM me in Discord

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Posted by @full venture

Technical Artist and/or Technical Animator Someone who can Import the Model to UE5 together with the control rig
Location

remote

Responsibilities

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Status: Open

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

Qualifications

Must know how to rig, skin, and animate for real-time engines like UE5.
Experience with game-ready animation workflows (motion capture, keyframe animation, procedural animation).

Additionally basic Knowledge of ue5

Animation Blueprints, State Machines, and Blend Spaces.
Additive Layering (for secondary animations like breathing, aiming, recoil).
Inverse Kinematics (IK) for hand and foot placements.

How to Apply

Dm me !

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Posted by @strong hollow

Mikey - Zero Gravity Games
Location

Remote

Responsibilities

For one $20 payment, replicate the movement system in the game Boundary.

https://youtu.be/npYHhjW4NUk?si=P5Ujcxs8cThB0bMq

The video link above titled 'Boundary Game Movement Showcase' by The Mikey Experience explains exactly what I want to have replicate:

  • Flying Movement in zero gravity
  • Landed Attachment via Wall collision and camera rotation
    (Flying mode vs landed mode as shown in the video.

If you need further details, let me know.

Qualifications
  • Must be willing to have a voice call with me one on one.
  • Must be wiling to explain your design process and why you chose the methods you did
How to Apply

Send me a message explaining what you understood from the video so I understand you are serious.

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Posted by @tawdry oracle

Freelance VR
Location

Remote

Responsibilities

Hey, Adam here. Im looking for someone to optimize my ue5 apartament file and add a vr teleportation walkthrough, collisions, a button to see the whole apartament from a birds eye view, a minimap and maybe some material previews. Feel free to contact me :)

Qualifications

Knowledge of lighting, materials and VR in unreal engine 5

How to Apply

Add me on discord - crupex :)

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Posted by @velvet copper

HUD & UI Guru at D’arce Labs
Location

Remote

Responsibilities

In-game HUD & UI design

Qualifications

You’re a guru at photoshop, vector design, HUD/UI layout

How to Apply

DM me images/your portfolio of HUD/UI designs and your rates/quote

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Posted by @wary mica

Unreal Engine Datasmith VR
Location

Remote

Responsibilities

I need a VR project using spawning a Datasmith file that can be pulled from a URL link at runtime.

Qualifications

Experience in VR and datasmith files from SketchUp

How to Apply

DM me on discord or Email MattacodeStudio@gmail.com

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Posted by @smoky anvil

In need of a 3D Modeler (Dinosaurs)
Location

N/A

Responsibilities

Currently I’m looking to commission a decently experienced 3D artist to make exactly 2 models, in the style of more scientifically accurate (realistic). I have a specific style I’m aiming for, can provide more information on style specifically in DMS! If approved, I’ll provide concept designs and any details required. Models will be of the allosaurus and iguanodon. Would prefer if models came with textures and rigging but not required!!

Qualifications
  • Must have experience with dinosaurs or animals of a similar fashion. (Quadrupeds)
  • Models must be under 20,000 tris, and split, while retaining decent detail.
  • No deadline, so will be fine with commissions taking longer.
  • Payment will be made partial-upfront and then rest after completion or more progress is shown.
  • Payment will be based off of your prices, I’m in USD ($) but willing to convert to other currencies.
How to Apply

Discord DMS

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Posted by @clear hornet

MxzStudio
Location

Remote

Responsibilities

We are looking for a skilled and experienced freelance Programmer/Animator to join our team and help improve the FPS animations for Last Whisper Survival, a game already available on Steam.

The goal is to enhance the animation quality and refine the overall FPS feel to create a more immersive and polished player experience.

====

Edit and improve existing FPS animations to enhance fluidity and realism.

Collaborate with me to implement new animations that align with the game’s vision.

Work within Unreal Engine 5 using Blueprints to integrate and fine-tune animations.

Participate in regular meetings (2x per week) to discuss progress, provide updates, and align on the best approaches for implementation.

Ensure animations are optimized for performance while maintaining high quality.

Qualifications

Proven experience with Unreal Engine 5 and Blueprints.

Be able to integrate animation to existing project.

Strong portfolio showcasing FPS animation work (preferably in games).

Proficiency in animation principles, particularly for first-person perspective.

Ability to take feedback and iterate on animations to achieve the desired feel.

Reliable internet connection and a microphone for regular meetings.

Self-motivated, organized, and able to meet deadlines.

How to Apply

Dm me on discord

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Posted by @spare forum

Unreal C++ GAS programmer
Location

Online

Responsibilities

Looking For:
Unreal C++ GAS programmer

Skills:
Looking to get gameplay working for action RPG game. Dragon ball Z fighting with an Elden Ring art style.
VFX is already made. You will be guiding our two current programmers along with you.

Length of project:
3 weeks 120 hours with possibility of extension and future work.

Rates/Payment Method:
$30 US an hour, e-transfer

Qualifications

At least one shipped AAA title

How to Apply

Contact me discord Justinovington

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Posted by @neon moth

Technical art expert
Location

Remote worldwide

Responsibilities

Peogrammer and technical art expert, working with advanced shaders and post processing and c++ and blueprints

Qualifications

Dm me via discord with proof of your knowledge and experience in the required areas

How to Apply

Dm me via discord with proof of your knowledge and experience in the required areas

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Posted by @torpid sentinel

3D Modeler, Private.
Location

Remote

Responsibilities

I need a complete model of a castle + dungeon, Mythological beings(More about in DMs). I also need weapon models. More info in dms.

Qualifications

Must show past work!!

How to Apply

Just DM me.

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Posted by @cunning jetty

Technical Artist
Location

remote

Responsibilities

Advanced shaders, post processing, Advanced/Dynamic Materials, blueprints

Qualifications

Send examples and rates in DMs.

How to Apply

dm

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Posted by @granite oracle

VFX Artist
Location

Remote

Responsibilities

I'm trying to make a nice looking portal effect with some parallax occlusion mapping to achieve something similar to Witcher 3's portals, but I don't have a drawing tablet and it's impossible to achieve this sort of thing without fine control over the pressure. I just need a simple texture that can be used in my shader to achieve the desired effect.

Qualifications

Hopefully you've implemented a similar effect before or are at least familiar with the parallax occlusion mapping workflow.

How to Apply

Please DM me with a quote for this, and if the price is appropriate, I may commission the whole effect but my budget is rather limited.

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Posted by @ashen jetty

C++ Dev Needed
Location

Remote

Responsibilities

For context i'm a college student working on their dream game. It's hard for me to give you massive funds because i've also been laid off for past 3 months, so at least you have context for when you're giving me a quote.

I'm working on a survival game that needs the implementation of Async Loading screens. I also need assistance with the monitization part of the game (All things are through steam). If anyone is interested in working with me hit me up.

Qualifications

Just be active.

How to Apply

Dm me here

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Posted by @full venture

technical animator, RIging artist, UE5
Location

remote

Responsibilities

We need somone to help with the animation pipeline, mainly the rigs when it comes to things from maya to ue5

Game is PvE co-op

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

More details:
https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Status: Open

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

Qualifications

We need someone who can do the following

Import Model into Maya/Blender.
Create Skeleton – Add bones for movement.
Set Up IK & FK – IK for legs/arms, FK for smooth arcs.
Add Controls – For animators to manipulate.
Bind Skin & Weight Paint – Adjust weights for smooth movement.

How to Apply

Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @molten dawn

Director | Shadow Stalk Studios
Location

US

Responsibilities

What we are seeking:

  • Skilled 3D artist
  • Skilled texture artist (Stylized)
Qualifications

2+ years of experience using Unreal Engine.
2+ years of experience using desired DWS for creating 3D models
Can speak fluent English

How to Apply

Please directly message me for more information on this job.

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Posted by @austere dawn

Blender Team
Location

Home

Responsibilities

Knight Online is an old Korean MMO. I need help finishing a Blender plugin that imports Knight Online assets into the Blender engine. These assets were serialised specifically for this game, but I have the C++ code needed to read the files and have most of the plugin finished, but the animations are terrible.

Qualifications

I need a Blender plugin that can load any of the Knight Online .n3chr files (more below) into Blender and allows animations, textures, pose bones, etc. to run smoothly.

Technical Details
The Knight Online code is written in C++ and uses DirectX. All relevant C++ code can be found here: https://github.com/ko4life-net/ko/tree/master/src/engine/N3Base

The Blender plugin should be written in Python, I have done most of the asset conversion here: https://github.com/srmeier/ko-assets-blender/blob/main/__init__.py

Asset files (.n3chr and others) are available here: https://drive.google.com/file/d/1WPpaBqidBN8g0djQ0bcFsfi00rlBQnOq/view?usp=sharing

Link to Project
Existing Blender plugin:
https://github.com/srmeier/ko-assets-blender/blob/main/__init__.py

Knight Online C++ code:
https://github.com/ko4life-net/ko/tree/master/src/engine/N3Base

Assets files needed for testing:
https://drive.google.com/file/d/1WPpaBqidBN8g0djQ0bcFsfi00rlBQnOq/view?usp=sharing

How to Apply

Private message via discord

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Posted by @indigo dirge

3D Character Artist at Hobbes Studios
Location

All US except California

Responsibilities

We are seeking a talented 3D Character Artist to join our team and create characters in the style of classic PS1-era JRPGs. The ideal candidate will be skilled in concepting, 3D modeling, and texturing based on provided character design documents. Responsibilities include:

  • Create 3D character models and textures that match the visual style of PS1-era JRPGs.
  • Work from character design documents to develop models, UVs, and textures.
  • Collaborate to ensure characters fit the game's aesthetic and technical requirements.
Qualifications
  • Proficiency in 3D modeling and texturing software of your own choosing
  • Can demonstrate understanding of PS1-era aesthetic and limitations (low poly, texture mapping, etc.).

Relevant education, as well as knowledge of Godot and/or C# is a bonus, but not required.

How to Apply

DM preferred. edward@auttonberri.es if email needed, but it usually ends up in spam and I don't see it. Reach out with portfolio. Resumes also appreciated.

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Posted by @gaunt mountain

Programmer
Location

Seattle or Remote...

Responsibilities

I've worked on games for 10 years, either helping others, or creating my own games. I've released on Steam primarily but mostly smaller games. Why? I can never seem to find anyone who wants to actually complete/do anything so I end up working alone

This post is for people who want to complete something.

I want to make something fantastic, and doable. A game I know can be done, and it will be done in VR. My experience is enough that I know where to avoid pitfalls but I need someone who will stand by my side and work on something cool.

Please message me if this suits you:

-You can program to a medium to high level or have a knack for learning things.

-You have created a few projects in your life

-You know when not to over-engineer and can work as a team.

-You like VR-You want a VR headset as well as dollar amount per sale.

-You want to make a VR game that isn't poop.

-You're chill.

--->>>>

Qualifications

-You will be fine with being paid in only a dollar amount per sale, a VR headset, quality time in working on something cool, and hanging out as I have a fairly solid office space in my apartment. ... and you clearly live in Seattle, and own a Microphone.

The Project: We will be making a sandbox game. Tell me whatever you want in your message, but I need to know what questions you have about this and your background.

How to Apply

DM ME

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Posted by @neon moth

Advanced shaders and post processing
Location

Remote online

Responsibilities

Create advanced shaders and post processing and have a understanding of c++ and blueprint

Qualifications

Show me your best work that is relevant

How to Apply

Dm me on discord

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Posted by @prisma bridge

Archviz Artist at 3DUVA Studio
Location

Remote

Responsibilities
  • Creating photorealistic architectural scenes, renders, and animations in Unreal Engine 5
  • Setting up lighting, materials, and textures (Lumen, Nanite, PBR workflow)
  • Optimizing scenes for real-time performance
  • Working on exteriors and interiors with a high level of realism
  • Collaborating with the team to ensure smooth production workflows
Qualifications
  • Experience in architectural visualization (exteriors, interiors)
  • Strong knowledge of Unreal Engine 5 and its tools
  • Proficiency in lighting, material setup, and scene optimization
  • Ability to work with PBR textures, UV unwrapping, and baking maps
  • Experience with Blueprints (preferred but not required)
  • Animation skills in UE5 would be a plus
How to Apply

If you have relevant experience, please send your portfolio and resume via: 📩 Gmail: chadyworkacc@gmail.com 📲 Telegram: @manager_3duva 🚀 Looking forward to your applications!

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Posted by @gaunt mountain

3D Models/Textures
Location

Remote, or Seattle/Washington

Responsibilities

Make Models.
12 Polygon Count Minimum Per Feature

Qualifications

You are cool, can model, and speak english.

How to Apply

Dm me.

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Posted by @plain hill

Solo Developer
Location

Remote

Responsibilities

I am looking for a Solo dev, who can deliver small polished/ finished/ shipable projects.
Not responsible for art/ creating assets.

Qualifications

A portfolio with projects, good communication skills, daily updates, self driven work.

How to Apply

DM me directly

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Posted by @true sleet

Programmer At Craftify Productions
Location

Remote

Responsibilities

Level designing, Game mechanics, UI

Qualifications

Experienced UE5 Developer in 2D stuff

How to Apply

DM me to apply

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Posted by @pine gale

A third person single player horror game with animated cutscenes
Location

Anywhere

Responsibilities

Should be able to use 5.4

Can create and implement animated cutscenes

All assets are available.

Qualifications

Can accept payment on a monthly basis (at the end of the month)

Be budget friendly (not a studio)

Don't charge per hour

How to Apply

DM me

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Posted by @vagrant jasper

Concept Artist at Gamer Realities (making Clayground)
Location

Remote, located out of the US

Responsibilities
  • Carry the entire artistic vision of Clayground
  • Lead the 3D artists with your vision and illustrations
  • Work with me, the founder and designer. I have a broader vision for Clayground, but I need an game art expert.
Qualifications
  • Proven experience as a concept artist, with a strong portfolio showcasing exceptional creativity and versatility in game art.
  • Expertise in leading art teams, including 3D artists, and driving a cohesive artistic vision.
  • Proficiency in industry-standard design tools and software for concept and digital art.
  • Strong communication and collaboration skills to work closely with the founder and align with the broader vision of Clayground.
  • Deep understanding of game art design principles, including character design, environments, and storytelling through visuals.
  • A proactive and passionate approach to shaping and enhancing the artistic identity of Clayground.
How to Apply

DM me or send me an email (gamerrealities@gmail.com)

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Posted by @hoary compass

Optimisation Specialist UE5
Location

Remote

Responsibilities
  • Come into the project, evaluate it, and work with the team to undergo a large optimisation effort
Qualifications

Expert on optimisation, understanding of material costs, understanding of GPU instruction costs

How to Apply
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Posted by @sand grove

Audio Engineer for Gauntlet Games
Location

Remote

Responsibilities

We are looking for a talented individual who can design & integrate sound systems using latest technologies in UE5.5 for a tactical fps game requiring advanced directional audio

Qualifications

Requirements:

  • Strong understanding of unreal engine audio tools & systems
  • Ability to mix/create sounds for weapons, footsteps, foley, etc during gameplay
  • Motivated and creative, capable of independently coming up with solutions
How to Apply

Message me here on discord with examples of your past work. If there are no examples I will likely not respond. Thank you!

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Posted by @bitter ferry

UE5 Gameplay Programmer
Location

Remote

Responsibilities

We are a two man team, with over a decade of experience in the industry each.
We are now making our small game that we think would sell on the market quite well.
(We have our internal data and research)
We are looking for somewhat experience gameplay programmer to help us build the foundation of our game. Realistically its about 10 simple features that we need for the whole game.
Its something that we couldve also done ourselves, but we aim for a very specific pipeline and therefore have a very small amount of time on our hands.
We would also be open to share some revenue if it sells, but its just a matter of time at this point.
Here is the doc containing all the features we are looking to have in the game:

https://drive.google.com/file/d/1KAomfYN9Zp5yyrw1hJxyadT1QqUjqvFD/view?usp=drive_link

This task is very limited in budget.
We are thinking of about 300$ a max amount for this task, of course a candidate that we work well with will have more requests from us in future.

Feel free to reach out!

Qualifications

Multiple Years work in UE5 preferably at least 1 decent title shipped.

How to Apply

DM me

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Posted by @fallow wind

Mobile Devs
Location

Anywhere

Responsibilities

Set up Android Studio, Java etc so that I can build apks for android and quest.

Qualifications

Just the knowledge and experience needed.

How to Apply

DM

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Posted by @nimble field

Unreal Engine VR developer
Location

Remote

Responsibilities
  • Develop and implement VR features within Unreal Engine.
  • Optimize VR performance for various hardware configurations.
  • Troubleshoot and resolve VR-related issues.
  • Maintain and improve VR development workflows.
Qualifications
  • Must own a VR headset for development and testing purposes.
  • Proven experience in VR development using Unreal Engine.
  • Strong understanding of VR development principles and best practices.
  • Proficiency in C++ and Blueprint scripting within Unreal Engine.
  • Experience with VR SDKs (e.g., Meta XR, SteamVR).
How to Apply

Please send your resume, portfolio (if available), and a brief cover letter outlining your experience with VR development in Unreal Engine. Please also include which VR headset you own.

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Posted by @stone axle

Technical Designer/Programmer
Location

Remote

Responsibilities
  • I am seeking basic prototyping for five quick time events in UE5. Each event is straightforward, like rhythm-based button pressing, button holding, and similar interactions.
  • I want someone to develop the prototype QTE games, program them starting/stopping properly, and add basic UI that can be expanded on later.
  • The games should also be easily customizable for me to drag and drop and alter certain difficulty aspects, timers, randomization, etc.
  • Just an FYI, this is a very small project with little to no budget, if interested, please send what you are comfortable charging or if you are ok with volunteer work.
Qualifications
  • Unreal Engine programming knowledge
  • UI Development
  • Modular design experience
  • QTE/Puzzle development is a plus
How to Apply

DM me your info or send it to applebaumk13@gmail.com

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Posted by @merry kelp

Weapon Animator / 3D Artist
Location

Remote

Responsibilities

We are looking for a skilled 3D artist to create high-quality, realistic weapons, including firearms such as rifles, pistols, and shotguns, as well as melee weapons like axes. These weapons must be fully modeled, textured, and animated. Additionally, you should be able to create first-person animations (arms only) for the weapons, ready to be used with the Unreal Engine skeleton.

Qualifications

You must have a portfolio or completed projects to showcase your work.

How to Apply

Send a DM on Discord (with your portfolio / showcase)

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Posted by @tepid pelican

Unreal Engine 5 - PCG Specialist (Biomes)
Location

Remote

Responsibilities

Develop intuitive PCG workflows for procedural biome creation.

Implement dynamic, biome-driven material swapping and asset variations.

Performant and dense scattering for things like moss, lichen and sulfur.

Utilize Data Tables and Data Assets effectively to drive PCG parameters.

Create optimized and reusable subgraphs for streamlined artist use.

Ensure intuitive PCG tools, clear documentation, and artist-friendly integration.

Qualifications

Strong expertise with Unreal Engine 5 Procedural Content Generation (PCG) tools.

Proven ability to create dynamic, biome-driven procedural environments.

Experience optimizing PCG workflows for performance and scalability.

Proficient in creating intuitive PCG subgraphs and utilizing Data Assets/Tables.

Excellent communication skills and experience collaborating closely with artists and designers.

Ability to adapt quickly and deliver high-quality results in contract/as-needed scenarios.

How to Apply

DM me with example work

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Posted by @wet temple

Animator - Locomotion - Humanoid - Creature - Choose Red Studio
Location

Remote - France

Responsibilities

Hello everyone,

I'm looking for an experience freelance animator to improve the locomotion animations for a creature in my indie game.

Mission Details:

Creation of locomotion animations (root motion) for a creature .

-4 Idles
-Turns: 90° left/right, 180° left/right
-Walking and Running : Forward, backward, left, right (loops, starts, stops).

I will provide aimed references.

This is a paid freelance job, with potential for regular future collaborations.

If you're interested, please send me your portfolio and information (rates, availability, etc.) in a direct message on Discord.

Check Sanctua the game here :

Steam :
https://store.steampowered.com/app/2515430/Sanctua/
IGN Trailer
https://www.youtube.com/watch?v=9BBuWn3XIgM

Qualifications

English or French fluid communication
Quality Humanoid animation, locomotion, monster,
UE5 integration for testing is a plus.

How to Apply

PM me with your portofolio and any details and info you have or need to ask. Thanks !

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Posted by @flint charm

UE5 minigame programmer
Location

Remote

Responsibilities

Document and expand on an existing retro/90s themed top-down minigame project. 5 day deadline, paid extra for every day delivered early before the deadline.

Full details are upon granted upon reviewing portfolio or just general pleasant chatter :).

People who are comfortable chatting through a microphone are preferred.

Qualifications

Unreal Engine 5 experience, ability to explain and teach about the code you wrote even if you were talking to an amateur.

How to Apply

Direct message through Discord, if we have a chat history and I haven't replied it means that unfortunately whatever you were applying for previously was already taken up, make sure to give it another try!

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Posted by @slim valley

UE5 Senior Developer
Location

Remote

Responsibilities

We’re looking for a highly skilled Unreal Developer to join our team and bring interactive experiences to life. This role is ideal for someone with a deep understanding of Unreal Engine, real-time rendering, and interactive development.

As an Unreal Developer, you’ll collaborate with designers, artists, and technologists to develop high-fidelity visual experiences, real-time applications, and immersive installations. Your expertise will help push the boundaries of game engines, virtual production, and interactive storytelling, working on projects across motorsport, immersive media, and experiential design.

If you’re passionate about real-time graphics, procedural systems, and interactive experiences, this role is for you!

Bonus if you are passionate about F1

Qualifications
  • Proficiency in Unreal Engine 5, including Blueprints or C++ scripting.
  • Experience with interactive applications, game development, or virtual production.
  • Strong problem-solving skills and the ability to debug complex issues.
  • Passion for pushing the boundaries of real-time graphics and interactive storytelling.
How to Apply

Email: Xander@field.io or DM

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Posted by @fiery siren

RDR leader
Location

...

Responsibilities

...

Qualifications

🚨 Looking for 3D Modelers & Level Designers for a Realistic FPS! 🚨

How to Apply

Hey Unreal Source community! I'm working on Scop Force, a realistic FPS inspired by games like Body Cam, Delta Force, and Call of Duty. The project is moving forward, and I'm looking for talented people to join the team: Level Designers – To create immersive and strategic maps. 3D Modelers – To design skins, weapons, and other detailed assets. If you're passionate about game development and want to contribute to an ambitious project, feel free to reach out! ( discord: https://discord.gg/fd7ehx2yxk )

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Posted by @grizzled cloud

2d artist
Location

anywhere

Responsibilities

I'm looking for a 2d artist to make a logo for an indie game. I'll provide references, description during the discussion. Can't upload it here :)

Qualifications

2d art, UI and logo creation experience. Creativity.

How to Apply

Please DM me on Discord

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Posted by @potent iris

Concept Artist
Location

Freelance/Remote

Responsibilities

I am looking for concept artists for my game, We are making a tower "attack" game for mobile devices, where players defend their base by placing towers and attack on opponent base with troops.

We are looking for someone that would be able to work with us long term.

Someone who :

  • has experience with stylized art
  • is available long term
  • has a good portfolio
  • would be able to have frequent calls

Whoever gets selected will be responsible for making all the art of the project, so its quick a big project.

Qualifications

Good Portfolio, Degrees and Age doesnt matter

How to Apply

DM me

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Posted by @prisma bridge

Blueprint Developer / Unreal Engine Specialist
Location

Remote, Project-based

Responsibilities

-Build interactive features using Blueprints in Unreal Engine 5
-Set up scene logic, triggers, material selectors, and UI through UMG
-Work with Level Sequencer, Dataprep, and scene organization tools
-Optimize and adapt scenes for PC, VR, Web, Mac, iOS, Android
-Integrate 3D assets and maintain clean Blueprint architecture

Qualifications

-Experience working with Blueprints in UE5
-Good understanding of scene hierarchy, modular logic, and performance basics
-Experience creating interfaces using UMG
-Ability to set up lighting and basic animations
-Would be a bonus if you have C++ experience or interest in learning it

How to Apply

Send your portfolio via Telegram: @manager_3duva or email: chadyworkacc@gmail.com

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Posted by @cursive night

Unreal Developer @ www.rideview.la
Location

Remote

Responsibilities

Compile and modify deadline plugin for unreal to work with deadline and perforce for 5.5.4

Qualifications

C++, python, unreal

How to Apply
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Posted by @tranquil stone

[HIRING] Unreal To Unity VFX Artist – Convert Niagara FX from Unreal to Unity (Paid)
Location

Remote

Responsibilities

💼 Hiring
💰 Paid (Budget: $300–$600 depending on complexity, negotiable)

[HIRING] Unity VFX Artist – Convert Unreal Engine Niagara VFX to Unity (VFX Graph / Shader Graph)

I'm looking for a Unity VFX artist to help convert my Unreal Engine Niagara VFX packs into Unity-compatible effects using Unity's VFX Graph (or Shader Graph, depending on what’s needed).

🛠️ Job Description:
You’ll be taking existing visual effects (blood splashes, hit impacts, gore VFX, etc.) created using Unreal Engine's Niagara system and replicating them inside Unity using the appropriate tools.

These effects are already polished and functional in Unreal. Your job is to match them visually and functionally in Unity, with a focus on performance and visual fidelity.

📦 Assets You'll Work With:
You’ll have access to:

All original textures

Meshes used in the Niagara effects

Material logic (from Unreal Engine)
These can be imported and used inside Unity to help recreate the effects accurately.

✅ Requirements:
Solid experience with U

Qualifications

Qualifications:
Proven experience with Unity’s VFX Graph and/or Shader Graph

Familiarity with Unreal Engine Niagara.

Solid understanding of real-time particle systems, GPU simulations, and performance optimization

Ability to recreate complex VFX based on reference material or existing Unreal Engine setups

Experience importing and working with custom textures and meshes in Unity

Comfortable reading or interpreting Unreal material logic and translating it to Unity

A strong portfolio showcasing relevant VFX work (ideally showing effects in both Unity and Unreal)

Good communication skills and ability to stick to deadlines

Bonus: Experience working with URP or HDRP in Unity

How to Apply

Send me a DM

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Posted by @mighty lotus

Experience/junior Unreal engine developer
Location

Remote

Responsibilities

Enhance the C++ Algorand Unreal Engine SDK to include the capability to query the balance of any Algorand Standard Asset. https://github.com/ShoshaDev/Algorand-Unreal-Engine-SDK

  • Integrate the updated SDK plugin into the Shosha game environment. Shosha.io
  • Updating and changing GUI.
  • Intergrate gamelogic for using the plugin.

The budget is negotiable. Will be around 250 euro.

Qualifications

Blockchain development
C++ knowlegde

How to Apply

Over Discord (maxshosha) or mail max@shosha.io

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Posted by @tranquil stone

Freelance VFX Artist (Unreal Engine / Niagara)
Location

Remote

Responsibilities

🔧 What You’ll Be Doing
We're looking for a talented Niagara VFX artist to join us on a freelance basis. The first project is a Fire VFX Pack (spec doc provided), with future packs in Magic, AOE, Trails, and Stylized FX already planned.

You’ll be responsible for:

Creating modular, performant fire VFX using Niagara in Unreal Engine 5

Delivering HQ, variant, and mobile versions for each effect

Implementing user-exposed parameters for flame color, size, wind, etc.

Supporting heat distortion, smoke, ember, and glow systems

Packaging effects cleanly with naming conventions, folders, and demo scene

Creating cinematic showcase renders and video of the pack

Qualifications

🧠 Requirements
Strong portfolio of VFX work in Unreal Engine (Niagara-based)

Experience creating fire, smoke, or magic-style VFX

Ability to work modularly with named emitters

Comfortable with UE5 Material Editor (glow, refraction, masks, etc.)

Organized with clean naming, folder structure, and asset packaging

Ability to render showcase video (Movie Render Queue or Sequencer)

Good communication and ability to work from detailed briefs

How to Apply

Send us a DM with your portfolio

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Posted by @pseudo timber

Multiplayer developer
Location

Remote

Responsibilities

Develop a simple multiplayer lobby designed for 2 players to my specifications.

Qualifications

None

How to Apply

Dm me

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Posted by @young agate

AWS Programmer
Location

India/Remote

Responsibilities

-Need someone to work on a AWS project (Advanced).
-Advanced Debugging Skill to solve backend issues!

Qualifications

Someone who has worked on projects before on Unreal project using AWS!

How to Apply

DM me

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Posted by @brazen stag

UI Programmer - UE5
Location

Remote

Responsibilities
  • Work closely with designers and artists to take UI concepts from wireframes to fully functional in-game interfaces

  • Implement and maintain clean, modular UI systems using UMG and C++

  • Participate in regular standups and team syncs to align with development goals

Qualifications
  • 4+ years of professional experience in game development

  • Proficiency in Unreal Engine 5 UI systems (UMG, Slate)

  • Strong skills in C++ and clean, efficient code architecture

  • Experience implementing responsive UI

  • Ability to work independently and collaborate with artists and designers

How to Apply

Via DM's - ( note this position will be paid via crypto USDT )

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Posted by @brazen stag

UI Specialist - UE5
Location

Remote

Responsibilities
  • Implement UI elements for Unreal Engine projects based on pre-existing designs and concepts.
  • Utilize UI-specific programming skills, including playing animations, applying visual effects, and creating interactive components.
  • Develop and maintain reusable widgets to streamline UI creation and ensure consistency.
  • Maintain excellent knowledge of the performance characteristics of UMG in Unreal Engine, optimizing for efficiency and responsiveness.
  • Adhere to and promote UMG best practices throughout the development process
Qualifications
  • Detail-oriented with a passion for delivering intuitive and visually appealing user interfaces.
  • Proven experience working with Unreal Engine and UMG.
  • Excellent programming skills related to UI implementation (e.g., animations, effects).
  • Deep understanding of UMG's performance characteristics and optimization techniques.
  • Ability to create reusable widgets that are modular and maintainable.
  • Strong understanding of UMG best practices and industry standards.
How to Apply

Please send Portfolio, CV or both via DM's Note this position only pay's via crypto USDT

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Posted by @daring cave

Right click digital
Location

Canada

Responsibilities

Looking for: 2D ARTIST (READ FULL)

Send a proper artstation Portfolio.

Qualifications

• Ability to recreate the OVERWATCH artstyle and LOD
• Ability to follow directives and visual references.

How to Apply

Dm

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Posted by @clever badger

🚀 Lucky Robots is looking for Unreal C++ Advisors!
Location

Remote

Responsibilities

🧠 Hourly rate: $250/hr
🌍 Remote
🎮 Topic: Unreal + Robotics Simulation

Hey folks 👋

We’re Lucky Robots—building Unreal Engine simulations to train robots with synthetic data. It’s fast, realistic, and meant to actually work in the real world.

We’re on the lookout for Unreal C++ folks to jump in as an Advisor—someone who really knows their stuff and is down to occasionally hop in, help us think through tough problems, gut-check ideas, or just steer us in the right direction when we need it. Totally low-key—no full-time commitment or anything. Just be around when it counts 🙌

Qualifications

What matters to us is what you’ve actually built. If you’ve worked on things you’re proud of and feel like you could jump in from time to time as a flexible advisor—helping us think through tough problems or sharing your perspective—we’d love to hear from you. To be honest—we’re looking for the best of the best. If that sounds like you, shoot us a message and let’s talk.

How to Apply

📩 Apply: nur@luckyrobots.com

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Posted by @sturdy ocean

3D Character Animator at NSFW games
Location

Remote

Responsibilities

We are a group working on a NSFW Adult Only game in Unreal Engine 5. We are looking for an animator to create custom NSFW animations and to clean up old animations we currently have.

Qualifications

• Experience working with Unreal Engine skeleton
• Experience with 3D character animation
• Experience making detailed and realistic character animations
• Familiar with human anatomy
• Should be comfortable working with NSFW Adult Only

How to Apply

DM with examples of your work and price

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Posted by @sharp oar

3D Artist & Animator
Location

India

Responsibilities

The Job is to create a short film on Indian Constitution. It should be informational and should help young students (18-21) learn about Indian Constitution.

Qualifications

Should be proficient in 3D Modelling & Animation Softwares like Blender. I need a short film. So can even use Unreal or Unity.

How to Apply

I can’t pay much, but interested DM me.

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Posted by @acoustic moat

Trainer/Mentor
Location

US EAST Time Zone

Responsibilities

Hey there! I need assistance with State Trees and Paired Animations. Working on a multiplayer Zombie game and I already have a couple states set up. Would love someone with State Tree Knowledge to look at them while I am streaming on Discord and let me know if they are optimal, or if they need fixing. Maybe help me set up a new state if you could. Also need assistance with paired animations, like a 'Zombie Grab'. I want to make a struct that handles all the logic, but I don't know exactly how. All of this will be streamed over discord, I would like to be taught/mentored. Let me know your availability and rate! I am US EAST Time Zone. Thank you!

Qualifications

State Tree Knowledge/Paired Animations

How to Apply

DM me your rate and availability

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Posted by @viscid raven

developer and UI scripts
Location

remote

Responsibilities

i Need help fixing custom scripts, custom mlo placements, and help fixing basic coding

Qualifications

must have experience with fivem
can fix/adjust or make scripts
can fix/adjust mlo(mapping)

How to Apply

dm me

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Posted by @fallow mirage

Freelance UX Developer at Opossum Studios
Location

Remote

Responsibilities

Design and implement an interactive menu in Unreal Engine using Blueprints

Focus on creating an intuitive, engaging user experience (UX) for VR

Collaborate closely with the team to ensure consistency with existing assets and project goals

Troubleshoot, test, and refine the interface based on feedback and user behavior

Qualifications

Proven experience with Unreal Engine and a solid understanding of Blueprints

Strong background in UI/UX design principles, especially for interactive or gaming environments

Excellent communication skills and the ability to work independently while meeting deadlines

A portfolio showcasing relevant work or similar projects is highly preferred

How to Apply

Please send your CV or portfolio, along with a brief introduction of your experience, to info @ opossum.es or via direct message. Include your availability and rate expectations. We look forward to hearing from you!

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Posted by @viscid raven

Lua and scripting
Location

remote

Responsibilities
  • FIVEM *
    I need custom scripts fixed and adjusted the functions in some parts is bugged
Qualifications

Must be able to show testing videos
Must have Fivem experience
must be able to test the script
must have a fivem server or something to work and test the script
must be able to fix , adjust or create scripts

How to Apply

dm me

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Posted by @tribal moss

Digital Artist @ Rogue Realm Studios
Location

Discord / Remote

Responsibilities

We’re looking for a passionate and reliable graphics artist to help shape the visual identity of our studio and game projects. This includes banners, promotional graphics, and other design needs across platforms.

  • Create high-quality visual assets for use in marketing, social media, and game-related promotions

  • Collaborate with the design and narrative teams to maintain consistent visual identity

  • Deliver assets on time, incorporating feedback and revisions as needed

Qualifications
  • Proficiency in tools such as Photoshop, Illustrator, or equivalent graphic design software

  • Strong portfolio showcasing experience with banners, promotional materials, and game branding

  • Ability to adapt to different art styles and follow brand guidelines effectively

How to Apply
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Posted by @wind verge

Houdini Artist
Location

Remote

Responsibilities

Generation of roads, buildings, among other procedural asset creation.

Qualifications

Houdini, Houdini Engine, EUW, Tech Art

How to Apply

DM me for more info!

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Posted by @clever badger

$250/hr Unreal C++ Advisors Needed for Lucky Robots — Only for the Top 1000 in the World
Location

Remote

Responsibilities

Hourly rate: $250/hr
🌍 Remote
🎮🤖 Topic: Unreal + Robotics Simulation

We’re Lucky Robots—building Unreal Engine simulations to train robots with synthetic data. It’s fast, realistic, and meant to actually work in the real world.

We're seeking an experienced Unreal C++ Advisor who can:

  • Think through tough technical problems
  • Gut-check ideas before we go too far
  • Steer us in the right direction when things get tricky
  • Be a sounding board when it matters

Totally low-key — no full-time commitment. Just show up when it counts and bring your expertise.

Qualifications

We’re looking for highly technical advisors with at least 10+ years of C++, ideally folks who’ve built impressive multiplayer games and acted as a founder or CTO on their own projects.

If you believe you're one of the top 1000 Unreal C++ developers in the world in this space, we’d love to hear from you!

🎯 Just send us one thing — the project you’re most proud of.
This could be:

  • A GitHub repo
  • A game/plugin link
  • Or best of all: a Loom video walking us through it. We’d love to see your face and hear your voice.
How to Apply

Send an email to nur@luckyrobots.com

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Posted by @muted nebula

MediaPipe to Unreal Engine 3D Avatar Mapping (VR Project)
Location

Remote

Responsibilities

Description:
We’re working on a VR project where user body movement is captured via mobile using MediaPipe and transmitted to a VR headset via WebRTC.
We have successfully set up the pipeline and are receiving MediaPipe data in Unreal Engine.

Your task:
Map the received data to a 3D rigged avatar in Unreal Engine
Ensure smooth movement and minimize jitter
Work with our existing WebRTC + Unreal setup

Qualifications

Looking for someone with experience in:
MediaPipe keypoint tracking
Unreal Engine (VR, skeletal rigging/animation)
Real-time data smoothing & motion retargeting

How to Apply

DM

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Posted by @molten dawn

Shadow Stalk Studios
Location

US

Responsibilities

Game Artist Responsibilities:

  • Retarget existing animations to new skeletons

  • Perform weight painting for character meshes

  • Transfer rigs between characters

  • (Bonus) Experience with creating hair cards is a plus

Qualifications

Preferred Qualifications:

  • Proficient in animation retargeting within Unreal Engine

  • Solid understanding of weight painting and rigging

  • Experience with rig transfers and skeletal mesh setups

How to Apply

DM me if interested, please do not spam as it does not help us choose you or reply any faster. Thank you!

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Posted by @charred knot

VR 1v1 basketball game
Location

Remote

Responsibilities

Create a vr 1v1 basketball game in unreal engine

Qualifications

Graduated

How to Apply

Dm me

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Posted by @slender condor

3d artis and animator
Location

remote

Responsibilities

I’m a 3D Artist and Animator with 9+ years of experience working in game development. I specialize in character modeling (high/low poly), asset creation, rigging, animation, and texturing. I’ve worked on game-ready characters, environments, and creature models.

I’m proficient in Blender, Maya, ZBrush, Substance Painter, Unreal Engine, and Unity. If you ever need 3D work or know someone who does, feel free to reach out!
https://www.artstation.com/mywork
https://fiverr.com/niren_studio

Qualifications

ask for my portfolio

How to Apply

DM

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Posted by @surreal flare

Blueprint Animator
Location

Remote

Responsibilities

Remake an existed animation blueprint, it will be based on reference.

Qualifications

Expert in animaiton blueprint at least 2 years.

How to Apply

DM

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Posted by @carmine pebble

Mobile VR/MR Unreal Engine Developer @ ROE Defense (www.roedefense.ai)
Location

Remote (working US hours)

Responsibilities

Seeking an experienced Unreal Engine (UE 5.5.4+) Developer with strong Mobile VR expertise, specifically on Meta Quest 3. Key qualifications include:

  • Proven ability to develop and optimize mixed reality simulation environments for standalone Quest 3 performance.
  • Experience importing, converting, and optimizing CAD models for UE.
  • Proficiency in implementing Mixed Reality (MR) UI elements (menus, checklists, bounding boxes) potentially using handtracking.
  • Strong skills in UE game logic development (Blueprints, C++ is a plus) for managing application states (e.g., Inspection/Repair modes), checklist progression, and event triggers.
  • Experience integrating virtual sensor data and implementing logic for visual effects (e.g., virtual spray based on sensor validation).
  • Ability to implement virtual damage representations.
  • Experience collaborating on systems for recording user interactions.
  • Focus on delivering a high-performance Phase 1 demonstration within a short-term (30-day) contract.
Qualifications

Required:

  • Proven Unreal Engine 5 development experience.
  • Strong background in Mobile MR/VR development, focusing on standalone headsets.
  • Demonstrable experience developing for Meta Quest platforms (Quest 2/Pro/3).
  • Proficiency in UE Blueprints; significant C++ skill is a strong advantage.
  • Solid understanding of performance optimization for mobile VR (e.g., draw calls, LODs, shader complexity).
  • Ability to thrive in fast-paced, deadline-oriented environments.
  • Strong problem-solving capabilities.
    Preferred:
  • Specific development experience with Meta Quest 3, utilizing its passthrough/MR features.
  • Experience with VR interaction design, especially handtracking implementation.
  • History of integrating external sensors or data feeds into UE applications.
  • Familiarity with 3D asset pipelines, including importing/converting CAD models.
  • Basic grasp of computer vision concepts.
How to Apply

Please submit your resume and a portfolio showcasing relevant Unreal Engine and Meta Quest VR/MR projects to info@roedefense.ai. This is a full-time contract position.

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Posted by @tame laurel

Senior Unreal Engineer at Jackbox Games
Location

Remote (USA, Chicago)

Responsibilities
  • Design and implement robust multiplayer and matchmaking systems using Unreal Engine and Epic Online Services (EOS).
  • Build and maintain meta-game systems including:
    • Player progression and unlocks
    • In-game purchases and economy hooks
    • Leaderboards, stats tracking, and achievements
    • Persistent player profiles
  • Collaborate closely with design, art, production, and other engineering teams to ensure online systems integrate cleanly into the core game loop and support a scalable live product.
  • Own major technical features from architecture through delivery, including backend integration and optimization.
  • Serve as a technical leader within the team: mentor junior engineers, establish best practices, and drive quality through code reviews and tooling improvements.
  • Troubleshoot and resolve online performance and stability issues at scale.
  • Proactively identify opportunities to improve player experience, technical workflows, and team efficiency.
  • Evaluate and advise on technical
Qualifications
  • 5+ years of professional experience in game development with a strong emphasis on Unreal Engine (C++).
  • Deep familiarity with Epic Online Services (EOS) and online multiplayer architecture.
  • Demonstrated experience shipping at least one multiplayer title, ideally with live or ongoing content.
  • Experience implementing or integrating meta-game features such as player progression, IAPs, and leaderboards.
  • Strong grasp of networking fundamentals, scalability challenges, and client-server and/or P2P architecture.
  • Comfortable leading initiatives and mentoring others while contributing directly to production code.
  • Strong communication skills and a collaborative mindset.
  • Familiarity with Steam, Xbox Live, PlayStation Network, or Nintendo Switch Online.
  • Experience with backend services and providers (e.g., PlayFab, EOS Nakama, AWS/GCP).
  • Interest in live game development and game analytics.
  • Passion for party games or unique multiplayer formats like Jackbox-style experiences.
How to Apply
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Posted by @stone axle

Programmer – 3D Platformer (Unreal / Contract / Remote)
Location

USA

Responsibilities

We're developing a goofy, stealth-focused 3D platformer about a headless chicken navigating a chaotic farm world. We know the budget’s tight—While we can’t promise big pay, we can offer a genuinely fun and creative environment with room to grow.

  • Contract-based, fully remote.
  • Estimated at ~2 months of part-time work (flexible hours, rarely full-time).
  • Total compensation: $4,000 USD.
  • Payment is not tied to hours worked, but to milestone completion—weekly deliverables and weekly payments.

What You’ll Do:

  • Implement advanced 3D movement systems with dynamic momentum and parkour.
  • Set up basic stealth AI (patrolling, alert states, detection logic).
  • Handle animation state machines, transitions, and scripted events.
  • Work with level transitions, simple boss fights, narrative code, and advanced interaction logic.
  • Maintain clean, reusable blueprint systems.
  • Collaborate with the designer and animator closely—tight communication, fun ideas.
Qualifications
  • An Unreal developer that loves working on unique games and values creative and fun work above all else.
  • Strong understanding of animation implementation—blendspaces, notifies, event triggers.
  • Strong grasp of gameplay systems, 3D platforming, and character control.
  • Can work independently, stay organized, and contribute ideas.
  • Bonus if you’ve worked on stylized or oddball projects that value humor and tone.
How to Apply

Email gamesapplebomb@gmail.com: Your resume. A short note or cover letter introducing yourself, your experience, and why you’re interested in this project. A few links to relevant past work (animation-heavy gameplay or 3D platformers preferred). Confirmation that you're comfortable with the $4,000 fixed budget over ~2 months of flexible work. Applications that do not send us this info will not be considered!

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Posted by @stone axle

3D Artist & Animator – 3D Platformer (Unreal / Contract / Remote)
Location

USA

Responsibilities

We're developing a goofy, stealth-focused 3D platformer about a headless chicken navigating a chaotic farm world. We know the budget’s tight—While we can’t promise big pay, we can offer a genuinely fun and creative environment with room to grow.

-Contract-based, fully remote.

  • Estimated at ~2 months of part-time work (flexible hours, rarely full-time).
  • Total compensation: $3,500 USD.
  • Payment is not tied to hours worked, but to milestone completion—weekly deliverables and weekly payments.

What You’ll Do:

  • Model stylized characters, creatures, props, and boss parts (low-poly, expressive).
  • Adjust and alter pre-purchased models and animations for generic characters.
  • Rig and animate with a strong sense of timing, squash-and-stretch, and physical comedy.
    -Create exaggerated movement loops: walking, idle, alert states, flailing attacks, etc.
  • Work closely with the programmer to sync animations with gameplay (stealth, parkour, boss).
  • Help define the game’s tone—grimy farm chaos with a cartoony edge.
Qualifications
  • A 3D artist/animator skilled in modeling, rigging, and animating expressive characters.

  • Proficient in tools like Blender, Maya, and Unreal Engine.

  • Capable of working fast, independently, and with good humor.

  • Bonus if you’ve worked on projects with low-poly charm, creature animation, or VFX.

How to Apply

Email gamesapplebomb@gmail.com: Your resume. A short note or cover letter introducing yourself, your experience, and why you’re interested in this project. A portfolio with both modeling and animation samples (character-focused especially). Confirmation that you're comfortable with the $4,000 fixed budget over ~2 months of flexible work. Applications that do not send us this info will not be considered!

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Posted by @naive crag

3D Modeler / Material Artist
Location

Online

Responsibilities

Looking for someone to create stylized cloud platforms for a game inside UEFN.

-One large combined cloud.
-Additional one-off clouds that could be combined later on if needed.

Qualifications

-Able to match Fortnite's style
-3D modelling
-UE Materials

How to Apply

DM your portfolio please!

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Posted by @celest granite

Animator / Technical Animator
Location

Remote

Responsibilities

The service would primarily involve:

1- Retargeting animations from the Smart Locomotion pack to my custom skeleton. Particular attention will need to be paid to managing root motion to avoid rollback issues, as mentioned in the pack's documentation.

2- Adapting the "Actor Components" of the Smart Locomotion pack (AC_Camera, AC_Movement, etc.) by assigning the retargeted animations and correctly configuring the bone names.

3- Configuring the retargeted "Animation Blueprint" to adapt to the structure of my custom skeleton.

4- Testing and adjustments to ensure the proper functioning of the entire locomotion system and its features on my character.

Ideally, you should have a good understanding of animation retargeting processes, as well as experience integrating existing locomotion systems onto custom skeletons.

Qualifications

I am looking for a freelance experienced in Unreal Engine, and particularly in animation and retargeting, to perform the complete integration of the Smart Locomotion system onto my custom skeleton.

How to Apply

If you are interested in this mission and possess the required expertise, please contact me !

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Posted by @light edge

3D Character Artist & Animator (Unreal Engine – Horror Game)
Location

Remote

Responsibilities

Design, model, and sculpt high-quality, realistic 3D characters and creatures based on concept art and narrative direction.

Texture, rig, and animate 3D models to ensure lifelike movement and emotional impact, with a focus on horror aesthetics.

Collaborate closely with game designers, programmers, and other artists to ensure assets meet gameplay and performance requirements.

Qualifications

Proven experience as a 3D character artist and animator, preferably in the games industry with a focus on horror or atmospheric titles.

Strong portfolio demonstrating realistic character modeling, texturing, rigging, and animation.

Proficiency in industry-standard 3D software such as Blender, Maya, ZBrush, and Substance Painter.

Solid understanding of anatomy, lighting, and texture mapping for realistic results.

Ability to work independently and collaboratively, taking initiative and responding positively to feedback.

Excellent communication skills and attention to detail.

How to Apply

DM me with your portfolio & price

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Posted by @potent iris

3D Modeller (Who knows how to animate)
Location

Online

Responsibilities

Hey guys, Im making a game like clash royale, Im looking for someone who knows how to make low poly models and animate them

$500 - $1k for makign all the assets in the game (Its very simple game, not many models

Qualifications

Share to me your portfolio in DMs, otherwise your msg will be ignored

How to Apply

DM me

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Posted by @dreamy rock

Lighting artist
Location

remote

Responsibilities

-Need consultation for the light of our main level, to make it look nice, help with optimization, baking light, and or used UDS and customized the sky sphere

Qualifications

-Having done similar work in the past, please provide samples of related work.
-The consultation is done via screen share, and is paid 20$ per hour via paypal

How to Apply

you can contact me on discord

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Posted by @stark dune

Senior Unreal Engine 5 Developer - Threadline Simulator
Location

Full Remote (HQ in Estonia)

Responsibilities

Mission

We spent a long time in Ukraine, directly working with many defense units and are now building a military training simulator using UE5, focused on improving decision-making, tactical awareness, and survival skills for Ukrainian defense forces. They only train for 6 weeks.

Goal: save lives through better training.


Current Status
• Prototype: https://youtu.be/p5BkDzGx_WU
• Focused on small unit tactics, basic training
• Real-world inspired scenarios based on current frontline data
• Pre-funding stage - seeking committed core team members

What We Offer
• Equity/shares in the simulator company (founding team level)
• Salary after funding (targeted for Q2 2025)
• Meaningful mission - direct impact supporting Ukraine’s defense efforts
• Fully remote, flexible collaboration environment

About the Founder
• Marten: 10+ years of CEO in game development (60 ppl studio)
• Built multiple companies over 15 years
• Deep commitment to using technology to support Ukraine

Qualifications

We’re looking for skilled UE5 professionals who can build intelligent and efficient AI systems, rapidly prototype, and contribute to real-world-ready simulation tech. Ideal candidates have:

• Strong BP expertise: Able to create robust AI behaviors using Behavior Trees, Blackboards, AI Controllers, and Environment Queries (EQS) with a clean and scalable approach

• Solid C++ knowledge: Comfortable extending Unreal functionality, optimizing performance, and exposing C++ systems to Blueprints for flexible GP systems

• Startup mindset: You’re pragmatic, fast-moving, and focused on delivering value. You know how to work in ambiguity, wear multiple hats, and prioritize speed over perfection

Bonus:
• AI experience: Skilled in implementing perception systems, decision-making logic, and state-driven behaviors for human-like agents in military or tactical contexts

• Experience in tactical, military, or simulation games: Familiarity with fireteam tactics, formations, cover systems, and scenario scripting

How to Apply

Discord: martenpalu - DM

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Posted by @gilded lichen

Marketing Director (Unannounced PC Title) at Worlds
Location

Remote

Responsibilities

Lead launch marketing strategy and execution for an unannounced PC title

Oversee the creation of social marketing on Reddit, Tiktok, Youtube, and Twitch

Manage PR and relationships with influencers to promote our titles

Advocate for the player community in design discussions and planning meetings
Qualifications

Proven track record of successful launches on Steam

Experience managing social media presences with substantial engagement and reach

Demonstrated success managing a marketing budget across multiple channels
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Posted by @late stag

Metahuman Detailing for better look
Location

Remote

Responsibilities

I need a 3D artist for texture, and face and body mesh modifications (with mesh warps) to make it closer to the model which scan was used for creating a custom metahuman head mesh. It's already close (since it's made with scan), but some details and textures are totally missing, which makes it look differently.

Qualifications

Just be confident in the task and show me examples.

How to Apply

DM me

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Posted by @pine horizon

3D designer
Location

Remote

Responsibilities

Design couple 3D characters - mid LOD

Qualifications

Experience in 3D software such as Blender

How to Apply

DM me

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Posted by @full venture

3d stylized Environment Artist student/junior/mid
Location

remote

Responsibilities

We’re looking for 3D stylized environment artist to help us transform our blockout into a stylized game world with an industrial aesthetic—featuring a mix of wood and metal.

Project Description:

DoD is a cooperative first-person shooter where teams of 4 players escort cargo through demon-infested territories, combining the payload mechanics of Team Fortress 2 with Left 4 Dead.
The core gameplay loop is straightforward: escort your automated cargo cart to the next station, similar to pushing a payload in TF2 or Overwatch. Once you reach a station, your team needs to secure the area by capturing and defending a control point while fighting off waves of demons.

Qualifications

Ability to create stylized environments (similar to Overwatch’s art style).

Experience with industrial themes (wood & metal textures, props, and structures).

Strong sense of composition, lighting, and polish.

Payment: Discussable ! please let me know what are you expecting, also have in mind its Per job done with large milestones, we are looking for someone who can and will commit.

How to Apply

Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @main slate

Artist for indie game
Location

Remote

Responsibilities

Create art as instructed for steam page

Qualifications

Show me previous work

How to Apply

Send me a DM

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Posted by @sleek terrace

Gameplay Animator at Troglobytes
Location

Remote

Responsibilities

3D Character Animation / Gameplay Animation for our upcoming game 'RailGods of Hysterra'

Qualifications

Preferred: previous experience

Mandatory: Maya (our rigs are in Maya, but you're free to use any software you like, as long as you're able to convert rigs/retarget animations from our Maya rigs)

Mandatory: Recent showreel showcasing gameplay animations

How to Apply

DM me for details

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Posted by @worn gazelle

🧠Brain Meets Brawn – Let’s train robots in Unreal, $30–$60/hr — get hired immediately!
Location

Remote

Responsibilities

🪖 Lucky Robots is hiring coders who move like operators
🤖 We simulate the world where robots learn to serve humans
🧭 You’ll ship something real every day

Qualifications

💪 No room for passengers — only fast learners and doers
💻 1,000+ hours in Unreal Engine and C++ love required
⚡ You’ll earn XP and gold for real impact
💰 $30–$60/hr
💥 Drop your UE/C++ work in your first message — skip the line

How to Apply

DM @nobotolife

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Posted by @fleet mural

Gameplay UI Programmer at Pokuch
Location

Europe, Remote

Responsibilities
  • Build menus, HUD elements, overlays and pop-ups with UMG/Widget Blueprints.
  • When required, extend functionality in C++/Slate.
  • Work closely with game designers and UI/UX artists to translate wireframes and mock-ups into responsive, interactive screens.
  • Expose UI events and data bindings to Blueprint so designers can iterate without code changes.
  • Set up animation, sound cues and state transitions that make the interface feel snappy and alive.
  • Create re-usable widgets, style sets and data-driven systems to speed up future screens.
  • Track down platform-specific issues (resolution, DPI scaling, localization, input).
  • Work with QA to reproduce, diagnose and fix UI bugs throughout development.
Qualifications
  • Portfolio or reel showing at least one shipped Unreal title (or demo) where you owned significant UI implementation.
  • 2+ years professional experience as a UI/UX programmer, UI engineer, or similar role in games.
  • Deep knowledge of UMG/Widget Blueprints and solid C++ fundamentals; experience with Slate is a plus.
  • Familiarity with common art/UX tools (Figma, Photoshop, Illustrator, etc.).
  • Strong grasp of responsive layout, accessibility considerations, and cross-platform input (mouse/keyboard, gamepad, touch).
  • Comfortable collaborating in version-control environments (Perforce or Git) and writing clear, maintainable code.
  • Excellent communication skills; able to explain technical constraints in plain language and give/receive feedback.
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Posted by @clever badger

$500/hour Unreal Networking Advisor
Location

Remote

Responsibilities

Do you have a strong network in the Unreal Engine community?

Have you worked at Epic Games for 3+ years or at A-list game studios?

We’re Lucky Robots, building a next-gen simulator for Robotic AI training in Unreal Engine — and we’re looking for a Networking Advisor to help us recruit top-tier Unreal developers.

Qualifications

What you’ll do:

  • Refer top Unreal talent from your network (earn a bonus per hire)
  • Advise on hiring strategy and candidate evaluation
  • Join key interviews to help us land A+ engineers
  • Get paid $500/hour for your expertise
  • If you’re deeply plugged into the Unreal world, we want to talk.

Send us a quick note with your LinkedIn and let’s connect.

How to Apply
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Posted by @worn gazelle

⚔️ For Coders Who Want to Fight – Let’s train robots in Unreal, $30–$60/hr — get hired immediately!
Location

Remote

Responsibilities

🪖 Welcome to Lucky’s SWAT team — we train robots in the Unreal
🤖 We’re building the matrix where AI learns to be useful
🧭 Mission-driven coding, every line has a target
💪 Best for builders with high stamina and low ego

Qualifications

💻 1,000+ UE hours + C++ required
⚡ Earn XP, gold, and a name
💰 $30–$60/hr
💥 First message = code, projects, links. Make us say “damn”

How to Apply

📩 DM @nobotolife

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Posted by @sweet dirge

Clyxius games studios
Location

Remote

Responsibilities

Ue5 ESRPG, VOXEL, combat, building, crafting, BP, C++, all game responsibilities

Qualifications

5+ years BP prefer knowledge in plugins

How to Apply

Dm me

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Posted by @stuck moth

Freelance Technical Artist at AURA ENGINE
Location

Remote

Responsibilities

Aura Engine is a next‑gen digital twin platform. We’re building a pocket‑park demo that visualizes live environmental sensors (temperature, humidity, AQI, TVOC) through immersive VFX. We have created the backend for exposing sensor data, now we need a talented Technical artist to bring it to life.

The Role:
Prototype three standalone Unreal effects, each driven by a single sensor feed:

-Dew‑Drop Clusters: Droplets on grass, spawn rate & size from Soil Humidity.

-Colored Airbands: Ribbons along park paths, color/thickness from AQI.

-Ground Tessalation/Heat‑Haze Shimmer: A subtle, dynamic “heat haze” ripple plays across ground and low‑lying geometry where air temperature is highest.

What You’ll Do:

-Create performant Niagara systems and dynamic materials for each layer

-Expose key parameters through our SensorDataSubsystem Blueprint API

-Deliver clean, reusable Blueprints in our demo level showcasing all three effects

Qualifications

3+ years UE technical art/VFX experience (Niagara & Materials)

Strong Blueprint expertise; C++ a plus

Portfolio featuring data‑driven or environmental visualizations


Deliverables are due in 10 days.
Compensation is a flat fee of $600.

How to Apply

Message me on Discord.

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Posted by @cyan linden

Temp Debugger
Location

Online

Responsibilities

Debug some code when requested to assist async & efficiency development.

Work amount is quite low, posting is merely for quick expert advice and repair to assist with rapid development.

Qualifications
  • Programming skills at an advanced level
How to Apply

Simply DM me to discuss terms

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Posted by @thorn elbow

UI Logic Programmer/ UI artist / animator
Location

Remote

Responsibilities

Looking for an Experienced UI Artist/Programmer! Seeking a skilled UI developer to implement a HUD and create an inventory system. Project details: [ https://docs.google.com/document/d/12wVDPZPHilz-5DZc-SRWe7QJTnLf3tqwVP2yiWQ5Jnk/edit?usp=sharing ]

How to Apply: DM me your portfolio and examples of UI work you've done. Include a quote for the project.

For more details, feel free to reach out via DM.

Qualifications

Must be able to program UI Slate UMG and animate UI,

How to Apply

DM

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Posted by @ashen jetty

Looking to have cinematic trailer done
Location

remote

Responsibilities

Commision based job, looking for someone to help create a rust-like cinematic for my game. feel free to drop me a dm :)

Qualifications

N/A

How to Apply

just dm me and lets chat

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Posted by @pine gale

UE5 Developer
Location

Anywhere, just be very active

Responsibilities

Develop a single-player game that includes cinematic animations.

Must be very responsive and active

Qualifications

Have experience with making animated cutscenes in games

This is not an hourly based payment work so don't message if that's what you want

Must be an active, responsive, and honest person

How to Apply

Message me

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Posted by @tawny wave

Sound Engineer - Open World Fantasy
Location

USA/CANADA/EU/AUSTRALIA - Remote

Responsibilities

Implement sounds for open world environments and caves

Edit and integrate NPC and character voices

Implement missing character movement vs environment sounds

Polish and refine existing sound system

Optimize audio performance

Qualifications

5+ years of unreal engine audio experience

Portfolio/audio reel showcasing environmental sounds, character voices and UE audio integration

Procedural and 3d audio experience

Must have shipped titles in your portfolio

Fluent in English

How to Apply

DM or email maradceo@yahoo.com

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Posted by @worn gazelle

😎 Matrix For Real – Let’s train robots in Unreal, $30–$60/hr — get hired immediately!
Location

Remote

Responsibilities

🪖 Plug into Lucky’s simulation team — training the next robot minds
🤖 We are building The Matrix — for machines
🧭 Small team, real missions, zero bureaucracy

Qualifications

💪 Fast learners & hard workers only — tourists get filtered
💻 You speak fluent C++, with 1,000+ UE hours to prove it
⚡ Earn XP, respect, and digital loot
💰 $30–$60/hr, potential for full-time
💥 Drop your C++/UE work in your first message — skip the queue

How to Apply

📩 DM @nobotolife

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Posted by @glacial aspen

Audio-Dynamic Volume Bar
Location

Remote

Responsibilities

Create a dynamic volume bar that is a vertical stack of levels, ranging from lower level green and transitioning to yellow, orange, red at the top. The final dynamic animation will be included in a spy cam HUD, so that the HUD accurately reflects not only the recorded video by default, but also the sound level of that video.

Qualifications

Must have experience in building animated volume bars, and must have experience in connecting audio to the animated bars so as to accurately reflect the sound level of music/conversation that the the volume bars are representing.

How to Apply

DM me your portfolio and expected wage and time frame needed to complete project.

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Posted by @swift echo

Rtx 4090 UE render help cinematic scene
Location

Remote

Responsibilities

We are currently in need of a few people to help us render some heavy cinematic scenes in Unreal engine. We have a 12h deadline and running low on PC's to handle all the renders.

Qualifications

Have a RTX 4090 or above. High spec PC.

How to Apply

Direct messege ur spec, and avaliability.

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Posted by @autumn lynx

Unreal Engine Pipeline Engineer
Location

Remote

Responsibilities

Build real-time scenes in Unreal Engine using Blueprints and Sequencer

Design and maintain a config-driven pipeline that connects structured input to cinematic output

Automate rendering workflows using Movie Render Queue

Integrate GPT-generated scripts and neural voice (e.g. ElevenLabs) into scene logic

Organize and manage modular assets for reuse across projects

Collaborate with a small creative and instructional team to iterate quickly and deliver high-quality content

Qualifications

2+ years experience working in Unreal Engine, with strong command of Blueprints and Sequencer

Experience building content pipelines or systems for virtual production, simulation, or games

Comfortable working with JSON, config files, and basic scripting (Python or CLI tools)

Familiar with automated rendering workflows and modular asset organization

Bonus: Experience integrating AI tools or building real-time video workflows

Self-directed and collaborative, with a builder mindset

How to Apply

Please email mathieu@educatorstudios.com with a short note about your experience and links to your portfolio, GitHub, or relevant work. You can also DM me here on Discord if you have any quick questions. We're reviewing applications on a rolling basis and looking to start immediately.

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Posted by @wintry cargo

BOUNTY - Create an optimised mesh deformation system for AUD $300 (Tetra Studios)
Location

Remote

Responsibilities

We need a highly optimised mesh deformation blueprint node (written in C++) for a multiplayer FPS with destruction for AUD $300.

OVERVIEW:
Carve a hole in a provided mesh using a provided cube transform so bullets can deform a mesh/create holes and players can walk through this new hole.

INPUT:

  • location (Vector3), rotation (Rotator) and scale (Vector3) to position the slicing cube
  • A reference to the static mesh to slice.

FUNCTION:

  • Carve a hole in the provided mesh using the provided cube transform
  • Deform the mesh visually to include this new hole.
  • Update collision so that players can walk through the new hole.

OUTPUT:

  • A reference to the part that was sliced, so we can apply physics to it.

PAYMENT:
Payment will be provided upon a video showcasing the function working in-game AND an screenshot of an Unreal Insights trace is shown with the frame timings of the function.

EXTRA NOTES (PLEASE READ):

  • See below for details.
Qualifications

As long as you can complete the above.

NOTES:

  • As this will be used frequently during a match, it needs to be extremely optimised (<1ms)
  • The meshes in the game use Synty Studios assets, which are low poly. Expect around 9k tris for a building.
  • You cannot use Geometry Scripting, as this is too slow.
  • It must work on any mesh without any authoring pre-runtime.
  • It must work in editor and in packaged builds.
  • It must be able to accept any mesh, so voxel-based destruction is not allowed.
  • This deformation must allow players to walk through the new hole, so no GPU-only systems.
  • You can use Runtime Mesh Components or Dynamic Meshes if a way is provided to convert static meshes to this format.
  • The function must be callable via Blueprints.
How to Apply

Email contact@tetrastudios.com.au or ping @emersonp on this server

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Posted by @autumn lynx

Lead Systems Engineer
Location

Remote

Responsibilities

Design and implement a system that converts structured input (JSON or YAML) into fully generated scenes

Build logic for syncing narration, camera, and scene flow based on input files

Integrate AI tools such as GPT for script generation and ElevenLabs for neural voice

Prototype dynamic visualizations (graphs, math, data-driven visuals)

Ensure system is modular, reusable, and designed for automation at scale

Collaborate with creative and instructional team to align tech with content needs

Document architecture and recommend next steps for scaling

Qualifications

5+ years working in Unreal or Unity (Blueprints and C++, or Unity C#)

Strong experience designing production pipelines or runtime systems

Familiarity with structured data integration (JSON, YAML, config-based logic)

Comfortable working with APIs and tools like GPT or voice synthesis platforms

Experience with scene automation, procedural systems, or simulations

Self-directed, collaborative, and systems-oriented

Bonus: familiarity with education, data visualization, or real-time storytelling

How to Apply

DM me directly with: A short note about your experience and interest in the project A link to your portfolio, resume, or GitHub Any examples of system-level work or relevant projects you’ve led or built

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Posted by @empty raft

Game Developer - Solana Project
Location

Remote

Responsibilities

Create an idle - roguelike game simple but yet engaging.

Qualifications

Game development - Game design

How to Apply

DM me

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Posted by @inland dagger

CEO Augmented Hype
Location

UK

Responsibilities

Company Vision, Growth And Innovative Culture

Qualifications

Worked with Disney, Cola, Nestle and Meta

How to Apply
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Posted by @inland dagger

Cinematic Unreal Artist – Augmented Hype
Location

Remote (prefer candidates in Southeast Asia)

Responsibilities

Clean up mocap animation in Unreal Engine 5 Sequencer

Add facial emotion polish (via blendshapes or Audio2Face)

Set up cinematic lighting and postFX

Adjust camera angles and timing for polished shot flow

Deliver a rendered sequence that feels Pixar-adjacent and emotionally engaging

Work with existing UE5 & Maya files (project is already rigged

Qualifications

2+ years of experience working in UE5 with Sequencer

Strong skills in animation cleanup and cinematic polish

Experience with facial animation workflows (e.g., Audio2Face, blendshapes)

Ability to work fast and independently with minimal oversight

Portfolio or reel showing relevant mocap/facial work

(Bonus) Experience in stylized or character-driven animations

How to Apply

DM @RichWatson with: Portfolio or recent Unreal animation examples Your day rate or quote for a 1-day job (8–10 hours work) Availability (we’re looking to start ASAP)

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Posted by @boreal fox

AWS Developer at Lanykea Game Private Limited
Location

India only

Responsibilities

Manage and scale existing AWS integrations for a multiplayer shooter game made in Unreal Engine 5.

Qualifications

Must be experienced in AWS for 2 years and Unreal Engine for 1 year.

Required Skillset:
-GameLift
-DynamoDB
-CloudFront
-S3

How to Apply

Drop your resume to: careers@lanykea.com

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Posted by @crystal hemlock

Environment Designer for UE5 House (Private Project)
Location

Remote

Responsibilities

Design one suburban-style house (interior & exterior) in Unreal Engine 5.4 using pre-made modular assets (walls, doors, garage, furniture, etc.). No modeling required – just drag-and-drop layout using provided content. Must organize rooms logically and deliver a clean, usable in-game layout.

Qualifications
  • Must have experience working with Unreal Engine 5 (especially 5.4)
  • Basic knowledge of level/environment design principles
  • Ability to organize interior layouts clearly and efficiently using modular assets
  • Eye for aesthetics and clean structure flow
  • Portfolio showing any level or scene work in UE5
How to Apply

DM me directly on Discord with your portfolio and your rate.

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Posted by @dusk wharf

Freelance environment artist/ Picture North
Location

Online

Responsibilities

Recreating a known mountain range and adding a camera for a fly-through. Adding simple animation of a path that climbers will take.

Qualifications

Environment artist, Unreal Engine

How to Apply
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Posted by @gusty tide

Expert Character Rigger
Location

Remote

Responsibilities

Capable of rigging 3D humanoid characters to both UE4 and UE5 skeletons, ensuring no bone deformation and properly adjusted rigs for each clothing piece to prevent stretching or distortion during animations.

Qualifications

This is a rigging-only project, so you're free to use any add-ons (such as Auto-Rig Pro, Rigify, etc.). However, note that these tools do not produce perfect results on their own, and manual weight painting adjustments will be necessary. For best results, I suggest manual rigging.

Payment: As a solo developer working with a limited budget, I can only offer $100 per character

How to Apply

Dm with portfolio

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Posted by @tiny shale

UE4 Networking Expert @ Meta Sync Games
Location

Los Angeles

Responsibilities

Diagnose and resolve lag and replication issues affecting VR ball interactions between host and remote clients

Review and optimize Smooth Sync + VR Expansion Plugin configurations

Advise on or implement custom network sync logic for more responsive gameplay

Analyze authority/ownership handling and correct any inconsistencies

Simulate high-ping testing conditions and validate improvements

Provide best practices for minimizing lag in Listen Server setups

Clearly document changes and provide suggestions for long-term scalability

Qualifications

Proven experience with Unreal Engine 4 networking and replication systems

Strong knowledge of Listen Server vs Dedicated Server behaviors

Hands-on experience with VR Expansion Plugin and Smooth Sync Plugin

Proficient in C++ and Blueprints

Ability to profile and debug high-latency multiplayer scenarios

Familiar with VR interaction paradigms, especially in multiplayer environments (e.g. ball throwing, grabbing, and syncing hands)

Bonus: Familiarity with lag compensation, client-side prediction, and rollback systems

How to Apply

Send interest email and links to ruffhousevrbb@gmail.com

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Posted by @median helm

"Unreal Engine VR Developer
Location

Remote

Responsibilities

We are seeking skilled VR Developers to join our team for an exciting project. You will:
Develop and optimize a VR application to run natively on the Vive XR Elite headset.

Collaborate with designers and engineers to implement immersive VR experiences, ensuring smooth performance and user interaction.

Debug and troubleshoot issues specific to VR hardware and software integration.

Contribute to the design and testing of VR features, focusing on user experience and performance.

Qualifications

Proven experience in VR development, ideally with the Vive XR Elite or similar VR platforms.

Strong proficiency in Unreal Engine, including Blueprint scripting and C++ programming for VR applications.

Deep understanding of VR SDKs like OpenXR or SteamVR, with a focus on integrating and optimizing for VR hardware.

Experience with VR interaction design, motion tracking, and performance optimization in Unreal Engine (e.g., managing frame rates, reducing latency).

Excellent debugging skills for VR-specific challenges, such as rendering issues or hardware compatibility.

How to Apply

Email me: abbas@artzee.sg or DM me on discord

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Posted by @red spire

VR / IK Developer @ WIND
Location

WFH

Responsibilities

• Design and implement a robust full-body IK (Inverse Kinematics) system in Unreal Engine 5.4 that integrates Rokoko motion capture data with Meta Quest Pro positional tracking.
• Ensure the IK system accurately positions a character’s legs and feet in real-time to match the user’s position and movement in room space, minimizing or eliminating foot sliding.
• Replicate the feel and responsiveness of VRChat-style locomotion, with stable foot planting and natural-looking transitions during movement.
• Build the system with a high degree of flexibility to support a wide range of leg motion, including kicking, crouching, sitting, and laying down, while preserving realism and physical believability.
• Collaborate with the client to iterate on movement fidelity, tuning responsiveness, joint constraints, and character pose blending.
• Optimize for performance and low latency to maintain immersion in a VR environment.
• Deliver clean, well-documented Blueprints and/or C++ code that is modular and extendable

Qualifications

A portfolio that displays your capabilities in this field will be excellent

How to Apply

DM @BasicBalrog on Discord to apply!

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Posted by @feral agate

Unreal Engine Optimization/Performance Engineer - Forklift Interactive
Location

Remote

Responsibilities

We're looking for an Unreal Engine expert who can help one of our Dev studios optimize their indie game. It's the team's first game so they could do with an experienced hand to quickly identify and actualise performance gains, as well as passing on any best practices for the project going forward.

Qualifications
  • The role is a short-term freelance job, starting as soon as possible.
  • Long-term experience within the Unreal Engine with a demonstrable portfolio of projects worked on is required.
  • Knowledge around optimization and improving game performance will be vital to this role, so experience in these areas specifically will be key.
How to Apply

Please Email "crew@forklift.gg" with "Unreal Engine Specialist" in the subject line, including a CV or equivalent.

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Posted by @neon moth

Need help compiling unreal engine source 5.1
Location

Remote

Responsibilities

Running into Nuget errors and others when trying to build ue 5.1.1 from source

Qualifications

Prior work with source 5.1.1

How to Apply

Dm me

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Posted by @blissful bridge

Unreal Engine Developer
Location

Remote

Responsibilities

Looking for a skilled Unreal Engine Developer to work on a physics-based multiplayer game like Party Animals.
What You’ll Do:
Build multiplayer replication for smooth client-server gameplay.

Create character physics and movement with a fun, responsive feel.

Setup Animation Blueprint, Blend Spaces, and AnimMontages.

Ensure physics and animations sync well in multiplayer.

Optimize for performance and debug issues.

Qualifications

What You Need:
Experience with Unreal Engine 5, focusing on multiplayer replication and networking.

Skills in character physics and movement systems (Party Animals-style).

Strong knowledge of animation systems and multiplayer sync.

Portfolio with relevant multiplayer or physics-based projects.

How to Apply

DM me

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Posted by @wintry cargo

Optimised Mesh Deformation Function in Unreal Engine 5.5
Location

Remote

Responsibilities

We need a highly optimised mesh deformation blueprint node (written in C++) for a multiplayer FPS with destruction for AUD $300 (price negotiable).

OVERVIEW:
Carve a hole in a provided mesh using a provided cube transform so bullets can deform a mesh/create holes and players can walk through this new hole.

INPUT:

  • location (Vector3), rotation (Rotator) and scale (Vector3) to position the slicing cube
  • A reference to the static mesh to slice.

FUNCTION:

  • Add noise via a seed number to the cube to make it jaggered.
  • Carve a hole in the provided mesh using the provided cube transform, ensuring the gaps in the hole are filled.
  • Deform the mesh visually to include this new hole.
  • Update collision so that players can walk through the new hole.

OUTPUT:

  • A reference to the part that was sliced, so we can apply physics to it.
Qualifications

NOTES:

  • As this will be used frequently during a match, it needs to be extremely optimised (<1ms). This includes deforming a large mesh (9k tris) hundreds of times.
  • The meshes in the game use Synty Studios assets, which are low poly. Expect around 9k tris for a building.
  • You cannot use Geometry Scripting, as this is too slow.
  • It must work on any mesh without any authoring pre-runtime.
  • It must work in editor and in packaged builds.
  • It must be able to accept any mesh, so voxel-based destruction is not allowed.
  • This deformation must allow players to walk through the new hole, so no GPU-only systems.
  • You can use Runtime Mesh Components or Dynamic Meshes if a way is provided to convert static meshes to this format.
  • The function must be callable via Blueprints.

PAYMENT:
Payment will be provided upon a video showcasing the function working in-game AND an screenshot of an Unreal Insights trace is shown with the frame timings of the function.

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Posted by @main timber

Mirror's Edge (2008) (Framerate Delta Time Physics Related)
Location

Remote

Responsibilities

The Mirror's Edge speedrunning community is offering $1,000 for the development of a framerate-independence mod. The game is capped at 62 FPS, and physics is tied to framerate. The goal of the mod would be to have a separate internal tickrate set to a delta time equivalent of 62 FPS, and an uncapped framerate, while preserving the original physics based on 62 FPS. Mirror's Edge is developed in Unreal Engine 3 (version 3716), so prior experience with that engine would be beneficial.

Qualifications

Interested and confident about being able to make it happen.

How to Apply

If you are interested and confident about being able to make it happen, message @keku645 @.odjur or @softsoundd for more information.

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Posted by @primal herald

Unreal Engine C++ Developer (fixed term, 2-3 months project) - Stream
Location

Amsterdam, NL/Skopje, North Macedonia/Remote (EU)

Responsibilities

Stream is hiring an experienced Unreal Engine C++ Developer for a short-term contract (2-3 months) to help elevate our open-source Unreal SDK to the next level of quality and usability: https://github.com/GetStream/stream-chat-unreal

This is a hands-on role with high visibility and impact. We’re looking for a developer based in the Netherlands, North Macedonia, or remotely within the EU.

You’ll contribute directly to the Stream Chat Unreal SDK, which is fully open source. Your core responsibility will be to identify areas for improvement across the SDK—including architecture, performance, and developer experience—and implement enhancements that align with best-in-class standards.

Stream builds SDKs used by thousands of developers, including some of the largest apps in the world. You’re not just writing code—you’re creating tools for other engineers. This demands exceptional quality, thoughtful design, and rock-solid stability. You’ll work in a deeply technical environment where precision and performance m

Qualifications
  • 5+ years of professional experience with C++ and Unreal Engine
  • A strong track record of building performant, reliable applications
  • Experience writing pragmatic, automated tests to ensure ongoing quality
  • A sharp eye for visual fidelity and user interface quality
  • Bonus: Prior experience developing SDKs or maintaining open-source projects
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Posted by @full venture

Unreal Engine Gameplay/Network Programmer
Location

Remote (most of us are from Europe but you can be from wherever if you can get the job done)

Responsibilities

The Project
We're developing a 4-player cooperative FPS that needs polish and responsiveness. Think punchy, satisfying combat with precise movement and impactful feedback systems. (Inspired by overwatch)

https://docs.google.com/presentation/d/11tzlheW4DTooTM3648svN5T_HBbS7lhsHtYhfvGyh-s/edit?usp=sharing

Our team has strong art, 3D modeling, and animation covered. We need a skilled programmer who can deliver production-quality code with the precision this project demands.

Important Note: Don't let the requirements intimidate you! If you have a single developed demo showcasing punchy FPS mechanics or satisfying game feel, apply even if you doubt yourself. You don't need to check every box - we value developers who know a few things really well or generalists with solid fundamentals across multiple areas we've listed.

Qualifications

Proficiency in C++ and object-oriented programming
Shipped at least one game (Steam, itch.io, or other)
FPS mechanics experience strongly preferred
Game physics and movement

Technical Needs:

Implement responsive FPS controls and weapon systems
Build robust 4-player cooperative networking
Create satisfying game feel with proper feedback systems
Develop AI systems for enemy behavior
Optimize performance for smooth gameplay
Handle player synchronization and network reliability

Game Feel Expertise:

Experience making combat feel punchy and impactful
Understanding of responsive movement and precise shooting
Knowledge of visual/audio feedback systems
Ability to create "juice" - the satisfying feel of great games

Professional Qualities:

Long-term commitment to shipping the complete game
Reliable communication and milestone delivery
Problem-solving mindset for technical challenges
Passion for FPS game development

Compensation & Commitment

Milestone-based payment structure

How to Apply

Contact method- Dm me ! (Please send us your portfolio first ! It makes whole process way easier for both of us !)

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Posted by @ripe saddle

3D Environmental Artist for Anime-Style Game at AM3D
Location

Remote

Responsibilities

We're a small indie developer seeking a talented 3D artist on a contract basis to help bring our anime-style game environment to life. The game takes place primarily within a single, uniquely designed building, and we need 3D assets and props to bring this environment to life with a vibrant, stylized aesthetic.

Here's a rough example of an illustration (unknown artist) that captures the art style we're aiming to recreate: https://i.imgur.com/2zUqtGG.png

Project Details

  • Style: Anime-inspired visuals that is vibrant, stylized, and expressive.
  • Scope: Complete suite of (contemporary) interior props and environmental assets, including all required textures.
  • Modularity: Some assets (e.g. walls, floors, doors) must be modular to support flexible room layouts and future scalability.
Qualifications

What We're Looking For

  • Experience creating stylized 3D assets (especially anime or toon-shaded).
  • Familiarity with modular asset workflows for games.
  • Strong self-management and the ability to deliver on deadlines.
  • All work must be original and manually created. The use of AI-generated models, textures, or assets is strictly prohibited.

Nice to Have (but optional)

  • Experience with minor rigging for interactive props (e.g. doors, lockers).
  • Familiarity with Unreal Engine workflows.
  • Proficiency with Blender as a primary 3D tool.
How to Apply

Please send your portfolio, rate, and availability by DM to me.

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Posted by @true sleet

Unreal Engine Developer
Location

Remote

Responsibilities

🎮 Freelance Unreal Engine Developer Wanted | CreatorsForge

CreatorsForge is looking for a talented Unreal Engine developer to join us on a 2D game project. We’ve built the core game in Unreal Engine and are now expanding it with new characters, maps, features, and gameplay mechanics.

You'll work with provided art and animations—your focus will be on implementation and feature development within Unreal.

💼 Freelance position
🛠 Engine: Unreal Engine (2D game)
🎨 Assets: Provided
🎯 Tasks: Addons, features, maps, character systems

If you're experienced with Unreal Engine and love working on polished, stylized 2D games—let’s connect!

📩 Contact: https://forms.gle/Zec5WkQnUHC3669V8
— CreatorsForge

Qualifications

Just a solid Unreal Engine developer with experience in 2D games. If you know how to work with provided art and animations and can bring features to life, we’d love to work with you.

How to Apply

Fill this form to apply - https://forms.gle/Zec5WkQnUHC3669V8

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Posted by @undone yacht

2D & 3D Manga-Anime Style Artist
Location

Remote

Responsibilities

Design a dynamic, close-up shot of the manga version of our main character—a brunette with a red jacket and prominent lips—speaking into a voice memo recorder. The focus should be tight on the mouth to allow for accurate lip sync with lyrics in post.

Lighting should feel dramatic, almost like a spotlight isolating the mouth area. Psychedelic elements can be woven in, but the palette should remain cohesive—different shades within a single color harmony. Avoid overly multicolored or chaotic visuals, as the animation will be composited into an existing frame later.

Reference angles will be provided and don’t need to be followed literally, but should inspire a feeling of dynamism. The character must be clearly recognizable, yet retain some mystery—avoiding full exposure

Qualifications

2D & 3D Anime Style Required
you'll be tasked this project and you have to match the references

How to Apply
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Posted by @neon dagger

Hourly UE5 Virtual Production consulting
Location

Anywhere

Responsibilities

Client wants to dip their toe in virtual production. I’m an animator with no UE5 experience so need a partner to help me get everything set up.

For asset creation we will do a piece rate, then I also need an hourly consultation rate so I can message/call and say “help, why isn’t this working!?”
We’ll start with some simple test rigs and scenes and go from there.

Prefer that you do the base rigging in Maya, then create a Control Rig native rig for animating in-engine.

Your skills: UE5, Maya rigging, control rig native rigging, scene setup for virtual production, lighting.
Bonus skills but not required: modeling, surfacing, character animation, mocap setup

Qualifications

Demo reel/portfolio demonstrating necessary skills.

How to Apply

Dm

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Posted by @midnight blaze

Freelance Position at 8th Frame LLC
Location

remote

Responsibilities

Hi there,

We’re looking for a remote freelancer who’s particularly savvy in the packing (and blueprinting) Unreal Projects for VR – someone we can hire from time to time to help us solve issues when they come up.

Coming from software like Cinema 4D, my team feels (fairly) confident in creating scenes, texturing, lighting, animation, etc; but when it comes to the final step in the process (getting the project to export and package cleanly) we tend to run into issues.

Qualifications

Another time, I was able to get a low poly simple test scene looking good with the kind of lighting and screen space reflections I wanted (with forward shading off I believe), but whenever I packaged it, I found I was getting tearing in the animated elements in the scene. With forward shading turned on, the animations would look fine in the packaged project, but I’d lose all the nice clean reflections in my objects.

I’m sure these are just issues of my team not understanding settings in unreal, so having someone that we can call on and hire in a pinch to help us solve issues will make us more confident in taking on Unreal VR projects.

How to Apply

If you think that’s you, shoot me a line. email unreal2025@8thframe.com

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Posted by @late stag

Cinematic Cutscene Production Project
Location

Remote

Responsibilities

I need to make a cinematic cutscene footage featuring metahumans (both body and facial animations). Medieval fight with main hero killing many enemy knights.

Tier 1 - only animations and level sequence.
Tier 2 - whole scene with lighting and effects + render

Qualifications

Apply ONLY WITH EXAMPLES OF YOUR OWN WORK!

I will ban any impersonations and fake portfolio users. Don't bother me if you don't have such experience.

How to Apply

DM me with your portfolio. I will not answer messages without it.

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Posted by @last sail

AR/VR Developer at NeoxEntertainment
Location

Remote (preferably based in Germany, but open to international applicants)

Responsibilities

Responsibilities:

Develop AR/VR applications using modern tracking methods

Implement and test inside-out tracking with camera systems

Work on AR features such as QR marker tracking and finger tracking

Collaborate closely with our Unreal Engine development team

Contribute to immersive projects in gaming, education, and enterprise

Qualifications

Qualifications:

Proven experience in AR/VR development

Familiarity with inside-out and outside-in tracking technologies

Hands-on experience with AR marker systems and gesture tracking

Strong Unreal Engine knowledge (Blueprints and/or C++ is a plus)

Ability to work independently in a remote setup

Professional communication and reliability

How to Apply

Apply in under 2 minutes via this form: https://forms.gle/ZdRTV5RVVhjJbxAr9 Learn more about us: https://neoxentertainment.com

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Posted by @molten verge

Arghanion at Arghanion's Puzzlebox
Location

Remote

Responsibilities

Looking for an advanced Houdini user to create complex VDB Structures for Nebulas and similar Cosmic Gas effects.

I'm looking for someone to create an editable template for this kind of work. Please DM me if you actually got experience and can create a high quality result.

Qualifications

Houdini Advanced

How to Apply

DM me

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Posted by @inland dagger

UE5 Cinematic Artist (Urgent Polish Pass)
Location

Remote (prefer candidates in APAC timezone)

Responsibilities

– Final polish of stylized cinematic short (Tooth Fairy-themed)
– Mocap cleanup (UE5 Sequencer)
– Facial animation pass (emotion + lipsync refinement)
– Lighting and camera polish
– Final rendering setup (Metahuman + Maya rig integrated)
– Assets and scene are already in place — you’ll be building on top

Qualifications

Must be able to start immediately

Final polish/render due within 48–72 hours

We already have a base scene; you’ll be building on top of it

Requirements:
Strong portfolio with cinematic polish examples

Experience with Sequencer, Metahumans, facial animation

Able to communicate clearly and hit a tight deadline

Comfortable inheriting and finishing someone else’s scene

How to Apply

DM @ItsRichWatson with: – Your cinematic reel or examples – Availability (must be able to start now) – Confirmation you can hit the 72h deadline

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Posted by @next coyote

Unreal Engine Generalist – $15/hr
Location

Remote

Responsibilities

• Build, iterate, and debug gameplay systems using Unreal Engine Blueprints
• Integrate art, animation, audio, UI, and VFX assets into cohesive, high performing scenes
• Profile and optimize levels for PC and console targets
• Coordinate with designers, artists, and audio engineers to ship features on schedule
• Document technical workflows and Blueprint logic for easy knowledge sharing
• Troubleshoot issues quickly and propose pragmatic solutions

Qualifications

• 1+ year of hands on Unreal Engine experience (academic or indie projects welcome)
• Proven proficiency with Blueprint Visual Scripting (event graphs, functions, macros, data tables)
• Solid grasp of game dev fundamentals: level streaming, asset pipelines, performance profiling
• Availability for 40 hours/week .
• Excellent remote communication skills and a collaborative mindset

How to Apply

Email chad@yojoyco.com with: 1. Subject: “Unreal Generalist Application – [Your Name]” 2. Brief introduction (2–3 sentences) on why you’re the right fit 3.Demo reel or links to playable builds showcasing your Blueprint work

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Posted by @stuck sorrel

3D Animator for Nova Gaming Studios
Location

Remote (Must be UK BASED)

Responsibilities

[PAID | UK-ONLY] Character & Zombie Animator Wanted for Emotional Survival Game (UE5)
Nova Gaming Studios is looking for a UK-based Character Animator for our Unreal Engine 5 project, Fate’s Crown — an emotionally driven zombie survival game featuring dynamic NPC personalities and emergent AI.

We’re seeking an animator to help bring both survivors and zombies to life through:

Emotional body language, idle and interaction animations
Core combat and stealth movements
Zombie animations: idle, roam, lunge, crawl, attacks, and reactive hits
Experience with Animation Blueprints or Sequencer is a bonus
🎯 Short contract (June–July), remote
💰 Paid – UK applicants only (grant-funded)
🧠 Creative collaboration and narrative sensitivity is a big plus

Qualifications

No specific qualifications needed;

  • Must be UK based (due to grant restrictions)
  • Clear evidence of strong previous work
  • Effectively communicate
How to Apply

Please reach out to me on Discord with portfolio

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Posted by @stuck sorrel

3D Artist
Location

Remote - UK based

Responsibilities

🧱 [PAID | UK-ONLY] 3D Artist for Modular Assets & Characters (UE5)
Nova Gaming Studios is hiring a UK-based 3D Artist to support the alpha phase of our Unreal Engine 5 game, Fate’s Crown — a grounded zombie survival game with base-building and community management.

Looking for:

Modular interior/exterior environment props
Stylised-but-realistic survivor character models
Strong optimisation mindset for gameplay scenes
Experience with UE5 materials and basic rigging (bonus)
🗓️ Start: Flexible, ideally June
💰 Grant-funded, UK only
📍 Remote freelance contract

Qualifications

No specific qualifications required, but strong portfolio and evidence of capabilities needed.

  • Must be UK only
  • Please be prepared for video calls
How to Apply

Please reach out to me on Discord

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Posted by @stuck sorrel

AI System Consultant
Location

Remote - UK only (grant restriction)

Responsibilities

[PAID | UK-ONLY] AI Systems Consultant (Gameplay Logic / Narrative AI)
Nova Gaming Studios is hiring a UK-based AI Consultant for a short-term contract on our UE5 game Fate’s Crown, focused on emotionally intelligent AI systems and emergent relationships.

We need support with:

Designing personality-driven NPC behaviour (Blueprint/BT-based)
Integrating simulated memory and emotional state tracking
Planning for optional LLM integration (e.g. Inworld, Convai)
🎯 Contract, flexible scope
🌍 Remote work
💰 Paid — UK-only due to grant restrictions

Qualifications

Prior experience with AI
Desired - Previous experience with Inworld AI

How to Apply

Please message me on discord

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Posted by @stuck sorrel

UI/UX Designer (Nova Gaming Studios)
Location

Remote - UK based

Responsibilities

[PAID | UK-ONLY] UI/UX Designer Needed for Emotional Survival Game (UE5)
Nova Gaming Studios is seeking a UK-based UI/UX Designer for a short-term contract on our Unreal Engine 5 project, Fate’s Crown — a narrative zombie survival title with AI-driven NPCs and emotional depth.

Responsibilities:

Design UI to communicate NPC morale, emotional states, and relationships
Create wireframes and final UI elements for survival/base gameplay
Collaborate on gameplay feedback loops with the Blueprint team
🗓️ Start: Late June
💰 Paid via Innovate UK funding — UK applicants only
💻 Remote-only contract

Qualifications

Strong evidence or prior work requred

How to Apply

Please message me on my Discord

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Posted by @next coyote

Environment Artist - 3D Cartoon Stylized
Location

Remote

Responsibilities

• Model & texture whimsical props, buildings, terrain, and foliage in a consistent stylized aesthetic
• Assemble, light, and optimize levels inside Unreal Engine for smooth PC & console performance
• Create modular asset kits that speed up level production and keep art direction cohesive
• Collaborate daily with designers and gameplay engineers to ensure environments support mechanics and narrative beats
• Document pipelines (naming, folder structure, LODs, texture atlases)
• Troubleshoot quickly, iterating on feedback and maintaining performance budgets

Qualifications

• 3 + year professional, academic, or indie experience creating 3D environments
• Portfolio showcasing cartoon-stylized assets and polished in-engine scenes
• Proficiency with a major DCC tool (Blender, Maya, or 3ds Max) and Substance Painter/Designer
• Solid grasp of PBR workflows, UV unwrapping, baking, LOD creation, and lightmapping
• Comfort working 40 hrs/week in a fully remote, async team; excellent written communication

How to Apply

How to Apply Email chad@yojoyco.com with: 1. Subject: “Environment Artist Application – [Your Name]” 2. Please provide your rate per hour 3. Brief introduction (2–3 sentences) on why you’re the right fit 4. Portfolio link or downloadable demo showing stylized environment work (include wireframes & in-engine shots) 5. Resume or LinkedIn

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Posted by @trail sapphire

Pixel Art Illustrator
Location

Remote

Responsibilities

Making fun pixel art—characters, backgrounds, and anything pixel-perfect

Adding those tiny details that bring everything to life

Working together with us to get the look just right

Tweaking your work based on our feedback (teamwork makes the dream work!)

Keeping us updated

Qualifications

Someone who loves making pixel art and has a solid portfolio to show it

Good eye for colors, shading, and all those tiny details

Comfortable with tools like Aseprite or Photoshop

Open to feedback and able to match different art styles

Easy to chat with and sticks to deadlines

How to Apply

Send me an DM "cryzenix"

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Posted by @tough ridge

Join New Era Game Studio as a Character Artist & Animator!
Location

Remote

Responsibilities

Passionate about storytelling through movement and design

Collaborative and open to feedback

Able to meet deadlines and work independently

Qualifications

Skilled in character design, modeling, rigging, and animation

Proficient in software such as Blender, Maya, 3ds Max, or similar

How to Apply

DM @JohhnyTest!

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Posted by @patent belfry

AI Avatar System Developer – Freelance / Remote Project
Location

Remote – Worldwide

Responsibilities

Develop a real-time holographic visualization module in Unreal Engine

Create a custom 3D avatar with AI-driven behavior, including animations and interactive environment

Implement real-time backend integration for dynamic command reception

Design and integrate an in-engine HUD interface (if applicable)

Optimize the system to run smoothly on local hardware without relying on cloud services

Ensure the avatar operates with autonomous logic, not as a traditional chatbot

Enable features such as scheduling appointments, payment processing, and accurate information delivery

Integrate Convai SDK while ensuring stability in the face of future updates from external APIs

Support compatibility with local LLMs (Large Language Models)

Qualifications

Proven experience with Unreal Engine (Blueprints and/or C++)

Strong understanding of real-time 3D rendering and optimization techniques

Experience integrating backend services and API communication in UE

Prior work with AI systems or virtual assistants (Convai or similar)

Ability to design modular, maintainable architecture

Knowledge of LLMs, with a preference for experience running models locally

Portfolio or demo reel showcasing similar projects is required

How to Apply

Please send your proposal, including budget estimate, portfolio, and relevant experience to nicolasrodriguez01995@gmail.com.

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Posted by @tough ridge

Game Developer Wanted (Experience-Based Role – Payment After Development)
Location

Remote

Responsibilities

Collaborate with designers, artists, and other developers to implement core gameplay features

Develop, debug, and optimize game systems and mechanics

Build interactive elements and systems using Unity, Unreal, or other game engines

Participate in team meetings and contribute ideas to improve gameplay and user experience

Test and troubleshoot game builds regularly

Work towards completing assigned tasks within set deadlines

Qualifications

A strong interest in game development and systems design

Proficiency in game engines like Unity or Unreal Engine

Basic to intermediate coding skills (C#, Blueprint, or similar)

A proactive and problem-solving mindset

Ability to collaborate with artists, designers, and other devs remotely

Commitment to completing the project with the team

How to Apply

DM @JohhnyTest!

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Posted by @agile ledge

3D Artist
Location

Everywhere

Responsibilities

Create and develop realistic 3D models for various projects.
Collaborate with designers and other team members to ensure cohesive project execution.
Participate in brainstorming sessions to generate innovative ideas and solutions.
Ensure all 3D assets meet the quality standards and project requirements.
Stay updated on the latest trends and technologies in 3D art and design.

Qualifications

Proficiency in 3D modeling software such as Blender, Maya, or 3ds Max.
Strong understanding of lighting, shading, and texturing.
Excellent attention to detail and a strong artistic sense.
Ability to work independently and collaboratively in a team environment.
Strong communication and problem-solving skills.
Fluent English
How to Apply

How to Apply

DM me in Discord

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Posted by @ebon fractal

Unreal Engine artist
Location

anywhere

Responsibilities

We're looking for a Unreal Engine artist to build a cinematic environment featuring a zombie horde in an ancient Roman setting. This is a 1-week freelance job to create a compelling proof-of-concept scene for a feature film.

Scope:

Dress a Roman environment (we'll provide asset pack or reimburse purchase)

Populate scene with animated zombies using basic crowd tools or spline paths

Block 2–3 cinematic shots with Lumen lighting, fog, and basic FX

Qualifications

Requirements:

Proficient in UE5, Lumen, Nanite workflow

Experience with Marketplace asset implementation

Able to work fast and communicate clearly

Bonus: knows Chaos crowd system or Niagara FX

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Posted by @dim bay

Stylized 3D Texture Artist
Location

Remote

Responsibilities

I'm looking for a 3D Texture/Material artist (or artists), who can develop and bring a unique "painterly" flair to my indie project.

Passionate hobbyists welcome, total-beginners need not apply.

Given a 3d object (or environment), I'd hope for you to turn it into a game-ready asset through heavily-stylized (but optimized) texture-work.

Examples of the kind of styles I'm looking for include (most notably) Arcane, Fragpunk, Spiderverse, TMNT Mutant-Mayhem, and Marvel Rivals.

Qualifications

-Ability to create in the listed style, or otherwise have developed your own.
-Portfolio of previous work/projects showcasing your style, how it translates to 3d, and any other relevant projects.
-Fluent English-speaker (sorry).

How to Apply

DM me here. BUT, begin your DM with "Yo Matt, I'm an artist", or I'll have to assume it's a bot reply.

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Posted by @tough ridge

3D Artist & Animator (Entry-Level / Beginner-Friendly – Experience-Based Role, Paid After Development)
Location

Remote

Responsibilities

Responsibilities:
Assist in designing and modeling 3D characters, props, and environments

Help animate basic actions such as walking, jumping, or combat sequences

Learn how to rig characters and import them into a game engine

Collaborate with developers and other artists to meet creative goals

Participate in team meetings and receive constructive feedback

Submit assets in line with the team’s milestone goals

Qualifications

Who This Is For:
Beginner or junior-level artists with passion for game development

Self-taught creators or recent graduates looking for a first real project

Someone familiar with Blender, Maya, or 3ds Max (even at a basic level)

Eager learners willing to grow and take direction

Artists who want to build a portfolio and be part of a full game cycle

How to Apply

DM @JohhnyTest

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Posted by @minor cloud

UI Technical Artist
Location

Remote (HQ in California, USA)

Responsibilities
  • Create materials/material instances for UI widgets (for example, adding a roughness layer to a Stamina wheel)
  • Plus if you can do UMG, this could be a longterm contract (if you can build UMG from a wireframe)
  • This would be for the game Legacy: Steel & Sorcery (www.playlegacy.gg)
Qualifications
  • Expertise in Unreal Engine 4+ with UMG UI Designer
  • Expertise in creating custom Materials (Shaders) using the Unreal Material Editor
  • Experience with implementing art and animation assets into engine via Unreal Blueprints
  • Ability to format art assets and interpret them for use in engine

Nice to Have

  • Ability to create AAA quality UI art assets (Icons, Animations, Fonts, etc) within the Adobe Suite from concept to implementation
  • A profile showcasing your work, including Materials (Shaders)
How to Apply

Email chris@notorious.gg with the title "UI Tech Artist Freelance"

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Posted by @kind ridge

UE developer
Location

Remote

Responsibilities

Have you got experience with mobile games built with Unreal 5 and/or a tool called Firebase?

We're trying to setup a testing environment on TestLab for our mobile game.

Also, currently the game doesn't work on android 14 and we don't know why...

it'd be great if you could help troubleshoot with the firebase issue or the android 14.

There's a possibility for long term small projects like these to perform on the same game.

Qualifications

5+ yrs experience with Unreal Engine

How to Apply

Dm me in Discord

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Posted by @wet temple

3D Clothing Modeler - Choose Red Studio
Location

Remote - France

Responsibilities

Hi, I’m Jason, working on Sanctua, an immersive asymmetric coop game in development.

I'm currently looking for a freelance 3D artist to create MetaHuman-compatible clothing.
The first step would be the production of 4 full outfits, with an early 20th century style. I already have a clear vision and plenty of reference material to provide. Modularity expertise would be a plus.

I’m looking for someone with the right modeling skills and metahumans knowledge to bring it into the engine properly.

We’d probably start with a first test set on one character, and if it works well, the goal would be to continue with a longer-term collaboration as the project moves forward.

Here’s the game if you want to take a look:
Sanctua on Steam :
https://store.steampowered.com/app/2515430/Sanctua/?l=french

Qualifications

-Quality clothes modeling
-Metahumans specs
-Good communication, English or French
-Motivated by a serious long term project

How to Apply

If you’re comfortable with clothing modeling and adapting to MetaHumans, feel free to DM me with a few relevant clothes or character model examples from your portfolio and your availability and rates. Best regards.

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Posted by @tough ridge

Game Developer (Mainly Unity)
Location

Remote

Responsibilities

Collaborate with designers, artists, and other developers to implement core gameplay features

Develop, debug, and optimize game systems and mechanics

Build interactive elements and systems using Unity, Unreal, or other game engines

Participate in team meetings and contribute ideas to improve gameplay and user experience

Test and troubleshoot game builds regularly

Work towards completing assigned tasks within set deadlines

Qualifications

A strong interest in game development and systems design

Proficiency in game engines like Unity or Unreal Engine

Basic to intermediate coding skills (C#, Blueprint, or similar)

A proactive and problem-solving mindset

Ability to collaborate with artists, designers, and other devs remotely

Commitment to completing the project with the team

How to Apply

DM @JohhnyTest!

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Posted by @subtle gazelle

UE5 Developer For NSFW Game
Location

Anywhere

Responsibilities

Continue an ongoing unreal engine project:

Phase 2 – Technical Setup & Streaming Integration
This phase focuses on bringing the animated character to life in a fully interactive, stream-ready system using Unreal Engine 5 (UE5) and supporting tools

Qualifications

Unreal engine 5 specialist
Be good with both cpp and BP
Can work with real nsfw projects

How to Apply

Send me a dm

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Posted by @woven cloak

Looking for Concept Artist
Location

Remote

Responsibilities

We're seeking a highly creative and technically skilled Game Concept Artist to help bring our next major title to life. You will play a foundational role in shaping the game's visual identity, from early ideation to polished production-ready concepts.

  • Translate high-level game briefs and narrative scripts into powerful visual ideas.

  • Create environment, character, prop, vehicle, and creature concept art.

  • Design unique worlds with strong storytelling through mood, composition, and architecture.

  • Work closely with the Art Director and Game Designers to align visuals with gameplay intentions.

  • Provide orthographic views, turnarounds, and detailed visual breakdowns for 3D teams.

  • Participate in world-building brainstorm sessions and pitch your ideas confidently.

  • Rapidly iterate based on feedback while maintaining a high bar of polish and creativity.

Stay updated on visual trends in games, movies, anime, and design cultures.

Qualifications
  • Strong portfolio showcasing environments, characters, props, and key art pieces.

  • Excellent digital painting, sketching, and design skills using tools like Photoshop, Procreate, or Affinity

  • Strong grasp of color theory, lighting, perspective, and visual storytelling.

  • Ability to work from both loose ideas and detailed briefs.

  • Team player mindset with excellent communication skills.

How to Apply

DM me Resume and Portfolio Link

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Posted by @toxic star

Freelance 3D Character Animator (UE5) - Chaos Entertainment
Location

Remote

Responsibilities
  • Create third-person (TPV) character animations for a survival RPG locomotion system in Unreal Engine 5 (UE5).

  • Combine and refine animations from pre-selected animation packs.

  • Select appropriate animations and apply them correctly based on in-game context and quality standards.

  • Ensure all animations meet quality control standards, including correct naming conventions and submission formatting.

Qualifications
  • Strong understanding of UE5 and its animation pipeline.

  • Experience with locomotion systems and character animation in UE5.

  • Proficiency in animation software such as Blender, Maya, or similar.

  • Detail-oriented with a focus on polish and consistency.

  • Eagerness to learn, improve, and grow as a developer and animator.

  • Passionate about game development and character animation.

How to Apply

Please send a direct message (DM) for more information. This is a paid contract position (short-term with potential for long-term).

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Posted by @glacial aspen

UE 5 Cinematic Animator
Location

Remote

Responsibilities

Final polish of photorealistic cinematic short.
– Mocap cleanup (UE5 Sequencer).
– Body and Facial animation pass (emotion + lip sync refinement).
– Lighting and camera polish.
– Final rendering setup (Metahumans + Environment interior/exterior).
– Assets and scenes are mostly assembled although some input of already made assets into scenes may be required.

Qualifications

Must have extensive cinematography experience (+2 years ) inside Unreal Engine, with a strong grasp of cinematic fundamentals including character blocking and staging, camera shots and angles, and lighting.

Excellent remote communication skills and a collaborative mindset.

Requirements:

Strong portfolio/demo reel with cinematic polish examples of metahuman face animations, metahuman body animations, metahuman mocap animations, and metahuman interactions with objects.

2+ years experience with Sequencer, Metahumans, facial animation, body animation, mocap animations with photorealistic results.

Able to work directly with the short film director to achieve the desired cinematic results

How to Apply

Email wwsteel7@gmail.com with: 1. Subject: “Unreal 5 Cinematic Animator – [Your Name]” 2. Brief introduction (2–3 sentences) on why your portfolio/demo reel proves you are the right fit 3. Demo reel

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Posted by @ebon tide

Contract Technical Artist at Casted Games
Location

Remote / Los Angeles

Responsibilities
  • Create, modify, and optimize characters using Unreal Engine, including MetaHuman workflows
  • Collaborate with art and narrative leads to develop stylized digital humans with memorable presence
  • Handle rigging, skin weights, blend shapes, and facial animation systems
  • Work with shaders, VFX, and grooming tools to achieve unique looks and cinematic effects
Qualifications
  • 2+ years of experience working in Unreal Engine 4 or 5
  • Strong grasp of character rigging, real-time animation systems, and asset integration
  • Portfolio that includes stylized or expressive characters (not just photorealism)
  • Experience using MetaHuman Creator or custom digital human workflows
How to Apply
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Posted by @tough ridge

Role: 3D Character Artist Location: Remote Start Date: Immediate Compensation: Experience-based (Payment after project completion)
Location

Remote

Responsibilities

Responsibilities:
Model, sculpt, and texture game-ready 3D characters based on concepts or briefs

Create clean, animation-ready topology and proper UV unwrapping

Collaborate with animators and developers to ensure characters are optimized for performance

Work with the team to maintain visual consistency and match the art direction

Make revisions based on feedback and contribute to regular art reviews

Export and organize files correctly for integration into the game engine

Qualifications

Who This Is For:
Beginner or self-taught 3D artists looking for project experience

Students or hobbyists ready to take on a full game project

Familiar with tools like Blender, Maya, or 3ds Max

Basic understanding of topology, UV mapping, and texturing

Willing to improve, take feedback, and work collaboratively

Interested in building a portfolio with real game content

How to Apply

DM @JohhnyTest!

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Posted by @grizzled nebula

unreal 5 programmer
Location

Doesn't matter.

Responsibilities

I’m looking for an experienced Build Engineer who can compile, cook, and package both client and server builds for a multiplayer game—and who’s intimately familiar with managing assets in Perforce.

Qualifications

C++, UE5

How to Apply

DM me

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Posted by @nimble crow

Software Engineer
Location

Remote

Responsibilities

I am looking for a software engineer who is good at English

Qualifications

Web Development

How to Apply

DM me

west ospreyBOT
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Posted by @amber wedge

NPC AI and animations in UE 5.6
Location

Anywhere

Responsibilities

Use NPC manager (check Fab) or something of your preference to bring a large Space Ship and battle environment alive.

NPCs need to work at digital desks, fix Mechs, walk around meaningfully, do cool stuff in general on a space ship.

Also need some to run away from bad guys, and some to guide them to safety.

And some to shoot at bad guys.

5 day deadline.
$1200 non-neg - $200 per milestone.
Got scammed too many times so we do small chunks for the first job now.

This is an ezpz job if you have done this before.

You can see my pinned post on X to see what we are up to. (@unclefunkdrew)

Immediate start, chance to join the team if you nail it.

Qualifications

Some kinda proof that you can do it/have done it competently and quickly before.

How to Apply

DM me on Discord.

west ospreyBOT
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Posted by @boreal fox

After Effects Artist at Lanykea
Location

India

Responsibilities

-Create and deliver loopable vfx animations to be used in Unreal UMG.
-Reference and style will be given
-24-30 frames

Qualifications

Adobe After Effects & Photoshop, Basic knowledge of UMG in Unreal Engine.

How to Apply

DM me or email at careers@lanykea.com

west ospreyBOT
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Posted by @finite hare

UE Generalist - Studio AKA
Location

London - UK - Hybrid

Responsibilities

You will be expert in using sequencer and understand nested sequences, levels and sub-levels and how to control them.
You will be taking character animation files from Maya into UE including lip-sync (pipeline is already established).
You will have extensive experience in lighting in UE and rendering sequences/shots out for review.
Experience working with Perforce is desirable, as is working within a pipeline/studio setup.

This is not a game, it's linear content for a series production.
You will be assembling assets and animation into shots/sequences using different characters, props and environments, most of these will be prepped for you but on occasion this will fall to you to do yourself.

An eye for detail and a good feel for motion and composition is essential.
You will be used to jumping between different shots/sequences as priorities change on a production.

Qualifications

3+ years working in UE, and previous experience in CG

We are based in London and this is a hybrid role, only apply if you can be in studio 2-3 days a week.
Initial contract would be for a month with the aim to extend this afterwards.

Please include a CV, link to showreel and send to the below email only.

How to Apply
west ospreyBOT
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Posted by @short slate

Unreal Engine VR Multiplayer programmer at Simulated Minds
Location

Remote

Responsibilities

IMPORTANT: Please only apply if you have prior extensive Multiplayer experience.

Simulated Minds is looking for an experienced Unreal Engine VR Multiplayer programmer to help transform Plastic Battlegrounds from a single-player experience into VR multiplayer!

🚀 About the Game:
Plastic Battlegrounds is a physics-based sandbox battle simulator that has seen massive success, with over 70M+ reaches across social media!

🎮 Check out the game here:
🔗 Plastic Battlegrounds on Meta : https://www.meta.com/en-gb/experiences/plastic-battlegrounds/7796723770415439/

You can also watch game videos from our partnered content creator, ClaymationVR:
🔗 TikTok : https://www.tiktok.com/@claymationofficial_vr
🔗 Instagram : https://www.instagram.com/claymationvr/

🔹 About the Role:
This is a freelance, remote position. We need a skilled programmer to tackle the challenges of VR multiplayer and full physics replication, ensuring smooth performance. We use VRGK as the base for player movement and interactions.

Qualifications

✅ Proven experience implementing multiplayer features & network replication in Unreal Engine
✅ Deep understanding of replicating physics-based systems
✅ Solid grasp of client-server architecture, latency, and synchronization
✅ Experience with client prediction, server reconciliation & lag compensation
✅ Proven experience with VR multiplayer development in Unreal Engine
✅ Good communication skills in spoken/written English
✅ Honest and transparent in communication

Applications without a portfolio or showcase of prior VR Multiplayer work will not be considered.

How to Apply
west ospreyBOT
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Posted by @amber wedge

Full Stack Unreal Dev
Location

Anywhere

Responsibilities

7 Devs are hard at work on different elements of our FPS Tower Defense game to hit a deadline in the next few days.

I'm handling world building, Cinematic sequencing, background asset action and bringing it all together into the first map, mobs, and boss fight.

We will be launching new mobs and boss fights every week with a mega boss every four weeks.

I need a full stack dev who is as insanely passionate as I am about producing an epic gaming experience and can hop in wherever we see things lagging.

I rarely sleep, too much fun building something this cool. (You can see what we are building on my pinned X post - @unclefundrew on X).

This first release is on the 17th of July, so it is crunch time.
You might have to help me sequence events, solve problems, spend entire days and nights in Discord helping other devs that get stuck etc.

$1000 for this first five day sprint at $200 per day.

Future opportunities vastly dependent on your passion, drive, focus, attitude...

This is not for the normies! haha

Qualifications

A trillion years of suffering under the whip of Unreal Engine and Git's finnicky nonsense.

Must haves:

  • Unreal Engine 5.6 Guru.
  • Zero fear.
  • Sleep is for the sheep.
  • Absolute passion for making something incredible.
How to Apply

DM me. I only answer the top 5 DMs, but will be posting many positions in the weeks to come.

west ospreyBOT
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Posted by @acoustic leaf

3D Anime Modeler
Location

Remote

Responsibilities

Shall model Anime Cyberpunk character design inspired with images of reference on my discord, and from my advises too.

Qualifications

At least mid level to senior
Can do skins

How to Apply

DM with a message so I recognize.

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Posted by @acoustic leaf

3D Anime Modeler
Location

Remote

Responsibilities

Shall model Anime Cyberpunk character design inspired with images of reference on my discord, and from my advises too.

Qualifications

At least mid level to senior.
Can do skins.

How to Apply

DM with a message so I recognize.

west ospreyBOT
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Posted by @fast bear

The Hazard Factory
Location

Belgium

Responsibilities

Storyboard and edit a short gameplay trailer (~30–60 sec) using provided in-engine footage. Define the visual pacing and emotional arc. Add transitions, VFX, music sync, and sound polish to deliver a high-quality trailer suitable for Steam, web, and social platforms.

Qualifications
  • Proven experience editing game trailers or cinematic content (please link portfolio or reel)
  • Strong storytelling and pacing instincts
  • Experience with motion graphics and visual effects (After Effects, Premiere, or similar)
  • Comfortable working with raw gameplay footage
  • Bonus: experience with Unity, game capture, or minimalist visual style
How to Apply

Send me a message to your reel or portfolio on discord.

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Posted by @fast bear

Story boarding artis / editor (either can apply)
Location

Remote

Responsibilities

Storyboard and edit a short gameplay trailer (~30–60 sec) using provided in-engine footage. Define the visual pacing and emotional arc. Add transitions, VFX, music sync, and sound polish to deliver a high-quality trailer suitable for Steam, web, and social platforms.

Qualifications
  • Proven experience editing game trailers or cinematic content (please link portfolio or reel)
  • Strong storytelling and pacing instincts
  • Experience with motion graphics and visual effects (After Effects, Premiere, or similar)
  • Comfortable working with raw gameplay footage
  • Bonus: experience with Unity, game capture, or minimalist visual style
How to Apply

Reach out on discord with a reel. If you feel like you apply only for story boarding or editing still apply.

west ospreyBOT
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Posted by @verbal epoch

UE5 AI Developer
Location

Remote (Worldwide)

Responsibilities
  • Design and implement a multi-layered AI system for turn-based strategy RPG,
  • Create strategic planning layer for win condition analysis and long-term decision making,
  • Develop tactical decision engine with pathfinding, combat initiation logic, and risk assessment,
  • Build specialization strategy module for dynamic unit type selection,
  • Integrate knowledge base system with confidence scoring and performance tracking,
  • Deliver clean, documented code with multiple difficulty levels and balanced gameplay experience,
  • Estimated timeline: 8 weeks with possibility for long-term collaboration,
Qualifications
  • Proven experience developing AI for turn-based strategy games (please link portfolio),
  • Strong understanding of multi-layered AI architecture and decision systems,
  • Experience with pathfinding algorithms (behaviour/decision trees, state machines, or similar),
  • Knowledge of scoring systems and target evaluation algorithms,
  • SRPG/Tactical RPG background, knowledge-based AI systems.
How to Apply

DM me with portfolio with previous AI work and rate

west ospreyBOT
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Posted by @amber wedge

Sound designer/programmer
Location

Anywhere

Responsibilities

Deadline: 4 days from now.
Start: immediately.
Budget: $1000

Third person tower defense game with guns, turrets, space ships etc.

You can see our dev video on my pinned profile on X (@unclefunkdrew).

  1. Add or enhance sound effects on turrets and guns for firing, impacts, attenuation etc.
  2. Create an easy to use multi channel mixer for easier fx grouping control.
  3. Make sure it all connects nicely to the menu system via blueprints.

We have a tight deadline for a demo presentation to some investors. The game looks amazing, now the sounds need to bang with it!

Qualifications

Proof of previous work done.
Please share specific examples that we can watch and listen to.

Note:
I usually check the first 10 or so DMs (and so far we usually find epic talent from this Discord).
So if I don't reply, it's because we found someone.
But this is a very long term project that will be releasing new waves/bosses every week for 60 weeks from when we launch the demo.

So we'll be checking here for talent often.

How to Apply

DM me.

west ospreyBOT
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Posted by @neon moth

Perforce source control setup
Location

Remote worldwide

Responsibilities

Looking to setup perforce p4v for a unreal engine project

Qualifications

Prior work with setting up perforce

How to Apply

Dm me on discord