#released

1 messages ยท Page 6 of 1

astral hornet
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@agile tendon what's a yiihuu?

sick vale
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a China's education course. It is quite popular among 3D artist nowadays even in the Western community.

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funny enough suddenly Westerners trying to learn some education course from the China Chinese.

dense oxide
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Released today, Extreme Speed https://www.unrealengine.com/marketp...me-speed-music

Preview video https://www.youtube.com/watch?v=1SV1ZXjgmNg&feature=emb_title

Push the pedal to the metal in this blazing hot collection of energetic tracks! Consisting of distorted guitars, electronic elements and processed drums/instruments, it is speed-centric to the bone, designed to infuse adrenaline in your game. Adequate for racing games, extreme sports, fighting games, beat 'em ups, shooters but also other action-based genres as long as the sound is fitting your vision.

74 files spanning 30 minutes of audio, 12 tracks having one full version, a looping version, an intro and two outros/stingers, plus a main looping theme. Since the nature of the album is focused on loops, this is excellent for in-game background music.

Thank you for your time, for listening and always stay inspired!

These are excerpts of all the themes contained within the Extreme Speed album. Being only shortened segments, they are only partially representative of the full tracks.

Track count/title:

  1. Extreme Speed
  2. 6th Gear
  3. Accelerated
  4. Blazing
  5. Brakeless
  6. Burned Rubber...
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merry portal
#

Hey everyone! I just finished this fluffy realtime cat in UE4 check it out if you like realtime fur.
https://www.artstation.com/artwork/Qz39r8

ArtStation

Been working on this fluffy cat for a while now trying all sort of different workflow and shader improvements.
started by sculpting in zbrush, then retopoed in maya and used xgen interactive grooming and arnold to create the haircard textures and a full body groom that I bake...

bronze swift
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looks great!

vocal kernel
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Animating fur looks really complex.

formal cairn
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@visual verge this channel is for new ue4 release stuff only, not mp sales.

merry portal
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thanks @bronze swift

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the fur is actually using a modified version of the simple grass wind

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which gets masked by vertex color to make it look interesting

vocal kernel
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Its still complex, the result is really good, but there is still more to be achieved.

merry portal
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yup, next step is to get it to trail properly behind the character when the actor moves

vale rune
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@merry portal awesome result, thank you for the breakdown

tough iris
oblique ridge
formal cairn
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sweet

silver terrace
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The nuclear arms race has caused a reality that hasn't ceased since the Second World War. Now, thanks to the Nuclear Arms Race, you can take part in it. It's a free turn-based multiplayer game that allows you compete against Steam and Android players from all over the world.T...

โ–ถ Play video

The nuclear arms race has caused a reality that hasn't ceased since the Second World War. Now, thanks to the Nuclear Arms Race, you can take part in it. It's a free turn-based multiplayer game that allows you compete against Steam and Android players from all over the world.
...

astral hornet
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@oblique ridge SOOOOOOOOOOOOOO CUTEEEEEEEEEEEEE

oblique ridge
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@astral hornet thank you ๐Ÿ™‚

long ibex
marble flicker
swift sage
vital pebble
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literal gun porn

sick plover
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lol

reef island
shrewd cliff
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Hey Slackers, I just Released my Project called Celestial unto steam go and check it out and leave some feedback :)
https://store.steampowered.com/app/1194910/Celestial/

Celestial is an open-world space survival game playing on a spherical planet.It's the year 2542 and you play in the role of an Astronaut who is tasked with testing the first Warp drive created by Humankind,but after a chain of events, you end up getting sucked into a black ho...

Price

$12.99

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shut lotus
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@shrewd cliff Congratulations on your release!

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How much marketing/PR was done for it? Seems you had a publisher. But only 1 review so far?

shrewd cliff
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@shut lotus thanks, I didn't have a publisher pretty much just me. and I also haven't done to much PR either.

shut lotus
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Oh, it is very confusing then

shrewd cliff
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haha yehh true

steady bramble
jovial raptor
spiral abyss
steady bramble
spiral abyss
steady dagger
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@spiral abyss inception vibes

wise flame
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๐ŸŽถโ›๏ธ๐Ÿฅณ The first in-game exploration piece for the cutest pixel art dwarven roguelite you'll ever feast your eyes on, "Below the Stone", is finally here! https://youtu.be/sLw5cb6SpNg

I'm very excited to show you all the first in-game track of "Below the Stone", a roguelite of swarthily-bearded proportions that takes you on a perilous journey through procedurally generated depths from which no dwarf has returned before...

"A Silent Echo" was written with ...

โ–ถ Play video
stable dew
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Just wrapped up this UE4 scene recently that I have been working on for about a month over Christmas. Hope you like it!

solid crater
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https://www.youtube.com/watch?v=V3UvJREILfY

Finally released an Alpha Build for the game I've been working on since Summer 2019. You can download it here! https://www.caldera-entertainment.com/download-alpha

Visit https://www.Caldera-Entertainment.com for more information!

Alpha Available Now - http://bit.ly/2QMUiTF

This game is built by 2 developers. Please take a moment and consider helping us fund continued development. Learn more here - https://www.caldera-entertainment.com...

โ–ถ Play video
vocal kernel
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hoo... that fast ๐Ÿ‘

lucid badger
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how long did that @solid crater

lucid badger
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wow how can people dislike that video, everybody help them out they don't deserve any hate.

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if that was me I would sue whoever disliked it

ebon hamlet
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@lucid badger ?

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@solid crater Looks cool, but I'm not sure what is going on 90% of the time :D

lucid badger
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I'm sure it's different when you play it

ebon hamlet
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Maybe

solid crater
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Thanks everyone! @lucid badger How do you mean, how long did it take to develop? This particular incarnation of the project has been in development since around Summer 2019. Hard to put an exact date on it, but it was early Summer. =)

@ebon hamlet Thanks man! I'm guessing due to the fast pace combat haha? Yeah the dodges can make it look rather bouncy at times. We wanted to make something that was rather fast paced and responsive, to deal with combat encounters that involved timed reactions to succeed. When the Hellion units get introduced dodging becomes more integral to the rotation. We are working on other abilities to counter them aside from that, but nothing that was ready to show at the moment. ๐Ÿ™‚

boreal cedar
barren temple
spiral abyss
#
ArtStation

The goal with this scene was to only use indirect lighting to light the scene and capture the atmosphere of the reference. Some creative liberties were taken to make things more interesting without straying too far from the reference.

Also, you can never have too many hallways.

marsh hawk
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ArtStation

Procedural house ruin generation tool.
Another home project. It's not something you would use in production straight out of the box, but the main goal for this one was to create something that was complex, but still super interactive and fast. So most of it is done with VEX i...

steady dagger
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crazy cool tech art

gentle violet
vital pebble
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oh my that procedural home wrecker is sexy

marsh hawk
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๐Ÿ™

vital pebble
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@marsh hawk have you considered on writing a more detailed break down on how it works? I'd love to read one

marsh hawk
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yeah maybe a blog at some point

languid grove
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Yo, what's up fellow devs! I've started a new tutorial series on game programming patterns inside both Unreal engine and Unity and the first episode is out so check it out if you would ... Have a nice day ๐Ÿ˜‰ ๐Ÿ˜Ž https://youtu.be/IyR__I1fpVE

This tutorial breaks down Service-Locator pattern and how it can be implemented inside Unreal engine. Keep in mind that design patterns are not good or bad, it's how we use them that makes the difference.

You can find me here: -
Twitter: https://twitter.com/KaittahYm
Faceboo...

โ–ถ Play video
reef island
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BIG UPDATE

worn violet
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Nice to see DICE keep using the, same tech of 10 years ago @marsh hawk but now with houdini :p

scenic wraith
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Just released a free UE4 project on Gumroad - discount code is in the youtube description
https://www.youtube.com/watch?v=3SFu3uoFQIM&t

This is a showcase of the project from my Youtube series 'Let's Make', in which I set about creating a Spider Man style traversal system.

The project is more of a coding exercise than a finished product and as such is not particularly polished and does have some bugs. That s...

โ–ถ Play video
steady dagger
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here is my FirstPersonChar in Unreal

vocal kernel
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phone-number free? ๐Ÿค”

steady dagger
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yes XD

vocal kernel
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What does it mean? You get the user's phone number and give the product for free?

outer saffron
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I think in the video he posted here before he deleted it there was someone's phone number visible :D

vocal kernel
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lol ๐Ÿ‘ Maybe its free for phone apps, dunno.

vale tendon
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Developer Note is specifically designed to visually aid in open world development using beacons which will make your development more efficient so you can get work done!
Plugin saves the notes as JSON files that are shareable so you can collaborate more with your team and get things done!

marble flicker
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https://www.exp-points.com/birthday-boy
EXP's latest article is by Derk Elshof, I'm sure many of you have seen the project and now you can get an indepth look at how he created it!

formal cairn
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KHU and KHB actually do a good job, back in my day I had to teach my games and animation teacher how to use 3dsmax/unreal editor hehe

hasty wolf
onyx wind
crude finch
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hey all! here is a recent project that i have been working on in my free time. I took the time to learn more about lighting and put it inside a personal project. Hope you like it ๐Ÿ™‚ https://www.artstation.com/artwork/EVn2Ke

ArtStation

I wanted to learn more about photorealistic lighting inside Unreal Engine. By doing lots of research I came to know more and more about the subject matter. I decided to put everyting in a scene created from scratch. This way I kept devolping and speeding up my modeling skills...

hasty wolf
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@crude finch Nice Work! love the lighting and small details that you put in, looks pretty live

green dome
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(Game folder)

rotund atlas
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Star Wars Teaser, a Cinematic Fan Art Demo Reel done with the UE4
https://www.youtube.com/watch?v=2M01WXYWT2A
Please Like, Share and Subscribe ! XD

Disclaimer: This is a fan art demo, Star Wars and all of its affiliated properties remains the intellectual property of Lucasfilm Ltd and other affiliated to Disney company.
We hope you like it, please have a look under this link and Check this out !

About the Portfolio:
Thi...

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crude finch
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@hasty wolf thank you!

sonic ingot
marsh path
charred forge
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I made a thing too
Thank you
https://www.artstation.com/artwork/Vd6485

ArtStation

I decided to re-render my previous work that I made for a freelance gig, because I was never happy with how it turned out, and learning a how to render in unreal at the same time seemed like a good idea.

1x 4k texture set (Gun)
1x 2k texture set (Magazine)

remote swift
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@crude finch great work man! as @hasty wolf said lighting and details are amazing

spark knot
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@charred forge Looks fantastic, looks very battered. If you don't watch Forgotten Weapons on YouTube, you definitely should if you're into modelling firearms as much as me ^^

charred forge
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Thanks man i actually used to quite a bit, but ive stopped they started irking me a bit since they seem to hate their own viewers and think they are all idiots and it just leaves a bad taste in my mouth

lime peak
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My first cinematic trailer for my upcoming survival horror / action-driven story game; Erithium: https://www.youtube.com/watch?v=UZCYlm4aLyM

This is my first cinematic trailer of my upcoming survival horror game, Erithium, coming to Windows, Mac, and Linux later this year. This is a semi-wip cinematic, but here's what I got so far for you guys. Enjoy :)

COPYRIGHT INFO
Music is temporary music used from Assass...

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atomic quartz
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@onyx wind Nice job man, I watched his video recently

onyx wind
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Oh thank you

tall flicker
arctic flame
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https://www.artstation.com/artwork/mqePqv
I've finished my personal concept art using the unreal engine and my latest experiments in in it.

ArtStation

I'm creating my own universe called 'Sunny Days'. This is the first concept art of the environment, where first story arc is taking place.
In this art, I'm using my own 'almost physically correct' model of a black hole, which was positively welcomed by the Reddit community.

pliant smelt
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"There's a lot of great things to see here in the United States. Those times spent together with maps and old cups from the diner you went to, those are really important as a family." (c)
https://www.artstation.com/artwork/58D4Q1

ArtStation

"There's a lot of great things to see here in the United States. Those times spent together with maps and old cups from the diner you went to, those are really important as a family." (c)
Hi there!
I was so inspired by this awesome concept https://www.artstation.com/artwor...

gusty sleet
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https://www.youtube.com/watch?v=Xi6_93_lgzc check out the first look at our pre-aplha game its still in its very early stages but we had some people test the first version were we focused on intuitive,sharp navigation and movement system
(we added a lil trailer just to spice it up a lil bit of the story that our writer is making for the game)
nothing special really ๐Ÿ™‚ but its fun

We are a small group of independent but ambitious developers of online games that came from a player base.

Having good experiences as players, is our mission to bring our own story and characters in the open world of online entertainment, the genre been "DYNAMIC ACTION MMORP...

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analog dagger
sick plover
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damn this looks beautiful

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how much for a project download? lol @analog dagger

analog dagger
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I just made in 2 days only test for the new Houdini workflow and UE4

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No available for downloading sorry

obtuse helm
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I had the opportunity to write an article with the help of Joseph Downer, Adnan Chaumette, and Wiktor ร–hman that covers different techniques we can utilize to blend assets with terrains in Unreal Engine 4.

In this tutorial we will go over world aligned texture tiling, pixel depth offset blending, distance field blending, and the new realtime virtual texture blending.

It was a big team effort to break down such technical information into something that can be easily digested. Please check out the article and drop any feedback you have because we'll be doing a livestream this Friday at 10AM PST.

https://www.artstation.com/artwork/Oy5Kxk

https://quixel.com/blog/2020/1/22/blending-megascans-assets-in-ue4

ArtStation

https://quixel.com/blog/2020/1/22/blending-megascans-assets-in-ue4

I had the opportunity to write an article with the help of Joseph Downer, Adnan Chaumette, and Wiktor ร–hman that covers different techniques we can utilize to blend assets with terrains in Unreal Engine 4.
...

sick plover
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I'm offering to pay tho, still not?
it looks rly good I want to play around lol @analog dagger

steady sundial
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๐Ÿ˜

hollow lava
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@tall flicker look very very nice!

prisma fractal
cold mountain
orchid plume
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@obtuse helm Looks awesome! Can't wait for the stream, just turned on my notification. ๐Ÿ˜

formal cairn
torpid robin
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Hey everyone I would love to show my Group projects graduation work here!
https://www.artstation.com/artwork/BmPAaA?commentId=3241514

ArtStation

KIN is an atmospheric puzzle horror game where you need to navigate between two stunning worlds. This game was made as a student project for the school of digital arts and entertainment for our graduation work for group projects. Our main inspiration and references for the pr...

abstract crystal
jovial raptor
merry pond
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https://www.artstation.com/artwork/qAyVwz Gone and done it๐Ÿš™ ๐Ÿ”ฆ

ArtStation

Had come across bunch of night time photography pics by Vlad Tretiak and wanted to use the factory and vehicle asset packs to do some light studies. Big thanks to 3DFT,3DFB and Experience Point for their time and feedback .Take away from these scene has been, how to control ...

reef island
urban sonnet
pallid iris
dense creek
tribal wraith
wanton frost
soft prawn
sly forum
#

Solid month of work, go watch the results!
https://t.co/rguT7vCScq

#FallBlau #3dart #3dmodeling #indie #indiedev #indiegame #IndieGameDev #gameart #UnrealEngine #UE4 #blender #Blender3d #gamedevelopment #gamedev #WW2 #quixel #speedtree #megascans #screenshotsaturday

https://fallblau.com

Music Credits:
โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“โ€“
Lightness by Nomyn https://soundcloud.com/nomyn
Creative Commons โ€” Attribution 3.0 Unported โ€” CC BY 3.0
Free Download / Stream: http://bit.ly/...

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paper dagger
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@tribal wraith , hello, def my kind of game (check my project too, not far here scroll up), will look at it more later and follow! ๐Ÿ˜Ž ๐Ÿ‘

dapper crescent
burnt wraith
formal cairn
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@tribal wraith I think you missed reading the rules, since only UE4 related projects and content should be posted here.

steady sundial
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@dapper crescent incredible work. Like really, wow.

modern dome
formal cairn
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@modern dome please tell me that also works for material editors, because that is something I have wanted for years

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checks forum it does.

modern dome
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@formal cairn yes^^ let me know in the Forums if you have trouble. My tests went successful

formal cairn
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imma dm you in a minute if thats ok

modern dome
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Sure

paper dagger
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@modern dome i tweeted already (and Discorded) to my friends about this. I am usually excited about "BP node packs" and similar. Sometimes, even use them! ๐Ÿ˜‚ But seriously, your DIY got me excited

paper dagger
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@modern dome , maybe there will be a "public share place" for made Nodes Prefabs? ๐Ÿ˜‰

formal cairn
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already wrote that down as suggestions :p

formal cairn
vocal kernel
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I sense pleasure.

paper dagger
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he meant codergasm

formal cairn
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both

burnt wraith
tribal wraith
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@formal cairn What about my post should not be related to the Unreal Engine? I mad this game in it...

formal cairn
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cant remember what you posted

tribal wraith
formal cairn
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you might want to show me proof in this case hehe, because to me thats just minecraft with a filter.

tribal wraith
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Just download it, link is in the description ๐Ÿ˜„

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I look at this positivley, means i did a good job in remaking the functions and look ๐Ÿ˜„

formal cairn
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yea now that I think about it, that lens flare kinda gives it away

tribal wraith
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And i dont think doors open like that :/

formal cairn
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never played minecraft :p

tribal wraith
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O.O

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You scare me bro :/

modern dome
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"@modern dome , maybe there will be a "public share place" for made Nodes Prefabs?"

@paper dagger The NodePrefabs are usually project/user and workflow based. Also they are usually quite small. Everthing "big" should be part of a function, as long as it is possible. So what you are looking for is a general code share point. There is https://blueprintue.com/ which can be used to share code nicely (never used it).

winter crown
marble flicker
patent cape
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I might kick out a free copy in the meantime if someone needs blueprint regex and would like to test it

timber mantle
patent cape
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very nice

winter crown
formal cairn
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@mint elm no discord links please

mint elm
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@formal cairn Sorry !

mint path
quasi anchor
uncut cloak
median cradle
rough viper
#
CGTrader

3D Collection available for download in # format Visit CGTrader and browse more than 500K 3D models, including 3D print and real-time assets

neon pumice
fleet forge
#

git-hubbed, open source ๐Ÿ˜‰

ashen parcel
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๐Ÿ˜ฎ

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@fleet forge Thanks!

ancient tundra
ebon hamlet
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Looks pretty good for your first game. Congrats on shipping your first game! @ancient tundra

outer saffron
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I like the character designs, they look fun :)

real cape
flint sandal
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some urban style graffiti made by me ๐Ÿ™‚

vocal kernel
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@flint sandal Athens? ๐Ÿ˜

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I know that place I think.

flint sandal
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@vocal kernel there could be a same building in Athens but this one is from Serbia, Belgrade ๐Ÿ™‚

vocal kernel
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It totally reminded me of one specific place there. I can't find it now, but this one from there is quite close as reference:

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@flint sandal

flint sandal
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Oh nice, that looks similar to the old part of Belgrade which is also obliterated with graffiti like those ๐Ÿ™‚

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vocal kernel
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Thanks! That dog is lovely ๐Ÿ˜„

tawdry iris
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hola fellas! :)

my very first UE4 tutorial is out. ๐Ÿ™‚
https://www.youtube.com/watch?v=TIQBCZrryMo

Explanation on how I created & implemented the Water Droplet sounds in the Binaural Cave level in Unreal Engine 4 (https://youtu.be/ZdJlrxIEU1A). :)

I hope this helps someone. :)

Level visuals built by UnrealEnvironments! Awesome guy!
https://www.youtube.com/channel/UC40jM...

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bright willow
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Free to download climbing system :

paper dagger
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@bright willow , Thank you, will take a look on your project

reef lantern
#

Hi all, sharing with you my most recent UE4 Environment- Shrine of Ganesh ๐Ÿ™‚ https://www.artstation.com/artwork/N5Rny5

ArtStation

This is an environment I made in my spare time for the grads in games, search for a star competition. I aimed to create an environment that was really high in visual richness that has a lot of character and life in the scene. Over the last couple of months I had a lot of fun...

formal cairn
#

lovely!

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bans the negative nancy.

astral dust
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This is really lovely

reef lantern
#

Thank you very much!

burnt wraith
lime peak
#

My game, Wolfthorn has been successfully pushed as a demo on itch.io!
https://aerixartgames.itch.io/wolfthorngame
What does this mean for the game and it's push towards success back on the Steam market?
This is a vital step for the game being able to be thorough enough for a full release on Steam by this year, of 2020.
That also means there is a much lower chance their will ever have to be an Early Access release on Steam itself, since most testing may work out
through the game's course of development on sites like itch.io, and/or indie.db alone.
So what's the most important thing I should know before downloading the beta from itch.io at any given time?
Always note this will be a in-development, continuously updated title while itch.io. This means a few things. One, don't expect any sort of "perfection" right out of the box.
This is continuously evolving game, meaning development is pursued every day of the week, nearly 24/7 in my current state.
Secondly, things will be changing at a constant, and almost always, there will be dev-logs, streams, and more to follow, which if you're interested in the game and it's development, are very, very important to follow as closely as possible. Lastly, right now, Wolfthorn and it's beta is entirely optional to donate towards it's funding. It is indeed free, however, at my current state I don't really have any sort of "income". That means, donations aren't forced of course, but are significantly beneficial to the game's push towards a full, paid release on larger markets like Steam. It is very important to note that all funds collected towards the beta platform will go entirely towards Wolfthorn's development and that only.

itch.io

Available for Windows

marble flicker
steady dagger
sick plover
#

ok

candid vector
summer monolith
#

Thats amazing!

daring hound
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@steady dagger great

#

@candid vector awesome

astral dust
#

Please don't post here for every update of your game ๐Ÿ˜›

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Very low chances people here come on this channel for work in progress updates

formal cairn
#

#work-in-progress

mint harness
reef island
feral wind
#
ArtStation

I made this modular sci-fi environment, 'K-73' for my Level Editing exam at DAE howest. Everything seen is self made apart from the ferns I got off of megascans.

K-73 Is an independent connector to link 2 space stations together temporarily, Making resource trading and ress...

steady dagger
candid vector
#

@daring hound @summer monolith thanks guys :)

stable dew
#

Wrapped this one up a little while back realised I never shared it with the gang on here. Any feedback is always appreciated!

uncut cloak
#

very nice @stable dew

stable dew
#

thanks ๐Ÿ™‚

balmy badge
#

For swamp lovers ๐Ÿ˜ƒ

ember gazelle
#

Hi all, just completed my latest UE4 environment. Hope you like it!
https://www.artstation.com/artwork/QzQ5Xl

ArtStation

Been picking away at this from time to time for the last 6 months, finally got the motivation to make the final push and finish it off this last week.

" Zero, also called Mitsubishi A6M or Navy Type 0, fighter aircraft, a single-seat, low-wing monoplane used with great effec...

vital marlin
teal otter
sick plover
#

@teal otter How is it better than the other 10 Steam plugins?

teal otter
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@sick plover how many of those 10 support the entire steam api?

sick plover
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A plugin which provides complete Steamworks

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Well yours is cheaper, ok

teal otter
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uworks isnt up to date

sick plover
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Epic

teal otter
#

?

sick plover
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I'm saying it's epic

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But it says supported engine 4.22? So how do you know it's not up to date?

teal otter
#

latest engine version is 4.24?

sick plover
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That looks pretty up to date for me

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Oh

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Well

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Ok good point

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Kpls repost your link after my shitpost sry

vocal kernel
#

I wonder whether these plugs do something more than wrap the dll api + some blueprint expose.

ebon hamlet
#

No, they don't. Would also be sort of wasted time to do more.
You grab the API, you make your own class that exposes stuff to BPs in case something has a state, for the rest you use a StaticLibrary and every type that Steam has, that you can't expose to BPs, you simply wrap into a UStruct, make functions that use the new struct and back in C++ you work with the native type.

#

You'll find that approach with every third party plugin. May it be the Gamesparks, PlayFab stuff, or a JSON plugin.

vocal kernel
#

Oh, I see. That was useful info ๐Ÿ‘

#

Thank you!

ebon hamlet
#

It's just a very, very, very tiresome process. Cause you sort of have to duplicate the whole api.
Even if you don't code the actual function implementations agian, but you still have to expose it all.

vocal kernel
#

Yeah, I can imagine. But if it comes to that, I guess I would do some parsers for it, lol.

#

At least for the base stuff.

ebon hamlet
#

Yeah, that and you can do some CustomThunk stuff to use templates, but it's still annoying to do.
Steam for example is one of those things where you either need a Plugin or you know that stuff and you don't bother and use the API in C++.

vocal kernel
#

Most likely the last option, lol ๐Ÿ‘

#

You are right.

ebon hamlet
#

@teal otter You are using the newly introduced Subsystems or? And I don't mean OnlineSubsystems.

#

Makes it a lot cleaner. Looks good. Please repost it so we don't spam it away.
Having a competitor to UWorks is good.

teal otter
#

that is correct, using gameinstance subsystems

fair quiver
#

Nice

edgy jackal
#
ArtStation

VOID 096 is a Personal Project(Game), being made Solo part time.

Short : You are a newcomer to the most corrupt void, starting a job as a Bounty Hunter. You live in the China Town Area of the VOID, renting a cheap place beside a drug store.
This is the starting area.

Mod...

barren temple
marble flicker
worldly fable
#

I had the honor of writing an article for Experience Points where I go more into detail on the technical side of my Amery & Winston building! :)
https://www.artstation.com/artwork/58zJ5z
https://www.exp-points.com/modular-building-exercise

ArtStation

Hey guys! I'm excited to share a detailed breakdown article I had the pleasure of doing for Experience Points, on my Amery & Winston scene!
Check out the article here: https://www.exp-points.com/modular-building-exercise

paper dagger
#

NOT related to me, but, i am very excited this asset (free) just popped up to marketplace. So, IF you hate "Cast To..." as much as I do....
https://www.unrealengine.com/marketplace/en-US/product/global-event-handler-for-ue4

cloud beacon
wooden cradle
#

@paper dagger Thatโ€™s why interfaces are so powerful. Never need to cast, and you can send out not knowing if the receiver exists. Not sure why youโ€™d need this handler when interfaces are in the engine

#

It seems pretty decent though, would make for a cool alternative. Says its not replicated though so might only be for single player?

paper dagger
#

Fits for me, i am very much anti-multiplayer. And, Interfaces, yes, i use them.

jolly crag
#

FASTBuild for 4.24

vital pebble
#

now I just need a server farm ๐Ÿค”

cloud beacon
magic mica
#

@teal otter Is this noob friendly? As in I've only ever use blueprints for development, would I be able to use this?

teal otter
#

@magic mica for sure, you don't need any programming knowledge

vocal kernel
#

@proper mantle Congratz! Looks interesting. Is that 2d flipbook or is some 3d/mat anim?

proper mantle
#

it is 3d

#

a mesh

#

several meshes with some code for stacking etc

#

that are animated for turn

vocal kernel
#

Good enough, was thinking more along the line for re-tuning the art/style/anim.

ebon hamlet
#

@proper mantle I would suggest placing the book if closed (start/end) in the center of the screen. Feels better when placing it down.

#

So basically when it opens you smoothly move it a bit to the side.

proper mantle
#

thats a good idea

#

a lerp

#

thanks!

ebon hamlet
#

Looks good though, nice job. (:

proper mantle
#

I never thought about that

ebon hamlet
#

Yeah I always think it's a bit annoying to place physics objects in games onto piles or onto a specific place if they aren't actually centered.

proper mantle
#

I cant believe I never thought about that

#

I will add it to my trello board and fix it in the next patch

#

It is like that obviously because of readability

#

pages split in the center

#

@vocal kernel there is mesh that is ready for substance painter for the cover, and you can texture the pages etc like you want

#

there is png templates for frontpage, backpage, cover

steady dagger
split fox
pallid iris
#

Hi everyone I am pretty happy with how this scene turned out. I definitely learned more about environment art with this project. https://www.artstation.com/artwork/6albQ0

ArtStation

"More often than not, Are hotter than hot, In a lot of good ways." welcome to Agrabah
Stylized environment inspired by Aladdin and Overwatch's art style. I played around with more post effects then made it more stylized. This 3 week project helped me learn more about world buildi...

muted glade
#

@pallid iris Great job! ๐Ÿ‘Œ

pallid iris
#

Thanks @muted glade

steady dagger
#

@steady dagger Real Life

tribal wraith
fathom compass
#

๐Ÿ˜ฎ

jovial tangle
fathom spruce
#

Hey Guys, I've uploaded one of my environments. It's part of an Overwatch fananimation which I did with a friend. Gonna upload the animation as soon as it's done.
https://www.artstation.com/artwork/6alLNx

ArtStation

My 2nd piece within UE4. The goal was to go forward with what I learned on Elise Sation and add newly learned workflows. Experimenting with trim-sheets, use of selfmade master materials, using prefabrication to speed up the building of the scene. Just to name the bigger ones. The...

formal cairn
#

@mint sequoia ue4 content only.

steady dagger
#

@cobalt hound I like that marble/lineage style

#

nice work

cobalt hound
#

@steady dagger thank you, appreciate that man.

#

Here is a video I cut out of sequencer last night. Of course Iโ€™m finding a ton of things I want to add or fix but this was time sensitive. Iโ€™d call it a speed enviro for sure.

steady dagger
#

A Mimban Map I'm working on for a project, 94% done

formal cairn
#

@steady dagger in other words, it should be put in #work-in-progress

steady dagger
#

I'm quite new to mapping

#

Ok

#

Sorry didn't see the channel

formal cairn
#

no problem!

mild lance
#

hey folks, my new pack Antennas and Dishes Vol 1 ( https://www.unrealengine.com/marketplace/en-US/product/antenna-and-dish-pack-vol ) is now available on Marketplace, Save off 20$ by purchasing it before the 13/02/20. Antennas and Dishes Pack Vol 1 is good for filling environment whatever you want to add complexity and detail to a desertic environment, industrial area or any environment suited to give a player some background about the place he enters.

hallow barn
formal cairn
sacred glade
#

sry ๐Ÿ˜

formal cairn
#

thanks!

vital pebble
#

that is mad ๐Ÿ˜„

#

I like it

severe epoch
#

My first game project, really does not look good graphically

paper dagger
#

@topaz sealreflex, that's trully something ๐Ÿ˜Ž (don't know how to get reference to that right username)

desert tangle
#

@paper dagger Right click the username in the message and click mention

steady dagger
#

I did an example project about the use of UE4 generic A* implementation and hexagonal grids, if you are interested here the link to GitHub (the Readme isn't the best but the code and Blueprints are also commented)
https://github.com/ZioYuri78/GraphAStarExample

wicked mango
#

@pallid iris That is a really cool scene. The only crit I have is the lighting isnt great.

lapis oar
frank ferry
#

Hey everyone, I just finished a VR university group project with a group of incredibly talented individuals. Please feel free to check it out, and of course any feedback is always appreciated. "Aspen Lane VR Project" by Michael Neocleoushttps://www.artstation.com/artwork/RYxDZD

ArtStation

A 12 week University group projected completed during my third year at Escape Studios. My roles were Art Director/Lighting Artist for this project.
Our Team:
Theo Rust (Producer / Prop Artist)
https://www.artstation.com/theo_rust
Palagamsan Sivapathasundaram (Tech Art)
https:...

desert tangle
#

@lapis oar Bottled liquids is one of those things I always enjoy seeing someone tackle

silk halo
#

Here is the first look of Rise Online, a MMORPG made in Turkey, by RokoSoft. If you want to find more details about the game https://www.youtube.com/watch?v=GIlprNuPF3o&t=20s

Here is the first look of Rise Online, a MMORPG made in Turkey, by RokoSoft. If you want to find more details about the game, check our website. And do not forget to subscribe for upcoming news and updates.

You can also discuss about the game in the new forum and social med...

โ–ถ Play video
ebon hamlet
#

@silk halo And that's done with UE4? Are you part of that team?

wide hinge
#

The UE4 Market ist strong in this game. ๐Ÿ˜„

vale tendon
#

YetiOS Operating System and Terminal Simulator UE4 Plugin Windows and Linux packaged build demo released!

silk halo
#

@ebon hamlet hi cedric yes i ve been working on this project more than 2 years and yes all is done in unreal engine.
i d be happy to answer if you have more questions about it

ebon hamlet
#

Mainly asking cause this channel is for "your" UE4 projects :D without context that could have been whatever engine of whatever company.

west vale
#

Hi there! This is my new unreal engine marketplace asset. Hope you like it!

fathom compass
#

@west vale very impressive great desugn and anims

#

What did you use to make it?

west vale
#

@instant pudding#2565 thank you! Blender-Substance Painter combo ๐Ÿ‘๐Ÿป

paper dagger
#

@west vale , i do like

lime peak
#

My other large Game project, Erithium has been published on itch.io as an Early Access title until it's final release on Steam, later this year!

Go check it out at: https://aerixartgames.itch.io/erithiumgame

And here is some quick info on that:

Hello and welcome to Erithium's active Early Access phase here on itch.io! Pay a dollar or more to gain access to the early access version of the game itself, now along it's continuing and daily active development, starting with the following content, and updating until full release on Steam as the day goes on:

So, what's Included right off the bat?

The Pentagon Demo: Fight raging hordes of the undead in an open ended horrorific survival in America's Pentagon during the year 1962, just as President John Kennedy's Apollo 11 speech saw the light of day; only now, hell is on our door step instead of the rise of NASA's mission to the Moon.
Continuous Updates adding more and more demo content as development goes on.
A gripping, evolving, open-ended survival horror experience powered by real world historical events and built from the ground up inside of the Unreal Engine 4.
Up to 5 full map releases by the end of the Early Access phase (including the fully decked out Pentagon map of course)!
And much more!

ABOUT:

Strongly inspired by classic and early monster films, movies, shows, and more in early american film culture!
Erithium is a retro style, vintage oriented horror driven, open world survival TPS game, powered by unreal engine 4.
It's an open world horror/story driven survival TPS, taking strong descent into the early 30's, 40's and 50's + 60's eras of American swing jivin' culture and heart, and more!
But the twist is that it's run down into massive open world maps and they are thriving with hell's worst nightmarish creatures, all monstrous creatures I'll be designing from scratch, each given their own background, detailing, strengths, and so much more.

itch.io

Available for Windows

marble flicker
#

New 3 part series on creating materials in UE4. Covers the UI, Material Functions, Instances and Creating a master mat

formal cairn
#

oh god, all those switches

hallow spindle
#

bad ?

formal cairn
#

it can become bad really fast with instances, resuling in many idenical permutations causing massive bloat, up to 100's of mb's
having said that, if the tutorial is good, it will explain this and how to avoid it. (and explain master-instances)

hallow spindle
#

eek

marble flicker
#

@formal cairn It can be bad, but everything you do has a cost, nothing is free. It's all a trade off at the end of the day and being able to control a vast library from a handful of functions is a good trade off, for me, personally ^^

#

I used to have tons of materials and kept getting confused in my own mess, consolidating it down to it's core made sense for me and I haven't looked back since then :o

formal cairn
#

that only counts in a tutorial when explained thoroughly though

#

(also to some extend talking about switches in #graphics )

#

but having said that, I welcome any tutorial that helps others :)

marble flicker
#

Well by default, everything in the master shader is set to off with only a constant value, I think you can still do your step with the master instance

#

๐Ÿ˜„

formal cairn
#

when in doubt, use the Material Analyzer hehe

teal otter
karmic fable
#

Good day guys and a happy Valentine's day. Today I like to share with you my new improved game demo . I have also added this Demo to Itch.IO so come over here and check this out and support me on the game development. The demo is still free but if you want to help me out there is also a PayPal so you can donate money to the game development.

Install instructions
This is a ZIP file, so you will have to Unzip the folder wherever you'd like then open "MyGameLauncher" Register a user then press login with your new username and password
https://hostiletakeover.itch.io/hostile-takeover

itch.io

Tactical Shooter

valid mirage
#

Guys, I'm happy to introduce the VR project I've been working on for the last six months, and now we were allowed to show it.

https://www.artstation.com/artwork/lVek45

ArtStation

Building assets and vegetation that I created for Faril: Maya project. The level was designed for a LBVR game and I had pretty tight tech restrictions. Shots captured from gameplay. I want to thank everyone who worked on this environment, you're a great team:

https://www.arts...

cerulean valley
paper dagger
#

@valid mirage , hello, my honest note about post above. That "FARIL" slightly looks like giant red note "FAIL". Maybe should be a bit changed.

valid mirage
#

@paper dagger haha, it looks really funny, i'll inform our marketing department

paper dagger
#

is he in kitchen?

#

๐Ÿ˜„ dont take me too seriously, ever

hallow spindle
#

Cool @sly forum

sly forum
#

Thanks :D

hallow spindle
#

Just waiting on YT to process a higher res before watching properly. Do you change the head look at all in it?

burnt wraith
#

I've published a new UE4 tutorial (I made the robot myself in Blender!)
How to animate a flat face with Material Instances & Blueprints
https://youtu.be/gxdaFqaKVBs

And the twitter: https://twitter.com/blue_bubble_bee/status/1228697503136088069?s=20

If you want to help me and get the project files, support me in Patreon: https://www.patreon.com/bluebubblebee

This time, we explore how to use material instances to create a fun animation on this cute floating robot.

There are 16 different faces that you can use on the robo...

โ–ถ Play video

I have a very special #UE4 tutorial for today's #ScreenshotSaturday
How to animate a flat face with Material Instances & Blueprints

https://t.co/tLhoa9RhsW via @YouTube

#MadeWithUnreal #UE4 #gamedev #indiedev #indiedevhour #IndieDevWorldOrder #indiegamedev

worn violet
split fox
lime peak
#

A wrap for the night, and the fourth update out on itch.io: https://aerixartgames.itch.io/erithiumgame/devlog/124984/erithium-itchio-release-version-4 (Tomorrow I'll add a lot more core features such as keybindings, control maps, etc) after that we're on for more content in the Pentagon ๐Ÿ˜„

itch.io

Version 4 has just been pushed to itch.io and here's what we got for our fourth dev log here! Minor Changes: Added proper light sources (light panels) to almost all normally lit rooms and locations so...

split fox
cloud beacon
steady bramble
#

https://www.artstation.com/artwork/RYxoqr i think im ready to call this scene done! it was abit out of my comfort zone and hopefully this scene came out alright

ArtStation

a garage scene to get me out of my comfort zone of scifi, the length of the project was 1 & 1/2 months! used a mix of some megascan decals and custom made decals to add to the details and i wanted to give this scene a homely but heavily used and worn down feel to the environm...

kindred maple
fathom compass
#

what is it for

marble flicker
vale phoenix
indigo nova
prime swallow
final pivot
silver venture
steady dagger
sterile furnace
wooden cradle
sweet imp
#

Hey guys! Ive been working on cel shading, toon shading and halftone shading with @bronze ginkgo. This post i made covers all three shading techniques and goes over a few issues Dris and I found while making them. https://www.artstation.com/martinwiddowson/blog/2Kpy/a-guide-to-screen-space-halftones-cel-shading-and-toon-shading-for-post-processing-in-unreal-engine-4203

urban zodiac
rich marsh
#

Finally, we can brag even more about our spectacular Game Design students from Kristiania University College here in Oslo, Norway.

We have complied a reaction video based on some of the work that our mega-talented students have put out just in the last few months! (Most of them had never used UE4 before)

You might recognise some of the YouTubers who are playing our games ๐Ÿ˜Ž

Games featured in this compilation video is:
๐—”๐˜ƒ๐—ฎ๐—ฟ๐—ถ๐—ฐ๐—ฒ, ๐—ข๐—ป๐—น๐—ผ๐—ผ๐—ธ๐—ฒ๐—ฟ, ๐—ฉ๐—ถ๐—ด๐—ถ๐—น, ๐—ข๐˜๐—ต๐—ฒ๐—ฟ๐˜„๐—ผ๐—ฟ๐—น๐—ฑ

The games featured can all be found on our site: hk-game-design.itch.io

๐—˜๐—ป๐—ท๐—ผ๐˜†! โค๏ธ โค๏ธ
https://www.youtube.com/watch?v=gf_wnGTlYSM

Spilldesignstudentens arbeid spilles over hele verden! Sjekk reaksjonene til noen av verdens stรธrste YouTubere.

Finn ut mer om Spilldesign BA og sรธk nรฅ: https://www.kristiania.no/studier/bachelor/spilldesign/

Lyst til รฅ prรธve spillene i videoen selv? Du finner dem, og mange ...

โ–ถ Play video
ebon hamlet
#

I spotted a mannequin :D Congrats!

fiery hamlet
main bone
#

Hey guys!

I would like to share with you a my game demo. Zooping is a nostalgic adventure game. This demo is free on itch.io and I would much like feedback from you!! And if you want to support me in page has a donate money button.

On the Game menu and itch.io page has a link for Google Forms.
Help me...
Thank you

https://tidolegames.itch.io/zooping

itch.io

A nostalgic puzzle game

magic shadow
finite pike
#

Hey guys! About 4 years ago I started volunteering my time to an indie studio that ran out of funding to pay their employees. Over that time myself and 5 other people tore the game apart and rebuilt it in our spare time. On Monday this week we finally left the early access store on steam and fully released. We are trying to grow our community now.

The game is an 8 v 8 third person tactical arcade shooter. If anyone played SOCOM 2 on PS2 you will likely feel a VERY strong resemblance between the two of them. We have a custom workshop as well where the community can make maps so our total playable maps is around 40 at the moment. You can host your own dedicated servers as well as host user created rooms which everyone jus connects to the host.

We have a Very Positive recent rating since release and mixed overall. When the game released into steam early access back in 2015 it was, for lack of a better word, sub par. When the studio lost funding a few of us from the community started volunteering our time after work and family obligations to get the game released on PC. I'll attach my note I wrote to the community that has been supporting us these past 4 years to give you a little more insight into why this project means so much to me.

We are on sale for a little less than $10 for the rest of the week. And going up to $13 after.

Thank you for taking a look!!!
Vice

fallow marsh
formal cairn
#

@dusk ingot next time please contact a mod/admin before posting such stuff.
I get the sentiment, but this is not the place for it.

crude finch
#

I recently finished another archviz scene created inside Unreal Engine 4. I Had a great time working on it and learned some amzing new things!
https://www.artstation.com/artwork/2x08ga

ArtStation

At the start of the recent semester we had been given the assigment to create something that expresses me as a person, and tacle a new skillset you haven't done before. I decided to create an interior that reflects my style and mood. I used certain colors to reflect some of th...

normal dagger
#

Just released a game for the Oculus Go. If you folks have any younger siblings/cousins/nieces/nephews and they like cats and lasers, they might enjoy this gift:
https://www.oculus.com/experiences/gear-vr/2259389994171947/

Oculus

(All profits will pay for the author's student loans!)

A Zen Garden for gamers. Using your laser cannon/gravity gun and slow-motion, fly around in Zero-Gravity while collecting art and music to enjoy (over 100!). Play in a spinning chair for full immersion!!!

Share the Qua...

queen lion
split fox
#

https://skfb.ly/6QC9Q New free PBR Model Guys!

๐‹๐จ๐จ๐ค ๐๐ž๐ž๐ฉ ๐ข๐ง๐ญ๐จ ๐ง๐š๐ญ๐ฎ๐ซ๐ž, ๐š๐ง๐ ๐ญ๐ก๐ž๐ง ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐ฎ๐ง๐๐ž๐ซ๐ฌ๐ญ๐š๐ง๐ ๐ž๐ฏ๐ž๐ซ๐ฒ๐ญ๐ก๐ข๐ง๐  ๐›๐ž๐ญ๐ญ๐ž๐ซ ;)
The writing on the sword translates to - โ€˜Solitudeโ€™ from japanese.
Made in Substance Painter. - Kogarashi-Katana (4K) - Download Free 3D model by Monarch (@blueprinter) [9b13a7a]

โ–ถ Play video
burnt wraith
#

If you want to help me and get the project files, support me in Patreon: https://www.patreon.com/bluebubblebee

I enjoy any type ofย puzzles, anything that challenges my mind... mazes have a unique charm, they are a good set for a mystical fantasy game...

If I could, I would e...

โ–ถ Play video

New interesting #UE4 tutorial! I love mazes, and I know you do too. Here you go have fun with this random maze generator.

https://t.co/3rQORYIsYu via @YouTube

#ScreenshotSaturday | #gamedev | #indiedevhour | #MadeWithUnreal | #IndieDevWorldOrder | #indiedev

terse badger
stoic inlet
steady dagger
#

@terse badger that is crazy, did you do the shape with displacement or what?

terse badger
#

@steady dagger yeah mainly what you see is a plane with displacement ... though in ue4 I actually specialize into animated displacement.. but that's a project that is still not finished ๐Ÿ˜…

split fox
#

https://skfb.ly/6QDT9 Free download! Please consider showing me some support by liking ; )

๐‹๐จ๐จ๐ค ๐๐ž๐ž๐ฉ ๐ข๐ง๐ญ๐จ ๐ง๐š๐ญ๐ฎ๐ซ๐ž, ๐š๐ง๐ ๐ญ๐ก๐ž๐ง ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐ฎ๐ง๐๐ž๐ซ๐ฌ๐ญ๐š๐ง๐ ๐ž๐ฏ๐ž๐ซ๐ฒ๐ญ๐ก๐ข๐ง๐  ๐›๐ž๐ญ๐ญ๐ž๐ซ ;)
Sakura or Most commonly known as the โ€˜Cherry Blossomโ€™ is a flower that can be found all throughout the Northern Hemisphere.
โ‚ Made in Substance Painter - Sakura-Kunai - Download Free 3D model by Monarch (...

โ–ถ Play video
fathom compass
#

@split fox thats incredible :0

#

are those fingerprints

#

wat

#

thats nuts

formal cairn
#

For those folks that are new to the world of multiplayer - just released Part 3 to a beginner Replication Series - hope this helps someone ๐Ÿ˜ https://youtu.be/DsjF87NSdvo

BRY

Unreal Engine Replication Series - Part 3: Network Relevancy

Make sure you check out part 1 & 2 below!

= = = = = = = = = = = = = = = = = = = =

โฎ๏ธ Part 1: What is Replication? - https://youtu.be/16BvKb-OPOg
โฎ๏ธ Part 2: Game Instances - https://youtu.be/whow14uFWtw

= = = = = ...

โ–ถ Play video
split fox
#

@fathom compass thank you!

lofty narwhal
steady dagger
spiral abyss
#

@steady dagger I love you

#

Ive wanted to make this for years, but never got around to doing the networking

ivory onyx
#

That was a really nice devlog.

#

I look forward to playing it once you finish it.

#

Also, I really did the style that youโ€™re going for ๐Ÿ‘

uncut marsh
#

Your blueprints are so clean

wide hinge
soft fox
#

@formal cairn Keep up the great work! I had to learn everything myself and from documents etc. your video is very informative, I wish I knew about your channel..

deft quiver
#

@formal cairn's chewing bubblegum and kicking ****, but you all know what he's out of

formal cairn
#

@soft fox Yes, I had to do the same thing and was pretty frustrated trying to find everything I needed to know. That's why I started doing these vids - hoping that it helps save people a lot of time and learn the right way.

#

Hahahaha Victor. Miss your face bro.

deft quiver
#

We stream every week! Where's YOUR face huh?

lofty narwhal
#

@shadow lark I'm loving what i saw mate!! Already on board with Project Feline hahaha! Keep up the good work

barren edge
#

@west vale You've got some very cool stuff!

west vale
#

Thank you so much!

jade hatch
#

I've been working on a Realistic CGI fan film in UE4.

"BATMAN: KNIGHTFALL"

tawdry sundial
#

@jade hatch Cool, where's the link?

jade hatch
#

The BATMAN'S model is ready. The film is in process. For more updates, check the Instagram account @batman_knightfall.dcpo

#

@tawdry sundial Thank you for your support ๐Ÿ˜„

tawdry sundial
#

Ah damn, I thought it was released

#

Model looks good though

jade hatch
#

The film will be wrapped by 2021

tawdry sundial
#

I hope you got a license from WB. Although I haven't heard of them taking down fan films.

jade hatch
#

Well, it's totally non-profit though.

#

It'll be released on YouTube

#

BTW, here's a better look at the suit

pallid iris
marble flicker
fathom compass
#

@jade hatch whos the villian?

jade hatch
#

@fathom compass Bane (main), Two Face, Black Mask, Deathstroke & Penguin

fathom compass
#

@jade hatch make a new villian whos a plague doctor with armor under his robe and bunch of guns

#

and also he eats people

#

named plague

#

and also bio engineers viruses

jade hatch
#

... Like Scarecrow?

fathom compass
#

does scarecrow do that?

#

i think he just makes sprays scary wind

#

but seriously those villians have been around for like 100 years

#

should have some that reflect more recent societal issues

#

and threats

#

like mass shootings and carona virus

#

dangers of bio engineering

jade hatch
#

I would've added that to my film, but the script is already done. But yeah, please stay tuned for more updates you can even follow us in Instagram @batman_knightfall.dcpo

fathom spruce
ebon hamlet
#

@jade hatch That's more #work-in-progress than #released (:

echo scaffold
#

The first game created by Symon Jack is available, but be careful, it is extremely addictive!

Trailer: https://youtu.be/Nc2p8Qxtj6Q

Download: https://play.google.com/store/apps/details?id=com.SymonJack.VavumT

Guys, if you liked the game, please share this message in Whatsapp groups, Facebook and other Discord servers.

Trank you!

Download the game for Android now: https://play.google.com/store/apps/details?id=com.SymonJack.VavumT

The casual arcade game Vavum was created by Symon Jack, all rights reserved.

Dodge obstacles to achieve points and figure between the top gamers!

Challenge your family, fri...

โ–ถ Play video

Dodge obstacles to achieve points and figure between the top gamers!

Challenge your family, friends and the entire world in this endless runner arcade game.
You just need to fly to the top without hitting the obstacles. This seems like an easy task, but staying focused for so...

hallow spindle
#

A free/pay what you want plugin 4.24 only just now.
https://gum.co/IePgv

mint sequoia
mint sequoia
alpine tiger
jade hatch
#

@ebon hamlet The BATSUIT is completely ready. Not the film, yet.

ebon hamlet
#

Hm alright.

twilit haven
#

@jade hatch whats your mocap setup like?

wild hemlock
teal otter
jade hatch
#

@twilit haven I use Microsoft's Kinect V2, and I built a custom MOCAP HELMET as well for Facial Mocap.

twilit haven
#

@jade hatch Very nice, I have a kinect v2 aswell but havent found any decent software for tracking - which is why i always go back to ipisoft with 6 pseye cams + move controller rig for hands/head rotation tracking. What software do you use?

lean dune
#

@teal otter nice. It can do fade in and fade out?

teal otter
#

@lean dune Yes, highly advanced ๐Ÿ˜‰

formal cairn
lean dune
#

@teal otter Cool, definitely picking that one up.

teal otter
#

@lean dune Oh, I thought you were being sarcastic ๐Ÿ™‚ Thanks ๐Ÿ™‚

elder ether
dapper fossil
#

Can I post a material recently released on the marketplace that can beneficial for some people here?

polar cave
#

@dapper fossil if you released it then yes

dapper fossil
mild lance
#

Hey Folks, the procedural building generator has been published on marketplace take a look at
https://www.unrealengine.com/marketplace/en-US/product/procedural-building-generator

burnt wraith
rocky radish
#

@jade hatch Whether or not it's for profit or not is irrelevant to copyright. You should be aware that if you put a movie like that up anywhere it could receive a take down notice.

stable dew
#

all wrapped up, hope you all like it ๐Ÿ˜„

noble shadow
lean marten
#

Hello everyone. I am Goktug Ulvan, the single developer of Beyond Extinct. I would like to share my game with you. If you can support me and the game, I will be appreciated. minecraftheart cheers
This is the early access launch trailer:
https://www.youtube.com/watch?v=fs4HqLnKVE8
Steam link:
https://store.steampowered.com/app/992990/Beyond_Extinct/

Beyond Extinct is available now on Steam in Early Access!
https://store.steampowered.com/app/992990/Beyond_Extinct

Beyond Extinct is a Roguelike First Person Shooter where you take on the role of a โ€œsoldierโ€ and fight your way through waves of monsters to reach the surface of...

โ–ถ Play video

Beyond Extinct is a Roguelike First Person Shooter where you take on the role of a โ€œsoldierโ€ and fight your way through waves of monsters to reach the surface of the planet. You will face a variety of monsters, and bosses, with each having unique stats and random spawns. The h...

Price

$15.29

โ–ถ Play video
echo scaffold
#

Several players said that Vavum was very hard, so I made an update. Basically the gravity of the ship was decreased, this makes the game a little easier.

Just test it:
https://play.google.com/store/apps/details?id=com.SymonJack.VavumT

Dodge static and moving obstacles to achieve the highest score possible, getting in the podium among the best gamers of the world.

Challenge friends, family and others in this arcade game to see who is better!

This is the best casual game to play to pass the time, on the bus...

jade hatch
#

@rocky radish So, any idea of how I can avoid that? It'd be really helpful to me, sir! ๐Ÿ™

jade hatch
#

@twilit haven I mostly use Blender 2.8 for Facial Mocap. and Brekel for Body Mocap

valid pagoda
#

you can avoid it by contacting Warner Brothers and asking them for permission to use their intellectual property. we all know what the response will be. Fair Use laws are a little grey, but almost certainly not enough to protect something like it looks like you're doing. all anyone could say is "proceed at your own risk", if Warner Bros ever sees it there is a chance you may have to shut it down and never show anyone what you made. of course, if it becomes that popular, there's also that tiny chance that someone important will see it and open up some opportunity for you. but most of the time I don't think that is what happens cihan

jade hatch
#

"It's not about money, it's about sending a message.. This is how Batman should be like"

that's all. That's the only motivation of mine for making this film

#

@valid pagoda Contact them like an email?

BTW, it'll be posted on YouTube for free. And it's totally non-profit. I even invested some of my money for equipments and stuff.

valid pagoda
#

if you contact them they're not going to say yes dude. if you actually want to make this, you do it in the dark, you share it when it's done, and you accept 100% of the risk that you may have to take it down at any time. that's all there is to it

#

I certainly am not going to report you, I love fanmade stuff, same as 99.9% of the world. but the corporate side is... different

#

(and your model looks BAMF)

jade hatch
#

So, What should I do, brother?

#

I mean, should I NOT make it? Or ask their permission?

#

But I'm not using for ANY commercial purposes right?

#

So that won't be causing much trouble for me right?

valid pagoda
#

being noncommercial basically means that the likelihood of you owing them money if they sue you is "closer" to 0 than it would be otherwise (if you made money off it they would basically just say "hand it over")

jade hatch
#

Ok. I just had an idea, what if we ask guidance from other FanFilm Makers?

#

Such as "BatInTheSun" Productions?

valid pagoda
#

I mean you could try asking them if they ever ran into issues. but it's probably basically something like, you make this thing as a passion project, you have maybe a 70% chance of it being completely ignored and existing just fine, a 25% chance of getting cease & desisted, a 4% chance of getting sued without any monetary loss in the end, and a 1% chance of getting sued with... real damage

jade hatch
#

You're right.. Thank you for your advice, brother @valid pagoda I'll do my best to avoid this"legal" stuff. And yet, release Knightfall successfully..

sturdy cipher
silver terrace
#

If you want to try my new android game it's like flappy bird and it will be release in few hours

fiery hamlet
marble flicker
rocky radish
#

@jade hatch The only way to 100% avoid it is to put nothing out since people can send them for any reason, valid or not. The only way to avoid one from WB/DC or whoever owns Batman would be to get a release from them to use it or use something original that is not someone else's IP. Unfortunately, the higher quality your project is , when using a property like Batman, the more likely it will receive a takedown notice or other action.

#

It's not 100%. They don't have to enforce their IP and there's more than a few tiny fan films that have flown under the radar. Trademark is different though.

fluid sage
jade hatch
#

@rocky radish @Mike Slivinski That's why I've been thinking to contact "BatInTheSun Productions" first. Who also make fan film stuff. So, I can have basic idea of how to avoid this legal stuff.

sterile furnace
jade hatch
#

@sterile furnace Great job, man! It looks SO uniquely beautiful. It looks like a background which mostly be used in Synthwave Music. ๐Ÿ‘Œ keep it up brother

sterile furnace
#

@jade hatch thank you man actually synthwave was my inspiration for the color scheme I used

jade hatch
#

@sterile furnace I finally met someone who likes Synthwave like me ๐Ÿ˜‚. KEEP IT UP, BROTHER!! can't wait to see more of your work...

sterile furnace
#

@jade hatch of course I listen to synthwave music on YouTube all day at work lol. Thanks again my man!

jade hatch
#

@sterile furnace This is the way.

vale garden
formal cairn
#

mawi is best landscape

cloud beacon
#

@formal cairn thanks man ๐Ÿ™‚

marsh thicket
#

Brushify!

jovial wing
#

Hey guys, I finally finished my last project. I hope you like it ! ๐Ÿ˜„ https://www.artstation.com/artwork/v1GLaO

ArtStation

Recently I moved to montrรฉal, so the subway is now part of my life.
I decided to create a subway entrance with a deadline of 2 weeks maximum to challenge myself . I learned how to use TrimSheets from Tim Simpson's tutorial. He is an amazing teacher, I learned so much with his ...

fathom owl
formal cairn
#

@mild knot recently released content only please.

lean dune
#

@nimble nebula Nice! I am so using Kinetica to make dynamic racetracks

inland idol
#

is it

#

what channel is it?

formal cairn
#

#work-in-progress

inland idol
#

mb

formal cairn
#

its all good

sleek flicker
#

Hi everyone. I wanted to share about a tool i developed using bp and c++. https://gumroad.com/l/XxmlKL it ยดs a pbr texture organizer. Itโ€™s pretty handy when you have lots of texture ๐Ÿ™‚

covert leaf
#

@sleek flicker
Really, it's 5$? I'd love to try it out, but that is my wage for half an hour at some jobs.
Tl;dr needs a trial version.

#

How efficient is it? There is not enough info for me to possibly sink 5$ into a silly product.

#

The concept is good, a materials organizer

#

Does it scan the folder and affect the metadata in the files, or just a viewer?

valid pagoda
#

a video showing off the product would probably go a long way in selling it TBH.

sleek flicker
robust wind
paper dagger
#

@split fox , that model posted here - is deleted, Sketchfab says

nimble nebula
#

Nice! I am so using Kinetica to make dynamic racetracks
@lean dune hi, unfortunately no. using SK mesh and we cant go with infinite arrays/ copies.

paper dagger
#

@sleek flicker , i shared info on your thing on twitter, discord ๐Ÿ™‚ Seems interesting (meaning useful)

sleek flicker
#

@paper dagger thanks for sharing!

#

What up. There's a new update/video for BeefyGrassLands environment pack - Now available on the marketplace.
https://youtu.be/W7AkGsq5tyQ
@robust wind this looks really nice and quite efficient!

robust wind
#

Ayy I really appreciate that! Thank you ๐Ÿค˜

trim ore
#

Hi guys! Made this environment with Blender + UE4. Give it some love if you like it :)
https://www.artstation.com/artwork/3oO9aA

ArtStation

Here's my first try at UE4! I've been diving hard into the engine during my free time in the past month and I'm amazed at the possibilities we have today with so many awesome tools at our disposal. At the same time I feel I've just scratched the surface, but this project certa...

lean dune
#

@nimble nebula HISM that beauty.

stoic inlet
vocal kernel
#

Pretty good job ๐Ÿ‘ How UE plays role tho? ๐Ÿค”

jade gulch
lean dune
#

@jade gulch main character is a potato?

jade gulch
#

@lean dune Good question! When we've showed the game at expo's we usually ask the same question to visitors. It's up to your imagination, we haven't defined what the Wunderling is (more than it being a fruit/vegetable!). ๐Ÿ™‚

#

It's actually brought up in the story, too. ๐Ÿ˜„

lofty narwhal
#

Congrats guys! Saw the switch launch trailer and unless I wasn't paying attention, I had no idea this was ue4!

jade gulch
#

@lofty narwhal Thank you! It's not what you'd expect from an Unreal game, but we wring the most we can out the engine! (Or at least Paper2D ๐Ÿ˜œ)

lofty narwhal
#

Yup I feel you all the way. I use paper2d myself so I totally understand where you're coming from. Say who was your publisher? Or did you self publish?

jade gulch
#

Neat, I think it's a lot of fun to use as well, would be sweet if Epic brought some more focus back onto it. It's self published.

lofty narwhal
#

Hahaha you and a whole lot of other people

#

They brought some attention to that raccoon detective game that was like a 2d pixel art game but with real time 3d lighting. Tho I imagine it was because it looked so cool and not for using paper2d

worldly slate
split fox
#

https://skfb.ly/6QN9x support would be hugely appreciated!

๐‹๐จ๐จ๐ค ๐๐ž๐ž๐ฉ ๐ข๐ง๐ญ๐จ ๐ง๐š๐ญ๐ฎ๐ซ๐ž, ๐š๐ง๐ ๐ญ๐ก๐ž๐ง ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐ฎ๐ง๐๐ž๐ซ๐ฌ๐ญ๐š๐ง๐ ๐ž๐ฏ๐ž๐ซ๐ฒ๐ญ๐ก๐ข๐ง๐  ๐›๐ž๐ญ๐ญ๐ž๐ซ ;)
ฤฐ will be adding different variants of textures so come back every now and then!
Sculpted inside of blender using Dynopto
โ‚ Textured using Substance Painter - Proportional (Humanoid) Skull - 3D model by M...

โ–ถ Play video
vale cairn
#

you can folow the developement so join our discord

thick current
#

@vale cairn please don't post discord links or kickstarter links

#

remember we are peers, not your customers

vale cairn
#

@here hi, i want to presents you my project: medieval dream battle, i am sure that it could interests you ;).
we are indie developer team, we need your support plz share our project to your friend our success depend of it!

https://www.youtube.com/watch?v=_hTVQg3kNr4
https://www.kickstarter.com/projects/swamp-studio/medieval-dream-battle

Hi there!
our Kickstarter: https://www.kickstarter.com/projects/swamp-studio/medieval-dream-battle
our discord: https://discord.gg/pxUuCMd
our web site: https://medievaldreambattle.org/
Hope you enjoy this video of the presentation of Medieval Dream Battle :
Swamp Studio team ...

โ–ถ Play video
Kickstarter

A mobile/PC sand box RPG game in a MMO-RTS world

light wadi
dusk ingot
#

1,700+ free photoscanned models

"Many museums around the world have started photoscanning their items to preserve them, and some have uploaded them to Sketchfab and made them not only free to download but CC0! That means you can use them in your work (even commercially) without credit. I just tried one in Blender and it looks fantastic. This would be perfect to make an archaeological based adventure game ๐Ÿ™‚ "

https://sketchfab.com/nebulousflynn/collections/cc0

(From Andrew Price weekly news mail thing)

steady dagger
split fox
#

https://skfb.ly/6QO8U support would be hugely appreciated!

๐‹๐จ๐จ๐ค ๐๐ž๐ž๐ฉ ๐ข๐ง๐ญ๐จ ๐ง๐š๐ญ๐ฎ๐ซ๐ž, ๐š๐ง๐ ๐ญ๐ก๐ž๐ง ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐ฎ๐ง๐๐ž๐ซ๐ฌ๐ญ๐š๐ง๐ ๐ž๐ฏ๐ž๐ซ๐ฒ๐ญ๐ก๐ข๐ง๐  ๐›๐ž๐ญ๐ญ๐ž๐ซ ;)
Sculpted inside of ZBrush
โ‚ Textured inside of 3D Coat - Horned-ORC - 3D model by Monarch (@blueprinter) [a9cb0ec]

โ–ถ Play video
sleek flicker
#

@split fox Hi Monarch, even if your model seems quite original, I don't think it's really usable; or at least in that form.. it doesn't seem to be skinned so it cannot be animated. Also even you want your customers to use it as a prop I think you should provide a model with way less polygons. Try to look out for this. I hope you take this as a constructive advice and not as useless criticism.

#

@dusk ingot This is fantastic news!!! there even has some environments! The models are super clean and some don't even require polygon reduction. Please share more collection if you have ๐Ÿ™‚

burnt wraith
#

Hey guys! New episode of my endless runner tutorial is here (using pointers!) :
https://twitter.com/blue_bubble_bee/status/1236270404563546115?s=20

https://youtu.be/MkVF7Esz5nM

It's #ScreenshotSaturday day! The second episode 2 of Endless Runner #UE4 Tutorial is here.
Surprise, we use pointers to link spawned platforms๐Ÿ˜›!
Check it out @UnrealEngine:

๐Ÿ”†https://t.co/AUpNcBbvlb

#indiegamedev| #gamedev | #MadeWithUnreal | #IndieDevWorldOrder | #indiedev...

If you want to help me and get the project files, support me in Patreon: https://www.patreon.com/bluebubblebee

In this second part, we cover how to spawn platforms of different types randomly and link them using pointers!

----------------------------------------------------...

โ–ถ Play video
grim cipher
#

https://youtu.be/szzDM4rjhkM
Inhabitation Hub: The C.O.R.E. Game Official Trailer is now live!

Our game will be at Kickstarter on May 1!

Unreal Engine pre-alpha game footage representative of PC experience.

Please keep follow and support us, thank you very much!

Instagram: https://www.instagram.com/inhabitatio...
Twitter: https://twitter.com/InhabitationHub
Facebook: https://www.facebook.com/inhabitation...

ยฉ 2020 COPYRIGHT PAYIDAR SOFTWARE AND INHABITATION HUB ALL OTHER TRADEMARKS AND TRADE NAMES ARE PROPERTY OF THEIR RESPECTIVE OWNERS.
Credit: Music by Infraction.
โ€ข

Inhabitation Hub: The C.O.R.E. Game Official Trailer is now live!

Our game will be at Kickstarter on May 1!

Unreal Engine pre-alpha game footage representative of PC experience.

Please keep follow and support us, thank you very much!

Instagram: https://www.instagram.com/i...

โ–ถ Play video

Inhabitation Hub: The Core
Sci-fi Co-op Strategic Horde Game
Coming To Kickstarter On May 1!

Tweets

2

Followers

11

cosmic forge
cloud beacon
wise flame
#

https://youtu.be/2Bf6Ecafn8Y Here is the first theme for upcoming action-adventure RPG Songwoven - a happy village theme called "Smiles of the Sunjaali"! Really hope you enjoy it! ๐ŸŒด๐ŸŒ๐ŸŽง

Here is the first theme for Songwoven, a beautiful action-adventure RPG in progress with a narrative centred around Afro-Polynesian influences.

"Smiles of the Sunjaali" is an initial village/base of operations theme, composed with the intent of establishing a provisional dire...

โ–ถ Play video
merry marsh
reef island
#

A passion project of mine just finished it i think its good

#

you are in love with a wonder, but a tragedy strikes, so you must wander to find your wonder.

split fox
#

๐‹๐จ๐จ๐ค ๐๐ž๐ž๐ฉ ๐ข๐ง๐ญ๐จ ๐ง๐š๐ญ๐ฎ๐ซ๐ž, ๐š๐ง๐ ๐ญ๐ก๐ž๐ง ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐ฎ๐ง๐๐ž๐ซ๐ฌ๐ญ๐š๐ง๐ ๐ž๐ฏ๐ž๐ซ๐ฒ๐ญ๐ก๐ข๐ง๐  ๐›๐ž๐ญ๐ญ๐ž๐ซ ;)
โ˜… Sculpted and retopologised using Zbrush - Stylized Male Base - Buy Royalty Free 3D model by Monarch (@blueprinter) [be1f6eb]

โ–ถ Play video
distant loom
hallow birch
tall wasp
#

@distant loom nice, the 3D animation is flawless

But is that just an animation trailer and is there going to be gameplay?

#

@reef island the art style looks cool but the frame rate looks low

reef island
#

yes my cutscene rerendering was bad

distant loom
#

@tall wasp wellll, its just a cinematic that we done for our client

tall wasp
#

OHHHH

#

I see

#

@reef island are you going to patch it up?

reef island
#

that would require retendering the whole movie and hoping not to fuck up sadly i cant

formal cairn
#

wording

fathom spruce
tall wasp
#

@reef island oh but does the game play like that?

reef island
#

Gameplay like that? What does that mean

tall wasp
#

@reef island the framerate

reef island
#

oh no thats only the cinematic the game runs at a fine fps depending on your hardware

obtuse escarp
lean dune
#

@obtuse escarp Gun should be fireballs, but pretty cool otherwise

queen flare
#

took me almost moth to polish those damn animation.

sturdy escarp
#

the weight painting around the arms is wonky though.

#

D:

noble shadow
scarlet marten
#

Latest realtime raytraced work for the lovely folk over at Substance. The number of tracks got slightly out of hand on this one ๐Ÿ˜…

vagrant quarry
#

I both love and hate this video...

sturdy escarp
#

@scarlet marten looks amazing Would love to see a breakdown at some point!

#

motion design in UE4 is one of those things i've never touched.

scarlet marten
#

Thanks @sturdy escarp - Hopefully I'll get a chance at some point. So busy these days hard to find the time. It's just sequencer tracks and stuff is either animated in sequencer or some of it is exported from max. Cloth stuff is Marvelous simulations in alembic format

#

Then it's just a bunch of sub scenes on a master cut track

marble flicker
languid magnet
#

I just made a tutorial on how to MAKE YOUR GAME LOOK BETTER with unreal post-processing
https://youtu.be/md7M-R11ns8

Make your game look much better with Unreal post-processing tutorial and fog.
*
*
ue4 RPG tutorial for beginners
*
00:45 Fog
05:30 Post-processing

Every tutorial in the RPG beginners series:
https://www.youtube.com/playlist?list=PLQAo6pRlrb_V60qtpGwXoqJdvdDpl5DoG

If I helped...

โ–ถ Play video
robust wind
hollow spindle
#

AFC Allow you to customize Face/body and clothes of your character from library of 30+ Equip-able Meshes Texture your own cloth to make Variety of character styles (Medieval,assassins,Ninja..etc)

https://www.unrealengine.com/marketplace/en-US/product/advance-female-customization

https://www.youtube.com/playlist?list=PL1GdhKtAsaot2Y-Smooz4x-GCY0_vF6xR

jade hatch
#

ARKHAM ASYLUM which I created for my Realistic CGI fan film in UE4.

"BATMAN: KNIGHTFALL"

valid mirage
#

Hi Guys! Glad to share with you my fanart project I've been working on lately in spare time. I really like the visual style of The Hunt Showdown with its mists and swamps. Thatโ€™s what Iโ€™ve tried to create in my work. It's a flooded and abandoned village in the lowlands. I hope you enjoy it.

https://www.artstation.com/artwork/xzG0E4

ArtStation

Glad to share with you my fanart project I've been working on lately in spare time. I really like the visual style of The Hunt Showdown with its mists and swamps. Thatโ€™s what Iโ€™ve tried to create in my work. It's a flooded and abandoned village in the lowlands. I hope you enjo...

edgy jackal
#

Looking good @valid mirage

formal cairn
sick raptor
#

"Are you tired of CTRL clicking multiple actors in your scene? Well, this is the tool for you! You can quickly select a mass amount of actors with a click of a button, saving you an immense amount of time during development."

I don't get it, we already have the group/ungroup & lock/unlock system to do that. + the layers to quickly select objects that are in differents groups.

formal cairn
#

I prefer the approach of that tool.

sick raptor
#

Ok, I mean if thats improve your workflow thats all that really matters I guess.

formal cairn
#

being able to drag content into a volume (or other way around) without having to group/ungroup/lock/unlock/layers and selecting whats in it --to me at least-- feels way more intuitive and less error prone.

sick raptor
#

Never used it so maybe its good idk, I was just surprised by the pitch/description you know

#

I mean im a LD so basically the main target and I didn't get really excited by how he presented his product.

slow slate
#

Personally the main issue i see is the fact its a large, quite clunky looking panel... If it was a neat little context menu + keybind then that's a different matter

ebon hamlet
#

Oh lord, nothing against the idea behind it, but that UI really needs to be changed.

#

@formal cairn Can you kindly suggest to Liam Heron that they should focus on the UI for V1.2 :P

#

Is this actually done via the new editor tools stuff?

#

Cool to see that peeps can do this now without touching c++ and slate if so.

formal cairn
#

@ebon hamlet I did, he is open for suggestions.... but I am not one who should suggest AI improvements :p

ebon hamlet
#

AI? You mean UI?

formal cairn
#

he has a post on reddit ue4 thingy where he is active for those who'd like to suggest improvements

#

yea, ui

#

hehe

ebon hamlet
#

The best suggestion you can give is to make it look like the already existing editor UI.

#

Everything else is confusing for the user.

tender pollen
#

i like the UI, thats how i make em

formal cairn
#

I totes agree, as you can see in my comment :p

tender pollen
#

nothing says good code as gray button UI ๐Ÿ˜›

ebon hamlet
#

Welp, fwiw I left a comment with some info.

sick raptor
#

He rather do a plugin for Unity and make the group/ungroup and lock/unlock system, it's a crime that this isn't possible on this engine. And I found no existing plugin that do that. Why Unity's so bad for LD ๐Ÿ˜ก

sly forum
summer monolith
#

Ooooooooo

#

Wait, i wanna check it out

#

Awesome

summer monolith
#

the art and everything is awesome

frozen sleet
#

Added Unreal Engine 4 support to Kondo! Kondo helps you clean all the build artifacts and cache files from your projects, saving you gigabytes, especially for old projects you don't touch often. It's easily saved me ~50 GB. Any suggestions welcome! You can find downloads and source code here: https://github.com/tbillington/kondo โค๏ธ

GitHub

Cleans unneeded directories and files from your system. - tbillington/kondo

lapis saffron
#

https://www.youtube.com/watch?v=SIOgqjL9eCM An environment creation process, one of the first times I use UE4. Any and all feedback more than welcome ๐Ÿ™‚

Took around 3 hours in real-time, I have only used Unreal Engine a handful of times so I am sure more experienced people could do this a lot faster, as you can see in the video I had to google some things every now and then.

Assets:
https://www.unrealengine.com/marketplace/...

โ–ถ Play video
sly forum
#

@summer monolith Thanks :D

split fox
marble flicker
lime peak
#

Sneak peek of my largest asset pack, and first one for sale on the ue4 marketplace coming soon next few weeks!!! ๐Ÿ™‚ https://www.artstation.com/artwork/RYvPkr

ArtStation

Polygonal Odyssey is a large unreal engine asset pack based around Homer's Odyssey, Ancient Greek History, and even it's wildest of myths.

Made entirely using Maya 2020, and contains over 100+ assets/pieces on release, with more to come in future updates!

Marketplace Link: (...

ionic yarrow
next coyote
languid magnet
#

I just made a tutorial on Space Invaders for beginners in 1 hour BLUEPRINTS
*
https://youtu.be/49BfC6somY0

Free Unreal Engine 4 tutorial for beginners.
Learn how to make one of the most popular classic games Space Invaders.
And let's give it a STAR WARS spin.
*
*
Unreal Engine 4 tutorial for beginners | Free UE4 Training
*

0:00:40 Assets
0:06:40 Player movement
0:12:00 Enemy m...

โ–ถ Play video
formal cairn
#

sweet

languid magnet
#

sweet
@formal cairn Thanks ๐Ÿ’ฏ

tender pollen
#

@languid magnet if your bug doesnt take to much performance u can hide it?

#

all errors should be eliminated

#

thats an actual error man ๐Ÿ˜›

#

sry no 5 stars

languid magnet
#

@tender pollen If you have time feel free to do so. This was not a bug that would brake a game or take performance, so I left it there.

tender pollen
#

does it package?

languid magnet
#

Jep

tender pollen
#

well in no case u should keep red error in there

#

It wouldnt take a lot of time to put an isvalid in there

#

if u dont know if its valid for sure do that

#

on everything

languid magnet
#

I actually didn't know about "IsValid" ๐Ÿ˜… and I didn't want to set up more complicated code to check it every time...
That's pretty useful node, thanks for that. ๐Ÿ˜„

tender pollen
#

np, have to be brutal here, u cant teach ppl that

#

keep errors in

languid magnet
#

I can see why...
I will do my best to get rid of errors in next tutorials. ๐Ÿ™‚

tender pollen
#

good ๐Ÿ™‚

#

i think its the busllets that go into killZ and they are not valid and stil get casted too something like that, didnt check all of it

#

easy fix

languid magnet
#

Yeah, pretty much. I suppose, that it was trying to get vector coord. out of objects, that were already destroyed so it created them in world origin. If I knew about that node I would surely included that.

spark gale
#

Hey everyone, I made a kitchen sfx pack a few months ago and thought I'd share it in case anyone needs some audio for their project ๐Ÿ˜„ https://www.youtube.com/watch?v=xHtYGqk8jyk

This is our first sound effect pack release! It currently contains 207 sound effects on the Unity Asset Store and 120 sound effects on the Unreal Engine Marketplace and we have plans to add more to it! A number of the sfx contain variations, allowing the audio within your proj...

โ–ถ Play video
covert drum
sturdy barn
strong elm
indigo herald
peak venture
shy grotto
#

It's been 18 months of development, and a rollercoaster for sure, so far for our team, but we're finally releasing our v0.5 version of our free to play MMORPG Virtuverse made in UE4 for our 3rd public playtest: https://twitter.com/virtuverse/status/1239644393973440512?s=20, if you're interested in joining up hop over to https://virtuverse.io and you can register for a free account and hop into our discord server to download the client ๐Ÿ™‚

We are happy to announce our Early Access 3 V0.5.0 patch notes! We are still performing internal Q&A testing before the final build on Friday but we can't wait to have you in game breaking more stuff! https://t.co/0vOuLdWMXP #Virtuverse #indiedev #earlyaccess #UE4 #MMORPG

earnest nacelle
#

@shy grotto really love that cave screenshot with the orange and blue mushrooms. has such an old school feel to it.

steady dagger
#

@shy grotto how many ppl have worked on it?

shy grotto
#

@earnest nacelle thanks :)

#

@steady dagger we're a team of 18 currently :) But 2 programmers

noble shadow
#

Level Design Tool Kit Version 1.2 is out now! You can get it from the
UnrealEngine
marketplace linked below. This update is an UI overhaul update and any feedback is appreciated along with feature suggestions https://www.unrealengine.com/marketplace/en-US/product/level-design-tool-kit

slow slate
#

looks so much better already

formal cairn
#

+1

steady dagger
#

+2

noble shadow
#

Thank you both @formal cairn @slow slate I made sure to make the background colour the default colour of the content browser. However, once it's in your project your free to do as you please

#

thanks @steady dagger

steady dagger
#

@steady dagger we're a team of 18 currently ๐Ÿ™‚ But 2 programmers
how many people did you have for modelling / animating?

shy grotto
#

5

devout burrow
deft egret
#

Hi guys ,

As Leartes Studios In this hard and tough days we decided to support game developer community and make our "Abandoned Hut in Tropical Island " pack free of charge , We know lots of people are staying at home now and this could be nice occation to design your own environment in this island , #stayhomestaysafe

Here is gumroad link for free download :

https://gumroad.com/l/ZFKot/leartessupport

Showcase video :

https://www.youtube.com/watch?v=uqopeTX3oD4&t=3s

Lighting / Renders by : Guillaume Deschamps-Michel

More renders are in products page

floral sage
rare lichen
#

https://www.artstation.com/artwork/k4qoZ6 Reload the page if the video doesn't load lol

ArtStation

This project was created with one simple goal in mind, make something that is cohesive.

To achieve this, I needed a few things:

  • A good shader for my props that would allow seamless integration into the landscape.
  • Photorealistic assets.
  • A robust dynamic lighting setup.
    ...
marble flicker
#

https://www.exp-points.com/yurie-kawana-tech-art-lighting-recipe-for-excellence-in-ue4
EXP Article Time! Explore how Yurie Kawana went about creating the Shinjuku Station and utilized her knowledge of Tech Art and Lighting to speed up her workflow and visual story telling respectively! ๐Ÿ’ช ๐Ÿ˜„ :EXPLogo:

formal cairn
frank ferry
#

My group and I just submitted our 12 week university VR project into The Rookies, check it out! Made in Unreal, there's a download link for anyone with a VR headset at home https://www.therookies.co/entries/4390

molten radish
steady dagger
pliant smelt
languid magnet
noble shadow
steady dagger
#
harsh thistle
split fox
formal cairn
#

Hey folks, just released part 4 for the Replication Series - for people new to the multiplayer world ๐Ÿ™‚
โ— WARNING: Don't drink and watch.... at least for the first 30 seconds. Don't say I didn't warn you kappa
https://youtu.be/KsORRtBOJYc

BRY

๐ŸŽฎ Unreal Engine Replication Series - Part 4: Multicast & RepNotify

Part 4 of our replication series unlocks limitless potential with Mutlicast and RepNotify! In this video, we dive deeper about how Actor Replication really works as well as introduce ourselves to a variable re...

โ–ถ Play video
marble flicker
ember gazelle
fading pebble
glacial storm
wild juniper
dapper fossil
#

Study in Chiaroscuro - Rembrandt (Philosopher in Meditation)
A small scene created in Unreal to study the chiaroscuro effect practiced by one of art's greatest masters - Rembrandt. All lighting is dynamic. https://www.artstation.com/artwork/N5d92P

ArtStation

A small scene to study the chiaroscuro effect practiced by one of art's greatest masters - Rembrandt. All lighting is dynamic and the set was designed to be as modular as possible.

signal sphinx
steady dagger
steady dagger
#

Very Silent Hill 4-ey

#

Nice

steady dagger
#

@steady dagger Thank you ๐Ÿ™‚ It's always fun to make Demo Scenes for my Asset Packs.

weak hemlock
restive rivet
#
paper dagger
#

Please someone make illustrative cheatsheet with most common real life UE4 situations with proper "Object" fed to "Cast To"

blissful shale
#

wow that would be awesome

mint elm
formal cairn
steady dagger
#

Okay, about this GPU lightmass, is it a new standard feature in 4.26 or something? Does it support AMD cards?

#

I've asked so many people but no one answers

jaunty kettle
#

is it a new standard feature
yep

umbral sentinel
#

^ yeah. Chesire is awesome foliage artist.

toxic hazel
#

Oo that looks great ๐Ÿ˜„

dense schooner
#

https://3dmodelhaven.com/
I'm excited to say we just finished launching our website! It is a site for giving away 3d models made possible by an epic games grant. Please share it around and let me know if there are any issues with the site or models. Thanks

restive rivet
#

Please someone make illustrative cheatsheet with most common real life UE4 situations with proper "Object" fed to "Cast To"
@paper dagger are you referring to things like the following? If so what are some common ones you come across. I can add them to the C++ cheat sheet I made.
ACharacter* Character = Cast<ACharacter>(GetAvatarActor());
TargetCharacter = Cast<ARPGCharacterBase>(TargetActor);
URPGSaveGame* LoadedSave = Cast<URPGSaveGame>(UGameplayStatics::LoadGameFromSlot(SaveSlot, SaveUserIndex));

paper dagger
#

I mean in BP nodes. What should go to "Object" is always a mystery.

full delta
#

Imagine you've got the actor output from a linetrace, and you want to call a function on said actor that's only part of a certain class

paper dagger
#

And, i have read and watch tutors that tries to explain logic behind it. Not helping. Just need visual examples of most typical cast situations and according "objects".

full delta
#

You cast said actor output to whatever class it's intended to be, and if the actor is that class, it'll then allow you to call that function

blissful shale
#

it's not the same as you say, at least for me as a pretty novice. for example (I don't remember if I actually did it or not), I wanted to use casting in a widget blueprint, which is not possible if I remember correctly. when I did the other way around, casting the widget blueprint, it worked perfectly.

restive rivet
#

@paper dagger or @blissful shale Do you have an example for the casting you're referring to in blueprints. Simple screenshot would suffice

blissful shale
#

that's a bad example but yeah something like this

#

@restive rivet

muted ledge
boreal cedar
flint flint
steady dagger
#

Kumo's official trailer has just been announced and shared it's such a huge milestone

https://www.youtube.com/watch?v=677bFbo3ty0&feature=youtu.be

Kumo Official Trailer is finally released! Thank you to everyone who helped and gave feedback throughout these following month's

โ™ฅ Subscribe: https://www.youtube.com/channel/UC-KY...

โ— Join Discord: https://discord.gg/dBwGeBF
โ— Twitter: https://twitter.com/Talesartstudio

โ–ถ Play video
blissful sedge
#

Hello guys, I want to share with the group a fast personal asset that I made today, mainly due to the fact that I had a long time without posting anything, I hope you like it
https://www.artstation.com/artwork/nQgv0O

ArtStation

Hello guys a long time without bringing you nothing new, i lately have been busy with freelance work, which i will be posting soon, but today i decided create something nice and fast after long time of not be over here

in this time a fan art prop based in resident evil, just ...

smoky pier
#

Scene Fusion - real-time level design collaboration. Check out the video, you can go to https://www.kinematicsoup.com/scene-fusion/unreal-engine-signup or DM me to get more info and sign up: https://www.youtube.com/watch?v=iIXtKTltQRo

Scene Fusion for Unreal is available. This video demonstrates how many of the engine features are supported at release time.

โ–ถ Play video
tall cargo
final pivot
soft fox
#

Can we share/promote YouTube videos here?

jovial tangle
#

If it pertains to ue4

soft fox
#

Thank you!

#

My first UE4 tutorial. I thought I was speaking too fast but it became too long at the end haha. https://youtu.be/dqq2TUrio4o

Hello YouTube! In this video I showed how to carry objects with a smoothly across the touchscreen. Subscribe and like the video!

Contact:
Check out the "About" section in my channel if you want to reach me. I will most likely respond in a day. If you have any questions OR a b...

โ–ถ Play video
soft ingot
#

tutorial videos should always be encouraged, IMO - @soft fox great work.

soft fox
#

Thank you!!

fading obsidian
marble flicker
fathom spruce
pure stump
#

My small contribution to help spread the awareness of social distancing.
https://youtu.be/RUmnWcuA20U
@fading pebble i have a mathematic model of the behavior of a virus

A simulation depicting the spread of a virus pandemic situation and how social distancing practices can curb the spread and help flatten the curve. The key takeaway from all of this? Social distancing is a powerful disease control tool, but only if we all participate.
The tech...

โ–ถ Play video
golden yarrow
formal cairn
#

@mint sequoia is this in ue4?

mint sequoia
#

@mint sequoia is this in ue4?
@formal cairn no its redshift

formal cairn
#

then what is it doing here?

#

"Share your newly released (UE4) projects and products here!"

mint sequoia
#

Ok sorry๐Ÿ™Œ๐Ÿป

formal cairn
#

np, still looks great though!

mint sequoia
#

Thanks man โค๏ธ๐Ÿ™Œ

full scaffold
#

Includes a lot of UI for Sci-Fi games.

soft fox
#

Here's an updated video. In this video you can learn how to carry objects with the Physics Handle. All support is appreciated!

https://youtu.be/HNK2WauCzuo

Hello devs! I have already published a video that explains how to hold and drag objects across your screen, however it created some problems for me; that's why I made this video! In this video I will show you a better method of carrying your objects. If you find the video help...

โ–ถ Play video
tender pollen
#

@soft fox ur sound is a tad low

final pivot
soft fox
#

@tender pollen Thank you for the feedback. I'm aware of the sound and I'm trying to make it better every video.

soft fox
#

I've published todays video on showcasing my gameplay mechanic about putting objects into bubbles! Check it out and don't forget to subscribe if you like the video.

https://youtu.be/-xRzaRltcOE

Hello devs! I wanted to share a gameplay mechanic I've been working on. It has some fairly simple blueprint code behind it. I am planning on sharing this some time. Until I make a video about this, subscribe and turn on notifications to stay notified on my daily videos. Stay s...

โ–ถ Play video
deft egret
soft fox
#

See how to make a simple bubble-object attachment mechanic.
Subscribe to support me!

https://youtu.be/ri0c0OUHsTs

Hello devs! In this video I showed a very simple blueprint about creating a bubble that holds objects. If you like the video subscribe!

In this video you can learn how to grab and drag objects: https://youtu.be/HNK2WauCzuo

My current goal is 150 subscribers and I need your h...

โ–ถ Play video
undone cove
steady dagger
agile pasture
supple panther
#

@steady dagger Thank you.

worn violet
vital pebble
#

Hevedy Engine 4

#

spiffy stuff

worn violet
#

the image you see its 100% realtime @umbral sentinel so the IBLs colorize the whole realtime world

#

the blue scene with are disabled

umbral sentinel
#

Yeah, I saw it perfectly fine. It is just that not asking you about GI would be breaking traditions. Looks like you were the first to venture into territory of accessible custom builds. Good work and good luck with it.

full delta
#

What exactly are those 'performant lights'?

worn violet
#

skip the whole PBR ground true layer and saves 50% of performance

full delta
#

Huh, neat

#

What're the differences in how it ends up looking?

worn violet
#

well in the video you can see when I check it

#

there is no difference at disable the shadows, don't support shadows

#

main purpose its to act as secondary ambient lights support

#

and the whole IBL system by Choskter adds 1ms to the engine

#

bet its better than the 10ms from SSGI

#

:p

full delta
#

So, like... Basically no visual difference...?

worn violet
#

no if you setup them properly

full delta
#

That's neat

#

Is the IBL system fully realtime?

#

Or are the actual captures precomputed?

worn violet
#

it takes like 10seconds to bake the whole scene each probe stores the data from the local area, you can dynamically lerp them between skylight IBL and local ones

#

but you cannot change them in realtime other than the lerp between

full delta
#

Would it be viable at all for something like large worlds?

worn violet
#

so you can make occluded areas if you want and lerp them to get the non occluded for night or day time

#

yeah

#

check the video description

full delta
#

I expected that to be ano

#

The engine changes were meant to go into the engine as a Pull Request, -integrated and maintained by Epic- and available for everyone directly from the binary engine. Because who wouldn't like having an additional ambient lighting choice when working with dynamic lights?
Unfortunately the Pull Request was declined by Epic, pretty much coming down to this:
This would add another option that has the potential to confuse artists about what is needed to achieve their visual goals.
Sigh

#

Three cheers for our friendly neighborhood overlords

worn violet
#

:p

#

well you can get and use it so

#

multi layered SSAO gives the chance for darker areas and small areas

#

thats the cool thing

frozen glacier
full delta
#

Yeah I've been wanting to do multi-layer SSAO

#

But never ended up caring enough

woven halo
split fox
soft fox
steady dagger
#

@worn violet anamorphic bloom how did you do this

astral dust
#

The engine does it already to some extent, controls were just never exposed other than console

tender pollen
#

u mean there could be more sliders and checkboxes in the editor? ๐Ÿ˜›

full delta
#

Many more

worn violet
#

Surprises me the people ask more for the secondary systems than the actual world light IBLs or illumination in general, bet isnt clear the fact the whole demo runs on real-time and have no baked illumination, that means it looks good :p
Bloom and all is on the description

molten radish
steady dagger
#

@molten radish love your new age retro look

molten radish
#

thank you @steady dagger!

steady dagger
#

im interested, is the parasite in its base state more susceptible to damage?

molten radish
#

yes, very susceptible

#

but there are also upgrades scattered in the levels

#

and you get to choose your own strategy (i.e., empower the parasite, or its host body's attack/defense)

steady dagger
#

neat

soft fox
winged vapor
cloud beacon
vagrant quarry
#

looking great @cloud beacon !

#

@winged vapor some of the material scales are really throwing me... small / medium and large shapes all seem to be off

cloud beacon
#

@vagrant quarry cheers ๐Ÿ™‚

olive ember
marble scaffold
soft fox
river dune
ebon hamlet
#

@river dune Random thing i saw: You seem to put Widgets into Widgets via the Content Browser.
However you can find your custom widgets in the palette too, you don't have to go to the Content Browser.

river dune
#

@river dune Random thing i saw: You seem to put Widgets into Widgets via the Content Browser.
However you can find your custom widgets in the palette too, you don't have to go to the Content Browser.
@ebon hamlet Dont reallly know why i do that. I done it even at some point in the video in the beginning xp

vital marlin
lilac zephyr
#

This is my first big project, Tower Wiz. It's a first person tower defense game that uses modular tower construction. There is a demo for the game as well.

https://gamejolt.com/games/Tower_Wiz/391275

Game Jolt

๐ŸŽฎ Tower Wiz is a tower defense game that you play in first person. Construct towers in a new way by selecting the projectile then the effect. You are a master wizard. As such you must defend the...

sick plover
#

there is one screenshot and no videos.. ๐Ÿ˜… that doesnt make me wonna play.. @lilac zephyr

lilac zephyr
#

@sick plover ya, you're right. I'll try to get some more material to show off. Thank you for the suggestion.

split fox
pastel lake
#

I wonder sometimes how can people be so cool to release stuff for free ๐Ÿ™‚

twin talon
steady dagger
#

@split fox that has the texture of the top on the bottom of it

split fox
#

ฤฐ see, ฤฐ will fix it.

soft fox
burnt wraith
#

Hi all, I wanted to share the latest video I've posted in my Youtube Channel. The final tutorial of my endless runner series using C++ and Blueprints in Unreal4:
https://www.youtube.com/watch?v=3jxPdOZOM-s

If you want to help me and get the project files, support me in Patreon: https://www.patreon.com/bluebubblebee

In this episode:

  • We spawn coins pickups on top of the platforms
  • We use the Animation Timeline to add a scaling effect on the coin
  • We add Rotating Component t...
โ–ถ Play video
slate turret
#

Here I share a project I've been working on based on the total war: warhammer 2 creatures! but a new one! ๐Ÿ™‚

soft fox
woeful tusk
#

it's not on Marketplace yet as reportedly it doesn't work on mac

formal cairn
#

I think @leaden stratus has one

leaden stratus
#

I have the SpaceNavigator

#

so

#

โค๏ธ

#

@woeful tusk you're a hero

vast burrow
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We're happy to announce we released Dreamscaper: Prologue on Steam last week and have been trending on the homepage since then: https://store.steampowered.com/app/1253950/Dreamscaper_Prologue/

DREAM. DIE. WAKE. REPEAT.Dreamscaper: Prologue is the first chapter in the Dreamscaper saga, consisting of the level Home Town and 4-6h of unlockable content. Dreamscaper is an ARPG Roguelite blending elements from brawlers, top-down shooters, and dungeon crawlers. Every slumb...

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soft fox
tawny dragon
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Hello guys. I need your opinion about the assets pack I am selling. please take a look and let me know what do you like or dislike about it.

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it is for Unity and UE4

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I am not sure if this is the right place to post this

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so I hope the moderators go easy on me on this

severe epoch
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This is a small movement first person shooter I have been working on for a few weeks!

woven halo
outer shale
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Guys I made an android game on corona. Please review it.

soft fox
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Here's the second part of the mantle tutorial! Looking for some feedback.
I got rid of the background noise by a lot but the sound quality isn't just there yet...

https://youtu.be/DqW7cG1MbHc
https://youtu.be/DqW7cG1MbHc
https://youtu.be/DqW7cG1MbHc

Hello devs! Here's the second part of the mantle tutorial! Hope you find it helpful.

FIRST PART: https://www.youtube.com/watch?v=ls9RizlFJ1E

Target: 150 SUBS! HELP ME OUT BY SUBSCRIBING!

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orchid wyvern
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@woven halo that viking longsword looks siiiiiiick

steady dagger
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I have made a speed level design Video for my Asset Pack perhaps someone find it useful ๐Ÿ™‚ https://www.youtube.com/watch?v=z12s67REUm4

barren edge
vague zealot
frigid wren
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Hey. We (Iron Tower Studio) have released a demo of our upcoming Colony Ship RPG. Feel free to give it a go, fight through our trademark hardcore turn-based combat and hopefully survive. And, of course, see what we did with UE4:
https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game

It is the Year of Our Lord 2754โ€ฆYou will never feel the sunโ€™s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, all because you had the misfortune to be born on the Ship, chained to a fate you didnโ€™t choose. You have never see...

Release Date

Fall 2021

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barren temple
orchid wyvern
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@barren temple that is absolutely gorgeous

barren temple
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Thanks @orchid wyvern

golden yarrow
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Can you tell me how did you make the waterfalls?

barren temple
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materials and particles @golden yarrow

barren temple
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@nocturne escarp @mental pivot Thanks For The Help Bro I Have Finished My Work

mental pivot
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@barren temple How did you eventually solve it?

barren temple
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starting 150 frames that particles didn't startup even though warmup was given..so every render starting 150 frames are waste...

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@mental pivot

split fox
hollow spindle
soft fox
terse frigate
soft fox
sturdy cipher
formal cairn
hollow laurel
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I hope someone likes it! :)

blissful shale
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Thanks Lous, was looking for that.

devout burrow
hazy gust
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Hey guys, we did a remake of the first stage from Ninja Gaiden 1, you can download it and play it from our website www.videogamestageremaker.blog, here is a gameplay video: https://youtu.be/SmxyLABSkMo

This is a full gameplay video for our Ninja Gaiden Stage Remake.

Stage music was done by VGM Remaker, go to his channel for more awesome remakes.
https://www.youtube.com/channel/UC062OSnsFea6fqS70LNGk2A

Boss music was taken from coNsPirAcy83 he remaked the entire soundtrack...

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worn violet
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@hollow laurel mola, reminds me of mad max but with a big guy, rather than a tower

hollow laurel
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Hahaha, gracias, I actually aiming for a sci-fi theme and different mood, but yeah, it ended up like that ^^

worn violet
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Well it's pretty cool like that so :p

hollow laurel
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Thanks! Now, 8 more months until I upload something again ๐Ÿ˜‚

burnt wraith
lean marten
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Hello everyone! This is Beyond Extinct which I created as a solo developer. New update has been released. I just want to show you. Also there are new trailers. Thank you very much! ๐Ÿ™‚
https://www.youtube.com/watch?v=cIPgglHHPIE

Our first major update, v0.4 Facility Integrations is available with a NEW PRICE on Steam in Early Access!
Steam link: https://store.steampowered.com/app/992990/Beyond_Extinct/

This update includes;

  • New Game Mode, Loadout Experimentation
  • New Creature, Toxic
  • New Utiliti...
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summer locust
swift hill
warped river
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That looks insane @swift hill

swift hill
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thank you so much ๐Ÿ™‚

peak swift
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my little ship:3

split fox
soft fox
reef island
steady dagger
astral dust
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Probably can buy the cartridge on Amazon

worn violet
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@reef island so cool! Underrated

reef island
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THANK YOU FINALY SOMEONE NOTICED

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<3

soft harbor
coral shard
astral dust
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The blood and eyes look off. Blood look too plastic-y - looks like there is a normal map there that has too much strength

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The eyes look very flat

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The skin overall is too reflective, unless the character is out from a bath

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Hair looks decent I think, not sure what to improve

nova shell
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^ the most jarring thing to me is the eyes. The blood could probably be fixed easily as he said

reef island
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she is so so so so shiny who lubed her up?

worn violet
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its the sweat ๐Ÿค–

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but bet you want the blood to be more shiny

nova crown
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BOOM!