Hi peeps!
Quick question. I have a character in the scene, that talks and has movements as he speaks, etc. There are multiple sequences for this said character, that all represent a different outcome. For instance:
Players are standing inside a house. The character is standing outside, and tells them to come out. If they come out, the character starts talking about whatever he wants. But if they do not come out, he has another sequence that he plays, where he asks them again to come out, but in a different wording etc, to avoid repetition.
My question is. How is it possible to blend the beginning and the end of a sequence into an idle animation, so that there is no "popping" if the character is in a different pose when he finishes the sequence, rather then being in the first key pose for the idle. Same for reverse, while idling and waiting for players, and then a sequence starts, how to blend in from said idle animation into the sequence anim, instead of popping straight into it?