#career-chat
1 messages · Page 79 of 1
technical debt accrues with time as well
I’m new and only have a slight understanding of the terms, but I don’t like making crap solutions to begin with. I like to have work that’s scalable and lean if not only for my own benefit
But you can lessen the need for maintenance
the maintenance itself isn't, the debt comes from how the coupling works. so the debt itself is e.g. that you are forced into a certain workflow due to how the engine is constructed
If anything I need to learn to leave solutions be to be optimized at a later date
and that takes time away from other roles/disciplines
@merry sequoia you might not have the option is my point. you'll most likely be given a time to complete a task, and in that time you need to think on your feet how to lessen the load
it may not be possible, you may not have all the variables to create a system in that time for instance
like you have to do R&D at the same time as doing polish, keeping in mind design patterns and the structure how your system or module fits into e.g. the engine as a greater whole
replace engine with project, where applicable
Well in that scenario I would build the way I generally try to. Identify big picture items and things that can be used across multiple functions /classes so that they can be plugged in as universally as possible. Lay out my work as tasks to be completed instead of some 10-page scroll of BP line of multiple tasks in the line
If I understand what you’re asking
Tasks to be completed as in separating the execution lines through custom events or sequences
Add some verticality to make it more legible
I don't think there is a correct answer to the question, but there are certainly wrong answers to it. it's a question I can picture coming up in one form or another in an interview
Yeah I figured, I just want to make sure I’m hitting the target board on the answer at least and not off in the weeds misinterpreting it
and again, at this point you're beyond BP
I'm just a bit confused here about the programming convo we're having when we're actually looking at a TA role
he said he was interested in both
What cranz said
in regards to your answer, I don't think your answer is completely legible
Yeah I need to spend a week converting to cpp to become familiar with the library.
in the sense that I cannot read into it enough how you would do things
At minimum
That’s one of my big failings that I’m keenly aware of. I need to be learning the technical terms of subjects I’ve learned naturally and isolated as a freelancer
it would personally make me think you are not familiar enough with practices that would counteract e.g. technical debt
Which is a reasonable conclusion and as I said a failing I’m keenly aware of. I need to be learning and using more technical terms.
keeping in mind that this is not a hit piece on you, this is just trying to get a constructive discussion going about what will help you advance
No no don’t worry about that man. Id prefer brutal honesty over sugarcoating every day of the week
good, because in the industry you'll get plenty of that
I want to say especially programmers do not sugarcoat
I definitely share that experience
Yeah that doesn’t bother me. Id rather get a straight answer so I can more quickly address the issues.
@merry sequoia What's your background? What experience do you have atm?
I’m a freelance character artist that has made a few programs in python for personal fun use
Trying to make sense of the entire thing I just read, I feel like background information is in order if you want proper career advice
(If you want that)
I’ve only gotten into UE4 as a more technical use within the last month or so
Do you do rigging and animation?
Rigging sure, animations less so. Basics sure but I’d never consider myself an animator
And what's your programming experience?
I have made a variety of things with python for personal use. Desktop stock / crypto ticker and gains / loss tracker with displayed graphs from markets / Aesthetically pleasing to me UI
One of those workout mirrors for my wife. LED display on a 2 way mirror displaying various stats / to do list / weather
I’ve learned how to use it and written a few tutorials to learn basic library functions. It didn’t really bother me swapping syntax I just am not familiar with the library yet
Right
are you aware of stuff like dangling pointers? how to reference stuff and dereference?
So you're, if we're being honest, a very green programmer (from what I can see)
I had to look up the term on google real fast but yes lol.
Like I said programming wise I’m pretty self taught and admittedly need to learn the terms as well as I’ve learned the logic.
So I'm going to be honest, I don't think you'd stand a chance getting a programming job
I'm only saying this because you want brutally honest
It looks like you might indeed have enough techyness to do TA if you build up some more experience with it
But for programming, you're going to need a lot more, and you'll really have to focus on C++ stuff
I’m not expecting that I’m qualified at this moment or anything. No.
So if you want to stick to artsy stuff, I'd abandon the programmer-idea
For junior programming roles you're competing against CS students
So you really need something to show - because programming is the one thing in gamedev where that piece of paper holds serious value
For TA, just keep doing techy art stuff 😛
Yeah that doesn’t concern me. I can out python my friend with a CS degree :p I just can’t communicate it nearly as well and that’s something I’m going to be actively working on.
I don't think Python counts when you're comparing to a CS degree
C and C++ count if you're trying to rival a CS degree
teaching assistants don't do tech ar... oh
Programming logic is programming logic, no?
CS knowledge is utterly useless when you're working in something as simplified as Python
Well yes but no
Python makes for lazy programmers
Alternatively, uneducated programmers
Just because you're good in Python doesn't mean your C++ code won't be abominable
a CS degree isn't about learning and expertly mastering one language
CS doesn't focus on teaching programming
it's about understanding where that language is coming from and how to abstract that knowledge into learning other languages as well
It teaches how computers work, and how your code should be optimized to that
No see that's the thing
When you're doing C++ there's a hell of a lot more to it than just understanding how the language works
Python is just "translate logic to PC stuff"
C++ requires a deep technical understanding of how the entire computer works
I just learned recently that beyond compile time, classes don't exist in cpp
it's all fake
it's just a bunch of fake nonsense
Again, we're not attacking you here
You don’t have to concern yourself with that lll
like the reason cpp is lightning in a bottle is because it's just a bunch of static, sometimes virtual functions performed directly on memory
Lol*
But if you're looking into junior programming stuff, that's your competition
hence why you have a vtable in cpp
Just reiterating because often times when people say they can take criticism they do get very worked up
because there's no other way to keep the knowledge of virtual functions
and that is pretty unique to the predecessors of OOP languages, the procedural languages
cpp is really just what it says on the tin
C with extra stuff on top
Lol no. This is a whole new field to me that while I’m confident in my execution of it I know there’s a lot I’m not aware of.
I don’t mean to imply I don’t think much of a CS degree, that’s not true at all. Simply I am confident in my ability to start digging back into cpp and be efficient with it while I learn.
Just be very mindful of the fact that if you are, in fact, going for a job in the industry
You're competing against CS students - who are a far safer bet for the employer
So your portfolio will need to be absolutely outstanding to stand a chance
^
(The same stands for Tech Art, but there's no established route for Tech Art, so your competition is less... Prudent)
Programming isn’t my first choice but is def an interest, the whole convo sorta got started out of curiosity. I asked what level of polished an example RTS would need for application in programming since it’s what I’m using to learn on and was relevant to glads comment.
the polish would be on the code
so ensuring you use correct design patterns where applicable, your code is nice and readable at all times
Aye I just mean like how fleshed out the actual game would be. Obviously placeholder art assets but in terms of how large of a scale of a project they would like to see
ensure your system architecture has had technical debt in mind for expansion modules etc
well a system or a collection of systems large enough to judge caliber
to be fair if someone has an actually working RTS working in unreal, i would say thats a pretty good portfolio piece
rts are not really that trivial
@honest cipher maybe you have some pointers for this young man?
While I’d appreciate don’t feel obligated. Most of this was me inquiring about expectations and while programming is definitely an interest I believe tech art is my more direct career path.
My only qualm with it is it feels too narrow. I like building systems as well as making art and art tools lol
Hell so far I’ve enjoyed building an RTS from bottom to top but indie developer isn’t a job title in big studios lol
what people look for a ue4 programmer is 2 main things
either a long experience with programming in cpp and in general (cs degree cool)
or cool demo projects and having worked on games
having a set of game projects made, that work well and are high quality is a really quick way to a programmer job
they need to be high quality tho. Just working isnt enough
Right. I wouldn’t expect to slap something together in pure BP and expect to be considered for programmer.
BP is mostly a design tool
Aye, I expect to convert to cpp. I just haven’t yet, was going to once I had had combat stuff finished
Anyway. Appreciate the time gents. Don’t wanna get too WIP or loungey
I’ve not used smartrecruiter @flat gazelle . Does it allow people to upload their greatest hits of tabs, line returns and preference of variable naming?
It let's you upload whatever you want so if that's your jam, go for it.
But are you using Jobify or something where there is a gated system like you described? I've not used any it so I'm curious
I’ve not used any automated system personally but the idea is you don’t put things in resume that aren’t worth the persons time of review. Video of code in operation would be a cleaner way of demonstrating ability. Arbitrary written code is going to do nothing but open you up to criticism over things you don’t know preferences of. Programmers are generally expected to follow a style guide so it doesn’t make a lot of sense to me that you’d showcase anything but final products/result from effort
I don't code so I've got no clue about that. I was more surprised by the notion that a recruiter was allowed to turn an applicant down based on any technical ability.
I'd have my recruiters head on a plate if he tried to pull something like that.
The thought was: why put yourself in a situation where someone’s preference of spaces over tabs could affect your review
Would save code examples for tests/interview
How does one choose between CV and resume? I found I got a lot more hits after switching to a detailed CV, but it still feels bloated as hell. Most info there won't even be understandable for a recruiter
Feels like I hit the buzzwords jackpot 😅
Also, how does one get their CV reviewed, without having to apply to a job?
Asking for a friend ofcourse 👀
Difference between CV and resume is length
google says the difference is resume doesn't have details, just titles, education etc
yeah length pretty much
If you're in the states, anyway
if you ask me though, I don't see much else
I've used them interchangeably.
Same
You ask people to review it.
@flat gazelle Will you review my CV? 👀
See what I did there? 😂
In NL we always say CV
Are you an artist?
Nope, programmer
Which is translated to resume
Then no
Sad lyf
I wouldn't be able to give you a fair review
Don't know many industry programmers familiar with hiring around here really
Most people talking here regularly are art-side people
(And a bunch of technical artists like myself)
I'm a programmer who has made hiring choices in the past but never for a big studio... if my opinion would matter to you
@vocal meadow nobody is going to go into that much detail about your code, but it's in your code that you can see design patterns etc., something that you can't readily demonstrate in a video. the onus is on your to have clean code that is readable in a team environment where you have upwards of hundreds of contributors
Probably have to friend first, I don't recall my settings on this server
@digital gate you're welcome to chip into this conversation as well of course
Still think that sort of thing does not belong in portfolio. To really show the kind of thing your describing it’d take thousands of lines of code. Ability with programming is not so much formatting of text. Let them tell you their style guide and complete whatever test they present you with it rather than assuming they want to take any time adjusting to your preference. Big code based ideally look like they are written by a single person and all, so formatting should really be down to being presented a guide to follow and how you follow it. Everything else you’ve done in career should be in a more presentable form, such as video of it in action and or performance numbers.
style guide or not, documenting what code does goes beyond that. not all functions are easily readable, and you want to describe functionality rather than care whether or not it conforms to some notion of style, at least up front. people aren't going to put you on blast for not using hungarian notation, but they will put you on blast for having functions or algorithms without explanation of what they do at the very least in broad terms
Are we debating the efficacy of sharing code to be hired?
Wouldn’t be so confident that someone isn’t going to put you on blast for using or not using Hungarian notation. To assume your not subject to any programming prejudice isn’t super smart especially if you want to demonstrate ability to adapt. I just don’t see including arbitrary code examples as benefitting your chances to receive a interview
Cranz was recommending putting code examples in portfolio yeah
I uh
I was hired because a standalone PR got the attention of somebody who then suggested I get an interview. On the flip side I have never included raw code in my portfolio.
I was saying I've seen recruitment applications where they require it
I think the right code is important to get in front of the right people, and they will not care if you have slightly off style. Aside from that case it isn't important.
not recommending them willy nilly
Now you could lean really hard into that being your brand of portfolio
But showing mechanics in action is a must and you will only get appreciation from other programmers by also showing code
Willy nilly code examples is what I’m speaking against here. Wouldn’t offer code examples because you like the code. A PR is a smart way to do it because you know the style guide by that point.
Just put a Fizz Buzz in the portolio. Instahired. 😛
I suggest making videos of a jumping Glad for your portfolio
100 lines of switch case ✅
No porfolio copying. You already did that.
constexpr if is a gem here
If Fizz Goto 10.
haha
throwing new language features at the crudgy veteran is likely to get you hired 
Any recruiter will see your genious and call you in for an interview. Potentially also houseparty and/or dinner.
Aye I template everything and constexpr is probably second most used word in vocabulary. I program for performance and reusability. So when I all the sudden want to work a desk job I would prefer to know what their style guide is.
House party is certain... you gotta play the cards correctly once wasted if you want the interview
Lol
goto party;
if(partyIsBad)
{
goto exit;
}
if(partyIsBad)
{Goto moreBooze;
}
if (partyIsBad)
{
try
{
moreAlcohol();
}
catch (boringPeople _)
{
findOthers();
}
finally
{
goHomeAndNurseSixPack();
}
}
So much work into a function that’s Boolean’d out for the next couple weeks at minimum ;p
Does anyone have any good examples on a good portfolio in order to apply for game companies? github/blueprint/etc.
Pick your favourite game, watch the end credit, google the individual in which has the role you’re interest in.
Eyyyyyyy why have I never thought of that
I always apply to companies of my fav games, never thought of stalking their members 👀
There is nothing bad on it, people gives their info for free in the net 🙈
But that case is different and good point as you can learn something, usually there are recompilation webs that list where worked the same person
I highly doubt anyone would consider you looking up their online presence from their name-in-credits as stalking.
Damn that is such a good idea .
I was trying to be funny, seems like it didn't work 🤔
I guess looking people up is fair game, but messaging them is a faux pas
@urban skiff Add me. I sent you a DM. Think you're interested. reply in Dm' later when you check it
Can anyone recommend me some beginner project ideas, I have recently started developing on the Unreal Engine after switching from Roblox (I know it might feel like a platform for kids) I learnt quite alot about Unreal Blueprint system and the C++ API
breakout/pong, or if you feel adventurous, try to create tetris.
but, admin voice this is not really the channel for this, this is really related to careers.
Hey everyone, like level designers for games is there thing for creating environments in movies/production?
https://www.workinentertainment.com/blog/the-important-role-of-set-designers-in-the-movie-industry/
Is this what you want?
Want to become a set designer? If you are a creative person with an eye for setting the mood visually
set dressing is level artistry/environment art. it is a different discipline from level design
@timber kernel
I can imagine set designers are much more physical, since most movies take place in a physical scene, not a virtual one
at least currently
Concept wise yes. But my direct question would be ...what is the scope of a level designer for games, in movies or film industry?
Layout Artists is fairly similar to level designer
Like if we consider Lion King( the recent one) as an example, which artists generally involve in creating the environments along with modelers and texturing artists?
there is no scope for level design in movie making, since movies aren't interactive
if you mean stuff like level art or set dressing, the scope is probably limited to virtual environments, however many there are of those. but again, that is not level design
Again, Layout Artists.
"Responsibilities
• Executing the staging, blocking and camera work that makes up the foundation of a
successful shot and sequence of shots throughout a film
• Producing work (shots) in a fast-paced CG environment using Maya, Linux, and a suite of
proprietary software"
Layout artist job at disney
That wasn't the question
what's so good you can't refuse?
Salary being about twice what I'd pay myself
👀
But what if PUBG counters with 3x 
My recruiter said this is more than he'd expect PUBG to offer
And PUBG is very slow
Make sure you aren't losing on the benefits side, but with 2x maybe it's still better
yea idk, sounds a bit fishy
and recruiters always push because otherwise they don't make money
what's the offer if you don't mind me asking? you can PM
PM'd
I give my recruiter more credit than you guys seem to give them
Goddamn now you've made me nervous again
I really do have faith in the honesty of my recruiter, because from what I've seen so far he deserves nothing other than that
We’re interested in your success. Not commission base on salary 😉
Unsure if sarcasm
I'd bet on it being so 🤔
Nah
If I were a recruiter it'd be both, but more towards success
Freal though, nothing to be nervous about
It's jsut word play, in the end your success == their financial benefit
both are kind of the same in this context
Expect them to rush decisions
Time is money and dealing with indecisive developers is something they are accustomed to
Not sarcasm
why would it be sarcasm
it benefits us as a game dev community (not just limited to this discord) to see more qualified people go to places where they can grow
plus, we're not rude people lol
This is not the channel for that. Go to #more-resources for instructions on how to post in #looking-for-talent
@tough coral
hey @tough coral as hightide said, please make a #looking-for-talent if you are looking for people
Thanks
I signed a contract for a product I gave out 5 years ago and I'm being asked if I have the source if I would give it over.
But I'm not sure if the agreement gave them the rights to the source and trying to see if it did.
What is the other entity?
a company
Publisher?
- Grant of Rights
Developer hereby assigns to Publisher for the duration of this Agreement (i) all copyrights, rights to
print, publish, distribute, translate and re-license the Work, under its own name or in the name of any
entity which is in control of, controlled by or in common control with Publisher (“Affiliate”), during the
term of this Agreement, and grants Publisher the right to copyright the Work in the Publisher's name
or in the name of an Affiliate in all countries of the world, with authority to dispose of said rights in all
languages and in all countries. As of the date of this Agreement, Developer shall not be responsible to
(i) register and/or copyright the Work in any country that the Work may be sold, or (ii) enforce any
violation of copyright or any other intellectual property rights that may occur during the duration of this
Agreement.
The duration of the agreement would be from the start of work till the time of delivery of the finished App?
Can you just ignore their request? There is nothing there about written source code
I could ignore, he did ask not demand afterall
And I too read nothing about source in there but wasn't sure if it was indirectly implied in someway.
If they do want source, I could offer to sell it to him?
If you’ve got a list of “deliverables” it should explicitly state source code
I have a description of work
You could state that that sort of thing (giving the code) could be delivered subject to another agreement
It would be very stupid of both parties to not have explicit declaration of what would be done with said source code
As no one would have written rights to it
Can always just ask why too
Worst case: they do some legal chestpounding
@vocal meadow well I legally own the code I wrote
Unless I signed it away
Is how I understand it.
That should be the position by default yeah but should probably avoid getting into the position where you hesitate there
Well depending on how tied to the IP your code is.... they may have a case if you do anything with the full set of code. IANAL though.
The term doesn't have to end when you finish, it could extend out arbitrarily far.
Nothing in that which says you have to surrender the code
How is work product defined in the agreement?
@digital gate https://gyazo.com/16018dac7b18df29740049c7c7ffcbc9
Yeah seems like nothing in there mentions source
plus final files accepted might be Interesting for you
Yes, probably why he is asking
It would save him time therefore money so I'll make it reasonable if he wants it that badly
if what you wrote is a port of another game you likely can't do anything with the source you wrote
but it's true that defines the work as the packaged app and not as source code
I always assume app is the end product. Not the source
it can get messy when work for hire laws come into play
that would be what they would argue, that this was a work for hire and the copyright attaches to them not the developer
but if it reaches that point you should have long since lawyered up
It still is considered “reasonable assumption” when the contract doesn’t define source code as part of the deliverable
What I created could be a template for any such products lets say reskinned
I didn't see any of their source
All my own
The assets are theirs those
yeah my reading agrees, all the copyright assignment language is about "the Work" and "the Work" is the packaged app
That's how I see it too
if you get served, get a lawyer
I'm going to consult an IP lawyer before messaging him back
if you don't, you're probably fine ignoring them?
Yes ignoring for now
oh if you've got someone available absolutely contact them
My vote is on ignore too
@vocal meadow come join the fun
Ignore as in don’t deliver the request. Write up a new contract if they want the source
woo
yeah i agree though "print" and "translatable" language is something they could argue involves literal (literature) work.
but you assuming they don't have the rights here is perfectly fine
so you could either ignore, question or state that they don't have the rights and prepare for response
for what it is worth though, if this is a publisher, its absolutely a mistake on their part to not make it clearer
did you just issue them an apk or what?
not giving you advice here on what to do btw, but my opinion is that from what i've seen its not clear that you owe them anything
@vocal meadow thanks so far plan is to talk to a lawyer and not yet respond.
At least you guys helped me be sure in my assumption that it isn't clear
I'm sure, I have two lined up
Will gauge them from their response
your call but honestly this doesn't ring bells of dispute to me really to bring them in. they likely are going to just offer to draft some legal notice/inquery to them and charge you a lot for it.
Seems likely indeed.
things that aren't hard to do on your own.
They will probably tell me it is vague
and that I'll need to fight it?
well
i shouldn't say that, but they are unlikely going to give you an opinion on much. they will give you options of what you would like to do and may sway you to a course of action
services etc
in reality you could be just asking them yourself a lot of the questions they'll write up. having those answers and bringing them to an attorney you would be less likely waste legal hours to just figure out a position.
but lawyer would appreciate the work and likely state that by going to them early you made the right decision and yada yada
so your decision
What do you mean ask them a lot of questions they will write up?
well you don't know their position on you owing them the code or not
so likely the law office is going to offer to prepare a formal letter to figure out their interpretation of the agreement
I can't really think of anything else they could do, if your expecting jujst an opinion on what to do they are only going to suggest services
unless you have a saint of a lawyer or something
Not on an opinion on what to do but on what the contract is saying exactly.
They should know right?
That no, this doesn't include source.
But! They could fight it under court with this clause and might win
That kind of thing
In a perfect world they would offer that yeah. But it's more likely they are going to talk up the complications involved, go over the court system and how it would be the one to judge what is in the contract or not, and give you the opinion that its not clear but they would fight for you if you believe in it and offer ways to communicate the other party etc.
Like the likelihood of you walking out of one of those offices with a clear mind on your stance after 1 meeting is low in my opinion but anything's possible.
@vocal meadow That does make sense, thanks for putting things into perspective. Sounds like I'll just be right back to where I am now.
If its a free consultation (i doubt it will be) then go for it
but yeah expectations on them just telling you exactly how a judge/court would interpret it is low imo
@vocal meadow This isn't your first rodeo is it?
nope
Idk if this goes here or #design-chat but I'm looking for people that have read C++ Books to learn C++ and then become good with UE4. Any good books that are maybe 20$ or so and can really help me learn C++ so I can get into UE4
Alright
so, something thats always bugged me... are games industry jobs as risky as im led to believe they are?
currently i work as an IT manager and software lead outside of the games industry. my job is stable and pretty secure, could be called a job for life, in a mid sized family run engineering company.
its my understanding that theres no such job security in game development, that you risk being laid off and potentially re-hired (or NOT) at the end of each project and start of a new one, and that developers change studios extremely often, its just the way things are
is this correct, or am i getting a skewed view of the situation? also does this vary between different parts of the industry (e.g. industry, small studio, large AAA publisher setup) and different parts of the world?
its my understanding that theres no such job security in game development, that you risk being laid off and potentially re-hired (or NOT) at the end of each project and start of a new one, and that developers change studios extremely often, its just the way things are
@brave owl
no worries, it's not a standard
yes, it varies between "parts of the industry" - and general rules would be similar to other sectors of IT
large AAA companies hire hundreds of people, and they care about people
Ubisoft or EA prioritizes financial results and keeping workforce happy over "innovation" in games (or being rebels) - they go "safe" with development, it means stable workplace
ah ok 🙂
often details depend on country, i.e. it's a "bigger decision" to hire someone in more "socialistic" country like Sweden or Canada, as employer has more obligations but than employer cares more about you
i.e. my friend got EA stocks just after starting job in DICE Stockholm - regular corporation
it can vary, there are some AAA that care less about work-life balance (Naughty Dog, Rockstar, CDP)
pretty much like the uk, in the uk employees have a lot of rights but those rights only apply after a probationary period
usually a year
and indies can be very different, still there are many indie companies with pile of cash and carefully planning production
so if a project didnt last a year youd have no come-back if they laid you off without notice
oh, nasty
but thats the same in any industry
but this more a country thing I guess
during your probationary period, they can fire or lay you off without notice or redundancy package
after your probationary period you get a whole slew of rights
here they let you go for a certain period to rehire you a few months later, otherwize they have to offer a perm contract
its as a get out clause so that if companies hire an absolute asshole thats an idiot but doesnt directly do gross misconduct, they can still get rid of them
assuming they realise such a thing during the probationary period
😄
where i work now there was an old guy who was unprofessional to everyone, insulting them, being an ass, and he got away with it for decades
until i started, and took a stand against him... he got fired in the end
he used to make people actually cry
in Poland there's "work contract" - with all the privileges, like your "after probation period", supposed to be standard for every office worker
but we have another contract type - without rights, but only 9% tax and "gentleman deal" on days off (20-26 paid days off)
and pseudo-self-company contract (don't ask)
ah
in the uk we have this nasty thing too called a zero hours contract... its common in the service industry
basically your contract doesnt guarantee you any number of hours a week
each morning they email or call you and tell you the first N people at the gates at 9am get to work that day
if they have work available
wtf, is this even legal?
and because they arent contracting you to 39 hours, you have no rights to holidays, sick pay, etc
yeah unfortunately
I mean, we have such thing like when you're working on farm
and it only persists because people are desperate enough to agree to it
and we have this "no holidays, sick pay" or even retire fund paid - it's like zero hours contract
unless in reality it's 40h/per week regular job, usually 😄
nah man the farmer here would totally tell u the previous day if u can come here
historically its been a way for companies to legally abuse immigrant workers, e.g. someone comes from eastern europe and will work in jobs that people from the uk wont (theyre snobbish 😄 ) and the company will try to tie them to zero hours
its a strange thing that in the uk theres no shortage of jobs, but the jobless are fussy about the kind of work theyll do
it's the same way we treat immigrants here, I guess
Ukrainians and other more-Eastern-Europe people work at farms or Uber 😉
clean a toilet? work a night shift? pick vegetables on a farm? hell no. lol
because jobless are usually the laziest people
personally if i was desperate for money i'd do any job to feed my family
they want money, they demand gov support
not every1 can handle nightshift
everyone can clean a toilet, but it's better to get money from gov 😉
you wont starve on govt benefits, but its not something that lets you afford luxuries, can be hard to even run a car
so it can be a vicious circle
dont get enough to afford internet, and to get transport to look for work etc, so cant find work, so stay on benefits
but oddly enough, there are many outright abusers who seem to live very comfortably on it by claiming every benefit they can
theyre depressed, and they have a bad back, and they have 30 kids, and they need this and that...
but no matter what the tabloid press will tell you those people are a tiny minority vs the honest majority
i was jobless for about a year 15 or so years ago
it was horrid, and i didnt even have to worry about paying rent, lived with my parents at the time
from what ive heard the government have cracked down even more and given less and less to the unemployed over the years
well, for many immigrants it's still a huge leap - have a house, some food
some basic pleasures like TV is basically free
why work? 😛
lol
if you come to the uk from another country, you cant even claim any government benefits until youve worked a job in the uk for a set amount of time
so you work any job for required amount of time, and then rest 😛
its to stop people immediately coming to the uk and claiming everything, there are a few humanitarian exceptions e.g. valid asylum seekers
the required time is "years" btw
it was plague in Poland when law allowed people to work like a year, than have unemployed benefits for half of year
that trained people to do the least they can do
basically, the funds that cover your unemployment are built up from working, its called national insurance contribution....so if you havent worked you have no pot to fall back on
the same kind of covers people whove spent their whole lives here, you cant go straight from school onto the unemployment queue
yeah, anyway.... speaking of job stability... in gamedev...
it's obviously the best to live in some hub, where are at least companies nearby - so you'd be fine if some company would shut down or they would simply make angry with low pay, chaos or some personal issues (you know, many bosses are "world-class artists" first, later business people)
(didnt used to be that way, there used to be a tiny fraction of people whod never worked a day in their life and were like 50-60 years old)
ah
yeah it sounds a lot like IT in general
i think im lucky to have landed in the job i landed in, was kind of headhunted
currently all my gamedev is indie and in my free time, it doesnt really pay at all
most probably, as software engineer, you'd get a smaller salary than IT
it can be noticeable difference in UK 😉
i put in only what i can afford to lose, and consider it money spent on a hobby like how people might go watch a sports game
here gamedev programmer still earns 3-5 times more than minimal pay
we're hiring atm for a full stack developer to work in my dept, theres been quite a few apply who are wanting to leave the games industry
they all want like £45-60k a year
which tbh is a lot of money outside of London
lol, where i work they wont pay them that
its a stable, reliable job, but its not the highest paid job in IT
the way i see it the higher your wage the bigger risk you take on, in terms of stress, lack of work/life balance etc
if theyre paying you a boatload of cash they expect to get their moneys worth right?
yep
also often they can pay more if
- not working on awesome IP or some boring kind of game (freemium mobile, online casino)
- company released few "ambitious" games but not great ones, so they need to offer more - developers want to work on The Witcher and shit, if you're not doing that, pay better in exchange 😉
and industry here in Poland is booming, companies grow to fast, so they struggle to find developers, offered salary goes way up
there are companies making games that you would never be super-proud of, but those are very profitable products - they pay well even there's less risk, relaxed schedules, etc
although working there could feel very similar to regular IT 😉
I've never been unemployed in the games industry. The longest break I've had between jobs have been a couple of days due to relocation.
So far never been made redundant.
So it's not a universal truth that it's an unstable industry.
@flat gazelle what do you do ?
VFX artist
there is a hint in his name 😄
And you always were in games, did you ever combined the industry with the movie industry?
Oho
I mean did you ever work outside of games
I've never worked outside games.
My first job was junior VFX artist
So I have never even switched department
I see, and do you think that part of always having a job was that you were in a studio and not freelance, or you got lucky?
I've worked at 4 studios and a short stint of freelancing.
I've worked in a studio with 700 people, and I joined one as employee number 13, so I've tried a few different setups.
sounds like you have a trifecta working for you 😉
(I say that in the nicest way hehe)
Trifecta sounds like a delicious candy bar.
Hello
I want to learn some prices how much is going to cost me to make 18 different 3d models and playable with rigged animations of UE4.
Without more info, I'd say you are looking at a few months worth of work. So I'd budget 3000 - 30000 usd depending on quality.
I made some 3d models myself but they are not looking too good.
CS 1.6 quality
Counter Strike 1.6 quality models ? that expensive
I have 3dmax files but they are not good quality he needs to fix my rookie models then port and rig to UE4.
3000$ ?? Damn I'm a Static Mesher Modeler tbh but that seems like quite a lot . Depends of course but humans ... why wouldn't you copy and paste rigs ? And characters ... buy one and tune it .
I mean sure it's gonna be worth something but best case up to 166$/ Character ?
Seems pretty inefficient ._.
there is a lack of info here...
well 3000$ for a few months of work is on the low side imo
hence the 30,000 😛
I think people forget there's a huge range of skill levels and demand levels here
Anyone know a more reliable source for freelance or contractual work?
Especially in a COVID quarantine crisis?
A a comparison with my freelance rate, 166$ per character would mean I spent at most 1 or 2 hours on it. What sort of quality would you get from that? Modeling, texturing, rigging, animating and it sounds like there would be editor work as well so, shading and hookups.
In a AAA studio that would be a task for several weeks fulltime involving various people.
yeah, it could be even 20 workdays for a single major character in the game
but characters made out of components would be cheaper and populate game with variety
20 days from zero to finished sounds very conservative. At least in AAA. But with fewer iterations, it could probably be done.
But then again, I'm not part of that pipe at all so what do I know 😛
Full stack and from scratch? Yeah that’s crunchtime speed for AAA quality.
I know character artists who'd be happy to even get an approved concept in that time 😛
Hire more people!!! 
On a more serious note though, when does a company decide whether or not to hire?
Surely there is a cap to how many games one can churn out per X months regardless, no?
Sorry for business illiteracy, really curious though
Fighting for headcount is a very competetive sport that directors and leads do.
At the beginning of a project, there's just a small team. They come up with the general direction and in very broad strokes what the game is and isn't. From this they can start getting leads and experts on the various different areas. They will then do a bunch of excercises where they try to scope out how much work it would be to build all the things. This then comes back to directors who either have a pile of cash, or they have to pitch to a publisher or the like for a pile of cash. Once that pile of cash has been sized up, you look over the plan again and see what parts of it you can afford. From there you either adjust the scope or change headcounts around from one department to another.
Further down the project, if the scope changes for any reason, the leads have to reevaluate and figure out if they need more headcount to pull it off.
There's a lot of excelsheets and powerpoints going in all directions through this whole process.
Generalizing heavily here of course.
This is skipping past the whole concept of gates and project frameworks that all large companies use.
Very insightful my friend, thank you
@flat gazelle I have 3d models ready but I can't use them, 3D models must be changed by artist then ported to UE4 or i will get copyright/trademark infringement.
That's the reddest of flags. As a professional, I would never consider working with you. Ripping models huh?
I also don't have the budget right now, I need wait until Summer for my uncle to give me a small loan.
Not ripping models using as reference
The act of ripping them is not allowed. You also said you wanted them modified. Reusing any of them is not allowed. What you are asking for is illegal.
China doing that just fine.
<@&213101288538374145> Is asking for illegal services allowed here?
I'm against stealing another man's work.
I'm only using Male and Woman with underwear body from another game to test things lols 😄
I know the Laws, If i make something that law allows it, It wont be illegal there is 50 shades of gray 😄
For your own project, you can do whatever you want. As long as you aren't reselling things.
Furthermore, I don't see them asking for ripping assets. They stated to have bad looking 3D meshes they made themselves.
And these should be brushed up.
I want artist to use 3d model from another game and make a similar model with lots of changes. Use as reference.
...
I am talking things like M1A2 Abrams Tank, M4A1 etc.
Maybe you should rephrase this. It's fine to use images of other meshes as a reference.
That's usually how you communicate artstyle etc. anyway. If you need such a service, check #looking-for-talent
I will search for talent later, I'm doing coding now 3d models later.
Either way, asking for prices here won't help you. Every person asks for different amounts, based on experience.
You have to create a proper request, explain exactly what you need and then get a quote from said artist.
Meanwhile, @plucky hatch writes their lifestory.
(hope that was the right ping)
What character artist doesn’t have their own base human reference? Ripping asset isn’t necessary. There’s absolutely no reason to rip asset for “reference”.
^ as a 3D artist primarily, this.
Plenty of Abrams or body references out there. Stock photos and the like. Hell even free models used specifically for education.
If all you want to do is communicate art style / aesthetics then screenshots generally do the job just fine
Hello @copper roost!
please read the #old-rules the #more-resources and double-check channel topics before posting somewhere :)
Ok sorry guys 😉
I wish I can do 3D programming as a career sometime
I’m 13
So got a little more ahead of me
Bro I’m not that far adhead of you. I’m 16
Learn a language
Try python or javascript first
About 4 months
I use to do scratch 2 years ago and really fluent in it right now😂
@candid oak
How’s the c++
I can send a video tmr, simple 2d platformer, very ugly😂
I’m just wondering
Tips for what?
@candid oak to like learn for the future
Well if you like c++ then go ahead, I recommend not learning it so early, try javascript or something in order to get the basics down it helps a lot. Keep following your passion 👍
Ok thanks
I started with c++ at 16, didn’t know what I was doing in it until moving to unrealscript and back. You should stick with what interests you @unkempt bay . If your not really understanding it, that’s when you’d move to something more complicated but easier to pick up like JavaScript . If you intend on doing something cool with ue4 blueprints are the best thing you can stay with. The c++ will make more sense once you get into blueprints
C++ is amazing tbh 👀
Well that made me feel ancient
I uh... I think he started in C#, though, not C++... Unity doesn't support cpp...
@unkempt bay You used Unity's standard language, right? That's C#
Technically could have been p/invoke, doubt it though
Yeah 😛
I was fighting mel syntax when people were still surprised that defusefps could turn over on his own... It's fascinating to see how different it is, for every year. Now, you can decide on wanting to try gamedev, and the next day have a chat with working pros. Ten years ago, that could potentially happen through a forum if you were extremely lucky. Ten years before that, there was pretty much no way for that to happen. I wonder how this fact have directed the industry, without us knowing. It's a rather cool development.
Lol Mel syntax. Idk, 16 was a long time ago for me. Just realized I’ve doubled that age by now lol. But by 20 I had made some pretty good connections through the internet way back then. I think the accessibility of entering into game dev has hurt people being able to make it a living. Not because there is more developers but more that there are so many landmines in getting started. Subscriptions everywhere is really not something I could have predicted and the companies that have monetized development through paid dark theme and better documents over performing
It might’ve been C# then idk, sorry @hybrid phoenix
All good, just making sure
MEL is just C-syntax. it's what aliaswavefront was using for code, so dude made C lite aka MEL.
full disclosure i hate MEL. ditched it in 2007 - the instant Maya added python.
For somebody who's hungry and wants to do this kind of work it's got to be a freaking Breeze these days to be able to see all this information in front of you and to talk to experts all the time.
I had to deal with reading books, no online Internet nothing and good luck with your dreams
I'm 20 now lol
When I was 12 I started with C# and Unity, moved to C++ at 15 and started learning UE4/C++ shortly after
I feel like it is a lot easier to learn that stuff at younger age, it also helps that there are a ton of learning resources
An often over-looked advantage of the young in terms of learning is how much more free time they have to do it
Yeah that's true
I know more and have more tools now in my 30s that make learning new things faster/easier, but I just don't have the hours to put into it like I did in my teens. Brute-force counts for a lot sometimes 😄
Try Houdini zoomba if it’s not something you already specialize in
You’ll be feeling like you can pick up anything again lol
haha
Anyone know of any companies that would possibly hire a 17 year old intern?
don't concentrate on your age... you need to know what you can offer them.. .and show you can learn quickly
Trying my best
I got things to offer, rn I’m learning ue4. Trying to get the hang of things
hello everyone my name is karthik, i am from India, i have a confusion about unreal engine job career.... i have started learning unreal engine. but what type of job i will get...
i am searching jobs in google but it is showing very less... is there scope on this unreal engine
Jobs aren’t engine specific. Things such as tech artist, gameplay programmer, vfx artist, combat designer, lighting artist, and builds engineer, to name a random few possible position to have.
how to know more about that position what you specified above...
A good trick is to read the credits of your favourite game. Everyone is listed by their title 😉
Generally speaking. There are 3 major concentrations in game development. Art, Design, Programming. Then there’s the 3 lesser known concentration; production, marketing, qa. Figure out which category you’re interested in and narrow your search.
I forgot about audio. I’m so sorry hearing people
Thank you HighTide .... can you share some for demo reel of designers and programmers...
i didn't find anywhere
Just google people’s name
can you suggest some names
Hideo Kojima, John Carmack, Shigeru Miyamoto. Idk if non graphical designers really have demo reels? They do have games though. Games are likely the better thing to demo reel
Allan Alcorn 😜
Whats the take on portfolio sites? Artstation is really nice but is there a bad mojo perception from employers if a job hunter has their own website like wix?
TBH I didn't think it mattered as long as the design and quality of the work showed...but my manager had many comments about that when we were hiring people.
Working with your own site will do nothing other than negatively impact your first impressions (if it's bad) and making it harder to navigate for HR people skimming through loads of people's
art-station is clear, so the employers dont need to figure out how to use it. anything that derives from it might make them close it pre-maturely.
so unless their first impression is "HOLY **** this persons stuff is amazeballs" they might just go "meh" close
If you're not applying as web-designer, don't think you'll win people over by having your own website, it'll just get in the way
^
It's like putting your age/photo on your CV
Maybe if you're exactly what they had in mind it'll help... But really in 99.9% of cases it'll only negatively impact you
Cool, thanks guys
Hello Im from india , I started UE 6 months back but left it in 2 weeks due to exams. But now i started again with a plan of making my career in this.So i know C++ from high school and Im 17. So Im starting with BP. When should i start using both c++ and bp and how many years do i need to becomes a pro in this
And is it possible to get a job rightaway in 4years
How do AAA companies recruit ppl
“Sign your 3 year non compete form even though you’re a contractor. Don’t worry about it.” 😜
So many landmines 😓
@opal vortex you start with c++ when the blueprint limitations start to annoy you
@opal vortex you start with c++ when the blueprint limitations start to annoy you
You still want to explore with new things on a regular basis, so that BPs actually do start to annoy you
that you do
@opal vortex then C++ starts to annoy you because of limitations or whateverand you decide to design your own language
Eh, IMO we're a few years past that. You'd probably migrate to D or Rust or wait for Jai
@digital gate that was actually a reference to Jonathan
Oh nice
Hey I’m 13, if I were to do UE4 or any 3D programmer what are some tips you guys can give me, because I really want to do this as a job, and how old do you have to be to work for a company?
@unkempt bay I'm... not 13. Much older. And a professional programmer. My #1 advice to you would be to just create your own stuff. Develop a portfolio of cool stuff while building up your skills.
You'll generally not be able to get a job in the US (since you didn't specify company I have to assume) until you're 18.
Alright thanks @formal valve , and I know you could work at like a market basket at 15 so I didn’t know if there was a certain age. My bigger hope would be Epic Games, or a dream would even be to make a company
You can get jobs at 15/16 in a lot of places, but it depends on the job. Something like manual labor is more likely than a skilled job like programming.
I'd say follow your dreams. Now is the PERFECT time for you, because though you don't realize it, you'll probably never have more free time than you do at this age. It's the great time to just pour into making yourself a great coder.
I'd say exceptions can be made for the brighter individuals amongst us, but for that you'll have to be brighter than most.
I also started early (at 14-15?), and I work in game dev today - I would definitely say drop the "I want to work young" part, and instead, "I will work on my own hobby projects, and use the time I have at younger ages to learn more, improve faster & build a rich presence for myself to be seen"
If I had someone tell me so back when I had started, I would've probably been in a much better place right now 😛
I'm 23 years old now, for reference
Being young usually means you have a lot more time, less responsibilities and overall a lot more brain power to spare, use it to your advantage.
Alrifht thanks for y’all tips
One last tip: Learn the fundementals, seek them.
Following tutorials teach you how things work, but not why things work. More often than not, the why aspect will make you able to create genuine, creative things, that knowing just the how will not.
Let your curiousity lead the way, really 😛
Yeah I’ve been working on a game, online multiplayer 3v3. I’ve been following Curtis and his stuff
Virtus*
He’s really helpful and makes it more fun
Get hands dirty with trying things when you have a question yeah. Getting used to knowing how to figure things out is something that will serve you well
No shame in asking questions though
The game Rn I’m trying to make has a character selection which I’ve been trying to do on my own, it’s a bit hard but I’m getting there. I wanna teach myself kinda but I go to YouTube videos if I’m really stuck
I’ve been doing landscape a lot
Thinking about using blender to start making some custom environments like rocks and trees
Fooliage to
there are so many amazing tutorials and free assets to learn from currently
I started pretty young also... but this kind of stuff was very much only in the realm of very expensive gear / software
some amazing resources here
Try reading though, it's a lot more efficient than following videos & is really worth the effort - I personally learned that the hard way
hard to find good reading tutorials however
At least for topics that you can read about
your best bet is to get used to pausing videos alot
Also don’t start your 3D modeling career learning soft image xsi. Learned that one the hard way
and running them at ether slower or faster speeds
Videos I feel are easy since I have 2 monitors I can try to see the difference and find a fix
that works well
I had my first duel screen setup by 17
to be fair.. that was rare then
Yeah 😂
That'll work for blueprints, but not for actual code 😛 At some point maybe in the future, you'll find certain info lacking in videos, or that they're becoming inconvenient for certain tasks
I had 1 then a while back my neighbor gave me one he didn’t use
When you get there, try reading.
Books are also usually more structured, organized etc
they'll help you build better recognition patterns
both are valuable

My brother had so I’m a start reading that soon
Im overall just giving wide guidelines from my own experience though, so take with a small grain of salt 😅
Thanks
but... one thing I'd suggest... is pick one area to begin with.. this field is massive.. and will swallow your soul 😉
OH AND THIS! Discipline > Motivation
I'm at 21 years in this field now
For real, probably the most important one
Blueprints and visual coding is likely a future
You'll lose motivation, but you control your discipline
I've been able to get away with visual programming for almost 5 years now
So wouldn’t hesitate learning all you can
but.. even saying that.. I was exposed to programming since I was 8
You'll lose motivation, but you control your discipline
@mystic hull I feel this is phrased wrong, hopefully the point can be seen
I've worked (and do now) for companies under a contract (so more on the freelancing side)
Currently my first long-term game-dev related job though
Nice u work on any released games?
its an indie though, so yeah
yup
Ngl I don’t know if u heard of brackeys but that’s how I started coding
I love brackeys 😄
Quite the cheerful guy, he's probably the only reason I don't hate unity lol
crazy.. .when I was 13.... urm... we used autocad... and made a toaster
Lmao
it took 2 months for the teacher to do it
I haven’t tried unity 3d
I had it done on the first day
Ha
Stick with UE4, it'll give you a better intrance into game dev
but to be fair.. artistic mother... programmer father...
Harder to do certain things in, but overall the better experience amongst the two
Honestly though, why do I feel old all of a sudden 😅
Scratch?
2 years and I’m fluent in everything
Never heard of it
Don’t know it
It’s like blue prints
Cool
But way simpler
You’ll enjoy BP
It’s like more 2d and no programmers use it but it’s what tech teachers show u
Btw... get Gaia
Never heard of it
QuadSpinner creates the industry's most loved terrain design tools for games, films, and virtual experiences.
will rock your socks
yup
has some limitations... but still super good
especially with unreals new terrain tools
There's #looking-for-talent for that 😛
woops thanks!
👌
Look at the pinned message in that channel @restive hawk
Thanks
I wonder what the policy is for posting stuff from games you've worked on that has a higher age rating than the people asking about it here 😛 Is that unethical?
hehe
@flat gazelle wouldnt that fall under "nsfw" even though technically, it was suitable for work?
Aren't the younglings technically nsfw?
depends on their country :p
I’m imagining a toddler running around the office pulling cords at this point
I was imagining one at an iphone manufacturer
Come on now guys I'm old enough 😦
I've only worked on two game rated below Mature in the last ehmm... 8 years?
How many yrs does it take to be a professional in ue
as long as it takes
been using unreal engine for about 18 years now, still dont feel like a pro
What does it meant o be professional in an engine?
bit of both, mainly for indie clients though
@flat gazelle Like know how to use all the functions and events
Oh
So after u r good enough how did they find u or u went and applied?
networking for me.
Oh
I work in AAA
Oh nice
I've worked in over 10 engines
Which is why I don't get the question
You use whatever the studio needs
Do u know all the events and functions?
I know how to do things conceptually. The rest is just googling
Interesting
The more you work with an engine, the more you know instinctively, but I wouldn't try to build a career on it.
Yeah that's a concept you learn better after working a bit
You learn what is technically possible and a reasonable high level structure and then you figure out how whatever tool the company uses does what you want best through google
So when u keep working in this engine, how did u know on which field u were good in .Like i hve heard that when creating games u work specifically like designer,programmer,etc
I like blowing shit up, so that's what I do
So at the start did u just start creating stuff in the engine or focussed on a specific area
UE4 didn't exist when I started.
Oh
And I don't work in it today
Oh i see
But I've been focused on one area my whle career since that's the part I like
Well first in ue4 what did u do
Oh so u didnt create an entire game on ur own ?
I mean i m still a beginner in ue4 , i know to use bp well and using it rn. Also i know c++ cuz thats wat i learnt in high school. Now what do i do to get a good career?
I've never created an entire game on my own.
I'm AAA because I like to work on the big stuff.
Figure out what you enjoy doing as if you are doing it as a career, you'll be doing it for 40 hours per week for the next 40 years or so.
Building a career in games on something you don't like makes no sense. The money isn't good enough for that kind of suffering.
I love games
I mean I have always wanted to work on games
I chose unreal first cuz it uses c++ and which is what i know
If you want to work in AAA, find a niche you enjoy doing, and keep doing it until you are good at it.
If you want to work on smaller games, get a broader understanding.
Is it possible to combine AI/ML into games
But in the future is it possible
Cuz i want my career to be in it sector
I think its too early to decide
They are different fields
If question is if you can train ai real-time, I don’t see why not
Like for ml u fight against ai and it understands the way u fight and then changes its strategy
Im just 17 and confused what to choose and do
But have a passion for making games
ML is finding answers to questions we don’t know how to answer by computer standards and AI is getting computers to seem intelligent by our standards
ML is a subset of AI
In ML u dont need to alter ur code it automatically adapts rite
If u play a chrome dino with ML after some generations it learns to jump properly
The part your missing is where you have to score the results
Which is one of the big pillars of ml
Oh rite
You must set fail conditions and preferred usage. It’s not smart like ai
U meant store rite
Score
Wdym by score results
You must set fail conditions and preferred usage. It’s not smart like ai
@vocal meadow Ahh I get it
ML is not AI. If the results from testing every possible outcome trying to get something to walk you might say: you can’t walk on elbows
So you have to reject answers that use elbows
Yep
ML is not smart it is testing every outcome and scoring them to refinement
https://youtu.be/ZX2Hyu5WoFg watch this entire series
So what do u think i should see in a long term future
My passion is in IT sector and very high for making games
https://youtu.be/ZX2Hyu5WoFg watch this entire series
@vocal meadow Ok
As glad said you either refine one skill or all of them depending on what you like to do
As far as what will make you most money idk
It’s hard to make a living in the field because it’s a very saturated market mostly owned by the big publishers
But if you can make a fun game that people will want to play your only uphill battle is reaching them. Won’t say it’s impossible to reach people but the stores selling games generally push the successful and known to generate income games and don’t take risk in negatively effecting the performance of sales of them
So working for a big publisher or studio owned by one can let you refine a specific skill set. Trying to do it on your own requires a lot of messy-other-things-than-making-amazing-worlds type stuff.
The whole series is great
So if i want to work for AAA how do i specialise in one skill
He does a good job of explaining it and where he goes wrong
Like for example a level designer does it mean that i just keep creating levels and making them better and apply for AAA and they take me?
PS:I dont want to be a level designer actually
Yeah, just keep trying things and learning. spend slightly less time considering what to look into or not and more time trying things and you'll get a better wealth of knowledge of the kinds of fields you actually enjoy being in
What’s the best platform to start in, in order to get a career in animating? And is that something that I would be better off getting a degree to start out in?
2D or 3D animation
to be fair.. they have more in common these days
https://rive.app/ is pretty sweet
Bring your apps and games to life with real-time animation. Rive is a powerful design and animation tool, which allows designers and developers to easily add high-quality animation to Flutter, iOS, Android, Unity, OpenGL, C++, C#, OpenTK, HTML, JS, and other apps and games.
Definitely 3D
Does Epic take in ppl for Unreal Engine
Like not for making games but for making unreal engine better
If you apply for a Job with them sure...
they are very different roles...
engineers are always more demand
as it requires a very long term set of dedicated skills
@opal vortex You can also just make pull requests against the engine
That's probably a decent avenue in, if your contributions are consistent and good.
U mean to make a code change?
Yeah, since it's on github
Oh nice
Where can I go to learn in depth things such as parkour and combat?
What do you guys think of LinkedIn requests of people with 500 plus contacts who you never talked or chatted with? I usually don't accept them even if they work or have worked for a well known company because I don't see a point in a network that doesn't even know who I am 🤔
If they are in a relevant industry, I generally accept.
You never know where the next opportunity is going to come from and LinkedIn networks is not your friendlist.
That's my point though, if they find me randomly they can find me randomly again. I'm not sure where the advantage is of having someone in your network thats the same as a complete stranger whose skillsets aren't even properly known at the time of adding because your profile lists "unreal engine tools developer" and the likes, but nothing that gives you a concrete idea
there is something to be said about the possibility that someone finds you trough their network
LinkedIn connections are generally more of a "this connection may one day be somewhat interesting" kind of deal than a "Oh I know you let's connect"
It’s more of a ‘Why not?’ instead of a ‘Why should I?’ 😜
hm yeah I see the point, but at the same time it could be argued that there isn't really much a point in a 'network' if it's as good as anyone just pressing 'add' on every person they come across. Why have a network then in the first place?
That’s pretty much the current issue.
And why many people don’t care for LinkedIn. It’s a valid reason
ok gotcha, I thought I might be alone in thinking this
Heavens no
then I think I'll continue treating it as a more closed network thing where I only accept requests when I actually think they have something to offer in the moment
Saddest part of linked in is inability to have several separate profiles for a single person.
Network the old fashion way. Make friends, contribute to a community, help with projects, exchange knowledge, and most importantly, look out for each other.
My LinkedIn got me my new job
Courtesy of someone I'd connected with and never spoken to
When I started properly looking for jobs I went through my LinkedIn connections who I thought might be good to talk to about that, and I'm incredibly happy I did, because if not I wouldn't have found this job and by extension have been a lot worse off
So yeah, I get the feeling, and I don't connect with people that are in no way relevant to anything I'm interested in
But other than that, you never know
What about connecting with grad students? that have <100 connections? I generally try to connect with 4 -5 people every 2 days . i try to personalize the 'note' that i attach to a connection invite either discussing why i think we should connect or perhaps mentioning i enjoyed/played one of their projects they worked on. I have had probably around 65% that agree to connect .
Would any of you guys think its 'annoying' or a waste of your own time to accept the invite (I usually send invites to people in the discipline im interested in).
For anyone that wants to connect I have a quick look at what they do and whether they're any good at what they do
So if your profile looks good, I'd probably accept
Cardoor, that's the thing, if they at least attached any sort of message I'd be much more likely to accept as it shows actual interest and not just a "oh he has a job title I like, add" and continuing to scroll through the myriad of people
I used to do that until I got exhausted of the multitude of add notes I wrote
then I stopped adding people alltogether 😅
I don't add people generally unless there is some direct reason to do so, such as having met and talked before, or I have a question for them because of some of their work I've seen, or j want to get them on board for a project etc
Yup, same
But it's cool that you got your job doing the cold approach goosey
Hey, how can I get others to collaborate on my project in perforce?
@candid oak I feel like your asking for ppl to work with you...... or are you asking on how to share out a perforce server LOL
I made a perforce project, and I need help getting my team to be in the project
I am in highschool and I want to go into the video game industry. I'm going to graduate and go for software engineering in my local college. I've completed one very tiny platformer using this engine, but It was for a school project and so I didn't have time to mess around with custom static meshes so i had to use marketplace and pre-made
when going into the industry do I need to be artistic and a great modeler to make it at all
im very worried as Ive never really been a great artist
If every programmer had a artistic bone in their body. I would be out of a job 😜
No. The industry wants specialists
Indie requires more metaphorical hats to wear
thank you
Yeah, if I was required to be able to "make art" I would be in some serious trouble 😉
As a fresh graduate, is it better to have experience in:
- 1 studio in a 9 month internship, working on a strong IP
- or 3 different studios each 3 month internship having launched multiple small projects?
assuming all of them are small studios
If a company is willing to have you as an intern for 9 months I'd say you're likely to get a job with them after
Can't speak for what's better other than that
Assuming i'm going to apply for a job in other companies?
I don't know which one HR's value most, unless they don't really matter xD
I would go for the 1 studio option. I'm not sure what you would expect to shovel out in 3 months on the other option, but it's unlikely to be good for your CV 😛
^
Wouldn’t count on free work leading to anything. Some places go through interns left and right, relying on them
Our developer interns aren't really useful until about 2 months into the job, we do 4 month terms in coordination with universities.
It takes a long time to learn the ins and outs of our systems and terminology.
So if you are doing a three month internship you are probably only truly productive for a few weeks.
That said, I do recommend trying to work for multiple companies so you can experience different environments
@keen light if I were to suggest one thing.... learn how to break things down into there most basic parts.. then learn the tools needed to put them together.. or create more building blocks
Tech artists will be called on to do a massive range of tasks
thats great to know!
and never feel bad that you don't get to learn something to an amazing level
you will be swapping tasks more then anyone else in the industry
I want to be more of a 'generalist' than a specialist anyway
there is a big difference between generalist and tech artist
generalists "use" existing tools... and hope that it works for them
a tech artist will break down what each tool is useful for
then I don't know quite the right word...
and use parts as needed
i'm the opposite of that
and create systems and pipelines to make use of them
in fact, it can be detrimental how much i want to reinvent the wheel
ill try 🙂
being a perfectionist is only useful if your being paid for that
so true
simply put.. people will see the end result and judge it on that
like.. no point modeling something when the pixels will be less then 1
you wont @keen light
I know 😦
once I stopped trying to be perfect in things I could not control.. I actually got a lot better
one of my personal blocks was "normal maps"
I always wanted to hide the seams...
and all that
eventually.. I stopped caring
that would drive me crazy
and you know what.. noone even noticed!
any advice specifically about portfolios/resumes (I know they aren't exactly the same, but...)
oh gawd...
ok.. first thing is...
your portfolio is going to SUCK so much if your trying to do it solo
no matter how good you think you are