#career-chat

1 messages · Page 75 of 1

latent dragon
#

Sketchfab can also work

nova tartan
#

I would consider a video or exe to be similar to a website with an intro page
Just let me get to the content
A really well made video could sell you I guess

#

But it would have to be like
a trailer that gets them excited to meet you

#

Can you catch their interest in less than 3 seconds?

brittle rune
#

totally agree, when looking for potential employee we are usually see if he is fine for the job in first 5 seconds, but thats modelling, I dont know what aspects are important for level designers or level artists

#

then if we think that person is good enough, we dig into details, like what he utilized in his portfolio, what potential skills can you expect, which software they use etc

latent dragon
#

Thanks for the feedback!

supple timber
#

is it 100% necessary to get a university degree ?

west sonnet
#

No

supple timber
#

so what should i do without a uni degree ? @west sonnet

vocal meadow
#

How much do you know with development already kostaxr?

#

What occupation are you looking at doing?

supple timber
#

i know some a good amount of basic stuff

#

programmer

vocal meadow
#

Goal would be working with a big company or doing something on your own?

supple timber
#

idk yet

vocal meadow
#

Would recommend honing skills, make something cool but don't feel like you need to make an entire game for purposes of resume

west sonnet
#

Studios don't care about a piece of paper. They need someone who can walk the talk.

#

Point is, having a degree doesn't mean you're qualified. Studios are well aware of this. You do however, need to have the knowledge for your discipline. If you think university can provide the academic resources, then by all means. Just know that paper doesn't mean job. It's your comprehension, knowledge base, ability to work in a multidiscipline environment, networking, amoung other things that will.

tidal moth
#

for programming as far as I know degrees are better to seek out

supple timber
#

i just feel tired studying to get into uni without actually doing or studying programming

tidal moth
#

it doesn't mean you're qualified, but it means you've passed courses that are integral to the type of thing you'll be doing

#

are you not studying programming?

#

ah I see you're still in high school

west sonnet
#

yeah, been in that shoe kostaxr

supple timber
#

i have graduated HS

#

didnt get accepted last year

#

and now i am trying again

west sonnet
#

enjoy 2 years of unrelated courses 😛

supple timber
#

4

tidal moth
#

but you're trying to get accepted for programming yeah?

#

like CS or something

west sonnet
#

4? At least half your credits should be going into the discipline

#

I'm assuming bachelor though

tidal moth
#

some unis have 4 yr bachelors

#

generally as long as it adds to what, 180 ECTS it's however you wanna take it

west sonnet
#

bachelors are minimum of 4 years

tidal moth
#

I did mine in 3

#

which is common

west sonnet
#

Half the degree requires liberal arts crap

tidal moth
#

I don't know that years have so much to say in comparison to the ECTS though

#

wait what kind of bachelor though

#

BA?

west sonnet
#

yes

tidal moth
#

probably

#

I did BSc

#

I only had CS courses or very near related fields

west sonnet
#

Programming? Time to take a biology course.

tidal moth
#

I'll never understand that

west sonnet
#

💸

tidal moth
#

the most "liberal" course I did was a course on level design

mystic hull
#

Academic Education is too mainstream tbh

tidal moth
#

yes I too prefer cult indoctrination

mystic hull
#

The amount of money you pay is rarely worth the education you get

#

at least from my experience 🤷‍♂️

#

I do want to get a degree at some point, just a really hard trade-off

#

between getting a degree, work, and paying for the degree

tidal moth
#

what degree do you want

#

sorry

#

WHICH

#

before all the lib arts people correct me

mystic hull
#

Well, in my perfect world, I wanted to get a Bachelor -> Masters in CS

plucky hatch
#

You can achieve any goal with out college, but that degree will give you more opportunities. Even with a degree, you need to teach yourself programming and get yourself a job.

west sonnet
#

I unfortunately knew more than what master's degree could offer, much less a bachelors. At least I'm not drowning in student loans

mystic hull
#

Yeah was about the same here, HT

#

Did a year then dropped out, too damn expensive

tidal moth
#

sounds like miserable places though

#

I assume US for both?

mystic hull
#

Eh well, developing country over here

#

Egypt, namely

#

Not the best education 😂

west sonnet
#

That being said. A CS degree is more worthwhile. For outside the game industry especially

tidal moth
#

I did software development, which was compared to CS a little lighter on hard code technique and more focused on teamwork and elegant code practice

#

software architecture as well

west sonnet
#

and you're going to need certificates anyway. But at least that's a $500 per test bullet to bit at least

tidal moth
#

wait what

#

is this a US thing?

west sonnet
#

probably

supple timber
#

btw uni is free

tidal moth
#

never heard of a programming needing certifications

#

scrum masters or whatever maybe

west sonnet
#

then go to uni

supple timber
#

but i still need to pass the exams tho

tidal moth
#

where do you live @supple timber

supple timber
#

Greece

mystic hull
#

lucky D:

tidal moth
#

you say that but you kicked Alexander out :p

west sonnet
#

The names elude me but they're along the lines of security protocols

tidal moth
#

I'll be honest I've never heard of them

#

but it may be more of a SAP thing

#

which is its own little cult

west sonnet
#

common in the government sector, software architects, and advance software engineering

tidal moth
#

oh lol

#

I found some, it's just a shorthand way of saying "I have worked with this API/IDE before"

#

so general modern consensus seems to be "don't bother"

supple timber
#

so what do i do?

ashen lynx
#

Consider not aiming for gamedev as your main career.

supple timber
#

why?

tidal moth
#

try for uni

#

more options

#

figure out whatever else during or after uni

#

you're still young

#

you have time

west sonnet
#

CompTIA was the name

jolly charm
#

Regular software engineering probably more secure, flexible, and lucrative

#

Do games after or in the side. I figured that much during college.

west sonnet
#

Keyword there is more lucrative

jolly charm
#

Yeah 120+ after 6-7 years

supple timber
#

i do only want to do game dev

jolly charm
#

Be lucky as an entry game Dev if you remain on the team after the project ship's

#

Plus you'll need seed money for a solid game

vocal meadow
#

for what its worth, people have always thought gaming would tank. And it somewhat has thanks to the appstore and stuff

tidal moth
#

games are pyramid schemes

west sonnet
#

Game dev isn’t a good career. Only the crazy do and love it😜

tidal moth
#

they rope you into it and then from that point on you can only ever get into more games

jolly charm
#

I always thought it was silly to just go straight after your dream job unless you're rich and privileged

#

If you're not play it smart, get comfortable, then work on your dreams

west sonnet
#

Be smart or yolo it

tidal moth
#

also consider what role you really want to do

#

I did programming in uni and still ended up a designer

#

but to be fair there's a lot of overlap

supple timber
#

I love working on games

lilac walrus
#

if you're still in school, I doubt you know what you love working on yet

#

but also, living in Greece, your industry options are going to be pretty limited

daring parrot
#

if you're still in schoolif you're not dead 😄

#

and then it's too late malfS

supple timber
#

I am not actually in school

lilac walrus
#

it's usually better to study something generic, then migrate into a field related to said generic that you enjoyed

supple timber
#

I am kinda in between

#

And i have already tried game dev on my own

ashen lynx
#

You thinking that you are going to love what you'd be doing working in gamedev is just an assumption, not supported by anything.

vocal meadow
#

Will say if you stick with it kostaxr you'll likely get better.

#

Trying to associate that to a living is hard.

lilac walrus
#

but game dev is a tough racket, you earn peanuts, have to live in expensive cities, and you end up working pretty long hours, probably on a game you'd never even consider playing yourself

#

but hey, someone has to make 6 Barbie Horse Adventure spinoffs every year

vocal meadow
#

barbie horse adventure team is likely highest tier

supple timber
#

I actually have been experimenting for a couple of years with game dev

#

Since i think 2014

west sonnet
#

Not trying to dissuade you. We just want you to make a wise decision. It’s going to be a long hard road if you pick this route. As everyone here has and currently are

#

If you’re steadfast in it. I welcome you fellow yolo brother/sister

lilac walrus
#

aye - even if you went to one of the best universities and did your 4 year Bachelors in games - you most likely would still have a couple of years of dedicated self-study and portfolio work before you get your first industry gig

#

it's a tough industry to get into

#

engineering tends to be the easiest track because it shares a lot in common with normal software engineering and it's highly tangible - art these days, the standards are so high for entry-level it's nuts

tidal moth
#

yea I don't envy artists

lilac walrus
#

haha, classic

vocal meadow
#

yolo is probably the best advice if you don't see yourself doing anything but games kostaxr.

#

would highly recommend not hanging things on projects that you need though. its a common mistake to put tons of effort towards a portfolio piece.

#

Get side tracked thinking you can make money off a market where its really difficult to get any visiblility

supple timber
#

What about getting into a big studio?

tidal moth
#

graduate assistant programmes exist

vocal meadow
#

well by your answer "Idk yet" I figure that means your not really looking forward to working with a team haha

#

but yeah, I don't have much advice on that front. Haven't worked for a big studio

tidal moth
#

really depends on the studio

lilac walrus
#

a few studios will take graduate interns, but it's not exactly common

#

consider that there are thousands of graduates in Europe and probably less than a hundred interships available

mystic storm
#

@supple timber knowing someone who works there definitely helps, some studios offer internships, otherwise you can try to get on as QA or FPA and build a raport in the studio

lilac walrus
#

the other problem with internships is actually affording to be able to do it, some studios offer them unpaid only :/

supple timber
#

I dont know anyone

tidal moth
#

get to know someone

#

get into game meetups

supple timber
#

And there is no even a medium size studio here

#

All are really small

vocal meadow
#

hiss game meetups lol

tidal moth
#

best case is probably ubisoft romania for your location

supple timber
#

Yeah i dont money to travel there

tidal moth
#

well no I mean you'd want to apply there

#

not asking you to travel there

west sonnet
#

one of the reality you're going to have to acknowledge. Accept tiny studios or be prepared to move to other countries

tidal moth
#

or die poor living as a freelancer

#

ahem

west sonnet
#

that's where a degree would actually help 😛

vocal meadow
#

you might prefer small studios anyways kostaxr

supple timber
#

Well actually after i finish uni i wont be able to get a job right away

#

Since we have mandatory military service

vocal meadow
#

imagine someone telling you exactly how to get things done

lilac walrus
#

I've lived and worked in Guildford, Newcastle, Christchurch, Manchester, Munich, Brno, and Hamburg thus far - welcome to working in games 😂

tidal moth
#

big studios are actually really good for learning a bunch fast

supple timber
#

So its uni

#
  • 9 months in the army then i go and find a job
vocal meadow
#

you could just start applying places and yolo it too, its not illegal

tidal moth
#

yeah I've been around most of Yurop as well

supple timber
#

That damn millitary service wont exactly help...

west sonnet
#

uni is free for them

supple timber
#

Sigh

west sonnet
#

so I say why the hell not

lilac walrus
#

yeah, I'd take the free uni any day

#

it's £9000 a year in the UK by comparison

#

never underestimate the value of a free education

tidal moth
#

agreed

supple timber
#

I have to pass thw exams to get in tho

west sonnet
#

still worth

tidal moth
#

well that's on you

supple timber
#

And they are not easy at all

tidal moth
#

more than anything it's a test of tenacity

lilac walrus
#

if you can't be arsed to put the work in to finish the exams, you have ZERO hope of working in games

vocal meadow
#

would highly recommend the most nauseating and boring cs courses. game industry is low in this dept.

tidal moth
#

you gotta work hard

west sonnet
#

Shoot. forgot about swagger dolphin

vocal meadow
#

I got it 👍swagger

tidal moth
#

swolephin?

vocal meadow
#

dolpwagger

supple timber
#

Exams are too much pressure

lilac walrus
#

then working in games is absolutely not for you

#

because I can assure you, there's always a lot of pressure to perform

vocal meadow
#

unfortunately, yeah eating pressure for breakfast is a thing

lilac walrus
#

short deadlines, difficult problems, long hours, and fraying tempers

west sonnet
#

*caffeine for blood

mystic hull
#

Not to mention, a really, really hard life if you want to go indie

vocal meadow
#

wheatgrass

tidal moth
#

understatement of the year @mystic hull

lilac walrus
#

oh yeah, let's not even forget the crushing constant financial pressure if you're not in one of the rarer, stable, decently paying positions

#

YAY STRESS

vocal meadow
#

a trick to make it easier on yourself with self publishing is to avoid that nonsense of a term

mystic hull
#

😢

supple timber
#

But like working on something i love even under pressure is another thing from studying maths,economics and learning how to write essays all the time

tidal moth
#

my dude you will need maths every day when programming

#

especially for games

lilac walrus
#

you're not going to be working on something you love

#

and yeah, maths & writing is way up there in the needed skills

west sonnet
#

you need the ability to learn to love what you work on

supple timber
#

Maths here are away what they should be

#

Its supposed to he for high schoolers

lilac walrus
#

maths is maths

vocal meadow
mystic hull
#

I've always loved math

supple timber
#

Its what they learn in the 2nd year of harvard

mystic hull
#

You need to love math and/or physics (at least partially) in order ot not get bored in games

#

LOTS of math

#

;-;

#

To the point where I wish I paid more attention in HS

vocal meadow
#

just think of math as the understanding of people on how things worked before tehy had games to make

west sonnet
supple timber
#

This is really damn exhausting tho

tidal moth
#

that's life

mystic hull
#

^

tidal moth
#

I wish I could say it gets better, but really it's just that as you get older, you get better at managing it

vocal meadow
#

a wise person once told me, sometimes you must lift the toilet lid first.

#

there are things you have to get used to doing

#

with programming its generally math and documentation reading

tidal moth
#

and writing

lilac walrus
#

aye, some disciplines can be pretty heavy on the writing

west sonnet
#

Think you’re missing a few words there pat 😂

tidal moth
#

and dear lord is writing documentation a skill that needs to be valued more highly

vocal meadow
#

I think so too

#

and yeah documentation is crucial

mystic hull
#

Im suffering with the Agones docs right now

vocal meadow
#

I would read code before docs any day

mystic hull
#

Some codes are unreadable 🤷‍♂️

vocal meadow
#

you can get good at reading that code too

west sonnet
#

“Put the tree in the lime and swirl it all down”

tidal moth
#

just wait until code archeology becomes a thing

vocal meadow
#

what documentation is that High Tide? lol

#

I hope code archeology is never a thing. Copyright office doesn't even treat code different from books.

tidal moth
#

welllllllllllll

#

hate to disappoint you

#

Software archaeology or software archeology is the study of poorly documented or undocumented legacy software implementations, as part of software maintenance. Software archaeology, named by analogy with archaeology, includes the reverse engineering of software modules, and t...

vocal meadow
tidal moth
#

Everything that is there is there for a reason, and there are 3 possible reasons:

It used to need to be there but no longer does
It never needed to be there and the person that wrote the code had no clue
It STILL needs to be there and YOU have no clue

vocal meadow
#

functionality over pretty combinations of letters, digits and punctuation

#

all true though haha

tidal moth
#

write an entire engine without line breaks

vocal meadow
#

for me its more about if you see a peice of code that was written badly to facilitate its reading

tidal moth
#

makes sense

vocal meadow
#

all paths must go through here because it easy to think all paths go through here etc.

tidal moth
#

but the mantra goes make it work, make it neat, make it fast

#

but yes I get what you're saying

vocal meadow
#

i get what you mean too.

flat gazelle
#

I do software archeology quite a bit. It feels like discovering that there was a world here before.
Inherited, undocumented content...

#

Wtf where they thinking here it makes no sense!

#

Unless...

#

Oh

#

Oooh Omg they were clever as hell!

vocal meadow
#

Was it C?

flat gazelle
#

Graphs

vocal meadow
#

Ahh gotcha. Cool. Reading C is clever too, such a limited amount of built in things

fickle hatch
#

I do technical archaeology

#

It’s really fun. Mostly 50-70 year old stuff. Can’t wait till software is included, though the threshold for deeper archaeology (about two-three generations or 40-60 years) just passed for early computing

craggy nacelle
#

pretty sure people are already doing software archeology, for example trying to find copies of lost games

daring parrot
#

I don't know why your timelines start so far in the past, this morning I was doing software archaeology on some code I had written yesterday. Trying to decipher the culture and environment that led to it being so shit malfLUL

tacit siren
#

sounds more like an autopsy

graceful oyster
#

Does anyone have any suggestions on a good free portfolio website? Google is saying wix.com is the best but I'm curious what everyone here actually uses

green oyster
#

Artstation

mystic hull
#

Is it viable to include both my gitlab and github in my CV? They're pretty much incompatible, I use gitlab obligatory for work, but github for the open-source & contributions etc

junior lark
#

@graceful oyster Depends what kind of portfolio youre looking to make. For my game design portfolio I use wix because its relatively easy to use and you can get your website exactly how you want it. For an artbased portfolio, definitely use artstation though. A lot of programmers I know have a shell on wix, squarespace, or wordpress that links to their github

graceful oyster
#

Thanks @junior lark For the moment I guess I'm just showcasing screen shots of level design so it sounds like artstation is the go-to for now

junior lark
#

Definitely the simplest as far as just needing to upload your work. For level design, I definitely suggest talking about your process and having an overview of the game with the screenshots so that and recruiters know what theyre looking at

graceful oyster
#

thank you!

tidal moth
#

generally for level design screenshots work, but videos of a player playing through your level give a much better idea

#

but other than that, include process and layouts as much as possible

#

you should be able to frame your intent for the entire level as succinctly as possible as well

graceful oyster
#

Would anyone possibly be willing to link me their portfolio so I can have a better Idea at what a professional game dev portfolio looks like?

west sonnet
#

Go look at the credit of your favourite game and punch in a name here https://www.artstation.com

vernal wolf
#

^ayyyyyyyy

placid folio
#

hey human beings

vocal meadow
#

no art station allar?

tidal moth
#

missed out on the allartstation

#

pun

wispy spoke
#

holy damn @vernal wolf I just hovered over your avatar, this is incredible

vernal wolf
#

I do have an allarstation

#

I've got a whole 11 likes

#

wait those are things I've liked

#

lmao

jolly charm
#

How have people here been getting along with building indie Dev teams? Namely in America.
I already have a career as a software engineer, but wanna to get into games as a personal venture. Has anyone here has success with indie startups?

west sonnet
#

With a lot of luck, stubbornness, and connections

nova tartan
#

a lot of work
a loooooooot of work

fickle hatch
#

@jolly charm even for a simple project it's gonna be insane levels of stress and responsibility unlike anything else

mystic hull
#

What I'll add is that you're also likely to fail a lot before you make any success

#

I'm certainly still at the failing part 😄

dim osprey
#

the best question is, how to get experience, if noone gives you a job to earn it. But to work in a company you need Experience, 👌 xD

daring parrot
#

connections

bronze dew
#

its all about connections

dim osprey
#

im working my ass off, but have no chance, cause no connections

west sonnet
#

Rather essential that you have a more than proficient communication and collaborative skill with others in an industry that consist of multi discipline collaborative environments.

vocal meadow
#

@jolly charm is important to make something you/your team think needs making as well. The grind of trying to put something out trendy is what gets most people into trouble with visibility. App stores don't want to knock competing, better selling match 3 puzzle games off the shelve to give you a fair chance.

digital gate
#

@dim osprey So this isn't true. You have way more limited options, and you should strive to make connections... but it's possible to have somebody stumble on something you did and that be enough. That's just relying on chance.

green oyster
#

@dim osprey when I started out in 3d art I joined a few teams and did unpaid assets for a few weeks here and there - built up portfolio and a bit of workflow experience

jolly charm
#

Yeah thats what im facing now. Basically I get a bunch of frauds and wannabes who just wanna chat and not ever actually do any work, 80% of them have never actually even made as much as a level or beginner project.

#

@jolly charm is important to make something you/your team think needs making as well. The grind of trying to put something out trendy is what gets most people into trouble with visibility. App stores don't want to knock competing, better selling match 3 puzzle games off the shelve to give you a fair chance.
@vocal meadow This is valuable advice... Thanks. Im actually looking to build something pretty simple, and half the work is kinda already done because im taking much of the mechanics from another game.

green oyster
#

I found some established projects that had quite a bit done, so my stuff back then was added in game and tested. Just have to filter out from the bad projects

fickle hatch
#

I started doing UAV control systems and now I’m doing my thing with the simulators

marsh stream
#

Hi guys, just a question regarding what would be a better 'starting/entry position' for someone that has zero work experience [I'm excluding my Uni/side projects]. So fare I'm very interested in Economy Design and Level Design. Equally interested. Any thoughts on which path has more opportunities and/or companies are more willing give zero experience individuals such a role ?

west sonnet
#

Don’t quote me. Probably level design. You don’t need a large game design team -much less a specialist unless it’s a big studio- but there’s never a smaller level design and world comp team. That being said, do what you’re best at and continue to improve. You’re going to go into a metaphorical fistfight to land a job regardless which path you choose.

vocal meadow
#

Yeah I agree though am unfamiliar with economy design

dim osprey
#

@green oyster yeah I already worked on a couple of games . Mostly free projects. But no really company experience. My portfolio is decent but I'll guess it needs to be awesome to compensate the lack of connections 😅

gentle chasm
#

@dim osprey it doesn't need to be "awesome" and connections don't matter if you're able to prove yourself

  • showing that you able to learn and solve your problems
  • show at least one nice thing, either scene composed out of marketplace assets, your own assets possible to use in game, working example of source code which doesn't make elementary mistakes everywhere
  • showing that you're not a selfish dick
  • a bit of lack helps, especially if you don't to move far away and you have decent studio around you - but for the first job in this industry moving to other city/country could be necessary
dim osprey
#

i would love to move to other countrys/Citys, i would also move to the usa, Canada, if i get a job there, but i dont know, if this is possible with no visa 🤔
i think i can handel all of this points, respectively im a lovely person 😛

If you guys are curious, you can checkt out my Artstation^^
https://www.artstation.com/jariah

tidal moth
#

environment art is probably the hardest position to land in the current climate

#

but if you're in a city with a game dev scene, look up and go to their meetups

#

that's your best chances of getting seen

#

if you get an internal reference it's a lot easier to get into a bigger company like Ubisoft for instance

#

@marsh stream economy design doesn't exist as a role

#

so your best bet is level design

marsh stream
#

@tidal moth are you sure? Ubisoft just said they were looking for 1. Its more for F2P mobile games

#

@west sonnet @vocal meadow thanks for the info : ) a lot of people i have spoken to have said level design. definitely something to think about 👍

tidal moth
#

I have personally never heard of it being called an economy designer because it's too broad

#

monetization designer

#

is a term I've heard though

#

which seems to be more correctly scoped

#

then again every ubisoft studio is independent enough to come up with their own titles

marsh stream
#

@tidal moth ahh ok gotchya. Thanks for the info 🙂

flat gazelle
#

Monetization designer != Economy designer

#

They don't even have to be related

tidal moth
#

I'm happy to be enlightened on the difference

flat gazelle
#

Economy Designers are needed for large games, where players are able to trade with eachother

#

They make sure the economy in the game doesn't get wrecked by someone farming a certain object and so on

tidal moth
#

isn't that directly tied to real life money?

flat gazelle
#

Doesn't have to be

#

You can still trade items even if you can't buy them with real money

tidal moth
#

my thinking is that if it's not, then while the role may be useful from a player experience POV it's not going to do anything for the ROI of the game

flat gazelle
#

Look at Eve where the economy is so big they have to counteract inflation

#

And sort out issues of rich players who stop playing

#

It's not just currency either

tidal moth
#

that falls under the scope of monetization as well

flat gazelle
#

Fair enough, I guess I'll go tell our economy designer then

#

"You're fired! The internet says you don't exist"

tidal moth
#

those were not my words

flat gazelle
#

Monetization affects how the players spend real money.

#

Economy handles how the gameworld stays fair.

tidal moth
#

sure, that's their primary responsibility

#

but it doesn't exist in isolation from the game

#

which seems to be the implication here

flat gazelle
#

You are confusing two concepts because they both they both involve some sort of currency.

#

In a completely unmonetized game, you can still have an economy.

#

In small games, the economy can be handled by other designers, but that's not feasible on large projects.

tidal moth
#

I don't disagree, I'm just saying that if the game isn't monetized, the economy probably isn't important enough to justify having a role on board to balance it

flat gazelle
#

Sure it is

tidal moth
#

do you have any examples of that?

flat gazelle
#

I agree that a monetized game is more likely to have it

#

Not that I can speak of

west sonnet
#

I thought it was to handle game resources. How much does this buffed sword cost in-game currency or how much resources it takes to craft it

tidal moth
#

I think in broad terms they may be the same role

flat gazelle
#

Hightide got it

tidal moth
#

I've just never heard it being called an economy designer

#

again, because I've never seen it be separate from a game that doesn't market its economy

flat gazelle
#

Monetization designers would work with the economy designers, but they are quite different roles.

tidal moth
#

what is the distinction?

flat gazelle
#

Economy designers make sure the game is fun, the monetization designers make sure it generates money.

#

But they do that by linking some of the systems together

tidal moth
#

I don't think they are separate roles tbh, especially from that definition

flat gazelle
#

You are welcome to think that.

#

I think all coders are the same, but that doesn't change much.

tidal moth
#

a monetization designer doesn't create a strategy for monetization without first having created and worked through the economic system of said game

#

that is all

flat gazelle
#

Incorrect

#

Economy designers are often part of the project a lot earlier than the monetization folks

#

But to be honest, the economy designers are not common

#

and often handled by other esigners.

#

They have two very different goals

green oyster
#

I think they can be pretty different, like in monetization you have a different set of rules to make people buy, maybe stuff like rechargeable counters, share to get more coins, etc which play on other things

west sonnet
#

Think Skyrim or any single player rpg. Someone worked as an economy designer -perhaps not as an official title but at least the role.

flat gazelle
#

Yup

tidal moth
#

my thought is that both of them have the main goal of keeping player retention high and preventing churn, which keeps the game alive long term

flat gazelle
#

Isn't that the goal of all designers?

tidal moth
#

not necessarily?

flat gazelle
#

Make the game fun and keep them playing.

tidal moth
#

most games are fire and forget

#

live ops is a relatively new thing

flat gazelle
#

Live ops doesn't require an economy designer.

#

So are the Live ops all the same then since they have the same goal?

tidal moth
#

depends

#

can a live ops QA or programmer do the job of a live ops designer?

#

keeping the game alive in terms of infrastructure is different than keeping the playerbase alive

flat gazelle
#

I could state the same about monetization and economy. They are different roles, with different tools.

#

The fact that they work together doesn't make them the same

tidal moth
#

still looks to me as if they share their main purpose of a goal

flat gazelle
#

Level designers and Level artists have the same goal

tidal moth
#

but I'll concede the fact that economy designers exist

flat gazelle
#

Share many tools

#

Are they the same?

tidal moth
#

they don't have the same goals

flat gazelle
#

They both make levels

tidal moth
#

level artists don't care about the gameplay

#

or that it's fun

#

or whatever metrics that players are going through

flat gazelle
#

Economy designers don't care about making money for the company

#

Monetization don't care about fun

tidal moth
#

no but they care about player retention

#

again I don't think fun is the main driver for their jobs

#

but if there is an economy designer who'd like to correct me, I'm happy to see that happen

flat gazelle
#

Perhaps not where you work, but Make the game fun has been a very clearly stated part of projects I've worked on

#

Anecdotal, yes

digital gate
#

Economies which are not broken are more fun, right?

tidal moth
#

depends?

west sonnet
#

Gonna go with the guy who works at Ubisoft define a Ubisoft job 😜

flat gazelle
#

Good interview with an economy designer

#

He talks about what they do to balance the game

tidal moth
#

@west sonnet I mean I used to work at ubisoft

flat gazelle
#

VS

tidal moth
#

and I thought Glad worked at DICE?

flat gazelle
#

Vs this where it's about finding ways to get money from the player

#

I worked at DICE. I work at Ubisoft

tidal moth
#

Work with design to tune the in game economy to work in harmony with the monetization scheme


#

I worked at DICE. I work at Ubisoft
my bad Glad

vocal meadow
#

Just to clarify Economy Designer draws the line at in-game funds, and Monetization/Live Developer draws the line at player-purchased funds?

tidal moth
#

I don't think there is a clear divide between the roles

#

but I suppose your guess may be a good starting point

vocal meadow
#

Well, more or less asking. I am unfamiliar with this kind of specialized field

tidal moth
#

same

flat gazelle
#

My guess is that economy designers jobs often fall on progression designers.

#

If I can sell my starting sword and buy the best armor in the game, the game will have issues.

#

This would be handled by economy/progression, not monetization

#

Few games are large enough to require this level of specialization

vocal meadow
#

Very interesting to have the go-to person for that sort of thing.

tidal moth
#

I've heard the role/term game balancer before, I guess it may be what came into its own design role as an economy designer

flat gazelle
#

I'd say economy design is a subgroup of balancers

west sonnet
#

I think the confusion lies in that the roles are often placed on an individual who has to wear many hats.

flat gazelle
#

So you won't find it on a small or even medium sized games

#

Yeah

tidal moth
#

design in general has very broad overlaps

flat gazelle
#

Yup

#

I think it'seven more confusing as the role probably gets bundled with monetization design on many games.

#

Like, all mobile games.

tidal moth
#

I did a double check and found that some mobile studios are employing economy designers separate from monetization designers

flat gazelle
#

Damn, mobile is growing

tidal moth
#

but on the whole I think it's a relatively new development in the game design world. like would we have seen that role 5 years ago?

flat gazelle
#

I'd say so

#

New and shiny

#

Eve was the first I heard of

west sonnet
#

You wouldn’t consider any mmo having one? Or I guess you mean an exclusive specialist.

flat gazelle
#

Yeah, titled speacialist.

#

MMOs have had the role for a long time for sure

west sonnet
#

True

tidal moth
#

yeah I think most previous economy designers probably reigned under the banner of game balancers

flat gazelle
#

Agreed

#

But what the hell do I know. I'm just a sprite wrangler.

west sonnet
#

Damn wrangler took all the sprite monkeys job away.

vocal meadow
#

I heard the same thing with shader programmers and technical artists

blazing mantle
#

hi guys... are manga/anime artists categorized under concept design or illustration?

dense heath
#

why should an art style be limited to a role?

west sonnet
#

I’d like to know what concept design is.

green oyster
dense heath
#

its concept art only for things you want to create in the real world :D

green oyster
#

it's the initial sketching phase of an industrial/product design

west sonnet
#

So concept art?

#

Ah. Ok

#

Now I have a nightmarish image of an anime character walking around

tidal moth
#

dude strikes me as Syd Mead Jr.

#

an hour like demo reel with full process

#

hella cool

versed fractal
#

Systems design is the broadest design role, covering everything from economies, progression and gameplay. Most studios and projects have different expectations of what is owned by systems designers and how specialized the roles can be.

#

Economy design is fundamental to many games, especially ones with progression elements, and largely is the design and balance of how systems and content interact — much broader than trade, as the name would imply.

#

Many RPGs don’t have anyone working primarily in an economy role. On WoW they don’t, on EVE they used to, but it’s more generalized now across the team given how important the player economy is to that game’s identity.

#

Free to play, especially mobile is the most common place you’ll find the standalone “economy designer” as most of those projects are built around weak core gameplay but depend on very specific economies to support live and monetization needs.

reef turret
#

ok so i got a question if i were to make a game on itch.io and have the price as 0$ pay what you want(donating basically) would that count as non-commercial? or would i have to find music that allows for it?

mystic storm
#

@reef turret donations count as revenue toward as far as the licence is concerend

#

even kickstarter funds etc count

reef turret
#

@mystic storm thank you 😄

soft quest
#

how are job prospects coming out of uni specializing in UE4 in the UK?

nova tartan
#

what's your degree in
afaik they don't let UE4 be a major

west sonnet
#

If they do. Run

soft quest
#

its level design with a bigger knowledge in level theory

nova tartan
#

hmm sounds like you are in for a very cut throat job market

soft quest
#

any secondary softwares i can learn that would help BUT arent too different

#

something thats industry standard but easy to learn hard to master kinda thing

nova tartan
#

I wouldn't necessarily say your skills are lacking
You probably need to focus on networking and portfolio/personal projects

soft quest
#

its not what you know, more who you know?

west sonnet
#

Yes

#

Both

#

But yes

soft quest
#

are there many people at events looking for ue4?

west sonnet
#

Skill translates over software

#

More of a case of how you apply knowledge

soft quest
#

i get what you mean

#

just keep an open mind kind of thing?

west sonnet
#

Be prepared to adapt is the key.

soft quest
#

improvise. adapt. overcome

#

or however it goes

west sonnet
#

*kick arse

soft quest
#

here to kick arse and chew gum

#

benna great help clearing my mind and some worries

#

cheers guys<3

west sonnet
#

We expect great things to arrive at #work-in-progress 😉

soft quest
#

good things to come,

#

who knows what but itll be here one day

marsh stream
#

@west sonnet Arent most roles in the Game Industry cut throat xD

west sonnet
#

That’s not a statement I made

vocal meadow
#

Believe it depends on the studio cardoor

marsh stream
#

@west sonnet oh wow. i dunno how that happened. mb

lilac walrus
#

@soft quest - your knowledge of any individual software will have some value, but it is entirely secondary to the skills you can demonstrate that aren't dependent on said software. Many studios use their own internal tools, and some still use 3d art packages for level design.

#

The bigger problem is going to be getting noticed at all. The UK farts out 2-3000 games graduates every year, into an industry that only supports about 9000 full-time developers

#

Historically many of those who went on into gainful employment did so in Europe, before coming back with experience a few years later, but that door is no longer open to you and other regions are fast catching up with regard to quality graduates.

#

Expect to need to spend a couple of years working on your skills and portfolio before finding a job at present.

marsh stream
#

That's a scary thing to read as a graduate :/
Although the use of the word 'farts' with such news, definitely made it easier

#

I don't know if you have any specific experience in regards to Level Design but would you suggest just have a large high quality portfolio of custom levels to be the way to go ? Perhaps analysis documents for each level you design?

lilac walrus
#

In terms of portfolio, quality is better than size. Pick your two or three best works, present them as best you can, and try to breakdown your workflow and reasoning for constructing your levels the way you did.

#

Any work that is not as good as your best work will just detract from your portfolio as a whole

marsh stream
#

Ah wow ok. Atm i have around 9 projects visible in my portfolio[including old Uni projects] so I'll have to select top 3 and as you said present them as best you can, and try to breakdown.
Thanks for the info @lilac walrus 👍

green oyster
#

and other regions are fast catching up with regard to quality graduates there's a massive gap in some countries from eastern europe. for example here there are no gamedev or 3d schools or anything of sorts. you can do graphic design, illustration, or product design, the only colleges remotely related, while more and more studios come to life and there's quite a demand for artists

lilac walrus
#

tbh, Eastern Europe doesn't exactly have a huge games industry either, so it's kind of a given

reef raft
#

maybe its because game development seems very hard for many people here

#

programming + art + many others, and there is no university that has a degree that combines knowledge needed for game dev

#

also income seems uncertain as well, it seems easier to just get a job as a programmer somewhere and be relaxed

soft quest
#

Well shit

tidal moth
#

getting into game dev is hard yo

#

especially nowadays

#

environment art especially seems like a discipline with oversaturation

#

I've yet to see the same effect on design roles

#

perhaps because they are a bit harder to grok

#

on the other hand, there never seems to be too many programmers around

soft quest
#

Level design and level theory is my passion

tidal moth
#

it's good to have passion but it needs to translate into something tangible

gentle chasm
#

@reef raft gamedev is strong in Poland but still we don't have decent gamedev schools
mostly kind of courses or private schools where most students are people dreaming on being famous & rich youtuber

#

programmers often come from standard universities, artists from classic academies of fine arts
and I'd question quality of both types of these non-gamedev schools when it comes to practical skills learned there... university-grade education here isn't that modern... but it's difficult to get in (not many people studying every year in public, non-paid education), so you need to be really good to start and finish such univ/academy here

#

but industry is needs a lot more people than are available, so if you know basics (programming/modelling/design) and you can prove it - you're in 😉

#

it's also easy to find any designer/programmer/artist here, but it's difficult to find someone really self-sufficient

  • who would be able to manage his area entirely in small indie studio
  • who would be able to spend years in narrow specialization, trained in the specific workflow, game type
west sonnet
#

I’m a bit confused why schools would matter. If there aren’t studios, there aren’t studios. Not that schools generally produce adequate graduates prepared for the industry anyway.

lilac walrus
#

most game dev degrees don't produce graduates that are remotely near entry level these days anyway, so it's kind of moot

#

I would consider a more general software engineering or fine art degree to be superior to a 'game design' degree

#

(many of which aren't even worth the paper they're printed on, sadly)

#

the former degrees allow you to get work in tangentially related fields more easily, which may help you build a broader portfolio and relevant experience

#

since you're going to be spending a couple of years after graduation working on improving your skills anyway

tidal moth
#

best candidates I've seen for entry level positions has been from vocational schools that work akin to universities

#

where programmers artists and designers are bred together in one environment

#

while still maintaining important lessons for each discipline, respectively

#

something like DigiPen used to be decent in that regard, but I gotta admit I'm a bit dismayed by the games this year

#

there's a school in Italy I've seen produce actually good PoC and demos

#

with the intent of pitching to publishers as well

#

I think there's one in Sweden as well... Game Academy, I believe?

nova tartan
#

You probably don't see a glut of programmers because game dev doesn't offer much.
"Would you like to make 20% less money and deal with crunch for work that isn't actually different from the companies that pay more? video games!"
Very in demand profession so they tend to have the power in negotiations

pastel estuary
#

Sweden has one of the best ones afaik, and the one in Breda (netherlands) has been doing much better as of late

flat gazelle
#

@tidal moth Game Assembly is in Sweden. That's the school that took over from the one I went to some time ago. There's also Futuregames that's reasonable quality i Stockholm.

tidal moth
#

@flat gazelle game assembly was the one I meant. I was gonna mention you but I figured it best not to give out more notifications 😅

flat gazelle
#

old man voice back in my day it was called School of Future Entertainment. But then GA opened in a better location, got the funding and then grabbed all the teachers from SoFE and that was it.

nova tartan
#

I wonder what qualifies as old man in game dev now

flat gazelle
#

What's the average career length now? It used to be just a few years :S

#

Hopefully it's increased

#

@lilac walrus had a number last time it came up I think

#

But I can't recall

lilac walrus
#

can't recall, but most people don't make it to 30, which implies < 7-8 years

nova tartan
#

Them ultra senior devs at
28 years old

lilac walrus
#

I mean, I'm one of the most senior people in most of the teams I've worked in, and I'm in my early-mid 30s

#

compared to other industries, that's kinda nuts

tidal moth
#

yeah I've seen leads at around 28, which does seem a bit younger

flat gazelle
#

Yeah, I think I was 28ish when I got my associate lead title.

#

It varies within the industry as well though. My little niche hasn't been around for more than 20 years so there is nobody more senior than that.

merry sequoia
#

Making a 31 year old 3D artist putting his programming knowledge to use feel bad

#

Sheesh

lilac walrus
#

aye, as a specialist TD, I'm already in a modern niche, before getting into specialisms

#

still a huge amount of studios that don't even have TDs, which for me is kinda mindblowing

merry sequoia
#

TD?

lilac walrus
#

Technical Designer

merry sequoia
#

Ah

acoustic anvil
#

someone that drawns and maths at the same time 😛

merry sequoia
#

Like I said I’m usually just in the art cave until recently

lilac walrus
#

no

#

I do no drawing

acoustic anvil
#

ah

#

gamedesign you mean?

lilac walrus
#

there is literally no art involved with my position, I'm a designer

#

it's a designer position that is orientated around technical tools

#

in my particular case I do primarily do gameplay systems design and rapid prototyping

#

in other studios it varies, some people do things like mission scripting, or scripting individual items etc based on broader core code

#

Technical Designer is a bit like Technical Artist in that there is room for a significant amount of variation in role, but a lot of studios haven't cottoned on to that yet

acoustic anvil
#

right, having gameplay designers with technical knowledge would be neat I must say

merry sequoia
#

Do designers not usually?

acoustic anvil
#

not ours 😄

merry sequoia
#

Weird I would think top level could be able to develop the simplest form of mechanics and ideas to better pass down

lilac walrus
#

most designers have almost zero technical expertise, and it's something of a barrier sometimes

#

I've come to prefer my own leaning, because I can literally just try out concepts without the need for much support, and iterate very quickly as a result

#

removing the big communication wall between design and programming results in colossal improvements in iteration time, and iteration quality, IMHO

#

as an example, we built a complete reconfiguration of our game mode here in 4 weeks in order to try out some different concepts, and we did it with myself, a supporting engineer, and a level designer

#

I would expect something like that to take 3-5 times as long in other studios I've worked in, and require double the headcount

merry sequoia
#

It blows my mind there would be that big of a gap between “idea people” designers and programmers.

I’m in no way discounting the value of creativity and game theory ideas but like I said I would imagine some very basic programming / blueprinting capability would be a requirement

#

Like if you had a staff full of Swedish employees you’d want to be able to communicate in Swedish

#

Lol

lilac walrus
#

designers aren't 'idea people', they're problem solvers

#

if your designers are 'idea people', you have a problem

#

good designers are usually lateral problem solvers

#

whereas engineers tend to be logical problem solvers

merry sequoia
#

I wasn’t phrasing it eloquently, you’re right. I’m just saying it seems programming knowledge in a minimal way would go a long way in cutting down the lost time you described in previous post resulting in miscommunication and trying to figure out what the other is asking etc

lilac walrus
#

basic programming knowledge takes a lot of time to obtain, unfortunately

#

the ability to engineer rudimentary systems is in itself a three-year degree ¯_(ツ)_/¯

merry sequoia
#

Huh.

#

That wasn’t my experience, but I had a lot of time and practice being self motivated as a freelance 3D artist for decade

nova tartan
#

advanced programming knowledge can delay things too
"Oooooh I could rearchitect this with the new knowledge"

#

gotta get the refactoring spray bottle

mystic storm
#

"I can optomize this."

merry sequoia
#

I’m used to “finish it and fix it later if it’s necessary” as a project workflow lol. Obviously optimizing and planning are part of the early parts but I’ve learned not to backtrack unless crucial. Better to “do it right” on the next one

lilac walrus
#

we build things as very rough prototypes first, then build a proper system later once the concepts are proven

#

engineering proper systems around unproven concepts is a great way to waste time (another problem with the designer-programmer split, usually)

#

a lot of our gameplay concepts have a large part of their implementation in throw-away BP script still, after a year or so

#

said script is good enough to ship, but we would prefer robust native code given time

merry sequoia
#

If it works and doesn’t slow anything down don’t fix it :p

#

I joke. For shipped products always put your best foot forward but I understand why it’s stayed in that form for this long lol

lilac walrus
#

it means not sinking development time into things that can still be thrown away quite late in development

merry sequoia
#

Right

gentle chasm
#

oh, so there are other "dedicated" technical designers out there

#

😄

tidal moth
#

our company has instead chosen to stock up on technical artists that sort of overlap with some of the technical level design aspects in creating tools for our engine

bronze dew
#

I like that... stock up on TAs lol

mystic hull
#

You never know when you'll need em 🤷‍♂️

plucky hatch
#

Asimov's It’s a dead hand (of the mathematics of human behavior) against a living will - I recently worked on a functional proof of concept for automating content creation for videogames engines (including Unreal), which among other things was proof that certain human designers traditionally needed to manually add content via a toolset are becoming obsolete and replaced by a machine. It doesn't make me the most popular among my fellow men though 😄

tidal moth
#

I've heard that being said about game designers as well

#

I've yet to see actual proof for it

west sonnet
#

Heard the same thing about printing press

honest cipher
#

@plucky hatch ubisoft are the kings of that

#

they just make bigger games

#

XD

#

thats why you see ubisoft teams still growing, and the landmass size of their games grew a massive fuckton

lilac walrus
#

shame their games didn't get better, just bigger

#

and more repetitive

tidal moth
#

well yeah because you're inevitably going to pigeonhole yourself with a design like that

#

"we want it bigger"
"okay but how do we traverse it?"
"VEHICLES ARE NOW A CORE FEATURE"
"okay but how do we fill it"
"USE MODULAR ASSETS"
"okay how long do we have?"
"SIX MONTHS"

nova tartan
#

climb the tower to unlock the themepark

lilac walrus
#

that and they reused gameplay mechanics all over the place

#

'use the eagle / drone / rc car to tag enemies'

#

comes from having a small central executive team who control all your game design teams to keep the brand 'internally consistent'

wraith stump
#

Hey, we started a two man studio last night and our first game is slated for April (we've been working on it for a while) any last minute studio/gamedev advice?

barren lotus
#

Fail often and fail fast, nuture your ugly babies

plucky hatch
#

Hey guys,
Anyone willing to help me with a reload animation?

#

I need one badly for my fps project

tidal moth
plucky hatch
#

I know how to use them, I just need an animation to use

carmine siren
#

@versed citrus This belongs in either #released or #work-in-progress if you are looking for critics. Please don't post the same thing in multiple channels.

tidal moth
#

@plucky hatch if you knew it then you'd know this isn't the place to post

plucky hatch
#

My project about automation stems from my interest in efficiency which leads to replacing people with machines. Because one thing people have that interferes with efficiency is hierarchy of needs. Compare a team meeting or a collaborative project ( a collection of humans ) with a data center ( a collection of machines ) from a scientific perspective regarding efficiency. Humans need to drink coffee, go pee, navigate emotional landmines, etc. which chip away at efficiency. Whereas a machine currently doesn't care about the Sino-Indian war of 1962, as a random example (I live in China, I am a biased human :D)

#

To me as a scientist make sense to focus my efforts in increasing the efficiency via machines, because historical statistics shows a positive trend in efficiency taking the machine route versus the human route. And the moral dilemmas of the future of the replaced humans it's not my problem.

lilac walrus
#

data centers require human maintainence tho

plucky hatch
#

Sure I can be used as a scapegoat, but so does Canada or the smurfs 😄

lilac walrus
#

so it's a real false equivalence

tidal moth
#

efficiency will always be relative and it is always an idea to fullfill a goal, not a goal of its own

lilac walrus
#

plus someone actually needs to generate software for said machines to run

tidal moth
#

eventually that can be solved by machines

#

I'm sure the argument is

lilac walrus
#

if you want to take it to extremes, sure

tidal moth
#

my point is that we're still (mostly) humans

plucky hatch
#

Again, I'm not talking about replacing ALL humans, I'm talking about trimming MOST or at least SOME of them

tidal moth
#

so we should ensure that we're making things efficient for us, not against us

bronze dew
#

every month or so.. I see someone who thinks they can replace half the industry

#

even if their system works.. all it does is help the people already there do EVEN more work 😛

lilac walrus
#

I mean, I can't see any way someone could actually 'automate' content creation

tidal moth
#

the creative industry will be the last to be replaced

fierce iris
#

FUCK YOU

#

FUCK YOU

#

FUCK YOU

bronze dew
#

ook ?

tidal moth
#

was that a machine? 🤔

bronze dew
#

someone who died in fortnight most likely to many times

lilac walrus
#

maybe they just got replaced by a machine

plucky hatch
#

The machines I'm building are useful to me. The side effect of replacing other human beings gainful employment it's a predictable outcome of evolution, an obvious example of automation from near past is Watts' Steam machine

#

I personally care about science

tidal moth
#

just remember the end goal is supporting existence not erasing it

#

because science on its own doesn't care

plucky hatch
#

just remember the US post Marshall in the early 80s, and his attitude about email 😄

#

science is science: I feel good about it, it's not my problem if you don't 😄

tidal moth
#

the advent of email didn't wipe out the planet, whereas a singularity might

#

so, false equivalence

lilac walrus
#

the advent of email didn't erase the postal service either

#

if anything there's a record number of items being shipped

plucky hatch
#

Again, I'm not talking about replacing ALL humans, I'm talking about trimming MOST or at least SOME of them

tidal moth
#

yeah but you're moving into territory where you have less and less control

lilac walrus
#

there are probably more humans in the postage logistics chain now at any point in history

plucky hatch
#

I have successfully done so, and as a scientist I feel accomplished

nova tartan
#

Don't pat yourself on the back too much yet, you haven't actually made anyone's life easier yet that I know of

tidal moth
#

and even if you do, at the expense of what

#

because it sounds like you're willing to throw a lot things under the bus just so you can feel pride and accomplishment

plucky hatch
#

as I mentioned before, humans and the pesky hierarchy of needs 😄

bronze dew
#

it's all a fun hypothetical.. but I don't think anyone here is going to be replaced anytime soon...

#

most of us are super adaptable considering what field we are in.. and how fast it changes

tidal moth
#

the creative industry will be the last to be replaced

bronze dew
#

I agree on this one

tidal moth
#

even science can be automated before creativity

bronze dew
#

and it will be unlikely to be totally replaced

tidal moth
#

I disagree

nova tartan
#

I've switched major languages 3 times since I started
All the platforms I used to work on have been deprecated
My day to day now is completely different from 1 year ago which is completely different from 2 years ago etc

I haven't moved companies or anything, just the nature of software dev

bronze dew
#

anyways.. heard it all before

#

(old man here)

nova tartan
#

both science and creativity are already partially automated
like folding at home project
or machine learning algorithms generating new symphonies

#

some stuff is easier to automate than others

tidal moth
#

we're talking about full automation

#

anything that lends itself towards logic, especially boolean logic is easy to automate naturally

lilac walrus
#

machine learning is also hardly automated

#

it requires a vast data set, and it requires human input to determine which tests were successful and which were not between iterations

tidal moth
#

anyway in the end we're automatons as well, even if our processors are different there is a lot of overlap

#

@lilac walrus I don't think that's because it couldn't be automated, that sounds more like a safety precaution

lilac walrus
#

nah, it's because you need a way to quantify results

#

at the moment subjectivity is something that is entirely alien to machine processes

bronze dew
#

well.. I'm a trained scientist... how'bout you give me something to actually wrap my brain around then...

west sonnet
#

Mainly because it’s for #lounge and very off topic

bronze dew
#

👆

plucky hatch
#

Sounds good, I moved the conversation at #lounge

rigid talon
#

question: what type of c++ language should i learn to get easily job at even small or big company? what kind of skills required for unreal c++ to get job easily?
should i learn c# too or only get high experience in ue4 c++?

west sonnet
#

If you use the term 'easily', you may want to reevaluate this career choice.

vocal meadow
#

How familiar are you with programming @rigid talon ?

rigid talon
#

i know unreal c++

#

mean i'm intermediate in ue4 c++

#

just want to know what kind of skills required for job as a career

vocal meadow
#

Programming is kind of a wide field even when you limit it to unreal engine jobs. The smaller the company, the more likely your range of familiarity of the engine will be tested.

#

The bigger the company the better you have to get at the specific sub category of programming you'd be going after

#

Every release of C++ adds a lot of features, currently C++14 is the target by default in unreal. Theres not really different types beyond the features, just different programmers, since the language largely puts trust in the programmer to do the right thing.

#

I would say the most valuable things to pick up as a C++ programmer for unreal would be blueprints

rigid talon
#

but most companies and some of the project require c++

vocal meadow
#

But yeah theres not really an easy path.

#

Yeah the art of writing blueprint code and understanding how people will use it, how they work and how to work them is very important

rigid talon
#

should i learn vector math concepts?

west sonnet
#

Are you doing gameplay, audio, AI, physics, UI, graphic, build, network, or animation programming? Or one I haven't listed?

rigid talon
#

yes all of them

west sonnet
#

Yeah no

vocal meadow
#

each one of those would be a role somewhere at a big company slack

rigid talon
#

that's where i'm confused

west sonnet
#

No one wants a jack of all trade. You physically can't master all, therefore you master none if you try to be a jack of all trade

vocal meadow
#

Well, a smaller studio might. but finding jobs at smaller studios isn't super easy for the obvious reasons

#

at bigger studios you might have a AI programming manager and a branch of programmers under them for the one area of code

rigid talon
#

question: what is the average salary of a small/beginner unreal engine programmer? working in even small studio

west sonnet
#

free

vocal meadow
#

👆 lol

#

Your not gonna regret learning a bit of everything slack but if the goal is to get a job, look at job listings

west sonnet
#

learn everything as a hobby. Specialize if you want a job

rigid talon
#

please let me know i just need idea about salary of average unreal programmer, i can understand you

vocal meadow
#

You'd be surprised how many people at the big companies intern for free slack, just for portfolio cred.

remote saffron
#

What

#

Omg

#

Don't do that

west sonnet
#

They're desperate students who want to work at their dream studio. And said studios know it

remote saffron
#

Don't let them exploit u

#

If you are a programmer it is not hard to find a paid job with a few high quality own project

#

Outside of games even without that

#

Also dream studio can turn into nightmare studio :(

vocal meadow
#

Would recommend not incubating yourself into a project for portfolio work and instead actually looking at job listings and applying too slack.

west sonnet
#

and actually pick a job title

cold crypt
#

What usually happens is you're a novice in most areas, apply for jobs, get into an entry level position, and are given work that ends up in one or two areas. You spend a few years doing those things and getting good at them, get a few promotions, and now that's your area of expertise. It might even get baked into your title if promoted enough.

#

You don't master 12 things and get a high level "Programmer of Everything" title and that's your job now

merry sequoia
#

What about the people that make their own games? I mean that’s basically jack of all trades

#

I mean obviously those people aren’t looking for jobs at said studios, so I guess that’s it’s own answer in a way.

vocal meadow
#

They cray cray

merry sequoia
#

Lol why

#

I mean unless your goal is to make millions like some major studio that is

#

That’s cray cray

cold crypt
#

I'd say it has less to do with being able to accomplish tasks in a lot of areas -- like making your own game -- and more to do with mastery being a function of time and depth. With a year I'm sure any motivated person could grasp enough of $random-engine-concept and use docs and refs to make it go, but the person making well over 6 figures working at the major studio should be able to do it in 1/10th the time

mystic hull
#

Do you guys include your references in your CV, or wait for recruiters/HR to ask for them?

flat gazelle
#

I've never been asked for a reference, but I've been called up as one a couple of times. It seems to vary between countries

merry tartan
#

@mystic hull In the not sure if it is everywhere but in the USA they will ask but I think most people know that references given by the candidate are useless, mostly they ask around the industry.

plucky hatch
#

The best ability is availability. In any field. In respects to taking a free intern at a dream job, if you can afford it do it. The best thing about working for free is you are available to quit and take a great job at anytime, and everyone is happy for you. If you are stuck in entry level trying to work your way up, you may not be available for a great job or you may be too busy to look for a great job.

tidal moth
#

in some countries references are mandated by the gov

#

usually in those cases though the onus is on you to provide them though

mystic hull
#

I see, thanks to you all ❤️

#

@mystic hull In the not sure if it is everywhere but in the USA they will ask but I think most people know that references given by the candidate are useless, mostly they ask around the industry.
@merry tartan What if I was never "in the industry" per se? 🤔

merry tartan
#

@mystic hull I would wait for them to ask then give them people you have pre-setup you have to make sure they can be trusted to say what you want them to hear.

#

you need to interview the people that you would use for references with some basic reference questions and hear how they handle it

#

Why would I want to hire Blue? Well he smokes meth better then anyone I have ever known, he is the best meth smoker I know. << not good.

mystic hull
#

Makes sense, gotcha 👌

#

Thanks a bunch 😄

#

How'd you know I was a good meth smoker though? 🤔

merry tartan
#

just a guess

#

🙂

#

When this was more common, I would ask people I was listing as references and talked to them and realized I needed to find new references. I didn't need people being honest about me I needed good liars.

dense heath
#

and thats also the reason those references are usless to employers, only shows you managed to make friends who can say the right thing

merry tartan
#

exactly why nobody uses them and they seek out 3rd party people that will say all the bad things about people.

#

I wouldnt bother calling references unless I needed bread crumb folks to find other folks I knew already.

#

sometimes it gets hard to remember where everyone is working, all I can say it is a very small industry and you need to protect your rep, all those times I ran around in the 90's naked during a crunch period have come back to haunt me, and it makes me sad.

mystic hull
#

But then if that's the case, how would people verify my previous jobs

#

They've all been remote

merry tartan
#

one thing I wish I could change is that I started when I was 19, and some people remember that version of me even though I am 50 now.

mystic hull
#

I've always wanted to run around naked not gonna lie

#

Kudos to you actually, for having the courage! 😂

#

But yeah I think I know what you mean

merry tartan
#

The previous jobs you have had required you to do work, all they have to do is ask you questions about that work and find out what exactly you did

mystic hull
#

Mhmm

#

I was kinda worried about the whole reference thing to be fair

#

one of my previous jobs didn't end on good terms

merry tartan
#

they dont need or want to talk to other people they want to talk to you about it if you are lying and get caught then that is very bad and should be avoided.

#

we had one artist bring in art saying it was his portfolio and it was art from an artist already working at the studio, image me going to that person and asking them to interview the person knowing that the person had lied and taking credit for another persons work.

#

we had people bring in originals as we started to see this as a pattern people would just bow out of the interview we knew they were full of shit.

mystic hull
#

That's kind of reassuring actually

#

I'm a developer, but it wouldn't be hard reciting everything I've ever written so far

#

not in detail obviously but yeah

#

Only got a few years to remember so 😄

merry tartan
#

you just need to give highlights and think about what you learned during the process of doing that work

#

I tend to talk to much during interviews people get caught up in my stories and forget why they are in the room, so even if you can tell a great story it is a power that needs to be tempered, I tend to get carried away with telling the story and holding the audience and forget the objective or I used to do this more in my 20's.

#

it is a great tool during the feel good ending the meeting or if they want more after the objective as been met.

#

so think about your career as a story and keep the details to what they are asking about, if you see the eyes shifting into glazed then finish your sentence and move to the next question.

mystic hull
#

Thank you for the gold advice my good sire!

merry tartan
#

No worries lots of people helped me over the decades, good luck!

nova tartan
#

My friend in HR was telling me that you have to have references to seem normal, but they were only called after they had decided to hire a person, to kind of cover their ass legally.

plucky hatch
#

If your reference is a former employer, there are only a few questions they are legally allowed to answer, if you reference is a former coworker or a peer, they can elaborate more. You can use both to your advantage.

wise quarry
#

I’m having trouble with water and terrain. I’m really new to unreal and I would like to work as a team

nova tartan
#

you can check out #looking-for-talent #looking-for-work and any local gamejams/game dev meetups
This is channel is mostly for career advice, are you looking for any specific help for your career?

wise quarry
#

Not really

worn whale
#

If I'm part of an indie studio that is not officially listed as an organization but has a name/website/ and everything, should I put it under the "work" area of job applications?

mystic hull
#

As a general rule of thumb - an advice I had received - if you got paid to do a job, you can consider it a "professional" job

worn whale
#

okay so in this scenario, since I'm not being paid, I should not list it under the work section of an application

#

it is listed under "experience" on my resume, however

west sonnet
#

I've seen people list them as work

mystic hull
#

Yep, the main reason (purely from my experience) is you'll be asked questions about it

#

you could opt to lie, but I personally find that unethical

#

all relative to who you ask tho 🤷‍♂️

west sonnet
#

Best to just have one section called experience in my opinion

mystic hull
#

I recall specifically being asked "Do you own the company? Did you get paid at X job?" when they're listed as indie

#

I find the word "indie" triggers the recruiters though for some reason

west sonnet
#

it triggers alot of people

worn whale
#

Sorry I didn't mean to confuse. This has to do with the websites that companies have that you have to fill in the information outside of the resume

#

on my resume, I only have one section called "experience" but on the website, they ask for "Work Experience" but I have never professionally "worked" for someone so I don't put that in and I'm curious if I should

west sonnet
#

Good question

vocal meadow
#

indie is synonymous with bargain bin

#

from the perspective of any gamer

worn whale
#

yeah I have never used that word in my applications

#

just used the name of the studio lol

vocal meadow
#

I'm just triggered 😄

tidal moth
#

same

#

no reason either

#

just constantly triggered

vocal meadow
#

When microsoft or some other big publisher introduces you to a market of indies, where prices are 1 to 5 dollars and not everything works this is how players are also introduced.

west sonnet
#

What role are you applying for if I may as Beest?

tidal moth
#

the indiepocalypse is real

#

that's why when I go indie I actually have a setup ready to start a food truck company if it goes bust

mystic hull
#

Sadly so 😢

#

Sadly enough I've not been in the industry enough time yet to have a backup plan of starting any business

#

but hey, I could always go web dev

tidal moth
#

if you're a programmer take it easy

#

go into financial software

#

you'll be making money hand over fist

vocal meadow
#

literally making money?

tidal moth
#

literally and figuratively

#

the best of both worlds

#

real money and fake real money

vocal meadow
#

but @worn whale i'm also curious what your applying for, didn't mean to derail.

tidal moth
#

I too am curious

worn whale
#

I have applied/am applying for level design and/or game design positions @vocal meadow @tidal moth @west sonnet

west sonnet
#

Then I can see why they want to know if you had any industry related paid work in that case

worn whale
#

Yeah so I have been omitting listing it as paid work and simply putting it in my resume. I am applying for associate/entry-level/intern positions though

#

My only concern was that my application automatically gets filtered out because I have no paid work experience. I do have a lot of experience, just not paid

west sonnet
#

5+ years of experience for an entry level job am I right? 😛

mystic hull
#

That is indeed teh case for developers 🤣

#
  • 3 published titles preferably
west sonnet
#

Other professional work doesn't technically involve immediate financial income (IE investing personal income to develop a mobile game). They're more interested on whether you published something

worn whale
#

Yeah tbf I did go to school for this - hoping this degree does something

west sonnet
#

It makes a good fire kindling material

mystic hull
#

🤣 Degrees are overrated

worn whale
#

Hasn't even arrived yet so it is even more useless

west sonnet
#

I never even looked at mine

mystic hull
#

I've always wanted one, haven't gotten the chance yet

#

it's kinda hard to commit when you already work

worn whale
#

I understand

#

It can be really tough trying to balance the two sometimes

#

Okay so what about on here? Should I put in non-paid experience or no?

vocal meadow
#

of course

worn whale
#

Okay thanks I haven't been doing that on this website (smartrecruiters)

tidal moth
#

places that give you a form like that need to get better HR tech

#

"oh you have a CV? how about you write YOUR ENTIRE CV AGAIN because our system demands it"

worn whale
#

Do they not look at the CV?

#

Or do they just look at what's in the website

tidal moth
#

fuck knows

#

another reason it's a terrible system

#

and if that's the first impression they give potential applicants, it's not giving them a favorable view

#

at least that's my take

mystic hull
#

Would agree, you do have to attach your CV regardless

#

at least when I applied to ubisoft I needed to do that, and rewrite the entire thing on the website

tidal moth
#

which ubi did you apply to?

mystic hull
#

a few ones, the one I remember was france though

#

and romania (?)

tidal moth
#

were you US based?

mystic hull
#

Sadly not

tidal moth
#

my mistake

worn whale
#

Ubi goes through smartrecruiters (that one I posted) at least in the US

#

but it sucks because like i'm never sure if I should rewrite my entire fucking resume

tidal moth
#

you should only rewrite it if it's not readable

#

or if you have enough experience that you need to rewrite it due to the design not being able to hold the experience

worn whale
#

Oh sorry for the lack of clarification, I meant like on the website when they ask you the same information that you have on your CV

tidal moth
#

write it since they ask for it

#

then for attachments attach your CV as well

#

though if it's for design, your portfolio >>>>>>>>>>>>>>>>>>>>>>>>> your cv

worn whale
#

Okay thanks yeah I do put in my portfolio website both on my cv and in any separate spots asked by the website

tidal moth
#

yeah I mean your CV is for general applications, it's just this one company that likes to take the piss

flat gazelle
#

Smartrecruiters is great. For the ones recieveing it. Not for the applicants :S

worn whale
#

Yeah unfortunately Ubi applications for me just go immediately to that website 😦

flat gazelle
#

It's nice! You get all the info neatly packaged, and all relevant people get access at the same time.

#

Shame it's so bad for applicants it actually turns some of them away

worn whale
#

I'm assuming you work in HR/at HR-level? Does your company even look at the CVs? @flat gazelle

#

Asking for curiosity's sake

mystic hull
#

Afaik he's the guy you go to after you're past HR

#

tech artist iirc

west sonnet
#

Google him and have fun 😜

tidal moth
#

last I heard he was lead CEO of all gamedev

mystic hull
#

dang he big o_o

#

I feel like im stalking now

#

Sorry, Glad! 😅

west sonnet
#

Lead senior ceo you mean

flat gazelle
#

Wtf...

#

Fair enough I'll stick to the channels I belong in then. Just thought I'd offer some perspective from the other side.

tidal moth
#

@flat gazelle we meant no harm, it was just friendly banter

vocal meadow
#

How does it work against the applicants glad?

safe gyro
#

Not sure if that's the right place to ask but... how do I post a job offer here? The posts at the channel are done by a bot but how do I make it post?

clever hill
#

@safe gyro Second post in the Guide-channel.

"Using The Job Board
• DM the word talent or lft to Unrealbot to post on #looking-for-talent
• DM the word work or lfw to Unrealbot to post on #looking-for-work
• IMPORTANT NOTE: The bot will wait up to 30 seconds for a response to each question. Because of this, I recommend writing the larger portions of your post outside of Discord and pasting them in."

plucky hatch
#

Hey everyone!

#

I am looking to connect with a few individuals and businesses who regularly hire freelancers. Anyone would be kind to give me 5 minutes of their time for a chat?

marsh stream
#

If one really wanted to pursue level design as a career, is it wise to focus on a genre and stick to making levels for that genre? or should a level designer be flexible and be able to design levels for a variety of genres (FPS/third person adventure/horror/competitive multiplayer)?
not sure if this belongs in the #level-design since its career based?

tidal moth
#

I think it's fine here

#

the more design experience you get the more you realize that all design leads to the same place

#

at a junior or intern level what you want to focus on is building stuff, and get design experience from testing it

#

you want to be your own scientist really. have an idea, execute the idea, iterate on it until you have something that feels good to play

#

then leave it for a while and come back to it later, and see if it still plays well

#

so really, just pick any genre and get something done @marsh stream

still shard
#

Anybody have a list of stuff to study/look up when applying for a application for a Software Engineering position in Unreal Engine?

#

Or just some common topics that get brought up

nova tartan
#

Is this entry level?

still shard
#

Yeah, though mid-level topics would be appreciated as well

digital gate
#

Do you know the gameplay framework like the back of your hand?

#

GAS (it's a plug-in) would also be good to know.

#

Other than that, what's your area of focus?

still shard
#

I'm more of a gameplay guy, but the position I'm interested in doesn't really have any specific areas of focus

digital gate
#

So in that case my recommendations stand

nova tartan
#

Basic stuff you can expect in almost any software dev interview:
Do you have a github or any other examples of work you've done in the past?
Have you worked professionally as a software developer before?
Do you have a computer science degree?
We use language X here, have you worked with it before? (C++ is probably the most likely)
Here is a C++ programming problem, whiteboard how you would solve it
How do you test your code? ("I run it and see if it breaks" is a bad answer)
How do you document your code? ("I put in comments" is not enough)
What do you know about source control? Have you set it up etc
Have you worked with automatic builds/tests before? To what degree? Can you set it up?

still shard
#

Right yeah, I've been studying up/creating answers for those types of questions, just curious what Unreal-API/Editor specific questions get asked

nova tartan
#

Expect questions related to their tools and languages and products they work on, because that's what you will be working on. You can try and look up what they use to be better prepared.

still shard
#

Heh, it's an indie working on their first unnanounced game 😅

#

but I do know some specifics about the game their working on, so I'll prolly practice up on those things

digital gate
#

It really can depend on the studio

#

Some of them won't start with UE stuff, others won't have you write code

nova tartan
#

Yeah we didn't use to ask people direct coding questions

#

Then we got scammed by a sweet talker

#

now we have to ask them

digital gate
#

Right, so as a strong candidate you would be able to tackle a variety of interview methods

#

I wouldn't be surprised to have the interviewer ask for a high level discussion on something you did and then drill down into detail at a whim

#

I wouldn't be surprised to have the interviewer ask for a high level discussion on something you did and then drill down into detail at a whim

west sonnet
#

For an indie studio though? They’re more often than not just as inexperienced in hiring talent.

#

For an indie studio though? They’re more often than not just as inexperienced in hiring talent.

digital gate
#

I wouldn't be surprised to have the interviewer ask for a high level discussion on something you did and then drill down into detail at a whim

tidal moth
#

damn am I going crazy or is everyone sending repeat messages

barren lotus
#

I'm not seeing repeat messages

vocal meadow
#

discord is acting up strong

barren lotus
#

I'm not seeing repeat messages

west sonnet
#

Discord is bork

#

Discord is bork

barren lotus
#

I'm not seeing repeat messages

vocal meadow
#

my messages, grey.

#

discord is acting up strong

mystic hull
#

What the heck O.o

#

What the heck O.o

vocal meadow
#

my messages, grey.

mystic hull
#

What the heck O.o

west sonnet
#

Discord is bork

tidal moth
#

lmao it's like watching a strange timeloop unfold

vocal meadow
#

my messages, grey.

fickle hatch
#

Discord is bork

#

It gets a ton more amusing if you repeat someone elses message

vocal meadow
#

halp

#

halp

mystic hull
#

Well this isn't going well...

#

Seems fixed now 🤔

vocal meadow
#

it has stopped

digital gate
#

my messages, red.

#

And it thoroughly depends. Most studios that are likely to schedule @still shard are going to be smaller, newer studios (maybe?) but that doesn't preclude them having someone on the team who thinks a strategy they encountered in one of their own interviews is cool

still shard
#

smaller and newer yeah, but in this case, has high level talent that has interviewed people at AAA companies

waxen tree
#

im glad i moved out of Unity

#

lol

still shard
#

Wait, I don't get why this video makes you glad you moved out of Unity?

#

This issue here is just an inexperienced programmer

#

that can happen in any engine

digital gate
#

is that playmaker gen code? Haven't seen it before

west sonnet
#

I would imagine they’re going to be extra picky in that case. New hire is going to have a large impact when it’s such a small team that knows what they’re doing. Glad you’ve landed an interview with a experienced team at least hcorion. I wish you luck.

nova tartan
#

Yeah, the smaller the team the more hats you are going to have to wear, there's going to be fewer narrowly defined roles. Your job would probably be primarily development, but also "literally anything that needs doing" from watering plants to proof reading the next pitch.