#career-chat

1 messages · Page 46 of 1

lapis geode
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Just watched that reel and actually iAnimate might have a lower skill requirement as those are great, but not as impressive as the AnimSchool reels

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So yeah iAnimate may suit your needs

delicate apex
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true challenge is modular animations

rancid root
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!^^^ You mean like Dynamic Animations, Yeah You right.

indigo hill
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@lapis geode Thanks Aus. I do work in the industry, and I was in contact with inanimate reps and students at CTNX last year. They make advanced-placement for industry people if you come in with an industry background and if you have a 3d reel demonstrating what your current skill level is.

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animschool I never checked out - but I also did check out animation mentor. Same thing regarding advanced placement, and the rep there actually gave me a list of good rigs to use for practice & reel work.

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But my impression is that it might be harder to get into animation mentor due to the popularity of the program.

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I have a couple industry pals who actually made the switch from 2D to 3D animation career track via animation mentor courses tho. One of them was a coworker who I watched doing their mentor homework assignments after workday too. It was pretty rad to see. :]

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of the schools I was in contact with I felt that ianimate was probably the best fit for me - if they have lower entrypoint requirements that's great!

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That said - I think it's likely advanced placement would probably only get me into starting with body mechanics.

indigo hill
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which is fine - because the body mechanics coursework is pretty intense!

stark quartz
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is it worth going to school for a game design bachelors?

spice dagger
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If the cost to benefit ratio is in your favor sure.

vivid pivot
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Hard to give a yes / no answer. Dependent on situation, experience, goals etc

lilac walrus
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like I said in the other channel, I've never seen a decent game design bachelors

spice dagger
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You need to really do the numbers though. Personally, i did 2 years of an 4 year course and pulled the plug because the cost was to high for to little benefit for me (i was already working in the industry and i wasnt learning anything new)

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At the end of the day the piece of paper would have just been 32k worth of debt.

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And little more to me.

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Think hard and do some research first and weigh up your particular circumstance.

supple cliff
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might be good for people who know literally nothing about it, or people like me who just lack the self-discipline to just work on stuff on your own, though.

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but overall, the general consensus that I've seen is that it's better to develop the skills on your own, make something, and learn stuff that way. creates more individuality and self-reliance, they say. but (for employers) getting certain degrees should guarantee that the graduates at least know certain skills that are necessary for the job. little risk of getting a programmer who can code in c/c++ but not python or java, for example.

honest cipher
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@spice dagger interesting. Im on a similar place

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except cost is not an issue

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70-80% into a degree, but everything left is just business stuff or very weird math , wich i have zero interest in

lilac walrus
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tbh, if you lack the self discipline to work on your own, you probably don't want to work in games

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or indeed any industry where paradigms change so quickly

remote saffron
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self discipline can come with time tho

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and a university can help you get there if you are lucky or idk

supple cliff
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yeah, if i work on it, it'll get better. I just start projects, hit a hurdle, get lost trying to figure out what to do, and switch to something else so I never finish anything.

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or i'll just get "bored" with something and stop doing it.

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I recently read a thing on Gamasutra that addresses that very problem and it had some good advice about it (namely about setting goals and time management) that I have yet to implement, but it should help

ocean harbor
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There are very few things in gamedev that one would struggle to learn from an article or a book. Going to university to learn something that can be picked up from an online course in a matter of 1-10 hours, feels a bit like a waste

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But there are other courses which can give you a great advantage, like applied math for example

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CS with specialization in Computing, Simulation or computer graphics is imho worth way more than a gamedesign

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Unless you go to one of the few places where they go hardcore into research of player psychology and behavior patterns

supple cliff
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but there's always the option of just taking individual courses without a degree program

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Universities are happy to take your money

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or you can take them as electives while getting another degree.

lilac walrus
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game courses are notoriously difficult to get into on account of demand

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ones worth doing are rarely offered as electives

supple cliff
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You should be able to take them if you're getting a Computer Science degree, though, right?

ocean harbor
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it's not the same

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in university you have a pressure to study and do things that you don't want/like to do

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just as in feature job

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you have to collaborate with other people, improve your social skills, find different ways to solve problems

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it has a rythm to everything that helps with discipline and it's easy to talk to your "teachers" about various things

remote saffron
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and find the easiest way to prepare for exams, which is 90% of the stuff, and the key is to check and learn to solve the tests from previous years (which obviously won't help you much in real life but whatever)

ocean harbor
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yes, that can help with things that you are not particularly interested in, which is still something that you learn how to do

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I was working on some of my own projects and several professors helped me out with math and other things

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the other part was employment, as a student of university, it was much easier to find some temporary job

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but this can vary greatly by the country where you live in - in some it's sort of "prohibited" to work while you study

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your environment is another thing, being around people who are interested in tech stuff and overal intelegent, helps with learning

ashen lynx
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Choosing if to take gamedev-specific education or not is really highly dependent on your location/financial possibilities.

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Formal education gives not only professional knowledge, but a set of other skills, including communication, self-organisation and what not. I bet whatever is the industry, you will barely use 5% of what you learned at university anyway.

storm cradle
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Hey, does anyone know a way to get some looking for experience 3D Modelers on a project? We have a demo going to a publisher that is likely to be published if the demo is finished, and we had some devs drops out, so I'm looking for a way to get some Devs onboard, obviously being they would get paid back if/when the deal goes through.

vernal rune
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find artists you like, approach them with your terms

storm cradle
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I don’t know any artists at the moment bother then though already used.

vernal rune
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polycount, search on social media etc, im sure theres people out there

novel hill
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Hey if anyone here is good at 2D iOS games, hit me up and you have a chance of getting payed to make this for me... (I pay F&F first)

vernal rune
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wrong channel @novel hill please use the job bot

storm cradle
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@vernal rune could you refer me to anyone?

vernal rune
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I dont know anyone available Soy

digital gate
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@novel hill chance of getting payed is not paid, that's called royalty.

storm cradle
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Yeah.

spice dagger
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@novel hill Do not post the same message in multiple channels.

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Also as suggested. Use the Job bot if you have an job listing you want filled.

plucky hatch
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University is kind of a waste IMO. If you need the structure and discipline it can be helpful, but most of the time professors had us looking up tutorials via youtube. Then if we had any questions in class our out we had their support.

mild spruce
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gcse exams in a nutshell

solid bridge
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Today i was accused of mystically stealing 250gb of "company server data" from a client that i had a falling out with due to payment schedules... all within 3 minutes of having access to his company server (dropbox of all things) and zipping this up into a zip file that is also magically called the same thing as a UE4 marketplace asset - which doesnt even match the asset version i have on hand lol. Be careful of this hap-hazzard guy looking for UE4 workers - you'll have problems along the way.

http://puu.sh/Anhbh/eb7ce7c32b.png

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250gb - doesnt download in 3 minutes no matter what your ISP speeds are - even fiber to the house. Let alone - zipping up a 250gb zip drive would take quite a while... few hours. Then - to UPLOAD 250gb zip drive to some offline storage (as accused) - all within 3 minutes.

I dunno bout you guys - but i must be the worlds most leading technology person in hijacking supersonic transfer speeds from my ISP and breaking the MS Windows rules when it comes to zipping up files.

dreamy jacinth
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did he even read what he wrote?

solid bridge
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i would hope so - he's managing projects

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that makes him smarter than the avg. bear right?

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htis isnt as much a flame post on this guy as it is a forewarning to people that are pursuing contracting/freelance positions over the web. Be careful whom you work for! both my email (gmail) had been compromised just today as well unauthorized access to my Epic account (thank god for 2-part authentication!!) had been attempted.

lilac walrus
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lol, 250GB zip and upload in 3 minutes

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I need your hardware, man

solid bridge
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ikr

dreamy jacinth
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its that new "faster than light" fibre tech predicted in Ghost in the Shell.

solid bridge
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fiber to the house isnt even this fast lol.

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again - those of you with eyes on this ... be wary - this guy is recruiting actively in the #looking-for-talent channel

steel creek
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Did the math

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you would need a 15GB connection to do it that fast

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Your drive cant even keep up. lol

ashen lynx
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It would be good to hear from the other side of the conflict too. On a side note, It is quite good to live in the future, where you can pull 250GB in 3 min. I don't complain about my link speed, just a bit envious.

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discord message only mentioned though, that the file was created 3 minutes after gaining access.

dusty jolt
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i cant even get my m.2 drive to breach 3500/s

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250gb in 3 mins lmao

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madness

vivid pivot
shut tree
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u can put SSDs in raid 😃

ocean harbor
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You would need new software/drivers too

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It’s something not achievable for a single machine anyway

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And the bottleneck would be on their side - I doubt that any gamedev studio has access to anything like that

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Taking into account that only few corporations have it 😄

shut tree
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I didnt do the math, it seemed futile

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one of these things where u can do the math if u like but u allready know the answer 😄

ocean harbor
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You can in fact get storage that could be even faster than that, but then we are not talking about moving a single file anymore

shut tree
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lets do the math, lets break it down, what do we need? 😛

ocean harbor
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Well, you have to start with a switch/router/cables that can output 100gb

shut tree
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a motive to steal his stuff 😛

solid bridge
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@ashen lynx - the file i was accused of stealing is the MMO-Starter Kit for UE4 4.13 (as shown in the picture.) The file i have in my dropbox before UNLINKING the project i was on in 2014 and linking this guys dropbox to my email is shown below:

http://puu.sh/AnmiW/bd690cd9dc.png

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i've NEVER had a conflict like this - his facts are mythical (not even remotely possible in todays technology) which is also showing his knowledge/expertise with hardware & software in today's trends.

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as well - his entire "company server" he refers to is dropbox.com. You guys used the right term "Bottleknecks" - i'm sure Dropbox.com doesnt have the ability to upload 250gb to me in under 3 minutes.

wet plank
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well technically he didn't say you allocated the stuff away in 3 minutes. Just that the zip file was created 3 minutes later

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and while the zip file make take hours to complete. The initial creation of the temporary file that's being compiled would only take a few seconds

solid bridge
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its w/e i'm not here to defame this guy - but i will warn others that want to work for him as he's actively recruiting.... of my own bad experience with him. never in my life have i been accused of such malarki

shut tree
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THATS A MARKETPLACE KIT?

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ops caps

shadow trench
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wierd to give the "partners" access to MP content, which (by license) should only be available in the project?

shut tree
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hmm multiple ppl are allowed to access it

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dont think this is a problem

solid bridge
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per EULA of UE4 marketplace - all assets are able to be given to TEAM MEMBERS on the same team - and the asset used in that project (or others with the same team). This was tied to a dropbox account that I had still linked up with the client from 2014... which i de-linked and thus the file is removed at that point.

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fwiw - the MP asset isnt even on the marketplace any more.

shut tree
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ya i couldnt find it, mmo on MP makes my eyebrow go a lil up 😛

rigid bluff
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@solid bridge holy shit, PRAZ from ORION: Prelude?

solid bridge
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yes

rigid bluff
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I've known of that guy for like 12 years

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he has a huge awful reputation

solid bridge
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thats good to know i'm not hte only one thinking this

rigid bluff
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plagiarism not paying people etc etc

solid bridge
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NOT PAYING PEOPLE LOL

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thats why i quit

rigid bluff
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and just making awful projects

solid bridge
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aweful project is understatement - the programming (all blueprints) looked like a hot plate of spaghetti

rigid bluff
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he's been at this for YEARS

solid bridge
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i wonder why?

rigid bluff
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there you go

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7 years ago

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goes farther back than that though

shut tree
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if he uses ur stuff DMCA him

rigid bluff
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wouldn't be the first time

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he's blatantly stolen assets/concepts from HL2 and Halo

solid bridge
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all of this makes me feel better that he forward paid me $500 lol

rigid bluff
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basically he broke his own contract with you?

solid bridge
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i broke ties with him - due to him shuffling around payment plans

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thats when he promptly came up with me hijacking 250gb of his "company server" data

shut tree
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ahh just read a bit, the assets wil never be used for sales, just get investors shit like that 😛

rigid bluff
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he should be banned from every community

solid bridge
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the pay is fine for remote work - right up an alley of pretty decent to above average

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however - the way it was handled is why i quit - and thus prompted all of this shennanigans

shut tree
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hmm was thinkin of trollin him a lil, but i kinda feel bad for him allready

rigid bluff
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don't he's been doing this shit for decades

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I think like 35 or something

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but I've known of him since at least 2006

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He went on a promotional spamfest through HL2 Modding communities

shut tree
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you would think he picks up a few skills in that timeframe

rigid bluff
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his skill is to look legitimate to artists/programmers

plucky hatch
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I wonder if he'll chime in here

rigid bluff
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he's prolly the best at that among all these revshare scammers

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he's left this server apparently

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it's what he does, strolls through communities begging for victims

vernal rune
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🍿

rigid bluff
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that's literally his job

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I can't ping him

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I hope he sees this though, 🖕

plucky hatch
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@solid bridge I'm so sorry

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No one should go through that

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I went through something similiarish

zenith ginkgo
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Its all too common these days

plucky hatch
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I had an old boss who I worked for when I was working on BF3. At the time I did alot of the work while he sat back and watched. One day he deletes the source control and takes the build for himself, calls it his. Luckily I still had a build, and have been working on it since. Thats what you see now if you look up my channel

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But karma kinda got to him. Hes apparently homeless now and what he thought would help him actually ended up fucking him over, simply due to the fact that alot of my friends in the gaming industry noticed my work and called him out on his shit

shut tree
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battlefield battlefront something else?

plucky hatch
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Battlefront

rigid bluff
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I worked on taking over a cosmetic project for Dota 2 team Na'Vi, they hired these goons to make a courier for them. They sent us what they were working on and couldn't finish, it was a 50k poly mess. I completely redid everything from Na'Vi's concepts and the goons still wanted in on the revenue.

plucky hatch
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Im doing a remake of the canclled 2008 game

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@rigid bluff fuck them dude. Digitally sign your stuff, thats what I learned. It helps alot more than you think

shut tree
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but this is disney IP..

rigid bluff
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ya the original artists got cut from the rev, happy it went down that way

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they were asking for an equal share

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you shoulda seen this model, it had edge loops for the toes going through the whole body

plucky hatch
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@shut tree iit was supposed to be a portfolio piece. Thats why it did nothing for him bc a lot of my friends at ubisoft knew about it, and thats the compamy he tried ti work at

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Fucking hell

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Bad modeling then

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I notice some things in the battlefront 3 meshes im using but not that bad

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What did the UVs look like?

rigid bluff
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I don't think it had UVs

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they only sent models

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we had to rig, texture and animate

shut tree
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that doesnt really matter if u gunna redo the thing 😛

rigid bluff
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ya

shut tree
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could be super perfect UVs 😛

rigid bluff
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we did that entire project in like a week

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less than a week

plucky hatch
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Oof

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Well atleast you got your share and the job was done

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Unfortunate that you had to deal with idiots though

shut tree
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how much poly is it now?

rigid bluff
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I think it had to be 3k

shut tree
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ahh nice

ashen lynx
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Do you, gentlemen, think that e-mailing a speaker from GDC and asking a pretty particular technical question would be a bit outrageous ?

karmic kayak
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Not at all.

ashen lynx
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Even if his contact e-mail was pulled off from the web, and was not featured in concluding slides ?

karmic kayak
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I think often speakers like to get in touch with people. At least it was like this in my case ..when i had a few questions about a technique.

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Hmm well that might be different then.

ocean harbor
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@ashen lynx worst case scenario he will just not reply.
If you got his email from legit source then it’s fine.

ashen lynx
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Alright thanks. Guess I won't face firing squad for just asking.

flat gazelle
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I put my mail at the end of my presentations for that very reason.

orchid shuttle
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I know the basics of most tools in UE4 and am looking for a mentor to help boost up my skills to become a moderately equipped all-rounder. Any tips for finding one or is there maybe someone interested here? 😃

storm cradle
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Most likely either join a hobby project, or you’ll have to pay.

orchid shuttle
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Not a bad idea. Do you have suggestions as to where I could easily find projects like that?

wheat rampart
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There's a new platform called Nubbl that helps to bring gamers and developers together. A few projects are up there.

plucky hatch
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oh lol

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its interesting

orchid shuttle
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Alphanumber, sounds cool

plucky hatch
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i love playing, but most games dont give me what i want

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i think its good, otherwisee id waste too much time on it

orchid shuttle
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Oh, there's like no one there even using ue4... :/

storm cradle
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That’s not true 😂

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Unreal Engine is the most powerful open engine

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There are thousands of current projects.

orchid shuttle
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I was talking about Nubbl

sacred urchin
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Hi people, I want to share a know about my mistakes I did in this work scenario. I was contacted by a client for work. He discussed me, what he needs and asked me a demo for it, I sent the demo and the code to show him that work is achievable. After some days of discussion, he says that he no longer needs the work done as he can himself do that, i assume that he is taking help from the demo code I sent, as a result of this whatever work I did to get this deal is in vain, and the client is also using my code which i shared him in a demo. I want to know what mistakes i did so that I can rectify

finite osprey
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Reminder to everyone to not use FText as part of a lookup table.

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My company had a patch delayed for two days trying to hunt down a translation bug.

spice dagger
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@sacred urchin Thats why you have contracts. Thats why you dont share the product until you get paid. Make an video of it instead of sending ACTUAL code.

digital gate
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Its generally fine to send a limited version of things in a way they can't make into the full version.

spice dagger
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Also dont post the same message on multiple channels.

digital gate
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IE: A literal demo.

spice dagger
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...

digital gate
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Sending source is a big mistake, even if he didn't actually do what you're saying he did, you're always going to be wondering if he did.

sacred urchin
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sorry @spice dagger for posting in other channel

digital gate
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Meanwhile if you take a video or build the binaries, you won't have that issue.

sacred urchin
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I will not send the code for the demo work as well now

digital gate
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Another thing is doing work before the deal was secure. That's a recipe for disappointment.

sacred urchin
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Can you refer me to any link where I can download the contracts ?

digital gate
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There is no one contract or set of contracts. You can find a template but those aren't always good.

sacred urchin
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okay

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that means sharing code for the demo work is also not good

digital gate
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yes, do not share code that you wouldn't want them to steal.

sacred urchin
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demo is the name i'm giving to a build which i sent to client to show the work is achieveable and that's how i do

digital gate
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Ehhhhhh.

sacred urchin
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okay I keep this in mind

digital gate
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So the way that I do things is - I approach a client and send them my past work. If needed, they can interview me or administer a test.

The difference between a test and doing a "demo" is that the test will be unrelated to any serious development task and is mostly there to make sure that I actually know anything.

Test "work" isn't anything that should resemble the work in question.

Once they decide they want to work with me, I get the set of features they want and I either pitch them a fixed quote or a rate. Payment can be either fully upfront, half before/after, or pay-when-complete.

I do the work, but they don't see actual deliverables (source code) until I get money.

sacred urchin
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spent a week on it, feels bad for cheaed

digital gate
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You shouldn't be doing real work in place of a test.

sacred urchin
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Okay , this I understand now, I won't be doing actual work on the test, instead will show my capabilities with ue4

digital gate
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Do like a generic demo that won't include code, and then have separate samples of code to show your style

sacred urchin
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also I want to know that some clients want to give all the money on the submission of milestone, there is a high danger that they denie all the work in the last and left you unpaid, how to handle that ?

digital gate
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Rather than specific demos for each client that do include code.

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I just walk. If they insist on getting the deliverable prior to payment and there's no recourse for them just not paying me, I'm gone.

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You might also go smaller so that at any given time they're not getting a ton of work for free by cutting you loose.

sacred urchin
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@digital gate I'm not able to understand you, suppose there is a client who want to get work done and signed a work contract with me, he mentioned that all the work will be paid to you once i confirm the delivery, in this way he holds the money till the end, and sometime they don't send the money.

digital gate
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Do you have the means to sue?

sacred urchin
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I can use the contract for it, but I feel going for the law to sue them is very lengthy process, I just need advance from them

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so that I can be assured of building the code in opeace

digital gate
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Well if you don't have the means to enforce the contract then you have to be defensive.

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If they want to wait until they have the work before paying you, just don't work with them.

sacred urchin
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okay, that's a possible idea, as if they are serious in working with me , they will be sending the code upfront

digital gate
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Yeah, it always sucks when something like this happens though. I've had it happen a couple of times.

sacred urchin
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I want to continue in UE4 and here there are not much companies working on it, freelancing is only way through, so need to prepare my work process for that

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you also do freelance @digital gate ?

digital gate
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Yeah

sacred urchin
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@spice dagger What if you show the demo before the contact comes. Considering you are doing this to get the work contract from client .

spice dagger
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Make an video of it.

sacred urchin
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@digital gate thanks for the advice

spice dagger
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Never send code

digital gate
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^

sacred urchin
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okay

spice dagger
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Upload video to Youtube or something.

digital gate
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heh. I made a standard policy and this is from that.

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Unless agreed otherwise, no work leaves my drive until payment is received. I'm more than happy to show you the work via Skype, or Youtube (private, unlisted videos of course) or even sending you video footage directly, but I'll expect payment in full before any .uasset, .cpp, or .h files are transferred (and that includes videos form, so asking me to slowly pan through my work on video is out the window).

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I don't use it anymore cause I tend to have contract work now

sacred urchin
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they tried social engineering on me to know how i'm gonna do that work, and then asked me a demo based on that work

digital gate
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Oh man. Where are you getting clients from?

spice dagger
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Immediate Red Flag there

sacred urchin
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wanted me to work freelance to integrate there tech into unreal engine 4 using a plugin

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and asked a demo to show capability,

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with the source code

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i makde a mistake to share code i guess , which I won't do now

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thanks for your valuable advise

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devs

digital gate
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I've a feeling there's some breakdown of communication here.

sacred urchin
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it will really help me

digital gate
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Hey can you show us that you can integrate our product with this other thing, before we pay you to integrate our product with the thing we mentioned? Yeah, we need to see the source before we decide to work with you is a pretty obvious scam, but Hey can you show us that you know how to do a plugin-based integration is somewhat more reasonable.

sacred urchin
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hmmm i understand now

plucky hatch
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@digital gate by just throwing a "reasonable" github profile with reasonable projects will get you anything in my experience.

honest cipher
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@plucky hatch can confirm

plucky hatch
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Aka portfolio

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😂

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If thats not enough don't bother.

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Also @sacred urchin do never do demos and tests ans stuff.

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I had this many times, interviews where i was asked to write code to prove my skills just to get "one job". While you can easily get weekly 10 job offer emails by just making something on your own.

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And putting it on github or building a portofolio

steel creek
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Yeah do not do that

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Also in any deal you should get some money up front

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And no not 50%

compact hull
steel creek
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and the advice would be?

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can we file shill school "links" as not appropriate?

sacred urchin
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Just for the information I'm asking as I've been asked by 2 clients to send them demo work with code for which they didn't send money. They are https://www.opusvisual.com/ and https://risecorp.com/ . We should make a list of potential bad clients which we have found so that other can look into before they sign up for the work.

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@plucky hatch I will be putting the work on my github profile. And I will ask the clients to have a look in it.

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@steel creek what kind of work collaboration you ask to client. ? I mean you ask for advance payment ? or what if they don't offer advance payment method ?

lilac walrus
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'never returned the work'?

sacred urchin
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@lilac walrus thanks for correction

lilac walrus
#

ah gotcha

sacred urchin
#

anyways i'm not giving up on my free lance career here, some dirty drops can't make the ocean dirty, i will display my portfolio for the proficiency . thanks for reminding me about that guys

broken hollow
#

What do you guys plan to do for your career

arctic knot
#

I plan to build upon my portfolio in artstation and try and get a job at a studio somewhere hopefully doing landscape design - my bread and butter.

analog pulsar
#

I want to leave saber interactive and find some bigger studio as senior technical sound designer

lilac walrus
analog pulsar
#

@lilac walrus not all people make money the first priority

lilac walrus
#

that's just my career plan

analog pulsar
#

@lilac walrus so that means you don't love game dev?

lilac walrus
#

nobody said that

analog pulsar
#

@lilac walrus oh than excuse me 😃

lilac walrus
#

hehe

remote saffron
#

which one is your plan @lilac walrus ? dancing or throwing money at someone who is dancing?

lilac walrus
broken hollow
#

I see

buoyant minnow
#

General Consensus : Kickstarter or Fig?

lilac walrus
#

Kickstarter, because of sheer volume of users

remote saffron
#

I can't even do kickstarter in my country

steel creek
#

@sacred urchin if they don't offer Advance payment then why are you doing any work for them? You can't have it both ways.

If you are the one doing freelance then you are the one that needs to have a contract with the client. Just because they have a contract does not exclude you from having your own.

While theirs might have all of the stuff laid out the way that it's supposed to be, yours should at least include payment structure.

Also the ocean is not clean it is chock-full of plastic as is evidenced by the latest find of plastic down in the Mariana Trench.

compact hull
#

@steel creek You should not call CGMA a shill school, as all of the teachers are people who currently work in the film and games industry. The list of the teachers they have is incredible, People like Adam Skutt the Senior Character Artist for "Epic Games" teaches character design for them. There's dozens of other good examples but, you should do your research before proclaiming a school is a scam. My experience with them was fantastic. Its also a good place to network and learn from people who work at places Like Sony Studios, Epic Games, and Disney.

steel creek
#

I didnt call it a SHILL SCHOOL

#

I called the POST a SHILL POST

#

reading is hard

#

and, that still doesnt address it was an "AD"

#

dont advertise here -- seems simple

compact hull
#

Its a career advice channel, lol Relax....... also your not a mod or staff, dont pretend to be.

#

If you don't like the post feel free to ignore it. Also you may want to read what you wrote before becoming overly defensive "shill school"

steel creek
#

I read it, seems fine. I didnt claim to be a mod, ironic you telling me what to do not being one yourself. Mirrors are reflective.

kindred mason
#

had to look up what Shill meant.

#

Don't think it applies

#

Unless directed at him

#

Regardless, always do your homework when looking into any college

#

Especially Online-only ones.

plucky hatch
#

can i find job if i masterize ue4?

#

in game dev

#

lol

digital gate
#

no, only if you macerate it

plucky hatch
#

what

barren lotus
#

Just make something and put it out there for people to play, you'll be closer to getting a job -- it can be in UE4, Unity, Blender or even MS Excel. Chet Faliszek (previously from Valve) has an amazing talk that's on YouTube about not falling victim to sharpening your pencil syndrome where you focus too much on the tools instead of just making something.

There is also another neat talk from a Respawn dev who said Titanfall was born in a room of just chairs and whiteboards before their office even had computers

spice dagger
#

Yeah but Respawn was also made up of industry titans lol

#

But dont let that dissuade you 😃

#

Also no pun intended

digital gate
#

awh man, what an epic pun

plucky hatch
#

Im aiming small indie game

#

Like terraria

rigid bluff
#

wow that one paragraph really opened the valve for puns huh

hybrid phoenix
#

Small indie game
Terraria

#

Pick one

vivid pivot
#

Yeah this ^

#

"Small"

white imp
#

hey guys, sorry if that's wrong channel
but any ideas how to properly showcase programming work in portfolio?

vivid pivot
#

Make a game ? 😉 Release the source open-source on something like GitHub, thats my plan

wet plank
#

Also. A video. The trick is to get the fish to bite, right? Make a bunch of mini-systems that showcase you have the ability to do many different things, but they don't have to be apart of an entire game if you don't want it to. That'll slow you down. But make various things. Then show videos of them working, and then do some basic scrolling of your code to show you actually programmed it. That'll get people to believe you, which is the hard part. Then from there you can release open-source code now that they're interested so they can begin to disect your code and see if they like it

limpid hornet
#

Anyone have any favorite website platforms for building a game/level design portfolio? I've decided not to use ArtStation because I want to have more of a focus on text and video in addition to still images. I'm considering Squarespace and Wix, but just wondering if there are any favorites among the community.

urban stump
#

Artstation. You kind of ruled out the main one there. Besides that, just make your own website on whatever provider you like.

#

You can have video on artstation though, you can embed youtube stuff

dusty jolt
#

Do you guys think there is a viable way for me to do some contract work a week, like say around 10 hours while i continue to study/train i want too get some engineering exp under my belt for studio's, however due too the way the uk system works right now i cant take a full time job otherwise i will lose support as i live alone and without a solid job i wouldnt be able to afford to live
tldr want to get some good studio exp under my belt, small time contractor work

hybrid phoenix
#

You can absolutely do part-time freelancing on the side

#

It's something I've been building up as well

#

Just put yourself out there for part-time contracting work

ashen lynx
#

With decent amounts of energy drink, you can combine two full-time jobs and a bit of freelancing for at least 4 months. Verified.

dusty jolt
#

omg

#

Im not really fussed about money, i am just trying to get my self put in work frameworks and be put in places where i am uncomfy, so i can grow you know

remote saffron
#

how do you exactly combine two full time jobs?

ocean harbor
#

have dinner and back to work + weekends

#

if you organize your days efficiently, you can have about 3-4 hours daily for second job + weekends

#

if you can live in the office, thats another level of optimization 😄

#

but burnout is a thing and not a joke

#

it doesn't start like something apparent either, just slowly consumes you

remote saffron
#

I don't think most people could do 2 full time job properly in creative field

ashen lynx
#

Creative? Most likely nope, indeed.

abstract kettle
#

2 full time jobs is really tough, but you can work 80 hours a week for a while

#

BoredEngineer is right though, burnout IS a real thing and it will sneak up on you after six months or a year

compact hull
#

<--- 12-16 hrs a day for 4 years straight 1 day off a month. 2 jobs + freelance

dusty jolt
#

u better be a millionaire jesus

compact hull
#

Learn to love what you do, then keep learning.

plucky hatch
#

is ue4 experience good if u want to find a job in gamedev?

#

or they mainly use unity

dreamy jacinth
#

ue4 experience is awesome if you want to work with Unreal. 😉

plucky hatch
#

no im asking what currently most companies use

#

is it unreal or unity or wut

lilac walrus
#

they use whatever is suitable for the job

dreamy jacinth
#

again it depends. You have mobile companies using Unity, and more general games and archviz using Unreal.

ashen lynx
#

UE4 is a tool, not a skill. Sometimes job may require UE4 familiarity. But mostly, it would just a plus. The only exception to this is probably engine programmer positions.

karmic kayak
#

exp. with an engine or tool set is only a bonus.

shadow kelp
#

experience developing games is what matters in game dev. Although obviously if you are applying for UE roles, UE experience is going to be a plus

coarse latch
#

Hi!
Unreal is more widely used among medium/big companies (including AAA) for several reasons:

  1. Source is open. Total freedom to modify the engine.
  2. Render in unreal is better (as in quality/performance) than Unity (don't know about stuff like Lumberjard or CryEngine)
  3. Blueprints allow super fast iteration. It's really useful when you expose the bare minimum to designers so they can play around, vfx artist can hook up their stuff as audio people does too.

But, if your are looking for something to do 2D and you don't care about engine tweaking, your best option is Unity or, maybe, Cocos2D (depends on what you want to use).

Ubi, EA, TTGames, Naugthy Dog, Rockstar, CD Projekt Red... they all use their own homemade engine.

Sumo Digital, Rocksteady, Splash Damage, Avalanche Studios, Starbreeze... they use unreal.

For any of those companies, there's only one thing that matters: you know your stuff. As a programmer, you know your math, physics and how to do performance friendly code. I started in a big company without knowing any unity. A year later jumped to Unreal. I keep doing the same with a different wrapper (the engine)

#

So do not worry much about specialising in one engine, just grab one and do all you need to learn your stuff (AI, gameplay, design). You will be asked how you did this and that in an interview, not 'what's the name of the class that wraps the cross product function in Unity/Unreal /whatever".

flat gazelle
#

When did Avalanche and Starbreeze switch over to Unreal?

coarse latch
#

Not saying exclusively, but in some titles.
Brothers, tale of two sons, was made in Unreal (Starbreeze) and, I might be wrong but, wasn't Renegade Ops (Avalanche) made in Unreal? If not, then Avalanche is one of the home-made companies list (unless Rage 2 is made in Unreal, don't know)

Ok, never mind, I was wrong. Avalanche uses its own engine for everything.

flat gazelle
#

Ah, I thought you meant for their mainline games. I didn't think of the sideprojects

#

Then Sumo makes sense as well as they are hired guns and work in whatevs

hybrid phoenix
#

I'd say Unity is more prevalent though, not UE4

#

Large companies can get source access for unity anyway, they don't care about the renderer because they have people to fix that

#

Most large companies just use in-house stuff, medium and small companies use either with unity being more common in my experience

flat gazelle
#

Unity is veeeery Uncommon in AAA

hybrid phoenix
#

AAA it is

#

But so is UE4

#

With some rare exceptions

flat gazelle
#

But there are AAA UE4 games. I can't think of Unity ones (don't say hearthstone...)

hybrid phoenix
#

Cities Skylines

#

For instance

flat gazelle
#

Well, I guess they are happy about that upgrade then 😛

hybrid phoenix
#

Albion Online

flat gazelle
#

Never heard of

hybrid phoenix
#

It's an oddball mmo

#

Not sure if I'd class it as AAA

#

Probably not

#

Oh oh got one

#

Pokemon Go

#

😃

#

That shitshow that was the latest rollercoaster tycoon

flat gazelle
#

Yeah, but you don't have to struggle so much to find a couple of titles using UE4

hybrid phoenix
#

There's a few high profile AAA titles

#

Not a lot though

flat gazelle
#

Define a lot

#

Is there any other engine with more highprofile games?

#

(I'm saying this as someone who isn't currently working in Unreal, but have shipped games with 7ish engines)

coarse latch
#

Sea of thieves
Gears of war 4
Tekken 7
Crackdown 3
Borderlands saga
Spec of the Line
Batman Arkham saga
Xcom
Bioshock saga

Those are all AAA games made in UE4

dreamy jacinth
#

and Slaughtering Ground. Dont forget that classic

hybrid phoenix
#

@flat gazelle Nah, there isn't

#

Point being; most AAA studios just use in-house engines, most non-AAA studios use Unity (in my experience)

storm cradle
#

Oh and the new Insurgency

hybrid phoenix
#

Is that really AAA, though?

storm cradle
#

Yep, they have a pretty well known Publisher now.

#

@hybrid phoenix

hybrid phoenix
#

Having a publisher doesn't make you AAA

#

No man's sky had Sony as publisher, that doesn't make it AAA

rigid bluff
#

We have publishers, but we have 25 employees

#

Definitely not AAA

storm cradle
#

True, but funding plays a role in classification.

steel creek
#

Yes but why?

#

It shouldn't

#

And we don't need to keep maintaining the old shity system

#

I've seen games that are AAA come out of Indies. Should that all the sudden now make them a AAA Studio? The classification the delineation of money to validate whether or not a studio or a product is AAA is 20 years out of date

storm cradle
#

I agree, it should be based on quality, but it depends on if you qualify the studio as AAA or the game

#

But in this case, I would argue for both points.

hybrid phoenix
#

A AAA-studio I class as a studio with a large amount of employees (>200 at a given time), mainly

#

A AAA-game I'd say is a game that comes out of it

#

I've long since dumped AAA as a quality standard

rigid bluff
#

ya to me AAA is generally a bad game these days

#

like blockbuster movie

#

I've played this before already, does nothing new, same with movies, same plot different characters know the ending from the beginning

flat gazelle
#

Can we go back to the old indie trends? I miss when everyone was doing timebased puzzlegames a la braid. The survival/low-poly/builder schtick has been going on for way to long now.

#

Bring baack the classics!

remote saffron
#

idk about now but last time i was looking for work (about 2.5 years ago) it was way easier to find a unity related job than unreal related

flat gazelle
#

Holy crap braid is ten years old :S

remote saffron
#

yeah that was enough time for Jonathan to make one more game 😄

#

and of course he is working on a compiler now so I guess we will have to wait for another 10 years for the next one

ashen lynx
#

braid? 10 years? jeez

#

was like yesterday

flat gazelle
#

mhm. I feel old

ashen lynx
#

indeed

remote saffron
#

too bad that those puzzle platformers are kinda not popular anymore

flat gazelle
#

They will come again. The indie scene is on a fairly fast loop as fresh meat keeps getting in on it.

remote saffron
#

I hope you are right about that

flat gazelle
#

I think we are soon due for another round of endless runners and then it should be puzzletime again 😃

remote saffron
#

most of those games are junk tho

#

well endless runners are mobile oriented in the first place so

karmic kayak
#

@coarse latch Specs Ops used UE3 😛

#

ffs discord autoscroll..anyways

lilac walrus
#

a lot of those listed games were UE3

#

Endless Legend on the other hand was Unity, so that's a good example of an AAA game using it

flat gazelle
#

If Unreal gets a specific version limitation, so should unity 😃

lilac walrus
#

kinda tricky since Unity have dropped version numbers

flat gazelle
#

Or you go the other way. All versions of UNreal vs All versions of Unity

dreamy jacinth
#

Hearthstone uses Unity, got to say its a tidy game

hybrid phoenix
#

I'd just say releases in the past four years

#

Rather than version numbers

paper osprey
#

I'm using the current version of Unity right now. It's hot garbage.

oak niche
#

I don't think it's really changed that much in the last five or so years..

#

64-bit editor was nice I suppose.

paper osprey
#

Unity is getting better slowly over time. There have been some big jumps forward lately. They've nearly got a working node based shader. It feels like UDK c2012. The UI on the artist end needs a lot of work, too. I find it extremely user unfriendly.

Makes me appreciate Epic so much more

plucky hatch
#

._.

hybrid phoenix
#

I feel the exact opposite, to be honest

#

Just depends where your roots are, I think

storm cradle
#

Unreal Engine is so good for things like level design, it’s much more simple and laid out.

hybrid phoenix
#

I still disagree

storm cradle
#

Eh, honestly, Unreal does a good job of splitting it up into different pages, instead of the “all-in-one” type setup that Unity has.

solemn lantern
#

hot reload is questionable

upbeat comet
#

Hey listen i need someone for my team who is experienced in ue4

#

Making an fps

#

Game

#

Contact me

vivid pivot
#

Use the bot 😉

upbeat comet
#

@vivid pivotbut it is showing that i am unauthorised to send messages

vivid pivot
#

Use the bot, please. Read the pinned messages

upbeat comet
#

Hey sorry but how to use the bot

vivid pivot
limpid hornet
#

I'm getting ready to start applying to studios in June and Im trying to narrow down my list of AAA studios to apply to. Should I prioritize studios that use UE4 (most of my experience)? Or is it more important to focus on studios that have games with a similar style to my work? Or studios whose games I'm a fan of? Any general tips for studio selection would be appreciated. The reason Im trying to narrow down the list is because I want to try to start networking early and make some personal connections ahead of actually applying.

remote saffron
#

if you want to narrow it down you should probably select the ones making games you are interested in + try to check on the companies to see if they have a culture you would be happy to be in or not

hidden owl
#

yeah, that's what i was going to say as well, culture can make or break a job and it's something people don't put alot of thought into.

flat gazelle
#

Projects and engine is less relevant. Find a studio that values the same things you do. Culture is everything

limpid hornet
#

that's a good point. Hopefully I'll be able to make some connections and get a feel for what the culture is like at each studio

barren lotus
#

GlassDoor helps but you got to dig between the positive and negative posts to find the legit feedback

shadow kelp
#

yeah take glassdoor with a pinch of salt, unless there is a large sample predominantly negative, in which case you can probably find out the story via google

tardy aspen
#

@upbeat comet hey regarding your post in #looking-for-talent you can usually tell what people think about your offer by the reactions, if they're positive or none, it's a good offer, if they're negative reactions you might need to rethink your offer

vivid pivot
#

Please also refrain from posting too often (aka everyday)

tardy aspen
#

(Aka twice in a day)

plucky hatch
#

Also adding a positive reaction to your own post doesn't help the case...

spice dagger
#

@upbeat comet Please dont post the same job listing multiple times.

fading yoke
#

Applied for the Unreal Dev Grant today. I'm sure my dumb Swat4 knockoff is too garbage to be worthy of it, but I gave it a shot.

vivid pivot
#

@fading yoke Good luck 😃

sacred urchin
#

Guys a quick question for all the freelancers here. There is a client who gave me his project to create a Inventory system . Now , looking at the invent. system its a not very complex system to make, I want to know how to charge him? The system he asked is simple to make (can be done in 7 hours) but I need to study his project how to integrate is already existing functionality in this system, also some new things he asked me to add which will require me to research and do it. This will take time , however actual coding work would be less. So I should count the working hours from the time I started studying his project right ? or rather I should pick time when I started coding for it ? Please suggest

hybrid phoenix
#

Whichever you feel comfortable with

tardy aspen
#

Generally I'd think the total time put in

#

If research is part of it, yeah

lilac walrus
#

if I didn't charge for reading code and R&D, I'd only be asking for 15 hours pay for a 40 hour working week :p

sacred urchin
#

I wanted to know the legitimate way

#

@lilac walrus you are right , if they give you a code base where you have to work, which is a considerable big, we should ask for that

flat gazelle
#

You are not paid to code

#

You are paid to solve a task

#

if thats 20 hours of reading and figuring it out and 1 h of coding to do it, you charge for 21 hours

shut tree
#

tell him the deal and ask what he wants

remote saffron
#

no way imo, understanding their junk is part of the job

#

asking him if he wants to pay for that is a bit weird

shut tree
#

no, he might want to integrate it himself

remote saffron
#

oh dat, good point I guess, my bad then

shut tree
#

that part could be a 100 hours can o worms 😛

#

you might be fixing his broken stuff until he cant even read it anymore 😛

ashen lynx
#

Hell, R&D portion is like 40%-80% of the work. Can't just ignore it. @sacred urchin If you are new and inexperienced, and can't do a decent manhour approximation, go with your best guess work scope estimation, but base the final sum on the total number of workhours in the end. It is not uncommon to have a lot of leeway in time estimation.

shut tree
#

if u look at his stuff and have no idea should let him know asap tho

ashen lynx
#

True.

shut tree
#

if ur like hey i been doin stuff for 300 hours .. it sorta works now.. thats bad

wild solstice
#

the way i do it is set up a budget upfront

#

estimate how much work is required and if it can fit the budget, if not then you work out the compromises before going in

ashen lynx
#

Problem is half of the clients want work done thrice the scope of initial inquiry at half the price, delivered yesterday.

#

Especially in lower tier.

wild solstice
#

there are problems on both sides

#

it's easy to rake up hours

#

i can spend 100 hours on UX testing the inv system

#

might be overkill and not needed

dreamy jacinth
#

people underestimate the work that goes into a UI. It's a lot of messing around,

wild solstice
#

by setting up a budget up front with the client we work out a lot of the stuff that could turn out nasty

#

i like it because we can set proper expectations at the start

#

it keeps me in check so i dont waste hours on what is not absolutely necessary to achieve the goal

#

If i can work on site i prefer hourly rate

#

because you usually have someone supervising you

#

with programming it's easier to define the exact scope and functionality needed

#

an artist might spend too much time making tiny details that might not even be readable in the end

dreamy jacinth
#

its also easier to fail in application of said functionality due to unforseen circumstances 😄

wild solstice
#

true

dreamy jacinth
#

I always feel embarassed when people say "how much time would this take?" because I don't know. I know if I understand it, and if I can do it, but I have no idea how long it will take.

ashen lynx
#

I can also say that managing outsource is an equal hell to being a freelancer.

dreamy jacinth
#

case in point, I made a system in blueprints that took me a day. I thought "this would be better in C++ with some modification". So I start doing it. 3 weeks later im still doing it.

#

i havent even slacked either

wild solstice
#

so what do you do when you find out it will take you more time then the client has budget for ?

dreamy jacinth
#

explain why as soon as possible

wild solstice
#

do you also demand any compensation?

#

it has happened to me that on two occasion that i was unable to finish

dreamy jacinth
#

if its gonna take more time yes. Thats why its important to tell them ASAP. Then they decide if they can afford the extra money.

ashen lynx
#

It seems, that disgregarding the scope of work you'd put into writing a task specifications, contractors will shower you with bits of clarification questions. Half of which are already covered in specification and the other half being details, which are done faster than comms on those details.

wild solstice
#

in both cases i explained it ASAP and didnt demand any compensation, for the already done work

#

luckily it was only a few days

dreamy jacinth
#

I used to have a rule when freelancing websites that I would lay down the scope, estimate the hours and if it took more then I would gracefully complete those extra hours for free. I have done that freelancing games dev also, but its trickier because the scope is usually 100x that of a website

wild solstice
#

both cases were - client would not be able to afford it for the time it requires

dreamy jacinth
#

it sounds ruthless, but unless you have something to gain, drop unpaying clients like hot coal. People will always try exploit you. Thats fine if you have something to gain, but if not, move onto someone who can pay you

wild solstice
#

true

ashen lynx
#

How do you gentlemen meet unpaying clients ?

dreamy jacinth
#

they mostly dont start out as unpaying clients. They kind of end up as that 😄

wild solstice
#

i had 2 cases of non paying clients in 25 years

#

mostly i deal with clients who dont have a lot of money at their disposal

dreamy jacinth
#

I had dozens of non-paying clients in web dev. Not in game dev tho

wild solstice
#

so i have to fit their budgets

ashen lynx
#

50% upfront and 50% one week before delivery works like a charm. Same applies for time-based payments.

wild solstice
#

i dont like taking money upfront

#

never have actually

#

but i like to have milestones

dreamy jacinth
#

I did a website for a company selling garage doors. I finished the site and when it came to payment, he wanted to give me the equivalent of £1.16 an hour for my work. So I didn't give him the site. He said "That's really unprofessional of you" and I replied "Pay me and you can have the website. That's how it works" and added it to my portfolio of unpayed clients :/

wild solstice
#

haha that pretty much the same situation i had

#

only my reply was 'well you're not paying me as a professional'

#

also 75% of my freelancing work is video production

#

there the budget upfront thing works better

dreamy jacinth
#

all of my freelancing work in games dev was to build a portfolio and get experience. Now im experienced, im working on my own stuff until someone pays me what im worth :p

wild solstice
#

programming freelance work has not been a fun experience for me

#

hard to get paid properly

dreamy jacinth
#

I worked for 2 years on a project without source control. That had its fun moments and its "why u no source control?" moments 😄

wild solstice
#

ouch, fun times indeed

ashen lynx
#

After I signed contract with my current employer 2 years ago, and inquired about SC access, I was surprised to know that there was no version control employed at all.

#

Was expecting it to be a tarp and preparing to chute off within a week.

#

I was pretty darn wrong.

wild solstice
#

~15 years ago i worked at a business software 'company' for a brief time, they had no source control but i was the only programmer on the project

#

did daily zip backups, doable for a single dev

#

but can't imagine working in a large team without SC

ashen lynx
#

Yep, same case. Before I joined, there was only one programmer, who prototyped the engine from scratch.

sacred urchin
#

where do you find clients for game dev ?

#

For Unreal Game dev, there are not much of the portals I found, other than linkedin

dreamy jacinth
#

mine is word of mouth, or facebook, or here usually.

ashen lynx
#

Surprisingly, word of mouth seems to have yielded most juicy contracts, including long time employment. Some came from fr.com like websites. Some received after mailing several studios.

#

There is no such thing is Unreal Game Dev though

dreamy jacinth
#

I get a lot of invites from recruitment companies on linkedin but I rarely take those. Im not giving some company a cut of my wage for being an email spammer.

ashen lynx
#

I do get messages on discord often nowdays, including unreal slackers, but can't comment about it because I've refused all due to schedule so far.

dreamy jacinth
#

same. I get them on facebook about once a week thanks to the UE4 group

ashen lynx
#

For an artist, polycount forum and artstation would also be a good clientbase source, but that is just a guess.

dreamy jacinth
#

yeah artstation seems like a good place for artists. We need a good place for coders, but I guess that's stackoverflow :p

ashen lynx
#

stackoverflow seems to be google it for me contest.

dreamy jacinth
#

hah its pretty good for native C and C++ stuff. Although I get confused as hell at the way they explain stuff because its a bit.. erm.... elitist? Not that its a bad thing, but if you don't keep up, nobody holds your hand.

ashen lynx
#

As a learning resource, yeah, it is elitist for a reason that majority of the questions asked can be answered by a link from a first page of search results. but.. I think it is more good than bad. As a job platform, I can't comment on it. Looking through it from time to time. Occasionally gold-worth jobs pop up, like this one:

#

salary is disappointing but the job is godlike.

shut tree
#

disappointing and godlike dont mix

tardy aspen
#

Unpaid shouldn't be allowed in the looking for work

#

Unless it's like an unpaid internship

spice dagger
#

Why

#

Why is someones unpaid opportunity more important than an paid or royalty one?

digital gate
#

wot

ashen lynx
#

@shut tree Working as IT specialist in a non-IT centered industry so far had been quite pleasant experience, but yes, godlike job times low salary yields something average.

tardy aspen
#

@spice dagger Internships are generally the opportunity to learn for free, but unpaid jobs here often feel more like people looking for talent they aren't going to find because nobody is willing to work for free

flat gazelle
#

Is there a recruitment drive going on in the industry right now? The recruiter spam is reaching new levels this week.

ashen lynx
#

It seems so.

lilac walrus
#

it's that time of year

#

not so much an industry wide recruitment drive, as the annual recruiter flocking

#

I don't know why it happens, but it does

mental viper
#

end of semester?

kindred mason
#

COLLEGE GRADS

#

`nuff said

#

Over 3000 new potential recruits from just Game Development degrees just graduated

#

Add to that CS/Programming degrees

lilac walrus
#

that doesn't really make sense, since there's no point spamming people unless there are specific positions to fill

kindred mason
#

??

#

Of course there's a point

lilac walrus
#

you don't contact a senior engineer about entry level positions and vice versa

kindred mason
#

You can

#

And should

#

As a recruiter, you don't know what their situation is right now

#

You never know if they are in need of a job, were thinking about leaving their cushy job

lilac walrus
#

why would you contact a fresh graduate about a senior engineering role?

#

that makes literally no sense

kindred mason
#

If they are unsatisfied

#

You don't make sense man

lilac walrus
#

you're just wasting everyone's time

kindred mason
#

You are only looking at it from your own perspective

lilac walrus
#

it doesn't make sense from any perspective

kindred mason
#

sigh

ashen lynx
#

As a rule, recruiters spam with random junk, with zero correlation between position in question and the person receiving the message.

lilac walrus
#

you get that too, of course

ashen lynx
#

It is like their wages are tied to amount of messages they send out.

kindred mason
#

Probably not

#

More than ikely, it's who they recruit

#

Or how many they actually get into the job

#

So the spam is just to get it out there and pray

lilac walrus
#

usually recruiters get commission on new hires

#

the people sending out spam are the ones who are 'spraying and praying' - and are usually completely useless

kindred mason
#

The fact that they spam low-high ends, doesn't matter. Because as I said. Sometimes even those with a crapton of experience/years at a job, might want a change of pace.

lilac walrus
#

companies ignore them because they just send a load of junk applications

#

hiring managers usually have enough applications to sift through without the additional pile of 'whatever shit we can fling their way'

fading yoke
#

When I got out of University in 2010, I as a new grad was competing for jobs against people who had just been laid off and who already had years of experience. Life has not gone well for me.

lilac walrus
#

2008-2012 was not a great time to try and kickstart a games career

fading yoke
#

I went from being a new grad competing against recently-laid-off career folk for entry level jobs to being an unemployable loser competing against new grads for entry level jobs.

lilac walrus
#

well, no - if you keep working on your stuff in your spare time and building something of a portfolio, you'll be hireable

kindred mason
#

Yeah

#

I think more confidence helps also

#

But, perseverance is key in anything you do, but especially so in Game Dev

fading yoke
#

I think a lack of confidence is a symptom rather than a cause

kindred mason
#

Symptom of not getting work?

#

Maybe. I suppose it depends on the person.

#

I don't like losing.

#

Actually...I hate it.

#

So, I use my weakness as a strength.

#

Last year when I really started freelancing post-graduation. I already had my website/portfolio, resume, every checkmark ticked off.

#

I had plenty of offers (from recruitment spam and others) but they all required relocation and I wasn't ready for that.

#

It took roughly two-three weeks before I got my first contract (remote). It was a small contract, just playtesting someone's game, logging in bugs, giving them feedback on their game.

fading yoke
#

I've never had recruiters spam me with job offers, personally. Only with offers to do a phone screen or to solicit a resume from me. -- sorry if I misunderstood you

kindred mason
#

But, once the momentum started, it kept going.

hybrid phoenix
#

You got an actual contract for playtesting?

kindred mason
#

A few actually

hybrid phoenix
#

I'd love to do that, but I've never seen people asking for it

kindred mason
#

I haven't posted on that thread since last year due to having full-time contracts since Sept

#

Sometimes I'll get some asking for a free playtest. Sometimes I'll do it.

#

ROFL. Man, that negative review

#

Brings me back

honest cipher
#

@kindred mason i dont really look too hard for work, most of the time i get stuff through contacts

#

if i ever want a job, i start doing articles or similar

#

very nice thread, btw

kindred mason
#

@honest cipher No, once you get rolling, there's no need to

#

That was my point

honest cipher
#

thats pretty much it, yeah

kindred mason
#

But the initial step can be overwhelming a bit

honest cipher
#

similar to me

kindred mason
#

But not giving it up is key

honest cipher
#

i got a lot of contracts back on the start of UE4

tidal sable
#

Articles? Is that just to have more eyeballs looking at you / your work?

kindred mason
#

Yeah

#

That's why Allar does it 😉

tidal sable
#

I get folks asking me to do tutorials regularly, but never hear anything pertaining to employment. 😦

#

so maybe I need to reconsider my stance on tutorials

kindred mason
#

Hmm

#

I've only gotten a few offers from my tutorials

honest cipher
#

that is exactly how it works @tidal sable

#

high end articles/tutorials get eyes looking to you, and show that you know your shit

kindred mason
#

It mostly came down from just Word Of Mouth and finding me all over the place in the community

#

Upwork also

honest cipher
#

i dont like those freelancer sites

#

they are a race to the bottom

kindred mason
#

Once people start noticing your name in a lot of places, they will push you up in their list to contact

#

Meh, I don't like it either, But it's free promotion

#

Either way, you don't lose

#

Literally had a full time (temp) contract last year that paid me good money just because they saw me on Upwork, forums, and some other place (can't remember, maybe Linkedin), and they emailed me direclty.

flat gazelle
#

And once your name is associated with enough good projects the flood gates are open.

fading yoke
#

I always hear about flood gates opening or whatever once you get hit magic set of circumstances but idk

flat gazelle
#

What does your Mobygames page look like?

fading yoke
#

This is the first time I've ever heard of that website

#

It looks like it was made in 2005

flat gazelle
#

Yep, but until igdb is up and running it's the best we've got

fading yoke
#

Here's a sanitized resume that I use for Game Development-related jobs. It has a bunch of links to the projects I've worked on: <link removed>

Everything in my experience section is either unpaid or just has very little money.

honest cipher
#

im getting a job interview with 4A games

#

the guys who made Metro and Artika1

remote saffron
#

do they want relocation?

#

their tech is cool but If I were you I would not move to Ukraine 😄

karmic kayak
#

they're in Malta afaik 😄

remote saffron
#

oh they openned a new studio yep

#

I thought that's not for development but it is

honest cipher
#

@remote saffron new studio in malta

#

no way in hell i go to ukranie

#

whatever the fuck they pay

#

but in malta, a tiny island in the mediterranean? fuck yes

remote saffron
#

yeah I can see why 😄

fading yoke
#

I'd go to Malta if it meant a paycheck

honest cipher
#

salary is definitely high

#

so im ok with it

#

it would be 3 times more than what i would get paid in spain

remote saffron
#

which position did you apply for?

#

r&d or engine?

#

or graphics?

#

Fluent in Russian and/or English 😄

hybrid phoenix
#

Would never go to Malta for worrk

#

Went there once

#

Don't need to ever go there again

remote saffron
#

?

#

what's the problem there?

#

i have no idea what it is like so idk, looks like something too south to me (I prefer cold weather) but other than that idk 😄

hybrid phoenix
#

It's an arid hunk of stone in the middle of a jellyfish-ridden sea

#

It has the bad parts of desert and the bad parts of the mediterranean

#

But not really any of the good parts

delicate apex
#

and it sounds expensive

fading yoke
#

I wish I were so gainfully employed that I could have the luxury of looking down my nose at job opportunities

#

I'm lucky to get a phone screen

undone arrow
#

i hate the bot gives me 30 seconds to write something when got a whole paragraph urgh

spice dagger
#

Write it in an text editor first, copy/paste

empty ravine
#

ctrl+c/ctrl+v mabye
lol

fading hatch
#

Hi, my future goal is to study game design at university, connect with ppl and somehow get into the industry as a game designer, producer or programmer. There are some unis offering specific game design courses here in germany, and most of them require a portfolio to apply. I'm proud, because I started GameDev in Jan, 2017, and already have a lot of projects to show, but I doubt that my portfolio can compete with other applicants. quick look: https://tankbuster.carbonmade.com/ Do you think this is generally enough to be accepted or do they require more? If yes -> what should I improve on? Should i make and present quick prototypes, or like full games that take a lot of time? Should I focus a little more on asthetics and visual design, since most courses focus on 2D/3D art, too?
Thanks for halp ^^

shadow kelp
#

you're applying for a course to learn, not for a job...portfolio looks fine

shadow kelp
#

respectable portfolio for junior grade job tbh

languid meadow
#

Hi,
I'm a VR/AR gameplay programmer with 2 years of experience. I have been working on 2 projects for last several months, one is an interactive VR experience (gamified) and is targeted at Vive, Oculus and PSVR. The other is an AR game targeted at Android and iOS using ARCore. Both projects are absolutely new in terms of story and gameplay, and each asset required is created in house at my current company. Sadly I can't disclose any information about those at present because of NDA.

I'm looking for feedback on my current profile and portfolio. Specifically answers to these questions:
Where should I have been in terms of skill set with that experience?
Am I a good fit for emerging VR content development companies?
What salary should I be expecting with this experience?
What are pros and cons of my profile?

Any help is greatly appreciated. Thanks.

tardy aspen
#

Hmm interesting in looking for talent

#

Sounds like a half life extension

#

But instead of source it's ue?

languid meadow
#

?

fading hatch
#

@shadow kelp Thank you! 😃

shadow kelp
#

better portfolio than I had when I got my job 😛

urban stump
#

Okay, this is the second time you posted this to the wrong channel

#

<@&213101288538374145>

hybrid phoenix
#

😛

#

Was already looking at it on my second screen

urban stump
hoary lily
#

@urban stump
sorry i have bad english

hybrid phoenix
#

Then you're going to be having a hard time with most other developers around here

#

Because we all communicate in English

hoary lily
#

I force myself to try to understand

hybrid phoenix
#

How are you expecting people from here to work for you if you can't communicate with them properly...?

hoary lily
#

This work

hybrid phoenix
#

Read the pinned messages in the channel

spice dagger
#

@hoary lily Please read the #old-rules you can also find an guide on how to use the @plucky hatch to make job listings in the pinned messages or in the #more-resources channel.

hoary lily
#

it's announcements?

vivid pivot
#

top right

hoary lily
#

ty

#

I will see that

jovial oyster
#

@fading hatch

  1. your portfolio is more than 90% of applying students can show, keep it up, do projects, learn and improve
  2. any school offering game design or digital arts in germany is bad and sucks your money
  3. try to find a trainee position in a small studio and learn by working in the industry
ancient light
#

can anybody reccomend a colledge of cgi with elearning?

fading yoke
#

I hear that 10k in sales is really hard to get these days as an indie developer. Do any professionals here have a similar opinion?

fading yoke
#

10k in sales at $20 per sale on Steam would be $120,000 after Steam's cut.

#

So with a team of 3 people you'd have to make 2 releases per year at that level of sales and price to be able to make $80k before taxes (assuming all 3 team members got the equal share of the sales).

steel creek
#

so then just make 4 releases and cover yourself x2 😄

minor saffron
#

That's also assuming all your games sell at full price and you have no expenses whatsoever besides payroll, which seems overly optimistic to me :v

#

either that or I'm bad at math

steel creek
#

bad at math? pffffttt ---- welcome to modern game dev + software engineering!

honest cipher
#

@fading yoke pretty sure not a single guy here has made that amount of sales

#

except the epic games staff

#

its not hard, its nearly impossible to do

lilac walrus
#

Depth sold well (~6 man team)

honest cipher
#

@lilac walrus Depth?

#

that your game?

lilac walrus
#

Play as a shark or a diver in a dark aquatic world and overcome your enemies by employing cunning, teamwork, and stealth. Depth blends tension and visceral action as you team up against AI or be matched with other players in heart pounding combat.Key featuresPlay as a sharkAs...

Price

$19.99

Recommendations

23724

Metacritic

65

▶ Play video
#

I worked on it a couple of times

honest cipher
#

from half to a million owner says steamspy

lilac walrus
#

yes

honest cipher
#

damn

#

2014 steam tho

#

back when you got into steam and automatically had a huge crowd looking at your game

#

this was before greenlight, no?

lilac walrus
#

it's been able to consistently sell though

#

this one skipped greenlight, but wasn't before

honest cipher
#

neat

lilac walrus
#

it's also never been bundled

#

so it's purely direct sales

honest cipher
#

damn

karmic kayak
#

I'm pretty sure there are quite a few guys here with more sales than 10k. They just don't talk about it. more than 10k sales as a team that is.

flat gazelle
#

Hehe

ashen lynx
#

steamspy stats are so overrated

lilac walrus
#

they're not great, but they're the only insight you can get

astral solstice
#

Marketing guys marketing

#

Half of it is marketing

#

Make short videos of your game and keep posting

#

Get viral

#

Use all social media channels

#

Contact social media influencers

#

Get on Twitch regularly

#

Getting sales is the easy part for me, making the game is hard

#

Facebook ads, IG ads, Google adwords

#

Website SEO

#

Steam SEO

#

Give back to the gaming community

#

Giveaways

#

Make free content

#

Document your journey to making a game

#

Speak at meetups

#

Make sure current users are retained by directly communicating with them and making them feel like you care about them and that they are special

#

Games are very visual, making attention grabbing videos and pictures is easier than let's say marketing a mobile app

#

But again if you don't have a good game, marketing will only make u fail faster

drowsy grove
#

Not great at GD yet but marketing is something I can do. Product must be good but having an idea of your target audience will go a long way to not only making your advertising effective but affordable.

kindred mason
#

Hmmmmmmmm, 10k sales.... Wouldn't be enough for me and the team (total sales anyway). Maybe 10k sales in a first month of launch.

plucky hatch
#

people here have sold ALOT more over 10k but i dont think they want to publicly release there private earnings imo

#

but tbh selling 10k copies of a game for 120 thousand jeeze i would have to work for about 4 years lol

honest cipher
#

@kindred mason your game on PSVR can get more than 10k sales easy

#

it has quite a good hype behind and PSVR sells tons

#

plus nonvr version of course

kindred mason
#

Aye.

karmic kayak
#

slightly OT but what kind of games you think go well on PSVR? might answer in #lounge so we dont clutter this channel hehe @honest cipher

honest cipher
#

gamepad vr games work much, much better than on PC

#

becouse a lot of players want to play sitted with dualshock

#

for the rest, is like normal VR gamers, just less pedantic

fading yoke
#

I'm a little suspicious of the dismissive "10k sales is easy" rhetoric because all I'm reading here is hand-waving

minor saffron
#

the only games i ever want to play in VR are flight/space shooter/driving games that don't make me use squirrelly motion controllers

#

but I don't think I'm a typical VR user

lilac walrus
#

'squirrely motion controllers'

#

what the heck are you using?

#

the Vive controllers are accurate down to the millimeter level when set up correctly

minor saffron
#

I believe you, they're just not for me

#

have used vive/morpheus/oculus ones

ancient light
#

can anybody reccomend a cgi colledge with elearning?

minor saffron
#

I believe gnomon is pretty good

urban stump
#

^I can vouch for Gnomon, I graduated there myself

#

It's good

#

At least in the USA, it's the best. Not sure about elsewhere.

kindred mason
#

Gnonom best?

#

Meh

#

Lots better schools in the USA

minor saffron
#

with elearning?

steel creek
#

better schools in the US for CG/VFX in Film/TV?

#

not really

#

their "video" stuff is ok -- but onsite education is litearlly an industry standard

vast hatch
#

Wish i cud do game dev but mum wants me to be a doctor lol

spice dagger
#

How old are you?

ashen lynx
#

mum cares about your survival. Listen to her.

kindred mason
#

Doctor 6 figures but something like 10 years of school + residency

#

GameDev, no schooling required and you can get pretty close to lower end of 6 figures relatively fast

#

Doctor, anal probing a lot

#

Game Dev, no probings required

#

Doctor, you won't have time to play video games

#

Game Dev, you make em (but sometimes you still won't have time to play other video games but your own)

ivory atlas
#

if I turned down my dream job after understanding that relocation is too hard for me at this point. Will I ever able to find another one?

#

Doctors will be replaced by computers faster then game dev

kindred mason
#

GameDevs wll be replaced by AI

#

As for turning down jobs...do it as much as you want

#

Has never had any effect on me

#

Plenty of jobs out there looking for specific skillsets

#

Make sure you got the chops and apply

#

(also, related to reloc, plenty of Remote jobs)

ivory atlas
#

well I wasn't able to find those kind of remote jobs

#

I trying to be Tech Artist

#

you kinda need a big team so your tools for making art can be usefull and stuff

kindred mason
#

@ivory atlas Show me your portfolio

ivory atlas
kindred mason
#

so

#

First, the url sucks

#

Second the website is hideous

ivory atlas
#

it's links

kindred mason
#

I know

ivory atlas
#

but ok I see

kindred mason
#

I'm just trying to be a bit brutal here, so it might have some effect

#

Mine isn't all that much better

#

And severely outdated

#

But I have no need for a job right now

#

immediately, people will know by the url name, what this is, or have an idea anyway

#

second, it has color 😉

ivory atlas
#

It's a lot of work to maintain website like this.

kindred mason
#

You have an awesome article on 80.lv, but aren't showcasing it

#

no it's not

#

Took me a weekend to create mine

#

I might have updated it 3 times, for a total of 6 hours?

#

Wordpress it up

ivory atlas
#

well I had things like that before and it took a lot of time

kindred mason
#

Save yourself some time, use your time more efficiently

ivory atlas
#

but I also put all of my arch viz project there

#

and they got outdated fast

#

like render quality

kindred mason
#

Are you a Tech Artist ?

#

Because you state Generalist in that article.

#

Your Art Station is sorely lacking in anything

ivory atlas
#

yeah I am trying to be tech artist

kindred mason
#

The breakdowns are very nice though

#

Keep those up

ivory atlas
#

like change main job thing and focus on tech art

#

like I am doing everything atm

kindred mason
#

Russian?

ivory atlas
#

yes

kindred mason
#

K, I was trying to read your location and gave up 😃

#

Is there a way to put that in Roman English?

ivory atlas
#

Moscow?

#

Moscow Russia

kindred mason
#

This is what I see

#

Maybe it's just me

ivory atlas
#

crazy website lol 😃

kindred mason
#

Newb ass internet

#

But I figured it was Russian

ivory atlas
#

I think it's automatic thing too

kindred mason
#

Anyway

ivory atlas
#

not sure

kindred mason
#

you have more stuff on Sketchfab?

#

Put that over in ArtStation

#

And breakdown it up

ivory atlas
#

I planing to do breakdown of my ue4 archviz stuff next

#

but I have 2 freelance project atm and I have to do that pretty quick

kindred mason
#

Cool. Other than jobs, try to get a few personal projects

#

Small things, build up that portfolio

#

If you can, go outside your comfort zone

#

Showcase you truly understand the workflow from DCC to UE4 and back and can adapt to situations as they require

#

Create some tools inside UE4

#

Other than ArtchVis, try LowPoly stuff, Cartoony, stuff like that

ivory atlas
kindred mason
#

Yeah, looks nice

#

But, if that's all you can do

ivory atlas
kindred mason
#

Your experience and jobs will be limited

#

Ah, the Houdini

#

Nice

ivory atlas
#

I am 3d artist that went to uni to learn web stuff

#

so I code a bit

kindred mason
#

hmm

#

WebCoder with that website?

#

Don't tell anyone that

ivory atlas
#

lol I had several

#

And I don't like all sort of fx now

#

like I want very simple style

kindred mason
#

Do you have any VR or AR experience?

ivory atlas
#

VR

#

I did GGJ vr game

kindred mason
#

You own an HMD?

ivory atlas
#

I am not sure what is HMD

kindred mason
#

Vive/Oculus

ivory atlas
#

oh no it was cardboard game

kindred mason
#

So fake vr

ivory atlas
#

on unity

kindred mason
#

But that's cool

ivory atlas
#

also I did this strange prototype that was fun to play but then I changed my workflows to be more realistic and stop doing that

#

My portfolio is all other the place because I am not sure what I am actually focusing atm
but I gravitate to procedural stuff

#

Anyway I feel like I made a mistake and I should have relocated

ashen lynx
#

@ivory atlas So far can confirm everything said by Victor. 1) Ditch that SAF site and make a proper portfolio. 2) If you are linking sketchfab, for the love of everything good in this world, ditch what you have there, and show some proper models. It does not add anything credible, looking at meetmat figurine from substance contest, especially if sketchfab automatically shows you selections of the same model, but textured far more diligently. 3) You artstation page looks good and shows taste for good presentation, but unfortunately does not display any skills, even related to SD, which it seems to be centered on. 4) Arch viz example, that you linked up, looks good, but it is pretty basic, and below standards for a job. 5) Get rid of ru e-mail( or at least ensure, that mail servers are not in russia). You might find out that you have missed an invitation to an interview, just because the country is walling in its whole internet. 6) If you want to receive technical artist position interview, you will inevitably need to step into scripting and coding. There are SD and houdini centered jobs, but they are in minority.

ivory atlas
#

I do scripting and coding

ivory atlas
#

@ashen lynx can you please tell me why exactly you think arch viz example looks basic?

ashen lynx
#

@ivory atlas If you have credible coding work, gotta show it. So far everything you've linked does not indicate in any way that you have any coding skills. As for arvh viz, long version: 1) Shot composition choice looks weird for interior visualization. 2) Lighting setup. White walls and white curtains already make up somewhat clean hospital look. Could have added some warmth from the sunlight. Darkened corner in bottom right is not something you want for interior shot. 3) Material work. I can't help it, but the only material that reads, is couch. All wood in the scene looks like a maniac with sandpaper was locked in this room for a month. Round table support, what material it is made of? 4) Modelling. The only model, that corresponds to acceptable level of quality is again, the couch. It kinda makes me believe, that couch was not made by you. You have chair on the foreground. Its back support is either square profiled with soft normals by mistake, or round-profiled with really not enough geo for the purpose. Overall, the scene is plain and lacks details. Short version: Take a first random search result of visualizer portfolio in your local area and compare it to yours side by side.

ivory atlas
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Thanks for feedback

proper quartz
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does anyone here use c#? Im trying to get a procces ID but for some reason it doesnt get it

ashen lynx
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@ivory atlas Push your materials and substance work. Practice some basic prop modelling. These two land you a job. Drop all forms of generalism, including animation and arch vis. Won't help you. And don't feel bad about taking down job offers, but keep in mind, that with this job you will eventually need to relocate. On-site work in this field in your country is a joke salary/cost of living wise.

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@proper quartz wrong channel

ivory atlas
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@ashen lynx Arch viz is my current job. Can't drop it 🙂 I can explain why problems with this image happened but it's not really important to the topic. Basically I do have a job and I don't really need to find one. And it's more about passion then money or something.

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And sure it's worse then 3d max + corona workflow quality vise but blender->ue4 is cheaper workflow and iteration is faster

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then you google arch viz portfolios you basically find most awesome people/studios. It's like AAA and indie games

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there is a lot more clients then AAA top quality stuff

ashen lynx
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It is somewhat strange to hear regrets about not taking job opportunity and expression of willingness to become a techie and statements that one can't find remote positions for the job in question only to stumble into a conclusion that you are content with your current position. ¯_(ツ)_/¯

ivory atlas
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dream job vs current job
I not to happy with current job but it is what it is
I feel regret that I am too comfortable with my current job to actually improve in a meaningful way
And it's not enough for me I want better more interesting tasks

proper quartz
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@ashen lynx i thought it was the above one

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lol

ashen lynx
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Yeah well that is problematic, especially considering that being on a visualizer position alone has absolutely no growth, apart from evolving your own establishment.

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On the other hand, plenty free time to improve yourself and prepare for a dream job.

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but each time you get a dream job, dreams seems to shatter for some reason.

ivory atlas
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considering I want to be an indie dev in the end anyway
but to be good indie dev you need experience
and creating tools is something I want to do

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there is a lot of ways I can go from here

shadow kelp
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go for a tools programmer role? Good way to get industry experience

analog moss
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ok guys really have a question fro. the bottom of my mind, doesnt each company have its own developed game engine? will they give you a period of time to learn before working?

karmic kayak
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some studios have their own tech and you're expected to work with the engine within a brief timeframe. They're not paying you for learning all day long for weeks or even months hehe

analog moss
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🤔

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thats hard af

flat gazelle
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That's very overgeneralized

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I'm on month three of understanding the engine at my new job.

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I'm producing simple things, but I can't say I know the engine by any stretch of imagination