#career-chat

1 messages Β· Page 45 of 1

lilac walrus
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no, we're gonna ask whether it's relevant to this group

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if I post asking for a 3d artist to model industrial components, is it still relevant?

acoustic zealot
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@plucky hatch Has nothing to do with bandwagon. If he wants general 3D artist he could go to a polygon forum/discord channel. If he wants one for Unity he can go to a unity Discord. See the point I'm making?

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Tell me, do you walk in to McDonalds and ask for BurgerKing food?

plucky hatch
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Mm... No
There are 3D artist in this server that aren't in Unity because they mostly work with Unreal or they don't know about it.
Still Modelling isn't engine specific.
& for ambershee, it could be, maybe someone out here could model game ready assets as well as industrial components. Emphasis on could.
It shouldn't stop someone from posting something that is not engine specific. (as long as they follow the server rules).

ocean harbor
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I could assemble Ikea furniture...

plucky hatch
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He is not asking for Burger king food, he is asking for burger.
He only specified that my burger could taste like Subway's sandwhich.

ocean harbor
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I agree that modelling might be not engine specific, when it's not engine specific. But he did specify engine, so why post here then?

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and he is asking about characters, which are engine specific, so...

acoustic zealot
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I'll end it with this from the #old-rules Content that does not adhere to the following will be deleted at anytime by moderators:
β€’ Must be Unreal Engine related.

lilac walrus
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thing is, if I'm looking for an Unreal Engine job, and I'm looking in an Unreal specific job posting board, I don't want to have to sift through jobs that aren't relevant to me

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obviously this is only one post, but now imagine that there are thirty of them?

plucky hatch
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@ocean harbor I didn't notice that detail about characters.
& based on that rule a lot of programmer job should be deleted? (Must have experience with C#?) -

acoustic zealot
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Your argument is invalid my man

ocean harbor
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"Need experience UE4 engineer to assemble Ikea furniture" - my post adhers to the rules, but we obviously have problem with it, aren't we?

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C# is used beyond Unity and some folks are moving code between engines or use it to make tools

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@plucky hatch nothing personal, it's just super easy to trigger people when out of 50 posts, 45 are already "Unpaid and Permanent" positions

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and then you see one about Unity...

lilac walrus
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to be fair, small parts of UE4 use (or at least used to use) C#

hybrid phoenix
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Still do afaik

steel creek
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build pipe uses it

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why be butthurt over a Unity person advertising here, if they need a coder or an artist? What effect does it have on your life? Should not you be happy they are compelled to post here because of the awareness that Unreal is popular and in use? You guys need to rejoice more and reject less.

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Besides the fact, Art is engine neutral -- someone will want to argue I am sure. Love of your workflow != truth.

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and someone saying they want a BURGER and going to Five Guys, or McD's or In&Out or BurgerKing: Its still a burger. The "style" is the target of choice.

acoustic zealot
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thing is, if I'm looking for an Unreal Engine job, and I'm looking in an Unreal specific job posting board, I don't want to have to sift through jobs that aren't relevant to me
obviously this is only one post, but now imagine that there are thirty of them?

Don't do selective reading if you want to judge right or wrong.

plucky hatch
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Considering the post is unpaid and only says 3D Artist, it probably means you're going to be the one setting up the models up in engine

plucky hatch
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@acoustic zealot "Tell me, do you walk in to McDonalds and ask for BurgerKing food?"
No, but you can walk into both asking for french fries.

acoustic zealot
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@plucky hatch Nice one, touche?

plucky hatch
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;p

crystal schooner
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Out of curiosity, does anyone have any suggestions for questions to ask an interviewer? Either generic or specific to programming positions

ashen lynx
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I'd ask about anything on the web being firewalled off in the office. Working environment without memes is merciless and setting up a VPN is unnecessary hassle.

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On a serious note, if you can come with a question, answer to which can alter your decision to work for the company in question, feel free to ask it. You visiting the interview already implies that you are interested in the job.

north narwhal
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that's a terrible question to ask

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for engineering questions, I always like to ask "How do you fit your production pipeline to deal with bugs?"

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it generally tells you whether or not you are going to crunch or not

fair willow
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I'd think if you ask something like that it would make you seem suspicious.

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Why try to circumvent the workplace firewall?

kindred mason
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Joke, head. Miss.

dusty jolt
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POOF!

ashen lynx
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@north narwhal "How do you fit your production pipeline to deal with bugs?" And if given an answer, that does not satisfy you, will you terminate the interview at once, refuse the job and walk away ?

kindred mason
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Crunch is sadly 95% of the industry

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AAA or Indie. Even if you have the best production managers, you will still see it.

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Although, from what I've been reading lately... I don't consider months-long "crunching" actual crunch.

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That's just utter stupidity

north narwhal
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Depends on the answer to be honest

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If it's "we don't do anything"... Yeah that's a no

fickle hatch
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What if the answer is "...what's a production pipeline?"

digital gate
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run?

fickle hatch
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πŸ˜„

ashen lynx
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That kinda reinforces the point that the only questions to be asked, when interviewed, are the ones, directly or indirectly relating to your personal comfort, but if and only if, cumulative answers would actually matter in you deciding if the job is to be taken or not, and obviously only if your status correlates to position applied and you can actually afford taking down the offer. But even so, most of such questions should be clarified before the interview, not at it. Your presence on the interview itself should mean that you are ready to take up the job. Questions, especially technical ones, if they are not related to minimum level of your comfort, seem absolutely pointless to me. Those should be asked during first days on the job, not at the interview. And to me, question regarding availability of standing desks for workplaces, seems much more appropriate, than a question about handling bugs in the pipeline. If you are currently not in a position(mainly financially) to skip the offering, and viewing such questions as opportunity to sell yourself better, my advice would be to skip asking them. Seeing through such ones is trivial.

vernal rune
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months long crunching == production hell / death march

hybrid phoenix
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I would say that it's a valid question to ask, though

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Where else would you ask it? I'd say an interview is the best place for that

bronze solar
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So the job role of "level design" is that someone who models things or something who writes what happen and why with a specific level of mission. See a few job titles that have two different requirements for this role

ruby heron
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It is as the name suggests

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no modelling

bronze solar
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So if I saw a job posting of "level designer" that wanted modelling, would I be correct in think they actually want a environment artist?

ruby heron
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you take the models made by the artists and the mechanics made by the programmers and you make levels with them

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No they probably expect their level designers to have other applicable# skills

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Anyone can design a level really

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small teams generally you need to have multiple skills

knotty cosmos
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or small indie studios, where usually skillsets are shared sometimes

near shell
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Thank God

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Glad that's over

tribal trout
ashen lynx
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Depends on specific positions, but I don't think anyone considers degree mandatory these days.

vivid pivot
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What kind of job are you interested in then ? For a programmer position, yes, it adds value

karmic kayak
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for gameplay designer an engineering degree isn't necessary per-se, but ofc you would need a strong understanding of programming and scripting. So an degree could potentially help.

junior hull
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@tight spoke the people I know who work at Ubisoft started as QA testers after a 3 years bachelor in Game Design and no specific other degrees. Some of them raised to higher positions (like Junior Gameplay Designer) and some did not.

grim elk
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it still amazes me that QA seen as a starting level for other things like designer role. Cmon guys it is not, next level for QA is next level QA and in terms of money compensation, I remember that Junior Designers had a bit more money than Junior (Entry level) tester, but definitely less than next tier Tester.
Wait, this is a career advice channel, here is advice, do what you want to do and focus on it all the way. Of course you would have great exposure to how the things are while you are QA, but if you want to be artist - do some art that is the only way you become better artists, same goes for engineering, design and everything else.

ashen lynx
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@tight spoke If your family can't afford educating you abroad, costs of living, education itself, and costs of risk that you won't find a job after graduating, you might as well consider getting education in a field, that pays well, work up until you have a house/appt or two, a car, and backup for few years of slack. By then, you will be able to pay for yourself or even open your own business, related to game development.

flat gazelle
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Get good and companies relocate you

flat gazelle
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If you get good enough on your own, a company will pay to relocate you

remote saffron
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that's not a big thing as a software engineer actually

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and imo if you are not in a position to just go learn game dev in school locally you should not get a degree at all

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it isn't that important

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and the cost for you seems to be just too high

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at the end you will need to do the learning on your own anyway

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software engineer is a good start

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but even at that if you only do the minimum stuff you have to do in university it doesn't worth anything

ashen lynx
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The key part here is "if". And while getting good, at what you want to be, you might actually need to eat. Ranges are pretty spread, but tuition costs are around 10-40 kilodollars mark, not including accommodation, food and concomitant expenses. What I think is really important, that you can't afford just picking any school. You gotta go for best ones, that do actually teach something. Desire of people to dive into gamedev is being commercialized on, and number of establishments, that claim to give such education, is incomparably higher, than number of ones, that actually give it. And after all, when you, having a bachelors degree in game design, is matched against a person of equal skill, without any formal eudcation, you will have nothing more, than a slight headstart. @tight spoke

remote saffron
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thing is

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it's 21th

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if you learn stuff on your own you improve the very skills you will need to have if you work in IT

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the actual value of a degree is not really as much as people giving it would like it to be

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that's cool

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I studied something between computer science/software engineer, left school after bachelor degree to work full time in game industry, then I left that after 2 years to work on own project

plucky hatch
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Isn't it pretty hard to move the US without a degree though?

remote saffron
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i was never in US though

plucky hatch
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More for @tight spoke 's case

remote saffron
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if you manage to get work there they take care of that
without that it is complicated afaik

plucky hatch
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It costs thousands for an employer to move someone over if they don't have a degree

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From what I've heard at least

ashen lynx
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Speaking about degrees, two weeks ago I've been witnessing an interview of a gentleman for a position of something web-related back end developer. He had bachelor's degree in computer science and master's degree in applied mathematics. He failed to answer a question: "Which sorting algorithms are you aware of? "

remote saffron
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that's pretty much explains my own opinion about degrees πŸ˜„

ashen lynx
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yep

plucky hatch
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What the heck is game design degree anyway?

ashen lynx
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Something very popular these days

remote saffron
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yes, but I obviously needed the money for that first

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on the other hand I have seen people who wanted to do own project but ended up stuck at workplaces for the rest of their lifes

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so it kinda depends I guess

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i did not care about comfort zone, I studied computer science to make my own game, so that's what I do πŸ˜„

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it's expensive but I'm young πŸ˜„

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25 actually

ashen lynx
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Lets be honest, the statistics of IT specialists, successfully moving out of India, weighted against total number is not looking favorable for you.

remote saffron
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20$ / year or something liek that

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that's like nothing

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i'm not into mobile so idk but I don't really count with having any income in the first place πŸ˜„

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read stuffs like this

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first project to be profitable is very unlikely

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so my strategy was to get the money in order to finish the game and I expect that I have to get a job again once im done

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so it's not really business stuff but at least im realistic πŸ˜›

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I might try to do own projects mixed with contract works in the future tho, that is the realistic way to maintain a business

ashen lynx
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Thing is, there are jobs, that would get you enough money to buy yourself a business in any country of choice faster, than you would get into gamedev, especially if it is game design.

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It always looks cute, when it is hobby. Might not look so as a job for everyone. And when putting everything on stake to try, I'd think twice about it.

remote saffron
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regarding that, being a programmer is much safer

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because you can always leave the industry while keeping your profession

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and earn more and have better work conditions πŸ˜„

flat gazelle
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@plucky hatch Without a bachelors degree you have two options pretty much. For the H1b visa you can equate 12 years of relevant professional experience to the degree. Then a company can sponsor you to get it. The other is to go for the O2 expert visa. If you can show that you are among the top in your field you can nab that. On the requirement list they suggest international awards like nobel or pulitzer, but you can sometimes get around it by being "known in the industry". I have helped out with one of those by explaining why a guys GDC talks had helped my work and therefore prove that he's an expert.

plucky hatch
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Ah yeah I've heard about the awards thing but never knew about the "known in the industry" thing

flat gazelle
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A lot more paperwork for that

plucky hatch
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That could be helpful if I ever become known and want to move to the US lol

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I'm assuming lots of money in lawyer fees too

flat gazelle
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Yes. The lawyers will write the letters needed and you have to get people who are also somewhat known to sign that yes, this dude is the shit

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The reason I was asked was because of my GDC talk

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Otherwise I would have been seen as pointless as well

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But if the company is interested enough to pursue an O2 for you, they better pay the lawyer fees πŸ˜›

plucky hatch
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So basically, you HAVE to be the shit

flat gazelle
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Yes

ashen lynx
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Yeah, it is pretty naive to expect, that someone would pay re-location costs for an entry-level position.

flat gazelle
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You will be asked to comb the web for any artile, paper and so on you've ever been part of

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@ashen lynx It depends. I don't know for engineers these days, but I was relocated to the UK for my first job.

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So it does happen, even if it's rare

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But then again, It was a EU relocation, so no VISA crap

ashen lynx
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I can't speak for IT really. But generally, being a qualified specialist, eliminates visa problems in most countries. I have never handled my visas on my own though.

flat gazelle
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Yeah, I'd say that's key. Specialist

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Part of the visa process on the company side can be to prove that there's nobody available in country that can do what you can

ashen lynx
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yep, most countries have that clause in immigration law

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a proof that they can't find a local

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It does not help that State's embassies do not comment on visa rejections either.

digital gate
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Do you just want Indian devs in that age range, or will any non-US dev who is trying to get into the US do?

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kk

lyric marten
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What about Android App development. I am currently working on a project made with UE4. But I only have a team of two people. Work to be done is huge. So I am thinking to move to App development. Will that be a right choice?

quaint lodge
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umm i was wondering how dp i get started with unreal engine officially and not just follow tutorials without knowing what i'm actually copying

simple crest
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How do I recruit people to work on a video game project.

wheat rampart
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@quaint lodge Start with a basic empty project and start creating your game piece by piece.

quaint lodge
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@wheat rampart i'm already doing that but when it comes to doing the same thing multiple times in different ways i need to know how much of an impact it will do to my performance and what's expensive to use and what's light to use in terms of performance

wheat rampart
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What kind of game do you want to make that requires such caution in terms of performance? What platform do you plan to target? The naΓ―ve dev in me says not to worry about it until your own machine starts to bog down. In any case, I think Unreal offers some profiling tools. I'd create a few benchmark scenarios and measure different techniques with their computational cost. No idea how professional studios do performance tweaking with Unreal.

quaint lodge
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well that's the thing my machine is really low spec and my target is to start clean and stay clean cuz i'm a lone and can't do a clean up/polishing on my own

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so if i create a game that respects low spec i and is optimized as possible i pretty much have consoles guaranteed

wheat rampart
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You know the saying: Premature optimization is the root of all evil. However, if you're adamant about keeping code clean, I guess you could do regular code reviews to check that your algorithms are solid and use profiling tools extensively during development to nip any performance issues in the bud. However, worrying about design is already maddening enough without having to worry about performance.

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You could even try reading up on legacy console development and be stingy with memory allocation to further that goal.

quaint lodge
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i agree and that's why i want to learn unreal very professionally

wheat rampart
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πŸ˜… Heh... I don't know how'd you gauge "professional". I get the feeling a lot of people in game dev just stumble their way through, Epic Games being no exception. The most technically savvy of them probably have great intuition on how to create amazing technical demonstrations wrought from study and research into bleeding edge techniques and theories. We're kind of following in the footsteps on giants and trailblazers who really care about graphical fidelity and use of technology to enhance digital performances. Even still at the end of the day, I think they still do performance run through of their code base unless they managed to get them performant, correct, and stable the first time through. I just want to get started on making games and I'll take any stumbling blocks as lessons to apply in the future.

kindred mason
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Hmm. Always associated the word "professional" with getting paid

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I mean, really that's the only difference between that and a hobbyist

fickle hatch
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I think it's being paid + showing a level of skill

kindred mason
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Nah

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Plenty of hobbyist more skilled than pros

drowsy tundra
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I think that's why they said "+", not "or"

quaint lodge
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the defenision is building up

kindred mason
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Still wrong

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You don't need any skills to be a pro

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You just need that $$$

fickle hatch
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I respectfully disagree, being a pro needs some level of basic time management skills for example

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It's unprofessional to always blow it with the time frames, even if you are skilled in other regards

kindred mason
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But all is debatable

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Like what is Indie Studio these days

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/shrug you are talking about behaviors

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But those behaviors can be found in anyone

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Including a hobbyist

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Or student

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Which is why the only clear cut difference is $

nova locust
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i call myself a professional game dev because its entirely what i do for a living

digital gate
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I mean...

kindred mason
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You can call yourself whatever you want, no one can stop ya Β―_(ツ)_/Β―

nova locust
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^^^^^^^^^^^^

shadow kelp
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professional = making a living out of it, nothing more, nothing less

steel creek
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Y'all seem to be confusing professional with expert

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They are not synonymous

plucky hatch
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you might be a professional anything, (do it as a profession) but that doesn't mean you're a 'pro' πŸ˜›

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there's LOTS of professional gamedevs that are literally complete fucking morons that are utterly clueless

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and that includes most 'indy devs'

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"hurr durr i made a shitty maze game, i'm a professional developer now"

mild parcel
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I have a job as a programmer at a game company but from what I've seen there are loads more people out there who are a lot better than I am and I still have tons to improve on

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So I'm definitely a "professional" but by no means an expert at all

plucky hatch
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Is this the wrong thing to put on a job application?

dense sail
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harsh but true

mild parcel
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Everyone knows it but you still probably shouldn't say it lol

ocean harbor
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I understand that you are asking it as a joke but employers do look for people who really like what they do for a living. As being happy with what you spend most of your working life on, tends to result in good skills and and output that person provides.

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Look at people who own businesses or lead, they spend way more than 8 hours a day at work, some because they are workaholics, but others do like what they do.

plucky hatch
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Of course

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I wasn't serious about it

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It was a joke.

ocean harbor
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yeah I get it πŸ˜ƒ

shut tree
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money to buy beer to drink to get drunk

vivid pivot
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yeah shorten that to: to get drunk. Insta-hired

plucky hatch
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Who here has gotten a job offer in the video game industry?

shut tree
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a lot of permanent fulltime unpayed joboffers

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do they count?

plucky hatch
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No

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That does not count

flat gazelle
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@plucky hatch Do you mean gotten a job from this channel, or in general?

ashen lynx
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Putting money as motivation in that application field seems totally appropriate, and would never hurt you in any way,but if and only if, the HR depth is led by a sane head and the company in question is not a galley type.

plucky hatch
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@flat gazelle Just in general

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Specifically in the gaming industry though

flat gazelle
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Well, I've been in the industry for a decade so I've gotten some offers

plucky hatch
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I'm a complete noob in terms of professional experience.

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I have only worked two "real" jobs.

shut tree
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human resources sounds so bad πŸ˜›

plucky hatch
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Both were tech support / doing stuff like API and some software development.

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However, I've spent the last year working on a game and I published it to steam.

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I'm not sure if that would even help me though.

mild spruce
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Any ideas where I can go for gamedev Schools

plucky hatch
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I don't want to take a "low level" job paying less than what I'm doing now.

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@flat gazelle what do you think I should do?

mild spruce
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I'm currently doing IGCSE

flat gazelle
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Practice. Get good at what you want to do then go for a job doing that

mild spruce
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me?

plucky hatch
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Yeah but a lot of times, the companies don't even reply.

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I send resume, and get no response.

flat gazelle
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If your reel/portfolio is good enough they will

mild spruce
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dont gamedevs build there portfolios off making games?

plucky hatch
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I'm a programmer

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So its tough to show much

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Unlike an artist, I don't have "artstation" or "behance"

flat gazelle
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I can't give you any programmer specifics since I'm artist

plucky hatch
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You know what I mean?

flat gazelle
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So have you made any games that you show them?

plucky hatch
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I have made and self-published one game to steam

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It got almost 5,000 downloads.

flat gazelle
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Is it awesome?

plucky hatch
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I mean I enjoy it

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Some of the players have over 200 hours

mild spruce
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how did u get to publish on steam

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did u buy steam green light?

plucky hatch
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No. That got deprecated

mild spruce
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so u can just bam upload games?

shut tree
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u pay 100$ and put it on there]

mild spruce
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ah

plucky hatch
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It still has to go through some vetting though

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Believe it or not

flat gazelle
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Well, the only two tips I can give is to practice your ass off and make sure that you have cool stuff to show, and Network. Building a name for yourself and expanding your network is incredibly important

plucky hatch
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Yeah

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Most definitely

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I also need to learn not to build a "negative" reputation

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I'm not the most agreeable person

flat gazelle
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Yeah, that'lll kill your career before it gets started. It's a tiny industry and word gets around

plucky hatch
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mhm

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It's not like I intend

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To just piss people off

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It just sometimes happens

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Not often thankfully

mild spruce
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ill try

remote saffron
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If your reel/portfolio is good enough they will <- I would rather say if your reel/portfolio is good enough some of them will

plucky hatch
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Yeah maybe

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I feel like there is a lot of "fake" jobs in this industry

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Does anyone else feel this way?

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Like a bunch of fake jobs by startup companies with no capital

ashen lynx
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startup company without a capital has nothing to do with a job though.

plucky hatch
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Well yeah

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I wouldn't call it a job then

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Just volunteer

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If it's unpaid

flat gazelle
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@remote saffron Sure they will. Once it's good enough companies go after you instead of the other way around

mild spruce
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@plucky hatch you mean Doing it for exposure

plucky hatch
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Eh

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It's not really worth it to spend a year on a product which may never actually go live

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In my opinion

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I don't know though. @flat gazelle would probably know better than me

remote saffron
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@flat gazelle: not on entry level, and you can't expect people to work for about 5 years to make a cool portfolio before applying for first job

plucky hatch
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Another thing... Why go into a low level games industry job when you can go work for a big company doing database stuff for like triple the pay

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It might not be something you love but

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It pays bills

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And could let you buy a house

karmic kayak
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If money is the main concern, don't work in games.

plucky hatch
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Well it's not really about that

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It's about enjoyment. But at the same time, if you are working in an industry but not able to pay mortgage it's not really a good long term solution for life

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I don't want to be broke by the time I'm 60

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And I don't think anyone else does either

shut tree
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@plucky hatch its all about youtube these days πŸ˜›

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only watched about 2 min of ur stream no idea if ur any good. it was compiling stuff πŸ˜›

plucky hatch
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it's very difficult to do anything on stream

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like

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because it just crashes or something dumb

shut tree
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but make some vids on how to make something, do it right, record it again if not, show some fancy viewmodes and do stuff like u know what ur doin

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like making a numerpad keycode open a door

plucky hatch
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Yeah

shut tree
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than do some fancy looking demo, with bullettime and crap like that, easy to set up but many ppl dont know that

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make it look fancy with free epic assets

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get some1 to help u with the animations if you have to

steel creek
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I pretty much ignore demo reels.

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if you cant answer questions, looking at your cool demo reel aint gonna get you a job.

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both for vfx hires and code hires

remote saffron
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...

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if you don't get to the point where they ask questions

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your answer won't help you out

steel creek
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I ask the questions, hommie

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I am the one hiring

remote saffron
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well you are not the only one

steel creek
#

I am telling you all, most times demo reels are ignored. same for CVs. They are used as filters to get you in front of someone. Once you are in front of someone, they ask direct questions.

remote saffron
#

obviously I don't expect anyone to be hired based on CV

#

but you need the CV to be considered

#

that's all

steel creek
#

Indeed. And you do "need" a demo reel

#

all I am saying is, you need it, you dont need to make it the most amzing thing ever

#

we are not interested in what you did

#

we are interested in what you can do

flat gazelle
#

I am also the one hiring. The reel gets you the interview, after that it's ignored

#

If your reel isn't good enough I won't waste any time pursuing it further

steel creek
#

that is what I use interns for: filtering πŸ˜„

flat gazelle
#

I don't trust interns to judge who's worth flying over here

steel creek
#

er, I didnt say that

#

I said filtering

#

no need to watch 30 demo reels that 25 are shit

#

pretty sure an intern can bubble up good reels vs bad

#

if they cant, you already fucked up getting the intern

flat gazelle
#

Hehe, I'm in game VFX. If I get 30 reels passed on from HR, I'm in heaven.

steel creek
#

Its worse in engineering πŸ˜„ went from film vfx hires to engineering hires.

#

demo reel? loller

flat gazelle
#

I don't' expect an intern to be able to judge quality much more than the HR dept

steel creek
#

get better interns

flat gazelle
#

Or, rely on the people whose job it is to filter

steel creek
#

HR? lmfao no

#

intern at least wants to work my sector

#

HR just wants to check off a listbox

flat gazelle
#

Hiring is pretty much the most important thing you could be doing, I rather watch a couple of extra reels myself than rely on someone with very little experience. Again, there aren't many applications in my field

steel creek
#

you should see how many people want to do VFX in TV/Film

#

the bin is topped off, all day

flat gazelle
#

yup, I know

#

tables are turned in games

#

Most companies are actively hunting vfx artists down

#

Good vfx artists that is

steel creek
#

crazy

flat gazelle
#

Good for me and my job security πŸ˜ƒ

sinful island
#

a bit about me before I ask my question. I am 23 with some college, but no degree. I am essentially self taught in UE4, Blueprint, c++, c#, html, css, Blender, and photo editing. I run a small Indie Studio called Life Art Studios by myself. I want to work full time or as much as possible in the game industry, hopefully in VR primarily. Currently I work a low end part time job that uses none of my skills. I look for contracts, but can't seem to find any that aren't rev share and or something I can get hired for. I am always continuing to develop my skillset as well. I am considering going back to college for game development with a minor in art, but that is a lot of money and if possible I'd like to avoid doing that. My question is what is the fastest way to become hirable? I am working on portfolio stuff, but this is going really slow and I'd like to be making the same kind of money I am from my part time job.

#

so I guess, specifically what should I put in my portfolio?

#

a longer term question is how do I get my Indie Studio to be my full time job? I am not opposed to doing more than video games, but I am really uncertain of where to obtain sources of money.

#

please @ me when you reply so I can see the notification

plucky hatch
#

@sinful island I feel like in the same boat as you (most of the similar conditions), The best way to become 'hire-able' is to ship one game. If you wanna get work in a Mobile Gaming company then mobile (Google Play or Apple App Store), if PC then a PC game. (Itch or Steam).

Better to highlight your strengths. If you are a better and stronger programmer than a 3D artist then put things (projects) you have worked on as a programmer first. You can put other things like 3D assets etc. if you feel they are really good. You can say you know basics of Blender / 3D etc in your resume / cv / cover letter as well.

sinful island
#

I'm aware of the currently shitty map, theres been no effort put into the map. It was a shit building that came with an asset pack I bough and I've just been using it for testing gameplay and AI and stuff. I make that very clear in my descriptions. End goal is a semi procedurally generated map. The layout of the landscape would be the same but the 4 cities and other assorted location would have it's buildings and layouts mixed around on generation

granite brook
#

:P Not against you all discussing things here, but please watch your language a bit

sinful island
#

I don't take offense so I wouldn't worry about it on my part

granite brook
#

Na, we just don't want strong language here in general. Don't worry :P I just mean that things like "is shit, that is shit, this is shit" can also be worded a bit different. Cause at some point people might feel offended and then hell breaks loose

sinful island
#

@plucky hatch so let me clarify a bit better, my indie studio would produce it's own games, but is also available for hire to work on other projects. I get the selling my own content part, the getting to work with other people as contract work is the part I'm not really getting

granite brook
#

But anyway, keep on going. I also think that you get hired if you are good.
I constantly have a full inbox of people wanting me to work for them and I don't have a code portfolio, despite some listings of projects I worked on.

sinful island
#

@plucky hatch lol I feel you, the truth is in person someone will also tell you that you are shit so I don't like when people sugar coat the internet

#

no, full procedural is trash

#

procedural is an art of it's own

#

that's because the scope is too big

granite brook
#

Doesn't really matter if you like sugar coating or not. :P rules are rules. You'd draw the shorter stick in this

sinful island
#

not even that

granite brook
#

:P You were also not holding back on baiting one

sinful island
#

I have 4 "cities" and each city has a set of buildings and locations that are set up on tilemaps. I can easily shift around the location of buildings and change up the gameplay each time the game loads up because it fits with the theme of choas

granite brook
#

Welp, You gotta live with that though :P

sinful island
#

and even more so I can shift around on what part of the map each city spawns in.

#

you're thinking about too big a scope again

#

it's sort of like a dungeon because each building is part of a larger puzzle in a sense

#

so the buildings randomize because you are looking for objects that spawn in them but each building has set costs for doors and items within them and certain things require you to turn on the electricity or some other thing

#

the puzzle is sort of prioritizing your points that you spend

#

lol

#

hold up i have a really early vid

#

this was the shitty first version of this

#

but I'll be including actually city stuff not just a town

#

I'm not aiming for 7 days to die

#

or whatever that trash was

#

I do have guides

#

believe it or not this actually has a story

#

think of each city like a dungeon from zelda

#

very vaguely

#

and you can go to each location in PRETTY MUCH BUT NOT EXACTLY any order

#

The larger map this is all contained in is the same

#

you know a city will always be in this location but the layout may vary

#

certain landmarks will stay the same

#

paths to get between the landmarks will be the same

#

it's like

#

a more complicated version of the mystery box spawning to the left door or the right door

#

making ai that works dynamically in this world should probably get me there

#

first word

#

yes, because I bought these from an asset pack

#

the whole art is getting redone

strong burrow
#

thats true

sinful island
#

the only reason I bought the asset pack in the first place is so I had stuff to test with and because I wanted a unified art style while the game was in early access

#

because presentation matters

#

it's already sold so

#

and I did no advertising

#

haha

#

but none of my friends or family have bought this

#

while valid I'm still not seeing any points you made as valid application to this

#

I get a shit ton more interest in my other project that was also made from an asset pack and has freaking no gameplay

#

also yes because it is vr, non vr, and if performance holds up, mobile

#

in vr easily 120 fps

#

out of vr 500 fps

#

i think it's good and I never wanted to make it so bam

#

*riggedy

#

I do have a reason for the art style too...

#

it's more personal than anything, but it is a reason

karmic kayak
sinful island
#

am I? because you were talking about gameplay and then shifted to the look

#

is your point make a product not passion project

plucky hatch
#

@sinful island What kind of contracts are you looking for?

sinful island
#

literally anything I can handle at this point. I'm not special so just anyone who'd be willing to throw some stuff my way while I get better. I'm not looking to make tons of cash from the get go, just to get my foot in the door somewhere and start making a name for myself

plucky hatch
#

You'll need to pick something to specialize in. Generalists aren't usually something people hire

sinful island
#

and if that can't happen yet then someone who will point out what it is I need to do to show I can do stuff

#

like what do I put in a portfolio

karmic kayak
#

do you have an folio with recent stuff to look at?

sinful island
#

specifically? landscapes and AI and then interesting stuff here and there. I like figuring out interesting methods of locomotion in vr and stuff like that

#

as an indie for hire

karmic kayak
#

those are two very different disciplines tbh

sinful island
#

I don't give two shits about AAA

#

a contractor is a thing

#

and I can have multiple disciplines

#

and multiple portfolios and multiple resumes

#

if I'm a generalist yes

karmic kayak
#

people (companys) are usually interested in specialists / experts tho tbh

sinful island
#

i'm aware

plucky hatch
#

It's OK to be good at everything. You just need to be really good at one thing

sinful island
#

which is why I want to be good at ai and programming

plucky hatch
#

nah brah im good at everything

sinful island
#

and then pursue art in my free time

lilac walrus
#

'Jack of all trades, master of none'

plucky hatch
#

Yes OK that's your start. Work on becoming an AI programmer

lilac walrus
#

it takes a considerable amount of effort to become good at something

sinful island
#

doing that literally right now, working on the ai for my open world

lilac walrus
#

you'll never find the time to do more than one

#

it's generally assumed that it takes around ten years to master any skill

sinful island
#

thats why end of days currently looks like shit but has interesting code going on and Duality looks a lot nicer and has no code going on

lilac walrus
#

also there are artists who are good with code and vice versa

#

I mean that's a discipline in itself (technical artists)

sinful island
#

Specifically I'd not really looking to get hired for art I might just fall into that role some day

#

yes that

#

I was talking to one of the job simulator devs about that the other day

lilac walrus
#

tech art is a discipline in itself, which includes juniors

#

some people now graduate degrees specifically focusing on tech art positions of various types

sinful island
#

let's put it this way, I know about 10 guys who all have an associates in game development and I have way more experience then them.

lilac walrus
#

given how good they are, I think not

#

an associates degree is an American concept and it's pretty useless tbh

#

and there are some solid game degree courses out there

sinful island
#

I dropped out of that school to open my studio and teach myself because I was displeased with the system

lilac walrus
#

I've dropped in to University of Hertfordshire a few times as an example and their art course is pretty solid

sinful island
#

i can tell you not one of them knows how to integrate steam api, not one of them can work in Unreal because they are so hard grain in unity, etc.

#

my personal projects can be what they are. I'm not asking you how to reshape them. I'm asking what would want to be seen and then I can go make that thing or go obtain that knowledge

plucky hatch
#

Working in Unreal isn't really better over working in Unity

sinful island
#

ugh yes i know the point was more they can't dive into multiple environments

plucky hatch
#

Anyway, since you said you want to do AI programming, look at papers and GDC talks on AI and then try to implement them

#

And develop your own solutions and systems

sinful island
#

seen all the gdc vids on ai

#

still need to read a lot though

strong burrow
#

Honestly the whole Generalist thing depends on where you live...

sinful island
#

i live in an area where the game scene is just starting to build up

#

we have like no indies here either

#

i think your disposition is being directed in the wrong place dude

#

I know all the these things

#

I want to skip past the beginner talk here

#

you are demonstrating quite a bit of impatience and only looking at the surface of things really

#

which yes others will do as well

#

but here i need a different kind of conversation

#

let's put it this way

#

a LOT of people look for networking help

#

that sounds like a great place to make money

#

less people are looking for complicated AI from what I can see

plucky hatch
#

Well do you want to do networking?

sinful island
#

I'm going to need to do it anyway for my own projects so it's not a matter of wanting to do it or not

#

I'm going to get all these skills one way or another

#

which one I tackle first depends on which one makes me money faster

#

I spend all of my time in game dev and research

#

I do nothing else

#

I WANT A STABLE INCOME YOU DINGUS

#

NOT LOTS OF MONEY

#

dude you are literally no help

#

code can code in other fields

#

me speak simple for you

plucky hatch
#

Selling games is unreliable. Working on games is just like other jobs

strong burrow
#

Its high risk.

sinful island
#

exactly so the thing that gets me money needs to be the first thing I do so I can keep doing this

strong burrow
#

Very high.

sinful island
#

like idk I work in vr maybe architectural visualization is the route to go down

plucky hatch
#

Specialize in networking. Make money off networking jobs. Do side projects

sinful island
#

I'm looking for a thing that I can use in other places

#

like that is the useful info I wanted and it only took this long

plucky hatch
#

There's a lot of VR jobs these days so VR can be decent

sinful island
#

no these are all questions I have that no one seems to be willing to answer because they just want to shit post the noobs

#

well VR is my passion so thats good

plucky hatch
#

And more non gaming companies are stepping into VR so it's probably only going to grow from here

sinful island
#

whos we dude youre the only one being a dick

plucky hatch
#

That said, you'll still need to specialize for VR projects

sinful island
#

how about AR? good field too?

plucky hatch
#

AR is probably going to grow but it's pretty small atm

sinful island
#

optimizing vr networking would be cool

#

AR will be big in industrial and other labor jobs

#

for example construction helmets showing floor plans while you work

#

I like hardware too, but that would really require some school to get me back in shape for that

#

I'd like to do something with wearables and haptic feedback but I'd need some stuff for that

#

dude if I don't have it I will obtain it

#

thats what I'm trying to find is what should I be pointing the gun at before I fire it

lilac walrus
#

'optimising VR networking' - whut?

plucky hatch
#

Calm down brother

lilac walrus
#

game networking is game networking, there's very little that's VR specific that would ever need to be done

sinful island
#

@plucky hatch I'm very unsatisfied with your attitude dude

strong burrow
#

Yeah, Calm your farm.

#

Don't think its necessary to act like this.

sinful island
#

I'm trying to sift through all the stuff swimming around in my noggin and coming here was supposed to help me get that done not get yelled at

#

I'm trying to find the path to not being useless. I can't just pick a thing and do it. I need to pick a thing that will be useful

lilac walrus
#

I don't really see the point of shouting someone down for an hour and telling them they're useless when they're asking for advice on how to not be useless

#

Β―_(ツ)_/Β―

sinful island
#

no dude I work hard at everything

#

i've been at this since only September

strong burrow
#

I have a friend who worked in VR

plucky hatch
#

Alright man you gotta tone it down. No need to shit on the guy every single time

sinful island
#

no i don't, I'm ok being told I can't make quality stuff yet. Then tell me what is bad about it from a NON OPPINION stand point and then I will go learn what to do about it

#

I don't look at other indies. I don't even compare myself to game devs. I compare myself to people I have worked with at companies like iRobot, Deka, L3 Insight technologies, APPLE, etc.

#

I've been other places, what do you think I was doing up until now

#

oh that's right you didn't ask?

#

because your goal wasn't to be helpful but berate a new guy and try and scare him away from the industry?

#

how is that helpful

#

like damn how hard is it to for me to go I like art and go well theres a high demand for VFX artists

lapis geode
#

HEY FOLKS

sinful island
#

yeah, but that is unrelated to this

lapis geode
#

Sorry my 10min probation thing finally finished

#

I used to work at a VR company and currently work full time at an indie game company

#

What’s up

sinful island
#

well I live in new england and theres like none of that here so the market is pretty ripe for me to start something

lapis geode
#

Artist btw, so idk much about programming but I know a lot about being a generalist

#

Right I see I see

#

Well if there isn’t much of a market then I suspect the indie industry is where you’ll be headed unless you move country

sinful island
#

I worked at mindtrek as well which is a partner of zero latency

lapis geode
#

And in the indie industry

#

Being a generalist is crucial

sinful island
#

exactly

#

thats what I'm told by indies

#

i live near the biggest indie body in our area which is not saying much

lapis geode
#

There are barely any specialist roles; companies can’t afford to have so many people filling their own small roles

#

Programmers are generalists, artists are generalists

sinful island
#

dave carrigg, a dev of job simulator, owns the co-op area most of them work at

lapis geode
#

Oohhh that’s pretty cool

sinful island
#

and for my own company being a generalist is good so I can communicate with my other team members and contractors

lapis geode
#

Speaking of which the VR industry is growing slowly but definitely growing

sinful island
#

yes, it is up to indies to really push the sales that will drive more attention to it

lapis geode
#

Yeah if you want to start your own company, 100% try your best to be a generalist and know all fields to an extent

karmic kayak
#

Indie Industry? They have their own now? πŸ˜›

lapis geode
#

Because there’s nothing worse than a boss who doesn’t know anything about what you’re doing

sinful island
#

you know what I mean

#

it's 5 am and I haven't slept lol

lapis geode
#

It’s an area of the game industry ofc

#

Working in indie games and AAA are totally different

sinful island
#

yeah and I hate corporate

#

so fuck that

lapis geode
#

So yes we can seperate them and say they’re basically two different fronts

sinful island
#

indie doesn't mean bad

#

well

lapis geode
#

Lmao did you honestly just suggest indie is incompetence?

sinful island
#

yeah I'll agree with that

#

I would like to change that

lapis geode
#

That’s because nothing stops people from releasing indie games

#

I’d like to add that many recent AAA games have been absolute floos

#

Flops*

sinful island
#

I have so much hate for the state of the game industry right now I can't stomach the idea of working in AAA

lapis geode
#

And indie games ARE on the rise

karmic kayak
#

the issue is a lot of hobbyists call them self "indie" thats why "indie" has a bad rep nowadays.

sinful island
#

sure, but I want to stand out from the trash

strong burrow
#

I don't think closing yourself off towards an industry is really the right choice, imo.

plucky hatch
#

Everybody wants to stand out from the trash

lapis geode
#

Yeah I’m talking about working in the industry at an indie company mostly

#

Don’t discourage people from this industry

#

That’s what will kill it

sinful island
#

yes, but lets get down to how to actually do that

#

not being trash is the first thing obviously

lapis geode
#

And if you kill indie games then you’re left with just AAA games with no room for innovation

plucky hatch
#

Are you talking about making a game that stands out?

sinful island
#

yes dude thats litterally the equation for life too, but look how many people are failing at it

#

not one game

#

a brand name that is respected and liked

karmic kayak
#

What matters most is Skill (mostly in ONE field of expertise) also not being an dick helps a lot

sinful island
#

good thing I'm not lazy

strong burrow
#

Thats mostly a closed-minded opinion.

plucky hatch
#

Simple: make games that are popular and not trash

lapis geode
#

@karmic kayak Do you mean ART and PROGRAMMING as seperate fields of expertise or are you referring to specialised roles (i.e Texture Artist/Tech Artist/etc)?

sinful island
#

bro when I was working for apple I work 96 hours a week and still found time to study and code and design

#

I am not lazy

lapis geode
#

What

#

That’s totally incorrect

strong burrow
#

Where's this study if you don't mind me asking?

sinful island
#

@plucky hatch is absolutely right on that front

ashen lynx
#

Is it me, or this channel got much better, after being renamed ?

#

So much drama

plucky hatch
#

I love it

lapis geode
#

In realty if you don’t do the work in a company, you get fired

karmic kayak
#

@lapis geode yeah. I mean specialised jobs.

sinful island
#

I will be in the 20%

lapis geode
#

No company has time and money to keep people on who aren’t doing their share

sinful island
#

@lapis geode ugh you'd be surprised

lapis geode
#

@karmic kayak In AAA maybe but it’s always recommended to start from being a generalist

sinful island
#

my life experience so far tells me that @plucky hatch is correct about industry

#

but that's not really the point of my question

#

I want to find a way to carve my own path in the world with this

lapis geode
#

You’re generalising pareto distribution as if it exists in every single company

sinful island
#

I'm ok living alone forever in a space just big enough to do vr

#

I just want this to be what I do

lapis geode
#

@sinful island Then go for it man

sinful island
#

already going for it

#

searching for answers to questions

#

of how to make it work

lapis geode
#

Just rustles my jimmies when people talk down and discourage people from wanting to make independent games

sinful island
#

same

lapis geode
#

As if people just jump from university into AAA

sinful island
#

that too

#

and as I said I'm not opposed to going back to college IF I HAVE TO

remote saffron
#

1.) it's not only indie vs aaa and btw yes you can do that jump
2.) if you are discouraged that easily it's better that you give up now

#

because you simply lack the motivation

plucky hatch
sinful island
#

if anything I'd get networking with people who will be in industry and probably unemployed or bored with their jobs at some point who want to work on a new project

remote saffron
#
having a degree
will HURT your hiring chances

bs

lapis geode
#

@remote saffron Lmao maybe in extremely rare cases

remote saffron
#

even "best" case it simply won't matter

lapis geode
#

You need industry experience to work in AAA

strong burrow
#

There's a lot of mixed ideas here.

lapis geode
#

EVEN at a junior level

#

I also call bs on having a degree to hurt chances

remote saffron
#

work experience is something you have after university if you take your life seriously

sinful island
#

and yeah being an indie is technically experience in industry right?

#

same

lapis geode
#

Do you own a company?

sinful island
#

college is pretty useless unless the individual had life kick their ass already

#

yes

#

officially too, with it's own bank account and stuff

#

I also have an accountant on board

strong burrow
#

Thats a strange way to be thinking.

lapis geode
#

Thanks for generalising all college graduates where a lot of them work their asses off to get where they are

remote saffron
#

wait we call that a degree too? :D
i was thinking about more of a computer science degree πŸ˜„

lapis geode
#

@sinful island Was referring to Dunkle :)

strong burrow
#

What about if someone does excellent looking work but has that degree also?

remote saffron
#

actually I feel bad about game degrees as well but would check the individual anyway to see if he/she is cool or not

sinful island
#

@plucky hatch is right but idk know if i like his exact reasoning

strong burrow
#

You're gonna discriminate because of that degree?

lapis geode
#

That reasoning is terrible

sinful island
#

self taught is better for hiring, but there's the issue of them not necessarily having learned to do things the right way either

lapis geode
#

95% it isn’t the case whether they have a degree or not

sinful island
#

If i went back to school it's not for the degree it's for specific classes

lapis geode
#

@sinful island Good mindset

sinful island
#

well I don't need all of the classes, just the ones the help me do something to get a job

lapis geode
#

Tbf I don’t totally understand how your colleges/degrees work

sinful island
#

yeah I hate the ask professor thing because it doesn't work anyway

#

in america? lol pretty much all are garbage

lapis geode
#

I went to a very specialised private college which was 100% practical work which relied on a lot of self teaching

#

So idk what it’s like over there

sinful island
#

i figured, @plucky hatch you are vehement about colleges

strong burrow
#

I'm just criticizing the strange logic you have there. I have no idea what its like in America.

sinful island
#

also I figured my back up to my back up was to teach at a university as well

#

I know several devs who do

lapis geode
#

It’s very strange logic to not hire people because they have a degree indeed

sinful island
#

good lol

#

fuck this place

strong burrow
#

Well Europe then

sinful island
#

exactly, but that is absolute fall back plan

#

I know a college that will hire me for sure if I just get a few games completed

lapis geode
#

I also know plenty of people who just prefer teaching over an industry job

#

It’s totally dependent on the individual

#

Not everyone enjoys working in a studio

sinful island
#

plus my idea is I can pass the torch to students in a way that they understand how the world works

#

i don't mind the idea of teaching either, I was thinking of setting up a udemy or plural sight or something since I already live stream

#

or like a patreon for game game teaching

#

NOT YET

#

yet being the keyword

#

so lets find something useful for me to point my learning gun at mmk?

#

cuz thats the point

#

AI is what I'm doing currently, but as much as I like it IDK if thats the best thing to work at rn.

lapis geode
#

Do you prefer art or programming?

sinful island
#

hence why I'm here talking to people who should be telling me what would be best to look into

lapis geode
#

Well what do you know already? At this current point?

strong burrow
#

Yeah the conversation went completely in another direction.

sinful island
#

@lapis geode complex question, because I'm a generalist. I know my way around UE4 and what all the systems are and why they work, but haven't used all of them yet. I know my way around blender and what everything is, same with general photo editing

lapis geode
#

What exactly do you mean by β€˜know your way around’?

sinful island
#

I also know c#, C++, web languages, etc.

lapis geode
#

Do you mean you can confidently set up materials, lighting, plug in animations, etc? Or just know where the tools are?

sinful island
#

both

lapis geode
#

And same with Blender, do you know how to hard surface model, retopo, UV, etc? Or just know your way around?

sinful island
#

also math

#

blender is more along the lines of I can make something for the sake of filling a purpose

lapis geode
#

Right okay

sinful island
#

but would like to get better at some point

lapis geode
#

So you must more be leaning toward the programming side atm then?

sinful island
#

yes because thats where money is

#

need to keep life goals in perspective too

lapis geode
#

I guess but as others said I wouldn’t be doing which one receives the most income haha

#

Look into technical artist roles I reckon, there’s been a huge increase in jobs for that field and even if you’re starting you’re own company, it’d be very useful

sinful island
#

plus I'm more interested in what makes things work and breaking them

lapis geode
#

Bridges the gap between programming and art

sinful island
#

interesting, i will look into that

lapis geode
#

Maybe look into creating a game, just a small, game, from start to finish

#

One that’s functional, that you’ve ironed out the bugs

sinful island
#

I have three games officially in development and several more in notebooks

lapis geode
#

Gotcha, but I’d focus on completing just one of them first

sinful island
#

others are more just proof of concept for my own curiosity

lapis geode
#

Will give you a better idea on scope for the others

#

And knowing what you can and can’t do

sinful island
#

End of Days is the one that I'm doing most at the moment

#

I did it to teach myself what I don't know

lapis geode
#

What kind of a game is it?

#

Yeah that’s a good mindset

sinful island
#

VR (and soon to be non vr cross play) open world zombie survival

#

not exactly @plucky hatch

acoustic arch
#

I've never read something that was more true than what you just said @plucky hatch . It's hard, but it's the truth.

sinful island
#

the other projects came about for particular learning reasons

#

and then I went back to main projects to apply what I learned

lapis geode
#

Well if it’s open world, and in VR, then I’d focus on learning how to set up locomotion and navigation in VR

sinful island
#

for example End of Days looked way worse before, then I did duality as a lighting and atmosphere study, then went back and redid that stuff in EoD

lapis geode
#

That’d be one of the core components you need to nail down first

sinful island
#

already done with that

lapis geode
#

Oh

sinful island
#

working on a dynamic AI for the world right now

lapis geode
#

How you handling locomotion? Just through teleporting or?

sinful island
#

as well a city generation system that suits my needs

#

depends, there are 4 options in my menu

#

but basically they all derive from teleporting

lapis geode
#

Yeeesh procedural generation is quite an undertaking

#

@plucky hatch Yes well I don’t expect him to be an expert in art?

sinful island
#

not really, I am breaking apart Dungeon Architect for my needs

lapis geode
#

It’s a prototype dude lmao

#

The prettiness comes after

sinful island
#

exactly, thats why I have a different map planned out for official release

lapis geode
#

Why does the presentation matter

sinful island
#

and also I'm saving money to hire artists

lapis geode
#

He’s still working on the game’s core features

strong burrow
#

Should just say WIP

sinful island
#

I work my ass off and then come home and work on game dev till the wee hours of the morn

lapis geode
#

Why would he focus on polishing art

sinful island
#

it is a wip

lapis geode
#

Exactly

sinful island
#

thats what early access is

#

ugh

#

yeah it is

lapis geode
#

Yeesh I’d avoid going into early access without visual polish though haha

acoustic arch
#

popcorn initiates

lapis geode
#

Lmao Strek

sinful island
#

ok lets be real here

strong burrow
#

Yeah Early Access is a tall order right now.

sinful island
#

steam is filled with garbage

#

yes

#

yes

lapis geode
#

@sinful island Do you know how much it’ll cost to hire artists?

sinful island
#

yes

#

@plucky hatch let me type out a sentence real quick

#

damn '

#

anyway

lapis geode
#

You could just purchase assets for contract an artist rather than full on hire one

#

Or contract*

sinful island
#

steam is full of shit. I need a place to gather attention for the game and build a community for my studio. I want people to provide feed back and bug test. I want to get community feedback as I develop to shape the game some more from my own personal interest project. I am one man I need input like this

#

also yes

#

and these assets are from a pack

#

I like low poly as it reminds me of my days on the n64

#

and the idea is

lapis geode
#

If you’re trying to build a community snd gather attention then yes I will agree that presentation does matter

strong burrow
#

Honestly just because its full of crap doesn't mean you should do that.

sinful island
#

if those games were fun then why does the visuals matter so much

lapis geode
#

@plucky hatch Sorry I didn’t understand the context of all this lmao

plucky hatch
#

People didn't know any better for video game graphics back in the day

sinful island
#

and I'm not pumping crap into steam

lapis geode
#

Because visuals are what bring people in

#

Gameplay is what people stay for

plucky hatch
#

Ocarina of Time looks like shit and plays like shit these days but was considered a masterpiece back then

sinful island
#

because I don't advertise. It's jsut easy to provide keys and stuff and get streamers on board and thing of that nature

acoustic arch
#

If you need people to see your general idea and show a small presentation i'd make sure that what you show does look good, even if it's just a working concept, it doesn't need to be very costfull getting some assets just for that.

sinful island
#

itch.io is cool and all but so not what I need at the moment

lapis geode
#

@acoustic arch Indeed yeah

#

Just buy assets

sinful island
#

glad you said that, that's one of my favorite games

lapis geode
#

Don’t spend money on artists if you don’t know that you’ll get a return

plucky hatch
#

Visuals WILL get you a long way so you should do something about it

sinful island
#

I look heavily into Nintendo design philosophy

#

yeah and visuals can also be the bottle neck for the whole code so

lapis geode
#

They can still look pretty though πŸ˜›

sinful island
#

I'm gunna get shit working and then make it pretty

plucky hatch
#

You'll also notice that Nintendo games these days look fantastic AND play well

sinful island
#

yes

#

duality is very heavily influenced by windwaker

lapis geode
#

Yeah exactly, just don’t expect a huge following or community until there is something there that is presentable and enticing

acoustic arch
#

I'm the complete opposite of this situation...artist..yes..programmer...can't make one line of code work

strong burrow
#

Same man

sinful island
#

thats really what duality is. I got so much attention from that and it's just a 3rd person template I did level design in

plucky hatch
#

Duality is the type of project to get you a following because of its visuals

lapis geode
#

Saaaaaame

#

Will never understand code lmao

#

^

sinful island
#

and thats what the goal was

plucky hatch
#

You will most likely not get a following from just mechanics and game design

sinful island
#

duality was an art focused project

#

end of days is a gameplay and code focused project

#

you say that but VR adds an interesting element to that equation

#

since of course VR is barren as fuck right now

plucky hatch
#

VR is novel atm that's why

sinful island
#

because of the cost and the lack of online player base

#

step in end of days where its both vr and non vr players

#

who fill different roles

#

and then I make the non vr free

lapis geode
#

That sounds so inverse of what you should do in the scenario haha

sinful island
#

oh look a reason for vr people to buy this because what it's only $15?

#

well i want to be KNOWN for VR

lapis geode
#

That’s just exploiting the VR players

#

If anything THEY should be getting it cheaper than non VR

#

They already had to pay for the equipment to play the game in VR

sinful island
#

i could also make non vr like $5 and say if you buy the vr version you get 3 free copies of non vr for your pleb friends to play with you

lapis geode
#

Weird monetisation strategy but I wouldn’t even be thinking about monetisation yet haha

sinful island
#

dude thats one of the first things to consider

acoustic arch
#

If you are in it for the money, asset flip some shit assets up on greenlight. Kappa.

lapis geode
#

Lollll

sinful island
#

greenlight is gone

lapis geode
#

PUBG did it and they made big bucks

sinful island
#

its only early access now

lapis geode
#

But not through greenlight tbf

sinful island
#

heres the other thing

#

I'm totally prepared for end of days to be a massive failure

#

whats important is I shot high enough to get my skills up but in reach enough that I could actually do it

#

and I can do it

#

I can do anything I keep putting effort into

lapis geode
#

Right on, just set milestones and hit them

sinful island
#

End of Days is a good project because it touches base on essentially all the systems I should know as a generalist and lets me find out what I like the best in order to specialize

#

I had know idea I loved AI this much until I got into it

#

would have never guessed

#

I might love the shit out of networking once i get there who knows

lapis geode
#

That’s good πŸ˜„

sinful island
#

hell I could make a business out of getting paid to fix indie projects or be a consultant

#

it's all possible

#

thats the other thing, I'm good at fixing stuff

#

less good at making things from scratch but I'm getting there

#

anyway lets get back on track

#

code is the direction

#

what sounds like a good thing to specialize in specifically to look good on a resume to get contracts

#

and hopefully often enough to do that as my part time job while I work on my own projects

#

because it isn't impossible to make money from games. I didn't have to do much work to get my first steam sales and that was enough to buy hardware I needed so. There is a way to do this

#

and I can only get better

strong burrow
#

I remember listening to a local indie dev talk about his experiences in indie development. He said if you put 50 grand "sweat equity" into your game, its probably going to get you 2 or 3 grand in return. Not sure if this applies here...

sinful island
#

^^^

strong burrow
#

Different in Europe

#

Different in Australia

sinful island
#

i've only met like 3 indies worth their salt so far

#

and it was never in person

strong burrow
#

And quite literally he did show us the evidence.

#

I live close by to a Indie community

sinful island
#

i kind of figure at some point I will run out of full game ideas so as long as I can be useful to making other people's ideas come to life and determining which of those are bad ideas

strong burrow
#

Lmao

sinful island
#

well kind of XD

#

at least around here its indies can't afford all the equiptment so they go to a location that has it all to work and discuss ideas and ask for help and stuff. go to certain bars to have indie events and things like that

strong burrow
#

Nah these people actually have money... they just choose to have "enough" money.

sinful island
#

like not everyone has enough money to afford a server or studio microphones with a sounds proof area to record or a motion capture area or whatever

lapis geode
#

Idk why you're suggesting indie devs are poor

#

He's talking about indie companies

sinful island
#

i choose enough money as well. I kind of hate the idea of the current monetary system so like I only need enough to do what I want and a bit of security

lapis geode
#

Can I see stats to back that up?

#

Are you talking about actual studios or just lone devs?

sinful island
#

a laptop is not enough to make everything you want if you want to be more than a side scroller

lapis geode
#

@plucky hatch Possibly because they're trying to minimise costs?

sinful island
#

and I don't mean necessarily companies, the indie scene is broad in the sense of who people are. Could be kids trying to learn shit or colleges just starting the programs that don't have the funding or whatever

#

that too

lapis geode
#

Because that's what people do, you don't need to have everything yourself if you can get access to what you need, for cheaper than buying it outright

strong burrow
#

I've met these people in person, I know exactly what they're like.

lapis geode
#

@sinful island Was referring to Dunkle's comment on how he thinks indies are poor

#

NightDrake is referring to people working in studios/companies

sinful island
#

@plucky hatch is a curious person to me. I'm not quite sure what to make of him

#

i feel there is a lot of useful information buried under a bad temperament

lilac walrus
#

it's important to understand the distinction between indie and hobbyist

sinful island
#

^^^

lilac walrus
#

indie studios are legit businesses not attached to a publisher

sinful island
#

why I hate the work indie really

lilac walrus
#

it's been misappropriated

sinful island
#

yep, I hear indie and think 2d platformers and it bothers me

#

because i'm an indie

#

and I'm not associated to another copy paste project

lapis geode
#

Agreed amber

sinful island
#

except, well.... i do have ANOTHER zombie game

strong burrow
#

Small studios

sinful island
#

as far as the garbage on steam

strong burrow
#

In a co-office working space

sinful island
#

^^^

strong burrow
#

Because our rent is terrible

sinful island
#

ideally thats what I would like. A small group of people working in an office space of our design doing things we enjoy

lapis geode
#

@strong burrow It's actually really cheap where you are but that co-office working space you guys have is way more convenient

sinful island
#

i actually get excited thinking about finding a few dudes to rent an apartment with and just make games in our free time

#

would love to find some others as passionate about it as myself

#

cuz all i do is watch anime and work on video games

#

and work my ass off at my other jobs

#

i was working two jobs and doing indie dev at one point recently just so I could pay a composer

lilac walrus
#

when I had a studio we had a co-office space inside a bank

#

it was alright since we could set up permanent equipment there

#

but I don't think it would work in a normal space

#

since VR kit is kinda space hungry

sinful island
#

currently renting out my parents basement which i have to say works super well for just myself. But I also have my vr set up in a way that it's portable.

#

I traveled the country for a year doing VR development in a new hotel room every week or two when I was working for apple maps

#

laptop is powerful enough to do VR development and I have my almost as powerful desk top and then linked them together with swarm for unreal lightmass

lapis geode
#

@lilac walrus Woah that's pretty cool haha

sinful island
#

using a kinect for motion capture and then cleaning it up in blender

#

also I agree about the bank set up

#

space is sort of affordable here near the indie scene

lilac walrus
#

I don't know if there are any picture of it, heh

sinful island
#

3 bedroom is 1200 a month

lilac walrus
#

we were in Manchester city center, so normal office space was well outside of our budget

#

the bank space was free

lapis geode
#

Free rent! That's excellent

sinful island
#

oh sick

#

you guys ever seen shipping container homes?

#

You can buy a shipping container for like $1000 and they're huge. was considering finding cheap land and splicing a few of those together to make a small studio space

#

it's honestly a really viable option

#

i know of a place near by that set up these in the parking lot of a movie theater because they were never filling up all the spaces. so now they pay cheap rent on that space

lapis geode
#

Jesus you're pessimistic lmao

strong burrow
#

Eh

remote saffron
#

sounds like you like to force your own desires to other people and judge them based on that

strong burrow
#

Sounds like it

lapis geode
#

Indeed

#

You mean your standards :)

lilac walrus
#

Do you actually have something valid to contribute?

lapis geode
#

I'd totally work in that

strong burrow
#

I don't think he even was talking about living in it

lapis geode
#

He was talking about it as an office environment

sinful island
#

office space was the idea though, not the home part

strong burrow
#

Yeah

#

Would be nice

sinful island
#

that yes

ashen lynx
#

If you have a land, to place that shipping container on, building a semi-decent structure will be on comparable budget to buying container and shipping that container.

#

The costs of air conditioning and maintaining container in a proper living conditions are insane in hot and moist climate

sinful island
#

i live in new hampshire, weather shifts on the dime

ashen lynx
#

Yeah, with that temps, you'd need more or less of a foundation for any structure, so container is actually a good call. Just don't get used ones.

sinful island
#

new is about the same price so wouldn't want used anyway

indigo hill
#

Hey so career advice question.

#

I'm an animator with a background in 2d who wants to break into gamedev animation

#

I have training in maya character animation and professional background on 2d shows

#

I'm self-teaching unreal engine and creating 3d portfolio work for now but

#

what kinds of jobs should I be looking into that would help me make the transition

#

Most 3d gamedev jobs require X years experience on gamedev - entry level positions are hard to come by

#

my ideal job would be one where i get thrown in the deep end and can learn on the job tho

#

well yeah

ashen lynx
#

Find an company, of comparable standards, that you want to work for. Find portfolios of several their animators. Polish your work until you can reliably sustain that level at decent speeds. Apply. Profit. @indigo hill

indigo hill
#

cool beans deathrey

#

yeah

#

that's the catch-22 there lol

#

i mean the last time i did that was straight out of college

#

yeah i get what you mean

#

indeed - so i guess what i should be doing is focus in on the job i want and then ask around for tips on what to study and how to polish work

#

i did however see a couple interesting job postings that were looking for people willing to learn tho

#

i've been self-teaching but i want to put the things i learned to professional practice

#

i think i need to crank out work on my own a bit first more tho

#

Wouldn't mind being on a modding team for experience tbh

#

sounds fun way to get experience

#

in my case i should be concentrating on making darn good 3d reel animation

#

yeah

#

i am considering also budgeting for animschool

#

have you seen their student reel

#

no i mean the online school called animschool

#

yeah - and i have animator friends who can advise me on polish

#

in any case the animschool reel itself is pretty inspiring

ashen lynx
#

In this field, only best educational establishments can be considered. Rest of the schools are indeed a waste.

indigo hill
#

yeah

#

i should definitely save my money but it is tempting seeing some of the cool student work

#

like so

#

they also have game animation course reels

#

yeah the one i linked was theatrical style animation

#

they have a game reel too

#

there's a better reel of more recent stuff somewhere

#

oops this is the wrong place i wanted to post

#

they are still all right

#

but the one i was more interested in was ianimate i think

#

no but i like looking at their reels for inspiration

#

ah here we go

#

this is pretty rad

#

whoops wrong link

#

it's just an individual student's reel

#

here's what i was looking for:

#

yeah no, student work not as benchmark but rather the subject matter they're using gives me some context for what to plan for my reel content

#

combat actions, cinematic sequences, etc

#

their vimeo has a lot of breakdowns of course work like their body mechanics course for games

#

gives me a lot of ideas for reel exercises to give myself

#

even when they move away from the more 'toony' animation they're still gonna be using the same principles

#

for student work they also probably want to make sure everything reads as clearly as possible

#

mod a darkest dungeon character if i want to try 2d haha

#

there's guides on that i was looking into

#

I think I know what i need to do now a bit better tho

#

yeh

#

i should firstly be focusing on making the animation as good as i can make it

#

yeah was going to say that next

#

it should be designed around how well it works ingame

#

game animation tends to be created very quickly and doesn't get the high level of polish as much as you see in theatrical or tv animation

#

because they need a lot of actions and they need to be developed and implemented rapidly

#

i'm aware of that from homework i've done on all this and talking to game animators

#

that doesn't mean create sloppy work, rather that's how the workflow goes

#

i find it interesting - i would love to get really efficient like that

#

Hmm I am gonna see if I can dig up some helpful stuff on game animator workflow

mild spruce
#

those animations look good

lapis geode
#

@indigo hill iAnimate/AnimSchool etc are actually usually for people who already work in the industry or have those skills/experience and just want to further refine their animation skills

#

Not sure what your skill level is but it's not really for beginners and whatnot

#

Sorry just read the above - I see you've learned character anim in Maya. AnimSchool/iAnimate are still quite high intensity courses that you do have to get accepted into I believe, based on your current skills. But yeah it's mostly for people already in the industry wanting to climb up :)