#career-chat

1 messages · Page 36 of 1

kindred mason
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Also, maybe he was busy. People do get busy.

sand cipher
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yes but why block then ?

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lel that make no sense

kindred mason
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Why not?

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People are free to block whoever they want.

sand cipher
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ye but then they are stupid and i warn ppl

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thats what i did 😃

kindred mason
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They shouldn't have to be subjected to harrassment after the fact ;)

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Also, it doesn't really look good.

sand cipher
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ah ok im the bad guy now i see np 😛 but still i warn ppl from mean ppl like him

frosty dust
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@kindred mason what is it that makes that sniper look bad ?

kindred mason
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Snipers are bad because you never see them coming. One shot, one kill.

brittle fox
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@sand cipher you´re always the bad guy

sand cipher
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i know thats my job

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like batman

vernal wolf
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Windows Activation Required

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#smooth

digital gate
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I've had a geniune copy of windows actually think it wasn't genuine...

fallen cosmos
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my laptop has a geniune copy and still has that message...

solid bridge
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[CONTRACT] [PAID]

Dark30 Studios is looking for an experience level designer that has the following abilities below. We are a telework team producing a sandbox style MMO prototype - self funded and extremely aggressive development - our workers are full time & passion driven. We are effective communicators - English is a must. Dedication to our project is very high and we are looking to bring on a talented individual looking to join in on a profitable future of game development. Please send me PM's for inquiry and we can interview on Skype following introduction here in Discord. Thank you all and greatly looking forward to hearing from those interested!

=========== REQUESTED ABILITIES===========

Shown work of level design - Arch Vis would help but this game is a semi-realistic art style - photorealism isnt required.
Understanding of Material Shaders & procedural/Modular code for materials.
Assembly of Modular Assetts in editor - Can you work with pieced together assets to make them look good?
Ability to effectively communicate - we are a team at the end of the day.  Communication is key to success - without it ... failure is sure to set in.
Time & Resource Management - Can you work on your own at your own pace - effectively producing end results & able to meet your own deadlines?

BONUS ABILITIES:
Would love to have someone able to model, texture & UV Unwrap.  Maya/3ds preferred - but Blender (or others) is just as good if you know how to use it!
Any blueprint knowledge is a bonus - We currently have 2 - C++ programmers and working together with a graphics artist that is knowledged in code is a great addition!
Gaming Experience - Have you played conventional MMO's in the past?  Looking for Out-Of-The-Box thinkers that can take concepts from today's trends, expand & create new definitive interests for todays game!
plucky hatch
tawny kayak
vernal wolf
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@stable yoke should be your contact on that

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Unless that EHill is somehow a different Ehill

chrome bone
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Senior Programmer
Offworld Industries - Burnaby, BC
About Offworld Industries:

You can find out more about Squad , the game we are developing here:

http://joinsquad.com

http://store.steampowered.com/app/393380/

About the Job:

We’re looking for talented software engineers with a teamwork oriented mindset. We would prefer candidates with a game development background, but are always open to training experienced software engineers in game development on the job. Primarily as a Senior Programmer, your job will be to serve as a mentor, role model, and primary contributor on our programming team.

As a mentor, you should be able to recognize teaching opportunities for other programmers when they arise, and be willing to guide team members to successful outcomes, both inside and outside programming.

As a role model, you should hold yourself to a high standard and be comfortable setting a good example for the other members of the team.

As a primary contributor, you should be a proactive member in both the design and development processes, who is able to drive the delivery of major systems, difficult features,and serious bug fixes.

Skills Requirements:

Bachelor's degree in Computer Science, or equivalent training.
Minimum of 4 years full time experience working as a software engineer.
Intermediate understanding of C++ software development.
Previous experience working in game development as a programmer is strongly preferred.
Some experience working with Unreal Engine is ideal.

Terms:

40 hours per week. Salaried full time, for a permanent position in our office located in Burnaby, BC. Only applicants who meet the above qualifications will be contacted. Please forward your cover letter, resume, and a technical portfolio (if appropriate) with the subject line “Senior Programmer Position”.

Job Type: Full-time
Required education: Bachelor's
Required experience: 4 years

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features l...

Price

$39.99

Recommendations

15119

▶ Play video
fading yoke
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Only thing I lack for that job is the minimum 4 years paid job experience, sadly.

kindred mason
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Woohoo... My Bachelor's in Game Development will be worth some salt 😂

frosty dust
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Amazing this community is so strong, searching for people on discord. i find it so amazing 😄

amber plaza
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[PAID]
Looking for high-quality CREATURE/MONSTER modelers.
zBrush sculpt preferred, must be textured. If you can rig, it's a bonus.

PM me relevant samples of your work!

plucky hatch
cedar canyon
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@amber plaza you have the same pinned post twice, you should remove the older one

brave acorn
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Hi I'm a 15 year old game developer and I'm ok at blue printing but really need help can anyone help 😀 (UE4)

untold granite
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You know this is the jobs section right? You may be better off asking in one of #ue-something channels or trying lounge 😉 (or stating what you want + the terms (royaltee/paid/free))

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Oh nvm, he seems to have left 🤔

hybrid phoenix
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I'm always intrigued by the people who don't read anything but just post their own thing their way and head off again

untold granite
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^

cedar canyon
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😄

granite brook
brave acorn
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@untold granite thank you for the recommendation

plucky hatch
plucky hatch
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Looking for someone to rig a character PM me

nova bloom
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Project name:Farlands
Roles required:Programmers,modelers,animators
Team size:no limit
Project length:possibly until December,alpha will be out before December,possibly as close as July
Compensation:Rev share
Responsibilities: Join to see
Project description:Open world survival game

lilac walrus
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....July?

wheat hinge
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Open world survival game in a month...

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join to see what you would be doing? I can't recommend anyone commit to something before they know what they are commiting to...

honest cipher
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Looking For: Trailer Editor
Needs: Someone with experience to make the final trailer for my game. I provide the raw footage.
Experience: Must have done trailers and hype videos. Experienced knowledge with video editing programs
Project: DWVR
Lenght of project: 30 seconds trailer, longer version if its succesful
Rates/payment: Discussion for it, direct paypal payment. PM me with your past work

chrome bone
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@honest cipher I have a trailer guy for you. I'll pm you.

honest cipher
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i need a trailer guy that knows how to build hype

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the editing itself i can do it myself no problem, but i dont know how to "direct" it well so its professional and hypes people

wild solstice
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@honest cipher have you found a trailer guy/girl ?

honest cipher
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not yet

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posted a few announcements in some places

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waiting to see the candidates

brave acorn
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Looking for a ue4 blueprinter

hybrid phoenix
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@brave acorn Follow the pinned guideline thingy? Or at least be descriptive

brave acorn
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@hybrid phoenix I need someone who can blueprint

hybrid phoenix
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And now explain what, why, and whether it's paid

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😛

nimble halo
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Lol..

untold granite
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Please explain wether it's mentoring,paid, rev share, free, and what on earth you want the blueprinter to do ^^ Thanks!

brave acorn
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Nvm I got someone

formal lava
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Animator/Modeler is looking for paid work!

No contracts, just small tasks please, which I can fit in between my other jobs.
Experience: still employed as the Lead Animator of Frontwirestudios since 1 year, 6 years of Blender, 1 year of Maya, 1 year of Unreal Engine, 2 years of Sculptris, 1 year of WorldMachine
Skills: Can model, texture, rig, animate and implement characters/vehicles/... into the engine. Able to develop IK systems like Distance Matching, Stair systems, ...
About me: I'm looking for tasks like modelling or creating one animation of a character/vehicle/ ... or I can assist in UE development regarding animation

If you're interested feel free to PM me or tag me.

south grotto
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@honest cipher let me know how you get on finding one, i am also looking

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@formal lava pmed

formal lava
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thx!

plucky hatch
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Looking For Work
Texture and Environment Artist
– Advanced knowledge of high to low poly modeling and sculpting for game environments
– Strong background the creation of tileable textures/material blending for re-use on art assets
– Exceptional understanding of scene composition and world building techniques
– Strong background in traditional art (composition, color, lighting, form)
– Skilled in guiding others in a team setting and communicating with various departments
– Ability to learn new software and tools in a quick, timely manner https://www.artstation.com/artist/mehrdad_khojasteh

fading yoke
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Last week was a real milestone for me. For the first time ever, I was actually paid money for doing Unreal work (much less for doing computer programming stuff). I never thought the day would come! 😊

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I am officially good enough at Unreal to get a job now

pastel estuary
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congrats 😃

daring sequoia
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hi all, is there any people good at blueprints and animations?

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it's a Paid Job

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not going to spend more than £100

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it's an hourly paid Job only

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just that I can't make an Video Game without your support

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some stuff have already been done but some parts would need fixing or redoing again

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if anybody can do it please let me know!

hidden jetty
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@daring sequoia can you be more specific what parts , what needs fixing estimated length of time needed etc

hybrid phoenix
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^

nimble halo
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I suggest PMing him for that information. Tycoon is a good client.

hybrid phoenix
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PM'ed him

daring sequoia
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@nimble halo I left u a message

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@hidden jetty

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it's more trying to get the blueprints to work

plucky hatch
plucky hatch
hidden jetty
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@nimble halo tried that he just wasting time

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Asking him for specifics and I get sarcasm great way to recruit potential clients. He wanted me to give him a price but won't tell me what it is he wants me to do . Makes a lot of sense lol

burnt badger
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:/

digital gate
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Unless he wanted a general hourly rate, that's pretty bad.

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Also, UE4 does not require the use of BP whatsoever.

main aurora
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Hello, a pro fps player several years in Battlefield and another game I can't mention due to lack of contests. I'm a blueprint scripter but I can write my own plugins for more scripts. I have absolutely no experience annnd this is what I want to do.

I would be interested in prototyping boss fighting (with some creative content control)
-creative content control would be... I have this boss already so in my prototype I would give this feedback... he needs to be able to perform these attacks visually and/or his minions would look like this they intend to do this... or affect on players that does this...
and arena? (with enough "balance control" and that it would be a skill based team vs team event)
-this is not something I'd really like to talk about but the balance control would assume players would not be limited from developing their character in anyway and they have enough options to dynamically put together serveral viable different options within their team composition. The balance control would be limited to time, attack and defense, or control point, map layout things that would be abstract game logic not limited to those things mentioned.

pls message me maybe we can do an NDA thing just don't be too yeah please just standard interview topics not related to experience or anything I've divulged any further without NDA. I'm looking for a team and project that needs help and is growing.

hybrid phoenix
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@hidden jetty Yeah I wouldn't bother either - I tried too

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Took me hours to.figure out what he needed :p

left cliff
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Any experienced map designers or 3D modellers here looking for work? Also looking for texture artists. Estimated map size needed 80-150km2

waxen torrent
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@left cliff Look at the pins, it'll give you a better idea of how to make a post on here

vernal wolf
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80-150km2? holy shit

spice dagger
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His period key must be broken

lofty tinsel
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[ROYALTY] Hey guys im still looking for people to work with me to launch my next title. I need someone who is extremely comfortable with UE4 BP's. and or C++. You will have a royalty in the game that we can sign up for and discuss. My last game has sold over 20,000 steam copies and im very serious about this next game and growing a studio with some good partners. Please message me if interested. I will need to see previous work. Cheers, Rich!

plucky hatch
odd mulch
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80-150 km² isn't THAT large Allar 😛

cedar canyon
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Sorry? The entirety of NY is 140km^2

odd mulch
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NY?

lilac walrus
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New York

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150km^2 is colossal

odd mulch
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depends entirely on map, desert would be rather easy to spruce up, but enough with clogging up the jobs channel with unrelated stuff

lilac walrus
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You're talking one of the biggest game spaces of all time

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It dwarfs even 'empty' maps like ARMA 3

odd mulch
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150 km² is only about 12km * 12km

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arma 3 is 270 km²

lilac walrus
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It's a snip over 100km^2 (I work for Bohemia)

odd mulch
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nice

untold granite
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Lol, I was thinking the same, 150 is HUGE

lilac walrus
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But yeah, I did a 3*4km map for.Ark this month and it's taken me about 100-120 hours so far, even though it's entirely outside and I was totally reliant on procedural tools

odd mulch
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in the end it boils down to the type of environment I suppose

untold granite
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true, but it's a huge map 😉

lilac walrus
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12*12 would be a full time job for me for six months or so, and even then it would be repetitive and sparse (not worth playing, IMHO)

untold granite
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^ i doubt you really need that large of a map too, like 4x4 is HUGE already, no matter which kind of environments really

odd mulch
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is thinking about making a tank simulator with realistic ranges

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well, not really

untold granite
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Considered procedural generation? It won't give you the same result, but 12x12 is gonna cost a heck of a lot of time ^^

lilac walrus
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I don't think you can do it anyway. There are technical problems you won't be able.to get around (32 bit coordinates for one). You'd​ need a specialist engine.

odd mulch
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I have a 16km * 16km test map and it seems to run fine with world composition + origin shifting enabled

wet sail
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What do you do at Bohemia @lilac walrus if I dont mind asking?

oak obsidian
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I'm looking for character rigger
If you're interested, PM me for more detail.
Cheers

lilac walrus
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@odd mulch - moving between zones is no problem. Interaction between objects that are tank-gun range apart on the other hand is something else. You might be origin shifting and everything feels fine, but a target 8km away is still 8km away

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@wet sail - I'm a technical game designer

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The other problem with a tank sim on open ground is their speed; at 12km across, if.you spawn tanks equidistant from one another and the map edges, they're 4km apart. They'll cover that distance and collide with one another in 2-3 minutes

ocean harbor
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Do WW1 tanks - 2x2km would be more than enough 😄

wet sail
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[PAID] Need someone to help me fix my Crash Report Client

plucky hatch
opal cloak
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@wet sail Free advise, did you install the debug symbols for the engine?

waxen torrent
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@odd mulch IRL modern tank's effective firing range is between 2 and 4 kilometers. Artillery with the longest ranges have about 60km of maximum range (AKA not effective. Maximum). Trust me, you won't need a map the size of the state of New York. Try and start small. Expand your map on the long run if need be

odd mulch
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I know I've been in the army too 😉

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I was a forward observer

fading yoke
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[UNPAID] Looking for a 3D Artist (environment, probably, rather than character) to join me in a portfolio prototype project. When it's feature-complete, I plan to pass it around amongst friends and gauge if it's fun/interesting enough to be worth trying to polish out further as a sellable game (maybe go the route of the usual patreon/kickstarter). Worst case scenario, we have a project for both of our portfolios. Best case scenario, maybe we'll eventually make like $10usd or something off the Steam store or whatever.

Compilation of top moves by the Flow squad, uniball allstars. Enjoy! Did you find the game interesing? Please check http://www.uniballhq.com ! Music Bieks - ...

▶ Play video
plucky hatch
lilac walrus
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@waxen torrent - modern tanks (T-14, Abrams, Leopard) have effective ranges of around 7-8km. Some artillery pieces can hit a dime at 300km.

wet sail
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@opal cloak Unless I have to manually download them for source, I'm pretty sure the github build includes everything

nimble halo
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@fading yoke That's a pretty cool looking game

cedar canyon
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[ROYALTY] Hello, I'm looking for a Hardsurface Concept Artist to partner with for Marketplace work. I already have successfully published packages. Contact me in private for more information. Thank you.

plucky hatch
plucky hatch
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Currently Seeking new team members, Unreal Generalist and Programmer Infomation in link provided thank you.
Royalties Project

https://docs.google.com/document/d/1em2BJbCSjS7kOw0o0J5SKmTtnsh2mIA18SzLhbeqM4E/edit?usp=sharing

plucky hatch
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[Paid] Looking for an animator with a reasonable price as im not looking for anything complex

wet tundra
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@plucky hatch I once asked a guy if he could animate 10 weapons with extreme basic animations, he said he works with indies at a very reasonable price. He wanted $6000 USD for the animations...

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And I'm talking about like a draw, holster, idle, fire, etc for a gun, which honestly if you know what you're doing takes no longer than 5-10mins per animation

plucky hatch
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Lol what sounds like he tried to rip you off 😂😂😂

flat gazelle
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Or that he thought you wanted something with better quality than a 10 minute job. There are a lot people in this channel with no real idea how much time quality takes, and what it costs (not saying you don't. More a general feeling)

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I mean, 10 weapons * 6 animations * 1h/animation * 100 USD/h isn't an unreasonable price if you are after good quality content, though it might be wrong to market yourself as targeting indies.

nimble halo
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What @flat gazelle said.

plucky hatch
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i agree @flat gazelle if it was 10 minutes per animation then yeah it would be a rip off but yeah normally they take alot longer than 5-10 mins @wet tundra

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cause dont forget they have to learn what does what in your rig

wet tundra
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Yeah, I understand animations like a reload and such can take much longer, but the simplicity of the animations I requested were basically just blending between two frames

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It was something that I could do myself, but I was too busy with other work to get it done

plucky hatch
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@wet tundra that makes no sense, none of the animations you mentioned would have 1-2 frames only

wet tundra
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A simple draw, holster, idle, fire etc do not need a lot of frames

nimble halo
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I mean a quick draw would.

plucky hatch
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draw = 7-19 frames

holster = 7-19 frames

Fire = 3-7 frames

Idle = 10 frames for smooth animation

wet tundra
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Draw and holster are probably the least detailed and can literally be done with 1-3 frames

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But my point is, even a 7 frame animation wouldnt cost nearly the amount he requested

plucky hatch
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well a 7 frame animation can take anything from 5 minutes to 20 minutes if you are really good

wet tundra
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I wasnt requesting good

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I was requesting extremely basic

plucky hatch
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most people wont do extremely basic work because its not worth there time or portfolio space

wet tundra
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Perhaps, but he came to me for the work

plucky hatch
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but no im literally just looking for a run and sprint animation

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thats all

wet tundra
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First or third person?

plucky hatch
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third person

plucky hatch
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[Royalties] Seeking Programmers and Generalist infomation in link provided thank you.

https://docs.google.com/document/d/1em2BJbCSjS7kOw0o0J5SKmTtnsh2mIA18SzLhbeqM4E/edit?usp=sharing

jovial falcon
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[CONTRACT] Looking for Character Artist for Stylized Characters.

Looking for a Character Artist with experience creating stylized characters (ie. Overwatch, Street Fighter 5, Team Fortress 2). At this current moment its a contract to create 2 individual characters with a potential for more work later down the track. Private message for more info. Thanks

plucky hatch
shadow kelp
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Still looking for an ActionScript programmer here at Ubisoft here in Düsseldorf. You'll be doing gameplay and UI programming. Gamedev experience not required, good path into the industry with a studio that will train you up for AAA.

plucky hatch
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[paid] Looking for an animator to create a Running And Sprinting animation for a stylized Character (3d)]

solemn bobcat
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[paid] Looking for a Javascript programmer with experience in Play Canvas - Dm for more info.

worldly compass
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[PAID] [CONTRACT] [REMOTE]

We are currently searching for a UE4 developer for a REMOTE Job, the developer must be skilled in:
    
    -engine side development
    -algorythms
    -math and 3D geometry
    -Knowledge about 3D meshes:
     (vertices, edges, triangles, normals, tangents, uv maps)
    -UE4 UMG system
    
To build for us a UE4 Plugin.

If you respect those skills and you are interested in the job, please contact me as soon as possible at m.giaccone@nigis.it sending your Resume and Portfolio (Git links are well accepted).

The Endline will be for the 15th of August
(so get in touch just if you will be available in this timeframe)
plucky hatch
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This looks cool, blows my mind Ubisoft is requesting people here!

dreamy jacinth
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@shadow kelp is that with Scaleform by chance?

shadow kelp
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@dreamy jacinth nope

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Flash game still going strong

dreamy jacinth
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ahh cool. I haven't touched actionscript since UDK came to end of life. I used to really enjoy the work though

plucky hatch
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@shadow kelp Which ActionScript? 3.0 ?

dreamy jacinth
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surely nobody uses as2.0 anymore 😄 It was nasty.

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highly useful when you wanted to code something without performance in mind though

shadow kelp
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AS3 yes

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@plucky hatch AS3.0 mainly, a little Flex. Some Java and SQl useful but not required

craggy gust
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@shadow kelp Just interested if you use UE3.5 or UE4 with scaleform integration? Or it's not about UE at all?

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Oh, I see your answer to Marc_Rogerson. Nevermind

shadow kelp
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Not UE. Just asking around...not easy to find AS programmers

plucky hatch
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how long would it take for experienced C++/JS developer to learn actionscript?

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Actually AS code looks very much like TypeScript aka JS with types 😃

dreamy jacinth
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AS3.0 is pretty easy to learn when you know OOP. It follows the rules in most cases. Flex is the same. Using both together is pretty damn powerful too

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I always thought it was a shame that Apple and the browser companies killed it off in a way. HTML5 was always going to replace it but it's still a proven method of making games and apps.

plucky hatch
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I actually think Flash is more a security hole than anything

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so i'm glad its mostly gone

dreamy jacinth
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that wasn't the faulty of flash though, more the control that loaded it

plucky hatch
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now instead of flash and Air you have html5 and electron

craggy gust
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and UMG... instead of scaleform in UE... (btw I thing we should move to #lounge 😄 )

dreamy jacinth
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I used to be pretty angry about that but UMG has come a long way. I hear from Nick Darnell that it's getting a sizable overhaul in 4.17

shadow kelp
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AS is dead easy to work with

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@plucky hatch pretty easy, it's not a complicated language.

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Flash was necessary because the browser makers and HTML standards bodies faffed around for years. Of course you wouldn't start anything in Flash now....but there are successful Flash games out there that are still going

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going strong enough to still be hiring!

plucky hatch
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not strong enough to find AS programmers to hire though

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Just find a software developer then and give them a week to learn AS/Flash

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Problem solved

shadow kelp
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I'll pass that on to HR...

plucky hatch
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I used to animate a lot in Flash and make interractive books, but I guess the purpose matters too @shadow kelp. Also just saying, by posting here, a lot of people will be physically limited from a response as most people do not live in Germany, let alone Düsseldorf. If physical presence is something you will not require, Can you please specify the hours per day you expect someone to work, the project (outline it, I understand you are legally bound from divulging information)

shadow kelp
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Physical presence is required. I am aware that most people here aren't in Germany. I'm assuming they will be capable of filtering out posts that are and aren't suitable for them

unreal venture
fading yoke
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Remind me if I ever run a company to be biased toward hiring inexperienced people so I can train them. Everything I see on OrcaHQ requires years of paid experience and shipped AAA titles on my resume

spice dagger
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Its usually cheaper to lol

amber plaza
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[PAID]
Hiring high quality 3D modellers.

Available work:

  • environment assets (sci-fi)
  • creatures (brush sculpts preferred, bonus if you can rig in 3ds max)
  • weapons
  • mannequins with uniforms (x2)

PM me with relevant samples of work.

plucky hatch
plucky hatch
fresh eagle
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[PAID]
Looking for someone to animate two logos for a video intro.
PM me with relevant samples of work. Thanks!

granite brook
barren crow
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[LFW] I am freshly graduated from college with a degree in Physics. I have a love for games, a love for creativity, and a love for programming. PM for resume. I have worked alone in UE4 for my senior design class and worked with lab-partners on lots of Physics classes. I also have done 3D modeling in Autodesk inventor, and lots of video editing for technical projects. (PM for resume to see other cool stuff I have done!)(edited)

gentle pewter
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Anyone want to go to Bangladesh for 3 days to hold a workshop on game development, all expenses paid? I've been contacted by someone who wants to promote the game industry in their country, and are looking for someone to hold a seminar giving a general, high-level overview of the game development process.
Bonus if you've worked on anything famous.

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I'm just the messenger, and am not affiliated, but happy to pass on info

unreal venture
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@amber plaza can't PM you can you add me back please

plucky hatch
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[UNPAID - Potentially paid per job]
Looking to find a good graphics and animator who can help create attractive character models. Currently our team consists of an amazing concept artist, and an amazing modeler, however it would greatly speed up our progression if we had someone with expertise in sculpting in zBrush or a similiar program. Also, expertise in animating and making realistic animations would be great as well.

If interested, please PM me .

amber plaza
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[UNPAID]
Looking for UE4 Consultants for an up-coming development (releasing on Oculus, SteamVR, PlayStationVR, Samsung Gear VR and others).

Nothing heavy but you would be credited as a Consultant.
PM me here.

plucky hatch
remote herald
#

[Contract Rev-share] Unreal Engineer, Remote

Hello there Unreal Slackers. We are NoMoon, a newly formed company formed 6 months ago, consisting of AAA game developers from Ubisoft, Riot Games, Activision and Gameloft. The company is based in Denver, Colorado and in Bucharest, Romania.

We have 4 games currently in development, with one game in polish phase, launching next month after a successful greenlight.
We are currently looking for fill out a core position in a new project that we are kicking off in the next weeks.
This new project is a physics based first-person platformer, emphasizing on user generated content, creative level design and impulsive trial and error.
We are looking for a core member to work closely with a game director, artists, designers and other contracted short-term individuals to build the game towards Early Access.

Specifications:

  • 4+ years with C++
  • Minimum 1 year experience with Unreal Engine or 4+ years with Unreal Engine 3
  • Experience in launching at least one shipped title
  • Must be able to work remote.
  • Working knowledge of the content creation tools and processes involved in real-time 3D user generated content is a plus
  • Highly autonomous
  • Experience with one or more of the following is a plus: shader creation, rigging, camera logic, modular level design

Now something about us:
No Moon is a cross-continent operation. Working via the internet across time zones is not something we do occasionally, it is how we operate. To us, it doesn’t matter where you are or when you work, what matters is what you can do.

For more details do not hesitate to contact me: francisc[at]nomoon.io

hybrid phoenix
#

Sometimes I wonder how people expect so much skill, while they still don't offer payment

digital gate
#

I mean if you can build up enough royalty its like a paycheck anyhow. I'd take pay now most of the time, but if the game(s) is(are) wildly successful you get more from a royalty... So its pretty variable. That being said a lot of people take royalty as automatically better than unpaid but if the project isn't going to make money then you're introducing the politics of royalty but with no money at the end.

remote herald
#

@hybrid phoenix - There are a lot of developers that are self-sustaining and want to be part of something bigger. We are 25 people and all are on revenue-share and we are sustainable.
But I understand your point. We are positiong ourselves in having top-notch professionals that are autonomous and do not require mentoring or a lot of delegation. This is due to the fact that we are working exclusively remotely. Cheers!

hybrid phoenix
#

Oh, I absolutely get it from your side, too, I just see so many royalty-based jobs with really high requirements coming by that I've started to wonder if that's reasonable to do.

remote herald
#

Depends a lot. We are open to any dialogue though.

pearl gull
#

@remote herald : is it full time?

hybrid phoenix
#

I presume not o.O

remote herald
#

It's flexible. We have 2 week sprints.

#

And 2 calls per week

#

We do not impose a shedule, we only have mandatory calls. We believe that the future of work is meant to revolve a greater attention to our personal lives and family, while also feeding our creative appetite on the way. This requires flexibility, autonomy and maturity in order to kill our ego and create meaningful experiences.

wild solstice
#

nicely worded, ..but can i check out any of your projects ?

#

nvm found it.. nice pixel art

pearl gull
#

That is exactly what I think

fading yoke
#

@digital gate Also the problem with royalty is that you have to wait a year or whatever for it: what will pay your bills/rent until then, you know?

digital gate
#

The idea would be that you perpetually work on royalty projects and only have that problem at the start. I'm not saying that its practical or even common. But if you can predict which projects succeed and you can land a decent royalty at them it can be worth it. I'll stick to pay now, but I imagine there's at least a few people doing the royalty-only thing.

fallen cosmos
#

the passive income dream 😃

wild solstice
#

royalty projects are fine, just the approaches to recruiting people are kinda lame most of the time

#

you can see it as an investment, if you have income and some free time, why not

#

it's much like a game jam when you team up with unknown people

#

just on a larger scale

#

it's good to get experience on team work, get that 'shipped title' achivement unlocked finaly, you get insights into how other people run their projects

#

etc..

#

imo, you need a hook when recruiting people

#

paid jobs have a good and simple hook, money

#

also, since you're already filtering away a large amount of people by not offering payment during development, it would be better to be less demanding in requirements

#
  • at least one shipped title is not realy necessary for a programmer
#

years of experience dont exactly imply a level of skill

#

except the skill to not get fired

#

you should be more inviting, you can always turn down the few people that apply

#

just look at some of the curret and recent stuff they did

chrome field
#

[ROYALTY]

Project Name:
Escalation 1985
http://escalation1985.com

Role Required:
Animators, Particle FX Artists (UE4 / Houdini)

Team Size:
Over 30

Project Length:
Will be shared in private.

Compenstation:
Royalty Basis.

Responsibilities:
Animators will create first and third person weapon, vehicle and character animations.
Ability to work with a pre-defined rig. Nice to have would be experience with handling MoCap Data.

Particle FX Artists should be familiar with UE4s Particle System.
Experience with Houdini is preferred.

Project Description:

Escalation 1985 is a first person shooter that puts players in the role of front line soldiers in an epic what-if battle between NATO and the Warsaw Pact.

Escalation 1985 is focused on mechanised warfare and features a long range of vehicles and equipment of the day. From APCs like the M113 and BMP in various configurations to the awesome firepower of tanks, like the M-60 Patton and T-72.

Off-map support for the infantry players will be seen in form of Close Air Support aircraft, artillery, cruise missiles and reconnaissance aircraft. 

Escalation 1985 is modern warfare on a grand scale.

Watch our reveal teaser.
https://www.youtube.com/watch?v=9nupkXjbaok

Teaser Trailer for Escalation 1985. Take a tour inside the Cheyenne Mountain Complex on a very special day in 1985. Built and rendered inside Unreal Engine 4...

▶ Play video
plucky hatch
granite brook
granite brook
#

@plucky hatch Can you post that with the proper prefix? Check the currently pinned messages to see Nick's example

plucky hatch
#

Np ill redo when I get back on :p

plucky hatch
ornate shoal
#

[PAID]

Hello dear job searchers!

I am looking for artist(s) that are capable of creating an artwork of my current project name to create a logo, Unreal Fighter 2D.
I have a small idea about how it should look like, but I am open to ideas.
My email adress is achygonzales156@gmail.com .

PS: I can pay with paypal payment requests. I do not own a paypal account but sending a payment request to me works well.

Cheers!

toxic sable
#

[ROYALTY]
Looking for an intermediate-experienced C++ programmer to partner with our team to create No More Room in Hell 2.

Teaser Trailer:
https://www.youtube.com/watch?v=VvLJQZ2vOUU

We are creating a zombie survival game focusing on 8 player Co-Op. We empower players to complete levels how THEY want. We emphasis multiple level solutions, and randomly generated content to keep things from being repetitive. Our player progression system keeps our players engaged with long term goals to keep them coming back year after year.

Our team consists of many game industry professionals with plenty of AAA game experience.

Our first title, No More Room in Hell, has 6.1 million downloads, and was released in 2011. With roughly a 1400 concurrent players daily (based on May 2017 statistics), and a 90% overall steam approval rating, we have a fantastic and passionate community to market our sequel to. Our fans have stayed loyal to our game for years, and we are excited to release our sequel to them!

If interested please message me or send us an email at: support@levergames.com

For more info visit our forum post:
https://forums.unrealengine.com/showthread.php?143857-No-More-Room-In-Hell-2-is-looking-for-more-C-programmers&p=703267#post703267

The first official announcement of No More Room in Hell 2. More info at http://www.nmrih2.com/ Follow for updates Facebook: https://www.facebook.com/nmrih Tw...

▶ Play video
plucky hatch
fathom sinew
#

@toxic sable why did zou release zour first game free in the first place?^^

#

You certainly have some reputation, and the genre is as valid as ever, just sequels can have a rough time on steam, not sure whether it applies to you or not

toxic sable
#

Hey @fathom sinew The first game was a mod for the half life source engine. We wanted to pay-it-forward to some of the great mods of our youth so we gave it away for free! I'm not worried about sequel-itis since our sequel gives us massive brand recognition as well as a very large fan base who wants a more polished experience.

fathom sinew
#

So you are quite some altruists it seems 😄

#

neverthless cool project

toxic sable
#

We ARE charging for the second game. We are all a lot older and have families now ;)

torpid atlas
#

@fathom sinew @toxic sable Source modding ftw

kindred mason
#

[PAID] [Looking For Work] [CONTRACT]
Skills: BP/C++, Single/Multiplayer, VR/Non-VR. Motion Capture (via Perception Neuron), Game Art ( but only as a last resort 😉 )
Experience: 3+ years
Degrees: A.S in Computer Engineering and B.F.A in Video Game Development (From SCAD)
Rate: Negotiable
Website: http://www.victorburgosgames.com

I've had a nice little break post-graduation. Now it's time to have some fun on new projects and make a little money.

PM me on here or email me.

plucky hatch
spice dagger
#

^^^^ Good bloke

buoyant latch
#

[ROYALTY] Looking for a solid 3D modeler. Doesn't matter how much experience you have as long as you've got solid modeling and texturing skills. Aaand you use legal software, which seems to be an issue for a lot of people. Game is called Halfblade, heavily inspired by Souls and Last of Us. I've linked to our twitter, website is coming soon. Message me your portfolio if you're interested. https://mobile.twitter.com/hapticstudio

plucky hatch
fresh eagle
#

I'm doing PR for a game localization company on the side. They're offering a 10% discount for new indie devs.
They offer:
-Translations into over 30 languages
-Proofreading
-Style Guides
-Dialog Scripts
-Castings
-Voice Recordings in: English (US, UK), French, Italian, German & Spanish
-Sound Design

More info can be found on their website http://trecsstudios.com/
PM me for details. Thanks.

patent garnet
#

hey all, Occipital is looking for a 3d generalist in San Francisco, CA if anyone is interested DM me. We're using Modo/whatever you need (SD included) to render out products, character work for interactive demos and Unity 3D for some of that as well as Apple's SceneKit and in-house AR/VR tech.

lilac walrus
#

...looking for a Unity dev on the Unreal Slackers jobs channel...

gaunt sky
#

Yeah....

patent garnet
#

heh true, sorry about that.

#

we're moving to unreal slowly... but that's further along in the timeline.

#

just looking for a 3d game/artist generalist.

gaunt sky
#

How much is a modo licence?

inner spire
#

@gaunt sky Modo is $1799 but Modo Indie is $299.99 on steam

gaunt sky
#

Thanks

vocal cloud
#

[PAID]

Mistcloud Games has open positions!

We are a small indie studio located in Tucson, AZ. We are working with the Unreal Engine, so all positions require you to be familiar with the engine and have at least six months experience.

We are currently hiring for the following positions:

UI/Graphics Designer
Environment Artist
Character Artist
MoCap Animator
Visual Effects Artist*
Sound Designer

We are currently not hiring any programming positions; however we still encourage you to apply. We will pull all the applications on file before posting any job ads.

Apply here! https://goo.gl/forms/ad3XkJcvsbgSFxWw2

  • Must be familiar with Cascade
plucky hatch
fallen cosmos
#

do you guys have a website?

#

or any info on the company? I can't seem to find a single thing about you

vocal cloud
#

Hey @fallen cosmos, I'm actually booting up the server that runs our website right now. The easiest way to get in contact with us and to learn more about the studio is to just shoot us an email at employment@mistcloudgames.com

fallen cosmos
#

look i'm not trying to be rude but im not about to give out any personal information without knowing who im giving it to

#

what country is Mistcloud Games based in?

vocal cloud
#

Mistcloud Games is a brand new indie studio based in the US, (main HQ is located in Tucson AZ). The company is only a few months old so a lot of the front end stuff, like our website, are still under construction. Today was the first day I got our server running, the website should be a go within the next few days. Myself and a few others have been working on all of the design documentation of our first title, which will be sent to you upon application. We thought it best to go ahead and start the recruitment process so we won't have to waste time once development gets put into high gear.

fallen cosmos
#

thanks for the info

vocal cloud
#

No problem, if you have any other questions feel free to ask.

plucky hatch
#

[ROYALTY]

Seeking Programmers and Generaist to join our team infomation in link
https://docs.google.com/document/d/1em2BJbCSjS7kOw0o0J5SKmTtnsh2mIA18SzLhbeqM4E/edit?usp=sharing

sour mist
#

[ROYALTY]
https://shenhavharari.wixsite.com/unlimited
We are looking for:

  • Music Producers: For sounds and background music.
  • Modelers (Models & Rigging & Animations)
  • Artists for block textures
  • Video Producer (For update trailers and so on)
  • Someone that can help us make the game multiplayer.
plucky hatch
granite brook
sour mist
#

How did you make a specific message be the first in the pinned?

lilac walrus
#

they're pinned in chronological order

granite brook
#

I go through the trouble of repinning it

wheat lava
#

@granite brook why not program @plucky hatch to do it for you?

granite brook
#

Mainly because Unrealbot is not in my hands

#

And Nick seems to be busy

sour mist
#

oh lol k

nimble halo
#

Nick is always busy.

#

If we could add other bots

#

Maybe we could have more control.

#

But that's not something to be taken lightly. 😃

#

people in the distance screaming ANARCHYYYY

#

Yep, not taken lightly 😃

#

Hell if nick open sourced the bot

#

I'm sure we'd be able to do something about it.

granite brook
#

Well tell him

untold granite
#

I think he created a repo, not sure

remote herald
#

[Paid] UE4 C++ Developer
Hey,
We are looking for a UE4 C++ Developer that would join in a small team as a core member.

We are working on a project that is best defined as combining skill-based abilities and mechanics with a strong emphasize on a linear story-driven action RPG.
The project is funded and we are looking for people that are not just interested in the project, but are also capable on being highly autonomous and remote-friendly.

Specifications for the ideal candidate:

  • 3+ years with C++
  • Minimum 1 year experience with Unreal Engine or 4+ years with Unreal Engine 3
  • Must be able to work remote.
  • Working knowledge of RTS or MOBA gamplay programming is a plus
  • Highly autonomous
  • Experience with one or more of the following is a plus: shader creation, rigging, cinematics, RPG procedural progression.

For more details do not hesitate to PM me.

ornate walrus
#

"Furthermore, according to the article, Konami is pressuring other companies not to hire its former employees."

gaunt sky
#

Wow

kindred mason
#

Well, Japanese people are very proud. It's a deep mindset going back centuries. You usually stick to only one "boss" for your life, leaving your boss, can be seen as very disrespectful and dishonorable. You would figure that in 2017, things would be a bit different, and while I have no idea how the video game industry actually works over there (never worked there, only lived). It's probably an even worse mentatlity, especially considering the longer hours they put in comparison to other countries.

Obviously to us, that mentality seems barbaric, but to them it's commonplace. Just remember we all have our own societies and social constructs that we value and have grown up with, try to respect that. Also... someone seems a bit butthurt towards Konami, and may or may not be misleading the public.

#

Especially when they have such a big voice.

ornate walrus
#

yeah but its not just happening in japan

#

its happening here too

#

that shit should not be tolerated by anyone working for any company

#

i mean threatening to sue a former employee because he/she puts the company as a line item on the resume?

kindred mason
#

Ah, I think I saw that on Linkedin or something. Threats are just that. People need to thicken up their skin a bit.

ornate walrus
#

right, but if they serve you with papers thats a scarey and expensive thing

#

especialy while unemployed

#

at that point its not about having a thick skin

kindred mason
#

I think that's what makes them effective.

#

People who are scared of crap like that.

ornate walrus
#

scared of losing all your assets?

kindred mason
#

It only takes one person with some balls to countersue and win...

ornate walrus
#

i think anyone with half a brain is scared of that?

kindred mason
#

Not really.

#

As long as you know what you are actually dealing with.

#

The main issue at hand really, is ignorance.

ornate walrus
#

either way if you get to the point of having to write letters that means you're shelling out money for attorneys

#

kanomi might very well be able to get away with this bullshit in japan because of the law there, i dont know

#

but if they tried to pull that on me here in the states, there would be court, and it would be super expensive for me

kindred mason
#

I am no expert in any country's laws.

#

😉

#

I just know that if it were to happen to me ever in the future, I wouldn't back down.

#

As long as I knew I was in the right obviously. Though, I doubt I would ever put myself in a position where I was in the wrong and had a chance to get prosecuted.

gaunt sky
#

They wouldn't take it to court. It would go public here in the US by law.

#

And a company can't bar an employee from joining or making another company

boreal tulip
#

@kindred mason i've heard similar things about non-japanese companies too

kindred mason
#

@gaunt sky Right

#

@boreal tulip Perhaps, but again, people are allowing these things to happen

gaunt sky
#

I have management experience and I know you can't say anything that would jeopardize employment with another company.

boreal tulip
#

that's freaking me out to the extent that i just fear to go work for companies

#

all my life

kindred mason
#

Or don't work for one?

#

And work for yourself

#

But really, if you aren't serious about a job position and the company, why apply for it in the first place?

#

I mean, I understand, some people are desperate and will just try something out temporary for money or whatever.

gaunt sky
#

Most companies are good companies.

boreal tulip
#

people working for companies are always look intimidated and chained

kindred mason
#

Hmm, that's not true.

gaunt sky
#

I love working for the company I work for

kindred mason
#

I know a lot of devs who work for some big companies that are very happy

boreal tulip
#

I may be wrong

kindred mason
#

You are

boreal tulip
#

hope so

kindred mason
#

But that's not saying that you aren't partially correct either.

#

Not everyone is perfect.

#

Not every company is.

#

You just have to find your place in the world and be happy

#

It may not be the first job you get, it may not be the second, hell, it may take years for you to find your home. But never give up.

gaunt sky
#

I work for intel, and they're very supportive of me making a game, live streaming, and every thing I do

kindred mason
#

But, don't go into a company thinking...oh, this is probably some evil company and it may not work out..

#

Give it a fair and honest shot.

boreal tulip
#

also sometimes most despotic companies are those which employees are most eager to show their loyalty 😃

#

in public

gaunt sky
#

Nah, you should never speak negatively towards your employer, but if you enjoy your employment why not share. I'm at work right now with enough time to type this out.

boreal tulip
#

anyway, that thing from the article isn't related to japanese mentality

ocean harbor
#

I don't think there is such thing as despotic company, two different department of the same company can work completely differently and on top of that be a part of corporation

#

this kind of generalization are no good to anyone

#

and Konami just as any other company or person, can do what ever they want untill dragged into court

#

in US it was very common to sign non-compete aggreement, which as far as I know never won in court 😄

#

but companies still kept treatening people with that BS

gaunt sky
#

@ocean harbor a couple years ago the federal court deemed non compete agreements illegal and made several tech companies pay like apple and microsoft

ocean harbor
#

@gaunt sky I've just checked in parallel, it seam that they are illegal in CA, in other states they can work but have to be very "soft". Like you can't forbid someone from working for 5 years

boreal tulip
#

and how much money do you need to take company like that to the court?

ocean harbor
#

in most of EU they are illigal, didn't stop employers to hand over those

#

none if you win

gaunt sky
#

right, and what they did is have no compete agreements inside other companies. Meaning Microsoft could not hire an Apple employee

ocean harbor
#

it's not you who goes to court but them

#

@gaunt sky I don't think such thing exist in large scale, maybe as individiual agreement between specific HR firms

gaunt sky
#

they werent signed, it was an agreement by CEO's

#

enforced by themselves

boreal tulip
#

@gaunt sky i've heard about that

ocean harbor
#

CEOs change, do you really think that they have a list of employees they won't hire because someone else asked them not too?
I see quite the opposite - Google hiring students who get internship in IBM for example

calm sluice
#

Papa Johns has the same thing

boreal tulip
#

@ocean harbor heard exactly about that 😃

ocean harbor
#

both Microsoft and Apple are international corporations, what happens in Dallas office has nothing to do with office in London

gaunt sky
#

Correct

ocean harbor
#

there are blacklists, but for a very different cases - people who where stealing or leaking data but wheren't dragged into a court

boreal tulip
#

but not about MS or Apple just local offices of other international companies

#

but who will decide to put someone in blacklist...

gaunt sky
#

No it was mainly California Oregon and Washington sites

#

Where headquarters are

#

It stalled wages for programmers in the company to keep labor costs down

#

Because no one else would hire you if you wanted to switch

ocean harbor
#

that is very hard to believe, taking into account that everyone is slooking for talent all the time

gaunt sky
#

Let me find the article

ocean harbor
#

I'm sure there are individual cases, what I mean is that this is not a rule which you can apply to whole industry

boreal tulip
#

but biggest chunk of work don't require any talent and just need to be done and they need people mostly just for this

gaunt sky
ocean harbor
#

Well, I work for IBM and we have people from Google and some left to work for Google. So not sure to which employees this actually applies

gaunt sky
#

Not sure, and it wasn't all tech companies

ocean harbor
#

Article even says that main motive to settle is to avoid court cost

gaunt sky
#

415 million to avoid court costs?

ocean harbor
#

let me quote it

gaunt sky
#

I know what it says, I don't think that's why

ocean harbor
#

"After three other companies settled in 2013, the four remaining companies tried to avoid a potentially costly and drawn-out trial last May by agreeing to pay $324.5 million to the plaintiffs in a settlement offer. "

#

"I would be very pleased if your recruiting department would stop doing this," - perfecly normal thing to ask btw

#

well, 65000 employess - that looks bad 😄

gaunt sky
#

Lol

#

Some of the evidence in the case focused on emails sent between executives at the named companies that allegedly detail the conspiracy.

ocean harbor
#

yeah I see that thing 😄

gaunt sky
#

Lol

ocean harbor
#

welp, count me as convinced!

gaunt sky
#

If it goes to court, those emails go to public record, any one can read it

ocean harbor
#

0.0064307692307692 - that's how much per person they've got

#

so 6.5k

#

sounds rather cheap

gaunt sky
#

Now I need to make some chips

calm sluice
#

make me some too

hybrid phoenix
#

Because I actually told a company I wouldn't sign a contract with a non-compete in it, and they got rid of it 😛

#

But if I actually would've had legal grounds, that'd have made the situation a lot easier

#

Just checked, seems like, for the most part, non-competes are a big grey area where I live

#

And if they end up being a problem you can go to court over them and odds are big you'll win the case

ocean harbor
#

@hybrid phoenix the idea is rather simple, they can write there whatever they want. Like you will give away your first-born to them. But any agreement that brakes constituion/federal/state law won't have a power

#

by EU law, no-one can take away your right to work and this is derived from constitution of main members

#

but for sure, if you ask them to remove it then it's much better as there will be no grounds for a case

#

because the fact that non-compete is illegal in most cases doesn't mean that they can't try to sue you if they want

#

friend of mine has a funny term in contract, where company states that they have ownership rights to everything he makes, including at off-work hours

#

basically his music, paintings and pasta that he cooks 😄

hybrid phoenix
#

o.

#

o.O*

#

"Oh, by the way, that food you ate yesterday at home, that was ours, so we want compensation for that or we'll be suing you."

ocean harbor
#

yeah - it doesn't really mean much, they would have to prove that him cooking pasta and selling it in free time somehow went cross with company interests

hybrid phoenix
#

xD

#

"YOUR PASTA IS TAKING AWAY OUR POTENTIAL CUSTOMERS FOR SOFTWARE"

ocean harbor
#

😄

#

they are just trying to be cautious - like maybe you've consulted someone and that helped them to make some good profit, if company can prove that this harmed them or consultation was based on knowledge/expertise acquired during employment then you might get into trouble

#

they can do it without agreement too btw

boreal tulip
#

this is so common that should be clarified by everyone 😃

ocean harbor
#

it's a good idea to check with your employer when you publish articles or tutorials

#

not everyone would be happy that you are sharing information for free

#

anyway, turning this into monologue again

boreal tulip
#

are there still companies that fear that you might be revealing their precious corporate working techniques or something?

ocean harbor
#

well, today it's even more problematic than 10 years ago

boreal tulip
#

not talking about technologies just techniquies

ocean harbor
#

for sure, just sharing what works with what can give someone a good lead

#

like providing tips on how to make specific key-value store and index search work nicely together can save weeks of research

gaunt sky
#

That's what NDAs are for @boreal tulip Nearly every company makes you sign one as terms of your employment. Some things are un pattenable or uncopyrightable. So in this sense non disclosure is all they have to protect trade secrets or product leaks

boreal tulip
#

@gaunt sky I'm talking about things which perhaps now hard to understand with these tons of free youtube tutorials, but back in some 2005 you could learn only from experienced people in working studios

calm sluice
#

Now theres all the Youtube videos and theres probabaly an app for that

gaunt sky
#

That's true. For the most part, you would only have to sign one if they paid for your training. I remember in high school we had group sessions after school to learn unreal engine. That was back in 2005 though

boreal tulip
#

thats nice, but some people had to learn only from trial and error 😃

gaunt sky
#

I like your style

sour mist
#

@peak pivot You should check the pinned messages and then repost your message

pastel estuary
#

with one game in polish phase
why not russian.

#

<_< Ill let myself out

peak pivot
#

@sour mist Thanks for the heads up. Updated

sour mist
#

Also, - Experience in launching at least one shipped title sounds a bit weird after you said you dont have any shipped titles yet ~just saying

#

You need to make it bold and repost the message

#

**[ROYALTY]**

peak pivot
#

[ROYALTY] Hey Everyone,

We are No Moon, a newly formed company - established 6 months ago, consisting of former AAA game developers from Ubisoft, Riot Games, Activision, and Gameloft. The company is based in Denver, Colorado and Bucharest, Romania.

We have 4 games currently in development, with one game in polish phase, launching next month after a successful Greenlight.

We are currently looking to fill out a core position in a new project that we are kicking off in the next weeks. This new project is a physics based first-person platformer, with an emphasis on user generated content, creative level design, and impulsive trial and error.

We are looking for an experienced engineer to work closely with the game director, artists, designers to build the game towards Early Access.

The ideal candidate:

  • 3+ years with C++
  • Minimum 1 year experience with Unreal Engine or 4+ years with Unreal Engine 3
  • Experience in launching at least one shipped title
  • Must be able to work remote.
  • Working knowledge of the content creation tools and processes involved in real-time 3D user generated content is a plus
  • Highly autonomous
  • Experience with one or more of the following is a plus: shader creation, rigging, camera logic, modular level design

About us:
No Moon is a cross-continent operation. We believe in supporting passionate game developers to do what they do best. We work with talented people across the entire world, to produce high quality, meaningful experiences. To us, it doesn’t matter where you are or when you work, it matters what you can do.

For more details shoot me an email: evan@nomoon.io

plucky hatch
sour mist
#

Now he likes you xD

peak pivot
#

@sour mist Thanks :). Well, everyone on our team has shipped titles before, not with this current company, but that's because it's new.

sour mist
#

Oh ok then :P

fading yoke
#

Since I'm a broke loser, I wonder if it makes any sense to try and hire people on a very small salary (like $100 per month) and then a smaller revenue-sharing percentage as opposed to just offering nothing until release and then revenue sharing after it's released.

gaunt sky
#

Offer a profit share or royalty

#

That's what I'm doing until we have something to show for kickstarter

wheat hinge
#

everyone I contract with gets paid per milestone and then a percentage of the profits per title.

fading yoke
#

That's a really good idea, actually -- map everything out in detail and then pay people when the milestones are reached.

hybrid phoenix
#

I'd definitely take that over larger royalties anytime

wheat hinge
#

yup and it keeps myself and the contractors in a good relationship. The second the business starts to effect friendships the business has failed.

#

and in the games industry if you can't work with your friends (or work with people who then become friends) then it's going to be painful.

fading yoke
#

@wheat hinge To follow up on this -- how exactly do you map out and plan where those milestones are in the project? Because when I think more about it, I could see people being upset about adding extra stuff to a milestone so that it gets even further and further away. Sort of like constantly moving the goal posts.

#

I imagine that in order to pull this method off, you would have to painstakingly work out your design document and whatnot far more than what I see everybody else doing when I check out projects that are looking for people.

#

If you've already finished or shipped a thing using that method, I would love to look at one of your design documents so I can see how it's done exactly if you'd be cool with that.

kindred mason
#

You don't add things to a milestone in Agile/scrum

#

Not usually anyway.

#

You do your sprint/milestone backlog first and then add those to your milestone.

#

Sexy Burndown charts are sexy....

wheat hinge
#

We don't add anything to milestones.

#

the milestones only include the basics of what we need to ship. the royalty is there to say hey, if you make it better it will be more profitable thus...

#

and yes exactly, anything that we ABSOLUTELY need gets talked about in more milestones.

#

and as we add more milestones we have additional contracts drafted (super easy we have a template) that state they get more royalities as well as time goes on.

#

So overall the more you do, the more you complete, the more you add to the game the more money you make overall from direct pay and from continued royality support.

#

It may also be important to note that Underflow isn't a full time job for me and I don't recommend it as a full time job to my contractors. I am employed at Puny Human as well who is awesome and lets me run my own studio and do my own things while I work with them remotely. 😄

#

Also the only reason I don't recommend it as full time is because finicially I don't think you would get as much as you would want.

#

but I do have like somone in sweden who does it basically 8 hours or more a day.

#

but sweden you know 😄

peak wadi
#

Hey, is it ok to post here "i need a team" post for my hobby-project? (the project is not a commercial one, just for self-learning, so I'm looking for other devs who's want to learn UE4 or maybe just interested in my project)

untold granite
#

You can sure try 😃 You'll probably want to use the **[UNPAID]** prefix.

peak wadi
#

yep

#

[UNPAID]

Hey everyone!

My name is Alexey and I'm looking for a team to work on this hobby project.

At first, a bit info about myself:

  • programmer
  • 10+ years of web-development (and counting)
  • 0.5 year learning game dev and especially Unreal Engine 4
  • have not so much time for this project (roughly 2h/day)
  • English is not my native language, so I'm sorry for mistakes...
  • Related to the previous item: text communications preferred

About the project:

  • Hobby project, mostly for self-learning
  • Unreal Engine 4
  • Shoot 'em up game, similar to Crimsonland (top-down view, fast-paced gameplay, tons of enemies from all directions, different weapons, power ups and so on)
  • High fantasy theme with magic
  • Multiple play styles: melee, ranged, mage
  • RPG elements: leveling, learning skills
  • Single-player
  • [to discuss] Party/group gameplay when the player should control multiple characters at once (damage dealer, tank, healer roles and so on)
  • [optional] Cross-platform release: all PCs – Windows, macOS, Linux; mobile platforms – iOS, Android.

About who's needed:

  • Everyone interested! (mostly wanted: programmers, 3D modellers)
  • Can work without guides from myself (I'm not a manager at all)
  • Can discuss things but at the same time can agree with other's opinion

More details about the project:

I have a small video from the very first days where I've tried to make a group controls (this become an "optional" feature right now, because I'm not sure it's suitable for a fast-paced gameplay).

https://www.youtube.com/watch?v=yejkO3ezBYI

Also I have The Plan: https://www.mindmeister.com/908612764/shoot-em-up, in it's current state

The repository: https://gitlab.com/norlin_ru/shoot-em-up if you're interested in the code and progress (just look at the commits history).

Welcome!

Contacts:

p.s. Also would be glad just to discuss, if you're interested

MindMeister

Public mind map by norlin a. Create your own collaborative mind maps for free at www.mindmeister.com

plucky hatch
plucky hatch
wet tundra
#

Relocation assistance?

gaunt crescent
#

[Unpaid]

Hello, this is an unpaid position for a UI designer for the Quake 3 modification called CPMA. We are working an update to the game after a eight year hiatus, and are looking for an able UI designer to design our menus, HUD, and all interface related work. Please contact me (@gaunt crescent) if interested.

About CPMA:
CPMA: https://en.wikipedia.org/wiki/Challenge_ProMode_Arena
Community: https://www.discord.me/CPMA

Looking For:
Able & Willing UI Designer to redesign our menus, HUD & UI.

Media:
Brume by 🇷🇺 Ryan_H https://www.youtube.com/watch?v=A3KEN8-h9l0
Fever by 🇷🇺 Ryan_H https://www.youtube.com/watch?time_continue=1&v=QWk6aZpFIu0
The Contenders 2 by 🇺🇸 entik https://www.youtube.com/results?search_query=the+contenders+2+quake
Work by 🇺🇸 entik https://www.youtube.com/watch?v=yWC8SOtmPGQ

broken crypt
#

@lilac walrus relocation assistance ?

gloomy gull
#

[UNPAID]

I am Aaron Chavez, and I'm looking for an animator for a project called Ifrit: Second Chances. We have a programmer and a model artist, but we need somebody who can provide the crucial breath of life for our characters. The job would require fluid animation of agile and fast humanoid forms. Hit me up @gloomy gull if you're interested.

https://discord.gg/bYZgzAY That's our group discord if you want to talk over there.

plucky hatch
lilac walrus
#

@wet tundra, @broken crypt - some relocation assistance may be provided; use of a company apartment and language lessons are available, and there'll be someone who can help you with stuff like registering with the police etc - anything else you'd want to discuss with HR

broken crypt
#

@lilac walrus sent you a PM

sour mist
#

[ROYALTY]
https://shenhavharari.wixsite.com/unlimited (New Domain Soon)
We are looking for people who can help with one or more of these things:

  • Music Producers: For sound effects and background music.
  • Modelers - Models & Rigging & Animations
  • Artists - For block textures
  • Video Producer (For game/update trailers)
    PM me if you are interested.
plucky hatch
plucky hatch
lethal adder
#

Sounds sounds ... vague? 😃

lilac walrus
#

it is kinda

#

It's a for-fun project, and the concept itself is still a but fuzzy, hehe

haughty heron
#

Hi. I'm Vitaly from Saint-Petersburg and I've been in game development using Unreal Engine 4 for over a year, and I'm currently looking for freelance work.

I have the following experience:
- C++: over 3 years of professional development as machine learning software engineer
- Unreal Engine 4: over 1 year of experience
- Experience with network programming (co-op, matchmaking)
- C#/Unity experience
- Versional control systems (git, svn)
- Some mobile development experience, but I mostly specialize in PC games
- Slight experience with Maya

I'm only looking for serious, paid work. No royalty offers please, thank you. I prefer working on tasks basis, and my rates are very competitive.
You can contact me on Skype: vitaly.shutov1
Or by email: vitaly.shutov1@gmail.com

amber plaza
#

[PAID]
Looking for a UE VR consultant.
Willing to pay either one fixed fee for the duration of our project or a fee per solution or consultation.

PM me here or email me at:sinn@sinnstudio.com with "UE4 VR" in the subject line.

plucky hatch
plucky hatch
hybrid phoenix
#

@deft trench Just as some critical feedback:
"we are happy to say that our game is not going to sit in Early Access for a years like current games. We are expecting to remove the EA title after a few months after launch up to a year."

  1. Most games there for years do not actually intend to be there for years
  2. You've got no way at all to be sure about that you won't, besides the desire, but desire doesn't always cut it, sadly
#

(Not to mention that it comes across as a bit arrogant to me)

#

//rant over

deft trench
#

Dont know how it comes across arrogant, must be the heat getting to you, go have a cold drink 😃

#

@hybrid phoenix I changed the statement

hybrid phoenix
#

It came across as arrogant as it seemed like "While they're all stuck in EA, we're doing this"

deft trench
#

Didnt say all at all

hybrid phoenix
#

Though I have to admit, I've got some bad experiences with people who said stuff like that

#

So there may be some prejudice there

#

(Some major prejudice, to be honest)

deft trench
#

Cool.

wet tundra
#

I don't blame you @hybrid phoenix, the post has quite the "ideas guy" vibe which is typical of projects that don't progress. It's common occurrence in the modding scene

compact ivy
#

I'm also gonna give some critical feedback, another open world survival game? What makes YOUR game unique?

#

Compared to others of the same genre?

kindred mason
#

TBH...it doesn't even need to be that unique

#

People are still cray cray over them

fallen cosmos
#

how many end up making it to release? I can only think of Don't Starve

worthy rover
#

7 days to die has a large following. H1Z1: Just Survive. DayZ had a large following. Arma mod community. There's plenty that are commonly accepted.

deft trench
#

The thing that I think makes my game unique is.... im not telling until its done lol im not doing another no mans sky situtation

#

Thanks everyone for the confidence in me.

kindred mason
#

@deft trench lol

deft trench
#

@fallen cosmos Miscreated
7 Days to Die
H1Z1: JS & KOTK
DayZ
Conan Exiles
Ark Survival
The Forest
Contagion
Hurtworld
Survivalist
Primal Carnage
Wolfenstein
Arizona Sunshine
Dead Rising
State of Decay

list goes on

#

@kindred mason Thanks for not joining the bandwagon of hate and non confidence towards indies

drowsy tundra
#

Well like half of those are still EA, no?

#

Not really in on the conversation, just an observation :p

deft trench
#

Doesnt make them not successful

ionic rose
#

Why do you want to make another survival game when that market is already so saturated?

deft trench
#

I want to take a different side to survival

#

Yes its zombies, the game name is PatientZ: Survivalist however the ideas i have are fantastic if i can pull it off

ionic rose
#

If I had a dollar for everytime I heard a designer say "If we can pull it off" I wouldn't be watching the Jobs board haha

kindred mason
#

@ionic rose which genre is not currently saturated and guarantees me 💵 ?

ionic rose
#

Strategy

kindred mason
#

And why isn't everyone doing it?

#

Lol

#

No

ionic rose
#

why not?

kindred mason
#

That is so niche. It's not even funny.

#

And I AM a strategy fan.

#

XCOM fan since 1994

ionic rose
#

So hit a niche market that never releases anything consistantly?

kindred mason
#

X-COM

ionic rose
#

is that not $$

kindred mason
#

? There are plenty of strategy games that release every year.

#

Indie and AAA

#

Anyway, kind of derailing the channel a bit.

ionic rose
#

yea most of them are just games of the series, such as X-COM

kindred mason
#

Any genre can make you money if you have enough customers interested in it.

#

And the sad fact is.... Freaking zombies...

ionic rose
#

My comment was mainly based on there being so many survival games released recently

deft trench
#

strat games are more over sat than survival

kindred mason
#

People love zombies.

broken crypt
#

Guys help me.. I read this as the jobs channel .. am in the wrong place ?

kindred mason
#

And survival games.

#

@broken cryptlol yeah our bad

ionic rose
#

@wet tundra not good ones

deft trench
#

What defines good dirt.

#

Something that is good to you may not be good to others.

#

Everyone has opinoins.

ionic rose
#

when you look at your list of survival games, most people would consider those games relatively good in most aspects

#

the same can not be said for recently released strategy games

deft trench
#

And why not?

broken crypt
#

@deft trench @ionic rose can you continue this discussion in the lounge 😃 ?

deft trench
#

Sure dude

#

but i cba wasting time with this person.

fallen cosmos
#

@deft trench I was talking about survival games that get out of early access, it was more just out of interest

#

didnt really have a whole lot to do with your game, it just made me think

boreal tulip
#

probably because strategies are too bound to PC

granite brook
nimble halo
#

I mean halo wars 2 recently came out and that-- nvm that's an RTS

lilac walrus
#

calling it an RTS is generous

#

the strategy part is seriously lacking

nimble halo
#

Let me fix it then.. RT"S"

lilac walrus
#

haha

nimble halo
#

😛

opal cloak
granite brook
opal cloak
granite brook
#

@plucky hatch @Jordan#6736 Yo, we got an automated system to pin messages. Please read the currently first pinned post and format your post like this next time.

deft trench
#

Sorry that i didnt put it in "bold"

deft trench
#

[UNPAID / ROYALTY]

Hey fellow members of Unreal Slackers.
My name is Jordan, I am looking for people to help bring a game to life.

About the project
We are a team of 4 and we are looking on expanding. Because we are a team of 4 there is a limitation on what we can do. This game is going to be changed as we go down the line. We also understand that the community especially the survival community really dislike the Early Access title so we will try our best to produce the game at a steady and stable rate, updating frequently and fixing issues quickly.

We are gamers ourselves. Listening to what people have to say about these types of games is worrying because this community is hard to get into as there is strict guidelines on what people want.

Game Information
PatientZ: Survivalist is an online, open-world, post-apocalyptic, survival game proudly powered by Unreal Engine.

It all began after a plane crashed, inside was a nuclear bomb. It killed thousands upon thousands of people... However, later that day police forces received reports that the people who died started to move again. The virus spread and infected everyone in the area. Later that day police secured Hangar 07 and they completed a head count. Some people were missing. No one knows if they jumped from the plane or ran to the nearest town. Hangar 07 is highly radioactive and should be approached only if needed with protective gear.

There survivors around the area remaining, however, you will need to be careful with your movements you never know what you are stepping on, walking past or approaching upon. Always have a friend and stick in cover.

What is needed
Modelers - Models & Rigging & Animations and assets

Join our discord if interested;
https://discord.gg/jMTWe4r

brazen loom
#

Well um hi everyone. We (by that I mean me) are looking for anyone who is willing to join up and help create a small side project based around the old Thief games. This will be a non profit thing, and will be released to the public along with mod support. If anyone is interested or has any talent to contribute please PM me. Thank you and have a wonderful day

plucky hatch
#

Seeking a Great Modeler who would like to model for a horror game. Please @ me if interested.

wet tundra
#

@plucky hatch got any more info? Paid, non paid, royalty?

plucky hatch
#

I'm pretty broke right now so i don't have much money.

#

@wet tundra

wet tundra
#

Aha, so then it's just you working on it?

plucky hatch
#

Yeah Pretty much

lime shadow
#

[PAID] [LFW]

Hey everyone, I'm a c++ programmer with 10+ years experience and 7 years experience making games. I've been using ue4 since release and am proficient with gameplay programming, steam integration, UMG, multiplayer networking, bp, c++, shaders, materials, etc. If you're interested or have any questions, please feel free to send a dm. Thanks.

plucky hatch
brazen widget
#

@everyone. Can anyone help me with my game called dusk survival I really need some help

plucky hatch
waxen torrent
#

Dude, I literally told you to fill it out in a correct format. Go check the pin. @brazen widget

brazen widget
#

Where

#

Dude I just got unreal engine 4 3 months ago

#

3 months ago

buoyant latch
sour mist
#

lol I love these people that @ everyone

#

It's like it's their server

untold granite
#

@everyone is disabled in this server tho @sour mist 😉

sour mist
#

Yep I saw, best feature ever xD

halcyon oriole
#

get me a job!

#

in 2 years

untold granite
#

..., this is a serious channel, not a $hitpost channel you know 🤦

halcyon oriole
#

sorry friend, my bad. I'll come back in 2 years, for any 3D modelling positions

sand cipher
#

[REV SHARE]
Looking for Character Artist and Rigger

Project name: Cold Comfort
Game website: https://www.coldcomfortgame.com/
Game Facebook page: https://www.facebook.com/coldcomfortgame/
Game Twitter page: https://twitter.com/ColdComfortGame
Company website: https://www.gammaminus.com/
Youtube: https://www.youtube.com/channel/UCMx1AUxQ2Ozi6oemD8uP8Ng/featured

Pay: Royalty or Deferred Payment
Position: Rigger and Character Artist
Game Project: Cold Comfort
Description:

  • An asymmetrical co-op/multiplayer horror survival game is set in the immediate aftermath of the zombie apocalypse (think if L4D had an illegitimate love child with Tom Clancy's Rainbow Six: Siege!)
  • a game where players can choose to play as Survivors of Infected, pitting two teams of 5 against each other.
  • set in the near future with a fresh approach to the zombie genre.
  • an online multiplayer game with a strong focus on cooperation and teamwor
  • A fast paced story-driven FPS with two distinct factions divided into five classes with their unique play style, strengths and weaknesses.
  • Designed to allow the player to build and break down defenses and make use of the various items in their environments, such as electricity, fuel, light and more.
  • comprised of campaigns of five missions each , which can be played by up to five players per side, with an emphasis on team-based strategy and objectives.

About the game:

Platform: PC
Genre: Multiplayer Zombie Co-Op
Graphics: 3D
Camera View: 1st Person for Survivors, and 1st and 3rd person for Zombie Classes

Interested? Add me and have a chat!
Make sure to include your name, age, location and desired position as well as links to your previous work if applicable.

Cold Comfort is an asymmetrical Multiplayer Zombie Tactical Shooter (MZTS?!) with a focus on co-op and environmental destruction. (Currently under development)

Tweets

735

Followers

317

marble iron
#

Hello, I’m a newly game developer that have my own patreon page: https://www.patreon.com/drunknescafe

My game contains nudity/sexual content. And person hire for this game will see nudity/sexual content.
I have been working with rpg maker mv, but lately some in game bugs with the program had made me want to change game engine. And with that I have looked into unity/unreal. I myself have no experience in Unity/unreal or programing experience at all.
My plan is to move away from the normal rpg maker mv games and over to a point and click with real time render of the character and scenes in the new game engine.
As you can see how I want the GUI, it’s a normal time and date system with a natural decries of energy, hunger and hygiene for every hour.
On the left side with the blue censors over it, is an arousal or horny meter.
Bottom left side is to show what type of outfit the player has on. This will be a click on object to remove cloths. Etc. panties.

The red square will be the event or scenes what happening in the environments.
Dialoged and face to the person talking in self-explanatory.

What I want in the start of the game is a character creation event, where the player can create his own character (female) with different hair, skin, props cloths. Etc
Something similar to https://www.unrealengine.com/marketplace/umorph-character-creator

My models are made with Daz3d. Genesis 3 models.
So, what I’m looking for:
• High experience with Unreal 4.
• Programing experience in C++ and Blueprints.
• 3d Animation.
• Cut scenes.
• Lightning.

This will not be a product that will be done in 1-2 weeks. I’m looking for a person to make and do in game changes as I have written evens/story.

ocean harbor
#

@marble iron I recommend re-reading EULA of Unreal Engine, as far as I remember they don't allow this kind of usage for their engine

marble iron
#

I couldent find any problems with the EULA for this kind of game.

ocean harbor
#

yeap, its all fine actually, don't know why I thought it's restricted

marble iron
#

😃

kindred mason
#

@ocean harbor yeah, I would have told you about the guy that is roughly $4k/month on a UE4 NSFW game from Patreon alone.

remote cape
#

[UNPAID]

Hello everyone! My name is Harris aka. Vortex. I'm the project lead of an exciting new VR game project titled Atheneum created by the Cosmic Creations game studio. We're currently bootstrapping this project in hopes to make it available for all to enjoy. As of this moment, we're currently looking for new team members. Please read the description of the project below this message and PM me if you're interested. Thank you!

------------------------------------------------------------------------------------------------------------------------------------------------------------

Description link: https://pastebin.com/FaXJHB0Y

------------------------------------------------------------------------------------------------------------------------------------------------------------

Who we're looking for

Particularly interested in:

  • Developers experienced in Unreal Engine (Blueprint & C++) (Other languages are a plus!)
  • 3D Modeling, Rigging & Animation
  • 2D Concept Art Design
  • Sound Designers
  • Social Media & Online Presence Managers

------------------------------------------------------------------------------------------------------------------------------------------------------------

Compensation

As of this moment, we do not have monetary compensations available. We're currently just a team working on this as a passion project to bring our vision of a true VR magic game to life. I understand that many can not afford to spend such time on a large project without monetary compensation, and I'm not expecting anyone in that situation to join us.

This status may change as we approach alpha, beta and release stages of this project.

------------------------------------------------------------------------------------------------------------------------------------------------------------

If you're interested feel free to PM me to learn more and meet the team! Thank you!

plucky hatch
dreamy jacinth
#

who makes the money from it then?

kindred mason
#

@dreamy jacinth talking about the one above you?

dreamy jacinth
#

aye

kindred mason
#

I already cautioned them to take care of all the financial stuff now because it will become much more of a headache later.

dreamy jacinth
#

like a Willy Wonka contract? "You get nothing. You lose sir." 😄

steady sundial
#

Willy Wonka fed people still :P

heady geode
#

Greetings everyone!
My name in Jonathan and i'm a newly sound designer. I really enjoy making sounds for games. You guys can take a look at my portfolio on my website https://jonathanp18.wixsite.com/mysite
I'm open to any kind of project
Cheers!

pastel estuary
#

^ saw some of his stuff, he is a bit wet around his ears but I think he'll grow into a nice sound designer for sure 😃

nimble halo
#

The honesty is powerful hehe

dark rivet
#

I wonder if urinal-cake found someone for that position he put up last Friday

kindred mason
#

There are a lot of great game designers here, so I am sure it was competitive.

plucky hatch
#

so just a general question, has anyone successfully done a rev-share model for a game? or knows of one?

dreamy jacinth
#

@plucky hatch I did one to release but it made no money so I got none :/

plucky hatch
#

how was that experience for you?

dreamy jacinth
#

long and drawn out. I just wanted to finish so I could move on.

plucky hatch
#

so im guessing pretty bad?

#

did you think that the game wouldnt make any money?

dreamy jacinth
#

As time went on I was more skeptical. Mostly because of design choices that caused issues that were not going to get resolved before release.

plucky hatch
#

could i see the game by any chance?

dreamy jacinth
#

If I could take positives out of it, I have another shipped title for the portfolio. I also learned a few things I may not have done working on another project. As a programmer that can be profitable in itself. For example I wrote a dll that gives Unreal Engine support for TrackIR. No way I would have thought about that on my own projects.

plucky hatch
#

that doesnt look that bad

#

i mean i guess the pacing is off

#

did it literally make 0 ?

dreamy jacinth
#

that is a pre-release video. You are the second person I have heard talk about the pacing. First was at a VR expo we took the game to. I took it on board but I didn't do the AI or setup the ships. It hasn't made literally 0 but there were costs involved with making it. Loans, capital expenditure etc. They had to be repayed before I saw a cent.

plucky hatch
#

ah okay

dreamy jacinth
#

i dont know the sale numbers but steamspy has it around 3,000 units, give or take 1800 :/

#

erm 1100

#

I didn't really do it for the money though, which is why I lasted the full term of the development cycle. It was more to build up some work, learn a bit more about UE4 along the way and ultimately do something I enjoy

#

However I wouldn't take on that kind of responsibility again, because I value my time more since release

plucky hatch
#

yeah i was wondering if you knew the project wasnt "good" why even stay?

#

since you wouldnt really have anything to lose, other than reputation

dreamy jacinth
#

Loyalty to the project and a friend.

plucky hatch
#

i see. yeah that puts you in a tough spot. i can never decide if working with friends is a good idea or a bad one

dreamy jacinth
#

that depends on the level of honesty between you I guess. I mean if you have an issue and you cannot point it out for fear of offending them, that can be tough. Also if you are asked for advice and your advice is ignored, that can raise stress levels.

kindred mason
#

@snow yarrow can you post in the right manner?

#

See pinned

#

Just put [UNPAID] tag in it

snow yarrow
#

like this?
@kindred mason

kindred mason
#

Nah. Delete it and then do it again

#

With the tag

snow yarrow
#

[UNPAID]
Anyone interested in creating a sprite-template for Locomotion and several Battle Poses?
Basically I need a 2D mannequin. All I need is Locomotion in 3 Directions (Left/Right can be mirrored) and Battle Poses need to be one direction (Left/ Right)

I am working on a SNES-era inspired Action RPG and what I need is a template I can work with.
I need:
-> Basic Locomotion like Walk and Run in Four Directions
-> Basic Battle Locomotion: A simple "Sneak" Animation is enough, even 2 Frames are enough.
-> Animations for Dodge (Preferable a Roll while jumping)
-> Attack Animations for a list of Weapons
-> Recite Animation for Spells

plucky hatch
pastel estuary
#

@nova bloom this is the job channel, dont post it anywhere else.

#

see that as a warning

kindred mason
#

A bit of advice for programmers applying for jobs... stop underselling yourselves... $2-$8/hour is a complete joke and should defintely not be the standard to which others pay you for that particular job. Even if you are just starting out, you obviously have skills that others do not, and that others want. This applies to anyone really. This isn't Fiver 😉

digital gate
#

$2 / hr?

#

I. What?

spice dagger
#

Why would you even consider that haha.

#

Its probably more the issue that people asking for coders think thats what the job is worth

#

Definitely dont undersell yourself

kindred mason
#

@spice dagger I didn't. But others have and so I have been presented with these prices on some projects. It's a bit sad really. I wonder at the quality of the code in those projects.

spice dagger
#

Yeah that is sad.

fading yoke
#

I don't know what world a lot of you guys live in where you can afford to sit around and wait for someone to offer you thousands of dollars out of nowhere.

digital gate
#

For $2 / hr I'll just go apply at all the fast food near me.

#

$7.50 beats $2

#

Obviously salary varies wildly from region to region, but I think $20/hr + is a good estimate of entry level, right? Iunno. I'd have to look it up.

spice dagger
#

I cant imagine a place that you would be living in that an highly skilled highly sought after job such as programming is only worth $2/hr

digital gate
#

But if you're just sitting there waiting for someone to offer you thousands of dollars out of nowhereyou're doing it wrong. There's nothing out of nowhere about it.

spice dagger
#

I dont know about you but i certainly have to chase work. Its rare that it would come to me "out of no where"

digital gate
#

And my rate changes based on what's currently happening.

#

If you're just sitting there at $5/hr and you've not bothered negotiating up that's your fault.

#

You gotta bump it up or down based on what you offer and what positions you can get.

spice dagger
#

Exactly

pastel estuary
#

and how many offers you are getting.

#

if demand is high

digital gate
#

Luos has to work at $2/hr, right? kappa

pastel estuary
#

i wouldnt even get out of bed for 20 dollar/hour hehe

spice dagger
#

Haha i was gunna say that lol

digital gate
#

Wow I guess I'm in need of a rate evaluation

pastel estuary
#

heck, id barely get out of bed for double that

spice dagger
#

Wow ease up there id love to say $40/hr haha

pastel estuary
#

depending on what you do, you can. more even if you are fast and good at what you do.

#

some people --even ones here on discord-- ask at least 200 dollar/hour, but they know their bleep

kindred mason
#

lol

digital gate
#

Wow, wonder how long they were sitting around waiting for that to fall out of the sky

spice dagger
#

Yep. Having the experience pays thise bills quicker

digital gate
#

😉

fading yoke
#

You guys seem to know an awful lot about getting Unreal contracts. How much money did you guys make last year from Unreal gigs?

pastel estuary
#

O_o

#

I wouldnt answer that hehe

opal cloak
#

I don't think most people would

#

I am not answering that either :)

digital gate
#

"enough"

#

though my "enough" is bound to be less than, say, Luos'.

kindred mason
#

@fading yoke Just no

#

Say no

fallen cosmos
#

its one of those things... Its hard to know what you are worth/should charge

#

it would be very useful if there was a standard, but each person and job is different

wet tundra
#

@fading yoke I'm pretty open with what I make from the marketplace, generally I make around $1k-$2k a month, so I generally base my rates off of that

#

Largest contract I've taken so far has been a flat fee for 4 weeks of work, which was $3k

fallen cosmos
#

what sort of work do you do Shirk?

#

is that all in USD?

wet tundra
#

Yeah all USD

#

I'd say I'm a generalist, but mainly focus on environmental art

#

I won't say what my total income was, but it's enough that I can do this full time

fallen cosmos
#

yeah thats all good man

#

its interesting to know

#

im lucky that I have never had to take small contract work

#

all my jobs have been fulltime

#

but i still struggle to know what I would charge

wet tundra
#

I'd like to get a full time job, but I'm not current skilled enough

#

I basically base it off of my time spent, if I can make say $5k over the lifetime of a product that takes me 2 weeks to make from start to finish, then I'll basically charge around that for a 4 weeks of work

#

Since payment is immediate rather than say over the course of a year

fallen cosmos
#

thats a good idea

#

its tricky though, it should be significantly higher than someone who is working fulltime though right?

#

to cover the times where you don't have work

wet tundra
#

I wouldn't say that's the case

#

Having a premium on your services isn't a bad thing considering that your work will reach a smaller audience and perhaps never even see the light of day in a project, but to have it too high is off putting, unless you really offer quality service

#

If you offer AAA quality services then your cost should be higher, but you shouldn't expect a massive payout from clients since most are just small indies/hobbies. If you're getting hired for contract work from a legit studio then you can sure charge higher

fallen cosmos
#

thats a good way to look at it

#

it goes against what the others were saying though

#

the talk of taking jobs for such low money

wet tundra
#

You definitely have to value yourself correctly

#

Undervalue is bad because it shows you don't know what your worth, and you get ripped off for your time

#

Over valuing is bad because you try and rip others off and shows that you don't know what you're worth

#

A lot of people will go the cheaper route to get more jobs, because in the long run it builds a client base, gets you references and experience, and generally more jobs

fallen cosmos
#

bit of a catach 22 there though

#

gotta have experience to get experience

#

i can see why people take jobs for free, or for very low money

wet tundra
#

When I say cheap I don't mean $2/h, I mean just discounts and such for certain clients

kindred mason
#

Don't do $2 please

wet tundra
#

Still won't be undervaluing yourself, but allowing yourself to be more accessible

kindred mason
#

$2/HR job was such an insult to whoever was making it

fading yoke
#

@wet tundra How many contracts is that money spread over in the past year?

wet tundra
#

Which money?

fading yoke
#

"I won't say what my total income was, but it's enough that I can do this full time" is what I'm referring to

wet tundra
#

I mostly do marketplace work

#

Rarely do contact work since most of the time it's not stuff I'm passionate about

kindred mason
#

@wet tundra that is a big deal too

#

You can't just take any contract work

#

If you are going to just dread working on it

#

Then you might as well just wait for another one to come by

#

That may be something you actually wouldn't mind working on

wet tundra
#

The funny thing is; all my contact work has been people coming to me based off of my marketplace work

kindred mason
#

@wet tundra that's not a bad thing

#

People see your results

wet tundra
#

So they want stuff similar and know my style, so it's not so bad

kindred mason
#

They like what they see... They want it for themselves ;)

wet tundra
#

Yeah exactly

kindred mason
#

Aye

#

Programming is a bit different than Art though

#

It is harder to compare, to see differences between devs.

fallen cosmos
#

yeah

#

i think you are right Victor

kindred mason
#

;) Also. It is a bit fun when you're in a bid war.

dark rivet
#

are there usually people looking for blueprint game designers and such? Is that something that is in demand at all?

digital gate
#

A game designer who can prototype things in BP would probably be able to find work. There are people who get work based primarily on BP ability rather than their skills in other roles.

spice dagger
#

There is work for prototyping in BP as @digital gate said, though its probably also important to be able to carry that through to an proper production build more focused on C++ and performance/polish after the fact. Saves them time trying to find someone else who would need to get familiar with all the prototype systems to be able to even start working forward.

digital gate
#

All things being equal a designer who can BP > a designer who cannot

hybrid phoenix
#

Any proper reason people don't want BPin their builds?

spice dagger
#

I think an mix of the 2 is important (others hold different opinions) but really having an C++ base can save you alot down the road.

#

At least offloading the more heavier/larger systems to C++ will simplify alot as well as create performance efficiency greatly.

digital gate
#

Well, as for reasons why the bulk of the project shouldn't be BP, I can list a few.

* Can't properly use source control if that means you have to merge BP.
* As BP scales, the effort required to keep it tidy becomes ridiculous
* With massive BP, even with functions, the editor can hang and lag- when opening, moving nodes, or panning the view
* There are a mass of BP-specific bugs which can waste work and/or time. 
* If you aren't mindful of how it works and treat it as a visual C++ you'll run into issues, such as with loops and logic short-circuiting
* Its really easy to corrupt the state of BP (which might fall under point 4)
* Sometimes it really is quicker/smaller to do something in C++. While it isn't always a pain to move that into C++ it can be.
* [EDITED: BONUS POINT] If you rely on plugins to extend BP functionality you tie yourself to it and it becomes a dependency.
  In other words, ((BP + VictoryPlugin) < ( C++))

As for why literally NO BP should be in your project, I can list a few as well.

#

I'm sure I missed stuff on the top list there

#

@spice dagger, any more come to mind?

spice dagger
#

Performance being an big one lol

#

Finer control usually tips me over most of the time as well. There is just simply alot of stuff you just cant achieve with using pure blueprints.

#

If you are going to write an node to achieve all this stuff you may as well just rewrite it all in C++ anyway.

wheat lava
#

I have to say, there is also a little bit that is so easy and nice when working with blueprints @digital gate @spice dagger

#

I'm not saying no c++, but no bp is the wrong thing too

fading yoke
#

The developer for BP stuff said in the Blueprint Optimization livestream training a year or two ago that there is no significant overhead compared to CPP as long as you compartmentalize your blueprints appropriately (e.g. spread everything out amongst many graphs so that no one graph gets too big) and of course don't do complicated math stuff via nodes (but even in that case, they have the MathExpression node for those situations).

ocean harbor
#

dunno, I had about 2-3x difference at least

#

mathEpression node can't get velocity, calculate its length, find cross product of that and derive force from it

#

and I wouldn't call basic Newtonian equations as something "complicated"

#

BPs are great and C++ is great. Using them both in combinations is great too. Trying to portray either as "the best" solution is not that great at all.

#

It shouldn't be a "BP vs C+"+ but "BP with C++" - it's way more productive. So far I'm really enjoying doing a prototype in BP first and then c++ implementation, if necessary. But I have time to do this.
I would stick to BPs + some custom nodes if Nativization would work for me and if BPs wouldn't get corrupted during refactoring. It happens rarely but when it happens it can waste a lot of your time. Time which could have been spent on solving problems, instead of debugging something that you don't even expect to see there.

wheat lava
#

@ocean harbor exactly

mental drum
#

@digital gate you miss something, the half of the C++ content is not present in BP

sour mist
#

@mental drum A lot less than a half of it..

#

Also, whats refactoring? @ocean harbor xD

ocean harbor
#

@sour mist are you serious or joking as in "nobody aint got time for dat"?

sour mist
#

what lol @ocean harbor

ocean harbor
#

@sour mist it's easier to give link than to make assay here: https://en.wikipedia.org/wiki/Code_refactoring

Code refactoring is the process of restructuring existing computer code—changing the factoring—without changing its external behavior. Refactoring improves nonfunctional attributes of the software. Advantages include improved code readability ...

elder mist
ocean harbor
#

#lounge is too far down? dunno how it started, good point

sour mist
#

xD

#

ty @ocean harbor

candid gate
#

[PAID]
To all 3D Developers
I am currently working on my own fps with a friend and we're looking for some 3D developers mainly ones who have experience with developing objects such as guns, the plan is to enter the game to be shown at PAX 2019, we would love for you to do some models, you'll of course be in the credits so your name will be seen in front of thousands of people for helping make this game shown at one of the biggest gaming conventions. If you have any other questions please feel free to send me a message and I will get back to you as soon as possible.

wet tundra
#

"May" be paid?

fallen cosmos
#

I'm not sure i've ever seen a single credits screen at any game show

hybrid phoenix
#

I've also got my questions about actually getting on PAX, but I'll ignore that for now

#

Especially because it's unpaid

digital gate
#

Paid work is assumed to be unique and original, and the person doing the work is usually obligated under contract to have the rights to the work so they can transfer it to you. While you're within rights- certainly- saying "You may be paid" is a bit off-putting. Flag your post [PAID] or [ROYALTY] or [UNPAID], but that's why you got the response you did.

candid gate
#

Makes sense, I'll modify it now, I've just had people in the past try give me unoriginal work for money, thought I was being cautious @digital gate

digital gate
#

nbd

#

@tawny kayak UnrealBot not getting updates to these? Or is that coming with the rest of the jobs updates?

tawny kayak
#

The latter.

digital gate
#

kk

wild verge
#

[UNPAID]
Programmer seeking Art Director wizard of time and space. Drawing skills/concept art for large cohesive environments most highly valued, additional technical skills would be very appreciated,. Get in touch to explore synergy!

fallen cosmos
#

the game Ashen is being made in UE4

plucky hatch
#

Going to N.Z too far 🙃

ancient edge
plucky hatch
#

** [PAID]**

Hello :)
Looking for a paid 2D Artist (50 assets including UI and 10-15 Game Screens with simple animations of 20-25, Text Based minimal game in retro or black and white art style)
Its a free game for android with ads

this is my first game, so have a small budget of 100-150$
if anyone is willing, you can dm me or send me request 😃

plucky hatch
#

^ and also can discuss royalty base payment as well

gloomy gull
#

Ay fam I sent you a dm

vocal abyss
#

I am offering a service for you guys need something made up for your projects then PM me here and we can talk more about it

Services:
Making something for you project in UE4 blueprint / materials, Unity C# / javascript: €30 (If you want something to be simular to something else that someone has made then please do provide that information and also if you want a material made then please do provide the textures for it)

if you want to talk more away from discord then you can email me on fintancollison@celticdragonstudio.com

plucky hatch
#

[UNPAID UNTIL WE RELEASE GAME] Hello! My name is electiwirez and I am a composer. I've always been interested in starwars and games like battle front. So I thought why not make one my self? So i am looking for some people to help. So I am looking for all roles of people to help on this game. I need writers probably first to help flesh out the game. DM me if you are interested, this could go into it's own studio, and I am not looking for any leadership type position, I just want to make the game, so anyone who comes in can become leader of the project if they want. Thanks.

wheat lava
#

@plucky hatch why not just work on galaxy in turmoil? i am sure they could another composer 😃

ocean harbor
#

@plucky hatch not the best reference imho, their site is full of concept art but almost nothing on actual gameplay

plucky hatch
#

I guess

#

How about star wars battlefront

#

Basically that

dire ridge
#

Hey, folks! I live in NYC and I'm looking for other people who are working on their own projects, or anyone who is trying to meet other ue4 peeps. Just trying to make some connections or possibly collaborate. I'm having a really hard time networking in NYC for unreal for some reason. There aren't as many meetups, classes, or in-person talks as you'd think, considering how huge Unreal has become.

#

I'm posting this in "jobs" because I believe this is the most relevant topic. People are actively seeking projects, and that can come in many shapes. Whether indie, or big budget...

kindred mason
#

@dire ridge Eh, not really a #job appropriate post...
Also... There is a NYC Meetup last I heard.
https://www.meetup.com/unrealengine/

#

Hmm. They totally stole the name

#

677 strong and you can't find peeps in there?

honest lotus
#

Hey, I'm the lead developer and owner of a group of friends trying to make a game (duh :p), and we're a bunch of newbies. I'm hoping that by the elite powers of the Unreal Slackers discord, and just luck, that I could get a few experienced hands to help out on this project, and teach us a thing or two. Any job is available, be it modeling, animating, programming, etcetera. DM me for more details if you're interested.

drowsy tundra
#

You own your friends?

#

:p

strange void
#

Damnit Lethal, you beat me to it.

drowsy tundra
#

😄

honest lotus
#

YUS THEY ARE MY SLAVES

#

I SHALL OWN YOU IF YOU ACCEPT, AHAHAHAHAHAHAHAAAA

sour mist
#

People you honestly dunno how to get people to help with your game

#

First thing you need to write is not who you need, It's what the game is about and some info about your team will be helpful too

plucky hatch
sour mist
#

^

lofty shuttle
#

Hey peeps. My name is Isabella and I own Pivot Business Consulting. My crew is building a game called Intern Pursuit. It is a single player tower defense game. It is an unpaid internship and we are looking to have the demo ready end of this month. Distance is cool, flex schedule, and ability to include it in your demo reel. Looking for individuals that are 3D Modelers with skills in environment, props, robots, aliens and humans. Animators, sound, rigging and programmers. If interested contacts me at ijohnston@pivotbusinessconsulting.com

wet tundra
#

Generally when you ask for unpaid interns you're going to get unskilled people, just letting you know

#

Also, that's a lot of role requirements, what do you offer to the team that people won't waste their time?

hybrid phoenix
#

^

#

Reading both of the above job offers makes me quite confused

#

Someone's supposed to have contribute, for free, not even on-site, they need to be experienced as well and there's no mention of even royalties? If I had zero experience there's more attractive job offers where I get royalties 😛

#

(Not meaning to be a dick, just trying to understand the reasoning - lots of people don't think about job offers when posting, I used to be one of them)

hexed verge
#

is irony allowed in this channel?

#

or are these real offers made by real people, without the intention of being funny?

pastel estuary
#

the latter, though sometimes its hard to tell

dreamy jacinth
#

I offer unlimited puns to any situation. Including this one. It was like a job trying to find a good pun but I worked it out in the end.

peak wadi
#

@hexed verge look for my offer 😃 it's unpaid but it's for those who are learning UE4 (as well as I am)

#

and I think I have provided more info than "real" job offers

hexed verge
#

well i won't have access to a ue4 capable computer for the next 2 months because of traveling

peak wadi
#

ah I misread you message, I thought you're asking for real offers 😄

hexed verge
#

but your offer is sound and honest and i'm sure you'll find someone to contribute to your idea

#

looks like a good first project for someone to get some mileage

peak wadi
#

no one yet 😄 there was one guy who made a single commit and then vanished... Few devs who said they are interested and disapperas... Some sound guys, but I don't really know how to work with them because th project is on early stage and I'm not sure about what sounds/music it will fit...

#

and so on 😄

#

BTW how much experience do I need to get a more-less well-paid gamedev job (as a programmer)?

kindred mason
#

@peak wadi Long list

#

Unless you want to get paid @ $2/hour

peak wadi
#

okay 😦

rotund violet
#

@peak wadi it generally comes down to three things getting a job:

  • experience
  • resume
  • interview
#

experience and resume are what get you the interview

#

interview is where you prove you can do the job

#

when you have a small amount of experience/resume, the more likely your interview will be a practical one

#

where they ask you questions and most likely give you a programming test

#

I got my first job after 2 years of study (which included an internship)

peak wadi
#

@rotund violet Larian guy!!! Thanks for the D:OS 1/EE/2 😉

#

And thank you for response, I see... I've got my first programming job (in 2007) after just 3 weeks of self-learning, but it was just HTML/css coding :D
It seems everything become harder in game dev.

rotund violet
#

well it depends what you want to classify as job

#

what I was talking about above was in a small->medium sized studio

#

as a C++ gameplay programmer

#

all about where you set the bar

#

tutoring is a job, and is one of the easier ones to start off in

digital gate
#

I'd say once you do stuff in exchange for money enough to pay a bill with it, its a job.

scenic flame
#

https://survios.com/careers/ makers of Raw Data, Looking for mid-senior gameplay / network engineers, senior env artist, FX artist, located in LA. Salary is competitive.

plucky hatch
#

I'm new to the game dev community, and I am the project lead of a game called "Velocity Brawl" (still indev) that was in the Source Engine, but I'm doing some pre-production work for a game I want to do in UE4. I'm looking for some talented people who want to work on an FPS arena-style multiplayer shoot 'em up game.

pastel estuary
flint hinge
#

[PAID] (LFW) VFX & Concept Artist - Hi all! I'm a freelance VFX and concept artist and currently have some extra time on my hands around a few contracts, if anyone is looking for VFX or concept work feel free to get in touch! Some of my public work can be found at www.adamostridge.co.uk, feel free to get in touch with any questions!

proper tiger
#

Looking for a c++ coder to get involved with my current project. Due to alot of let downs over the last year or so, I have attempted to re-build the project 4 times now. I only really know BP myself but really want to start fresh with a good mix of C++ and BP. Its alot to ask from anyone to join a project without a income which i understand. All i can say is that we are already on steam and ready to release, as long as the project is built. Parabellum Game is a modern FPS, looking to bring back a bit of freedom into gaming without all these silly micro transactions. http://steamcommunity.com/sharedfiles/filedetails/?id=880184030

This was our current stage of dev, but again due to a few people being complete let downs and leaving the project in a state, it really needs starting from fresh.

I need someone to help with backend c++, everything else i can do via BP.

If it interest's you at all contact me via PM and we can discuss more.

Thanks,

Ka0s

plucky hatch
#

[UNPAID]

We are looing for a novice C++ coder to join our team to sharpen his or her skills. The project will be a side-scrolling platformer. Multiple programmers needed.

crude perch
#

(Also a bunch of other roles)

fluid pulsar
#

[HIRING][FULL-TIME][MOUNTAIN VIEW LOCAL] Hey folks, I’m posting for a friend of mine who is CTO of Divergent 3D, a company that 3D prints vehicles. They are seeking a WebGL expert to help work with their full stack developers and create some revolutionary CAD/IDE web apps. Here is the job posting: https://angel.co/divergent-3d/jobs/196156-lead-3d-engineer-webgl but if you are interested in the position, DM me and I can give you an email you can reach directly for a shortcut through the application process. They are looking for someone who can work from their HQ in Mountain View, CA. Awesome opportunity for someone who is looking to flex their 3D expertise

lofty shuttle
#

So read through the comments and can share this. I am not an art or program person. I am in the space of HRD. The people that have worked with me are usually seniors and getting ready to graduate, graduated and only have school projects to show. I have mentors with EA that have agreed to mentor my interns and I have worked hard to give real skills they can show with a company product to say they did. My modelers have gotten jobs along with programmers. I was told about this communication channel and throwing out the opportunity. DM if interested.

marble steppe
plucky hatch
#

[PAID]

Hello :)
Looking for a paid 2D Artist (80 assets including UI with simple animations of 20-25, Text Based minimal game in vector or black and white art style)
Its our (Gear Overclocked) first & free game for android, so have a small budget of 150-200$
if anyone is willing, you can dm me or send me request 😃
^ and also can discuss royalty base payment as well

[ROYALTY]
We are also going to put one project on kickstarter and looking for a 3D or 2D artist
It's an education game teaching kids about universe and earth. (Also on mobile & tablet devices)
You will be a core member in the project.
DM or send a request for more details in case you are interested

ocean harbor
#

@marble steppe very lovely Hiring page 😄

#

Wouldn't expect anything else from them 😃

plucky hatch
#

[Unpaid] Hobby Looking for a concept artist to draw out space scenes for a battle front type game. DM me if interested.

plucky hatch
#

Job Taken

plucky hatch
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Writer position is open however.

limpid barn
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[PAID]

Looking for high quality Modelers, Animators, Level Designers, and C++ Programmers with UE4 experience (experience with Maya/Max, Substance Painter, and Perforce is also preferred). You would be working remotely and integrate with our Dallas team. Hardware and software tools are provided. Pay is hourly. If interested, DM me or send me an email at blake@gadgaming.com. Thanks 😃

cold iron
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[UNPAID]

Looking for 3d modeler/Level designer for a hobby tps game. Futuristic game

full oar
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[unpaid] level design for futuristic sports game. Modes include a fps/tps style of lacrosse.. Same for a sumo wrestling knock others off platform.. And too down rocket league like mode.. Tron style welcome.

steel turret
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[PAID BOI] Looking For: Map/Landscape Designer, Gameplay/Character Designer, Marketing Professional
Project Info: Double A Studio with 2 games in the works both mobile and PC, more info in DMs(edited)
oh yeah also looking for UI designers and multiplayer devs

hybrid phoenix
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@full oar Level Design or Environment Art? Very different things blobupsidedown

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Sounds to me like you mean environment art

lilac walrus
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'Paid Boi'?

digital gate
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Ayyy its ya boi paid hurr

full oar
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@V_Rex#8437 I guess both. I can out a level Togeather but lighting etc can be tough as well

proud patio
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[PAID] Looking for a C++ or BP programmer willing to work part time (40-50) hours a month for around $400 (this is all negotiable). This person would work on gameplay mechanics (ballistics, driving, etc.) I'm mainly looking for someone willing to work for experience or just for fun rather than the money itself. If you want to work full time, I can pay $1k a month.

Project info: The game is a heist/mafia multiplayer FPS that is pretty different from anything out there. There are three teams, each with different goals that might overlap with other teams. If you're interested in the project, please contact me. I'll be more than willing to describe it more.

Team info: Just me (programmer) and another programmer. I get AAA art from the many friends I've made in the industry. Animations are from the marketplace. Nothing too fancy.

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[CONTRACT] Looking for a character animator to make a few custom animations for me. Project is briefly described in the post above. Must have a lot of experience, preferably in AAA games.

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For both of the jobs listed above just contact me via discord.

dreamy jacinth
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I would be all over that first post if I wasn't otherwise engaged. Sounds awesome for an up and comer

steel turret
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@lilac walrus and gurls also, I don't discriminate

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in part cuz it's hard to find decent ppl to work with

kindred mason
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Hmmm

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The problem isn't that really

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The problem is finding people who want to pay you what you're worth.

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Or let's say, as an employer, finding people who will not waste your time and money.

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But I do agree. Finding people you are comfortable working with is hard also.

steel turret
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yeah, as i mentioned i used to work freelance, had some people who genuinely believed that it's possible to program a smooth game in 2 weeks

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without any animations or anything provided

vapid hound
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@steel turret hey still looking?

digital gate
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Oh those are fun!! I especially like the ones that then go on to blame the string of contractors that walked from hostile contracts when the game turns out to be garbage!

proper tiger
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[NEED PRICE] Looking for a c++ dev to help me clear some errors on an existing project and to expose some more stuff to BP. Its not very easy to explain what needs to be done via this post so would be better to show via a teamviewer session or something. Various little bits to do but as someone has left we need them sorted before we move on with the project.

I can say for sure but looks like about 1 weeks work to clear them.

steel turret
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anyways, I need someone to make either a powerpoint or some vector graphics for a powerpoint. I will pay

bronze falcon
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@proper tiger pm'd you.

plucky hatch
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[Rev-Share] Looking for an environmental artist

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Dm me

dull hearth
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i am not interested in the job, but i am in the game. Is there anywhere i can follow it? It sound interesting

sour mist
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@proud patio You need to put ** before and after the [PAID] "tag" to auto pin it

proud patio
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@sour mist Thanks!

sour mist
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You need to repost it to make it work @proud patio xD

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(Delete the old post and post it again)

proud patio
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[PAID] Looking for a programmer full time for about a month. About $1700 for the month (around $11 an hour). I'm revising my post from earlier. Need experience with FPS games. Project is an interesting heist multiplayer FPS where there are three teams (rather than the traditional two). Please let me know of you're available. I need this position filled quickly 😄

plucky hatch
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[Rev-Share/Partnership] Looking for an artist to function as an "art director" of sorts for an ambitious online, co-op, fantasy RPG type of game. I'm a developer/designer with an early prototype ready. Your duties will be defining the entire visual style of the game, including (but not limited to) modeling, animation, textures, as well as special effects. Please DM me for more info.

gritty jay
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[PAID] Looking for game artists to do some props for an archviz project. If you are interested please send me a DM.

kindred mason
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@azure linden Check pinned

azure linden
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Yup a bunch of stuff that you pay for 😄

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Huh I'll be damned 😄 There are also unpaid requests ^^ Let's give it a shot

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[UNPAID] Looking for somebody to help me rebuild my inventory system to be more flexible. It's an MMORPG type inventory system that has a lot of base classes, stats and mechanics inside items. If you're willing to help me out, just message me anytime.

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Forgot to add that I work in blueprints. If you want to help me with it using C++, you're welcome but it may be troublesome 😛 Just pointing that out

nova bloom
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looĸιng ғor a c++ prograммer тo нelp мe вυιld an open world ѕυrvιval тype oғ gaмe.

wιll вe paιd vιa revenυe ѕнare

ι worĸ wιтн вlυeprιnт
pм ιғ ιnтereѕтed

hybrid phoenix
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O.o

karmic kayak
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wtf font ...

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don't we have rules regarding job postings? <@&213101288538374145>

gentle pewter
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no, the #career-chat channel is a use-at-your-own-risk kind of deal. We have neither the time nor the desire to vet every job offer posted here

karmic kayak
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Ahh I see. Thanks for the clarification. 😄

cedar canyon
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[PAID] [Looking for Work]
Hi all, I'm Claudio, and I'm a 3D Environment and Props Artist from Italy. I have a few years experience in UE4 and I'm versatile in many aspects of it. I do great rates for indie and small groups! Feel free to send me a PM to know my availability and to get an estimate. Here you can see some of my work: https://www.artstation.com/artist/klawd

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;( auto pinner bot is down?

drowsy tundra
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Possibly yeah, looks like you did the format right

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And the last pin was 2 weeks ago...so I'm going to say that's probably the issue 😄

pastel estuary
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@tawny kayak bot down?

cedar canyon
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@pastel estuary for the win

drowsy tundra
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It's still introducing people, that's weird D:

pastel estuary
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[PAID] test
I'd like to sell my liver.

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nope, not working

gentle pewter
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Nick made some changes to the bot a little while back, maybe the job pinner got broken

cedar canyon
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These mods are killing it!

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🤔 😄

mild geyser
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People, I'm looking for an experieced UE4 Landscape artist. I need to make a replica of some rolling hills that exist in the real world. There's $$$$, but not much time. Hit me up if you are interested.

plucky hatch
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Looking for: 3D environmental artist and Concept artist
Project: Starwars battlefront knockoff (not a fangame) except a game in a completely different universe, we will be having a multiplayer system already built and all the coding for that is basically done. Made in the unreal engine.(edited)
Payment: Revenue Share
DM me if you are interested or you can email me at tspython15@gmail.com

hybrid phoenix
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"knockoff" with a different skin. You're really good at marketing your game - why should it exist? We're getting Battlefront 2 already ;3

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(Not trying to be a dick, just realistic)

plucky hatch
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jep... the only way to beat the next star wars make a Roblox:Star Wars 😃

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damn.. there is lego star wars

safe estuary
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No... Just no @plucky hatch

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Roblox.. star wars?

plucky hatch
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its just a joke

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and it happend with lego star wars ... duuude

shadow trench
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@pastel estuary How much for the liver?

versed apex
broken crypt
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[PAID] Need experienced programmer for a VR interactive demo. DM me for more details.

plucky hatch
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I wish there was a world artist opening

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i would take that right away

safe estuary
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World artist? @plucky hatch like design an entire world? So this area is a city.. this area is a desert.. type of thing?

plucky hatch
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no, someone who actually makes the level

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But only if its paid, my shit is 👌