#career-chat
1 messages ยท Page 32 of 1
This isn't the forums
But anyway, like I said, it is confusing with the current "rule set"
If it is allowed, then a new tag system should be set in place for those looking for work.
If this gets bigger in the future, perhaps two separate channels
IDK
But, I do like what @earnest jasper suggested with the [Available] tag
It can be as simple as that
Yeah, but then how do you differentiate people available for paid work vs those who are just trying to get unpaid work?
Shouldn't you post that in your post?
I see no issue with making the tag system here be more explicitly like the tag system in the forums.
No idea how the forums do it, but I'll take your word on it.
By using the same terminology but leaving it ambiguous, it's confusing.
They have different channels now
I just popped open the pins
And I see 4 Paids
5
If anything, the LFW or AVAILABLE or whatever, should be placed in the front
Not towards the end
TO help distingush jobs from people searching for work
But when they used to have both in the same channel, you'd add [LFW] if you were available for work. [PAID], [CONTRACT], [ROYALTY], and [UNPAID] were used on either job offers or portfolio posts.
So the forums have two separate subforums?
probably the best way to do it here then
So if you were OK with everything but UNPAID, and looking for work, it'd be [LFW] [PAID] [CONTRACT] [ROYALTY].
If not, make a rule that LFW has to be in the front
Only reason my LFW isn't is because **[LFW]** would not be pinned.
can I get an [UNAVAILABLE] tag so that it seems like I'm in high demand?
How is it confusing if there is a clear [LFW] tag in the tag section, and a follow up at the end?
It's not like it reads
''[PAID] Such and such, blah blah, this experience, bythewaynotajoboffer"
look at yours for instance
that shit is 3 deep
and then you still have a whole wall of text
I am just saying, from someone that would hire people from here, it's confusing
Well excuse me dude.
Amend:
[PAID][LFW] TL;DR: worth PM'ing
[NOT A JOB OFFER]```
I see, that is what you mean by "position offer"
Got it even lower.
Anyway, yeah I think having the LFW tag be able to be upfront would be best.
ok guys
none of us can enforce or decide on this
I'm sure the pin won't kill anyone until someone can decide how they want it
oh wait, this ended 10 minutes ago
my bad ๐
You suck
^
๐
WAKE UP SHEEPLE
Also, aye, Slack was common for people to post availability as well
So, should be fine
[PAID] [CONTRACT] [REMOTE] Intermediate level UE Vive blueprint developer required to join our team and become the muscle putting together a Vive demo.
Skills required are a mix of geometry import, collision setup, level placement, audio cue placement, sequencing and basic character interactivity. Prefer availability of 20-30 hours a week or more for an initial period of 1 month.
You don't need to be a confident Vive developer, just have a Vive for testing during development. Potential for a fulltime role developing the full title if all goes well. Rate negotiable, we don't have a price in mind, so let us know what you're worth.
Intermediate level UE Vive blueprint developer required to join our team and become the muscle putting together a Vive demo.
Skills required are a mix of geometry import, collision setup, level placement, audio cue placement, sequencing and basic character interactivity. Prefer availability of 20-30 hours a week or more for an initial period of 1 month.
You don't need to be a confident Vive developer, just have a Vive for testing during development. Potential for a fulltime role
@earnest jasper That's a damn tasty offer
Grrrrrrrrrrr I msg'd 1st (jk)
I wouldn't be able to do it, even if I wanted to, all I can do is say antidamage gets a thumbs up from me, all round nice dude ๐
D'aww thanks. I'm just doing the candidate location though
Im looking for someone interested in modifying the BP editor, is there anyone around with that capacity?
paid work provided your price isnt too extravagant
what on earth are you doing to it frankenstein
@earnest jasper haha
trying to bring it back from the dead? ๐
Hi Everyone,
I'm in need of someone with the ability to make modifications to Unreal Editor via Plugins. Instead of waiting hoping for Epic to implement the features I would like to see I'm putting myself out there to fund these updates and will be open to some discussion on the topic with the right parties. There is a high likelihood of the Plugin being released on the market when it gets completed and am open to offering a reasonable royalty bonus if that happens, to reiterate though the
haha
I make a fair bit more from farming than I ever did programming ๐
I should say though, Im not trying to resurrect Uscript, thatd be bad all those hordes of zombie programmers would take over the world
I should mention that its blood money for the vegans lol
really though I just need things done and Im not entirely capable of doing it myself, not without wasting alot of time
hello
first off, thank you very much for opening up those opportunities
@storm kernel @earnest jasper I'm basically an entry-level UE4 developer/designer but, I'm very fortunate, or not, to have some developer confidence. I would bring a decade of full SDLC, web programming, and enterprise development experience to your projects. Though correlated, I'm available full-time to ramp up for either or for both projects per your requirements. Per the descriptions with any form of commensurate rate, I believe I can focus on getting you value for your respective projects. I hope to learn more about each.
I also have a room-scale Vive for development and testing.
@worn furnace we've pretty much found our guy I think but I'll keep your name on hand ๐
=]
Here's a question -- when I was watching the Rocket League GDC lecture, I remember the guy saying that his company, Psyonix, had been a game studio that focused primarily on doing contract work with the Unreal Engine over the years. That sounds like a nice job that I'd love to have so that I can learn the ropes and get better with the engine so that I can eventually turn around and try to produce my own product using that professional experience... but I have no idea where to look for such a job in the first place! The guy in the GDC lecture even said that his company was very unknown publicly because they never really had any big, highly publicized releases over the years. So where can I find openings to apply to for this sort of studio?
Great question, this is a good place to perhaps put the feelers out to try to find outsourcing companies like that and there are quite a few around. There are probably some who make marketplace content so you could maybe check some of the ones that sound more like teams of people vs individuals but even then its possible individual contractors will need to bring extra people in for the length of a larger contract. Sorry I cant be of more help putting you onto companies directly ๐ Honestly though Ive been told that its getting to the point where game devs might need agents lol
Psyonix company I miss :/ Nosgoth I loved
I am currently hiring someone to teach me blueprints , anyone with the time and patience please contact me . I am a fast learner but I have specifics I would like to learn and polish on. Panda Studios taught me basics of basics so I understand some form. We can make a agreement on the pay scale .
what timezone are you in @median phoenix ?
EST , it is 3:48 am right now
East Coast US then Im guessing
that might be alittle tricky for me depending on what hours are good for you
my body only allows me to sleep 2 hours a day, I use the rest of the time to learn , chill with wife, and take care of my son. He's 2months right now so just feeds and eats. I can study with you from 8:30am est to 3:00pm est, then again from 6:00pm est to 6am est
I've been going over tutorials and I have a lazy bone or habit , unless I have someone teaching me that can talk to me etc. I tend to have no one interested in game dev talking to me or gaming with me so I decided to just pay a teacher .
yeah thats understandable, it can be a good kick in the butt lol Im guessing you know generally what you'd like to learn just not how to get there
Yes
I don't enjoy bothering people XD so I tend to stay away from bothering Allar and Celeste. haha I know they are busy and felt like my best option is to find a unbusy teacher or teachers . I may just fill up my schedule day .
Those kinds of studios are everywhere, and tend to advertise in the same channels as other studios. You may also find them occassionally advertising in the jobs section on the forums, though this is rarer.
@lilac walrus "and tend to advertise in the same channels as other studios" -- what does that mean?
it means you'll find job postings for those smaller outsourcing studios mixed in with job postings for other game studios
they advertise their roles in all the same places
@lilac walrus so just to clarify because i am of course mentally retarded, in order to find those similar postings i should just go on monster.com or whatever and look for "unreal"? or is there some particular place where unreal-related jobs are advertised (other than this channel)?
try OrcaHQ
that's an aggregator that trawls the Internet for games related job postings - it's very good
nice site, thanks
seeing those salaries on that website leaves me in awe
i wish i were good enough at this stuff to get one of those jobs
lets hope someone wants to pay you and you dont have to work for free
Woah @lilac walrus OrcaHQ is amazing!!! Thank you for sharing this
you are welcome
Hi all. Just sharing a job from the forum here: https://forums.unrealengine.com/showthread.php?126266-3D-Designer-Boeing-Research-amp-Technology&p=611328#post611328
Hi folks. Interested in building the future of aviation? Come join a mixed reality team within The Boeing Company, based in Australia.
Description:
Boeing Defence Australia is currently looking for a 3D Designer โ Unreal Engine located in our Brisbane office.
The successful applicant will work within a small team of mixed reality specialists who are tasked with developing innovative enabling technologies for application within new and existing Boeing products and programs. The researcher
You could deploy a mini antidamage, you know the robots with that iPad monitor
Personal defense units, all bollard like
I would enjoy that
we have one in the LA office, never seen anyone use it
wait
no that's not where I saw it
I saw it at github
they have them
[PAID] [CONTRACT] [REMOTE] Looking for Unreal water shader specialist for VR project, PM me portfolio asap ๐
@queen wing redo your tags with **
@earnest jasper Haha nope sorry mate. We do have a simulator we all take turns flying though ๐
that sounds awesome
the only problem is me and simulators become not very useful for training quickly, with all the barrel rolls and split-S turns that take places
"I want to see what that house looks like up close... oops"
๐
[PAID] [LFW] Need a solid demo video with high production values for your marketplace asset? I know what your market needs to see and can help you demonstrate your product to them concisely and quickly in a polished tech demo format. $500US for a 1 minute 30 second video set to music of your choosing. Example: https://www.youtube.com/watch?v=3LCrUsY4Bfg
#hustle
#allday
That glass shader it FTW btw
hehe thanks
I might have to grab one
uranium glass is the best
I'd like to get some actual uranium glass and a blacklight one day
Find great deals on eBay for uranium glass vaseline glass. Shop with confidence.
get some
wouldn't ship well to NZ
but god it's beautiful
I need to unpin one of my ads
@low pond do my bidding, djinn. I require my vive developer ad removed from this realm.
@low pond thank you ๐
@low pond I also require you to do my bidding and unpin my post
It is done, my child
I read this in the Elohim Voice from The Talos Principle
https://www.youtube.com/watch?v=Ngy0u-I2iF8
haha
Hi guys. Give me please some feedback about my CV and my exp. https://www.dropbox.com/s/wt6bb5juj35wolq/Anton Malytskyi - cv.doc?dl=0
Myabe somebody wants to hire me )
[PAID] [CONTRACT] Need programmers familiar with Unreal 4.12 Specifically networking physics. Contract is up through the end of January.
thank you @low pond . for my other two wishes I'd like infinite revenge and infinite satisfation.
wait that can be one wish
ok infinite revenge/satisfaction and infinite hot dogs of acceptable quality, with buns and all of the trimmings as needed
sometimes the trimmings will include infinite money. I know how to scheme genie wishes.
[PAID] Looking for French, Italian, Spanish, Chinese, Japanese, Korean and Russian speakers to do a translation of just under 500 words. I've been burned enough times by Google Translate. Could go with an agency, but I'd rather support you beautiful people โค - NOTE: THIS MAY BE OBVIOUS BUT YOU DON'T NEED TO KNOW ALL THE LANGUAGES.
what if I don't know any, can I still help?
I can verify that you're not being ripped off and not just being given english back
Dude, I could use all the help I can get ๐
ok I won't charge much
If you send me the text I might be able to get a spanish speaker I'm friends with to translate it
@low pond
ะัะธะฒะตั, I can translate into Russian ๐
I can translate into bad english and pig latin
French guy here
[PAID] [CONTRACT] Need a gameplay programmer to rapid prototype a couple demos, combat engines, ideas. Experience can range from student to veteran.
[PAID] [CONTRACT] Hi everyone, we're looking to hire (a) full-time UE4 programmer(s) in the Hague (The Netherlands). Check out the job posting here: http://jobs.gamasutra.com/job/game-programmer-unreal-engine-blueprint-c-the-hague-31054
Game Programmer (Unreal Engine, Blueprint, C++) in The Hague, Netherlands | Gamasutra Jobs
Game Programmer (Unreal Engine, Blueprint, C++)
put double-asterisks around your square braces to get it auto-pinned by the bot @plucky hatch
there you go ๐
Thanks, I noticed ๐
**[PAID]**3D Artist / Generalist looking for paid 3D work.Wide variety of experiance,link to my website + email - http://www.conceptcrash.com/
ConceptCrash is the home of 3D modeller/environment artist Colin Kaszynski.
@Joost#9775 Intermediate level of English is enough to be part of your studio?
@trim hound put double-asterisks around your square braces and the bot will pin your note
Hey can I get my thing unpinned? @low pond
It is done, my child
@St. Taiku ๐ฎ#7484 can you take down my cuda job vacancy too please? we found someone
a god who walks amongst men
^
WHICH ONE IS THE CUDA ONE @earnest jasper
It is done, my child
thank you father
No problem, son
can we post general 3D artist jobs here?
haha neat. i was worried it would be strictly unreal engine jobs
hello fellows, my team is hiring CG Supervisors for our Beijing team. please apply if that sounds like your thing! https://www.linkedin.com/pulse/were-hiring-cg-supervisors-beijing-egg-story
Looking for 3D modelers. Need to make mecha, rig and animate them. For idea about mecha design, check this link -
@lavish cove If you have a budget then i would state it but if you are wanting a rev share deal I suggest heading to game dev classified on reddit and doing a formal and lengthy post, it'll help a lot
@pulsar quest there is no set budget actually
[PAID] [CONTRACT] More openings at Force Field VR in Amsterdam, PM me for additional info!
Lead Programmer
Lead Artist
Office Manager
Internships
QA Tester
Senior QA Tester
Game Producer
Senior Game Producer
UI Artist
Storyboard Graphic Artist
Senior Environment Artist
VFX/CG Generalist
Senior Game Designer
Lead Game Designer
(Senior) Game Programmer
Technical/FX Artist
3D Artist
Senior 3D Artist```
@unreal gust should my application letter be in English or in dutch?
Either is fine
Main spoken language is English, but most of the people in charge of reviewing are dutch
ok thx
is the nickname "Dutch" off limits for use when everyone is actually properly Dutch?
so like would Arnie from Predator get weird looks?
Haven't heard anyone use that here haha
so it's still available? ๐
it has to be ๐
but imagine in your shoes some1 working in US comanpy and everyone call him Murican
sort of like American McGee? I see your point ๐
@solid bridge I messaged you
Any game designers or programmers here who are good with blueprints and own a Vive available for a freelance job?
been doing vr with BPs for quite a long time now
@hushed ice Is your last name Orth?
not really
not really
lol
nah just kidding, ain't
@unreal gust that landfall trailer is recorded from HMD?
[PAID] Hey folks, I have a great contract opportunity I wanted to post here. I'm looking for two mid to senior level UE4 engineers in the Seattle area to work on a 6 to 7 month contract that starts almost immediately. Please PM me if you're interested.
[PAID] Developing a VR application for real estate in UE4. Will soon be hiring for full-time positions in New York. Experience required in some of the following areas: architecture visualization, VR user interface design with the HTC Vive, animation, graphic design, C++. Send me a message if interested.
put double asterisks around the square brackets @crisp crystal
it'll get pinned
well, it will when the bot works again ๐
@earnest jasper - thanks - updated
๐
hey
Need help on a Unreal Tournament Gamemode. 60% done, can't wrap my head around some things. Naabfriendly BP co-coder wanted!!
not from this company, but thought some people here might be interested. Creators of hyper light drifter looking for UE4 engineer: http://www.heart-machine.com/jobs/
[Paid][Royalty] Infuse Studio is looking for someone to port its exhisting and possibly future packs to Unity. Royatly will be based on Unity asset sales, Percentage negotiable. PM for more details.
...to Unity?
Yes
Um, why is it in the Unreal Engine discord chat then?
I think @lilac walrus was alluding to.
Because our content is in unreal now so the contractor would have to have knowledge of unreal
Okay
it makes sense, I just though it a little odd, hehe
Seems the hardest part might be moving the mats over.
Oh, there's some small BP functionality, I think.
Important\Additional Notes: ... Doors open by pressing the "e" key.
Heh
Yep. We have to much other stuff going on to try and do the conversion ourselves.
@cunning rain are you sure you guys can't just take 5 mins to see if you can do it?
Already have.
I mean, I've had no choice to do Unity work this month, and it's not terribly hard
The scripting would be really easy
If they don't know Unity it'll feel like they're running into a brick wall.
Yeah but still
So yeah
PBR assets
The only hard part would be to convert from Metal Rough
To Spec/metal / smooth
unity supports metal/rough afaik
Oh since when?
Pretty sure when I am in Substance it has a different workflow for Unity
And it's Spec/Metal and smooth
But, maybe they do
Only one way to find out
Id port the team over to ue4, way less hassle XD
I did that ๐
Want to join us making games at one of the coolest game studios on the planet (for real!)? We are growing quickly as we create some exciting games and looking for talented artists, programmers and designers to become part of the WhiteMoon dream. See our careers page for more info. Send resumes to fun@whitemoondreams.com
http://www.whitemoondreams.com/careers
oh neat, Warmachine
We're looking for a JavaScript/frontend developer to help us with UI stuff on Fractured Space. If you're interested contact me for further details
Paid in-house
SENIOR FRONT END DEVELOPER If you fancy working with a vibrant team on an exciting PC title built in Unreal from the heart of Guildford this role is for you. The team is growing as the game becomes increasingly popular and we need experienced talent to help us keep improving our product. Must Have 4+ โฆ
got the job spec up for that
a buddy of mine is looking for a variety unity devs for something unknown, he pays well (and is thrustworthy)
so those who dont feel dirty using unity, send me a pm and ill hook you up with him ๐
@pastel estuary that temptation
If there is any coder/blueprinter in here, who needs an art/asset guy to work together on a game, just message me.
I'm dont have a job offer @plucky hatch but I'd love to see your portfolio
ok, sure, here it is: Mapping & 3D Portfolio/Examples:
http://vollkrasser.deviantart.com/gallery/54169567/mapping
Video "Valley of the Elves":
https://youtu.be/SXsfhxFaHYk
More details/capabilities of me:
https://forums.unrealengine.com/showthread.php?91235-level-designer-environments-for-you-re-game!
My self-made speedtree-nursery (still growing):
https://forums.unrealengine.com/showthread.php?106355-Project-quot-tree-nursery-quot
Contact (Greenwich time +1 hour) via Skype ID: volluskrassos then my nickname there is Joe Cool
Hi,
I do mapping / level-design as hobby for over 10 years with Unreal.
Next to most of the stuff in UEd for level design (static mesh pipeline, landscape tools, Matinee Sequences, Cascade effects, some blueprint, materials/shaders and so on), I also know 3d modeling programs, 2d Photoshop and other tools like speedtree.
Also I got a large content collection over the years (3d models, PBR materials, textures, sounds...), some marketplace packs, my own "winded" speedtree collection with
Here is my tree nursery.
86861
The pupils have LoDs, wind and learnt their collision. They all are also good performing poly-wise.
Each one has modular materials to wear, so you can create each season out of each tree and also modify the materials to whatever you like.
86862
The classes that are already full of pupils are the realistic ones: needle-trees, broadleafes, bushes, flowers, grasses, palms, cactuses, water-plants:
oh man, either ask a friend with a better computer or render out frame for frame at a high rest and render out that video again, that blurry stuff is hurting you more than it'll doyou good.
Also, id ask someone with cinematographic experience on how to properly present a town like that
and to quote one of the great environment artists..
"One could say that lighting uses simpler colors and has more limitations. There are fewer colors and less subtle changes to use because of the lack of dark colors. Lighting is constrained to a relatively small set of colors that can be used.
What makes this even more difficult is that half of those available colors almost never work out well in most themes and subtle changes in hue or saturation are barely noticeable. Colors like purple or pink are almost impossible to use in most themes and styles because they simply do not fit in nor look natural. Using them will most likely result in some weird and unrealistic disco style rather than anything else."
i know my painting background. do you?
hi, i got 15 years of game dev experience
also to quote the same guy again:
" Never use painter logic and rely on mixing brighter lights with darker lights to create changes in your environment. Dark colors do not exist! One can only see a difference when a light's color or saturation radically changes so subtle changes won't be noticeable. Here's why: Light is always a gradient. It always creates a lighter area and a darker area. Lighting simply starts somewhere and then fades out as it travels further away from its source. If one attempts to create contrast by using darker and brighter lights of the same color then the result wouldn't show a contrast at all but would look weird because some lights would appear too weak to be possible."
now, if you cant take critisism, just tell us so we know to ignore you ๐
i dont quote painters, i do painting, see my painting portfolio on deviant art.
thats not the point
im giving you insight on how to improve
dont have to be all offended
yeah, like my hardware and other technical stuff that i miss. I am an artist, you are not.
why dont you go sell yourself and let me be
i highly doubt people would want to work with someone who cant take even the slightest of comments he dont like
have youre opinion. and keep it.
*your
he's not an artist?
guess I am not, someone on the internet just said so
Luos is quite right, that video looks like some early 2000s res footage
it doesn't sound like this guy is open to constructive criticism though, so let's let him be
yea, better watch out or we all end up not being artists
real artists are broke and don't get paid
hehe
It looks cool to me...
@plucky hatch I like what I see. Doesn't look early 2000s to me though. Hehe
I think the buildings look a bit dated.
Maybe its the idea
if that was true, current gen low poly/8/16 bit games would look outdated as well
but most look better than ever
Now that's passing a message... Hehe
it's 720p but it looks more like standard definition TV - antialiased to heck and low res behind that
people need to start doing more 4k video with decent settings, even if that means paying someone to do it for you on a better rig
it'll just sell so much better
You might be right but then again its the art that matters the most here...
there's a strong technical component to game art
I wouldn't call any of the above art if it wasn't in a game context
True
it's uninspired asset shit
we need uninspired asset shit for games
but it's sure not art in itself
I think the best part of it is the music tbh
dont have to call it shit though, just keep it at "mediocre"
it's not mediocre
Okay that's just some hate shit to me
the trees are quite good
speedtree :p
let's see what you have
probably, which means he can't sell it
maybe then I will agree ๐
well, this is me: https://www.unrealengine.com/marketplace/advanced-cel-shader-pack
Apply a finely tuned cel-shaded style to your game with over 40 controls and 10 shaders
I also make assets for games
thats like asking an art critic why he is a critic for not being able to paint the mona lisa
my assets aren't art, but the end goal is to help a game have more options to express the developers artistic flair
but I'd never call my work art
let's also remember that the word art originally meant finely honed technique
a master craftsman is an artist
God damn it, this is why we can't have nice things yall
@earnest jasper it looks cool your work but i really don't like it
that's fine, if you have any idea why you don't like it i'm the sort of person who takes that on board
vollgaser up above is defending some crappy speedtrees as beyond reproach
which is a different position entirely
Not hating on your work but to be honest not every style applies to everyone
and in doing this he's demeaned luos as "not being an artist"
This isn't a critique channel, no need to critique unless asked
yeah good point
See someone you don't want to hire? Move on
I think not hiring him is probably the end result here, yes
i was just giving some tips to better sell himself, which is something i'd liek to hear when i apply for a job
and he reacted badly
Maybe PM them next time Lous
I get the good intentions, I do
I'm glad Luos asked, it's good to know that someone is not able to take direction
Yeah I guess he did, it took him awhile to create i guess too.
looks like I tuned in at the right time
'looking for'
"Connect with people who are hiring or looking for work, share interview & resume tips. "
Yeah and people will always defend what they love...
to be honest this is way less about unwanted critiquing and way more about how the reaction was
it's not out of line for people to examine him closer after that
but maybe he's just having a bad day
anyway as a game dev i think you are the worst judge of your work.. So let others giving some advice
well, people who have worked in a creative industry for a long time tend to know this
experience isn't nothing
that's why we listen to others
but except you alone want to play your games you need to listen to others a bit more and be less defensive.
well, at least this time I am not punched in the face and got a massive consussion out of it XD
Yeah
haha
Hehe
Yeah
that will definitely kill it ๐
I need to brush my teeth and go buy things, bbl!
Another overreaction story
Should we really have to walk on eggshells around here though?
As for critiques, they are always subject to them if you post them. That is one of the main purposes of this channel from what I can read of the topic description. Sharings tips on getting a job, the harsher the critique, the better the feedback, the more chance the person will have to improve their work.
critique doesn't need to be harsh
there will always be people who react badly to it though, regardless of tone used
those people want to think about why they're taking part in a community and what they're not getting out of it by being that way
tbh
I just watched the video
I don't see issues with the cinematics if it's just to showcase the level design
it does that
there were tons of other things that just were totally off though
<runs away>
well, let's be real
nothing of his stuff is really good
watched the video and went over the devianart stuff
the color palettes are off most of the time
shaders are weak
composition is not compelling at all
video quality was absurdly bad
but that isn't the point ๐
I did like his tree drawings
you have to be able to take criticism
I liked one of the devianart pictures
that looked like a van gogh, but that is more on the lucky side when the rest isn't nearly as good
but my point is, you should always ask for opinions on your work and encourage people to give honest feedback about it
if they don't like it, they should tell you and not try to protect your feelings
thats the easiest way to improve
that guy probably never asked for honest feedback in his life
judging by his reaction
I meant this one btw
but I am not even sure if that is a real scene
or just a thing where he dropped an unreal chair in it
Wow. Didn't mean to start a big storm by asking to see his portfolio.
Good to be able to take criticism, but also good to not troll people who don't take criticism well. My thoughts.
Define "trolling" @buoyant latch
Actually, it doesn't matter, since everyone sees "trolling" different
I don't really see anyone trolling here, there were some snarky remarks, but that was after his overreaction to the critiques
Saying things you know are likely to get a rise out of someone else maybe?
Ehhh
I have a mild def of trolling
See, that's just perception though
Which is subjective
The person typing may have a completely different idea/mindset than how others are perceiving it
Yea he overreacted and was kinda a jerk to Luous, but people ragged on him pretty hard after, which isn't likely to help him take critique well.
Very hard to determine tone over text though true
Aye, trust me...I've obviously been in the line of sight of such accusations
yep that's a 3d model of van gogh's bedroom
@ionic mica
and the unreal chair does ruin it given the chair was one of the focal points of the original painting
lol
I totally just guessed it but it is an actual van gogh painting
well, that would explain why the color palette and composition in that image was actually good
haha yeah
guys, what could be the hourly rate for a medium level skilled UE4 engine side developer in Europe (around Serbia or in east Europe) ?
they got glassdoor in europe @lament zenith ?
We do have Glassdoor, but it's not useful
@buoyant latch agree with you
So, can anyone give thoughts on my portfolio? If anything looks weak, etc.
My name is Bruce Crum. I have been playing games since I was a child and now have begun to design small prototypes and scenes in Unreal Engine 4. What you'll find on my portfolio is primarily small gameplay mechanic tests or scenes I have created in my spare time. I would love to join a team eventually and help contribute with my skills in programming and or level design. Some of my strengths include learning new ideas, programs, techniques, and software relatively quickly. I am constantly learning new thin...
No. Most of it is borrowed from infinity blade or other unreal projects
Well. Epic game staff stuff anyhow
Cool, I'd make that clear in your portfolio
Grappling hook looks cool. I'm an art guy though so nothing overly helpful to say.
Noted, thanks
hey @compact ivy
your archvis scenes:
make them feel more personal, show them you go the extra mile by adding some clutter, some plants, paintings, sockets, trash on the counter, a glass on the table, sockets on the walls, and find cool content you can fill up the empty space with. make it feel like a home instead of a house/room.
Uncharted's epilogue is a great example of what makes a room feel like a home.
Sadly I cant find the art-dump so I'll post a few screenies of said home:
http://pre07.deviantart.net/3a8c/th/pre/f/2016/136/3/2/uncharted_4__a_thiefs_end_beautiful_room_by_markzago-da2r50f.jpg
https://cdna2.artstation.com/p/assets/images/images/002/610/510/large/boon-cotter-epilogue-livingroom-01.jpg?1463607139
https://cdnb1.artstation.com/p/assets/images/images/002/610/517/large/boon-cotter-epilogue-workshed-01.jpg?1463607155
http://pre07.deviantart.net/6f8b/th/pre/f/2016/136/7/0/uncharted_4__a_thiefs_end_house_by_markzago-da2r542.jpg
https://cdnb1.artstation.com/p/assets/images/images/002/610/513/large/boon-cotter-epilogue-livingroom-02.jpg?1463607147
the real difference here is.. anybody can put up a few walls, add some furniture and call it archviz, but not anybody can make a house feel like a home.
Right. I would love to, but I had to work with what was given to me. I would love to clutter up the area though
another good point is, try to look at the angles of these shots and simmiliar ones, as you tend to chose easy angles and not fully understand the rule of thirds
Temple shots:
the colors are very bland, green and yellowish brown, it needs more contrast.
the nightshots actually hurt you more than impress people, i'd at least make it look like a moon shines down into it, or better yet, add torches or fill up the scenery with candles to give an awesome atmosphere. as currently its just meshes that are poorly lit.
Understand
same with the church
Understood. I have actually thiugh about reshooting those scene actually
With better lighting
the desert temple water tiles too much, find a way to get rid of that. but since its only one shot its hard to go in depth. I do know that the surface area where tree's and plants would grow in such an environment would be darker and potentially filthier thanthe sand around it.
firebridge looks really oldskool, could be from an unreal 1 area
+1 kudo's for dem sentiment, though only old unreal/ut mappers would get that :p
id add massive tree's. mountains, clouds, other stuff above that temple for a grandeur-esque feel
or massive temple towers
That wasn't really inspired by unreal 1, I just kind of made that on the spot lol
nordic ruin (or skyrim) needs way more atmospheric lights
The rule of thirds is a "rule of thumb" or guideline which applies to the process of composing visual images such as designs, films, paintings, and photographs. The guideline proposes that an image should be imagined as divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections. Proponents of the technique claim that aligning a subject with these points creates...
Understood. Thanks
def keep practicing and improving ๐
its good stuff, you just need to find both time and how to put your being into the scenes
Tha ks.
Like I said though, I usually only have assets from other unreal projects. So I can't clutter it up as much as I'd want to
back in the old unreal days we tried repurposing everything so it became something else, rescaling, kit bashing, retexturing. its a nice and creative skill to have.
additionally, def pick up a 3d program
I actually have thought about picking up Maya, since I pretty much know the fundementals of programming for the most part
Plus photoshop would definitely be usefully to have.
yea, but quixel/substance modo/zbrush etc as well
I hear 3d painter is the next big thing now. According to a guy I know who's worked with treyarch
yea, but so is photography. but with so much software, so many artists.. any additional skill and knowledge of software will be valueble
Thank you. I'm off to reshooting.
enjoy ๐
The night temple scene, I always did feel it was weak anyhow
@pastel estuary those images are the most calming thing I've ever seen
?
the archvis ones
ah yea, uncharted artists ftw
yeah
still 100 times better than the bland stuff we see mostly :p
ArchiViz has different requirements, placing too many personal objects around can be detrimental to perception of the buyers - if they are looking at buying new place they don't want it to look as someone already lives there.
Nevertheless it can be cool for marketing of your skills or competitions, just don't expect clients to be asking for such level of clutter.
in case of personal projects and learning the trade, making a room extremely personalized is quite the challenge ๐
well, I woudn't use interior render with overlapping carpets, mold on walls and trees almost braking a window as a reference to archiviz quality ๐
decoration details have to be in the "proper" style, which usually means what is fashionable right now and what kind of property is that - luxury or budget and etc,
but decor still has to be subtle - generic sculptures, generic pictures, generic plants as they shoudn't attract attention
@compact ivy I would remove arhiviz completely - it looks too much "fake". Furniture is arranged into tight block in largerly empty room. Size of the room suggest that this is a loft, which means - expensive. This should be reflected in decoration. Tightly packed furniture is a necessety of confined space, here you have aabundance of space
search for renders of the lofts as a reference. One of the typical things you will see is tea table placed like this: http://www.archiform3d.com/wp-content/uploads/2016/04/06-evolution-architectural-rendering.jpg
it's so far that your can't even reach it from sofa or chairs
also, wide angle/fish eye lenses ftw
^
point of view on those interiors is rather bad, it would look weird even if it's a real photo
like someone had to put a ladder to take a shot of their living room to rent it out
when looking for a new place with my gf we saw a few very nice rooms, went to visit the place onlyto find out the room was only half as long as was promised in the photos hehe
like this? ๐
hehehe ๐
Would closing the space look better? And I think that comes from my bias for preferring more room to cluttered apartments
you need more even distribution of furniture around
you could place something like two sided book shelves as a separator between dining and living room space for example
Kk. Thanks. I'll figure something out
@compact ivy if you want professional feedback on archiviz, CGTalk is a good place for it
They have plenty of articles on How To as well
Hmm. Maybe I should remake the area, instead of modifying it.
its ok to call something done, and start a new project
@pastel estuary @ocean harbor What about now? http://imgur.com/a/UXnq8
id add smore plants (but im a huge sucker for plants so might be a bit biased) and too much paintings, id remove quite a few, and find some bigger ones to put on one or two of the walls. also, though might be a dutch thing, often above living area and dining area we have some kind of hanging lamp. not really chandelier, but something less sockety thingy
also, the few blue lamps feel a tad out of place, you might want to add more stuff around that adds to the blue/red thats in the room
a painting in both colors, or a carpet or other stuff in those colors would add quite a bit imho
also, i cant help it.. but a pet peeve of mine is not being able to see sockets :p i need my electric outlets
last two shots are better
agree with Luos too many paintings which look the same. Btw windows are strangely small for such a large room.
on the wall behind the diner you'd probably expect a more hero-cabinet thing
not the same as the two in living area
but a big manly eye catcher thing
is this made up floor plan?
imho does look a lot better already
yes @ocean harbor
other trick which is often used is extra wide images, this is done so that wide FOV camera looks more natural, by cutting top and bottom of the screen to improve composition
@compact ivy might want to just use real one as inspiration, windows are too small for such big room, unless this is some sort of really weird architecture where engineeris dictates limits
in which case, designers would go for very light almost whit colors to make it look brighter + something like paper curtains instead of heavy dark drapes
like here for example:
http://cdn.home-designing.com/wp-content/uploads/2012/10/3-Open-plan-loft-design.jpeg
btw, should we move this discussion to #work-in-progress perhaps?
yea, prolly
Dayum. BoredEngineer is multi-skilled as hell. Interior designer on top of everything else he does! ๐
@candid parcel man, I can't even select sofa for the last year ๐
But I did worked with archiviz and construction business for some years.
Haha. Nice stuff. I didn't do archviz.
But I did do actual interior design ๐
High end interior design is all about the fancy built-in stuff.
Rich people spend as much on cabinetry as normal people do on houses. ๐
Nice ๐ How come you avoided archiviz?
I didn't avoid it so much as I simply did the interior design side of things more. I can do arch-viz (and did it while I was a student) ๐
I can kinda do arch-viz. Would probably benefit with some good critique/pointers.
But I just haven't been paid to do it, so haven't spent much time honing those skills ๐
The firms I worked at didn't utilize visualization much in that way. They preferred to avoid literalism as it made customers more expectant and less flexible.
'Why doesn't it look like this'
I was a student when got a part time job of digitizing drawings in construction company. They where building log houses.
Yeah, it was the same case, they had a great portfolio of real projects, there weren't need in doing "emotional" attachment using renders.
Ah drafting work. I miss it a little. But not enough ๐
Anyway... currently trying to build a new york brick loft apartment for VR ๐
Yeah it was a lot of AutoCAD at the beginning, then I switched to archicad and one Software for log plans
For a real client or as experiment?
For a demo I want to put out
Shit's fun when you don't have to create the real thing ๐
We did vr projects about 7 years ago, but it was cost effective only on concept design faze. More detailed level cost more than a high quality CG animation, which was easier to "consume" and distribute.
I wonder if anything is different today
5 years? Before the whole Rift thing? ๐ฎ
Nice. But also yuck!
haha ๐
Yeah, I think given how powerful Unreal 4 is getting, it's a pretty easy direction to justify.
Lose some render quality, but gain massively on render speed and also get the benefit of a real time demo out of it (either for desktop or VR distro)
Once we get things like planar reflections in there, and do VXGI plugins, you can get some near render quality work happening in real-ish time
Just take the template and reuse for other projects. Golden. Also useful during the concepting, to design to sales phases - depending on how you have your pipeline setup.
@candid parcel yeah it should be possible. Basically we spend few years designing our pipeline that allowed cost and time efficient production of interactive models. We used different engine and it was modified to some extent.
Btw, I would still recommend to use Vuzix devices intead of Oculus or Vive - they have plenty of benefits for business application.
Really?
you don't need 60+ framerate to use them
no nosea as FOV is lower
very light
look as professional device, less as gaming device (except latest consumer version :D)
full control over how rendering is done, so you decide on how camera moves, what is distance between eyes and etc
can work in mono mode with a single button click
full resolution on each eye - it works as Nvidia stereo by sending series of images for each eye separate, not combined into one
no lens flare or glare effects in optics
high quality micro screen instead of phone screen - device is smaller and lighter
no overheating problems or face sweating
downside:
a bit more expensive
not as well know
technically lower field of view but practically difference is not too big
Hmmm... Decent arguments. But the quality difference in the actual VR experience is huge. Generational difference.
And integration between engines seems tougher.
Rift/Vive stuff much more plug and play.
And if you want motion controllers, there's basically no competition.
AFAIK
We did integration for Vuzix into engine with closed code in about half a day :D
Vuzix now uses hmd cables, so you can plug it into anything.
There are controller available separately.
I don't think people realise how much closed Oculus and Vive are and that a lot of issue that they work on solving are direct result of hardware design and not objective problems with HMDs
but anyway, I don't want to argue about this
Hmmm. Sounds intriguing! Had no idea Vuzix were still worth considering ๐
Imho for business application they are way more superior
you know that back in 90s there where plenty of HMDs with high FOV?
How high though?
later pretty much everyone settled on not more than 65 degrees
there was one with 160 as far as I know
plenty of about 100
Resolution must've been terrible though
sure, but much less different than nowadays
between what HMD can do and typical monitor
btw, practical FOV in Oculus is about 75 degrees ๐
What do you mean 'practical'?
one where you can actually see things before they get smudged by lens
something that your eyes actually see in focus
Ah... so in focus FOV.
yes, you can't focus beyound that because of optics
I'd say the 'smeared FOV' is still useful though - especially given the nature of foveated perception.
sure, but you can replace that with a set of ambient leds and don't waste performance on rendering almost 30% of the frame
There's a pretty huge gradient of difference between ambient LED array and smeared FOV.
Especially as your eyes start to move into that area!
I'm a bit biased in regards to high fov, Sensics had hmd with 160 degress
without any wrapping or issues with optics
they are made as array of screens and lenses
you can actually use your eyes to look around
but that thing was something like 18k $ base price ๐
and you need to wait for half a year for it to be manufactured
Haha! Sounds like you're reminiscing about the good old days
of VR. That most people never experienced ๐
160 though man. Would like to have seen that.
They still bring it to exhibitions as far as I know
but those are for business and research, you won't meet them as CEE
Yeah fair enough.
I'll wait couple of year and see what those guys (Vuzix and Sensics) will come up with. They are already well established in business sector, but so far had a very little activity in consumer market.
If I build a game with support of their helmet, I want to be sure customers could buy them ๐
have you used VR @ocean harbor ?
because FOV is the second thing behind resolution where HMDs could really stand to improve
it's not immersive until the tunnel vision is gone
@earnest jasper have you used professionally anything besides Oculus and Vive?
I'm not going to start name dropping who I work for, but yes ๐
and a lot of it I can't talk about
so we can't really weigh it up
ok, so which HMDs you've used?
but IMO you can't have a bad FOV and have a viable product
why would that matter who you work for? ๐
it's a simple question - which HMDs you've used? your employer is irrelevant
I'm not going to be baited into breaking confidentiality
it's very hard to explain how bad a low FOV is to someone who hasn't used VR, and it needs no explanation for people who have
sure sure
btw, it's called HMD not VR ๐
but I see where this conversation is going and won't continue it with you. Peace
@hushed ice that's interesting,. how does it auto-adapt IPD?
@ocean harbor it's a shame you're so hostile all the time
you have to set it thru settings
it must be time to go spend four days sending someone down the wrong track with simple materials eh mate
@hushed ice ah, so it's like a calibration wizard?
I guess, haven't used it much myself
I wondered if it had some internal cameras like one of the other HMDs coming out
@earnest jasper what are you talking about?
its horrid software and so on is not a good enough reason to stop using a Vive
so it's just laying there
oh :/
that's a thing too. there's a lot of HMDs coming out that all focus on doing one new thing, but without really being as good as the best of the last gen at anything else
problem with that one is it has the hardware but its soft is garbo, sadly
but yup
(just realized this is #career-chat, lol)
@earnest jasper so will your answer for your words or you will just keep talking shit about me?
?
actually I'm going to take that back.
maybe one day you'll share something in work-in-progress @ocean harbor ?
and what do you want to see there?
perhaps something you're working on?
check my signature on forum
haven't seen it
don't see how it's relevant anyway
I was trying to change the tone of the conversation
ok, my question was simple, this conversation regarding "bad fov" we had already many times since first Kickstarter of the Oculus
I do agree that wider FOV is better for perception of the scene, but there are number of downsides, which where solved only by very expensive harware and feeling noiseus is not fixable by even that
your question was "what HMDs have I used" and I already told you I'm under NDA. I can talk about the HMD I own personally or my opinion of HMDs but I'm not allowed to disclose work stuff.
so have you used HMD with a FOV lower than 70 degrees?
current gen HMDs would be considered very-expensive-hardware five years ago. any custom hardware is.
the limiting factor in FOV is obviously the screen, but there's some nice things coming in that area.
My favorite thing is that this convo is happening in Jobs
5 years ago, 700$ would be the chippest HMD out of what you can buy
Its really intesting though
I wouldn't have bothered with a $700 HMD five years ago
limiting factor it's not only screen it's a lense too
we had them but nobody was really interested in using them. we got into it properly when positional tracking became more common.
lenses are there to overcome screen limitations
eventually HMDs won't have lenses
so what did you had 5 years ago?
don't know, I only started here two years ago
good point
I'm talking about my job ๐ฆ
Hello. I was wondering if there is a section for recruiting team mates to work on a project here on Unreal Slackers?
@real pasture yep here is fine
Prefix your job offer with one of the following to get it pinned:
โข [PAID]
โข [CONTRACT]
โข [ROYALTY]
โข [UNPAID]
Jobs will remain pinned for 7 days or until you request to have it unpinned; whichever comes first.
why the heck would you pin that?
wot
@lilac walrus silly question...
Why is it a silly question? This is the Unreal Slackers group, and Rovio do not use Unreal
...
I can't read the channel topic on mobile
But last time I checked it wasn't #ue-jobs
If you are uninterested, keep it moving.
Why does everything posted here have to get remarked on? This channel's purpose is pretty clear cut.
heh
@kindred mason no website, no contact address... ๐
?
Nothing states website or contact info ๐
I'm just saying it's not useful as a screenshot of a post, without the link or the name
I just threw it up there for those who want a job
in those fields
They can google
If no one wants to apply, they won't put the extra effort into it.
you don't go out of your way for other people, do you? ๐
Rovio are pretty much always hiring, their staff churn rate is pretty bad
Ill give you guys a little secret: Any studios with over 50 ppl are always hiring. Always. If a resume lands on their desk that is a fit, they will make a hard effort to hire. It has been the new "meta" employment thing for the last decade (in LA at least)
practice. work hard. jobs a plenty.
yep we're always hiring too. know CUDA and want a job? We gotchu
we will MAKE a job for you to do
sometimes I think it's just companies get paranoid about not having resourcing if they have some amazing idea and want to belt away at it
then they realise all their existing resources are committed anyway, so they'd better get some spare
then those spare people do something that you can't take them off of, and the cycle continues until you run out of viable developers to hire
we've begun training people to do the things we need
Can confirm, I have many open offers
No real task for me, just, hey, if you want onboard, let us know
We'll figure it out
tag your proposal as [UNPAID] and make sure it's an engaging proposal
opps. didn't scroll down
Can also confirm, usually get offers for royalty based projects. Haven't found anything full time yet though ๐
^ same here. GUESS WE GOTTA GIT GUD!
I mean, i'll take a royaltee based project for the expierence, but i'm hoping to find something full time
[PAID] CCP Games Atlanta is looking for a Graphics Programmer and a Senior Console Programmer for an upcoming innovative VR title.
https://ccpgameshr.secure.force.com/recruit/fRecruit__ApplyJob?vacancyNo=VN108
https://ccpgameshr.secure.force.com/recruit/fRecruit__ApplyJob?vacancyNo=VN131
@earnest jasper where was it you work anyway, out of curiosity
[PAID] LFW: Looking for short term technical design work; i.e. game design, prototyping, gameplay mechanics, scripting and / or level design. I'm currently available for up to three months, and can work on / off site as necessary. Have an office in the UK with a fair amount of space already set up to do VR projects.
[UNPAID] LFM: Syn Industry is looking for people of all professions for development of Synaria:The Awakening.(Online Multiplayer RPG/FPS)It is currently just me working on this, with quite afew others hoping I find a team for this. (It's gotten decent reviews so far for being a prototype. youtube.com/watch?v=Cyg7nJ8aHqU ) Please message me if you are willing to take the risk that this may or may not succeed.
I've just started learning Unreal, but just outta curiousity, what kinda skills are you lookin' for? @sour gyro
I've been using UE4 since this summer, but i've been level designing since i was 14. (5 years total) heres my art station https://noxxid3.artstation.com/
pm me
I'm looking for a job as a level designer/environmentalist
@sour gyro seems intresting
@gray folio some screenshots or a video of your WIP might help.
On Discord or on the Forums?
@gray folio Wherever you're lookin' for people. Though the forums are not the best place as the 'Jobs' subforum is pretty much dead now.
It still gets activity from time to time, I've been keeping my eye on it. I wanted to put together a more appealing thread rather than just posting on the subforum on what I really need.
But thank you for the heads up.
That looks really cool
@glad imp Thank you, I spent a lot of time on the models.
@gray folio I can tell. Job well done
nice bridge!
@earnest jasper Thank you!
@gray folio That looks great ๐
How d'you plan to do the MMO part of it though?
The MMO portion will consist on dedicated servers with a limit of how many players it can hold within the server.
I assume you wanted a more detailed explanation?
@gray folio Umm yeah...I was wondering if you were gonna run your own server or rely on a service like AWS.
@scarlet trench More than likely not. I had the intentions on allowing players to pretty much run their own servers as they please. Including adaptable functions that allow the player that owns the server to adjust dynamic values from the standard game. For instance, the server operator will be able to adjust an interger of how much a property cost in the game is. But administration in the game should be dynamic so a specific level of administration should be able to take advantage of that too.
@gray folio Wow that's bold, and with your pics it kinda reminds me of San Andreas Multiplayer. Is this your first game?
@scarlet trench Yes, it is. And I'm glad that you actually brought that up. It's what inspired me to make something like this in the first place. I've had experiences with scripting pawn in the servers that I've owned or helped, and even as far as owning and managing a community based on that. Then I made one that was based on a client modification I did which took quite the effort and time.
@gray folio Sounds great, it's a massive undertaking for your first game though.
http://i.imgur.com/Yz9ZDVS.jpg WIP on squad mod ๐ Map design WIP
Hello! Any Derbyshire / UK Midlands based developers looking for a designer/developer? Would love to meet up and talk!
Cool! @plucky hatch
[TRADE]
Looking to trade services with services, spcifically looking for someone who can Animate/rig animal meshes.
I could offer several things like Mocap data, Modeling work, I am also very well versed in working with Blueprints in general and the Animation System.
PM me for a detailed discussion about this
for those who would like to waste loads of time and get nothing out of it: https://www.reddit.com/r/unrealengine/comments/5djpal/fallout_4_ue4_roleplay_server/?st=IVNH7CTR&sh=bcdbdbd4 hehe
Hi everyone, Im looking for someone well versed in the blueprint system. if youre good with physics and can do good maths that would be best. the job will entail bug fixes, adjustments to mechanics and transferring over these fx. https://gumroad.com/l/BallisticVFX there is not much left to do, when this prototype is completed It will be submitted for the dev grant. Send me a message so we can talk details. ๐พ THIS IS A PAID JOB ๐
Launch trailer: https://www.youtube.com/watch?v=Sd03gqMuMfE. ------------- Material Interactions: https://www.youtube.com/watch?v=H6xjBjXFkEk. Some of the latest FX: https://www.youtube.com/watch?v=d-PX-Iyo6lA. Pre-launch Videos: Shrapnel Added to the explosion: https://www.youtube.com/watch?v=_JRSY-Pa1j0. Demo Map Work in progress: https://www.youtube.com/watch?v=V45_FbgBgKA. ------------- If you are making a game in unreal 4 there is a reasonable chance you may at some point feature projectile weapons. Ir...
@pastel estuary Wow that's a really cool project. And they even got the approvals! ๐ฏ
Looking for a BP-guru, preferably in US (Texas), preferably with affordable to indies rates
(I could work with Canada and EU BP gurus too ๐ )
you may want to specify what it is you want them to do and for how long
I figured.. Currently just gathering intel on who's available and once I have list of folks, I can just send them des doc when it's ready
@lilac walrus ^^
@edgy talon Not in Texas, but am in US.
@edgy talon You're not likely to get much interest without giving more information up front.
I recommend at least giving a brief description of the project, whether it's paid up front or royalty-based, and the best way to contact you.
@tawny kayak aye, thanks for the tip
[ROYALTY] Angry Predator Studios is seeking a variety of skill sets to their team to help construct and support their newest project; Liberty. For more information you can view our thread found on the Unreal Engine forums.
Description
Liberty; the Massive Multiplayer Online Roleplaying modern day setting project, consist on offering players the freedom to choose an existing or creative role to their persona. From joining legal or illegal factions in the game to making a difference in the fictionalized state of Memphis, Tennessee.
You, as the player will illustrate how your story anticipates your own character's daily life.
I'm the only sole developer that works on Liberty day in and day out, I handle the
@gray folio What all have you got up and runnin' till now apart from the map?
@scarlet trench There's no character made models or much blueprint work behind the project other than the map level itself. I wanted to get some of the map portions finished before starting on what I needed in other skillset categories or at least get a team behind me when I partially have the first island within the map done, which I do.
actually relevant:
(Remedy seem to be hiring)
(also, hilarious blooper/bug reel from their previous game)
This is true beauty ^^
That video is fantastic and now I badly want to play the part of being pushed in a wheel chair while wielding a shotgun.
@sharp palm That'd be a hilarious VR experience I think^^
I was thinking the same thing ๐ Multiplayer even, one guy has to navigate you out of the building successfully while your guy in the chair has to shoot the way clear.
Set in a developing Trump dystopia where Trump decides old people are dead weight you have to save gramps from incoming Trump Troopers who are there to do the dirty work...
We are looking for developers for a massive open world game codenamed project unity, we need developers of all kinds but not testers we got plenty. The job is not paid because we are creating a free to play experience, if that changes you will be contacted immediately. To join the dev team go here: https://discord.gg/MZTxvAk and sign up at the join dev team channel and you will be granted the developer role. We appreciate your help @everyone
Also a note we are working on ue4
@fihn14#7887 I suggest you tag the message so that it gets pinned.
[Unpaid]: I'm searching for some UE4 Developers. I've got little to no experience, and I'm coming from Unity.
I already had a Team and we also Developed a Game, but the "Hype" about it was gone in weeks, so the development stopped and everyone did it's own thing.
The Projects we will do wont have any ETA's, its just for learning purpose and fun, maybe with a great Outcome :)
You can check out my Game (Unity) here: https://drive.google.com/open?id=0B5KBfXJ4BjGBUHY5YS1NUllyb0E
I would like to recreate it in Unreal Engine. The Goal is fairly simple, just move into the Goal. It's kinda simple but frustrating and very hard too.
Just think about the possibilities: You can have a Co-Op Mode. Electricity, Switche, Darkmode, Lights, Laser, Traps, Enemies, ...
Check out the General Gameplay: https://www.youtube.com/watch?v=MvfAH9sPJ28
Have a beatufiful look at one of the Levels: https://www.youtube.com/watch?v=mcaCFtsnWt8
We don't have to make this specific Game - Remember: Its more a learning...thing ;)
Contact me if interested! ๐
@HeadKnockr#1970 You might wanna play around a bit with the engine before look for a team. Doin' this in UE4 is incredibly easy, considering you've done it in Unity before, it'll be a cakewalk for you here.
^
@moderators - my thingy can be unpinned now. Cheers!
@scarlet trench I'm more of a Search for a Programming Buddy. Someone to talk and Code. Creating Ideas and Games. I like working togehter on something
**[PAID]**We are looking for developers for a massive open world game codenamed project unity, we need developers of all kinds but not testers we got plenty. The job is paid but after release, if that changes you will be contacted immediately. You don't have to work 24/7 you can work on this when you're free. To join the dev team go here: https://discord.gg/MZTxvAk and sign up at the join dev team channel and you will be granted the developer role. We appreciate your help @everyone DM me for some info about the game. This on UE4.
you can pin it yourself - read the pinned posts
@HeadKnockr#1970 if you got any questions or need any sorta help, people here are always ready to oblige. But don't expect a team unless you give 'em atleast a loose idea of what they'll be doing. This server itself can be the 'buddy' you're lookin' for, who can help out and give feedback as well ๐
@scarlet trench Thanks mate! ๐
[PAID]@everyone We are currently looking for a concept artist and a graphical designer. You don't have to work 24/7 you can work on this when you're free. To join the dev team go here: https://discord.gg/MZTxvAk
[Unpaid] Hi, looking for someone to sculpt a quadrupedal monster for a small horror game I'm working on. We've already got a base mesh done and some concept art, just looking for someone to do the rest of the sculpting/detail. Rigging and UV unwrapping would be great too but not mandatory. It's unpaid since we're a really small team working on this (3 people) and we're all still in high school, but it'd be a great learning experience :D
Here's a picture of the thing we want modeled: http://vignette3.wikia.nocookie.net/cryptidz/images/0/0d/Winter-hodag-web1.jpg/revision/latest?cb=20140518235706
And an image of the game where the monster will be appearing: https://i.gyazo.com/7c663939eaab58b0952f01df18e1c0f0.png
Message me back if interested ๐
[PAID] Lead UE4 dev. FTE. DOVER NJ. Relocation assistance will be provided. Starts ASAP! Team of 10-20, will be working for US Army. Get at me ASAP!
@gentle pewter Is @plucky hatch supposed to auto-pin? Looks like it did for the previous ad, but not mine.
(Maybe it was because I wrote [PAID] and then edited it to be [PAID])
read the pinned post ๐
I did read it, what am I missing?
[PAID] Full time UE4 engine & game programmers, tech artists (content pipeline & graphics). On-site in Seattle, WA (relocation assistance provided). Competitive pay & good profit sharing, good benefits, and healthy work-life balance. Company of ~55 people. Work on the upcoming State of Decay 2! For more info: http://undeadlabs.com/jobs/ Feel free to message me if you have questions!
hehe
I just reposted the literal message and it seems to have taken. I guess it is strict about formatting and doesn't understand edits. ๐
yeah, I don't think it understands edits
yeah, I think for editing it doesn't take
I wish that link didn't preview.
@gentle delta I believe you can suppress it by enclosing in <>
@atomic relic Aw, super. Thank you!
any 3D moddler / animator interessted in working on a little project im currently working on, it's very small and in no need for anything fancy or hard moddels / animation ๐ plz pm
[PAID] [CONTRACT] Lookiing for some MoCap animations for a 1v1 arena brawler. On a tight budget cause I am broke af, so PM your best offers with gifs, vids, or whatever of your work.
hello fellows, I've been directed here for posting jobs. My team is hiring CG Supervisors for our Beijing team. please apply if that sounds like your thing! https://www.linkedin.com/pulse/were-hiring-cg-supervisors-beijing-egg-story
I don't use Linkedin, so can't actually see your job posting.
What does a CG supervisor have to do with Unreal 4?
well I was hoping that someone here has had experience in multiple industries. perhaps someone here used to be in the CG industry and switched to games production
tbh, I've never heard of anybody going in that direction
I myself am currently in the CG industry but am experimenting with Unreal for our previz production
@rigid knoll I am in the cg industry primary. I am film and TV for two decades doing engineering work for 25 years.
Hint: click on a user's profile and note their "true" user name. In !'s case "Joviex#8921"
that is how you can tag someone with an unusual name
@rigid knoll There are actually quite a few of us who have that type of experience, especially through school.
So, don't fret, they are out there.
You can also ping @mild geyser
what's up?
Thanks @plucky hatch and @kindred mason!
I wont be able to help you with that. But for others you should describe what all you want from them
I would want we're so the player spawns in a house then he walks across the road and there's a mother house with a Ai in it and has to like find the basement or something
So, you want someone to make a house for you.
With all the assets
and house scripting as well? Turning knobs, opening/closing doors?
Sounds like a pretty small map?
ya
@solar abyss ya
hi my name is max and im looking for map developers i was wanting to hire some people to make me a map like this for my game
just pm me and ill talk to u soon ๐
@bleak saffron I recommend going by the format. Check the pinned messages! ๐
?
@bleak saffron look in the pins
what do u guys mean bu the pins?
ow ok thanks
Anyway, not sure if other people got randomly PMed by ExplodingC on here.
I think you may have confused him @nimble halo when you redirected him to the pins to look for help.
@final hazel @topaz rivet probably didn't help much either
What I meant to say to @bleak saffron is that he should look at the format to write for his request, so it would get pinned, and have more visibility, if the chat would be used.
Basically, use [paid] [unpaid] [contract] etc for hiring people to do a job for you, ExplodingC. ๐ Thanks for replying, @kindred mason
Well, I got blindsided by his request for help, and was like wtf and then I looked on here and figured out what probably caused the random PM.
Also, those Categories need to be in BOLD
Yeah yeah, but didn't wanna risk them being bolded, and pinned ๐คฃ
@bleak saffron the @everyone doesn't work, and you should put ****** before the [, and after the ]. So it should look like []
It doesn't work post msg
hmm
**test
interesting
didn't know three of them did bold AND italic
you need to put two of them in front and at the end
two of the stars at the beginning, and two at the front.
thanks
@bleak saffron Resubmitting means to delete, and re-add the message, sweetie. ๐
ow lol
[PAID] I am looking for developers to help me out on a project that I was always wanted to work on but can't because I'm not that skilled but instead I am looking for developers like a level designer or artist and more. These jobs will be paid but u don't have to work all day u can work at a time that ur free and weal figure out a price for that. If u would like further information about this project @everyone please DM me for information about the game. Thanks ๐
I'm so confused...
Copy this "**[PAID]** I am looking for developers to help me out on a project that I was always wanted to work on but can't because I'm not that skilled but instead I am looking for developers like a level designer or artist and more. These jobs will be paid but u don't have to work all day u can work at a time that ur free and weal figure out a price for that. If u would like further information about this project @everyone please DM me for information about the game. Thanks :smiley:"
Remove qoutes ' " '
Paste below
Purge
Job related question: All of you guys seem rather interestingly knowleable within the video game development and relating industries; for an indie, or well established, all the way up to AAA, for what role, and when is a university degree in a relevent major required? What are your experiences with this? And what are your thoughts on this topic?
I'm trying to obtain a better understanding of the terrain of the industry.
You will always have an edge with a degree in comparison to someone otherwise equivalent to you except without one.
However, at the low end you can get by on skill alone. And if you have a portfolio it can be more valuable than a degree.
My $0.02
Portfolios are almost always more valuable than a degree
What @lilac walrus said.
Portfolios show skill, and experience, while a degree is just that you know it.
Well, maybe it's just me then. Maybe my portfolio is just terrible.
I liked it.
Idk, maybe you should add a description of what you did to these things? v.v
(Not in video)
I'm planning to do more content like what I linked you, specifically.
Yeah, that was incredibly informative, and I caught the gist of it all. Your documentation of activities done is very extensive, and definitely more recognizable.
So, it depends a lot on where you go, just like recently, there is a very nice little spot for a UE4 Lead Dev up in NJ, it pays pretty damn well. Requires a 4-year degree however.
Requires a 4-year degree however. This is moreso what I meant.
They want EXPERIENCE and DEGREE
Maybe I just read it wrong, but it's like they won't even look at anything else.
Right, because there is a reason people require degrees
It means you suffered through 4 years of something a bit extra in life that most others do not...
AND you completed it.
That last part is probably one of most important parts for an employer
It means you were able to tough it out and complete it, through whatever BS obstacles got in the way.
A degree after all at the end of the day is just a piece of paper
If I could do so without taking on a large amount of debt, I'd pursue some type of degree.
For whatever reason, I get hung up on that.
You have to think about it this way @digital gate @arctic sage and the rest
The debt part, sure it sucks.
But, if you think of it as an investment...
It no longer does. Let's say you racked up 100K in school debt.
72k a year...
Let's say you can only use 25k of that 72k/year job to pay debt
You're debt free again in 4 years.
Plus making some bank, because you probably got promoted by now.
Eh, I'm still young. I'd actually still be in school if I went.
You aren't the first to frame it that way, but you make a good point.
generally speaking, if a game development company requires a degree, it demonstrates that they don't know much about the games industry.
@lilac walrus that's not true
I mean, whilst relevant degrees are starting to appear over the last few years, most of them are generally pretty poor indicators of someone's actual ability
While I see why you would think so
Require the skills and degree are not that much to ask for.
because the requirements for passing said courses are usually fairly low and broad
whereas positions at studios require a high level of skill in a more narrow field than is taught
If some newb Marine can get through 4 years of some art school, pretty sure there are some more smartypants that can do it.
I guess that's just my take on that.
See, that's the point though.
@digital gate +1
a lot of companies will throw CVs with game design degrees in the bin
If a degree was the only requirement, than I would agree with you @lilac walrus
because it demonstrates you're willing to throw away 3 years and a lot of money into something that is largely worthless
But, if a solid portfolio and degree were required, that's just Upping the ante
They want someone they know can be committed in the long run.
Portfolio pieces demonstrate long term commitment just fine
But that's just your opinion that a degree = "largely worthless"
I'm trying to comfort myself that a game studio would rather take someone who grew their own skill rather than be "walked through"
if you can sit down and work on something in your spare time for a year or more, that's a commitment
If I JUST hadn't run into this issue, I would probably have conceded this point by now.
Well, let's be fair.
it's more of a commitment than just turning up to a school and going through the motions
That's not exactly a game company.
Iunno
Me neither
I said 'game development company'
We're just rambling on if a degree is worth it
it'll only become a thing if the degrees start being worth taking