#career-chat

1 messages ยท Page 32 of 1

digital gate
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Not a misuse by the way it's used on the forums.

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To my knowledge.

kindred mason
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This isn't the forums

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But anyway, like I said, it is confusing with the current "rule set"

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If it is allowed, then a new tag system should be set in place for those looking for work.

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If this gets bigger in the future, perhaps two separate channels

digital gate
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IDK

kindred mason
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But, I do like what @earnest jasper suggested with the [Available] tag

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It can be as simple as that

digital gate
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Yeah, but then how do you differentiate people available for paid work vs those who are just trying to get unpaid work?

kindred mason
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Shouldn't you post that in your post?

digital gate
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I see no issue with making the tag system here be more explicitly like the tag system in the forums.

kindred mason
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No idea how the forums do it, but I'll take your word on it.

digital gate
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By using the same terminology but leaving it ambiguous, it's confusing.

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They have different channels now

kindred mason
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I just popped open the pins

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And I see 4 Paids

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5

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If anything, the LFW or AVAILABLE or whatever, should be placed in the front

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Not towards the end

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TO help distingush jobs from people searching for work

digital gate
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But when they used to have both in the same channel, you'd add [LFW] if you were available for work. [PAID], [CONTRACT], [ROYALTY], and [UNPAID] were used on either job offers or portfolio posts.

kindred mason
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So the forums have two separate subforums?

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probably the best way to do it here then

digital gate
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So if you were OK with everything but UNPAID, and looking for work, it'd be [LFW] [PAID] [CONTRACT] [ROYALTY].

kindred mason
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If not, make a rule that LFW has to be in the front

digital gate
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Only reason my LFW isn't is because **[LFW]** would not be pinned.

kindred mason
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I know

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So, you guys need to get that fixed so you don't confuse others ๐Ÿ˜ƒ

earnest jasper
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can I get an [UNAVAILABLE] tag so that it seems like I'm in high demand?

digital gate
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How is it confusing if there is a clear [LFW] tag in the tag section, and a follow up at the end?

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It's not like it reads

kindred mason
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Because people are lazy

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And will not read to the end

digital gate
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''[PAID] Such and such, blah blah, this experience, bythewaynotajoboffer"

kindred mason
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look at yours for instance

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that shit is 3 deep

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and then you still have a whole wall of text

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I am just saying, from someone that would hire people from here, it's confusing

digital gate
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Well excuse me dude.

kindred mason
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?

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You are misplacing my candidness

digital gate
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Amend:

[PAID][LFW] TL;DR: worth PM'ing
[NOT A JOB OFFER]```
kindred mason
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I see, that is what you mean by "position offer"

digital gate
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Got it even lower.

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Anyway, yeah I think having the LFW tag be able to be upfront would be best.

earnest jasper
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ok guys

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none of us can enforce or decide on this

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I'm sure the pin won't kill anyone until someone can decide how they want it

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oh wait, this ended 10 minutes ago

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my bad ๐Ÿ˜„

kindred mason
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You suck

earnest jasper
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^

kindred mason
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๐Ÿ˜ƒ

vernal wolf
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WAKE UP SHEEPLE

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Also, aye, Slack was common for people to post availability as well

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So, should be fine

earnest jasper
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[PAID] [CONTRACT] [REMOTE] Intermediate level UE Vive blueprint developer required to join our team and become the muscle putting together a Vive demo.

Skills required are a mix of geometry import, collision setup, level placement, audio cue placement, sequencing and basic character interactivity. Prefer availability of 20-30 hours a week or more for an initial period of 1 month.

You don't need to be a confident Vive developer, just have a Vive for testing during development. Potential for a fulltime role developing the full title if all goes well. Rate negotiable, we don't have a price in mind, so let us know what you're worth.

https://forums.unrealengine.com/showthread.php?125894-Intermediate-UE-blueprint-Vive-developer&p=609550#post609550

plucky hatch
low pond
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@earnest jasper That's a damn tasty offer

digital gate
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Grrrrrrrrrrr I msg'd 1st (jk)

low pond
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I wouldn't be able to do it, even if I wanted to, all I can do is say antidamage gets a thumbs up from me, all round nice dude ๐Ÿ‘

earnest jasper
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D'aww thanks. I'm just doing the candidate location though

storm kernel
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Im looking for someone interested in modifying the BP editor, is there anyone around with that capacity?

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paid work provided your price isnt too extravagant

earnest jasper
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what on earth are you doing to it frankenstein

pulsar quest
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@earnest jasper haha

storm kernel
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trying to bring it back from the dead? ๐Ÿ˜›

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earnest jasper
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haha

storm kernel
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I make a fair bit more from farming than I ever did programming ๐Ÿ˜ƒ

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I should say though, Im not trying to resurrect Uscript, thatd be bad all those hordes of zombie programmers would take over the world

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I should mention that its blood money for the vegans lol

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really though I just need things done and Im not entirely capable of doing it myself, not without wasting alot of time

worn furnace
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hello

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first off, thank you very much for opening up those opportunities

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@storm kernel @earnest jasper I'm basically an entry-level UE4 developer/designer but, I'm very fortunate, or not, to have some developer confidence. I would bring a decade of full SDLC, web programming, and enterprise development experience to your projects. Though correlated, I'm available full-time to ramp up for either or for both projects per your requirements. Per the descriptions with any form of commensurate rate, I believe I can focus on getting you value for your respective projects. I hope to learn more about each.

I also have a room-scale Vive for development and testing.

earnest jasper
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@worn furnace we've pretty much found our guy I think but I'll keep your name on hand ๐Ÿ˜ƒ

worn furnace
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=]

fading yoke
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Here's a question -- when I was watching the Rocket League GDC lecture, I remember the guy saying that his company, Psyonix, had been a game studio that focused primarily on doing contract work with the Unreal Engine over the years. That sounds like a nice job that I'd love to have so that I can learn the ropes and get better with the engine so that I can eventually turn around and try to produce my own product using that professional experience... but I have no idea where to look for such a job in the first place! The guy in the GDC lecture even said that his company was very unknown publicly because they never really had any big, highly publicized releases over the years. So where can I find openings to apply to for this sort of studio?

storm kernel
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Great question, this is a good place to perhaps put the feelers out to try to find outsourcing companies like that and there are quite a few around. There are probably some who make marketplace content so you could maybe check some of the ones that sound more like teams of people vs individuals but even then its possible individual contractors will need to bring extra people in for the length of a larger contract. Sorry I cant be of more help putting you onto companies directly ๐Ÿ˜ƒ Honestly though Ive been told that its getting to the point where game devs might need agents lol

median phoenix
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Psyonix company I miss :/ Nosgoth I loved

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I am currently hiring someone to teach me blueprints , anyone with the time and patience please contact me . I am a fast learner but I have specifics I would like to learn and polish on. Panda Studios taught me basics of basics so I understand some form. We can make a agreement on the pay scale .

storm kernel
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what timezone are you in @median phoenix ?

median phoenix
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EST , it is 3:48 am right now

storm kernel
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East Coast US then Im guessing

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that might be alittle tricky for me depending on what hours are good for you

median phoenix
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my body only allows me to sleep 2 hours a day, I use the rest of the time to learn , chill with wife, and take care of my son. He's 2months right now so just feeds and eats. I can study with you from 8:30am est to 3:00pm est, then again from 6:00pm est to 6am est

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I've been going over tutorials and I have a lazy bone or habit , unless I have someone teaching me that can talk to me etc. I tend to have no one interested in game dev talking to me or gaming with me so I decided to just pay a teacher .

storm kernel
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yeah thats understandable, it can be a good kick in the butt lol Im guessing you know generally what you'd like to learn just not how to get there

median phoenix
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Yes

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I don't enjoy bothering people XD so I tend to stay away from bothering Allar and Celeste. haha I know they are busy and felt like my best option is to find a unbusy teacher or teachers . I may just fill up my schedule day .

lilac walrus
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Those kinds of studios are everywhere, and tend to advertise in the same channels as other studios. You may also find them occassionally advertising in the jobs section on the forums, though this is rarer.

fading yoke
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@lilac walrus "and tend to advertise in the same channels as other studios" -- what does that mean?

lilac walrus
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it means you'll find job postings for those smaller outsourcing studios mixed in with job postings for other game studios

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they advertise their roles in all the same places

fading yoke
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@lilac walrus so just to clarify because i am of course mentally retarded, in order to find those similar postings i should just go on monster.com or whatever and look for "unreal"? or is there some particular place where unreal-related jobs are advertised (other than this channel)?

lilac walrus
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try OrcaHQ

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that's an aggregator that trawls the Internet for games related job postings - it's very good

fading yoke
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nice site, thanks

fading yoke
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seeing those salaries on that website leaves me in awe

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i wish i were good enough at this stuff to get one of those jobs

storm kernel
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lets hope someone wants to pay you and you dont have to work for free

inner hazel
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Woah @lilac walrus OrcaHQ is amazing!!! Thank you for sharing this

lilac walrus
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you are welcome

silent needle
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earnest jasper
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damn that's tempting.

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would I get my own plane to fly to work in

worn furnace
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You could deploy a mini antidamage, you know the robots with that iPad monitor

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Personal defense units, all bollard like

earnest jasper
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I would enjoy that

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we have one in the LA office, never seen anyone use it

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wait

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no that's not where I saw it

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I saw it at github

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they have them

queen wing
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[PAID] [CONTRACT] [REMOTE] Looking for Unreal water shader specialist for VR project, PM me portfolio asap ๐Ÿ˜‰

kindred mason
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@queen wing redo your tags with **

silent needle
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@earnest jasper Haha nope sorry mate. We do have a simulator we all take turns flying though ๐Ÿ˜ƒ

earnest jasper
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that sounds awesome

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the only problem is me and simulators become not very useful for training quickly, with all the barrel rolls and split-S turns that take places

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"I want to see what that house looks like up close... oops"

silent needle
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๐Ÿ‘

earnest jasper
plucky hatch
void pagoda
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#hustle

earnest jasper
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#allday

void pagoda
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That glass shader it FTW btw

earnest jasper
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hehe thanks

void pagoda
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I might have to grab one

earnest jasper
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hold on, I'll get you a copy

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just gotta upload it

void pagoda
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I can make everything out of green uranium glass

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๐Ÿ˜ฎ

earnest jasper
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uranium glass is the best

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I'd like to get some actual uranium glass and a blacklight one day

void pagoda
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get some

earnest jasper
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wouldn't ship well to NZ

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but god it's beautiful

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I need to unpin one of my ads

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@low pond do my bidding, djinn. I require my vive developer ad removed from this realm.

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@low pond thank you ๐Ÿ˜„

low pond
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You will is my command

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It is done, my child

steady depot
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@low pond I also require you to do my bidding and unpin my post

low pond
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It is done, my child

fathom sinew
buoyant latch
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haha

lethal slate
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Myabe somebody wants to hire me )

grim rampart
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[PAID] [CONTRACT] Need programmers familiar with Unreal 4.12 Specifically networking physics. Contract is up through the end of January.

plucky hatch
earnest jasper
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thank you @low pond . for my other two wishes I'd like infinite revenge and infinite satisfation.

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wait that can be one wish

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ok infinite revenge/satisfaction and infinite hot dogs of acceptable quality, with buns and all of the trimmings as needed

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sometimes the trimmings will include infinite money. I know how to scheme genie wishes.

low pond
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[PAID] Looking for French, Italian, Spanish, Chinese, Japanese, Korean and Russian speakers to do a translation of just under 500 words. I've been burned enough times by Google Translate. Could go with an agency, but I'd rather support you beautiful people โค - NOTE: THIS MAY BE OBVIOUS BUT YOU DON'T NEED TO KNOW ALL THE LANGUAGES.

plucky hatch
earnest jasper
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what if I don't know any, can I still help?

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I can verify that you're not being ripped off and not just being given english back

low pond
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Dude, I could use all the help I can get ๐Ÿ˜›

earnest jasper
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ok I won't charge much

plucky hatch
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If you send me the text I might be able to get a spanish speaker I'm friends with to translate it

earnest jasper
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that was english

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hot damn I'm good

void pagoda
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hablo espanol

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un poquito xD

mental drum
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@low pond YO HABLO ESPAร‘OL!

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challenge accepted

plucky hatch
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@low pond
ะŸั€ะธะฒะตั‚, I can translate into Russian ๐Ÿ˜ƒ

storm kernel
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I can translate into bad english and pig latin

obsidian yarrow
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French guy here

grim rampart
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[PAID] [CONTRACT] Need a gameplay programmer to rapid prototype a couple demos, combat engines, ideas. Experience can range from student to veteran.

plucky hatch
plucky hatch
earnest jasper
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put double-asterisks around your square braces to get it auto-pinned by the bot @plucky hatch

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there you go ๐Ÿ˜„

plucky hatch
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Thanks, I noticed ๐Ÿ˜ƒ

trim hound
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**[PAID]**3D Artist / Generalist looking for paid 3D work.Wide variety of experiance,link to my website + email - http://www.conceptcrash.com/

lethal slate
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@Joost#9775 Intermediate level of English is enough to be part of your studio?

earnest jasper
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@trim hound put double-asterisks around your square braces and the bot will pin your note

digital gate
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Hey can I get my thing unpinned? @low pond

low pond
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It is done, my child

earnest jasper
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@St. Taiku ๐ŸŽฎ#7484 can you take down my cuda job vacancy too please? we found someone

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a god who walks amongst men

glad imp
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^

low pond
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WHICH ONE IS THE CUDA ONE @earnest jasper

earnest jasper
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the one that talks about CUDA

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the bottom one I guess

low pond
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It is done, my child

earnest jasper
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thank you father

low pond
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No problem, son

rigid knoll
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can we post general 3D artist jobs here?

earnest jasper
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no only 2d and 2.5d

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jk

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go for it

rigid knoll
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haha neat. i was worried it would be strictly unreal engine jobs

lavish cove
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Looking for 3D modelers. Need to make mecha, rig and animate them. For idea about mecha design, check this link -

pulsar quest
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@lavish cove If you have a budget then i would state it but if you are wanting a rev share deal I suggest heading to game dev classified on reddit and doing a formal and lengthy post, it'll help a lot

lavish cove
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@pulsar quest there is no set budget actually

unreal gust
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[PAID] [CONTRACT] More openings at Force Field VR in Amsterdam, PM me for additional info!

Lead Programmer
Lead Artist
Office Manager
Internships
QA Tester
Senior QA Tester
Game Producer
Senior Game Producer
UI Artist
Storyboard Graphic Artist
Senior Environment Artist
VFX/CG Generalist
Senior Game Designer
Lead Game Designer
(Senior) Game Programmer
Technical/FX Artist
3D Artist
Senior 3D Artist```
plucky hatch
safe stump
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@unreal gust should my application letter be in English or in dutch?

unreal gust
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Either is fine

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Main spoken language is English, but most of the people in charge of reviewing are dutch

safe stump
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ok thx

earnest jasper
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is the nickname "Dutch" off limits for use when everyone is actually properly Dutch?

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so like would Arnie from Predator get weird looks?

unreal gust
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Haven't heard anyone use that here haha

earnest jasper
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so it's still available? ๐Ÿ˜„

stone cedar
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it has to be ๐Ÿ˜„

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but imagine in your shoes some1 working in US comanpy and everyone call him Murican

earnest jasper
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sort of like American McGee? I see your point ๐Ÿ˜‰

hazy jay
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@solid bridge I messaged you

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Any game designers or programmers here who are good with blueprints and own a Vive available for a freelance job?

hushed ice
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๐Ÿ‘€

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๐Ÿ–๐Ÿผ

digital gate
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I might be able to buy a Vive

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But I don't own one already

hushed ice
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been doing vr with BPs for quite a long time now

wheat hinge
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@hushed ice Is your last name Orth?

hushed ice
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not really

digital gate
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not really

hushed ice
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do I get a free oculus if it is

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๐Ÿ‘€

wheat hinge
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lol

hushed ice
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nah just kidding, ain't

shut tree
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@unreal gust that landfall trailer is recorded from HMD?

long kiln
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[PAID] Hey folks, I have a great contract opportunity I wanted to post here. I'm looking for two mid to senior level UE4 engineers in the Seattle area to work on a 6 to 7 month contract that starts almost immediately. Please PM me if you're interested.

crisp crystal
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[PAID] Developing a VR application for real estate in UE4. Will soon be hiring for full-time positions in New York. Experience required in some of the following areas: architecture visualization, VR user interface design with the HTC Vive, animation, graphic design, C++. Send me a message if interested.

earnest jasper
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put double asterisks around the square brackets @crisp crystal

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it'll get pinned

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well, it will when the bot works again ๐Ÿ˜„

crisp crystal
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@earnest jasper - thanks - updated

earnest jasper
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๐Ÿ‘

worn furnace
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hey

wintry island
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Need help on a Unreal Tournament Gamemode. 60% done, can't wrap my head around some things. Naabfriendly BP co-coder wanted!!

serene halo
cunning rain
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[Paid][Royalty] Infuse Studio is looking for someone to port its exhisting and possibly future packs to Unity. Royatly will be based on Unity asset sales, Percentage negotiable. PM for more details.

lilac walrus
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...to Unity?

cunning rain
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Yes

kindred mason
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Um, why is it in the Unreal Engine discord chat then?

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I think @lilac walrus was alluding to.

cunning rain
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Because our content is in unreal now so the contractor would have to have knowledge of unreal

kindred mason
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Okay

lilac walrus
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it makes sense, I just though it a little odd, hehe

kindred mason
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I agree

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But

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Is it not just art assets?

digital gate
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Seems the hardest part might be moving the mats over.

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Oh, there's some small BP functionality, I think.

kindred mason
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Is there?

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No idea, never bought their stuff

digital gate
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Important\Additional Notes: ... Doors open by pressing the "e" key.

kindred mason
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Heh

cunning rain
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Yep. We have to much other stuff going on to try and do the conversion ourselves.

kindred mason
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@cunning rain are you sure you guys can't just take 5 mins to see if you can do it?

cunning rain
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Already have.

kindred mason
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I mean, I've had no choice to do Unity work this month, and it's not terribly hard

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The scripting would be really easy

digital gate
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If they don't know Unity it'll feel like they're running into a brick wall.

kindred mason
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Yeah but still

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So yeah

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PBR assets

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The only hard part would be to convert from Metal Rough

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To Spec/metal / smooth

cedar canyon
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unity supports metal/rough afaik

kindred mason
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Oh since when?

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Pretty sure when I am in Substance it has a different workflow for Unity

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And it's Spec/Metal and smooth

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But, maybe they do

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Only one way to find out

pastel estuary
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Id port the team over to ue4, way less hassle XD

junior grail
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I did that ๐Ÿ˜„

rustic steeple
#

Want to join us making games at one of the coolest game studios on the planet (for real!)? We are growing quickly as we create some exciting games and looking for talented artists, programmers and designers to become part of the WhiteMoon dream. See our careers page for more info. Send resumes to fun@whitemoondreams.com
http://www.whitemoondreams.com/careers

lilac walrus
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oh neat, Warmachine

simple meteor
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We're looking for a JavaScript/frontend developer to help us with UI stuff on Fractured Space. If you're interested contact me for further details

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Paid in-house

simple meteor
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got the job spec up for that

pastel estuary
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a buddy of mine is looking for a variety unity devs for something unknown, he pays well (and is thrustworthy)
so those who dont feel dirty using unity, send me a pm and ill hook you up with him ๐Ÿ˜ƒ

sharp shuttle
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@pastel estuary that temptation

plucky hatch
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If there is any coder/blueprinter in here, who needs an art/asset guy to work together on a game, just message me.

buoyant latch
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I'm dont have a job offer @plucky hatch but I'd love to see your portfolio

plucky hatch
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ok, sure, here it is: Mapping & 3D Portfolio/Examples:
http://vollkrasser.deviantart.com/gallery/54169567/mapping

Video "Valley of the Elves":
https://youtu.be/SXsfhxFaHYk

More details/capabilities of me:
https://forums.unrealengine.com/showthread.php?91235-level-designer-environments-for-you-re-game!

My self-made speedtree-nursery (still growing):
https://forums.unrealengine.com/showthread.php?106355-Project-quot-tree-nursery-quot

Contact (Greenwich time +1 hour) via Skype ID: volluskrassos then my nickname there is Joe Cool

pastel estuary
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oh man, either ask a friend with a better computer or render out frame for frame at a high rest and render out that video again, that blurry stuff is hurting you more than it'll doyou good.

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Also, id ask someone with cinematographic experience on how to properly present a town like that

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and to quote one of the great environment artists..
"One could say that lighting uses simpler colors and has more limitations. There are fewer colors and less subtle changes to use because of the lack of dark colors. Lighting is constrained to a relatively small set of colors that can be used.
What makes this even more difficult is that half of those available colors almost never work out well in most themes and subtle changes in hue or saturation are barely noticeable. Colors like purple or pink are almost impossible to use in most themes and styles because they simply do not fit in nor look natural. Using them will most likely result in some weird and unrealistic disco style rather than anything else."

plucky hatch
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i know my painting background. do you?

pastel estuary
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hi, i got 15 years of game dev experience

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also to quote the same guy again:
" Never use painter logic and rely on mixing brighter lights with darker lights to create changes in your environment. Dark colors do not exist! One can only see a difference when a light's color or saturation radically changes so subtle changes won't be noticeable. Here's why: Light is always a gradient. It always creates a lighter area and a darker area. Lighting simply starts somewhere and then fades out as it travels further away from its source. If one attempts to create contrast by using darker and brighter lights of the same color then the result wouldn't show a contrast at all but would look weird because some lights would appear too weak to be possible."

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now, if you cant take critisism, just tell us so we know to ignore you ๐Ÿ˜ƒ

plucky hatch
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i dont quote painters, i do painting, see my painting portfolio on deviant art.

pastel estuary
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thats not the point

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im giving you insight on how to improve

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dont have to be all offended

plucky hatch
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yeah, like my hardware and other technical stuff that i miss. I am an artist, you are not.

pastel estuary
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lol this guy

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thats a really reaaaally good way to sell yourself

plucky hatch
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why dont you go sell yourself and let me be

pastel estuary
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i highly doubt people would want to work with someone who cant take even the slightest of comments he dont like

plucky hatch
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have youre opinion. and keep it.

pastel estuary
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*your

earnest jasper
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he's not an artist?

pastel estuary
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guess I am not, someone on the internet just said so

earnest jasper
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Luos is quite right, that video looks like some early 2000s res footage

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it doesn't sound like this guy is open to constructive criticism though, so let's let him be

pastel estuary
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yea, better watch out or we all end up not being artists

earnest jasper
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real artists are broke and don't get paid

pastel estuary
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hehe

remote ruin
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It looks cool to me...

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@plucky hatch I like what I see. Doesn't look early 2000s to me though. Hehe

cunning rain
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I think the buildings look a bit dated.

remote ruin
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Maybe its the idea

pastel estuary
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if that was true, current gen low poly/8/16 bit games would look outdated as well

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but most look better than ever

earnest jasper
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oh, I was talking about the video

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it's really low quality

remote ruin
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Now that's passing a message... Hehe

earnest jasper
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it's 720p but it looks more like standard definition TV - antialiased to heck and low res behind that

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people need to start doing more 4k video with decent settings, even if that means paying someone to do it for you on a better rig

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it'll just sell so much better

remote ruin
#

You might be right but then again its the art that matters the most here...

earnest jasper
#

there's a strong technical component to game art

#

I wouldn't call any of the above art if it wasn't in a game context

remote ruin
#

True

earnest jasper
#

it's uninspired asset shit

#

we need uninspired asset shit for games

#

but it's sure not art in itself

#

I think the best part of it is the music tbh

pastel estuary
#

dont have to call it shit though, just keep it at "mediocre"

earnest jasper
#

it's not mediocre

remote ruin
#

Okay that's just some hate shit to me

earnest jasper
#

the trees are quite good

pastel estuary
#

speedtree :p

remote ruin
#

let's see what you have

earnest jasper
#

probably, which means he can't sell it

remote ruin
#

maybe then I will agree ๐Ÿ˜ƒ

earnest jasper
#

I also make assets for games

pastel estuary
#

thats like asking an art critic why he is a critic for not being able to paint the mona lisa

earnest jasper
#

my assets aren't art, but the end goal is to help a game have more options to express the developers artistic flair

#

but I'd never call my work art

#

let's also remember that the word art originally meant finely honed technique

#

a master craftsman is an artist

vernal wolf
#

God damn it, this is why we can't have nice things yall

karmic kayak
#

๐Ÿ˜„

earnest jasper
#

#lounge is just a representation of the collective

remote ruin
#

@earnest jasper it looks cool your work but i really don't like it

earnest jasper
#

that's fine, if you have any idea why you don't like it i'm the sort of person who takes that on board

#

vollgaser up above is defending some crappy speedtrees as beyond reproach

#

which is a different position entirely

remote ruin
#

Not hating on your work but to be honest not every style applies to everyone

earnest jasper
#

and in doing this he's demeaned luos as "not being an artist"

vernal wolf
#

This isn't a critique channel, no need to critique unless asked

earnest jasper
#

yeah good point

vernal wolf
#

See someone you don't want to hire? Move on

earnest jasper
#

I think not hiring him is probably the end result here, yes

pastel estuary
#

i was just giving some tips to better sell himself, which is something i'd liek to hear when i apply for a job

earnest jasper
#

and he reacted badly

cunning rain
#

Maybe PM them next time Lous

vernal wolf
#

I get the good intentions, I do

pastel estuary
#

read the fricking top part

#

"resume tips"

earnest jasper
#

I'm glad Luos asked, it's good to know that someone is not able to take direction

remote ruin
#

Yeah I guess he did, it took him awhile to create i guess too.

ionic mica
#

looks like I tuned in at the right time

earnest jasper
#

the journey of self growth never ends

#

there will always be critcism

vernal wolf
#

'looking for'

pastel estuary
#

"Connect with people who are hiring or looking for work, share interview & resume tips. "

remote ruin
#

Yeah and people will always defend what they love...

earnest jasper
#

to be honest this is way less about unwanted critiquing and way more about how the reaction was

#

it's not out of line for people to examine him closer after that

#

but maybe he's just having a bad day

remote ruin
#

anyway as a game dev i think you are the worst judge of your work.. So let others giving some advice

earnest jasper
#

I think that's a completely false concept

#

it's all subjective

remote ruin
#

Who knows

#

Maybe

earnest jasper
#

well, people who have worked in a creative industry for a long time tend to know this

#

experience isn't nothing

#

that's why we listen to others

remote ruin
#

but except you alone want to play your games you need to listen to others a bit more and be less defensive.

earnest jasper
#

yes, he needs to be way less defensive

#

we're in agreement

pastel estuary
#

well, at least this time I am not punched in the face and got a massive consussion out of it XD

remote ruin
#

Yeah

earnest jasper
#

haha

remote ruin
#

Hehe

pastel estuary
#

lets end the semi-offtopics and move to lounge or so

#

๐Ÿ˜ƒ

remote ruin
#

Yeah

earnest jasper
#

that will definitely kill it ๐Ÿ˜‰

#

I need to brush my teeth and go buy things, bbl!

kindred mason
#

Another overreaction story

#

Should we really have to walk on eggshells around here though?

#

As for critiques, they are always subject to them if you post them. That is one of the main purposes of this channel from what I can read of the topic description. Sharings tips on getting a job, the harsher the critique, the better the feedback, the more chance the person will have to improve their work.

earnest jasper
#

critique doesn't need to be harsh

#

there will always be people who react badly to it though, regardless of tone used

#

those people want to think about why they're taking part in a community and what they're not getting out of it by being that way

craggy snow
#

tbh

#

I just watched the video

#

I don't see issues with the cinematics if it's just to showcase the level design

#

it does that

#

there were tons of other things that just were totally off though

#

<runs away>

ionic mica
#

well, let's be real

#

nothing of his stuff is really good

#

watched the video and went over the devianart stuff

#

the color palettes are off most of the time

#

shaders are weak

#

composition is not compelling at all

#

video quality was absurdly bad

#

but that isn't the point ๐Ÿ˜„

pastel estuary
#

I did like his tree drawings

ionic mica
#

you have to be able to take criticism

#

I liked one of the devianart pictures

#

that looked like a van gogh, but that is more on the lucky side when the rest isn't nearly as good

#

but my point is, you should always ask for opinions on your work and encourage people to give honest feedback about it

#

if they don't like it, they should tell you and not try to protect your feelings

#

thats the easiest way to improve

#

that guy probably never asked for honest feedback in his life

#

judging by his reaction

#

I meant this one btw

#

but I am not even sure if that is a real scene

#

or just a thing where he dropped an unreal chair in it

compact ivy
#

It definitely looks out of place if it is his scene

#

Tbh. The unreal chair ruins it

buoyant latch
#

Wow. Didn't mean to start a big storm by asking to see his portfolio.

#

Good to be able to take criticism, but also good to not troll people who don't take criticism well. My thoughts.

kindred mason
#

Define "trolling" @buoyant latch

#

Actually, it doesn't matter, since everyone sees "trolling" different

#

I don't really see anyone trolling here, there were some snarky remarks, but that was after his overreaction to the critiques

buoyant latch
#

Saying things you know are likely to get a rise out of someone else maybe?

kindred mason
#

Ehhh

buoyant latch
#

I have a mild def of trolling

kindred mason
#

See, that's just perception though

#

Which is subjective

#

The person typing may have a completely different idea/mindset than how others are perceiving it

buoyant latch
#

Yea he overreacted and was kinda a jerk to Luous, but people ragged on him pretty hard after, which isn't likely to help him take critique well.

#

Very hard to determine tone over text though true

kindred mason
#

Aye, trust me...I've obviously been in the line of sight of such accusations

earnest jasper
#

yep that's a 3d model of van gogh's bedroom

#

@ionic mica

#

and the unreal chair does ruin it given the chair was one of the focal points of the original painting

ionic mica
#

lol

#

I totally just guessed it but it is an actual van gogh painting

#

well, that would explain why the color palette and composition in that image was actually good

earnest jasper
#

haha yeah

lament zenith
#

guys, what could be the hourly rate for a medium level skilled UE4 engine side developer in Europe (around Serbia or in east Europe) ?

kindred mason
#

they got glassdoor in europe @lament zenith ?

lament zenith
#

Hi. No idea about glassdoor

#

Let me check

lilac walrus
#

We do have Glassdoor, but it's not useful

ocean harbor
#

@buoyant latch agree with you

compact ivy
#

So, can anyone give thoughts on my portfolio? If anything looks weak, etc.

#
buoyant latch
#

Did you make the assets yourself?

#

@compact ivy

compact ivy
#

No. Most of it is borrowed from infinity blade or other unreal projects

#

Well. Epic game staff stuff anyhow

buoyant latch
#

Cool, I'd make that clear in your portfolio

#

Grappling hook looks cool. I'm an art guy though so nothing overly helpful to say.

compact ivy
#

Noted, thanks

pastel estuary
#

hey @compact ivy
your archvis scenes:
make them feel more personal, show them you go the extra mile by adding some clutter, some plants, paintings, sockets, trash on the counter, a glass on the table, sockets on the walls, and find cool content you can fill up the empty space with. make it feel like a home instead of a house/room.
Uncharted's epilogue is a great example of what makes a room feel like a home.
Sadly I cant find the art-dump so I'll post a few screenies of said home:
http://pre07.deviantart.net/3a8c/th/pre/f/2016/136/3/2/uncharted_4__a_thiefs_end_beautiful_room_by_markzago-da2r50f.jpg
https://cdna2.artstation.com/p/assets/images/images/002/610/510/large/boon-cotter-epilogue-livingroom-01.jpg?1463607139
https://cdnb1.artstation.com/p/assets/images/images/002/610/517/large/boon-cotter-epilogue-workshed-01.jpg?1463607155
http://pre07.deviantart.net/6f8b/th/pre/f/2016/136/7/0/uncharted_4__a_thiefs_end_house_by_markzago-da2r542.jpg
https://cdnb1.artstation.com/p/assets/images/images/002/610/513/large/boon-cotter-epilogue-livingroom-02.jpg?1463607147
the real difference here is.. anybody can put up a few walls, add some furniture and call it archviz, but not anybody can make a house feel like a home.

compact ivy
#

Right. I would love to, but I had to work with what was given to me. I would love to clutter up the area though

pastel estuary
#

another good point is, try to look at the angles of these shots and simmiliar ones, as you tend to chose easy angles and not fully understand the rule of thirds

#

Temple shots:
the colors are very bland, green and yellowish brown, it needs more contrast.
the nightshots actually hurt you more than impress people, i'd at least make it look like a moon shines down into it, or better yet, add torches or fill up the scenery with candles to give an awesome atmosphere. as currently its just meshes that are poorly lit.

compact ivy
#

Understand

pastel estuary
#

same with the church

compact ivy
#

Understood. I have actually thiugh about reshooting those scene actually

#

With better lighting

pastel estuary
#

the desert temple water tiles too much, find a way to get rid of that. but since its only one shot its hard to go in depth. I do know that the surface area where tree's and plants would grow in such an environment would be darker and potentially filthier thanthe sand around it.

#

firebridge looks really oldskool, could be from an unreal 1 area

#

+1 kudo's for dem sentiment, though only old unreal/ut mappers would get that :p

#

id add massive tree's. mountains, clouds, other stuff above that temple for a grandeur-esque feel

#

or massive temple towers

compact ivy
#

That wasn't really inspired by unreal 1, I just kind of made that on the spot lol

pastel estuary
#

nordic ruin (or skyrim) needs way more atmospheric lights

#

The rule of thirds is a "rule of thumb" or guideline which applies to the process of composing visual images such as designs, films, paintings, and photographs. The guideline proposes that an image should be imagined as divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections. Proponents of the technique claim that aligning a subject with these points creates...

compact ivy
#

Understood. Thanks

pastel estuary
#

def keep practicing and improving ๐Ÿ˜ƒ

#

its good stuff, you just need to find both time and how to put your being into the scenes

compact ivy
#

Tha ks.

#

Like I said though, I usually only have assets from other unreal projects. So I can't clutter it up as much as I'd want to

pastel estuary
#

back in the old unreal days we tried repurposing everything so it became something else, rescaling, kit bashing, retexturing. its a nice and creative skill to have.

#

additionally, def pick up a 3d program

compact ivy
#

I actually have thought about picking up Maya, since I pretty much know the fundementals of programming for the most part

lament zenith
#

"they got glassdoor in europe @ahsan ?"

#

Glassdoor totally useless

compact ivy
#

Plus photoshop would definitely be usefully to have.

pastel estuary
#

yea, but quixel/substance modo/zbrush etc as well

compact ivy
#

I hear 3d painter is the next big thing now. According to a guy I know who's worked with treyarch

pastel estuary
#

yea, but so is photography. but with so much software, so many artists.. any additional skill and knowledge of software will be valueble

compact ivy
#

Thank you. I'm off to reshooting.

pastel estuary
#

enjoy ๐Ÿ˜ƒ

compact ivy
#

The night temple scene, I always did feel it was weak anyhow

earnest jasper
#

@pastel estuary those images are the most calming thing I've ever seen

pastel estuary
#

?

earnest jasper
#

the archvis ones

pastel estuary
#

ah yea, uncharted artists ftw

earnest jasper
#

yeah

gentle pewter
#

that's not archviz, that's just env art ๐Ÿ˜„

#

running on a PS4 no less

pastel estuary
#

still 100 times better than the bland stuff we see mostly :p

ocean harbor
#

ArchiViz has different requirements, placing too many personal objects around can be detrimental to perception of the buyers - if they are looking at buying new place they don't want it to look as someone already lives there.

#

Nevertheless it can be cool for marketing of your skills or competitions, just don't expect clients to be asking for such level of clutter.

pastel estuary
#

in case of personal projects and learning the trade, making a room extremely personalized is quite the challenge ๐Ÿ˜ƒ

ocean harbor
#

well, I woudn't use interior render with overlapping carpets, mold on walls and trees almost braking a window as a reference to archiviz quality ๐Ÿ˜‰

#

decoration details have to be in the "proper" style, which usually means what is fashionable right now and what kind of property is that - luxury or budget and etc,

#

but decor still has to be subtle - generic sculptures, generic pictures, generic plants as they shoudn't attract attention

#

@compact ivy I would remove arhiviz completely - it looks too much "fake". Furniture is arranged into tight block in largerly empty room. Size of the room suggest that this is a loft, which means - expensive. This should be reflected in decoration. Tightly packed furniture is a necessety of confined space, here you have aabundance of space

#

it's so far that your can't even reach it from sofa or chairs

pastel estuary
#

also, wide angle/fish eye lenses ftw

ocean harbor
#

^

#

point of view on those interiors is rather bad, it would look weird even if it's a real photo

#

like someone had to put a ladder to take a shot of their living room to rent it out

pastel estuary
#

when looking for a new place with my gf we saw a few very nice rooms, went to visit the place onlyto find out the room was only half as long as was promised in the photos hehe

pastel estuary
#

yea but way worse hehe

#

felt like the kitchen was a few miles long

ocean harbor
#

hehehe ๐Ÿ˜„

compact ivy
#

Would closing the space look better? And I think that comes from my bias for preferring more room to cluttered apartments

ocean harbor
#

you need more even distribution of furniture around

#

you could place something like two sided book shelves as a separator between dining and living room space for example

compact ivy
#

Kk. Thanks. I'll figure something out

ocean harbor
#

@compact ivy if you want professional feedback on archiviz, CGTalk is a good place for it

#

They have plenty of articles on How To as well

compact ivy
#

So... what do you mean by archviz?

#

Oh... archviz are the assets. I see

ocean harbor
#

architectural visualization

#

interiors/exteriors

#

but not game environments

compact ivy
#

Hmm. Maybe I should remake the area, instead of modifying it.

pastel estuary
#

its ok to call something done, and start a new project

compact ivy
pastel estuary
#

id add smore plants (but im a huge sucker for plants so might be a bit biased) and too much paintings, id remove quite a few, and find some bigger ones to put on one or two of the walls. also, though might be a dutch thing, often above living area and dining area we have some kind of hanging lamp. not really chandelier, but something less sockety thingy

#

also, the few blue lamps feel a tad out of place, you might want to add more stuff around that adds to the blue/red thats in the room

#

a painting in both colors, or a carpet or other stuff in those colors would add quite a bit imho

#

also, i cant help it.. but a pet peeve of mine is not being able to see sockets :p i need my electric outlets

ocean harbor
#

last two shots are better
agree with Luos too many paintings which look the same. Btw windows are strangely small for such a large room.

pastel estuary
#

on the wall behind the diner you'd probably expect a more hero-cabinet thing

#

not the same as the two in living area

#

but a big manly eye catcher thing

ocean harbor
#

is this made up floor plan?

pastel estuary
#

imho does look a lot better already

compact ivy
#

yes @ocean harbor

ocean harbor
#

other trick which is often used is extra wide images, this is done so that wide FOV camera looks more natural, by cutting top and bottom of the screen to improve composition

#

@compact ivy might want to just use real one as inspiration, windows are too small for such big room, unless this is some sort of really weird architecture where engineeris dictates limits

#

in which case, designers would go for very light almost whit colors to make it look brighter + something like paper curtains instead of heavy dark drapes

pastel estuary
#

kitchen was not installed yet hehe

ocean harbor
pastel estuary
#

shit, id sell my liver for that loft hehe

ocean harbor
#

btw, should we move this discussion to #work-in-progress perhaps?

pastel estuary
#

yea, prolly

candid parcel
#

Dayum. BoredEngineer is multi-skilled as hell. Interior designer on top of everything else he does! ๐Ÿ˜›

ocean harbor
#

@candid parcel man, I can't even select sofa for the last year ๐Ÿ˜„
But I did worked with archiviz and construction business for some years.

candid parcel
#

Haha. Nice stuff. I didn't do archviz.

#

But I did do actual interior design ๐Ÿ˜›

#

High end interior design is all about the fancy built-in stuff.

#

Rich people spend as much on cabinetry as normal people do on houses. ๐Ÿ˜›

ocean harbor
#

Nice ๐Ÿ˜„ How come you avoided archiviz?

candid parcel
#

I didn't avoid it so much as I simply did the interior design side of things more. I can do arch-viz (and did it while I was a student) ๐Ÿ˜ƒ

#

I can kinda do arch-viz. Would probably benefit with some good critique/pointers.

#

But I just haven't been paid to do it, so haven't spent much time honing those skills ๐Ÿ˜›

#

The firms I worked at didn't utilize visualization much in that way. They preferred to avoid literalism as it made customers more expectant and less flexible.

#

'Why doesn't it look like this'

ocean harbor
#

I was a student when got a part time job of digitizing drawings in construction company. They where building log houses.

#

Yeah, it was the same case, they had a great portfolio of real projects, there weren't need in doing "emotional" attachment using renders.

candid parcel
#

Ah drafting work. I miss it a little. But not enough ๐Ÿ˜„

#

Anyway... currently trying to build a new york brick loft apartment for VR ๐Ÿ˜„

ocean harbor
#

Yeah it was a lot of AutoCAD at the beginning, then I switched to archicad and one Software for log plans

#

For a real client or as experiment?

candid parcel
#

For a demo I want to put out

#

Shit's fun when you don't have to create the real thing ๐Ÿ˜›

ocean harbor
#

We did vr projects about 7 years ago, but it was cost effective only on concept design faze. More detailed level cost more than a high quality CG animation, which was easier to "consume" and distribute.

#

I wonder if anything is different today

candid parcel
#

5 years? Before the whole Rift thing? ๐Ÿ˜ฎ

ocean harbor
#

7 - correction ๐Ÿ˜ƒ

#

Yes, we used Vuzix devices

candid parcel
#

Nice. But also yuck!

#

haha ๐Ÿ˜„

#

Yeah, I think given how powerful Unreal 4 is getting, it's a pretty easy direction to justify.

#

Lose some render quality, but gain massively on render speed and also get the benefit of a real time demo out of it (either for desktop or VR distro)

#

Once we get things like planar reflections in there, and do VXGI plugins, you can get some near render quality work happening in real-ish time

#

Just take the template and reuse for other projects. Golden. Also useful during the concepting, to design to sales phases - depending on how you have your pipeline setup.

ocean harbor
#

@candid parcel yeah it should be possible. Basically we spend few years designing our pipeline that allowed cost and time efficient production of interactive models. We used different engine and it was modified to some extent.

#

Btw, I would still recommend to use Vuzix devices intead of Oculus or Vive - they have plenty of benefits for business application.

candid parcel
#

Really?

ocean harbor
#

you don't need 60+ framerate to use them
no nosea as FOV is lower
very light
look as professional device, less as gaming device (except latest consumer version :D)
full control over how rendering is done, so you decide on how camera moves, what is distance between eyes and etc
can work in mono mode with a single button click
full resolution on each eye - it works as Nvidia stereo by sending series of images for each eye separate, not combined into one

#

no lens flare or glare effects in optics

#

high quality micro screen instead of phone screen - device is smaller and lighter

#

no overheating problems or face sweating

#

downside:
a bit more expensive
not as well know
technically lower field of view but practically difference is not too big

candid parcel
#

Hmmm... Decent arguments. But the quality difference in the actual VR experience is huge. Generational difference.

#

And integration between engines seems tougher.

#

Rift/Vive stuff much more plug and play.

#

And if you want motion controllers, there's basically no competition.

#

AFAIK

ocean harbor
#

We did integration for Vuzix into engine with closed code in about half a day :D
Vuzix now uses hmd cables, so you can plug it into anything.
There are controller available separately.

#

I don't think people realise how much closed Oculus and Vive are and that a lot of issue that they work on solving are direct result of hardware design and not objective problems with HMDs

#

but anyway, I don't want to argue about this

candid parcel
#

Hmmm. Sounds intriguing! Had no idea Vuzix were still worth considering ๐Ÿ˜ƒ

ocean harbor
#

Imho for business application they are way more superior

#

you know that back in 90s there where plenty of HMDs with high FOV?

candid parcel
#

How high though?

ocean harbor
#

later pretty much everyone settled on not more than 65 degrees

#

there was one with 160 as far as I know

#

plenty of about 100

candid parcel
#

Resolution must've been terrible though

ocean harbor
#

sure, but much less different than nowadays

#

between what HMD can do and typical monitor

#

btw, practical FOV in Oculus is about 75 degrees ๐Ÿ˜„

candid parcel
#

What do you mean 'practical'?

ocean harbor
#

one where you can actually see things before they get smudged by lens

#

something that your eyes actually see in focus

candid parcel
#

Ah... so in focus FOV.

ocean harbor
#

yes, you can't focus beyound that because of optics

candid parcel
#

I'd say the 'smeared FOV' is still useful though - especially given the nature of foveated perception.

ocean harbor
#

sure, but you can replace that with a set of ambient leds and don't waste performance on rendering almost 30% of the frame

candid parcel
#

There's a pretty huge gradient of difference between ambient LED array and smeared FOV.

#

Especially as your eyes start to move into that area!

ocean harbor
#

I'm a bit biased in regards to high fov, Sensics had hmd with 160 degress

#

without any wrapping or issues with optics

#

they are made as array of screens and lenses

#

you can actually use your eyes to look around

#

but that thing was something like 18k $ base price ๐Ÿ˜„

#

and you need to wait for half a year for it to be manufactured

candid parcel
#

Haha! Sounds like you're reminiscing about the good old days

#

of VR. That most people never experienced ๐Ÿ˜ƒ

#

160 though man. Would like to have seen that.

ocean harbor
#

They still bring it to exhibitions as far as I know

#

but those are for business and research, you won't meet them as CEE

candid parcel
#

Yeah fair enough.

ocean harbor
#

I'll wait couple of year and see what those guys (Vuzix and Sensics) will come up with. They are already well established in business sector, but so far had a very little activity in consumer market.

#

If I build a game with support of their helmet, I want to be sure customers could buy them ๐Ÿ˜„

earnest jasper
#

have you used VR @ocean harbor ?

#

because FOV is the second thing behind resolution where HMDs could really stand to improve

#

it's not immersive until the tunnel vision is gone

ocean harbor
#

@earnest jasper have you used professionally anything besides Oculus and Vive?

earnest jasper
#

I'm not going to start name dropping who I work for, but yes ๐Ÿ˜‰

#

and a lot of it I can't talk about

#

so we can't really weigh it up

ocean harbor
#

ok, so which HMDs you've used?

earnest jasper
#

but IMO you can't have a bad FOV and have a viable product

ocean harbor
#

why would that matter who you work for? ๐Ÿ˜‰

#

it's a simple question - which HMDs you've used? your employer is irrelevant

earnest jasper
#

I'm not going to be baited into breaking confidentiality

hushed ice
earnest jasper
#

it's very hard to explain how bad a low FOV is to someone who hasn't used VR, and it needs no explanation for people who have

ocean harbor
#

sure sure

#

btw, it's called HMD not VR ๐Ÿ˜‰

#

but I see where this conversation is going and won't continue it with you. Peace

earnest jasper
#

@hushed ice that's interesting,. how does it auto-adapt IPD?

#

@ocean harbor it's a shame you're so hostile all the time

hushed ice
#

you have to set it thru settings

earnest jasper
#

it must be time to go spend four days sending someone down the wrong track with simple materials eh mate

#

@hushed ice ah, so it's like a calibration wizard?

hushed ice
#

I guess, haven't used it much myself

earnest jasper
#

I wondered if it had some internal cameras like one of the other HMDs coming out

ocean harbor
#

@earnest jasper what are you talking about?

hushed ice
#

its horrid software and so on is not a good enough reason to stop using a Vive

#

so it's just laying there

earnest jasper
#

oh :/

#

that's a thing too. there's a lot of HMDs coming out that all focus on doing one new thing, but without really being as good as the best of the last gen at anything else

hushed ice
#

problem with that one is it has the hardware but its soft is garbo, sadly

#

but yup

ocean harbor
#

@earnest jasper so will your answer for your words or you will just keep talking shit about me?

#

?

earnest jasper
#

actually I'm going to take that back.

#

maybe one day you'll share something in work-in-progress @ocean harbor ?

ocean harbor
#

and what do you want to see there?

earnest jasper
#

perhaps something you're working on?

ocean harbor
#

check my signature on forum

earnest jasper
#

haven't seen it

ocean harbor
#

don't see how it's relevant anyway

earnest jasper
#

I was trying to change the tone of the conversation

buoyant latch
ocean harbor
#

ok, my question was simple, this conversation regarding "bad fov" we had already many times since first Kickstarter of the Oculus

#

I do agree that wider FOV is better for perception of the scene, but there are number of downsides, which where solved only by very expensive harware and feeling noiseus is not fixable by even that

earnest jasper
#

your question was "what HMDs have I used" and I already told you I'm under NDA. I can talk about the HMD I own personally or my opinion of HMDs but I'm not allowed to disclose work stuff.

ocean harbor
#

so have you used HMD with a FOV lower than 70 degrees?

earnest jasper
#

current gen HMDs would be considered very-expensive-hardware five years ago. any custom hardware is.

#

the limiting factor in FOV is obviously the screen, but there's some nice things coming in that area.

buoyant latch
#

My favorite thing is that this convo is happening in Jobs

ocean harbor
#

5 years ago, 700$ would be the chippest HMD out of what you can buy

buoyant latch
#

Its really intesting though

earnest jasper
#

I wouldn't have bothered with a $700 HMD five years ago

ocean harbor
#

limiting factor it's not only screen it's a lense too

earnest jasper
#

we had them but nobody was really interested in using them. we got into it properly when positional tracking became more common.

#

lenses are there to overcome screen limitations

#

eventually HMDs won't have lenses

ocean harbor
#

so what did you had 5 years ago?

granite brook
#

Yo, is this talk about job?

#

Otherwise, please get outa here

earnest jasper
#

don't know, I only started here two years ago

ocean harbor
#

good point

earnest jasper
#

I'm talking about my job ๐Ÿ˜ฆ

real pasture
#

Hello. I was wondering if there is a section for recruiting team mates to work on a project here on Unreal Slackers?

plucky hatch
#

@real pasture yep here is fine
Prefix your job offer with one of the following to get it pinned:

โ€ข [PAID]
โ€ข [CONTRACT]
โ€ข [ROYALTY]
โ€ข [UNPAID]

Jobs will remain pinned for 7 days or until you request to have it unpinned; whichever comes first.

kindred mason
plucky hatch
lilac walrus
#

why the heck would you pin that?

hushed ice
#

wot

kindred mason
#

@lilac walrus silly question...

lilac walrus
#

Why is it a silly question? This is the Unreal Slackers group, and Rovio do not use Unreal

kindred mason
#

...

#

I can't read the channel topic on mobile

#

But last time I checked it wasn't #ue-jobs

#

If you are uninterested, keep it moving.

#

Why does everything posted here have to get remarked on? This channel's purpose is pretty clear cut.

digital gate
#

heh

gentle pewter
#

@kindred mason no website, no contact address... ๐Ÿ˜„

kindred mason
#

@gentle pewter make new rules

#

I mean, like I said before...

#

Rules are clear cut

gentle pewter
#

?

kindred mason
#

Nothing states website or contact info ๐Ÿ˜‰

gentle pewter
#

I'm just saying it's not useful as a screenshot of a post, without the link or the name

kindred mason
#

I just threw it up there for those who want a job

#

in those fields

#

They can google

#

If no one wants to apply, they won't put the extra effort into it.

gentle pewter
#

you don't go out of your way for other people, do you? ๐Ÿ˜‰

kindred mason
#

...

#

I didn't have to post that though

#

And that came in from a source inside

lilac walrus
#

Rovio are pretty much always hiring, their staff churn rate is pretty bad

steel creek
#

Ill give you guys a little secret: Any studios with over 50 ppl are always hiring. Always. If a resume lands on their desk that is a fit, they will make a hard effort to hire. It has been the new "meta" employment thing for the last decade (in LA at least)

#

practice. work hard. jobs a plenty.

earnest jasper
#

yep we're always hiring too. know CUDA and want a job? We gotchu

#

we will MAKE a job for you to do

#

sometimes I think it's just companies get paranoid about not having resourcing if they have some amazing idea and want to belt away at it

#

then they realise all their existing resources are committed anyway, so they'd better get some spare

#

then those spare people do something that you can't take them off of, and the cycle continues until you run out of viable developers to hire

#

we've begun training people to do the things we need

vernal wolf
#

Can confirm, I have many open offers

#

No real task for me, just, hey, if you want onboard, let us know

#

We'll figure it out

scarlet maple
#

tag your proposal as [UNPAID] and make sure it's an engaging proposal

#

opps. didn't scroll down

compact ivy
#

Can also confirm, usually get offers for royalty based projects. Haven't found anything full time yet though ๐Ÿ˜•

buoyant latch
#

^ same here. GUESS WE GOTTA GIT GUD!

compact ivy
#

I mean, i'll take a royaltee based project for the expierence, but i'm hoping to find something full time

wraith tartan
glad imp
#

Cool

#

๐Ÿ˜ƒ

wraith mortar
#

@earnest jasper where was it you work anyway, out of curiosity

plucky hatch
lilac walrus
#

[PAID] LFW: Looking for short term technical design work; i.e. game design, prototyping, gameplay mechanics, scripting and / or level design. I'm currently available for up to three months, and can work on / off site as necessary. Have an office in the UK with a fair amount of space already set up to do VR projects.

sour gyro
#

[UNPAID] LFM: Syn Industry is looking for people of all professions for development of Synaria:The Awakening.(Online Multiplayer RPG/FPS)It is currently just me working on this, with quite afew others hoping I find a team for this. (It's gotten decent reviews so far for being a prototype. youtube.com/watch?v=Cyg7nJ8aHqU ) Please message me if you are willing to take the risk that this may or may not succeed.

scarlet trench
#

I've just started learning Unreal, but just outta curiousity, what kinda skills are you lookin' for? @sour gyro

plucky hatch
#

pm me

#

I'm looking for a job as a level designer/environmentalist

#

@sour gyro seems intresting

plucky hatch
scarlet trench
#

@gray folio some screenshots or a video of your WIP might help.

gray folio
#

On Discord or on the Forums?

scarlet trench
#

@gray folio Wherever you're lookin' for people. Though the forums are not the best place as the 'Jobs' subforum is pretty much dead now.

gray folio
#

It still gets activity from time to time, I've been keeping my eye on it. I wanted to put together a more appealing thread rather than just posting on the subforum on what I really need.

#

But thank you for the heads up.

glad imp
#

That looks really cool

gray folio
#

@glad imp Thank you, I spent a lot of time on the models.

glad imp
#

@gray folio I can tell. Job well done

earnest jasper
#

nice bridge!

gray folio
#

@earnest jasper Thank you!

scarlet trench
#

@gray folio That looks great ๐Ÿ‘Œ

How d'you plan to do the MMO part of it though?

gray folio
#

The MMO portion will consist on dedicated servers with a limit of how many players it can hold within the server.

#

I assume you wanted a more detailed explanation?

scarlet trench
#

@gray folio Umm yeah...I was wondering if you were gonna run your own server or rely on a service like AWS.

gray folio
#

@scarlet trench More than likely not. I had the intentions on allowing players to pretty much run their own servers as they please. Including adaptable functions that allow the player that owns the server to adjust dynamic values from the standard game. For instance, the server operator will be able to adjust an interger of how much a property cost in the game is. But administration in the game should be dynamic so a specific level of administration should be able to take advantage of that too.

scarlet trench
#

@gray folio Wow that's bold, and with your pics it kinda reminds me of San Andreas Multiplayer. Is this your first game?

gray folio
#

@scarlet trench Yes, it is. And I'm glad that you actually brought that up. It's what inspired me to make something like this in the first place. I've had experiences with scripting pawn in the servers that I've owned or helped, and even as far as owning and managing a community based on that. Then I made one that was based on a client modification I did which took quite the effort and time.

scarlet trench
#

@gray folio Sounds great, it's a massive undertaking for your first game though.

plucky hatch
lapis mauve
#

Hello! Any Derbyshire / UK Midlands based developers looking for a designer/developer? Would love to meet up and talk!

buoyant latch
#

Cool! @plucky hatch

plucky hatch
#

Im looking for work still :

#

๐Ÿ˜›

plucky hatch
#

[TRADE]
Looking to trade services with services, spcifically looking for someone who can Animate/rig animal meshes.
I could offer several things like Mocap data, Modeling work, I am also very well versed in working with Blueprints in general and the Animation System.
PM me for a detailed discussion about this

pastel estuary
oblique jolt
#

Hi everyone, Im looking for someone well versed in the blueprint system. if youre good with physics and can do good maths that would be best. the job will entail bug fixes, adjustments to mechanics and transferring over these fx. https://gumroad.com/l/BallisticVFX there is not much left to do, when this prototype is completed It will be submitted for the dev grant. Send me a message so we can talk details. ๐Ÿ‘พ THIS IS A PAID JOB ๐Ÿ˜ƒ

scarlet trench
#

@pastel estuary Wow that's a really cool project. And they even got the approvals! ๐Ÿ˜ฏ

edgy talon
#

Looking for a BP-guru, preferably in US (Texas), preferably with affordable to indies rates

#

(I could work with Canada and EU BP gurus too ๐Ÿ˜ƒ )

lilac walrus
#

you may want to specify what it is you want them to do and for how long

edgy talon
#

I figured.. Currently just gathering intel on who's available and once I have list of folks, I can just send them des doc when it's ready

#

@lilac walrus ^^

digital gate
#

@edgy talon Not in Texas, but am in US.

tawny kayak
#

@edgy talon You're not likely to get much interest without giving more information up front.

#

I recommend at least giving a brief description of the project, whether it's paid up front or royalty-based, and the best way to contact you.

edgy talon
#

@tawny kayak aye, thanks for the tip

gray folio
#

[ROYALTY] Angry Predator Studios is seeking a variety of skill sets to their team to help construct and support their newest project; Liberty. For more information you can view our thread found on the Unreal Engine forums.

https://forums.unrealengine.com/showthread.php?129199-Modern-day-MMORPG-game-looking-for-support-from-a-variety-of-potential-critical-skill-sets!

plucky hatch
scarlet trench
#

@gray folio What all have you got up and runnin' till now apart from the map?

gray folio
#

@scarlet trench There's no character made models or much blueprint work behind the project other than the map level itself. I wanted to get some of the map portions finished before starting on what I needed in other skillset categories or at least get a team behind me when I partially have the first island within the map done, which I do.

gentle pewter
#

actually relevant:

#

(Remedy seem to be hiring)

#

(also, hilarious blooper/bug reel from their previous game)

knotty shore
#

This is true beauty ^^

sharp palm
#

That video is fantastic and now I badly want to play the part of being pushed in a wheel chair while wielding a shotgun.

knotty shore
#

@sharp palm That'd be a hilarious VR experience I think^^

sharp palm
#

I was thinking the same thing ๐Ÿ˜„ Multiplayer even, one guy has to navigate you out of the building successfully while your guy in the chair has to shoot the way clear.

#

Set in a developing Trump dystopia where Trump decides old people are dead weight you have to save gramps from incoming Trump Troopers who are there to do the dirty work...

plucky hatch
#

We are looking for developers for a massive open world game codenamed project unity, we need developers of all kinds but not testers we got plenty. The job is not paid because we are creating a free to play experience, if that changes you will be contacted immediately. To join the dev team go here: https://discord.gg/MZTxvAk and sign up at the join dev team channel and you will be granted the developer role. We appreciate your help @everyone

#

Also a note we are working on ue4

scarlet trench
#

@fihn14#7887 I suggest you tag the message so that it gets pinned.

placid forum
#

[Unpaid]: I'm searching for some UE4 Developers. I've got little to no experience, and I'm coming from Unity.
I already had a Team and we also Developed a Game, but the "Hype" about it was gone in weeks, so the development stopped and everyone did it's own thing.
The Projects we will do wont have any ETA's, its just for learning purpose and fun, maybe with a great Outcome :)
You can check out my Game (Unity) here: https://drive.google.com/open?id=0B5KBfXJ4BjGBUHY5YS1NUllyb0E

I would like to recreate it in Unreal Engine. The Goal is fairly simple, just move into the Goal. It's kinda simple but frustrating and very hard too.
Just think about the possibilities: You can have a Co-Op Mode. Electricity, Switche, Darkmode, Lights, Laser, Traps, Enemies, ...

Check out the General Gameplay: https://www.youtube.com/watch?v=MvfAH9sPJ28
Have a beatufiful look at one of the Levels: https://www.youtube.com/watch?v=mcaCFtsnWt8

We don't have to make this specific Game - Remember: Its more a learning...thing ;)

Contact me if interested! ๐Ÿ˜ƒ

scarlet trench
#

@HeadKnockr#1970 You might wanna play around a bit with the engine before look for a team. Doin' this in UE4 is incredibly easy, considering you've done it in Unity before, it'll be a cakewalk for you here.

glad imp
#

^

lilac walrus
#

@moderators - my thingy can be unpinned now. Cheers!

placid forum
#

@scarlet trench I'm more of a Search for a Programming Buddy. Someone to talk and Code. Creating Ideas and Games. I like working togehter on something

faint idol
#

**[PAID]**We are looking for developers for a massive open world game codenamed project unity, we need developers of all kinds but not testers we got plenty. The job is paid but after release, if that changes you will be contacted immediately. You don't have to work 24/7 you can work on this when you're free. To join the dev team go here: https://discord.gg/MZTxvAk and sign up at the join dev team channel and you will be granted the developer role. We appreciate your help @everyone DM me for some info about the game. This on UE4.

lilac walrus
#

you can pin it yourself - read the pinned posts

scarlet trench
#

@HeadKnockr#1970 if you got any questions or need any sorta help, people here are always ready to oblige. But don't expect a team unless you give 'em atleast a loose idea of what they'll be doing. This server itself can be the 'buddy' you're lookin' for, who can help out and give feedback as well ๐Ÿ™‚

placid forum
#

@scarlet trench Thanks mate! ๐Ÿ˜ƒ

faint idol
#

[PAID]@everyone We are currently looking for a concept artist and a graphical designer. You don't have to work 24/7 you can work on this when you're free. To join the dev team go here: https://discord.gg/MZTxvAk

livid pebble
#

[Unpaid] Hi, looking for someone to sculpt a quadrupedal monster for a small horror game I'm working on. We've already got a base mesh done and some concept art, just looking for someone to do the rest of the sculpting/detail. Rigging and UV unwrapping would be great too but not mandatory. It's unpaid since we're a really small team working on this (3 people) and we're all still in high school, but it'd be a great learning experience :D

Here's a picture of the thing we want modeled: http://vignette3.wikia.nocookie.net/cryptidz/images/0/0d/Winter-hodag-web1.jpg/revision/latest?cb=20140518235706

And an image of the game where the monster will be appearing: https://i.gyazo.com/7c663939eaab58b0952f01df18e1c0f0.png

Message me back if interested ๐Ÿ˜„

plucky hatch
#

Im still looking for paid work if anyone is instrested in hiring a level designer.

kindred mason
#

[PAID] Lead UE4 dev. FTE. DOVER NJ. Relocation assistance will be provided. Starts ASAP! Team of 10-20, will be working for US Army. Get at me ASAP!

plucky hatch
kindred mason
#

I don't think I can handle NJ ;)

#

@digital gate and cant find minupunnie

gentle delta
#

@gentle pewter Is @plucky hatch supposed to auto-pin? Looks like it did for the previous ad, but not mine.

#

(Maybe it was because I wrote [PAID] and then edited it to be [PAID])

lilac walrus
#

read the pinned post ๐Ÿ˜‰

gentle delta
#

I did read it, what am I missing?

#

[PAID] Full time UE4 engine & game programmers, tech artists (content pipeline & graphics). On-site in Seattle, WA (relocation assistance provided). Competitive pay & good profit sharing, good benefits, and healthy work-life balance. Company of ~55 people. Work on the upcoming State of Decay 2! For more info: http://undeadlabs.com/jobs/ Feel free to message me if you have questions!

plucky hatch
lilac walrus
#

hehe

gentle delta
#

I just reposted the literal message and it seems to have taken. I guess it is strict about formatting and doesn't understand edits. ๐Ÿ˜ƒ

lilac walrus
#

yeah, I don't think it understands edits

gentle pewter
#

yeah, I think for editing it doesn't take

gentle delta
#

I wish that link didn't preview.

atomic relic
#

@gentle delta I believe you can suppress it by enclosing in <>

gentle delta
#

@atomic relic Aw, super. Thank you!

digital gate
#

@kindred mason wut

#

Anyhow Vic, Mini is employed

#

Not me though

tall sluice
#

any 3D moddler / animator interessted in working on a little project im currently working on, it's very small and in no need for anything fancy or hard moddels / animation ๐Ÿ˜ƒ plz pm

steady depot
#

[PAID] [CONTRACT] Lookiing for some MoCap animations for a 1v1 arena brawler. On a tight budget cause I am broke af, so PM your best offers with gifs, vids, or whatever of your work.

plucky hatch
rigid knoll
lilac walrus
#

I don't use Linkedin, so can't actually see your job posting.

What does a CG supervisor have to do with Unreal 4?

rigid knoll
#

well I was hoping that someone here has had experience in multiple industries. perhaps someone here used to be in the CG industry and switched to games production

lilac walrus
#

tbh, I've never heard of anybody going in that direction

rigid knoll
#

I myself am currently in the CG industry but am experimenting with Unreal for our previz production

steel creek
#

@rigid knoll I am in the cg industry primary. I am film and TV for two decades doing engineering work for 25 years.

rigid knoll
#

@!

#

@! Haha how do I tag you. Glad to know we exist around here

plucky hatch
#

Hint: click on a user's profile and note their "true" user name. In !'s case "Joviex#8921"

#

that is how you can tag someone with an unusual name

kindred mason
#

@rigid knoll There are actually quite a few of us who have that type of experience, especially through school.

#

So, don't fret, they are out there.

#

You can also ping @mild geyser

mild geyser
#

what's up?

rigid knoll
#

Thanks @plucky hatch and @kindred mason!

kindred mason
#

huh @rigid knoll ?

#

Oh

bleak saffron
#

Yow

#

@solar abyss yes I do

solar abyss
#

I wont be able to help you with that. But for others you should describe what all you want from them

bleak saffron
#

I would want we're so the player spawns in a house then he walks across the road and there's a mother house with a Ai in it and has to like find the basement or something

solar abyss
#

So, you want someone to make a house for you.

#

With all the assets

#

and house scripting as well? Turning knobs, opening/closing doors?

meager gull
#

Sounds like a pretty small map?

bleak saffron
#

ya

#

@solar abyss ya

#

hi my name is max and im looking for map developers i was wanting to hire some people to make me a map like this for my game

#

just pm me and ill talk to u soon ๐Ÿ˜ƒ

nimble halo
#

@bleak saffron I recommend going by the format. Check the pinned messages! ๐Ÿ˜ƒ

bleak saffron
#

?

final hazel
#

@bleak saffron look in the pins

bleak saffron
#

what do u guys mean bu the pins?

topaz rivet
#

check top right corner, click on pin

#

@bleak saffron

bleak saffron
#

ow ok thanks

kindred mason
#

Anyway, not sure if other people got randomly PMed by ExplodingC on here.

I think you may have confused him @nimble halo when you redirected him to the pins to look for help.

#

@final hazel @topaz rivet probably didn't help much either

nimble halo
#

What I meant to say to @bleak saffron is that he should look at the format to write for his request, so it would get pinned, and have more visibility, if the chat would be used.
Basically, use [paid] [unpaid] [contract] etc for hiring people to do a job for you, ExplodingC. ๐Ÿ˜ƒ Thanks for replying, @kindred mason

kindred mason
#

Well, I got blindsided by his request for help, and was like wtf and then I looked on here and figured out what probably caused the random PM.

#

Also, those Categories need to be in BOLD

nimble halo
#

Yeah yeah, but didn't wanna risk them being bolded, and pinned ๐Ÿคฃ

#

@bleak saffron the @everyone doesn't work, and you should put ****** before the [, and after the ]. So it should look like []

kindred mason
#

It doesn't work post msg

bleak saffron
#

hmm

kindred mason
#

You have to resubmit

#

with the * * together

#

test

#

poop

bleak saffron
#

**test

kindred mason
#

interesting

#

didn't know three of them did bold AND italic

#

you need to put two of them in front and at the end

bleak saffron
#

how do u make bold things?

#

ow

kindred mason
#

two stars

#

two asterisks

nimble halo
#

two of the stars at the beginning, and two at the front.

kindred mason
#

whatever you want to call them

#

Shift-8ers

bleak saffron
#

thanks

nimble halo
#

@bleak saffron Resubmitting means to delete, and re-add the message, sweetie. ๐Ÿ˜ƒ

bleak saffron
#

ow lol

#

[PAID] I am looking for developers to help me out on a project that I was always wanted to work on but can't because I'm not that skilled but instead I am looking for developers like a level designer or artist and more. These jobs will be paid but u don't have to work all day u can work at a time that ur free and weal figure out a price for that. If u would like further information about this project @everyone please DM me for information about the game. Thanks ๐Ÿ˜ƒ

kindred mason
#

I'm so confused...

digital gate
#

Copy this "**[PAID]** I am looking for developers to help me out on a project that I was always wanted to work on but can't because I'm not that skilled but instead I am looking for developers like a level designer or artist and more. These jobs will be paid but u don't have to work all day u can work at a time that ur free and weal figure out a price for that. If u would like further information about this project @everyone please DM me for information about the game. Thanks :smiley:"

#

Remove qoutes ' " '

#

Paste below

nimble halo
#

Purge

arctic sage
#

Job related question: All of you guys seem rather interestingly knowleable within the video game development and relating industries; for an indie, or well established, all the way up to AAA, for what role, and when is a university degree in a relevent major required? What are your experiences with this? And what are your thoughts on this topic?

#

I'm trying to obtain a better understanding of the terrain of the industry.

digital gate
#

You will always have an edge with a degree in comparison to someone otherwise equivalent to you except without one.

#

However, at the low end you can get by on skill alone. And if you have a portfolio it can be more valuable than a degree.

#

My $0.02

lilac walrus
#

Portfolios are almost always more valuable than a degree

nimble halo
#

What @lilac walrus said.
Portfolios show skill, and experience, while a degree is just that you know it.

digital gate
#

Well, maybe it's just me then. Maybe my portfolio is just terrible.

nimble halo
#

I liked it.

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Idk, maybe you should add a description of what you did to these things? v.v

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(Not in video)

digital gate
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I'm planning to do more content like what I linked you, specifically.

nimble halo
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Yeah, that was incredibly informative, and I caught the gist of it all. Your documentation of activities done is very extensive, and definitely more recognizable.

kindred mason
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So, it depends a lot on where you go, just like recently, there is a very nice little spot for a UE4 Lead Dev up in NJ, it pays pretty damn well. Requires a 4-year degree however.

digital gate
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Requires a 4-year degree however. This is moreso what I meant.

kindred mason
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They want EXPERIENCE and DEGREE

digital gate
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Maybe I just read it wrong, but it's like they won't even look at anything else.

kindred mason
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Right, because there is a reason people require degrees

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It means you suffered through 4 years of something a bit extra in life that most others do not...

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AND you completed it.

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That last part is probably one of most important parts for an employer

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It means you were able to tough it out and complete it, through whatever BS obstacles got in the way.

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A degree after all at the end of the day is just a piece of paper

digital gate
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If I could do so without taking on a large amount of debt, I'd pursue some type of degree.

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For whatever reason, I get hung up on that.

kindred mason
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You have to think about it this way @digital gate @arctic sage and the rest

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The debt part, sure it sucks.

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But, if you think of it as an investment...

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It no longer does. Let's say you racked up 100K in school debt.

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72k a year...

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Let's say you can only use 25k of that 72k/year job to pay debt

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You're debt free again in 4 years.

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Plus making some bank, because you probably got promoted by now.

digital gate
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Eh, I'm still young. I'd actually still be in school if I went.

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You aren't the first to frame it that way, but you make a good point.

lilac walrus
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generally speaking, if a game development company requires a degree, it demonstrates that they don't know much about the games industry.

kindred mason
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@lilac walrus that's not true

lilac walrus
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I mean, whilst relevant degrees are starting to appear over the last few years, most of them are generally pretty poor indicators of someone's actual ability

kindred mason
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While I see why you would think so

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Require the skills and degree are not that much to ask for.

lilac walrus
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because the requirements for passing said courses are usually fairly low and broad

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whereas positions at studios require a high level of skill in a more narrow field than is taught

kindred mason
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If some newb Marine can get through 4 years of some art school, pretty sure there are some more smartypants that can do it.

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I guess that's just my take on that.

digital gate
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See, that's the point though.

nimble halo
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@digital gate +1

lilac walrus
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a lot of companies will throw CVs with game design degrees in the bin

kindred mason
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If a degree was the only requirement, than I would agree with you @lilac walrus

lilac walrus
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because it demonstrates you're willing to throw away 3 years and a lot of money into something that is largely worthless

kindred mason
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But, if a solid portfolio and degree were required, that's just Upping the ante

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They want someone they know can be committed in the long run.

lilac walrus
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Portfolio pieces demonstrate long term commitment just fine

kindred mason
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But that's just your opinion that a degree = "largely worthless"

digital gate
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I'm trying to comfort myself that a game studio would rather take someone who grew their own skill rather than be "walked through"

lilac walrus
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if you can sit down and work on something in your spare time for a year or more, that's a commitment

kindred mason
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If I JUST hadn't run into this issue, I would probably have conceded this point by now.

digital gate
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Well, let's be fair.

lilac walrus
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it's more of a commitment than just turning up to a school and going through the motions

digital gate
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That's not exactly a game company.

kindred mason
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True

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Were we only talking about game studios?

digital gate
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Iunno

kindred mason
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Me neither

lilac walrus
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I said 'game development company'

digital gate
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We're just rambling on if a degree is worth it

kindred mason
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But if were are, regardless

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In the future, this may be a thing

lilac walrus
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it'll only become a thing if the degrees start being worth taking

kindred mason
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Right so, technically, that little company up there can be defined as a Game Dev Company

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They did some Unity work