#ue4-general

1 messages ยท Page 806 of 1

worn rampart
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in what way

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@burnt crescent in project settings you can specifiy what assets are to be built/included

mint sparrow
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well the viewport moves with the cursor when you drag in unreal but moves away from the cursor in blender.

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it's sort of mirrored.

worn rampart
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are you talking about right click and shift click etc.

mint sparrow
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in blender it's shift then hold down middle mouse button and drag

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in unreal it's just hold down middle mouse button

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same function it just moves in the opposite direction and i just figure if i can inverse it it'll save me having to get used to it

worn rampart
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try browsing the editor preferences and look for viewport related settings

mint sparrow
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Ah, good idea, thanks, i'll try it. ๐Ÿ™‚

exotic thicket
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I wish the control schemes with all these programs were somewhat more standardized tbh

karmic nymph
exotic thicket
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UE, Blender, Substance.. all have their own controls

karmic nymph
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how can I modify values the timeline produces?

exotic thicket
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it's already confusing enough lol

karmic nymph
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neither right clikcking nor left clicking will move the timeline in any way

worn rampart
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do you have values that can be edited

karmic nymph
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not sure

worn rampart
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based on your image its a blank timeline set for 2 seconds

karmic nymph
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yeah

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wdym blank?

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it just produces a value of 0 every tick, but its not blank

worn rampart
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if you want to change move speed you need to set the default at the beginning of the timeline and add key values along the time line

karmic nymph
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ah

worn rampart
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or set a default at the beginning and have it change its value along the curve

karmic nymph
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where can i set the default value

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i dont see the option for it

worn rampart
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the + keys

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buttons

karmic nymph
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dont they just create a new track>

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?

worn rampart
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you need a track in order to use the timeline

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otherwise there is nothing to change

karmic nymph
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i have a track

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but i realize what u mean by a key now

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i thought the line going through 0 was a timeline

worn rampart
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its an empty track

karmic nymph
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ok so I have a key placed now; I assume i can add new points where I want a curve?

worn rampart
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correct

karmic nymph
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one last question

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the tutorial shows a height variable under the crouch timeline (which i presume is how fast your camera height changes) and the slide timeline has a slide variable which I assume is the speed

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my timelines have these as well but are marked as errors because they no longer exist

harsh tiger
obsidian nimbus
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left top of viewport it has show

harsh tiger
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also. is there 1 command you can enter that will hide all stat related things like stat engine or show fps

obsidian nimbus
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collision is in there

harsh tiger
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i see it under show. was just wondering why that command wasnt working thats on the docs

obsidian nimbus
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ShowFlag.Collision 1

harsh tiger
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doesn't work for me for some reason

obsidian nimbus
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i edited

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need to 0 or 1

harsh tiger
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ahhh that works with 1. ty

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which leads me to my final question

grim ore
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"pxvis collision" is also one I use for seeing things like the character capsules

cosmic matrix
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@plush yew where do you character came from?

obsidian nimbus
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mine is a crab with udders

harsh tiger
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does a command like DisableAllScreenMessages exist for commands like stat engine or stat SceneRendering?

obsidian nimbus
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statnone

harsh tiger
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legend! thank you. i searched google an multiple forums an found nothing

obsidian nimbus
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with a space

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i allways get the space wrong

hollow storm
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Hello i need a help

cosmic matrix
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@plush yew ok i m using fuze to create my character and then rig him with mixamo
do you think that scale can create issues my armature is scale at .01 and my mesh at 100 can t change that

hollow storm
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I am working on a 2 player side scroller game
I want to ask if i can connect the client to host without buying server or is there any way to do?

cosmic matrix
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ok

worn rampart
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@hollow storm you do not need to buy anything if your doing a client/Host

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Teh person hosting the game becomes teh server

hollow storm
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Thanks for helping me out

worn rampart
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technically you dont need to buy anything if you have a dedicated either

hollow storm
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Can u tell me how to set up local 2 players for game

worn rampart
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you can simply run the dedicated on a separate machine or the same machine and still play with friends. a dedicated is simply a separate version of teh game that just relays data to and from clients

cosmic matrix
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@plush yew yeah but i can t understand where those stupid scale are made

haughty moth
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How can I make a proyect wiht other people ?

cosmic matrix
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yeah but armature and mesh haven t the same

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and there are parented

worn rampart
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Teh best example i can give you is to look at the shootout example

cosmic matrix
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@plush yew ohh ok good idea

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let s try ^^

hollow storm
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Say i have to characters they have to fight
How to do that?

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How to make another character

worn rampart
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look at the shootout example

hollow storm
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What is that?

worn rampart
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its a showcase learning project for multiplayer games using sessions

gray heron
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does anyone know why the landscapes get lower when i move away?

dark depot
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lods

worn rampart
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In the epic launcher click learn then scroll down a little and you will see it

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ooh! its a volk

gray heron
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thanks ๐Ÿ˜„

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ive been following a bunch of unreal tutorials recently but i need to ask this discord more xD

worn rampart
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you wont find a greater variation of answers than here

bright plume
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because someone else asked a question in #blueprint can i ask a BP/ math related question here?

karmic nymph
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i find discord is a great place to get answers from but i feel kinda guilty bc i currently have no knowledge to contribute

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reddit is also helpful but responses can be very slow

worn rampart
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its an unreal general channel no harm

dark depot
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@bright plume for the most part people do but in blueprint it might help if it takes a little to answer as this channel moves alot faster

quartz grotto
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Hey everyone

bright plume
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well again since someone else had a question there im not gonna ask while somone else needs help

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and since its ok to ask here i might as well

exotic thicket
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It's usually fine to ask even if someone else is getting help :)

dark depot
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^

bright plume
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.___.

worn rampart
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take what you learn here and answer his question if you can verify if it works (knowledge sharing)

bright plume
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well it looks like #blueprint is not active anymore so ill go ask there now lol

worn rampart
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dividing by 2 seems to solve a lot of problems

karmic nymph
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but how can i create this variable that shows up as an error?

worn rampart
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or compile and save then refresh

karmic nymph
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it flat out removes it

worn rampart
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which means it does not exist in that node

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or it was renamed

karmic nymph
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wait then how-

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the one in the tutorial has a slot for that variable

worn rampart
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not sure, since we dont know how its actually set up, we can only assume

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hopefully its enough to point you in the right direction

karmic nymph
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heres the link to the tutorial

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it links the bp in the description which i copied because i couldnt figure out how to get the custome variables on the timeline node to work

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ohhh that makes sense

worn rampart
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That is what I just noticed

hollow storm
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Hello how to do that server thing

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Like two players connected through internet!!?

gray heron
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sorry does anyone know, if you rename the thirdpersonbp would any code referencing it be affected and would i have to go in and change it?

sweet relic
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@gray heron when you rename something in the editor a redirector is created which is an invisible uasset that points things at the new location

gray heron
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thanks

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i am doing a project with a friend and we havent thought of how to migrate the project over

sweet relic
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@gray heron you can migrate assets between projects

rough knoll
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can we add gifs to huds?

sweet relic
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if you are trying to work collaboratively you will probably want to set up a source control repository though

gray heron
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๐Ÿ‘ผ this subreddit is my saviour

rough knoll
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i wanna put a beating heart on my hud but idk if we can use gifs on a hud

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or widget* if specific

exotic thicket
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you should be able to use a flipbook, or create a material which animates a spritesheet, and use that

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not sure if a GIF would work but you should be able to make a spritesheet from a gif for those two options I mentioned

mint sparrow
exotic thicket
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Do you have a navmesh and you've enabled the navigation visualization?

mint sparrow
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oh good point i have a navmesh, i must've acidentally enabled the visualisation.

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how do i turn it off?

exotic thicket
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in the top left corner of the viewport there's a few of those little buttons/icons, one of them should open a menu that has the options there

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or click in the viewport and press P

mint sparrow
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Ah ha! Pressing P did it, thank you very much! ๐Ÿ˜„

rough knoll
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@exotic thicket i was able to get it in with a plugin and as a base material

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now my only issue is speeding it up

narrow mauve
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Anyone use quixel mixer

modest agate
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Excuse me, how can I make my projectile to move a certain object at collision?

rough knoll
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i assume its just using a play rate node but idk how to change the play rate of that specific material

harsh pike
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anybody know why these 2 white circles are appearing when pressing play? Its happening across multiple projects

rocky radish
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anybody know why these 2 white circles are appearing when pressing play? Its happening across multiple projects
@harsh pike are you on mobile preview mode?

glass yarrow
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Looks like a visualisation of the input, maybe from analog sticks on the switch or mobile

harsh pike
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I have selected ViewPort when pressing Play

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any idea how to turn those visualizations off?

worn rampart
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virtual joysticks

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give me a few, installing an update

radiant jasper
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is it possible to add like a static effect to cameras?

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like is that built in?

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or would I have to import something

worn rampart
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thats a ue thing

radiant jasper
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how would I do that?

worn rampart
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just a sec and ill let ya know

radiant jasper
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Ok

worn rampart
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under project settings go to input and see if alwasy show touch interface is checked

radiant jasper
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and how do I add the static effect?

worn rampart
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I need to clarify what you mean by static. you can create a widget with an image that overlays the screen/camera

radiant jasper
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I mean like animated static

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like fnaf sort of static

worn rampart
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several ways to do this

radiant jasper
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whats the easiest

worn rampart
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animated material, gif, an overlay

radiant jasper
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Ok, so I do have to import something then

worn rampart
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probably

radiant jasper
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bruh unreal doesnt support gifs

rocky radish
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bruh unreal doesnt support gifs
@radiant jasper import a video file of the static

radiant jasper
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ok

rocky radish
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@radiant jasper .wav file btw

radiant jasper
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wha .wav is not video

devout bane
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running into a HUD issue anyone willing to help? hard to explain issue through text

worn rampart
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a third party plugin converts a gif to flip book

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@devout bane is it a display issue or scale/position

jolly jungle
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Is it possible to create overhangs in ue4s terrain system?

radiant jasper
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can i use an mp4?

devout bane
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@worn rampart its a display issue

worn rampart
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@jolly jungle unfortunately not the terrain system, you can use one of teh many voxel terrains or use static assets

radiant jasper
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ok mp4 doesnt

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work

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wtf do I use lol

jolly jungle
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I have tried making a static mesh in blender with the sculpting system, but I wasnโ€™t able,to make Uvs that didnโ€™t look like bullpoop

devout bane
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1st part of the issue : When i go into my pause menu widget it gets rid of the player HUD which is what i want. BUT after returning back to the game and re-opening my pause menu widget again the player HUD does not go away

worn rampart
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are you using a do once node

radiant jasper
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does anyone know how to play an mp4 file?

devout bane
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i am not using do once node

radiant jasper
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i cant even create a node from it

devout bane
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@radiant jasper i just convert to wav

worn rampart
radiant jasper
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wav is not video tho

devout bane
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ahh

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sorry u right , i read "mp3"

worn rampart
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@devout bane so its only calling the remove from viewport on the Player HUD once then

devout bane
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i am not using a do once node , should i be?

worn rampart
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no unless your using it in a sequence of events that reset it

radiant jasper
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i need the video to play upon activating a camera

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how do I do that

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?

worn rampart
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the link i posted will get you started

radiant jasper
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that doesnt help me

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I created the mediaplayer

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but I need it to play when pressing a button

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in a widget

worn rampart
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that link is the documentation on playing videos and is a tutorial on how to play videos using blueprint and UMG.

radiant jasper
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that shows it playing within a mesh

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I need it to take up the whole screen

worn rampart
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then adapt it to do just that.

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You should learn how it works so you can get it to do what you want

unique lodge
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Man

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I need help again

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So

worn rampart
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whats the dilemma

radiant jasper
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its not playing tho

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I made the variable, connected it to a Play node

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connected it to all my cameras in my lvl bp

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and it doesnt play

rough knoll
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how do i change the opacity of an image in the hud based on the value of the health float

unique lodge
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I have this game I'm using to practice game development from this course I bought, I upgraded to 4.25, after doing so when I try to edit my code it tells me my includes need to be updated, the guy addressed this in the course but when I go and do the copy paste in the json files it doesnt work and my #includes are still wrong, what do I do??

worn rampart
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not sure, ive never messed with videos i can only point you to where you can find info

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use the Percent value of health as the opacity of the image literally

rough knoll
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how do i go about that

unique lodge
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Damn even you dont know, thats tough

rough knoll
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do i bind it to the progress or the appearance/fill color

worn rampart
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is it the health bar that your trying to hide when its zero

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try to avoid bindings if possible, use an event when you take damage set the opacity based on the percent value

rough knoll
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no its an image

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i want to lower the image opacity based on the health value

worn rampart
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it would be the alpha channel for opacity

rough knoll
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being fully visible at 1.0 and not visible at all at 0.0

worn rampart
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correct

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0-1 , current health / max health will give you a percent use that as a your value for opacity

rough knoll
radiant jasper
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so how do I play a video lol

worn rampart
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if you have 50 hp that is geater than 1 so it will always be visible

rough knoll
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the health is based on 1

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50 hp would be 0.5

worn rampart
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are you changing the value of the image or the actual bar

rough knoll
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the value of the image

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the actual opacity of the image needs to lower

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i dont think it needs to be a progress bar

worn rampart
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its a binding

radiant jasper
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the open source does not open source

worn rampart
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if visiblility is collapsed its basically minimized

radiant jasper
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thats the visibility for an image

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not connected to the open source node

worn rampart
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is open source supposed to play the video, or after its open do you need to then play the video

radiant jasper
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its suppose to play it i think

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i wouldnt be able to connect a play node, cuz it wouldnt have a target i think

worn rampart
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is there a play source or any type of play media node

radiant jasper
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yeah

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but even when I connect that as well it still doesnt work

rough knoll
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why does it make the opacity 0 ( or make the image completely invisible) when i run this code? The default value for health is 1 so the opacity should be 1.

plush yew
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Hey, not sure if this is the correct place to put this, but does anybody know any good tutorials how to get Reload animations to work in UE4? I have the rig animations separate and the weapon itself animated separately, They play in sync in blender but idk how to make them play in UE4, so I'm looking for a tutorial on it, thanks

rough knoll
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lol i was struggling with reload animations as well but i just decided ill do those last because i was actually getting mad at it

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they're a pain in the ass

radiant jasper
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literally directly connected to the button

plush yew
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jayleaf yeah man it sucks, I havent been able to find a single tutorial how to animate the weapon at the same time as the rig

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if you figure it out let me know lol

radiant jasper
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bruh has anyone ever played a video in their game in this damn server lmao

rough knoll
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then how do i make the opacity be the health value

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i dont get it lul

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wdym

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how do i make the opacity a variable

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so then instead of modifying opacity in the hud i modify opacity whereever damage is taken?

worn rampart
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update the hud when damage is taken

distant bane
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Guys i have huge trouble, have anyone made it to play video on HTML5?

rough knoll
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wdym

distant bane
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it shows just white image

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instead of video

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that means media player is not playing

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@radiant jasper i did, just not working now on html 5 ๐Ÿ˜‚

rough knoll
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wait am i tripping or did that dudes messages vanish

distant bane
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he deleted i guess

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i saw it too

rough knoll
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translate wdym to how

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keep in mind ive only been doing ue for around 4 days lol

worn rampart
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who? i missed it

celest vapor
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Is there a way to Export an array with a structure type to a JSON File?

plush yew
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@still ridge welcome ๐Ÿ™‚

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@celest vapor have you checked the unreal marketplace?

celest vapor
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I wasnt sure if there was something that came out of the box with UE4 to do that @plush yew

plush yew
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@celest vapor might look at FJsonObjectConverter on the api documentation, other than that varest is good from mp

celest vapor
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aiight, thank you! I appriciate it @plush yew

plush yew
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no problem! ๐Ÿ™‚

lofty wave
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๐Ÿค”

plush yew
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@lofty wave you have to type modulus or any substring of that, or % for the modulus nodes in blueprints.

lofty wave
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nvm Im stupid

stuck linden
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does anyone know why my Gun/Arms mesh are not following my camera?

lofty wave
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Attach them to the camera

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@stuck linden

stuck linden
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i can't move mesh because its inherited

ember star
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I just moved some blueprint files around to clean up, and my save game files stopped working. Is that expected?

exotic thicket
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not 100% sure but if you used soft references to objects, they might refer to assets by path

lapis bronze
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how expensive or "bad" is it to use complex collision for static objects?

radiant jasper
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Is there any way to add visual effects to a camera

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Like a post process instance or something

lapis bronze
opal ocean
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using launcher version of 425, updated, not seeing any project templates when I go to create a new project?

radiant jasper
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select game

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in the main menu

opal ocean
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ohh, didnt install those, are optional now...

radiant jasper
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well if u didnt install them then obv u arent gonna have them lol

opal ocean
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didnt realise they were optional now

radiant jasper
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@lapis bronze is it possible to add a glitch effect to the camera?

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they arent

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atleast when I installed Unreal there was no option to not install them

lapis bronze
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not by default

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i recommend Chameleon on the marketplace

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@radiant jasper

radiant jasper
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Made my own

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how do I set it to make a delay between each time it functions

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@lapis bronze

lapis bronze
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you'd have to do that in the shader itself

radiant jasper
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what node do I use

lapis bronze
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or a blueprint that controls when the glitch happens

radiant jasper
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Yeah i have that all setup

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but when it IS on

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to seperate

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like every 5 seconds or something

lapis bronze
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its a bit too broad for me to tell you step by step
but you can do it several ways
Timeline, deltaTime every like 5 seconds + float random range, or something like that

radiant jasper
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uhh

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tbh idrk what most of the stuff in my blueprint for the effect means cuz i just followed a tutorial

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so does the time node allow for a pause

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cuz it looks like theres an option to set a "period" and it lets me put a value in there

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ok nvm that is not what that does

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how do i input a value for deltatime

glass rapids
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Does anyone know what I should put in a parent character class? I've seen them used multiple times but I don't know what I should put and not put in them

radiant jasper
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a camera

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so how do I make a delay for my post process

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cuz rn there is no gap

versed lion
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How can I add mouse 1 cooldown? without the node disable input i just want to disable mouse 1

normal seal
normal seal
hidden knoll
#

Once I become a Registered Developer for Xbox, do I need to remake my whole game in a new editor? (If I want the extra features)

weary basalt
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You probably shouldnt be using BSP brushes @normal seal

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They are a legacy system, there are much more efficient and effective solutions.

normal seal
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really? i found a guide that said to always use them when you start making a level

weary basalt
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The Marketplace has some really nice Blockout packs that have all sorts of shapes and materials to help you lay out a level

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Thats bad advice

normal seal
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waaaaaaaaaaaaaaaahhhhhhhh why article why

weary basalt
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The BSP tools are extremely lacking in functionality for todays standard.

normal seal
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Hmm

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Do you have any blockout pack reccomendations?

hidden knoll
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@weary basalt If I become a Registered Developer for the ID@Xbox program, will I have to remake my whole project in a new editor if I want to use the special features included?

weary basalt
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No idea mate.

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Ask an XBox/Microsoft Rep?

hidden knoll
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Okay

untold swallow
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I've a mechanism made by which I can Turn Corners by Hitting A/D keys,Can I do the same by hitting button on screen?
Like can I assign A/D to the button or something like that ?

plush yew
#

hello guys i need help i have file silkroad online animation file .ban this have file structure c# https://github.com/DummkopfOfHachtenduden/SilkroadDoc/wiki/JMXVBAN-0102 im now reading files but dont write ๐Ÿ˜ฆ any help me i need .ban convert to .fbx or .fbx convert .ban

tawdry basalt
hazy lake
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@tawdry basalt When you install Unreal Engine you can specify where to put the engine folder

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Just uninstall Unreal and then re-install it to whatever drive you want

tawdry basalt
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@hazy lake i have the engine installed in a different drive, that is why it is annoying, i tell it to install somewhere else but still used C for some stuff anyway

rough knoll
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im gonna try to reinstall it idk

radiant jasper
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@rough knoll u need to install vs 2019

rough knoll
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i had vs 2015-2019 which i deleted and installed vs 2017

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if it doesnt work ill get 2019 again

radiant jasper
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why would u delete 2019

rough knoll
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idk why they werent seperate but it was namedd 2015-2019

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because it wouldnt let me install 2017

radiant jasper
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why did u want 2017 tho

rough knoll
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cause it said it wanted visual studio 2017

radiant jasper
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what r u even trying to do

rough knoll
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package a game

radiant jasper
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oh u need to check the c++ add on for visual studio

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open the visual studio installer

rough knoll
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wdym lol

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it asks me to accept terms and installs itself

radiant jasper
rough knoll
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there is no checkbox

radiant jasper
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click more

rough knoll
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i dont see that

radiant jasper
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then click modify

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u dont see a "more" button?

rough knoll
radiant jasper
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search "visual studio installer" in the search bar

rough knoll
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in the windows bar?

radiant jasper
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yea

rough knoll
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theres nothing but a web search

radiant jasper
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when u search visual, is there not an option for the installer

rough knoll
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here hold on

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i just downloaded the 2015-2019 one again

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after you agree it just installs itself

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there is no modify

radiant jasper
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if i were u id just install the normal 2019

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cuz idk what that is

rough knoll
radiant jasper
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no i mean just uninstall the vs u have

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and get the 2019 version

rough knoll
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oh ok i downloaded it from the site you posted

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they modernized the installer lol

radiant jasper
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yeah

rough knoll
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what

radiant jasper
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u must have a lot of add ons selected

rough knoll
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i had 2

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game development with c++ and the other c++ one

radiant jasper
#

yeah i mean for me its 19 gb

rough knoll
#

wack

radiant jasper
#

u can choose what drive u want the add ons to be on tho

rough knoll
#

i got the space but its a lil wild that vs is 17gb

radiant jasper
#

yeah

#

i mean u r installing the entire c++ library for multiple platforms

#

so

#

thats a lot of stuff

plush yew
#

this place have an active voice community?

radiant jasper
#

not really

plush yew
#

dang

languid bison
#

bruh

radiant jasper
#

why does the UE Community team consist of one person

tender pecan
#

victor probably did something bad and now he is on guard duty. ๐Ÿ˜›

brazen cairn
#

so when i import animations i made in blender

#

the character is lying to the grind instead of standing

stuck linden
brazen cairn
#

is there some sort of transform i have to change?

vernal thicket
#

@brazen cairn maybe he's tired.. nah jk but I think its something to do with the root bone getting rotated when yoh import into blender

brazen cairn
#

yeah its def the root bone

#

but I cant figure out on which angle do i rotate it to exactly

#

since it appears normal in blender

#

but horizontal in ue4

vernal thicket
#

Theres something you can do to see which way its rotated in blender

#

Try wire frame maybe

brazen cairn
#

these options?

vernal thicket
#

I'm not aure off the top of my head

#

Click the mesh and press editmode

brazen cairn
#

okay

#

yes im in edit mode

#

its facing left side now

vernal thicket
#

There we go then

brazen cairn
#

but its still standing vertical

vernal thicket
#

Is the armature though?

#

Or are the bones flat

brazen cairn
#

sec

#

this is in object mode

#

i mean pose mode**

#

this is in edit mode

vernal thicket
#

Try clicking on your root bone?

brazen cairn
#

did it

vernal thicket
#

Damn i remember it being something to do with that try Google lol

brazen cairn
#

been searching for an hour

#

okay fixed it

#

lol

#

it was in the ue4 editor i had to change the axis after reimport

stuck linden
brazen cairn
#

@stuck linden check the texture's parent

#

in some cases the file is missing and causes error

#

if you are using a material then check material parent

stuck linden
#

yea i renamed it and it still like that

brazen cairn
#

oh then

#

right click on the folder

#

where you renamed the texture

#

and select "fix all redirectors"

#

or something like that

stuck linden
#

got it thx @brazen cairn

brazen cairn
#

done? damn i was useful

rough knoll
deft yew
#

Hi guys

#

can anybody help me to make skybox easily in unreal engine version 4.24

#

There are plenty, but it is bit cumbersome . If possible Please direct me to a link

iron viper
#

Hi everyone, new to unreal and has prior experience with unity.

Currently my unreal has difficulty starting up. It gets stuck at 39% for a very long time. Googling shows that this is a common issue with many solutions, none of which seemed to help. Is there a way to troubleshoot it?

Waiting for a long time seem to show that unreal IS indeed actually running as unreal main inspector shows up over time but waiting for such a long period for anything to get set up isnt practical.

#

my unreal version is 4.25.1

tender pecan
#

what are your current hardware and os specs? and it is a vanilla project, or something else?

iron viper
#

using a i7 16gb RAM win10 64bit OS

honest vale
#

open the task manager and see if there are any shader compilers running

iron viper
#

unreal is on 1tb hdd

tender pecan
#

and gpu?

rough knoll
#

i fixed my error

quaint fox
#

its doing some data cache stuff isnt it... usually happens first time you open up any project with a number of custom assets

iron viper
#

funny thing is unreal takes longer to start up on a fresh projact than a existing one

rough knoll
#

turns out it was just a faulty plugin

#

@iron viper mine never gets stuck but its pretty slow loading up

honest vale
#

@iron viper are there any shader compilers running? Check your task manager

rough knoll
#

i actually have 12gb of ram

iron viper
#

even when i start it with zero starting assets, low quality, no raytracing

rough knoll
#

mine is all on the highest settings

honest vale
#

and is your CPU at 100%?

iron viper
#

there are shader compilers running

honest vale
#

let them run then

#

that's normal

#

the engine compiles shaders on the first startup

#

it takes quite a while

rough knoll
#

if your cpu goes to 100% i would reinstall uneral

#

unreal*

honest vale
#

wtf, no

iron viper
#

heck even weirder, the startup can take an average of 15mins or so to startup, and even then, a small interface on the unreal window still has shaders compiling

rough knoll
#

thats what fixes any 100% cpu usage in any program for me

#

reinstalling it fixes that

iron viper
#

ive reinstalled like twice

rough knoll
#

ah ok so then no

honest vale
#

just let it run...

#

go make coffee and come back later

#

it first compiles shaders and then it compiles materials after the editor has started up

#

...I think

rough knoll
#

only one startup or all startups?

#

because he has better specs than me yet mine loads faster

honest vale
#

only on first startup

#

unless you nuke the derived data cache

rough knoll
#

on another note of slowness

#

this has been stuck like this for 3 minutes

iron viper
#

yeap ^ that shader notif

rough knoll
#

im packaging a project but idk why its been stuck on 1876 for a while

#

it just says its building a texture for a tree stump lol

iron viper
#

unreal stucks on the splash banner at 39% for a good 10+mins, and when its done, the main window pops up with inspector and everything

rough knoll
#

i dont even have any treestumps placed

iron viper
#

followed by that "Compiling shader" notif

rough knoll
#

also considering that before it went up 400 in like 8 minutes

#

must be one hell of a treestump

#

im not tryna to cancel and redo it because it takes forever

iron viper
#

i mean this problem persisted for awhile, at least a good month of trying to solve it and ignoring it and just waiting

rough knoll
#

ima just go make myself a sandwich

iron viper
#

but my friend's unreal jus pops up like loading is a lie

#

so i thought i should get this issue settled

tender pecan
#

curious, what gpu are you using?

iron viper
#

GTX 1060

primal tangle
#

Hey does anyone else have issues with their Ui going crazy with raytracing enabled?

#

I'm guessing it has to do with using dx12. I've updated my gpu drivers & reinstalled unreal but it's still broken

fast hinge
#

Quick question, I have a couple of solid black objects in my scene. For instance the boards in this window and the metal stairs. I'm guessing its something to do with the indirect lighting, as with decals but I'm not sure how to fix it

#

strangely the same boards in the window above are fine

#

ah, maybe it was the uvs, thought they were fine. dang it

green sky
#

Hi everyone, is there an event that fires when a physical material has changed? if so can someone point me in the right direction? im trying to get surface types for a vehicle and i need to update the particle systems

left mist
#

Hi all, has anyone done a truck and trailer setup? Trailer following a truck is hard to get working.....Looks easy but it is way harder then it seems.... The easiest way is to use physics, but I want to do it without physics. Am I mad ? ๐Ÿ˜›

tender pecan
#

yes?

worldly rose
#

If not physics then what? Manually doing SetWorldRotationAndLocation?

flat ivy
#

Is anyone around I need some help

azure reef
#

Hello guys! I really need your help. I've posted several times and on multiple forums but no help. I can't package anymore my game for android on armv7 and I'm getting this crash on shipping mode. Can someone tells me what this errors are?

flat ivy
#

Can someone show me how to just make a object rotate with button held then stops rotating when button released its going to be for android

azure reef
#

Is this a engine problem or my project? Because I've deleted all my game content and still not working

#

I've also merged into a new project and still the same

wet laurel
#

How do I use the procedural foliage tool in UE4 4.25? I can't find it anywhere.

#

not in the 4.25

#

i cant find the option

low tundra
#

4.25 Question - In Blueprint editor - where is option to add selected as reference? Isn't appearing on right click in the All Possible Actions dialog box. Where is that now?

wet laurel
#

okay thanks then i must update the engine.

low tundra
#

Got it.. 'Context Sensitive' needs to be checked

wet laurel
#

Because I have 4.25.1 on it, but it doesn't show up in the settings.

left mist
#

@worldly rose , Somehow read the same spline as the truck and some offset?

worldly rose
#

So the truck is following a spline, and not user/AI controlled?

wet laurel
#

LOL im so stupid ๐Ÿ˜„ I have to look under Editor Preferences and not under Project settings.

fierce crest
#

Hello guys! I really need your help. I've posted several times and on multiple forums but no help. I can't package anymore my game for android on armv7 and I'm getting this crash on shipping mode. Can someone tells me what this errors are?
@azure reef what engine version are you using?

azure reef
#

4.25

fierce crest
#

4.25.2?

azure reef
#

After updating from 4.25.1 to 4.25.2 all my projects are gone

fierce crest
#

You need to upgrade to 4.25.3 maybe?

wet laurel
#

i have 4.25.3

azure reef
#

Upgraded but still no success

fierce crest
#

there is a hotfix in 4.25.3 for your problem, is related to plugins which cant be packed anymore

azure reef
#

I've upgraded to 4.25.3 but not working

#

Also I've removed all my plugins and still not working

fierce crest
#

I am sorry, but cant help further

azure reef
#

The thing is that on arm6 it's working

#

armv7 is crashing

fierce crest
#

I ve packed for arm never before

azure reef
#

The other thing is that now it's working. And after I navigate into the game or change a level for the second time, it's crashing

left mist
#

@worldly rose I think following a spline would be the easier thing to do, right?

worldly rose
#

@left mist I can't really say what's easier. Depends on what you already know. A trailer tends to cut the corner a bit compared to the leading truck. Getting that right with a spline may be complicated. But "right enough" may be good enough, I don't know you requirements.

dim pecan
#

Hi! Is there any way to use two RTX videocards with NVLink inside Unreal Editor? Seems like only one card working..

left mist
#

@worldly rose I have a truck with trailer and even with a little change in direction the trailer visibly jumps in that "corner" .....

worldly rose
#

I have no solution to that.

left mist
#

Thanks for your time

#

๐Ÿ™‚

cosmic matrix
#

@plush yew

#

Thanks for the help you gave me yesterday

#

Everything seams to be fine right now

#

The problem is a scale issue

#

like you said

#

so i do what you tell me

#

import in ue4 and export to blender

#

and all run good like in the tuto

#

thanks ^^

#

Don t understand why this stupid scale came from but anyway i can cheat now hahaha

#

Xd

gleaming creek
#

Does anyone know what the colours in "Player Collision" view mean?

#

It mentions static meshes as green, volumes as dull pink, and brushes as a greyish violet.... but I have hot pink

#

Oh, I see, hot pink means movable

weary willow
#

Hi All, I hope this is the right chat for this. I am trying to get constraints for Rigid bodies in Houdini to transfer over in my HDA to unreal engine. Right now my cube just falls apart. This is based off of a tutorial but he didn't do constraints. any ideas?

alpine laurel
#

LoginId:xxx
EpicAccountId:xxx

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000328

UE4Editor_ShooterGame_1099!AShooterGameMode::InitGame() [c:\users\ethan\documents\unreal projects\shootergame\source\shootergame\private\online\shootergamemode.cpp:58]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

#

any idea what this means

mossy nymph
#

you dereferenced a nullptr, most likely

#

download editor symbols for debugging (from the launcher where your UE installations live, the arrow dropdown, Options, then check the symbols)

worldly rose
#

May not even need debugger symbols for this one. Check shootergamemode.cpp, line 58.

untold hollow
#

hi everyone. I'm going to be learning unreal from scratch. I'm pretty good with unity, and I use it professionally, and I've been programming for years.
I've looked for 'best way to learn unreal 4 engine', and most places seem to be suggesting Virtus tutorials on youtube, but they're from 2014. Are they still good to learn from?
I kindof want a quick jump in and make something type of tutorial, and then when I have that a thorough show me everything tutorial. Any suggestions?

#

gonna be jumping around other servers so if anyone responds please give me an @untold hollow so I get the message. Thanks!

worldly rose
#

@untold hollow I'm following the RTS tutorial from 3 Prong Gaming. It's from 2015 so almost as old but I've been able to follow along with everything so far still.
https://www.youtube.com/watch?v=FZK5T-vAVFA&list=PLDnygpcOYwFW2XtNyiandrLDG__OAZs7Q

Welcome back! This is an introduction video to my new series focusing on the Unreal Engine 4 - How to make a Custom RTS Video Game! In the video I discuss what the series will be about as well as what you can expect to learn from the series as well as what you can expect fro...

โ–ถ Play video
#

I guess the basics in UE4 are pretty much established and doesn't change much anymore. It's for new newer, more advanced features where it may be important to have more recent tutorials.

#

I don't know if I would trust the early Niagara tutorials anymore.

untold hollow
#

Thank you very much @worldly rose

bold compass
#

anyone know any good guides to rigging weapons setting up fire animations, running with weapon, reload, ect in maya or 3ds max

maiden sundial
#

I'm really new to mobile dev.
Can anyone tell me what's the difference of those (Something) versions ?

opaque crystal
#

How much effort would it be to get a game testable on console, specifically Xbox?

#

is that something I could only consider when my game is nearing completion on PC, if Microsoft requires me to greenlight it first?

shut anvil
#

yinsei packaging settings for android versions (ASTC) & (MULTI) both work with oculus quest i use (ASTC)

#

assistance required: i can no longer publish / install from ue4 to quest, after downgrading in an attempt at operating in vr editor mode on a mac. i upgraded back to 4.25, and now projects wont build onto the quest? its been a week, i tried to source install, failed still, please help, can provide logs

spare sparrow
#

hey this is a stupid question but im really new to unreal: where do i set the input keys ?

#

๐Ÿ˜…

shut anvil
#

projet settings

spare sparrow
#

ohh

#

ok

shut anvil
#

input

spare sparrow
#

okay thanks!

shut anvil
#

your welcome , i'm not a pro so be advised lol

plush yew
#

I would show you my main menu and it's still in development not finished yet so what do you think?? and if you see something you don't like it say to me

wide girder
#

Noob here, when drag around objects, how can I snap them together more easily?

gritty thicket
#

@plush yew It looks nice but maybe make the buttons a little bigger or maybe center them? I'm not a graphic designer tho i just think that'd look nice

wide girder
#

like if i try to drag them manually there always gonna be some off edges ๐Ÿ˜ฆ

plush yew
#

@gritty thicket OK man

sleek solar
#

@wide girder you can snap objects together via vertexes (hold V or Shift + V) while moving object

wide girder
#

@sleek solar Generally it's done like this? with some of its parts overlap?

#

๐Ÿ˜ฆ

kindred vapor
#

can you actually play admob test adds in ue?

sleek solar
#

@wide girder google Vertex snapping in UE4, the feature is there but I'm not sure how to use it the right way ๐Ÿ˜„

odd lava
#

I'm seeing a strange 'glitch' when rotating the pawn in the twin stick template included with ue4. I'm not sure how to explain it other than the model appears to briefly 'explode' or double in size while changing directions. I've replicated it here with a slightly different model that makes the problem more evident: https://imgur.com/a/LZz4Vz0

keen pawn
#

Ugh guys noob question i know

odd lava
#

the same effect happens on the stock 'twin stick shooter' template with zero modifications

keen pawn
#

but how can i change candelas back to lumes

#

lumens*

#

in UE4

#

for lighting

#

i have it now

#

thanks xD

#

oh nice!

#

thank you

gusty stirrup
#

I'm getting this weird thing happening where i'm firing and spawning bullet projectiles w projectile movement outta a weapon when i left click, but when i run in the same direction i'm, firing, the projectile flies slower. When i stop running in the same direction that the projectile is flying, it flies faster.

Anyone knows what's happening?

worldly rose
#

Slower in the world coordinate system, or slower compared to the pawn?

mighty copper
#

If someone could refresh my memory what is the hotkey for creating a reroute node... without double clicking on the line?

gusty stirrup
#

Slower in the world coordinate system, or slower compared to the pawn?
@worldly rose That.. is a good question. How do i find out if it's slower in the world coordinate or compared to the pawn?
I have a few hundred projectiles flying around, so im unable to click on 1 to look at the transform?๐Ÿ˜…

worldly rose
#

Have a button to pause the game, or add a Pause node to the projectile spawn script. I don't know if there is a literal Pause node, but I assume it's possible somehow.

#

Or when one is spawned just print the both the pawn's and the projectile's velocities, and the relative velocity.

mossy nymph
#

@plush yew you can use MinimumDesiredWidth on TextBlocks in buttons to force the Buttons into same Width, you also have a typo Creadits

alpine laurel
#

May not even need debugger symbols for this one. Check shootergamemode.cpp, line 58.
@worldly rose what am i looking for? nothing looks wrong

worldly rose
#

There is a nullptr dereference somewhere around there. Either put a breakpoint in the debugger or add if-tests for each one.

pure yacht
#

I am using the Unreal CollaborativeViewer Template, I have added an additional command like the ones that come in the template(Measurement,Xray etc)... My command toggles actors visibility based on the Actor tag... The build works fine on desktop, but when I switch to VR mode the application freezes and player is frozen at origin...

#

I have added the new command to the contextual menu via BP_Collab_V_PlayerController blueprint as shown in the figure above

spare sparrow
#

my blueprints are a lot messier

#

but i guess with time comes experience and clean blueprints lol

pure yacht
#

I am not able to switch to VR.. Please let me know if anyone has ever had the same issue and has been able to resolve...

#

Much appreciate any help...

radiant jasper
#

@spare sparrow thereโ€™s a button that cleans up the bp btw

obtuse pendant
tight prawn
#

anyone with experience working with modulated shadows ?

#

i've followed the documentation trying to get the shadows in my scene to be tinted

#

however they remain the same (even when using mobile previewer)

plush yew
#

guys what are you prefer and you really like it 1 or 2

spare sparrow
#

@spare sparrow thereโ€™s a button that cleans up the bp btw
@radiant jasper really? where

plush yew
#

which one you prefer 1 or 2

spare sparrow
#

i personally like the second one

plush yew
#

the first is garbage right

#

@spare sparrow thx man for help

radiant jasper
#

@radiant jasper really? where
@spare sparrow
When u open the bp, thereโ€™s a button in the tool bar at the top of the window thatโ€™s labeled something like โ€œclean upโ€

fluid swift
#

Quick question, coming from unity I was wondering how you would include children of an actor in the same blueprint?

grim ore
#

what are all of those? what type of items

fluid swift
#

StaticMeshActors

#

But would prefer if I could just bundle everything together as one actor somehow

dusky inlet
#

unreal does things the OOP way. You define a class/blueprint ("prefab") on its own rather than placing all of them in a level first

fluid swift
#

Oh damn! I've been watching your tuts! ๐Ÿ˜„

#

Matt

#

Ah, so I would construct it after creating the blueprint

#

Not building in scene

dusky inlet
#

you would create it inside the blueprint (it has a viewport so you can edit it like in a level), and then just drag & drop the blueprint into the level

#

but that only makes sense if you want it placed repeatedly. If it's a one-time thing, you can just group them in the scene itself

fluid swift
#

So to clarify: if I had made a sick medieval tower that I wanted to place a few places in my scene

grim ore
#

^^ you can also select multiple static meshes in the scene and combine them into a bp

#

or if you want you can just group them if they are just scene dressing

fluid swift
#

@dusky inlet want to do some simple procedural generation

#

To learn myself blueprints

#

I found the grouping option

#

^^ you can also select multiple static meshes in the scene and combine them into a bp
@grim ore can you expand on this?

dusky inlet
#

yeah to get started with procgen doing some coding inside the construction script of an actor bp would be the right place

fluid swift
#

Yeah, currently the referencing has been the limiting factor

#

Do you know how you made a blueprint from scene actors?

dusky inlet
#

never did it, but it should be as simple as selecting multiple meshes, doing a right click and looking at the options. Or something like that

grim ore
#

at the top of the menu is the blueprint button, its in there

#

the biggest issue with that is is makes them child actor components instead of just static mesh componets so not as good

fluid swift
grim ore
#

if you are just trying to make multiple meshes into one created mesh you can make a new mesh out of them (select multiple static meshes in the world, right click, convert actors to static mesh) and this will give you a new mesh

fluid swift
#

Is that a best practice?

#

Let's say I'm doing modular components where meshes are shared a lot

grim ore
#

creating from selection is not really best, would work for something like multiple blueprints into one mainly

fluid swift
#

Then the mesh count would increase quite a bit

grim ore
#

so say you had 6 meshes you wanted to make into a room, you want that room to be re usable as one item ?

fluid swift
#

Yes

#

Currently my own imposed goal is to make room tiles, from modular assets

grim ore
#

then the question would be is it ok to have that then be 1 new mesh to re use, or does it need to be special for some reason

fluid swift
#

And trying to populate a level

#

There's no reason other than what's most performant

#

Or good practice in general

grim ore
#

most performant would be just making the level out of the normal meshes and letting the engine instance and cull them

#

adding a layer, say making 1 blueprint with 6 static mesh components, then reusing the blueprint is less performant

#

but if you need that layer to have special logic, or something then yeah it should be a blueprint

fluid swift
#

I believe so if a tile consists of multiple actors

grim ore
#

in the end its not a significant difference

fluid swift
#

Alright, thanks a bunch both of you! ๐Ÿ˜„

grim ore
#

if you wanted to say make a tile be a complete room, lighting and meshes and such, then yeah make a blueprint per room

fluid swift
#

Can you tell me when you'd ever make a single mesh?

#

That's the plan

grim ore
#

thats actually where blueprints would work well ifyou did it right since it could be a "kitchen" blueprint and it could randomize its contents based on "kitchen" meshes and such

fluid swift
#

More or less the plan

#

If I can get it to work ๐Ÿ˜‰

grim ore
#

single mesh might be useful for say you mock up a pile of hay, with maybe a pitchform on it and some dirt. so like a small set decoration. Convert it into 1 mesh in the engine so its easier to plop it around since its just decoration

rocky radish
#

can anyone think of a reason that the chaos destruction demo doesn't open?

grim ore
#

in theory you should do that "one mesh" stuff outside in your DCC but you can do it in engine as a quick fix

#

but in your case like mentioned, make a new actor blueprint and then you just add "stuff" inside of it for your "room". Static mesh components for parts, lights for lights, logic for logic, etc.

fluid swift
#

Cool, basically also what I would think, so that's great

grim ore
#

@rocky radish you are not using a supported compiled version of the engine? the plugin is disabled? you haven't waited long enough for it to compile shaders?

dawn gull
#

In my game I have a box that controls gravity with an arrow pointing wherever the gravity goes to, and I am trying to make it so when you press the left/right arrow key it changes the gravity to your your left/right and you go on a wall, but whever i make it go onto the wall it just bugs out and starts moving the camera all crazy. How can I get a rotation that makes the bottom of the cube always go to the left/right of character?

rocky radish
#

@rocky radish you are not using a supported compiled version of the engine? the plugin is disabled? you haven't waited long enough for it to compile shaders?
@grim ore i built it from source (and also built the project), the editor does show up in the task manager but its barely using cpu and doesnt open

grim ore
#

what tasks are running under the editor? did you install Incredibuild when installing Visual Studio?

rocky radish
#

and i didnt install Incredibuild

grim ore
#

oh thats weird. did you try opening the editor itself, not the project. so running the .exe from the binaries folder or hitting play from VS?

#

normally when building from source accidently installing incredibuild causes this issue

rocky radish
#

oh thats weird. did you try opening the editor itself, not the project. so running the .exe from the binaries folder or hitting play from VS?
@grim ore yep

#

it just stays like that

grim ore
#

so even ue4editor.exe does that?

karmic nymph
#

how can I make so that, for a set period of time after a function is called, a boolean will be set to true?

grim ore
#

@karmic nymph set boolean -> set timer for X time to run a function after X time -> Function runs after X time -> set boolean

rocky radish
#

so even ue4editor.exe does that?
@grim ore just by the fact that im opening that project it wont open ue4editor.exe it will open ChaosDestructionDemoEditor.exe

grim ore
#

thats why im asking, if you compiled from source you should have the normal ue4editor.exe in the binaries folder

#

ah wait maybe you didnt actually compile the engine alone

#

maybe the log folder in the project says what is going on

rocky radish
#

maybe the log folder in the project says what is going on
@grim ore i'm gonna take a look at it

#

its just creating a bunch of log files, i'll try just waiting some more to see if it opens

drowsy turtle
#

how do i check if a line trace hits an object

rocky radish
#

@grim ore i found this in my log file LogInit: Display: Running incorrect executable for target. Launching Unreal Projects/ChaosDestructionDemo/Binaries/Win64/../../Binaries/Win64/ChaosDestructionDemoEditor.exe...

#

this doesn't seem to work
@drowsy turtle make a branch from the return value of the line trace

drowsy turtle
#

oooh

#

thanks

#

that helped me a lot

rocky radish
#

np

#

@grim ore i found this in my log file LogInit: Display: Running incorrect executable for target. Launching Unreal Projects/ChaosDestructionDemo/Binaries/Win64/../../Binaries/Win64/ChaosDestructionDemoEditor.exe...
any suggestions on how to fix this?

obsidian wasp
#

What happened to the VaREST Call URL blueprint node? Doesn't show up for me, even though Make Json and a few other nodes show up properly.

I'm using the latest version of Unreal Engine, 4.25.2

dawn gull
#

Isn't the latest 4.25.3?

rocky radish
#

Isn't the latest 4.25.3?
@dawn gull yes, its the latest version

limber mesa
#

anyone know a good website for sounds?

rocky radish
#

i think i found a solution to my problem ๐Ÿค”

obsidian wasp
#

Oh. Guess I'm not on the latest version then. Does anyone know if all the VaREST nodes are there on 4.25.3?

#

@limber mesa I've used a few sound effects from zapsplat for early prototyping. They have quite a lot of them for free, and a bunch more if you pay.

rocky radish
#

Oh. Guess I'm not on the latest version then. Does anyone know if all the VaREST nodes are there on 4.25.3?
@obsidian wasp 4.25.3 only made a fix for conversion for c++ projects between versions, i dont think its going to make a difference

limber mesa
#

thanks @obsidian wasp

obsidian wasp
#

Never mind, I'm stupid. The node exists and shows up if I uncheck "Context Sensitive"...

clever sequoia
#

Hey Guys,
unreal is crashing every time it finished the light building. Can anybody please help me?
Thank you ๐Ÿ˜„

midnight root
#

""

tight prawn
#

Hey

midnight root
#

Sounded familiar to you " When trying to build the lighting before adding the props, it would go all the way to 100% before completely crashing out. "

tight prawn
#

About crashing UE4 when building lighting

#

Go to your network settings

#

and disable other network adapters (other than the one you use to connect to the internet)

#

in my case, I had HyperV network enabled, it seems the Swarm lighting builder crashes when it tries to connect to the wrong adapter

#

well, its not actually crashing, but it causes my windows to BSOD

#

worth a try, there is also another bug (which i failed to create a PR for) that causes lighting to crash

#

is when you have 0 extents on a brush

#

fixed it in my source build, forgot to do a PR ๐Ÿ˜…

rough knoll
#

yo why the fuck is ue crashing my computer every time i try to package

#

it freezes everything and i have to crash my pc to turn it on

#

ive tried migrating everything to a new project and it didnt work

#

idk if its because its packaging too much

#

half of the stuff its packaging i dont even use

#

can i turn off packaging for unused stuff

clever sequoia
#

@tight prawn Didnt work for me, but thanks!

rough knoll
#

i can build everything else just fine i just cant package my game

empty pilot
#

cant launch from ue4 to quest, sidequest installs and enabled unknown sources visibility, though still canot build out a project, i can see & launch games & files are visible now thanks to sidequest, still i get a black screen when i launch my project made in ue4 . there is a flash of the ue4 scene when i awake the quest from sleep, yet still stays black, thinking this all happend after i down-graded to 4.24 in an atempt to EDIT IN VR, since that failed endevor i have been unable to launch onto the quest????

rough knoll
#

update: it hit 99% mem usage and then pc froze. jfc

#

do i just need more ram?

distant totem
#

@rough knoll sometimes unreal can hang for 45 minutes to an hour, even be non responsive to task manager, just let it sit until it's done, unless the crash reporter comes up, or the crashreporter process is in task manager, just let the engine do it's thing, it will eventually finish it's process and un freeze, if you launch the project using visual studio and watch the output log you can frequently see things happening in unreal while it's frozen

rough knoll
#

@Slim#1087 its not just ue freezing lul

#

@distant totem woops

#

my whole pc freezes

#

cant even move my mouse

#

unresponsive to ctrl alt del or anything

hot cosmos
#

hey guys

#

i cant open unreal

#

it crashes every time i try

distant totem
#

@rough knoll you could try and trim some extra system resources, one thing epic recommends is when doing big tasks like packaging, to disable all extra monitors, switch resolution to 800x600, and close any un needed running background programs, that has worked for me in the past

#

I'm not sure about the whole system freezing if unreal is still thinking in the background tbh

rough knoll
#

i mean ill try

#

i hear putting things into a pak is more resource intensive

#

should i turn that off

distant totem
#

what platform are you building for

rough knoll
#

win10

distant totem
#

it says that option is disabled by default, and that it's generally used to reduce load times for projects that use lots and lots of asset files, yeah I would try turning that off

silk sleet
#

is there an easy way to make a camera capture at only like, 15fps? i need it for an effect

autumn elbow
#

Argh... How do I focus?! I'm working on a KSP style building system, but I find myself working on the icons more than the actual system. How do I stop myself from working on the fine details, and focus on the broad strokes ?

silk sleet
#

get a kanban board

#

like taiga online or something, there's a few

distant totem
#

wear a rubber band on your wrist and pull it and snap it really hard every time you find your self working too much on the fine details

#

๐Ÿ˜›

autumn elbow
#

lol

rough knoll
#

k i just tried to re-package with pak off and 800x600 and i still hit 100% memory usage

autumn elbow
#

i have a excel sheet bumpy

small pewter
#

I'm really looking for someone who is really expert / confortable with coding / blueprint, to help me achieve/create dockable/sizeable windows in unreal engine please. Please dm me if you're that persoon

autumn elbow
#

I notice that it's only when I work alone. When I'm at work, or in a team setting, I don't doodle lol

misty zinc
#

Hi everyone, quick question (just starting out in UE, come from a background in animation):
I'm trying to move keyframes along a timeline, but constrain them to only one axis as I drag. In other programs, like AE or Cinema4D, this is usually done by holding shift while dragging. Is there a key combination would enable this? Please @ me with replies, thanks!

rough knoll
#

i should probably get an ssd or something

#

if i change max memory allowance will it stop that

#

i assume this is in mb because of the 1024 and i definitely dont have 16gb of ram

#

im gonna change it and see what happens

#

idk if this is even referencing ram

#

well it froze but it froze at 89% instead of 99%

#

i changed it to 10gb instead of 16 as i only have 12gb

radiant jasper
#

@rough knoll what r ur specs

#

Oh when I package games it usually uses like 55-60% of my ram, and I have 24gb

#

So basically yeah get more ram

rough knoll
#

@radiant jasper i7-4790k, 12gb ram, rx 570

radiant jasper
#

Whooo those r not great specs ngl u have an old ass pc

rough knoll
#

i mean it gets the job done

radiant jasper
#

Yeah well not really in this case lol

rough knoll
#

ye

radiant jasper
#

U needa buy a stick of ram

#

$30 or something

rough knoll
#

i can buy an 8gb dimm and get 16

#

i only have 3 slots cause the 3rd slot died

radiant jasper
#

2 slots u mean

#

16 should be good enough I think

#

Youโ€™ll have to close all other processes still tho

#

If u wanna be safe id go for 20 or 24, but ur choice

rough knoll
#

i can get 20

#

a 4 gig and 2 8 gigs

radiant jasper
#

Wait what type of sticks do u have now

#

3 4โ€™s right?

#

Cuz then u miseโ€™ll just buy 1 16gb stick, and keep 2 of ur 4gb sticks

rough knoll
#

yea

#

oddly enough even though my pc is frozen the led on my external harddrive is still flashing that its writing

radiant jasper
#

R u packaging to that drive?

rough knoll
#

yeah

#

@radiant jasper

#

oh shit

#

just turned my monitor on

#

it crashed ig

radiant jasper
#

U might wanna package to an ssd

#

As well

rough knoll
#

idk if that account id is supposed to be private so ima just get it out lmao

shut anvil
#

cant launch from ue4 to quest, sidequest installs and enabled unknown sources visibility, though still canot build out a project, i can see & launch games & files are visible now thanks to sidequest, still i get a black screen when i launch my project made in ue4 . there is a flash of the ue4 scene when i awake the quest from sleep, yet still stays black, thinking this all happend after i down-graded to 4.24 in an attempt to EDIT IN VR, since that failed i have been unable to launch ue4 projects onto the quest????

rough knoll
#

also @radiant jasper there are no 16gb ddr3 dimms

radiant jasper
#

Why do u have to get ddr3

rough knoll
#

thats all my cpu and motherboard support lol

#

4th gen i7 is ddr3

radiant jasper
#

Buy a new Cpu I guess

#

Idk I mean I guess just buy 2 8gb then, I mean u should prob start saving up for a new pc

rough knoll
#

i just recently bought a new case, psu, and cooler

#

my old case was choking airflow

radiant jasper
#

ok

#

Also how do I update unreal engine source from 4.25.1-4.25.2

#

ive never updated unreal lol

#

4.25.3 actually, didnt know that was out

brazen crow
#

okkkkkk ive been struggling for too long i need help

#

im trying to make an ai move around randomly instead of going straight to the player

#

like this

#

the one on the left is what i have

#

the one on the right is what i want

radiant jasper
#

u prob have something like "shortest path" selected or something

brazen crow
#

uh

#

nono hear me out

#

theres no obstacles

#

so basically

#

rn i have it so itll take the look at rotation and then get a vector and walk to that vector

#

and ive been trying to make it be rotated by a certain amt

#

so like if the look at rotation is 0 0 0.5

#

ill add a random number

radiant jasper
#

wait do u want it to follow that specific path every single time?

brazen crow
#

between 0.1 and -0.1 to the z

#

no

#

want it to be randomly zigzagging

#

so itll be like adding a random number to the yaw rotation

#

and go in that direction

#

but itll always start with the looking at player rotation so it wont veer off too much

#

but i cant get it to

#

add to the yaw

radiant jasper
#

follow the random destination part of the vid

#

movement*

brazen crow
#

yea

#

thats the

#

get random point in navigable radius

#

i tried that

#

didnt rly work out too well

radiant jasper
#

yeah I dont know too much abt ai

#

yet atleast

brazen crow
#

i want it to have pretty much this range

#

it can go any direction within this range

#

and they all have the same distance

radiant jasper
#

whats it do when it gets there

#

go back in a random direction?

brazen crow
#

yea

radiant jasper
#

then it would be different distances coming back

brazen crow
#

this drawing is kinda bad but

#

hopefully u get the idea

#

if it chooses to go on that first path i drew

#

wait

#

i drew that wrong

#

holuop

exotic thicket
#

you can pick the vector towards the player and rotate it into a random direction by a random amount

#

this should make it zigzag

radiant jasper
#

also what do i compare to update unreal

brazen crow
#

sorta like that?

#

yea i need to like

#

how do i rotate the vector

#

lol

plush yew
#

@radiant jasper compare to update unreal?

radiant jasper
#

like in the github thing

#

to make a pull request

#

wwhats the base and whats the head

brazen crow
#

wait...

#

i see

plush yew
#

go to the unreal repository and click on releases. the current one is df84cb4

exotic thicket
#

if that method doesn't work you can also use quaternions to rotate it

brazen crow
#

@plush yew do u know if the rotate vector node is normalized should i use 0-1 or 0-360

plush yew
#

connect the output pin to a print node to test it. i'm not certain whether it's in degree or normalized notation.

radiant jasper
#

i dont see that @plush yew

exotic thicket
#

you can also use EQS to find points near the player and pick one at random.. this is something I'm using in my game to zigzag

#

benefit of the EQS method is that you can easily ensure the point is actually reachable :P

plush yew
#

it's right there on the epic unreal engine repo

radiant jasper
#

then what

plush yew
#

are you asking for the pull request syntax?

radiant jasper
#

idk just how do I update it

#

what do I compare

plush yew
#

you want to update your engine from source?

radiant jasper
#

yes

plush yew
#

ah k. i wrote a script on that. hold on i'll msg u in the right channel one sec

radiant jasper
#

oh cool

alpine laurel
#

is there a reason my splash screen never actually shows up on my shipped builds? the only time it shows up is in the editor on "standalone game"

ashen orbit
#

maybe loads too fast so you never see it? Not very experienced so take my suggestions lightly

#

My question: is developing a VR game much different/harder than a normal input game in UE4?

alpine laurel
#

i mean i tried running it on a 4 gb ram laptop

#

took awhile to launch, but the splash screen never showed up

open gorge
#

you're not launching a server are you?

#

@ashen orbit more difficult yes

#

it's a bit more irksome to test

alpine laurel
#

Djriff were you asking me if i was launching a server?

open gorge
#

yes

ashen orbit
#

I know splash screens need to be mentioned in the project settings if Iโ€™m not mistaken

#

I once had a map that would run i standalone mode but not in packaged, maybe same thing

alpine laurel
#

hm

open gorge
#

if you launch your project as a server, the splash screen doesn't show

#

you can check your saved/logs

#

to see what's happening

#

in your project folder

alpine laurel
#

thanks

open gorge
#

np ^^

#

feel free to post the error here, i'll see if I can help

#

if you have something like ```
OSSEOS.txt
OSSEOS_2.txt

#

ie, if you have the editor open, it will create a 2nd log file

alpine laurel
#

right now i am trying to figure out how to get blueprints in my c++ gameinstanc

versed lion
#

Is there a way I can add Cooldown to my mouse 1 input the character can keep attacking, I don't want to use the "Disable Input" node because it disables all the keyboard

alpine laurel
#

is there a way i can convert my c++ game instance to blueprint and have it keep what i put in c++

open gorge
#

BP in C++?

#

impossible

#

C++ in BP? easily doable