#ue4-general

1 messages ยท Page 782 of 1

visual belfry
#

how is it preference if you literally get the wrong results

obtuse pendant
#

its not wrong

#

youre reading it differently

#

hence why any decent teacher forces you to use parentheses

#

because if you dont its left up to interpretation

#

...

visual belfry
#

perhaps, it's not something that's saved off however as results are calculated immediately when you leave the field

#

done and ... poking around ๐Ÿ™‚

hoary silo
vernal thicket
#

Anyone know if you can change a character capsule collision settings in blueprint realtime/

hoary silo
#

@vernal thicket Yes you can

vernal thicket
#

currently have an issue where after killed player still collides with capsule but because i'm simulating physics the body is somewhere else compared to the capsule

#

I've currently used Set collision response to channel and set it to ignore pawn but it doesnt seem to work?

hoary silo
#

@plush yew That wont work because the global ray tracing disable/enable is in the project settings

#

And the last time I tried that it didnt work

#

alright ill give it a try

#

@vernal thicket Destroy the capsule component when your player dies

vernal thicket
#

Ight i'll try that again, pretty sure I ran into issues with them falling through the map last time?

hoary silo
#

@plush yew Yeah that's where I didnt know what to do

vernal thicket
#

Welp @hoary silo that works fine, thanks man

hoary silo
#

np

#

yeah I agree, the performance isnt pretty

floral mesa
#

ive had nothing but issues attempting to utilize ray tracing

#

they need to work on themselves before we can work for them lol

#

thats why they shouldnt market rough unfinished features like they do with the obvious misconception the functionality is solid and tested. waste all of our time. we end up not using anyway

#

i bought a couple rtx 2080 supers and a 2070 and the reason was, availability is older powerful cards pushed their prices up

#

so i could only strategically afford the rtx cards really

#

people began marking up the 1080 ti even more. although the benchmark comparisons were similar

#

so whether i wanted to support rtx was down to whether i wanted to work with nvidia or not

rigid belfry
#

even thought i am struggling to get anything done because of procastination, i made some changes to my missions menu. this is the before

#

i feel like what makes me procrastinate is the feeling that i might've started something too big, and i have the feeling i'll be dropping this anytime soon

#

like, i am working on this multiplayer stuff, yet just implementing a functioning multiplayer system with a working menu and all is very tedious work

#

i cant image how much time will go into starting to work on the actual game

#

multiplayer makes everything i want to do 10x harder

#

maybe more

#

i tell myself that the time i take off to procastinate is used for thinking about ways of doing this right

#

yet i find myself playing games and waching youtube videos

#

oh for sure, i am not gonna do anything too weird right now

#

i am thinking about a walking simulator, mind you

#

no combat at all

#

i just want to understand how networking works first

#

before diving into it

#

i want to get the whole UI looking well polished and fresh

#

sucks that i've never done anything like this before

#

but it is what it is

#

right now i find myself stacking boxes on top of boxes, in terms of widgets

#

it has worked wonders so far, at least i like to think so

#

ahah

sick turret
#

Yo

#

anyone know how to add multiple lods to a mesh with diferent sections successfully?

#

im clothifying both a strap and hair

#

did the strap

#

and created the hair lod

#

but it wont apply it

#

even tho i select it

grim zenith
static cradle
#

Same question here. I was about to start a certification test and I can't find any announcement regarding this maintenance.

rocky radish
#

is that on online learning?

static cradle
#

yes

rocky radish
#

for me its normal

#

no maintenance

static cradle
#

after clicking on Get Started in the learn portal

rocky radish
#

ooooooooo then it is maintenance

floral mesa
#

@plush yew yeah i want multiplayer but i dont have time to write complex systems from scratch. so i use framework i purchased then its just setup, customization, and implementation

static cradle
#

@rocky radish yes, but it seems it's not planned since there was no announcement made in the forums. The last programmed maintenance was announced in May

floral mesa
#

@sick turret why dont you have the lod's auto generate by ue4 instead of doing it manually

#

upon import

#

i dont overthink LOD's because i make my meshes as optimized as possible to begin with and let ue4 handle the LOD's

rigid belfry
#

@floral mesa i mean, you kinda need a system that suits your view of the game at some point. you cant just buy a multiplayer template and hope for the better

floral mesa
#

not what i said, but if you wanna complain and procrastinate then use a framework nuff said

#

use something that works for you obviously

sick turret
#

ok, all im tryna do is clothify both a strap and hair on the same mesh, but both starp and hair are different objects and Sections+ Materials.
I created the clothify LOD for the strap and set it up perfectly. then i created the second LOD for the ahir. But whenI apply it wont work.

mental swan
#

Hey! IDK the channel for that question, but I just watched some episodes of the last of us and I saw that there are more Ais that you have to follow for example and if you don't they stop to wait. How do you think those are made? With some collision around the character and they have waypoints to follow?

#

and same if they have to follow you

floral mesa
#

@sick turret import them separately and merge them post design

#

@mental swan probably behavior tree system

sick turret
#

I was avoiding having to do that

#

but pk

#

ok

floral mesa
#

@mental swan and yeah you set tasks which can include pathfinding like waypoints

#

@sick turret yeah its annoying but i guarantee it will work

#

@sick turret plus merging the assets combine the mats too, so its probably something you want to do anyway. essentially you wanted to merge them early so its like doing it in a reverse order

sick turret
#

ok, thnx

dusky token
#

I feel like these shadows are inaccurate but I'm having trouble wrapping my head around what would happen in real life... it would depend on how bright the moon/sun is right?

vernal thicket
#

@dusky token IMO the best shadows are generated on an interior, they can promote mood a lot more than exterior lighting

#

i,e through a doorway/window

#

@dusky token Also if the lighting is more realistic it promotes the aesthetic of the shadows

snow berry
#

the more directly above an object the light source is, the shorter the shadow cast will be. So that shadow (as far as what I can see) is because the sun/moon is like 45 degrees in relation to that pillar

#

idk if that makes sense

#

it seems ok though

dusky token
#

but would a shadow cut into another light being cast on the ground?

#

I'm tripping

ivory plume
#

Is it normal to get extremely huge folder size after building the engine on Ubuntu?
I cloned Unreal and started building on Ubuntu, not long after I got a 50+ gb folder and I had to cancel the building cuz no space left

grim ore
#

building the engine is ~100gb folder size when finished

mint raptor
#

Yup...

#

Running out of space as I speak lol

ivory plume
#

oh lol, I see

dusky token
#

@snow berry well, you're right, pointing the moon light directly down did basically eliminate the need for confusion

snow berry
#

@dusky token shadows can essentially be different colors, so to speak. the point where two shadows overlap would be darker than the area where they did not

#

not really colors, per se, but theyll have differing levels of darkness

dusky token
#

it makes sense, but I feel like I've never consciously seen/noted that in real life

snow berry
#

@dusky token this link may be of some use

dusky token
#

lol I just tested it with a coffee cup and my phone flashlight, crazy

snow berry
#

lmao

#

also this quote from the wikipedia Shadow page

"If there is more than one light source, there will be several shadows, with the overlapping parts darker, and various combinations of brightnesses or even colors. The more diffuse the lighting is, the softer and more indistinct the shadow outlines become, until they disappear."

#

hope that helped

dusky token
#

it did thanks

dull obsidian
#

@everyone can anyone help me on terrain textures? if so ill be in general voice chat thanks in advance

snow berry
#

im pretty new, but try not to @ everyone thats like 40k people lol

sterile sinew
#

can any one tell me, please, how to get audio from a media player in umg?

rocky radish
#

im pretty new, but try not to @ everyone thats like 40k people lol
@snow berry noone gets the notification when you @ everyone

snow berry
#

oh word

rocky radish
#

not on this server

plush yew
#

I'm new to UE4, so the answer could actually be really simple.

thorny perch
#

trying to load a project, progress stuck at 39% 100% cpu

#

anyone had that issue? ๐Ÿ™‚

#

4.25.1

#

fresh install

#

it used to open in like secons, 30 mins now

#

*seconds

#

nada

rocky radish
#

@thorny perch first time opening it?

thorny perch
#

yup but didnt take this long before either

#

even when opening it the first time

rocky radish
#

then just wait, the next time you load it will be faster

thorny perch
#

lets see again then ๐Ÿ™‚

#

yeah could be compiler, all 48 of them compiling like crazy ๐Ÿ™‚

azure shore
#

hey how do I do the thing where transparent materials dont add up when overlapping? like a transparent object wouldnt render behind another transparent object

thorny perch
#

finally worked ๐Ÿ˜„

#

smooth first time Ive run UE with raytracing locally ๐Ÿ˜„

stray notch
#

really simple question but i forgot

#

what button do i hold down to connect state machines?

#

oh nevermind

#

have to click off to the side

copper elk
#

why is my UI not showing?

bitter orchid
#

Is there a way someone can help me with an audio issue involving a hit sound when my PhysicsBallBP collides with a wall or floor?

nova kernel
#

is the marketplace down for anyone else?

bitter orchid
#

Works fine for me as well.

nova kernel
#

odd, was working for me, then the images stopped loading and now cant even load it, Can load every other UE page but marketplace.

bitter orchid
#

You tried restarting the launcher completely? Like with the little carrot on the bottom right hand side of your pc? Assuming youre using Windows

plain terrace
#

Mm carrots

obsidian abyss
#

Is there a concept for UPROPERTY declarations for Lists? i.e. an extendable array which can be populated through the outliner?
or can you only UPROPERTY arrays of a statically determined size?
and if so how does one "typically" solve the 'expose to design' question of having extendable sets?

cosmic matrix
#

Hello,
anyone know where the tiles of the nav mesh are generated?

nova kernel
#

yes i have tried plenty (Just not fully rebooted PC as i have too many things im working on right now)

bitter orchid
#

I'm not sure, friend. I'm sorry that I'm no help.

bitter orchid
#

Can anyone help me out with my checkpoint system. I've found the issue but I can't for the life of me figure out how to fix it

#

It works. I just have a problem with it triggering when I overlap a component that isnt my checkpoint.

grim ore
#

is the code in your checkpoint or in the player?

bitter orchid
#

I have the code in a checkpoint blue print

#

For the checkpoint itself. I can place them anywhere easily. I also have a moving platform and when i interact with it it triggers the checkpoint for some reason.

grim ore
#

when "you" the player or when the platform hits the checkpoint?

bitter orchid
#

When the player touches the platform.

#

it actually delays for a few seconds then tells me "checkpoint reached" when I'm still a good distance away from the checkpoint.

grim ore
#

set up a breakpoint for the checkpoint, after the overlap put a breakpoint on the next node and then when you get on the platform wait for it to trigger and pause the game. Then you can see what is triggering the checkpoint while you are on the platform.

bitter orchid
#

Let me see what I can figure out.

neat galleon
cosmic matrix
#

what does that mean:
//size of single tile, expressed in uu

#

i do not understand "UU"

obtuse pendant
#

unreal units

#

idk lol

cosmic matrix
#

ok thx @obtuse pendant @plush yew

#

so it s just cm lol

fallow frigate
#

im trying to make a 2d platformer, but i cant figure out how to make the character wall jump

#

can someone help?

ocean geode
#

What would be the best way to handle damaging other players on steam multiplayer game? ๐Ÿค”

grim ore
#

player does something, that something is sent to the server, the server does the something, if something happens that would cause damage the server would handle the damage, the clients would be updated. repeat as needed

fluid lance
#

Noob question here: How do I offset and sharpen the black on the gradient obtained through texcoords?

azure gazelle
#

@plush yew Which is all you need as the server should handle the damage calculation anyway. AnyDamage -> change the health (replicate that)

#

But Iโ€™m not absolutely sure how they implemented it.. I thought it was multicast. But if you write it executes on server only, then that means it is not a multicast event

grim zenith
#

THE PAIN

obtuse pendant
#

Im having issues doin difference booleans in blender, can I just do it in ue instead

#

frick

#

i think i know how its supposed to work

#

but it just doesnt

nova kernel
#

yea, so i rebooted PC, and still cant load the marketplace

prisma plank
#

How to make 3d material caustics? My only works horizontal with 4 way chaos parameter..

quasi scaffold
#

maybe light profiles instead?

prisma plank
#

same

obtuse pendant
#

@plush yew I think its because I used archipack to create the walls because every other tutorial I followed just works fine but those damn walls dont wanna cooperate :<

supple cove
#

Hey guys i just wrote in the #blueprint channel, i dont want to spam but i am in need of assistance, and its a bit urgent. Is there anyone who can help me? i have a blueprint object, and when it is destroyed i want it to spawn 2 more in a limited area but the problem is i cant make them add themselves to the array of another blueprint object :/ if someone could help i'd appreciate it. Thanks

proud elbow
#

Is anyone else having issues with using the console command "open anymaphere" when running in PIE standalone or a dev built project?

It wont work for me on any project, even untouched ones from epic games on marketplace, tried on 4.25.1 binary install & source install

#

It works in editor though

#

For the record if anyone else has the issue I just mentioned, it seemed to be an issue with the Oculus runtime, wasn't using it but it was plugged in

#

Unplugging it made it so I can open maps again... will look further into that

prisma plank
open wadi
#

Looks like the experts are off for the weekend.

tiny sonnet
#

I cant use the animation of another skeleton into this blendspace. The skeletons are basically copies of each other. It doesnt showup in the retarget menu. I have no idea what is going on

tranquil rover
#

Do I need to watch out for anything if I start using structs in structs

hidden knoll
#

Does anyone know how to exclude actors from a Global Time Dialation, or have multiple actors on a Custom Time Dialation?

#

Nvm I just found a node called Set Ignore Time Dilation

steel patio
#

Hey all, sorry for the dump in main channel, but seems the issue might be engine related. Problem is as shown in the picture, for some reason, my 3d Widget text on my very basic Actor is being offset based on camera position (further the camera, further the text gets).
This is a new project on 4.23.4 I've just started. Has anyone come across this before and know a way to fix?

EDIT: ah... its my 150% scaling on the 4k screen.. ugh, regret buying this monitor so many times now >_<

open wadi
#

Here's a question - I'm looking for some art to use as placeholders for top navigation in my project. Where's the best place to download some free art before I commission someone to design the art for us?

#

Question 2: I'm writing a project that will only be used on Windows desktop and Mac desktop, no mobile. However, I'm aware of the Mac switch to ARM and Rosetta 2. UE4 already supports ARM. Is it OK to just compile as normal for MacOS Intel, knowing that Rosetta 2 will support the transition, or should I design things with ARM in mind for future Mac OS, and if so, what are the limitations of designing for ARM?

floral mesa
#

@open wadi depends on who you know. do you currently have an artist?

open wadi
#

The project I'm designing is relatively simple.

#

@floral mesa I do not, this is for a non-game, relatively simplistic project I'm doing for training purposes, where I'm basically using UE4 to design a simple menu system that will play some videos and songs on demand. While cash isn't an issue and I'll pay for art if necessary, in the meantime, I'm interested in just having some decent placeholder art while I shape out the project.

#

Assuming that is realistic.

floral mesa
#

if its simply placeholders id just use free or open source assets

open wadi
#

Right, what's the best source for that?

#

What do you recommend?

floral mesa
#

For menu items, thats 2d or 2.5 d so. i usually make my own placeholders with gimp 2

#

i cant reccomend a market for 2d assets, but ill add you and poke around actually

#

ill contact you later k

open wadi
#

Thank you, I appreciate that.

#

Sounds good.

hidden knoll
#

Does anyone know how to put a black and white overlay in game?

tiny crescent
#

can anyone help me? i dont know how to make my model connect with the unreal map without it falling through the ground

brazen crow
#

does anyone know how to get rid of this background thing

#

i already removed the normal background by setting intensity to 0 and color to black

#

but there is still this thing

#

and its reflecting on the ground through the roof somehow

vernal dock
#

hey guys i am trying to program on my mac with ue4 but i am having problems with auto complete is there anything i can do besides program on windows

round hawk
#

but there is still this thing
@brazen crow That could be atmospheric fog.

hey guys i am trying to program on my mac with ue4 but i am having problems with auto complete is there anything i can do besides program on windows
@vernal dock Hmm IDK about programming on Mac, but it is not a massive problem if you don't have auto complete

ionic gyro
#

anyone know why my map might be turning black after being built?

smoky imp
#

@ionic gyro Probably no material on it.

ionic gyro
#

what do you mean? i have materials on everything

smoky imp
#

what sort of map?

#

level map?

ionic gyro
#

yeah

smoky imp
#

ahh no light then?

ionic gyro
#

yeah

#

i did notice right after building that for a split second there is light

#

wait it fixed when i reopened the editor

#

weird

#

wait nevermind

smoky imp
#

im still looking for someone who can help me actually, im new to ue4 and wanna use the cmd console, when i check the input it says tilde, because i use german keyboard i set it to tab, and it works when i hit play, but in the editor i cant open it. Is that normal?

quiet token
#

how do i change these names to something more meaningful? this is the BehaviorTree dropdown box thingy

#

they are all different actor/pawn types but use the same kind of ai controller you know ?

open wadi
#

Here's a proper question - in my main menu, I have a top nav like this, but I want, when I click on a top nav item, for submenu items to appear in the manner shown here. Any good place to start? Particular tutorial, etc?

smoky imp
#

wow everyone is asking here, not even thinking about the question was asked first...so

open wadi
#

Yes Tizzalicious, welcome to the Unreal support channel.

#

The reality is the experts, like MathewW, apparently aren't here right now, so this is how it goes.

brazen crow
#

xD

#

we are all just newbs

smoky imp
#

but if i see this proper question i could think you might know or could give a answer

brazen crow
#

hey the question that buried mine got deleted?

tiny crescent
#

at least you guys havew a basic foundation lol i cant even fix the collision on my model since it keeps clipping through the map

brazen crow
#

O:

#

u have a role!

#

oh nitro

#

lol

tiny crescent
#

o.O nah just nitro lol

#

also hello lol todays my first day using unreal engine

brazen crow
#

ay nice

#

today is 4th for me :p

tiny crescent
#

sweet lol. i use iclone7 for my models and just found out about the maps for unreal i figured why not combine the two

floral mesa
#

you mean you use cc3

tiny crescent
#

yeah

floral mesa
#

and where is the player start positioned?

brazen crow
#

ooh i used blender for a while so i can model stuff myself (:

tiny crescent
#

though i have the plug in that lets me transfer and animate in unreal

brazen crow
#

unless its complex them im lazy

tiny crescent
floral mesa
#

@tiny crescent i have every reallusion product, i hate those guys but i use the stuff.

tiny crescent
#

XD

floral mesa
#

@tiny crescent spent a fortune on that suite

#

so im mean to them, because of their paywalls

#

@tiny crescent so where is the character clipping?

tiny crescent
#

tell me about it. just spent $4,000 for my set up and half that on the live link programs

floral mesa
#

@tiny crescent im adding you because we have the same pipeline for characters and animation

tiny crescent
floral mesa
#

@tiny crescent id say im a good person to know

tiny crescent
#

will accept

#

edit accepted lol

floral mesa
#

so his foot remains above the terrain?

#

auto import feature ofr iclone chars is always so buggy

#

or her foot haha

tiny crescent
#

yeah when i move the model in iclone it clipps in unreal

#

i tried looking for any help but cant find any

floral mesa
#

do you have 3dxchange pipeline edition?

tiny crescent
#

yes

floral mesa
#

yeah its hard to find help for us with reallusion stuff

#

good and youre doing your animations in iclone with a livelink

tiny crescent
#

yep no other way that i like

floral mesa
#

id prefer to import the animations and apply them in engine

raven island
#

so when making 3rd person character into first person one i cannot find the thing that rotares character with camera? did they move it somewhere? the character rotation yaw thing

floral mesa
#

try it and see if it replicates the issue

tiny crescent
#

hmm will do

floral mesa
#

message me directly if need be. im interested in the solution

tiny crescent
#

copy that gonna be a while though im currently updating one of my programs and the files are gonna take a while. slows everything else down

#

also do you have a render of a model ytou made in iclone?

#

i like seeing hat others come up with lol

floral mesa
#

and everyone is an expert at some area of dev. its a big world. sometimes the experts just dont have time to take from their work to answer really simple stuff i see in the chat. google has links to everything yall. and people like us asking questions are qualified enough to help troubleshoot issues because chances are we want to know the solution ourselves. so be patient, ask more than once, and please be kind always. especially if you need help and trust me i get the frustartion.

#

@tiny crescent as you know i could set one up or many up and render them out but i dont want to

#

@tiny crescent i can show you my processes

#

or explain

tiny crescent
#

you dont have to its no big deal

brazen crow
#

cool community

#

yea i agree

#

i learned so much from google

#

@round hawk thank u sm it worked!

tiny crescent
#

ok im giving it a try still i love the ability to just animate in a simple program like iclone and see the results in unreal lol

brazen crow
#

godamn i hate when i have to rebuilt lighting 20 times because it leaves shitty artifacts everywhere then i have to remove a light and rebuild everytimeeee

tiny crescent
#

jesus that seems a bit excessive lol

brazen crow
#

it would be fine if building lighting didnt take 15 minutes

#

what type of game are u trying to make?

#

its been 5 minutes

#

yesterday it took an hour to package my project

tiny crescent
#

im not making a game. im using unreal for the animation side of things. although I can animate easily in iclone, i feel; that unreal has much more stunning environments to use

brazen crow
#

ohh

#

ur makinglike mini movies?

proven shuttle
brazen crow
#

does anyone know why its so shit

#

i know someone whos been doing unreal for a few yrs he says it used to be good

#

it used to be fast

#

now its just

#

its just like bruh

proven shuttle
#

idk

#

new to unreal, used godot for a while

brazen crow
#

ooh hows the switch

proven shuttle
#

my next game will probably be with godot still, but I love messing with Unreal

brazen crow
#

i heard good things about godot but never tried it

proven shuttle
#

Godot is amazing

#

for 2D though, 3D is only OK, if you gonna do 3D like stick to unreal unless you're on a potato

#

30MB game engine though, and it's fast af

brazen crow
#

xD

#

oh ok

#

so id imagine that it has less features when compard to unity or unreal?

#

but its better for simpler games

proven shuttle
#

dunno i'm not too advanced, but I'm only now learning how to do more stuff with unreal

#

but I want to make a 2D game cause i got a game idea I want to try out

brazen crow
#

wait u start with the idea

#

i start with the fucking around

proven shuttle
#

lo

#

Unreal Engine is, like, difficult kind of to a new player, but I have trouble doing stuff on my own with it, while with Godot i've never had that

brazen crow
#

yesss its why i used unity for a bit

proven shuttle
#

I dislike Unity a lot, they're money greedy f*cks

brazen crow
#

until i realised its... not the best

proven shuttle
#

Light mode

brazen crow
#

yea

tiny crescent
#

Rare u wanna be friends too?

brazen crow
#

its kinda

tiny crescent
#

Us noobs must stick together lol

brazen crow
#

omg

#

my friend who i mentioned before

#

i made him get unity

proven shuttle
#

Mistake

#

Godot > Unity

brazen crow
#

and he was like "this shit ew im not paying for dark mode"

proven shuttle
#

No reason to use Unity IMO

fallen plaza
#

I'm a noob also

brazen crow
#

so he hacked the exe and made it dark mode

proven shuttle
#

I did that, still not worth it

brazen crow
#

he said its literally just

proven shuttle
#

Why use Unity? Godot does everything better and is free

brazen crow
#

if mode==1 dark mode

#

if everything else light mode

proven shuttle
#

No it's hex edditing stuff

tiny crescent
#

more noobs XD

brazen crow
#

ah rip

fallen plaza
#

Yea

tiny crescent
#

joking but welcome and ty lol

brazen crow
#

us noobs gotta band together

fallen plaza
#

Ok lol

proven shuttle
#

Just like
The master of 3D is Unreal Engine
The master of 2D is Godot Engine

brazen crow
#

i remember when i was still trying to do graphics in java....

fallen plaza
#

I want master of 3D is Unreal Engine

proven shuttle
#

Most people doing 2D want to be simpler, godot achieves that amazing

brazen crow
#

man that was painful

proven shuttle
#

Yikes Java

#

Play Minecraft and you'll see why it's a bad idea

brazen crow
#

it killed my braincells

neat galleon
#

@proven shuttle funny lmao

brazen crow
#

i felt physical pain

#

bcs of how many times i hit my desk

proven shuttle
#

Ouch

#

I hit my desk a lot learning blender

#

I was like, "why the FUCK won't this work for me"

brazen crow
#

oh my

#

blender is so

#

soooo

proven shuttle
#

Blender is awesome, so damn hard

brazen crow
#

good

fallen plaza
#

Well I juts want to make simple 3D game

brazen crow
#

i use it for basic modelling

#

and basic material

#

the animation tho

#

hell no

#

never touching animation

proven shuttle
#

have any of yall actually used godot engine

brazen crow
#

nope

#

im not rly interested in a 2d game

fallen plaza
#

I like to learn 3D modeling

brazen crow
#

imo if u can do 3d with unreal and use blueprints then why do 2d

#

blueprints are so easy

proven shuttle
brazen crow
#

until u forget which node to use

proven shuttle
#

Which Unreal could look like this lmao

brazen crow
#

what language does godot use

#

i assume it doesnt have its own blueprints

proven shuttle
#

gdscipt, c#, c++, shitty visual

#

it has blueprints but they suck

brazen crow
#

ooh c#

#

c#=gud

proven shuttle
#

4 languages

fallen plaza
#

well this is for UE4 just saying

brazen crow
#

thats cool that u can choose

proven shuttle
#

ue4 and godot c++ hard tho

#

i never done c++ tho

#

so

brazen crow
#

i aint touching cpp

#

java is already difficult to learn

#

then u slap on memory management

#

no

proven shuttle
#

Godot Visual Scripting

#

It's not great tbh

brazen crow
#

oohh god those nodes look horrifying

proven shuttle
#

GDScript though, very nice language for begginers

#

this has nothing to do with ue4

fallen plaza
#

can we learn blueprint in UE4 please !!!!!!!

brazen crow
#

sure ill teach u

#

so u have events

#

events lead to other stuffs u want ur object to do

#

so if u want ur dood to move 1 unit to the right

#

u just use the onstart event

#

and do setlocation

#

and give it ur current location

#

and use vector+vector node

#

and just add 1 to either the x, y, or z, or all axis

proven shuttle
#

You should use tutorials from yt tbh

fallen plaza
#

I trying to make a Game Over scene in my game. I already have my AI setup now I need my game Over scene

proven shuttle
#

I don't do C++ yet, because every damn tutorial says to buy this 200 dollar extenstion for VS

#

@brazen crow

#

any c++ experience

tiny crescent
fallen plaza
#

That's nice !!!!!

brazen crow
#

nope

#

im not going to touch cpp

proven shuttle
#

okay

brazen crow
#

ill just use blueprints

proven shuttle
#

I want to get into it

#

I like complicated shit

#

but like

brazen crow
#

oh god wHY

proven shuttle
#

I like learning shit

brazen crow
#

everyone here does

#

thats why we're here

fallen plaza
#

@tiny crescent did you model this yourself

brazen crow
#

but theres an extent where the learning becomes painful

#

well actually

#

maybe not rly

#

do u already know c#

#

or java

proven shuttle
#

I know C#

#

Love it

#

There's unofficial C# for Unreal

#

is it good?

brazen crow
#

probably not

#

lol

tiny crescent
#

@fallen plaza , I created the models using a mix of morphs. the clothes are premade i just changed the textures. as you can see in her eyes closely they are the mangekyo sharingan from naruto >_>

proven shuttle
#

I think if I learn C# or C++ I'll be able to understand the engine better though

#

Like the classes and stuff

fallen plaza
#

I like naruto @tiny crescent

#

Can you show me how to model @tiny crescent

brazen crow
#

xD

tiny crescent
#

O.O

brazen crow
#

google it bro thats how everyone else learns

proven shuttle
#

I got annoyed at blender cause I couldn't get my object to show in cycles renderer

#

and ppl tried to help me and I leartned every damn way to hide an object

tiny crescent
#

im probably not the best to learn from XD honestlky i use iclone7 and it makes modeling and sculpting childsplay but it cost money

proven shuttle
#

and couldn't ever figure it out

#

this was my render

brazen crow
#

xD

proven shuttle
#

no doughtnut

brazen crow
#

i see u followed the tutorial

fallen plaza
#

Yea thatโ€™s true but I like to learn from someone who is doing a Visual call. Because most of the videos go too fast

proven shuttle
#

yep

#

the standard blender tutorial everyone goes to

brazen crow
#

donut yes

tiny crescent
#

ah a cup of coffe with an invisible doughnut?

brazen crow
#

of course

proven shuttle
#

lmfao

#

ofc

#

this is AWFUL

brazen crow
#

well are u sure u made a donut

#

ooh a donut

#

yum

proven shuttle
#

with my SHITTY GPU

tiny crescent
proven shuttle
#

I'll be getting a GTX 1660 Super

fallen plaza
#

Nice donut

proven shuttle
#

Instead of my Vega 8 graphics

brazen crow
#

damnnn 1660

proven shuttle
#

:p

brazen crow
#

im running a 970 lol

proven shuttle
#

Yea it's like 250-270 within my gpu budget

brazen crow
#

1660 damnn

proven shuttle
#

by budget I mean my dad's buying one for me

#

:p

#

He also wants to build a gaming pc

tiny crescent
#

step ur game up my set up cost over4k

brazen crow
#

the flex is real

proven shuttle
#

mines about 1.2 k

#

but my old gpu broke

brazen crow
#

mine was all free except for the gpu

tiny crescent
#

XD hey i wanted the best and i paid for it literally

proven shuttle
#

also spent a lot of money on shit i didn't need

#

like three mouses and a keyboard, 6 or 7 fans and two headsets

#

gone

tiny crescent
brazen crow
#

6 or 7 fans

proven shuttle
#

yep

#

don't ask

#

I broke shit

tiny crescent
#

i really have a thing for gloves huh O.O

fallen plaza
#

Thatโ€™s awesome

tiny crescent
#

i feel like gloves makes everything better or cooler lol

fallen plaza
#

Same here @tiny crescent

brazen crow
#

well lets see

#

3d unchained

#

where did u learn to model

#

youtube right

#

/google

tiny crescent
#

trail and error belive it or not lol

brazen crow
#

GODAMN THISMANS A LEGEND

#

he actually did what i do everytime but he skipped the "fuck this ill google it" step

tiny crescent
#

truthfully iclone7 is where i started morph mixing for that perfect body type i wanted, Source Filmmaker is where i started learning texture swapping with teh splatoon models and animations

#

after that MMD is what i used to test out pre made models with physics enabled and from there i literally just stuck with iclone lol

brazen crow
#

wellll zeonova

#

this is how a true pro learns

#

the more u know

proven shuttle
#

wow

tiny crescent
#

oh im no pro im still learning even right now

proven shuttle
#

I cou;dnt even figure out how to move in blender w/o looking it up

fallen plaza
#

Yea thatโ€™s true

brazen crow
#

lmao

#

no worries man

#

ah thats hot

fallen plaza
#

I think it would be nice if we work together on a game if you guys donโ€™t mind

proven shuttle
#

that'd be fucking awesome

#

no one I meet would want to do this with me lmao

brazen crow
#

Nah im already working with someone

fallen plaza
#

We all have some skill in something that we all know

brazen crow
#

My few yrs experience friend

proven shuttle
#

real talk, I'm trash at unreal though when it comes to figuring something out I don't know

fallen plaza
#

Because Iโ€™m really good in drawing

proven shuttle
#

Only really screwed around with it not really created anything

brazen crow
#

Same

proven shuttle
#

like I wanted to do a FPS but

brazen crow
#

I just ask my friend

proven shuttle
#

I don't know how to animate shit

brazen crow
#

Animation sucks

#

Its so annoying

#

I would outsource it to an app which does it for u

#

Or just import the animation which u want

proven shuttle
#

wdym outsource

brazen crow
#

Get another app that does it for u :p

proven shuttle
#

like what

tiny crescent
#

i would love to but sadly guys im only using unreal for animations ๐Ÿ˜ฆ

proven shuttle
#

bruh

#

lol how

fallen plaza
#

Well we focus on what kind of game we should make then we can go from there

#

Well thatโ€™s awesome that you know animation @tiny crescent

brazen crow
#

Im making a horror game u should too its fun

proven shuttle
#

true

#

I like fast paced stuff a lot though

tiny crescent
#

thanks zeno and anyone can learn it lol

proven shuttle
#

are you animating like characters and stuff

fallen plaza
#

Well like make a game that people would like to play

tiny crescent
#

teh hardest thing i had to leanr was literally the walk cycle .....dam thing still gives me chills when i make it from scratch

fallen plaza
#

Youโ€™re welcome @tiny crescent

proven shuttle
#

ye I was gonna make a puzzle faced pace platformer in godot and I got thrown into this convo

#

lol

tiny crescent
#

yes rare im animating models

fallen plaza
#

I was making a action adventure game

proven shuttle
#

Oh nice

#

how much progress

brazen crow
#

Rpg?

fallen plaza
#

I got everything that I need my game

proven shuttle
#

That's good

tiny crescent
proven shuttle
#

I always struggle with assets

fallen plaza
#

You can test it out if you guys want

proven shuttle
#

That sounds cool

fallen plaza
#

Thanks

proven shuttle
#

You can dm me and we can add a group if other ppl are interested

tiny crescent
#

thinking of changing the blue to pink....give it more of a girl vibe yeah?

proven shuttle
#

Maybe, if you want my critueq I can give it

fallen plaza
#

Ok sure @proven shuttle

brazen crow
#

Hey ill join cuz why not

#

Its summer vaca i got time

#

And theres no harm in learning

fallen plaza
#

Thatโ€™s awesome @brazen crow

proven shuttle
#

Yee I have a lot to learn with Unreal

#

and Blender

brazen crow
#

We all do :p

tiny crescent
#

Blender is for TRYHARDS!!!!

proven shuttle
#

But tbh I don't really feel like I have fun in blender

fallen plaza
#

Thatโ€™s what Iโ€™m do with my summer vaca is trying to learn how to make a video game @brazen crow

tiny crescent
#

joking just joking dont kill me

brazen crow
#

O:

proven shuttle
#

why is this cs lol

#

thought this was cpp

tiny crescent
#

oh rare i posted a quick vid for you

proven shuttle
#

I mean IM NOT COMPLANING

tiny crescent
#

not my best but short lol

proven shuttle
#

Am I doing this wrong

#

Do I have to edit the code inn the ENGINE?

#

Wow I'm very lost lol

brazen crow
#

Lol

proven shuttle
#

Oh

#

This is BS everything should be CS lol

brazen crow
#

Oof

proven shuttle
#

So I guess .h files are for declearing functions and variables?

plush yew
#

How to find aes key in ue android mobile games

grim tusk
#

Anyone able to maybe help me out with something?

#

I there any way to properly use world position offset for displacement on a mesh without it breaking the mesh where the seams are?

potent sleet
#

is it weird for a 14 yr to be advanced with unreal engine?

exotic thicket
#

is it weird for a 14 year old to be good at something?

#

I mean probably not?

potent sleet
#

good point

exotic thicket
#

UE wasn't really a feasible option for a 14 year old to learn when I was 14 but I was half decent at some other programming stuff lol

potent sleet
#

i mastered roblox developing with lua so i decided to try taking a step further

molten kayak
#

You can be talented at nearly any age. It takes hard work and focus.

mystic holly
#

Anyone want to make a game together?

brazen crow
#

LOL

#

u came a little too late

#

and @potent sleet literally no one asked why are u trying to flex to strangers on a discord server

vernal thicket
#

Let him be a teenager lol

brazen crow
#

sure sure

viscid mural
#

sup kids

#

@brazen crow can you teach me unreal engine

brazen crow
#

oh god

viscid mural
#

why are you so toxic towards luafunctions

#

seems like a good person

vernal thicket
#

This is a unreal engine related discord chat, if you want to argue use DM's

whole quarry
vernal thicket
#

Or that lol

potent sleet
#

toxic much i just read that

#

itโ€™s not even a flex iโ€™m just saying my achievements

#

smh

spring cloak
#

hi all, just quickly popping in for some somewhat urgent advice
im not used to unreal at all so forgive if i sound ignorant in what i say but i specifically need to use 4.23.1 for the task im trying to achieve
I'm trying to import a skeletal mesh FBX file exported from Blender, and it has shape keys as well as lots of close-together vertices.
It's important those vertices remain separate for a look I'm trying to achieve, but the 'Keep Overlapping Vertices' import option from older versions of Unreal Engine 4 is simply not present anymore with almost info as to why on the internet, I've searched the same 5 pages on loop for about 2 hours now.
What do I do as a replacement for the 'Keep Overlapping Vertices' FBX Import option in 4.23.1?

brazen crow
#

@potent sleet thats what u call a flex

storm jasper
#

what happens with version 4.25

#

?

#

ah,visual bug

spring cloak
#

i tried setting the position threshold to 0, and while it IMPROVES it, it doesnt make it perfect, its as if it only halfway fixes the problem

#

i dont know why keep overlapping vertices had to go away

acoustic crater
#

@all Is Unreal online learning page still in maintenance?

molten kayak
#

Yeah, theres a forum post about it now. No ETA last i checked. @acoustic crater

unique kraken
#

anyone know ho can get a ramp 0 to over 1

unique kraken
#

no materials

#

i creat a ramp from my uvยดs

#

but i need more of a 0 to 100 relation

#

well that will sharpen it

#

lets see, tried that

#

its not more

#

im trying to basically displace a spline

#

like bend it to a curve

#

not a curve

#

well it can be

#

hmm

#

well how do i get it to 10 first of all

#

well but i would loo 0 to .9999 wich will become 0

void barn
#

is it possible to do rigging for a 3 d chara

#

in ue4?

unique kraken
#

no

#

thats the long awnser

#

the short one is no

#

you could probably already do it in ue4

#

but it would be a pretty round about way figuring things out urself creating a own technique

void barn
#

i see

unique kraken
#

why not do it in blender or whatever

#

rigging takes me like idk 30min to 1h

void barn
#

have you ever heard of

#

xnalara

#

@unique kraken

unique kraken
#

no

void barn
#

ok basically

#

i downloaded a 3d model from deviant art which has no skeleton

#

yes xps thing

#

then i use mixamo to implement the rig thing

unique kraken
#

i have no idea what ur talking about

#

<,< im more of a designer then a ue4 person so i dont understand why those are even a thing

#

UX?

#

well

#

i would say that about ue4 tbh

#

when i tried to sculpt a simple landscape it almost drove me crazy

void barn
#

then i realizes that the animation from mixamo is not suitable and i was tryirng to do animation retarget for my 3d chara instead of using animation from mixamo , but it turns out that there was some missing "human body parts" like joint or something that mixamo didnt give me ,but the original 3d model in xps has the joint thing

unique kraken
#

who ever created the ui / shortkeys must have beena intern or something

void barn
#

@plush yew

#

i exported as obj

#

then from obj to fbx using blendere

unique kraken
#

that cant work

#

^^

void barn
#

no wonder

unique kraken
#

fbx

void barn
#

this software has no access to export as fbx option

unique kraken
#

uuhm yea

#

anyway

#

color ramp

void barn
unique kraken
#

why is something so simple so hard

void barn
#

any other option i can actually take

#

ngff ?

#

software like xnalara ?

#

what

#

ah

#

ok

#

im a programmer guy i dunno anything about 3D model

unique kraken
#

seems like a weird way to export stuff

#

i dissagree

brazen crow
#

Whomst has summoned the almighty one

#

Did u just say blender sucks

unique kraken
#

i dont see why blender isnt a option here?

void barn
#

does ngff save my bone unlike obj?

unique kraken
#

how did u get the file into that programm

#

what was it originally

void barn
#

it was xps

unique kraken
#

lul

#

well

void barn
#

from deviant art

unique kraken
#

xps is only for that programm?

void barn
#

only xnalara can open xps format

#

file

unique kraken
#

then you have no options lul

#

unless you find a importer add on for blender that takes that ngff file

void barn
#

ill try this

#

basically allow me to open xps file in blender

#

i guess?

#

is rigging process

#

difficult ?

#

for someone

#

who never do any 3D modelling

#

in his life

#

i thought rigging is ez , i blame mixamo

unique kraken
#

riggin itself is not difficult

#

but you, like everwhere, have to understand what you are doing

#

dont overreact on blender dude, bcs its not a nightmare

#

that isnt true lol

#

thats just not true <,<

#

and you dont select bones in the hierachy, also you shouldnt use left click <,<

#

its a missconception

void barn
#

as a programmer who started UE4 , the interface is more appealing to ppl who has done the 3D software before becuz they are quite similar

unique kraken
#

of all the softwares i used maya c4d substance painter unity ue4 blender has the best ux by far. but like always you have to know what oyu are doing

#

it does

#

facts

thick herald
void barn
#

@unique kraken

#

@plush yew

#

is it ok

#

to use 2.74

#

blender

unique kraken
#

no

#

not really

#

hard disagree

#

well

#

depending

#

only for posing?

#

yea if its bcs of that add on only works there then you dont have another choice

#

well yea 2.74 is quiet far off tbh

#

but it should be simular enough

whole quarry
#

Why wouldnt you use 2.8+?

#

What erotic file format?

#

Exotic*

void barn
unique kraken
#

lel

void barn
#

just got the add on in blender

unique kraken
#

ehm

void barn
#

wew

unique kraken
#

well then

void barn
#

thank god

unique kraken
#

just to clearify

#

what does this other programm actually do if u end up in blender anyway?

#

hum okey i guess

#

just wondered if its something i could use

void barn
#

finally

unique kraken
#

yea but i need a good reason to leaf blender

void barn
#

im not sure tbh

#

ill try

unique kraken
#

well what you have to do now is understand your rig

#

i daubt it exported ikยดs and or controlls

#

so either you set up some simple iks or ur stuck with fk

void barn
#

im trying to import to ue4 now

unique kraken
#

huh i thought its supposed to be easy pose in the other programm?

#

okey, here we are starting to aggre lorash, thats the part where blender sux

void barn
#

they give me 2B in parts instead of whole

unique kraken
#

have fun trying to export it

void barn
cerulean sandal
#

How can i export a blender material to Unreal?

unique kraken
#

u cant

#

end

cerulean sandal
#

F

unique kraken
#

but nodes and math are very simular

cerulean sandal
#

Nah its all volumetrics and refraction

unique kraken
#

lol

#

thats almost a 100% nope

cerulean sandal
#

See, this Is in blender

unique kraken
#

^^

cerulean sandal
#

shiiiiid

unique kraken
#

or get some fakery idea

#

like

void barn
#

oh fuk

unique kraken
#

planes and POM

#

idk

void barn
#

so its normal for fbx ?

#

to give me a whole body

#

instead of this

cerulean sandal
#

Alright ill try

void barn
#

by bone u mean skeletong?

#

skeleton

unique kraken
#

well u exported it wrong

#

is it even rigged?

#

i dont think its even rigged

#

ah it is

#

hmm

#

he doesnt

#

well kinda

void barn
#

๐Ÿ‘Œ

#

ill try

#

if i use that thing

#

i can get skeleton?

unique kraken
#

that doesnt matter question is if the rig works

#

exporting from blender can be a pain at the beginning but i get my models out without a problem

void barn
#

ok so

#

export as fbx allow u to view the entire body with 3d viewer thing

#

but when it goes to unreal

#

it becomes lego

#

right?

unique kraken
#

did u trie the export settings i showed

void barn
#

yea

#

still same

unique kraken
#

send me the blend file and ill take a look

void barn
#

1 sec

#

@plush yew is it possible to get entire body into ue4

#

instead of lego

unique kraken
void barn
#

how

unique kraken
#

i didnt actually change much

void barn
#

export as fbx right ? then what magic did u use

unique kraken
void barn
#

how about ue4 import setting?

unique kraken
#

well like always

#

select a skeleton and import it

void barn
#

ok it works

#

and why but it works

unique kraken
mystic holly
#

Anyone want to make a game together?

void barn
#

@mystic holly what kind of game

mystic holly
#

I've already started it. I want to make a open world zombie apocalypses game, with a small story.

#

We don't have to do that

#

That's just what I've been working on a bit

#

@void barn What do you think?

void barn
#

hmm just started ue4 and i would like go build my foundation for now

#

its a good idea but i dun think i can help you with anything with my beginner lvl skill

storm jasper
#

why don't appear setting for character

#

?

void barn
#

ill stick with my own projet for now

mystic holly
#

@storm jasper I've had this problem before

#

Have you done any code for that blueprint?

storm jasper
#

no

mystic holly
#

Just create a new character

#

That's what I do

storm jasper
#

i'm begginer

#

i dont't know

#

how i can create a new character

mystic holly
#

Before you do anything on your own

#

Look up tutorials

#

I'll send you some links in dms

storm jasper
#

oke

midnight gate
#

hey guys i started a new project without starters content for some testing with imports now i need the ue4 default mannequin to retarget my rigg where do i get it?

#

is the mobile version from the market place the same as pc version?

#

i need the pc rigg

wanton lotus
#

Under Add New > Feature or Content Pack. I think that is what it is called.

midnight gate
#

thank you

midnight gate
#

did i fail at the retargeting stage

#

did i select the wrong bones for the wrong places

wanton lotus
#

Were their poses the same before you retargeted? What you see tends to happen due to mismatched poses.

#

T-pose vs A-pose, etc.

midnight gate
#

yes

#

but she has like 2x longer legs

#

@wanton lotus could that be the problem
?

wanton lotus
#

That shouldn't affect it. What do your bones look like? Can you show the skeleton hierarchy? Preferably from the retarget window.

midnight gate
#

she is 3x as big as the manequen mesh but yes i shall show you the bones and the retarget settings

#

just give me a minute

#

here

#

im using only the ref bones

wanton lotus
#

Can you show this window with both skeletons in view? Looks like your poses aren't matching up, but want to make sure you aren't using a better pose at this stage. Show me exactly what you did in this window when retargeting.

midnight gate
#

the other skeleton never appears lol

#

im gonna try this

wanton lotus
#

If it never appears, how did you retarget it in the first place?

midnight gate
#

it fixed the hands

#

the usual way

#

i think i got this

#

ill come back if i cant fix the head

bitter iris
#

does anyone here do animation in blender with the default ue4 character?

lost marlin
#

can someone explain to me the unreal engine scale systems? I imported an animation where the root bone travels 2413 units in local space, with a scale of 100. So that would mean 24 units in world space? Because when I use that movement in the world, the character travels about 250 units

rigid belfry
#

@bitter iris mrmannequin's tools

bitter iris
#

that work perfectly with the ue4 default skeleton?

rigid belfry
#

that is the default skeleton

bitter iris
#

okay cool

#

fed up of how annoying it is to do animation in blender things just break

rigid belfry
bitter iris
#

cheers

midnight gate
#

for the head it seems that that i picked the wrong bone

#

@bitter iris thats exacly that im doing rn budy its hard stuff

#

to import right

#

it seems to be the way my rigg is setup

pseudo veldt
midnight gate
#

or could i reparent the head to be on the org inside the editor ๐Ÿค” ?

bitter iris
#

@rigid belfry thats gotta be the most unstable addon ive ever seen lol

wanton lotus
#

@plush yew just add them to the same parent and align them as you see fit.

#

Make sure the text block is below the image in the hierarchy to guarantee it is on top.

#

Or set ZOrder accordingly if available.

#

If you intend for this to be a button, then replace image with button and then the text block can be a child of it. Then in your button's appearance/style you can change the images.

plush yew
#

@wanton lotus Hi, thanks for your attention. I want to add area like this (image) but i added a horizontal box i can not change ZOrder, i tried to add a border and put image and text in it, if image is in border, text can not be in it

wanton lotus
#

@plush yew wrap your border>image in an overlay like this overlay>border>image, then add your text to the overlay.

void barn
#

can u adjust this orange line yourself

#

in ue4 ?

wanton lotus
#

I actually was going to suggest removing the border as well. Otherwise, with a circle image, your border looks like below, so it is best to just add the border directly to the image.

#

The blue is the border.

#

@void barn yes, you can manipulate bones. What exactly are you looking to do? Do you need to do this in C++ or with nodes or just in editor?

void barn
#

basically im doing animation retargetting

#

from aurora chara from marketplace

#

but my 2B is missing one bone

#

luckily i have one spare that the original creator didnt use it

#

so i was thinking of

#

extending this orange line

#

to match the original aurora chara

#

this is the one im missing

tight shell
#

Migrating assets from a 4.25 project to a 4.23 project - is there some trick to it? The editor in the 4.23 project doesn't see the copied assets

void barn
#

they have hands and this lower arm twist thing which annoy me

#

i only have wrist which can be used to replace hand

#

but i dun have loweraram twist thing

#

@wanton lotus is it possible?

wanton lotus
#

You don't need to extend the bone. It is the mismatch of bones that is causing the problem.

void barn
#

so it will fail regardless?

#

retargete animation

#

retarget*

wanton lotus
#

Not necessarily, you just need to know which bones correlate to the bones on the ue4 skeleton.

void barn
#

but i dun have that bone

wanton lotus
#

Did you make the other characters skeleton or did you download the character?