#ue4-general

1 messages ยท Page 760 of 1

copper flicker
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character movement is supremely expensive

jolly jungle
copper flicker
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and even projectiles are.. well. not cheap at all

plush yew
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hmm ๐Ÿค”

sharp crest
jolly jungle
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it happened when i put a completely normal landscape blend material on a completely normal landscape

copper flicker
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btw, at 1000 KM!!!.. that's 100000000 cm........ I start having issues.... haha... the camera is shaky a bit

sharp crest
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Maybe send me your project files if it's small and new? I will test on my side @jolly jungle

copper flicker
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this is really surprising

sharp crest
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If not then Idk how to help rly it can be a lot of things

jolly jungle
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ok

copper flicker
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but at 1000km the shaders seems to still work.. and collisions mostly work too

jolly jungle
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tb, its uploading to google drive, will send a link after

copper flicker
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in Unity I had some ugly rendering issues past 5 km

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it's odd, since the numbers are just numbers

sharp crest
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kk Enator

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anyone wants to come play fortnite save the world with me?

copper flicker
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the number limit is supposed to be exactly the same, no matter the 3D app

sharp crest
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@copper flicker hey maybe try posting ur rant in one msg, when it's between all of our msgs I dont think anyone will bother reading/helping

copper flicker
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@sharp crest go play fortnite already

sharp crest
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you should come too

copper flicker
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I would never play that

sharp crest
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why?

copper flicker
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haha... it's... not my kind of game

sharp crest
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klol

copper flicker
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and it looks hideous

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๐Ÿ˜„

sharp crest
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not to me

tired lynx
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following on from my thread earlier I finally heard back from support and

I just??

sharp crest
copper flicker
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I just have a problem with the idea and the graphics

sharp crest
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@tired lynx looks fun

copper flicker
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in fact I never play any royale games

sharp crest
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save the world is not battle royale

copper flicker
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I don't get this crazy fashion with royales

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fortnite is

tired lynx
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for context I emailed about a fatal error w/ unreal causing my system to crash. they replied asking me how I would like to fix my connection issue with Fortnite. this is now their reply to my reply saying 'what are you TALKING about'

sharp crest
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well I was talking about save the world rly

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but ok if it's not related just a general point Ig

tired lynx
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literally got uni deadlines relying on unreal and I'm getting no support. everyone I've spoken to in here and on Reddit have looked at my crash logs and been like 'yo yeah this is beyond my scope contact support'

sharp crest
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for context I emailed about a fatal error w/ unreal causing my system to crash. they replied asking me how I would like to fix my connection issue with Fortnite. this is now their reply to my reply saying 'what are you TALKING about'
@tired lynx it literally says 'epic games player support'.. u contacted the wrong people ๐Ÿ˜‚
plus u cant rly email them on these type of stuff.. there is answerhub maybe.. try to figure it out yourself? what is the issue?

tired lynx
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answerhub's gonna take too long

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who else am I supposed to contact

sharp crest
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should start with answerhub

tired lynx
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everybody I've spoken to about this issue has told me it's beyond their scope. I don't see how yet another forum is going to help

sharp crest
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then u r probably out of luck

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answerhub is ur best option probably

tired lynx
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when you say I should start with answerhub you make it sound like there's a next step beyond that. is there nobody I can contact directly?

sharp crest
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have not heard of anyone emailing ue4 for support lol

tired lynx
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man. I get better customer support for my fridge.

sharp crest
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when you say I should start with answerhub you make it sound like there's a next step beyond that. is there nobody I can contact directly?
you should have started with answerhub then done all of the other things so the answerhub post can be there to get answers during that ime

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man. I get better customer support for my fridge.
well ur fridge is not ue4

tired lynx
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aight dude there's no need for sarcastic emoji. I'm under a stupid amount of pressure here and am just looking for help.

will post on answerhub if there's literally nothing else to do but it'll likely be too late by the time I hear back.

sharp crest
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kk gl, dont think u will get any direct answer from epic

jolly jungle
sharp crest
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looking at it

jolly jungle
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k

sharp crest
worn granite
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man. I get better customer support for my fridge.
@tired lynx Your fridge comes with that service. The equivalent for UE4 is UDN, and you have to reach out to ask about getting access to that.

sharp crest
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No idea what you mean but I agree with the point u r trying to make lol

jolly jungle
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ok sorry, was just saying okay

sharp crest
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๐Ÿ˜…

worn granite
sharp crest
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ahh

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tried to google that but not with ue4

worn granite
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its like answerhub, but it gets engineering support from epic

sharp crest
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sounds epic

jolly jungle
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@sharp crest does it crash for u?

sharp crest
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am still loading it

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unsure why tbh

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just bored Ig

jolly jungle
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ok cool

sharp crest
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when is it supposed to crash? @jolly jungle

jolly jungle
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when i assigned the landscape blend material, named BlendMaterial to the Landscape

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actually thats the wrong one

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thats the vertex paint one

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thers another material in mspresets

sharp crest
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it does crash

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let me see

inner cloak
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are there 4.25.1 relesease notes available yet ?

jolly jungle
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ok

sharp crest
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we get it

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how do u get into it

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๐Ÿ‘€

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you get access to some nice projects
tell us more ๐Ÿ‘€

jolly jungle
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theres was a forums post from 2014 saying the landscape blend node crashes the game but i only started unreal recently and have used that node before

sharp crest
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@jolly jungle it actually iddnt crash, just froze a little, maybe u were a bit impatient?

jolly jungle
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nah, the editor literally closed and opened a crash window

worn granite
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@tired lynx Gonna be hard to diagnose without a minidump. You might try asking over in #engine-source and ๐Ÿคž you might bump into somebody more familiar with this stuff.

This looks like you might have corrupt data. That'd be my guess. Totally a guess.

sharp crest
jolly jungle
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thats still the wrong one

sharp crest
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then how about tell me the right one, for the third time maybe we will get it right?

jolly jungle
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the project folder is a mess

sharp crest
jolly jungle
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im opening unreal rn

sharp crest
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oo nice

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how u know that

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๐Ÿ‘€

jolly jungle
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its the one in the base folder called LandscapeMaterial

sharp crest
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or the full source to UE2, 3
sounds helpful lol

worn granite
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^

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It's because UDN support is an allocated task

sharp crest
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sounds elite

worn granite
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anywhere else, sure you might bump into somebody from epic helping out on their own time

sharp crest
jolly jungle
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wtf

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il keep messing around and see if i can get it to not crash

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huh, still crashes

worn granite
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Feel bad for the guy just trying to work around that crash for his uni project though. It won't be worth it monetarily for one crash and it sounds like he can't wait long enough to go through the process

sharp crest
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well he didnt even try posting his crash ๐Ÿ˜‚ @worn granite

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seems like he wants support he doesnt deserve

worn granite
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Nah he did, just not what all is needed.

sharp crest
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thats like a player emailing an owner of a game for support

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try the forums first

jolly jungle
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i dont think its a problem with my pc not being able to handle it cuz i have an rtx 2060 and a 16 thread 10th gen intel i7 and 16gb ram

worn granite
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He gets a D3D11 crash because a query fails. That seems like the code assumes the layout of everything should be assured.

errant crow
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it is, when we had ours the barrier to entry was a couple hundred thousand dollars
@plush yew

This doesn't sound like a viable path to resolve anyone but a AAA studio's problems

rocky radish
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i dont think its a problem with my pc not being able to handle it cuz i have an rtx 2060 and a 16 thread 10th gen intel i7 and 16gb ram
@jolly jungle if you're using rt then it's gonna put a ton more load in your pc

tired lynx
errant crow
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Oh well that's not so bad

worn granite
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Also I know it doesn't help you, but contacting fortnite player support for a low level RHI crash in a UE4 project is bigbrain

jolly jungle
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@rocky radish ik but its had absolutely no problems doing anything until i have done this landscape material

errant crow
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About on par with a Unity enterprise licens

tired lynx
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(an upvote would also be hugely appreciated. i really don't want to fail this module over technical issues)

worn granite
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Did you see my pings?

rocky radish
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@rocky radish ik but its had absolutely no problems doing anything until i have done this landscape material
@jolly jungle you may be running out of ram/vram when doing so, just a guess, i'd recommend posting the crash on forums first

rapid ridge
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Hey guys, does anyone know if there's any way of enabling Rootmotion in AI?

sharp crest
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sounds like a question for google @rapid ridge

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still no crash

rocky radish
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still no crash
@sharp crest i think that his pc is struggling to do that but idk its probably not that

sharp crest
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tbh

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I have 20 fps

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so maybe

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๐Ÿ˜‚

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rtx2080

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ok nv it's fine now

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100

rocky radish
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oh ok

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but like he has a 2060 and RT on so thats a ton of load

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and shaders are probably compiling nonstop

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so

tired lynx
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@plush yew heck, yeah i just noticed that it's waiting moderator approval. i'll repost it once it's through.

worn granite
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If we're not going to get a dump for the crash... I'm not of any more use here.

sharp crest
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he postede

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let me get sec

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unless u mean the other file vs

worn granite
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that's not a crash dump

sharp crest
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yeknv

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@jolly jungle he is asking for the other file the dump vs file

worn granite
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Didn't you just get onto someone for abbreviated communication?

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I don't mind, just sayin'

sharp crest
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not the same as saying just k

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in my view

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well also I said vs before so that comment was pointless anyways

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lol

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I think he died

errant crow
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While there's a little more activity here than there was in early morning US time... has anybody done much with the Blackmagic Capture plugins? I think I'm trying to use an input device that has the wrong colorspace capabilities for Unreal but I wanted to verify that there wasn't something obvious I was missing. If not, no worries.

rocky radish
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@jolly jungle are you alive

sharp crest
rocky radish
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he's dead

errant crow
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lol

sharp crest
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it's ok he isnt afraid to ping later

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I'm sure he will ping the blue guy with that file when he is back lol

rocky radish
sharp crest
jolly jungle
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ok im back

rocky radish
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hello again

jolly jungle
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how do i turn off ray tracing on an alredy created project

sharp crest
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in the project settings @jolly jungle

jolly jungle
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ok

sharp crest
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u should send that blue guy the dump vs file

coral shoal
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is there a way to use shader complexity view in a packaged development or debug build?

white relic
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I like this blueprint brush thing
@sharp crest How do you do that

manic pawn
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@coral shoal there is supposed to be, but it doesn't work

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wireframe doesn't work properly in packaged either

white relic
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How do you landscape layer blend using pbr materials

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:\

coral shoal
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What is the "supposed to be" method zeblote? how would you try to enable it and have it fail to begin with i mean

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i dont even know where to find the command/func to call

alpine sand
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why does moving a folder copy it instead of moving it?

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what's the difference?

sharp crest
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why does moving a folder copy it instead of moving it?
@alpine sand right click and fix redirectories, then delete the old folder manually

inner cloak
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isnt it to hold Shift so that it moves the folder ?

sharp crest
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isnt it to hold Shift so that it moves the folder ?
@inner cloak well u should first choose u want to move lol, just drag it and select move

inner cloak
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For the "Building Natural environments in Unreal Engine", i heard we must get some texture packs somewhere, anyone know where i find them ?

sharp crest
inner cloak
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Abandoned Apartment ?

cerulean sandal
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hey so im trying to make a 3D main menu. I got the buttons down and working in the scene, the only thing left is making the settings. For this, i want the player camera to smoothly rotate towards another direction, how do i do that?

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like for the lerp, what do i put in the alpha?

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nvm

inner cloak
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hmmmm .. why would landmass plugin not show in 4.24 or 4.25 ?

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it kind of was there, i restarted engine and now its gone

sharp crest
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@inner cloak Idk it works for me in 4.25... havent tried other versions

marsh swallow
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Where does Epic Launcher store the download cache at?

cerulean sandal
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hey guys i need some serious help, since i cant use timelines in widgets, how can i use the lerp?

ashen ermine
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@cerulean sandal Depends, but usually if you lerp from XYZ to X1Y1Z1 with a lerp, just think that alpha is "over time". So, you can tell it to go from point a to point b based on alpha which in your case can be 2 secs, 10 secs or whatever you need it to be.

marsh swallow
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thanks

cerulean sandal
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@cerulean sandal Depends, but usually if you lerp from XYZ to X1Y1Z1 with a lerp, just think that alpha is "over time". So, you can tell it to go from point a to point b based on alpha which in your case can be 2 secs, 10 secs or whatever you need it to be.
@ashen ermine ik, but idk how to do that without a timeline

ashen ermine
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@cerulean sandal why w/o a timeline?

radiant leaf
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What's the best way for someone new to 3D to learn terms like 'lerp', 'occusion', etc?

cerulean sandal
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@cerulean sandal why w/o a timeline?
@ashen ermine im in widgets, and i cant use a timeline there

ashen ermine
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@cerulean sandal tried anim?

cerulean sandal
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@cerulean sandal tried anim?
@ashen ermine what?

ashen ermine
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sec, lemme think/check@cerulean sandal

cerulean sandal
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Okay

radiant leaf
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@plush yew ok ty

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xD

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ok tyvm will look into that

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yep found it - so it covers the terms I mentioned too?

ashen ermine
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@cerulean sandal try fInterpTo, see if you can play with that a little bit

radiant leaf
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mostly don't know the terms used for textures, lighting, etc

cerulean sandal
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@cerulean sandal try fInterpTo, see if you can play with that a little bit
@ashen ermine Okay thx

radiant leaf
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no worries, an overview is good for now

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tyvm

cerulean sandal
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@ashen ermine rotation not working, nothings happening

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but i need to call it only when the button is pressed

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yeah

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so it shouldnt rotate before the button is pressed

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but tick runs everytime

ashen ermine
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@cerulean sandal did u plug in the delta time?

cerulean sandal
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no

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OOH

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Why didnt i think of a bool

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lol thank you

ashen ermine
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But for rotation you probably need to break and make rotation and run the finterp for each of them.

cerulean sandal
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it works now

ashen ermine
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๐Ÿ˜‰

cerulean sandal
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but one more thing, how do i make it Ease?

ashen ermine
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xD

cerulean sandal
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lol

ashen ermine
cerulean sandal
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Yeah but that uses the alpha

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oh

ashen ermine
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@cerulean sandal Or use a custom curve just like @plush yew said

cerulean sandal
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lol help its rotating infinitely

shell hinge
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I'm new to UE, what built in audio-importing modules if any are there?

cerulean sandal
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Okay thank you for all the help guys

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ok i found the problem

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the FInterpTo is always 0.007

inner cloak
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how do i add a landscape to a scene ?

cerulean sandal
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so it never reaches 1

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how do i add a landscape to a scene ?
@inner cloak theres a landscape tool on the top right

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select size, and create

inner cloak
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Thanks, but was not top right for me

cerulean sandal
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Thanks, but was not top right for me
@inner cloak top left, sorry lol

ashen ermine
inner cloak
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no problem, we all make mistakes once in a while

hallow compass
cerulean sandal
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never really worked with characters

radiant leaf
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hehe, managed to make some basic multiplayer functionality - I understand a bunch of it's not being copied from server to client and v/v though as stuff isn't replicated ๐Ÿ˜„

inner cloak
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Any of you know where to find the materials that are used in the tutorial for building natural environment?

distant totem
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@inner cloak can you link the tutorial?

inner cloak
sharp crest
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lol I asked them in the comments for the project download, no response

inner cloak
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The tutorial is nice but materials not included .

sharp crest
inner cloak
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ok, thanks

frozen pond
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so i have static mesh on spline, but i can't enable collision on it?

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aka spline mesh component

cerulean sandal
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uh i have a small problem lol

sharp crest
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looks nice

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no one can help u without code

cerulean sandal
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code is up above

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wait nvm

sharp crest
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๐Ÿ˜…

cerulean sandal
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the code is the same for the going forward except it goes - instead of + on the rotation

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but for some reason it tries to stick back in place

inner cloak
sharp crest
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@cerulean sandal u need to post the code...

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@inner cloak it's a tutorial for how to code it, it's not assets

distant totem
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When you download Quixel bridge, you can choose a material, and it will install Unreal Link automatically (giving you the green megascans M in your editor) and then Quixel bridge will automatically create a material for you

inner cloak
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Yes, i have it

cerulean sandal
distant totem
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choose a material, maybe down it to 4k, make sure you originally had your license set up to unreal, then you should be able to export it to unreal and it will generate a material for you

cerulean sandal
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@sharp crest posted the code

storm venture
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anyone here using a 3rd gen TR with ue4?

inner cloak
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TR?

vague spire
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we made the front page!

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Underground 1965

uncut sky
toxic surge
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thx

uncut sky
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You understand?

inner cloak
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ah, that would make sense

still hemlock
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Hello

distant totem
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@vague spire Incredible work!! That really is a AAA menu, Congratulations! Great detail everywhere, I love the tiny dust particles, well I love everything about it lol. Very well done to you all, very inspiring

still hemlock
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Yo

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Is it possible to add more landscape to a current landscape

cerulean sandal
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How do i cast to a widget?

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Is it possible to add more landscape to a current landscape
@still hemlock Yes

rocky radish
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Is it possible to add more landscape to a current landscape
@still hemlock wdym

still hemlock
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If someone could tell me how to do this It would help alot

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If I can't it's gonna be pretty hard...

vague spire
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@distant totem Dude, you really made our evening, I just read your message to our team

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thank you so much for your kind words

still hemlock
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@cerulean sandal you know how?

cerulean sandal
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nope

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but i know its possible

still hemlock
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Okay?

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You've seen it before

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?

plush yew
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OMFG
I deleted my terrain
and i pressed ctrl+S instead of ctrl+z
What can i do??

still hemlock
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Undo

plush yew
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bruh

still hemlock
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In edit

plush yew
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I cant undo after i accidentally saved

still hemlock
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Oh

jade rivet
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yo

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i need some opinions

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my gf wants to get an "outdoor cat"

plush yew
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How lorash?

jade rivet
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but i dont want a cat that kills wildlife

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am i a dick for saying NO

plush yew
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Is this unreal engine?

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gold?

jade rivet
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lol nah i just need opinions

plush yew
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I dont use a version control system

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i dont know what it is

jade rivet
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how can anyone just let there cat roam free

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with the hard facts

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they kill billions

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not for fun

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cats just kill for the fun of it

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no

plush yew
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What is it even?

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What is version control

jade rivet
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domestic cats (mostly unowned) are the top human-caused threat to wildlife in the United States, killing an estimated 1.3 to 3.7 billion birds and 6.3 to 22.3 billion mammals annually

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this is a fact

plush yew
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Im alone on my project

jade rivet
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the rape and torture induced by NATIVE species is a natural cycle

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introducing a domestic animal as an invasive species is not responsible

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and it is you directly making that choice to affect the wildlife

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so yes, its a selfish one

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you are responsible for the lives you pet takes

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you can run away from facts, but they still remain

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@plush yew always cute to see something hide away when they cant easily win a discussion

vague spire
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@jade rivet dude, you're in the unreal engine forums, no one should care about your cat, I think it's a decision only you can make, since you have a very strong opinion about it

jade rivet
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yea youre right

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sorry i got carried away

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very immature of me

vague spire
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nah you're fine man, takes a lot to apologise for past mistakes, you're a good person for doing it

distant totem
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Rofl, a few things here, First, @vague spire, I really do mean it, it's really inspiring, Im still going through it over and over and observing details, techniques, object placement and lighting styles.

@jade rivet, definitely chat for #lounge, but while we are here, I have 3 cats here where I live in the middle of a pacific north west city, some wildlife here and there. These cats literally just like to go outside and wander around for a few hours, but they always come home. In the course of 6 years, there probably have been a total of 3 times that any wildlife has been brought in, once was a baby bird, it got away fine, once was a baby bunny, we released it back outside but it died a few days later. Animals are animals, but in MY VERY BIAS OPINION, as long as they always have food and lots of comfortable cat spaces available throughout the house, they won't be outside hunting for wildlife, I live next to a forest and near a golf course both with a decent amount of wildlife. This neighborhood in particular have cats roaming around everywhere, there are a few that will follow people walking around for blocks and blocks. You said your looking for opinions, and my opinion is that you should just go for it and let it happen, if it actually does become a problem there are things that you can do, (like harmless little psychology techniques)

cerulean sandal
#

Hey guys once i finished a game how can i advertise It? Because im pretty sure even if i create GTA 6 no One would even notice it

sharp crest
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If you have GTA 6 you just put it on Steam and that will do @cerulean sandal

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If you have anything less then it's recommended to work a little harder like email youtubers/streamers/press keys and post it on reddit/imgur/twitter etc

cerulean sandal
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But putting stuff on steam costs 100 bucks

sharp crest
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Just google 'steam game marketing' 'game marketing' etc

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.

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Then ask your parents for 100 bucks

cerulean sandal
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I don't even think its legal to publish a game on steam underage

sharp crest
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Well you can just ask your parents to sign the stuff

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They just need someone they can sue if you put porn on a child rated game

cerulean sandal
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Lol its a horror game

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Unless i make It horror porn...

sharp crest
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Was just trying to make a point

cerulean sandal
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Lol ik

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But if i email youtubers they are gonna Ask for Money ClappedPepe

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Which i don't have

sharp crest
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Not everyone

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If your game is good they might play, you need to give a key ofc

royal orchid
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I'm extending a weapon from UT2004, I wish to make it that when firing firemode[0] it turns bheavy=false, and when firing firemode[1], it turns bheavy=true for the weapon

sharp crest
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no idea what u r talking about @royal orchid

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first thing that came to my mind from that sentence was UE3

royal orchid
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Yeah it's UT2004

cerulean sandal
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If your game is good they might play, you need to give a key ofc
@sharp crest ye, giving them a Key Is kinda like giving them Money to buy the game

sharp crest
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what is UT2004

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not quite

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lol

cerulean sandal
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I think Unreal tournament

sharp crest
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ah

ashen ermine
#

'heh, only played the 1st UT back in 98 or 99 - can't remember. That was before motion sickness really kicked in hard which ended shooter games for me ๐Ÿ˜ - yep, no HalfLife or CS. Ever

cerulean sandal
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Thats sad

ashen ermine
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idk...Shooters were pretty much the only games which also made me pretty angry which beats the point of playing a game ๐Ÿ˜› So it's like my beer allergy - seems tragic but it's not quite so for me xD

cerulean sandal
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Lol

ashen ermine
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<----weirdo ๐Ÿ˜…

cerulean sandal
#

Idk how much "devs" here have my Age, but im pretty sure It everyone had, this community Will explode in a moment xD

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Because im quite stupid

ashen ermine
#

I'm 34 atm so...idk, many ppl around here seem younger, also, others aren't. /offtopic btw ๐Ÿ˜›

cerulean sandal
#

Okay

#

Im 14 kek

ashen ermine
#

wow, that's amazing! ๐Ÿ‘ GJ!

cerulean sandal
#

Gj for doing what lol?

ashen ermine
#

just for trying to learn/do stuff in UE while others at 25 only know tik-tok and fool around with selfies/other (many) useless "skills" coughs parkour & stuff...

cerulean sandal
#

xD

inner cloak
#

im 54

cerulean sandal
#

I actually know c# and VB, and some PHP, HTML and CSS bc its Easy haha

#

But really nothing more

#

Now an actually Channel topic related question, how do i improve Volumetric Fog performance?

#

Rn its taking 5ms per frame

ashen ermine
#

@cerulean sandal afaik, you don't atm - the volumetric fog thing

#

oh, that's not good

#

check out your material instructions and try to look 4 help in #graphics - some if not most boys there are PRO

cerulean sandal
#

Alright dw thank you! :P

inner cloak
#

how do i add a point on a spline ?

mellow flame
#

alt + drag the last point

inner cloak
#

thanks!

still hemlock
#

So um

#

anyone know how to add more landscape to an existing landscape?

terse cradle
#

Is there a help channel because got some issues?

mellow flame
#

Is there a help channel because got some issues?
@terse cradle i got millions ๐Ÿคฃ

terse cradle
#

HAHA true

mellow flame
#

what's your problem?

mint umbra
#

What's the best method of creating floating islands that is playable area? I'm thinking between two possible solutions:

  1. A landscape as the ground of the island and scaled up cliff/rock meshes covering the sides of it and seams between the landscape and cliff meshes.

  2. Huge rocks that make up the whole island (as seen in the photo for my block out) and landscape placed ontop of the rock meshes. Is there any way to make the landscapes "wrap" to a mesh and delete remaining components, or are landscapes nailed down to equal components X Y?

  3. Is there a better method? ๐Ÿ™‚

terse cradle
#

i tried turning off depth of field didn t solve the problem

#

it happens when i rotate the camera to the light in the scene it strange

mellow flame
#

I had a similar issue that I solved up changing the manual focus distance. I don't know if this can help, but you can try to check

terse cradle
#

ok i have a look

#

thanks

plush yew
#

is lightmass on by default?

terse cradle
#

i am pretty sure yeah

plush yew
#

hey Iโ€™m trying to cook/package a level, when I do it for default level for third person it works. When I do it with premade assets it wonโ€™t work? Any solutions?

terse cradle
#

ok got it to work for some reason the first frame get so blurry for some reason after that its fine

plush yew
#

There are no errors, when I open file it wont open at all. When it compiles it says stuff like "cannot find asset" or "rebuild and Rebake" in yellow text in the output window

#

but when I try another level with the same asset sets its fine?

kindred crag
#

Does anyone know how to make a smooth blend transition in the cinematics as shown in the timestamp here? https://youtu.be/2xa_P1KrQvQ?t=7

This is a real time Architectural Visualization of a Loft Interior created in Unreal Engine 4.

Created by PIXELBRAVE.
http://pixelbrave.com/

Longing by Joakim Karud https://soundcloud.com/joakimkarud
Music provided by Audio Library https://youtu.be/wSL0sGLTgLQ

โ–ถ Play video
#

IIRC from a forum question I saw online it wasn't added in 2017 at least

#

I hope its there in UE5 though ๐Ÿ˜–

plush yew
#

@plush yew how do I run a map check?

#

There are no errors?

#

do you know anyone else that could help?

#

alright

distant totem
#

@kindred crag, it's not possible to blend 2 shots like that together in unreal natively, what is happening there, is that guy has small shots rendered in sequencer, rendered meaning its been exported to a video file, so he takes all hit shot files and uses another video editing software to blend the shots together

kindred crag
#

yeah so it seems

#

I really hope UE5 gives us that good stuff such as that since its literally running on voodoo magic

distant totem
#

adding a new feature to sequencer like that, is like adding a new character to smash bros or dota 2, you have to test it with/against all 119 other characters, including kirbys copy ability. I'm sure it's not there because it's not easy enough to implement, and it's much easier to take a finished shot file and blend it with another one externally, then to try and blend 2 scenes while simultaneously rendering the scenes, I think I remember seeing somewhere a few years ago it was just too much performance cost, imagine if you have level streaming and you are trying to load 2 extremely heavy RTX environments at the same time, for a split second your rendering fps may drop and ruin your shot

still hemlock
#

If I put my multiplayer game on steam or another online store for games they should both sync when playing online right?

#

The servers?

#

It won't be separate I hope

distant totem
#

Motion something, it's a VR hand controller

cedar bay
#

Does anyone know how long it usually takes your first post to get approved in the moderation queue on the forum? I think it's been like almost 3 days now.

manic pawn
#

apparently the forum software is broken so posts don't actually show in any queue

#

they have to manually find and approve them

cedar bay
kindred crag
#

@distant totem thanks, is there a way to render your cinematic with audio? having a hard time finding a solution

#

oh nevermind found a way

open wadi
#

Anyone know if it's possible to aadd a background image to a TabButtonBar?

kindred crag
#

I cant somehow render my cinematic despite this option selected, any help? It captures a different cinematic altogether with no audio (this is in 4.25)

waxen imp
#

hi guys
anyone know how to implement parry system in close combat swordman?

steep sandal
#

Is it possible to make a good game using this pc (i7 7700, 16 rams, gtx 1060 3 GB)

tight shell
#

Not really sure which specific section this question belongs in, but how can you get axis input from mouse without having a mouse button pressed? For example, I want to rotate camera around character with mouse while holding a keyboard key, but it won't give me any axis input.

#

Without changing input mode to game only, it should stay game and ui

steep sandal
#

Is it possible to make a good game using this pc (i7 7700, 16 rams, gtx 1060 3 GB)
@steep sandal

barren flume
#

help those little things on the corner disappeared

#

with the perspective and viewmode

#

fixed it

plush yew
gritty zinc
#

I'm guessing you would make the material you are working in a post process or transparent material. @plush yew

young bobcat
#

Hey guys!

CameraBoom = CreateDefaultSubobject<USpringArmComponent>(TEXT("CameraBoom"));
FollowCamera->bUsePawnControlRotation = false; // Camera does not rotate relative to arm
CameraBoom->SetupAttachment(RootComponent);
CameraBoom->TargetArmLength = 300.0f; // The camera follows at this distance behind the character CameraBoom->bUsePawnControlRotation = true; // Rotate the arm based on the controller

// Create a follow camera
FollowCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("FollowCamera"));
FollowCamera->SetupAttachment(CameraBoom, USpringArmComponent::SocketName); // Attach the camera to the end of the boom and let the boom adjust to match the controller orientation

FollowCamera->bUsePawnControlRotation = false; // Camera does not rotate relative to arm

Does anybody know what last line of code mean ?

#

if i will set it to true, it will work same as false case

kind dew
#

How do i change the row names in data tables?

wispy kraken
#

@kind dew what kind of structure are you using?

kind dew
wispy kraken
kind dew
#

its 4.25. in other versions there was a way to change the name. But it must have moved

wispy kraken
#

when filling the table, you have in the upper side the "RowName"

#

I changed it to "HERE"? See?

kind dew
#

can you take a screenshot of where you change it? I'm sorry

wispy kraken
#

double click and you can edit it

kind dew
#

Ah i swear to god i tried clicking on that shit

#

lmao im so dumb

wispy kraken
#

lol

kind dew
#

thank you

marsh swallow
#

double click

#

lol

#

yeah that took me a bit

#

but the new DT editing tools are just amazing.

kind dew
#

im seething rn im so mad hahaha

marsh swallow
#

our game uses about 35 DTs

#

and management was a pain

#

i had to export to excel to organize the damn things.

#

now all in editor ๐Ÿ˜Š

wispy kraken
#

nice

#

I wasn't using any till now I figured that to help Green, now I'm making one for NPC spawn

wispy kraken
sage tree
plush yew
#

Hello guys I want to make when I click on object to popup 3 variations of colors: blue red and green, but now I am looking in the docs of ue 4 for this interaction but I can't find it, hmm

late coral
#

are there tutorials for doing water in unreal for games (like lakes, rivers, ocean)?

plush yew
#

yeah

hardy python
#

Hey there, quick question. I'm trying to compile my project into a .exe file, although whenever I press Launch the editor just freezes. Any ideas?

plush yew
#

where you press launch?

#

when you choose to package for windows 64 bit you choose flder and you stay and wait

hardy python
#

in the top menu bar

plush yew
#

show me screenshot please

hardy python
plush yew
#

aaa

#

I though you package the game

hardy python
#

?

#

Oh that's what I'm trying to do lol

plush yew
#

why you click launch not on Play?

hardy python
#

Because I'm trying to make it a .exe to send to other people

#

ooh holdup something it happening lol

#

It finished! nvm lol

plush yew
#

lol

#

just package the game and send the people the exe and that's it

unique timber
#

How to open .uproject file in UnrealEditor?

plush yew
#

??

#

you go into your destination of the project

#

and click on the .uproject file double click and wait untill it loads

unique timber
#

@plush yew it says unknown file type

#

If I go to Open with and select UnrealEditor.exe, it does not show up

plush yew
#

show me screenshot

#

guys when you want to show problem don't describe it only, put one screenshot to get idea what is going on, lol

unique timber
#

*UE4Editor.exe

exotic thicket
#

Have you tried just opening unreal first and then using "open project"?

#

It sounds like the file association for .uproject files is missing for some reason

unique timber
#

It was not in the list of projects to open

#

I opened the Epic Games launcher and it asked to associate uproject files now its working

fiery moat
#

omg I think I messed up good

#

I followed epic game's guide on how to make an aim offset but now the animation pack mannequin has replaced my SideScrollerCharacter help!

#

someone pls help me

#

PLEASE! I am talking about 2 days worth of work here!

modern sinew
fiery moat
#

I am dying (inside)

#

someone please!

#

Why ain't anyone gonna answer?

modern sinew
#

That's usually how this place is.

#

I don't know how to solve your problem

fiery moat
#

Oh well thx for trying to offer help

#

oh ok found out how to change back to the og player

vernal thicket
#

Guys any help? I've changed the mesh on my third person character and moved its location to a new folder and now when I hit play it runs from a spectator camera?, do I need to change a path or something?

fallow oxide
#

How can I exclude SoundWaves, SoundCues, DailogueWaves from my dedicated server build?

vernal thicket
#

I've checked the game mode default pawn class and it's correct so idk what else it could be?

austere scroll
#

is it normal to not feel like doing anything in your game for like 2 days

fiery moat
#

Yep

#

as a beginner it happens to me as well

gritty zinc
#

@modern sinew is the event you are calling add movement input in an input firing event? or are you calling it one time?

#

the nature of that call is the scale should usually be a joystick input. in your case I'm assuming you are trying to use it as a dive mechanic, maybe based off a button press. You need to ensure it keeps firing that event as the button is pressed down

#

i would suggest adding a print call after the add movement event, and if it only fires once, your problem is that it isn't being called over and over

#

if you are trying to set up some sort of reaction, where the pawn is moving down as an impulse, you are just going about it wrong

#

@fiery moat I strongly suggest you hook your project up to some version control to ensure you don't lose multiple days of work.

fiery moat
#

its ok I fixxed the problem

gritty zinc
#

version control is still good for any project you are working on. github offers free private repos. really no reason not to have a remote backup and versioning on your project

merry flower
#

im new to ue so if its something related to material reflectance then im completely lost

fiery moat
#

how can I make a series of nodes only play once?

#

ok nvm

modern sinew
#

@gritty zinc yea it's called when the crouch button is pressed

gritty zinc
#

@modern sinew is it called when the button is pressed and only once? or is it refired every frame it is held down?

modern sinew
#

I should probably have it on a loop, yea?

gritty zinc
#

no

#

you should not have it in a loop

#

you should check in tick, or in some event that is fired every frame, if the button is down

modern sinew
#

Well it's supposed to keep going down when they have the button pressed

gritty zinc
#

a loop wont do that

modern sinew
#

So it should loop until they release the key

gritty zinc
#

thats not how a loop works

modern sinew
#

Which I already have a boolean for

gritty zinc
#

make a custom event called move down

modern sinew
#

But it's not adding any input, or at least doesn't seem to

gritty zinc
#

if it's fired only once

#

instead of 60 times a second

#

its going to look like nothing

modern sinew
#

Oh

gritty zinc
#

make a custom event called move down

#

in that event, check the bool for the button

#

if it is down

#

call that input down

#

call that move down event in tick

fiery moat
#

how can I make muzzle flash come out of the muzzle of the gun and not the center of the character? I tried making a socket but it won't work

#

I set the name for the rotation and the location to that socket but the effect still shows up at the character's center

modern sinew
#

@gritty zinc It's in a loop now and it's still not doing anything

plush yew
#

Hello guys I created cinematics for the level and i want to render it but when i click on render it doesn't render moving the cammera, what to do?

gritty zinc
#

@modern sinew yeah i told you that's not how a loop works

#

I can't teach you how flow control works or blueprinting basics. I told you the solution earlier if you read what i told you to do. otherwise, i'd suggest a beginners tutorial for blueprinting

mellow flame
#

@plush yew did you add the cameracut sequence?

modern sinew
#

Assigning it to the key event would take more effort

plush yew
#

wut?

#

I have these stuff

#

I made door animation

#

and I want to capture it

#

also I did change color of cube and I will want after this to can render it too but idk why it doesn't render it

restive yarrow
#

Important question : how can i stop my character from pushing another physics based pawn?

gritty zinc
#

do you want them to block each other?

#

or can they pass through each other?

restive yarrow
#

No, I just dont want my character to be able to push the vehicle with force

#

cause when i walk into my car pawn, my character tends to push it and the car moves slowly

mellow flame
#

rise the mass of the vehicle

restive yarrow
#

but wont that affect othe propeties of my pawn? like if i increase the mass wont it get too heavy to move iteself?

#

like acceleration

gritty zinc
#

yes

#

you will have to fix those parts

mellow flame
#

@plush yew that's weird, try to ask on #cinematics maybe someone can help there

restive yarrow
#

increase Mass scale or MassInKG?

plush yew
#

okay, hmm

mellow flame
#

I usually set massinkg, you just have to try.. I'm quite new to unreal, but I would like to be helpful as I can

gritty zinc
#

the other option is make your player lighter and make the move with less force

#

so they dont shove as hard

restive yarrow
#

My player capsule or mesh dont simulate physics

#

and dont apply force to anything

gritty zinc
#

if you are moving the char that way they will be able to push any physics object of any mass

#

if they collide with it they can move through it or move it, if it can be moved

#

so either the car needs to lock when you exit it

#

and become immovable

#

or you need to rethink your approach

jolly jungle
#

where is the setting to turn off raytracing on an already made project

#

nvm found it

frank oar
#

What might be the reason that switching levels while in the editor take 2-4 seconds but while in VR preview,
using a widget with an "On clicked > Open level" setup,
takes nearly 30 seconds ?

austere scroll
#

i know that the message is simple but why did this start happening only a few days ago , i even updated my drivers and nothing is running on my pc except blender and it exits out suddenly after 30 mins of normal work

#

did this happen to anyone else

mint wave
#

I am looking to rotate ingame actors when interactions with my umg widget are made. Does anyone have a direction I can start looking to figure this out?

plush yew
#

What was added as 4.25.1 feature

#

is looking for a short and wholesome LIGHTING documentation where everything is explained up to ue 4.25. From DF Shadows to GI to Distance Field to anything else.

exotic thicket
#

@austere scroll mine does that randomly sometimes.. happened also with 4.23. I suspect there's some type of graphics memory leak issue with the UE tooling

restive vale
#

HI! anyone have good tutorial to make UI animations? I only find translation and very basic things. I'm trying to do a celebration widget to unlock stuf, like chests, skins new worlds etc.

mint umbra
#

I'll try adding them to an exlusion layer aswell I guess

flint ermine
#

I think you need to paint that spline using specific layer paint to make it work. It doesnt regonize layers that are made with landscape automaterial thing.

mint umbra
#

Oh really? that blows o_o

#

Whats the point then haha

#

The ground procedural foliage -does- get triggered and removed by the mud though, as it's minused from the mud layer. Soo that would be a weird exception

#

And its also like that spline is attracting nearly all of the foliage Im spawning instead of adding them to the grass around

tired lynx
#

ok

#

my answerhub post got approved

#

i've got some uni deadlines up in five days depending on unreal (including work that still needs doing) and i'm reallyyy desperate to get this fixed asap else i'm quite screwed

#

or if people can just upvote it so it's seen by a dev or something that would be super appreciated

#

thank you all!

plush yew
#

hello

#

InputAction Event references unknown Action 'Sprint' for InputAction Sprint what does it mean?

thick herald
#

You need to define 'Sprint' within project settings ->Input.

plush yew
#

oh

#

it didnt save

#

thanks @thick herald ! it works really great!

#

i just switched from unity and i see unreal is much more easier

thick herald
#

You'd have got there yourself ๐Ÿ™‚

#

Every engine has it's pros and cons, good luck with your UE4 adventures ๐Ÿ™‚

wheat hare
#

I have scenes in unity I can't even navigate in the editor, and ue4 handles them with no effort

#

At least for my uses, datasmith is the next closest thing to direct imports.

plush yew
#

ue4 has longer build time, that is only one con i saw.

covert ivy
#

Sorry if I'm not in the good section but I don't know where to anwser this... I'd like to know the difference between iClone and Character Creator (both by Reallusion). Somebody knows ??

hearty walrus
plush yew
#

any ideas how to resolve this error?

#

it shows every time i turn on unreal

#

the program works but this error comes

mellow flame
#

can I disable just one input instead of all?

#

(by function)

frigid herald
exotic thicket
#

sounds plausible, I usually get that error when I've had a ton of stuff open most likely bogging down all the ram :D

frigid herald
#

plausibility aside, i suspect it's just how the exception is handled, resulting in a slightly less than accurate message, heh.

blissful trail
mint umbra
#

I think you need to paint that spline using specific layer paint to make it work. It doesnt regonize layers that are made with landscape automaterial thing.
@flint ermine This is for certain or? I'm not using landscape automaterial, I'm using splatmaps. The layer I made the spine paint is Mud, which is not meant to spawn the foliage

vernal solar
#

Has anyone worked with HLOD's before? im trying to use HLOD Volumes but its not working at all and yes i have read the documentation and it still doesnt work.

flint ermine
#

Im using splatmaps too and my foliage spawner only knows to spawn foliage to all layers or separately painted and specified in foliage spawner settings. Im not sure if i have made mistake somewhere im new to unreal engine. Sorry my bad english.

alpine sand
#

So this is meant to move the camera to the left or the right of a third person character, but it seems to move it into the position relative to the level instead of the character

#

How would I go about making it stay behind the character?

rocky radish
#

So this is meant to move the camera to the left or the right of a third person character, but it seems to move it into the position relative to the level instead of the character
@alpine sand that's because you should use relative locations if you want it to be relative to the owner(the third person character)

#

world locations are relative to the level

alpine sand
#

Oh, setworldlocation

#

๐Ÿคฏ genius

#

What node would I use instead of worldlocation

rocky radish
#

SetRelativeLocation

alpine sand
#

Got it working, thanks :)

rocky radish
#

you're welcome

plush yew
dry wedge
#

hello can someone help me I want to implement a SpawnActor to a pickup function that pulls data from a DataTable but I don't know how to do that. The functions are ready I just want to implement when picking up the gun on the floor then appear in the player's hand, I know how to do this function is very simple but I'm using a video pickup system and so I don't know how to implement it

#

but I'm not using the character Paragon, I'm using ALSv3

#

this is the pickup function

mint umbra
#

I mean, it's strange because it's working for the larger trees, but not the smaller trees. #confused @flint ermine

stray notch
#

ayy, everybody. found a thread that I want to find more information about.
It's about editing the official ue4 source code (not sure if that is a thing?) in order to create a custom online editor that lets people upload their own models/objects serverside. If you know something related to this that I should read about, then please let me know. Here's the thread.

Tl:dr - trying to make a sims3/secondlife type of game. Newbie needs help finding info b4 doing it all from scratch. Want to c if theres some tips/guides b4 i start.
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/93087-is-there-any-tutorial-do-create-a-builder-game-or-the-sims

sharp crest
#

how to fix it
@plush yew install it with the visual studio installer (open the installer, press modify installation, go to components, select that component and install)

#

For what you want to do, no idea how would you do it, your best bet is to google, if can't find then good luck, probably not a very common thing people try to do lol
Surely it is possible tho, everything is - the engine is open source

stray notch
#

It's a start and now I know about this wiki too. Looks like a good learning resource too. I'll be jotting that down. I've just been googling and searching around for various things. Having gotten through my unreal bootcamp, I'm just eager to work with some rl friends on something.

#

Appreciate it.

#

There's a few limitations that may exist down the line based on the research I've made so far. But I'm certain they can be worked around for a while. Will take a year or more to get to that point frankly...

inner cloak
#

Im confused a bit, i'm trying to get assets from Quixel Bridge to UE 4.25.1 but quixel is redirecting me to quixel subsriptions ...this is the asset im trying to get

#

Anyone know why it does that ?

stray notch
#

is there an indirect link through marketplace to quixel?

#

if you can load it through the store (mycart > purchase), then you can probably get around that. if not, hopefully somebody else canh elp.

inner cloak
#

i dont think so .. it was working normally yesterday

#

time to hit support at quixel again i guess

#

its back to working .. no idea why

plush yew
#

dumb question. what's the best way to get collision event in blueprint between player and doors?

grim ore
#

the door has a collider on it and when the player overlaps/hits with it, the event happens?

inner cloak
#

Ya, that's like the standard way

plush yew
#

im newbie, whats the name of it in blueprint and should it be on doors blueprint or player blue print?

inner cloak
#

i think its a collision volume

plush yew
#

in unity it was OnCollisionEnter2D()

inner cloak
#

Something like Trigger Volume

#

Tigger Volume has Entered and Exited events you can handle

plush yew
#

sorry

#

trigger volume are not event

inner cloak
#

almost sure Trigger Volume trigger an event when an object touches it

plush yew
#

thx ill watch

inner cloak
#

@grim ore wanted to thank you for all your tutorials !

sharp crest
#

good tutorials indeed

inner cloak
#

@grim ore Did you make tutorials on Landscape with Edit Layers yet ?

sharp crest
#

can just google there are a lot of tutorials for this

inner cloak
#

He was a short n sweet way of explaining ๐Ÿ™‚

grim ore
#

@inner cloak nothing on the new landscape systems ๐Ÿ˜ฆ

inner cloak
#

ok, has to be me that is late lol .. been stuck on Blender for a while

hexed jasper
#

Can someone explain how UE5 will have billions of triangles on a mesh but in UE4 it starts lagging hard when I use a couple million?

#

Just better optimization orrrr?

inner cloak
#

It will work mostly due the new hardware that nvidia/amd have worked on

hexed jasper
#

ah so having an older graphics card wonโ€™t do the job then

worn granite
#

Also, there's a difference between cooked data and data being actively authored.

#

That's why you can run a game that looks better than UE4Editor will handle on the same machine

inner cloak
#

I agree, but the new hardware will account for 60 %to 90% of the performance gains

dark stag
#

so my variable type is color... but in the mat inst its a 3vec... how do you even set that from the object?

inner cloak
#

Copy required values in a 3vec ?

worn granite
#

is there a "Set Color Parameter Value" function?

dark stag
#

not that i could find...

#

in the amt

#

*mat

worn granite
#

you can try directly connecting the color variable and vector pin. there are some common conversions that do a thing called "auto cast"

dark stag
#

yeah doesnt do that

#

doesnt cast obj to vec3

#

which makes sense... whats strange to me is that theres no set Color Parameter function as you mentioned

#

oof i think i found it

heady quartz
#

Hi so i'm trying to "Fade In" when the player is spawned and completely ready to move around. i have everything set up but idk how to make the player start with a dark screen? every time it lags a little then it goes dark.. How can i fix this issue?

dark stag
#

nope. heh thats for dynamic mat instance

plush yew
#

how to set

#

this text to be center horizontally

#

i set anchor point

#

but it's a little on right as object X starts from left to right

heady quartz
#

change the aligment to 0.5 in x or -0.5

plush yew
#

why there is no automation for that?

#

it's hard to do it by eye

worn granite
#

change the alignment and it more or less handles you changing the size

#

if you just change X, it's very hard and tedious to line up

plush yew
#

unity was better in that task

white relic
#

Who wants to make a storm chasing game

#

That actually doesn't suck

flat rapids
#

I guess I will try anyone want to be a developer for my arrowverse fan game itโ€™s no Iโ€™m guessing dm if so

solemn goblet
#

Have they seriously not added any lighting method for the destructible mesh editor

plush yew
#

how to choose object it interact with?

solemn goblet
#

@plush yew Look into blue print interface tutorials for interaction via line trace its much easier once you see how to set it up and add the interfaces

tight prawn
#

any clue why my character is floating ?

#

when using a regular cube as plane this issue doesn't occur

#

however when using landscape, the character is floating :/

plush yew
#

@solemn goblet that's useful vid, but id like to make collision interaction (showing hud) not a ray interaction

stray smelt
thick herald
#

@plush yew check out videos from the one and only Mathew Wadstein https://www.youtube.com/channel/UCOVfF7PfLbRdVEm0hONTrNQ Casting, blueprint communication, UMG, widgets etc he covers them all.

plush yew
#

ok

mellow flame
#

so my variable type is color... but in the mat inst its a 3vec... how do you even set that from the object?
@dark stag did you try "tocolor (vector)"

plush yew
#

finally got working collison ufffff

tight prawn
#

is it possible to reduce a plane's size and have the objects in it snapped to the new size boundaries?

sharp crest
#

Everything is possible, the engine is open source @tight prawn

#

There is a snap node, you can snap the location of the actors on the plane to the plane

gilded plinth
#

@dark stag if that latter node you found works sweet. Otherwise you could right click on the Light Color variable pin and break it open since it may be a struct variable by the color of it. Not sure what it has but if it's floats you can then drag one out to make a vector or break the vector on that set vector param function and connect the pins

dawn gull
#

Hey sorry if I am interrupting, but when I use the Spawn Actor Class node and I spawn in an AI character it does not do anything. I have the Nav Mesh and when I drag it in through the editor it moves.

sharp crest
dawn gull
#

@sharp crest I don't have that pawn tab

twin adder
#

Hey guys, maybe someone can give a hint, I'm just banging my head against the wall trying to solve this for solid hour. I have a main menu widget, which I create on begin play in player character, create only one instance, creating variable referencing to it and adding it to viewport. Later, after start button is pressed, I send "remove from parent" function to that variable reference and widget just refuses to remove in any way. UE 4.25 btw.

gilded plinth
dawn gull
#

@twin adder Have you tried the "Remove All Widgets" or do you need to only delete that one widget

twin adder
#

well I can try to do that but removing all widgets is not the best way, I will check it now

dawn gull
#

k

twin adder
#

yeah, remove all widgets works, but this is really strange

dawn gull
#

@sharp crest Nevermind, I found it and it works now ๐Ÿ™‚

#

Yeah, it is strange

sharp crest
#

๐Ÿ‘Œ

past pilot
#

Is 4.25.1 completely broken? It started with me missing the details panel on blueprints now all of my meshes show textured but when i open them they lose their texture and it is impossible to re-apply the texture because the texture slot that shows isnt on the model. I tried loading models from 7 different content packs and all of them show one material slot and when i highlight, nothing on the model is highlighted. The editor has also crashed a good 30 times since yesterday

cerulean sandal
#

help, i have some actors in the scene that for some reason everytime i play they turn like this

#

everytime i press play or restart unreal

#

and "Hidden in game" is disabled

#

so idk whats happening

white relic
past pilot
#

something is completely broken. If i go to the materials folder it shows a material too until i apply it then it goes default and throws failed to load errors

cerulean sandal
#

@white relic It's still compiling shaders. Give it time. You can see progress on the top left "Compiling Shaders (3293)"

#

the number is the leftover shaders to compile

white relic
#

I knew you'd say that..that's not what it is. I thought at first too but when it finishes it does not result in a working texture

cerulean sandal
#

hm

#

show your material

devout swift
#

In my Watched section, it says "Function FString::Len has no address, possibly due to compiler optimizations."

I have selected "Debug Editor" and "Win64" as my build configuration. I am using version 4.25.0 of the source-compiled engine from the GitHub repo

weary hull
#

anyone know why swarm isn't using all my cores even though I told it to? it did for a few seconds then switched to using a few of them...rest sitting doing nothing

shrewd marlin
#

For the love of god why the hell does the following statement
GetComponentsByTag(UStaticMesh::StaticClass(), FName(TEXT("Tire"))
lead to the following error
Assertion failed: ComponentClass->IsChildOf(ComponentType::StaticClass())
after compiling.

gilded crest
#

hello engineers, is there a problem with quixel bridge and ue 4.24 and 4.25? plugin doesn't wanna work

#

even when u install it via bridge, with the right folder settings etc, it doesnt appear in the engine ๐Ÿค”

whole quarry
#

Did you enable the plugin in plugin settings?

gilded crest
#

it does not appear in there

shrewd marlin
#

Nevermind my question I'm a retard who doesn't know the difference between StaticMesh and StaticMeshComponent

plush yew
#

quick question ... i'm new in all the developing thingy ... i'm struggling to create a cube as a player character in a top down gamemode ... how do i set the character? i made a new blueprint for it, but i can't set the cube (object) as player character

warm furnace
#

So, Im not sure where to ask this, but here it goes. I am trying to add some particles to certain weapons and armors in ARK Dev Kit. I can easily add them to weapons via the components field, but when trying to do the same for armors, I get this

plush yew
#

it must be the blueprint class

cerulean sandal
#

help, i have some actors in the scene that for some reason everytime i play they turn like this

everytime i press play or restart unreal
and "Hidden in game" is disabled
so idk whats happening

shrewd marlin
#

Quick Question: If I use GLog->Log("") to print something where is the output actually?

dawn gull
#

Is there a way to detect if there is an actor below a certain object? If so, can it detect which object?

plush yew
#

tracelines?

#

@dawn gull

tired lynx
plush yew
#

can someone please help me how to make that new character asset? i can't figure out ...

cerulean sandal
#

what are you trying to do? @plush yew

plush yew
#

i don't know what asset is needed ... i just wanna make a cube as a player character ..

dawn gull
#

@plush yew I'll try that

cerulean sandal
#

Add component -> Static Mesh
@plush yew
then set the static mesh to a cube

#

also if someone could help me that would be nice ;-;

warm furnace
#

Ah, I see, one of the blueprints is data only

plush yew
#

i can't get that cube being an asset ... and can't find anything on internet either ... ๐Ÿ˜ฆ

past pilot
#

@cerulean sandal would love to, just dont quite understand your problem. Seems like your having an issue with stuff going hidden when you hit play?

cerulean sandal
#

yep @past pilot

#

and "Hidden in game" is disabled

plush yew
cerulean sandal
#

whats the problem there?

plush yew
#

finely used linetrace or something, only the line isnt that optimal, how can i set it that the line is more straight and not up straight likely ? :p

#

xD

cerulean sandal
#

can you help me please?

plush yew
#

can you help me ? xD and whats your problem ?

cerulean sandal
#

its that i have some actors that turn invisible when pressing play

#

they look like this after i play

plush yew
#

they are hidden in game and u want it to be not hidden ?

cerulean sandal
#

exactly

#

buuuuuut hidden in game is already disabled

plush yew
#

oke most of the time there is a boolean that is disabled as default check that, also check if there is a node after visibility on that it says visibility enabled

#

also got some screenshot from the actor class event graph?

cerulean sandal
#

its just a static mesh

plush yew
#

and you can make a node at the end set visibility on

#

ow thats just hard xD

cerulean sandal
#

but why is it setting to invisible

#

"hidden in game" is NOT enabled

plush yew
#

hmm is it a big map were u use level streaming or something ?

#

if you have that and you are to much away from the chains then it will be like that ?

#

otherwhise i dont know

cerulean sandal
#

im right close the chains

#

right under them

#

and the map rn is very small since its a new project

inner cloak
#

im on 4.25.1 trying to work on landscape, can't figure out how to make a moutain like in 4.24

cerulean sandal
#

why, whats different?

plush yew
#

then i will not know what to do for helping

#

darkbytepod

cerulean sandal
#

oof thank you anyways ig

plush yew
#

when u cant to do landscaping u got file edit window help

#

np ๐Ÿ˜„

#

if you see under help u see modes/ press modes

next to source control and content

@inner cloak

inner cloak
#

you're right, i dont see modes ...

plush yew
#

i send screenshot

inner cloak
#

that is my screen

plush yew
cerulean sandal
#

hes already on landscape mode

inner cloak
#

duh !!!

plush yew
#

oke in that mode u can leave and change stuff wait i explain more with a screenshot xD

cerulean sandal
#

oh btw DevTim i solved my problem in a very original way

inner cloak
#

ok

plush yew
cerulean sandal
#

i just deleted those chains and spawned some new ones

plush yew
#

haha xD

cerulean sandal
#

it worked

plush yew
#

did it work?

cerulean sandal
#

ยฏ_(ใƒ„)_/ยฏ

plush yew
#

nice

#

@inner cloak do you see that to ?

#

or wait just ask what u need xD

inner cloak
#

yes, i do see

plush yew
#

guess there are hundreds of possibilities

cerulean sandal
inner cloak
#

actuallly, what i'm looking for is the spline mode for making mountains

plush yew
#

oh that i dont know xD

inner cloak
#

Guess i'll go back to 4.24

plush yew
#

you need to make that with blueprints or c++

#

haha Gl xD

#

no change no gain

dawn gull
#

Hey, in my blueprint game I am using the Top down example and I made it so when you hold down the mouse button it grabs the object underneath it and drags it, but it goes to the cursor. The problem with that is that it goes to the nearest surface where the cursor is so it starts flinging towards the camera. How can I fix this?

cerulean sandal
#

use the mouse position as an offset

dawn gull
#

ok i will try it

cerulean sandal
#

instead of setting the object position to the mouse you do object position + offset idk

viral flame
#

how can i use the axis value in order to set some boolean to true or false?

white relic
#

Anyone else having an issue where the editor crashes when clicking something. Seems pretty random and arbitrary in my case

dawn gull
#

@cerulean sandal I do this and it disappears

cerulean sandal
#

f

dawn gull
#

this is my code

#

oh wait

#

hmmmmm

#

nope it still flings itself when I switch the y to y and put the value in y into z

viral flame
#

like

#

i cant really understand this since the axis value should be equal to 1 in this case

cerulean sandal
#

it does ig

viral flame
#

and if it is? the code runs, right?

cerulean sandal
#

yea

viral flame
#

and if thats false, something else happens

#

oh okay

#

thanks i realized it now

cerulean sandal
#

Np

past pilot
#

@cerulean sandal So they are just static meshes visible is checked and hidden in game is unchecked?

cerulean sandal
#

yeah

#

i fixed the problem just by removing those meshes and i spawned new ones @past pilot

past pilot
#

must of been something that got set that you didnt notice then

whole tartan
#

Hello, I'm new to this and have this problem.
I placed a drawer, placed a key inside it but when I open the drawer the key stays there without moving

cerulean sandal
#

oh

#

Go on the key and enable "Symulate Physics"

#

@whole tartan

whole tartan
#

Now it goes straight to the ground

keen holly
#

hey all I have a quick question for anyone that can help, if you have a block type Enum is there a way to use a struct to set its different parameters based on the block type (block strength, tool required, material etc.)?

cerulean sandal
#

make sure the Drawer has proper collision

#

hey all I have a quick question for anyone that can help, if you have a block type Enum is there a way to use a struct to set its different parameters based on the block type (block strength, tool required, material etc.)?
@keen holly i think so

keen holly
#

any idea how?

cerulean sandal
#

Nope, never used structs or enums.

keen holly
#

ok thanks

whole tartan
#

I attached the key tovthe drawer now it's eorking

#

W*

cerulean sandal
#

you dont have to attach the key to the drawer @whole tartan

harsh tiger
#

i have a call in editor event. an it works just fine, but for some reason. print strings are not being shown? any idea why

cerulean sandal
#

c++ or blueprint?

harsh tiger
#

bp

cerulean sandal
#

show code

harsh tiger
#

the line trace fires just fine. but the print string on any of the branches dont show

#

but i have a print string on begin play in the level bp and when i simulate the level that print string fires

cerulean sandal
#

the second branch, the comparison is null

#

so thats always gonna result true

#

so it will never print

whole tartan
#

What should I change in the drawer's collision?

cerulean sandal
#

it should be a "complex as simple" collision

harsh tiger
#

it returns true, unless this variable is set to none. the bp event works as intended, but the print strings just stopped showing all of a sudden? it was working earlier on today

cerulean sandal
#

hm

harsh tiger
#

i tried to restart the editor an same issue

whole tartan
#

It works now thx

cerulean sandal
#

np

harsh tiger
#

just baffles me how every branch output is connected to a print string and it just stopped working

cerulean sandal
#

also how can i improve performance? i have 200+ static meshes with 2k triangles each and in the future i will have like 3000 of those meshes

copper gulch
#

also how can i improve performance? i have 200+ static meshes with 2k triangles each and in the future i will have like 3000 of those meshes
@cerulean sandal

Make use of Hierarchical Instanced Static Mesh components.

The engine can auto generate LODs.

harsh tiger
#

run time print strings work just fine. editor time print strings dont show up

heady quartz
#

does anyone know how to fade in camera when the player is loaded?? (Multiplayer so using "Start Camera Fade" will give a delay before it becomes dark and fade to 0)

cerulean sandal
#

@cerulean sandal

Make use of Hierarchical Instanced Static Mesh components.

The engine can auto generate LODs.
@copper gulch I already implemented LODs, and instancing stuff with the "Merge" tool seems a good idea

harsh tiger
#

found a fix on answer hub!

inner cloak
#

Finally, some results ๐Ÿ™‚

harsh tiger
#

had to close the project, delete intermediate and saved folder and reopen the project

copper gulch
#

Improving performance is highly dependent on your scene. Since you mentioned possibly having thousands of these 2k meshes I assume you're worried about geometry being the bottleneck.

If you have reasonable LODs and create HISMs that should help a lot.

A scene I'm working on has this exact scenario. Where I have a 2.3k mesh at LOD 0 and there are thousands of this mesh in the scene visible at any moment.

#

On a mid range CPU I'm getting roughly 80-90 fps so that should work for your situation.

#

The issue with merging all the meshes is you lose the ability to change between LOD levels in reasonable way.

#

For example in my scene I have stadium seats. They change LODs individually based on camera distance.

#

If I were to merge large chunks those chunks would have to LOD collectively. Making it less flexible.

carmine garnet
#

anyone else get the thing where unreal just

#

freezes mid game

storm jasper
#

i have a problem

#

with vs 2019

cerulean sandal
#

Okay, thank you @copper gulch , i also added Precomputed Culling so it enhanches performance a slight bit, and i made the lod1 very close because it doesnt make too much of a visual difference

barren flume
#

so confused on why the level sequence keeps breaking every time i open the project

#

i'll fix it and save and it works fine

#

then when i open my project again later in the day

#

it's broken

#

the camera is weird

still hemlock
#

I'm having a problem, when I walk a certain distance from an area my FPS camera crashes

storm jasper
#

curent version of unreal engine is compatible with visual studio 2019?

cerulean sandal
#

I'm having a problem, when I walk a certain distance from an area my FPS camera crashes
@still hemlock Wdym?

still hemlock
#

Before

#

After

#

The closer I get to an area in game

#

This happens

white relic
#

Is it not worth tessellating directly onto a landscape? It looks awful here....however