#ue4-general

1 messages ยท Page 736 of 1

hollow ore
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@kindred crag exactly. I can make really nice high poly art, but I can NOT make it low poly and look worth a crap

normal burrow
#

Blue is rebuilt as sqrt(1-(rr+gg))

summer yew
#

i wonder what quixel assets they used/

digital badger
normal burrow
#

Blue is rebuilt as sqrt(1-(r * r+g * g))

urban gyro
#

baking sounds much easier tho :/

digital badger
#

@summer yew There's a collection on bridge

plush yew
#

BTW the link i provided above has Software you can checkout if you can build it. Its at the bottom "Progressive Geometry Compression Software"

fierce tulip
#

@summer yew the ones that just got released on bridge

plush yew
#

So whats the go with ue5

fervent nacelle
#

at least with BC5 anyway, iirc I dont think thats how it works the DXT 5 compression, but I could be mistaken

fierce tulip
#

dxt is meh :p

fervent nacelle
#

agreed

plush yew
#

Should we start doing high poly?

fierce tulip
#

use the amount of polies needed.

fervent nacelle
#

Im amazed Source 2 uses DDS texture format, tbh. Hadnt seen that since I used Cryengine

plush yew
#

It has to be the paper. If its not this paper, its a newer paper with this as a reference, no doubt.

teal charm
#

@autumn crystal well intelisense can be quite slow XD

fierce tulip
#

.pcx :p

normal burrow
#

God

teal charm
#

and the other disturbing things

safe rose
#

@solid gazelle What details can you share about UE5 that maybe haven't been fully detailed that you're allowed to (if there's anything at all)?

plush yew
#

VSCode > Visual Studio btw

safe rose
#

Atom

plush yew
#

^^^

teal charm
#

yeah vscode is pretty good

solid gazelle
#

The announce post has all I can say for now!

normal burrow
#

Rider or something

plush yew
#

it is but it's kind of a PITA to set up with UE4

autumn crystal
#

Rider > vs

normal burrow
#

Yawns

fervent nacelle
#

Just because you can have millions if poly at once, doesn't always mean you want to, especially if theres a significant additional cost to it

analog blaze
#

notepad > all

urban gyro
#

next thing we know UE5 will have it's own IDE

plush yew
#

Ill just slide my HP to side for now ready

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@urban gyro i think that would be nice

normal burrow
#

Youโ€™ve got no idea root

plush yew
#

I hate needing to use VS or setting up VSCode

fervent nacelle
#

I'd rather use the performance boost to enchance gameplay responsiveness

normal burrow
#

Chance may know though

modest bolt
#

so I have two questions: @upper heart , @snow crown

  1. Are the unreal 4 projects able to be moved to UE5 like they would when it goes from something like 4.24 to 4.25?
  2. How is it able to support that level of high visual fidelity in geo data and in lighting without the use of baked maps or LODs?
autumn crystal
#

i love jetbrains in general though, WAY more than VS

fervent nacelle
#

maybe XD who knows

inner cloak
#

emacs > notepad ? ๐Ÿ˜„

fierce tulip
#

@fervent nacelle the more performance I save, the more particles I can add :p

urban gyro
#

1 yes
2 magic

snow crown
#

why did you ping me?

summer yew
#

I do hope they show a breaking down/making off. always interesting to see how experienced individuals make stuff.

digital badger
#

Do you reckon Nanite and Lumen are the only 2 big improvements between UE4 and UE5?

plush yew
#

4.25 is supporting some of this?

normal burrow
#

Virtualization is its own thing root we have no idea of what makes it run better

fervent nacelle
#

@fierce tulip exactly, and the more normal maps I can layer on each other XD

fierce tulip
#

@snow crown prolly someone who thinks we are ue5 devs

strong nest
#

Unreal Engine is becoming the singularity. You just tell it what you want and it makes the game you want but without the stupid crafting system that you didn't really need. From now on, whenever my code isn't compiling I will just scream at the screen - SIXTEEN BILLION TRIANGLES - and it will auto resolve.

autumn crystal
#

Nanite == ptgi prove me wrong

grave spruce
#
  1. yes
  2. no fucking clue
urban gyro
#

u normal map fnatics

plush yew
#

This is a paper from 2000..... wtf 2000s tech real time, dude re are rendering Toy Story realtime

normal burrow
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Wat your not ue5 devs? Reee

snow crown
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oh. I have no idea i dont work for epic lmao

fervent nacelle
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@normal burrow youre right, we'll have to wait and see

snow crown
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tho, in their announcement they said they'd be porting Fortnite to UE5

narrow pasture
#

Point cloud tech has been around for a while, Pixar built their system on it

urban gyro
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Anyone know how much code UE5 will deprecate thho?

kindred crag
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Can someone tell me in brief how UE5 is better than UE4 as a level designer/lighting artist? ๐Ÿค”

snow crown
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so i imagine porting is going to be relatively straight forward

autumn crystal
#

^

plush yew
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@urban gyro most likely code no one touches outside of like 6 people

strong nest
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@kindred crag SIXTEEN BILLION TRIANGLES

snow crown
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to be honest, I would be shocked if UE5 is significantly different than UE4

plush yew
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Can someone tell me in brief how UE5 is better than UE4 as a level designer/lighting artist? ๐Ÿค”
@kindred crag 16 billion triangles

urban gyro
#

๐Ÿ˜„

kindred crag
#

lmao

fierce tulip
#

@kindred crag if all goes well, no need for creating lods, and depending on the content, no need to bake down from high to low poly

digital badger
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@kindred crag Lumen, the new Global Illumination system allows for better lighting quality

autumn crystal
#

i hope the team thing comes out of beta and doesnt have to be over lan

snow crown
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they are making a huge leap in the rendering pipeline, but I don't see anything being changed or deprecated on the rest of the system

kindred crag
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๐Ÿ™ luos

grave spruce
#

new ui for UE5 ๐Ÿ™

narrow pasture
#

@kindred crag basically unlimited poly count, dynamic global illumination, what you see in editor is what you get in the game, no baking or lightmapping required

snow crown
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they are making rather large tech investments in the networking system, so that will probably be the same

urban gyro
#

i was hoping macros get removed

kindred crag
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Bye bye normal and bump maps huh

fervent nacelle
#

@fierce tulip So Idk if you know or can say, but will there still be a means of baking lighting if we so choose?

mint raptor
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it just doesn't feel like it would be new if they didn't change UI

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but UE4 is pretty nice

fierce tulip
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now all we need is AI that can help optimize performance and workflow

snow crown
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I can't imagine UE5 is going to be a big upgrade if you are coming from 4.26 or 4.27 (or whatever is the last version before UE5)

kindred crag
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@narrow pasture you no longer need to build the lighting???

plush yew
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So we found the geometry maths, we know the convolutional sound maths, now to figure out the GI maths lol. Good luck people

fierce tulip
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@fervent nacelle iunno, im not working at epic

urban gyro
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what's wrong with the ui exactly?

mint raptor
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@snow crown Ummm Nanite

fervent nacelle
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@fierce tulip oh fair, I see you around so much that I just kind of figured haha

narrow pasture
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@kindred crag have you had a chance to watch the video? skip to 1:40 for the gameplay and the good stuff that shows it in action

fierce tulip
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we are just tiny moderators, who have an affinity with unreal engine, as developers, hobbyists, the like.

plush yew
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Don't know if it has been asked already but, does UE5 "Nanite" means that you don't have to care about polycount anymore ? Like have 1 Billions polygons in your game without any performance impact ? Sounds too awesome to be true ๐Ÿค”
@plush yew dependent on what you are doing probably

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@urban gyro It looks dated for many people

snow crown
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@mint raptor yeah, but they are using niagara for stuff

fervent nacelle
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@plush yew thats part of what we're trying to determine

snow crown
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which means that UE4 features aren't going anywhere

autumn crystal
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may 5 releases 4.25, may 13 releases preview of 5.00, they are definitely grinding rn

urban gyro
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wait wait, u mean it doesn't have enough space or just doesn't look cool/shiny?

digital badger
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inbefore, 1tb file size games

mint raptor
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lol well yeah the idea is to keep existing features

plush yew
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Im suprised at the sheer lack of notice on the IK improvements ??!?!?!?

fervent nacelle
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Wait wut?

plush yew
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@urban gyro not flat

kindred crag
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@narrow pasture No unfortunately! But if we dont have to rely on building lighting anymore then thats gonna be awesome

fervent nacelle
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5.00 is having a preview build released?

mint raptor
#

@plush yew I'm hoping they will be good but no hype since they didn't get into too many details with them

snow crown
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so I have a really hard time seeing them throw out core systems just because it's "UE5 now"

tender flume
#

Maybe UE5 has some automated LOD system that is AI-based?

gusty geyser
#

Uh yeah, that hand touching the door gave me shivers. ๐Ÿ˜„

mint raptor
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@plush yew Just implementing foot ik for my game was a pain

plush yew
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so it looks out of place considering many other pieces of software look flat these days

inner cloak
#

in a few years we will all use AI to create cool games ๐Ÿ™‚

snow crown
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which means, the change from the last version of UE4 to the first version of UE5 will be probably small... from a developer point of view

strong nest
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@plush yew In UE5, the engine will crash if you have anything less than SIXTEEN BILLION triangles in the same scene. You won't be able to distinguish your screen from real life.

autumn crystal
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@fervent nacelle not rn, i meant just they released that they are workign on 5.00

fervent nacelle
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@plush yew Yeah, I was hoping for dynamic animation to get a bit more love

plush yew
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@inner cloak i kind of hope

fervent nacelle
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@autumn crystal ohh, gotcha

snow crown
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I bet you'll see all the deprecated features get deleted

urban gyro
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Cascade will probably get deprecated tho

normal burrow
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Iโ€™m a broken record at this point but, guid lookup if assets over redirectors plz

narrow pasture
#

@kindred crag I'd imagine there are still benefits to baking lighting, why have dynamic lighting when you don't need it and all, but Lumen is real time so its pretty dope

snow crown
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since it's a good place to make a clean break from the old stuff

kindred crag
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yeah archer

fervent nacelle
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@normal burrow oh god please yes

snow crown
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you'll probably see some underlying changes (like the FProperty stuff)

mint raptor
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@urban gyro Cascade will be around a few versions into 5 I'd imagine for Backwards compatbility before getting nuked

fervent nacelle
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rRedirectros are the devil

snow crown
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but all in all, the bones of the engine will probably remain the same

urban gyro
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oh yes remove rediroctors

normal burrow
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File paths are the devil yeah

plush yew
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Can we make it so we can make planets like star citizen

narrow pasture
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slap a new skin on it and give it power armor

plush yew
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@mint raptor Same, ik now is a night mare, which is why I now have a really cool overgrowth like animation system with ubisofts realtime physics system, in alsv4 rightnow, if they provide more details i think it would be perfect to augment the engine directly with the eurphoia like system i have going.

fierce tulip
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doubt cascade will make it to ue5, by then its been 1.5 years since it was semi-depreciated

fervent nacelle
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@normal burrow yeah, but I dont think those are going anywhere XD

narrow pasture
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sounds like UE5 DOOM edition

mint raptor
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@plush yew As of 4.26 maybe

urban gyro
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you cann already make planets like in star citizen

autumn crystal
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@narrow pasture XD

snow crown
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and that will probably make it easy to port games from a recent UE4 version to an early UE5 version

normal burrow
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How does that cascade to niagara stuff work @fierce tulip ?

urban gyro
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there's no way cascade is making it to ue5

strong nest
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Yeah we need to have a going-away party/funeral for Cascade soon I think

snow crown
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an old UE4 version to UE5 will be a challenge

modest bolt
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@snow crown @fierce tulip . Thanks! I actually just asked because as moderators I thought you guys knew about the engine. And I was curious about the answers to my questions.

urban gyro
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ue 4.1 to ue5 incoming ๐Ÿ˜„

plush yew
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Cascade cant go away fast enough imo

snow crown
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@modest bolt we know as much as you do buddy

fervent nacelle
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@snow crown Yeah, id recommend upgrading to at least 4.23 and then upgrade to 5

fierce tulip
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@normal burrow not yet available.

gusty geyser
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Yeah, staying a patch or two behind isn't usually an issue, many prefer it, but if you fall back too far, you're going to be in for a world of hurt.

normal burrow
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Everytime I hear people talk about uprooting cascade I shed a tear for you luos

snow crown
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there was a small leak of details in the UE4 github a few months back, but it was speculation as to what that was

fierce tulip
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aww

autumn crystal
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@snow crown so who are the ue devs? are they on this server?

snow crown
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anyone tagged with Epic Staff

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they have gold names

tender flume
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I think cascade might be deprecated

autumn crystal
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ah

urban gyro
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oh come on, did anyone actually like cascade?

narrow pasture
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I'm hoping the fluid simulations are better, they mentioned it in the video, but they showed like, 120 frames of it at an oblique angle

fierce tulip
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though dont just randomly tag them, we kinda appreciate it if you dont.

autumn crystal
#

?

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why would i

tender flume
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Nope i don't think so maybe

fervent nacelle
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its been semi-deprecated for a while iirc

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cascade

normal burrow
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โ€œGimme names, will do nothing with themโ€

fierce tulip
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some people do :p often with weird spam or questions like WHAT DUS LIGHTMAP ERROR MEAN OMG FIX ENGJUN

tender flume
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But why ^

autumn crystal
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heh

tender flume
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There's like lots of people available to ask help from

gusty geyser
#

The community team must be thinking "win" today. ๐Ÿ‘

modest bolt
#

cuz internet

urban gyro
#

cascade + matinee will also get shrekt

modest bolt
#

wasn't matinee phased out with sequencer anyways?

normal cradle
#

16 Billion Triangles they said my face: ๐Ÿ˜ฎ

normal burrow
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They should offer a cascade friendly editor for niagara

autumn crystal
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yah i havent really been active in ue4 development recently, i wouldnt even have something to ask them about

fierce tulip
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its still around

urban gyro
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afaik 4.24 rekt it

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but its still in

tender flume
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this 16b triangle will cause lag on lower-end to mid-end no?

fierce tulip
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es2 and html5 got depreciated last version

mint raptor
#

Still no word on Nvidia Gamework stuff or Physx Updates eh

tender flume
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i feel like it might.

mint raptor
#

Can Epic really best PHysx

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With Chaos?

normal burrow
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html5 deprecation got me down

urban gyro
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is Chaos gonna run on nvidias physx?

normal burrow
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No

mint raptor
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Chaos is homemade

spare sun
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its a full replacement

mint raptor
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no Physx

fierce tulip
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lol

urban gyro
#

YES

autumn crystal
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wheres my 18446744073709551615 polygon object

tender flume
#

^ this might lag

mint raptor
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But Nvidia's cool stuff and work

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๐Ÿ˜ฆ

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all gone

urban gyro
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WOHGOO, tell me Chaos is on the GPU and it is best news of the day

mint raptor
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Rope physics gone

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waveworks gone

spare sun
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I tried 4.26 branch, chaos seems to break my physics for now

mint raptor
#

Latest Physx Improvements gone

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WHY EPIC

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WHY

normal burrow
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Nonlin physx is actually pretty poorly thought out for cpu

urban gyro
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because Physx runs on CPU like an angry grandma

plush yew
#

you cann already make planets like in star citizen
@urban gyro but how? I saw the 4.26 sky atmosphere video and was confusing, that was a shader, not planetary terrain, just flat terrain

mint raptor
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It wasn't great but it's all we have

normal burrow
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But it isnโ€™t slow

plush yew
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With the amount of maths papers Epic Games has read, who ever is reading these, probably has read the new physics system math being written im sure, if not, nows a good time to look into the robotics journals

uncut trellis
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does this new reveal of UE5 change anything for unwrapping and lightmaps, assuming you'll be using baked lighting for some stuff regardless? We'll still need to retopo for UVs etc. right?

normal burrow
#

@manic pawn has found physx is still beating chaos

spare sun
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waveworks are nice but they feel abandoned

mint raptor
#

I'm not a fan of Nvidia so I'm glad they are parting ways but dam Nvidia did some good work

autumn crystal
#

hmu when they start using deep learning for their lighting

urban gyro
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if Chaos runs on the gpu it will outperform physx quite quickly

hexed dagger
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my UE4 installation has been stuck on verifying for the past hour

mint raptor
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Just seems silly to catch up to years of Physx

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But mayb enot that silly

forest tree
devout gulch
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really

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there is nothing to catch in phjysx

urban gyro
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@plush yew they also made 2 moons. Which are spheres. which are massive.

devout gulch
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physx is general purpose physics engine

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chaos is tailered specifically for ue4 needs

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it is specialized

manic pawn
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chaos sim is far slower than physx

tender flume
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what do you guys think of nvidia gameworks?

plush yew
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PhysX is actually not that great if im gonna be honest. I've been a gameworks user for such a long time and seen the improvements at the engine level, and yes amazing, but it needs allot of work tbh

tender flume
#

good,bad?

devout gulch
#

it will be faster

manic pawn
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it is not

normal burrow
#

Prove it

manic pawn
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so it has to catch up

devout gulch
#

and more tighly integrated with engine

urban gyro
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it sux cuz u can't just target ppl with nvidia gpus

devout gulch
#

will be

plush yew
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check what it can do ooommmgg

devout gulch
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not is ;p

normal burrow
#

Prove this assumption iniside :)

spare sun
#

hacky

gusty geyser
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a little late to the party..

spare sun
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also nvidia gameworks arent nvidia-only

plush yew
#

ooow it was already on the discord xD

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@urban gyro arent those just static meshes though so? Oh so I guess with 16 billion triangles and a reworked gravity system it would be possible

gray peak
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Any programming side news of UE5?

gusty geyser
#

Do they ever tell us about the C++ side of things? lol

thorn topaz
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@gray peak the code writes itself now

plush yew
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Anyone else familiar with Foveated Rendering? Id imagine UE5 is a Foveated Render-er

urban gyro
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@plush yew I doubt ull be able to recreate a 1 to 1 solar system if thats what ur asking

autumn crystal
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@gusty geyser no

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XD

urban gyro
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i mean u probably will be able to, it'll just run only on supercomputers

spare sun
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github if that counts

frozen pond
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any good place to get free animations that works with epic skeleton ?

urban gyro
#

mixamo?

sand solar
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Does any one know how to fix unreal crashing when i click add coponent

plush yew
#

The paragon content @frozen pond

tender flume
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right after UE5 announcement

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people be downloading UE4 quickly to prepare.

plush yew
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@urban gyro but I mean with nanite though perhaps?

urban gyro
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theres still a year

toxic prairie
#

so no paper2d updates?

plush yew
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A year of preparation and switching engines

toxic prairie
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๐Ÿ˜ฆ

next badger
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@tender flume to prepare to 2021 winter?

plush yew
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omg

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5?

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cant fucking believ it

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Were all locked down till further notice, they be like time to learn unreal engine ๐Ÿคฃ

fierce tulip
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@toxic prairie there is a new tool on the marketplace that can be considered a paper2d replacement/update

urban gyro
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@plush yew graphically i don't see why you can't make it with current version. If u wanna be running orbital simulations on many bodies like asteroids moons planets stars etc all in real time, i don't think there's any magic to save u the cost unless u decide to aproximate things based on distance for example

tender flume
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@next badger yep.

toxic prairie
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paperzd? @fierce tulip ?

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nvm

grave spruce
toxic prairie
wild kestrel
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@next badger i bet GDC, or else somebody actully stated "late"?

fierce tulip
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not sure what its called, lemme grab a link

plush yew
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the f future is here ?

proven mauve
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So it wuld seem ๐Ÿ˜†

urban gyro
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in one year, better get ur stuff rdy

strong nest
urban gyro
#

nice

devout gulch
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lack of proper support for large coordinates

devout gulch
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is pretty show stopper for simulating solar system

plush yew
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lack of proper support for large coordinates
@devout gulch This so much

frank oar
#

If anyone has a moment to look at a 3 second video I posted in animation.
it highlights the backslide I am getting when I play an animation montage.

Any advice on this would be appriciated, I have already looked at root motion and it didnt seem to help.

next badger
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@wild kestrel well, hope so...still a year aheah

urban gyro
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you can simulate easy, aproximating tho is gonna have to be done very inteligently

tender flume
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after that ue5 footage, unity now feels like a basic game engine suddenly imo.

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because royalties arent required to be paid anymore after 1m sales

urban gyro
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it is a basic game engine...

tender flume
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while in unity, the dark theme is paid

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and they have membership tiers

fierce tulip
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@chrome prism link to your paper2d-thingy-tool please

next badger
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unity is a basic engine...

plush yew
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how much is the dark theme in unity?

normal burrow
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shin-kun, unity is also horrible. so theres that

tender flume
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as basic as it is, it can look nice though that im sure

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but it seems like unreal engine always has the upper hand

plush yew
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ue4 is far more complicated for one

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But how can you approximate when if you do you change the scale of the object and the space between but you also effect the lighting and effectiveness on large or small objects. no?

urban gyro
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yeah, you can create a mona lisa in Paint 3d too

wild kestrel
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Unity is still liter engine, there space in market for that too

stable ridge
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(Unity still better for 2D games and mobile tho)

urban gyro
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yeah there's space for a game template marketplace platform

normal burrow
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@plush yew if you want to game dev in easy mode and don't care about the end products for the consumer: unity

next badger
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indeed, so hard to make a simple game for mobile in ue4

wild kestrel
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Yes ;p Unity started as 2D enigne

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that it's benefit

plush yew
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unigine surpass unity in coming years for 3d games

urban gyro
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16 billion tris tho....why would u ever go 2d

tender flume
#

i think i'd prefer ue4 over unity still

mint raptor
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Unity is a fine Engine and Unreal is forcing it be better. If they go open source and keep at it

plush yew
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unigine is the next big one

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i prefer to develop on ue4 because i love the challenge, the graphics and the feel of the engine but the file sizes are a PITA

mint raptor
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should be a fine contender

grave spruce
#

unreal paper2d never got finish

tender flume
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the enhancements theyre making every few months are getting bigger.

urban gyro
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for 2d i would never use ue4 lol, thats just pain

gusty geyser
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You can also decompile all you competitors .net code and see what's up. Go unity...

stable ridge
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As an artist, Unreal >>>>>>> Unity. Unity is just...pain

mint raptor
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I'd still make a mobile app In unity over Unreal

strong nest
plush yew
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unity forces u to buy stuff ue4 comes with

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thats the problem

urban gyro
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how many billion?
yes

plush yew
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Yeah, but maybe Godot is better than Unity too because no complicated licensing crap

strong nest
mint raptor
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@plush yew They eventually include it to their engine natively

tender flume
#

but

mint raptor
#

NGUI was like that

tender flume
#

dark theme is still paid

plush yew
#

plus it has a dark theme

#

2D games need to make pixel art in applications that give depth to each pixel,

imagine a pixel character, now imagine a plane square at some distance giving depth to the sprite,

that rendered in GI, with shadows and lights, omg, 2d is going to look so amazing.

tender flume
#

theres even membership tiers in a game engine that should have been free just like ue.

plush yew
#

Godot has dark theme built in unlike unity and is known for 2d game dev

#

ahahaha no lod in games !!!!!!!!!?

mint raptor
#

We should be glad unity exists to pressure Epic even though right now Epic is pressuring Unity lol

normal burrow
#

unity is crap, its not even about ue4 being great. yes godot would be a better choice as your not land locked into a sandbox you have no oversight of

plush yew
#

no manual LOD

wild kestrel
#

I never knew drak theme was paid in Unity xd that sounds bit stupid

urban gyro
#

wait what?

#

so the engine is what, white?

plush yew
#

light grey

fierce tulip
#

keep the U vs UE convo polite :)

safe rose
#

๐Ÿคฃ

urban gyro
#

RIP eyesockets

plush yew
#

Epic going dark

safe rose
#

Funny thing is...when you need to use Unity to do things in Unreal

next badger
#

no LODs in games is like...8999 hrs 59 min to download this game

safe rose
#

@next badger knows all about that with Razer Chroma

plush yew
#

true

stable ridge
#

no LODs in games is like...8999 hrs 59 min to download this game
@next badger Hmmm you still need to load all of your LODs tho :p

urban gyro
#

AOE2 DE upgraded graphix are 30 gigz, and that's just pictures. So yeah ๐Ÿ˜„

mint raptor
#

@next badger It's called Algorithms Epic has lots of them

safe rose
#

Anyway, let's just wait and see what Unity and other engines do

#

We need some context on what they will offer devs after this

tender flume
#

unity wont change much.

normal burrow
#

they'll do what unreal do's

plush yew
#

i do hope we see significant changes from other engines too

tender flume
#

and thats fine,

mint raptor
#

All you need is one High res Texture and one High Res model then Algorithms lots of em

urban gyro
#

they can offer a marketplace

devout gulch
#

unity as always is in deep hole

tender flume
#

at most they'll just do what ue5 did

wild kestrel
#

Well as extensive VRChat user,.... i don't think they able to match what UE5 is showing

fierce tulip
#

@safe rose unity released a free (skelchar) model today.

#

its something

plush yew
#

yes this is unreal slackers most the people here already chose there path in epic's ecosystem

orchid minnow
#

While UE5 sounds like a dream, I'd imagine you'd need a beast computer to efficiently run it. ๐Ÿ˜ฆ

wild kestrel
#

that said i only work with 2018

normal burrow
#

lol

misty owl
#

I'm all-in with Unreal. Don't see a reason to look at other game engines, when I can do everything I want to UE4, let alone UE5

normal burrow
#

"heres a model"

tender flume
#

@orchid minnow i'll test that for you with my 840m in 2021.

orchid minnow
#

Thanks shin.

urban gyro
#

@misty owl but you can buy a dark theme in Unity. That's reason enough to switch.

plush yew
tender flume
#

criiii, potato laptop dev.

orchid minnow
#

..... The whole idea behind "buying into a dark theme" made me stay away from unity in the first place.

mint raptor
#

I'm probably biased here but Unity's 2D ui workflow > than UMG

brittle tapir
#

which channel is hyping ue5 right now?

urban gyro
#

well yeah, that too, unity is very good withh 2d

tender flume
#

all

mint raptor
#

all of them

brittle tapir
#

lol

#

God I am so excited

orchid minnow
#

I just hope UE5 is optimal.

urban gyro
#

same

hidden heart
#

every channel

plush yew
#

i would prefer godot because open source but i hear it's not very great for 3d and frankly it feels a little easy to use (and unnecessarily complicated in a few aspects). i do have other things to worry about though at the moment

orchid minnow
#

I'm still on an i7 4790k and I'm struggling with a 4033x4033 sized map.

wild kestrel
#

UMG or more specific Slate is not made for physical games, it like trying to run game using Android UI

safe rose
#

@brittle tapir Why so excited?

mint raptor
#

Hope UE5 features work well in NSwitch and older gen hardware

urban gyro
#

next up, UE5 will run on Beef

safe rose
#

Of course it will @mint raptor

fierce tulip
#

because Tom cant hide it

safe rose
#

Not only did they say so...but it would be dumb if they didn't

orchid minnow
#

Hey, would anyone know what a good CPU would be for UE?

mint raptor
#

sweet

tender flume
#

if it runs on my 840m then it'll work fine on yours too in that case then haha

wild kestrel
#

And UE5 most likly be using Slate too with UMG

brittle tapir
#

I hope they will announce more new goodies victor, I won't specifically use that tech myself that they showcased now but Damn it looks so good for what's to come

orchid minnow
#

I was thinking of switching to an AMD build.

gusty geyser
#

Assuming new technologies, will work on old hardware, doesn't jive with me.

orchid minnow
#

Any thoughts?

plush yew
#

ryzen 7 3750H on a laptop

safe rose
#

@orchid minnow Intel 15000 12-core

#

Or AMD Ryzen 5 TR 50000 128-core

tender flume
#

new technologies does not mean it wont be optimized though @gusty geyser i think

mint raptor
#

lol V

fierce tulip
#

hardware talk is better suited in #lounge

plush yew
#

anyway i'm out for a while, got IRL stuff to take care of. nice to talk about UE5

tender flume
#

if its not optimized then it cant run billions of polygons.

orchid minnow
#

good idea.. lmao

mint raptor
#

180 cores or go home

#

1TB RAM

gusty geyser
#

Indeed, just, typically new shiny things shown off, require some horse power.

mint raptor
#

Min

urban gyro
#

wait, I was joking about Beef. Epic really said that?

stable ridge
#

..... The whole idea behind "buying into a dark theme" made me stay away from unity in the first place.
@orchid minnow As a light-sensitive person post-eye surgery for years, I feel like Unity is asking me to pay a fee for an access ramp. I'm never going back. Ideally engines would allow most UI customization.

safe rose
#

@brittle tapir You still working on that space station game?

mint raptor
#

Never going back to Unity because their Engine code is private (Unless mobile App)

urban gyro
#

as a light hating person I don't use anything that isn't at least grey

plush yew
#

@misty owl it's great to be all in with Unreal. However it's even better to learn C++. Because C++ is engine agnostic and the game industry becomes your oyster.

safe rose
#

Yeah, unless you have multple galaxies visible and/or fully voxel destructive environments...

plush yew
#

that would be great @plush yew but i'm starting to feel like it's not for me - i have used C++ for UE4 in some projects though

brittle tapir
#

@safe rose yes indeed

tender flume
#

will C# or C++ ever be obsolete in years to come and instead depend on something like visual blueprint?

gusty geyser
#

If C++ made the game industry my oyster, I wouldn't be doing server support for an insurance industry as my day job. ๐Ÿ˜ฆ lol

feral mirage
#

so with UE5 it would be now capable of tree's with indivual leafs if it works correctly

tender flume
#

i sort of doubt it will be obsolete though

urban gyro
#

just use C++ for function libraries, and ur golden

feral mirage
#

nature scenes could be coming amazing

mint raptor
#

@tender flume Blueprint is C++

plush yew
#

anyway mention me if you need me since i may just leave this chat for a while again

#

..... The whole idea behind "buying into a dark theme" made me stay away from unity in the first place.
@orchid minnow As a light-sensitive person post-eye surgery for years, I feel like Unity is asking me to pay a fee for an access ramp. I'm never going back. Ideally engins would allow most UI customization.
@stable ridge Wow i never thought of it like that, and this is sooo on the nose. my gosh.

fathom elm
#

Anyone can point me in the direction about making a bug report? Issues seems to be view/vote only

brittle tapir
#

@safe rose but my excited is far beyond my personal/current project goals. it's really more about the industry

strong nest
#

@feral mirage Polygons have a negative cost in UE5. If you're having bottlenecks, just add a few billion more triangles and it should smooth itself out.

fierce tulip
#

@fathom elm check the pinned message in this channel

mint raptor
urban gyro
#

jhahahahhaha

#

panther killed me

plush yew
#

You havent fedd the AI its per second triangular count!

mint raptor
#

@brittle tapir Didn't know you were here, thanks for your blogs, really helpful !

feral mirage
#

I am curious how well it will handle say a dense forrest with leaf's being animated with the wind etc.

#

or vertex bending i mean

fierce tulip
#

depends on the overdraw of the leaves

plush yew
#

Easy, Niagara for leaves and 13 billion poly trees

urban gyro
#

i wonder about wind, will it be part of the sky and atmo system or will it be like a vector field

fierce tulip
#

depends on what you implement

urban gyro
#

well, there's a wind objecet atm, but it only works with speedtree

spare sun
#

13 billion poly trees
u making lowpoly game?

brittle tapir
#

@mint raptor only rarely haha! It's usually too much to keep up, and np!

urban gyro
#

haha

fierce tulip
#

not to mention, wonder what upgrades skelmeshes get besides a much higher bonecap

stable ridge
#

Actually I am curious: would this scaling tech be potentially transferable on Niagara meshes renderers / movable objects?

tender flume
#

please see this as a joke, not to mock unity or anything

urban gyro
#

and those juicy anim functions for ik

tender flume
#

unreal makes ue5 trailer

#

unity:

plush yew
#

13 billion poly trees
u making lowpoly game?
@spare sun I haven't actually laughed that hard in such a long time.

bronze tusk
#

i wonder what will happen with height maps and tesselation in general

misty owl
#

@plush yew Hmm, I will take your advice. I like oysters.

fathom elm
#

@fierce tulip Got it. Cheers!

true ledge
#

im super curious how nanite will handle foliage

urban gyro
#

use heightmaps for terrain?

true ledge
#

and hair

fierce tulip
#

lol, tessellation on your 30m polygon meshes

true ledge
#

alpha cards in general

urban gyro
#

ye ye hair is also interesting

fierce tulip
#

heck, tessellation and POM on your 30m meshes

#

pommellation :p

faint musk
#

I'm more worried about the memory usage. a 100 bil poly asset has to use like a gig of ram

next badger
#

@fierce tulip tesselation and pom with normal maps

bronze tusk
#

also they never mentioned anything about static geometry vs dynamic geometry

feral mirage
#

Yea my idea I been pl;anning will have forest so foilage handling is definitely a interest of mine.

tender flume
#

its okay. i'll test a million polygon asset if its available anywhere on my laptop when its out @faint musk

urban gyro
#

avg machines have 16 gigz anyway, why is 1 gig a problem

maiden kindle
#

Sharksie: They're streamed, but I'm concerned about storage in general

strong nest
#

@faint musk UE5 will automatically download more RAM into your Hard Drive.

true ledge
#

let google worry about memory usage! this is perfect for what they promise with stadia, isnt it?

tender flume
#

stadia

fierce tulip
#

@faint musk the point is not to just spam polygons because you can, eventually ao/normal map/etc gets more expensive for memory than simple polygons

plush yew
#

@faint musk Who cares i got 64 gigs of ram, what do i need 6400 billion polys for?

#

UE5 will have a new editor which is more light weight and less crashy

#

(we can only pray)

mint raptor
#

@plush yew Wait really?

next badger
#

@strong nest it says my windows too old to support downloaded RAM

mint raptor
#

oh...

tender flume
#

maybe just a few changes around

stable ridge
#

Hey people, it's not because you can, that you SHOULD :p It's nice to have a 19B tris scene, but there is plenty to do with 1-2B already

faint musk
#

Who cares i got 64 gigs of ram, what do i need 6400 billion polys for?
reminds me of 30 years ago when everyone was saying "what do I need a 10 gb HDD for?" lol

tender flume
#

it cant look too different or people will have to take time to get used to it

urban gyro
#

yeah, UE5 will also respawn you when u die

tender flume
#

but if its the number "5"

#

yes it can be new ui too i guess

plush yew
#

reminds me of 30 years ago when everyone was saying "what do I need a 10 gb HDD for?" lol
@faint musk What do i need with a terabyte ram stick for?

UE5

next badger
#

wait...it's UE5? not Vi ???

plush yew
#

64 gigs of ram is industry standard for game studios

next badger
#

UEV

tender flume
#

it says UE5 instead of UEVI

fierce tulip
#

remembers paying 500 euro for a 128mb usb stick

tender flume
#

haha

urban gyro
#

well its unreal engine, not final fantasy

#

I paid 700 euros for GeForce4 with 64 mb of vram

next badger
#

@urban gyro not iPhoneX as well

tender flume
#

i dont remember graphics looking this good during directx7

#

evolution.

urban gyro
#

will UE5 run on windows 95 tho? I hope I won't have to upgrade

plush yew
#

save your coin for the 3000x series or Intel Xe or AMD Big Navi

#

we need it for UE5

tender flume
clear cave
#

How can I get rid of this error? I wanted to make things look nicer in my folder structure in my project on UE4 and then I get this error everytime I launch the project. 4.25

tender flume
#

actually dx7 looks okay too

urban gyro
#

next up, Unreal Tournament 5 and Unreal 5 incoming
I wish ๐Ÿ˜ฆ

fierce tulip
#

@plush yew works fine on my high end rig, dont blame all the crashes to the engine :p

tender flume
#

blame the crashes on your rig

fierce tulip
#

@urban gyro cant wait till they cancel ut5 :p

tender flume
#

not the engine

hushed wing
#

@clear cave You probably started a c++ project, so in your TFPGameGameMode.cpp file you have a reference to your ThirdPersonCharacter file. Which you moved, so you need to update the path there and compile again.

plush yew
#

@plush yew lets hope UE5 isn't just a rebrand of UE4. Then maybe it won't shit itself so much...

tender flume
#

if it doesnt have sufficient amount of memory or a good card then it'll crash a lot

ember quest
#

My ue 4 project was converted to 4.25 version. UE created new folder for it with same name and .25 after it but when I try to open old version I am getting a message that it was made with newer version of engine

fierce tulip
#

oh, if we go that way we have an easy solution for ya

#

byeee

urban gyro
#

I closed a while loop and my engine crashed. Damnit epic, fix.

plush yew
#

remembers paying 500 euro for a 128mb usb stick
@fierce tulip Wow mr money bags, i remember paying like 4 years of birthday money to buy a new pc that could run Doom orginal, i had to get 2 8mb sticks b/c the dang mobo wouldnt boot with only one ram slot!!! man the good day, kids dont know how easy computers are now adays

bronze tusk
#

Kensei that is not going to happen, specially that Fortnite will make use of ue5 tech for some major updates ^_^

tender flume
#

what happened to him lol

plush yew
#

Lets hope Tim Sweeney hires actual expert top level programmers to work on the backend of UE5

#

clean up the code

urban gyro
#

@bronze tusk I hate Fortnite for killing THE Tournament.

strong nest
#

UE5 will require at least 32GB of Ram and a modern graphics card. If you don't have these, UE5 will automatically provide one for you with a SIXTEEN BILLION TRIANGLE virtual graphics card with all the power of a physical unit.

fierce tulip
#

@plush yew I was a student eating noodles at the time, trust me, i was far from mr moneybags, still am

bronze tusk
#

Kensei, don't hate, that enabled UE to evolve :D

normal burrow
#

where are you getting these numbers @strong nest ?

urban gyro
#

but my tournament ๐Ÿ˜ข

tender flume
#

forget the tournament

urban gyro
#

blasphemy

tender flume
#

we want graphics engine evolution

clear cave
#

@hushed wing That did the trick. Thanks! ๐Ÿ™‚

tender flume
#

sacrifices have to be made for something in return c:

urban gyro
#

doom came back, next up is ut

strong nest
#

@normal burrow joking

hushed wing
#

@clear cave np ๐Ÿ˜„

plush yew
#

UT is very generic has no lore of it's own compared to something like quake or doom

urban gyro
#

but yea in all honesty i much prefer the engine ๐Ÿ˜„

fallow heath
#

I think the Nanite is a bit oversold but the dynamic GI is nuts.

urban gyro
#

yeah but quake doesn't have hyperblast

next badger
plush yew
#

I think the Nanite is a bit oversold but the dynamic GI is nuts.
@fallow heath how could 16 billion triangles be oversold

rain moss
#

So my question is will UE5 be open source this time around or are they going lock things down this time?

clear cave
#

lmao @next badger

spare sun
#

pretty sure dynamic gi is quite a performance hit

plush yew
#

question is when will the last UE4 version be

#

is 4.25 the last version?

mint raptor
#

Do we know if Nanite will be with dynamic meshes or only static meshes?

urban gyro
#

4.27 afaik

tender flume
#

oh yes, dynamic gi will be a performance hit

#

that is for sure

#

if the word dynamic appears, it'll use more resources i think

plush yew
#

depends on the gi, it can be quite cheap

urban gyro
#

can probably disable on a per instance basis

tender flume
#

but i do think it might be optimized for release

mint raptor
#

Looking back at the video when they show Nanite view of triangles the Character model disappeared making me think only static meshes.

urban gyro
#

well, it better be better than VXGI

grave spruce
#

4.27 or 28

tender flume
#

it would be a dealbreaker if those polygons were good then lighting caused framedrops because of dynamic gi

rain moss
#

@urban gyro Have you heard anything about open sourcing UE5?

urban gyro
#

no, that's what I came to find out

full kestrel
#

that'd be nice

mint raptor
plush yew
#

Idk, I have an RTX and it's got cores dedicated to realtime GI i think ? but anyways the rtx demos i made in dx12 are pretty solid, vs the traditional way, without the GI cores being utilized it does take a significant hit so maybe we just need tech

urban gyro
#

tensor cores gonna be cewl

tender flume
#

i know everyones hyped here lol

#

UE5 UE5 UE5

plush yew
#

Looking back at the video when they show Nanite view of triangles the Character model disappeared making me think only static meshes.
@mint raptor still insane though for environments and everything else

lucid magnet
#

anyone who can help me with this?

urban gyro
#

it has to be open source tho, if UE4 is

heady quartz
#

I don't think this new nanite thing is good for size tho, is it? Like if you're gonna have 44 million triangles for every mesh then every mesh will be 1gb or something

rain moss
#

Iโ€™ve been wondering that because theyโ€™ve shown and talked about so much but I feel left out that one detail that truly makes UE4 amazing and thatโ€™s open source!

bronze tusk
#

@rain moss there is no such thing, specially that Tencent giant monster owns almost half of epic games

tender flume
#

compression may come in place @heady quartz

#

you never know.

urban gyro
#

tencent only has 40%

lucid magnet
plush yew
#

Hey

tender flume
#

compression will definitely happen i think so

mint raptor
#

@heady quartz Still the same problem we already have, games will get bigger and bigger as we can allow high res content

urban gyro
#

plus lets face it, you won't be using that many tri's anyway. Sometimes its easier to work with less

mint raptor
#

but also at some point there is probably little value in having a 16K texture with a 4K screen right?

plush yew
#

The geometry code is already opensoure, or atleast the best suspect has its code open source so if you wanna try the whole billions of triangle thing you can by downloading the progressive geometry compression software, its not ue4, but it probably the underlying technology behind the geometry in ue5. or in any case its a similar idea for sure.

bronze tusk
#

@urban gyro in 10 years they probably eat blizzard and epic games completely

hushed wing
#

@lucid magnet There are no actors of "Rifle Blueprint" in your world. So it returns NONE

dense hatch
#

@lucid magnet add "is valid?" node

#

right after your get

tender flume
#

geometry compression software hmm

urban gyro
#

blizzard? what is that

tender flume
#

so maybe i was right

plush yew
#

UE5 new features lumen and nanite is the source available on github? I couldn't see it in 4.25 or master branches
Is epic games using private repos for it
Or they iterate on the git public version?

urban gyro
#

you mean activision?

bronze tusk
#

what's left of it

lucid magnet
#

@hushed wing but i have one attached to my character

fierce tulip
#

@plush yew private branch until ue5 is released

void palm
#

will UE5 also be free like UE4?

fierce tulip
#

yup

void palm
#

or will it be different?

urban gyro
#

i don't think tim will dump his engine into tencent

plush yew
#

@fierce tulip will the source available?

fierce tulip
#

prolly

mint raptor
#

UE5 source probably private right now

plush yew
#

If yes then why they keep it in private?

fierce tulip
#

because its not ready for public yet

#

obviously

mint raptor
#

Competitive advantage so Unity guys don't know what Epic is working on .

urban gyro
#

there's 2 more versions of ue4 left to release as well

hushed wing
#

@lucid magnet Well the function GetFireMode is being called at least once when it cannot find one. Maybe it gets called before your character is spawned or something. You can add a "IsValid" check to the output first, it will make your error go away.

plush yew
#

Will the source be available on the release?

mint raptor
#

Imagine if Unity knew Epic was working on this tech

fierce tulip
#

probably

plush yew
#

So not sure?

mint raptor
#

they would be fast tracking to it too

#

Now they have a delayed start

#

if they weren't already trying to do it in secret as well

fossil swift
#

they have to still release the source because that's the big selling point of the engine, and it's not possible to do everything you need to in a game without source anyway

fierce tulip
#

im sure it will, but until ue5 is released or more info is released its all guesswork

plush yew
#

Imagine if Unity knew Epic was working on this tech
@mint raptor Imagine if Intel knew what AMD was working while AMD made those crazy 64 core machines

urban gyro
#

UE5 will be able to make a Unity engine simulator ๐Ÿ˜„

plush yew
#

@fierce tulip any idea how it's implemented nanite feature

fossil swift
#

they may not release source at the very start of early access in 2021 but I don't see a scenario where they don't eventually release the source at some point

mint raptor
#

Probably native

fierce tulip
#

@urban gyro a friend of mine is working on something that uses unity to generate specific things that get loaded into a ue4 scene. (nongame)

next badger
#

@fierce tulip are you preparing to it by learning Niagara?

fierce tulip
#

eventually

#

@plush yew iunno, and no new info will be released until its ready.

plush yew
#

Nanite loads things and optimize it from millions of traingles to less

#

That's all?

dense hatch
#

anyone have any idea why an instanced static mesh would not trigger an overlap event? when a static mesh with the same mesh and coll settings does trigger it.

next badger
#

@fierce tulip i'm using Unity to make animation for Razer Chroma to be used in ue4 ;_;

plush yew
stable ridge
#

I love Niagara (just, guys, let us replace Static mesh reference in the mesh renderer at runtime please omg)

fierce tulip
#

along with Rah's post

urban gyro
#

but isn't that locking in with nvidia? if epic gonna do that, why dump physx

plush yew
#

I love Niagara (just, guys, let us replace Static mesh reference in the mesh renderer please omg)
@stable ridge Can't you? there isnt a dropdown arrow with the ability to change the render mesh?

next badger
#

The main problem of Mesh shaders is that, even Nvidia does not have tools to debug those

stable ridge
#

@plush yew Sorry I meant runtime

mint raptor
#

Well seems like Epic wants to ditch Nvidia but they are doing RTX raytracing work with them

fierce tulip
#

its an example on how it works, nothing more.

mint raptor
#

so I am confused too

next badger
#

@mint raptor DXR is not limited to Nvidia...nvidia just was first

orchid jetty
#

I need to upgrade my computer for this ;( i was using ue4 with a gtx 1050 and 8 gb ram lol

modern socket
#

Will we be able to transfer projects to UE5 easily or will it just be totally different engines with no way to transfer efficiently

urban gyro
#

how the hell am I supposed to use the "plain old UE4" now...

mint raptor
#

@next badger wasn't the current tech done with Nivida help or did Nvidia not have a hand in it?

#

I can't even look at UE4 now lol

feral mirage
#

@modern socket you can transfer.

mint raptor
#

Give me UE5 now

#

IDK where I'm going to get high res models but give it to me now

tender obsidian
#

supposedly they promise an easy transfer

slate basalt
#

is there an easy way to expose the variable from a component to be instance editable (override) on the actor?

plush yew
#

anybody know how to attach weapon to hands? my characters in third person dont reload the weapon just do the hand animations

urban gyro
#

epic gut punching early ๐Ÿ˜„

slate basalt
#

(without creating a shadow variable)

next badger
#

with ue3->ue4 it was impossible to hard to migrate the assets, some of the formats that were in 4.0-4.1 are not even available now

stable ridge
#

@modern socket I except the transfer to be between "slightly buggy" to "complete nightmare", depending on how much the tech changes and how many plugins you have

modern socket
#

@feral mirage thank god for that. So I can just keep working on ue4 for these months and as soon as UE5 drops I can transfer . Great

urban gyro
#

oh yeah, did they say UE5 will support cad files and the such?

mint raptor
#

I think you have to assess how much has changed between formats from 4 to 5

urban gyro
#

i hope .blend will also be supported ๐Ÿ˜„

mint raptor
#

I don't think much has changed in that area

next badger
#

@urban gyro u4 does that

stable ridge
#

@urban gyro People use cad stuff in games?

mint raptor
#

most of it are features that should translate well

urban gyro
#

aparently

tender obsidian
#

I wonder if they'll give us more control over physics in 5

plush yew
#

with ue3->ue4 it was impossible to hard to migrate the assets, some of the formats that were in 4.0-4.1 are not even available now
@next badger Impossible to hard, is the best scale for this task lol. I had so much UDK stuff i made and it never seen the light of day in UE4 ๐Ÿ˜†

next badger
#

blend won't be supported, until Blender will change the licence

mint raptor
#

@tender obsidian Once chaos is fully fleshed out

fierce tulip
#

look up USD files, which seems to be a good alternative for fbx

mint raptor
#

but no big news on Chaos features for 5

urban gyro
#

what's wrong with blenders licence?

mint raptor
#

aside from what we already know

tender obsidian
#

so far the engine sounds pretty close to 4, minus the rendering overhaul of course

#

hopefully none to big a learning curve

plush yew
#

It's said they have loseless compression and get same quality with less traingles how?

next badger
#

@plush yew sadly -_- i have 2 scenes for udk that i wanted to migrate to ue4 but they still WIP

#

for years

mint raptor
#

It makes sense if I'm thinking about it correctly. You only have so many pixels on a screen and why render more than what you can show. If you are really far away you show a lot more but all you show is also zoomed out and when you zoom in you show a lot less but can show more detail.

urban gyro
#

honestly it sounds like downscaling mipmaps but for polygons

mint raptor
#

Now when we hit 8K > screen resolutions...

plush yew
#

@next badger SAME omg, I have an entire Morrowwind style UI for interacting with information known to a specific npc and how you can learn info from them by reputation and them liking you / knowing you. but it will forever sit in udk because its literally impossible to send over. except redoing everything from scratch lol

#

They show traingles in the video as noise lol?

urban gyro
#

no they are just so small they look like noise. listen to audio

mint raptor
#

looks like noise because there is no need to render the triangle in full at that distance

#

But I haven't read the research papers or looked at the source so i could be wrong

plush yew
#

Can I get the papers you referring to

#

And what about lumen?
Just dynamic GI?

#

@plush yew Not noise, the triangles are just the same size as a pixel on the recording so they look like noise

mint raptor
#

Official papers from Epic none-released papers detailing the concept do exist. https://www.youtube.com/watch?v=HScYuRhgEJw

This video illustrate our GigaVoxels rendering pipeline. It is based on sparse octree ray-casting of very large voxel scenes.
Our corresponding I3D research paper can be found here :
GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering
http://artis.i...

โ–ถ Play video
plush yew
#

Really? That means they have to render millions or billions of traingles?

#

And they do in real time lol

barren flume
#

nice

mint raptor
#

Nanite is just Sparse Voxel Octree Ray-Casting

#

from what I've gathered

urban gyro
#

yes the online services is awesome

mint raptor
#

That is an old demo

#

demoing the tech

#

Back in 09

barren flume
#

so you'd be able to set up your own game?

urban gyro
#

are these services launching with UE5 tho?

barren flume
#

and achievements

plush yew
#

It's not though, its a progressive detail algorithm watch the noise as the camera moves, its progressively interacting with the geometry

#

@mint raptor you have any resource on any open source implementation on it?

#

ffs UE5, I still haven't learned a bit of UE4 ๐Ÿ˜†

urban gyro
#

u got 1 year

strong nest
#

You don't need to learn UE5, it just makes the game for you

plush yew
#

true that

strong nest
#

You just slap stuff on the screen and it goes

fallow heath
#

@plush yew because your asset sizes are gonna be rediculous if you leverage it that hard. Nanite will be handy but nowhere near the game changer global GI will be.

plush yew
#

๐Ÿ˜”

#

very pensive moment

urban gyro
#

yes lets use the new crazy tech to make porn

#

who needs awesome aliens big xplosions and fully destructible enviros

plush yew
#

2 Years for now VR is gonna be insane.

urban gyro
#

robots comets lazers and all sorts of other cool stuff

strong nest
#

Does Nanite work on SkeletalMeshes?

next badger
#

@strong nest good question

urban gyro
#

eerm, guys, since when is there a development portal on epics website? ๐Ÿ˜„

mint raptor
#

@plush yew took epic 3 + years

next badger
#

it it's based on Mesh Shaders siilar tech - it should

urban gyro
#

i just logged in to grab the online services sdk and there's a dashboard and all the works lol ๐Ÿ˜„

plush yew
#

That's great and all, but do we really need a UE5 yet?

#

If nanites geometry stuff is Progressive Geometry Compression, then people have said it works with skinned characters.

urban gyro
#

imagine vertex animations tho...

mint raptor
#

@plush yew Marketing needs UE5

next badger
#

@plush yew i'd love to test it for VR...as for now VR in ue4 is limited to forward rendering

modern socket
#

When is it expected to launch?

#

Late 2020/ early 20201?

mint raptor
#

2021

next badger
#

mid 2021

mint raptor
#

assuming no Covid delays

plush yew
#

VR works perfectly with deferred rendering

tender obsidian
#

early 2021 preview, late 2021 release

next badger
#

2021 GDC

mint raptor
#

They should be fine though, all devs

plush yew
#

Doesn't perform as well, but that's not related to VR specifically

#

when UE5 is released will people need to relearn the engine like the previous transition from UDK to UE4?

modern socket
#

This generation is going to be CRAZY. Especially with the power of the new consoles not holding us back. Oh boy....

plush yew
#

very crasy

urban gyro
#

there's gonna be so many games

plush yew
#

If i read this correctly on this other paper talking about compression and geometry, animation, and textures, it seems like there is a generic compression scheme that can be used much like a neural network? idk, its written a bit high brow for me

urban gyro
#

vr now works with deferred? omg

next badger
#

@plush yew if you know how to use Chaos, Niagara, new ue4 Rig, Cinematics...probably not...most people not aware of those stuff

plush yew
#

VR is in need of Foveal Rendering, and its what i suspect UE5 runs on,

mint raptor
#

I recall this old video talking about how traditional hardware would reach a triangle cap and how Voxels were the future. Little did they know we would turn triangles into voxels (or whatever this compression tech is really doing lol) https://www.youtube.com/watch?v=00gAbgBu8R4

[HD version of the other video]

Hi everyone. We've been working very hard and we hope you like what we've made. This is just our 1 year report, after which we will probably go quiet again while we finish our work. This demo only shows what was ready at the time, we have a lot...

โ–ถ Play video
next badger
#

new ue4 RIG

#

ue4 has control rig tools

urban gyro
#

wait, can u animate in-engine now?

next badger
#

yes you can

urban gyro
#

like keyframe bones

next badger
#

yes

urban gyro
#

holy crap im gone for 6 months and wtf ๐Ÿ˜„

#

so what u just import the rig into ue4 and boom it works or do u need to rig in engine

plush yew
#

@urban gyro it's all happened bro ur too late our indie dreams are over :/

next badger
plush yew
#

they drop UE5 on our head when alot of us still learning basic UE4 things

#

@mint raptor is this what u meant?

urban gyro
#

holy crap, this is awesome for tweaking anims lol

#

thanks

next badger
#

@plush yew i've asked few Epic devs, and even they not familiar with ue4

urban gyro
#

nobody knows the whole engine

#

i think

polar bobcat
#

Anyone know a decent resource for the vehicle physics systems? PhysX documentation is proving to be a bit of a puzzle, and there's very few videos I could find on the subject matter. Especially pertaining to things such as the slopes which to seem based on UE4 rather than PhysX itself?

plush yew
#

@plush yew The major reason i don't suspect Sparse Voxel Octree Raycasting to be the geometry part is in the limitations part

'The method also comes with limitations of course. So the speed up depends on the motion in the scene obviously, and the method is only suitable for primary rays and pixel properties that remain constant over multiple frames, such as static ambient lighting.'

urban gyro
#

yo has anyone tried the new online services?

#

the sample looks dope

stray smelt
#

When you have multiple instances of a blueprint, all of them have BP- > Create dynamic material instance -> set texture -> spawn decal (using material). They're all shared across all instances of that blueprint. How can it be made per-instance? so that one change in material does not affect all

strong nest
#

Depends on which event is instigating that change

#

NEeds to only run on the one

dense aurora
#

anyone knows why is UE so laggy ?

plush yew
#

@plush yew so what they use?

grim ore
#

@normal burrow I would assume not for the basics. The Line Trace node is probably still the same in 5, same with most things I covered. Intro to series will have to have a 5 version. In theory I think most "skill" based videos, stuff that teaches how to do stuff, should still be applicable to 5

mint raptor
#

@plush yew Oh nice find

#

It's hard to say how identical the UE5 tech is to this

dense aurora
#

wow UE5

#

damn

plush yew
#

But it says it's limited and slow depends on the motion of scene?

mint raptor
#

The guy from Epic that mentioned it referenced that as something he had been looking into for 10 years

plush yew
#

What is the graphics card on ps5? Is it powerful than RTX 2080 TI?

real pasture
#

Just saw the UE5 footage. All I gotta say is RIP Unity and Source 2. Lol

mint raptor
#

Source 2 has been RIP

#

Not even Valve is sure if they should work on it or use Unreal

plush yew
#

Source code leaked of Team fortress 2 and CS:GO

#

xD!

mint raptor
#

They still working on it out of pride from what I gathered

plush yew
#

Actually they don't care they are now more of a software company

drifting crypt
#

ue5 is still free?

plush yew
#

@mint raptor so am i right?

#

The thing I shown is that the tech?

mint raptor
#

Right about what?

#

OH IDK lol

plush yew
#

The git page

mint raptor
#

I can't know

#

I don't work for Epic

strange yew
#

man of course UE5 would get revealed the day after I start learning ue4. fml

plush yew
#

@plush yew If it progressively compresses geometric data down, then even a low poly game would benefit from it. as its just something the renderer does as it renders the scene

mint raptor
#

and I wouldn't say if i did lol

#

probably

half panther
#

@drifting crypt yes

plush yew
drifting crypt
#

@half panther how do you know?

half panther
#

faq page

mint raptor
#

@plush yew the compression on that looks too crappy to be that

tacit onyx
#

@strange yew You may as well keep learning. Very little in terms of inengine development will likely change. Even the bit that does, knowing the engine already will give you a better understanding when the new stuff comes out.

half panther
#

also its unlikely they will ever charge for their engines

plush yew
#

@mint raptor That paper is from 2000 thats why

#

Any epic employee here?

mint raptor
#

True I mean it could be based on it

dense aurora
#

i wonder how will the UI of UE5 look like

half panther
#

me too

dense aurora
#

Like i never used UE4

#

but when i tried

#

the damn program itself was laggy

plush yew
#

@plush yew this paper is showing the compression right? But after compression it looses quality?

hollow ore
#

I'm sure this new renderer is the Area 51 of Epic Games tech.

thick herald
#

probably very similar to 4.3

dense aurora
#

also

#

why people use UE3

#

like

#

MK11 uses UE3

normal burrow
#

yall need to remember this is a playstation 5 too

half panther
#

its a game eingine, thats normal if your pc isnt that good @dense aurora

tacit onyx
#

@dense aurora Are you trying to develop on a toaster?

normal burrow
#

theres no direct x on playstation 5, and shared memory is a thing

plush yew
#

I have a toaster but its running fine for now

dense aurora
#

cuz i saw some people that switched to UE4

#

and noticed a lag

plush yew
#

@plush yew Yes, as the model is further in the scene it would get compressed as it rendered it based on the distance from the camera
As you move closer it uncompresses to its original

dense aurora
#

(from Cryengine to UE4)

half panther
#

ue4 has more functionality

hollow ore
#

@dense aurora your PC needs to be at least better than the PC the game is intended to run on

rigid spruce
#

ueVive Sony

dense aurora
#

i want to make simmiliar game to paladins

#

which aint really Heavy on PC

#

comic graphics

#

or how you want to call it

plush yew
#

@plush yew but UE5 nanite is doing something different they keeps the quality but compress it less traingles
It's said from 1 billion to 20 million and still get quality

rigid spruce
#

holy shid this was an amazing vid

half panther
#

still high poly

dense aurora
#

wat

#

that game has 19k polygon models

#

not 100k+

rigid spruce
#

yea still high ๐Ÿ˜„

half panther
#

well, yes

dense aurora
#

i can run it smooth as butter

half panther
#

but still not low

dense aurora
#

who puts pre-rendered models in their games lol

half panther
#

do you even have the expertise to make such a game?

tacit onyx
#

@dense aurora Not sure what your lag issue is, my engine runs at 120fps unless I have more than twenty tabs open.

half panther
#

what are your specs @dense aurora

dense aurora
#

i said simmiliar

mint raptor
#

Poly optimization tech has existed but doing it in realtime and preserving the original content look is amazing.

fast ledge
#

Yo what is up with UE5? ๐Ÿ˜ฎ

plush yew
#

@plush yew Any way you cut it, if you compress something you are removing information. thus removing quality, there is no way to remove vertex without removing quality, unless they aren't but rather something else entirely i couldn't find similar in my journals or online

dense aurora
#

ยฏ_(ใƒ„)_/ยฏ

half panther
#

you dont know your specs?

#

lol

dense aurora
#

i do

#

but i wont tell on what i am

mint raptor
#

I think if you are far enough away you can remove information and have it still look good to the eye

dense aurora
#

cuz i don't want to be insulted

half panther
#

hahaha lmao

mint raptor
#

But LODs still looked to blobby from afar

sweet relic
#

@dense aurora set engine scalability settings to Low

mint raptor
#

Think Oblivion seeing structures from afar blobby

half panther
#

if your pc is that bad, its no wonder you are experiencing lag with a game engine

mint raptor
#

But this tech it will still look "crisp"?

dense aurora
#

when i click on the Auto thing

#

it sets all to Epic

plush yew
#

@mint raptor That's why compression is probably the answer. As the renderer is rendering it compresses it to where triangles are the size of pixels. or un compresses it to fill pixels

rigid spruce
#

no more low poly shid so we can grap cad data to our love ue5 engine right? stream verties right? Billion verties

tacit onyx
#

Then don't click on auto, click on low.

maiden swift
hollow ore
#

@dense aurora RAM and hard drive speed are usually the biggest issues.

dense aurora
#

i have 16 GB of RAM

half panther
#

should be enough

#

what cpu

dense aurora
#

i7-7700

hollow ore
#

16Gb is min but you really need 32 and SSDs

half panther
#

also good

dense aurora
#

i wonder if they will change the logo of UE5

plush yew
#

@plush yew they are doing something else then

rigid spruce
#

i see hype is there ๐Ÿฅณ

half panther
#

gpu?

dense aurora
#

this will be the bad GPU

#

1050 Ti

#

I'd say 1080 minimal

half panther
#

yep

normal burrow
#

more hardware speculation

plush yew
#

They pretty much keeps quality and render very less

hollow ore
#

Shouldnt matter a lot for editor

half panther
#

nah, you dont need 1080 to run it

hollow ore
#

Make sure chrome isnt running. Close the launcher

plush yew
#

@plush yew Probably not, there is evidence in the video of the triangles randomly colored, they are being progressively compressed/uncompressed as the camera moves. you can see the triangles change size real time

abstract relic
#

Kill me @maiden swift

dense aurora
#

hmm

#

i wish UE changed logo simmiliar to Cryengine

#

like Cryengine has those Es what RAZER has

#

in their logo

normal burrow
#

end this suffering of specs and will it work and whats a ps5

hollow ore
#

Lol

wet brook
#

unreal better than unity confirmed

plush yew
#

@plush yew then it's too cpu intensive to do it every frame

#

They say Evey frame

still moat
#

I got the general question for all of you cause i saw someone download unreal

How fast is on average your internet?

plush yew
#

@plush yew no

half panther
#

10mbytes/s

plush yew
#

They say no bake

wet brook
#

@plush yew for lighting not nanite

flat scroll
#

Great now artist can be even more lazy. Games will be like 500gb with UE5 ๐Ÿ˜›

whole quarry
#

@still moat mine is a slow 500mbit

plush yew
#

Lumen?

wet brook
#

there has to be some baking but how much and what kind is up in the air

half panther
#

but im not the only one using it

plush yew
#

I'll make a high quality gif of the video highlighting what i believe to be the smoking gun of their tech, give me a moment.

wet brook
#

@plush yew yeah no light baking with lumen

tacit onyx
#

@dense aurora Go into your Editor Preferences and search for "framerate", turn on the "Show Framerate and Memory". If the framerate in the top right is oddly low, try to press ` and type t.maxfps 60

sly coyote
#

So since drawcalls and polycounts are going to be a thing of the past...does that mean that projects still following strict guidelines for it will suddenly preform 100s of fps better out of the box?

still moat
#

Mine on average is 60MB/s lmao

plush yew
#

@wet brook what is the tech in lumen? Just Dynamic GI or the sparse Voxel Ray cast?

half panther
#

id doubt this

#

but i dont know much about it

wet brook
#

"fully dynamic global illumination solution"

half panther
#

lumen looks pretty good

plush yew
#

Is the implementation available anywhere else now? @wet brook

hollow ore
#

I wonder how many people are downloading ue4 today after that reveal and $1,000,000 royalty floor change

plush yew
#

Lots

hollow ore
#

I bet medium studios are lining up

loud knoll
#

anyone have a date for the first point release of 4.25?

plush yew
#

What method they use for Global illumination? @wet brook
Raycastbor path trace or Ray trace?

dense aurora
#

i wonder if someone made RE in UE Engine

wet brook
#

@plush yew no clue it could just be a beefed up full RT package no one knows

half panther
#

i dont think the 1000000 royalty change will affect it that much

plush yew
#

Probably Ray tracing as they are working with Nvidia for it on next gen

still moat
#

Wait how much was it before?

wet brook
#

@loud knoll early 2021 preview late 2021 release

plush yew
#

So since drawcalls and polycounts are going to be a thing of the past...does that mean that projects still following strict guidelines for it will suddenly preform 100s of fps better out of the box?
@sly coyote dont think anyone knows for sure

half panther
#

iirc

hollow ore
#

No it was $3000 per quarter

brisk osprey
#

UE5 Preview 1 maybe 2020 ???? pls

ashen ermine
#

I love how this channel is now on fire ๐Ÿ˜‚ "several people typing" - never seen that around here before!๐Ÿคฃ

plush yew
#

@plush yew Probably as @plush yew said

half panther
#

ah right

wet brook
#

I suspect we might see some of these features in dev-rendering before 2021

plush yew
#

My question is how much of an effect would it have on mobile gaming since their specs are so low

loud knoll
#

@wet brook 4.25 not V dude jesus

half panther
#

was that unity? idk

fierce forge
hollow ore
#

@plush yew if it helps large poly it would help lower poly equally

wet brook
#

@loud knoll oh sorry I saw a 5. 4.25 is out

ashen ermine
#

@fierce forge constant - aka hold 1 and click

loud knoll
#

@gleaming narwhal Yo mang 4.25.1 any date yet?

woeful bobcat
#

Unreal engine 5 still looks unreal.

fierce forge
#

tnx

hollow ore
#

@half panther yes Unity. So.eone on Twitter asked sweeney to match Unity on that scale a few months back and his response was "I can look into that"

mint raptor
#

@plush yew yeah in the video he does say "Lossless compression"

hazy rivet
#

It's a constant 3 vec

half panther
#

@fierce forge

fierce forge
#

?

#

the royalties changed ?

half panther
#

constant 3 vector

#

not the normal 1 value constant

hollow ore
#

@fierce forge

loud knoll
#

@snow crown maybe make a new channel for V hype train since it is a year a way so we can talk about 4 related real things?