#ue4-general

1 messages · Page 735 of 1

random ginkgo
silk lintel
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lol

hexed dagger
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when is unreal engine 5 gonna release?

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what's the date

plush yew
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The LODs are apparently dynamic now or something

nova shoal
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2021

fervent nacelle
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2021

silk lintel
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2021

heady moon
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2021

wild kestrel
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2021? ;p

weary hull
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late 2021

rocky radish
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20211

hexed dagger
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2021? sad

loud valve
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We’re designing for forward compatibility, so you can get started with next-gen development now in UE4 and move your projects to UE5 when ready.

silk lintel
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no more specific

heady moon
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Q2 2021 preview, Q4 2021 release

nova shoal
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that means their using something like sparse voxel trees to do their rendering

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AMAZING

wild kestrel
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my bet is GDC time relese ;p

fervent nacelle
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Im okay with, gives me time to prep and study

plush yew
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I would assume that this console generation is going to transition art budgets for games from "max polys per object" to "min polygon density per unit" and I can't wait

silk lintel
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fuckin lumen and nanite, worth the wait x 10000

loud valve
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This is what they said about working now in ue4 and moving to 5:
*We’re designing for forward compatibility, so you can get started with next-gen development now in UE4 and move your projects to UE5 when ready. *

uncut vigil
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what the hell, I haven't made a single game in UE4 and 5 is coming out already?? 😫

plush yew
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@uncut vigil I know right lol

blissful trail
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So ue5 is a thing

silk lintel
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yup

plush yew
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Thanks fortnite players for fronting the bills

blissful trail
#

Epic

loud valve
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yep hahaha

silk lintel
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lol

blissful trail
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Xd

honest vale
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@plush yew you're free to use C++ for networking stuff 🤔

wild kestrel
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i mean it obviues UE5 is upgrade of UE4 considering how UE4 is devloped

plush yew
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I want a new scripting language so the head of our department can go with UE5 instead of fucking Unity for our games

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fortnite players should be pleased they have a game like that to play in the first place - the 2000s had nothing like it

drifting ocean
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*Fortnite players parents

grave spruce
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i havent finish a game even i make like 12 games

silk lintel
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ugh i hate to give fortnite credit but...

plush yew
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it was all shooters aimed for adults back when i was a kid in the 2000s

hybrid scroll
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@uncut vigil UE4 was out since 2014.. time flies, 6 years already

plush yew
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@plush yew Idk ue4 really isnt an mmo engine, I've been using ue4 since closed beta, and i never seen anything in the engine code that would make me think, mmos

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I wonder if I would have to finally upgrade my PC

wild kestrel
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@plush yew there is replication :> if you want something else then you free tto code it

stable ridge
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@loud valve I hope switching from UE4 to UE5 is easy...but I also remember that I need to fix a bunch of crap every time I switch from UE4 to UE4 already....so when I read "when you are ready" I understand "when you have 3 weeks of debugging planned" :p

uncut vigil
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@hybrid scroll haha yeah, I remember buying 2 months of subscription before good guys Epic gave the refunds

plush yew
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Replication works perfectly fine, you just need to know how to work it they way to need it in an mmo setting

hybrid scroll
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lol

loud valve
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Yeah they also cover that now. Free lobbie servers etc

plush yew
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Which allot of time, is goingtobe a major hasstle

hybrid scroll
honest vale
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there is a new replication system tho, a push based system

hexed dagger
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can't wait for UE5

hybrid scroll
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People on the wikipedia

misty scarab
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dynamic lighting... better performance allowing for more polygons and destruction even from Zbrush in massive environments... ON PS5!!!?!??!?!

hybrid scroll
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are f-ing fast

silk lintel
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id appreciate less clutter in the pre-built systems, like character movement component, and more support for postprocess materials

plush yew
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^

honest vale
silk lintel
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yeah

half panther
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how similar do you think will ue5 to ue4?

still moat
misty scarab
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pretty similar

loud valve
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@loud valve I hope switching from UE4 to UE5 is easy...but I also remember that I need to fix a bunch of crap every time I switch from UE4 to UE4 already....so when I read "when you are ready" I understand "when you have 3 weeks of debugging planned" :p
@stable ridge
Very true, I feel the same about that.. it's not going to work out of the box.. Curious how they are going to help us on that part. Maybe like with legacy stuff they will tell is how it is replaced and link a tutorial how to set up the new way. But that would be allot of work for them.

faint cedar
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Even if we for a second assume that all what they've shown is true

misty scarab
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maybe theyll make things less intimidating first glance

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put more basic options first, then the more advanced ones a bit later

hybrid scroll
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@faint cedar true? yeah. Best case scenario? Probably 🙂

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They arent going to do the demo to show off bugs 😛

fervent nacelle
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imagine it could break some really-hacky systems but built-in systems will probably be okay for the most part

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I imagine ue5 will*

blissful trail
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Vr will look amazing

frail sail
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UE10 when?

half panther
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a few hours ago, i was pretty motivated to make progress at learning ue4. now, its rather the opposite. :/

jolly slate
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I'm curious how this will handle paper2D, seems like this rendering system will mostly throw that stuff out the window.

blissful trail
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Xd

loud valve
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Yesterday I thought it would be cool if you could have "layers" in blueprints (child BP is now the closest to that) but then for adding things like achievements within your code (to detect the right actions) it will be nice to only show the Achievements code layer.

real wasp
hybrid scroll
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@half panther almost anything you learn will be useful

gleaming narwhal
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@half panther The skills will be useful in 5

plush yew
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With unreal engine 5 do we need to add another A to triple A?

full hatch
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AAAA bay beee

fervent nacelle
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@half panther Youd be a fool to stop. THe likelihood of much of UE4 knowledge is going to be usable in UE5

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is very high

silk lintel
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god and i thought the megascans partnership was a leap

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yeah they arent rebuilding everything

grim ore
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with the fact that UE4 -> 5 is being planned.......... something makes me think that knowing UE4 might be a good thing 🙂

loud valve
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yeah smart move

plush yew
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What we need is a rework of how C++ works in UE and a text based scripting system, which is why I believe that Epic jumped ship so quickly on UE4

hybrid scroll
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Workflow for graphics will change, but this says nothing about coding actual gameplay.

serene birch
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I guess the point of UE4 is if you make a game that needs the "older" rendering methods you can stick to it

digital badger
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I hope this news includes high poly landscapes. Our even Voxel landscapes for UE5

serene birch
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there's no real reason to make the two engines coexist else

drifting ocean
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With it being forward compatible it's likely "Just" UE4 with new rendering and lighting

hearty cosmos
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ALL HAIL FORTNITE MONEY

misty scarab
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@half panther you can put your UE4 project into UE5 simply they said that in the demo so ROCK ON!

drifting ocean
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so presumably workflow will be more or less the same

half panther
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voxels would be great, but id doubt the will come. they would have said so, i guess

plush yew
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UE5 is a rewritten engine?

fervent nacelle
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Its not quite like it was when we moved from UDK/UE3 to UE4, where that engine literally couldn't handle more. ANd it seems like they've learned from that here by creating the engine in a mostly open and modular nature

misty scarab
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@half panther same

silk lintel
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@plush yew no

brisk osprey
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What a time to be alive people!

misty scarab
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smooth slopes

fervent nacelle
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UE5 is likely just going the biggest UE4 update

misty scarab
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proper destruction like teardown

silk lintel
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dont thinks so, at least not for chaos + niagra and dependencies

ornate bobcat
half panther
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thanks for your kind answers btw c:

silk lintel
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lol

fervent nacelle
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I just want a goddamn native fixed physics framestep

full hatch
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I'm just wondering about blueprints and coding if anything else in UE5

silk lintel
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time to save up just got a new pc lol uhhhhhg

fervent nacelle
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Im lazy and dont wanna do it

blissful trail
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Im assuming it will be a while until we can use it tho

plush yew
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@ornate bobcat just hook ten PS5s up to it

bitter iris
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id like to know what youre doing to get that 4 quadtrillion shaders

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😄

wild kestrel
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@silk lintel they wont start from ziro if they replaces something is most likely just RHI

silk lintel
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yeah

snow jungle
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the people at epic games are truly amazing and kind

still moat
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UE5 or Frostbite 3 🤔 ?

oblique sorrel
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Man, I saw someone link to the file in Engine/Source/Runtime/Net/Core/Public/Net/Core and I got needlessly excited that UE5 will support .NET Core 🤣

fervent nacelle
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@sour lily when I clear my DDC and rebuild, I'm usually creepiong on 200k shaders for my curent project

bitter iris
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wrong me but lol

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200k is a lot

misty scarab
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@ornate bobcat thats when you know we need a new graphics system

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from pixels to polygons

stable ridge
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200k wtf lol. Too much marketplace asset packs bro

misty scarab
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what else now

bitter iris
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cant remember the last time i compiled shaders 😄

misty scarab
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atoms

plush yew
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UE5 top engine now

wooden cosmos
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!!!!!!!!!!!!!!!!!

hybrid shale
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Just throw a realistic landscape market place item into a clean UE4 project and it's 93,000 shaders for me 😐

misty scarab
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WE NEED SOMETHING

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atoms

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voxels

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SOMETHING

wooden cosmos
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ВАУ Я В ШОКЕ!

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sorry

calm crow
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Just thank you UE5

wooden cosmos
#

)

misty scarab
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@plush yew amd rx580 small overclock BOOM

calm crow
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can we have a leak of the UI of ue5 ?

bitter iris
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So will UE5 be stable? or another wait until UE6? lol

blissful trail
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Early 2021 oooh

karmic mason
misty scarab
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will a new form of graphics be made?

fervent nacelle
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@sour lily I use a custom shader network that allows enormous performance gains by creating extra permuations but lose no fidelty

plush yew
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I think both?

still moat
wicked sparrow
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Both from Jan 1st 2020

karmic mason
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Sweeney, what a LEGEND

plush yew
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epic lamp

wicked sparrow
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Retroactively applied to developers from Jan

fervent nacelle
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@still moat I was staring at the whole time tbh XD

silk lintel
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HOLY SHIT

fierce tulip
silk lintel
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royalties waived for first $1 mil in game revenue retroactive!

tawdry python
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Also that new royalties policy
Like dang. The first $1 million waived.
@pure cliff AND EPIC ONLINE SERVICES

real wasp
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HOW MANY POLYS IS THAT LAMP?

hybrid scroll
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@real wasp ALL OF THEM!

real wasp
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LOL

warm ruin
misty scarab
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@real wasp 500 billion atoms

still moat
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The lamp supports Global illumination

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Its fully dynamic

plush yew
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wtf is that room setup HAHAHA

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the room of a possible genius?

honest vale
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we're gonna need a deal with it black sunglasses drop in version of that

fierce tulip
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@plush yew you never saw the mtv-cribs of tim's house?

uncut vigil
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How am i supposed to directly texture zbrush models now? Substance painter cant handle that 😩

grim ore
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for f*cks sake. You cannot rewatch the summer game fest video anymore it was copyright claimed and taken down

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W T F

spare kernel
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so UE5.. but they can't make UE4 stable

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did they just give up?

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😄

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like that code base is f**cked

plush yew
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Is that actually a thing Luos?

spare kernel
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lets move on

fierce tulip
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yea

plush yew
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HAHAHAHAHA

thorn violet
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Probably @spare kernel

forest tree
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Ohhhhh

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hahahahaahaha

thorn violet
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Sometimes it's easier to take the "good" parts and make the rest from scratch 😄

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Chaos, Niagara, etc. all moving over to UE5

plush yew
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@fierce tulip gonna be my pfp😎
@warm ruin for a man with so much money, I like his subtle room

warm ruin
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@warm ruin for a man with so much money, I like his subtle room
@plush yew really tho

wicked sparrow
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What gives people the impression this engine is from scratch? It seems to me that they're just building on-top of UE4 with enough tech to call it UE5 for marketing purposes.

lone tapir
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Well, Today is not a good day for the Unity team! unreal 🤯 😍

manic ember
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Is there a mod around? I want to redo my post in LFT, but the pinned message doesn't say how to remove the old one

misty owl
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I've now seen Tim Sweeney climb a tree.

fervent nacelle
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@bitter iris This is my master material network. Instructions ranges from 140 instructions to ~450 with average being 200-250. While maintain all fidelty required

warm ruin
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seems legit 😎

What gives people the impression this engine is from scratch? It seems to me that they're just building on-top of UE4 with enough tech to call it UE5 for marketing purposes.
@wicked sparrow

fervent nacelle
fierce tulip
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@fervent nacelle you might want to throw it trough the material analyzer and remove redundant mutations

forest tree
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I agree @wicked sparrow, but it's a big jump in tech

still moat
fervent nacelle
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@fierce tulip I plan to after I get all the environment stuff set up, so I dont have to worry about it later on again

trim trail
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yeah, im wondering how much ue5 is going to be different from ue4, i was bit suprised they already announced ue5, at first i thought they typo'd with ps5

devout gulch
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it's not

wicked sparrow
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It's a big jump in tech but not enough to need to rewrite 90% of the engine

thorn violet
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They seem to have rebuilt several core systems, but of course they'll re-use the parts that are still good (80-90% of engine?)

devout gulch
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the engine is modular

forest tree
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I don't think they will, indeed @wicked sparrow

plush yew
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Seriously though. To the team at Epic that is reading the chat right now, I want to say thank you for all the opportunities you guys have given me. I began doing game development with UE4 back when it first released publicly in late 2015, and now almost 5 years later you guys made my dream come true by pretty much kickstarting my career in CGI and game art. I can't wait to use Unreal Engine 5 to create the next gen games and any film projects that are thrown my way. Its been a blessing ❤️

devout gulch
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things that changed you are likely never touched

trim trail
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but then again, the huge financial boost from fortnite might make leaning toward heavy code rewrite

devout gulch
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game framework will stay here

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there will be ECS

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Chaos will be similiar

plush yew
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has Tim Sweeny lost his mind announcing UE5 at a time when UE4 is making so much money and when UE4 is already ahead of the competition? It doesn't seem like a smart business move showing the competition what they have been working on 1 year before release.

fervent nacelle
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@fierce tulip The material still performs universally more efficiently the any of the paragon materials, so until I got closer to finalization of my current project, I leave it is, because I may need to further build on it

devout gulch
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Niagara too

drifting ocean
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4.25 is already very different from the first public releases

lucid magnet
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so is there anyway i can detect if my input is being held or just pressed? - i cant figure it out

manic ember
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@fierce tulip Are you able to help me delete my LFT post? I want to make a more detailed one

fierce tulip
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one sec

wicked sparrow
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Exactly, 4.25 compared to 4.0 is lightyears apart. UE5 is just a representation of the work they've done up until now + this new GI / mesh rendering tech

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That's how I've read it anyway

fierce tulip
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@fervent nacelle its more a tool that you can use to see what instances are identical when it comes to static-switches, I better suggest to use it sooner than later to save on instructions and material/memory bloat

plush yew
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also now they announced UE5 does it make learning UE4 useless?

wicked sparrow
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@plush yew no

fierce tulip
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@manic ember done

fervent nacelle
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@fierce tulip ohh yeah, is that in the engine, I'm unfamiliar?

forest tree
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Forward compatibility @plush yew

fierce tulip
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yup

manic ember
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thank you

lucid magnet
#

?

wicked sparrow
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Just learn how much you hate making LOD meshes and be happy you might not have to in future 😄

plush yew
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@forest tree blueprint system is going to remain? Also will UE5 support C# ?

fierce tulip
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@wicked sparrow or general baking down from high to low, and then make lods

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yuck

mint raptor
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I wonder if there will be a big editor UI change or not

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probably not eh

thorn violet
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Doubt it

forest tree
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Almost guaranteed yes to the former, no news on the latter but I expect not @plush yew

thorn violet
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It's good UI right now

fierce tulip
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im sure Victor and some others are making notes about the UI :p

fervent nacelle
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@fierce tulip You mean the optimzation viewport mode?

trim trail
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yeah, ui is pretty strong part of ue

wicked sparrow
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It's mostly art pipeline changes so far. It's impressive don't get me wrong, it's just not a 'NEW ENGINE' as such, more of a step up from UE4.

fierce tulip
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@fervent nacelle one sec

stable ridge
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I kinda like the UI...

real wasp
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the only UI change I want is to be able to LOCK TABS

plush yew
#

seems very odd if they don't support C# considering new upcoming engines like Unigine are support both C++ and C# off the bat

fervent nacelle
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@fierce tulip sure, no rush, I apprecaite the assist

fierce tulip
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@fervent nacelle Material analyzer (Window > Developer Tools > Material analyzer)

forest tree
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I'd love it too @plush yew

wicked sparrow
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Unigine isn't really new

fierce tulip
snow jungle
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@wicked sparrow i agree, but its still super impressive, we just have to wait to see what else has changed in ue5

marble knot
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Epic is afraid of Microsoft's cooties

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So they'll give us Java instead

drifting ocean
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Seems like it's a brand new rendering engine, but we've kind of already gotten that once with the forward renderer, so probably won't be too crazy to switch over

wicked sparrow
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I don't think the entire rendering engine has been replaced

plush yew
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would be sweet if they could change it significantly though i guess

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but if not it would at least be great to maintain that performance and graphics

fervent nacelle
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@plush yew why would they? Unity isn't even a C# engine. It uses an on the fly inerpreter to convert the input C# into compatabile C++. I get lowering the barrier to entry, but I fell like BPs have done a decent job of that

stable ridge
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Part of me want them to implement better 2D games support and C#...but deep inside I know taking the monopoly of a market isn't always good for the customers...

marble knot
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That is not at all what Unity does

fervent nacelle
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@fierce tulip THanks I'm gonna take a look at it now

marble knot
#

Unity runs C# code natively

heady moon
#

C# and C++ is literally the worst combination you'd think of

mint raptor
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Unity had Unityscript but last I heard they were getting rid of that for just one language

still moat
#

Where did it say that UE5 will support c# ?

thorn topaz
#

managed and unmanaged code go great together! 😛

mint raptor
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no one said it will

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people wanting it to

fervent nacelle
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@marble knot Yeah, I understand that, but the engine itself is built on C++ which means the code needs to be translated to one or the other at some point during trhat process

still moat
#

@thorn topaz Perfectly balanced, as all things should be

marble knot
#

No it doesn't

thorn topaz
#

lol

amber girder
#

@fervent nacelle i had some usecases für c#: real class reflection system, not just a mockup, better development cycles (even if i would rewrite it later for speed in c++)

stable ridge
#

It doesn't. Just sick of programmers weighting on engine choice because C#

wicked sparrow
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Learning C# after C++ or vice-versa isn't even that difficult, and Blueprints do a good job for those that can't

fathom elm
#

Anyone knows where to ask about Virtual Textures?

plush yew
#

Hey guys! Since the 4.25 update my "Editor" windows dissapear and it's greyed out when i try to click on it under the "Window" menu option, is it known how to resolve that ?

normal burrow
plush yew
#

The real debate is whether UE5 is distinct enough to be a new engine or whether it could have been incorporated into UE4. Considering how every previous Unreal Engine had major changes from the last.

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i think it's mostly a marketing gimmick but i hear they're like completely reworking level streaming for one as well as with the GI thing

fervent nacelle
#

@amber girder I can understand that aspect, but I'm still not sure if its worth reworking things. The ability might certainly be possible via a plugin I would imagine

fathom elm
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Thanks @normal burrow

normal fiber
#

If only they would get better replicated physics system working 😛

normal burrow
#

C# sucks though

plush yew
#

if it's just a marketing gimmick then it's not a good look for Epic

wicked sparrow
#

It could have been integrated into 'UE4' but it's better for marketing if it's a 'new engine'. Unreal Engine is just a flexible engine now and doesn't really have definitive 'versions' anymore.

marble knot
#

At least it doesn't suck as badly as C++

amber girder
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@fervent nacelle usharp is/was a good start (didnt look at it lately, busy with work)

plush yew
#

Tim Sweeney doesn't strike me as a man for marketing gimmicks

stable ridge
#

Lots of programmers scared of C++ on this planet unfortunately...

fierce tulip
#

k, no C# vs cpp vs arnoldpp pelase

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its neverending

fervent nacelle
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@fierce tulip fair

plush yew
#

i envy someone who can program in c++ but this is getting personal if i elaborated

serene birch
#

modern C++ doesn't really have much missing compared to C#

normal fiber
#

c# is for noobs

serene birch
#

maybe some faster compile time 😄

thorn violet
#

Maybe UE5 will have support for that new scripting language that Tim keeps tweeting about every now and then, lol

marble knot
#

C++ isn't hard to program in, it's just a garbage tier language

fervent nacelle
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but what about stylized vs photorealistic? I mean, if we bout to stiur the pot

plush yew
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@wicked sparrow if it could have been integrated into UE4 then they should just make UE4 perpetual like Windows 10 instead of announcing a new engine

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@marble knot Said no one ever

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i prefer photorealistic but stylized isn't bad

marble knot
#

C++ fanatics just pretend it's hard to program in because they derive their self-worth from being Good at C++ and they have an obsessive need to gatekeep it

grim ore
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@plush yew try going into the editor preferences if you can and disable menu animations

normal burrow
#

Moderator literally asked to not go on about it sai

plush yew
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I think C++ is just almost needlessly complex as recent versions try to incorporate more modern workflows

wicked sparrow
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@plush yew that's not as good for marketing because they can't 'keep up' with the other engines that number their releases.

normal fiber
#

c++ is too complicated for a weeb to understand (a joke chill)

marble knot
#

Oops, the chat is going so fast I missed it

worn granite
#

Well that's an entertaining strawman but too obvious. Better luck next time @marble knot

amber girder
#

i only wish for a good and easy to use library set as i have in c#. i prefer c++ for speed, but c# for iteration time. easy as that

urban gyro
#

OOOMG I JUST FOUND OUT ABOUT UE5

plush yew
#

@marble knot Im a C++ fanatic but i havent met any gatekeepers

fervent nacelle
#

@plush yew I feel as though its a bit of both. I feel like its going to be more of a engine-scale level of code and systems refactoring, but will function similarly to ue4

digital badger
#

Will the Editor UI change with UE5? Or will it just be a big update to UE4, rebranded as someone said previously?

plush yew
#

hope so

still moat
plush yew
#

it may just be too early to tell because i think they will remove a large portion of legacy technologies

#

That's really sad, because C++ is the best language there is for performance and maintainability

grave spruce
#

👀

fervent nacelle
#

@digital badger Im guessing somewhere in between

plush yew
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won't feel like a new engine if the editor is exactly the same

urban gyro
#

wait, are they rewriting the source?

marble knot
#

Nah, if you really care about performance, you write directly in asm

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If you don't, you're just pretending

hollow ore
novel mango
#

soo, we heard about the PS5 thing

still moat
#

Asm?

worn granite
#

Lmao

still moat
#

go straight to bytecode

novel mango
#

but will this actually be availble for usable PC builds?

narrow pasture
#

Is the editor getting an overhaul?

worn granite
#

this chat is too hilarious 😂

fervent nacelle
#

Am I the only person who doesn't vehemntly hate UE4 UI? Is it amazing? No. still miles better than Zbrush or 3ds max tho

amber girder
#

did that too in 386 times, no biggie

plush yew
#

@fervent nacelle i find it quite nostalgic. i wish they could change the font though

fervent nacelle
#

that damn nav cube

novel mango
#

i read the IGN article and tim sweeney talked about how the PS5's super high throughput SSD makes the demo possible

fierce tulip
#

@fervent nacelle as someone who uses max a lot, yes. max ui sucks

digital badger
#

@fervent nacelle I like it, but I'm used to it for like 2/3 years now

plush yew
#

2011 roboto now rubs me off the wrong way

#

Psh, i do think like that @marble knot some of my fourm posts from right after the beta references a bunch of highly performant ASM code i wrote.and the support of ue4 and ASM

hollow ore
#

They changed the royalty structure. Free to use unreal until you generate 1 million $$$

plush yew
#

Works just fine

#

and can be illegible in some cases (although thankfully C++ programming is a thing)

digital badger
#

@hollow ore And per product as well! 🙂

marble knot
#

Yeah, seriously, we need asm scripting asap

narrow pasture
#

UE4 UI isn't bad, it's just not as flexible at times

hollow ore
#

@digital badger bingo!!!!!!

digital badger
#

Whatever even happened to python scripting in UE?

spare sun
#

can we have some proper bytecode scripting

plush yew
#

зига

urban gyro
#

its still there

marble knot
#

Nothing happened to it, it's there

honest vale
fervent nacelle
#

Yeah, I know max has more advanced modeling tools, but I can't justify that interface. Given I already use five different modeling software packages for different purposes

teal charm
#

lol this c# debate XD

plush yew
#

Drop the info already

raven prairie
#

Pls tell me i dont have to learn any kind of new blueprint system for UE5

plush yew
#

Probably not

zealous elbow
#

Heard from several people that Lumen is not raytracing-accelerated.
Is that true?

plush yew
#

@still moat inb4 unity reintroduce version numbering system and announce "Unity 5"

#

I released a ue4.24 update to the python build if you cared enough you know about it 💔 @digital badger lol jk

teal charm
#

ppl don't like c# because it removes options from your hands, ppl like options 😛

digital badger
#

@urban gyro @marble knot In there as in workable as a replacement for Blueprint. Or workable as in left in but soon to be deleted as it's useless

marble knot
#

You will, they're replacing blueprints with COBOL scripting by popular demand

normal burrow
#

Redirectors: the question that needs answering.

honest vale
#

UE 5 should have its own virtual machine and a spec for bytecode. Let us do our own compilers for it 🤔

digital badger
#

@plush yew I use C++, but I'm talking about new users to the engine.

novel mango
#

cmon guys, stop living in 1985

#

in the modern day we replace everything with javascript

#

live in 2020

honest vale
#

noooo

fierce tulip
#

banned

#

:p

fervent nacelle
#

@raven prairie I very much doubt it. NOde-based programming is only rising inpopularioty and adoption, they'd be stupid to drop it now

digital badger
#

Brainfuck support when?

#

Brainfuck is an esoteric programming language created in 1993 by Urban Müller, and is notable for its extreme minimalism.
The language consists of only eight simple commands and an instruction pointer. While it is fully Turing complete, it is not intended for practical use, b...

still moat
#

"We are happy to announce that the blueprint system and c++ have been removed in favor of the popular and fast Scratch programming language and the UI system will be completely overhauled with CSS and HTML"

urban gyro
#

@digital badger in there as in useful for prototyping but crap for runtime logic

plush yew
#

YES finally a language wroth writing good ole COBOL. I made jokes all the time at my last job, to leave and write cobol

#

UE5 rendering engine is based on raytracing?

#

if anything i dislike how js is pretty much dominating all workflows but i hate it irrationally

fervent nacelle
#

I want Trumpscript support, to ,please

plush yew
#

UE5!!!

#

if someone has paid more attention than me or my friend who just said "yeeah, I heard that UE5 doesnt have any polygons and normal maps", true?

fervent nacelle
#

everything in multiples of 10000

zealous elbow
#

Pretty sure it's still raster @plush yew

plush yew
#

wtf

serene birch
plush yew
#

i'm pretty sure there's reasons that more experienced programmers have that's more valid

novel mango
#

@plush yew probably not true

#

just doesnt need the artist to manually mess with it

#

i'm sure if you want you still can

teal charm
#

16 times the detail

plush yew
#

🇿🇮🇬🇦

grim ore
#

We know that Niagara will be in UE5, we know that Niagara currently uses the existing Blueprint system in UE4. Unless it is a redo of the system and they are going to convert the old BP system to a new one you can probably assume Blueprint in UE4 and 5 will be the same/very similar

misty owl
#

Do I buy my punch card reader directly from Epic, or will it be available from third party manufacturers?

plush yew
#

ziga

#

зига

#

why on earth would UE5 be based on raster and not raytracing in 2021 seems bonkers

#

I'm dying at the emojis on my last message.

still moat
#

"Why I switch from unreal engine 5 to the creation engine"

novel mango
#

because raytracing is too slow

normal burrow
#

@plush yew rt is a fad

plush yew
#

this isn't 2015 anymore

teal charm
#

you guys think the detail will go up 16 times?

plush yew
#

🇬🇴🇻🇳🇴

#

GOVNO

urban gyro
#

UE5 will be compatible with UE4 projects so I don't think itll be THAT different

honest vale
#

gtx 3000 series will apparently have 4x the raytracing power of gtx 2000 series

zealous elbow
#

You do realize how much expensive pathtracing is, right? @plush yew

normal burrow
#

We’re not able to sustain the power it takes

plush yew
#

GPU in 2021 will handle full raytracing just fine

honest vale
#

well, rumours say that is

fervent nacelle
#

@plush yew Someone posted an earlier vid about what I assume is the same or similar technique, and I think those will still be used given the detail. Models seem to retain their inherent characteristics while be interpreted differently by the renderer

zealous elbow
#

Pretty sure they won't

novel mango
#

@honest vale we're still only scratching the surface

normal burrow
#

Doubt it

novel mango
#

at best it'll still be support

still moat
#

@plush yew Your wallet won't

digital badger
#

"It just works" - Tim Sweeny on UE5 Nanite and Lumen capabilities

urban gyro
#

I just wanna know why it's UE5 and not UE4.2x

novel mango
#

in fact, it wouldnt' surprise me if a lot of that ray tracing is used for the GI part

shadow marsh
#

Is there a tutorial for migrating engine plugins to project plugins, so that my mate can check his bought plugins into git and we can work on the project together? So that I don't need to re-purchase the same plugins.

plush yew
#

Rememeber RTX cards are founders price and to prove to investors, GI and ai /tensor cores are really useful for other things and not just a neiche market.

zealous elbow
#

They will handle raytracing effects as an addon to the rasterized renderer, but no full pathtracing

normal burrow
#

@plush yew rt is already a mix of raster

honest vale
#

@urban gyro marketing + big enough of an upgrade

fervent nacelle
#

@fierce tulip Hey, what's the word on your RTX lightmass? Is that going to be a part of the whole Nanite thing?

plush yew
#

@urban gyro maybe as a marketing gimmick or maybe to try and discard legacy workflows for good

fierce tulip
#

@shadow marsh buddy might need to send you the plugin so you can install it to your engine

zealous elbow
#

Not unless it's something small or something that can benefit from very clever optimizations

novel mango
#

btw did you all read the IGN article about how a lot of this stuff is possible due to the new super SSDs the PS5 will have?

amber girder
#

@digital badger i hope the chalkeaters don't have to remake that song

digital badger
#

Does AMD even support Ray tracing at this point? Surely Epic Games wouldn't want to limit RT to only Nvidia consumers?

urban gyro
#

Come on, a big update + marketing? that's a bit underwhelming

raven prairie
#

1 year from now all our pc will be obsolete

snow jungle
#

I just wanna know why it's UE5 and not UE4.2x
@urban gyro i think with the amount of new rendering and texturing methods it would be too confusing to keep it as UE4.2x or UE4.3x
calling it ue5 removes alot of that confusion

sweet relic
#

RTX is propritary Nvidia tech

midnight acorn
#

@honest vale Usually a new major version also means breaking compatibility with some things

plush yew
#

Amd can cpu fight there ray tracing if they wanted with their cpus my god

fervent nacelle
#

@digital badger I heard they will be with this next coming gen, but its rumor

novel mango
#

@digital badger from memory, i think AMD was working on something like that yes

shadow marsh
#

@fierce tulip The plugin must be build into ue4. Do I need to rebuild the engine myself, also?

fierce tulip
#

@fervent nacelle im the other luos

normal burrow
#

@digital badger yes they make both consoles gpus. Their RT seems more strong

zealous elbow
#

Well, there was pathtraced minecraft on xsx, so I'm pretty sure that yes @digital badger

novel mango
#

in fact, wasn't this being added to directx itself?

twilit hill
#

ray tracing isnt bound to any GPU, nvidias proprietary tech is just called RTX

fierce tulip
#

@shadow marsh iunno

fervent nacelle
#

@fierce tulip Oh im sorry man hahaha

fierce tulip
#

tis fine, happy the other luos is awesomesauce

plush yew
#

дурка ебать

urban gyro
#

ok then will UE5 be installed over UE4 then? As in, poping up as a version in the launcher?

novel mango
#

@plush yew i would be apprehensive - we didn't really hear anything about supporting a huge amount of characters

zealous elbow
#

Заткнись блядь, не спамь

plush yew
#

ок

#

Seriously though, AMD CPUS are freaking insane. We need more CPU cores to be utilized better

novel mango
#

and characters tend to be very expensive

fierce tulip
#

no russian talk

fervent nacelle
#

oh def, you guys are great

fierce tulip
#

please

plush yew
#

ok

#

I think Tim Sweeny should wait until raytracing replaces raster for UE5 instead of releasing a half-cooked cake. New engines are supposed to represent a major leap in technology not small ones.

honest vale
#

@plush yew it's just a name

novel mango
#

this is a major leap in technology though

plush yew
#

@honest vale no

wicked sparrow
#
honest vale
#

yes, it is

plush yew
#

no, it not just a name if Epic feel it's enough to release a UE5

sleek spear
#

i am trying to change the color of niagara particles from a blueprint. bow can i do it?

fervent nacelle
#

@plush yew Well, you realize that games usually take a fair amount of time to develop, right? I'm sure by the time things get finished up for most, we'll see much more RT capable hardware being used

novel mango
#

@plush yew i stand corrected!

teal charm
#

@plush yew ultimate epic battle sim made with ue?

plush yew
#

No doubt a major leap, were talking revolutionary. If a triangle is "often" the size of a pixel, we can safely assume it's a whole new world

teal charm
#

i thought thats in unity

raven prairie
#

So what about the 3d modeling process, is going to be full zbrush + substance only to make a simple prop like a statue?

sweet relic
#

i wouldn't call a 1b+ tri model a basic prop...

novel mango
#

yeah, ultimate epic battle sim is made with unity

digital badger
#

I'm wary of this infinite poly budget. Surely the system must have some drawbacks like capped at 30fps( I never heard them talk about fps in the demo)

urban gyro
#

no more RETOPO

novel mango
#

i just looked it up

plush yew
#

@raven prairie we don't substance we quixel

sweet relic
#

you can likely model however you

serene birch
#

demo is at 30fps

fervent nacelle
#

@sweet relic What are you smoking and how much?

serene birch
#

I don't think there will be such cap

novel mango
#

are we allowed to post a link here?

serene birch
#

intrinsicly

fervent nacelle
#

i did, but im a rebel

serene birch
#

it's always a matter of tradeoffs and frame budgets

hot haven
#

@plush yew As much as I love Epic and Quixel partnership Substance Painter is still the bomb at texturing

spare sun
#

idk I think you'll still have to be conservative with the tris due to ppl with hdds

digital badger
#

@serene birch Did they state 30fps? Or are you basing that of the youtube video?

novel mango
plush yew
#

@hot haven Substance Painter is owned by Adobe, so no thanks.

#

I'm more excited about theo nline services announcement

hot haven
#

Mixer is trying to get there though. Can't wait to see what they have in store

serene birch
#

pretty sure it was mentioned around?

urban gyro
#

no adobe, mixer incoming

novel mango
#

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”```
plush yew
#

Remember, the engine is crunch-ing the triangles down, so, your models still have to be reasonable. I mean if you really have a 1billion tri model, and are throwing it around willynilly it better be able to crunch down well.

novel mango
#

we're talking

#

5 gigabytes per second SSD

tender flume
#

Told ya bois.

fervent nacelle
#

Yeah, I was thinking about that. I have a hard time believing geo streaming is going to function well on a tradtional HDD or even an oldr SSD

tender flume
#

UE5 would happen someday

fervent nacelle
#

seems like to much data tbh

hot haven
#

Fair enough but I'm a dev and I need to get stuff done. I got perptual license for painter and designer before the Adobe acquisition XD. Gonna just keep using those for the time being :p

stable ridge
#

I predict UE6 one day.

tender flume
#

Haha gl

spare sun
#

mixer isnt there yet and its not doing the same things designer does

misty scarab
#

@stable ridge UE7 launches the year you predict it will release UE6 they are too good fam

tender flume
#

I said UE5 would happen and people said it was too early!

plush yew
#

@plush yew UE5 is revolutionary? Please sell us the hype and restore our faith. We need to believe Todd Sweeney is not just doing this for marketing reasons.

tender flume
#

Cri cri.

urban gyro
#

i have perpetual as well, but mixer is gonna get much better integration, which at the end of the day is the name of the game

misty scarab
#

@plush yew mate

#

chaos engine is much better

digital badger
#

I doubt we'll get to UE7. By then they'll redo enough of the foundation code for it to be called a new name.

novel mango
#

personally, i think it's amazing that UE5 is relying on this fast SSD stuff

misty scarab
#

yes

#

and with that

still moat
#

Already plans on Working on UE8 Skipping 6 and 7

novel mango
#

because a lot of this stuff probably really would not be possible without them

tender flume
#

We may still have UE6 though

raven prairie
#

For a character 3 millions tris would be fine i guess, is not like we need A LOT of tris for 1 mesh but as a whole you can notice the diference in detail.

tender flume
#

Then afterwards a new engine maybe

lament saddle
#

What about UE7 Remake?

misty scarab
#

they can render billions of millions of revolutionary polygons

hot haven
#

UE7 when they add C# support (bite me)

novel mango
#

and games need to stop being limited by slow HDD loading

fervent nacelle
#

@misty scarab its gunna be hayuge

misty scarab
#

@novel mango chaos also means detailed destruction

#

and now

#

detailed simulations

#

of cloths

novel mango
#

well, the harddrive is/was mostly off-limits for most game stuff

misty scarab
#

gore potentially

#

and that means

fervent nacelle
#

Chaos physics uses a fixed framestep, yeha?

urban gyro
#

look, if there's billions of tri's running on a frikkin console, we can push the tricount into the trillions for PC

novel mango
#

this meant you had a limited amount of stuff you could play around with

spare sun
#

how about

#

water

teal charm
#

@plush yew how a 10 value per cell ssd would be called? 😏

sharp crest
#

At the edge of our universe there's probably just a gigantic wall displaying the words 'Powered by Unreal Engine

misty scarab
#

@urban gyro exactly

plush yew
#

Anyone else found it weird Epic choose to announce the most awaited game engine release in existence on a small little platform called "summer game fest" instead of waiting until E3/Pax/Gamescom?

novel mango
#

but if you actually have fast loading SSDs as an expectation then you suddenly have many times more data available for whatever you need

teal charm
#

@plush yew DLC 😂 🔫

misty scarab
#

@sharp crest explains how big it is... TOO MANY DAMN ASSET PACKS!!!

digital badger
#

On PCs, they might load some of the high-poly objects directly into RAM if the secondary storage isn't fast enough. Ram is upwards of 64gb/s, and most "gaming" computers have 16gb or even 32gb

hybrid scroll
#

So, how do you think those amazing new features of UE5 will translate to dynamic things, like characters?

teal charm
#

XD

ocean hemlock
#

is ue5 going to be free?

urban gyro
#

yes

hybrid scroll
#

@ocean hemlock yes

ocean hemlock
#

Nice

urban gyro
#

@hybrid scroll yes

ocean hemlock
#

Wheeeyyy

plush yew
#

Imagine the Google Stadia streaming costs if it were per triangle.

knotty vessel
#

ue5 rlly do be vibing

novel mango
#

@hybrid scroll i think that the main thing is being able to load a lot more data

misty scarab
#

ssds uber cheaperino

#

@digital badger wait maybe till end of 2020

plush yew
#

are they still going to support UE4?

novel mango
#

and that this will allow a lot more character stuff as well

fervent nacelle
#

@hybrid scroll Dynamic GI for characters will probably will work fine, but I doubt geo streaming will work on skeletal meshe

ember shadow
grave spruce
#

@plush yew yes

misty scarab
#

ssds and ram will be so cheap in 2020

#

i swear

knotty vessel
#

does anyone know of a good tutorial to start on spell summoning attacks?

misty scarab
#

new PC

urban gyro
#
  • Tim, how many triangles max should we support?
  • Yes.
raven prairie
#

You can have your emma watson at 100 millions triss with ray traycing, god bless epic games.

misty scarab
#

how much destruction

#

OUI

#

baguette simula-

#

OUI

plush yew
#

will UE5 allow for bigger game worlds? for example MMO

knotty vessel
#

OUI

misty scarab
#

@plush yew OUI

urban gyro
#

yes

digital badger
#

@misty scarab Wasn't there a shortage of SSD and RAM materials end of last year / early 2020?

grave spruce
#

MMO already made in UE4

knotty vessel
#

i would think it would i dont see why not

novel mango
#

if anyone wants a future technology that will eventually be implemented into games, then look into "procedural sound effects"

spare sun
#

mmo already made with ue3 lmao

plush yew
#

@grave spruce but they have small worlds

novel mango
#

that's guaranteed to be a thing eventually in the future

fervent nacelle
misty scarab
#

@digital badger hey... im tellling ya. New technologies bud new tech

#

boom

spare dust
#

Not really

misty scarab
#

ram

still moat
#

Kyllä

misty scarab
#

we will get a new wave of inventions

#

faster speeds

#

more ram

abstract relic
#

You need a player population first for a mmo world 😉

spare sun
#

^

plush yew
#

Will UE5 support 64bit and double precision floating point?

novel mango
#

it's okay, just have AIs in your game that pretend to be players

obtuse anvil
#

@ember shadow I think u could a bit of an emission or brightness of somesort for the screen

fervent nacelle
#

I'm just happy SMT V is gonna use unreal, I have such a soft spot for those games

urban gyro
#

UE5 will support everything it seems

novel mango
#

so the two people you lure into the game won't notice

misty scarab
#

@spare sun hey! my mind can disprove this! im going insane in my MMORPG powered by unreal

glass radish
urban gyro
#

including the ONLINE SERVICES

plush yew
#

Wait, i cant make my models in 3dsmax now anymore. 3DSMax doesn't run well after 20million triangles. 😦 Even with a beefy beefy pc

abstract relic
#

Mmo auto battler? 😜

urban gyro
#

buy a new gpu

sharp crest
#

Hi guys, some one knows how to fix this? Pls!
@glass radish what is unclear? it says how to fix it.

plush yew
#

this discord has gone WILD since UE5 announced

#

or close down some chrome tabs

fervent nacelle
#

@glass radish Lower your texture resolution and or lightmap res, or reduce number oassets

uncut vigil
#

@plush yew 3dsmax 2021.2 maybe? and a new substanc epainter, altough they added that export with subdivision thing

urban gyro
#

screw adobe, mixer all da way, only need a baker

abstract relic
#

Zbrush for high poly crap

ember shadow
#

@obtuse anvil yeah, ill look into that next

digital badger
#

Back in my day, we had CrazyBump and Normal maps. Now... not so much.

fervent nacelle
#

@plush yew its talking vram, I dont think closing chrome will help much

plush yew
#

ok

#

INB4 Star citizen drops lumberyard for UE5

misty scarab
#

@glass radish look it up, you can do some settings and it will fix it up

fervent nacelle
#

@digital badger I still use Crazybump every once in awhile

misty scarab
#

gtg lads

abstract relic
#

Drop 3ds max and use the money for Zbrush

misty scarab
#

cya in 3 seconds

abstract relic
#

Blender is better anyway

urban gyro
#

yes it is

plush yew
#

UE5 is the answer to all lifes questions

misty scarab
#

yes

digital badger
#

@fervent nacelle Well, Nanite/Lumen haven't been released. And epic's whole claim is "No poly budgets" and "No normal maps"

urban gyro
#

all i wanna know is how the update process will work

raven prairie
#

years learning 3d max for nothing :'v

#

well at least i have mudbox xd

urban gyro
#

thats why u learn at home over the net

uncut vigil
#

you can still do hardsurface

#

add details in zbrush, texture in something else

urban gyro
#

and learn it in 6 months

plush yew
#

people were speculating about UE5 for years and now it's revealed Epic were secretly working on it...

fervent nacelle
#

I use a combo of Maya, Sketchup, Zbursh and 3D-coat and I can pump things out realtivelyt quickly, but thats a practice thing

plush yew
#

@uncut vigil probably, i think its not just epic working on this stuff, or i hope, because allot of tools dont even run well now with such triangle counts they are supposing.

sharp crest
#

When tech demo download so we can play on PC???

#

😢

heady valve
#

I hope for an UtilityAI in UE5.

digital badger
#

@sharp crest 2021

sharp crest
#

F

spare sun
#

6fps on hdd inc

sweet relic
#

Blender or die

digital badger
#

@heady valve I use a UtilityAI plugin that I've modified from github, works well in my project( running 4.25)

fervent nacelle
#

Nah, blender's interface is almost as frustrating as 3ds max imo

raven prairie
#

imagine exporting 50 millions tris to 3d max, it would crash.

uncut vigil
#

@plush yew I hope substance painter gets an update to handle directly zbrush models, I can see how that would work, I'd just auto-unwrap it there

plush yew
#

I thought Unity was vertex limited permodel by 32 bit systems so they could only be like 65k triangles

sweet relic
#

ya but i get moral superiority for using FOSS

tender flume
#

Question. Will my laptop support UE5?

fervent nacelle
#

fair

bronze tusk
#

prepare your HDD's boys, those billions or triangles scream for big space, also for a nanite V internet connection :)

storm burrow
#

noone knows, @tender flume

tender flume
#

It is ze 840M.

#

Cri.

plush yew
#

@plush yew I hope substance painter gets an update to handle directly zbrush models, I can see how that would work, I'd just auto-unwrap it there
@uncut vigil That would be nice a send to zb button and send to sp! I'd kill for that lol

tender flume
#

By taking it from UE5's open source code lol

idle garden
#

true story

tender flume
#

And calling it theirs

#

With a name

fervent nacelle
#

@plush yew Yeah but itll take them six years to do it. Just look how long it took for them to SSR

digital badger
#

@plush yew The tweet by Karis made me happy lmao. He sounded so happy about his research.

storm burrow
#

he is

#

and he should be

#

great work

#

🥳

idle garden
#

unity its waiting for unreal updates to adapt the code and update too

#

probably

fervent nacelle
#

@tender flume I doubt its a pure copy and paste, but that generally the idea behind the term "reverse engineering"

#

its common enouigh

digital badger
#

It's mostly a question of how much we can copy without getting sued and then changing what they can't copy directly

midnight root
#

unity while amazing in its own right is SO out of ue4's league

#

and yes I know from experience,,while other things are better

plush yew
#

Yeah, it has to be transformative to not get sued thats what it boils down to basicly

knotty vessel
#

unity is ok but its horrible when put next to unreal haha

urban gyro
#

Guys I'm hyped. Is anyone else hyped?

midnight root
#

yes

raven prairie
#

The real question is, will it be open source from launch? Will it be free as ue4?

fervent nacelle
#

@midnight root Unity is better for 2D hands down, but otherwise yes

tender flume
#

all of us are hyped.

urban gyro
#

now I don't want to work in UE4

digital badger
#

@urban gyro It releases in 2021, so I'm trying to be patient lol

tender flume
#

the person who predicted it is too haha

midnight root
#

agreed root, but then I've done no 2d in ue4, but paper I hear isn't great

urban gyro
#

who needs 2d when u can just do 3d and slap the camera in front view 😄

fervent nacelle
#

@plush yew Right, the principal is based on extrapolating the information and process and reintegrating that in a way that is compatible for your use-case scenario

plush yew
#

@plush yew Don't even need to make it dissimilar, all that is needed is something that makes your work transformative of the orginial

fervent nacelle
#

yeah, ii dont think its inherently a bad thing

midnight root
#

though I gotta say I"MSO TIRED of lighting in ue4

teal egret
#

It really is likely just going to be basically 4.27 rebranded with more API breaking changes and more deprecation that normal.

midnight root
#

and they know it

fervent nacelle
#

A lot of modern game engines rely on the work of other engines to a certain degree\

digital badger
#

Just realised all of game dev is reverse engineering. From designers taking inspiration from systems from other games, to art workflows/direction and programming.

plush yew
#

So basically 3d art workflows and lighting are made wayyy faster?

fervent nacelle
#

I love lighting in UE4, I find optimizing to be soothing

midnight root
#

lolk

#

LOL

fervent nacelle
#

I'm not joking about that

midnight root
#

Im not either ;))

plush yew
#

@digital badger You have just exposed the entire games industry. Shame on you. lol

nova shoal
#

I watched it a second time, I am FLOORED

urban gyro
#

How can I go back to UE4.25 now 😦

knotty vessel
#

im only scared to have to convert my work i dont know how to do that yet hfbhb

digital badger
#

@plush yew More like an epiphany lol

lone yoke
#

As much as i love those amazing graphic features, i think the AI system deserves some attention aswell.

fervent nacelle
#

@plush yew I started with Sketchup making phone concepts and then moved to cryengine in like 2012 and then UE4 in 2015 and have remained since

urban gyro
#

what's wrong with the AI atm?\

mortal cedar
#

Will unreal engine 5 be an update for ue4, or something completely new?

tender flume
#

Question.

#

is UE5 more optimized than UE4?

urban gyro
#

no no, Lumberyard guys

fervent nacelle
#

@plush yew Thanks, and oh yeah it was horrendous, I barely got anything done at all in it

#

oh yeha

urban gyro
#

Lumberyard is the UE5 killer

digital badger
#

Lumberyard is Amazon tech right?

plush yew
#

yez

urban gyro
#

its a bastardized cryengine

fervent nacelle
#

@urban gyro Yeah I;m not to crazy putting my work into a company that could very well take over the planet at this point

urban gyro
#

or was it autodesks stingray, which got scrapped anyway

plush yew
#

Definitely @digital badger This is your new life in game dev. just like how programming is mostly problem solving, game development is mostly reverse engineering. Now what to do what the info is up to you, but use it wisely. you're now one of the enlightened. or anyone whos read these lol

tender flume
#

Amazon Lumberyard is everyones fav

fervent nacelle
#

i.e. amazojn

plush yew
#

Hey guys! Since the 4.25 update my "Editor" windows dissapear and it's greyed out when i try to click on it under the "Window" menu option, is it known how to resolve that ?

teal charm
#

@midnight root whats the problem with lighting?

midnight root
#

its ugly

tender flume
#

UE5 2021 sounds amazing

midnight root
#

inconistent

urban gyro
#

that is why Star Citizen is never coming out 😄

midnight root
#

blown out in some areas, 'decent' ISH in others

fervent nacelle
#

sorry, im still on 4.24, I always wait until one or two hotfixes in before I update. @plush yew agreed @midnight root if you dont know how to use it that is

midnight root
#

???

heady quartz
#

So i have a question, is it bad if i have a lot of custom events? Like 100 in one blueprint?

urban gyro
#

How long will you wait before jumping onto UE5? One update? Two Updates?

midnight root
#

epic IS working on fixing lighting , they know its a problem

sonic glacier
#

so... bye bye lightmass?

midnight root
#

outdoor mainly

#

no clue on that

plush yew
#

lighting needs to be rebuilt

midnight root
#

lol

sonic glacier
#

cant wait to try my 2D sprites in UE5 lol

urban gyro
#

why not use event dispatchers

still moat
#

brb going to port my game to UE2

gusty geyser
#

100 events on a blueprint isn't a problem, why you have 100 on one blueprint might be.

heady quartz
#

I use event dispatchers and bind them to new custom events

teal charm
#

do you think projects will be made exportable from ue4 to 5?

plush yew
#

I always jump right in to the newest releases, but keep my main projects 3 behind. There are always major dumb bugs that break something useful so i tend to keep my main projects as stable as possible. Like 4.24's animation bug with the out of range -1 thing or what ever i hate that bug and that version i wanna diiiieee

#

they will be @teal charm, just 4.25 projects though

maiden swift
#

According to the blog post: no more lightmaps, normal maps, manually authored LODs, poly budgets, or draw call budgets. 👀

fervent nacelle
#

@midnight root Trying leveraging SSAO and DFAO in tandem and you'll find you achieve much better results for indoor v outdoor. SSAO should havea radius of 10-50 units a power of below 1 and DFAO should be used to occluded larger distances

tribal herald
#

@teal charm Yes, Epic said it they are making it forward compatible.

teal charm
#

@plush yew thats good to hear

tender flume
#

Wait so its really optimized for UE5?

sonic glacier
#

i this still directx12?

urban gyro
#

Buys 2 next gen GPU's and uses an engine capable of rendering trillions of tris.

Makes 2d games using sprites 😄

fervent nacelle
#

oof

jagged meteor
#

Can someone explain to me how tf UE5 is claiming to render 8k textures, billions of triangles WITH GI in REAL TIME?

tiny sonnet
#

for multiplayer interactions, do u need both a web and a game server?

fervent nacelle
#

@jagged meteor Yes, and we're all currently attempting to dissect the method by wqhich its achieved if that really is true

tiny sonnet
#

are we still talking about ue5?

urban gyro
#

if we knew HOW it wouldn't be a new release no would it

twin adder
#

so I see they've shown UE5 on PS5, can we consider that Nanite will also be working on PC and Xbox, just to be sure?

digital badger
#

@jagged meteor Probably a deep-learning algorithm.

plush yew
#

@tiny sonnet one, the other, or both, what ever suits your game

tender flume
#

Theres probably lots of optimizations that went into it.

sweet relic
#

@jagged meteor "Any sufficiently advanced technology is indistinguishable from magic."

gusty geyser
#

@jagged meteor They state it was a lossless down sample to a few million triangles actually drawn.

tender flume
#

So no more LODs for UE5?

plush yew
#

The LODs will be automatically determined I hear

urban gyro
#

no more normals, no more retopo, no more lods mipmaps ao etc

sonic glacier
#

I want to know the file size of the demo xD

urban gyro
#

lods are auto already anyway

jagged meteor
#

@tender flume Thats the whole thing, there isn't... there used to have to be optimization

bronze tusk
#

guys don't dream to far with PC, this tech is possible because of a new hardware tech that PS5 is using

zenith flax
#

Probably seen by many people but still funny to watch now

tiny sonnet
#

@plush yew i set up my data on a webserver without thinking, but i need a place to host a dedicated server for hosting my game.

zenith flax
teal charm
#

@plush yew i feel you when you say c++ is good, i think it gives the devs all the options and not hiding stuff with garbage collectors and things

urban gyro
#

mipmaps are auto anyway 😛

twin adder
#

@bronze tusk that's what I afraid of

solar agate
#

Lods are auto at runtime now, though

plush yew
#

Its probably def a convolutional solution, the sound is, let me search my maths journals for geo reduction in ai one sec

tender flume
#

Alright lets build a time machine

#

Fly to 2021

heady quartz
#

@bronze tusk ok boomer

tender flume
#

See you guys there.

urban gyro
#

yo yo yo, UE5 C++ YE?!?!

dense arrow
#

no javascript

teal charm
#

Haskell

#

functional is the future

rocky radish
#

no javascript
@dense arrow nah, it uses python

teal charm
#

JK

#

JK

urban gyro
#

F# then 😄

tender flume
#

Dont forget

fervent nacelle
#

@digital badger Doubt it, I inquired on the forums almost a year ago after reading a neural network dynamic GI system and mentioned it. I was told it was either currently unfeasibnle given how engine works or that there wasnt any current plans. THat may have changed tho

undone sinew
#

I need more information about Nanite.

fervent nacelle
#

we all do

tender flume
#

The only reason the PS5 graphics looked that good is because it was made on a PC.

urban gyro
#

yeah lets go fortran

tender flume
#

Not on a PS4 or anything

#

So PC is the one that gives the engine for games to run on UE5

twin adder
#

platforms compatibility info for Nanite is all I want 😄

burnt tangle
#

Unreal engine 5 looks amazing

plush yew
#

@fervent nacelle that was you? nice! i was waiting with baited breath when i seen your post then the response came and kicked me in the network

urban gyro
#

they claim all platforms

tender flume
#

All

urban gyro
#

including online integrations with steam/psn/xboxlive etc

plush yew
#

no more normals, no more retopo, no more lods mipmaps ao etc
@urban gyro wouldn't you need to retopo for the purpose of shading?

twin adder
#

well that's dope

tender flume
#

Less workload for everyone

gusty geyser
#

I wonder how many Unity devs are lurking in the shadows here today.

bitter iris
#

@tender flume Every game is made on a PC.. The demo is played on the PS5 console not PS4

fervent nacelle
#

@plush yew assuming its the rsame post then yeah

heady valve
#

@digital badger I will take a look on it

twin adder
#

so 3d artist can become more lazy now? 😄

urban gyro
#

@plush yew unless your edge flow is garbage and you run with ngons then no

digital badger
#

@heady valve I'll DM you it

undone sinew
#

they imply that models stream

forest tree
#

No, more creative @twin adder 😉

urban gyro
#

3d artist just needs to sculp for organic and poly for hard and boom its done

undone sinew
#

so, im wondering if it is some kind of voxel-like system

tender flume
#

guys don't dream to far with PC, this tech is possible because of a new hardware tech that PS5 is using @bitter iris

#

He said that

bitter iris
#

oh

#

my bad shin

plush yew
#

@fervent nacelle maybe maybe not,

but i did find something in a 2019 journal called 5.2 Data-analytically Defined Geometries

urban gyro
#

what is that magical hardware tech thats unaccessible for PC

glass radish
#

@glass radish Lower your texture resolution and or lightmap res, or reduce number oassets
@fervent nacelle Where I found the window who show the size of the textures?

digital badger
#

@fervent nacelle It's most likely not Deep Learning, but a year in AI Development changes alot.

grim ore
#

I think everyone keeps overlooking the fact that they say "Manually Authored LOD's" and not "No LOD's"

urban gyro
#

eeeeeeeh, I missed that

bitter iris
#

Nanite mmmmmm

urban gyro
#

come on, LUMEN is pretty hype too

bronze tusk
#

@undone sinew no voxel system, just smart camera, and level streaming

grim ore
#

The trouble is do I redo the intro to ue4 series like I planned for .25 or just hold off for 5.0 since I will need one for that anyways lol

urban gyro
#

and chhaos physx? i have a great idea for that one 😄

plush yew
#

So i imagine it's most definitely a neural network that processes geo and has the ability to change the graph of the model in real time.

I'd imagine this works for skinned character too!

jagged meteor
#

I can't even rig my character with as many polys as ue5 can handle

urban gyro
#

@grim ore wait for 5

grave spruce
#

the series have to redone for 5 so better wait

frank oar
#

Hi, I have a silly issue that has had me stuck for hours...

I have a character which back slides when moving from its idle pose into an animation.
I cant figure out how to stop it..

I would be greatful for any advice..

sonic glacier
#

is there a release date for the new tools?

kindred crag
#

whos hyped for ue5? 😋

grim ore
#

yeah I think I will wait for 5 unless I get bored lol

fervent nacelle
#

@glass radish Click on a texture asset, till open a window and scroll down until you find the "LOD Bias" input box, 1 = half res, 2= quarter and son on

urban gyro
#

@grim ore Ideally, talk with epic so that they integrate 30 second clips when you hover over an object for more info

urban gyro
#

and when u hover over for more info/help ur vid gets fetched and streamed for a quick explo

sweet relic
#

@fierce tulip Realtime dynamic memes

fervent nacelle
#

@digital badger absolutewly, I'm not saying tis impossible, we'll just have to wait and see, eh?

grim ore
#

@urban gyro well Chaos will be in .26 binary more than likely so no need to wait on that 🙂

fervent nacelle
#

i hope so

urban gyro
#

oh yeah imma defo waiting

#

that, and the crowd tech, and the shooter of my dreams will be well on its way

fervent nacelle
#

building an engine fork from source is one of the most annoying things to me

grim ore
#

its in .26 on git right now and they mentioned the goal was to replace physx with it if they can soooooooo

crimson vigil
#

So I need to know - how in the hell are they able to render THAT many polys in real-time? What kind of black magic are they using?

(Sorry if I missed someone else explain it, there's a REALLY long scroll going in here right now)

urban gyro
#

downsampling

#

basically i think

ocean wind
#

what does this mean for game devs now lol

spare sun
#

this means less time wasted on optimizing

urban gyro
#

means u make whhat u want in 3d and just dump it into engine and it aint gonna tank ur fps

hollow ore
#

Means we can use quixel stuff with no LODs lol

crimson vigil
#

Oooh okay, so just intelligent, automatic downsampling?

plush yew
#

no authored LODs, no need to manually tweak it

#

as per Mathew and the video

jagged meteor
#

I mean you still have to optimize characters. Try animating a rigged character with over a million polys

urban gyro
#

well, they said that 1 tri is as small as a pixel, so thhats a clue

plush yew
#

How can UE5 be announced even if there is no branch yet on Github?

#

There is 4.25-plus

kindred crag
#

@grim ore what does manually authored lod's mean though?

ocean wind
#

So no more optimizing meshes

plush yew
#

it's gonna be streamlined at least

undone sinew
#

so it sounds like we still have LODs of some sort, its just automated.

spare sun
#

character itself does look lower poly than the quixel stuff tbh

mint raptor
#

Chances this will run on current gen consoles/harwware?

fervent nacelle
#

Well I think the key point we should be considering is the SSD in the PS5 and how the bandwidth speeds compare to currently availbe hardware

fierce tulip
#

i feel there is a lot of confusion of "no more optimizing meshes" vs "randomly add a bleepload of polygons because you have no clue how to model"

normal burrow
#

@grim ore does this mean you remake every single video now?

urban gyro
#

my guess is that if the camera desides that 2 tris take the same pixel space, it just renders that 1 tri

mint raptor
#

Think Nintendo Switch will make use of UE5 for example?

hollow ore
#

@kindred crag you can model something once in pure poly without needing baking normals and all

fervent nacelle
#

the bandwidth of the drive I feel is going to be the largest limiting factor with that

urban gyro
#

ngons will still suck tho

jagged meteor
#

@fossil basin exactly... Houdini and other DCC tools cant handle those polycounts and you need them to author animations

normal burrow
#

Believe this is intended @fierce tulip

normal burrow
#

Much buzz

fervent nacelle
#

@urban gyro Why are you using ngons to begin with?

#

They so bad for computation

plush yew
#

So, i think i am right, i read some of this journal, and it would seem that "Data-analytically Defined Geometries" or similar name is probably what it is.

It's not LODs it's entirely different, its like NURBS vs Faceted Geometry

Progressive detail because its Data-analytically Defined Geometries

Like how Vector Art and Bitmaps are fundamentally different

fierce tulip
#

oh god, another ngon discussion.

plush yew
#

How should a scene be better if it has more polys?

urban gyro
#

i am not, my point is u cant be completely reckless

fierce tulip
#

ngons are great

#

if used well

urban gyro
#

eeeeeeeh a 12gon will suck ballz for lighting and smoothing no matter hhow u slice it tho

undone sinew
#

I'm just happy we are finally going to get realtime GI.

fierce tulip
#

do some research before you go anti ngon, and ue4 imports everything triangulated anyways

fervent nacelle
#

@fierce tulip yeah in the model making process, but there used to be the issue of non-auto triangulation and i still have ptsd from it

forest tree
#

Why great, @fierce tulip ? I'm curious

normal burrow
#

Yeah was gonna say

forest tree
#

I always heard they were the devil

urban sinew
#

let's just let ngons be bygones 🙂

fierce tulip
#

hehe

urban gyro
#

yeah it does by the tris are all on massive pole verts

normal burrow
#

Ue4 will make those decisions on triangles for you

fervent nacelle
#

@luos\

fierce tulip
#

@forest tree because people who say they are evil never did the research :p

jagged meteor
#

tell a rigger that ngons are great

fierce tulip
#

and just took it from their peers that they are evil

worn granite
#

but blueprint tick is really slow!!!!

urban gyro
#

i did the research, u think I like quadcapping cylinders?

fierce tulip
#

who took it from their peers

#

and so on

hollow ore
#

@fierce tulip sounds like a blueprint discussion

fierce tulip
#

ikr

#

or cpp vs csharp

bitter iris
#

@worn granite just use nativized on expensive bps

normal burrow
#

Disallowed!

bitter iris
#

😄

plush yew
#

omg i found the paper, its the very next paper in the journal!!!!

The white paper is titled Progressive Geometry Progression

worn granite
#

@bitter iris oh ty never thought it'd work

kindred crag
#

@hollow ore Im not a 3d modeler myself, whats the difference if you bake or dont bake normals?

fervent nacelle
#

@forest tree they;re not inherently bad but you wannt make sure you triangulate before theyre in-engine althouhg most engines handle this natively, but personally for me I'm used to avoiding it becasue I had to back track a lot of modeling very early on and its since become habit XD

plush yew
#

So will lod or procedural geometry be possible in the editor too

bitter iris
#

@worn granite i use it made a big difference

plush yew
#

?

normal burrow
#

You know I just go on about that because I care for fellow developers luos

urban gyro
#

if u don't bake normals u don't have a normal map

plush yew
normal burrow
#

And one of those aren’t suited to game development

urban sinew
#

As if millions of normal maps cried out in terror, and were suddenly silenced.

fervent nacelle
#

@sleek moons\

lime girder
#

This UE5 thing is such voodoo 😮

urban gyro
#

😄

sleek spear
#

how do i change niagara particle color from blueprints?

fervent nacelle
#

@urban gyro not inherently true, theres plenty of other uses for nomal maps as well as creation methods

plush yew
#

So just use 3 triangles for a tree and not three million

autumn crystal
#

heh

normal burrow
#

Y’all need to understand normal maps have been weird 2ch ones in ue4 for some time

hollow ore
#

@kindred crag you make a mesh with a million triangles, then make a mesh with way fewer tries and using maps, try to make it look like the high poly mesh

lime girder
#

At one point there was discussion of an Unreal script, sort of inbetween blueprint and C++, i wonder if thatll be in UE5?

fervent nacelle
#

Such seamless tiling detail or shading correction

teal charm
#

just please epic make vault categories or tags 🙏

bitter iris
#

cant wait to put 1 trillion tris in a scene

normal burrow
#

They been suffering, put them out of misery

urban gyro
#

how are u going to use a normal map if u don't bake one

autumn crystal
#

that would be amazing

fierce tulip
#

I paint normal maps in photoshop :p

autumn crystal
#

G++ support for UE5 PLEASE

#

MSVC bad

urban gyro
#

ouch that is oldschool and hardcore at the same time 😄

fierce tulip
#

but only because I dont need them to behave like regular normal ones

kindred crag
#

@hollow ore Ohh I see, so that would be no longer needed for UE5 right?

grave spruce
#

Unreal script was discontinue for UE4 even do they try to bring back in a different way

urban gyro
#

but i do mine in PAINT 3D, the REAL texturing software

plush yew
#

G++ support for UE5 PLEASE
It can be compiled with clang

summer yew
#

so no more Lodding in UE5?

plush yew
#

But it's very slow on Linux

#

LODing will be less manual at the very least

#

Would be nice to have some lto here

urban gyro
#

if they don't behave like normal maps, are they still counting as normal tho 😛

digital badger
fierce tulip
#

they are, its normal map compressed, using the full -1 to 1 range in RGB and A

autumn crystal
#

@plush yew ye

fervent nacelle
#

There's intepreter software like SD, Crazybump, Photoshop njob that you can convert tradtional imagery to normal maps, and thats where most of my detail maps come after setting up and delighting the texture I wanted to use, but I also use a triple layer normal map composition to selectively extract the detail I need for each layer ising a wdie-range, mid-range and short-range scan of the original; input texture

grave spruce
#

normal+

autumn crystal
#

im not a very big fan of msvc, specifically cuz of admin necessities

normal burrow
#

Nah tangent normal maps use two channels in ue4

fierce tulip
#

^

plush yew
#

mingw>msvc

fervent nacelle
#

@normal burrow Yeah, the Z-channel is filled in by the shader logic

autumn crystal
#

^

solid gazelle
#

stretches

autumn crystal
#

anything>msvc

fierce tulip
#

RGB > channel 1 (U)
alpha > channel 2 (V)

next badger
#

@flint trench it still requires to compile ue4 form sources to use atm, and production ready means, replace physx (as you can't use both)

grave spruce
#

no date for the blender ue4 plugin GWvertiPeepoSadMan