#ue4-general
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From the blog it says, "Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality." is this for real?? ๐ ๐ค
"Wait, i need to do the low poly, and bake my maps"
"Old school, go UE5"
where she went through the thin gap?
#mindblown
so I don't think they're being entirely honest with 'no load times leaving or entering buildings'
yeah where she went through the thin gap
oh wow thats kinda clever I never thought of that
Im hoping it doesnt mean small maps then
@brisk urchin I'll believe it when I se it
yeah its smart for the actual devs, but I'll always hate seeing it now I know the trick
yeah itll be quite noticeable
cant wait to make low poly games on UE5 :P
I see it in literally everything nowadays
Woah, the new royalty terms are amazing
"streamed in real time" from where? most people still use HDDs and i expect the "streamed" files to be huge. i have so many questions. ๐
RIP Unity ๐ฎ
I think Ill try to look out for similar things lol
oh what
chad ue4 destroys virgin unity
i feel kinda bad tho because i know unity devs are going to be stealing ue4's megascans for their assetflips
I didn't know mando used unreal
I guess it will be more asynchronous loadin
wasnt unity already worse optimised even before this lol
I just saw the demo for UE5 on my twitter feed. jawdrop
RIP Unity ๐ฎ
@worthy inlet bruh, almost every game on phone was made by unity
And itโs a lot of money
also my college still uses unity for the majority
no royalty under 1M$ revenue
any link for new royalty terms?
I think I'm the only guy using unreal on my course
goodbye Unity?
Epic Online Services also just opened
@kindred vapor lmao thats not true ue4 mobile games look wayyyyy better
@tranquil isle The announcement has a link to a FAQ: https://www.unrealengine.com/en-US/blog/a-first-look-at-unreal-engine-5
1M$
Yo is there a way to put the modes panel back to how it was before 4.25?
they're insane
unity is wayyy better for mobile gaming
I hate the new layout and toolbar they added
@kindred vapor lmao thats not true ue4 mobile games look wayyyyy better
@crisp swift bro show me better game that journey on phone
i can just say that im not a fan of the ES3.1 shader model from ue4 when developing for android.
"nanite will just take the movie assets and do the right things with it"
twitch steam, on movie quality assets in games
makes me want to replay tomb raider
For me, it's never about revenue, royalty, it's always about C++ and the source code. ๐
Ue is for triple a games not mobile
see I consider 3d art to be my specialty, but it kinda makes me feel shit seeing what the industry standard is now lmao
https://i.gyazo.com/883a2112507a567159e7fcee71cb0948.gif best lamp is lamp
Unity does everything for mobile and 2d games
yeah, Unity is fantastic for mobile dev. It's a friendly engine for sure. I meant in terms of desktop development.
@kindred vapor Ocean horn 2 looks better on mobile than any unity game i've ever seen on pc
The sheer quantity of built-in systems available in UE today (quixel, etc) just make it an immense package.
I hope they'll make upgrading a smooth process
im kinda bummed out about this, because my best work was always polygon optimization for hard surface. now i know what the people being replaced by machines feel like ๐
I wouldn't want to be left behind after all this time
hah yeah I know right robbe
๐
I guess I really need to get into sculpting now huh
theres no way I can manage this look by hard modelling
no one wants 500gb games, polycount will be fine for a while
true
Bruh ue5
@limpid turret now we have to be good artists instead of good with the techincal aspect of modeling. eww ๐
Iโm thinking of switching to unity for a 2D project personally
I know right
And keeping my FPS one in UE4
Moore's Law. 500GB in 5 years will be small.
aw but I suck at the actual art aspect
same
yeah I seriously need to get like, a guy to teach me sculpting properly though
otherwise I'm gonna fall behind
Imagine in like 5 years or so those fast M. 2 ssd drives being upgraded to hold over 20tb of data.
i cant afford such an m.2 probably๐
honestly fortnite is the best thing to happen to ue4
That's exactly what will happen. SSDs will get bigger and cheaper. This is a huge step for next gen development.
https://i.gyazo.com/883a2112507a567159e7fcee71cb0948.gif best lamp is lamp
@fierce tulip That's a virtual set running on realtime, Tim is on a Lab rn XD
Ue5 coming out in 2021
I'm starting to realise that my 'new' pc aint gonna hold up too
When I decide to start making a game it gets announced
i just hope the future of unreal engine isnt bloaty games that take up 500GB of storage with these new features.
you can move from ue4 to 5
Start making it anyway ๐
This is probably why the console companies are trying to emphasize their ssd upgrades for next gen. I'm sure pc will have access to much better hardware too.
Even if you were not able to seamlessly upgrade you will have figured out the systems for the game and the assets ๐
UNREAL ENGINE 5??????
@violet frost It will be. You can't stream tens of billions of polys without insane storage.
right? they haven't even finished ue4
mm I did find that a little strange
like we just got a ue4 update
and then bam ue5
This is a delayed april fools joke
Love you Sweeny
Well, UE5 is coming in 2021, so it's not right after UE4 update
@limpid turret Yea but UE5 isn't coming until fall 2021 though.
true
โStarting today, you can download and use Unreal Engine to build games for free as you always have, except now royalties are waived on your first $1 million in gross revenue. The new Unreal Engine license terms, which are retroactive to January 1, 2020, give game developers an unprecedented advantage over other engine license models."
Hopefully they make more free assets and their better
god I seriously need to up my game before it comes out though
https://forums.unrealengine.com/development-discussion/content-creation/1759883-landscape-blueprint-brushes-river-spline - Anyone got any ideas? I just need to know if this is broken or not ๐ฆ
Hi,
Is the CustomBrush_Landmass_River working in 4.25? I have been learning the landscaping tools and it seems like the river brush is broken.
Creating a flat landscape with the Landmass Plugin activated, activating the blueprint Brushes and selecting - CustomBrush_Landmass_...
i really hope they make it a smooth transition because I was just getting to grips with UE4
finally a dynamic gi which doesnt need rtx
I'm gonna say this now. Watch jobs for Unreal developers EXPLODE in the next 5 years.
I just watched the UE5 trailer and am pretty hyped. Questions about all the dynamic GI and streaming geometry. I assume this only works on things that would have been considered static level geometry? I see that it supports destruction but can movable physics actors (not skinned meshes) use this or are they going to sample light probes in the scene, etc. Basically my question is- Do movable actors spawned in the scene impact dynamic GI the same way as level geo or are they only able to receive that info via lighting probes?
so like
considering I can't character model and have been modelling for about 2 years now
how long should I be expecting to be at this level
all the unreal engines are built or based off of their predecessors, so yes and no?
@vast tartan why though ?
depends on your definition
how much relearning will i have to do
because I just started UE4 like 7 months ago
what is polygon memory budgets?
it says there is no more need, but I don't understand what it is ๐ค
4.25+ projects will be upgradeable to 5.0, so I don't suppose all the underlying APIs will change
@glad stone Everyone is going to use this. From film to TV to games to animation. And it's all for free.
Is this April Fools?
Polygon memory budget is how many polygons you can keep in memory. It limits the detail of meshes you can show on screen at one time @plush yew
@safe rose its may
@oblique sorrel ty ๐
I'm dreaming
the youtube announcement was uploaded today
Did I read that right that from Now on royaltyโs do not count if youโre under $1M revenue?
Unreal Engine 5 ๐
Yo...
But this is the best thing...
Unreal Engine royalties waived on first $1 million in game revenue
@sinful pier yes
wtf
guess ill be using my end of year to learn ue5
need to sit down and have a glass of water Vic?
The royalties are also retroactively waived to January 1st 2020
When does the waived royalties kick in?
Yeah man @fierce tulip like...wtf
did I just heard that they have a room with 16 billion polys running smoothly on a playstation?
This is actually crazy stuff
Yes, without normalmaps, just sculpts
Along with EOS being available
i mean the royalties dont affect me, i doubt i will ever get a million
that's the point...
this also means open world suddenly becomes doable by a one man team provided the assets are available no?
That's the point
lol
@restive oxide All streamed.
I'm questioning the statues, they were obviously instancing them
regarding performance etc.
Once you've begun collecting money for your product, you'll need to track gross revenue and pay a 5% royalty on that amount after $1,000,000 in gross revenue is earned. To report your earnings, complete and submit the royalty form on a quarterly basis.
oh yes baby!!!!
Already possible with level streaming and stuff
Royalties previously applied over $3k per quarter
ehs; and I'm just sitting here hoping for a better editor experience...
I cant belive im alive in this time
Already possible with level streaming and stuff
@oblique sorrel ye but before you had to considers lots of performance issues with big worlds. And I think most of them no longer apply with ue5?
wait so open world games will be easier to make with UE5?
Seems so, yeah
Man
any type of game will be easier if we go by the trailer
They are really putting the hurting on other engines now
UE5 is just UE4 but better.
@tranquil isle The amount of polygons is no "trick"
Godot was becoming popular
I'm questioning the statues, they were obviously instancing them
@tranquil isle instancing only helps with draw calls, not gpu rendering
did fortnite give them so much money that money itself isnt a factor anymore for epic? ๐
Oh boy unteal engine 5
This is their counterpunch
Truly bonkers.
So what is the biggest feature in UE 5 ?
Yes, this is only possible because of Fortnite BR
I would expect that most of the engine hasn't changed, the new rendering tech is absolutely mad though.
Skeletal mesh LOD ?
Godot fans: "4.0 will rival UE4!"
Epic: "Hold my beer"
Chaos, Niagara etc. are already present in UE4 for example.
asset creation pipeline definitely @grave osprey
I am curious
no light baking
What the fu
no light maps
"Art just works"
wait there is no static lighting at all anymore? I missed that
I wonder about collision then
Just load up high-poly sculpts and add dynamic global lighting, no biggie
So you mean baking are not nessesary ?
@grave osprey virtualized geometry, real-time GI
I guess this means more devs will use UE5 instead their in house engines
!!!!!!!!!!!!!!!!!!!!!!!
good luck animating a 33 million mesh ๐
can't read you well my eyes are all wet ๐คฃ
Lmao
Kneel before my rig
You dont have to put your standard high af
Wait. Do skeletal mesh lod exist ?
yeah
I mean the generator for it
yeah
Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and...
Thank god. So i dont have to decimate manually and re rig
okay I really wonder about how you author collision for these wacky environments ๐
can't wait to see this link sent every five minutes now
lmao
๐
we're all dead
also yeah uh I am kinda worried about a lot of things here
have they released any technical docs on how this tech is working?
but mainly that I'm not gonna be a good enough 3d artist since I don't know how to sculpt
Thank god. So i dont have to decimate manually and re rig
@grave osprey they said just no LODs anymore so why use LODs?
Yeah, and last generation they said no more lightmaps
"Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality."
no, just NO LODS ANYMORE
:D
Just load up high-poly sculpts and roll with that
Thats weird how that thing work ?
It is a mystery
I mean do my old laptop can handle the engine itself ?
I wander if there is some AI involved
I remember seeing an Nvidia showcase on something like this
Or they have zbush tech.
I'm just Jaded from the 2005 PS duck demo. The tech demo didn't represent the games that were to come.
FailArmy theme at the end of the stream lol
zbrush is 2.5d only when you drop a mesh on canvas
the first indie games coming out with this tech in 2021: install size 1500gb ๐
I'm not gonn alie... UE5 makes my mouth wet
why? no need for baking means lower file sizes @grave osprey
Wot ?
@dusky inlet my ZB project files would disagree
yes
I think billion of poly is big file size
dynamic lighting = computed on the fly, static lighting has to save the lighting data
lol, I have some zbrush models with a file size of 1GB
yeah, about 100 million polys is 0.5gb mesh
no you don't
noones gonna ahve a 1tb game
You need quantum compute
that was running on PS5
@woeful zinc amd rdna2 gpu
so ~2070 non super territory.
okay so the tech called Nanite will basically render normal maps useless, so you don't have to bake'em since Nanite will take care of the details for you. And the other new tech Lumen is the global illumination tool which helps with the lighting so you dont need light maps. So you can bring your model raw from Zbrush, ok. But there is still the issue of the games size, making these big open world games will be like 500gb games. That isnt so practical is it?
thats wut i thought
Yes the game size gonna be absurd
will nanite be heavy?
i'm guessing UE5 will still have blueprint system ?
usually its the textures that are heavy weight on the game size
It will be very heavy
textures and sound
seems like they are close to reach nvidia tech now yea
My poor 13 year old laptop
lol
well
also will the rate of game charges change? like they to take 5% from you for publishing on steam, will it change for UE5?
First thing i did when i saw the demo is to rush here and ask how the fuck they gonna run 10 terrabyte game haha
It looks absolutely insane ^^
Really curious to see more info on it
will projects made in unreal engine 4.25 be upgradeable to 5?
but good lord I lost it when they got here:
demo looks fcking insane
UE5 is UE4 but with more stuff
Let just wait the info. I still like baked lighting.
Why isn't it 2021 yet ๐ฆ
Damn
there is not anything fundamental changing.
also wonder if market place assets i have for UE4 will work for UE5
They mentioned it should be upgradable
@wet brook what about that sick water simulation haha
I'm actually glad that they're releasing it in late 2021
@quick kelp yes the answer to any question of will it work in UE5 is yes it's just UE4 but better.
otherwise I'd be tempted to move my current project over to it
@tranquil isle that's pretty amazing but it's still ue4 but better
i am screaming internally rn
i wonder if this allows the CPU to handle a huge load with many threads more easily
its probably just gonna be ue4 with a new ui, new renderer, and other new features
@wet brook I was joking it looks horrible
not even new UI
So, with ue5 being announced, does this mean its source is different or just various engine plugins of the ue4 engine have been redone to allow for such things ?
theyll probably do a new ui
Wonder how Chaos integration would go? millions of destructible polys....
@tranquil isle better than anything in the engine RN
So, with ue5 being announced, does this mean its source is different or just various engine plugins of the ue4 engine have been redone to allow for such things ?
@plush yew same source
how i can resolve this problem with the color ?
it might has a compression algorithm to reduce the weight of 33 millions models , no ?
Even big question is. Do old game project can be imported to ue 5 without serious bug ?
yes
I'd assume the 'UE5' name is partially just a marketing term to keep up with the new console generations
^
Figured so, thats amazing. Thanks @remote roost
Like don't get me wrong Nanite and Lumen are insane
UE5 is UE4 but better it's juat marketing
Is there any info on how Nanite works? It basically sounds like sorcery right now. How did they achieve that?
but it's not going to be that different to UE4
^
Epic already have excellent upgrade paths. I'm sure upgrading will be a non issue
@plush yew
it's just UE4 but better
UE5 Blueprints = Brain Powered Scripting System
@gaunt cairn my theory is the engine automatically reduce your mesh poly count by distance
So having no lod at all.
Real time LOD
and that's f'ing huge
Well, not always, in software a major revision number such as 4 -> 5 usually dictates that things are completely different,
which if its not much different than ue4,
then ue4 was future cutting edge and we were previewing the future with ue4. which imo is true.
i mean there is already something like that. automatic LOD distance calculation
So UE5 is a UE4 update but rebranded right ?
That's what i think most everyone is thinking @solar agate
ue5 is not just a ue4 update
That's what makes the most sense tbh, so it's not surprising I guess
can you even call it rebranding? its just a new version number, right? ๐
i guess renderpipeline was rewritten for ue5
its based upon the same source
i hope some ui improvements happen too
Does anyone know when ue5 will be released ?
its not an entirely different thing like ue4 was to udk
Oh man, GamesFromScratch is gonna have a field day, he just got done covering 4.25 and the May assets lol
early access restricted or ffa?
Don't forget... they have been working on another scripting system other than BP
@safe rose what?
ue5 โค๏ธ
With the guys that made SkookumScript, no?
early access restricted or ffa?
@amber girder i thnk ffa
will the business model stay the same as ue4? free to use and (now) royality only after 1 mil?
damn that video is insane
So there's a chance a new non-visual scripting language will be in UE5
@safe rose Wasnt that the python implementation?
Nah
@violet frost Yes
I just realized, they usually release these demos
They hired the guys after python
Will the Nanite system be the default or is it an additional feature that you can choose to activate?
@oblique sorrel ya
am i reading this right?
i only have to pay them 5% royalties if i make a million?
is that correct?
Yes
yep
WTF
THEYRE GONNA GO BANKRUPT
B/c i recall allot of useful things with python being able to interact with the game, most notably the potential of selenium /appium style testing on a game.
unity just got boned
nope
No...
holy shit
That Fortnite BR money is too good
I DONT HAVE TO GIVE THEM A CENT CUZ MY GAME IS NEVER GONNA MAKE A MILION :D
this is amazing
they already have 50% of the worlds money through fortnite(jokes)
They know they got that money for years and years
today is the day unity dies
long life fortnite lol
remember they also invested 1 million dollars in the blender foundation, of all things that's the coolest thing epic games have done recently
Does someone know what this artstyle is called ?
as much as i despise fortnite, but yes, @rapid ridge
Also most of the people they're courting are big studios, that's what brings them money
Unity stoked. Godot at suicide watchlist.
Also MegaGrants, That program is amazing
Praise the young gods
Like they can waive thousands of indies that aren't gonna sell for every FF7R they can get to use their engine and still be in the green
@hard cobalt isn't that anime with some cel shading
@hard cobalt celshading?
Will they put in c#? ahahah
it would be amazing if they did, but I don't expect they will
When is UE5 coming tho?
python would be great ๐ค
Nanites? Get your midi-chloreans out of my Unreal Engine! ๐คฃ So, did Dreams have it right? SDF everything?
@plush yew Early 2021
with the new Rider for unreal engine there's not much of a reason to complain about c++ anyway
it works so nicely
Honestly, I wish UE5 would reintroduce the custom lighting node, as having to do celshading using shoddy post-process effects that don't give enough creative control, using a 120GB compiled version of the engine, or using unlit materials and basically gutting dynamic shadows are all rather limiting options.
Yay for Python, it's super popular too
The problem with adding a language like C#, which it already uses for the building of the C++ btw. is the added tech debt for maintaining and updating the c# language bindings. really if we could have automated binding generation any lang would be supported lol
c# is super cool to work with, I would take that over python
@floral bear @severe coral if i wanted the same grass what do i need to do ?
"cloud gaming" would only be good as some sort of hybrid solution. loading the shading data in advance for the level. i would never want to play games with 80ms input lag
UE5 is coming!
jawohl!
@severe coral help pixeltris to get usharp better
Even with Rider, C++ compile times are balls
And I'm not a huge fan of its macroitis
with the new Rider for unreal engine there's not much of a reason to complain about c++ anyway
@severe coral Is it already out?
btw if you still haven't tried the new rider for unreal engine, I highly encourage you to try it
it's in free open beta
What's that @severe coral ?
@hard cobalt maybe ask on the art tab , everyone loosing their minds here lol
IDE?
including me
and with 4.25 the plugin is directly in unreal engine, you don't have to get it from the store anymore
@hard cobalt you take a grass texture, remove all kinds of shadows from it and make it 1 color
Anybody have additional info on nanite and geo streaming?
IDE from Jetbrains, the guys behind Resharper
I have technical questions
it's SUPER good compared to visual studio right now
i hope it's faster than vs
the intellisense has an almost instant response time
Rider has been amazing for UE. intellisense actually works right
whereas vs shits the bed almost constantly
It's like VS + R#++ + more, and doesn;t take a week to start
ok, i buy it right now ๐
@hard cobalt you take a grass texture, remove all kinds of shadows from it and make it 1 color
@violet frost okay thank you
unless you have visual assist or something like that
Rider for UE > VAX
@rapid ridge It's like Visual Studio but different
Rider is resharper in a dedicated game development ide. isnt it?
ye
RIP UE4 gang
Rider from JetBrains is an IDE targeted at .NET developers, with a heavy focus on Unity game development. Currently in preview, Rider for Unreal Engine extends Rider to work with C++ and Blueprints, integrating with UE4. With Unreal and Unity in one IDE, is this becoming the...
just dont make mistakes. who needs intellisense
xD
so after ue5 will rebrand to Real Engine 6 or still unreal ? xD
I cant believe it!!
I mean, the name is fitting like never before lol
anybody have any idea whats going to happen with UE5 and UV-cooridnate based scaling shaders? Anybody who understands game modeling will understand that UVs-are based on clean topology, something that is less likely with high-end assets due to their significantly more complez structure
silly me, already have it, just not installed
@amber girder Make sure it's Rider for Unreal, not just regular Rider
same for me bro, hope UE5 have a good new networking architecture
remember you do not need anymore to download the rider plugin from the marketplace, starting from 4.25 that plugin is embedded in UE
Idk, VisualAssistX from WholeTomato was worth every penny. So a new ide with claimed better perf and features, idk should be insanely useful
Like for detail normal lasyering and UV-tiling and manipulation functions
We only know what was shown
Damn
https://www.youtube.com/watch?v=Bk-uw9Nh81s
@severe coral thanks bro
Rider from JetBrains is an IDE targeted at .NET developers, with a heavy focus on Unity game development. Currently in preview, Rider for Unreal Engine extends Rider to work with C++ and Blueprints, integrating with UE4. With Unreal and Unity in one IDE, is this becoming the...
Gotta wait for more details
gamefromscratch is the best!
@plush yew I agree VA is great, but Jetbrains really hit the nail with that UE custom version
i dont expect that to change to be honest. @fervent nacelle UV based textures will stay as far as i know
My hope is they have a community version
Jetbrains is too massive for that
@oblique sorrel ty
But they could do a partnership of sorts
Wondering if Lumen will allow Ray traced lighting without RTX graphic cards
I was also wondering
wait wait wait... did Epic really do this? ๐คฃ https://www.youtube.com/watch?v=00gAbgBu8R4
[HD version of the other video]
Hi everyone. We've been working very hard and we hope you like what we've made. This is just our 1 year report, after which we will probably go quiet again while we finish our work. This demo only shows what was ready at the time, we have a lot...
JetBrains is good and has always offered an opensource version of their tools, that is to say if you have an opensource project, you can contact them and get a free license.
Possibly but to a lower fidelty using a better version of 4.24s SSGI
thats my guess anyway
Yeah, but my hope is they release a community version for everyone, perhaps with some elite features disabled
still better than my current laptop set up lol
probably will, just like their pycharm vs pycharm pro versions
Well Epic Games may have just broken the internet. Announcing today a first look and details on UE5, the launch of UE Online Services oh and... Unreal is now free to use up to the first million in gross revenue!!!
Link:
https://www.gamefromscratch.com/post/2020/05/13/Unrea...
bruhhhhhhhhhhhhhhhhh
Fastest click in the west
@vivid vale Right, imagine all the devs who were about you put their quarterly's in lol
about the royalties i read it retroactive from the 01.01.2020 so it also apply for UE4 projects now
RISE UP INDIE GAME DEVS
Did you guys see the lighting stuff and model stuff in UE5? It's mental.
It also makes me wonder if we can still bake lighting if we choose to. Because I don't care how advanced you dynamic GI is, theres still PLENTY of situations where a lightmap is still better for performance when the dyanmic nature isnt needed(well, the GPULightmass lightmaps, anyway, not really traditonal.)
hot dam, Epic gotta Epic
I guess UE5 is more or less something like UE4.30
is the ue5 gonna be free?
i wonder how many cores are busy with reducing the geometry, lol
I'd legit pay for Ue5
I mean, to be fair, that fidelty is perfectly attainable in current UE4
you need to know how to use it
its the dyanmic nature
still blueprint compatible?
I don't see why Epic would suddenly change their model with UE5
ue5 is too fancy in my opinion
this is UE4 with new things
likely in a same way @vivid vale
ve got a custom character, it has an identical skeleton to the default mannequin skeleton (the IK is missing), when i import it into UE and select the default skeleton, i dont get any errors, when replace the mesh in the character BP, it breaks. where do i start to debug that?
@fervent nacelle What im hoping for is light cycle baking, where we could automatically bake like say 24 different light maps and transition through them
they said upgrading from 4 to 5 should be relatibely easy, so I cant imagine the workflow will change that much
@proper stump wrong chat guy
The imported character assigned to the default skeleton
Unreal 5!!!!
The imported character assigned to the default skeleton
i expect UE5 to phase out all old tech from Ue4, like Cascade, navmeshes, physx.
was announced
I wonder if Epic going to ditch Physx in UE5?
So how come, with Ue4, we cant use millions of poly assets, or can we, but theres a long workflow to it ?
@plush yew Oh yeah, they're like layered lightmaps, right? I wouldnt mind some of those
I wonder if Epic going to ditch Physx in UE5?
@next badger they are ditching it in 4.26 lol
They will definitely ditch PhysX
but in Ue5, its gonna be more normal ?
@fervent nacelle, where then?
@fervent nacelle Yeah exactly, either layered or animated! or both!!!!
minecraft: WE JUST GOT RAY TRACING!!!
epic games: we are gonna end this man's whole career
@carmine scroll YOu can, you just have to be very precise and aggressive with LOD transitions, I did a talk at the boston IGDA about such things @proper stump animation tab under content creation
Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and...
@plush yew I'd be down for that, I just dont yet trust full dyamics
especially given the slowdown I already have with ray-tracing just because Im using a 1060
Just wanted to drop in and drool over the UE5 announcement ๐คค
yuip
I wonder what real time lighting like this will do to my gpu in vr ๐ค
But this new UE5 system doesnt use LODs ? At least they never said it was @fervent nacelle ?
Wait, Lumen will be real-time? No light baking?
can we get a counter on how many times we will see it posted? ๐
probably a lot
This is gonna be huge
sorry ๐ฆ Just wanted to share what I was watchin
RE AL TIME
@carmine scroll they said no AUTHOR created LOD's, not that it did not use any
@flint trench um, sorry, what? any links to that claim?
Unity: WE JUST RELEASED URP and HDRP
epic games: we are gonna end this man's whole career
I am guessing it will draw geo to view relative to screen?
@plush yew it will work just fine
@carmine scroll In ue5, you're correct, although I really wanna know more about the virtual geo streaming. It sounds almost related to the trello card they had for years about per-triangle culling instead of culling the entire model
@celest forum you think UE5 will run better than Unity on mobile? VR? I'm not so sure...
@grim ore but they mentioned rooms of BILLIONS of tris. Implying no LODs.
Like thats insane
there's no reason to use LODs if you dont need to
the epic finale
@plush yew i still use my old 1700x, still fine
@fervent nacelle I have an RTX 2080 and been messing with Dx12 and Vulkan recently and I have to say GI isnt here just yet.
I feel a layered, or animated baked lightmap would be able to offset the GI to a point where we could only need to run GI in choice parts where it could be here right now
@carmine scroll why can't it use LOD's and still have billions of polys
But my point is, Billions of polys is mad. You couldnt do that for a game in Ue4 without some serious witchcraft, right ?
basically start your project and migrate when ue5 available
yeah thats also crazy
It's b/c they constrained the tris to the size of pixels. You'd be surprised how many triangles get culled after just that simple check. -> if its smaller than a pixel, it dies.
epic games is just like "hey guys we know the world is ending so here's literally everything you could possibly ever want in a game engine"
4.26 will be 4.26, 5.0 will be 5.0
5.0 aint made from clean slate
now just make z brush in engine
if you read the announcement on the blog you'll see they'll migrate fortnite to UEV
in 2021
I wonder if the knowledge we've built with 4.2x will carry on with UE5.
Was 3 transferable into 4?
yeah, seems like 4.25 projects will be migratable which is fantastic
i don't think 3 was transferrable to 4, but it seems like they've realized the error in that
@sand edge I think it's commute time to work added to worktime and being forced to stay home, allot of devs are like, screw it lets just bang out the next five years right here right now
this is not an entirely new engine
its just some added features
awesome added features, to be sure ๐
@celest forum you think UE5 will run better than Unity on mobile? VR? I'm not so sure...
@glacial pecan Who knows right now, but they got Robo Recall working on Oculus Quest. Never say never.
it's like you migrate from cascade to niagara
or if you decide to use lightmass in your next project when you used realtime lighting before
Guess I need to upgrade my rig for UE5๐
Unity is extremely strong in the mobile space and it's unlikely UE5 will magically change that
I thought I had a few more years with my rig, but I guess not ๐ญ
just when we're about to get GPU baking lol. I think there'll still be a place for static lights
yea it does feel like new features, initially I got a bit scared with migration
Definitely, for archviz and clean environments you need light baking
Robo Recall Chaos 
UE5 = ultra upgraded UE4, without old tech(like cascade, manual level streaming, physx) and more streamlined workflows. At least that seems to be the direction they want to take,.
yeah looks like it
imagine all of this is PLAYSTATION5 EXCLUSIVE
@plush yew I ended creating my own workaround for GI and shadowing of all meshes whiile mainting 90-120fps. It relies on GPULIghtmass for high-fidelity lightmaps and uses a shorter range dynamic light to reduce dynamic shadowing cost and falling back on the light maps at a certain distance. And for situation for a like a lighthouse light or something, I developed a system that when a character gets in the way of the light, A function in the character's BP will track the character location in the to the light sourcs, and spawn a light with proper settings to make seem as though the light is reach that whole distance, and the in-betweeen space is handled by baked lighting and the volumetric lightmap
xDDD
hey why my foliage trees not spreading throught the whole quadrant
my guys
">"Don't have to worry about poly-counts"
Ah yes, now the standard Unreal game will take up 3x the space of Ark" a coment from the video, what do you think about this? like if the poly dose not count, that means BIG FILES
@fervent nacelle Gosh dang that clever! mind if i steal your idea for my game's lighting ๐คฃ
in the demo they showed this
which was made out of 33million triangles
@plush yew Yeah, go right ahead
its cheaper to get more polygons than a higher res normal/ao map
it's incredible
Hmm. That shoul provide superb performance for VR
as if you can crunch bare triangles like nothing, it's ok for VR
@plush yew are the specs of PS5 confirmed to be similar to RTX 2070?
@plush yew Hang on I'll grab a screen of a scene I'm working on that uses this
you cannot properly compare console hardware with pc hardware
For point clouds in unreal engine are those done using triangles? I wonder if this new UE5 system supports that
@plush yew are the specs of PS5 confirmed to be similar to RTX 2070?
@hybrid scroll the ps5 gpu is about 10TF which is about the same as a 2070
PS5 specs should be more similar to 2080S I think
It's more it fundamentally changes workflows
xbox is around 12TP
Tf means nothing
A teraflop is not worth the same depending on architecture
I mean true, because it doesnt account for the VRAM speed its just a measure on how fast the Chip is
Teraflops might be 20-30% ish different depending on arch, but it's a good ballpark
oh, btw. was that ue5 demo 60 or 30 fps?
@plush yew its probably easier than you'd think
alright fellas, in light of this news I'm going to have to expedite my learning of unreal. anyone got good comprehensive resources for learning it? Besides just the documentation
and what res?
nice
is the demo 30fps, or is the video 30fps?
demo is 30
this is actually huge tho
@fervent nacelle thanks, It may just be what my lighting needs, I was thinking about exactly using dynamics for short distanced and fallback on lightmaps for greater ones, but i couldnt bring myself to implement it fully. as i had some hitching,
i think your spawning of lights with proper settings to fake the light, is actually all i really need to fleshout for it to work.
Really, the only thing we have to go on is the Xbox one series X port of Gears that was said to perform like a 2080S without optimising, so it's Series X is probs better than 2080S which would mean PS5 falls roughly in that range ?
For projects, API difference will be the big hurdle
@sand edge lets be honest there for a second if the demo was running at 60fps epic games would release a 60fps video
I hope UE5 will be open source like UE4
I wonder if they'll include the scripting language Tim's been working on
I have acquaintances working on nextgen games who say the hardware is very similar between consoles
Hardware is almost identical # ooopsdidisaythat
It just sounds like UE5 is a larger update than normal to UE4, but it's still just an update
@plush yew you always have to work on a project a bit when upgrading, if you have a c++ codebase. if you're just BP/assets, you should be fine
It sounds like a marketing thing, yeah
What I'm wondering is will they upgrade the unreal editor UI
because damn, it's outdated looking
@cedar plover https://github.com/Sythenz/UE4Minimal
This helps
Hope the editor UI is changeable outside of c++...
Slate needs some love, nothing will happen is no one loves slate ๐
@forest tree That's nice, but any chance the icons can be changed too? They contribute to the clutter.
Thanks in any case.
Unreal Engine 5? PlayStation 5? It's real, it's happening, and it's simply amazing. Alex Battaglia and John Linneman sit down to discuss the phenomenal new technology.
Note: The PS5 UE5 tech demo runs with dynamic resolution scaling and temporal upsampling. Typical rendering ...
Can you imagine not having to optimize meshes
You can change to small icons somewhere yeah @cedar plover
There's a setting
(Is an included option in UE4)
i recently thought about ue5 but i never imagined it coming this early.
i estimated maybe 2023-2024
Unreal Engine 4 Elemental Demo
The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Unreal Engine 4's architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on cre...
is the dynamic GI done with raytracing? so it runs like crap? no 120fps possible? ๐
Ue5 came out of nowhere they are still working on ue4
I was hoping for a more modern look, but I guess that's subjective and personal.
There will be other considerations to worry about
@plush yew 120fps is almost always possible if you know what you're doing and have the enough time to do it
I'm just used to most of the apps I use looking modern (that includes Blender) so I really dislike how the editor looks
Would be neat to see someone pull a Half-Life Source and bring the Elemental Demo into UE5.
It's probably just a version bump with more marketing behind it
That flying scene at the end of the reveal video was amazing. Next God of War game will be incredible.
@cedar plover Yeah, the UI honestly needs a facelift.
Yeah me too @cedar plover, but that theme I linked + small icons setting goes a long way
Can you people chill with the negativity where is this coming from did you even see the demo
This is awesome.
yeah, and im down for that no questions
If it's even a fraction as good as they say it is then its revolutionary
Is 4.25 the last release for UE4?
For artists like me
@forest tree Thank you
@fervent nacelle raytracing still is way too heavy on performance. if it is scaleable then it might be good but a full pass on every frame just isnt something you can get 120 fps with i think.
4.26 is scheduled for UE4, its on the git
@misty owl sounds like it
Right on
@violet frost then dont use it, you dont need to get photorealism
This is so exciting!
Wow
Lets take for a moment to look at a gfx card and how many polys a second it can compute. a 2080ti RTX can do Pixel (GP/s) 118.8
So if a triangle is on average the size of a pixel we can assume 118.8 for triangles no ?
4.26 might be the last one
What amazing news to wake up to
I like how you can make RT shadows look razer sharp like stencil shadows, which is actually extremely nice for NPR visuals.
if not, 4.27 definitely will be
i was hyped about the dynamic lighting for procedural VR levels though @fervent nacelle
UE5
Also... that live-edge Epic Games sign in the first few seconds of the video is so dope...
That's too many engineers having to worry about obsolete engine
Love the use of negative space in that signage
It's not out till next year we will still get ue4 updates hahah
i think Lumen is going to be RTX only
Imagine not having to optimize meshes. That's the worst part of modeling. And the most time consuming
@violet frost Oh me to, its going to get easier to do such things. However, its been possible for awhile. IF you know what you're doing
Are they going to release the demo btw ?
How is this even possible
does someone know if 5 will have BP?
My mind is racing so fast I'm gonna have a heart attack
uhhh, i disagree
We know you can upgrade from 4 so it would ki da need bps
I'm pretty new, but didn't I see UE4 already has an auto-LOD system? So UE5 will be even better?
does someone know if 5 will have BP?
@latent moth no need to worry its an very important part
@lime bough Coffee, Tea, Dedication, Love, and passion are how this is possible.
Maybe a touch of pharmaceuticals too here and there ;]
Wow
unreal 5?
Film quality assets in real time its like a dream come true
neat
I did not expect that lmao
Bone I'm thinking it will be more automatic at runtime
UE5... where does the time go...
lol UE5 on PS5? for real?
I feel like ue4 just came out yesterday
https://www.youtube.com/watch?v=qC5KtatMcUw I don't know if this has been here yet, but damn these visuals are impressive
Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and...
Will it be free?
as if we wouldnt know, @maiden swift
UE5 better be better optimized than UE4
Also that new royalties policy
Like dang. The first $1 million waived.
It has to be free
@flint trench um, sorry, what? any links to that claim?
@next badger Chaos Physics becomes production ready in 4.26 on the roadmap, I guess it depends if you mean "ditch" completely remove from engine
@plush yew found it, I hate finding my own videos on youtube: https://youtu.be/tP6iuUWHTRQ
If I cant use it I'm gonna cry
^
@raw rover 
UE4 is crashing like popcorns for me
Now I'm wondering. How far could UE5 be pushed while still targeting a good framerate target (60 or even 120)
@dusty cypress new royalty agreement
indies will be made almost obsolete
or it'll allow indies to do more since they don't need to budget time to shrink down all the 3D models into reasonable poly counts
@golden condor I'm not sure if I like the sound of that
I'm only on here because of the UE5 news
Games are gonna weight like... 486GB
UE5!!!
ue5
i'm likely to buzz off after this
crazy
@fervent nacelle you and me both, I hate yt, if it had a better ui, I'd be a much better yt, im paraboliclabs
thanks for finding it!
UE5 ๐
@amber girder As if we wouldn't announce it. ๐
wow
Can I swear? I want to swear
It looks amazing ue5
I was litterally watching the demo when this popped up in the #unreal-news โค๏ธ
Thanks sojimne
hehe
So yah hopefully they get optimize UE5 unlike Poor UE4
I was honestly just starting to like unity
Epic are single-handedly revolutionising the industry
This is black magic
whaTTTT
HOLY SHIT
Ue4 melts my computer
How is unity ever gonna compete this is as good as it gets
Yeah
UE5???
NANITE TECHNOLOGY
this is fake
WAAAAAAAT

A pretty big announcement as well is that they now the royalties are waived for the first $1mil in revenue. It's also retroactive to the start of the year.
๐ฅณ
@lime bough Unity is better
I have a job interview coming up soon for a Unity developer position but then I saw this UE5 news today
Nanite and Lumen
@plush yew I;ve been able to optimize significantly further siunce then, but they principals used are the same
actually doesnt require a $5k pc
How can you even get better than this
It would be weird to make the $1 million announcement and then latter say you have to pay for UE5
How is unity ever gonna compete this is as good as it gets
@lime bough tell that to UE6

i want ue 5 now
How can you even get better than this
@lime bough You say that, but it usually does get better.
HOOOLY, SO MANY TRIANGLES
Unreal Engine 5? PlayStation 5? It's real, it's happening, and it's simply amazing. Alex Battaglia and John Linneman sit down to discuss the phenomenal new technology.
Note: The PS5 UE5 tech demo runs with dynamic resolution scaling and temporal upsampling. Typical rendering ...
I wonder if we'll get some support for stylized workflows and lighting setups?
i want to make a game with 100000000000000000000000000000000000000000000000 polygons now
im gona put myself in a freezer
No Normal Maps
cya guys
Neat
Ok that tech's insane, but what kind of PC hardware is needed to run a demo like that at that level
Need UE5 now ๐
I can't believe how.. incredible the future is here.
we did it, optimization is no more
I mean, a PS5 can run it @vocal kettle
2021!
As soon as I get my hands on it I'm gonna make a scene with a stupid amount of polygons just for shits and giggles
if a ps5 can run it oh my
I'm gonna save for a new PC.
RTX 3000 series MASS Production
I just hope the process to go from UE4 to UE5 will be smooth, otherwise all the work I'm doing now for a game to be released in 1-2 years is kinda unoptimized.
@thorn violet I saw the video, I'm asking about the PC requirements though
no more normal maps, no more worries with 5000+ polygons in a model
Ps5 is probably like a 2070ti
My Brain canยดt handle this awesomeness
@deep citrus same
@gleaming axle I agree. We need more support for NPR related stuff.
@thorn violet I saw the video, I'm asking about the PC requirements though
@vocal kettle rtx 8080 ti
but I like normal maps tho
Smoother than you can imagine!
The scene from the demo must be 100Go, just imagine the SSD we will need...The nextgen games will be like 1To ^^
welp guess im gonna have a video as background music for 22 minutes
If that demo was running at 4k/30fps, it could probably also run at 1080p/60fps.
@latent moth they said they are developing it so that it's easy to port
Hardware channel cough
**Nice late April Fool
, we almost fell for it **
@normal burrow ๐ซ
**Nice late April Fool :unreal: , we almost fell for it **
@random ginkgo i did
UE1:
UE2:
UE3:
UE4:
UE5: ๐ฅ ๐ฅ๏ธ
God though UE5 just using Niagara and the like is going to make transitioning over so smooth
i can smell burning pc's everywhere
nO mOrE nOrMAl mApS!!
Its probably just ue4 with a massive overhaul so it will be just as easy to port to ue4 as it is to port from one update to another
Wondering how much ram you're gonna need for UE5 lol
ue5 is like the new microsoft flight sim
Definitely further explained the Quixel acquisition :D
Damn, what a time to be alive..
Guess the nanite thingy works only on static things?
UE4 already requires over 16gb ram, imagine UE5
INDIE DEVS STAY WINNING
Yeah, UE5 isn't a complete rewrite like UE4 was
You can make the entire Half-Life roach AI in Niagara now
UE1: runs easy; UE2:runs easy as well; UE3:low end pcs thank you; UE4: ok....; UE5: whenever you run it your house explodes
my 64GB DDR4 is starting to feel inadequate ๐
my 64GB DDR4 is starting to feel inadequate ๐
@misty owl tell that to my 16gb of ram and i3 9100f
@eager flax is that right? Then I might have arough idea of how it would wokr if that's the case
lol ue4 is crashing like crazy on my pc with 16gb ram
UE5 - fuck my life ๐
@fervent nacelle This is going to be great, dude thank you!
@fervent nacelle no idea, just asuming
that demo gave me major Golem psvr vibes
i'm here for the lifelike graphics
UE5 gets revealed - my pc: aight imma head out
Now Im going to need a separate 2TB hard drive, just for my 200 gigibyte fbx character files!
i just got a "nice" pc last summer and now it's lacking for ue5 lol
@plush yew no prbos man good luck @eager flax oh, okay, I thought it was all dynamic
have you seen bright memory
gotta start saving for the new amd threadripper, 2 rtx 3080 ti, and 128gb ram
What's Nanite even is? Is it ultra efficient dynamic downscaling for target hardware?
@fervent nacelle thats the big question iยดd say
wow
*cries in 256GB SSD*
Nvidia CEO Jensen Huang breaks out the GPU needed for UE5 ๐
https://youtu.be/So7TNRhIYJ8
@vocal brook triangle streaming, basically just plonk a hipoly mesh instead of baking normal maps
@deep citrus you're not alone :/
Finally an engine that can accomodate my vision: Pong HD
good thing ddr5 is going to be a commercial thing in the next 2-3 years
I got an RX 5700, and likely wont upgrade until next-gen consoles release.
I want to wait until next-gen releases, so these midrange GPUs are much cheaper.
UE5: Epic new features
Small print somewhere probably: "You need to build the engine from source"
casually starts saving money for 4 rtx 3080 ti's and 2 threadripper pc
i'll need to save up my days, so i can take a month off work when the early access comes out. hm, easy with corona though
when is UE5 even releasing?
I guess the question for me is, the lumen nanite system only for ray-tracing?
2021
btw it's literally UE4.26 tho ๐
i'm still seeing the video, it's amazing
just renamed
minus the old workflows i hear though
now the UE4.25+ branch makes sense
AND will the geo streaming be usable on non-SSDs
it's going to open lots of possibilities
its not 4.26
I think we're still getting 4.26. This will probably be the equivalent of 4.27 or 4.28
UE5 will most likely release at GDC 2021
guys slowdown wtf
and the lumen gi is not ssgi
i'm gonna ruin ue5 for all of you - LIGHT NEEDS TO BE REBUILT
i cant read my message
@frail sail UE5
i have like 5 different SSD's
i think they said 4.25 is last one before UE5 releases in preview
The whole point is we don't have to rebuild light anymore tho
@frail sail Just got announced
i have an ssd for UE4 stuff only
that demo reminds me of uncharted
do you guys remember this? https://www.youtube.com/watch?v=00gAbgBu8R4
@plush yew no
[HD version of the other video]
Hi everyone. We've been working very hard and we hope you like what we've made. This is just our 1 year report, after which we will probably go quiet again while we finish our work. This demo only shows what was ready at the time, we have a lot...
its like 9 TB
i know but so much hyped
Palpatine meme: UNLIMITED DETAIL
Weren't they saying that the new clouds would be in 4.26?
UE 5 just did that but actually released it
@plush yew But with actual lighting.
UE5 is gonna be 100tb download just keep that in mind
need to relax we have 2 year for it
clouds are also exist on 4.25
Oh boy, a new UE
Weren't they saying that the new clouds would be in 4.26?
@devout rune yes, its probally gonna release this year and NEXT year ue5 will release
need to relax we have 2 year for it
@frail sail They mentioned sometime in 2021
UE5: triangle counts no longer an issue
Quixel: ๐ณ
WHEN DOES Unreleeal engine 5 release?
my pc is going to implode
2021
what i'm saying is ... unlimited detail is now obsolete hahaha
@plush yew unlimited detail, HA tell that to ue5
maybe 2021 Q4
Thank for making it REAL, Unreal Team! I was always hoping for something like this exact thing.
@balmy parrot Preview mid-2021, full release late-2021
sometimes with these ridiculous triangle counts I feel bad for my PC
I don't think my 1070 will cut it for ue5
Would it be possible to update our projects to UE5 from UE4?
who knows
@balmy parrot Preview mid-2021, full release late-2021
@oblique sorrel cheers
what is unreal engine 5 why from 4 to 5?
I don't think my rx 570 will run ue5 :/
Good lord that video is insanely impressive
they say you can
if this poly count auto reduction also applies to landscapes.... YES
Because it's this big of a shift to warrant a major version bump
Ah good, so my 1060 will scream at me yet
Maybe not semver, but still
I love how there were certain shots in that video that just wouldn't have been possible before
so geomery is now free
insert lonely island song
i got so used to saying ue4 though
Ive fallen in love with UE5 already
my gtx 970: hahaha I'm in danger
Practically no more artist limitations? Yes fucking please
Considering how far off it is, probably a good idea to plan on finishing your current projects in 4.2X, rather than plan on attempting to transition the project to UE5
ps5 can shift a lot cos it has a super fast ssd, most pcs dont
wow no royalties up to $1m
@spare zenith from the blog post "Unreal Engine 5 is being designed with forward compatibility in mind, so you can start with next-gen development now in UE 4.25 and move your projects to UE5 when you're ready."
like the shot of the hole opening up to shed light on the statues, that would've been impossible before
What's Nanite even is? Is it ultra efficient dynamic downscaling for target hardware?
@vocal brook my guess: a mesh shader + instancing system that auto-lods with uvs on the gpu. They'd need an efficient way to trace partial geometries to figure out what detail level that subsection needs
Absolutely fantastic. I'm blown away by that trailer. I cant wait
now is a bad time to get a gpu
So all this new cool UE5 stuff, but did they update the UI?
im waiting for new cards
Oh nice, @grim ore, now I can have my PC scream at me while developing again ๐
I really liked that little blue orb light that switched from area illumination to a flashlight effect. Simple, but cool
i'm gonna buy the rtx 3070 just to use ue5 lol
UNLIMITED POWAAHHH
Will it be possible to update projects that used UE4?
Any news on physics system?
yes]
yes
i feel like a kid on christmas
is that ue5 a joke? i am legit failing to understand if it's an elaborate troll of if it's actually for real
@plush yew funny actually, I was planning on transitioning my game to UE5 and have a "tech demonstration" of how UE5 changes how we do art
Think I'm going to ride my current rig until 5 comes out, and just start saving ๐ฐ for a new build when it drops. put a little away each month.
it all seems way tooo good to be true
It's definitely legit
They optimized polys of her face though
But tech demos are not games
I am starting work on extremely high poly assets next week for this
@keen stream its literally real
tech demoes but it's still realtime
It's a great environment piece with that performance
We already have our clonetroopers made from a while back
what the actual f...
Yep, but there's not a lot of stuff going on under the hood - the focus is on the graphics ๐
57 million polygons
@azure ridge still better than Unity :p
UnItY Is StiLL BeTterR
Well this is how I felt about this: https://www.youtube.com/watch?v=A4vYJEWrHso
We dont actually have that character artist anymore :(( but we plan on trying out these EXTREMELY high poly assets when the preview comes out in 2021
After watching the video about the method, it does seem like the geo streaming is precalulated
so probably still need character optimization
anyone who can teach how to detect if a key is being held down, or just pressed?
we still have atleast 7 months until 2021 to even worry about 5 coming out, no reason to panic now
anyone who still says that an engine/programming language is better than the other needs to start learning programming again
What is the general consensus regarding this "no Tri budgets claim". Is it going to be an actual thing that everyone uses? Or will be unscalable?
@plush yew Hold up aren't you that Luke Landwalker who works on the battlefront game ?
I'm literally dying at Euclidean. I remember. Pepperidge farm remembers too.
They used the same exact technology used in polygonal instancing used now. just a slight difference that, it was essentially point cloud voxels
UE5!!?? WTF!!!
UE5 BROOO
@stable ridge actually, Unity's new UI looks pretty nice. But I switched to Unreal for the features not the UI. Just wish they'd update their UI to not look so bad
๐๐พ๐๐พ๐๐พ
Jesus people lol....
@plush yew I'd said its similar to voxelization but I guess that works too
If unreal can now work at 100 my pc works at .1..
Should i be happy or cry because of the update ๐๐
OH MY GOOOD
@fervent nacelle ๐คท
regarding the UI i do think it's alright for me still - makes me vaguely nostalgic. most i wish for is kind of a different font though since i don't really like 2011 roboto
i wonder if we'll get to 4.30 before 5 is out
me thinking ue5 was an april fools joke
at least ue4 has supported hidpi displays long before unity has
i thought ID software had gone really far with their new rendering technique
ue5 is AMAZING
2021 so....
Wow, peeps, you've done some amazing work!
yeah, props to epic games
@weary hull with 2-3 releases a year and 5 coming in 2021 I would assume no
No LOD's?!!?