#ue4-general

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limpid turret
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while everything actually goes on in the background to load the next area

brisk urchin
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From the blog it says, "Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality." is this for real?? ๐Ÿ‘€ ๐Ÿค”

turbid wigeon
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"Wait, i need to do the low poly, and bake my maps"
"Old school, go UE5"

azure shore
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where she went through the thin gap?

turbid wigeon
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#mindblown

limpid turret
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so I don't think they're being entirely honest with 'no load times leaving or entering buildings'

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yeah where she went through the thin gap

azure shore
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oh wow thats kinda clever I never thought of that

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Im hoping it doesnt mean small maps then

tranquil isle
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@brisk urchin I'll believe it when I se it

limpid turret
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yeah its smart for the actual devs, but I'll always hate seeing it now I know the trick

azure shore
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yeah itll be quite noticeable

acoustic pagoda
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cant wait to make low poly games on UE5 :P

limpid turret
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I see it in literally everything nowadays

worthy inlet
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Woah, the new royalty terms are amazing

violet frost
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"streamed in real time" from where? most people still use HDDs and i expect the "streamed" files to be huge. i have so many questions. ๐Ÿ˜„

worthy inlet
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RIP Unity ๐Ÿ˜ฎ

azure shore
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I think Ill try to look out for similar things lol

oblique sorrel
limpid turret
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oh what

azure shore
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chad ue4 destroys virgin unity

crisp swift
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i feel kinda bad tho because i know unity devs are going to be stealing ue4's megascans for their assetflips

limpid turret
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I didn't know mando used unreal

wary birch
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I guess it will be more asynchronous loadin

azure shore
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wasnt unity already worse optimised even before this lol

lament plaza
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I just saw the demo for UE5 on my twitter feed. jawdrop

kindred vapor
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RIP Unity ๐Ÿ˜ฎ
@worthy inlet bruh, almost every game on phone was made by unity

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And itโ€™s a lot of money

limpid turret
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also my college still uses unity for the majority

turbid wigeon
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no royalty under 1M$ revenue

tranquil isle
#

any link for new royalty terms?

limpid turret
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I think I'm the only guy using unreal on my course

turbid wigeon
#

goodbye Unity?

wary birch
#

Epic Online Services also just opened

crisp swift
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@kindred vapor lmao thats not true ue4 mobile games look wayyyyy better

oblique sorrel
turbid wigeon
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1M$

flint trench
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Yo is there a way to put the modes panel back to how it was before 4.25?

turbid wigeon
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they're insane

tiny sonnet
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unity is wayyy better for mobile gaming

flint trench
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I hate the new layout and toolbar they added

kindred vapor
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@kindred vapor lmao thats not true ue4 mobile games look wayyyyy better
@crisp swift bro show me better game that journey on phone

violet frost
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i can just say that im not a fan of the ES3.1 shader model from ue4 when developing for android.

half panther
#

"nanite will just take the movie assets and do the right things with it"
twitch steam, on movie quality assets in games

turbid wigeon
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makes me want to replay tomb raider

lament plaza
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For me, it's never about revenue, royalty, it's always about C++ and the source code. ๐Ÿ™‚

kindred vapor
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Ue is for triple a games not mobile

limpid turret
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see I consider 3d art to be my specialty, but it kinda makes me feel shit seeing what the industry standard is now lmao

fierce tulip
kindred vapor
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Unity does everything for mobile and 2d games

worthy inlet
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yeah, Unity is fantastic for mobile dev. It's a friendly engine for sure. I meant in terms of desktop development.

crisp swift
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@kindred vapor Ocean horn 2 looks better on mobile than any unity game i've ever seen on pc

worthy inlet
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The sheer quantity of built-in systems available in UE today (quixel, etc) just make it an immense package.

tranquil isle
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I hope they'll make upgrading a smooth process

violet frost
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im kinda bummed out about this, because my best work was always polygon optimization for hard surface. now i know what the people being replaced by machines feel like ๐Ÿ˜„

tranquil isle
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I wouldn't want to be left behind after all this time

limpid turret
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hah yeah I know right robbe

bright pebble
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unreal ๐Ÿ˜

limpid turret
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I guess I really need to get into sculpting now huh

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theres no way I can manage this look by hard modelling

urban meadow
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no one wants 500gb games, polycount will be fine for a while

limpid turret
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true

wet brook
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Bruh ue5

violet frost
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@limpid turret now we have to be good artists instead of good with the techincal aspect of modeling. eww ๐Ÿ˜„

buoyant wave
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Iโ€™m thinking of switching to unity for a 2D project personally

limpid turret
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I know right

buoyant wave
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And keeping my FPS one in UE4

vast tartan
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Moore's Law. 500GB in 5 years will be small.

limpid turret
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aw but I suck at the actual art aspect

violet frost
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same

limpid turret
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yeah I seriously need to get like, a guy to teach me sculpting properly though

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otherwise I'm gonna fall behind

brisk urchin
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Imagine in like 5 years or so those fast M. 2 ssd drives being upgraded to hold over 20tb of data.

plush yew
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i want ue5 pls

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Wtf UE5 just got announced

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yea

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๐Ÿ˜‹

violet frost
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i cant afford such an m.2 probably๐Ÿ˜‚

crisp swift
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honestly fortnite is the best thing to happen to ue4

vast tartan
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That's exactly what will happen. SSDs will get bigger and cheaper. This is a huge step for next gen development.

granite iris
plush yew
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Ue5 coming out in 2021

limpid turret
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I'm starting to realise that my 'new' pc aint gonna hold up too

plush yew
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When I decide to start making a game it gets announced

violet frost
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i just hope the future of unreal engine isnt bloaty games that take up 500GB of storage with these new features.

fierce tulip
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you can move from ue4 to 5

alpine wigeon
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Start making it anyway ๐Ÿ™‚

brisk urchin
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This is probably why the console companies are trying to emphasize their ssd upgrades for next gen. I'm sure pc will have access to much better hardware too.

alpine wigeon
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Even if you were not able to seamlessly upgrade you will have figured out the systems for the game and the assets ๐Ÿ™‚

errant ice
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UNREAL ENGINE 5??????

vast tartan
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@violet frost It will be. You can't stream tens of billions of polys without insane storage.

plush yew
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Yes

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They posted in on their insta

urban meadow
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right? they haven't even finished ue4

limpid turret
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mm I did find that a little strange

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like we just got a ue4 update

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and then bam ue5

errant ice
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This is a delayed april fools joke

torpid vortex
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Love you Sweeny

oblique sorrel
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Well, UE5 is coming in 2021, so it's not right after UE4 update

brisk urchin
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@limpid turret Yea but UE5 isn't coming until fall 2021 though.

limpid turret
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true

torpid vortex
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โ€œStarting today, you can download and use Unreal Engine to build games for free as you always have, except now royalties are waived on your first $1 million in gross revenue. The new Unreal Engine license terms, which are retroactive to January 1, 2020, give game developers an unprecedented advantage over other engine license models."

plush yew
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Hopefully they make more free assets and their better

limpid turret
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god I seriously need to up my game before it comes out though

crimson basin
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https://forums.unrealengine.com/development-discussion/content-creation/1759883-landscape-blueprint-brushes-river-spline - Anyone got any ideas? I just need to know if this is broken or not ๐Ÿ˜ฆ

dark rune
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i really hope they make it a smooth transition because I was just getting to grips with UE4

lyric tusk
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finally a dynamic gi which doesnt need rtx

vast tartan
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I'm gonna say this now. Watch jobs for Unreal developers EXPLODE in the next 5 years.

rotund jacinth
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I just watched the UE5 trailer and am pretty hyped. Questions about all the dynamic GI and streaming geometry. I assume this only works on things that would have been considered static level geometry? I see that it supports destruction but can movable physics actors (not skinned meshes) use this or are they going to sample light probes in the scene, etc. Basically my question is- Do movable actors spawned in the scene impact dynamic GI the same way as level geo or are they only able to receive that info via lighting probes?

limpid turret
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so like

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considering I can't character model and have been modelling for about 2 years now

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how long should I be expecting to be at this level

gilded flame
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all the unreal engines are built or based off of their predecessors, so yes and no?

glad stone
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@vast tartan why though ?

gilded flame
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depends on your definition

dark rune
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how much relearning will i have to do
because I just started UE4 like 7 months ago

plush yew
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what is polygon memory budgets?

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it says there is no more need, but I don't understand what it is ๐Ÿค”

oblique sorrel
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4.25+ projects will be upgradeable to 5.0, so I don't suppose all the underlying APIs will change

vast tartan
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@glad stone Everyone is going to use this. From film to TV to games to animation. And it's all for free.

safe rose
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Is this April Fools?

oblique sorrel
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Polygon memory budget is how many polygons you can keep in memory. It limits the detail of meshes you can show on screen at one time @plush yew

safe rose
dark rune
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@safe rose its may

plush yew
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@oblique sorrel ty ๐Ÿ˜„

restive oxide
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I'm dreaming

safe rose
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You sure?

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Maybe because of COVID

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Everyone's got the date wrong

dark rune
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the youtube announcement was uploaded today

sinful pier
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Did I read that right that from Now on royaltyโ€™s do not count if youโ€™re under $1M revenue?

idle garden
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Unreal Engine 5 ๐Ÿ™Œ

safe rose
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Yo...

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But this is the best thing...

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Unreal Engine royalties waived on first $1 million in game revenue

tranquil isle
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@sinful pier yes

safe rose
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wtf

dark rune
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guess ill be using my end of year to learn ue5

fierce tulip
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need to sit down and have a glass of water Vic?

oblique sorrel
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The royalties are also retroactively waived to January 1st 2020

vast tartan
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When does the waived royalties kick in?

safe rose
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Yeah man @fierce tulip like...wtf

restive oxide
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did I just heard that they have a room with 16 billion polys running smoothly on a playstation?

fierce tulip
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breathe in

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breathe out

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hehe

safe rose
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This is actually crazy stuff

oblique sorrel
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Yes, without normalmaps, just sculpts

safe rose
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Along with EOS being available

tiny sonnet
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i mean the royalties dont affect me, i doubt i will ever get a million

safe rose
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that's the point...

dusky inlet
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this also means open world suddenly becomes doable by a one man team provided the assets are available no?

oblique sorrel
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That's the point

safe rose
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lol

vast tartan
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@restive oxide All streamed.

tranquil isle
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I'm questioning the statues, they were obviously instancing them

dusky inlet
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regarding performance etc.

plush yew
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Once you've begun collecting money for your product, you'll need to track gross revenue and pay a 5% royalty on that amount after $1,000,000 in gross revenue is earned. To report your earnings, complete and submit the royalty form on a quarterly basis.

oh yes baby!!!!

oblique sorrel
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Already possible with level streaming and stuff

sinful pier
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Royalties previously applied over $3k per quarter

rose hull
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ehs; and I'm just sitting here hoping for a better editor experience...

brisk osprey
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I cant belive im alive in this time

dusky inlet
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Already possible with level streaming and stuff
@oblique sorrel ye but before you had to considers lots of performance issues with big worlds. And I think most of them no longer apply with ue5?

hasty osprey
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wait so open world games will be easier to make with UE5?

oblique sorrel
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Seems so, yeah

safe rose
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Man

restive oxide
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any type of game will be easier if we go by the trailer

safe rose
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They are really putting the hurting on other engines now

wet brook
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UE5 is just UE4 but better.

gleaming narwhal
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@tranquil isle The amount of polygons is no "trick"

safe rose
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Godot was becoming popular

dusky inlet
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I'm questioning the statues, they were obviously instancing them
@tranquil isle instancing only helps with draw calls, not gpu rendering

violet frost
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did fortnite give them so much money that money itself isnt a factor anymore for epic? ๐Ÿ˜„

grave osprey
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Oh boy unteal engine 5

safe rose
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This is their counterpunch

safe shoal
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Truly bonkers.

grave osprey
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So what is the biggest feature in UE 5 ?

safe rose
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Yes, this is only possible because of Fortnite BR

safe shoal
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I would expect that most of the engine hasn't changed, the new rendering tech is absolutely mad though.

grave osprey
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Skeletal mesh LOD ?

oblique sorrel
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Godot fans: "4.0 will rival UE4!"
Epic: "Hold my beer"

safe shoal
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Chaos, Niagara etc. are already present in UE4 for example.

dusky inlet
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asset creation pipeline definitely @grave osprey

grave osprey
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I am curious

dusky inlet
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just slap in the high polys however you want

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it seems like

pearl sparrow
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no light baking

grave osprey
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What the fu

pearl sparrow
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no light maps

lone yoke
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"Art just works"

dusky inlet
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wait there is no static lighting at all anymore? I missed that

pearl sparrow
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I wonder about collision then

oblique sorrel
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Just load up high-poly sculpts and add dynamic global lighting, no biggie

grave osprey
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So you mean baking are not nessesary ?

lament saddle
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@grave osprey virtualized geometry, real-time GI

devout rune
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I guess this means more devs will use UE5 instead their in house engines

errant ice
tranquil isle
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good luck animating a 33 million mesh ๐Ÿ˜‚

lunar gazelle
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can't read you well my eyes are all wet ๐Ÿคฃ

grave osprey
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Lmao

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Kneel before my rig

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You dont have to put your standard high af

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Wait. Do skeletal mesh lod exist ?

tranquil isle
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yeah

grave osprey
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I mean the generator for it

tranquil isle
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yeah

plain mural
grave osprey
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Thank god. So i dont have to decimate manually and re rig

pearl sparrow
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okay I really wonder about how you author collision for these wacky environments ๐Ÿ™‚

limpid turret
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can't wait to see this link sent every five minutes now

plain mural
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lmao

knotty nymph
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๐Ÿ™‚

plain mural
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it must be a dream

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too good to be true lol

tranquil isle
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we're all dead

limpid turret
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also yeah uh I am kinda worried about a lot of things here

knotty nymph
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have they released any technical docs on how this tech is working?

limpid turret
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but mainly that I'm not gonna be a good enough 3d artist since I don't know how to sculpt

dusky inlet
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Thank god. So i dont have to decimate manually and re rig
@grave osprey they said just no LODs anymore so why use LODs?

grave osprey
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What ?

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So the engine auto lod ?

tranquil isle
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Yeah, and last generation they said no more lightmaps

dusky inlet
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"Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality."

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no, just NO LODS ANYMORE

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:D

oblique sorrel
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Just load up high-poly sculpts and roll with that

grave osprey
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Thats weird how that thing work ?

lament saddle
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It is a mystery

grave osprey
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I mean do my old laptop can handle the engine itself ?

dusky inlet
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definitely some black magic

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but thats what they are saying

tranquil isle
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I wander if there is some AI involved

devout rune
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I remember seeing an Nvidia showcase on something like this

grave osprey
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Or they have zbush tech.

tranquil isle
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zbrush is 2.5

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D

grave osprey
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Still the bake implementation should exist.

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I think

real wasp
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I'm just Jaded from the 2005 PS duck demo. The tech demo didn't represent the games that were to come.

oblique sorrel
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FailArmy theme at the end of the stream lol

lunar gazelle
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zbrush is 2.5d only when you drop a mesh on canvas

restive oxide
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the first indie games coming out with this tech in 2021: install size 1500gb ๐Ÿ™‚

grave osprey
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^^^^

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Thats why bake important

proven ivy
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I'm not gonn alie... UE5 makes my mouth wet

dusky inlet
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why? no need for baking means lower file sizes @grave osprey

grave osprey
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Wot ?

tranquil isle
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@dusky inlet my ZB project files would disagree

wet brook
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yes

grave osprey
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I think billion of poly is big file size

dusky inlet
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dynamic lighting = computed on the fly, static lighting has to save the lighting data

raven narwhal
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lol, I have some zbrush models with a file size of 1GB

digital anchor
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yeah, about 100 million polys is 0.5gb mesh

wet brook
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no you don't

digital anchor
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noones gonna ahve a 1tb game

grave osprey
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You need quantum compute

wet brook
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that was running on PS5

lunar gazelle
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@woeful zinc amd rdna2 gpu

wet brook
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so ~2070 non super territory.

hasty osprey
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okay so the tech called Nanite will basically render normal maps useless, so you don't have to bake'em since Nanite will take care of the details for you. And the other new tech Lumen is the global illumination tool which helps with the lighting so you dont need light maps. So you can bring your model raw from Zbrush, ok. But there is still the issue of the games size, making these big open world games will be like 500gb games. That isnt so practical is it?

tiny sonnet
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thats wut i thought

grave osprey
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Yes the game size gonna be absurd

plush yew
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will nanite be heavy?

quick kelp
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i'm guessing UE5 will still have blueprint system ?

dusky inlet
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usually its the textures that are heavy weight on the game size

grave osprey
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It will be very heavy

dusky inlet
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textures and sound

lunar gazelle
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seems like they are close to reach nvidia tech now yea

tiny sonnet
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ye

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i'm guessing UE5 will still have blueprint system ?
@quick kelp ye

grave osprey
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My poor 13 year old laptop

tiny sonnet
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lol

faint cedar
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well

quick kelp
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also will the rate of game charges change? like they to take 5% from you for publishing on steam, will it change for UE5?

stoic folio
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First thing i did when i saw the demo is to rush here and ask how the fuck they gonna run 10 terrabyte game haha

daring tundra
#

It looks absolutely insane ^^

wispy comet
#

Really curious to see more info on it

plush yew
#

will projects made in unreal engine 4.25 be upgradeable to 5?

wispy comet
tiny sonnet
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demo looks fcking insane

wet brook
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UE5 is UE4 but with more stuff

grave osprey
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Let just wait the info. I still like baked lighting.

amber girder
#

Why isn't it 2021 yet ๐Ÿ˜ฆ

amber girder
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Damn

wet brook
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there is not anything fundamental changing.

quick kelp
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also wonder if market place assets i have for UE4 will work for UE5

daring tundra
#

They mentioned it should be upgradable

tranquil isle
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@wet brook what about that sick water simulation haha

wispy comet
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I'm actually glad that they're releasing it in late 2021

wet brook
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@quick kelp yes the answer to any question of will it work in UE5 is yes it's just UE4 but better.

wispy comet
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otherwise I'd be tempted to move my current project over to it

wet brook
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@tranquil isle that's pretty amazing but it's still ue4 but better

wicked hound
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i am screaming internally rn

knotty nymph
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i wonder if this allows the CPU to handle a huge load with many threads more easily

remote roost
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its probably just gonna be ue4 with a new ui, new renderer, and other new features

tranquil isle
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@wet brook I was joking it looks horrible

wet brook
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not even new UI

plush yew
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So, with ue5 being announced, does this mean its source is different or just various engine plugins of the ue4 engine have been redone to allow for such things ?

remote roost
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theyll probably do a new ui

real wasp
#

Wonder how Chaos integration would go? millions of destructible polys....alex

wet brook
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@tranquil isle better than anything in the engine RN

remote roost
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So, with ue5 being announced, does this mean its source is different or just various engine plugins of the ue4 engine have been redone to allow for such things ?
@plush yew same source

fierce forge
lunar gazelle
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it might has a compression algorithm to reduce the weight of 33 millions models , no ?

grave osprey
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Even big question is. Do old game project can be imported to ue 5 without serious bug ?

wet brook
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yes

wispy comet
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I'd assume the 'UE5' name is partially just a marketing term to keep up with the new console generations

wet brook
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^

plush yew
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Figured so, thats amazing. Thanks @remote roost

wispy comet
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Like don't get me wrong Nanite and Lumen are insane

wet brook
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UE5 is UE4 but better it's juat marketing

gaunt cairn
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Is there any info on how Nanite works? It basically sounds like sorcery right now. How did they achieve that?

wispy comet
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but it's not going to be that different to UE4

wet brook
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^

real wasp
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Epic already have excellent upgrade paths. I'm sure upgrading will be a non issue

grave spruce
wet brook
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it's just UE4 but better

safe rose
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UE5 Blueprints = Brain Powered Scripting System

grave osprey
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@gaunt cairn my theory is the engine automatically reduce your mesh poly count by distance

So having no lod at all.

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Real time LOD

amber girder
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and that's f'ing huge

plush yew
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Well, not always, in software a major revision number such as 4 -> 5 usually dictates that things are completely different,
which if its not much different than ue4,
then ue4 was future cutting edge and we were previewing the future with ue4. which imo is true.

violet frost
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i mean there is already something like that. automatic LOD distance calculation

solar agate
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So UE5 is a UE4 update but rebranded right ?

plush yew
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That's what i think most everyone is thinking @solar agate

remote roost
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ue5 is not just a ue4 update

solar agate
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That's what makes the most sense tbh, so it's not surprising I guess

violet frost
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can you even call it rebranding? its just a new version number, right? ๐Ÿ˜„

remote roost
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its a gigantic update to its rendering system

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alongside many other features

amber girder
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i guess renderpipeline was rewritten for ue5

remote roost
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its based upon the same source

ripe ferry
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i hope some ui improvements happen too

quick kelp
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Does anyone know when ue5 will be released ?

remote roost
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its not an entirely different thing like ue4 was to udk

oblique sorrel
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Oh man, GamesFromScratch is gonna have a field day, he just got done covering 4.25 and the May assets lol

remote roost
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but its not the same thing

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@quick kelp early access early 2021

amber girder
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early access restricted or ffa?

safe rose
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Don't forget... they have been working on another scripting system other than BP

tranquil isle
#

@safe rose what?

dusty marlin
#

ue5 โค๏ธ

oblique sorrel
#

With the guys that made SkookumScript, no?

plush yew
#

early access restricted or ffa?
@amber girder i thnk ffa

violet frost
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will the business model stay the same as ue4? free to use and (now) royality only after 1 mil?

severe coral
#

damn that video is insane

safe rose
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So there's a chance a new non-visual scripting language will be in UE5

plush yew
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@safe rose Wasnt that the python implementation?

safe rose
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Nah

oblique sorrel
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@violet frost Yes

wispy comet
#

I just realized, they usually release these demos

safe rose
#

They hired the guys after python

plush yew
#

Will the Nanite system be the default or is it an additional feature that you can choose to activate?

midnight gate
#

xuse me?

safe rose
#

@oblique sorrel ya

midnight gate
#

am i reading this right?

#

i only have to pay them 5% royalties if i make a million?

#

is that correct?

oblique sorrel
#

Yes

amber girder
#

yep

midnight gate
#

WTF

severe coral
#

yeah

#

it's amazing

midnight gate
#

THEYRE GONNA GO BANKRUPT

plush yew
#

B/c i recall allot of useful things with python being able to interact with the game, most notably the potential of selenium /appium style testing on a game.

severe coral
#

unity just got boned

amber girder
#

nope

safe rose
#

No...

rapid ridge
#

holy shit

safe rose
#

That Fortnite BR money is too good

midnight gate
#

I DONT HAVE TO GIVE THEM A CENT CUZ MY GAME IS NEVER GONNA MAKE A MILION :D

rapid ridge
#

this is amazing

violet frost
#

they already have 50% of the worlds money through fortnite(jokes)

safe rose
#

They know they got that money for years and years

midnight gate
#

today is the day unity dies

rapid ridge
#

long life fortnite lol

severe coral
#

remember they also invested 1 million dollars in the blender foundation, of all things that's the coolest thing epic games have done recently

hard cobalt
amber girder
#

as much as i despise fortnite, but yes, @rapid ridge

solar agate
#

Also most of the people they're courting are big studios, that's what brings them money

grave osprey
#

Unity stoked. Godot at suicide watchlist.

plush yew
#

Also MegaGrants, That program is amazing

tranquil isle
solar agate
#

Like they can waive thousands of indies that aren't gonna sell for every FF7R they can get to use their engine and still be in the green

severe coral
#

@hard cobalt isn't that anime with some cel shading

floral bear
#

@hard cobalt celshading?

dusty marlin
#

Will they put in c#? ahahah

severe coral
#

it would be amazing if they did, but I don't expect they will

plush yew
#

When is UE5 coming tho?

rapid ridge
#

python would be great ๐Ÿค”

glacial pecan
#

Nanites? Get your midi-chloreans out of my Unreal Engine! ๐Ÿคฃ So, did Dreams have it right? SDF everything?

solid apex
#

@plush yew Early 2021

severe coral
#

with the new Rider for unreal engine there's not much of a reason to complain about c++ anyway

#

it works so nicely

floral bear
#

Honestly, I wish UE5 would reintroduce the custom lighting node, as having to do celshading using shoddy post-process effects that don't give enough creative control, using a 120GB compiled version of the engine, or using unlit materials and basically gutting dynamic shadows are all rather limiting options.

solar agate
#

Yay for Python, it's super popular too

plush yew
#

The problem with adding a language like C#, which it already uses for the building of the C++ btw. is the added tech debt for maintaining and updating the c# language bindings. really if we could have automated binding generation any lang would be supported lol

severe coral
#

c# is super cool to work with, I would take that over python

hard cobalt
violet frost
#

"cloud gaming" would only be good as some sort of hybrid solution. loading the shading data in advance for the level. i would never want to play games with 80ms input lag

heady valve
#

UE5 is coming!

forest tree
#

jawohl!

amber girder
#

@severe coral help pixeltris to get usharp better

oblique sorrel
#

Even with Rider, C++ compile times are balls

#

And I'm not a huge fan of its macroitis

dusty marlin
#

with the new Rider for unreal engine there's not much of a reason to complain about c++ anyway
@severe coral Is it already out?

severe coral
#

btw if you still haven't tried the new rider for unreal engine, I highly encourage you to try it

#

it's in free open beta

forest tree
#

What's that @severe coral ?

ripe ferry
#

@hard cobalt maybe ask on the art tab , everyone loosing their minds here lol

forest tree
#

IDE?

ripe ferry
#

including me

severe coral
#

and with 4.25 the plugin is directly in unreal engine, you don't have to get it from the store anymore

violet frost
#

@hard cobalt you take a grass texture, remove all kinds of shadows from it and make it 1 color

fervent nacelle
#

Anybody have additional info on nanite and geo streaming?

severe coral
#

IDE from Jetbrains, the guys behind Resharper

fervent nacelle
#

I have technical questions

severe coral
#

it's SUPER good compared to visual studio right now

forest tree
#

Ah right, I'm pretty happy with VStuio so far

#

How so?

amber girder
#

i hope it's faster than vs

severe coral
#

the intellisense has an almost instant response time

scarlet token
#

Rider has been amazing for UE. intellisense actually works right

severe coral
#

whereas vs shits the bed almost constantly

oblique sorrel
#

It's like VS + R#++ + more, and doesn;t take a week to start

amber girder
#

ok, i buy it right now ๐Ÿ™‚

hard cobalt
#

@hard cobalt you take a grass texture, remove all kinds of shadows from it and make it 1 color
@violet frost okay thank you

severe coral
#

unless you have visual assist or something like that

oblique sorrel
#

Rider for UE > VAX

severe coral
#

@rapid ridge It's like Visual Studio but different

plush yew
#

Rider is resharper in a dedicated game development ide. isnt it?

oblique sorrel
#

And free while it's in beta

#

For a year

severe coral
#

ye

spare dust
#

RIP UE4 gang

severe coral
violet frost
#

just dont make mistakes. who needs intellisensekappa

forest tree
#

xD

frail sail
#

so after ue5 will rebrand to Real Engine 6 or still unreal ? xD

quaint coyote
#

I cant believe it!!

oblique sorrel
#

I mean, the name is fitting like never before lol

fervent nacelle
#

anybody have any idea whats going to happen with UE5 and UV-cooridnate based scaling shaders? Anybody who understands game modeling will understand that UVs-are based on clean topology, something that is less likely with high-end assets due to their significantly more complez structure

amber girder
#

silly me, already have it, just not installed

oblique sorrel
#

@amber girder Make sure it's Rider for Unreal, not just regular Rider

frail sail
#

same for me bro, hope UE5 have a good new networking architecture

severe coral
#

remember you do not need anymore to download the rider plugin from the marketplace, starting from 4.25 that plugin is embedded in UE

plush yew
#

Idk, VisualAssistX from WholeTomato was worth every penny. So a new ide with claimed better perf and features, idk should be insanely useful

fervent nacelle
#

Like for detail normal lasyering and UV-tiling and manipulation functions

oblique sorrel
#

We only know what was shown

fervent nacelle
#

Damn

dusty marlin
oblique sorrel
#

Gotta wait for more details

rapid ridge
#

gamefromscratch is the best!

severe coral
#

@plush yew I agree VA is great, but Jetbrains really hit the nail with that UE custom version

violet frost
#

i dont expect that to change to be honest. @fervent nacelle UV based textures will stay as far as i know

severe coral
#

My hope is they have a community version

oblique sorrel
#

Or that Epic buys them xD

#

Might happen at this point

severe coral
#

Jetbrains is too massive for that

amber girder
#

@oblique sorrel ty

severe coral
#

But they could do a partnership of sorts

plain mural
#

Wondering if Lumen will allow Ray traced lighting without RTX graphic cards

fervent nacelle
#

I was also wondering

glacial pecan
plush yew
#

JetBrains is good and has always offered an opensource version of their tools, that is to say if you have an opensource project, you can contact them and get a free license.

fervent nacelle
#

Possibly but to a lower fidelty using a better version of 4.24s SSGI

#

thats my guess anyway

severe coral
#

Yeah, but my hope is they release a community version for everyone, perhaps with some elite features disabled

plain mural
#

still better than my current laptop set up lol

plush yew
#

probably will, just like their pycharm vs pycharm pro versions

oblique sorrel
vivid vale
oblique sorrel
#

Fastest click in the west

vivid vale
#

YESS

#

so epic

plush yew
#

@vivid vale Right, imagine all the devs who were about you put their quarterly's in lol

lunar gazelle
#

about the royalties i read it retroactive from the 01.01.2020 so it also apply for UE4 projects now

vivid vale
#

RISE UP INDIE GAME DEVS

rapid tree
#

Did you guys see the lighting stuff and model stuff in UE5? It's mental.

fervent nacelle
#

It also makes me wonder if we can still bake lighting if we choose to. Because I don't care how advanced you dynamic GI is, theres still PLENTY of situations where a lightmap is still better for performance when the dyanmic nature isnt needed(well, the GPULightmass lightmaps, anyway, not really traditonal.)

plain mural
#

hot dam, Epic gotta Epic

severe coral
#

I guess UE5 is more or less something like UE4.30

vivid vale
#

is the ue5 gonna be free?

amber girder
#

i wonder how many cores are busy with reducing the geometry, lol

carmine scroll
#

I'd legit pay for Ue5

fervent nacelle
#

I mean, to be fair, that fidelty is perfectly attainable in current UE4

#

you need to know how to use it

#

its the dyanmic nature

brittle tundra
#

still blueprint compatible?

severe coral
#

I don't see why Epic would suddenly change their model with UE5

vivid vale
#

ue5 is too fancy in my opinion

severe coral
#

this is UE4 with new things

vivid vale
#

how will all of this stuff work in vr tho?

#

melting gpus bruhh

carmine scroll
#

likely in a same way @vivid vale

proper stump
#

ve got a custom character, it has an identical skeleton to the default mannequin skeleton (the IK is missing), when i import it into UE and select the default skeleton, i dont get any errors, when replace the mesh in the character BP, it breaks. where do i start to debug that?

plush yew
#

@fervent nacelle What im hoping for is light cycle baking, where we could automatically bake like say 24 different light maps and transition through them

fervent nacelle
#

they said upgrading from 4 to 5 should be relatibely easy, so I cant imagine the workflow will change that much

#

@proper stump wrong chat guy

proper stump
uncut widget
#

Unreal 5!!!!

plush yew
#

Everyone

#

Unreal 5

proper stump
lone yoke
#

i expect UE5 to phase out all old tech from Ue4, like Cascade, navmeshes, physx.

plush yew
#

was announced

next badger
#

I wonder if Epic going to ditch Physx in UE5?

carmine scroll
#

So how come, with Ue4, we cant use millions of poly assets, or can we, but theres a long workflow to it ?

fervent nacelle
#

@plush yew Oh yeah, they're like layered lightmaps, right? I wouldnt mind some of those

flint trench
#

I wonder if Epic going to ditch Physx in UE5?
@next badger they are ditching it in 4.26 lol

lone yoke
#

They will definitely ditch PhysX

carmine scroll
#

but in Ue5, its gonna be more normal ?

proper stump
#

@fervent nacelle, where then?

plush yew
#

@fervent nacelle Yeah exactly, either layered or animated! or both!!!!

vivid vale
#

minecraft: WE JUST GOT RAY TRACING!!!
epic games: we are gonna end this man's whole career

fervent nacelle
#

@carmine scroll YOu can, you just have to be very precise and aggressive with LOD transitions, I did a talk at the boston IGDA about such things @proper stump animation tab under content creation

toxic girder
fervent nacelle
#

@plush yew I'd be down for that, I just dont yet trust full dyamics

plain mural
#

brace for the repost of the video

#

all year long

fervent nacelle
#

especially given the slowdown I already have with ray-tracing just because Im using a 1060

sage wolf
#

Just wanted to drop in and drool over the UE5 announcement ๐Ÿคค

fervent nacelle
#

yuip

vivid vale
#

I wonder what real time lighting like this will do to my gpu in vr ๐Ÿค”

carmine scroll
#

But this new UE5 system doesnt use LODs ? At least they never said it was @fervent nacelle ?

oblique sorrel
#

Wait, Lumen will be real-time? No light baking?

restive oxide
#

can we get a counter on how many times we will see it posted? ๐Ÿ™‚

sand edge
#

probably a lot

quaint coyote
#

This is gonna be huge

toxic girder
#

sorry ๐Ÿ˜ฆ Just wanted to share what I was watchin

amber girder
#

RE AL TIME

grim ore
#

@carmine scroll they said no AUTHOR created LOD's, not that it did not use any

next badger
#

@flint trench um, sorry, what? any links to that claim?

celest forum
#

Unity: WE JUST RELEASED URP and HDRP
epic games: we are gonna end this man's whole career

plain mural
#

I am guessing it will draw geo to view relative to screen?

grim ore
#

@plush yew it will work just fine

fervent nacelle
#

@carmine scroll In ue5, you're correct, although I really wanna know more about the virtual geo streaming. It sounds almost related to the trello card they had for years about per-triangle culling instead of culling the entire model

glacial pecan
#

@celest forum you think UE5 will run better than Unity on mobile? VR? I'm not so sure...

carmine scroll
#

@grim ore but they mentioned rooms of BILLIONS of tris. Implying no LODs.

#

Like thats insane

vivid vale
#

SOURCE 2 vs UE5

#

ePIC

sand edge
#

there's no reason to use LODs if you dont need to

vivid vale
#

the epic finale

amber girder
#

@plush yew i still use my old 1700x, still fine

plush yew
#

@fervent nacelle I have an RTX 2080 and been messing with Dx12 and Vulkan recently and I have to say GI isnt here just yet.
I feel a layered, or animated baked lightmap would be able to offset the GI to a point where we could only need to run GI in choice parts where it could be here right now

grim ore
#

@carmine scroll why can't it use LOD's and still have billions of polys

spare sun
#

oh

#

so 4.26 is actually 5 now

carmine scroll
#

But my point is, Billions of polys is mad. You couldnt do that for a game in Ue4 without some serious witchcraft, right ?

grave spruce
#

basically start your project and migrate when ue5 available

spare sun
#

new royalties, instead of 3k its 1mil

#

damn

sand edge
#

yeah thats also crazy

plush yew
#

It's b/c they constrained the tris to the size of pixels. You'd be surprised how many triangles get culled after just that simple check. -> if its smaller than a pixel, it dies.

grim ore
#

4.26 is 4.26

#

its not 5

spare sun
#

ah 2021

#

4.30 then

sand edge
#

epic games is just like "hey guys we know the world is ending so here's literally everything you could possibly ever want in a game engine"

grim ore
#

4.26 will be 4.26, 5.0 will be 5.0

spare sun
#

5.0 aint made from clean slate

sand edge
#

now just make z brush in engine

honest vale
#

if you read the announcement on the blog you'll see they'll migrate fortnite to UEV

#

in 2021

tough quiver
#

I wonder if the knowledge we've built with 4.2x will carry on with UE5.

unique knot
#

Was 3 transferable into 4?

sand edge
#

yeah, seems like 4.25 projects will be migratable which is fantastic

#

i don't think 3 was transferrable to 4, but it seems like they've realized the error in that

plush yew
#

@sand edge I think it's commute time to work added to worktime and being forced to stay home, allot of devs are like, screw it lets just bang out the next five years right here right now

storm burrow
#

this is not an entirely new engine

#

its just some added features

#

awesome added features, to be sure ๐Ÿ™‚

celest forum
#

@celest forum you think UE5 will run better than Unity on mobile? VR? I'm not so sure...
@glacial pecan Who knows right now, but they got Robo Recall working on Oculus Quest. Never say never.

storm burrow
#

it's like you migrate from cascade to niagara

#

or if you decide to use lightmass in your next project when you used realtime lighting before

carmine scroll
#

Guess I need to upgrade my rig for UE5๐Ÿ˜…

storm burrow
#

Unity is extremely strong in the mobile space and it's unlikely UE5 will magically change that

devout rune
#

I thought I had a few more years with my rig, but I guess not ๐Ÿ˜ญ

real wasp
#

just when we're about to get GPU baking lol. I think there'll still be a place for static lights

spare sun
#

yea it does feel like new features, initially I got a bit scared with migration

storm burrow
#

Definitely, for archviz and clean environments you need light baking

grave spruce
#

Robo Recall Chaos GWseremePeepoThink

lone yoke
#

UE5 = ultra upgraded UE4, without old tech(like cascade, manual level streaming, physx) and more streamlined workflows. At least that seems to be the direction they want to take,.

storm burrow
#

yeah looks like it

vivid vale
#

imagine all of this is PLAYSTATION5 EXCLUSIVE

fervent nacelle
#

@plush yew I ended creating my own workaround for GI and shadowing of all meshes whiile mainting 90-120fps. It relies on GPULIghtmass for high-fidelity lightmaps and uses a shorter range dynamic light to reduce dynamic shadowing cost and falling back on the light maps at a certain distance. And for situation for a like a lighthouse light or something, I developed a system that when a character gets in the way of the light, A function in the character's BP will track the character location in the to the light sourcs, and spawn a light with proper settings to make seem as though the light is reach that whole distance, and the in-betweeen space is handled by baked lighting and the volumetric lightmap

vivid vale
#

xDDD

raw rock
sand solar
#

Unity keeps crashing

#

I need help

raw rock
#

hey why my foliage trees not spreading throught the whole quadrant

plush yew
#

my guys

grim egret
#

">"Don't have to worry about poly-counts"
Ah yes, now the standard Unreal game will take up 3x the space of Ark" a coment from the video, what do you think about this? like if the poly dose not count, that means BIG FILES

plush yew
#

@fervent nacelle Gosh dang that clever! mind if i steal your idea for my game's lighting ๐Ÿคฃ

#

which was made out of 33million triangles

fervent nacelle
#

@plush yew Yeah, go right ahead

plush yew
#

no lods, no baked lighting

#

nothing

#

running live on basically an rtx 2070

fierce tulip
#

its cheaper to get more polygons than a higher res normal/ao map

quaint coyote
#

it's incredible

next badger
#

Hmm. That shoul provide superb performance for VR

#

as if you can crunch bare triangles like nothing, it's ok for VR

hybrid scroll
#

@plush yew are the specs of PS5 confirmed to be similar to RTX 2070?

fervent nacelle
#

@plush yew Hang on I'll grab a screen of a scene I'm working on that uses this

fierce tulip
#

you cannot properly compare console hardware with pc hardware

fleet cedar
#

For point clouds in unreal engine are those done using triangles? I wonder if this new UE5 system supports that

plush yew
#

@plush yew are the specs of PS5 confirmed to be similar to RTX 2070?
@hybrid scroll the ps5 gpu is about 10TF which is about the same as a 2070

solar agate
#

PS5 specs should be more similar to 2080S I think

dark depot
#

It's more it fundamentally changes workflows

plush yew
#

xbox is around 12TP

dark depot
#

Tf means nothing

solar agate
#

A teraflop is not worth the same depending on architecture

fierce tulip
plush yew
#

I mean true, because it doesnt account for the VRAM speed its just a measure on how fast the Chip is

azure adder
#

Teraflops might be 20-30% ish different depending on arch, but it's a good ballpark

hybrid scroll
#

oh, btw. was that ue5 demo 60 or 30 fps?

fierce tulip
#

@plush yew its probably easier than you'd think

sand edge
#

alright fellas, in light of this news I'm going to have to expedite my learning of unreal. anyone got good comprehensive resources for learning it? Besides just the documentation

hybrid scroll
#

and what res?

plush yew
#

the demo is 30fps

#

running at 4k

hybrid scroll
#

nice

sand edge
#

is the demo 30fps, or is the video 30fps?

grim ore
#

demo is 30

plain mural
plush yew
#

@fervent nacelle thanks, It may just be what my lighting needs, I was thinking about exactly using dynamics for short distanced and fallback on lightmaps for greater ones, but i couldnt bring myself to implement it fully. as i had some hitching,
i think your spawning of lights with proper settings to fake the light, is actually all i really need to fleshout for it to work.

solar agate
#

Really, the only thing we have to go on is the Xbox one series X port of Gears that was said to perform like a 2080S without optimising, so it's Series X is probs better than 2080S which would mean PS5 falls roughly in that range ?

azure adder
#

For projects, API difference will be the big hurdle

plush yew
#

@sand edge lets be honest there for a second if the demo was running at 60fps epic games would release a 60fps video

winter gale
#

I hope UE5 will be open source like UE4

azure adder
#

I wonder if they'll include the scripting language Tim's been working on

marble knot
#

I have acquaintances working on nextgen games who say the hardware is very similar between consoles

plush yew
#

Hardware is almost identical # ooopsdidisaythat

grim juniper
#

It just sounds like UE5 is a larger update than normal to UE4, but it's still just an update

amber girder
#

@plush yew you always have to work on a project a bit when upgrading, if you have a c++ codebase. if you're just BP/assets, you should be fine

marble knot
#

It sounds like a marketing thing, yeah

cedar plover
#

What I'm wondering is will they upgrade the unreal editor UI

#

because damn, it's outdated looking

forest tree
#

This helps

azure adder
#

Hope the editor UI is changeable outside of c++...

grave spruce
#

they did with UE4 multiple times

#

UE4 beta look like UDK

lime bough
#

I'm hyperventilating with this ue4 demo

#

Ue5

plush yew
#

Slate needs some love, nothing will happen is no one loves slate ๐Ÿ˜‰

cedar plover
#

@forest tree That's nice, but any chance the icons can be changed too? They contribute to the clutter.

#

Thanks in any case.

grave spruce
lime bough
#

Can you imagine not having to optimize meshes

forest tree
#

You can change to small icons somewhere yeah @cedar plover

#

There's a setting

#

(Is an included option in UE4)

half panther
#

i recently thought about ue5 but i never imagined it coming this early.
i estimated maybe 2023-2024

grave spruce
violet frost
#

is the dynamic GI done with raytracing? so it runs like crap? no 120fps possible? ๐Ÿ˜…

safe rose
#

Umm

#

Pretty sure you still have to worry

#

You can't just put whatever you want

lime bough
#

Ue5 came out of nowhere they are still working on ue4

cedar plover
#

I was hoping for a more modern look, but I guess that's subjective and personal.

safe rose
#

There will be other considerations to worry about

fervent nacelle
#

@plush yew 120fps is almost always possible if you know what you're doing and have the enough time to do it

cedar plover
#

I'm just used to most of the apps I use looking modern (that includes Blender) so I really dislike how the editor looks

floral bear
#

Would be neat to see someone pull a Half-Life Source and bring the Elemental Demo into UE5.

marble knot
#

It's probably just a version bump with more marketing behind it

misty owl
#

That flying scene at the end of the reveal video was amazing. Next God of War game will be incredible.

floral bear
#

@cedar plover Yeah, the UI honestly needs a facelift.

forest tree
#

Yeah me too @cedar plover, but that theme I linked + small icons setting goes a long way

lime bough
#

Can you people chill with the negativity where is this coming from did you even see the demo

misty owl
#

This is awesome.

fervent nacelle
#

yeah, and im down for that no questions

lime bough
#

If it's even a fraction as good as they say it is then its revolutionary

misty owl
#

Is 4.25 the last release for UE4?

lime bough
#

For artists like me

cedar plover
#

@forest tree Thank you

violet frost
#

@fervent nacelle raytracing still is way too heavy on performance. if it is scaleable then it might be good but a full pass on every frame just isnt something you can get 120 fps with i think.

grim ore
#

4.26 is scheduled for UE4, its on the git

fervent nacelle
#

@misty owl sounds like it

misty owl
#

Right on

fervent nacelle
#

@violet frost then dont use it, you dont need to get photorealism

misty owl
#

This is so exciting!

golden condor
#

Wow

plush yew
#

Lets take for a moment to look at a gfx card and how many polys a second it can compute. a 2080ti RTX can do Pixel (GP/s) 118.8

So if a triangle is on average the size of a pixel we can assume 118.8 for triangles no ?

safe rose
#

4.26 might be the last one

golden condor
#

What amazing news to wake up to

floral bear
#

I like how you can make RT shadows look razer sharp like stencil shadows, which is actually extremely nice for NPR visuals.

safe rose
#

if not, 4.27 definitely will be

violet frost
#

i was hyped about the dynamic lighting for procedural VR levels though @fervent nacelle

golden condor
#

UE5

misty owl
#

Also... that live-edge Epic Games sign in the first few seconds of the video is so dope...

safe rose
#

That's too many engineers having to worry about obsolete engine

misty owl
#

Love the use of negative space in that signage

golden condor
#

Epic Online Services

#

New licensing model

dark depot
#

It's not out till next year we will still get ue4 updates hahah

plush yew
#

i think Lumen is going to be RTX only

lime bough
#

Imagine not having to optimize meshes. That's the worst part of modeling. And the most time consuming

fervent nacelle
#

@violet frost Oh me to, its going to get easier to do such things. However, its been possible for awhile. IF you know what you're doing

solar agate
#

Are they going to release the demo btw ?

lime bough
#

How is this even possible

latent moth
#

does someone know if 5 will have BP?

lime bough
#

My mind is racing so fast I'm gonna have a heart attack

fervent nacelle
#

uhhh, i disagree

dark depot
#

We know you can upgrade from 4 so it would ki da need bps

misty owl
#

I'm pretty new, but didn't I see UE4 already has an auto-LOD system? So UE5 will be even better?

plush yew
#

does someone know if 5 will have BP?
@latent moth no need to worry its an very important part

#

@lime bough Coffee, Tea, Dedication, Love, and passion are how this is possible.

Maybe a touch of pharmaceuticals too here and there ;]

dusty cypress
#

Wow

wispy raven
#

unreal 5?

lime bough
#

Film quality assets in real time its like a dream come true

wispy raven
#

neat

dusty cypress
#

I did not expect that lmao

dark depot
#

Bone I'm thinking it will be more automatic at runtime

empty plank
#

UE5... where does the time go...

naive burrow
#

lol UE5 on PS5? for real?

lime bough
#

I feel like ue4 just came out yesterday

plush yew
#

https://www.youtube.com/watch?v=qC5KtatMcUw I don't know if this has been here yet, but damn these visuals are impressive

Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.

Join Technical Director of Graphics Brian Karis and...

โ–ถ Play video
dusty cypress
#

Will it be free?

amber girder
#

as if we wouldnt know, @maiden swift

naive burrow
#

UE5 better be better optimized than UE4

pure cliff
#

Also that new royalties policy
Like dang. The first $1 million waived.

lime bough
#

It has to be free

flint trench
#

@flint trench um, sorry, what? any links to that claim?
@next badger Chaos Physics becomes production ready in 4.26 on the roadmap, I guess it depends if you mean "ditch" completely remove from engine

fervent nacelle
lime bough
#

If I cant use it I'm gonna cry

dusty cypress
#

^

crisp sleet
#

@raw rover thonk

naive burrow
#

UE4 is crashing like popcorns for me

floral bear
#

Now I'm wondering. How far could UE5 be pushed while still targeting a good framerate target (60 or even 120)

plush yew
serene birch
#

indies will be made almost obsolete
or it'll allow indies to do more since they don't need to budget time to shrink down all the 3D models into reasonable poly counts

plush yew
#

@golden condor I'm not sure if I like the sound of that
I'm only on here because of the UE5 news

random ginkgo
#

Games are gonna weight like... 486GB

summer loom
#

UE5!!!

surreal holly
#

ue5

plush yew
#

i'm likely to buzz off after this

surreal holly
#

crazy

plush yew
#

@fervent nacelle you and me both, I hate yt, if it had a better ui, I'd be a much better yt, im paraboliclabs
thanks for finding it!

tacit girder
#

UE5 ๐Ÿ˜

maiden swift
#

@amber girder As if we wouldn't announce it. ๐Ÿ˜‰

plush yew
#

wow

verbal bronze
#

Can I swear? I want to swear

eager flax
#

It looks amazing ue5

fair horizon
#

I was litterally watching the demo when this popped up in the #unreal-news โค๏ธ

dusty cypress
#

Thanks sojimne

amber girder
#

hehe

naive burrow
#

So yah hopefully they get optimize UE5 unlike Poor UE4

lime bough
#

I was honestly just starting to like unity

buoyant meadow
#

Epic are single-handedly revolutionising the industry

normal parcel
#

This is black magic

peak veldt
#

whaTTTT

maiden kindle
#

HOLY SHIT

surreal holly
#

Ue4 melts my computer

lime bough
#

How is unity ever gonna compete this is as good as it gets

round hawk
#

Yeah

peak veldt
#

UE5???

maiden kindle
#

NANITE TECHNOLOGY

peak veldt
#

this is fake

maiden kindle
#

WAAAAAAAT

peak veldt
vague sable
#

A pretty big announcement as well is that they now the royalties are waived for the first $1mil in revenue. It's also retroactive to the start of the year.
๐Ÿฅณ

naive burrow
#

@lime bough Unity is better

plush yew
#

I have a job interview coming up soon for a Unity developer position but then I saw this UE5 news today

round hawk
#

Nanite and Lumen

fervent nacelle
#

@plush yew I;ve been able to optimize significantly further siunce then, but they principals used are the same

naive burrow
#

actually doesnt require a $5k pc

lime bough
#

How can you even get better than this

robust viper
#

It would be weird to make the $1 million announcement and then latter say you have to pay for UE5

rocky radish
#

How is unity ever gonna compete this is as good as it gets
@lime bough tell that to UE6

peak veldt
still schooner
#

i want ue 5 now

round hawk
#

How can you even get better than this
@lime bough You say that, but it usually does get better.

wispy raven
#

HOOOLY, SO MANY TRIANGLES

normal parcel
gleaming axle
#

I wonder if we'll get some support for stylized workflows and lighting setups?

rocky radish
#

i want to make a game with 100000000000000000000000000000000000000000000000 polygons now

still schooner
#

im gona put myself in a freezer

round hawk
#

No Normal Maps

still schooner
#

cya guys

plush yew
#

Neat

vocal kettle
#

Ok that tech's insane, but what kind of PC hardware is needed to run a demo like that at that level

thorn violet
#

Need UE5 now ๐Ÿ™€

pseudo iron
#

I can't believe how.. incredible the future is here.

plush yew
#

So do I need 3 RTX 2080 Ti's to develop a game like that? ๐Ÿ˜›

#

How's the tech demo

wispy raven
#

we did it, optimization is no more

thorn violet
#

I mean, a PS5 can run it @vocal kettle

still moat
#

2021!

lime bough
#

As soon as I get my hands on it I'm gonna make a scene with a stupid amount of polygons just for shits and giggles

pseudo phoenix
#

if a ps5 can run it oh my

deep citrus
#

I'm gonna save for a new PC.

round hawk
#

RTX 3000 series MASS Production

latent moth
#

I just hope the process to go from UE4 to UE5 will be smooth, otherwise all the work I'm doing now for a game to be released in 1-2 years is kinda unoptimized.

vocal kettle
#

@thorn violet I saw the video, I'm asking about the PC requirements though

rocky radish
#

no more normal maps, no more worries with 5000+ polygons in a model

plush yew
#

Ps5 is probably like a 2070ti

eager flax
#

My Brain canยดt handle this awesomeness

pseudo phoenix
#

@deep citrus same

floral bear
#

@gleaming axle I agree. We need more support for NPR related stuff.

rocky radish
#

@thorn violet I saw the video, I'm asking about the PC requirements though
@vocal kettle rtx 8080 ti

fervent nacelle
#

but I like normal maps tho

still moat
ripe zenith
#

The scene from the demo must be 100Go, just imagine the SSD we will need...The nextgen games will be like 1To ^^

naive burrow
#

welp guess im gonna have a video as background music for 22 minutes

deep citrus
#

If that demo was running at 4k/30fps, it could probably also run at 1080p/60fps.

lime bough
#

@latent moth they said they are developing it so that it's easy to port

normal burrow
#

Hardware channel cough

random ginkgo
#

**Nice late April Fool unreal , we almost fell for it **

plush yew
#

@normal burrow ๐Ÿ˜ซ

rocky radish
#

**Nice late April Fool :unreal: , we almost fell for it **
@random ginkgo i did

crisp sleet
#

UE1:
UE2:
UE3:
UE4:
UE5: ๐Ÿ’ฅ ๐Ÿ–ฅ๏ธ

gleaming axle
#

God though UE5 just using Niagara and the like is going to make transitioning over so smooth

oak moss
#

i can smell burning pc's everywhere

buoyant meadow
#

nO mOrE nOrMAl mApS!!

lime bough
#

Its probably just ue4 with a massive overhaul so it will be just as easy to port to ue4 as it is to port from one update to another

naive burrow
#

Wondering how much ram you're gonna need for UE5 lol

pseudo phoenix
#

ue5 is like the new microsoft flight sim

vocal kettle
#

Definitely further explained the Quixel acquisition :D
Damn, what a time to be alive..

eager flax
#

Guess the nanite thingy works only on static things?

naive burrow
#

UE4 already requires over 16gb ram, imagine UE5

unkempt delta
#

INDIE DEVS STAY WINNING

maiden kindle
#

Yeah, UE5 isn't a complete rewrite like UE4 was

gleaming axle
#

You can make the entire Half-Life roach AI in Niagara now

rocky radish
#

UE1: runs easy; UE2:runs easy as well; UE3:low end pcs thank you; UE4: ok....; UE5: whenever you run it your house explodes

misty owl
#

my 64GB DDR4 is starting to feel inadequate ๐Ÿ˜Ÿ

rocky radish
#

my 64GB DDR4 is starting to feel inadequate ๐Ÿ˜Ÿ
@misty owl tell that to my 16gb of ram and i3 9100f

fervent nacelle
#

@eager flax is that right? Then I might have arough idea of how it would wokr if that's the case

naive burrow
#

lol ue4 is crashing like crazy on my pc with 16gb ram

karmic mason
#

UE5 - fuck my life ๐Ÿ˜„

plush yew
#

@fervent nacelle This is going to be great, dude thank you!

eager flax
#

@fervent nacelle no idea, just asuming

tacit girder
#

that demo gave me major Golem psvr vibes

plush yew
#

i'm here for the lifelike graphics

rocky radish
#

UE5 gets revealed - my pc: aight imma head out

pallid talon
#

Now Im going to need a separate 2TB hard drive, just for my 200 gigibyte fbx character files!

oak moss
#

i just got a "nice" pc last summer and now it's lacking for ue5 lol

fervent nacelle
#

@plush yew no prbos man good luck @eager flax oh, okay, I thought it was all dynamic

unkempt delta
#

have you seen bright memory

novel summit
#

gotta start saving for the new amd threadripper, 2 rtx 3080 ti, and 128gb ram

vocal brook
#

What's Nanite even is? Is it ultra efficient dynamic downscaling for target hardware?

heady moon
#

so UE5

#

๐Ÿ˜ฎ

eager flax
#

@fervent nacelle thats the big question iยดd say

heady moon
#

wow

deep citrus
#

*cries in 256GB SSD*

vocal kettle
iron wadi
#

@vocal brook triangle streaming, basically just plonk a hipoly mesh instead of baking normal maps

heady moon
#

@deep citrus you're not alone :/

misty owl
#

Finally an engine that can accomodate my vision: Pong HD

eager flax
#

good thing ddr5 is going to be a commercial thing in the next 2-3 years

floral bear
#

I got an RX 5700, and likely wont upgrade until next-gen consoles release.

I want to wait until next-gen releases, so these midrange GPUs are much cheaper.

still moat
#

UE5: Epic new features
Small print somewhere probably: "You need to build the engine from source"

rocky radish
#

casually starts saving money for 4 rtx 3080 ti's and 2 threadripper pc

amber girder
#

i'll need to save up my days, so i can take a month off work when the early access comes out. hm, easy with corona though

naive burrow
#

when is UE5 even releasing?

fervent nacelle
#

I guess the question for me is, the lumen nanite system only for ray-tracing?

idle garden
#

2021

iron wadi
#

btw it's literally UE4.26 tho ๐Ÿ˜„

wispy raven
#

i'm still seeing the video, it's amazing

iron wadi
#

just renamed

plush yew
#

minus the old workflows i hear though

iron wadi
#

now the UE4.25+ branch makes sense

fervent nacelle
#

AND will the geo streaming be usable on non-SSDs

wispy raven
#

it's going to open lots of possibilities

still schooner
#

its not 4.26

deep citrus
#

I think we're still getting 4.26. This will probably be the equivalent of 4.27 or 4.28

subtle spoke
#

UE5 will most likely release at GDC 2021

frail sail
still schooner
#

and the lumen gi is not ssgi

rocky radish
#

i'm gonna ruin ue5 for all of you - LIGHT NEEDS TO BE REBUILT

frail sail
#

i cant read my message

fervent nacelle
#

@frail sail UE5

unkempt delta
#

i have like 5 different SSD's

iron wadi
#

i think they said 4.25 is last one before UE5 releases in preview

solar agate
#

The whole point is we don't have to rebuild light anymore tho

fervent nacelle
#

@frail sail Just got announced

unkempt delta
#

i have an ssd for UE4 stuff only

wispy raven
#

that demo reminds me of uncharted

rocky radish
unkempt delta
#

its like 9 TB

frail sail
#

i know but so much hyped

misty owl
#

Palpatine meme: UNLIMITED DETAIL

devout rune
#

Weren't they saying that the new clouds would be in 4.26?

deep citrus
#

UE 5 just did that but actually released it
@plush yew But with actual lighting.

rocky radish
#

UE5 is gonna be 100tb download just keep that in mind

frail sail
#

need to relax we have 2 year for it

still schooner
#

clouds are also exist on 4.25

spare zenith
#

Oh boy, a new UE

rocky radish
#

Weren't they saying that the new clouds would be in 4.26?
@devout rune yes, its probally gonna release this year and NEXT year ue5 will release

feral mirage
#

need to relax we have 2 year for it
@frail sail They mentioned sometime in 2021

plush yew
#

UE5: triangle counts no longer an issue
Quixel: ๐Ÿ˜ณ

balmy parrot
#

WHEN DOES Unreleeal engine 5 release?

wispy raven
#

my pc is going to implode

oblique sorrel
#

2021

rocky radish
#

what i'm saying is ... unlimited detail is now obsolete hahaha
@plush yew unlimited detail, HA tell that to ue5

frail sail
#

maybe 2021 Q4

silent forum
#

Thank for making it REAL, Unreal Team! I was always hoping for something like this exact thing.

oblique sorrel
#

@balmy parrot Preview mid-2021, full release late-2021

plush yew
#

sometimes with these ridiculous triangle counts I feel bad for my PC

weary hull
#

I don't think my 1070 will cut it for ue5

spare zenith
#

Would it be possible to update our projects to UE5 from UE4?

frail sail
#

who knows

balmy parrot
#

@balmy parrot Preview mid-2021, full release late-2021
@oblique sorrel cheers

strong fossil
#

what is unreal engine 5 why from 4 to 5?

heady moon
#

I don't think my rx 570 will run ue5 :/

outer void
#

Good lord that video is insanely impressive

weary hull
#

they say you can

amber girder
#

if this poly count auto reduction also applies to landscapes.... YES

oblique sorrel
#

Because it's this big of a shift to warrant a major version bump

spare zenith
#

Ah good, so my 1060 will scream at me yet

oblique sorrel
#

Maybe not semver, but still

plush yew
#

I love how there were certain shots in that video that just wouldn't have been possible before

vernal root
#

so geomery is now free

eager flax
#

insert lonely island song

strong fossil
#

i got so used to saying ue4 though

plush yew
#

Ive fallen in love with UE5 already

empty plank
#

my gtx 970: hahaha I'm in danger

plush yew
#

Practically no more artist limitations? Yes fucking please

misty owl
#

Considering how far off it is, probably a good idea to plan on finishing your current projects in 4.2X, rather than plan on attempting to transition the project to UE5

weary hull
#

ps5 can shift a lot cos it has a super fast ssd, most pcs dont

sweet relic
#

wow no royalties up to $1m

grim ore
#

@spare zenith from the blog post "Unreal Engine 5 is being designed with forward compatibility in mind, so you can start with next-gen development now in UE 4.25 and move your projects to UE5 when you're ready."

plush yew
#

like the shot of the hole opening up to shed light on the statues, that would've been impossible before

azure adder
#

What's Nanite even is? Is it ultra efficient dynamic downscaling for target hardware?
@vocal brook my guess: a mesh shader + instancing system that auto-lods with uvs on the gpu. They'd need an efficient way to trace partial geometries to figure out what detail level that subsection needs

gilded heron
#

Absolutely fantastic. I'm blown away by that trailer. I cant wait

weary hull
#

now is a bad time to get a gpu

azure ridge
#

So all this new cool UE5 stuff, but did they update the UI?

weary hull
#

im waiting for new cards

spare zenith
#

Oh nice, @grim ore, now I can have my PC scream at me while developing again ๐Ÿ˜„

misty owl
#

I really liked that little blue orb light that switched from area illumination to a flashlight effect. Simple, but cool

rocky radish
#

i'm gonna buy the rtx 3070 just to use ue5 lol

rigid belfry
#

holy crap

#

this is insane

still moat
#

UNLIMITED POWAAHHH

nova forum
#

Will it be possible to update projects that used UE4?

spring arch
#

Any news on physics system?

hybrid scroll
#

yes]

still moat
#

yes

rigid belfry
#

i feel like a kid on christmas

keen stream
#

is that ue5 a joke? i am legit failing to understand if it's an elaborate troll of if it's actually for real

plush yew
#

@plush yew funny actually, I was planning on transitioning my game to UE5 and have a "tech demonstration" of how UE5 changes how we do art

misty owl
#

Think I'm going to ride my current rig until 5 comes out, and just start saving ๐Ÿ’ฐ for a new build when it drops. put a little away each month.

keen stream
#

it all seems way tooo good to be true

pliant beacon
#

It's definitely legit

plush yew
#

They optimized polys of her face though

pliant beacon
#

But tech demos are not games

plush yew
#

I am starting work on extremely high poly assets next week for this

winter gale
#

@keen stream its literally real

keen stream
#

tech demoes but it's still realtime

plush yew
#

It's a great environment piece with that performance

#

We already have our clonetroopers made from a while back

keen stream
#

what the actual f...

pliant beacon
#

Yep, but there's not a lot of stuff going on under the hood - the focus is on the graphics ๐Ÿ™‚

plush yew
#

57 million polygons

stable ridge
#

@azure ridge still better than Unity :p

keen stream
#

UnItY Is StiLL BeTterR

weak hemlock
plush yew
#

We dont actually have that character artist anymore :(( but we plan on trying out these EXTREMELY high poly assets when the preview comes out in 2021

fervent nacelle
#

After watching the video about the method, it does seem like the geo streaming is precalulated

#

so probably still need character optimization

lucid magnet
#

anyone who can teach how to detect if a key is being held down, or just pressed?

plush yew
#

i think unity or godot for 2d, ue5 for 3d

#

@fervent nacelle it's like super billboards

grim ore
#

we still have atleast 7 months until 2021 to even worry about 5 coming out, no reason to panic now

heady moon
#

anyone who still says that an engine/programming language is better than the other needs to start learning programming again

digital badger
#

What is the general consensus regarding this "no Tri budgets claim". Is it going to be an actual thing that everyone uses? Or will be unscalable?

still moat
#

@plush yew Hold up aren't you that Luke Landwalker who works on the battlefront game ?

plush yew
#

I'm literally dying at Euclidean. I remember. Pepperidge farm remembers too.

They used the same exact technology used in polygonal instancing used now. just a slight difference that, it was essentially point cloud voxels

silk lintel
#

UE5!!?? WTF!!!

dense gorge
#

UE5 BROOO

azure ridge
#

@stable ridge actually, Unity's new UI looks pretty nice. But I switched to Unreal for the features not the UI. Just wish they'd update their UI to not look so bad

dense gorge
#

๐Ÿ™Œ๐Ÿพ๐Ÿ™Œ๐Ÿพ๐Ÿ™Œ๐Ÿพ

warped tangle
#

Jesus people lol....

fervent nacelle
#

@plush yew I'd said its similar to voxelization but I guess that works too

floral bane
#

If unreal can now work at 100 my pc works at .1..
Should i be happy or cry because of the update ๐Ÿ˜Ÿ๐Ÿ˜‚

snow jungle
#

OH MY GOOOD

plush yew
#

@fervent nacelle ๐Ÿคท

hexed dagger
#

oh shoot unreal engine 5?

#

damn

plush yew
#

regarding the UI i do think it's alright for me still - makes me vaguely nostalgic. most i wish for is kind of a different font though since i don't really like 2011 roboto

weary hull
#

i wonder if we'll get to 4.30 before 5 is out

rocky radish
#

me thinking ue5 was an april fools joke

plush yew
#

at least ue4 has supported hidpi displays long before unity has

snow jungle
#

i thought ID software had gone really far with their new rendering technique
ue5 is AMAZING

silk lintel
#

2021 so....

plush yew
#

Wow, peeps, you've done some amazing work!

nova shoal
#

HOLY CRAP MY MIND IS BLOWN

#

That was an awesome reveal vid

silk lintel
#

yeah, props to epic games

grim ore
#

@weary hull with 2-3 releases a year and 5 coming in 2021 I would assume no

nova shoal
#

No LOD's?!!?