#ue4-general

1 messages · Page 668 of 1

normal burrow
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check the first pin too

rich reef
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He has a very positive attitude when instructing, so I kinda like him for that reason

frank escarp
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btw, the polygon pack is great for prototypes

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but for the love of god, dont expect to have a public game with them

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they are FAR too known

sinful osprey
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They have some free stuff

frank escarp
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the models also are far more expensive than you would think

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they are un-loddable, and fairly high poly

sinful osprey
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Gives a good idea of the quality of the assets

rich reef
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Also thanks gooner, I will set it up soon (Working on something else atm).

sinful osprey
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yeah, that's their style... great for prototyping or learning which is what I use them for

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NP, good luck

frank escarp
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@light lintel not so low poly

sinful osprey
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low poly look

frank escarp
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they look lowpoly, but a lot of their environmental assets are quite high poly for what they are

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specially all the stuff like ground tiles or walls

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on normal games thats just flat with a texture

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100-200 tris

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synty has 1000-2000 triangles for a wall piece

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but worst of all, you cant LOD them

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level-of-detail

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using simpler meshes when they are far

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yes, they are very bad if you plan to use them as a final product

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but they are pretty damn good as placeholder assets

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due to their variety

rich reef
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@sinful osprey Can I not create basic keyframe based animation sequences inside of UE4? Cant find any tutorials on it

sinful osprey
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Do you mean in the UI Widget?

rich reef
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No, on a 3D mesh

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I just want a block to move 2 meters up lol

sinful osprey
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ah, yeah... you want a timeline

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one sec

rich reef
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The reason to that I want it to be done in a animation sequence is just so I can easily replace my basic animation with the animation that will be in the final game later

keen shell
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i would rather have basic graphics than 30-40k poly counts from some asset site.

rich reef
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I mean, UE4 does let you create automatic LODs so

sinful osprey
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that's a pretty basic setup for what you describe... how to do it as a canned animation I don't actually know

plush yew
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How i can check if Z is pressed from other bp

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not from player BP

rich reef
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If I follow what SireFuzzywig suggested there Im guessing I would have to redo the code later then tho

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If I had an animation sequence for a mesh tho, can I play it directly in the blueprint class actor then? @sinful osprey

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(And if so, whats the animation sequence node called ❤️ )

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Or would I actually need to create a animation blueprint?

sinful osprey
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as far as I know, Anim Blueprints require a rig for either vehicles or characters. Just moving a box or lever or something like that wouldn't work unless you rig it and that's outside my understanding 🙂

spark sonnet
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Why does this happen sometimes? It just creates a blank tab when making new variables and this issue only occurs some times

rich reef
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Well I do know how to rig but that sounds quite unnecessary for stuff like doors opening ang closing (Which is what this is for)

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I didnt know they required a rig tho :l

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So like, how would you go about this?

rotund scroll
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@spark sonnet looks like a bug

rich reef
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RIght now I just wanna prepare all my code using placeholder animations for my door and later on replace the animations and mesh with the actual stuff that will be in the game

sinful osprey
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What is it you're trying to move? is it just a lever moving from up to down? Something simple like that?

rich reef
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Well right now I just want it to move at all, but later it will (if possible) be a animation sequence based on keyframes

spark sonnet
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Yes I think so too. Im using 4.21 so it is probably fixed in the newer versions @rotund scroll

rich reef
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(If its easier doing it another way, sure, but the final product will consist of parts of the mesh moving (Like animated locks and stuff))

sinful osprey
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ok, that may require different methods that I'm not familiar with. I'd search for some tutorials when you get to that. Simple doors are really easy though. Trying to find a great tutorial I use for my doors now

rich reef
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If its easier, I could probably also do multiple meshes moving in relation to each other (I've never exported animations to UE4 before, which is why I say probably lol)

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Okay

sinful osprey
rich reef
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This isnt using animation sequences tho, isnt that a concern in my case?

sinful osprey
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I honestly don't know... I've never done anything like what you're talking about. All the tutorials I've ever found for animating anything that wasn't a character or vehicle used this type of method

rich reef
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Hmmm oh well

plush yew
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The long sword thing

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am doing spawn at socket rotaiton

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as it spawn it comes to the right side

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Its killing me

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any thoughts?

rich reef
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What is the question exactly?

plush yew
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Am spawnning this emitter

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it suppose to come forward the player

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it keep coming to right side

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in the sockets i did it to be forward

rich reef
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(On the socket you leave unconnected)

novel vine
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how do i change an objects vertex color?

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im confused about this :/

rich reef
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vertex color?

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You mean like material?

rotund scroll
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@novel vine shift+F2 is vertex color mode in the main editor window

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or maybe shift+2

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I forget which

winter zenith
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I madea day and night cycle

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and it's always night time now

novel vine
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ok so im in the paint mode but like how can i color objects?

winter zenith
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the sky moves though

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like everything moves just the shadows are always dark

rotund scroll
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@novel vine do you understand what vertex colors do?

novel vine
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not exactly but im using a plugin that has the color set to the vertex color

rotund scroll
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you change the color using the cursor?

novel vine
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im using a plugin called "VoxelPlugin" and im trying to paint on to the world its using vertex color as the emissive color

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im clicking the model in the viewport and in the world outliner i cant change anything

thick herald
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giggles at the weekend insanity and runs away....

rotund scroll
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have you ensured that your model has vertex colors enabled?

novel vine
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how do i do that?(ive never used vertex colors before)

rotund scroll
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and that you have materials etc. that can use vertex colors?

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I suggest googling a tutorial then

novel vine
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ive checked the materials can

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im not sure about the model though

winter zenith
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Why is my game like this?

thick herald
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because you told it to be

rotund scroll
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@winter zenith spamming the same question over and over again is against the rules

winter zenith
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Just asking a question, I know there's a simple fix that's why i'm curious.

rotund scroll
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you're spamming at this point

winter zenith
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Okay buddy!

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What are you?

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The discord police?

rotund scroll
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no but we can get them in here <@&213101288538374145>

thick herald
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Generally wait around 1 hours between reposting the question. (rule 7)

weary basalt
winter zenith
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Will do sir, 👍

crimson lake
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@rotund scroll badass

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@weary basalt Very badass

winter zenith
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@rotund scroll I have a question.

novel vine
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ive fixed my issue by changing the vertex paint thing to a constant3vector

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works perfectly now

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thank you guys 😄

wary crow
novel vine
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🤦‍♂️

wary crow
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What?

novel vine
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why the alt?

wary crow
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Was it a dumb question?

winter zenith
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It's not a alt

wary crow
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What?

novel vine
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i had teh same issue just play around with the world lighting settings

winter zenith
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Okay sounds good 😄

novel vine
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and rebuild the lighting like alot

wary crow
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Ahh, okay thanks for the help man.

rotund scroll
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<@&213101288538374145> something fishy going on here

winter zenith
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It's not an alt account

weary basalt
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@winter zenith Stop.

winter zenith
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It's not an alt account I just had a simple question?

wary crow
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How do I report a staff member?

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For false accusation

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This is unreal.

rotund scroll
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false accusation?

winter zenith
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Look at our connected accounts we aren't alts 😂

wary crow
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Yes...

novel vine
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its prob not an alt prob a friend or smth

rotund scroll
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what kind of false accusation?

winter zenith
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It's not an ALT

normal burrow
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Dm any other moderator probably

wary crow
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Snacc was falsely accused of being me.

winter zenith
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I was infracted for having an ALT to subvert a conversation.

wary crow
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It's pretty obvious we aren't the same person.

rotund scroll
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it's just very conspicuous that you post the same problem

wary crow
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Regardless, hopefully the moderation can kick into speed.

novel vine
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and the same exact picture...

thick herald
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same picture

rotund scroll
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after being one of you was told to stop spamming

novel vine
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same glitch in the bottom left too

thick herald
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well, same file to be exact

wary crow
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Cranz you are off, my friend.

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Ludicrous.

winter zenith
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🧹

wary crow
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Please stop attacking people who are just asking simple questions and not causing any harm in anyway.

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Some people take great effect to public slander.

rotund scroll
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I'm not attacking anyone, I just expect people to read the #old-rules and follow them

wary crow
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What?

rotund scroll
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I also didn't make any accusations

normal burrow
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so you two work together or something?

novel vine
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thats what im thinking

winter zenith
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Yes we work together...

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for a YouTube channel and a game.

wary crow
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Yes, Jordan.. you just said we were the same person moments ago.

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I don't believe you.

novel vine
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i said same person cause i figured alt

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then i said prob a friend

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i dont care if you believe me tbh

wary crow
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Ok, calm down.

weary basalt
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Guys lets move on.

lime gull
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How would I take say, a pool of predetermined ( But different ) objects and spawn them in set target locations. I have a slight Idea using target points, but I don't want them to overlap with eachother

abstract relic
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Having fun with voxels Jordan?

novel vine
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yes

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they are great lol

normal burrow
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hows the new flattening tool?

novel vine
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i haven't actually used any of the terrain digging stuff(mostly cause idk how nor do i really need to learn rn) so im just making a random low poly terrain generator with it and that works great

normal burrow
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neato

novel vine
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yea

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ok so i have a question is it possible to fake clone/mirror an object for a really far distance? i dont actually need it to be its own thing or functional or anything i just need it for looks

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(im making an ocean)

rotund scroll
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you could

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although I think for most cases a water pizza would be enough

novel vine
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whats that?

lime gull
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With the free version of Voxel Plugin can you randomly generate a planet?

novel vine
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yeah

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i believe

zenith flower
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I want to upgrade from the 1060 6gb, opinions?

novel vine
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the way i randomly generate stuff is you can do seeds so on event begin play i set the seed to a random value between 0 and 999999(or something like that) and it works for me however ive found that only few things can actually change with seeds idk if theres another way of randomly generating but it depends if the planets can change with seeds

zenith flower
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2070 8gb is ~500$ right now

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How loud is that thing?

normal burrow
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#lounge for hardware if you could evo

zenith flower
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k

novel vine
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ok so back to the ocean thing what is a water pizza?

rotund scroll
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ah sorry, tag me next time @novel vine

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anyway a water pizza is a circular water plane that is segmented in concentric circles in addition to also being segmented in pizza slices

novel vine
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do you think this would work for a low poly water model?

abstract relic
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This make one unreasonably hungry

normal burrow
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water pizza sounds good.

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and hydrating

abstract relic
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Tell me. What is low poly.

novel vine
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wdym?

fierce tulip
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water pizza sounds like the only pizza suitable for pineapple

abstract relic
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What is low poly

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What’s your definition

novel vine
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its a model with a low poly count

normal burrow
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everything is triangles

novel vine
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its kinda like a very simple style of game or art or animation

normal burrow
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life, sand, feeelings

rotund scroll
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consider that you'll only need a single water pizza for a level

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and that the shape is optimized for LODs

azure shore
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is it just me or is it SO goddamn hard to make a scrolling background?

normal burrow
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so its a lifestyle?

azure shore
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can anyone help with it? sorry this is a bad time

abstract relic
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Now I genuinely what to know what low poly animation is. Just pose to pose keyframes? 😜

normal burrow
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is it like virtua cop?

spark sonnet
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A background that is scrolling by itself @azure shore ?

misty creek
azure shore
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no, when the player moves around

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I think I looked at that

spark sonnet
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Oh as in a sidescrollers game background?

azure shore
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oh yeah the material thing looks way too overkill

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yeah that

novel vine
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so right now i have a big plane and i want to switch it out for like low poly animated water and id need a grid with like 100 faces on the top to get the low poly water look(i can link to a video im following) and my only issue is the water the video makes is very nice but also very small so id need alot or to upsize the plane id make or just to clone it several times

azure shore
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p@t what

normal burrow
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the right answer ain't always easy

abstract relic
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Anyway. Be sure to avoid mistaking low poly with the art style. It makes the statement absurd otherwise. Like asking if you have a hamster to run the game.

azure shore
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yes I know that Im just saying it looks overkill for what Im trying to achieve

novel vine
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xD

normal burrow
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not that there is any one answer to a problem, just to be at the point where your evaluating worth of effort by glances might negatively affect your experience

azure shore
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I think that tutorial shows automatic scrolling for multiple layers in one material, I only need one layer that moves by slowly when you move

novel vine
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well you could make that easily if you just moved the background when the key to move the player is pressed

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(terrible idea though)

azure shore
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nah I tried that it messes up with the camera movement

rotund scroll
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@novel vine water animation can be handled by world position offset on a material

novel vine
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yeah thats what im gonna use

rotund scroll
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so you can just use the water pizza and subdivide it more

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it's going to be fiiiiiiine

spark sonnet
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The tutorial p@t sent is very straight forward and doesnt look too difficult to make

azure shore
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but it doesnt look like what I want

novel vine
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im ngl im still confused what a water pizza is but now im thirsty

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lemme go get water

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brb

azure shore
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I dont get why theres all this alpha and weird colour stuff going on I just want one simple image moving slower than the map geometry

abstract relic
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Same concept, just with less steps

azure shore
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but then even camera movement like camera lag and zoom will mess it up

abstract relic
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You’ve already followed the guide?

novel vine
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back

azure shore
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tbh I wouldnt even know how to do half of that using my own background image and Id mess it up

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and thats automatic

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doesnt look like it sticks to the screen or anything

abstract relic
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Well. Can’t help if you won’t try. 🤷‍♀️

normal burrow
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you may be misunderstanding a limitiation as well

azure shore
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wont try bloody hell Ive been trying hours

normal burrow
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you've tried the guide?

abstract relic
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You literally just told everyone to sod off 😜

azure shore
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wtf

normal burrow
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I honestly dunno the lag your speaking of but, if you went through it you'd at least have more knowledge at fingertips on how to approach it your own way.

azure shore
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camera lag in the bloody spring arm

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that messes with it even more

normal burrow
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you can turn this off

azure shore
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NO I WANT IT

novel vine
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wait why not use a lerp and a look at node?

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instead of a spring arm

azure shore
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either way any camera movement will mess it up

normal burrow
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well if question was on scrolling background, answered. try the guide out maybe and come back with actual issues we might be able to address

abstract relic
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By the way Jordan. If you’re interested in proceduralism. Look into Houdini. It’s a rabbit hole but you’ll enjoy it if that’s your thing

azure shore
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right at least tell me if thats going to even help with manual movement rather than automatic scrolling because thats all well and good but I dont want to waste time on the wrong thing

normal burrow
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your wasting our time tbh by not running it yourself

azure shore
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Ive looked through it, I dont see anything related to player movement/camera movement

normal burrow
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and Houdini is absolutely crazy Jordan

novel vine
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is it better then voxel plugin?

normal burrow
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its a total rabbit hole

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its not an alternative for voxels

novel vine
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i may try it out

normal burrow
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but you can make really cool baked content with it procedurally

novel vine
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ah

abstract relic
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We’re using it in conjunction with voxels

normal burrow
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Yeeah thats true

azure shore
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ffs I should just go shouldnt I because its half past midnight and Im stressed as if that wasnt obvious and Ive already had it crash twice on me because I pressed ctrl w to duplicated and Im only gonna end up making more people hate me 🤦‍♂️ goodnight

normal burrow
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We're not typical developers though, and it wouldn't help you much with completely random world generation at runtime. but its still very good. You'll learn a lot about procedural generation with it

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Yeah legend get some rest

azure shore
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will do, my mind is weak

plush yew
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i did press the Consume input so i can use Z in other actors

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for some reason its not working

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am trying to use Z in other BP

midnight bloom
plush yew
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i should do something in the other BP?

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@midnight bloom

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where i can find htis?

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this*

midnight bloom
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in the actor's details

plush yew
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Worked

grim ore
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try not to bind directly to keys, try to use the project input actions or axis events. If possible route all your input thru one thing or else later you will be "Why the hell is that doing XXX"

plush yew
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thanks mate ❤️

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@grim ore what could go wrong?

grim ore
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later you forget that your item is taking input and then when you try and add more somewhere else you get confused on why it's consumed. You end up changing your mind and want it to be a different key or you want multiple keys to do it and now you have to change all of those blueprints manually

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someone else looks at your project and gets confused on why random stuff is doing stuff at random

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its more of properly engineering it than just making it work, if this is just a throw away then that's fine but trying to make it engineered well will help in the future

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hell in a year you decide to release it on consoles or mobile devices and... no keyboards

abstract relic
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Tldr: design the game against yourself

grim ore
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so unreal related question. Would you rather have a 6 core CPU, 1060 GPU or a 4 core CPU, 1070 GPU for your normal work machine ?

rotund scroll
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the former

normal burrow
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easily

grim ore
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so the 6 core 1060?

plush yew
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I think you are right yup

grim ore
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okdoke, curious to elaborate or just in general the CPU tends to be the bottleneck in most cases?

plush yew
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its better to use this thingMathewW you mean?

rotund scroll
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@grim ore amount of cores supersede any speed increase by a single core, since most tasks can be done in parallel by a greater amount of cores

grim ore
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nope you use the normal input settings in your project settings. set input actions or axis events to keys. use the events

faint cedar
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Stupid question but, does anyone know how I can turn on cinematic quality scalability in a map? I have some textures that have cinematic mip levels configured and I am unsure on how to toggle those.

grim ore
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you can use one item, normally the controller, to take the input and pass it along as needed if multiple things need it

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@rotund scroll yep just was curious if the GPU difference superceded the extra cores for UE4 use

brisk osprey
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I promise UE4 is currently crahsing on me to bully me

barren lake
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Should i make a shooter game or a stealth game

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Or a shooty stealth game

zenith flower
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Always shoot higher than you can chew, make the next fortnite $$$

novel vine
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would my best bet be just to make a big model for my water rather then trying to clone one a bunch?

barren lake
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Hmm

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Im no expert but i think a big model would be good

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But if it's a pool then cloning night be better

novel vine
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its an ocean

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i was saying clone it like fake clone it may times on start

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idk if that possible though

rotund scroll
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@novel vine yep, a single actor is best... again the water pizza is a solid approach

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do you have experience in a 3d package?

novel vine
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idk what a water pizza is exactly D:

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or how to make it

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wdym 3d package?

rotund scroll
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blender, 3ds max, maya

novel vine
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yes i use blender

scarlet birch
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You take a circular plane and cut it up into big triangles

winter zenith
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Does anyone know why I'm getting these errors?

normal burrow
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try clicking on one of the underlined things

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its telling you that your trying to access something off of another thing that doesn't exist

winter zenith
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kk

barren lake
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Is unreal engine mainly for graphics

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Because it really seems that way from how I've been told

normal burrow
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in what way?

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whats an example of what you've been told crunch?

hidden knoll
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Can someone tell me where I can find out how to make a 3D side scroller parkour game?

novel vine
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ok so i want to fake clone objects so it makes a grid of them around 1 being in the center of the whole thing
how would i do that?(i also want the objects positions to update when the original object moves)

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@hidden knoll youtube

hidden knoll
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I’ve been searching all over YouTube and forums but I can’t find exactly what I need

novel vine
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so your probably not gonna find exactly what you need but what id recommend you try is the third person template and take the camera off the body and move it to one side and somehow remove the forward and backward movements and after playing around with it you should be able to make what your looking for

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or you could make it from scratch and in ue4 it wouldn't be the hardest thing

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oh and by "take the camera off the body" i mean in the blueprint itself dont just delete it and dont just place one in the scene

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your best bet is to keep all the player related stuff inside the third person character bp

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unless your trying to like make the camera move to the level and have your player character just have to keep up with the camera

hidden knoll
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Ok

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Oh yeah I have another question but this one is simple, how can I make it so my character rotates all the way in the the direction that was pressed, instead of having it rotate a little when I want to turn around

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Because it’s a side scroller I want the character to only face left or right

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Not toward the camera

crystal ruin
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hello /... !! ... i moved a materials to another folder so it left me the redirector files ... when i do fix up .. it doesnt delete it ..

rotund scroll
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@crystal ruin you're not connected to source control

winged crypt
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LogConsoleManager: Warning: Setting the console variable 'sg.PostProcessQuality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '0' Anyone familiar with this Warning (during packaging)?

grim ore
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@hidden knoll if you start with the side scroller template it can do that for you.

novel vine
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@hidden knoll sorry i crashed my pc 😅 but i believe the third person character template does that? im not sure and i could be wrong but if you hold down the button it should work

hidden knoll
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I’m trying to get it to rotate all the way with just one press

novel vine
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ah

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i see

thorn lichen
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Does anyone know what happened to this "geo tools" feature Epic was working on? Geometry creation is one of the only things that really bugs me. Especially for blocking out modular stuff.
https://www.youtube.com/watch?v=aMkl9pfMmn4

Obviously they're work in progress and buggy and the whole UI is a big ol' placeholder. Promising stuff. Definitely a lot of this video is like "this part sucks" and at Epic they're like "ugh I know it's early shut up".
(I have a bunch of other vids about level design tools, c...

▶ Play video
grim ore
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@thorn lichen they are in .24 as a plugin. Look for the mesh modeling toolset

novel vine
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im not entirely sure how to do that @hidden knoll but maybe look at the blueprint and see if you could get it to face the wanted direction on each movement

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is there a way i could like not clone but duplicate an object and have it move with the original and basically just extend the original? i cant figure this out other then spawning in a blueprint multiple times

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and that would be laggy so im lost

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(it doesn't need to be mirrored for this object i want to clone)

hidden knoll
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@novel vine ok I’ll try that

normal burrow
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hows the unreal unity thing going mathew?

sinful osprey
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Is there a file somewhere that stores the Color Palette information used in a project? I mean the color picker saved colors stuff? I want to be able to move that from project to project and especially between machines

waxen vine
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Is there a way to move assets faster? I've been trying to move the paragon assets into their own folder but each one takes 10-20 minutes

normal burrow
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hm it would be nice to plan the moving around before it executes huh

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It has to rewrite the paths as it moves the assets around so it does take some time unfortunately. I think its worsened in 4.24

waxen vine
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That is what I suspected 😦 I wonder how much speedup you can get if it doesn't check for other references, since we know all the assets are contained in the one folder

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Like just adding /Marketplace/ to the paths

normal burrow
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i wonder the same, the guid system most people hate is the only thing i really miss from unity3d

#

file paths are legitimately bothersome

waxen vine
#

It is painfully slow, like I'm considering just leaving all the 40+ folders in the Content folder, which would be a huge mess

normal burrow
#

tbh, this is likely what most do

thin tendon
swift spindle
#

there is no depth at all... everything is flat

#

better to put it in #work-in-progress or #graphics

snow wraith
#

Anyone working on integrating AI and procedural generation into their workflow?

#

Procedural modeling aint that bad to me personally, but i wanna get into procedural music scoring and creation + mixing and mastering, then procedural level creation, etc.

crystal ruin
#

hello again ... i made adjustments on the animation .. when i made blueprint for the animation it didnt notice the changes i made in the animation ..

#

the first pic is the one after i made the blueprint

#

do i need to do something after i finish adjusting the animation before i save it ?

winged crypt
#

anyone know why stationary skylights are ignored in packaged builds when levels are loaded? in PIE they work, in packaged builds they're disabled or something on level load.

forest tree
#

Some fog & lightshafts might do a lot for that scene @thin tendon

#

Though, on second inspection, there is a little in the distance already I think?

#

This is neat though

crystal ruin
#

why there is no (import morphs ) checkbox ??

plush yew
#

How to get new x direction

#

like i have cube that rotates

#

how to get x

spark sonnet
#

What do you mean by X @plush yew ? Do you want a forward vector?

quiet timber
#

@light lintel also know c++

#

I like MegaGrant 😄

#

ehh

wispy comet
#

Can't be assed to make an account to comment @quiet timber , but i'll give you my opinion here:

#

Performance wise, as long as you optimize your assets properly, you should have no issues getting even large maps to run on low end devices and still look nice

#

For example: What remains of Edith Finch was made in UE and runs quite nicely on the switch

cursive cipher
#

I got a short question.. ^^'

wispy comet
#

Go ahead

cursive cipher
#

how much will map size impact the performance?

wispy comet
#

that depends on your assets really

cursive cipher
#

lets go with photorealism

wispy comet
#

you should be fine running an enormous map with nothing on it

#

photorealism is kinda braod

#

if you're using megascans with no tweaking

cursive cipher
#

you know the free environment set?

#

smth like that x)

wispy comet
#

you probably won't go far

#

the kite demo assets?

cursive cipher
#

nope

#

sec

#

that one

wispy comet
#

you should be alright with that

#

as long as you don't go overboard with the foliage

cursive cipher
#

I am working on a vr mmo rn (like for a year+ already)

#

and.. well the map should be huge

wispy comet
#

for VR, i don't really know

cursive cipher
#

my pc is dying inside the editor, just working on the map

wispy comet
#

since you're running 2 displays at high resolutions with preferably over 90fps

#

never worked with VR, but i'd assume you'd want more optimized assets than even those

cursive cipher
#

I mean, can you optimize the distance assets stop appearing

wispy comet
#

well that'll depend on how bad you want your game to look

cursive cipher
#

if that would be set up the right way, you should be able to make infinitely large maps right?

wispy comet
#

i doubt infinitely large maps will work, just due to memory restrictions

cursive cipher
#

ah.. ye well true x)

wispy comet
#

but with low enough poly assets

#

you should be good for quite large maps

cursive cipher
#

so I should probably rethink, putting everything in one huge map and going with somewhat good looking graphics x)

wispy comet
#

for VR? That seems really tricky

quiet timber
#

@wispy comet tnx for ur input

cursive cipher
#

ye ^^'

#

the game plays on islands

#

like huge floating sky Islands

wispy comet
#

in that case you can build a custom system to load/unload islands

#

and fog will do you a lot of good

cursive cipher
#

OHHH

#

damn, never thought about that thx

wispy comet
#

no problem :D

cursive cipher
#

well, I wont start with level design in the next couple months anyway, so I still got time to think it over c:

wispy comet
#

still wanted to say more @quiet timber , unreal provides much higher quality assets for free (the entire megascans library is a great example), and for an indie like myself, that's an invaluable resource as you're able to reach AA or AAA levels of graphics quality. For me, unreal is my engine of choice because of it's ability to do much more than unity. While i don't have a lot of personal experience with unity (i've used godot more) i prefer UE's interface and way of handling certain things. The opportunities with megascans, free marketplace content and megagrants are also better in my opinion than unity.

#

As a side note, unity also has an image problem

cursive cipher
#

^

#

I gotta assist that opinion 😄

#

and regarding the image problem

#

realize, how ppl pay to get rid of the unity start screen?

#

but unreal devs put the unreal start screen in, even tho they can throw it out at choice x)?

wispy comet
#

That's also a good thing to note, with unity you pay for features in the editor, with unreal you get everything from the start

cursive cipher
#

well, u gotta pay once u make a lot of money

wispy comet
#

you pay royalties, yeah, but they don't magically unlock features in engine :p

cursive cipher
#

ye thats true x)

wispy comet
#

Another benefit, since Unreal is being constantly used for fortnite, you're getting very tangible updates to performance on all sorts of devices

cursive cipher
#

unreal, also got a huge feature set

#

ye

wispy comet
#

in fact, fortnite is a fantastic example of how well UE can run across all sorts of devices

cursive cipher
#

runs of the bat on pretty much all platforms

#

(u gotta optimize it ofc, but u can easily package your game as a android apk, for linux, etc)

quiet timber
#

@wispy comet thanks again for the Input

crisp fable
#

guys i wish to make an announcement

#

in light of the GDC situation

#

i'd like to invite you all to some paddock where i will erect a circus tent

#

and we can talk about game dev

#

there will be snacks

wispy comet
#

where will this be?

bold belfry
#

General performance question. I'm currently adding some visual fx by using splines tracks with meshes. Should i be using the particle system instead? I'm thinking of performance issues. my target platform is pc.

smoky sonnet
#

my mobile app crashes on startup it loads the menu widget i can see it for 1 sec then it crashes

#

with this error log

#

anyone know why?

upbeat trench
#

because youre not reading the whole log

smoky sonnet
#

i read it but cant imagine why its not working

upbeat trench
#

yes well I cant imagine either, I need evidence

crisp fable
#

it will be in australia

#

every attendee gets a tim hobson action figure

smoky sonnet
upbeat trench
#

I dont think so, that one doesnt have a crash stack in it

smoky sonnet
#

it also crashes when i activate es3.1 preview in my ue4 editor

#

it give me the same error log

upbeat trench
#

the chain of events up to the crash are important, thats how you trace it back to whats causing the issue

smoky sonnet
#

ok i think i know why its crashing every time

#

yeah definitely

#

i have a cube and a scenecapture2d camera

#

to provide a 3d view in my widget of my skin

#

thats why it crashes

#

why is this so tf

smoky sonnet
#

i cant figure out why i cant find anything on forums ...

#

ok i fixed it

#

i used final color (hdr) in Linear sRGB and now i changed it to the first one

#

now it works

#

but my texutre doesnt look like it should

#

i hate it

#

😄

#

with final color it looks like it should but then it crashes

gilded heron
#

Can't seem to drag and drop textures from windows explorer (file manager) into the content browser. I know that I used to be able to do it. Is there something I need to do to rectify this? It would make things much faster for what I'm currently working on

abstract relic
#

You most likely have another window open

gilded heron
#

no other windows open. just editor and file explorer. no other windows open in editor either

abstract relic
#

Hover the file over content browser for a few seconds. It might just need a hot second to read the file format

gilded heron
#

also a negative. I held it for over a minute

#

just a jpg

cursive cipher
#

I was pretty sure, thats not the case, I could be wrong tho @light lintel

cosmic veldt
#

hey guys i need help i'm trying to make a give the minimap a perspective effect like gta v using retainer box. this is the effect that i made it works for horizontal and vertical lines.

fierce tulip
#

@gilded heron did you set ue4 into some admin privilege thing?

cosmic veldt
#

this is the effect that i'm trying to get what am i doing wrong?

paper arch
gilded heron
#

@fierce tulip you know what!? that was it! for some reason the epic games launcher was set as admin. anyway I'm in business now. Thanks!!

fierce tulip
#

glad that worked. I had same issue with photoshop once.

tame delta
#

Since we're using left hand rules, for those used to right hand rule, are you deciding (or is standard) to point X to the left or Y to backward?

#

Weird way to phrase it I guess, but do I put front of car towards +Y or -Y?

quiet island
#

Which chat do we use for asking help with errors/bugs?

eternal swan
#

@tame delta left hand rule = x forward, y = right, z = up, right hand rule is the same but y points left

tame delta
#

Oh jeez

#

Ok, thanks, so methods like "GetForwardVector" will return the X unit vector then

eternal swan
#

@tame delta yup, +x is forward vector

quiet island
#

So in this chat we may ask help?

tame delta
#

@quiet island Yeah sure, if your error is specific to blueprint, C++, physics...etc just go to the channel that seems the most approriate

#

Otherwise I just post here 🤷‍♂️

quiet island
#

Ah so Programming section

#

Is sharing screenshots fine or unwanted?

tame delta
#

Screenshots are fine

quiet island
#

oke oke

eternal swan
#

anyone know if this is a bug? ue4 sometimes does not calculate the nav mesh even though the volume is there. only when i move it with the gizmos ue recalculates the mesh. and is there any "trick" to fix this? sometimes this also happens when i packaged a project ...

midnight gate
#

how do i make the ui widget scale down when the resolution is smaller

#

and also how can i test it for higher resolution than my screen

grim ore
#

resolution or DPI? DPI scaling is handled in the project settings. resolution is generally handled based on ratios such as all 16:9 will look the same. It doesnt "scale" down to a lower resolution your source art, you create it at the desired resolution and use it or swap it out if needed (you can detect running resolution using game settings). I have a feling you mean something else when you say Scale down tho.

midnight gate
#

i do not know but i asume its dpi

grim ore
#

DPI would be going from something like say a iphone 11 max to a 5 year old android device, same size screen different resolution

midnight gate
#

well basicly in this tiny screenshot i did everything is scaled up the whole image should be more zoomed out

#

i need difrent size screens

grim ore
#

in the larger screen do you see it all?

midnight gate
#

yes in my max screen its perfect

grim ore
#

then you need to use anchoring

midnight gate
#

but if the window is scaled down its weird

midnight gate
#

yes but then the image squishes

#

i cant have it squished

#

its my cutscene

grim ore
#

so what exactly do you mean then. You have a source image, say 1920x1080 that fills the entire screen at 1920x1080. IF you are now at 1280x720 what should you see?

midnight gate
#

yes

#

but if i scale the window to like 300-200

#

the image doesnt scale down with the window

grim ore
#

what does it do? I know if I set it to fill the area and anchor it to the middle it scales when I resize it here.

#

also is 300x200 an acceptable resolution for your game? if it's not then it should not be a concern

lost reef
#

Still havent been able to resolve my d3d device lost internal error crash in 4.24

midnight gate
#

no i mean im just opening the game in windowed mode and see what happends when i scale the window in all the ways

grim ore
#

yep is that something you are going to let people do?

midnight gate
#

and on smaller res it doesnt work that well

grim ore
#

if the game is designed around X you should not be taking time to fix it for Y

midnight gate
#

well some might have 1280,700 monitors

#

wich is smaller than mine

grim ore
#

ok so test it at that minimum then

midnight gate
#

how

grim ore
#

when you launch the project in standalone or in PIE there are options for the size of the window (check the project settings or click the advanded settings next to the launch button in the drop down)

#

also in the UMG editor there is a diagonal arrow in the bottom right that lets you resize your UMG window for testing/design purposes

midnight gate
#

oh wow

#

thank you

#

now i can make my game perfection

blazing lark
#

guys i got interesting error someone can help me?

#

i start the editor and everythings looks fine but after when i try do something, editor goes black and when i minimize the editor and maximize again, its goes normal but again go black. and crashed after few minimize

grim ore
#

install the debugging stuff in the launcher, drop down next next to launch then options, to get more info on what is crashing

#

otherwise that crash isnt very useful

blazing lark
#

(sorry for my english if they cant understand)

grim ore
#

that does look like an nvidia driver, try different driver versions and try not running in dx12 if you are.

blazing lark
#

i have RTX 2060 and Ryzen 5 3600

#

if i install the studio drivers it can help me?

grim ore
#

it might. An older one might help as well. We don't know what you have but that looks like a DX12 driver issues.

blazing lark
#

but i play games so much like CoD MW CS GO and i dont want to install studio drivers

#

ok thx for your help

grim ore
#

install an older regular driver if you have a new one, install a new one if you have an old one. Disable DX12 and go back to DX11 if you are using it.

lost reef
#

@blazing lark its not difficult to switch back and forth t h

#

Tbh*

blazing lark
#

i try the driver but thats probably not coused of driver

smoky sonnet
#

@grim ore my error that i posted yesterday was because of my capture source of my scenecapture2d for 3d viewer in my widgetr

#

it was on final color hdr

#

i changed it now to final color ldr and it is now working right

trim snow
#

Hi hello

#

Is there any good tutorials of landscaping on YouTube?

fierce tulip
#

yes

marsh swallow
#

Has anyone been having consistent d3d device error crashes in UE4 since the 24.2 updates?

grim ore
#

quite a few people have yes

lament saddle
#

Physics, blueprint, vertex shader... there are so many ways ranging from cheap and non-interactive to expensive and very interactive.

normal burrow
#

I’ve done coconuts

#

Coconuts float on water as to disperse the tree between islands

smoky sonnet
#

is there a tutorial to reduce the size of my ue4 app/program

#

because isnt 100mb a bunch of data because my app is really simple

normal burrow
#

You just call add force every frame @ebon linden

#

You consider the displaced water volume against the surface of barrel under water

#

Custom forces is something physx does real well though

boreal plinth
#

Do destructible meshes only react to environmental lighting and not static/stationary point or spot lights?

#

Having weird lighting offset on the DM, been trying to tweak it to no avail

next current
wheat dirge
#

its a variable set to reference your HUD

humble stirrup
#

Sup Guys

next current
#

will it still work if i left it out?

#

hi leef

humble stirrup
#

Any tech artist that could help?

wheat dirge
#

why would you leave it out? if you need to reference your HUD at anytime, you would need to set it again

humble stirrup
#

I am trying to LERP two material functions, while keeping with the traditional master material setting, instead of having to change the settings to "use material atributes"

#

while acctually using material atributes custom made, inside the master material

next current
#

what would i type into the search thing if i wanted to add it?

#

how would i add it?

keen shell
#

i'm sure you could just use a node and type set variablename

#

maybee

next current
#

that did it, thanks :D

keen shell
#

checked your world setting?

green blaze
#

Can anyone tell me please which one is displacement and roughness?

#

I know one texture can have few things on diffrent color chanel but Im not sure yet how to check this

lapis vine
#

That one weird naming convention. Why not ask your provider?

keen shell
#

left is displacement should be

#

right doesnt look like roughness

green blaze
#

I have downloaded these assets from market

keen shell
#

i dont think roughness looks blueish

#

it still looks almost like on the left

lapis vine
#

The color has nothing to do. It might be just the blue channel is prevalent.

keen shell
#

huh

#

so the left's displacement

normal burrow
#

i'd guess that the right is vector displacement

green blaze
#

Hm, maybe I should just use diffrent texture?

#

I have a lot

lapis vine
#

No, no,... I mean until we see what is this, can't say.

keen shell
#

but then again the names are unclear

normal burrow
#

well if one is displacement and one is roughness

keen shell
#

so i could just be guessing at the end of the day

normal burrow
#

the roughness is only gonna be a grayscale for sure

#

vector displacement is a thing

#

if its tangent space dsplacement or something

lapis vine
#

@green blaze Just pull the ear of that author and ask him. Also ask him to use something more sensible as names.

normal burrow
#

but i think everyone is assuming that rgm is some form of roughness on red, something on green, and metal on blue

lapis vine
#

Roughness Grudge Metal?

normal burrow
#

grudge, perfect.

lapis vine
#

Hit!

normal burrow
#

mud grudge

lapis vine
#

You never know... Might bite your shoes.

normal burrow
#

its good we know the resolution at least

green blaze
#

8k

normal burrow
#

ye, grungy mud is rough and metal

lapis vine
#

@green blaze Also check if there is no documentation on this somewhere burried. But if not, yea ask him. You gonna contribute to the overall Quality of the Marketplace this way.

normal burrow
#

but yeah if one is displacement and one is roughness i'd go with right being displacement, but if you dunno what they are, then would expect the right one to be packed roughness, grunge and metal rgb, left displacement

keen shell
#

is it possible to actually use 8k textures on a game project?

normal burrow
#

yeah

keen shell
#

wouldnt it cause memory issues?

#

@light lintel then it has to be within the thirdpersoncharacter

normal burrow
#

no not really

#

i mean you'd need the memory for it

#

i don't think theres anything stopping someone from using a 16k texture?

keen shell
#

the default one but with your gamemode?

#

animal crossing would never use 16k texture.

#

unless cinematic stuff to render suree

#

but by default for games. its around the 4k mark as far as i know

normal burrow
#

generally you try to fit a consistent texture resolution or just ignore it

#

like if the texture is for a mountain vs a baseball cap, it might make sense to use a 16k texture

keen shell
#

but what if its a game?

#

wouldnt it affect others with lower requirements?

normal burrow
#

most games have a texture quality setting in them

green blaze
#

Shouldn't I use these 8k textures?

normal burrow
#

that allows the max resolution to be used

#

lechu its something to consider later on in development, unless your packing it up

abstract relic
#

Rip texture pool

normal burrow
#

lol

#

yeah streaming is the bigger consideration with the big textures

green blaze
#

Almost every free pack on shop include only 8k

normal burrow
#

sometimes buyers expect 8k

#

even though it doesn't work best for them, or its unnecessary

#

you can set the max size of the texture used by the engine in the settings of the texture itself iirc

frigid needle
#

Okay, I need some assistance understanding a concept. Most tutorials, etc, will build the logic for a pawn right into the Blueprint's EventGraph, either for specific keys or for axes and actions.

#

And I know a Player Controller is involved with possessing a pawn

#

But what about Pawns that are possessed by an AIController? How do I construct the pawn to make sure it can be used by either players or AI?

#

(as in actions and axes)

thick herald
#

axes use the same thing as hammers and bows.

frigid needle
#

Axes as in Multiple of Axis

craggy flax
#

I think you’ve got it right? Controller specific stuff in the player / AI controllers and universal stuff in pawns

frigid needle
#

Okay. Sounds like what I need to research is how an AI Controller interacts with a pawn. That'll probably solve most of my confusion

worn granite
#

Directly through Add Movement Input or Add Controller Input

#

Though if your AI controller understands the actual pawn it'll be using, it can also call functions on it

#

Typically you want to spawn a pawn (primary player pawns are handled by the game mode) and then possess it (immediately or some time later)

#

AI pawns have some other handy things like the auto possess setting.

frigid needle
#

Okay, great. That's a good enough starting point that I can start researching. Thanks, all

crimson lake
#

Anyone got some free sword combat animation pack bois?

naive comet
#

hey guys can u help me. Pls foin voice chat

next badger
#

Jeezleweez ?

elder moat
#

Anybody got something that can convert dae to fbx..

abstract relic
#

Blender

elder moat
#

Oh that can?

#

Ok

brazen hull
#

Tryna add a asset from epicstore how can I select ue4 project location its gonna be in.

keen shell
#

i fell asleep

marsh swallow
#

@grim ore Okay so the D3D issue is well known then. Are there any fixes or causes for it yet?

keen shell
#

use vulkan qwq

marsh swallow
#

lmao.

#

no

keen shell
#

useeee

#

i think im getting sleepy. baii everyone

loud valve
#

@brazen hull depends if it is a full project or asset pack. An Assetpack can be added by pressing "add to project" and then choose the right project. When its a full project you just open it and migrate the main folder (in the content folder) to your game.

signal jetty
#

Hello

#

Any one Know who to Scale a Object/ Assets

loud valve
#

@signal jetty What is your question? You can scale there, and if you click the lock all sides will scale together.

#

Or can press R in the editor to switch to the Scaler

plain egret
#

Hello everyone, i'm hoping someone here can help me. I have been using unreal for a little over a year now, and encountered this problem today. I get similar error messages on all my projects of all version between 4.22-4.24. Anyone know how to fix this?

signal jetty
#

@loud valve u there bud

loud valve
#

Yes

signal jetty
#

How do I make this Bigger

loud valve
#

Im outside getting Fries but i can help

#

Click on it, press R and use your mouse to scale it.

signal jetty
#

Ohh ok

vocal copper
#

hey all 🙂 I didn't quite get it from googling, but is there an actual way to fix import rotation of a mesh if I have no source .fbx file ? A gun is Y oriented which makes it go silly. Or is it just me and there is no big problem with wrong import rotation?

signal jetty
#

@loud valve thanks

#

I got it

vocal copper
polar hawk
#

just remove aiming from your game

#

ez pz

signal jetty
#

It’s Alt And R To scale an Object

#

Thanks Bud

loud valve
#

thats new to me, but we the spacebar or W, E R you can switch between the different options to change an object location, rotation and scale.

#

and no problem 😉

#

@vocal copper No its no problem, you can reset the pivot though. But I would just turn it right at the character. No problem after that

signal jetty
vocal copper
#

@loud valve thanks for reply 🙂 But actual problems start, when I start do FindLookAtRotation from the muzzle socket of a gun to a point in the World. And when I apply newfound rotation it starts facing sideway there (pointing rightward).

brazen hull
#

@loud valve its a asset but if I move the folder it breaks

#

like the landscape materials break

#

and it wont work unless I got it in the specific folder I want it in

fierce tulip
#

move in content browser, fix redirectors. done.

brazen hull
#

mhm ill retry

plush yew
#

Downloading desgins from place like SketchFab etc..

#

You can use them in your project?

#

As they are free to download

brazen hull
#

depends if the guy has set any terms of use

plush yew
#

Or it dosent work like that?

signal jetty
#

Anyone uses blender or Bridge

brazen hull
#

@fierce tulip did not work

fierce tulip
#

that only happens if you didnt migrate properly, or moved folders in explorer

brazen hull
#

I used migrate so and tried to move manually in folder browser

azure shore
#

if you add too many verts to a geometry shape, does it stop let you editing it? Ive got a kinda detailed geometry shape and its just completely stopping me moving verts

fierce tulip
#

though, its easy peasy to reapply the textures and mat function

#

all i know is that bsp is not something that should be complex

brazen hull
#

I tried to repplay them also but still broken

#

it just dosent like me unless its in the specific download folder

fierce tulip
#

i sincerely doubt its a ue4 bug

unique kraken
#

anyone can tell me what im supposed to plug into a texture 2d?

#

isnt any texture 2d?!

polar hawk
#

some textures are quantum

unique kraken
#

daheck

polar hawk
#

some are 1d

fierce tulip
#

some are math

#

or coordinates

unique kraken
#

i do get it contains different sorts of information.

#

but what is supposed to go into a t2d?

polar hawk
#

its all data man

unique kraken
#

just one example, what should i plug into that

fierce tulip
#

you dont have to put anything into it

unique kraken
#

but i want

fierce tulip
#

a texture coordinate node

polar hawk
#

or you could plug a sound wave into it

#

well, not easily

unique kraken
polar hawk
#

actually I think that is easier now

unique kraken
#

okey srsly

#

something that actually makes sense

#

i do have a fricking bw texture

#

and i just want it in there

fierce tulip
#

rightclick on the texture (in mat editor) convert to object

polar hawk
#

hold down your t key on your keyboard

#

and click on the empty void

#

that is our collective souls

fierce tulip
#

lol

unique kraken
#

finally a mistery solved thx

#

and another useless mod

#

thx luos 👌

polar hawk
#

lmao

fierce tulip
#

dude

scarlet birch
#

Yeah, that's the way to go. Build that good will.

unique kraken
#

just proofs what i told you last time. but im thankfull that i got actually a awnser to a simple question

fierce tulip
#

last time?

polar hawk
#

im allergic to simple questions

scarlet birch
#

I'm allergic to "WTF is this bug that won't let this square peg fit the round hole. %^$@#** UE."

polar hawk
#

im trying to take medicine for it

#

but i still stand by the fact that you could plug a soundwave into it

silk sleet
#

anyone know any sweet write ups about procedural world generation in ue4?
i got terrain handled by a separate plugin but im worried about loading and unloading actors as they leave view

polar hawk
#

if you find one link it here and ping me

#

:p

silk sleet
#

unless culling volumes are sick enough that I can have 2 players miles apart on a map at a time

#

will do lmao

scarlet birch
#

His not understanding that was the cause of some of his aggression I think.

polar hawk
#

his aggression is warranted

scarlet birch
#

I mean it almost always says "such and such is not a such and such, plug in such and such"

thick herald
#

bunkum and balderdash

azure shore
#

wth is happening to my geometry shape here? I just place a normal cube, move some verts a bit then half the faces screw up

polar hawk
#

well that is fucked

rotund scroll
#

it's ded

fierce tulip
#

its mainly my fault, didnt expect someone not to read basic getting started with material editor documentation

rotund scroll
#

brush is kill

polar hawk
#

my guess is faces are nonplanar

#

or

#

you somehow caused a formal flip

azure shore
#

Ive tried deleting then using "create" to add them back too but they do the same thing

rotund scroll
#

or you deleted a face

thick herald
#

Just like this seasons Dr Who, it's fucked.

polar hawk
#

you know what

fierce tulip
#

wording

polar hawk
#

this season is great

#

dgfklhjdgkl

azure shore
#

theres another geometry shape close to it with a lot of verts, I get a feeling its something to do with that though idk why

rotund scroll
#

I'll go out on a limb and say no season of Dr.Who has been great

fierce tulip
#

i'd replace the geo and see if it happens again

scarlet birch
#

Does the mesh editor show normals and let you change them?

polar hawk
#

you can't rate doctor who on a normal scale

#

it is a non-linear scale

thick herald
#

Oooft. You stay out on that limb

rotund scroll
#

@azure shore any time you got holes in your brushes it may affect nearby brushes

#

so seal up those holes

thick herald
#

Time holes

azure shore
#

Im sure its fine though

#

as in no holes in the others

rotund scroll
#

and perhaps consider using a 3d package for complex geometry

polar hawk
#

all plot holes are just episodes that haven't been written yet

rotund scroll
#

my god man

azure shore
#

and I can still click the "face" but its rendering wrong and has no collision

polar hawk
#

but yeah

rotund scroll
#

probably flipped

polar hawk
#

try not using bsp

silver crown
#

managed to get the Moscone center yet Allar?

rotund scroll
#

like my lid will be listening to this go on

azure shore
#

geometry is the most convenient thing for map making in my project

fierce tulip
#

@polar hawk I wonder if you can still get semisolids in ue4 bsp

unique kraken
#

@azure shore what you did is move the vertecis over to the other side wich flipped the normal

polar hawk
#

it seems like san francisco is refusing to let me borrow a massive building

azure shore
#

but I didnt

unique kraken
#

huh

scarlet birch
#

BSP should be turned into meshes or something else as soon as possible.

azure shore
#

I just moved some verts slightly and that happened, look in my image the normals arent flipped the faces are just wrong

silver crown
#

They could at least give it to you for a symbolic dollar or smthg

fierce tulip
#

symbolic dallar

silver crown
#

yeah

polar hawk
#

they could at least let me borrow the 2 city blocks

#

jesus

silver crown
#

yeah what's a city block nowadays anyways

polar hawk
#

they have plenty

rotund scroll
#

in central sf

#

like pocket change

thick herald
#

why only 2?

silver crown
#

so selfish

#

not sharing with others

polar hawk
#

because I thought 4 would be too much

rotund scroll
#

just tell them that

thick herald
#

well, you won't make that mistake again

silver crown
#

yeah Allar's been reasonable and all, and they ignore him

rotund scroll
#

they'll look at your query with mercy

polar hawk
#

look, I only promise to cause tens of millions of cash loss

fierce tulip
#

The dallar riots of 2020

polar hawk
#

also apparently gdc grossed like almost a billion dollars last year

#

so seriously

rotund scroll
#

remote connect me to an ipad and strap me to a tin can robot and I'm in

silver crown
#

lmao

polar hawk
#

they could afford to let me borrow 2 city blocks

silver crown
#

a billion

#

That's like 1/100th of a Bezos

thick herald
#

a real billion or like a US one?

fierce tulip
#

1/100th of that and I'd be happy

abstract relic
#

Also in San Fran dollars

radiant fable
#

anyone know what plugin enables the mesh editing tools on a static mesh asset? they were introduced with datasmith, and available through a tab

silver crown
#

dallars*

hidden heart
#

at least 2

polar hawk
#

you're right

#

$900,000,000 doesn't go far in san fran

silver crown
#

Small flat

polar hawk
#

2 bedroom at most

silver crown
#

Maybe a bathroom if you're lucky

polar hawk
#

ayy

thick herald
#

a door mat

trim snow
#

Hello

scarlet birch
#

And you have to sleep standing up

trim snow
#

I need help with something

silver crown
#

ppl sleep in the bay?

thick herald
#

we all need help with something. Meds usually

rotund scroll
#

I heard they just microdose sleeping pills

polar hawk
#

look if gdc could gross almost a billion dollars I'm sure I can figure out how to gross a million in their place

#

instead of zero

thick herald
#

hotdogs and pizzas

polar hawk
#

it could literally just be a hotdog and pizza food truck event

trim snow
#

When I creat a new level I get a black screen

abstract relic
#

Sell Allar trading cards

plush yew
#

Is there anyway ican change the material instance inside another BP?

polar hawk
#

new levels with nothing are nothing but black

radiant fable
rotund scroll
#

lmao

silver crown
#

Sell Unreal Engine licenses

polar hawk
#

ayyyy

rotund scroll
#

sell do it yourself business cards

trim snow
#

Uhh nothing but just black

rotund scroll
#

also what's up with plan b

abstract relic
#

Gdc face paint

trim snow
#

And when I click play it's black

polar hawk
#

I could just straight up re-sell it to a company willing to throw a conference with all that space

rotund scroll
#

turn it into burning man moscone center

polar hawk
#

are you trolling about an empty level

#

I can't tell

silver crown
#

I say default color should be white

scarlet birch
#

Rent it to the CDC for quarantine space

polar hawk
#

^

thick herald
#

^

rotund scroll
#

do both

#

double the profits

abstract relic
#

Add a skysphere JCP

polar hawk
#

quarantined people need hotdogs and pizza

silver crown
#

looooots of pizza

thick herald
#

quarantined people need hotdogs and pizza

polar hawk
#

one giant awful pizza party

rotund scroll
#

give them drugs, but recreational ones

trim snow
#

Ok

polar hawk
#

oh shit

#

its so obvious

#

obviously I'd throw a 420 game dev con

abstract relic
#

I’m in favour of using it for a zombie sim event 😜

silver crown
#

Is it still a sim at this point

abstract relic
#

Nerf guns all around

polar hawk
#

which everyone will get so hyper stoned, it'll be a zombie sim

hidden heart
#

sounds great

rotund scroll
#

stoned people gravitate towards food

#

increase profit margins by selling low tier hotdogs

#

and pizza without cheese

abstract relic
#

Don’t you dare Luos

fierce tulip
#

but also pizza's with so much meat stoned people cannot refuse it

#

also, while I do suggest to take it to #lounge its a calm sunday evening hehe

rotund scroll
#

nooo you said the L word

thick herald
#

doesnotcompute

polar hawk
#

I can't use #lounge cuz theres a bug where discord just says 300 blocked messages

fierce tulip
#

looool

rotund scroll
#

lmfaoooo

plush yew
#

I'm pretty sure it's a mercy that you can't use lounge

scarlet birch
#

In 4.24 can I stop content browsers from closing the collections panel whenever I click on a folder? In prior versions the folder and collections panels were stacked, can I do this in 4.24?

rotund scroll
#

save window layout perhaps

#

@scarlet birch

scarlet birch
#

I don't think that'll work. In practice I don't ever use the folders panel since it's in a drop down if you click the folder up top. But I use collections extensively.

rotund scroll
#

I guess there's only one way to find out

bitter iris
#

with my chat, its showing my pc name with a random id, how can i do it so it links up with steam names? complete noob

glossy scaffold
plush yew
#

How i can change Material Instance color inside Blupeprint?

#

i wanna use it inside player BP

scarlet birch
#

create dynamic material instance, then set the material to it. There's a page in the docs that goes over it all in detail.

signal jetty
#

U guys are so smart

#

I really need to get an SSD my HDD is really slow

#

Right

#

But if u can find it

calm igloo
#

I want to build lighting in my level, but I keep getting BSoD
I tried a lot.. still same..
I'm even monitoring the task manager & lower the CPU usage by UE4 & lightmass & swarmp
so it doesn't hit 100% & everything freeze..
& still the same BSoD..
how people build lighting on big maps?

scarlet birch
#

He just might have not known to search for Dynamic material instance, which is why I replied.

signal jetty
#

Yep ponkkis

iron stone
#

Hey does anyone have a good way to view fbx files in windows 10 file explorer?

#

Like a preview in the icon?

signal jetty
#

I’m having some issues with exporting

#

Any one knows why

unique kraken
#

issue nu 1

rotund scroll
#

has anyone experienced that restore open assets on reload doesn't work?

unique kraken
#

u dont make proper screenshots

signal jetty
#

Wym

scarlet birch
#

@rotund scroll I don't get the pop-up for it since switching to 4.24

#

is there an option now?

rotund scroll
#

I have the tickbox checked and it's not pulling through for me

scarlet birch
#

ah

tropic pilot
#

erh... bought a pack of cannons assets but they are all facing Y not X
any way to fix this?

plush yew
#

@scarlet birch

#

Thanks for answering

#

just wanna ask you