#ue4-general

1 messages · Page 614 of 1

fierce forge
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i find a error with the widget

abstract relic
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Well then

fierce forge
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[2020.01.04-16.51.09:773][394]LogBlueprint: Error: [Compiler PersistentLevel.MainMenu] This blueprint (self) is not a UserWidget, therefore ' Target ' must have a connection.

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it have

true root
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Hi guys,little problem..newbie here..☺️

normal burrow
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gamer liber thats most likely an editor log file then

fierce forge
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yes

true root
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I created a fused character, exported to mixamo, saved and exported to the EU..it gave me a problem then I tried to change the parts of the character three times but in the EU I always have the same problems..someone knows what happens?

normal burrow
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but if you've not fixed the error: do.

fierce forge
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that's a adobe fuse character 😄

true root
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yes..is normal have this problem with adobe fuse char?ç

fierce forge
abstract relic
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Could you open the materials and check that they’re set to opaque Roby

true root
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your character is good..

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my character always comes out with his mouth destroyed

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problem in the neck of the shirt

abstract relic
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Check materials

true root
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ok thank you,i check now

tawdry raptor
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does anyone know how to stop the swooshing sound that happens when streaming in and out of levesl?

normal burrow
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you mean entering play mode photon?

fierce forge
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@normal burrow that's what i can find

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[2020.01.04-17.31.51:320][ 0]LogLinker: Warning: CreateExport: Failed to load Parent for WidgetBlueprintGeneratedClass /Game/MainMenu/Menu.Menu_C

tawdry raptor
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yeah

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and also when I stream in and out of levels makes like a shoosh sound

steady owl
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How do you increase the world bounds?

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As soon as I get too far away from the origin (it's not even that far, about 100K units), collisions stop working and spawning sometimes doesn't happen with the warning "outside the world bounds"

timid jacinth
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@tawdry raptor You mean the old swoosh sound

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What version are you using

stark marsh
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ive got a fire obstacle in my game that damages the player, but it only damages them once, how would i make it so the fire damages the player for every second they are in it?

steady owl
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@stark marsh you could do a sphere trace or overlap check once a second

stark marsh
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how exactly?

steady owl
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How are you calculating the damage in the first place?

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Get all overlapping actors?

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If so just run that code again

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Once a second

stark marsh
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its has a begin overlap

steady owl
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Use the begin to only trigger the event

stark marsh
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and my health is kept as a float

steady owl
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Then call that function

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Which gets all overlapping actors and deals damage

abstract relic
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There’s something called the floating point problem Kyle. The further away from the world origin you are, the more imprecise calculations are. This is an issue for all game engines and 3D software have

steady owl
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So the begin overlap would set the timer that'd call that function

fierce forge
steady owl
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@abstract relic Yeah I thought it may be but it's really not that far away

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Compared to games like fortnite or pubg

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It's only a fraction of the distance

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I'll just try and keep things in the bounds for now, thanks!

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Maybe those games do origin rebasing!

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But I heard that isn't suitable for MP just yet

normal burrow
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gamer liber

fierce forge
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?

normal burrow
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that error is why you don't see it.

fierce forge
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the 3d widget too ?

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and what i can do ?

normal burrow
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[2020.01.04-17.31.51:320][ 0]LogLinker: Warning: CreateExport: Failed to load Parent for WidgetBlueprintGeneratedClass /Game /MainMenu/Menu.Menu_C

fierce forge
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yes

normal burrow
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are there errors issues like this?

fierce forge
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yes

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a lot

normal burrow
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lol facepalm

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The answer on google is basically something is very wrong

abstract relic
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Fix your errors first 😜

normal burrow
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you want to probably refresh and save all blueprints

fierce forge
normal burrow
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yeah and that, i am assuming you've done this. if you've not, do it.

fierce forge
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?

normal burrow
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fix errors in editor

fierce forge
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how ?

abstract relic
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Do you need a hug pat?

normal burrow
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please.

fierce forge
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i have this problem on any version of this engine

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?

normal burrow
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you have many problems going by the log

abstract relic
fierce forge
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how i can resolve the problem with the widget ?

normal burrow
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the ones that are breaking your game, are from things not being exported to standalone. why they aren't exporting? probably because they cannot compile

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if they are actually compiling then you've got some corrupt stuff in your project.

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but it does not sound like they are compiling.

fierce forge
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i need to verify every bp ?

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or what ?

normal burrow
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would be in your best interest yes

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press compile on every one

fierce forge
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that will took 2 minutes

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i have around 10-20

normal burrow
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it takes you 2 minutes per blueprint?

fierce forge
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no

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in total

normal burrow
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ok

abstract relic
normal burrow
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appreciate the eta then lol

fierce forge
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😦

normal burrow
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not compiling?

fierce forge
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not this , ue4 is in not responding

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because i deleted something huge

hearty walrus
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Unreal Slackers is mentioned

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?

thick herald
fierce forge
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@normal burrow

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and now ?

tawdry raptor
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@timid jacinth im using t he 4.23 engine

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@timid jacinth do you know how to get rid of the swoosh sound when unreal streams in and out of the levels?

timid jacinth
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I dont know what you mean

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google it

hearty walrus
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how can I scale an image down in GIMP help

fierce forge
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@abstract relic @normal burrow i made a simple third person project and i tried to put a widget , when i put the widget this is happening on standalone

wary wing
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@hearty walrus That's a curious question for an Unreal Engine server and channel, but it's Image->Scale Image...

hearty walrus
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@wary wing It was shift+T but thanks

abstract relic
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Please stop pinging

fierce forge
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sorry but i want to resolve it

abstract relic
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That is no excuse to be disrespectful

fierce forge
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i worked 2 month on my project and i can't do anything without widgets

wary wing
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Other people might also be able to help with your problem. It's best to ping only when directly replying

fierce forge
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him tried to help me with this problem and probably he can help me

wary wing
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How does it look without the widget? Your video shows the camera inside the mesh, was it not like that before?

fierce forge
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man that's the third person project without any modification just the widget

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i have more unsolved problems with ue4 but nobody now how to solve it

normal burrow
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please don't ping people when they ask you not to gamer liber.

fierce forge
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i said to don't ping you ?

wary wing
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How did you add the widget? Can we see a screenshot of your BP?

fierce forge
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ok

normal burrow
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are the errors fixed?

fierce forge
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i dont' have any errors in any bp , i tried to put a widget on a third person example project

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and it is not working

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too

stark marsh
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need help ive got a moving platform matinee, but i only happens once and i need it to loop?

normal burrow
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you are not assigning a player there.

stark marsh
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how can i make it loop?

quick hill
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so i accidentally deleted the sky and trying to add it back in but cant find it in the modes panel

wary wing
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Do you have errors in your output log Gamer Liber?

fierce forge
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no

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i compiled it

wary wing
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There should be one, you're missing a parameter

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I mean when you run

fierce forge
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?

wary wing
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Owning Player

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You're not passing anything in there

fierce forge
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same , is not working

runic fern
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Hello Guys Anyone Can Help me with Steam Session my friends cant see the server in browser ,,, But i can see and join from my 2nd pc

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i've tried to open port checked my codes many times nothing wrong

fierce forge
wary wing
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That looks better

fierce forge
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not working

abstract relic
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I would suggest using timeline node instead of matinee (it is deprecated and being remove soon)

fierce forge
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it is working just in viewport , not in standalone

wary wing
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Well

runic fern
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are you trying to create HUD ? @gamerliber

wary wing
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It's an Editor Utility Widget right?

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So it's for the editor

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Not for stand-alone

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Try a different widget?

fierce forge
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what type of widget i need if not editor utility widget ?

stark marsh
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does anyone know how i can infinately loop my matinee?

fierce forge
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how i can create a hud ?

stark marsh
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i dont know what a timeline node is or how to make one

runic fern
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Use the Level Bp @fierce forge

wary wing
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@quick hill Do you mean the sky sphere? It's here /Engine Content/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere if that's what you need

fierce forge
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?

abstract relic
runic fern
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Go to the Level BP and from Event OnBeginPlay -> Delay ( 0.0 ) -> create widget -> add to viewport

fierce forge
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you saved me

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tnx

runic fern
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Welcome

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High Tide

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Google is not my friend because can't solve my problem xD

fierce forge
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i have an another impossible problem

runic fern
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be my friend and help me xD

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Yes Gamer what is it

fierce forge
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1 sec pls

abstract relic
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What is your issue since you’ve asked so nicely and got buried in chat Yao? 😜

fierce forge
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did you used apex destruction ?

runic fern
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Yes i asked but no one answerd xD

normal burrow
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do you need a hug now HighTide?

hoary silo
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Anyone know why this is happening, i only set my characters legs to simulate physics and they do this: UpperLeg_R

abstract relic
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Yes pat

normal burrow
runic fern
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When im creating server on steam no one can see it in browser Except my 2nd pc

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Note : my 2nd pc here in same home

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but friends outside country cant find server

abstract relic
runic fern
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@hoary silo Check the Skeletal Hirericy

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yes xD

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hierarchy **

fierce forge
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when i'm creating a destructible mesh it is look like this , this is a cube

runic fern
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ok i will see Multiplayer maybe someone alive there xD

hoary silo
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Same thing is happening with me

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With the Apex destruction

fierce forge
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that's a ue4 4.24 problem

hoary silo
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Yeah

fierce forge
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any solution ?

hoary silo
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I still haven't figured it out

runic fern
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have you tried the Ne Plugin ?

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For destruction

fierce forge
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ne plugin

runic fern
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new **

fierce forge
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chaos ?

hoary silo
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How do you even use chaos

fierce forge
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i need to edit the source engine

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to enable chaos

runic fern
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yes Choas

digital badger
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I'm having a crash when I'm opening any type of skeletal mesh asset( such as the Third Person skeletal mesh), when I'm running UE 4.24.1, any way to diagnose this? My log has no mention of the crash, and the crash report client simply states "exception_access_violation".

fierce forge
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i can't try it

hoary silo
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restart PC

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@digital badger

digital badger
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I'll try that, thanks!

fierce forge
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because i need to edit the engine

digital badger
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@fierce forge Can't you request source access on github?

hoary silo
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When does chaos get officially released?

abstract relic
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It’ll be awhile

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And I doubt it’ll ever come with standard build of the engine (or at least requires installation of it to be enabled). It’s rather heavy

hoary silo
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I guess that makes sens

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sense*

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@abstract relic are you having problems with the apex destruction?

abstract relic
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I haven’t used apex destruction in about 2 years. I remember it was rather deprecated but that’s about it.

rotund scroll
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@normal burrow stop being so wholesome, you're too good for this place

digital badger
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@hoary silo I've restarted my PC, still facing a crash when opening skeletal mesh assets. Could my engine build be corrupted? The error just says "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000"

blazing owl
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hey I have a problem with a timer widget. It is using a progress bar to display the remaining time however the length that it lasts for changes depending on the resolution. How do I keep it the same on all resolutions?

hoary silo
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@digital badger Idk, sorry. Usually restarting my pc would fix problems like that, but i guess not for you

digital badger
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Rip, verifying my engine now. Hope that helps.

hoary silo
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does anyone know how I could reimport my mesh's skeleton?

rotund scroll
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@ y'all collision experts, what's a good way to use a character's mesh as collision instead of the capsule? just use a custom collision channel for the character and leave the capsule as is?

wary wing
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"Instead of" in what respect?

rotund scroll
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ignoring the capsule

wary wing
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You almost certainly don't want to be using it for movement collisions

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Do you mean for projectile hit detection or what?

rotund scroll
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for instance

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projectile, overlaps

wary wing
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Ok sure, so queries

rotund scroll
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well yeah

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physics isn't relevant

wary wing
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I normally set my character meshes to be query only and respond to a few channels that the capsule ignores

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Projectile for instance

rotund scroll
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I see

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which version are you on?

wary wing
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I have 4.24.1 open right at the moment, but there have been no changes in that respect since forever

rotund scroll
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the reason I ask is because there is a bug where changing the collision preset to custom doesn't override project collision presets

wary wing
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Ooh interesting

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I do use presets for character meshes

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In fact there's a built-in preset called CharacterMesh is there not?

rotund scroll
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I've only seen Pawn

wary wing
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In my last project I tweaked that one a bit to get it how I wanted it

rotund scroll
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which is set up for both capsule and mesh from the beginning

wary wing
rotund scroll
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I see

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it is still using the pawn preset however

wary wing
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CharacterMesh is the Pawn object type, but has different response settings

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So things that collide with Pawn will collide (overlap) with it, so long as it is set to overlap with them

rotund scroll
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I see, it's interesting that both were set to just Pawn in my case

wary wing
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Are you using a template? Which one?

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It probably didn't matter for anything the template was doing, at a guess

rotund scroll
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TPS/BP

wary wing
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Huh strange

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I thought the character mesh was set to CharacterMesh in that one

rotund scroll
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in fairness it did seem like it was not default, but it's not something I've changed. I didn't want to mess with the preset options ever since I found that bug

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but yeah okay that does answer my query, thanks

wary wing
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Cool 🙂

normal burrow
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Your being mighty wholesomely helpful today too cranz

severe ibex
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got a Cinema 4D question if anybody can help?

digital badger
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@hoary silo Looks like my project was corrupted, I had to migrate all the content/c++ to a new project. Same engine build though. I'm telling you this, since you've helped me before, and I figured that it may come useful to you in the future, in the unlikely event that your project get's corrupted as well. 🙂

regal yoke
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i have now "set game paused" here put how to play it again

hoary silo
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@Maestro thanks for letting me know

forest totem
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I have a problem with my editor. after rotating an object the pivot does not rotate with the object. before it rotated.

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I have a problem with my editor. after rotating an object the pivot does not rotate with the object. before it rotated.

rotund scroll
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@forest totem click on the globe icon in the upper right corner of the viewport

forest totem
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@rotund scroll ty

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@rotund scroll Thank you for the tip. it works.

slim sand
mint onyx
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Hello @slim sand ! I can tell you that is better you learn by watching specifcs tutorials about things that you want. This inventory tutorial is pretty good: https://www.youtube.com/watch?v=81wnJaixBnQ&list=PLmKKTERcjTPKEPl0nk48Tpmj-iWmzqo_Q

In this video i will showcase an inventory system i worked on lately in Unreal Engine 4.
If you are interested in seing a tutorial series on how to create a system like this yourself hit the like button, leave a comment or subscribe to my channel :D

▶ Play video
slim sand
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Okay Rockly, i will do. I just think that I want to be able to create stuff that I cant really find on youtube like a grid based inventory system, as the only system out there is out in marketplace at a high price point.

long grotto
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Just while CTRL+Clicking assets in the Content Browser, my editor froze and then this happened: 🤨

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I think UE just trolled me

plush yew
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Hello everyone I would like to know how to link an event graph to another event graph.

whole quarry
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In the same actor?

plush yew
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Let me explain: I have inpute actions to manage the movement of the character and I have created an actor apparatus to manage all the attacks of the character and I would like to know how I can connect everything.

whole quarry
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Why are you doing it so difficult?

plush yew
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(sorry for my English i use google translate french to English beaucause i dont speack English i speack french).

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I'm new to unreal engine to tell you everything.

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I do this like this because I want to create an actore that will manage all the attacks of the character and I want to make sure that if we press a key (hence the imput action) that the character launches are attack.

stark marsh
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i hope ill get there someday

long grotto
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Yeah, good plan, sounds like an input buffer. Yo need to send your input commands to it via functions. Maybe make it a component @plush yew

plush yew
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@long grotto you speack french ?

long grotto
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Hehe nope

plush yew
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ok is ok.

kindred viper
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if he did, he would be called "non"tion

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/french jokes

plush yew
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how down i send you screen.

long grotto
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You are reinvinting the wheel though. Many people have done this, you should learn from their Blueprints:

plush yew
kindred viper
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I made an input buffer for a fighting game from scratch. Then I saw the marketplace ones and thought "ahh crap"

long grotto
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Yep. Laurent perhaps you are asking how to communicate between blueprints?

plush yew
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yes.

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but connected blueprint.

long grotto
plush yew
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Tank you so much @long grotto .

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You know if unreal engine have discord tchat for french user ?

regal yoke
plush yew
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THATS PRETTY CLEAN CODE, ISNT IT?```
Is no clean is o_o .
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Tank you @long grotto .

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if you would to help my project comme pm 😉 .

weary basalt
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@long grotto Please DM a Moderator before posting a Discord link please.

long grotto
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Consider me a learned man : )

weary basalt
steep ferry
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DAmn

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@regal yoke This code is a spaghetti

regal yoke
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I am very good at creating spaghetti

steep ferry
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@regal yoke I've noticed 😂

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I call this super ultra retro experience 😎

fervent sigil
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I'm looking at the kite demo and they have multiple landscapes that are aligned perfectly. how did they do that? is there a way to sculpt on multiple landscapes at the same time?

steep ferry
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uhh yeah?

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Im pretty sure it is

long grotto
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Common sense would say they sculpt one big one then break it up, pipeline is probably something like that. I work with procedural landscapes so idk

fervent sigil
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@long grotto I'm looking at only 2 landscape and each is 4k x 8k. The max is 8k x 8k from what I know, so not sure how they would do that ?

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@steep ferry i'm pretty sure it is there is a way to sculpt on multiple landscapes at the same time? how?

long grotto
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Oh if they're pushing engine limits I wouldn't know anything about that tech

coral talon
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probb who made it, is it a demo real frome unreal or smth?

long grotto
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They love to show off dauntless, but that looks a bit more realistic

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May not be a game, doesn't look that great, just a good foggy shot

coral talon
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the house on top of the rock forme the "garden smth" free enviroment\ show reel

long grotto
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Then it's probably from a tutorial or something like that

steep ferry
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@fervent sigil Oh sculpt more than one in the same time? Well then i guess we can have a problem

long grotto
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Just click Get Started, trust me you can make better stuff than that in a few months 😄

fervent sigil
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:\ is there no way to align the borders of multiple landscapes then?

steep ferry
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dude try to do it then

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i dont need multiple landscapes since i do closed areas

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xDF

fervent sigil
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.. I did, I don't know how 😐

steep ferry
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Sorry i cant help much

plush yew
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Wtf is that profile pic

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Lmao

steep ferry
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lol i just have matching pfp's with my girlfriend

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i dont see anything bad about it

plush yew
steep ferry
stoic cobalt
fierce tulip
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@plush yew offtopic talk goes into #lounge thank you :)

steep ferry
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Hey guys

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I have a little problem,

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since i have an unsheath animation in my animation blueprint

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and after it ends everything seems fine until character turns into reloading state

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then the unsheath animation plays for 0.5 second and then reloading animation plays

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my anim bp

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I'd really appreciate help ;-;

plush yew
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This would be easier with animation montages

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@steep ferry sheath Seems to be your entry point, which is not preferred

jovial pollen
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hey can anyone help me make a damage script for an axe to kill things in VR?

plush yew
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ideally you have idle as the entry point, and a transition that happens once for sheath, and then back to idle @steep ferry

tawdry raptor
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yes scrub on overlap just add damage to your target

jovial pollen
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thank you

plush yew
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what is scrub

jovial pollen
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I know theres a way to set the damage but I forgot lol

fathom glade
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Should game devs learn how to use datasmith?

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It says in the documentation "Datasmith is designed to solve the specific challenges faced by people outside of the game industry who want to use the Unreal Engine for real-time rendering and visualizations — in industries including architecture, engineering, construction, manufacturing, live training, and more."

wicked kettle
#

Is there a plug in or engine option to not package stuffs thats not being used?

fathom glade
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But when looking one of the tutorials for AEC it seems like some of the topics there would be useful for game dev too.

steep ferry
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@plush yew Ah thank you

jovial pollen
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good die script?

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oop

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forgot to plug in the right nodes

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is this good?

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how tf do I fix this

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its my AI move script, its supposed to be in an infinite loop

spark sonnet
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Send a screenshot of the code

jovial pollen
steep ferry
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yeah

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it just loops

jovial pollen
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its supposed to

marsh swallow
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How do you get a RepNotify function override in a Child BP?

tawdry raptor
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does anyone know how to get out of this mode, I clicked something and now I cant move when I hit play

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its like a box in the viewport

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but I cant move my pawn

jovial pollen
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click on the thing you clicked

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lol

steep ferry
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he said he doesnt know what he clicked

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i dont see this funny

jovial pollen
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it was a joke

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I dont know shit

steep ferry
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@tawdry raptor looks like you might have to reset your settings in ue4

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like the viewport ones

digital badger
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Should projectiles be spawned from centre-screen, or from the gun barrel?

tawdry raptor
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I just closed out

jovial pollen
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gun barrel

steep ferry
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@digital badger your choice

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no not really

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its his choice

jovial pollen
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its more visually appealing

steep ferry
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not really

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its more buggy tho

jovial pollen
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bro stop shittin on my vibe

steep ferry
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dude im just saying the truth. if you dont know anything about ue4

digital badger
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VFX can be separate, but the actual damage logic, where should it be?

steep ferry
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how can you tell me whats better

digital badger
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I'm divided, since centre-screen helps with aiming

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And gun barrel is "realistic"

spark sonnet
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It should look like its coming form the barrel but if its coming from the barrel it wont hit where you aim

steep ferry
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@digital badger well theres also a possibility for it to go through wall

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@spark sonnet he can easily fix that with velocity settings

spark sonnet
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Are you using a physical bullet or line trace?

digital badger
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Line trace for non-explosives.

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So 90% of the time it's line trace

steep ferry
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aight

spark sonnet
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I see

steep ferry
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you can easily do that then

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you just have to put the traces end to the camera forward vector

digital badger
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Just looking for more of a player opinion, rather than technical ability

steep ferry
#

and the start at the gun barrel

#

try that

digital badger
#

End at the camera, starting at the gun barrel? Surely that'll just hit the player

#

I'm probably going to go with, visually starting at the barrel, but gameplay-wise starting at the crosshair.

#

If combat sucks, I'll try gun barrel tracing

azure shore
#

hey I have a bug, why does Left Mouse Button node only respond on double clicks? I literally have to double click for it to work single clicks to nothing

jovial pollen
#

script?

azure shore
#

wdym

fervent sigil
#

I have a material instance that's being used. When checking references, it shows an entire level. Any way to see what exactly is using it?

azure shore
#

.

spark sonnet
#

Send a picture of the code @azure shore

azure shore
#

its literally just the Left Mouse Button node, seems to be for everything I use it for but I guess I can still show

#

tried testing it with just a sound effect and yeah it still needs double click

#

I should mention that this is a 3d project on a 2d perspective and you can use your cursor on the screen

spark sonnet
#

If you hook up a print string from the beginning of the Grapple function before the rest of the code you can check if registers the first click

azure shore
#

ok I tried that, still only double clicks working

crisp hawk
#

Is there anyone here with level streaming experience?

#

If there is could you please come to the #multiplayer channel?

azure shore
#

@spark sonnet sorry for the ping but do you have an idea of why its doing this?

spark sonnet
#

No worries. I have had that issue too before. Try making an input action mapping with left mouse button and see if that solves the problem

azure shore
#

oh, is there not one already?

rancid lynx
#

which is cheaper, add impulse in a timeline or add impulse in a tick event? shouldnt they be the same ? how much cheaper is the timeline? why ?

#

if i want to rotate 1 clouds mesh every frame, wouldnt tick and timeline be the same cpu usage?

azure shore
#

Im terrible with event ticks, I put so much on them

rancid lynx
#

i started using manual time line activation with a random guess that its better for cpu usage but.. i dont understand how it could be lower cpu.

#

seems like less math if you just use a tick X_x

#

instead of timeline divisions on top of the "move it"

#

my ai use ticks set to 1 second activating timelines using add impulse. i dont like the idea of square nav meshes

#

ive only been a fake dev for 1 year after learning from youtube. dont take my advice

polar viper
#

I'm getting a weird error while trying to package my project

rancid lynx
#

i got one of those doing that also

polar viper
#

This is the error I'm getting

rancid lynx
#

i cant read the entire red line of text. ill search google. that seems like an easy lead

polar viper
#

this should be better

abstract relic
rancid lynx
#

ty HT. that SEE is new to me also. i learned something also

polar viper
#

this is the log and cook from the folder

azure shore
#

@spark sonnet nope, still same result with an action mapping

spark sonnet
#

Do you get same results if you use a different key?

plush yew
abstract relic
#

Ouch, the log isn't being helpful either. Just saying your inisetting is invalidating the cook

plush yew
#

alright.

#

I guess I won't use gamelift

polar viper
#

inisetting????

azure shore
#

@spark sonnet just checked, and actually no its fine with keys

hallow compass
#

Hi guys, anyone used world creator or world machine? If so which is best and why

glacial trench
#

What’s the site with free animations?

#

Can someone message me the link

spark sonnet
glacial trench
#

Thank you

spark sonnet
#

I have had the same issue before @azure shore but I dont remember what I did to fix it. I'm trying to find it now

azure shore
#

thanks

spark sonnet
azure shore
#

that made it work the first time I clicked, but then after that I had to keep double clicking each time again

spark sonnet
#

Are you showing your cursor ingame?

azure shore
#

yeah

spark sonnet
#

Try adding this too

azure shore
#

same result

spark sonnet
#

😦

azure shore
#

in other news, my players started bouncing up and down on the ground for no apparent bloody reason

plush yew
#

magic, see Harry potter and the sorcers cup

spark sonnet
azure shore
#

yeah I did that and thats what made it work on the first click but only once

spark sonnet
#

When you hook up a print string before the rest of the code do you then get something like this?:
Click - print
Click -
Click - print

azure shore
#

yeah but then every time after that it has to be a double click

#

like not just every second click, it has to be two clicks in quick successsion

spark sonnet
#

Hmm

#

Ok I got the same issue now I think. For testing

#

It has to be two clicks within a certain time to register as you said

#

Try this @azure shore

azure shore
#

that fixed it! thanks!

#

I wonder what caused it then

spark sonnet
#

Yeah me too. Maybe its using left mouse button for something else?

azure shore
#

really dont know why my players being all shakey and not hitting the ground properly now though

#

though I doubt this is a problem anyone could help with without knowing the full context

spark sonnet
#

I can try if you add some context 🙂

jolly steppe
#

Does anyone know if there's a way to adjust the auto exposure thing? I don't really want to turn it off, I just want it to be less intrusive.

#

If I can't adjust it, I'll turn it off though.

#

That area should be dark though, lol

azure shore
#

for a start sebb, Im using a weird custom gravity thing; the players mode is flying and its being moved by launch character nodes, it was working fine though

spark sonnet
#

You can use a post process volume and adjust the Eye Adaptation @jolly steppe

jolly steppe
#

ooh sweet! Thank you : )

#

oh! I was at that link earlier and didn't think that was the answer. I should have checked more carefully, haha

spark sonnet
#

Just uncheck Game Settings

rancid lynx
#

how do i get the velocity of a mesh that is attached to another mesh ? meshes with parents show a zero velocity if their parent is not moving.

#

my VR HMD has 2 controllers, if i hold a sword mesh that is attached to the controller, the velocity shows Zero for the component

spark sonnet
#

Have you changed anything after it was working? @azure shore

azure shore
#

well I must have done, it was working fine earlier today but now without me realising something will have messed it up

#

I dont even have much currently in the third person bp and I cant find anything that could be affecting it

#

fgs

spark sonnet
#

Could you send a picture of the movement code or a video of it?

azure shore
#

well I could try

#

actually idk if I can because none of it even seems relevant

#

none of it would be affecting anything, UGH

plush yew
#

When i first installed UE4 on my old laptop i installed it on an external hard drive, Today I got a new laptop is there a way i can make UE4 Show up in Epic Games without having to install it again

azure shore
#

good lord this problem is so inconsistent too

spark sonnet
#

Would Get Component Velocity work @rancid lynx ?

#

Wait. How would the sword move if the controller is 0 velocity?

azure shore
#

my god am I sick of being a shit developer

#

generous of me to call myself a developer

spark sonnet
#

What are you making @azure shore ? A space game?

azure shore
#

done some more stuff since this but nothings changed too dramatically

spark sonnet
#

Looks cool

azure shore
#

thanks its just theres two main features that are very difficult, wall walking, (havent got the gravity sorted out for it) and a grappling hook-like tongue

#

idk how to make it like, actually act like a bungee cord cus right now it doesnt affect the player at all

#

this shakey bouncey glitch Im having really comes and goes randomly, Ive tried taking things out and putting things back in to narrow down the problem but nothings worked, yet sometimes I cant even get it to happen whatever I try, and sometimes it does it straight away, IT MAKES NO SENSE

spark sonnet
#

I know the feeling :))

jolly steppe
#

Thanks Sebb! You helped fix the exposer thing. It's perfect now :D

azure shore
#

saw that cheeky edit

jolly steppe
#

I edit a lot, lol

spark sonnet
#

Glad I could help!

azure shore
#

my god, anger issues + game development is NOT fun

#

especially on a shit pc where everything takes ages and its slow, and on top of that the constant crashes undoing all my work

#

really do torture myself

nimble viper
#

Hey guys!
I tried searching but keep getting answer that arent clear, im want to use a variable in my widget that is from another blueprint, because each time i create my widget variable reset (im a trying to make a bank account who is saving). I know i have to use the ''cast to XX'' but i dont want to connect to ''object'' and ''as CPUWIN'' thank you 😄

spark sonnet
#

Where are you casting to this?

normal burrow
#

ogavec, casting doesn't work like this

spark sonnet
#

^

normal burrow
#

you need the CPUWIN to actually exist somewhere

nimble viper
#

yea CPUWIn is a Widget, i want to make like a bank account in a blueprint, and use the variables in the bank account blueprint in the CPUWIN widget

#

i dont really know if its the way to do it

rotund scroll
#

it isn't

spark sonnet
#

Is it a singleplayer game? If so you could have the variables in a gameinstance and get them from there whenever you need them

nimble viper
#

presently is singleplayer maybe upgrade it to multiplayer, its a number game i made in a widget. didnt know about that game instance, its a blue print?

spark sonnet
#

Check this out @nimble viper

nimble viper
#

ok cool thanks !

spark sonnet
#

Is there a way to get a word in a string by the index of it? Ex:
"Hello this is a test"
"Second line test"
And then if I want the third word of each line I would get:
"is"
"test"

rotund scroll
#

or nevermind

#

you can still do some separation magic though and get it if you want

plush yew
#

@spark sonnet Not out-of-the-box, you still need to implement Split(TEXT(" ")

rotund scroll
#

it's getting awfully close to regular expressiosn though

plush yew
#

Split Is fast and easy to use 🙂

#

at least, it's fast in the sense that you don't have to worry about learning regular expressions 😄

cursive salmon
#

Hi

spark sonnet
#

How would split work? The thing is the only thing the code will know is the word position, not which specific word

cursive salmon
#

How make a best score . Give me the code for make it

plush yew
#

@spark sonnet Exactly, you run a split while the string left over has a space on it, and put the first instance of what it finds in a TArray<FString>

cursive salmon
#

My method is don't works

plush yew
#

This way you end up with an array of five strings in your first line and three strings in your second line

#

and then you check to see if .Num() exceeds your index, and if it doesn't return whatever it founds

spark sonnet
#

I see. Thats a good solution, but that would only work for getting the third word,right? How would I get the fourth word?

plush yew
#

I had the project I didn't want to implement too many data tables so I wrote the simple method to collect the data from a CSV file, And I was using split without any problems

#

you check to see if .Num() exceeds your index

#

This means that your first example will return a but your second example would give you an error, As there is no index = 4 In the resulting string array

#

This is the code I was using to get the data from my CSV file

#

TArray<FString> ArrayofStrings; FString sToken; FString sRemain ="Hello this is a test"; while (sRemain.Contains(" ")) { sRemain.Split(TEXT(" "), &sToken, &sRemain); ArrayofStrings.Add(sToken); }

spark sonnet
#

Thank you very much @plush yew I have been trying to find an easy way to do this for a long time.

spark sonnet
#

I looked more into the code. I actually dont need the splitter. I could just get the 4th index instead

fiery furnace
#

I'm new to the automatic test, how do I get the result of the sound is playing in the blueprint?

rancid lynx
#

does everyone else get the Steam Controller Bindings full screen popup every time they load up UE4 now with VR hardware?

#

is there a way to disable that stupid controller binding popup ?

ornate ice
#

Hey people

#

how can I prevent my character from

#

stopping the movement at the moment I stop the input and instead gradually return to the blending animations until stop?

#

cause I have this walk->run blendspace that works awesome when moving

#

but when I stop moving

#

it just stops

#

and that feels and looks terrible

spark sonnet
#

If I understood you correct I have a solution in 2 sec

#

Try setting it to 1 and see

#

@ornate ice

#

That is only gonna work if you have the idle stand inside the blendspace with walk and run

steep ferry
#

hey guys i have a problem

#

yet again

#

i changed my holstering blueprint tho it loops from idle to sheath

#

sheath to idle

#

well i have no idea ham iam pretended to change bool to false when animation ends

ornate ice
#

gonna try that @spark sonnet

ebon goblet
#

I'd like to have object A orbit object B while line tracing to output bones it hits.
Do A and B have to be different actors? I can't seem to get the orbit right when they're separate.

calm widget
#

Don't see why they should have to be separate actors? But line tracing bone hits, not sure how that's done?

fathom glade
#

I used a marketplace redemption code for a tutorial but I can't find it in my vault, is there somewhere else I can see my redeemed codes/project files?

ebon goblet
#

so you can line trace from child to parent component? @calm widget

fallen wing
#

hey! i'm making an indoor map in ue4, how would i do this? i'm fairly new to unreal so would i make the whole layout and map in blender or model just a wall and piece it together? i'm a little confused, thanks! :)

normal burrow
#

You do you basically

#

Could do either.

fallen wing
#

thanks :) does unreal have some sort of "grid mode"? where i can piece them together evenly?

#

oh nvm sorr

#

y

plush yew
#

When i first installed UE4 on my old laptop i installed it on an external hard drive, Today I got a new laptop is there a way i can make UE4 Show up in Epic Games without having to install it again

normal burrow
#

Unlikely

#

You installed the launcher on drive or the engine?

plush yew
#

engine

normal burrow
#

If it’s engine maybe you can choose it with version selector by right clicking uproject file

#

Yeah try this I suppose

swift spindle
#

while you can run the engine from an external drive.. there are basic things that windows needs installed

#

I'd not suggest you do this unless you know what your doing

#

better to install it fresh

normal burrow
#

Well engine doesn’t have much install links afaik

#

If it were launcher: for sure

#

You would want to run the prereqs installer though

fallen marten
#

@steep ferry in your condition to return to idle from equip, just use get time remaining ratio, drag off the float value and type <= and make the value .2 - if true, will go bacK to the other state, essentially having your animation play to the end before it changes

proven aurora
#

Is it possible curently to use multi-user editing over IP instead of LAN? I tried Googling it but got mixed answers so I'm not really sure

rain pier
#

Hey all, I have an issue I'm struggling with maybe someone can help. one of my datatable is acting strange. Explanation : when I change the "Character Display Name" in the row value it doesn't appear in the top bar, so its value isn't changed in game. If I change any other value (like character hardcoded name) it updates the CharacterDisplayName correctly, I can set the other value back to normal so that fixes the problem temporarily. However if I save, close and reopen the ditor, the characaterdisplayname goes back to having the same issue as in the picture. I'm guessing there are some in-engine shenaningans happening?

plush yew
#

@proven aurora IP instead of LAN? You mean WAN instead of LAN?

#

as in over the public Internet instead of local network?

proven aurora
#

Right, sorry, I'm not the most experienced when it comes to networking haha

plush yew
#

@proven aurora Well then, the answer is yes, you can! unfortunately, someone really needs to understand networking in order to implement it. Conceptually it's very easy to implement, but in real life you may need a network engineer to tinker with public DNS entries, NAT, Port forwarding and similar goodies. well, goodies for me at least :D
But don't be discouraged, because the bottom line is: yes, you can!

upbeat tendon
#

Hi i've noticed that a directory in my AppData / Unreal Engine / Common/ DerivedDataCache is taking up 120GB

#

can i move that to another drive?

plush yew
#

@upbeat tendon yes, in Windows you can create a symbolic link, that seems to be on C Drive but in reality can be anywhere else. This means that the folder still looks like C:\etc... But the actual data seats on D drive , or wherever

gilded lichen
#

Hello, Im having this problem when I press a button I made in VR, my game goes lagy and is unplayable?

leaden dust
#

@gilded lichen could be problem with code

#

are you running loops or any sort of iterations in your code?

gilded lichen
#

I'm running event tick, just getting the code to show you now

#

nvm I've worked the bug out

upbeat tendon
#

@plush yew thanks didn't know win10 could do symlinks

exotic thicket
#

I think symlinks have been around since Windows 2000 or so

#

but it's a super hidden feature :P

#

or actually I think it's since whenever they created NTFS because it's a feature of the filesystem

#

How do you actually better understand what the engine is doing when you do certain things? Do you just go read the source code?

#

For example I was just trying to figure out what the "set input mode to game" type things do, or how pausing the game affects input handling. None of which really have any documentation besides stating the obvious like "pauses the game" which is... entirely unhelpful

#

(I did figure out how to get it working the way I wanted but I keep running into this where I don't quite know for sure and things just seem to be working)

regal mulch
#

Yop, Source Code

exotic thicket
#

Okay guess that's what I'll have to do then... the documentation feels like a big weak link with UE tbh

#

The high level stuff is explained pretty well but a lot of this other stuff not really

plush yew
unique gull
#

Hmm. Is Texture 2D Array actually working? I have 4.24.1 and it's always failing when creating the asset.

thick herald
#

same here

grave nebula
#

@thick herald @unique gull You need to enable cvar

unique gull
#

ah, cool. Thanks. r.AllowTexture2DArrayCreation 1

civic otter
#

I'm pretty sure I'm just doing something wrong and someone else knows what it is, but when after creating a custom player pawn, adding it to the map, pressing the play button to test the map doesn't let me control the player pawn on the map, instead it spawns a new on from the location of the view in the editor. How do I make this not happen?

spark sonnet
#

Click on the new pawn in the viewport. Scroll down on the settings (down right corner) and find Auto possess player. Click it and select player 0 @civic otter

civic otter
#

Sweet, thanks!

#

I've been using UE4 for like 3 days now. Lmao

spark sonnet
civic otter
#

Found it 🙂 Thanks!

plush yew
#

Does anybody have any experience with using the XDK and UE4?

upbeat tendon
#

wow moving my cache dir is taking hours, probably time to invest in a new pc

regal yoke
#

how to flip spaceship 360 degrees and stop

#

lerp?

sturdy star
dim plover
#

Is it possible to swap out an Anim Montage/Slot in the AnimBP at runtime?
So I can use different montages based on the weapon.

regal yoke
#

is there something in twinstick shooter template that doesnt want me to spin

civic otter
#

@dim plover I think that's something that would be best suited to creating a base weapon BP, then creating children BPs for each different weapon and assigning the different montages for each that way.

regal yoke
#

@civic otter i dont have much time

#

help me too

civic otter
#

I've been using UE4 for 3 days... I'm not the best for giving advice haha

spark sonnet
#

Whats your issue @regal yoke ?

regal yoke
#

@spark sonnet is there something that stops addactorrotation in twinstick shooter

spark sonnet
#

I'm gonna have to open an example of it. 2 sec

blissful trail
regal yoke
#

i want rotation...

blissful trail
#

it lags on server

regal yoke
#

@spark sonnet

#

but it doesnt work

spark sonnet
#

Oh

regal yoke
#

it works when i simulate but not when i play like WTF

spark sonnet
#

Why not? Did you change the code?

regal yoke
#

do you see problem

spark sonnet
#

wtf

misty creek
#

wow

#

That's pretty good

spark sonnet
#

are you making spaghetti?

regal yoke
#

no i dont want same rotation thing. It should rotate ship when i press E and it does it when i simulate but when i play it just rotates fast without lerp stuff

humble ridge
#

your trolling..

regal yoke
#

no?

humble ridge
#

How is anyone supposed to see anything in that mess

#

lol

dim plover
#

@civic otter Unfortunately some of the montages I play are on the character which currently switching AnimBPs at runtime, I imagine, would not be so smooth.

regal yoke
#

THIS IS MAKING ME ANGRY

spark sonnet
#

I dont get what you are trying to achieve. The template comes with rotation

humble ridge
#

lol

dim plover
regal yoke
#

@spark sonnet IT SHOULD ROTATE IN X AXAIS

misty creek
#

Unless you give us better pictures we can't even really try to help you

regal yoke
#

I DONT WANT THAT TEMPLATE SHIT

spark sonnet
#

Calm down

regal yoke
#

ROTATION WORKS.

#

BUT ONLY IN SIMULATION

humble ridge
#

lmao this is hilarious

regal yoke
#

IN GAME ITS ONLY ONE LAGGY MOVE

#

i have tried to do this shit week now and not working

#

and then amarok zoomer laughs at me

spark sonnet
#

I wonder why

regal yoke
#

yeah i wonder too why it only rotates in simulation

humble ridge
#

You are being ridiculous thats why

spark sonnet
#

^

regal yoke
#

what there can be that stops this movement

#

im not ridiculous if i rage when thing that i have tried to do for week is not working

#

what ever

#

bye

#

i use new week to this

humble ridge
#

cya

spark sonnet
#

We wouldnt be able to help you because you havent sent a clear picture of the code causing this

regal yoke
#

this is very toxic community

humble ridge
#

Mate..

#

You arent responding to legitimate questions and then you start caps locking and swearing

regal yoke
humble ridge
#

nah someone ban this guy

#

lol

regal yoke
#

i did nothing wrong

#

you bully me

austere scroll
#

this is a Crate model i made in blender , u can see it alright nothing wrong with it

misty creek
#

Even with that picture I'm having a very hard time seeing what you are doing

austere scroll
#

but here its very wierd

misty creek
#

Try organizing your code and then seeing if you can see the problem

austere scroll
#

it kinda doesnt have the sideways faces

regal yoke
#

you have flip faces in blender

#

what version are you using

spark sonnet
regal yoke
#

fk asshole

#

fk off

regal yoke
#

i have this community

#

im starving here, tried to do this stuff for week now

#

i need food

spark sonnet
#

Im sorry but its so messy. How am I supposed to understand what you are trying to achieve?

misty creek
#

Yeah, get it organized then people will probably be able to help you more

regal yoke
#

im going to achieve rotation that works in game too, not just in simulation

#

thats what im trying to do

austere scroll
#

@regal yoke im using 2.8.. i think

spark sonnet
#

You are lerping the location not the rotation

misty creek
#

You've got better eyes than me

regal yoke
#

@spark sonnet ...

#

thats not the rotating thing

#

whAT EVER

#

i removed rotation skill

#

shit is this

spark sonnet
#

I dont see any rotation code in that mess

regal yoke
#

there is no rotation

spark sonnet
#

Then how is it gonna rotate?

regal yoke
#

idk

misty creek
#

That might be the problem

spark sonnet
#

...

upbeat tendon
#

having seen those blueprints, damn i am glad i try and keep as much in c++ as possible

regal yoke
#

i spinned it in editor and pressed "s" to save

humble ridge
#

You guys should stop responding to this guy

regal yoke
#

i rly had that problem, now i trolled in ending

#

problem is so weird that problem is not even in blueprints because i deleted parts of it and still spins only in simulation so whatever, i removed spnning skill

#

guns are enough atm

upbeat tendon
#

back to the days of how to ask a better question

#

then again i am guilty of not understanding my own problems

regal yoke
#

@humble ridge and thats pretty rude for real

upbeat tendon
#

i am still suck on how to version control my game, i thought i would simply use git and git-lfs, now all my diskspace is gone

#

probably because i keep adding assets to my code thinking i might use them

exotic thicket
#

you could try versioning your code if not all your assets

#

better than nothing?

upbeat tendon
#

that thought had crossed my mind

#

but i keep having very c++ + blueprint approach

exotic thicket
#

I'm fairly unfamiliar with git-lfs but thankfully so far I just have some really basic models I made myself so they don't take massive amounts of space :D

upbeat tendon
#

git-lfs probably would work, but i am a stupid home hobbyist who was stupid and adding content from the free stuff

civic otter
#

What the heck is even? I turn my back for ten minutes and the world falls apart lmao

regal yoke
#

had to block this guy, still rude after coming out of costume

civic otter
#

@regal yoke Have you considered using comments to help organize your code into easy to manage chunks?

#

With all of the strings you have running everywhere it's hard to keep track of what's connecting to what.

regal yoke
#

I always do like "yeah i will later clean it" and in time it looks like spaghetti

exotic thicket
#

yeah later never happens lol

#

best to do it immediately or you get spaghetti

#

same with code :P

civic otter
#

Yeah, that's one thing that took me longer to learn than it should have but that's the heart of programming and game development lmao

regal yoke
#

And that spaghetti that i just sent has nothing to do with my worst spaghetti blueprint

civic otter
#

I don't think that's something to be proud of. Lol

regal yoke
#

im very proud

dim plover
#

Please post your most spaghetti of blueprints.

civic otter
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You're likely to set yourself up for failure with spaghetti balls that intense.

spark sonnet
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You should also use variables. I saw you were casting to something and hooking everything up to that node instead of just getting a reference to it

regal yoke
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i didnt remember that references are real

upbeat tendon
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question, so being a novice, i thought i would use worldmachine generate myself some (fairly good looking) terrain and import it, now i thought i would build myself some buildings, i wasn't sure if i should place them in the level or create additional external levels and stream them in

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i think i like the idea of having the buildings as separate maps

regal yoke
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one spaghetti here too

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i dont remember where my worst spaghettis are because i have so many projects and everyname is just number

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im not going to go every of them

upbeat tendon
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wow that took a lot of effort to create that

humble ridge
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oof that alot of tick

civic otter
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Wait... Your projects are all just numbered instead of named?

regal yoke
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yes lol

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there is only one named

civic otter
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Why would you do that to yourself? I can't even. I'm going to go try to sleep but this is going to give me nightmares lol

regal yoke
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there is some named but they say nothing to me nowadays

hearty walrus
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Can the quixel unreal licence be used w/ other software for promotional items about games with unreal>

tiny coyote
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Is there any good source that explains how to handle the find look at in an advanced way? because I get a lot of problems with wrong roations, inverted directions etc.

thick herald
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@hearty walrus if you mean the Unreal Unlimited license, you can use other software as part of your pipeline but the final render must be in UE

hearty walrus
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How would I render in unreal>

upbeat tendon
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@regal yoke sometimes with a mess like that no one can help you dig your way out

thick herald
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@hearty walrus that just means your final work must be in UE. Quixel have their own discord server where you can find all the details of the license stuff.

hearty walrus
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can you DM me the link

cursive salmon
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Hello, How to do with my best score, since if I had a score which is the best score, this score there must become the best score, but because of that when I had the best score it makes how if I had had a score equal to the best score because it is when I have the best score that I put my score to the best score, how can this be prevented?

hearty walrus
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? ? ?

rotund scroll
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jesus fuck that spaghetti BP is giving me an aneurysm

hearty walrus
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BP?

normal burrow
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Not a pasta fan?

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Pasta is legit hard to follow, actual pasta I mean

grave nebula
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Ramen, brother!

rotund scroll
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I like my pasta al dente and edible, not in BP

dim plover
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Working with a BP of that spaghetti requires actual galaxy brain.

ornate ice
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Hey anyone knows how to slow down when you stop the movement input?

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and not just stop abruptly

humble ridge
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root motion

ornate ice
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shit

normal burrow
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Nah you can run input through a spring too

ornate ice
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😮

normal burrow
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Or constant interp to

rotund scroll
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interp to is probably the best way

ornate ice
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but the input will give me 0 to 1

humble ridge
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never actually thought about using that for input .. does it look ok?

rotund scroll
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that's a scale value you can multiply

normal burrow
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If it’s too responsive interp to constant would at least make it non instant

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Yeah amarock just need to tune it how you like it

ornate ice
humble ridge
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Nice i might look at it

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Cheers 😄

ornate ice
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that scale will go from 0 to 1

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in an instant

rotund scroll
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as far as I know it's better to have a system that does not rely on root motion

ornate ice
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yeah I don't want root motion either

rotund scroll
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in terms of locomotion

normal burrow
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Yeah would make a “Target Right Axis” variable and interp “Right Acis” to it every tick

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Root motion is painful to stay on top of more or less yeah

cursive salmon
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How make it works ?

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Yes l'a BP

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@hearty walrus

civic otter
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@cursive salmon nobody knows what you are asking help for. Can you explain it in short sentences?

fervent sigil
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Is there a way to use the landscape layers feature of 4.24 in runtime? (Specifically the alpha/visibility of layers)
If not, how can I make an area of my landscape change in runtime? (any "fake" ways are also accepted :p)

cursive salmon
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Before my new score goes to the best score it happens normally but after that it takes the new best score and it compares with the same value @civic otter

civic otter
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What do you want it to do?

cursive salmon
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Best score

civic otter
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What do you mean best score? You aren't using full sentences so it's hard to know what's going wrong.

rotund scroll
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the absolute best score, composed by Hans Zimmer

cursive salmon
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How to do with my best score, since if I had a score which is the best score, this score there must become the best score, but because of that when I had the best score it makes how if I had had a score equal to the best score because it is when I have the best score that I put my score to the best score, how can this be prevented?

ornate ice
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ok I got it

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😄

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@rotund scroll and @humble ridge

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now I need to make the animation

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for when you change

rotund scroll
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amazing I get credit

ornate ice
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of direction

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abruptly

rotund scroll
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when @normal burrow did all the work

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ayy

ornate ice
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for real @normal burrow thanks too

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jajaja

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now I need to make the change of direction abruptly

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animation

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you know like when you start running

civic otter
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@cursive salmon what you are asking I do not understand. Are you using Google translate? I am confused.

ornate ice
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and change of direction that the character gets some "physics term here"

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fuck how I forgot about that

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term

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lol

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when you change of direction

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the drag force

exotic thicket
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I think what Rayland is trying to say is he has two scores that he is comparing, and if his current score is same as the best score... something happens

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but not sure about the rest :)

cursive salmon
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for some words yes @civic otter

ornate ice
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innertia

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FUCK

cursive salmon
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Before than my new score goes to the best score it happens normally but after that it takes the new best score and it compares with the same value

hearty walrus
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@cursive salmon hot damn that's a lot of nodes

cursive salmon
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I know already it @hearty walrus

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My code starts from the last photo to the first

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Do me code for best score please, test your code before send me

rotund scroll
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does anyone know when Blueprint Initialize Animation happens as compared to BeginPlay for an animBP?

normal burrow
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It happens lots of times kinda

rotund scroll
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but when

normal burrow
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At the time you expect and also after teleportation

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Also after skeletal mesh change

rotund scroll
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but it doesn't happen before BeginPlay or at the same time as BeginPlay?

normal burrow
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Anything that would alter previously init data or require history refresh

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Is there a begin play for animbp?

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I think it probably would happen inside the begin play of skeletal mesh component but not exclusively

rotund scroll
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there is

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I can't get the Init to work consistently though so I just moved everything to BeginPlay

normal burrow
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May be what you’d want then yeah. Just if the mesh/skeleton changes. So long as no data cached in begin play is left over

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I’ll double check in a bit

timid jacinth
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LINK : fatal error LNK1181: cannot open input file 'wininet.lib'

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I get this error while packaging and prevents it

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How do i fix it?

normal burrow
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looks like BeginPlay is just invoked within the skeletal mesh component's BeginPlay as assumed

rotund scroll
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@normal burrow ah, cool. that still works though, so it's all good.

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thanks for the lookup

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anyone good with IK here?

normal burrow
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skeletal controls?

north kelp
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Hey guys, Im working on my first game and ive hit a road block as im unsure how to do something or the system needed if there is one. So part of my game requiers the player to disarm a bomb. This needs to be done in a specific order or it will detonate. In my head and planning it looks like im going to be using a LOT of booleans, to check weather something has been completed. Would this be the best way to go or is there another solution which im not thinging about? Ill take any help I can.

cursive salmon
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why when I put my nav mesh bound volume, when I play the editor crashes

rotund scroll
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@normal burrow well yeah. I had an old IK system I wrote but I don't think it was very elegant. I'm trying to rewrite it, but I'm at the point where I need to be able to drop the mesh below the capsule, and doing that elegantly seems a tad beyond my understanding

timid jacinth
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UATHelper: Packaging (Windows (64-bit)):     [2/11] SharedPCH.Core.cpp
UATHelper: Packaging (Windows (64-bit)):     [3/11] projectrp.cpp
UATHelper: Packaging (Windows (64-bit)):     [4/11] SharedPCH.Engine.cpp
UATHelper: Packaging (Windows (64-bit)):     [5/11] Module.AdvancedSessions.gen.2_of_2.cpp
UATHelper: Packaging (Windows (64-bit)):     [6/11] Module.AdvancedSteamSessions.gen.cpp
UATHelper: Packaging (Windows (64-bit)):     [7/11] Module.AdvancedSteamSessions.cpp
UATHelper: Packaging (Windows (64-bit)):     [8/11] Module.AdvancedSessions.gen.1_of_2.cpp
UATHelper: Packaging (Windows (64-bit)):     [9/11] Module.AdvancedSessions.cpp
UATHelper: Packaging (Windows (64-bit)):     [10/11] projectrp.exe
UATHelper: Packaging (Windows (64-bit)):     LINK : fatal error LNK1181: cannot open input file 'wininet.lib'
UATHelper: Packaging (Windows (64-bit)): Took 206.0561446s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Non-Steam+Games+Epic+Games+UE_4.24\UBT-projectrp-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error```
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How do i fix this?

normal burrow
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@rotund scroll i think @mint sequoia figured out the exact math to get things on the ground with it

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some kind of arbitrary skin width or something?

pulsar badge
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How would I bring my game to Xbox just to test ?

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For free

cloud cobalt
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Contact them and ask for a devkit

pulsar badge
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Could I burn it to a CD?

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My Xbox is already in development mode

cloud cobalt
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You will need a devkit

pulsar badge
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How would I get that then?

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Is it free

cloud cobalt
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Look up ID@Xbox

pulsar badge
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Ok

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I just want it for testing not for anyone else

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Is that it then?

cloud cobalt
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If you want your UE4 game to run on a XBox, you need to get a XBox devkit, I don't know why this is unclear

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So you need to ask Microsoft for devkits, sign the NDA, maybe pay some fees, though I understand they give out kits generously

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They might require a legal company setup too

surreal viper
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no fees and no company is needed

pulsar badge
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...

surreal viper
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but they won't give you kits just to test

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afaik you have to apply with a game concept 🤷‍♂️

pulsar badge
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Ok

cloud cobalt
vast fjord
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when I'm trying to load my project I get "the following modules are missing"

abstract relic
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You need to rebuild it from source

vast fjord
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how do I do that

abstract relic
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Open vs >>> build >>> [project]

vast fjord
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vs?

normal burrow
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hmm can you describe what you did recently to your project?

vast fjord
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well I added the advanced sessions plugin

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idk what else I could have done

normal burrow
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nah that sounds right

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do you have visual studio?

vast fjord
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visual studio code

normal burrow
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i assume when it says "the following modules are missing" it then says some module(s)?

vast fjord
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yeah, it's the title of the project

normal burrow
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you do have some c++ then?

vast fjord
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i dont know

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I made a new class following a steam mp tutorial

normal burrow
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i don't know enough about vs code, but if it can compile ue4, as HighTide suggested it sounds like this is what you need to do. Build your module.

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If you don't have an sln to open

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you right click the .uproject file and click Generate Visual Studio Project Files

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and hope this opens in vs code i guess?

vast fjord
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"failed to generate project files"

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"windows sdk must be installed"

normal burrow
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if you want to avoid the headaches

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install visual studio 2019 community, and make sure the minimum required things in it's installer are checked

rotund scroll
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@normal burrow it's the standard mannequin, but it's not dropping below the capsule

normal burrow
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you can't just lower the skeletal mesh component Cranz?

rotund scroll
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I can but the IK should handle that, or am I misunderstanding something?

normal burrow
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what i was trying to say earlier is vaei found some artificial additional offset

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like its not just center of the capsule

rotund scroll
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I did manually drop the mesh in my other implementation, but I don't think that's correct to do

normal burrow
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I don't like that theres another transform to go through either but I actually do think its the proper thing to do. Like the capsule is what counts more than the mesh really. mesh just needs to be visually placed correctly

rotund scroll
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I guess

normal burrow
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if the mesh was animated in 0,0,0 == center of capsule i would think differently

rotund scroll
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I'd love to see the implementation of someone who's proficient with this

normal burrow
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Don't really expect there to be many options with it

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its basically between starting with component offset or some other offset in anim nodes

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Someone could set some strict rules on the animation authoring with the floor and how things work in component space

vast fjord
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i installed visual studio 2019 but i still cant build

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it still wants windows sdk

normal burrow
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but not a real in depth thing one could work from really

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did you read the thing i sent jayne?

mint sequoia
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@rotund scroll @normal burrow You just lower the pelvis by the same translation provided to the lowest foot for IK