Deleting the mesh and the physics asset will leave you with the skeleton only, if you retarget the skeleton in UE4.23.1 then you will not crash, but if your skeleton is parented with your mesh, then you will 100% crash
and then later, parenting the mesh with the skeleton
that seemed to work for me
the literal only way
this is a seemingly common issue with a lot of UE versions across the board, after checking the forums, the devs seem to be fixing this problem with almost every other version
From MEJKO.

construct that points to an external vector and requires complex wrappers to access the members
