#ue4-general

1 messages Β· Page 559 of 1

polar hawk
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slightly

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at least the flaws are congruent

fierce tulip
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8-ish on my trade, general ue4 knowledge around 5

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though, it depends on if I compare it to the best i know, or average pool

wary wave
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yeah, but even programming tutorials are videos now >.<

cloud cobalt
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Picturing a template tutorial in video

pearl sonnet
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the interesting thing is that the more professional people get the less they would overestimate themselves
maybe you should inverse axis on that chart for more accuracy πŸ˜›

polar hawk
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you're gonna have to run that first sentence by me again

fierce tulip
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the more you know, the more you realize how much you dont know

pearl sonnet
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ye

fierce tulip
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poor english luos

grave nebula
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The peak should correspond to pros who are likely self-appointed pros.

plush yew
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how do i get trees and put them in my level ( im a complete noob

polar hawk
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someone make a video tutorial

fierce tulip
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get a chainsaw, cut em down, drag em into your level.

plush yew
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how?

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jk

fierce tulip
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"where to buy a chainsaw"

polar hawk
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also, relevant

pearl sonnet
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as for english,
my english gets worse the longer i live in the US

fierce tulip
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if you are a complete newb, try some of the beginning stuff on the learning tab in launcher

pearl sonnet
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;d

plush yew
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lol

fierce tulip
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im at the "if I know there is an expert" and was thinking of @grave nebula XD

plush yew
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i want to build a house for my level and sme scenery around it. where can i get the textures. or should i make it myself

cloud cobalt
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I answered that too

fierce tulip
pearl sonnet
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Allar, could it simply be that relevant videos on a topic are faster to find than scrubbing through forums or discord

polar hawk
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it could be anything

pearl sonnet
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πŸ˜›

polar hawk
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this exercise has taught me very well that I shouldn't be making surveys or trying to correlate things

pearl sonnet
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haha, ikr

polar hawk
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that being said

stone oar
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surveys are hell, especially when you realize afterwards that you have asked wrong things and data is almost useless

grave nebula
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It is 2019, people should consider that video tutorials consume much more bandwidth, and are not as environment-friendly as text ones.

pearl sonnet
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lol anyone who took statistics in school beyond GED niveau πŸ˜›

polar hawk
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I took some advanced statistics but

grave nebula
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Search question in the poll should unmistakably point to flaws of documentation btw.

fierce tulip
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@grave nebula thats why I donate 30 trees a month

polar hawk
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Aye, a strong resource would keep people in that resource

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instead of bouncing between many

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.... I would assume

manic pawn
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why wouldn't you still use google

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it will find results from both that resource and others

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so it's always better

polar hawk
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I can't speak for the masses but

pearl sonnet
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maybe my google-fu is outdated but google gets worse and worse for me

polar hawk
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if I'm learning most other things I generally stay within certain resource domains

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for example

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I'm learning Golang

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and Golang makes it really easy to stay within Golang documentation for whatever I need

pearl sonnet
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golang has great documentation

polar hawk
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I simply navigate their docs or use their search

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I rarely bounce out to google

pearl sonnet
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examples, everything youd expect

serene birch
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isn't google doing the search for golang? πŸ˜›

pearl sonnet
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πŸ˜‰

polar hawk
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ayyyyy

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lol

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also, arduino stuff

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I've found I can stay within arduino resources for a very long time without bouncing back to google

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I tend to immediately get lost within epic documentation

pearl sonnet
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the problem with UE is that you can have so many angles
you have programmers, artists, level designers, you name it
it's hard to have one bible for all of them

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and if you have one, it's not specific enough for any one of them in terms of use

grave nebula
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googling for very specific and advanced topics usually ends up being what it is best for, that being generic at best.

polar hawk
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Majority responded that "There is a lot of documentation."

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Majority also responded that "There isn't enough documentation."

pearl sonnet
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haha

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MAR

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MOAR*

stone oar
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Average is good?

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πŸ˜„

pearl sonnet
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she said that to comfort

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=c

plush yew
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how to i change the size of a cube? change scale?

polar hawk
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yes

stone oar
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statistics are all lie, you can get any numbers from it you want

plush yew
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and how do i decrease the size of the texture then

pearl sonnet
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#philosophy

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it's like saying that technology is good because it provides in what people want
ignoring everything else there is to it or wrong with it

polar hawk
pearl sonnet
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seeing how the website and learning section are in overhaul it could be useful

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but there is a lot to say on those topics

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i'm sure the brilliant EPIC minds have considered everything we said already lol

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it's brilliant how fortnite, and others in the store, are both a good games and a demo showcase for UE
they have the opportunity to really do this thing right

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it's all a matter of making sure people can hook into it, first easily, then increasingly more in depth

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and the learning videos do exactly that
appeal to the professionals, provide to the beginners
from there on it just needs more density and coverage (broadness)on features and approach to get people capable to do whatever they want to do

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biggest miss in all of this is the asset aspect of things

cloud cobalt
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Video is probably the best format to address beginners because it's less threatening that a wall of text. It's just the least efficient format overall - it's way more work to build a proper video tutorial compared to text, it's almost impossible to update when the interface changes every few versions, and for experienced people who're looking for something factual quickly, skipping through the whole thing to find the three seconds of actual worthwile content is annoying

pearl sonnet
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agreed... but it also makes more connections in the brain because it shows how things are implemented/used

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like myself, i've been a programmer for 3 decades and have pretty good technical understanding of 'things 3d'
but i found UE as a whole hard to get into

polar hawk
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I'd like to create a course that goes from wildly vague to wildly specific

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For example I want to start out covering what a variable is by explaining Egyptian rope computers

pearl sonnet
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haha πŸ˜„

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i'm certain people would appreciate it

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if on top of that too, you shows them how to use them in UE both in code and blueprint πŸ˜›

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the latter is where things are broken for beginners

polar hawk
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aye

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I also want to do a series that takes a look at a single code commit

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and go into great detail about it

fierce tulip
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basically like your latest livestream :p

polar hawk
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yeee

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there is a lot of information you can learn about the general systems by learning hyper-specifics

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like multi broadphase pruning

pearl sonnet
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personally i think going hyperspecific is the way to go
getting some megapack and trying to get oversight on that as an absolute beginner is useless

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a lot of the streams and videos work towards a demo and people get exited, which is great for marketing
not for learning

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they dont show the specifics enough*

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'this is what you can do with UE'

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'you can add a potion like so'

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they install UE with a blank project thinking... what the...

runic iron
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Most of the time I end up looking at the source code

pearl sonnet
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yea, good thing they added the archetypical templates

runic iron
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When I learned the gameplay ability system plugin I didn't have any other choice. Fortunately Dan made a super good doc about it so people won't have to do that anymore

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Yup

next badger
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@polar hawk i wonder what are the things that people mentioned they want to pass to Epic?

runic iron
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How does it work for big companies like Square Enix btw ? Does Epic send some employees to form them or something ?

pearl sonnet
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relevant people stay in touch
same with intel going around for optimization and such

runic iron
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I see πŸ‘

polar hawk
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@next badger I'm saving combing thru those for last but they've already been passed to Epic in some regard

next badger
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no death threats?

polar hawk
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almost all write ins are constructive

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a few misunderstood the concept of "one thing"

pearl sonnet
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haha

polar hawk
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and by misunderstood I mean disregarded completely

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almost aggressively

pearl sonnet
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πŸ˜‚

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there's a lot to saay

polar hawk
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in any case

next badger
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BTW, google results are broken for docs now...irony

grave nebula
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#define Majority Minority

polar hawk
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Majority = >50%

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Overwhelming = >75%

fierce tulip
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more emphasis on supporting community making documentation and tutorials pl0x :p

polar hawk
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roughly

fierce tulip
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instead of giving cryzen a grant

polar hawk
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Also these slides are still subject to change based on deeper looks at data but

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are mostly solid

pearl sonnet
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it's harder to maintain a quality brand with 'community' contribution

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great for filler and community building

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points at unity

next badger
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@polar hawk you probably should add a country of origin there, i think academics issue is specific to each country (my guess)

polar hawk
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I didn't do any form of geolocation

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or language

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both of which have proven important

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also remember only 300 people responded

grave nebula
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Just worried about Do not want to prioritize API sources as a trigger to We can safely drop updating it, instead of a pointer to its flaws.

polar hawk
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Aye

pearl sonnet
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Luos if you want community videos you better have a voting/pruning system in place and make sure categorization is tight

fierce tulip
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not saying epic needs to host/show em

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just be more thankful to those who make em

pearl sonnet
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ah

fierce tulip
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they already do community video stuff

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but they are extremely strict

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to the point where its no fun imho

polar hawk
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relevant

fierce tulip
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not sure on the nda-ness of that list so cant share.

pearl sonnet
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i would too if i attached my approved seal brand to it

polar hawk
fierce tulip
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@pearl sonnet to the point where I'd need to spend bleeploads of money to make a room soundproof? while I am doing this for free?

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nein

pearl sonnet
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πŸ˜„

grave nebula
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Voice synthesis ftw.

pearl sonnet
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yea.. if they would let the community have their way, 'unapproved' they better have a voting/pruning system
and make sure to mention that it's not necessarily EPIC quality πŸ˜›

fierce tulip
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oh right, and I could not even apply as I dont have hd monitors

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only 4k <_<

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and setting those to hd is eye ouch

pearl sonnet
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ya lol

fierce tulip
pearl sonnet
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majority still uses 1080
and if its not the monitors then its the streaming aspect of things, bandwidth wise

hasty osprey
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after i have put my skeletal mesh into the level how do i pose it?

polar hawk
light coyote
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@polar hawk It would be great to see Mathew videos with official UE intro πŸ™ƒ

polar hawk
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but can they see why kids love cinnamon toast crunch

pearl sonnet
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xD

next badger
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"Epic" quality...is that the one when the ue4 crashed in the middle of the stream?

pearl sonnet
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lol

fierce tulip
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Be specific
β—‹ Try to avoid vague pronouns for engine specific terms, use full names
LINEAAAAAR INTERPOOOLAAAAATE

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PARALAAAAX OCCCLUSSION MAAAPPPINNG

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instead of lerp and pom

grave nebula
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pom pom pom

fierce tulip
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pompadompom

grave nebula
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lerpy pom

light coyote
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tomatos?

fierce tulip
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oh I loved this one btw

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especially for vfx artists

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"β—‹ Don’t use made-up words"

next badger
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Mathew probably very fond of "PARALAAAAX OCCCLUSSION MAAAPPPINNG"

fierce tulip
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we have fricking soulercoasters

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sweeps

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swipes

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swirlywhirlies

next badger
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bet sweep is a term no?

fierce tulip
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if I cant use made up words, I cannot express vfx XD

grave nebula
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swoosh

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In the world of graphics, made up worlds are totally fien

pearl sonnet
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Γ­t's like watching modeling videos
"this feels good" "that looks right"

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from a nitpicky programmer POV that does not compute

fierce tulip
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"the scientific term for this is a religious summoning that has been answered by a holy deity, touching the targets their evil hearts convincing them to move onto the afterlife"

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"Holy pew"

runic iron
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@hasty osprey You already have anims ?

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If so go to the blueprint and choose the anim you'd like to use. Or create an animBP

fierce tulip
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having said that, the list of do's and donts is actually quite informative.

runic iron
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Is there an actual dictionnary of vfx terms somewhere ?

next badger
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yeah, and programmers definitely not use words like "NANded", and "NULLed"

pearl sonnet
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look at it this way
you either want to work under epic,
or you don't πŸ˜›

grave nebula
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My list of do's and dont's varies with mood unfortunately.

fierce tulip
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@runic iron Glad is making one

runic iron
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Ah dope πŸ‘Œ

fierce tulip
pearl sonnet
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do it their way, which is clever
do it any way, they'll be happy for connecting the community

runic iron
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Thank you !

fierce tulip
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"Dont try to teach something you dont know"
stares at someone very specific

polar hawk
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where are you pulling those outline tips from

fierce tulip
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epic's community tutorial guidelines

polar hawk
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got a link? #things i should have included in the survey if I was even aware of them

fierce tulip
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Dont hink they are online

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Kait send em to me

polar hawk
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ah

fierce tulip
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should be public imho, some good info

void kraken
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When building engine from source, after that when I try to launch it.. It closes automatically after 79% loading.
Anyone knows what's the issue?

fierce tulip
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@polar hawk its a "Epic Games
Unreal Engine Online Learning
Author Audition Guidelines"

grave nebula
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@void kraken Unfortunately, most of us are only journeyman and below in telepathy, so you might need to take a peak at the logs and such.

next badger
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Work at the level of your target audience
imagining Deathrey standing alone in the room

delicate needle
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Hit a bit of a snag. I have built out and baked (using vray for unreal) and nice apartment project. Looks good in the editor, etc. Once I hit play, it seems to disregard the lighting and render as "unlit" with everything looking pure diffuse. I've not had this snag before.

next badger
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@fierce tulip kinda lame to see "No Promotion" there...

pearl sonnet
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why

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UE should be in the center not your sponsors

next badger
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it says no self promotion

pearl sonnet
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same logi

fierce tulip
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I get that part

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I would not like to hear "go buy my mp stuff or patreon stuff" on epic supported content

delicate needle
pearl sonnet
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it's very well thought out for epic... you might not understand it and that's fine
you can do it your own way but you cant tell anyone you did it in their name

delicate needle
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Okay, there is the bake is still there, it seems more like a gamma boost.

next badger
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@fierce tulip it's not self promotion, it's a promotion of your content

hasty osprey
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@runic iron thanks

grave nebula
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It is place for YouTube channel, not for community tutorial.

next badger
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@grave nebula oh...sry...i get that wrong

grave nebula
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Nothing good comes out of a 40 min video, that bumps into needing to buy a plugin to finish it.

next badger
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it's the one for Academy?

pearl sonnet
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you think they're going to slap your on the fingers? :P
it just wont be accepted as epic material

grave nebula
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Academy, community tutorial, tutorial.. looks the same to me.

next badger
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for me community tutorial is the one that is made by community, no matter where it's located

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YT included

pearl sonnet
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duh

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just that you're not entitled to using their brand if you dont follow rules

grave nebula
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As long as you call it a tutorial, you'd want to keep your commercial content out of it. Otherwise, it is a universally dick move.

next badger
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what is "brand" ?

polar hawk
next badger
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i've never seen one so...

pearl sonnet
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lol for example... your video would never be accepted as official epic material

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if you wanted to send it in for their use

next badger
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what is "official epic material" ?

polar hawk
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Personally I don't want to see Epic acquiring community resources

pearl sonnet
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for example what they would accept on the learning section

polar hawk
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I'd rather see "Epic-approved" rather than "Epic-official"

fierce tulip
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^

pearl sonnet
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maybe

stone oar
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Isn't some Udemy courses "epic approved"?

polar hawk
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A lot of things I do that I think my particular audience are fans of go against guidelines lol

pearl sonnet
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and beyond that Epic-Community Content

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that way you still keep integrity

next badger
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What's the point of them being approved if they are already made and free?

polar hawk
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awareness, marketing, visibility, reach

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validation

next badger
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No self promotion probably means 0 promotion

pearl sonnet
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nonsense

polar hawk
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"Don't blaze up 420 style while instructing"

fierce tulip
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XD

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@next badger afaik you'd get paid for the video

polar hawk
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I kind of want to create a video that breaks every guideline possible

pearl sonnet
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plenty fame-babies don't even care about getting paid

fierce tulip
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so no need to be paid in exposure

next badger
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i had to google "420 style"

pearl sonnet
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can't decrypt your title

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until i watched the full video

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audio off tho

next badger
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audio is main thing

pearl sonnet
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lmao, with audio

next badger
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"Yo, there's an error right here, don't worry about it, Epic has errors all the time"

pearl sonnet
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hilarious

fierce tulip
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still reminds mf of that depressed photoshop tutorial guy

pearl sonnet
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only photoshop guy i know is aaron blaise and he's cool

delicate needle
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90% of tutorials on youtube: (00m00s - 00m20:00s Logo) , (00m:10s - 05m:00s "Hey guys! This is a long boring intro), (05m:00 - 25m:00 nonsense clicking around) (25m:00 - 25m:10s the actual information you need). Ends with don't forget to slam that like button etc..

next badger
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"It's a cube! And It's chamfered! Holy s**t, next gen graphics!"

pearl sonnet
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oh man don't get me started on youtube stupidity lmfao

blissful willow
pearl sonnet
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it's an echochamber of the psychologically feeble copycats for self value

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building upon the even more naieve

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lol Luos xD

next badger
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@fierce tulip DONNIE!

fierce tulip
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lol

pearl sonnet
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that would be me teaching photoshop

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if i knew photoshop in the first place

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minus the funny

next badger
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I want to make Funny Insulting videos, problem - i'm not funny.

pearl sonnet
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yea

polar hawk
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if I can make a video anyone can

pearl sonnet
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dont underestimate how uncreative and low of selfesteem and value a person can be Allar lol

polar hawk
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I exist at rock bottom

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I don't know how to look down only up

pearl sonnet
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that's a power right there lol

next badger
pearl sonnet
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as long as there are still things to look up for πŸ˜›

polar hawk
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yee

ember shadow
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hey guys, was hoping someone would help me ?

pearl sonnet
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just shoot

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plenty people here who know what they're doing
not me tho

ember shadow
#

hm

polar hawk
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hey guys

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and @fierce tulip

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I'm back on my dumb shit

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if yall can shitpost a gif on this twitter thread that'd be great

pearl sonnet
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not even sure if i have a twitter account

polar hawk
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then don't worry about it

pearl sonnet
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was the reply i had for a long time in denial of twitter.com πŸ˜›

fierce tulip
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deleted that, just.. well.. stuff

pearl sonnet
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haha that's fine
delete my 3:18 too because its just out of context now

next badger
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@Finnbullar#8727 you need to ask to get answers

polar hawk
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you know what a hard job is

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perforce pr

next badger
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good luck restoring deleted file with perforce

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i mean the one that was deleted, and that change was not tracked by p4

fierce tulip
#

about time Allar gets a massive devgrand and makes us better version control

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version contrallar

pearl sonnet
#

dated notepad file

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files*

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somewhere on the desktop

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or better yet with random names such as asdasdasdas and fdgjdfgjdfjg

next badger
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VCS, Version ContrAllar, Seriously?

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@pearl sonnet some_texture_r05_final_copy_copy_copy_copy.png

fierce tulip
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some_texture_r05_final_copy_copy_copy_copy.png.BCKUP

next badger
#

dang it, Windows adds - Copy...

pearl sonnet
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lol ya alex

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@rugged jungle how do i reply on the same starting tweet

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turns out i have an ancient account

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woops @polar hawk

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meeh dont want to know πŸ˜›

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i thought i figured it out but now they're all gone

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RuntimeMeshComponent way to go for high number of instances?
or does ProceduralMeshComponent support instancing

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yet*

next badger
#

RuntimeMeshComponent is a plugin?

pearl sonnet
#

yea, i thought it was a well known one
anyway, i read that people favour it for a large number of meshes, for instance your typical minecraft clone tryout

boreal topaz
#

bitlocker keeps popping up on a user laptop , any idea why its happening all of a sudden?

pearl sonnet
#

yes, you need to send 100 BTC to Alexey

boreal topaz
#

woops

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wrong discord

pearl sonnet
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haha

fierce tulip
#

*100.000 Dallar

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not BTC

pearl sonnet
#

oops

plush yew
#

hi! i got a project in my mind and i wonder if anyone can assist me about it.

next badger
#

Just got a call from authorities...they were asking who could send me $770000

pearl sonnet
#

FSS is quick man

clear fractal
#

Does anyone know where I should start for working on a physics-animation blend third person rpg

fierce tulip
#

the basics

next badger
#

start with explaining "physics-animation blend third person rpg"

pearl sonnet
next badger
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@pearl sonnet doesn't look like rmc is supported by 4.23

pearl sonnet
#

yea i was just looking at their git too
i guess i should see if i can work my way with built-in solution

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have a strong preference for that anyway

runic iron
#

@plush yew Explain a bit here if you need specific help. If you need to find partners #looking-for-talent

plush yew
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@runic iron i dont need partners

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im just wonder if my project is possible with unreal engine

calm widget
#

whats it about then

runic iron
#

^

pearl sonnet
#

@next badger what is interesting in that commit? =d

next badger
#

it says the dev is back

pearl sonnet
#

doesnt look like it much πŸ˜›

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considering the last time it was worked on i mean

abstract relic
#

It’s the β€œI’m alive” commit 😜

pearl sonnet
calm widget
#

commited to being alive, sounds good too me

pearl sonnet
#

but... shaders

calm widget
#

woh

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looks like this im currently watching

vast fossil
#

guys, is it possible to multiply the variables with each other inside the array and return the value in a single variable?

plush yew
#

does unreal support 2d and json

next badger
#

@pearl sonnet what is "World Parameter Collection" ?

vast fossil
#

or do I need to get out the indexes one by one and do the math like that ?

pearl sonnet
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some parametercollection in UWorld after some google-fu

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clueless

next badger
#

i know Material Parameter Collection

pearl sonnet
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so apparently there is some top hierarchy

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i havent done anything in this area yet at all

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it's not going to be useful for my usecase either

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i just want a ton of cubes with a simple material with collisions lol

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for starters

next badger
#

this one used vertex(world) position offset -> no collision

pearl sonnet
#

yep exactly

plush yew
#

...

pearl sonnet
#

what do you mean does unreal support 2d and json
yeah you can render 2d or make 2d games
and json is just a way to represent data

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sure you can get it it to play together

polar hawk
pearl sonnet
#

that'll be my bedtime read for today

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too scatterbrained

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during day

next badger
#

@polar hawk That's hell lot of letters out there.

plush yew
#

hi everyone

next badger
#

not all like pictures but i'd like to see at least some banners to split this wall of text (not ad banners)

polar hawk
#

you know what

#

go to the last slide

fierce tulip
polar hawk
#

Thanks yo

#

I sent nick a message but that'll do too

pearl sonnet
#

πŸ‘Œ

fierce tulip
#

@polar hawk in some cases the piegraphs in the corner of my eye look like chrome icons :p

next badger
polar hawk
#

uh

#

you know how much effort it would take to run the data through that

#

im not arguing that it can be better

#

it definitely can

#
next badger
#

it also has python binding

polar hawk
#

yeah im not gonna write an app for this

fierce tulip
#

i really did not expect reddit to have such an active community

polar hawk
#

yeah

#

I'mma start posting dumb shit on reddit

fierce tulip
#

same XD

polar hawk
#

engagement rate high af

#

comparatively

fierce tulip
#

A trench coat full of stacked cats” has been regulated to β€œother XD

pearl sonnet
polar viper
#

Does anyone know good tutorials for the portal doors? I feel I'm going to need it at the end of April next year

#

I've saw the code version and I'm not fond of it

pearl sonnet
#

what do you mean by portal doors

#

like a collider that changes your transform location to elsewhere?

polar viper
plush yew
#

What is the best way to make so my hud don't overlay the main menu, But shows in the dedicated server

polar viper
#

Like this. It's like a tardis effect

fierce tulip
#

XD been reading allars survey, totes forgot to make dinner

polar viper
#

Where the exterior building is small but the interior is huge

pearl sonnet
#

i dont know what the ideal way would be to make that but at the very least you could just load a new map on trigger or so i would guess

polar viper
#

The envrioment I'm creating is like that small buildings but big interiors

next badger
#

there are several ue4 portal tutorials on YT

heady frost
#

I imagine the trick is a render texture +teleport on contact

abstract relic
#

You can have a camera render the interior and project it onto the door entrance

pearl sonnet
#

yea what lewis said

#

they're all hinting the saame thing

heady frost
#

the only way I see it getting a bit complicated is if you want to see a portal from within another portal

pearl sonnet
#

UEsception

#

cool ideas

polar viper
#

This is the video that gave me the idea for my environment

pearl sonnet
#

yea thats badass
could defo find uses for that

polar viper
#

I have plenty but it's how do i do it blueprint of code

#

Because the code version when i saw it had me pulling my hair out

pearl sonnet
polar viper
#

@pearl sonnet that's the one that worried me. Of i had to use code

abstract relic
#

How else can you do it if not using bp or cpp

polar viper
#

I haven't used cpp. Im a 3d modeler but my lecturer talked me into using unreal since what I'm creating is a game environment

pearl sonnet
#

first one is purely BP

polar viper
#

I've used blueprints for interactive grass

pearl sonnet
#

but outdated maybe but it gives an idea

abstract relic
#

You gotta pick one 😜

polar viper
#

The cpp one looks great so i guess I'll try and figure that out

nimble steeple
#

All creeds to EPIC on the new TwinMotion!
This is the most amazing tool i have tested 😍
Can't wait to fill up the library with archviz stuff...

pearl sonnet
#

what are we looking at

#

it's a pretty picture

nimble steeple
#

Just a quick test in twinmotion. Just discovered it

#

I only tested what comes in the stock library.
Very awesome tool...

It's basically modified to let you build arcviz scenes faster and with more options then in vanilla UE

pearl sonnet
#

i don't know what all that means but it looks great ;D

abstract relic
#

I honestly thought they were talking about the starter template

pearl sonnet
#

haha

delicate needle
#

I'm having this issue where overwriting my "defaultinput.ini" isn't fully updating in my 'input' project settings. The config is good, but the Action and Axis bindings won't update, but the Axis config will. Anything to cause this?

pearl sonnet
#

did u reopen the project is all that comes to mind =d

delicate needle
#

@pearl sonnet - Close down all the apps, overwrite the config, launch all, no bindings. I had this before in another project. and it eventually showed up. 🀷

fleet wraith
#

Are there any UE4 classes? I’m not talking about udemy or YouTube. I mean an actual class with scheduled lectures and assignments etc.

#

Like a structured class with a teacher to ask questions

nimble wasp
#

where can i indefentely my loop
indefinitely

#

for my animation

#

or where can i find level sequence

sudden agate
#

There is a loop boolean in the animation sequence player

nimble wasp
#

or player sequene

sudden agate
#

In your state machine

light coyote
#

@fleet wraith Not that i know for free onnline.
If yoou mean videogame development courses, of course,,, universitys and private schools in general.

fleet wraith
#

@light coyote yeah I didn’t expect for free. Do you know any universities that teach it?

nimble wasp
#

???

#

i need to indefinitely loop , its just a gear rotating

light coyote
#

Of course,,, but i live in Mallorca in Spain,,, your Google friend is your solution to find options wherever you live. @fleet wraith

fleet wraith
#

Ok

next badger
pearl sonnet
#

that's something you can do alex

#

i remember you asking about it couple days ago

grim ore
#

sheesh, spent the last hour going thru chat history reading all the stuff since allar started bombing the channel with his survey slides lol.

pearl sonnet
#

wohoho poor guy

#

it was a lot

grim ore
#

@nimble wasp select your sequence in the world and change the "Loop" drop down in the details panel to allow it to loop

tawdry lodge
#

the transition will not be smooth tho I think

#

your gear gonna stopped for a short time and start again

pearl sonnet
#

you can always rotate it in BP

tawdry lodge
#

his point is probably to not have to use BP

grim ore
#

@delicate needle what does your defaultinput.ini file actually look like? perhaps it got corrupted. Does every Action and Axis binding have a + infront of it?

pearl sonnet
#

i see

tawdry lodge
#

thats why I use SQC for me atleast

#

the less I have to BP the happier I am

pearl sonnet
#

the less i have to do with anim the happier i am haha

tawdry lodge
#

πŸ˜‚

next badger
nimble wasp
#

how can i get a smoother transition

#

it just have to rotate

grim ore
#

chances are your using a cubic curve

next badger
#

you may set to cycle with offset

#

but my guess is the same as Mathew's

#

select key and press 4 to convert it to linear

grim ore
#

I just tested and it works fine, 2 keypoints (0 at 0 and 359 at the end time). select all the keys and right click, select Linear for the curve type, profit.

#

you can also test it in sequencer using the controls on the bottom left, the last one changes from play once to loop

nimble wasp
next badger
#

and?

grim ore
#

I really should learn hotkeys for most of this stuff at some point lol, Material Editor is the only one I have memorized and thats because remembering constant/scalar is super annoying

nimble wasp
#

nope

#

if i do linear

grim ore
#

blueprints makes this so much easier with a timeline (for me atleast). I never understood why stuff like rotation of world objects was handled in matinee in stuff like the fps project

nimble wasp
#

then it wont loop forever

grim ore
#

did you change loop on the sequence itself?

next badger
#

yeah, @grim ore 1-5 are bound to key types...pretty straightforward

grim ore
#

you know it's weird I was just checking that and they dont show the hotkeys for them, probably why I never figured it out πŸ™‚ makes sense

nimble wasp
#

i did this

#

putted it on linera

#

linear

#

selected both of them

next badger
#

i found that thanks to stream by epic =))))

grim ore
#

uh your sequence itself is longer than your key frames

tawdry lodge
#

Designers and Artists probably dont want to have anything to do with BP thats it

grim ore
#

programmers don't seem to want to either, poor BP 😦

nimble wasp
#

how can i change it

#

cant drag it

next badger
#

those are different things

grim ore
#

the red line is the end frame of the sequence, the duration

nimble wasp
#

ye

#

but how can i drag it back

next badger
grim ore
#

the top of the timeline is the controls for it

nimble wasp
#

it stops now

grim ore
#

Give YT like a minute to encode this video πŸ˜‰

next badger
#

Have you used sequencer component btw?

grim ore
#

I have not, it's newish right?

next badger
#

yeah, slightly different from level one

grim ore
#

oh yeah I checked it out when it first came out, lets you have a sequence timeline in a BP.. i got confused and it kept crashing lol

normal burrow
#

its hd now hattip

grim ore
#

lol @next badger just tried it again, duplicated the level sequence stuff in a separate actor BP and... when I hit play the cube just disappears

#

because the transform is not local its world.... thats annoying

next badger
#

don't even mention that...wanna see Epic fail?

grim ore
#

It makes sense but it doesnt since I never keyframed the location just the yaw on rotation 😦

#

tried to keyframe the cube component instead of owner and it crashed, yep this is why I only tried it once lol

next badger
#

oh jss...EPIC fixed it

grim ore
#

oh well it was a good try, I tried, back to something more fun

next badger
#

well, trajectory still broken

grim ore
#

yeah someone else had an issue trying to use it for flythru cameras in an RPG.. it went... amusing

#

the stupid thing kept rotating relatively wrong then flipping around the wrong axis

cursive walrus
#

hi i notice when i crouch the camera snap down base on the crouch height. i was wondering if theres a way for smooth transition even for crouch

spark sonnet
cursive walrus
#

thanks!

steady owl
#

Is it better to upgrade your project through each . release like (4.23.0 -> 4.23.1 -> 4.23.2 (when it comes out) rather than (4.23.0 -> 4.23.2) or is there no difference?

marsh swallow
#

Can you replicated Maps yet

fierce tulip
#

skipping .x's should be fine.

steady owl
#

Thanks

#

@marsh swallow Nope

marsh swallow
#

okay, so still no replication

#

dang.

steady owl
#

yeah have to be converted to 2 arrays if replicating

marsh swallow
#

we use those all over the place and were looking at making part of our game multiplayer

#

yeahhhhhh i know. πŸ˜‚ its a pain

#

Come on EPIC!

amber ocean
#

Any idea on how to download the default templates for ue4 ? I managed to delete them

cursive dirge
#

@amber ocean isn't there like verify option on the launcher for the engine install?

amber ocean
#

yeah fixed now that was silly of me

plush yew
#

how to remove character turning in third person template

#

i want it to look always to same direction

spark sonnet
#

You can remove mouse input

plush yew
#

it didnt help

#

it turns when i press WASD buttons. I dont think that mouse has anything to do with this

spark sonnet
#

Then you need to turn of Orient rotation to movement

#

in the character movement component

abstract relic
#

Or enable Use Controller Desired Rotation

plush yew
#

thanks it helped @spark sonnet

spark sonnet
#

^

delicate needle
#

I have an imported mesh, with 2 elements. Can I in Unreal change it so the whole mesh is just one element?

#

*material elements

vivid plank
#

hello Sir, I created an open world in world creator 2 and I exported to in unreal engine using 2K heightmap, so I started to test in the total landscape with a 3rd person template. when I start to play at a certain distance that 3rd person mannequin is going disappear what should I do sir, I didn't write any blueprint code for mannequin and other things. please give me the solution.

grim ore
#

can you show us the issue?

whole quarry
#

Play in wireframe

remote umbra
#

oh! Scroll up! That should be in the agreement, lol. doh!

calm widget
#

anyone know of any changes to atmospheric fog in 4.23?

#

had a nice sundisc before update

plush yew
#

Is there a way to make a terrain autopaint (say...a sand material) below a certain z height

#

it's painstaking having to draw sand manually under all the water

calm widget
#

yes

plush yew
#

im using landscape auto material so there's grass being added underwater

abstract relic
#

Get absolute world position >>> component mask blue channel (z axis) >>> plug it in a If Node

sweet relic
#

hey guys anybody know how to access project plugin modules in python?

#

unreal.[name of plugin] does not seem to work

#

nor does [name of plugin]

plush yew
#

Cheers for the help peeps

calm widget
#

good luck

sweet relic
#

figured it out:

#

import unreal_[name of plugin]

pearl sonnet
#

is there something funky going on with the CDN or something?
im getting like 1.1 MB/s lol

#

instead of like 30

#

oh it was a hiccup i guess it downloads/installs flipfloppy

#

for lack of a proper technical name lol

next badger
#

just in case

pearl sonnet
#

what do you think @next badger

#

you seem to know interesting stuff

next badger
#

Automatic instancing?

#

ue4 does instancing for all meshes/materials that are identical, put them in batches and push to gpu at the same time

#

your case the issue caused by CPU, not gpu

#

each component is an actor

#

and it is ticking

pearl sonnet
#

i kinda see what you mean

next badger
#

use HISM

#

it's limited, but at least you wont have this drop

pearl sonnet
#

if only i knew it was that simple

#

120fps like no problemn

lime gull
#

Wait does anyone know how I can make a text box that displays the text one letter at a time?

#

Someone told me but I cant find the thing

pearl sonnet
#

like a timer? and you use an increment of how many characters of a char array you show kinda thing?

#

i dont know if there are any neater ways

lime gull
#

Im not sure the technicals of it

#

All I know is I wamma recreate like a traditional rpg type thing

mystic oar
#

Wait, you want to make a text-based RPG, @lime gull ? In UE4?

grim ore
lime gull
#

Nah, not text based, a top down rpg game

pearl sonnet
#

^^

lime gull
#

Think undertale

grim ore
#

look for scrolling text or typewriter text

mystic oar
#

Oh, so you're talking about a text display box, like for a story or other in-game strings.

lime gull
#

Yea, like id you look at a sign or talk to someone

mystic oar
#

Oooh, that looks cool, @grim ore .

grim ore
#

muuultiple results on the googles for Ue4 Typewriter

lime gull
#

I wasnt sure what to look up

grim ore
#

i uh... apparently made a video on this already lol

#

I thought I did but forgot till I was googling. I made too many videos 😦 brain broke

lime gull
#

Maybe its because im dumb but I believe I tried that video you sent and it didn't work

#

I probaly meased something up

mystic oar
#

@lime gull Well, what happened? The lion's share of programming is debugging, after all. What did the end result look like?

lime gull
#

I dont remember it was awhile back, when it didnt work i gave up hope

mystic oar
#

@lime gull Well, I would try it again and see what goes wrong this time. Like I said, most programming is about debugging.

#

@plush yew Have you tried the default height map resolution supplied in the landscape widget?

lime gull
#

Alright ill let you know the result

#

Any way someone could dumb this down?

#

1st:
create a Wrapbox into your Widget.

2nd:
create a new Widget with only a Text inside. Make the Text empty and a Variable.

3rd:
In your first Widget, take a String and parse it into array. This will give you every word of the string as a single array field.

4th:
Iterate in a Loop through the Array and read every sign of each word.
For each sign, add a new child Widget to the Wrapbox - We'll use the second Widget for it (the Text). And change the TextWidgets Text via SetText, to the given sign.
whenever reaching the last sign of a Word, add a Space " " to it.

#

1 and 2 i think i understand

#

why add a new child widget, can I not just use a single text widget and change what it says each time?

mystic oar
#

@plush yew I am checking the documentation now. You really seem to be at an edge-case here, and they even say in the documentation that there are some unusual restraints on heightmaps in UE4.

#

@plush yew Have you modified the Z-scale at all?

#

@lime gull I think you probably could just update your textbox. What tutorial did you pull that from? They might have a different goal than you.

lime gull
#

It was from Unreal forums, ill send a link

mystic oar
#

@lime gull Huh. Okay, are you trying to do this in C++ or Blueprint? If blueprint, try that video tutorial that was posted above.

lime gull
#

Blueprints, and Im following it now. Hopefully I can learn what to do and change it up- or hell maybe what hes doing is the most efficient

#

Ill let you know the outcome either way

mystic oar
#

@lime gull Yeah, it doesn't seem too difficult in theory, but doing it in a way that's not taking framerate every tick is the trick.

lime gull
#

The thing Im a bit iffy with is that he set the text message in the widget itself, where as I set up a system that casts to the gamemode and changes that variable ( I did it so that way all the programming is done inside each actor you interact with and its not messy) but again, maybe what hes doing is a better way

mystic oar
#

Honestly, your way sounds like it's better object-oriented programming. Here's the thing, he posted some psuedocode on the forums. He didn't test any of his code, didn't even post blueprint screenshots. Also, if your game has this typewriter component as a primary feature, it makes sense to group it in the gamemode (or possibly in the Event Graph of a HUD element if it's super integral to that HUD).

runic iron
#

Can anyone remind me the shortcut to put objects directly on the ground when placing them in editor pls ?

mystic oar
#

@runic iron Oooh, yes. Click object, tap "END" on your keyboard, and it should drop relative to the "ground".

runic iron
#

Oh yeah that was it ! Thanks a lot man 😁

mystic oar
#

I use it all the time, and forget it all the time too, hehe.

pearl sonnet
#

is there a workaround to allow a function to take longer without getting told that there seems to be an infinite loop lol

grim ore
#

Split it over frames if it's looping.

#

Break after x iterations, go to next frame, continue from last iterator

pearl sonnet
#

hm

#

i just dumped it into the ctor for now

#

lol 70fps with 8million meshes in hierarchy mesh component

#

with one side of that huge cube in full view

#

oh it tricked me
it didnt make all of them lmfao

lime gull
#

I followed the tutorial and it didnt work ://///

vast moon
#

Is anyone else's epic launcher horribly slow? like scrolling is laggy and loading things after clicking on them takes 10-15 seconds?

#

never noticed until now

fierce tulip
#

always been like that

pearl sonnet
#

crazy when you think about it eh
considering how well their actual product performs XD

#

who knows one day we'll have 3d full gpu driven interfaces

fierce tulip
#

I once hoped Tim would go "lets make a unreal OS"

#

but looking at launcher

pearl sonnet
#

xD

mystic oar
#

@lime gull Sad to hear. What went wrong in particular?

lime gull
#

Appose to it scrolling, nothing appeared for like 10 seconds then the entore message appeared at once

mystic oar
#

Hrmm. Did you make sure that the HUD element is updating after every character, rather than at the end of the loop?

stone oar
#

You didn't use for/while loop node?

lime gull
#

How would i update it each time

#

And no, that wasnt in the video

#

@mystic oar

#

OH YOOO

#

HAHA iT DID THE THING

#

I just plugged in the exit back into the loop

mystic oar
#

@lime gull Did you find the bug?

pearl sonnet
#

πŸ˜„

lime gull
#

I may have an idea

#

I think it was exiting before assigning a new letter, although idk why it didnt do the first letter, or why it randomly showed the full message

#

WAIT

#

I think i plugged a branch the wrong way

#

I made it exit before checking the over all value

#

Again not sure why it caused that bug though

#

Alright i got it to do what I want, thats all that's important

#

:DDDD

pearl sonnet
#

gnite everyone

mystic oar
#

@lime gull Great to hear it!

idle sail
#

Portal nodes please epic πŸ™

digital badger
#

Hello, if I have already released my game and I want to change an asset in a Pak file, could I use a patch Pak to update the asset?

fierce tulip
#

O_o

blissful trail
#

alright so i got soul city and waited about 4h for shaders to compile and i was having a look a texture and may have accidently changed the file location for the texture

#

then clicked reimport but when i clicked ctrl z it didn't undo it

#

then ue4 crashed

abstract relic
#

Yes, ctrl z can do that

digital badger
#

I have a skeletal mesh which has a material instance that has a texture. If I have a patch with the updated texture, the texture doesn't change in game.

#

How come?

blissful trail
#

when i clicked reimport after i clicked ctrl z it didn't work

digital badger
#

Paths are the same

blissful trail
#

cos the file wasn't on my pc

proper hatch
#

Hi, when I right-click to create a User Interface Widget blueprint I see no menu for "User Interface". Is that normal?? I'm on 4.23.1

neat forge
#

is there any way to transfer components to another actor?

mystic oar
#

@proper hatch You're right-clicking on the content browser, and you don't see the option for User Interface? I'm on 4.23.1 too, and it's there for me. It's at the very bottom of the list, are you sure you're seeing the entire list?

proper hatch
#

@mystic oar I just realized that because of the resolution of my screen it was hidden. I moved UE to my other higher res screen and now it shows.

#

I was going crazy!

mystic oar
#

@proper hatch Glad to hear it!

proper hatch
#

@mystic oar Thanks!

#

my 1600x900 res screen was the problem. The UI menu doesn't show up in there

dry moon
#

Is there a way to enable stat fps from the config file?

normal burrow
#

not sure, sorry misread question

dry moon
#

executing normal commands ya is easy

#

but not stat commands

#

Guess I gotta use MSI afterburn

grim ore
#

IF you have the latest Windows 10 and Game Bar they have an FPS meter and stats in there now, not as fancy as afterburner

lime gull
#

Anybody know a good way and/or a tutorial for making an inventory system

#

For 2d top down btw)

crisp fable
#

You're really asking for a lmgtfy

lime gull
#

Nobody makes 2d tutorials for Unreal

crisp fable
#

An inventory surely doesn't care that the game is 2d

lime gull
#

What im looking for is very specific and Idk what to google

crisp fable
#

You're going to have a hard time finding specific tutorials, most of the time you'll need to adapt what's available to your situation

lime gull
#

Hence why im here and not googling it

#

Maybe I can bs something up

sly coyote
#

its probably cause youre not looking it up correctly....in unreal its called Paper2d

#

and there is TONS of tutorials

#

I Imagine an inventory system would work the same regardless of 2d or 3d...

#

@lime gull

lime gull
#

Im Trying to find an rpg inventory btw, like healing items, 1 armor slot, 1 attack slot, basic stuff

sly coyote
#

you can follow this one, it goes from inventory into equipment

#

it is pretty indepth and he goes into everything concisely

#

it actually goes through an entire RPG system, so if you get stuck on other things, pretty sure its covered

#

there is also virtus, all his tutorials are excellent

#

virtus video on inventory creation looks like it would work great for a 2d game so thats a plus for you

lime gull
#

Thank you very much! :D

#

I'm going back to tryinf to get a letter by letter text effext cause last time had lots of bugs

#

An someone briefly explain how it works if possible? I wanna use the current set up I have with variables and such

pearl sonnet
#

you're still working on that stuff? πŸ˜›

#

good lord it's been hours

lime gull
#

Yea haha i thought it was good but there kept on being bugs so im restartinf

pearl sonnet
#

haha you're hooked now

#

never done!

lime gull
#

On the forums i dont understand what they so, and 1 video didnt work and the other ones don't show you how to do it

pearl sonnet
#

yea it seems hard to find certain things in an up2date fashion

lime gull
#

Do you know how it works though?

#

I cant understand whats happening with jt

#

So maybe if someone explains it I can figure it out

pearl sonnet
#

i havent been following the chat, just got back on discord as i can't sleep

lime gull
#

Ooh that happens to me a lot

pearl sonnet
#

you keep milling on different approaches and what not πŸ˜›

#

haha, so ehm, what's up

lime gull
#

Depends on what you're referring to, as of me personally not much just trying to figure out my text issue, as for the project, it looks quite bleak

#

Know what maybe ill pay someone to do it

pearl sonnet
#

yea i meant whats the issue

tribal steeple
#

I have an issue that the character disappears if you go to certain areas of the map in the test thing, how do I fix this?

pearl sonnet
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that's too vague πŸ˜›

lime gull
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Cause I restarted the whole thing, my only issue is i dont understand what to do and the tutorials online dont help

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But when I did follow the tutorial, the text would scroll but then I couldn't get out of it

pearl sonnet
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i have no idea what your blueprint looks like though or how you try and get it done ^

lime gull
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Idk what im doing lmao

pearl sonnet
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lol

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show me a video or something of what you're going for

grim ore
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take string, loop over string using get substring, take substring and put on screen. optionally play sound when substring is on the screen. profit?

pearl sonnet
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ya that was the first suggestion

lime gull
grim ore
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and I know that works because I just checked and that was what I did in my tutorial video lol

tribal steeple
lime gull
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I can convert my text to a string right?

pearl sonnet
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sure

lime gull
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Also, should I use a Macros for this?

grim ore
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I think it's more you convert your string to text

pearl sonnet
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you could make a function that takes a substring like mathew suggst, have a counter, use a timer, rerun and print remainder

lime gull
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The whole way Im changing the text is I have a text variable in my gamemode, and whenever I want to make, say a new NPC i cast to the gamemode and change the text variable, and when the widget pops up, the text binding is to the gamemode variable

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so should I make it a string instead of a text?

grim ore
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@tribal steeple click on your player once the game is running and look at his Z location as you move him around, what is his Z when you disappear. is he "visibly" disappearing or is he getting deleted?

pearl sonnet
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so 2 inputs, string and counter++
loop in timer

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you print as much as the count

tribal steeple
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@grim ore Deleted

grim ore
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if you really really need something to start with https://youtu.be/XolvdHmo2q0 is my video and there is a link to the github to download the actual files

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@tribal steeple go to your world settings for that level, change your Kill Z to a much larger negative number or disable it, test again

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the easiest way is to click the down arrow below Kill Z and disable enable world bounds checks and test

tribal steeple
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Where are the settings for it?

lime gull
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what does get substring do?

grim ore
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and now I am curious if my 3 year old code actually works in 4.23 lol

pearl sonnet
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you get a part of the string

lime gull
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would i make the length the amount of words there are?

pearl sonnet
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characters

grim ore
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@tribal steeple your world settings, you have it docked next to details in the bottom right

lime gull
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and is there a way I can count the amount of characters there are in a text with a node

grim ore
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you need to make sure you are keeping your types correct

pearl sonnet
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there's Len

tribal steeple
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@grim ore Thanks :)

pearl sonnet
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which you can drag off of your string

grim ore
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text is what you see on the screen and is used for localization, string is what you typically use when messing with words and has a TON of helper functions

lime gull
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I think im just too stupid to understand what it is im supposed to do haha

grim ore
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"this is my string"

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that is stored in a string variable

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lets call it MyString

pearl sonnet
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i uh, i'll make a quick project and see if i can make something simple

grim ore
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you would take MyString, and get the first letter using Get Substring

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then take that result, "t" in this case, and put it on your screen

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then you wait

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after you wait you do it again but now you increment your count to 2 letters

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get the first 2 letters this time using Get Substring and put it on the screen again, in this case "th"

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repeat until you are at the length of your string

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add in helper stuff to handle multiple strings and bam done

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this is just one example for example lol πŸ™‚

lime gull
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2 things, after i use get substring how do i put it on the screen? Also, isn't the print the tiny blue letters on the left side of the screen?

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cause im trying to use widgets to display a message that changes based on what im interacting with ( it i didnt make it clear )

grim ore
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Just an FYI I checked and my example for this, video and project files, all work fine in 4.23

lime gull
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Im opening up that project right now)

grim ore
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Then my computer crashed when compiling shaders do to my overclock being too high LOL

lime gull
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I know its bad quality but this is what im trying to make display the text

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The "text" there has a binding that is to a variable in a gamemode, and whenever i interact with something i cast to the gamemode and change the text variable

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Thats how i have the basic dialogue set up

deft sparrow
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Out of curiosity, can materials on the marketplace be "compiled" as it were so that you can't actually look at how they work?
Considering buying a thing sometime in the future because it managed to implement a siggraph paper in UE4 that I would never be able to crack. Seems like it might be interesting to learn from.

grim ore
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What you want will work fine once you set it up. It's.... Not good programming practice to do that but it will work

lime gull
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Im still kinda newbie with unreal, i think ive been doing it for 3 - 5 years but all my knowledge is based from watching tutorials of things i need

grim ore
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@deft sparrow unless it's a compiled dll using c++ code I don't think anything else is obfuscated at all in marketplace assets.

blissful trail
deft sparrow
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Okay nice! Thanks Mathew

grim ore
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Probably not overboard

blissful trail
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its only got rain, thunder, and clear

grim ore
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you might be able to stick more things in functions or collapse graphs to make it cleaner but it's still going to be the same code

pearl sonnet
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@lime gull i made you an example

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pm me

haughty flare
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Hey guys, was wondering if this video of my personal project showcases enough skill to use as a promo vid for applying for work?

slender vale
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Anybody know why the Substance Designer height won't apply?

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Nevermind.

normal burrow
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Invert, Would just start applying places. Video is nice, but interviews are likely where you’ll land something.

sacred sun
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I think its fine if you use the playthrough, though I would rename it to demo or gameplay trailer. as playthrough implies you made a game with so little content that it can be completed in five minutes. which may be the case but there's no reason the potential employer needs to know that.

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the main drawback to using a playthrough is that the viewer cant tell what you made from what you bought and assembled. if you made a demo room to showcase specific features that you made, that could be better. though you could include both videos or make a hyrid video cutting back and forth from demo room feature to gameplay execution.

manic tree
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Guys, is anyone having problems with anim notifies at 4.23?

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Some of mine just don't play, after updating from 4.22.3

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Holt shit, 4.23.1 broke the shit out of my game lol

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No warnings, no C++ exceptions, nothing screaming on the logs, just broke ksksksks

light coyote
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@haughty flare This would be considered a game Alpha,,,,, when the concept of the game is sufficient to conclude viability in terms of gameplay,,, together with its game design document, project plan and business plan.
Game would become Beta when its seems evident that is very close to end product, and polishing details is the major factor at that stage.

novel vine
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So uh I’m making a map for a game(Pavlov vr) I’m not new to ue4 but I do need good dubstep and i would like to use like knife party and stuff but I need it to be royalty free so anybody here have any good suggestions I can’t find any that actually sounds like dubstep it’s just like dance music claiming to be dubstep so if anybody can help with this that would be great

light coyote
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@haughty flare That was a note i mentioned before.
If you are wondering if its enough to look for work answer is not straight forward.
Generaly speaking in the videogame industry people specialise in things,, 3d generalist, specialised weapon artist, vfx artist, rigger, etc...
The more specialised in something, the better in general, because there is lots of competition, and some incredible ppl out there.

If what you want is to work as a game designer, and this is your goal, you have to do more and more of these to prove just that, that you are good at designing a game,, all things do not have to be yours, but you must say so what is that you did, and show your game designing skills,,,, why it stands out, and why it will be enjoiable by the player.

pseudo canyon
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@novel vine a quick goolge search for "royalty free dubstep" brings up several promising results

light coyote
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.
Inside animation for instance, people specialize in character animation aswell, because character animation is a big and important part of a game and if someone is a specialised perfeccionist at character animation, AAA companys want this guy.

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@haughty flare Go to artstation.com, go to the jobs beeing offered and check out what the industry is asking for.

pseudo canyon
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Animation is a pita but good anims make or break a game in my opinion

barren coyote
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hey, if I create an actor in my game instance bp, I assume I have to spawn it, I then set a ref to it in gameinstance, What will happen when I Switch to another level? I don't actually want it in the level, but when I used UObject as the base class it could not access some BP Library functions in a c++ library

plush yew
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why cant i drop my grass to that place

fierce tulip
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because its a skeletal mesh

plush yew
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is there way to get it there

fierce tulip
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unless you are out to murder performance, make it a static mesh

plush yew
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but then it cant move in wind

fierce tulip
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do it trough vertex manipulation in the shader

whole quarry
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πŸ˜…

fierce tulip
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@whole quarry a client did the same thing, whole env was skelmeshes

whole quarry
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Google for "ue4 grass foliage wind"

fierce tulip
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there was a neat twitter post about it recently as well.

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sadly twitter search is bleep

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not the one, but twitter is bleep

gleaming fern
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Hi anyone else freeze at BlankProgram when open Engine's Solution project with visual studio 2019 16.3.6?

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It's fine using VS2017 though

cursive walrus
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is there a way i can edit spring arm's target offset locally? bec i notice as it moves it's base on world. not local

ebon goblet
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Anyone know how to implement an insect jumping onto and skittering around freely on a mesh?

real mantle
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Hi guys. Let's say I've a uproperty that is some subclass of UObject and that property is exposed to the editor (in a dataasset, or blueprint, etc).
Is it possible to instantiate this property from the editor itself?

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also, if that class I'm instantiating has exposed variables, is there anyway to show them in the editor so I can setup them there?

mossy nymph
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UPROPERTY(EditDefaultsOnly, Instanced)

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and on UObject UCLASS(EditInlineNew)

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  • whatever other specifiers you need
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@real mantle

real mantle
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Awesome @mossy nymph , that did it thanks:)

haughty flare
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@light coyote and @sacred sun ty for your feed back, i guess the name is misleading as it says playthrough when it is only showing a part of my project , there is a lot more to it that isnt showed so i get that and take note.

It was more a showcase of the first 5min , to show a different range of capabilities, i have other videos as well - but also i dont want to totally giveaway / break the wonder of my project if and when i ever release it

pearl sonnet
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@haughty flare i'd play that lol

haughty flare
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@pearl sonnet ty πŸ˜„

light coyote
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@haughty flare yes, i see your point.
It doesnt really matter if its clear.
But now thinking i dont really know if this would be called an Alpha Demo ?

haughty flare
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well not that little i see your point as well

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but there is a lot more i have showcased on my facebook page , so all in all i think there is a decent a mount of game play (a ton more than the video shows) - really what i was asking is whether that video shows enough different skills to apply for a coding job on the UE4 forums

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this is an early video of a different chapter in the game

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basically there are 3 chapters , 1 you play an evil peep destroying the realm, 2nd you play a good peep trying to restore the darkness that is overcoming the realm (the stories and events played within both chapters intertwine) and then a final 3rd chapter where you the player get to choose good or evil so to speak and play out the ending with which ever you choose

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really i guess my main goal if anything was to create a project capable of showing my skills i have developed over the 2years i have used UE4 and maybe get some more contracts (i have had a couple and they went really well, good feedback) - and whether or not my own project actually hit reality or just was for showcase that was never really the point

pearl sonnet
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it shows different techniques
if its for a job what more do you need

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a completed game with 500 hours of questline?

haughty flare
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that really is hard , for 1 person haha

pearl sonnet
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yea

haughty flare
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in a decent timeframe at least

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but ty

pearl sonnet
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it reminds me of a game called RYL

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which is cool, to me lol

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but not 15 years old and with much better graphics and mechanics lol

haughty flare
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lol

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i mean ive tried really hard , ive only used UE4 for around 2years if that

pearl sonnet
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thats very good for such a short time of practise i think
in 6 weeks i have exactly 0 projects worth showing anything after a hundred tries of different things πŸ˜„

haughty flare
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dont give up

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it does take time to learn things

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my work was nothing like this in 6weeks haha

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not saying this is really good, but you know just if you are serious about learning , it does take time

pearl sonnet
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your project contains everything, even mesh destruction
i guess at some point there will be that eureka moment and you slap all those tryouts into something cool like yours

light coyote
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@haughty flare It looks prety dam decent.

It is clear you have spent time on making things work.

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There is no clear unfinished obvious thing.
Im not saying is perfect.
But it does look prety complete and playable enough.

haughty flare
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ty

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and yeah def it isnt perfect haha

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i dont have all the time in the world to work on it either , but i do look into different aspects i can learn and implement in some way or just get to know for my own "hey i know that"

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i mean what ive found with UE is , it is easy to get a decent knowledge , but to master that would be almost impossible , at least unless you spent full time learning everything

abstract relic
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I’d argue there isn’t enough time in the world for full mastery

haughty flare
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i agree

light coyote
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From your last video.
And this is just an opinion.

But i think it could be cool a sort of boost charge in horizontal direction that would damage enemys aswell(a time based ability i gess).

In the sense that you could charge enemys, jump and shoot in any combination.

I thing something along those lines could give it a little more coolness to do stuff.

haughty flare
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there is a skill where you can slam to the groud and there is like a cracked fiery earth particle

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and there is a dash where if while dashing you press jump he slams the ground

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again with the particle effect

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let me see if i have uploaded a video

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ive altered it a lot since this

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but this shows somewhat of what i mean

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that video is real say first day messing with the skills

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instead of slaming straight down there was a forward vector as well

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which was hard to aim

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so i removed it

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and also shows i had this cool dark dragon aoe, alas with it targeting every enemy there was lag

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\

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so i made it just a delay spawn 1 delay etc

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instead of what i wanted for them to swarm out from all directions from you

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which was really cool , much better , but alas the lag and my system is decent so no way i could implement it unless i could limit the number of objects in a multi sphere trace for objects

light coyote
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Its prety cool

haughty flare
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thats real early , first day messing with skills

light coyote
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Its clear the effort you have put into it.

haughty flare
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but really ty for taking the time to give opinions , good / bad they all mean something

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im not going to be upset from bad criticism either , need reality to progress

limpid rivet
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hi

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you guys like food

lime gull
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Yea

limpid rivet
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nice

plain tiger
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I use visual studio community 2017, which has the unreal libraries in it. Is it ok to use the latest version? But it does not have the unreal packages? Or does it?

woven cliff
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is there a command line to set all textures"max in-game to 2048 instead of 4096 ?

haughty flare
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theres a umm option in the texture

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if you edit the actual texture in engine

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some setting change it from 0 to 1

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umm if you took a screen of the texture settings i could tell you

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it just divides or some math the texture so you can make a 4k 2k or 1k or less

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by altering the value

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but you would have to do it to all the textures which is a pain , i dont think theres a mass do to all option

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mip bias maybe

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cant remem

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@woven cliff

woven cliff
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@haughty flare i was hopping for a mass option cuz there are alot of textures :/ and differrent sizes so i just wanted to make the max ingame texture size to 2.048

haughty flare
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yeah

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well i mean if there is , i havent looked into it myself , google would be your best bet

woven cliff
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I remember back then when we had to modify some config files to allow 8k textures, i tried to use the same code and down it to 2048 but didn't work

haughty flare
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ahh

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maybe the umm texture quality settings

sudden agate
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go to Device Profiles @woven cliff

haughty flare
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effects the texture size

novel vine
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So I’ve been looking for free royalty free dubstep for a map I’m making for a game and I need good dubstep I just can’t find any that’s free and non copyright so idk what to do if someone could recommend a website for this that would be amazing thank you

woven cliff
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this will apply lods to all textures @haughty flare even the low res ones