#ue4-general

1 messages ยท Page 469 of 1

safe rose
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TBH, line trace is cheaper solution

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He seemed to want to know when something hits camera edge

little warren
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@safe rose like box component in the level itself or on the player

safe rose
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You should attach it to the camera

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Create a subclass of the CameraActor

visual belfry
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camera frustum is a pyramid ๐Ÿค”

safe rose
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And just add to it

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You have to use more than one collision :)

little warren
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@visual belfry I want to check if the actor touches the cameras bottom bound, then its game over (platformer like doodle jump)

safe rose
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Just make the shape

visual belfry
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is camera at a constant height? could set the kill plane to be (much) higher

safe rose
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Left and right doesn't have killZ

little warren
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no the camera is changing the height every frame

safe rose
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But yeah, if only the bottom, you could just simply have one collision at the bottom of camera

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One simple box collision. Or. Just one simple math check

little warren
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@safe rose but where would that be placed considering different screen sized/resolutions?

safe rose
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Get the current position of player relative to "bottom" of camera

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If player is below. Kill

little warren
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That's exactly what I want to do but I don't know how to get the bottom of the camera

visual belfry
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oof is that cine camera only, I hope not

little warren
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yeh just checked, it is

visual belfry
little warren
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thanks that looks like it might work

visual belfry
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personally I'd update the kill Z with the camera rather than attaching a collision shape but it's mostly preference at that point ๐Ÿ˜ƒ

little warren
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never heard about kill z before this, ill check it out, thanks a lot for the help ๐Ÿ˜„

visual belfry
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it's in world settings, set to something like -1Muu by default

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(and of course it doesn't look like you can set it from blueprints so nvm ๐Ÿคฃ )

safe rose
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Could use killZ volume

little warren
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ill just use a regular trigger volume so i can display a lose screen and stuff

plush yew
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hi, how do i make that a actor (cube) ignores the player? Im making an actor that i can throw, but everytime, im boosting foward that actor blocks me

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im boosting and i throw that actor at the same time*

analog void
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Hey quick question if i may, are there any repercussions if you scale down your Terrain after creating it?

abstract relic
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It tends to get buggy if you do that

bright plume
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how to check if your camera is looking at something

spark sonnet
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What do you mean @bright plume ?

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Your camera is always looking at something

bright plume
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how to check if the player camera is looking at an entity in bluepritns

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and not off into space

spark sonnet
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you can use line trace and

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you can check for actors or components

bright plume
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which linetrace?

spark sonnet
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will send a screenshot

digital anchor
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if you want to know exactly, line trace is a good option, if you need by angle, you can use Normalize(B - A) to get direction, and Dot(CameraVector, Direction) which will give you ~1 if looking at it, or -1 to 0 if not

spark sonnet
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I used the tags so that it only shows if the component has a tag. You dont need that

bright plume
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ohh

spark sonnet
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the vector*float is the range of the line trace

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So you just want to check if you are looking at an actor or not?

bright plume
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yeah..

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im creating a "wall jump" and i want my character to only "wall jump" when the camera is looking at a wall

spark sonnet
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ah ok

bright plume
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and the character is in the air

spark sonnet
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yeah

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Then I would use tags

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Do you know how to put tags on actors?

wary wave
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actors can have tags

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but it's not a very good way to do things

bright plume
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i was watching a video on how to get wall jump and it showed

spark sonnet
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Why @wary wave ?

wary wave
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string comparison is a very expensive operation

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and it's really silly to do it for something like this, when you can just use math or data (or both)

versed spear
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Need help loading streaming textures into memory so that the user does not see blury textures.

spark sonnet
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You are probably right, but for just checking if you are looking at an actor or not this wouldnt be too bad of an idea right?

wary wave
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I would never use it for gameplay

spark sonnet
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What would you use then`?

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For getting the names of what you are looking at

wary wave
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math or data (or both), like I said before

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I wouldn't use 'names' at all

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why do I want names?

spark sonnet
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I am showing names in my UI when looking at something like a button

wary wave
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that's not really what BlackNoble is talking about

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if you want names though, I would still not use tags

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I would use an FText variable, so that it can be localised properly

spark sonnet
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Wouldnt that be more expensive than strings?

wary wave
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no, because in this case you're never doing a comparison, just displaying something

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and also you can't translate into other languages etc. otherwise

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FText is for user-facing strings, it's what it's for

spark sonnet
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So no linetrace at all for that?

wary wave
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I would still do a line trace, yes

spark sonnet
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Where do I find ftext variables?

wary wave
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err, you create one, it's a variable type

spark sonnet
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In blueprints?

wary wave
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yes, it's just called 'Text' in blueprint

spark sonnet
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Oh

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But tags are name variables. Are they worse than text?

wary wave
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no, but it's not really what they're for

spark sonnet
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So I should try to avoid using tags?

wary wave
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for the purpose you're using them for yeah

spark sonnet
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Alright

wary wave
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FName is lightweight, so it's good for data you want to send over a network as an example

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but for anything user facing, FText is what you want, but it's also the heaviest

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for determining what you're looking at, don't use any of these

spark sonnet
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What would I use then?

wary wave
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depends what you're trying to do exactly

spark sonnet
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I am just displaying the purpose of the component im looking at

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So when I look at car door it will show up a text saying enter or exit

visual belfry
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for debug? or UI

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if it's player facing, definitely Text

wary wave
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if you want to detect something in the world, use a component

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create a trace/collision channel so you can specifically trace for it

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that component can hold all of the information you want to display

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which can be passed to a widget or whatever

spark sonnet
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So I would just make the hit component a variable and then get the display name of that to the widget?

wary wave
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well, the actor in question would have one of these components for each location you would want to be able to detect and that would contain said variables you need

spark sonnet
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That is going to be alot more variables and components. How would that be better than just a tag?

wary wave
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for one it can be localised

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for two you can control the actual detection space exactly

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three, you're only tracing against what you need to

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you can also add all kinds of additional data as you require

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button prompts as an example, but just about anything

spark sonnet
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Ok thanks. Should I ever use tags for anything then?

wary wave
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I would normally use them for editor-side data, if I needed to do anything funky with something like editor scripts or utilities

spark sonnet
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Alright. Thanks for the clarification ๐Ÿ˜ƒ

wary wave
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no worries!

ember notch
wary wave
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I mean, it's a 2.5GHz mobile set, what do you expect ๐Ÿ˜ ?

ember notch
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i have 8gb ram and geforce nvidia 940m

wary wave
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the 940m is also a mobile set

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hence the 'm'

ember notch
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GTA V works fine on my laptop but UE4 takes my completty cpu

manic pawn
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surprise: the unreal editor is not a game

ember notch
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i know

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have ue4 cpu settings or something like this?

manic pawn
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get a better cpu

wary wave
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UE4 will use whatever it needs, if it can get it

versed spear
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lol I'm sure theywould get a better cpu if he could. What type of cpu you have? Mine is a I-5 and it does good.

ember notch
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@versed spear i7

spark sonnet
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I have an i7-7700 and its not going over 50% while using unreal engine, firefox and discord

versed spear
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is your hard drive maxing out too?

wary wave
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probably not

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I suspect he's massively CPU bound

latent fable
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Hello! I'm trying to animate my character that i got from Mixamo but i think that State machines are obsolete, and the tutorial i am using uses them. Does anyone know the new way? I just have a blank animation blueprint.

wary wave
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i7-6500u is the kind of thing you put in a netbook, it's a little two core jobby for running windows and web browsers, basically

obsidian nimbus
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state machines are not obsolete ๐Ÿ˜›

ember notch
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Where I can make max settings

latent fable
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@obsidian nimbus when i search it up i can't find it

spark sonnet
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State machines work fine

latent fable
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I can't see it

obsidian nimbus
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is that in animation blueprint?

latent fable
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yeah

obsidian nimbus
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you need to go to anim graph

spark sonnet
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are you in your animgraph?

obsidian nimbus
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its in the anim BP

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like construction or event graph

spark sonnet
latent fable
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I can't see it at the top

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I never closed it or anything

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Ah i see t

spark sonnet
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Can you see it in the graphs tab on the left like in my picture?`

latent fable
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it

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yes just saw that

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thanks

spark sonnet
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Np ๐Ÿ˜ƒ

latent fable
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๐Ÿ˜„

versed spear
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So I figure out a hacky way to load my streaming sprites. They need to add some way to specify what sprites you want loaded into memory per level without having to check never stream on your textures. Never streaming is a horrible option in my case.

unborn matrix
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@hidden aurora hey friend I answered your question on my discord

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If you want to loop an anim 3 times, use an anim montage to execute a notify to increase an integer in your AnimBP

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When it's above 3 you can change your state ๐Ÿ˜ƒ

hidden aurora
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@unborn matrix can you send me dm

ember notch
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In one day my CPU explode because UE4

spark sonnet
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Make a great game. Earn some money. Buy a new computer ๐Ÿ˜ƒ

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So you can make even better games

ember notch
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I know

wary wave
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I made a game once

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still don't earn all that much money ๐Ÿ˜‚

versed spear
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I had a big issue that I fixed a few days ago. I reduced my page filing to the amount of ram I have and I plugged a usb stick and dedicated it to ready boost. My UE4 has not ran this good in months.

spark sonnet
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What kind of game?

ember notch
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See my game open world game like gta guys #work-in-progress

wary wave
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@spark sonnet - I'm being facetious, I've made a lot of games in my time ๐Ÿ˜„

versed spear
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I am about done with my first. I'm excited. Took me a whole year.

spark sonnet
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Wow. Looks great @ember notch

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Im sure some of them are great @wary wave ๐Ÿ˜ƒ

wary wave
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they made other people a lot of money at least ๐Ÿ˜„

spark sonnet
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How?

wary wave
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I'm an employee

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the execs, and moreover the publishing party usually absorbs a lot of the money

spark sonnet
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Ah I see

latent fable
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In the tutorial I'm watching, this node is blue and the tutorial creator can just hook it up to the other nodes, but for me it shows up as green. Does anyone know why?

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^This is it in the tutorial

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help appreciated ๐Ÿ˜„

spark sonnet
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It will do the same @latent fable

versed spear
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Uncheck pure function?

latent fable
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@spark sonnet So do i plug it in through target?

spark sonnet
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plug what?

latent fable
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the green one

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like this

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As third person character into target [self]

spark sonnet
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yes

latent fable
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okay

spark sonnet
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What are you going to make with that`?

latent fable
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I'm putting a blend space into an animation blueprint

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idk how to really say it as im quite the noob

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but

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ugh

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didnt show up

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here

ember notch
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Is UE4 good for mobile?

spark sonnet
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oh

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The calculate direction doesnt need a target

latent fable
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But in the tutorial he get's a blue calculate direction and i can't figure out how he did it

spark sonnet
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its probably just been changed it does the same

latent fable
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with compatability to my blueprints

spark sonnet
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If you are making a blendspace you want a speed and a direction

latent fable
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yes i have that

spark sonnet
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So you can just copy that to your blueprint

latent fable
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I have th ese

spark sonnet
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yea and my blueprint sets the value for them

bright plume
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trying to get calculate direction to work?

spark sonnet
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ignore the cast to character node

latent fable
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wait

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maybe i could

spark sonnet
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I can make it cleaner if you want

latent fable
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wait will this work?

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i think it will

ember notch
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In this discord server are Trolls bye i leave

spark sonnet
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you dont need to cast to the thirdpersoncharacter

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What do you mean @ember notch ?

wary wave
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I wouldn't use UE4 for mobile tbh

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it's heavy and there are better alternatives

simple pasture
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Hi, i don't know where to post this but here i go :). I have a really weird bug in my scene, when i hit play it's like the FirstPersonCharacter hits invisible walls that's sometimes make you fly a bit or stutter. I don't really know how to describe this bug and how it occurred (i was testing a landscape that i also tried to delete to check if it was the problem). Here is a video of what's happening, does anyone know what is happening ? : https://puu.sh/DEIFZ/8e31e79fd6.mp4

spark sonnet
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Did you get it to work @latent fable ?

bright plume
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@simple pasture when u deleted the landscape was the bug still there?

simple pasture
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Yes it was

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So i feel like the bug is not related to it but i was only working on that.

bright plume
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it looked as if the objects were causing it

simple pasture
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i tried to just create a plane and walk on it. Same issue

latent fable
spark sonnet
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Looks nice @latent fable ! Did you make the character?

bright plume
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nice halo spartan ๐Ÿ˜›

latent fable
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@spark sonnet No, it's from Mixamo. (https://Mixamo.com) I want to learn character creation though ๐Ÿ˜„

spark sonnet
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Its not too difficult ๐Ÿ˜ƒ I am currently learning it

bright plume
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dont listen to him

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its annoying

latent fable
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I know the basics of blender and have made some renders but never have done character creation

bright plume
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and next to impossible

spark sonnet
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I didnt say it wasnt annoying ๐Ÿ˜ƒ

latent fable
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haha, all game dev stuff is annoying when you are first learning about it

bright plume
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its also extremely difficult

spark sonnet
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Why ?

bright plume
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because you will set the difficulty level

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never being happy with what you made always thinking it looks wierd here or there and just ruining it more and more

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learn when to say "its gud nuff"

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and you will be good

spark sonnet
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I think ive learnt that

latent fable
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@spark sonnet do you know how to make your player model invisible to yourself but not to other clients or stuff

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actually

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wait no if i do it single player first it will be annoying to rewrite

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so yeah do you know how to make your player model invisible to yourself but not to other clients?

spark sonnet
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I dont do multiplayer. FIrst i gotta learn c++ and also its quite alot more work than singleplayer

latent fable
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@spark sonnet is multiplayer impossible with C++?

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i mean

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with blueprint

visual belfry
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no

wary wave
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multiplayer is entirely possible with blueprint?

spark sonnet
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no

obsidian nimbus
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EU4 doesnt take much when minimized ๐Ÿ˜›

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by default

spark sonnet
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I just think its easier and would be more cleaner in the end

latent fable
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sukebi

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have you done this?

obsidian nimbus
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now model a gazzillion of trists ๐Ÿ˜›

latent fable
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it helps with performance alot

obsidian nimbus
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do a lot of cpu light emitting particles

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no idea if that multi core tho

bright plume
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derp

ember notch
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Is geforce 940m enough for UE4?

spark sonnet
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That really depends on what you are making

wary wave
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it's very much on the weak side

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it'll run, but a 940m is a bottom-tier GPU

spark sonnet
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If you are planning on making games I would recommend saving up for a computer with better specs

ember notch
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What is better AMD or Intel cpu?

spark sonnet
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They are both good

simple pasture
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I've found out my problem, a 3D asset had a really big issue that i could not see without going in the player collision view. Thanks tho ๐Ÿ˜ƒ

manic pawn
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the new 12 core ryzen is probably the best hybrid gaming/dev cpu on the market in a month

storm venture
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can i call a "Call In Editor" function without placing the actor in the level?

forest solstice
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Intel has problems with spectre

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And still on 14NM ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ

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New AMD cpus on 7NM โ„ โ„ โ„ โ„

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I'm using a 12 core AMD cpu, and will upgrade to the new 16 core from AMD. Am very happy with this 2600x but bought it for gaming not unreal, unreal likes my cores.

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I can also advice using an M.2 SSD

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I've virtually no start time for unreal and my maps, and some people I noticed have to wait minutes sometimes

plush yew
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The new AMD stuff is pretty fantastic. They have a bad rep from the awful Bulldozer stuff years back (although they were good for specific things, intel was just a lot better), but the Ryzen line is great

forest solstice
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yee I had those bulldozers was pretty much done with amd and got 2 new intel cpus, but amd is back baby

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9590fx or something, the 5.0ghz one

plush yew
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The 9590 was pretty nutty in straight numbers for the time

undone sinew
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Intel got too comfortable and greedy

forest solstice
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It was oke, but it drew so much power

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about 250watts for me

plush yew
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8 cores at 5ghz in 2012, it just ran like the core of the sun

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Yeah

forest solstice
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and hot man!

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my water cooler had a tough time

visual belfry
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meanwhile I'm on an i7-3770 ๐Ÿ˜ƒ just get something with 4 real cores and you'll have a happy time with unreal

ember notch
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Do somebody know a good cpu for a gaming laptop?

plush yew
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Don't take Atomic's advice, 4 core is rapidly becoming "obsolete" as the industry standard

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Wait for laptops with the new ryzen processors

undone sinew
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Guys, can I run Unreal on my i386?

forest solstice
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yee ^

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oo bloomfield that is long ago

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I had a bloomfield 970 or something or 990 dunno the black edition

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i7 990 prolly

plush yew
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I think my first computer had a 486, but i need to check the exact model

undone sinew
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My first was a Pentium 1 - 100 mhz

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And just 5 years later, Pentium IV 2.4 ghz

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That was one hell of an upgrade

forest solstice
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Oo my mistake thought we were talking about intel bloomfield line

undone sinew
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Can we have those kind of gains again please.

forest solstice
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I don't think we will ever

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7nm now

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only a few to gow

ember notch
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Guys check my open world game in #work-in-progress thanks ^^

forest solstice
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@ember notch looks good friend!

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how long you;ve been working on?

plush yew
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My first PC was a 486, then my dad got a desktop with some Pentium in it and Windows XP and let me use it which blew my tiny little child mind, then I went to a Core 2 Duo in a Vista laptop, jumped to the i7 3770 in my next desktop

spark sonnet
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I looks great @ember notch

forest solstice
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shadows seem a bit dark though

plush yew
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I'm currently using the i5 6500, just holding out to upgrade to one of the Ryzen CPUs coming this year

ember notch
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4-5 days I think

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or 6

forest solstice
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I've had the i5 6600 @plush yew absolute monster for gaming on a budget!

plush yew
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You might want to play with the lighting a tiny bit but otherwise it looks good so far

ember notch
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thanks ^^

undone sinew
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I need a dual socket motherboard with these new AMD cpus :3

plush yew
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Yeah, the i5 6500 is a good CPU

forest solstice
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Guys can I ask, what gpu's are you using, I'm curious to know what I can except with making my game

plush yew
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Its just naturally fallen behind the times really hard like any 4 core from that time as literally the year or 2 after they became outdated

undone sinew
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GTX 1080

plush yew
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I'm using a GTX1080

forest solstice
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2x 1080 so far great great!

visual belfry
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@forest solstice we're not a good representation of gamers, look for the steam hardware survey or something similar for your target market

plush yew
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^^^

forest solstice
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my game is made for 100fps on 4K on 1080ti

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steam is no good either

plush yew
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Devs aren't a good representation of what you'll get from gamers

forest solstice
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Steam has a ton ofusers but a lot of them are just dota players and not in the market for new games

undone sinew
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Ewww

forest solstice
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The average resolution on steam is still 1080p, but on origin 1440p

undone sinew
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Dota cancer

visual belfry
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possibly one of the worst things you could do is targeting enthusiasts, or you will forever be the butt of jokes coughcrysiscough

forest solstice
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I would use Steam stats, but 70% of steam users are not my market

plush yew
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Find a minimum and target that

undone sinew
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Im surprised its not 640x480 with dialup if its dota players

plush yew
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Also i'm still on 1080p lol

forest solstice
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I target 100fps at 4K on a 1080ti

spark sonnet
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@ember notch Whats the game about?

forest solstice
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so far I get 120 fps so have so budget left

plush yew
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I put a lot of money (by my standards) into my actual PC, but i kept my near decade old monitor with the wobbly stans

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Stand*

forest solstice
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@undone sinew lmfao I know right, like no offense but dota and lol players are stuck in the past and are screwing the steam stats over

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@plush yew if it's good for you why not!

undone sinew
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Just optimise for DX11 hardware and youre fine

ember notch
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@spark sonnet It is a open world game

plush yew
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I'm not really one to really push for pixels though, i literally play cs on 800x600 and below on my laptop for optimal frames and don't really care about the difference between that and 1080p

visual belfry
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find a representative laptop as well, those gpus are full of performance surprises ๐Ÿ˜ƒ

plush yew
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Most people aren't me

forest solstice
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I hate seeing pixels but I mianly use my 1440p panel as it's an ultrawide

spark sonnet
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@ember notch But what is it about? Like gta, watch dogs?

undone sinew
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Anyone that doesnt have a card that can handle DX11 is either a grandma on windows 98, or living in the third world

forest solstice
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I'm RTX2080

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Sweet raytracing at those sweet 12fps

plush yew
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Also: are there any quick crash courses on particles? I've been using UE for years and rarely ever touched particles, but now i'm doing a game demo project thing highly inspired off the [Prototype] series and particles need to be pretty heavy to obscure the transformations and such

undone sinew
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I can get like 15 fps with the UE4 fps template on a 9 year old laptop

ember notch
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@spark sonnet gta

forest solstice
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the human eye can only see like 2 fps anyway

plush yew
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RTX as a line was kinda shit ngl

forest solstice
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yee I would've gotten a 1080ti but was to late

spark sonnet
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Cool. Singleplayer or multiplayer?

undone sinew
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Lol, RTX

polar hawk
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yo 2080tis are sick if you're like me, a dumbass

cloud cobalt
plush yew
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I'm excited about raytracing just like i was about dynamic lighting in games in general but RTX was a pretty early step that wasn't perfect

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Ok

ember notch
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@spark sonnet currently singleplayer but I have very big plans for multiplayer

undone sinew
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What I really want from Nvidia, is Waveworks in 4.22

forest solstice
#

I want whatever XBOX is having from AMD

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4x more powerfull than a xbox one x

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that's 24 teraflops

spark sonnet
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Sounds cool!

forest solstice
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I'll buy two thanks

plush yew
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Yeah, the new xBox could be great

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At least for the first few years, porting to console won't be a bunch of gimping

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8k 120fps raytracing it's nutty

undone sinew
#

Anything to replace lightmapping

cloud cobalt
#

More like 1080p 60fps in the real world, with lightmapping and the occasional raytraced shadow

#

4x the Xbox One X is cool, but it's not that cool

forest solstice
#

@plush yew the 8k 120fps is a reference to hdmi 2.1

spark sonnet
bitter iris
#

anyway toremove it?

undone sinew
#

Lets make a 2.5D shooter

grave nebula
#

@bitter iris Lacks SSR there

undone sinew
#

Pixelated textures, sprite enemies

bitter iris
#

@grave nebula How would I improve it

undone sinew
#

"Look at this super realistic dirt"

#

Actual thing that happened in 2008

south ridge
#

Ha

#

That's a little amusing, the 'game' we're working on is kinda the opposite of that design philosophy, but not really

#

Only on the surface, we have a very complicated system at the core (a vehicle you drive), but absolutely not outside of that one thing

#

Everything else is mostly smoke & mirrors just to make it look reasonable

undone sinew
#

Or if you are a triple A studio, everything is a cinematic sequence

south ridge
#

But it's a project based around a super-detailed simulation of a specific vehicle, so that vehicle is implemented in ridiculous detail, most of intricate behaviors will be unknown to 95% of players

plush yew
#

it's only complicated where it needs to be

undone sinew
#

Matrix bullet time rip offs

south ridge
#

You can spend months studying these vehicles and not find every last bit of intricate behavior, but it's a simulator fully focused on that one vehicle

visual belfry
#

I never could get the hang of steam locomotives in train simulator /o\

south ridge
#

Not gonna promise any specific time frames

#

It was intended to be released years ago, but doing a large gamedev project without any money/support is pretty hard ๐Ÿ˜„

#

@visual belfry the vehicle(s) in question are actually electric subway trains

#

The newer ones are pretty easy to figure out since they have computers, but older ones are kinda steam-train-esque in that you have direct control over the power electronics ๐Ÿ˜„

#

Less things to keep track of, but more peculiar non-linear behaviors to keep in mind

visual belfry
#

cool ๐Ÿ˜ƒ

south ridge
#

Okay, so that is kind of a complex thing

#

The physics engine doesn't care about anything but rail shapes and such, so you can totally multitrack drift from that point of view

visual belfry
#

๐Ÿ˜„

south ridge
#

But the train itself has pneumatic linesand electric wiring that get torn if you rotate the wheelset too much

#

And there is a third rail in the way

#

So you can multitrack drift, but it usually ends up with you getting stuck and stopped very fast ๐Ÿ˜„

#

Yeah

#

Is the cursor set to be visible?

visual belfry
grim ore
#

are you using any "set input mode to XXX" nodes?

#

because I think you are using a set input mode node

#

and I think one of the options on that node is to hide it when you do the mouse look

#

I also think I think I am talking in the wrong character

tight sun
#

any substance painter guys here?

#

I have a really dumb question

worn cape
#

my editor floats around ...

#

how could i stop that ? i don't know, what i switched on ?

#

i want to work on that door, but it drifts me apart and around

worn granite
#

Wut

#

That could be so many things

worn cape
#

it's looking like a preview mode ^^

worn granite
#

Video

visual belfry
#

do you have a controller plugged in?

#

and is it really effing old or worn out

worn cape
#

not really

#

yes, it says, i have an object pool to plugin, but i don't

visual belfry
#

do you have a physical controller plugged into the computer?

worn cape
#

Ah, yes !

#

sure !

#

XBoxController

#

let's see

visual belfry
#

unplug it next time it drifts

worn cape
#

yes !

visual belfry
#

happens to me all the time, since I set the controllers on the floor when testing and inevitably my chair starts pushing triggers

worn cape
#

and sure - i played with it in between

#

it was weird ...

#

first i thought: oh, that's quite cool, what is it doing ?

#

but then it got annoying ^^

flat idol
#

Your controllers are high

eager anvil
#

anyone has any tips for baking scenes?

#

mines have these weird shadow issues that keep occurring

grave needle
#

I'm having a weird issue trying to use the automotive materials, but I don't have the option in the drop down to add it do a project and when I create a new project, it doesn't create the actual project file to then load. Any help would be great. Trying it with version 4.21.2

dire fjord
#

I'm not sure where to ask this, but it's something that's about to come up for me. If you have a group of devs working on a project that uses purchased plugins, how do we set that up so that each person can get access to those? Is it possible to make a company account that all devs use at work and thus has access to all purchases? or do we have to do it another way?

versed spear
#

Can anyone explain Global Force Resident Mip Levels?

visual belfry
#

@dire fjord plop a Plugins folder in the game directory

#

Then copy the necessary plugins from the engine Plugins/Marketplace folder

stiff fossil
#

someone can help me?

#

D:

dire fjord
#

ahha, it doesn't have to be actually registered with the account using it?

#

@visual belfry

stiff fossil
lament cedar
#

Anyone know how to make a character model's eyes follow you as you move in a VR game? Like the animatronics on the title screen of FNaF VR?

dim arch
#

put bones in the eyes and rotate them towards the player

lament cedar
#

how?

#

Like, the bones have eyes, but how do I make them rotate towards the player

dim arch
#

or remove the eyes from the character mesh and parent some meshes which rotate independently

#

think you can do it using a WPO material too

#

@stiff fossil that is BSP, you need to build your map before the new brush will appear

lament cedar
#

thanks for link

stiff fossil
#

@dim arch Discover that it disappears when I make the scale is 0 D:

#

@dim arch I discovered that it disappears when I make the scale is 0*

dim arch
#

yep, that would do it

stiff fossil
#

so for a 2d game i need to use a scale โ‰  0?

dim arch
#

well you should use Paper2D

#

but if you want to make an isometric sidescroller or something, then use a small Z scale yep

stiff fossil
#

thanks ๐Ÿ˜„

versed spear
#

any way to force a mip level to be used or is it going to start at the lowest one every time it is first loaded.

next badger
#

@versed spear use dynamic material instance, with parameter that controls LOD bias

#

afaik texture streaming does that automatically

versed spear
#

I am trying so many different things. The sprite sheets have a setting for lod bias and I tried that. Only thing thats seemed to work was setting every one to not stream. I have to do some more testing but it was crashing on splash screen last time I changed them all to never stream.. I added the pool size to my ini file maybe that will stop it from crashing on the splash screen.

next badger
#

but it does not force lowest LOD level

#

if you have a crash, try reporting it, maybe it's an actual bug

#

ofc it should be reproducible

versed spear
#

noone wants to see pixelated flip books the first time they load on every map.

next badger
#

hmm..try to use no mips?

versed spear
#

yea that was same effect as non streaming but that was before I changed the pool size in the ini so now I need to test that.

next badger
#

well, GL with it

versed spear
#

thank you

next badger
#

*nap time

viscid locust
#

Anyone know where I can find some free good mech rigged .fbx

plush yew
#

I know its kind of a meme question, but how hard is it to use C++ for ue4?

honest vale
#

as hard as using C# with unity

#

if not easier

abstract relic
#

Assuming you already know cpp? Not hard. As big of a learning curve as anything else

plush yew
#

Im just starting out

honest vale
#

are you a programmer or not?

abstract relic
#

Donโ€™t learn cpp and ue4 api at the same time

plush yew
#

Ive used blueprints for about 2 years now, I consider myself okay for what Ive done in the past 2 years

#

But the stuff im trying to do isnt possible with blueprints

#

Which is why I want to move to C++

honest vale
#

well it's like programming with any other imperative language

plush yew
#

So basically, a really really bad time starting off then?

abstract relic
#

We donโ€™t have the technology to injection knowledge directly to your brain yet ๐Ÿ˜œ

plush yew
abstract relic
#

If I recall. Virtus tends to get scoffed at for their messy programming practices

plush yew
#

Which course would you recommend?

honest vale
#

I really can't say, never have had any online courses

spare sun
#

I kinda like the udemy c++ one

worn granite
#

@abstract relic lmfao "messy"

#

messy

#

fuck's sake

#

@plush yew run.

safe rose
#

Don't matter

worn granite
#

Bullshit

safe rose
#

The dude has over 130k subs

#

He doing something right

worn granite
#

Well yeah I know he has attention

#

but you seriously recommend people learn from him?

safe rose
#

Even if it's just getting folks...interested in a topic

#

Sadly, what other resources are out there?

#

Let's be honest

plush yew
#

I did learn blueprints from him

safe rose
#

There are some good Udemy Courses

#

BUt otherwise, for free?

plush yew
#

And I was able to do some really cool shit with it

worn granite
#

He's the fucking pewdiepie of gamedev tuts

safe rose
#

The thing he does right

#

Is commit

#

He doesn't just leave a series hanging

worn granite
#

Yeah he has follow through

#

He's really commited

#

to delivering shit practices to the masses

safe rose
#

I mean, how many active community members that do full on tutorials?

#

Matthew, Virtus

#

only ones I know off the top of my head

worn granite
#

full on tutorials

#

matthew

safe rose
#

Galvin basically gave up and got that money in

worn granite
#

but those aren't "full on"

safe rose
worn granite
#

Matthew's stuff is actually microtuts

#

really good shit

#

but not full on

safe rose
#

Well, tutorial that at least go into some depth ๐Ÿ˜ƒ

worn granite
#

virtus is like

plush yew
#

@worn granite find me a better free course then

worn granite
#

Vlogging.

#

"Hey famalams. Here's how I did some mechanic.

#

Copy me and don't pay attention"

safe rose
#

That the thing man though. That's all he needs to do

#

Anyone can do it

plush yew
#

Okay if youre just going to complain without either providing reasoning or an alternative solution then its best if you just shut up

safe rose
#

But, no one is ๐Ÿ˜ƒ

worn granite
#

@plush yew Know what. Nawh .

#

Fuck you.

plush yew
#

Then your whole argument is pointless

worn granite
#

You didn't even give me a chance to respond, so why the fuck would I bother directing you

#

You can google or you can wallow in shit

safe rose
#

His argument isn't pointless btw @plush yew

worn granite
#

btw just fyi

safe rose
#

The thing is. You get what you pay for.

plush yew
#

I understand

worn granite
#

I've myself made better tuts

#

But nawh

#

like

plush yew
#

But why state an opinion if you have no reasoning or logic behind it?

worn granite
#

eat the slop and fuck me for bothering to have standards

safe rose
#

Virtus isn't that uhhh, "UE4 Smart" as well plenty of other devs

spare sun
#

imo matthews tuts are far too micro

safe rose
#

But that's not really the point

spare sun
#

they're more like documentation vids

plush yew
#

I understand but this is all I really have unless if someone here has a better free alternative

worn granite
#

virtus is fucking retardeed

#

like

#

Inventory implemented as non-array integers on the game mode

#

retarded

safe rose
#

Right, like, there's no one that's "better"

#

Because no one else is doing it

worn granite
#

And you wanna tell me to shut the fuck up when like.

#

I dunno

#

new boston is better

#

The new boston isn't UE4 but the new boston is better

#

like wtf

safe rose
#

New Boston doesn't do UE4 ๐Ÿ˜‰

worn granite
#

Have you bothered googling "C++ tutorials" or "oop programming"

safe rose
#

we strictly talking UE4 here

plush yew
#

^

worn granite
#

virtus is just fucking repeating docs but making it more shit

#

and if they're here and reading this, ๐Ÿ‘‹

safe rose
#

Shoot, I would do it...but I make quite a bit more money doing what I am currently doing (making shit in UE4 for other people) than I probably ever would YTing

plush yew
#

How is he making it "more shit"

worn granite
#

I'd have been glad to direct you to better learning content, but I can apparently eat a dick

#

And yeah I'm a petty fuck

spare sun
#

as far as FREE ue4 tuts go, I liked the official ones from unrealacad

plush yew
#

Thank you Red

safe rose
#

Unreal Academy has some issues

spare sun
#

but they aren't as abundant in terms of content as for example the paid udemy ones

safe rose
#

A lot of their catalogue is super old

worn granite
#

Also aren't you that guy making the apeiron wannabe?

safe rose
#

Like 2-3 years out of date

worn granite
#

How's that going for ya?

safe rose
#

I'm surprised they didn't bother updating everything before launching

#

TBH, you can learn a lot of stuff about UE4 for Free online

worn granite
#

@safe rose sad thing is, I heard at some point virtus was doing academy shit

#

That's like them hiring Rama to teach C++ in my book

safe rose
#

But, I would still recommend spending $10-$40 and doing the "best tutorials" on Udemy

plush yew
#

@worn granite Well, I have a full vertical battlefront, 7 playable maps, 25 playable heroes, 30 vehicles, 45 guns programmed, full on 128 player battles, OH and someone from Free Radical noticed my work and hired me to do CGI work for their studio. I think its doing pretty good

worn granite
#

Oh wait, you don't fucking hear people bitching when people talk shit about Rama

spare sun
#

what victor said

worn granite
#

even though Rama give 100x more than virtus ever has

plush yew
#

Let me look up this Udemy stuff

safe rose
#

Just get the gamedev ones, and the "official" ones

plush yew
#

I think I may have a coworker that has the udemy course so I might just borrow it from him

worn granite
#

Well that's great. Has it evolved more from when I last saw it?

safe rose
plush yew
#

10 dollars?

#

alright im buying

worn granite
#

Cause the last time I saw it, me and an apeiron dev had an excellent laugh

safe rose
plush yew
#

Am I buying all 3 of these?

#

Or just one?

safe rose
#

buy everything man

#

you won't regret

worn granite
#

May as well buy it all

safe rose
#

linking more

worn granite
#

It can't be worse than virtus

spare sun
#

whats with the prices tho, werent they expensive af

worn granite
#

Nah

plush yew
#

Is it a fake sale or something?

worn granite
#

udemy always has everything at $10

#

Yeah its a fake sale

plush yew
#

Okay fake sale lol

#

damn

worn granite
#

udemy courses never go at retai.

plush yew
#

Alright Ill just save up money for all of these

safe rose
#

Wait. I think I'm done

worn granite
#

they're always discounted to $10

safe rose
#

But there's another one when you get more advanced

worn granite
#

Anyway

safe rose
#

Learned a bit more than I thought on that one

worn granite
#

now that I'm done venting at the noobs

plush yew
#

Okay victor I kind of have some dumb questions

safe rose
#

So I guess $10-$50

worn granite
#

@safe rose what you workin on these days

safe rose
#

I've done them all

#

and more

worn granite
#

I asked you without tagging you recently, may as well tag you directl y

plush yew
#

So from these tutorials, what im trying to do is the following:
Networking for AI and players
Starfighter AI that go towards objectives
Ground AI that enter vehicles, take alternative routes based on priority, and advanced combat mechanics
Campaign reworks
Force powers

From these tutorials you linked, would I be able to do all of these after completing all of them?

worn granite
#

well imo you're going about this the opposite way.

#

but I can eat a dick for being an elitist

spare sun
#

hm

safe rose
#

@worn granite $$$: Working on a contract for OWI (second one with them). Don't think they care if I mention that. Two Projects for my own company (one with a team, one solo). That's keeping me busy actually. Might do another project, need to figure out if I can/want to still.

spare sun
#

I didnt see the ability one

worn granite
#

Oh, cool

safe rose
#

Ability System one is rather nice

#

I learned random shit

worn granite
#

is OWI the team behind contagion?

safe rose
#

I wish he had gone into a bit more detail though

#

OWI does Squad

worn granite
#

o.

safe rose
#

And publishing

worn granite
#

shows me what I know

#

That's really cool

#

contagion your company, then?

safe rose
#

No, Contagion was Monochrome, which I left jeez, already 7 months ago

worn granite
#

Yeah see.

#

I figured that might have been old news

safe rose
#

Time flies

worn granite
#

Well I finally left the world of indie freelancing.

safe rose
#

I just want to get some of my own stuff out this year

#

Fail a few times

#

Learn from those mistakes

#

Make better stuff ๐Ÿ˜ƒ

worn granite
#

Yeah. I tried to use Midair as a springboard

safe rose
#

Working for others is cool and all

worn granite
#

turns out, nobody cared about Midair.

#

But I was able to do something else to get people's attention.

safe rose
#

I mean, who doesn't like working for cool people and making good money while having fun right?

#

But, I need to get to my end goal someday.

worn granite
#

As it turns out, that's my exact position right now (working with cool people, making rad stacks)

safe rose
#

Can't be doing that under people's shadows.

worn granite
#

At some point, I do wanna run my own studio

#

But I got plenty of time

plush yew
#

h

safe rose
#

@plush yew Everyone's AI is set up different. Each project has their own requirements right? So, learn the basics. And then yeah, you will be able to do whatever you want. Might take some time. But you'll get there.

plush yew
#

Which one would you recommend I get first?

safe rose
#

Well if you're a total newb

worn granite
#

"learn the basics" lmfao like he'll be able to build from virtus

plush yew
#

which i am

safe rose
#

The Blueprint one

plush yew
#

Well I know blueprints

safe rose
#

No

worn granite
#

he's gotta burn that shit to the ground

safe rose
#

You don't know BP, trust me

worn granite
#

I agree

safe rose
#

Unless you have more than a year or two

worn granite
#

you really don't know BP

safe rose
#

You probably don't know shit about BP

worn granite
#

I really know BP

#

I know a hell of a lot about BP

plush yew
#

Keep stroking your ego there chief

worn granite
#

kk broham

safe rose
#

You think you do, lots of people think they do. But there's so much there, it'll take you some time.

plush yew
#

I think I worded that kind of badly

safe rose
#

But once you do, then do the C++ courses

worn granite
#

you brought this onto yourself, I wouldn't normally be so crass

plush yew
#

Im familiar with BP

worn granite
#

but I actually know way more about BP than you ever could

#

And I don't even need to prove it

safe rose
#

Still, take the courses, learn the holes/gaps

plush yew
#

Is this guy always this much of an asshole?

worn granite
#

I don't give a single solitary fuck whether you believe me

plush yew
#

Alright, let me go buy this real quickly

safe rose
#

Hmm, not always

#

Sometimes ๐Ÿ˜ƒ

worn granite
#

Nah, but you pissed me off

#

Grats?

plush yew
#

Wait hold on

#

Most of these things I know in this course

safe rose
#

Reminds me

#

I need to buy the Linux one

#

Cause, I am tired of playing around with Linux only for Perforce and it taking me forever to set up ( a few hours)

plush yew
#

Actually dynamic audio sounds kinda cool

#

and particle effects is something I need to learn

abstract relic
#

Here comes the spending spree ๐Ÿ˜œ

worn granite
#

Go learn it, so you can tell me to fuck off from a position of knowledge

plush yew
#

If I wanted to go straight to C++, which one would you recommend?

#

Just curious

safe rose
#

Yeah, @abstract relic everytime they all go on sale for $10, I usually grab random stuff and binge on weekend

worn granite
#

I'd much rather be told to fuck off from a position of knowledge than a position of ignorance.

#

@safe rose Aren't they always on sale?

#

LIke.

#

Each and every course

plush yew
#

You just got rid of useful stuff I needed

#

Thanks

spare sun
#

๐Ÿค”

weary basalt
#

Well ask for it again?

plush yew
#

The guy is offline

weary basalt
#

Leave him a DM...

spare sun
#

his links were

worn granite
#

So, based on what you nuked. As soon as he said I should fuck off for not providing a better source than virtus, I should have pinged mods?

spare sun
#

I believe

plush yew
#

Yeah he never linked a cover one

worn granite
#

Just trying to learn the rules is all

weary basalt
#

@worn granite Dont continue here please, your offtopic for one.

spare sun
#

yea by cover I meant covering topics

plush yew
#

Oh

spare sun
#

indeed

plush yew
#

Shit....67 hours

#

Going to take up all of my break

#

But I guess its worth it

#

Ok im going to buy it

#

Thanks guys

spare sun
#

sure, np

versed spear
#

where to find texture group settings?

plush yew
#

Alright I bought it

#

@spare sun Have you taken this course?

spare sun
#

yep

plush yew
#

Okay I have some questions

#

Ive never used C++ before, and since my project is ue4 bp based, is it possible to have a hybrid of C++ and blueprints that still have the benefits of being a more optimized solution than just pure bp, or will it still have the same performance impact from the current blueprints I have right now?

spare sun
#

yes, there are benefits to using blueprints. They cover that too (:

plush yew
#

But is it possible to have a hybrid

#

Like

spare sun
#

it is

plush yew
#

And with existing bp I suppose right?

spare sun
#

you can literally have a blueprint of a door but make it open in c++

plush yew
#

If I were to convert it from bp to C++, is there no automatic method? Do I have to recode everything?

spare sun
#

you might be a bit mistaken in what blueprints are

plush yew
#

They're visual C++

spare sun
#

just start with the course, they cover it all trust me

plush yew
#

As what Ive been told

#

alright

#

Im just going to add you incase if I have more questions

spare sun
#

haha Im not that proficient in the engine

#

you'd better add victor or smth

plush yew
#

Hes a busy man

#

Making 2 games and has a studio to run

#

I dont know, Im going to start this course now though

#

Thanks again for the help though, really appreciate it

spare sun
#

np

plush yew
#

Oh amazing, he sets his text to 18 so I can see wtf hes doing

#

Thank god this guy is a professional

sudden agate
#

@plush yew imo the best would be to implement everything in cรทรท an expose functions to bp

plush yew
#

Like a node?

sudden agate
#

Yeah

plush yew
#

Alright

#

Ill write that down thanks

viscid locust
wary wave
#

Plug in a topdow controller reference

viscid locust
#

in targett?

wary wave
#

...yes

viscid locust
#

why cant i find the node controller reference?

#

sorry new to coding

wary wave
#

You need to get the controller from somewhere e.g. GetPlayerController

versed spear
#

type get player controller plug that into a cast to top down player controller node

wary wave
#

You should do some tutorials, I think, this is very basic stuff

#

Just muddling through isn't going to get you far

plush yew
versed spear
#

why is there not more projects people can download and see how things are done.

#

I reverse engineer I don't watch tutorials.

wary wave
#

"Blueprint Content Examples" exists for a reason?

versed spear
#

It would be better to have a working example ..

viscid locust
wary wave
#

They are working examples

plush yew
#

Oh god

#

You dont need to set that through tick

wary wave
#

But turoialising this kind of thing is important

plush yew
#

You could connect "InputAction SetDestination" to "Set JumpLocation" and it would work the same way

#

otherwise if you hold SetDestination, it would just repeat the code over and over

obsidian nimbus
#

@plush yew thats like the best pixel art ive seen in a long time

wary wave
#

You just won't learn it by looking at it, it'd be overwhelming and you'd miss so much important information that just isn't in the graph itself

plush yew
#

Yes, I highly recommend you watch some tutorials

versed spear
#

naw just plug stuff in till it works ๐Ÿ˜ƒ

viscid locust
#

ve been watch alot of them but what im looking to do for my movement i have found nothing about it

plush yew
#

Okay, what are you trying to do? Some sort of teleportation?

viscid locust
#

jump to mouse click

plush yew
#

Okay, well first things first, dont use tick

viscid locust
#

lmb= move to location

plush yew
#

Especially for something like that

viscid locust
#

lmb+ctrl= jump to location

plush yew
#

I would directly hook up "SetDestination" pressed to "SetLocation"

#

But even then, I still think thats wrong

#

Is this code in your character blueprint?

viscid locust
#

yea

#

and i have added code to player controller

plush yew
#

No

#

Dont do that

viscid locust
#

not the same one

plush yew
#

You're just adding unnecessary stuff

viscid locust
#

ah

plush yew
#

Making it much more complicated than it has to be

viscid locust
#

rip this code then lol

obsidian nimbus
#

you allways wunna put a branch on blocking hit so it wont do anything when not hits

plush yew
#

You should be doing a line trace from the camera on pressing SetDestination that goes forward, break hit result, then feeding that to a "setworldlocation" (I may be wrong with this one, Im just going off the top of my head)

#

This is much easier than the current setup you have and you wont be using tick (:

viscid locust
#

ok got that figured out

#

thx you

plush yew
#

np

wary wave
#

why?

cloud cobalt
#

Hexagonal grids have a navigability problem

#

You can't use a D-pad on them

#

If it's a PC only game, I guess that's fine

manic pawn
#

you can navigate them with an analog stick though which every controller has

wary wave
#

not a great way to navigate a grid though

#

far too much inaccurate stick wiggling

cloud cobalt
#

@manic pawn I wouldn't do that, tbh

#

How do you move quickly 3 elements in one direction ?

#

With a dpad you just press thrice, with a stick you... keep it press until it navigates there I guess ?

wary wave
#

or wiggle it thrice

cloud cobalt
#

Which is barely better mechanically speaking

terse skiff
#

Hi all. When attempting to compile, I get an error "maximum number of concurrent builds reached", but google returns no relevant results. Is anyone able to help?

wary wave
#

Incredibuild

#

it already has the maximum number of builds running

#

(also that's literally the first result that comes up in Google?)

terse skiff
wary wave
#

remove "unreal engine 4", put quote marks around "maximum number of concurrent builds reached"

#

learning how to google is an essential skill, hehe

gloomy acorn
#

hey guys, when i pause the game while my character is playing an animation montage, then when i eject (unpossess him) in the editor, the character starts to clicker.
any idea why is this happening? i need to take screenshots but this is preventing me

lusty carbon
terse skiff
#

@wary wave the link you talked about did not provide an answer

#

basically said "yup, it's broken"

wary wave
#

possibly not, but Incredibuild is the problem

#

your license will allow a maximum number of concurrent builds

#

it has nothing to do with Unreal

lusty carbon
#

if anyone could help

#

Basically I've got a 3d widget on my vr pawn camera with animated text on construction. I want to schedule its appearance. but if I toggle it's visibility it's not enough obviously. how do I play with its construction?

regal mulch
#

Move the Animation of the Text into the function that changes the visibility? @lusty carbon

#

Might also be worth to move the whole visibility stuff into the actor widget

#

Instead of adjusting the component

lusty carbon
#

It's an event in a whole other class. how can I do that?

#

actually nvm it looks like setting visibility to true also plays the construct event

#

so my anim appears to work

plush yew
#

whats the best way to make quick sand? to pull the player to the middle

regal mulch
#

You have the Component

#

That one has the "UserWidgetObject" or something along that line

#

That can be casted to the actual widget class you have

#

And then you can call the function

#

No need for EventDispatchers

#

Especially not one that binds to itself

hidden aurora
#

@fair badger your game looks stunning

spark sonnet
#

I agree with Retrosen. It looks awesome @fair badger

#

He is in the group

fair badger
#

I am here

hidden aurora
#

Just stunning

spark sonnet
#

Its in #work-in-progress

fair badger
#

Thanks guys i am so happy you liked it๐Ÿ˜ƒ

lusty carbon
#

How to fade out entire sound in the game? like the camera fade function but just for the sound

fair badger
#

Thanks for appreciations

hidden aurora
#

Interpolete the sound volume

#

Finterp

#

Interpolate the current sound volume float to 0

#

Or a timeline

lusty carbon
#

not sure how to do it and what node to use

hidden aurora
#

search timeline in google

#

UE4 timeline

wind siren
#

@lusty carbon You mean you have multiple sounds, like music, and SFX, etc, and you want them all to fade?

polar harness
#

@plush yew Thanks man. Really appreciate that u guys are liking it. It would really help us if u can spread the word in the community for a wider reach.
We are a small team. We would be glad whatever help we can get.

lusty carbon
#

yes. I have many sounds around the lvl and I have an end screen that fades in what some type of "game over" text. I want the sound to fade off along with it

wind siren
#

Assign all your sound classes to a sound mix, you can now reference the sound mix as an entire block of audio.

lusty carbon
#

Im using sound cues not classes

kind sonnet
#

hello

wind siren
#

It's like an onion. The sound cues go into classes, like Music, Sound Effects, etc., then the sound classes go into the sound mix. Now you can individually change audio by class or the entire game.

lusty carbon
#

so do i need to create that sound class or what

#

idk man

#

im quite a newb so conceptual guidance doesn't do it for me yet. i need practical instructions.

#

how is it that there's a node for Start Camera Fade that can also fade the sound for you in a matter of tick box, and there's no such thing for JUST the sound

tardy sapphire
#

What is the best way to conform the landscape to the mesh? Outside of manual sculpting

cloud cobalt
#

Mostly sculpting ?

wary wave
#

you can modify it in blueprint

#

I do this when procedurally generating things in the editor

tardy sapphire
#

How @wary wave ?

wary wave
#

there's literally blueprint nodes for it

tardy sapphire
#

What are they called?

#

I have like 200 static meshes grouped in a BP

wary wave
#

'Editor Apply Spline' is probably the useful one

#

but if these are static meshes only, you're probably SOL

#

you'll need to modify the landscape manually

tardy sapphire
#

Ok, manual it is :/

#

And another thing, why cant I rename folders in Content Browser without breaking the project

#

All the references get lost

#

An asset developer named his folders really annoyingly and I wanna rename them

sudden agate
#

renaming in content browser should be fine

cloud cobalt
#

^

sudden agate
#

try right click -> fix redirectors

#

it gets messy when you do it out of UE

cloud cobalt
#

"Fix redirectors" is likely the cause of the issue

#

Renaming without deleting redirectors won't have any change

#

Renaming after deleting redirectors needs you to change references in C++, though BP should be fine if you saved them all after renaming

tardy sapphire
#

Ill try, thanks guys

ember notch
#

Guys check my open world game update #work-in-progress thanks ^^

lusty carbon
#

Is it possible that my hidden widget component that is placed a couple meters in front of my vr pawn is triggering collisions within the environment??

#

apparently yes it was lol

#

disabled generate overlap

wet belfry
#

Hi guy's im looking for a decent way to render 360 video from our unreal app. i used to use the panoramic movie capture plugin, but this is giving me mixed results and i cant find anything else. Does anyone of you have a good option?

tardy sapphire
#

It's also kinda a bummer that spline points cant conform to terrain.. END button doesnt work on them

wary wave
#

Landscape spline or blueprint spline?

gilded topaz
#

Hi ho guys, maybe someone here can help me with an issues I have with 3ds Max 2020 student version.
The viewport is buggy (as usual) and not only annoys me, but also hinders me working with max. A video can you watch here: https://www.reddit.com/r/3dsmax/comments/bzpu3x/help_viewport_bug/?utm_medium=android_app&utm_source=share

It happens on both of my computers and I highly doubt that hardware is the problem

desktop:
2x 970
i7 4770k
16gb ram

laptop:
980m with 8gb vram
i7 4790k
32gb ram

On both windows 10 pro 64 bit 1809 runs on a SSD as well as Max, the latest nvidia driver installed and every other driver is as far as I know also up to date.
A reinstallation I only tried on my desktop did not work.I unistalled via the unistaller tool that comes with max, then checked for any leftovers manually and reinstalled it after a clean boot.

wet belfry
#

@gilded topaz im a maya guy, so not sure if this works on max, but delete your user profile, and prefs, and restart max. otherewise i would downgrade to an older version if possible

gleaming lotus
#

Some of my landscape is coming up grey, any idea why this is happening? All my shaders have loaded.

wary wave
#

probably too many texture samples in that component

gleaming lotus
#

whats the maximum?

viral fractal
#

this discord is unreal

#

or is it unreal discord ?

gleaming lotus
#

The two areas that are greyed out are the 6's, is the maximum 5? Any way to raise that limit?

#

Looks like I can change the material sampler source to shared: wrap which should give me the ability to have more than 5 materials in one square, trying it after shaders are done compiling ๐Ÿ˜ƒ

wary wave
#

๐Ÿ‘

dim plover
#

How did you display the number of layers in a square?

boreal topaz
#

if i make a new project, do i have a level by default?
trying to do a reset level button, but i never clicked on 'new level' so im not sure what my current level is called

dim plover
#

What are you doing with the return from the cast?

#

Well, etiher way, something is wrong. Maybe a timing issue.

minor solar
#

Anyone know a fix for when your unreal engine fails to build lightning?

dim plover
#

Try removing the cast node and and just connect the OnClick to the RemoveFromParent.

#

You may want to look into difference between Cast and Cast Class.

cloud cobalt
#

It's the frame time

#

i'd say the framerate is the one that doesn't really, since you're usually trying to measure how long your code takes to run

tardy sapphire
#

@wary wave Sorry saw your reply late, landscape spline

#

I wanna add roads to my landscape but the LS doesnt stick to ground

#

I don't wanna deform the landscape very badly, I'd like it if my spline just sticks to ground

wary wave
#

I avoid landscape splines

#

they seem redundant

tardy sapphire
#

How would you add roads to a landscape then?

#

I'm all ears if there are better solutions

wary wave
#

blueprint based splines

#

have way more control over them