#ue4-general

1 messages · Page 355 of 1

wary wave
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2700 objects for a car?

whole quarry
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RIP performance when it starts moving

vague rapids
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😅 I'm not that good at UE4 any tips

fierce tulip
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just keep practicing :p

teal tulip
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@whole quarry but this isn't Gmod

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but the shadow casts etc

vague rapids
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How can I make the car so small as possible

whole quarry
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LOD it up

sudden agate
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batch materials together

teal tulip
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Making the car yourself

sudden agate
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only model things you actually see

whole quarry
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bake normal maps etc to a low poly version of the car and stuff

sudden agate
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small details should be baked into normals

whole quarry
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follow Game Assets model tutorials

vague rapids
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thank you guys

whole quarry
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if a 20k tris rock can be reduced to 100 tris, should be easy enough

regal mulch
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;-; Can please someone tell me how to get UE4 to load the DefaultInput.ini file again?
My Console keys are always wrong...

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I can open the file and look into it at any given time and it shows the correct keys listed, but UE4 either doesn't load them (so the drop down in the project settings is only showing the default entries) or it only loads them if I actually go into the input settings

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Probably have to blame P4, but the other ini files work fine

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Also seems to load the other input stuff properly, just not the console keys

static viper
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no

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project settings has a import function in upper right corner of winduw

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you need raw ini files exported

timid shoal
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is there a shortuct to this so idoesnt have to manualy click on it every time i wanna move items in folder ?

plush yew
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code coming up

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ugh wait

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pff

digital anchor
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put it in ``` code ```

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anyway looks like you wrote EditDefaultOnly instead of EditDefaultsOnly

plush yew
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oh ok

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oh my god thank you

fierce tulip
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@plush yew pastebin or whatever please, dont spam chat with error logs please.

plush yew
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im reall new

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Sorry sir!

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@digital anchor i am really new to this i just started my course that tom loogan made

fierce tulip
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*looman hehe

plush yew
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Oops!

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Lol

rigid saffron
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Is anyone able to share a good video explaining trimsheets. No matter what i do i can not create one properly. No one ever talks about the pixel density when making one or the sizes the grids should be when creating the trims etc

plush yew
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@digital anchor Thanks man that fixed my problem!

icy bone
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@plush yew Tom Looman tutorial is great

plush yew
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Yeah

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Another error

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jesus

queen swift
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Hey can someone help me with emissive maps lightings please ?

plush yew
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can anyone help?

rigid saffron
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issue caused loading from a different drive?

plush yew
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i dont know whats happening im new to this

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IS it maybe because ue4 is on my D and vs is on C?

rigid saffron
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could be, i only have it installed on C

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i am new to everything too, i dont do much though since i am learning modeling

plush yew
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pfff

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i couldnt make a simple thing for a week now lol

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fixing problems

rigid saffron
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i just want to learn how to make a trimsheet correctly

plush yew
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i dont even know what that is lol

rigid saffron
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lease verify that you have sufficient rights to run this command.

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that there is in the log file you linked

plush yew
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so run as admininstrator?

regal mulch
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@static viper That makes 0 sense

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ini files are config based in C++

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That stuff is loaded by the engine, otherwise you'd need to contantly reimport your settings, which you don't

plush yew
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@regal mulch can you maybe help me?

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ugh i still get a error

plush compass
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hello friends, would anyone like to guide me trough making an simple tennis game? or what would the price be if someone makes an simple project?

regal mulch
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Cause it is in the Binaries folder

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Full path works

plush yew
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anyone found a fix for my problem?

whole quarry
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@plush yew make sure that all the files can be modified (uncheck ReadOnly in the file properties)

frail sail
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Hey guys how can i check alt tabbed with blueprint?

wary wave
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I doubt you can

frail sail
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why, someones did it. When alt tabed open menu and paused the game

graceful sky
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But you can check if its in focus , cant you?

wary wave
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I'm not sure you can do that either

frail sail
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@graceful sky u mean "has user focus"?

wary wave
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the C++ equivalent is UGameViewportClient::LostFocus

grim ore
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usually when the compiler is an error cannot make XXX or permission XXX it's due to an error EARLIER causing this cascaded failure. The XXX cannot make or XXX permission is due to something failing before and not being made that is needed later.

wary wave
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(and UGameViewportClient::ReceivedFocus when you are back again)

frail sail
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so has possible on c++?

wary wave
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it's possible in code, yes

frail sail
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Okay thanks ill try something for that.

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btw i saw the same function IsForegroundWindow() can do?

vernal solstice
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hey hey got some qustions about setting a simple sword-weapon combat in a game
actually it's a general question on how it all works
Is it like:

  1. the weapon is attached to a character's socket
  2. animations are made for a character without a sword(like, the animation doesn't have a sword in itself)
  3. in game we play animation on the character and the sword moves, cause the hand in animation is moving
  4. we just make some code based on sword's collision (hit/overlap events)?
wary wave
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  1. Sure, 2. Sure, 3. Sure
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  1. Probably not
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long answer is most games will used a trace or plane based test system

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it's more reliable than collisions for fast moving, thin geometry

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though I'd probably animate with the sword in mind

vernal solstice
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well it'd be hard to animate without having sword in mind : D

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I don't know anything about trace or plane based test systems

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any docs to read you know?

wary wave
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I don't know any offhand, but there must be at least a couple of examples out there

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this isn't a new thing, games have done this for 20-odd years by now

vernal solstice
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alright alright

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thanks a lot for answers

frail sail
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i did it IsForegroundWindow() with blueprint. its work thanks.

plush yew
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@whole quarry ok i will try

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@whole quarry read only is uncheked

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it wasnt even checked

floral socket
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Hello ! I am facing a problem in ue4 (version 15)...The engine is not showing "Time remaining ratio" in asset player in content search in the respective state machine state....Any Solution??

regal mulch
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Only that or also none of the other Time Remaining nodes?

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I assume you are just lacking the actualy Animation in one of the state nodes.
That would cause the Time Remaining nodes not to show, cause well, no animation to take time remaining from

floral socket
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no its not showing any of the asset player ratio option

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well I have checked multiple times and have placed the animation correctly

grim ore
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There are quite a few hits on that subject on Google, have you tried those suggestions? locomotion hooked up etc.

plush yew
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Hello anyone wanna help me out?

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when i complie my code i get this

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1>                        (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
1>Total build time: 178,11 seconds (Parallel executor: 0,00 seconds)
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "D:\Epic\UE_4.21\Engine\Build\BatchFiles\Build.bat CourseProject1Editor Win64 Development "C:\Users\User\Desktop\Course UE4\CourseProject1\CourseProject1.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
1>Done building project "CourseProject1.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========```
grim ore
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you need the full log, that is just the "oh shit something went wrong" error and not the cause

plush yew
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umm

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where to i get it from?

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do*

grim ore
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there should be more code above that in the output window I would assume, alternately it has a path that says a log for the full trace

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other than that #cpp might be a better choice as this is C++ related

plush yew
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1>Creating makefile for hot reloading CourseProject1Editor (no existing makefile)
1>Compiling game modules for hot reload
1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Building 3 actions with 4 processes...
1>  [1/3] CourseProject1Projectile.cpp
1>C:\Users\User\Desktop\Course UE4\CourseProject1\Source\CourseProject1\CourseProject1Projectile.cpp(46): error C2143: syntax error: missing ';' before '}'
1>UnrealBuildTool : error : UBT ERROR: Failed to produce item: C:\Users\User\Desktop\Course UE4\CourseProject1\Binaries\Win64\UE4Editor-CourseProject1-9181.dll
1>                        (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
1>Total build time: 178,11 seconds (Parallel executor: 0,00 seconds)
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "D:\Epic\UE_4.21\Engine\Build\BatchFiles\Build.bat CourseProject1Editor Win64 Development "C:\Users\User\Desktop\Course UE4\CourseProject1\CourseProject1.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
1>Done building project "CourseProject1.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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this is the full thing

grim ore
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1>C:\Users\User\Desktop\Course UE4\CourseProject1\Source\CourseProject1\CourseProject1Projectile.cpp(46): error C2143: syntax error: missing ';' before '}'```
plush yew
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huh

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oh my god

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jesus why

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why always its just a simple ;

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Thank you so much sir

regal mulch
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Next step: Learn to read error logs (:

plush yew
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I am really new to this lol

whole quarry
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if its always, you should make "Remember this! notes"

plush yew
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Yeah i really should

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Its kind of hard because im really not used to this

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i am 12 lol

grim ore
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you should probably not try and learn code based programming with C++

whole quarry
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well, in that case, welcome to life 😄

plush yew
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Haha, thanks

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i really got myself into programming at a young age so when i grow up i can know a bunch of stuff

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And c++ with ue4 really grabbed my attention

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making so graphical games like paragon, fortnite ark etc.

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It was just so cool to me

grim ore
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There is nothing wrong with what you are trying to do but C++ as a first language AND adding the UE4 nomenclature to it is a bit rough compared to other options.

silver crown
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^^^^^^^^^^^^^^^^^

plush yew
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i know

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i learned java and other languages before

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but i wanna start making games with c++ and ue4

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and i found this course by tom looman which really makes it easy for me

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i understand everything

silver crown
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That's not possible, nobody does 😛

grim ore
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yep the course is good and if you have atleast the basics of how programming works then hopefully it clicks

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but C++ is literally the devil so keep that in mind lol 😛

plush yew
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yeah i am up to banging my head on my desk untill 02:00 am lol

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Oh and by the way

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do you guys have any recomendations for a pc around 500$ that is good for game development

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because i have a intel 2 quad core 2.4ghz 12gb ram gpu is amd readon r7 200 series 240 1gb

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which sucks

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and lags so much on ue4

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it takes 10 minutes just for vs to load

paper kernel
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I doubt you could get much better one for 500$

plush yew
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i could get a gtx 1050 ti and a pentium g5400 which is good for gaming i guess for game development too

silver crown
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I'd suggest you to use Unity then, way better to start with a slow PC IMO

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When learning you don't want to spend 90% of your time waiting

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You want to be able to quickly iterate

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And UE4 doesn't offer that

plush yew
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I ttried unity

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but i didnt like it

velvet ravine
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Hey guys after some help,
I have recently got myself VR, There is a problem, When working in the engine the headset goes into standby mode witch in return crashes unreal, Just wondering if anyone had a work around to stop this issue,

[2018.12.12-17.58.05:805][600]LogD3D11RHI: Error: Result failed
at D:\Build++UE4\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:361
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG

plush yew
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and i already paid alot of money for my course

silver crown
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There are plenty of great free courses on the internet

paper kernel
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you could try buying a ryzen cpu and mobo for it, you could get those for 500$

silver crown
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eg all the "official" ones from Unity/UE4

plush yew
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what is a mobo?

paper kernel
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motherboard

plush yew
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oh

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lol

grim ore
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If your budget is $500 look locally at the used sections. Craiglist and facebook, you can get lucky. I picked up an older i7 with a 1050ti for cheap for example.

plush yew
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i see

grim ore
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with that said the core 2 quad is not "horribad" but your GPU could use some love

paper kernel
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yea, used section is probably the place

plush yew
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mhm

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i guess in my country we have a store for those stuff as well

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but the thing is

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500 dollars for you

grim ore
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I've picked up 2 750ti's for example for ~$25 on craigslist so you just have to be patient and lucky

plush yew
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transleted to my type of money

silver crown
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What's your country?

plush yew
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wowuld make 800

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bulgaria sir

paper kernel
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I would think i7-3770 is still good for modern loads, you could get those for 30$ or something

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and anything newer than that

plush yew
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ok

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thanks guys

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ill try and find used stuff that you recomended me

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i mean a good clean on a used gpu or cpu would make it brand new

grim ore
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well not brand new, wear and tear on the cpu will have some effect but still loads better than what you have.

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I've got a 1050ti, i7-2600, 8gb ram, SSD in this machine and it's "good nuff" for UE4. The SSD being the biggest boost to "why the hell is this not loading" syndrome

plush yew
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i see

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how much did it cost you may i ask?

grim ore
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~$200 US used on craigslist

plush yew
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what the actual hell

grim ore
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I also found an all in one i7-2600 at a garage sale for $20 which the wife is using lol

plush yew
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are you joking?

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are you legit joking dude

grim ore
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lol no

plush yew
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200$

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the hell dude

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thats cheap af

grim ore
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it was super cheap but people undervalue the older machines

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an old I7 is a workhorse still but people see the age and don't value them well

plush yew
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aha

grim ore
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I mean I wish it was faster but compared to the celeron it replaced it's a dream

plush yew
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i see

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gainward GTX 1050 Ti 4gb

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is this good

grim ore
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if your using 1080 resolution then 2-3gb is fine so yeah 4gb is good

plush yew
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i found it for 133 dollars

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used

grim ore
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a 1050ti is a nice base card, super worth the price if you get it at msrp or less

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the 1050ti is probably 5-6x faster in raw performance compared to your 240

paper kernel
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AMD Ryzen 3 1200, Asus Prime A320M-K, GTX1060 3GB, 2x4GB DDR4 = 490€

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it's not impossible to do quad core machine under 500

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from new parts

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assuming you have some case and ~500W psu available

plush yew
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sadly those prices are around 1000 in my country

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its really sad how you can get pc's that are so good and still cheap

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but its real expensive for me

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for me its like 1000$

grim ore
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yep if your budget is low then you just spend some time checking out the local ads and getting deals when you can

plush yew
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the thing is my city is real small

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and noone does garage sales or anything

grim ore
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yeah my city is small as well, it's far between deals

plush yew
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is gtx 1060 3gb better than 1050ti 4gb?

grim ore
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much

plush yew
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I5 3470 Zotac 1060 3gb 8GB DDR3 1600 250GB HARD

grim ore
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the 1060 is a beastly little card but it's a decent chunk of change more than a 1050ti

plush yew
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let me see

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for how much

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440.88

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dollars

grim ore
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the ti cards are really nice cards for the cost

plush yew
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is it worth it?

grim ore
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that's not horrible but I am going to say the i5 doesnt have HT, lemme check

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yeah no hyperthreading which you will feel

plush yew
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whats that?

grim ore
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It's multithreading on the cpu

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so that 3470 is a quad core no hyperthreading so when something uses it all up, like say shader compiling, the entire system will feel blah

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It's still a good increase in speed for sure over what you have, the GPU being the biggest. The GPU itself might actually be overkill for the CPU lol

plush yew
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cpuIntel Core i7-4771(8M Cache, up to 3.90 GHz)
gpu GIGABYTE GV-R927XOC-4GD
ram Kingston Genesis 2X8GB, DDR3, 1600Mhz
moboASUS Z97-K
ssd Intel® SSD 520 Series (120GB, 2.5in SATA 6Gb/s, 25nm, MLC)
hdd SEAGATE Barracuda Desktop Hard Drive 1TB

case COOLERMASTER N300

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good?

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for 464.09

grim ore
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better cpu, worse gpu. SSD is nifty. I would take that over the other if I had to pick one. If I had a choice I would get that CPU paired with a 1050ti lol

plush yew
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i need to search for seperate pieces then i guess

grim ore
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yeah your looking at like your GPU at 1x , the 1050ti around 5x, the 1060 around 9x, and that r9-270x around 4x

plush yew
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might find some parents selling "a random green board with a silver thingy on top" for 10$ lol

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i see

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Кутия - Raidmax viper gx middle tower atx red
Дънна платка - MSI Z170A pc mate 1151 ddr4 atx
Захранване - thermaltake berlin 630W 80+ bronze
Хард диск - seagate barracuda 1TB 7200 sata lll
Записващо устройство - LG DVD RW black
SSD - Samsung 256GB M.2 PCIe
RAM памет - 2х 8GB Kingston HyperX Fury ddr4 2400MHz
Процесор - Intel Core i7 6700 3.4 - 4.0GHz 8mb 1151 Skylake
Видео карта - Nvidia Geforce GTX 970 4096MB GDDR5 Palit

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dont mind my language lol

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for 490

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$

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Intel i7 2600 for 98$?

grim ore
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Good CPU, older but powerfull GPU. SSD is nice. Much better overall then the other 2 as you can easily replace the GPU later

plush yew
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aha

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look at the cpu i just sent

grim ore
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yep that's what I am running in this machine

plush yew
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Aha

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so i might just find parts to make a pc

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not buy a premade one

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but just used pieces

grim ore
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it's a good CPU but you would still need the rest. If that one for $490 is correct it seems to be a good deal overall

plush yew
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i might actually make the whole build cheaper that way

grim ore
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the 970 is still a ballbuster GPU considering the age

tranquil bone
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Anyone know any good tutorials for a inventory system, that has multiple tabs for different types of items?

plush yew
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Core i7 3820 for 60$?

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is that cpu better?

grim ore
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than the 2600 yes, it's a generation newer and a top of the line one

plush yew
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wow so i get a better cpu for cheaper

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neat

grim ore
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but the mainboard might be an issue. Buying a raw CPU has a problem with finding the correct mainboard to go with it.

plush yew
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i see

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so how do i search for a motherboard comaptible with my parts

grim ore
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one advantage is your core2 you have now might be using DDR3 still which would work with the older I7's but shrug

plush yew
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i am really new into building

grim ore
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google for the cpu, click on the ark.intel.com link and it will tell you the socket and memory type. Alternately go to pcpartpicker and choose the cpu and it will tell you what is compatible

plush yew
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Intel Core i7-3930K - Six Cores for 100$

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yeah i use pc part picker

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its cool

grim ore
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biggest issue is buying the cpu and mainboard separate you might not be able to guarantee they work

plush yew
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i guess

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but if they say it works

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iit should

grim ore
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yep but if you buy a machine as one piece you just have to click a button to verify 😃

plush yew
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you are right

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is the Intel Core i7-3930K - Six Cores better tough?

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for 104$

grim ore
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out of all the stuff you posted the, while expensive, $490 one was the best "value" to me as it's older but new which means the memory/gpu could easily be upgraded later to make it feel better

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the 3930k has more potential as it;s a K chip which means it can be overclocked for more speed if needed. 6 cores is nice because everything is using more cores lately lol. Raw power wise its 3.8ghz on the top end so nothing to sneeze at

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the only issue is it's a top end "Extreme" series so the mainboard might be more money/harder to find

plush yew
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i see

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ok i guess i have a few cheap options for cpu's now

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lets search for gpu's

grim ore
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nvidia if you have a choice, nvidia if you don't 😛

plush yew
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GeForce-GTX-1060-ARMOR-3G-OCV1

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фор

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185$

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for*

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sorry i forgot to change my languague lol

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is that one good deal?

grim ore
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1050ti or equivalent is what I would recommend for a minimum if the cost is good. The 1060 is a great card

fierce tulip
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cough please take hardware talk to #lounge

plush yew
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Sorry sir!

vale silo
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is anything exciting coming to 4.22 ? (like ES3.1 that actually works on Oculus Go / Quest; some VR goodies using forward shading, etc.)

grim ore
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all we know is what is on the trello roadmap , https://trello.com/b/TTAVI7Ny/ue4-roadmap , I beleive advances in the Virtual Texturing as well as Mesh Editing

vale silo
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there is nothing about VR or forward shading on the roadmap 😦

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Although I'd love to see tools for skeletal mesh LOD'ing (which is on the roadmap)

cursive dirge
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RTX 🤔

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or did they postpone that already?

manic pawn
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roadmap is a joke

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has been one for like 1-2 years now

cursive dirge
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sure

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they used to have more detailed roadmap in the beginning

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but nobody seemed to keep it up-to-date

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or they kept missing targets

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so this is one way to solve that issue I guess

manic pawn
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roadmap can't be wrong if it doesn't exist :big brain:

fierce tulip
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<_< finished 12 complex materials, now to add all the variables for the instances.
I always hate that process

grim ore
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Make them all parameters and then you don't have to worry about it later 😉

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call it "Options for every need"

fierce tulip
#

hehe
none_0 all the way to None_65

thin hemlock
#

Anyone here use visual studio code vs Visual Studio + VA?

static viper
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nonesense

jovial kindle
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is here someone who knows unity too ?

grim ore
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I am sure a few people here have experience with Unity

jovial kindle
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i have problem with RayCast == false and dont know how to get it work

sudden agate
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maybe you should go to a Unity Discord / Forum :P

paper kernel
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RayCast != false

hushed delta
#

Hi guys, best way to dismember a character without changing its bone weights?

ashen ore
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question, when object have multiple materials, which one will decide on its opacity?

fierce tulip
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each will only control its own opacity

ashen ore
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hmm, i've added one material that changes opacity basing on distance and there's second one that just change base color

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adn well, opacity don't change at all

fierce tulip
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then you are doing something wrong

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but what, i dont know

ashen ore
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i don't know too

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well, it seems it only uses first material

grim sinew
#

@cursive dirge 4.22 is already the postponed date it was originally 4.20

cursive dirge
#

really?

grim sinew
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Yeah

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Original announcement was 4.20

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Got pushed to 4.22

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Think it was during the GDC presentation

cursive dirge
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anyone spotted any RTX stuff on master yet?

grim sinew
#

I haven’t noticed anything but might have missed something. My guess is it’s on another branch still. I would be shocked if we saw anything until the end of the year

#

They’ll probably keep it held close to the chest until it’s close to release so people don’t use an early build for benchmarks

teal tulip
#

As you named, that will be a GDC topic

manic pawn
vagrant iris
#

So I was in the reddit game dev classifieds and there's this idiot trying to sham people into giving him 1500 steam keys, so he can "promote their games" Some people are just pitiful

manic pawn
#

give him 1500 fake keys

teal tulip
#

@manic pawn seems like api update and some shaders updates

manic pawn
#

but why merge from another stream for that 🤔

teal tulip
#

well the branches you see aren' their private ones

viral herald
#

hey guys question

high stone
#

Cross cross platform?! Unreal is thinking big. I like.

viral herald
#

i am working on a landscape and was wondering how can i tweak my landscape amterial so that anything below a certain point will get a certain material?

#

there are rivers that are at -14400.0 and below and i want to set it so that any land in that area will be set to a certain amterial

#

how would i do that

digital anchor
#

use lerps or ifs with worldposition.Z

oak temple
#

Probably better off using splatmaps imo, made a few shaders based on slope/height and they just never worked as well as creating a splatmap

viral herald
#

ok will give thata try

ancient otter
#

@snow crown any updates?

snow crown
#

that video you linked was definitely not what you posted lol

ancient otter
#

lol what

snow crown
#

you may have had the wrong thing in your clipboard or something

ancient otter
#

send it through dm

#

lol

#

Pls

worn granite
#

windows clipboard is a good meme, and any windows user should have learned by now that it's not reliable enough to not verify manually.

#

Hell I do good to go an entire day without having to re-copy something.

honest rune
#

what is this Apeiron module in the experimental directory of the engine?

#

I see physics and particle related stuff in the module

wise barn
#

Hey guys

#

Is it possible to import AnimBP from Fortnite to UE4?

#

By saving it as an UASSET then copy the uasset to the content folder

#

Is it possible?

manic pawn
#

no

wise barn
#

@manic pawn why?

manic pawn
#

ignoring how this is obviously not legal, the anim blueprint will be compiled to vm instructions or nativized during packaging

wise barn
#

Oh ok

south ridge
#

At that point might as well kidnap the developer and have them give you the actual sources

wise barn
#

@south ridge lmao. Just wanna see how animators at Epic do the animations. I didn't want to use the same anim or smthng.

cerulean nova
#

what do you want to see there? ^^

abstract relic
#

You don’t want to look at the spiderweb of doom mate

cerulean nova
#

im pretty sure they made the animations in a external 3D programm either made by hand or via motion capture and then imported the animation into UE4 🤷 there is no magic happening i belive 😂

#

could awnser it aswell i guess 🤔

#

they basicly show what they are knowing and doing as far as i know 🤷 ^^

#

22 minutes into the vid it starts ^^

maiden swift
#

I wish we could set up default editor configs for UE4 and pick one when creating a new project.

sudden agate
#

^ I wonder why EDITOR Preferences are per Project

icy bone
#

@sudden agate maybe cus each project may require different editor setup?

fierce tulip
#

me: "I dont understand blueprints"
he: "So you are a programmer?"

#

uhm no, no i am not

#

furthest thing from it

devout grove
#

Hi, im just getting into UE4 and i want to create a pretty GUI for my RPI3, would it be possible to compile this for arm7?

languid shard
#

you can, but why would you want to use unreal for a raspi ?

devout grove
#

Because i would like to create a regular gui with a 3d background image that would be a 3d scene made with ue4, just for kicks and getting to learn the engine better

#

i might as well do that and just create a looping video

languid shard
#

yeah you wont be able to display much 3D stuff with UE on a raspi

#

better just make a small app and a looping vid like you said

fierce tulip
#

hehe, raspi with a 2080ti

devout grove
#

hahahaha

#

Yeah just get one of those pci risers and create a usb to rpi driver interface :p

wary wave
#

I don't think Unreal can even run on one

fierce tulip
#

that said, I think this is the first time ive seen "Im just getting in ue4" together with stuff like GUI RPI arm7

#

generally its "I am new, how do I make a model with bsp"

devout grove
#

@wary wave thats my initial question

languid shard
#

learn C++ if you dont know already, and make a native app instead

devout grove
#

@fierce tulip Well that i am getting into UE4 does not mean i am oblivious to programming and or computers and other derivatives

languid shard
#

UE4 is not suited for this kind of use

devout grove
#

@languid shard Yeah i guess you are right about that

#

probably just end up using SDL

languid shard
#

its kinda like running a V8 on a fiat uno

fierce tulip
#

OpenGL ES 2.0 for Rpi 3. so.. in theory it could run a small mobile thingy?

languid shard
#

you can do it, but the fiat wont be able to handle it

wary wave
#

this said, finding minimum specs for mobile is tricky

devout grove
#

@languid shard But that would be so cool,

wary wave
#

but the Pi has some awful Broadcom video set, IIRC

languid shard
#

it would indeed

wary wave
#

probably struggles to run much of any kind of 3d

devout grove
#

yeah and i would have to kill the gui everytime i try to run anything on it

fierce tulip
#

nm, OpenGL ES 1.1

languid shard
#

well there's a raspi minecraft version right ?

wary wave
#

fully supports Open?GL ES 2.0

#

(in the Pi)

devout grove
#

probably have to rum most of the gui of some ramdisk

#

yes there is a raspi mincraft

#

anyways i better get busy as i need to clean the house and make dinner too

wary wave
#

looks like Pi3 is your best bet

devout grove
#

i have pi3

wary wave
#

but I suspect the likelyhood of it running is fairly low

devout grove
#

yeah i will abandon the idea in favor for SDL or maybe try to get into opengl es

clear junco
#

Hey, i have a question, im new in programming and i wanted to make a lvl where you go from area to are so in the first are you have the sun light and all seems good, but if you go to the next area there is it raining and dark without sunlight but i dont know how to do that can someone help me? =3 http://prntscr.com/luebgx

Lightshot

Captured with Lightshot

paper kernel
#

post process volumes

#

is your solution

clear junco
#

that doesnt removes the sun from one area

#

or is there an option?

paper kernel
#

no, therefor you need to generate sun on the other area

clear junco
#

I dont mean the Light Source.

#

i mean the Skybox sun

digital anchor
#

@clear junco look for sublevels

vast pine
#

Anyone know off hand if I have a variable array that's to be set in an ini the format? I've
[/Game/stuff.stuff/stuff.stuff_c]
Items=itemhere
+Items=another
+Items=3rdthing

#

Items[0] - itemhere
Items[1] - another
Items[2] - 3rdthing

plush yew
#

code is coming up

static viper
#

lets see code

plush yew
#

there

#

i am really noob

#

lol

static viper
#

oh is java

plush yew
#

no

#

its c++

spare sun
#

how do you people get this class coloring
do you manually color it or does vassist do it for you

plush yew
#

vassist

#

@static viper if you have the answer make sure to tell me lol

static viper
#

nono

#

i dont java

#

:c

#

i am sorri

#

i cant even read what you coded there

plush yew
#

its not java bro

#

its c++

uncut vigil
#

y do you even try to be helpful, if you don't know the answer don't say anything @static viper

static viper
#

it says javascript tho XD

plush yew
#

Its not dude

#

its c++

static viper
#

yee maybe XD

plush yew
#

If someone can help me please do i am really new to this and i dont understand logs at all

timid seal
#

what's the state on multiplayer origin shifting btw? the docs still say you need your own server or filtering layer for that, but i've seen various claims it's working ootb in normal dedicated servers now?

vale silo
paper kernel
#

🤔 no hotkeys for landscape sculting

#

this seems like an oversight

wary wave
#

I think they do (did?) exist, but aren't well documented or bound to anything by default

static viper
#

they are a few yes

#

dont know what you look for

paper kernel
#

ah, found them buried in editor preferences

#

tho I kinda wanted a non-toggles

#

like holding alt for smooth tool

#

guess these will have to do

manic pawn
#

explore stuff with va

#

vs freezes

#

oh it crashed

plush yew
#

hey can anyone help i dont have the UI folder in ue4

#

but tom looman has it and he says that we need to go into it

timid seal
#

why don't you just make it?

plush yew
#

but he doesnt say make it

#

and when he opens it

#

he has a crosshair in there

timid seal
#

maybe it's in your starter content?

plush yew
#

i am using the starter content

#

oh

#

no

#

its not

timid seal
#

i have no idea what a tom looman is and what project he's showing you, but that 2nd screenshot looks like someone barfed the starter content all over a project root folder

plush yew
#

ok

timid seal
#

sooo how about you tell me what he's showing you 😉

plush yew
#

jesus im a dumb shit

#

i opened the wrong project

#

-_-

#

sorry for wasting your time dude

#

im really dumb

timid seal
#

nah wouldn't say dump, stuff like that happens. also not a dude 😛

plush yew
#

Oh jesus im sorry Maam!

timid seal
#

😂

#

great now i feel old 😂

plush yew
#

im sorry

timid seal
#

never been called Ma'am before 😂

plush yew
#

i dont know that many phrases on english

#

im sorry

timid seal
#

it's alright dont worry 😂

plush yew
#

miss?

grim ore
#

Old Lady would probably be better 😛

plush yew
#

oh hi matthew

#

whats up

timid seal
#

@plush yew that'd also work

grim ore
#

nothing is up, just work work and work 😃

timid seal
#

@grim ore things to invent: a discord plugin for slapping someone 😛

grim ore
#

lol. Well IRC used to have a trout you could slap someone with

timid seal
#

leap motion + robotic hand...

#

😂

grim ore
#

haptic feedback on the VR unit sounds like fun

plush yew
#

discord plugin?

#

isnt it more like a bot

timid seal
#

pretty sure the "adult entertainment" industry got you covered there...

plush yew
#

Hey how do i enlarge my text ?

timid seal
#

depends where that text- ok in UMG

#

there should be a font size in the details (Appearance->Font i think) and then you can scale the bounding box accordingly using the little corner grabby things

#

or since it's sized to content you don't even have to do that, just change the font size

grim ore
#

I just noticed there was 3 C++ UE4 video series on Udemy. did not realize it was such a popular subject compared to just BP UE4

timid seal
#

never got why one would make a UE4 C++ project...

plush yew
#

How do i change the font size tho...

timid seal
#

i always just put the functionality i need in C++ into modular blueprint accessable stuff and then plug it all together there, just way more convenient

grim ore
#

no arguing with that @timid seal but some people swear by C++ for everything from what I can see

timid seal
#

@plush yew as i said there should be a setting in the details, probably in appearance->font, if not try just typing "size" into the search box?

plush yew
#

thanks

#

that worked

grim ore
#

I know there were some bigger C++ shakeups to the way the code was set up in older versions, I wonder if it's finally stable enough to not have any major changes when trying to learn it.

timid seal
#

@grim ore probably just the notion of "omg how can a thing that has a graphical representation ever be performant" that somehow still exists in people 😛 i mean yeah i do pure projects in C/C++ and even assembler sometimes. on an AtTiny or Z80 you kinda need that. but if i have a fancy map + bp editor why would i not use it after putting the stuff that needs to be C++ into a function library or bp-accessable uobject

grim ore
#

Some people like pictures. some people like text. Some really don't care and just wan to get stuff done as quickly as possible. New stuff is hard for some people as well, going from an IDE where you control everything to a graph where your basically just working on the top end is just weird to some people.

#

I just hate trying to remember what does what when using text code, multiple signatures is just annoying when I can just make one node do what I want and choose what I need from it lol

#

plus atleast half of the engine itself is graphical for work from materials to animations to the AI tree so it just makes it smoother to stay in the editor all the time 😃

timid seal
#

i like text for coding complicated algorithms, yeah. but i like the pictures to plug those parts together because i'm making the game/map/etc in the editor already

grim ore
#

but then you get mad the node you need was never exposed and question why you use blueprints lol

timid seal
#

so yeah my C++ stuff is either highly complicated stuff i wanna hide away or bindings 😄

grim ore
#

yep I would think most full dev studios using UE4 use all systems to fit the need

#

I watch people try and do UI in C++ and it just confuses me 😦

timid seal
#

yeah i mean same with my other development, e.g. i did some nice ui tools i needeed personally in GTK+ and moonscript/luajit. did the functionality in moonscript, and the UI in the glade editor because why the hell would i want to code an UI if i have a wysiwyg editor 😛

grim ore
#

shrug it is what it is tho, can't convince people to change just keep on trucking along doing what is fun is my motto

timid seal
#

yup

static viper
#

you can ask that stranger

timid seal
#

people are weird anyway 😛

static viper
#

he actually did all his menu stuff in slate alone

#

one argument that i totally agree on is the portability

#

he can port his menu code with just a click into any project

#

i bet you can do that in bp too... but i never saw that

grim ore
#

cant migrate out the code if it's in UMG?

static viper
#

sadly not

#

that is not possible

timid seal
#

same for umg projects, just migrate the asset

static viper
#

it sadly always breaks something

#

its really horrible

timid seal
#

um yeah it is i'm doing it all the time 0.o

static viper
#

anyways

#

the slate way is very valid

timid seal
#

oh that's because of ugly reference management and hardcoded stuff that shouldnt be then.

vast pine
#

@grim ore I asked earlier you might know this?
Anyone know off hand if I have a variable array that's to be set in an ini the format? I've
[/Game/stuff.stuff/stuff.stuff_c]
Items=itemhere
+Items=another
+Items=3rdthing

versed spear
#

Well that was some BS. I can't wait to scrap this engine.

#

Was converting my ai to crowd control ai and I forgot to add the ai perception to the new controller I made. The engine would crash every time I would try to run the game so I had no way of knowing what was wrong. This is what we have to deal with as dev with unreal and then we have to pay royalties....

static viper
#

this gamedev

#

its not going to be different on any other engine XD

#

this is why unities src is so protected

#

and bc you made an error?

versed spear
#

yea just need better debugging.

plush yew
#

@versed spear Are you serious? FREE access to a world class AAA engine and you complain of a 5% royalty only if you are successful

versed spear
#

I am yes

static viper
#

dont jump into it john XD

plush yew
#

You do realize the engine used to cost hundreds of thousands of dollars just to use?

#

😄

static viper
#

matt is doing this for a while now

#

and i have screenshots ^^

versed spear
#

and it is still a piece of crap.

#

😃

plush yew
#

Ehh whatever, your opinion 😃

versed spear
#

yea owl is my stalker 😛

static viper
#

no

#

i am the sheriff 🎵

versed spear
#

then get off my dc

#

haha did you like my song?

static viper
#

dadadadadadadadadadaaaaaaaaa

#

HAAAHAAA HUUUU

versed spear
#

I worked on it just for you. I thought it was good 😛

#

no hate tho just messin with ya

versed spear
#

so the crashing was because of my tick settings. It was set to post physics on my enemy. When I changed it to Pre Physics, it stopped crashing.

upper sluice
#

Stupid question: How to add images in the game. I mean when i drag images which makes them a material they come out black for some reason

grim ore
#

What is this image for?

plush yew
#

Cool move on epic realeasin cross platform tools for free

fervent bridge
#

Tim stream

distant river
grim ore
#

I still prefer the black/white sweater because its Metal af 🤘

plush compass
#

hello guys!

#

anyone got some spare time to invest in me creating an simple tennis game with me to help out? x)

plush compass
#

no? 😛

dark depot
#

i would say define what you need

#

like help making it

#

with an issue your having

#

? yuo want a team

#

@plush compass

plush compass
#

hey

#

well, i have no clue how i should create the tennis physics at all.

grim ore
#

look at how the FPS template handles firing. It's tossing out the projectile with physics which gives it a motion and you can have it bounce as well. repeat a motion in the direction opposite the racket when you hit with it with force to return the ball

plush compass
#

hmmm okay ty

#

even this is not working

#

its just shooting straight forward

#

i think i need a personal guide x)

grim ore
#

seems like you might want to give it a little impulse or force push with some Z in there as well to get it to go up and forward which sorta mimics a racket

plush compass
#

well, it should also shoot in the direction you are facing the ball

#

but its just straight forward...

grim ore
#

ah then you are probably giving it a force that is fixed, like 100,0,0 which would always be in the same direction. You would want to get the characters forward direction then multiply that by how much force you want to give you a force in that direction

plush compass
#

idk, also it seems like its global range, doesn't matter where i stand, when pressing leftclick i hit

#

yea its a force thats fixed but it shouldn't be the same direction

grim ore
#

you are not getting the player, you are getting the controller for the player

#

you need to get the player character and get his forward direction

plush compass
#

ty

#

working with get player character

#

but, it feels like its global range

grim ore
#

it is you are saying whenever you click the left mouse button do this

plush compass
#

doesn't matter on where i stand

grim ore
#

you should check to see if the player is near the object, or you should use collision, or you could use a line trace in an area, or.. etc.

plush compass
#

alright ty i give it a try

#

what would you say is best use?

grim ore
#

you can use the "Get Distance To" node between the player and the object and see if its close enough then do something

#

None of these are really the best solution as your just simulating doing something rather than doing something. You should be using collision on objects, like the racket and the ball, and then applying your force based on your collision. For now tho this would be more akin to kicking the ball when you are near it

plush compass
#

well, more advanced the ball should fly anywhere on the field and display's a spot on the field and you have to get there and hit it, so collisions are good i guess, i give it a try

grim ore
#

There are nodes to simulate a projectile path, like the arc in angry birds, that could be used to do that on collision

plush compass
#

what do you think for an very advanced dev (probl like you) how long would it take to create ?

grim ore
#

the basics wouldnt take long but it just depends on if you are going for realistic or arcade like. Animations, art, and feel of the game would take the longest. Core Gameplay of making a ball go from A->B on an arc would take a few days off and on I would guess

#

but then there is a ton of work getting animations working right

plush compass
#

yea you are right, well ok ty. basic tennis game i would expect you to say some hours. x)

#

like the reeeeeal basic

#

its more arcade like, getting low poly

#

or well, not rly low poly, but cartoon-ish style

grim ore
#

even then you have stuff like the character swings, the animation plays, which animation plays? based on button press and type of swing, it blends from the current animation to the next, then doing a hit with the ball and animating that and getting it's physics correct to feel right.

#

There is a TON of work in getting something feeling like a game

olive edge
#

can someone explain to me why the overlap event aint working when its check marked

#

the blueprint pic, is of the plate that suppose to move the cubes

plush compass
#

Ok MathewW so i probl need some more weeks but i try my best

olive edge
#

cubes dont have a blueprint

grim ore
#

I would assume the overlap event is not firing due to them colliding and the hit event firing instead?

olive edge
#

this is the blueprint for the spawning of the cubes

#

when i step on the plate with the default player actor it moves it fine

plush compass
#

MathewW do you got spare time and would like to create me just a little basics without animations and stuff? i could pay aswell if not toooo expensvie

grim ore
#

I don't have time 😦

plush compass
#

owww

grim ore
#

@olive edge What exactly is supposed to be happening that is not?

olive edge
#

the plate is a conveyor belt suppose to be moving the cubes when the cubes land on it

grim ore
#

have you tried testing against the overlap event itself on the box or the hit event to see if those are triggering?

olive edge
#

yup nothing

dark depot
#

did you click Generate overlap events?

olive edge
#

yea thats what confusing me y its not working if i clicked generate overlap events

dark depot
#

what are you enabling overlap on? does it have collision

olive edge
#

on the cubes that are spawning

grim ore
#

the cubes are set to physics actors, have you tried putting them on block all or making sure your 2 channels have overlap (your box on the ground and the cubes you are dropping) enabled correctly for those channels

#

yeah looking at the defaults for physics actor they do not have overlap checked for any channel

misty creek
#

Do you have your speed variable set to anything?

dark depot
#

well the ground object should be the only thing that needs overlap enabled

#

the physics objects just need to have valid collisions

olive edge
#

ok so i jsut recreated each part and for some reason recreating everything the exact same way fixed the problem...

dark depot
#

hahaa

olive edge
#

cause that makes sense right? haha

grim ore
#

well I tried to duplicate it and I never got overlap to fire off, just on hit. I did have an issue with my base box not having generate hit events turned on by default which caused it not to work for a bit lol

plush compass
#

MathewW is gamedev your job?

#

do you actually living from it?

grim ore
#

nope its not my job and I definitely don't make a living from it lol

plush compass
#

are you MAthew Wadstein?

grim ore
#

that I am

plush compass
#

lol

#

youtube is recommenting you as next video

#

WTF Is? Physics MAterial in Unreal Engine 4

grim ore
#

well they must have good taste then 😉

plush compass
#

you seem to be very good in ue4 😃 did you ever released a game?

grim ore
#

I've done a few in the past, nothing commercial with UE4.

plush compass
#

oh alrighty

#

my biggest wish ever would create a game dev company soon but well, i think its just a dream

grim ore
#

Lots of work and it can happen, it's a ton easier now than it was in the past

plush compass
#

well i mean, there is a german rapper got a song "success is no luck, its just the result of blood, sweat and tears"

grim ore
#

It's literally free for cost, just time at this point, to make a game and release it to the public.

plush compass
#

i mean i have a steam license to publish one game

#

i had like 500$ in steam because i sold some csgo stuff and wanted to check out the steam api and so on

#

i made a test game on it to check how it is and the networking of ue, its cool but well, not doing anything with this license right now

#

my biggest problem is, i give up way to fast, im already struggling with this basic crap right now and feel a bit depressed

grim ore
#

learning anything takes literally forever, you will always be learning. Hopefully the more you learn the faster it will be to get stuff done in the future tho 😃

plush compass
#

yea thats true but well as i said, i give up way to fast

grim ore
#

maybe just break it up then into smaller stuff you can finish so you can't give up. Learn one small thing or do one small thing then do something else, even if its a game or another engine or something to learn, then come back and repeat

#

I've got 50 videos I have to get into projects and recorded before the end of the year to hit a goal of mine. I've got 21 done at this point. Looking at it as 50 videos is horrible but I just focus on them for an hour or 2 at a time maybe once or twice a day then do other stuff and come back refreshed later. Burnout is horrible in game dev if you push yourself.

#

you can spend hours trying to do 1 thing then take a break, relax, think about how to do it later on your own time, then figure it out instead of banging your head on the keyboard

plush compass
#

i complectly understand you but well, i really feel like a looser if i can't get the smallest things done, you understand?

grim ore
#

I do but everyone has that problem so we just have to power thru it

plush compass
#

i understand

grim ore
#

like I literally have issues with Math and Art and I've tried many many times to learn the basics and I just keep failing but at some point I hope I will get it so every so often I just try again and get a little farther lol

#

math especially, simple stuff like "how to make something forward" when you have a direction just makes me glad other people are smarter and I can copy their code lol

vast pine
#

Gamedev is tough you have to learn to solve small problems bit by bit for a long time. I've been working on my get for almost 3 years mostly by myself and first year was learning stuff I don't even need but it all comes together in the end the more you understand how things work. MattewW vids were a huge help

abstract relic
#

Well it can be argued that mathematician and magician share more than phonetic similarities

true summit
#

ik that its not ideal, but its my only option until i get the parts for the pc i just bought, but, im trying to work on a macbook and i was wondering how to go into fullscreen in ue4 since the button which usually takes you to fullscreen does not work

#

btw, am i allowed to @ epic staff?

abstract relic
#

No

true summit
#

k

#

anybody know the answer to my question?

versed spear
true summit
#

i dont think you understood my question Mattxor

#

Whats happening is that the fullscreen button in the engine is not working

versed spear
#

is it f11? can check in a min or so

#

@rugged fable I build my whole project with paragon assets. Using those for your first game can help get some money rolling in so that you can make something better. You should download all the free content each month that Epic has been making free. There is a new set every months. You must get them before each month ends.

viral herald
#

hey guys, im having trouble exporting from blender to unreal, when ever i do, the animations are microscopic

#

here is an example

sick meteor
#

can someone help me with some things, i just got a new computer and want to make a game, atm im trying to sort out auto weapon pickup like in the GTA series, but so far i havent found anything

versed spear
#

I use the action rpg inventory. I have had to edit it a bunch to get what I needed but you can follow the code and make changes and test till it is right. Well worth the money.

sick meteor
#

was this a reply to me?

abstract relic
#

@viral herald 1: Change your scene unit 2: rename the rig anything BUT armature

versed spear
#

yea you can make a box that picks up when you overlap the actor but I would go with an inventory system

sick meteor
#

i was going for a more auto pickup and weapon wheel, like gta and watchdogs, ill keep looking around for free stuff, currently i font have money to spend, and my knowledge of UE4 isnt the best

viral herald
#

@abstract relic HOW DOES THAT WORK!?

#

it worked man, thanks!

abstract relic
#

I don't know mate 😭

versed spear
#

yea just make a ui and an image that has a binding. Use the scroll wheel to change the image based on what is selected setting an integer as you scroll and have the binding control the image that is shown. As for the pick up, you place or spawn the actor in the level where you want with collision and when the player overlaps you destroy the actor and save it to your controller. Then you need to look into savegame object to save and load your game with the items you collected.

sick meteor
#

@versed spear any tutorials online about this? tbh i dont understand what you mean, i sorta started using unreal yesterday

abstract relic
versed spear
#

it took me about 6 months of testing anything and everything to figure most things out but there is so much that you are always learning. I myself in that time did not find many tutorials useful. If I need to know how to do something I would have to search for a tutorial that was very specific.

#

I would start with learning about project settings window and looking at how default world settings work. You have the player controller game modes. You can then start leaning blueprints and communicating between them by casting and making variables of different types to hold references to objects that you want access to later. Then I would look at how functions work and how you can add input and output pins to send variable types to other functions easily. Creating the type of blueprint you need is very important. A blueprint can be lots different types with actor being one of the most common. Then there is understanding and using parent blueprints and child blueprints so that if many objects in your game use the same base code you do all that code on the parent blueprint and make a child blueprint of that so it only has to load the parent into memory once and all the child actors of that can use the same code without maxing out your memory usage.

sick meteor
#

OK

#

New Question

vale silo
#

has anyone watched today's stream ? anything interesting was talked about for 2019 ?

versed spear
#

hopefully a new engine entirely. Epic engine no crashing leaving the devs scratching their heads and banging their head against a wall because there is no way to figure out why the engine is crashing.

plush yew
#

unreal engine 2?

versed spear
#

lol I can only dream of that

plush yew
#

mine always crashes

#

i hate it

abstract relic
#

UE4 cough cough

versed spear
#

lol this morning I was testing ai crowd control and I would have to say I crashed it over 20 times in a row before I was about to fix it.

vale silo
#

I mean, did Tim and Joe talk about anything useful for 2019 plans for the engine?

#

AI is the Achilles heel of UE4 IMO.. As if they don't have Ai programmer working at Epic

versed spear
#

they may have mentioned some new cross platform tool and cloud saves

#

Q2 2019: Cross-platform data storage and cloud-saved games
Q3 2019: Cross-platform achievements and trophies; voice communications; PC/Mac overlay
Q3/Q4 2019: Cross-platform parties and matchmaking

plush yew
#

cross platform?

#

why not fix crashes

vale silo
#

so, same engine, more stuff related to Epic Game Store..

#

fixing crashes doesn't make money

#

😛

plush yew
#

it does

#

cause i aint gonna pay for stuff on unreal and have my stuff crash

#

id go unity if this happens

versed spear
#

your telling me because this is how they work. They expect us to make bug reports to fix their engine. Then want to charge us if we release a game when they are making millions with us supporting their company.

plush yew
#

ye

versed spear
#

don't get me wrong those they do give some stuff for free so I guess it balances out in some ways.

plush yew
#

yes

versed spear
#

free as in has to be used on their engine only haha so in the end it is not free 😛

sick meteor
#

oof

vast pine
#

Btw I did answer my own question regarding the ini files if set your own configuration flagged array it is
var=abc
+var=def
+var=ghi

gleaming creek
#

I wish they expected us to make bug reports

#

That would imply they'd be eager to receive them and to fix the issues

silent narwhal
#

Hi there! Anyone got a cool link of like someone working (environment or any art) in Unreal, using rtx/raytracing? Curious on how that is dev side, specifically on working/lighting your environments.

versed spear
#

anyone know of a good hdr to png converter that is free for my sprite sheet made with unreal engine?

silent narwhal
#

cant you batch that through ps?

#

or substance designer?

versed spear
#

I use Gimp haha but yea if ps supports hdr maybe there is a free version of that ? I am a programmer not a graphics artist 😛

silent narwhal
#

Oh ok sorry I assumed ur gender ahahahahaha

#

well nothing comes in mind if not PS or SD

versed spear
#

ok thank you ill look into ps

silent narwhal
#

Im sure there are plenty but you can quickly batch that into PS

versed spear
#

last time I was making sprite sheets I was using an online website converter but I need a faster method now hehe so many sprite sheets ugh.

gleaming creek
#

If you are willing to put up with a really old version, you can get Photoshop CS2 for free from Adobe's website

#

That's old enough to be increasingly buggy on newer systems though

versed spear
#

just need to convert hdr files to png so ill try it thank you

viral herald
#

anyone have expereince on how i can add a slope saying taht if the landscape dips below a certain level, it would be textured with tis material?

#

this is my level and my landscape material

magic scarab
#

When building a game project in ue4 multiple times, can it recompile only the changed assets or do I have to build the game over entirely

versed spear
ancient otter
#

Solved

#

I just had to disable multi bounce

olive edge
#

Ok so idk if I’m having a brain fart or something but how do I take a X Variable multiple that by 2 set it back to X within a clone actor after hits a certain actor(edited)

flat stump
#

I wish the documentation pages were like a wiki or had comments or something

#

like the GetMonth BP node for example - it doesn't say if its 1 or 0 indexed so I have to figure it out. Sure wish I could just add that to the page or something but noooooope everyone who uses it has to figure it out for themselves.

#

(the answer is its 1 indexed in case anyone is curious)

versed spear
#

lol did you change your calendar to test that?

flat stump
#

No I got the output of the current month and looked at the output

versed spear
#

I would want to see it change 😛

#

and arrays start at zero that's lame haha

flat stump
#

well every library on the planet has their own reasoning for January = 0 or = 1 but they are all different. My problem is just that now that I know there is no way for me to add that to the documentation which doesn't say.

limber onyx
#

hellooo

plush yew
#

Hi

boreal night
#

Hi

#

How do I get rid of ragdoll funny movement?

plush compass
#

good morning everyone

#

Mario this video is creepy af, holy

upper sluice
#

Stupid question: How to add images in the game. I mean when i drag images which makes them a material they come out black for some reason. I want to add an image to a canvas to make a painting

vernal tapir
#

Hey! Maybe someone can help me out with my performance issue?

#

It has a bit odd pattern

#

Performance spikes seems to happen when i traverse across my map, so it's like culling issue or object loading, probably

#

The thing is - it's similar on desktop VR and in mobile. Just about 100k tris baked lighting map and nothing else

#

What can it be?

#

It seems to happen in similar places when looking in similar directions, so the only thing i think about is that i see the chunks of a map from far away, but i can't get how it can affect performance, if even entire map in one mesh should perform ok in any modern hardware

digital anchor
#

Best way to find out is using the profiler

sudden agate
#

@boreal night Increase Angular Damping of your Head and Decrease the Angular Limits of your Head

dim arch
#

@upper sluice make sure the image imported is the correct format, if its a texture2d assign it to material to it and set its type to user interface, then for the image widget you need to assign that material, make sure its the correct size

clear junco
#

does someone know how to make a Main Menu with a Video as the Background?

boreal night
#

@sudden agate where to do that? Can you give picture showing it?

dim arch
#

anyone else experiencing this launcher bug?

#

tried rebooting to no avail

sudden agate
#

@boreal night in the PhysicsAsset Editor of your Skeletal Mesh

wispy pasture
#

For working on complex blueprint systems, what's the best way to make regular backups as you work (like a version history)? At the moment I'm just copying and pasting it in explorer with a different name

plush yew
#

freenas

digital anchor
wispy pasture
#

@digital anchor thank you

sudden agate
#

@wispy pasture Unreal by default creates backups automattically after a few minutes

fierce tulip
languid shard
#

ooh

#

thanks @fierce tulip forgot about that stream

vast pine
#

Unrealy Confirmed

manic pawn
#

missed chance to call it unreality

vernal tapir
#

As far as i've searched, i see no tutorials whatsoever like 1) 2) 3) how to profile your android game. Is there any clear and useful material on this topic?

latent moth
#

I am now seeing a behaviour where one of the two game instances I spawn tries anyway to connect, as I see in the logs:

LogNet: Join request: /Game/Maps/Menus/OSA_Menu_Level_Main?Name=fido2-24B5013F48EE7B4C380521A689E13A3E?SplitscreenCount=1

This results in the game hanging in one of the two windows. This messes up entirely my setup, and if I close the other one, the one that hangs suddenly appears:
https://gyazo.com/057d7066c35fc37e8b7ff150dd7720ab

#

the Begin Play event of the level never gets called on the client that hangs

leaden onyx
#

try changing editor multiplayer mode

latent moth
#

See screen just here above

leaden onyx
#

it says play as client

latent moth
#

of course it does, they need to connect

fierce tulip
leaden onyx
#

"have set in the editor to NOT connect automatically to server:"

#

you did not

latent moth
#

yes I did

wary wave
#

before I post a 'help wanted' ad - I don't suppose there's an animator who might be interested in farting out a prototype (for fun) over the holiday period?

#

first person multiplayer shooter, unique movement mechanics

#

will need a moderate amount of experience

severe glen
#

hi there

#

Is is possible to open 4.21 rpoject in 4.20?

#

or if I migrate the assets ?

manic pawn
#

no

#

uasset is not backwards compatible

gloomy acorn
#

hello guys, is there a way to use anim trails when rendering in sequencer? I have them attached in the animation that i'm using in sequencer.
if i play the sequence in the editor they work fine, but when i render them they don't show up

gleaming lotus
#

Any idea why my map fails to save? It doesnt really explain the problem in the log.

grim ore
#

most of the time when that happens it's open in another location, like 2 editors.

gleaming lotus
#

Hmmm, i've only got one editor open right now, I've even tried opening and closing

#

I'll try duplicating the map and deleting the old one.

#

Strange this is happening - I'm just making a simple prototype pawn in this build.

#

Yeah, that seemed to fix it. Strange.

#

Cheers!

plush compass
#

i'm retarded, how do i post something in looking for talent?

gleaming lotus
#

checked the pinned message

plush compass
#

k ty

jaunty tinsel
#

hi there 😃

#

does anyone know how would i be able to use FABRIK and use hand ik with shoot animations

#

i actually have the ik in place, but when i play the shooting animation only the ik doesnt follow

valid pike
#

Is there a way to get direct support from Epic Engineer ? even paid is ok.

safe rose
#

heh

#

ah, one sec

valid pike
#

I need a specific thing that I guess only staff will know to assist

safe rose
#

TeslaDev created a paid course for Udemy

manic pawn
#

early access course

#

now this is a new one

safe rose
#

That's like 99% of all Udemy courses when they launch though

#

It has the same pros/cons as game EA

grim ore
#

yeah even the classic C++ course was early access, it seems like most big ones are then you get fucked later when they have to fix or change stuff and ...

spare sun
#

kinda wish there were more ue4 c++ tuts

grim ore
#

learn C++ from anywhere, follow the UE4 C++ tutorial that epic has, done.

safe rose
#

there are?

#

There are like 50+ ue4 c++ resources online

#

most of them free

#

But truthfully

#

ALmost all of them are the same

#

Basic/newbie stuff

#

Good for refreshers

olive edge
#

ok so im trying to send a variable from a actor blueprint to a widget

#

what do i put as the object when i cast it from the actor blueprint?

#

@grim ore got any ideas? all the youtube vids just show variables about the actor size, ect...

#

but im trying to get a custom variable stored inside that actor into a widget

abstract relic
#

Use blueprint interface instead

neat geyser
#

My custom collision boxes don't work unless I simulate physics.

vernal tapir
#

@olive edge this link used if you like to send variable to some specific blueprint in your scene, mb you need to cast to blueprint class instead?

wise barn
#

Hey guys

#

Anyone knows a mocap suit for less than 500$?

#

I am not willing to pay 4000$ for a mocap suit or even 1000$. Is there cheaper?

safe rose
#

Nah

#

Get Perception Neuron you cheapo

#

Best suit out there for Indies

#

Damn, they have a V2 and up'd price though

#

looks kinda sexy

frank escarp
#

i know a guy who has one

#

its super cool

#

for what it costs

safe rose
#

That Pro thing is looking nice

frank escarp
#

but it does jitter a bit and needs a good deal of fixing in post

safe rose
#

Still relatively cheap

#

@frank escarp yeah, I have the 32-full kit PN

frank escarp
#

at least when i tried it liked to drift a bit

#

so you had to fix that up a bit

safe rose
#

I used to do freelance mo-cap

#

But...truthfully, the market for that is super limited

wise barn
#

@safe rose it is not I cannot or don't want to pay. I am a minor (15 y.old) so my parents are responsable of me and they have to pay school,then university. I don't want them to pay 4000$ for smthg like this

safe rose
#

And no one wants to pay what it's worth

#

@wise barn it's $1500

#

And, tell them to write it off their taxes

vale silo
#

one thing is to have a suit, another thing is to be a good performance actor

safe rose
#

?

vale silo
#

(or have one handy, or better yet 2 - one male one female)

safe rose
#

first off, not hard to be a mocap performer for 90% of things usually requested

wise barn
#

It has to have its own software or I can use it in MOBU or Maya?

safe rose
#

the other 10% you contract out an stunt actor if needed

wise barn
#

Btw you can have all Autodesk products for free for 3 years

vernal tapir
#

@wise barn i can give you some good info on it

#

Try out IPI software with PS eye cams

wise barn
#

I heard that XBOX Kinect can play the role of Motion Capture?

vernal tapir
#

Yeah, it also works fine

#

But i went with 6 ps eye cams about $50 worth total

wise barn
#

I already have a kinect

vale silo
#

iPi Soft is expensive

vernal tapir
#

For facial capture i use bicycle helmet with selfie-stick attached to it, and use blender to track facial markers

wise barn
#

I wanted to try long time ago but I need a USB port that my pc doesn't have. Then I got my exams and forgot about it

vernal tapir
#

I think there's a couple of products that use kinect for a mocap

wise barn
#

I cannot work through Maya or MOBU?

vernal tapir
#

3 month ipi software rent costs about $170

wise barn
#

As I got em for free

vernal tapir
#

I track facial markers in blender and then export them through fbx in 3ds max

wise barn
#

And for the body?

vernal tapir
#
#

For me 3 month is enough time to fiilm all the data for any project

versed spear
#

@vernal tapir Is that any better than nimate? Im using a Kinect that I soldered a power cable to 😄

copper fable
#

hey guys, i am trying to import a mesh and it is importing it all as one mesh... i cant see the "Combine mesh" option in the import settings

vernal tapir
copper fable
#

@vernal tapir that doesnt com eup for skeletal meshes does it?

#

ill export the parts seperatly

safe rose
#

Strange blog post

vernal tapir
#

@versed spear idk, i thought 2 kinects is way too expensive to make good 360 capture, so i went with ps eye cams and it's fine in general

#

Can someone tell by the profiler info what's causing lag spikes in my game? Cause i'm looking at it now and it's confusing as hell

versed spear
#

@vernal tapir the reason I use the Kinect is because of usb 3.0. higher data transfer rate.

vernal tapir
#

@versed spear you still need two of them for 360 degree tracking, and the precision is basically the same as the 6 ps eye setup

versed spear
#

why would anyone need 360 degree tracking for animation...maybe on a rare case.

pallid compass
#

what ofc u want 360 tracking

#

id cry with out 360 tracking

#

kinect is total garbage for animation imo

#

so limitd

olive edge
digital anchor
#

first you gotta understand what cast is

#

cast is just helping the program understand what something is

#

hey, that variable here is a ResourceCollector...

#

so you need a reference first, so you can tell its a resource collector

#

you normally will have that reference where you spawned it, did you spawn that ResourceCollector on your gamestate?

abstract relic
#

Again, use bp interface for actor to widget exchange

olive edge
#

its preplaced

#

its an actor blueprint

#

all i wanna do is pass a variable from collector to a widget haha

abstract relic
#

Just make an object or class reference in the widget's variable, set the object/class, pull from the ref

vernal tapir
#

cast to blueprint class didn't work?

olive edge
#

no it didnt, its not giving me an error but it just doin nothing, it ssuppose to take the variable add it to another variable and send it to a text bind of the Widget

#

i dont think i made the reference correctly?

vernal tapir
#

Hm

#

My lap time widget works like this

plush yew
#

I think discord as a store has the largest chance at coming out on top since it already has large user base.

quasi furnace
#

I was given a file that was supposed to have assets in it but the assets aren't showing up?

misty creek
#

Maybe I'm pointing out the obvious but your file is then called empty

quasi furnace
#

or UE4 is having issues

misty creek
#

What was the type of assets?

quasi furnace