#ue4-general

1 messages ยท Page 323 of 1

whole quarry
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it doesnt look like a traceline or smth

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when you open the skeletal mesh of the hands, do you see it there?

zealous cloak
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yes thats what i mean i dont see it in the skeletal mesh of th hand

whole quarry
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I would think of a rogue bone

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not sure what it is though..

zealous cloak
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the only thing i changed was adding a second widget interaction

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i deactivated show debug and it disappeared

iron wadi
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who is this Rama guy, why does his UE4 scene always look like combination of rainbows and hell and does he make games, or just does fun shit in UE and sell it? ๐Ÿ˜„

languid shard
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he's a happy lad, and likes purple and pink ๐Ÿ˜„

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he's also a big contributor

iron wadi
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seems he also likes bloom ๐Ÿ˜„

frank escarp
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neat

grizzled panther
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i'm liking that deeez nutttzz billboard in the background

zealous cloak
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i have no idea what mz error is :/

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the question can i use sth else than show debug?

whole quarry
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@iron wadi Glory to rama. Thanks to him we got Get All Widgets Of Class 132nkj4

static viper
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man

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@zealous cloak

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fix your screenshots

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thats extremly horrible...

iron wadi
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i think I'll use his save system

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but only if I can specify what I want and dont watn to save on actor

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cuz I really dont need to save stuff like rotation, aiming state, AI state etc

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but why does he use FlashDevelop with comic sans as IDE thonk

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on 4:3 screen

languid shard
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because he is Sans

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#boned

light thunder
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Does a component of an actor share the same collision? I'm trying to understand how overlap events are fired and seeing if I can filter out components from triggering the overlap (my thought was to have a custom collision channel on the actor itself)

iron wadi
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actor itself does not have collision
some component on actor must do collision

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like a capsule for example

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or the mesh, but I would recommend only having mesh for hit boxes and for all other collisions use capsule

light thunder
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I have an actor with several components that are all triggering "the same" as overlap event - if you stuck your arm into a box to trigger and event, you wouldn't want the watch on your wrist to trigger it or a ring on your hand... What is a good way to modularly take just 1 component? I can use component name to single something out and make a branch off that but that's not very modular

scenic wadi
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Is there a job posting channel? I would need to put a job posting there in the future.

languid shard
static viper
zealous cloak
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i found a way to get rid of the black lines in my view, but i have to disable all widgetinteractions :/

marble isle
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ok

zealous cloak
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its abit frustrating, if you read the menu and see the black lines as well :/

exotic lion
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Hello guys ! I made a spline blueprint for road but the result is chaotic, its the script or the mesh the issue ?

smoky stream
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from what i've heard those sorts of splines are kinda wonky right now

exotic lion
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Um

grim ore
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I would say it's the script, there is no way the engine can read it being that small.

static viper
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owl approves

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cannot be red

plush yew
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(I donโ€™t know if this is the right place to post, but in the platforms category, why is there no channel for Nintendo switch? (Cause some people do develop for switch.)

static viper
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oh we dont have these channels bc either mobile or desktop

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and the problems are general the same

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but i get your point

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some issues are platform related

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What is your issue right now?

tall pendant
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there are no console channels because NDA

plush yew
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Ya cause right now Iโ€™m trying to figure out how to set controls for the joy-cons and not the keyboard.

tall pendant
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better to use the closed forums

static viper
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that is a good argument for once

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a good reason to shove people onto another discord ๐Ÿ˜›

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meatball if switch has a limited developers access

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then we could help you, but prolly is better if we dont.

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bc NDA

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so there is a good chance there exists such a support service

plush yew
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Whatโ€™s NDA?

static viper
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non disclosal agreement

plush yew
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Oh ok

grim sinew
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A thing you signed when you got a switch dev kit that says if you talk about anything you can get sued.

static viper
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it stops you from telling secrets

tall pendant
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how can you even be switch developer when you dont know such things?

static viper
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we need to be careful about that too

tall pendant
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since you signed an NDA...

static viper
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So even if we would knew... we could break nda

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has switch that nda thing for devs?

plush yew
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Oh whoops.

tall pendant
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yes.

static viper
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i never worked with switch

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all the other platforms

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but not that

tall pendant
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Nintendo, Microsoft and Sony all reg. you to sign NDA(s).

static viper
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mh

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ios not better

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they even want you to buy a license to package...

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took some time to figure that out

tall pendant
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standard. you have to buy devkits from Sony, Nintendo as well ๐Ÿ˜›

static viper
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good thing is

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i will never work with them again.

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good thing that i didnt bought licenses ๐Ÿ˜›

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my boss did

plush yew
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Well bye Iโ€™m not gettinโ€™ sued!

stray smelt
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I have a ton of 2k textures I'd like to make into 1k

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Is there any script or something to do this non-manually?

whole quarry
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Google

stray smelt
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google does it? nice

whole quarry
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Image Scale Batch or something

stray smelt
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hmm well, the issue is that they're uassets

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otherwise i'd easily find a solution, like the one you suggested

grim ore
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have you tried using the property matrix?

stray smelt
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actually never heard of property matrix. I guess I could get away with setting "Maximum Texture Size" in the property of the images so sounds like something I could do through the property matrix perhaps (?). I'll look into it, thanks!

grim ore
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yes to the first and 2nd parts assuming that is exposed

stray smelt
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I assume/hope the game outputs the 1k texture when the game is cooked/built.

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even though the base is 2k somewhere

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@grim ore this worked great. Thanks!

grim ore
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it "seems" like that should work as the docs say Maximum Texture Size - The maximum resolution for generated textures. A value of 0 means the maximum size for the format on each platform, except HDR long/lat cubemaps, which default to a resolution of 512.

delicate needle
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What is the name of the desktop recording snippet tool people on this discord like to use?

static viper
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snipping tool

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its a windows tool

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windows 7 up

delicate needle
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Not the windows one, a 3rd part video one

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You get a 5-10 second GIF clip, snip, record, share

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WHO WHO WHO!!

manic pawn
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sharex @delicate needle

rough pivot
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Morning all. If I am trying to reduce the size of my project, what takes up the most space? I have mostly meshes, materials, blueprints and actors

languid shard
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@delicate needle yup, shareX is a beast for that

delicate needle
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@manic pawn Thank you!

languid shard
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files, screencaps, images, videos

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shareX does it all

manic pawn
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if you install it, take a few minutes to go through all its settings and set them up

languid shard
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takes a few minutes to setup, but once its done its gold yeah

manic pawn
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it can do so many useful things

delicate needle
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@languid shard I was actually doing this to share my success

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!

languid shard
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nice ! ๐Ÿ˜„

delicate needle
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Now, how do I get my UI to interface with that change mesh fucnction? Is that part of casting? Or interfaces?

manic pawn
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especially the screen recorder is set to ๐Ÿšฎ by default :(

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it can record such nice high quality videos

delicate needle
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Whoa, this shareX is the "cats meow"

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as the cool kids like to say

supple totem
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Is there a way to test in engine how a project might run on lower specs?

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or do I need to like... set a governor on my GPU and CPU?

manic pawn
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you can emulate it a little by underclocking your gpu and cpu a lot

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but it won't be as good as actually testing on those lower specs

supple totem
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thought so, thanks

manic pawn
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just ask someone with ๐Ÿšฎ hardware to test your game lol

ruby wren
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Hi! (i don't know wich channel is better to ask for this)
I have actually some troubles to load my level (3/4 mn of loading on HDD, 10/15 s on SDD), so i'm searching for a solution to pre-load the assets on memory to reduce the loading time.
I also would like to keep the level "loaded" when i exit this one to restart a game faster.
Do you have any way to solve that? (note: this is a multiplayer game)

grim ore
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look into level streaming. you can keep items loaded if needed and also stream in a level piece by piece

iron wadi
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how does UE handle changing object signature when deserializing from file?

manic pawn
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properties are found by name

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if you rename them you need to add a property redirector

iron wadi
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how do I do that? documentation earch produced only fire redirectors

manic pawn
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put something like this in DefaultEngine.ini, but for your property ofc

[CoreRedirects]
+PropertyRedirects=(OldName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform",NewName="ParentTransform")
iron wadi
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aaaah so its similar to class redirection

manic pawn
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check out BaseEngine.ini for a giant load of examples

iron wadi
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so even if I completely change the structure it should probably work?

manic pawn
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hopefully

iron wadi
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obviously default missing and ignore extra data

manic pawn
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yeah

iron wadi
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hmm what about same name, different type, gotta test that

manic pawn
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hmm never had a case like that

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it will probably drop it as if it was a new property all together

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unless you changed a struct type and added a redirector from the old type to the new one

iron wadi
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a pointer to different tpye might be issue

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unless UE saves the pointer type

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LogClass: Warning: Property ColorToSave of ColorToSave has a struct type mismatch (tag LinearColor != prop Vector) in package:  FMemoryReader. If that struct got renamed, add an entry to ActiveStructRedirects
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amazing

manic pawn
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hmm

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it would have been more like unreal to just throw an assert in your face

iron wadi
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yeah I love how UE crashes because mesh doesnt have a skeleton

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(in a certain case)

chrome summit
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guys i really need h elp

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i added an action mapping and named it [CrouchButton] now am searching it on my event graph and i cant find it

manic pawn
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are you in an actor blueprint

digital anchor
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make sure its on a character or pawn

manic pawn
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you can't use input in components and stuff (btw, this is really annoying)

chrome summit
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wait

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let me send you a screen shot

tawdry raptor
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I dont understand why my blood decals wont work they wont show up in game, does anyone see anything thats not letthing them show up?

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once I unslelect them they wont show up

chrome summit
digital anchor
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did you try what ZeroNight suggested, changing from translucent to the other one

manic pawn
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that's an animation blueprint

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you can't use input there

digital anchor
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dbuffer <

chrome summit
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oh can you help me find my character cause am using ue4 shooter example

manic pawn
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it's probably called BP_FirstPersonCharacter or similar

tawdry raptor
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ill try to change modes

chrome summit
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@manic pawn maybe that ?

zealous cloak
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is it possible to deactivate widget interactions completley for a single map

manic pawn
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that's a player controller

chrome summit
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what i need to find?

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cause i searched bp_firstpersoncharacter or similar and i couldnt find anything

grim ore
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eep... if you can't find your controller or character for input and you are trying to do something with input it seems like you skipped learning the engine =/

chrome summit
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am actually using ue4 shooter game example and am trying to find the character

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its not my project

tawdry raptor
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yes it worked!

chrome summit
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any ideas?

digital anchor
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๐Ÿ‘Œ

grim ore
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well you were given the idea to find your character, you just can't find it

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maybe filter by all blueprints or look for the character folder

digital anchor
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if you have one placed down, click on it and theres a Edit blueprint button

chrome summit
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i cant find it to place it down XD

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i just found a file named player pawn

tawdry raptor
grim ore
chrome summit
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thanks

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but i found that

grim ore
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sure why not, see what happens

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The problem with answering your question is your asking us to figure out your project and we just can't, and most people won't, do that. Figuring out where your stuff is in your project is for you to do.

mint raptor
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UE4 keeps complaining about regenerating missing bones and having me save but I let it do it every time and save it every time but every time I open it the same message. When I package I get the same error in the output log

#
PackagingResults: Error: The Skeleton  FPSArms_Skeleton is missing bones that SkeletalMesh  SK_FPSArms needs. They will be added now. Please save the Skeleton!```
grim ore
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man the best part of a new engine is compiling the shaders and the creation of the DDC. I love it so much... Time to watch 2 seasons of star trek I guess lol

tall hamlet
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hello guuys can anyone help me please i just start unreal for game development ! i need some answers for my questions ๐Ÿ˜ƒ !!

chrome summit
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so guys i added crouch but my playerpawn has 2 meshes and when am crouching my hands stay up

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can someone help me with that?

digital anchor
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@tall hamlet first you gotta ask before we answer

chrome summit
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what do you mean?

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oh ok

tawdry storm
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@tawdry raptor looks like it's pretty dark, what happens when you place a point light infront of it?

severe egret
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@chrome summit did you ever figure out what was wrong with your meshes?

chrome summit
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@severe egret nope

severe egret
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Could you post a screenshot of the character model

chrome summit
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yeah wait

severe egret
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You want two arms, right? To shift between animations?

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*Two pairs

chrome summit
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@severe egret i want when i crouch the hands coming down half height too

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just check the screenshots that i sent you

severe egret
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I'm checking out your blueprints, now

chrome summit
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ok

smoky stream
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define "messed up"

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if its blueprints then yeah your shit out of luck, if its code then blame perforce or git, or yourself

worn granite
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@plush yew because you can totally, for sure, make a game entirely in BP and you should avoid C++

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that's why the engine is so reliable

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Anyway, don't panic or its possible you'll make it unrecoverable

smoky stream
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messed up doesnt mean shit

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do you mean deleted?

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do you mean the encoding was changed?

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do you mean the text was garbled?

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messed up can mean n+1 things

worn granite
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Yeah if you can't place it into at least a category of "messed up" then really you can only vent

smoky stream
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well a screenshot would work wonders if you want us to see what you're seeing

worn granite
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in which case, yeah sometimes it sucks

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We don't need your internal GDD to know "So on load it doesn't actually get past 72%" or "all references to <X> are broken"

plush yew
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compiler errors, or are the code files empty, or full of seemingly random characters, etc all more useful details

worn granite
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Woweee enjoy your busted engine

pallid compass
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Always engine never user

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oval change your name to Pillow 2.0 pls

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Pillows*

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Oh yes

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How dare the engine change state

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after being re initialized

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\o/

worn granite
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you've not been saving your state properly, so when it tries to link on load it can't and its busted. This didn't happen in runtime because the state was in memory.

pallid compass
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Imagine a world where u can change things that get touched on startup and it could cause issues

plush yew
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that's why you use version control...

pallid compass
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spookie

worn granite
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Just a guess

smoky stream
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so you go to an unreal engine discord bitching about how shit unreal is

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and you expect symapthy

static viper
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My minions are speaking for me. ๐Ÿฆ‰

worn granite
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Nah like whatever.

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I've cursed UE4

plush yew
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computers break too

smoky stream
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i feel your pain, but chances are you fucked up more than the engine did

worn granite
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Its the adamant attitude that we can't possible help on partial information that gets me

smoky stream
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everytime unreal has done that to me is because i did something it didnt like

pallid compass
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Did u do a hot reload?

worn granite
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Ooooh, wow you're not letting the engine save needed state?

pallid compass
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Lmfao

worn granite
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That's utter conflation

plush yew
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weird, works for me

worn granite
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Those are in no way similar

pallid compass
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did u press the compile button in the engine?

worn granite
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You're asking the engine to do the impossible

pallid compass
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where did u press compile

worn granite
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And if my guess is correct, your project is now fucked and you should have an earlier version

pallid compass
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what did the button look like

plush yew
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the engine isn't responsible for version control

worn granite
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Sure are!

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Welcome to the thunderdome, buckaroo

pallid compass
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Oval

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What compile button did you press

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In general There is two

worn granite
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Actually there's three

pallid compass
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not bound to just ue4

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Oh is there?

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no wonder u cant get the engine to work

worn granite
#

the holy trinity of compilation

pallid compass
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u cant even answer this qustion

static viper
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actually

worn granite
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Alright you mastermind

static viper
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development

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shipping

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๐Ÿ˜ฎ

pallid compass
static viper
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SION

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our savior

worn granite
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<@&213101288538374145> Can we get a warn for blatant salt?

static viper
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enlighten us

livid haven
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One of the most popular commercially available game engines, used by indies and multi-billion dollar companies. It must be a totally broken piece of shit, no possible chance of PEBKAC.

pallid compass
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let me tell you a story

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about the Compile button

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you ever tried to take a car engine out

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while going 100mph?

worn granite
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sion stop trolling the poor lad

pallid compass
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change a thing and put it back in

worn granite
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You admitted, clearly, that you did not do what you're supposed to do @plush yew

plush yew
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lol we still don't have any idea what you mean by 'messed up'

smoky stream
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you compiled in editor with hot reload

pallid compass
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Its not called Hot reload for no reason

livid haven
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So unstable and broken, that's why we use it. Every day. Literally every day. For every project. Ever.

smoky stream
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you were just asking for it at that point

static viper
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i still use it for cooking.

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mhhh

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fresh potatoes

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cooking well

pallid compass
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Step 1 fam, dont press hot reload unless u know how hot reload works, and what u can get away with

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and what u can get away with is very little

smoky stream
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step 2: realise you can get away with basically nothing and then never use it

pallid compass
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But the general rule is dont press hot reload

worn granite
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I'm gonna say it right here - hot reload didn't "mess up his project"

smoky stream
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also that

worn granite
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he wouldn't be able to save that kind of fuck up becuase they'd be tied to disparate packages

smoky stream
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inb4 only the generated code is broken

pallid compass
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Oh yeah for sure

smoky stream
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inb4 delete intermediate files fixes it

pallid compass
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Im just starting from the typical danger danger for noobies

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What was trashed

worn granite
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idk its clearly the engine's fault and nothing actionable will come from here

livid haven
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Tides goes in, tides goes out. Can't explain that!

plush yew
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'stuff was trashed' what does that mean

pallid compass
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LOL

smoky stream
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UnReAl No WoRk GOoD REeeEEEEeeEEEeEEEeeeEEEeee

pallid compass
#

wow

worn granite
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Clearly,NOBODY in here can possibly help

smoky stream
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pretty much

pallid compass
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I just got fucking rekt

worn granite
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that's why you're asking in here

oblique trench
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You have to use version control for revert any data

pallid compass
#

hey immut

grim ore
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yeah i am asking the engine to do the impossible by working a day full and doing everything the exact same way i've been doing it for the past 6 months and it messes up everything so it's my fault right if it was working the last 6 months and now it's not how is the engine broken?

pallid compass
#

remember me at 3 months

plush yew
#

seems like a blatant troll attempt

pallid compass
#

Understandable he is mad af

worn granite
#

Why dontcha pay for UDN so you can talk to QUALIFIED people?

static viper
#

this is just a bit ue4 discord extreme today XD

pallid compass
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as his project has been destroyed

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But if you dont play nice

static viper
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that rarely happens

pallid compass
#

Then you wont get any help

static viper
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we are usually friendly

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and dont hop oin trolltrains

smoky stream
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i've never had a project get nuked by unreal

pallid compass
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Because the few people you are talking to now, could prob salavage your project.

smoky stream
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and the one time i did it was explicity my fault for setting it up wrong

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but i had version control so i was fine

pallid compass
#

99.6% of the time its the users fault.

smoky stream
#

they do make that disclaimer actually

pallid compass
#

I have done many stupid things and broke lots of stuff.

smoky stream
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read the full ToS

livid haven
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I'm sure you've exhausted every bit of troubleshooting you can do and absolutely, with certainty, identified exactly what caused this nebulous "trashing".

smoky stream
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all 300 pages?

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understandable

livid haven
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And there's no possibility that there's any kind of workflow issue, hardware failure, software failure, or anything else that might possibly explain it.

viscid canyon
#

Oval219, version control would prevent this

livid haven
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And you know this. For a fact.

pallid compass
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Why dont you take a moment to calm down, and then we might help you.

livid haven
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Because you troubleshot it.

worn granite
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In all seriousness, probably can't fix whatever is "messed up" - you certianly can't expect us to advise you because we're clearly incompetent.

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All of us

livid haven
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And you identified the actual cause.

smoky stream
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so you know it comes with no warranty and they are not responsible for anything that you do with it

plush yew
#

maybe your hard drive is failing

grim ore
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man a mod needs to activate the slomo mode they just added this is nuts

plush yew
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nothing to do with unreal

livid haven
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And know, undeniably, exactly what the fault was and can say it's "the engine being trash".

smoky stream
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@novel pewter nice one lol

viscid canyon
#

This is why all software projects should use version control.......

smoky stream
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github exists for a reason

pallid compass
#

So version control hates you, and so does the engine

oblique trench
#

Game Engines(The popular ones) are not trash. @plush yew Use vesion control (git, Perforce) to revert any change.

worn granite
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but that'll delete the project @viscid canyon

upper heart
#

Okay guys time to settle down a bit ๐Ÿ‘€

pallid compass
#

are you pillows in disguise?

smoky stream
#

pillows 2

grim ore
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toss on slomo mode!

viscid canyon
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Lol

worn granite
#

Tellin you right now, go ask UDN or STFU @plush yew

pallid compass
#

No but seriously man if you actually want some help take a moment to ease out

worn granite
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anything else is a waste of fucking time for all of us

smoky stream
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we have another "i hate unreal but i have to use it because <nebulous reason>"

pallid compass
#

Guys

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Why reply to him

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When you can teach me something

livid haven
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@plush yew Yeah, man, it'd be great if I shipped Fortnite...

smoky stream
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@plush yew your fammily tree lgbt

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that is all

pallid compass
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sorry sion u gotta finish level 5 UDEMY before u can hit up that fortnite

plush yew
#

intentions are obvious at this point

smoky stream
#

udemy or bust

worn granite
#

Clearly you're only interested in venting, or taking suggestions from "qualified individuals" who didn't "take a cool udemy course". UDN will have those people.

pallid compass
#

Hope you got a UDN account.

worn granite
#

You have to pay for it, so maybe you can bite your tongue and not insult them

viscid canyon
#

He is on the complain train and there is no station at the end of it.

smoky stream
#

use ogre then

grim ore
#

maybe the problem is money? Have you tried throwing more money at the problem?

snow crown
#

uh

pallid compass
#

Give him a moment to chill, he might be reasonable

livid haven
#

๐Ÿฟ

snow crown
#

what am I missing

pallid compass
#

then we might help him

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An angry boi

smoky stream
#

or even better, use SDL and then come and complain once that goes down

snow crown
#

explain

pallid compass
#

who hates ue4

snow crown
#

or

#

rather

pallid compass
#

Hes mad his trashed his project

snow crown
#

dont explain

grim ore
#

@snow crown you should really throw the channel into slow mo mode

pallid compass
#

hotreload, saving

snow crown
#

chill the fuck out

pallid compass
#

etc

snow crown
#

oh, is that out?

digital anchor
#

rofl

pallid compass
#

TLDR is he broke his project and is mad and taking it out on us.

smoky stream
#

UnREAL Bad REEeEEeeeEEEEeeEEEEee

snow crown
#

sweet

#

it totally is out

#

Alright friends

grim ore
#

it totally is

snow crown
#

chill

pallid compass
#

SLOW MOTIONS SLIDE

#

I assure you man, 99.6% of the time its the user and not the engine.

livid haven
#

Dude's on a hard core rage train, people tried to ask him questions to help troubleshoot, he's too busy raging and venting to a) respond to questions without being wildly condescending and b) just keeps insisting everything is trash. ๐Ÿคท

smoky stream
#

and guess what, if you dont like you could always fix the code causing the problems

pallid compass
#

You could always clean and fix your problem.

smoky stream
#

ok a 10 second limit is a bit harsh innit

pallid compass
#

Its actually kinda hard to totally destroy a project, unless its 100% bp

smoky stream
#

nah fix the engine lol

snow crown
#

i'm thinking about making it 30s @smoky stream

pallid compass
#

So obviously something changed

worn granite
#

I don't think we're blaming the user, but we're trying to ask relevant questions so we might have something to say... and

"Hey did you <XYZ>?" is met with "You don't know shit, and can't - stop blaming the engine".

snow crown
#

ok

smoky stream
#

inb4 5 minute breaks

snow crown
#

oval, it's very unlikely that the engine blew up your whole project

pallid compass
#

Can you start by telling us what he actually did before he did the final compile?

snow crown
#

if you have an issue, you can make a post to the unreal answerhub

grim ore
#

this is literally the most amusing thing all week and probably exactly why they added slow mo. I love you guys ๐Ÿ˜ƒ

snow crown
#

with a ton of detail about how the issue happened

pallid compass
#

I think im slow in the head because i cant see the slow mo going on

worn granite
#

At this point i just wanna see where you go from here - tbh. Like what conspiracy theory explains how UE4 is conspiried to defeat you, but not us.

snow crown
#

everyone else, stop piling onto him

#

like, seriously

#

stop

pallid compass
#

So he changed some code, and compiled

snow crown
#

and... it crashes on startup?

#

or what

smoky stream
#

step 2: magic
step 3: broken project

pallid compass
#

Do you know what changes he made? ie, function changes, renaming variables, etc

snow crown
#

(cause crash on startup is actually pretty common)

worn granite
#

Roy you can't possibly know his backend

snow crown
#

no

#

but lord knows i've corrupted shit

worn granite
#

you should take a sweet udemy course brah

pallid compass
#

Because when you make variable changes & have things open and hotreload, your gonna have a SUPER bad time

snow crown
#

oh

pallid compass
#

What in game thing.

snow crown
#

that's probably not UE4

worn granite
#

See why he's getting dogpiled yet?

snow crown
#

that's probably your programmer

#

well, don't dogpile

#

read the rules about being respectful, sheesh

pallid compass
#

Did you consider your engineer might be Karol?

digital anchor
#

LMAO

smoky stream
#

now thats just mean

pallid compass
#

No but seriously you need to back track

snow crown
#

and constructive

worn granite
#

oof

smoky stream
#

constructive

snow crown
#

i wouldn't go that far oval

pallid compass
#

and find out what he changed

snow crown
#

but, if you want to try another engine, feel free

maiden swift
#

My goodness.

pallid compass
#

If you can find out what was the last changes he made, and give up some slight context one of us can prob give you an idea where too start, if you play nice with us all.

smoky stream
#

theres always SDL2 if you want to have a fun time

snow crown
#

im gonna mute this channel if you guys keep going

grim ore
#

uh oh... you summoned Nick

snow crown
#

also, hey, @maiden swift, slow mode works

pallid compass
#

What im trying to help?

snow crown
#

i had to put the channel into slow mode

worn granite
#

slow mode is really cool

maiden swift
#

@snow crown I saw. Love that we have that feature now.

snow crown
#

it was going a little fast

pallid compass
#

Sure a little teasing but i am trying to help

snow crown
#

anyway, everyone needs to chill

smoky stream
#

getting a clear response of whats broken would be pretty helpful tbf

snow crown
#

leave him with his opinions, you wont change them by dogpiling onto him

#

respectfully disagree, and then go back to how cool it is UE4 now has virtual texturing

pallid compass
#

Lets just see if he can do what i asked, and give us some context so we can start problem solving if he wants the help that is.

smoky stream
#

soonโ„ข oh hey you can edit messages to bypass the ratelimit

snow crown
#

which is the topic we should all be talking about

#

because thats fucking cool

grim ore
#

*Will have virtual texturing

static viper
#

and go to lounge

oblique trench
maiden swift
#

Virtual texturing is going to be pretty badass.

worn granite
#

Can somebody TL;DR me on virtual texturing?

snow crown
#

(also that is a topic change if you go back to the previous one imma actually infract you)

smoky stream
digital anchor
#

but.. "virtual texturing wont be comming till 2030 cuz fortnite doesnt need it" - was the saying
gotta be positive yo

pallid compass
#

basically immut

static viper
#

goto lounge and laugh at my joke.

grim ore
#

I was just happy we finally got the image decorator fixed for the new rich text block. took it a full version to fix it but hey why not lol

pallid compass
#

u git gud son

snow crown
#

i mean, they called it out specifically in the 4.21 patch notes

pallid compass
worn granite
#

but im lazy

snow crown
#

and virtual texturing is a technology that allows you to update tiles of textures and stream them into video memory

viscid canyon
#

Is virtual texturing in?

snow crown
#

it lets you build one massive texture and stream it in

#

4.21

pallid compass
#

I believe VT lets you use insane res textures

snow crown
#

it's getting worked on

plush yew
#

oooooh

pallid compass
#

like 8k and you only ever use like 800mb of vram at 1080p

snow crown
#

it's only used in Id Tech 5

viscid canyon
#

Nice

snow crown
#

8k is small compared to what virtual texturing lets you do

#

im talking like 300kx300k textures

pallid compass
#

Zero can explain it properly, im just quoting from awhile ago

snow crown
#

your whole world can have one texture

#

granted, you ship 800gb games but whats harddrive space ๐Ÿคท

maiden swift
#

Currently, virtual texturing requires expensive third-party solutions. The fact that we're getting it out of the box in the future is pretty awesome.

snow crown
#

oval stop instigating this is your final warning

smoky stream
#

as someone who frequently delves into the world of asset ripping, virtual texturing makes me do the big reeeeee

#

it makes it such a pain to get textures out

snow crown
#

@smoky stream ahem read above about last warning

grim ore
#

I've got like 900 videos promoting the fact that "blueprint is the future" ๐Ÿ˜ฆ

smoky stream
#

i was talking about the virtual texturing tho @snow crown

worn granite
#

whatever do you mean, oval?

snow crown
#

ok

#

@worn granite no

static viper
#

Oh why cant i give mathew a heart emoji :c

#

screen shakes when i try

worn granite
#

I mean - I seriously DONT think that and if he knew anything about me he'd know I'm one of those people who explicitly DONT think that way

snow crown
#

i swear to god pfist if you got him before me

maiden swift
#

@snow crown Well, you tried.

snow crown
#

asdfnasdkj;akl;nakfnhb

digital anchor
#

lmao

pallid compass
#

Immut, its VC time

static viper
#

the pfist of god?

snow crown
#

you and devilsd

maiden swift
#

They had fair warning. I pulled the trigger after that last comment.

snow crown
#

THATS THE SECOND TIME THIS WEEK I WENT TO BAN SOMEONE AND ANOTHER MOD GOT IT FIRST

livid haven
#

And the conclusion of this whole thread is utterly unsurprising.

snow crown
#

I was writing a goddamn ban reason lmao

livid haven
#

@snow crown And you even got here before them. ๐Ÿ˜›

smoky stream
#

just ban them with no reason lol

snow crown
#

anyway

#

back to work

#

nah, we need reasons because they will go begging to other mods

maiden swift
#

Indeed. Back to work, everyone! Nothing to see here.

snow crown
#

so I like to put in detailed ban reasons

smoky stream
#

its like america and the middle east

maiden swift
#

@snow crown I love detailed ban reasons. Please keep writing them.

frank escarp
#

@snow crown you dont need huge space for megatextures

#

megatextures can be used with runtime decals

#

essentially you do runtime baking of yuor materials and your decals

#

ghost recon wildlands does it for the terrain

pallid compass
#

Oh did someone get banned? was it immut finally?

worn granite
#

oh virtual texturing is not bad

pallid compass
#

oh dam hes still here

worn granite
#

no, sadly am still here

frank escarp
#

thats why they have a very performant terrain, becouse they just do their 30 texture layers material + decals, and it gets baked down to just diffuse/roughess/specular/normal in the megatexture

pallid compass
#

You wann come on VC for abit for the lulz

worn granite
#

ig

snow crown
#

true

pallid compass
#

Well time to find my headset

snow crown
#

but you can go big

#

and really what is harddrive space

#

not the developer's problem

frank escarp
#

yeah, but i find the runtime baking a lot more interesting

#

also, becouse materials can just be straight to gbuffer, you can batch EXTREMELLY effiently

#

cutting your drawcalls by a huge amount

#

gpus also adore when you do a "set pipeline" oonce, and then just "render" in a tight loop

#

that goes super fast

snow crown
#

yeah

#

im mostly joking about hd space

#

throwing some shade at iD

supple totem
#

For those of you with a small OS ssd and a large data HDD... do you keep anything Unreal on the SSD?

#

Or do you keep everything on the big drive?

smoky stream
#

keep the engine binaries on the SSD if you have space, and then all your game content on the HDD's

#

keep compile times nice and fast

grim ore
#

I keep it all on the SSD and damned the games!

plush yew
#

yeah max speed so as much on SSD as possible

supple totem
#

What about cached marketplace content?

#

Can that be stored on different drive than engine?

#

Also Matthew I was looking for a way to build blog shadows and stumbled across a YouTube stream of yours

#

Plan on using sometime soon!

grim ore
#

blobby shadowy streamy?

#

I remember doing that with decals and textures lol

supple totem
#

Yeahhh

#

That's the one!

#

Looking for a low impact way for distant tree shadows, might be the key!

grim ore
#

and yes you can change your vault cache in the launcher but I can't remember if that effects all marketplace content (I think it does). It's in the Gear Icon at the top right

supple totem
#

ah I see the option! thanks

grim sinew
#

@pallid compass โค :3

#

The cult of virtual texturing is spreading!

south ridge
#

Virtual texturing's ok

#

๐Ÿ˜„

grim sinew
#

The best of cults.

viscid canyon
#

How do most indie UE4 devs hook up with a 3D modeler/Texture Artist/Animator/Shoots Rockets to Moon Person?

grim sinew
#

You become one.

viscid canyon
#

Yeah... that may take some time lol

#

I have limited Maya knowledge XD

grim sinew
#

Or if you canโ€™t get someone to join you, you join someone else and work on their project.

viscid canyon
#

I could make some low poly stuff but not a good texture artist and Im sure my animations would end up herky jerky ๐Ÿ˜›

#

So... I need to start a cult. Apparently thats all the rage here

pure stratus
#

Either join someone's project, invite people to your project, or just learn it yourself.

viscid canyon
#

Yeah I may have to just break down and do some Maya tutorials

#

I mean, I am used to the tools and used to use it a long time ago, but im rusty and I have made little beyond an alien head ๐Ÿ˜›

#

How many of you are all hats kind of devs?

grim ore
#

I tried and said screw it. I spend my time making money and doing what I want so I can pay someone else who knows what they are doing rather than learning it lol

#

once you can afford to pay people and your time becomes more valuable working than learning people tend to swap to that

#

with that said I spent like 3 years doing nothing but learning stuff to be a jack of all trades and it was fun but completely not productive lol ๐Ÿ˜›

viscid canyon
#

Right. Hrm. Some have recommended places like fiverr... but id think the content would be subpar

smoky stream
#

you'd be very suprised with how high quality some of fiverr is

#

it does cost a bit more than 5$ admittedly

plush yew
#

I would go to a local meet up group to find folks to collaborate with

grim ore
#

^^^ and don't live somewhere that sucks because no meetup group ๐Ÿ˜ฆ

high stone
#

Same.

#

I live next to farms. On the plus side we got tons of free food.

supple totem
#

You can't bulk property edit materials ๐Ÿ˜ 

viscid canyon
#

Hey all. I have a spotlight for a flashlight but it appears that when going from a wall to a floor, its as if I have two separate spot lights partially on each one

#

What gives? lol

#

am I being an idiot? ๐Ÿ˜›

south ridge
#

Huh?

#

Show a screenshot ๐Ÿ˜„

viscid canyon
#

ill show a pic

#

@south ridge

#

is it because they are bsp brushes?

smoky stream
#

does lighting need to be rebuilt

viscid canyon
#

hrm

#

maybe? Would it need to be if it was meant to act as my characters flashlight?

#

Rebuilt the lighting and it behaves the same way

south ridge
#

Hmm

#

Interesting

viscid canyon
#

Maybe its a setting I have set wrong on the spotlight?

viscid canyon
#

oh well. I will figure it out later

dim arch
#

hey, I am importing a mesh file into UE4 which has a bunch of floating verts

#

they are being stripped from the imported file

#

even if I disable remove degenerates

#

how can I import them?

#

oh, seems like its the exporter from max

swift spindle
#

got a strange bug

#

whenever I bake my lighting. It looks boned untill I swap to folliage paint and back again

#

no errors otherwise

#

actually. When I simulate / play. Lighting goes screwy again

devout fog
#

Anyone know why for no rhyme or reason some projects open full screen bordered when playing in editor, and some projects open in a window? I've set the resolution to my desktop resolution properly, it just doesn't work sometimes.

#

I've also set use borderless window mode in project settings

grim ore
#

Chances are your baked lighting is just bad and when you swap it's breaking the baked light and going back to realtime

viscid canyon
#

Boom. Done with video 11 of the Survival Horror tutorial series ๐Ÿ˜ƒ Although... a lot of the BP's that deplete and replenish are very similar...

swift spindle
#

@grim ore its not that.

#

This is a bug I've seen before. It randomly rears it's ugly head every 6 months or so

#

on different projects

grim ore
#

super duper weird then, how do you fix it?

swift spindle
#

it randomly goes away.

#

I need a more reliable way of dealing with it

#

busted AF lighting

light thunder
#

What things should I check if I don't seem to see shadows in my level? It's not set to unlit and shadow casts is turned on...., I'm using Ultra Dynamic Sky so I have a light source, skylight, expotential fog....could that be the reason why?

#

not very complex lighting

#

that's an intense light right up to the tree and you can barely see it

viscid canyon
#

@light thunder Could there be other lighting that is more intense that is cancelling out that light?

grim sinew
#

4.19's been out for months. You have not discovered a bug with the most fundamental functionality of lights.

#

It's likely just your scene

light thunder
#

I agree

#

so I deleted all the ultra dynamic BP and all the lights and added a directional light and it is showing shadows, yay

viscid canyon
#

lol

light thunder
#

however, it doesn't tell me I need to build lights at all

#

where can I confirm that I have my lighting scenario made to bake lights?

swift spindle
#

For mine. I forgot to mention. This issue only shows up in lighting scenario maps

viscid canyon
#

aren't most baked lights stationary?

#

sorry for my comment. still getting used to the engine

#

I would assume that static lights are baked.

grim sinew
#

If it's static or stationary, you need to bake it, yes.

#

But the message doesn't always pop up because it goes on frequent coffee breaks

#

So you need to just be smart about it and bake when you know you need to

viscid canyon
#

ah, coffee breaks. or food trips. Makes sense

grim sinew
#

Nah, really the message only pops up during predetermined events, it isn't dynamic in any way checking to see if it needs it. So sometimes you'll find something that it just doesn't check for, and you need to build, but it doesn't tell you.

viscid canyon
#

I really need to dig back again into C++... haven't touched it since Dx7 was a thing >.>

grim sinew
#

Wow. Welcome to this decade, are you familiar with the internet?

#

๐Ÿ˜ƒ

#

Also, #lounge for this sort of talk ๐Ÿ˜›

viscid canyon
#

Oh gee thanks Zero lol.

grim sinew
#

โค

viscid canyon
#

I am actually a software engineer II with a university but yeah... I need to get back into other langs

#

okay... off to the lounge I go

inner yacht
#

Anyone got any idea how to workaround a database with just a text file for usernames and passwords. Im trying to save all to a text file to the server in a multiplayer game

#

thought it would be a 1st

#

I can already save and load txt files via blueprint library node i made

#

just an idea

grim ore
#

so you want to send/receive info from another server?

inner yacht
#

I wanna use my laptop for the dedicated server matt any ideas

grim ore
#

well if you can save and load files in blueprints already then you should be able to just run that code on the server I would assume

#

literally no security but shouldnt matter for fun

inner yacht
#

think its possible to combine all to a single text like appending and adding to rewrite the file every time a new user account is added

grim ore
#

don't see why not. an easier alternative might be to use the JSON stuff to read/write then you don't have to worry about weird parsing issues

inner yacht
#

thanx im just confused about how to slim it all down neatly

#

like when i load it back up lol

grim ore
#

well you can save/load to text and json is just pretty text. Use the json tools to save/load out an array of user names and passwords (perhaps a struct) that your server uses for validation

inner yacht
#

youdaman good talk matt thanx again

zenith dune
#

Does anybody here have experience with Android or iOS? Or even major game platforms like Switch, PlayStation, and XBox?

storm venture
#

if anyone here knows subs painter, any idea why i might be getting this discoloration after baking mesh maps?

#

it's definitely the ambient occlusion map

grim sinew
#

What discoloration?

#

Looks like it worked to me

#

Your bake just sucks because you didn't do any baking by mesh name, so things clipped

storm venture
#

the white artifacts is what i was referring to

grim sinew
#

Exactly.

storm venture
#

and those are separate meshes, suffixed with _id

#

and their own mats

grim sinew
#

If you're seeing that problem, no, you are not using mesh names

#

It has nothing to do with materials

#

It matches X_high and X_low in the baker

storm venture
#

if i'm only using a high-poly mesh, are X_high and X_low going to be the exact same? besides the suffix

grim sinew
#

But you're not. I can see the facets in your model, that's not a high poly

#

And yes, if you were, for some reason, baking a high poly onto a high poly.

storm venture
grim sinew
#

Yes. For each and every cylinder in there.

storm venture
#

Ohhh, so I can't have the cylinders combined into one?

grim sinew
#

That would be defeating the point.

storm venture
#

I don't understand, but i'll give it a shot

grim sinew
#

I linked you the documentation, how do you not understand

storm venture
#

Sorry, well I read through it and it doesnt explain that

high stone
#

Don't forget to delete lines that aren't used. Like inside the gun.

grim sinew
#

K. Well good luck with it

high stone
#

So many lines you can delete in the cylinders. At a minimum 3 each.

storm venture
#

yeah, i know i could optimize but im just trying to learn subs painter

#

but yeah, the documentation doesnt really help at all, just tells me to do the same steps i've been doing the whole time

#

ยฏ_(ใƒ„)_/ยฏ

#

jeez, still looks terrible, and there's also some ugly low-res thing going on elsewhere on the mesh

static viper
#

MH

#

IT DOESNT LOOK SO UGLY

#

just a bit low res

#

looks like a uv issue

high stone
#

I usually fix that stuff manually in the UV maps.

storm venture
#

i'm previewing in just the AO mode, could it still be UV issues?

static viper
#

yes

#

its obvious why

sudden agate
#

I would say you need to activate the AO test on both sides

static viper
#

the upper ends of the bullet cases

sudden agate
#

there is no AO on fully occluded parts

static viper
#

the uvs on your bullets are at least twice the size of the rest

sudden agate
#

also I would increase the Texture

grim sinew
#

It's just a matter of the baker having issues hitting the wrong mesh. It's a common problem, it's why people used to explode meshes before bake by mesh name was a thing.

static viper
#

and uvs

grim sinew
#

Doesn't look like a UV problem to me

storm venture
#

okay so the project texture sizes are 2k, and the bullets are highlighted here in the UV, they seem like an appropriate size:

static viper
#

it is a uv problem

grim sinew
#

If you insist.

static viper
#

weird uv layout

#

that looks like it was done automatic

storm venture
#

im not sure how it was done, this was passed on to me

#

but all the bullets are overlapping

static viper
#

theres alot overlap

storm venture
#

and i dont think that happens in auto unwraps

grim sinew
#

Those UVs are pretty bad, but the clipping you were looking at before isn't caused by that. There's no overlap where the bullets are.

#

Send it back to who you got it from and tell them to learn to UV

static viper
#

yee dont work on dis

storm venture
#

lol, i can't do that

static viper
#

was it just a free model?

#

you said you were testing

#

learning

storm venture
#

no, it's from a work colleague for a project, he and i are both learning substance and need to paint this

static viper
#

practising

grim sinew
#

Painter comes with a few free models to learn with that would be better than this.

static viper
#

well

#

get a new one

#

your experience is beeing distorted

storm venture
#

damn, well what's wrong with the UV map anyway? i could try to fix it i guess

static viper
#

well i told you

#

XD

#

and you said it yourself too

storm venture
#

that some things are overlapping?

#

arent objects that are the same allowed to overlap?

static viper
#

yes but it isnt that

#

its the opposit XD

grim sinew
#

There are seams in nonsensical places, there's meaningless overlap, the islands are rotated for no good reason which will mess up any straight lines, and you're wasting a ton of space. It also almost looks like some islands are going outside 0-1 space

sudden agate
#

nah, the UVMap has some holes

grim sinew
#

This UV unwrap is beyond saving and needs to be redone.

static viper
#

why are there objects with weird rotations and why are there face overlaps inside shells

#

your pixels will be all over the place

#

it will look odd

grim sinew
#

I would get better UVs hitting the auto uv button than you have with this manual work.

static viper
#

yee auto uv for practise

storm venture
#

lmao damn

static viper
#

and next time you can mirror it manually

grim sinew
#

Also if you have any overlapping parts when UVing, you want it to be 1 UDIM over, not in 0-1 space, so it doesn't mess up your bake

#

It'll render properly in the end

storm venture
#

oh, interesting

static viper
#

and dont put things to close

grim sinew
#

Honestly, with how bad the unwrap is, the clipping artifacts aren't your biggest problem

#

But to solve the clipping artifacts, it's simple. You can make a cage, explode the model, or you can do bake by mesh name.

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Those artifacts pop up when the raytracing from baking hits the wrong mesh, when meshes are too close together

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Often in corners like that

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Bake by mesh name makes it so only matching names bake onto each other, which solves that problem

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A cage lets you manually specify where the rays are cast down from, which -can- solve the problem, especially on more complex meshes where the other two aren't an option

storm venture
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From what i've heard, caging is the old way and the bake by mesh name is the new "better" way, right?

grim sinew
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The new way is to use both, technically

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Newer tools like Marmoset will auto generate a cage for you, in addition to bake by mesh name

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It's why a lot of artists are starting to move to it for baking

plush yew
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voila!

grim sinew
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Marmoset also has skew correction, which will pop up pretty quickly if you have extruding parts of a mesh not represented in the low poly, like a screw or something

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Afaik Marmoset has the most advanced baker right now between all that. Substance is second best.

storm venture
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Cool, and I assume theres then a way to import Marmoset's bakes into Substance?

grim sinew
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Yep, they're just regular images

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PSD format, in 8, 16, or 32 bit

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But no amount of good baking tech will solve a bad UV layout

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So you need to resolve that first

storm venture
#

right, well i can give that a shot first then, i might as well learn how to properly UV as well if painter relies on that so much

grim sinew
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Everything relies on it

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Having bad UVs will screw you up every single step along the game art pipeline

static viper
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you have maya

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learn uvs first

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๐Ÿ˜›

grim sinew
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Maya has incredible UV tools, second best I'm aware of. Use them.

storm venture
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so far, i've been able to effectively get away with auto unwraps and triplanar projections, but i rarely make and use things like weapons, like this project for example

static viper
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time it is then

storm venture
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so this is new territory for me

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yeah lol

grim sinew
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Among other features I like using marmoset for when baking

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You -can- do skew correction in other bakers, but it's a pain. Nothing lets you just paint it like that

storm venture
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Oh, very cool

grim sinew
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Aka, the exact problem you ran into

storm venture
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And the solution is to separate the screw into it's own mesh, suffix the low poly version with _low, suffix the high poly version with _high?

grim sinew
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Yep. It can still be in one fbx or whatever, just it would be its own mesh inside of it

storm venture
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Very neat, i like that visualization

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makes sense

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by the way, i toyed with some of the auto tools in maya, is this uv map better or worse?

grim sinew
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It's a clusterfuck, but better. Somehow.

storm venture
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lmao

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yeah theres small parts everywhere but the islands dont have overlaps within them so i guess theres a trade

grim sinew
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Make your own, it'll always be better. That right now is a complete, jumbled mess

storm venture
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things look organized, have spacing between, and arent rotated randomly

storm venture
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the right one there looks like my auto one, lol

grim sinew
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Keep consistent scale between islands too, or it'll look like that

storm venture
grim sinew
storm venture
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oh wow, wouldnt creating a model like that in separate smaller parts be better then?

grim sinew
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For non-game stuff, that's actually fine. Tools like Mari can texture much higher resolution stuff without dying like substance, and if you break it up then suddenly you can't work on the whole model at once.

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But until virtual texturing becomes the norm, I promise you, you will never, ever see a model that complex in games.

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And if you do, slap your modeler.

storm venture
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lol, so you wouldnt even use that as a highpoly version for texture baking?

grim sinew
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Nobody UVs the high poly.

storm venture
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oh. well thats good, lmao

grim sinew
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Nothing's stopping you... but there's no point. At all. Even remotely.

high stone
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My trick is I UV map by planes. Front, top, side.

storm venture
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and the next step would be laying out those shells so that they are not overlapping?

grim sinew
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How on earth did you even do that, that shouldn't be possible. It looks like it duplicated UVs from the top and front view

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I don't know if I should be horrified or impressed

storm venture
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lmao

grim sinew
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I'll let you in on a hint - Maya's Auto UV sucks.

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Do not use it expecting to get production ready results

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The most useful part about Maya's Auto UV is that it gives you islands with little distortion to start manually stitching together

high stone
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Autodesk over charges for sub par, dated software, that you will no longer own, but instead rent.

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Software that they acquired through viking style pillaging.

plush yew
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What software do you use?@high stone

high stone
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Autodesk. ):

languid shard
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Autodesk isn't a software :p

storm venture
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is this a good uv unwrap for the magazine?

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is it even worth spending the time to do stuff like this? honestly it took me quite a bit and i hate doing it

graceful epoch
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It looks a a lot better, make sure the uv seams are the same as your hard edges to get a proper bake

plush yew
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Everyone keeps complaining about Autodesk, why not just forget about 3ds max and Maya, go full Blender and build your own pipelines and tools around it for the entire industry.
Take the bull by the horns and turn your lives around for once like grown ups

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I used 3ds max between 2005 and 2014, was sick of it and I use Modo, Zbrush and Blender now.

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Don`t talk about it. Do something about it.

languid shard
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I'm pretty okay with autodesk stuff, just wish max and cie wouldn't be so crash happy

high stone
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@languid shard Autodesk Maya is software.

languid shard
high stone
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@plush yew I've tried Blender and Bryce. They are both lacking. With that said I do own Blender and Zbrush as well.

languid shard
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Maya is a software

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but Autodesk alone is just the company name

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:p

high stone
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Originally it was called Alias Wavefront Maya. Rebranded Autodesk Maya.

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Don't talk history with me. I've lived through it, and the part where they threw out the second hand sales law. Vernor v Autodesk.

languid shard
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Vernor ?

high stone
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You aren't aware of the historic court ruling?

languid shard
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not really

high stone
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You should. It affected software prices.

#

Please tell me you are aware of the recent EU link tax. Knowing these laws as a game dev is vital when selling across regions, hiring new staff.

languid shard
#

hmm

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  1. I'm not a gamedev, although I'd like to
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  1. Doesn't ring a bell :/
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I work in the building industry, lots of gamedev rules don't apply for us

high stone
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So you use autocad?

languid shard
#

revit

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revit/max/unreal is the winning combination for us

high stone
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Interesting. For the longest time everything was autocad with such industries.

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I'm seeing Unreal break more into film. It's impressive.

languid shard
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yeah since BIM came in the formula a lot of people have been moving to revit

high stone
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Have they begun implementing Lidar into any of the process?

languid shard
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I was at this year's Unreal Build at Paris, half of the presentations were about the movie industry

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slowly, but its getting here. Sometimes I have to work with point clouds, but Lidar stuff is mostly for renovation, and we do 95% engineering and construction

high stone
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I'm glad the industry has progressed. I was starting to worry when I saw autocad fall behind.

languid shard
#

we're still years behind industries like cars or planes

high stone
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Probably because of Nvidia for the cars.

languid shard
#

when I got recruited, two years ago, we still had engineers working on paper

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(and we still have one or two)

high stone
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Good old blue prints.

languid shard
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eh

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makes a mess on the ground when you walk around the office

high stone
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I remember my grand father telling me tales of the giant cylinders, scrolls being carried everywhere.

languid shard
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probably an age not too far away ๐Ÿ˜„

high stone
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It's crazy how much has changed in a single generation.

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You probably have already seen several software companies making a stab at Autodesk. If they continue to succeed. We can finally see a massive price drop in 3d software. Similar to what we saw in video editors.

languid shard
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there was a lot of stuff coming out for the game industry yeah

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animation softwares, texturing softwares

high stone
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I look forward to the continued progress. Glad to see it's spreading to other markets.

grizzled panther
#

There's a real accessibility issue at the moment with this kind of software where you have to invest a lot just to use the software

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Luckily I still have my 3 year student license for Autodesk

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But then it'll be back to blender

languid shard
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care with that, you can't sell stuff made with student licences

grizzled panther
#

Yeah I know, thank you though๐Ÿ‘

languid shard
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๐Ÿ˜„

grizzled panther
#

I'm just using it as a learning tool

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But it proves my point even further

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Can you sell creations made in blender? That's open source isn't it?

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It's a tricky one because obviously businesses need to make money when they produce industry software like this

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But at the same time not everyone can afford it

languid shard
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yeah you can sell stuff made with blender

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you can't sell blender's source though ๐Ÿ˜„

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getting into gamedev sure is an investment on all sides

grizzled panther
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As with any role in the creative/development industry:(

high stone
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Autodesk used to cost $2k and you owned it for life. At one point they were on the verge of bankruptcy, the price dropped to $1,500. Then the lawsuit happened. A infamous judge ruled against the right to first sale doctrine. Autodesk continued it's acquisition of all new software, advancements made by various smaller companies. The price went up, eventually to a point where you can only rent it at $3,500 a year. It's nonsense that I could go to jail if I sell my old copies of Maya. But that's where it stands.

south ridge
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You should be in jail for not giving up all your money to audodesk!

high stone
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Agreed. There was a 2016 attempt to overturn it. But it's a supreme court ruling. Easily one of the worst laws every pushed through. It's like they rewound the clocks back to the 1890's.

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A lot of the laws, starting in 1890 were against robber barons, monopolies, copyright abuse. Most concluding around 1935.

plush yew
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To all those angry at Autodesk, be angry at those individuals and companies that keep supporting their products instead of creating their own heaven with Blender or else.

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When artists reach a certain level of maturity, they end up reaching a point where they need to customize their apps, creating their own scripts, their own tools.
But how many artist will never bother learning programming?
Are you sick of something? Change it.

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๐Ÿ‘ฝ humans are hilarious...

frank escarp
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@grizzled panther with blender, what you make with it is 100% you

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there is no EULA

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its truly yours

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unlike with autodesk

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where it actually isnt truly yours

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you can actually sell blender code

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but it needs to be public

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so it will get copied instantly XD

high stone
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In time Autodesk will lose to competition. They just need to take a page out of Blender and not sell out to them.

plush yew
#

perhaps

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can't sleep. have to move tomorrow :X

high stone
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Autodesk bought Modo, Ray Trace, Image, Maya, Cad, you name it. They own it. It was only until the past few years that devs learned to not sell out. Then we got Houdini, 3dPaint. We saw advancements in Bryce, Blender. Devs are pushing back. The reason is simple. Autodesk hasn't made anything on their own in years. They just buy it out.

frank escarp
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nah, autodesk doesnt do development any more, they just have a subscription and if you stop paying you literally lose access to your production assets

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easy money

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i remember from the ton rosendaal interview

high stone
#

In the business world you can get far buying out competition. But it won't last. In business you eventually have to adapt or die.

frank escarp
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that he said that maybe 20 people worked on maya

high stone
#

Yep. That's true.

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If Hollywood ever put their feet down. That would do the most damage.

plush yew
#

reminds me of how the oracle ceo was saying "you can't buy talent, can't just buy a company if you want to actually develop a custom software solution, it has to be built, if it's specific enough"

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hollywood. argh. my living space :X

frank escarp
#

remember XSI?

high stone
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Hollywood blindly dumps billions on CGI.

plush yew
#

one of my friends was really into XSI i think lol

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he kept telling me about it

frank escarp
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autodesk bought it specifically to instantly kil it

high stone
#

80% of the game industry doesn't pay for Maya. Cough...

frank escarp
#

do you know that if you use education license, autodesk owns your 3d models?

#

and they are watermarked

#

and the FBX Sdk in unreal engine rats you

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and if the sdk rats you, and autodesk asks epic games for your adress, epic games has to give it

high stone
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Glad Unreal went in the direction they did.

frank escarp
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becouse part of the license when you integrate the FBX sdk, is that if autodesk asks for user info, you give it

high stone
#

Look at all the advancements due to that decision.

frank escarp
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and if you dont give autodesk user info, then autodesk has the right to remove the fbx sdk from your program

high stone
#

BTW Unreal pulls in more revenue as of 2017 than Autodesk.

#

Don't remind me. I'm on their file system. One of the hold outs for their older versions before they went rental.

languid shard
#

probably pulled out more revenue since fortnite than any gaming company ๐Ÿ˜‚

high stone
#

If it works it works. Unreal is able to make more and has a giant staff.

languid shard
#

heck they even offered us ONE YEAR of unreal studio, and specified it was thanks to fortnite

#

yeah I mean Fortnite is alright, and gives us a huge tech boost in the BG

high stone
#

Fortnite cereal. It's coming.

frank escarp
#

well, Paragon gave us more cool shit

#

fortnite is giving us multiplatform/online stuff, mostly