#ue4-general

1 messages ยท Page 312 of 1

paper kernel
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ridiculous amount of linetraces that measure average locations

tawdry raptor
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how did you make the things walk on walls

paper kernel
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custom gravity, maybe?

tawdry raptor
#

I have that too

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but its the problme of the NAV mesh cant go on wallks and such

paper kernel
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iirc there's a 3D flight pathfinding somewhere on the forum

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utilize that

tawdry raptor
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im surprised nobody really knows

radiant fable
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wonder if i can turn off this feature on the fly without a rebuild

viral herald
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could someone help me adding a plugin?

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i got a copy of the voxel farm plugin that is still in beta

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they said that it works, but i cant seem to g et it to work

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is anyone up to help me?

heavy falcon
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No

pure stratus
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Don't ask to ask, just ask.

fossil ore
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Is it possible to edit/paint texture inside UE4?

viscid canyon
#

Hey all. Where do I ask questions about materials? Trying to find out a way to get random numbers over time to do emissive random flickering

fossil ore
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@viscid canyon you should search for "lighting function" material documentation

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It is explained there how to

rancid violet
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Could someone help me get started

devout lintel
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If i have a game concept and i need a feedback to it, where is the best place to start? before actually starting up the project ?

grim ore
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@rancid violet Get started with what?

rancid violet
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My game

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And could i get it on the nintendo switch

grim ore
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yes to the 2nd if it's a good game or you have a good publisher

radiant fable
#

lol these questions, alllll day long

viscid canyon
#

@fossil ore Thanks. Will take a look

radiant fable
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i'm experiencing quite a large caveat in an open world with volumetric lightmaps.
i can traverse the whole world in a vehicle, that goes black if i go outside the calculated importance volume/samples.. not an ideal outcome at all. can't it be that the engine does an average brightness sample of a 10% of all the volumetric space cloud and just sets any dynamic meshes outside of the cloud to that?

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it's that vs encapsulate my entire world with the importance volume, its crashy and hours to calculate, unoptimal because i still have a particular area of focus on the map that needs the light concentration

tame flint
#

hey does anyone know why my onoverlap begin is not destroying my character when the surface touches my character unless i jump on top of it

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i want it to destroy my character immediately upon contact

wary wave
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use a hit event, not an overlap

brave lark
#

weird issue. I have ue4 4.20.2 installed and I've been using it since it came out. I went to go into the plugin directory for it today and come to find it isn't installed in the folder it's supposed to be in? it's not in program files/EpicGames

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how do I find where it is installed?

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got it nvm. it installed itself to a different hard drive and I don't know why. Had to make a short cut and look in the path

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IT FOLLOWED THE PATH OF THE FORTNITE INSTALL OMFG thats what it was! god damn it!

plush yew
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Hello guys I have aproblem with packaging my game-where is teh problem and how to fix it?

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anyone can help me?

tawdry raptor
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hey @plush yew do you know how tell the AI to use another nav mesh and not the default one?

plush yew
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no

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can you tell me?

plush yew
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@tawdry raptor

exotic lion
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Hello guys , Im new with ue4. I spawn a ThirdPersonCharacter in blank world but two TPC spawning, help me pls.

sullen wraith
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im using create widget, to add a widget to my hud, problem is i want to add a widget, into the widget im adding, how can I do this?

plush yew
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I can't understand you comepletely

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Can you describe the problem and send screenshot?? to can help you?

exotic lion
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Me?

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@plush yew Can you help me?

wary wave
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you probably have one placed in the level.

exotic lion
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Yes

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But i want just spawn the FPC in my level, not other

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Cause i want to it spawn to a special position

wary wave
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....delete the one that's placed in the level?

exotic lion
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Ok but what i do for position of other

wary wave
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use a player start actor

exotic lion
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Oh yea

plush yew
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show me the things that you have on the right up

exotic lion
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Thanks you !

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@wary wave Thx

plush yew
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this things show me

plush yew
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Hello guys I have a problem with my UI

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When I start the game and press the button "Create Server" it must show me this:

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but it show me this:

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for the find server

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I have a problem with the visibility I can't work with the visibility

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so I want when I click on the button "Create Server" to show me the first screenshot and when I click on the button "Find Servers" to show me the second screenshot-for the find server it works but the problem is in the create server

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can you help me?

plush yew
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@grim ore

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help me please

olive yew
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I need help

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i want leaf material for my tree

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where can i find that for free

fierce tulip
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google :p

plush yew
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hey guys

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is unreal engine gonna support the rtx graphics card?

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help me people pleae

fierce tulip
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obviously

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begging for help wont get you anywhere, just be patient

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@plush yew will just take some time before it ends up in binary

plush yew
#

oh okay

grim sinew
#

All of the Nvidia demos that weren't in a full game they showed off were using UE4

plush yew
#

anyone can help me for the visibility? I confused there

grim sinew
#

The Porsche demo, the Iron Man ripoff demo, etc

plush yew
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but up in the chat re the screenshots and the description of the problem

plush yew
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@grim sinew can you help me about the visibility?

grim sinew
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No.

tall pendant
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no help now.

whole quarry
plush yew
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@whole quarry can you help me for the visibility?

fierce tulip
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@plush yew try the ue4 answerhub, might get better results there

latent moth
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all, why is random integer giving me always 0 despite multiple calls?

plush yew
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it doesn't help me

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@fierce tulip

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I don't know which visibility to put to fix the problem

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can you help me?

leaden dust
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@latent moth you should know

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your inputs would probably be 0 for that

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or otherwise restart engine

latent moth
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i'm sorry what?

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the array has 2 elements, always element 0 gets selected

rich sparrow
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any ideas why my AA would work in PIE, standalone e.t.c, but not show in editor?

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nvm reset defaults on view (even though AA was showing on) and it's working

whole quarry
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@plush yew why are you tagging people and beg for help? >.>

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just drop your question and wait patiently, google for your problem while waiting

plush yew
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I ask my quesrtion but noone helps because I tag you

whole quarry
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no one helps because you tag me? think

fierce tulip
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@plush yew no-one helps because

  1. you keep asking everyone who talks in this chat, which makes people not want to reply.
  2. this is the general chat, not specific to umg, so maybe ask what channel is best for umg.
  3. Answerhub was sugested, it does help you, you just need to be a bit patient instead of bumping every few minutes.
whole quarry
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@fierce tulip he actually already asked in #umg ๐Ÿ˜„

static viper
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does that matter xd

whole quarry
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well yea, it matters, because it makes things a bit worse ๐Ÿ˜„

static viper
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hes asking since days now

fierce tulip
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ffs

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gets answers, claims "noone helps me"

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@plush yew follow umg tutorials till you understand it.

plush yew
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help me to fix the problem

whole quarry
#

lmao

plush yew
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I won't follow them

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don't call me this @whole quarry

static viper
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we cant develop your game

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only you can

whole quarry
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@fierce tulip I'm nearing completion to polish the Stormbringer hammer

static viper
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or pay me

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oh pls no ban

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it gets boring here really fast.

whole quarry
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@plush yew eh? I called you something?

fierce tulip
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aaaand he's gone

static viper
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...

whole quarry
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I still see him? :p

tall pendant
cinder iron
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What is up now XD

sleek solar
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Did you ban that poor guy? ๐Ÿ˜ฎ

plush yew
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Im trying to set up a blueprint template and it should have a way to determine a variable for a class for cast to nodes. How could one set this up? Im trying to mess around with Cast To Class and Construct Actor but I dont really know what Im doing. Could anyone give me a hint, maybe post a screenshot of such a setup?

static viper
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you

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are

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for whimps

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ok

sullen wraith
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Is anyone here really good with casting? i've spent 6 hours trying to figure out this one issue, have watched the blueprint communicatiosn video already

paper kernel
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"really good with casting" oh boy

static viper
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it was olready solved

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he had the power in hisself the whole time!!!

unkempt isle
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hey guys

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who knows how to work with this

fierce tulip
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funny, I kick the guy and my youtube channel gets flooded with negative comments hehe

static viper
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๐Ÿ˜

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did something change?

fierce tulip
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shots fired XD

oblique coyote
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Soo im currently trying to find proper explosion drawings for rifles to do proper research about rifles more indepth then the knowledge i already have. What is the best source for that sort of stuff because i only find airsof rifles...

tawdry raptor
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im tryng to get my monster to walk on walls how can I get the AI to use another nev mesh?

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it keeps using the default nav mesh

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I want it to use the spider nav

olive yew
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Can someone recomend a site where i can find good and realistic assets for unreal engine?

grim sinew
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The marketplace.

olive yew
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for free?

grim sinew
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No.

viscid canyon
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Hey all. Is it possible to generate a random number within a range within the material editor?

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I want to feed it to the sine node after multiplying the random number with time

radiant fable
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gonna try port this to ue4
cya in a year :v

keen birch
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Bit of a silly question, but uh

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How do I change the default quality settings for first startup?

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I tried putting stuff in DefaultGame.ini, but that doesn't transfer to the build

tawdry raptor
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all I see is spot lights I need long lights

radiant fable
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iirc pointlight can be given a length and width dimension, almost like a capsule, that you can elongate

pallid compass
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am i blind or is there no option in editor pref to increase the snap grid size for umg?

tawdry raptor
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oh nice

plush yew
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hey guys

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i've got a small issue i've been trying to work out for quite some time

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which timer should i use to create a function which will deplete a player stamina every second WHILE they are running? (NO BP pls - C++ only)

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will event dispatcher work for this?

viscid canyon
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Gonna post this again as my question is getting a little buried. . Is it possible to generate a random number within a range within the material editor?
I want to feed it to the sine node after multiplying the random number with time

grim ore
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You could technically sample a value based on time from in the material but actual random number is not doable as far as I know. If you want a real random number you would generate one somewhere else and feed it into a material parameter collection if you want the material to sample it or generate your number then feed it to the material instance

wary wave
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I'm also not sure it's going to do what you want it to do anyway?

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why multiply a random number with time?

radiant fable
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i've read most people take a small noise map and animate the uvs to output grayscale values that give the effect of randomness

grave nebula
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Random.usf has a bulk of pseudorandoms for gpu.

viscid canyon
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@grim ore Thanks. I guess I will need to look intop material parameter collection

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@grave nebula How do I install it?

high stone
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I hope everyone from Unreal is safe after the hurricane.

viscid canyon
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How do you create a shader via the UE4 interface?

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I was looking into @grave nebula 's solution

viscid canyon
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Woot! Got it to work with the Material Parameter Collection + Level Blueprint!

plush yew
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hello all

tribal totem
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and then prints out a username for the client

novel ember
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Is it possible to get postprocessing to produce a bloom / glow effect?

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The hot pink in this case

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sorry nvm got it

plush yew
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how to set mapping of Opacity Mask to 'clip'?

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because now it repeated

plush yew
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How would one go about making a replay feature like fortnite, or the demo feature in csgo?

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I'm trying to make a game of my own and I'm debating the platform to start it on

icy vigil
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i need pc building help, where would I ask for that ? Here , career advice since it has to do with my career or a support channel ?

leaden dust
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@icy vigil like what kind of help?

plush yew
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pc building help
What? Just ask here

whole quarry
#

@icy vigil #lounge , its not ue4 related

snow crown
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handled

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and, yeah, banned

whole quarry
#

@snow crown you're awesome

snow crown
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it's in the name

static viper
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i am awesome

whole quarry
#

@static viper you're owl

plucky reef
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so I am currently stuck here

static viper
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you havent asked in blueprints yet

plucky reef
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oh wait

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i'm in wrong channel

static viper
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mhm

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you clearly knew that

plucky reef
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mybad

plush yew
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what makes unreal better than unity

plucky reef
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its name

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lol

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try to try both engine

velvet ravine
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Motnring.Afternoon,Evening, Depending where you are, Just wondering has it changed in 4.20 on how to get player names, cause updated my Project and its the only thing not work working now, ๐Ÿ˜

static viper
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4.20 is broken asf

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dont use it

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go back as fast as you can to 19

velvet ravine
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oh dear.... How broken lol

static viper
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๐Ÿ‡ฆ๐Ÿ‡ฑ

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โฐ

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time to go back

velvet ravine
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just spent 2 days upgrading lol

static viper
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its very broken

velvet ravine
#

oh dear. Not good....

static viper
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yee

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but epic is working on it :3

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just a minor set back

velvet ravine
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and here's me thinking with everything they did for this engine it was the new 4.15

static viper
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yee

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they overdid prolly

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dont know the exact reasons

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just lots of bugreports popping up

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lots more then usual

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and weird ones

velvet ravine
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a strange one there default server map and transmission map keep swapping?

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cause ive had that problem lol why it took me so long upgrading

static viper
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well

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go back to 19

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there are problems

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or dont

velvet ravine
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was on 18 before,

static viper
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but i can only advise

velvet ravine
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Dam man i even reinstalled, Should of asked here first, Well we learn

static viper
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go to 4.19 instead

velvet ravine
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Sigh... Downloading now

whole quarry
#

4.20 is not broken ?

static viper
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tell the story!

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but i heard reports of it beeing broken superb

whole quarry
#

Once upon a time there was an Owl that claimed 4.20 was broken

velvet ravine
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holty cried for days thinking he wasted his time upgrading (Carrying on with story lol)

static viper
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We talked about it in the chat!

whole quarry
#

Wasnt it more like you said something and no one replied to it? ๐Ÿ˜›

static viper
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i wasnt even in that discussion i think

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something about tutorial makers from udemy

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that adivsed against 4.20

whole quarry
#

so you said nothing and no one replied to it?

static viper
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yes

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but then it still happened

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XD

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wait

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you are not saying its not broken

regal mulch
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@velvet ravine GetPlayerName

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Is a Function by now

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You might still be using the Variable directly

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If so, the name turns out empty

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You have to replace that with the actual GetPlayerName node

velvet ravine
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i'll make myself some breakfast, IF no Luck I'll rollback,

static viper
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dont go back all the way XD

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there is still 4.19

regal mulch
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I don't know what everyone has with 4.20

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I have multiple projects on it and everything is fine

whole quarry
#

works fine for me

static viper
#

(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

regal mulch
#

11 Marketplace projects
At least 4 client projects

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Despite API changes not a single problem

static viper
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wait

regal mulch
#

For the PlayerName I'm pretty sure it's about the change in API

static viper
#

did you upgrade your personal project too?

regal mulch
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I'm currently not working on any personal projects

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No time

static viper
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but would you?

regal mulch
#

Yes

velvet ravine
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i don't know if i should cry or be happy lol

static viper
#

be happy

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it apparently isnt broke

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just the thing you want right now

regal mulch
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Just do what I told you and see if that is the exact problem

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No need to rush downgrading

velvet ravine
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well I'm still downloading just in case lol maybe the way I'm getting player names,

static viper
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not having 4.19 sounds almost rude!

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what a skip

regal mulch
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Well you upgraded from an older version

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Where the Variable was still used

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I had the same issue

velvet ravine
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i tried 4.19 just crashed on me as soon as i opened it lost my trust with it straight away,

static viper
#

o.o

steady plank
#

does someone have a sonic 2d flipbook engine i can use?

static viper
#

kirby again!

steady plank
#

i didnt do @ everyone this time though

static viper
#

just sayin!!!

steady plank
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ok

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i was just asking so that way i can make the game i want to make

static viper
#

What are you trying todo really?

steady plank
#

its this game with sonic style movement with loops and momentum when running

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smash bros style combat

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and a cool artstyle

static viper
#

ok and what do you want to make?

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what is missing?

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in detail pls

steady plank
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ok

static viper
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cause flipbook engine doesnt work for me

steady plank
#

ok

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i am missing the sonic movement and smash bros combat

grim sinew
#

So you're missing all of the blueprints

steady plank
#

yes

grim sinew
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Well, time to learn blueprints then

steady plank
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ok

velvet ravine
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๐Ÿ˜‹ thank you

regal mulch
#

No biggie

velvet ravine
#

3rd time the charm

static viper
#

what did you do now?

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fixed it?

velvet ravine
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posted in the wrong channel twice lol

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but yea all fixed now

olive yew
#

Can someone help me, I don't know how to paint with my materials

static viper
#

you need em all in one material

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owl grab you a video

olive yew
#

Does it work with Instant Materials?

static viper
#

wait

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this for starter, click through a bit

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i am still searching for a correct tutorial

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ah

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here

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its very detailed tho

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you need to have your materials linked by one material

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landscape only knows of one

olive yew
#

Okey but does it work with Instant Material

static viper
#

yee yee

olive yew
#

Okey thanks ๐Ÿ™‚

static viper
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instances are preferred

olive yew
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Nice

plush yew
whole quarry
#

why?

plush yew
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cause i got the clouds the perfect size

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but i only want 1 cloud per cylinder

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@whole quarry

static viper
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oh

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they tile

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i understand

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you should create a texture wich has the same tile

fierce tulip
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lol

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clamp it

static viper
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then you remove all the rest ones

fierce tulip
#

slaps @static viper

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just clamp it

static viper
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o.o thats animal abuse!!!!

plush yew
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@fierce tulip so damp it?

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or clamp it

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OH I KNOW ILL TILE IT!

whole quarry
#

owls arent animals, cant animal abuse by slapping owls ๐Ÿ˜›

fierce tulip
#

@plush yew yes, so the edges of the texture are infinite, aka it wont tile the clouds.
assuming you want it panned, just make a cutout of the cloud, offset pivot and rotate the thing

static viper
#

i am clearly a very animal

whole quarry
#

a very animal?

plush yew
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but the problem is it doesnt go all the way around the cylinder

fierce tulip
#

that depends on your uv map :p

plush yew
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oh yeah true

fierce tulip
#

again though, assuming you want it to move along the skybox

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id use a mesh that rotates instead of an image panning along the mesh

plush yew
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well the panning gives it distortion so thats why i wanted it like that

fierce tulip
#

can do that in the shader as well

plush yew
teal tulip
#

the hell

plush yew
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any idea why i cant make my panner more than 0.001 or it will dissapear

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@teal tulip ???

fierce tulip
#

you dont need to component mask from a texture sample, and just take the green or blue (or red) pin.

teal tulip
#

if you want only one cloud with don't make a plane ?

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that rotates

static viper
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clamp it

plush yew
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Is there a way to use a Class Variable for a Cast To Node?

fierce tulip
#

also you are adding and multiplying god knows what to the uv's, cant say what you are doing there that causes it

teal tulip
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I don't get that UV thing really, cause get things from a texture for the UV ?

plush yew
teal tulip
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why the noise isn't connected in the texture ?

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tather than in the UV

fierce tulip
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all I can say is that its a mess hehe

plush yew
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yeah it is

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but its my mess ๐Ÿ˜›

grave nebula
#

Something died inside me, when Luos called that clean graph a mess.

plush yew
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oh this graph is a mess @grave nebula

fierce tulip
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its at least readable, but I wouldnt call it clean hehe

static viper
#

you are not weird anymore @grave nebula

grave nebula
#

@static viper How do you determine weirdness, Owl ? With a weirdometer ?

broken shadow
#

The graph does seems kinda sprawling

static viper
#

with a material graph ofc.

teal tulip
#

We need shaders in code

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and blueprints in code

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demand that

fierce tulip
plush yew
#

hmm?

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dont i just need to clamp mine?

fierce tulip
#

instead of adding those two noise textures you need to append them

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no need for two panners per noise texture

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(in theory dont even need two noise textures)

static viper
#

What on earth!!!

fierce tulip
#

need to clamp the gradient mask before it gets to whatever is multiplied by the noise

static viper
#

that looks wonderful!

fierce tulip
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add the noise strength multiplier before you add it to whatever that top right add is connected to

plush yew
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i was talking about panning the image haha

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but i can do that

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good morning fellas

velvet ravine
#

Morning,

static viper
#

so you are waiting for the state to come true

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you can do that in server code

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but in sp code you should know

pallid compass
#

That is very bad Holty.

whole quarry
#

@velvet ravine infinite loop potential

paper kernel
#

slow, but infinite loop

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alltho gamestate is eventually valid

upper quartz
#

hi guys , have the lowest limit on resolution ?
i set the value lower then 480, my game has been crashed.

idle thunder
#

guys how can i set up material in unreal to increase emmisive value ?

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that is current for all materials

fierce tulip
#

you multiply it

plush yew
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@fierce tulip i hate clamps lol

fierce tulip
#

clamp & saturates ftw

plush yew
#

saturates are awesome

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but i cant figure out why this happened

fierce tulip
#

also whas with the guys guys guys? thing.
i know this channel is a sausage fest, but cmoooon

static viper
#

slaps luos

plush yew
#

slaps โ•ฒโŽ OvO โŽ โ•ฑ

static viper
#

slaps greggy

plush yew
#

slaps a chicken

fierce tulip
#

are you multiplying an offset by like, a million?

idle thunder
#

multiply how

idle thunder
#

should i copy emmisive map add multiply and hook it up in both inputs ?

plush yew
#

@fierce tulip this is the whole thing

fierce tulip
#

by using a multiply node, and adding a number to multiply with

#

@plush yew whats the panner value?

#

also, dont clamp panning stuff

#

also nice to see you did do shit with my suggestions :p

plush yew
#

i wanna get this working then im gonna work on that noise suggestion cause that seems alot cleaner

#

so dont clamp the panner

idle thunder
#

why ue is soo hard to take a grip with it ๐Ÿ˜ฆ

fierce tulip
#

you dont need to add that panning stuff, you can hook the multiply from that tex sample right into the panner coordinate

#

again, append those two noises, not adding them

plush yew
#

@idle thunder if you think about it to hard then it becomes hard

#

everyone is still learning

fierce tulip
idle thunder
#

xd love the title ๐Ÿ˜„

plush yew
#

@fierce tulip so your saying do what you did in that graph before and connect it to just 1 noise texture

idle thunder
static viper
#

oh that looks like it needs upgrades

#

everything is so flat

plush yew
#

slaps
โ•ฒโŽ OvO โŽ โ•ฑ
your flat

static viper
#

that would look great in ue4

fierce tulip
#

@static viper if you cant say anything constructive, dont say it :p

static viper
#

flat is very constructive!

plush yew
#

yeah i get what
โ•ฒโŽ OvO โŽ โ•ฑ means

#

theres no depth

static viper
#

you can only ask for detail.

#

slaps luos

plush yew
#

for a style like that you need the little bumps and craveces

static viper
#

i am more missing metallic

#

and a bit of bloom

#

occlusion

plush yew
#

no bloom

#

ew

#

bloom

static viper
#

it looks like hardware renderer

idle thunder
#

like that ?:P

static viper
#

no

idle thunder
#

xd

static viper
#

how could i like that

#

i show you what i hate

plush yew
#

@idle thunder

#

your metal objects

idle thunder
#

haha yeah i am not happy either

plush yew
#

need metal

static viper
#

those boxes fly

idle thunder
#

there are very few metal things

plush yew
#

in that scene there is alot that should be metal

static viper
#

but i like dof

#

youre missing ao and metallic still

#

ao will fix flying boxes

plush yew
#

anyway im gonna get back to this freakin panner problem!

idle thunder
#

i hope with your help ( all of you ) i will make it nice ๐Ÿ˜ƒ

fierce tulip
#

you better try getting help from tutorials

static viper
#

i think you got all de nice hints up to now ๐Ÿ˜›

#

just apply dan things

plush yew
#

me?

static viper
#

no you

#

3d

#

you are lost

plush yew
#

yeah

#

but @static viper broke it

fierce tulip
#

@static viper I need my personal gif

static viper
#

wait

idle thunder
#

one more thing i exported opacity map from substance but when i add it in unreal it make whole object transparent instead just glass part

fierce tulip
#

thanq

plush yew
#

haha

#

did i break luos?

static viper
#

luos cant break

#

hes always here

#

so if he doesnt talk to you

#

you are ignored for that period

#

but be patient

#

hell be back soon

plush yew
#

no im saying cause of the gif

static viper
#

you currently have ads.

plush yew
#

ads?

static viper
#

ads

plush yew
#

as in advertisements?

static viper
#

yes

#

its a break

#

for luos

#

enjoy ads.

plush yew
#

ooooooooooooooooooooooooooo no i get ya

#

lol

plush yew
#

@teal tulip you said about a plane

teal tulip
#

make individual planes clouds

#

that rotate

fierce tulip
#

i already suggested that

#

twice

plush yew
#

see thats fine and all but the issue with this is

#

making that effect happen on a static mesh

fierce tulip
#

dude, I showed you how

#

I do this daily as my job

plush yew
#

is that what was

#

i thought you was showing me a more optimized way to handle the noise

fierce tulip
#

it was both in one go

plush yew
#

ooooooooooooooooh

fierce tulip
#

Y U NO TRY IT

#

@static viper I need another one!

plush yew
#

FINE I WIL TRI

fierce tulip
#

XD

fierce tulip
#

i should pay you monthly for a gif-posting service

static viper
#

yes!

#

you should

#

slaps luos

plush yew
#

How would you recreate something like a match replay feature in unreal?

#

Replay from all angles

fierce tulip
#

such a small question, such a loooooong answer

plush yew
#

I would assume it's possible, fortnite has it

#

Thatnks

#

Is it practical?

fierce tulip
#

ยฏ_(ใƒ„)_/ยฏ

plush yew
#

happy now XD

#

I'll look into it, thanks for the link

static viper
#

oh those bumps are not healthy

fierce tulip
plush yew
#

oh luos

#

thats alot more fluid

fierce tulip
#

can reduce the str when needed ofcourse

#

still though, put it on a mesh that moves instead. much cheaper

plush yew
#

yeah i turned it up to make sure it wasnt gonna break

#

ok

#

so just make a blueprint of a bunch of planes and then just rotate the actor

fierce tulip
#

thats one way

plush yew
#

ok

#

now i just gotta sort this tiling out

fierce tulip
#

dont have to if its one cloud on one mesh :p

plush yew
#

1 mesh

#

XD

fierce tulip
#

re-uv it

plush yew
#

awwwww i dont waaaaannnnnnna

fierce tulip
#

ยฏ_(ใƒ„)_/ยฏ

tawdry raptor
#

please help, I have 300 hours put into my map and I just found out about level streaming, will I have to start all over or can I highlight the parts I want on level 2 and then add them that way?

static viper
#

you can highlight them

#

and move them manually into a new level

#

persistent levels

#

your work is save

tawdry raptor
#

oh ok

#

thanks

crude jasper
#

Guys i just started using advanced sessions and i wanted to know how to use the steam overlay to invite friends to sessions
all i find in youtube is like a way to create a steam overlay so to say
NOVAS MENSAGENS

#

its just that i want to do a good system so i wanna do some things that most games have

#

so yeah

uneven spoke
#

where do you go for help?

crude jasper
#

i wanted to know how to do that and

#

multiplayer ?

#

but no ones there

edgy thunder
#

hello guys im still trying to create sonics homing attack and im just stuck ;C heres what i have so far

static viper
#

and you create black pages!

fierce tulip
#

thats unreadable even when zoomed in on a big monitor

edgy thunder
#

Sorry Iโ€™m re uploading it

nocturne cove
#

Hey guys. I'm trying to spawn a blueprint in my game for mobile that has static point lights in it. The problem is that the lights aren't working on the device but they are fine in the editor. Any suggestions?

velvet ravine
#

can u have a sequence from a save game?

#

Don't matter i was doing it wrong ๐Ÿ™

plush yew
#

Is anyone up for helping me with this program? It's honestly a lot to take in at first

static viper
#

we can answer question

#

we might not always be able to

#

but we will try to our best

plush yew
#

well i don't have any questions if i don't have any idea about the program

static viper
#

ahh

#

i get you goin with a tutorial?

plush yew
#

Yeah sure

heavy falcon
#

Be aware of the spoder

plush yew
#

I've always dreamt of making this one game, i just don't have any idea on how to though

static viper
#

you wont make progress today

#

you need to watch alot of info

#

start with dis

#

and then after

plush yew
#

Thanks :)

static viper
#

go to mathew wadstein on youtube

#

you need to get going on small exercises

#

start small

plush yew
#

If say, i wanted to make a game with a friend, how would i go about that?

crude jasper
#

OvO

static viper
#

you can get your project going later

#

learn first

crude jasper
#

can you help me with something

static viper
#

no

#

i am an owl

crude jasper
#

xD

static viper
#

i can only catch mice

heavy falcon
#

claps the spoder

static viper
#

and make noise

crude jasper
#

cruu cruu

static viper
#

why are you talking to animals

crude jasper
#

cause half my brain is dead from everything i've watched on the internet

static viper
#

thats ok

crude jasper
#

can you help me owl

static viper
#

were all broken

#

no

crude jasper
#

nice

static viper
#

i am sooo broken

#

i cant help

heavy falcon
#

The dead spoder can't help

crude jasper
#

2+2 is 1

static viper
#

hoo hoo

#

ho

#

hoooo

#

hoo

plush yew
#

i've sacrificed everything, what've you given?

crude jasper
#

OvO peck this

heavy falcon
#

claps again

static viper
#

pecks Ohex

crude jasper
#

"ohex dies"

#

ah fuck

#

ohex dies

#

OvO poops out egg

#

egg turns into eagle

heavy falcon
#

dead man clapping

crude jasper
#

What the fuck

crude jasper
#

ok now rly i need help

#

im starting up with the advanced sessions

#

i cant find anything about using steam overlay to invite friends into a session

static viper
#

and find you have posted there already

#

the gates of owl open

heavy falcon
static viper
#

(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”ป

heavy falcon
#

puts table back โ”ฌโ”€โ”€โ”ฌโ—ก๏พ‰(ยฐ -ยฐ๏พ‰) the spoder is angry

static viper
#

โ”ฌโ”€โ”ฌ ( OvO )

crude jasper
#

OvO pliz

static viper
#

hoo hoo

crude jasper
#

priii prii

#

birb

static viper
#

hooo ho

crude jasper
#

is this you ?

#

no

#

this

#

i found u

#

the picture's name

#

birb /ovo\

static viper
#

even in that state i can kill you

crude jasper
#

oh wow

#

only with cuteness lol

#

so fing cute

static viper
#

so cute while i chew on your eyeballs.

crude jasper
#

why then i wont be able to see this

static viper
#

right

crude jasper
#

i mean the pic

#

fuck

#

yeah this

static viper
crude jasper
#

so cute

#

?

#

yeah but

#

owl

#

is so cute

#

sry i stop spamming now

heavy falcon
static viper
#

maybe googling some more on your problem XD

#

steam sessions isnt hard.

#

its on youtube

crude jasper
#

i've searched in yt a bit

#

i only find the same thing

#

creating something like the overlay

#

but some games

#

rly use the overlay

#

rocket league for example has both

static viper
#

the overlay is not important

#

it just implies the connection is there

crude jasper
#

i wanna use it to invite ppl to my session

static viper
#

yee

#

you need todo what everyone does XD

#

create the host system

crude jasper
#

ye i have that

static viper
#

and for that

#

there is a tutorial

#

what are you trying then XD

crude jasper
#

i already have a lobby system

#

hosting and joining

static viper
#

yee and?

crude jasper
#

well i wanted to know if you know of any tutorial or a place to start to know how to make the invite system threw the steam overlay

heavy falcon
crude jasper
#

why do you like spooders so much

heavy falcon
#

I hate spoders, that'why I clap them

static viper
#

โ•ฒโŽ oOooVooOo โŽ โ•ฑ

crude jasper
#

watt

heavy falcon
#

OH NOES IT HAS MORE EYES

crude jasper
#

xD

#

its a spooder-owl

#

โ•ฒโŽ oOoooooVoooooOo โŽ โ•ฑ

static viper
#

โ•ฒโŽ OoooooooooooooooooooooooooooOvOoooooooooooooooooooooooooooO โŽ โ•ฑ

crude jasper
#

jesus

#

โ•ฒโŽ oOooVooOo โŽ โ•ฑโ•ฒโŽ oOooVooOo โŽ โ•ฑโ•ฒโŽ oOooVooOo โŽ โ•ฑโ•ฒโŽ oOooVooOo โŽ โ•ฑโ•ฒโŽ oOooVooOo โŽ โ•ฑโ•ฒโŽ oOooVooOo โŽ โ•ฑโ•ฒโŽ oOooVooOo โŽ โ•ฑ

heavy falcon
#

IT GAINS EYES SPRAY IT PEOPLE SPRAY IT

static viper
#

oh god

crude jasper
#

โ•ฒโŽ oOoooooooooooooooooooVoooooooooooooooooOo โŽ โ•ฑ

crude jasper
#

xd

#

โ•ฒโŽ oOooVooOo โŽ โ•ฑ~

heavy falcon
#

SPODERS EVERYWHERE

crude jasper
#

OvO gang

heavy falcon
plush yew
#

hey owl

#

@static viper

#

I sent you a friend request :)

chilly bronze
#

How often do you guys use photogrammetry?

plush yew
#

I don't know what that is so i'd say never

regal mulch
#

Friendly reminder. This is not #lounge. Offtopic is not allowed here.
Acting against this will result in infractions.

plush yew
#

jeeze making a perfect circle of planes is tricky haha

tawdry raptor
#

I have downgreaded to 4.18 but my maps dont load, is this because I went backwards in time?

fierce tulip
#

ue4 isnt backwards compattible

crude jasper
#

relo

#

can anyone help me

tawdry raptor
#

yes

#

yes we can

#

I need help also

idle thunder
#
ArtStation

after my first try on environment i started watching some timelapses on youtube and then i found timelapse from Sergey Tyapkin. this environment is based on his version. i got a still long way to go but as for my second attempt on that matter i am pleased with result.

keen birch
#

So is there any particular reason Epic's decided for us that we can only use 16-bit Wav?

tawdry raptor
#

same reason we can only use a nav mesh on the floor

wary wave
#

I'd imagine it's because they have a specific audio import algorithm

#

as for nav meshes on the floor, well that just makes sense, so...

winged crypt
#

Anyone know why removing a sphere reflection capture doesn't remove the reflections it left behind? I tried recapturing the skylight, re-building lighting, no luck. All my objects are extremely reflective

boreal crown
#

How do small studios or individual developers test and keep their game updated with a handful of testers who may be scattered around the world?

manic pawn
#

basically any method to distribute the file works

#

you can put it on dropbox, your own website, make a really complex patching system, dump it on steam, ...

boreal crown
#

Well I figured having to frequently updatie your game through dropbox might be slow and inconvenient

manic pawn
#

it is inconvenient yes

#

but depending on who the testers are they will put up with a daily manual download

#

you could also make a crappy tool to automate that download in like 1 day

boreal crown
#

Yeah, but then i'd have to host it on a personal device on my home network.

#

Unless you mean have it look at some file hosting site for a newer version,, i guess i could do that.

manic pawn
#

I mean

#

dropbox does host the file for you

maiden swift
#

@boreal crown I recommend looking at itch.io. It's a free game hosting service with great tools for patching your game and managing private access for testers.

remote roost
#

might be hard to see on that image

#

but it looks really bad in game

#

these are 4k textures so i don't think resolution is the problem

worn granite
#

I actually do see the jaggies there

#

on a 1080p monitor

#

wtf

remote roost
#

yeah

#

these are 4k textures so I don't know whats up with them

#

i've messed around with the settings and nothing fixes it

steady sequoia
#

Are they rotated? I've had a similar problem before and I just think Unreal doesn't like it when you rotate UI stuff like that and cranks up the jaggies

whole quarry
#

Why making those 4k though?

plush yew
#

Hello again.

cloud cobalt
#

More like, generally, scaling images is not remotely easy and never has the same quality

#

Properly scaling an image down is intensive

dawn bloom
#

the 2d chat is kinda dead

#

is there a good guide for starting 2d?

static viper
#

depends on what you are doing

#

umg?

#

2d?

#

papercraft?

#

i mean ue4 is able todo 2d stuff

dawn bloom
#

platformer

#

like mario

static viper
#

i think ue4 has a tutorial on that mh

#

this!

sullen wraith
#

can you make text auto resize when it's to big for the box.

whole quarry
#

@sullen wraith what text and what box?

sullen wraith
#

text in a verticle box, if i set the text to be something very long it just leaves the HUD and keps going down

whole quarry
#

you could set the Text Wrap

#

then it goes to a new line

sullen wraith
#

yeah that's the problem, it just keeps going to a new line

#

i want text to resize to fit the current box

whole quarry
#

afaik you cant do that

#

you could set the verticle box size-to-content enabled

sullen wraith
#

where is that, im looking in its setting and cant find it

whole quarry
#

click on the verticle box

#

in the details panel, upper side

#

in some cases its unavailable

dawn bloom
#

are there any known games made with paper 2d

whole quarry
#

best solution is to make sure texts wont get longer than wanted

maiden raft
#

hey guys, not sure if this is the right channel to ask for help but i need to learn how to use unreal 4 for my senior project. does anyone know of a tutorial that would help me learn how to use the engine to livestream 360 degree stereo panoramic video to mobile VR hardware ? The tutorial or even book doesn not need to be free, i have seen some udemy courses for Unreal but am not sure which one would be very relevant to what im looking for. I have found a bunch of tutorials on the official unreal site that im going to work through but if someone knows exactly what im looking for it would help tremendously and i would greatly appreciate it.

sullen wraith
#

I did rebuild lighting, now my game is like this, anyone know how to fix?

teal tulip
#

@remote roost that is basically the problem the 4K textures

#

@sullen wraith and what is the problem exactly ?

sullen wraith
#

my entire game goes green

teal tulip
#

is your skylight green ?

sullen wraith
#

this is what it used to look like

#

no its not

teal tulip
#

and does the post process or the skylight have any green ?

#

set in some of the colors ?

sullen wraith
#

no none :3

teal tulip
#

that is rare

sullen wraith
#

ill go around deleting everything until i fix it ๐Ÿ˜‚

teal tulip
#

just try to play first with

#

the world settings for light

#

and skylight

#

can be a problem aswell with some of your captures

#

or the fog

sullen wraith
#

i deleted all lighting in my game

#

and now it's even more green.

#

i deleted everything expect 1 actor, and it's still hreen

tawdry storm
#

check your world settings

#

under lightmass

#

is your environment color green?

sullen wraith
#

yes it was

#

i just changed it to white, but it's still green.

tawdry storm
#

did you do a new light build?

sullen wraith
#

no i'll give that a go ๐Ÿ˜ƒ

tawdry storm
#

๐Ÿคฆ

sullen wraith
#

hey im new ๐Ÿ˜‚ give me 5

tawdry storm
#

haha it's fine, but with baked light you have to bake it again after you changed the settings to see an effect

teal tulip
#

asked you if you have something green on skylight or the light settings, said no

#

๐Ÿค–

tawdry storm
#

well he said that he changed it

#

he just didn't do a rebuild

#

you didn't ask him to do that ๐Ÿ˜›

teal tulip
#

:/

sullen wraith
#

to be fair you said post process and skylights. when you did mention world settings wasn't as clear ๐Ÿ˜›

#

but thats only because im new ๐Ÿ˜›

#

if i wasn't retarded with unreal I would of understood oyu

tawdry storm
#

anyway, did the rebuild work?

teal tulip
#

no problemos

sullen wraith
#

fair enough seirei ๐Ÿ˜‚

#

im still retarded

#

thank you both very much for your help

#

doing the rebuild now

teal tulip
#

how much time takes you build the light ?

#

how big that scene is ? what you show or more ?

sullen wraith
#

it works thanks guys ๐Ÿ˜ƒ screne isn't that big hevedy, was doing irl stuff quick

teal tulip
#

okok

#

I don't use myself the baked light as is super slow on my end

sullen wraith
#

baked light?

teal tulip
#

yeah what you're doing, static light in the scene

plush yew
#

hey anyone here?

#

im having an issue with main menu

teal tulip
#

what

sleek solar
#

<@&213101288538374145>

sullen wraith
#

I've got two identical texts, same colour. in unreal editor they look the same, in the actual game, one is grey

plush yew
#

my images for buttons are quite small yet they are too big to fit in the screen of unreal's canvas

#

what the heck

#

does unreal assume that everyone has a screen of 720p???

#

Then scales up the whole thing if u have anything more than that.

sullen wraith
#

how can i change colour for a hud element via implemented function? i know to use format text to change the text

#

unsure for colour

stark rivet
#

Is there a way to render something with a transparent background

regal mulch
#

Is there any way of viewing the Wiki properly without reading through the source of a post?

sullen wraith
#

I've made this in an inherited function for my HUD, for some reason when I go to bind it, it isn't appearing

#

would anyone know why

stark rivet
#

I haven't really found much on the wiki about this cedric

regal mulch
#

Well they marked the wiki as non-editable cause they work on a new one

#

But reading the old posts is a pain right now

grave nebula
#

code blocks are borked too

manic pawn
#

calling bullshit on them actually working on it

#

it does not take months to migrate a wiki

regal mulch
#

Code blocks are the thing that kills the reading

#

Cuase you can't see anymore where the code starts and ends + the formatting is broken

#

it looks okay in source but there you have only plain text

grave nebula
#

doc maintenance was never Epic's strength.

sullen wraith
#

I've made this in an inherited function for my HUD, for some reason when I go to bind it, it isn't appearing
would anyone know why

grim ore
#

If the signature is incorrect it would not be able to be bound seems likely to me

uneven spoke
#

I need help with something
can someone dm me
so i can screenshare

sleek solar
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if you post the actual issue here the more chances that you get help... you haven't even mentioned if it is programming related or something else

uneven spoke
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is the issue

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tried rebuilding from vs

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doesnt work

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@sleek solar

grim ore
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What was the error when you compiled it?

uneven spoke
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theres no error this is all that happens @grim ore

grim ore
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and did you try recompiling from source like it suggested or opening the log to see the error?

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alternately you could try deleting the build, binaries, and intermediate folder and rebuilding to see if it's something stuck

uneven spoke
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i will try that

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and yes i tryed from source

paper kernel
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๐Ÿค” hmmm

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Phat is set up correctly but I'm still not getting bones from traces

grim ore
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You need to see what the log shows when you try and build it from the uproject

uneven spoke
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where do i see the log

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i know where in ue4

grim ore
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when its compiling there is a log button

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says show log

uneven spoke
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im not in ue4 yet

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im rebuilding

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@grim ore ^

grim ore
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It's literally right there when you open it, the Show Log button

uneven spoke
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oh

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one sec

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it goes so fast

sleek solar
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why don't you build it directly from the visual studio?

vale silo
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_ needs 4.20.3 release_

uneven spoke
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ive tried

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it just says Build Failed

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the log goes to fast for me to be able to copy and paste

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is the log logged anywhere

grim ore
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try generating the solution files again and open it in VS and build it in there if opening the uproject and building is failing might be the next step

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in VS you would atleast be able to see the error logs when it compiles

uneven spoke
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its this build right

sleek solar
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Build > Build Solution

uneven spoke
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ok

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doing it now

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Warning 1       Referenced directory 'C:\Program Files\Epic Games\UE_4.20\Engine\Source\VictoryBPLibrary\Public' does not exist.    CardinalMenu    C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs    1    



Warning2        Referenced directory 'C:\Program Files\Epic Games\UE_4.20\Engine\Source\Ping\Public' does not exist.    CardinalMenu    C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\PingPlugin\Source\Ping\Ping.Build.cs    1    


Error1    LNK1181    cannot open input file 'C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4Editor\Development\AdvancedSessions\UE4Editor-AdvancedSessions.lib'    CardinalMenu    C:\Users\Jon's PC\Documents\Unreal Projects\BattleRoyale1.7\Intermediate\ProjectFiles\LINK    1#



    
Error2    UBT ERROR: Failed to produce item: C:\Users\Jon's PC\Documents\Unreal Projects\BattleRoyale1.7\Binaries\Win64\UE4Editor-CardinalMenu.dll    CardinalMenu    C:\Users\Jon's PC\Documents\Unreal Projects\BattleRoyale1.7\Intermediate\ProjectFiles\UnrealBuildTool    1    




Error3    MSB3075    The command ""C:\Program Files\Epic Games\UE_4.20\Engine\Build\BatchFiles\Build.bat" CardinalMenuEditor Win64 Development "C:\Users\Jon's PC\Documents\Unreal Projects\BattleRoyale1.7\CardinalMenu.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.    CardinalMenu    C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets    44    
sleek solar
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did you put those plugins into engine or game folder?

uneven spoke
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engine

sleek solar
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VictoryBPLibrary and AdvancedSessions

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I think they should be inside the game project folder

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I could be wrong

sleek solar
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Unreal Projects\BattleRoyale1.7\Plugins

uneven spoke
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done

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VictoryPlugin

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is called VictoryPBPlugin

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4a. Navigate to \Your_Directory\Plugins and extract the files in VictoryPlugin(newest-version).zip to the plugins directory into a folder called VictoryPlugin
>  **Plugins Directory Structure:** \Your_Directory\Plugins\VictoryPlugin\"plugin files"
fierce tulip
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i shrudder everytime someone shows me their ue4 projects/engines are installed on C:/

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not sure if ocd or whatever, but it just feels wrong hehe

uneven spoke
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i work on a cloud machine