#ue4-general
1 messages ยท Page 312 of 1
how did you make the things walk on walls
custom gravity, maybe?
im surprised nobody really knows
https://i.imgur.com/EKHKOop.jpg
found my problem with black surfaces bois lol
wonder if i can turn off this feature on the fly without a rebuild
could someone help me adding a plugin?
i got a copy of the voxel farm plugin that is still in beta
they said that it works, but i cant seem to g et it to work
is anyone up to help me?
No
Don't ask to ask, just ask.
Is it possible to edit/paint texture inside UE4?
Hey all. Where do I ask questions about materials? Trying to find out a way to get random numbers over time to do emissive random flickering
@viscid canyon you should search for "lighting function" material documentation
It is explained there how to
Could someone help me get started
If i have a game concept and i need a feedback to it, where is the best place to start? before actually starting up the project ?
@rancid violet Get started with what?
lol these questions, alllll day long
@fossil ore Thanks. Will take a look
i'm experiencing quite a large caveat in an open world with volumetric lightmaps.
i can traverse the whole world in a vehicle, that goes black if i go outside the calculated importance volume/samples.. not an ideal outcome at all. can't it be that the engine does an average brightness sample of a 10% of all the volumetric space cloud and just sets any dynamic meshes outside of the cloud to that?
it's that vs encapsulate my entire world with the importance volume, its crashy and hours to calculate, unoptimal because i still have a particular area of focus on the map that needs the light concentration
hey does anyone know why my onoverlap begin is not destroying my character when the surface touches my character unless i jump on top of it
i want it to destroy my character immediately upon contact
weird issue. I have ue4 4.20.2 installed and I've been using it since it came out. I went to go into the plugin directory for it today and come to find it isn't installed in the folder it's supposed to be in? it's not in program files/EpicGames
how do I find where it is installed?
got it nvm. it installed itself to a different hard drive and I don't know why. Had to make a short cut and look in the path
IT FOLLOWED THE PATH OF THE FORTNITE INSTALL OMFG thats what it was! god damn it!
Hello guys I have aproblem with packaging my game-where is teh problem and how to fix it?
anyone can help me?
hey @plush yew do you know how tell the AI to use another nav mesh and not the default one?
@tawdry raptor
Hello guys , Im new with ue4. I spawn a ThirdPersonCharacter in blank world but two TPC spawning, help me pls.
im using create widget, to add a widget to my hud, problem is i want to add a widget, into the widget im adding, how can I do this?
I can't understand you comepletely
Can you describe the problem and send screenshot?? to can help you?
you probably have one placed in the level.
Yes
But i want just spawn the FPC in my level, not other
Cause i want to it spawn to a special position
....delete the one that's placed in the level?
Ok but what i do for position of other
use a player start actor
Oh yea
show me the things that you have on the right up
Hello guys I have a problem with my UI
When I start the game and press the button "Create Server" it must show me this:
but it show me this:
for the find server
I have a problem with the visibility I can't work with the visibility
so I want when I click on the button "Create Server" to show me the first screenshot and when I click on the button "Find Servers" to show me the second screenshot-for the find server it works but the problem is in the create server
can you help me?
google :p
obviously
begging for help wont get you anywhere, just be patient
@plush yew will just take some time before it ends up in binary
oh okay
All of the Nvidia demos that weren't in a full game they showed off were using UE4
anyone can help me for the visibility? I confused there
The Porsche demo, the Iron Man ripoff demo, etc
but up in the chat re the screenshots and the description of the problem
@grim sinew can you help me about the visibility?
No.

@whole quarry can you help me for the visibility?
all, why is random integer giving me always 0 despite multiple calls?
it doesn't help me
@fierce tulip
I don't know which visibility to put to fix the problem
can you help me?
@latent moth you should know
your inputs would probably be 0 for that
or otherwise restart engine
any ideas why my AA would work in PIE, standalone e.t.c, but not show in editor?
nvm reset defaults on view (even though AA was showing on) and it's working
@plush yew why are you tagging people and beg for help? >.>
just drop your question and wait patiently, google for your problem while waiting
I ask my quesrtion but noone helps because I tag you
no one helps because you tag me? 
@plush yew no-one helps because
- you keep asking everyone who talks in this chat, which makes people not want to reply.
- this is the general chat, not specific to umg, so maybe ask what channel is best for umg.
- Answerhub was sugested, it does help you, you just need to be a bit patient instead of bumping every few minutes.
does that matter xd
well yea, it matters, because it makes things a bit worse ๐
hes asking since days now
ffs
gets answers, claims "noone helps me"
@plush yew follow umg tutorials till you understand it.
help me to fix the problem
lmao
@fierce tulip I'm nearing completion to polish the Stormbringer hammer
@plush yew eh? I called you something?
aaaand he's gone
...
I still see him? :p
and people say lounge is awful... https://media1.tenor.com/images/1808f11c5cbe69016d6ef7f8c3397a81/tenor.gif?itemid=5564467
What is up now XD
Did you ban that poor guy? ๐ฎ
Im trying to set up a blueprint template and it should have a way to determine a variable for a class for cast to nodes. How could one set this up? Im trying to mess around with Cast To Class and Construct Actor but I dont really know what Im doing. Could anyone give me a hint, maybe post a screenshot of such a setup?
Is anyone here really good with casting? i've spent 6 hours trying to figure out this one issue, have watched the blueprint communicatiosn video already
"really good with casting" oh boy
hey guys
who knows how to work with this
funny, I kick the guy and my youtube channel gets flooded with negative comments hehe
shots fired XD
Soo im currently trying to find proper explosion drawings for rifles to do proper research about rifles more indepth then the knowledge i already have. What is the best source for that sort of stuff because i only find airsof rifles...
im tryng to get my monster to walk on walls how can I get the AI to use another nev mesh?
it keeps using the default nav mesh
I want it to use the spider nav
Can someone recomend a site where i can find good and realistic assets for unreal engine?
The marketplace.
for free?
No.
Hey all. Is it possible to generate a random number within a range within the material editor?
I want to feed it to the sine node after multiplying the random number with time
Bit of a silly question, but uh
How do I change the default quality settings for first startup?
I tried putting stuff in DefaultGame.ini, but that doesn't transfer to the build
how can I get these kind of lights for unreal
all I see is spot lights I need long lights
iirc pointlight can be given a length and width dimension, almost like a capsule, that you can elongate
am i blind or is there no option in editor pref to increase the snap grid size for umg?
oh nice
hey guys
i've got a small issue i've been trying to work out for quite some time
which timer should i use to create a function which will deplete a player stamina every second WHILE they are running? (NO BP pls - C++ only)
will event dispatcher work for this?
Gonna post this again as my question is getting a little buried. . Is it possible to generate a random number within a range within the material editor?
I want to feed it to the sine node after multiplying the random number with time
You could technically sample a value based on time from in the material but actual random number is not doable as far as I know. If you want a real random number you would generate one somewhere else and feed it into a material parameter collection if you want the material to sample it or generate your number then feed it to the material instance
I'm also not sure it's going to do what you want it to do anyway?
why multiply a random number with time?
i've read most people take a small noise map and animate the uvs to output grayscale values that give the effect of randomness
Random.usf has a bulk of pseudorandoms for gpu.
@grim ore Thanks. I guess I will need to look intop material parameter collection
@grave nebula How do I install it?
I hope everyone from Unreal is safe after the hurricane.
How do you create a shader via the UE4 interface?
I was looking into @grave nebula 's solution
Woot! Got it to work with the Material Parameter Collection + Level Blueprint!
Working on getting better with Unreal Engine 4 and had a hell of a time trying to figure out how to get a semi-random value set for my emissive material so I...
hello all
Ex: ue4 connects to www.website.com/username.php?12039124029
and then prints out a username for the client
Is it possible to get postprocessing to produce a bloom / glow effect?
The hot pink in this case
sorry nvm got it
How would one go about making a replay feature like fortnite, or the demo feature in csgo?
I'm trying to make a game of my own and I'm debating the platform to start it on
i need pc building help, where would I ask for that ? Here , career advice since it has to do with my career or a support channel ?
@icy vigil like what kind of help?
pc building help
What? Just ask here
@snow crown you're awesome
it's in the name
i am awesome
@static viper you're owl
you havent asked in blueprints yet
mybad
what makes unreal better than unity
Motnring.Afternoon,Evening, Depending where you are, Just wondering has it changed in 4.20 on how to get player names, cause updated my Project and its the only thing not work working now, ๐
oh dear.... How broken lol
just spent 2 days upgrading lol
its very broken
oh dear. Not good....
and here's me thinking with everything they did for this engine it was the new 4.15
yee
they overdid prolly
dont know the exact reasons
just lots of bugreports popping up
lots more then usual
and weird ones
a strange one there default server map and transmission map keep swapping?
cause ive had that problem lol why it took me so long upgrading
was on 18 before,
but i can only advise
Dam man i even reinstalled, Should of asked here first, Well we learn
go to 4.19 instead
Sigh... Downloading now
4.20 is not broken ?
Once upon a time there was an Owl that claimed 4.20 was broken
holty cried for days thinking he wasted his time upgrading (Carrying on with story lol)
We talked about it in the chat!
Wasnt it more like you said something and no one replied to it? ๐
i wasnt even in that discussion i think
something about tutorial makers from udemy
that adivsed against 4.20
so you said nothing and no one replied to it?
@velvet ravine GetPlayerName
Is a Function by now
You might still be using the Variable directly
If so, the name turns out empty
You have to replace that with the actual GetPlayerName node
i'll make myself some breakfast, IF no Luck I'll rollback,
I don't know what everyone has with 4.20
I have multiple projects on it and everything is fine
works fine for me
(โฏยฐโกยฐ๏ผโฏ๏ธต โปโโป
11 Marketplace projects
At least 4 client projects
Despite API changes not a single problem
wait
For the PlayerName I'm pretty sure it's about the change in API
did you upgrade your personal project too?
but would you?
Yes
i don't know if i should cry or be happy lol
Just do what I told you and see if that is the exact problem
No need to rush downgrading
well I'm still downloading just in case lol maybe the way I'm getting player names,
Well you upgraded from an older version
Where the Variable was still used
I had the same issue
i tried 4.19 just crashed on me as soon as i opened it lost my trust with it straight away,
o.o
does someone have a sonic 2d flipbook engine i can use?
kirby again!
i didnt do @ everyone this time though
just sayin!!!
What are you trying todo really?
its this game with sonic style movement with loops and momentum when running
smash bros style combat
and a cool artstyle
ok
cause flipbook engine doesnt work for me
So you're missing all of the blueprints
yes
Well, time to learn blueprints then
ok
๐ thank you
No biggie
3rd time the charm
Does it work with Instant Materials?
wait
this for starter, click through a bit
New and improved formula now with 100% more PAINTING!!! I still don't know how to solve physics materials...but...PAINTING!!!
i am still searching for a correct tutorial
ah
here
its very detailed tho
you need to have your materials linked by one material
landscape only knows of one
yee yee
Okey thanks ๐
instances are preferred
Nice
im losing my freaking mind
why?
cause i got the clouds the perfect size
but i only want 1 cloud per cylinder
@whole quarry
then you remove all the rest ones
o.o thats animal abuse!!!!
owls arent animals, cant animal abuse by slapping owls ๐
@plush yew yes, so the edges of the texture are infinite, aka it wont tile the clouds.
assuming you want it panned, just make a cutout of the cloud, offset pivot and rotate the thing
i am clearly a very animal
a very animal?
that depends on your uv map :p
oh yeah true
again though, assuming you want it to move along the skybox
id use a mesh that rotates instead of an image panning along the mesh
can do that in the shader as well
@fierce tulip
the hell
any idea why i cant make my panner more than 0.001 or it will dissapear
@teal tulip ???
you dont need to component mask from a texture sample, and just take the green or blue (or red) pin.
clamp it
Is there a way to use a Class Variable for a Cast To Node?
also you are adding and multiplying god knows what to the uv's, cant say what you are doing there that causes it
I don't get that UV thing really, cause get things from a texture for the UV ?
all I can say is that its a mess hehe
Something died inside me, when Luos called that clean graph a mess.
oh this graph is a mess @grave nebula
its at least readable, but I wouldnt call it clean hehe
you are not weird anymore @grave nebula
@static viper How do you determine weirdness, Owl ? With a weirdometer ?
The graph does seems kinda sprawling
with a material graph ofc.
instead of adding those two noise textures you need to append them
no need for two panners per noise texture
(in theory dont even need two noise textures)
What on earth!!!
need to clamp the gradient mask before it gets to whatever is multiplied by the noise
that looks wonderful!
add the noise strength multiplier before you add it to whatever that top right add is connected to
so you are waiting for the state to come true
you can do that in server code
but in sp code you should know
That is very bad Holty.
@velvet ravine infinite loop potential
hi guys , have the lowest limit on resolution ?
i set the value lower then 480, my game has been crashed.
guys how can i set up material in unreal to increase emmisive value ?
that is current for all materials
you multiply it
@fierce tulip i hate clamps lol
clamp & saturates ftw
also whas with the guys guys guys? thing.
i know this channel is a sausage fest, but cmoooon
slaps luos
slaps โฒโ OvO โ โฑ
slaps greggy
are you multiplying an offset by like, a million?
multiply how
should i copy emmisive map add multiply and hook it up in both inputs ?
@fierce tulip this is the whole thing
by using a multiply node, and adding a number to multiply with
@plush yew whats the panner value?
also, dont clamp panning stuff
also nice to see you did do shit with my suggestions :p
i wanna get this working then im gonna work on that noise suggestion cause that seems alot cleaner
so dont clamp the panner
why ue is soo hard to take a grip with it ๐ฆ
you dont need to add that panning stuff, you can hook the multiply from that tex sample right into the panner coordinate
again, append those two noises, not adding them
@idle thunder if you think about it to hard then it becomes hard
everyone is still learning
@idle thunder
https://www.youtube.com/watch?v=Ge96lim4t8A
What is the Material Multiply Node in Unreal Engine 4 Source Files: https://github.com/MWadstein/wtf-hdi-files
xd love the title ๐
@fierce tulip so your saying do what you did in that graph before and connect it to just 1 noise texture
that was render in marmoset but i aint happy that is why trying to set it up within unreal
slaps
โฒโ OvO โ โฑ your flat
that would look great in ue4
@static viper if you cant say anything constructive, dont say it :p
flat is very constructive!
for a style like that you need the little bumps and craveces
it looks like hardware renderer
no
xd
haha yeah i am not happy either
need metal
there are very few metal things
in that scene there is alot that should be metal
anyway im gonna get back to this freakin panner problem!
i hope with your help ( all of you ) i will make it nice ๐
you better try getting help from tutorials
me?
@static viper I need my personal gif
wait
one more thing i exported opacity map from substance but when i add it in unreal it make whole object transparent instead just glass part
thanq
luos cant break
hes always here
so if he doesnt talk to you
you are ignored for that period
but be patient
hell be back soon
no im saying cause of the gif
you currently have ads.
ads?
ads
as in advertisements?
@teal tulip you said about a plane
see thats fine and all but the issue with this is
making that effect happen on a static mesh
is that what was
i thought you was showing me a more optimized way to handle the noise
it was both in one go
ooooooooooooooooh
FINE I WIL TRI
XD
i should pay you monthly for a gif-posting service
How would you recreate something like a match replay feature in unreal?
Replay from all angles
such a small question, such a loooooong answer
one google search later
https://wiki.unrealengine.com/Replay_System_Tutorial
ยฏ_(ใ)_/ยฏ
oh those bumps are not healthy
if you want other tuts related to it try
http://lmgtfy.com/?q=ue4+replay+system+tutorial ๐
can reduce the str when needed ofcourse
still though, put it on a mesh that moves instead. much cheaper
yeah i turned it up to make sure it wasnt gonna break
ok
so just make a blueprint of a bunch of planes and then just rotate the actor
thats one way
dont have to if its one cloud on one mesh :p
re-uv it
awwwww i dont waaaaannnnnnna
ยฏ_(ใ)_/ยฏ
please help, I have 300 hours put into my map and I just found out about level streaming, will I have to start all over or can I highlight the parts I want on level 2 and then add them that way?
you can highlight them
and move them manually into a new level
persistent levels
your work is save
Guys i just started using advanced sessions and i wanted to know how to use the steam overlay to invite friends to sessions
all i find in youtube is like a way to create a steam overlay so to say
NOVAS MENSAGENS
its just that i want to do a good system so i wanna do some things that most games have
so yeah
where do you go for help?
hello guys im still trying to create sonics homing attack and im just stuck ;C heres what i have so far
and you create black pages!
thats unreadable even when zoomed in on a big monitor
Hey guys. I'm trying to spawn a blueprint in my game for mobile that has static point lights in it. The problem is that the lights aren't working on the device but they are fine in the editor. Any suggestions?
Is anyone up for helping me with this program? It's honestly a lot to take in at first
we can answer question
we might not always be able to
but we will try to our best
well i don't have any questions if i don't have any idea about the program
Yeah sure
Be aware of the spoder
I've always dreamt of making this one game, i just don't have any idea on how to though
you wont make progress today
you need to watch alot of info
Full Blog Post with Images and Text: www.worldofleveldesign.com/categories/ue4/ue4-getting-started-crash-course.php The following crash course is an overview...
start with dis
and then after
Thanks :)
go to mathew wadstein on youtube
you need to get going on small exercises
start small
If say, i wanted to make a game with a friend, how would i go about that?
OvO
can you help me with something
xD
i can only catch mice
claps the spoder
and make noise
cruu cruu
why are you talking to animals
cause half my brain is dead from everything i've watched on the internet
thats ok
can you help me owl
nice
The dead spoder can't help
2+2 is 1
i've sacrificed everything, what've you given?
OvO peck this
claps again
pecks Ohex
dead man clapping
What the fuck
ok now rly i need help
im starting up with the advanced sessions
i cant find anything about using steam overlay to invite friends into a session
if i now go into #multiplayer
and find you have posted there already
the gates of owl open
sprays the spoder
*runs to #multiplayer *
(โฏยฐโกยฐ๏ผโฏ๏ธต โปโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโป
puts table back โฌโโโฌโก๏พ(ยฐ -ยฐ๏พ) the spoder is angry
โฌโโฌ ( OvO )
OvO pliz
hoo hoo
hooo ho
even in that state i can kill you
so cute while i chew on your eyeballs.
why then i wont be able to see this
right
you wouldnt be able to fix #multiplayer
It's a hidden spoder
maybe googling some more on your problem XD
steam sessions isnt hard.
its on youtube
i've searched in yt a bit
i only find the same thing
creating something like the overlay
but some games
rly use the overlay
rocket league for example has both
i wanna use it to invite ppl to my session
ye i have that
yee and?
well i wanted to know if you know of any tutorial or a place to start to know how to make the invite system threw the steam overlay
claps the spoder
why do you like spooders so much
โฒโ oOooVooOo โ โฑ
watt
OH NOES IT HAS MORE EYES
โฒโ OoooooooooooooooooooooooooooOvOoooooooooooooooooooooooooooO โ โฑ
jesus
โฒโ oOooVooOo โ โฑโฒโ oOooVooOo โ โฑโฒโ oOooVooOo โ โฑโฒโ oOooVooOo โ โฑโฒโ oOooVooOo โ โฑโฒโ oOooVooOo โ โฑโฒโ oOooVooOo โ โฑ
IT GAINS EYES SPRAY IT PEOPLE SPRAY IT
oh god
โฒโ oOoooooooooooooooooooVoooooooooooooooooOo โ โฑ
SPODERS EVERYWHERE
OvO gang
How often do you guys use photogrammetry?
I don't know what that is so i'd say never
Friendly reminder. This is not #lounge. Offtopic is not allowed here.
Acting against this will result in infractions.
jeeze making a perfect circle of planes is tricky haha
I have downgreaded to 4.18 but my maps dont load, is this because I went backwards in time?
ue4 isnt backwards compattible
done for now ๐
https://www.artstation.com/artwork/noN9X
So is there any particular reason Epic's decided for us that we can only use 16-bit Wav?
same reason we can only use a nav mesh on the floor
I'd imagine it's because they have a specific audio import algorithm
as for nav meshes on the floor, well that just makes sense, so...
Anyone know why removing a sphere reflection capture doesn't remove the reflections it left behind? I tried recapturing the skylight, re-building lighting, no luck. All my objects are extremely reflective
How do small studios or individual developers test and keep their game updated with a handful of testers who may be scattered around the world?
basically any method to distribute the file works
you can put it on dropbox, your own website, make a really complex patching system, dump it on steam, ...
Well I figured having to frequently updatie your game through dropbox might be slow and inconvenient
it is inconvenient yes
but depending on who the testers are they will put up with a daily manual download
you could also make a crappy tool to automate that download in like 1 day
Yeah, but then i'd have to host it on a personal device on my home network.
Unless you mean have it look at some file hosting site for a newer version,, i guess i could do that.
@boreal crown I recommend looking at itch.io. It's a free game hosting service with great tools for patching your game and managing private access for testers.
how can I fix the jaggedness of UI textures?
might be hard to see on that image
but it looks really bad in game
these are 4k textures so i don't think resolution is the problem
yeah
these are 4k textures so I don't know whats up with them
i've messed around with the settings and nothing fixes it
Are they rotated? I've had a similar problem before and I just think Unreal doesn't like it when you rotate UI stuff like that and cranks up the jaggies
Why making those 4k though?
Hello again.
More like, generally, scaling images is not remotely easy and never has the same quality
Properly scaling an image down is intensive
depends on what you are doing
umg?
2d?
papercraft?
i mean ue4 is able todo 2d stuff
i think ue4 has a tutorial on that mh
Developer Relations Technical Artist Alan Noon shows you the basics of building a side-scroller, using Paper 2D. You'll cover creating sprites, flipbooks, ti...
this!
can you make text auto resize when it's to big for the box.
@sullen wraith what text and what box?
text in a verticle box, if i set the text to be something very long it just leaves the HUD and keps going down
yeah that's the problem, it just keeps going to a new line
i want text to resize to fit the current box
where is that, im looking in its setting and cant find it
click on the verticle box
in the details panel, upper side
in some cases its unavailable
are there any known games made with paper 2d
best solution is to make sure texts wont get longer than wanted
hey guys, not sure if this is the right channel to ask for help but i need to learn how to use unreal 4 for my senior project. does anyone know of a tutorial that would help me learn how to use the engine to livestream 360 degree stereo panoramic video to mobile VR hardware ? The tutorial or even book doesn not need to be free, i have seen some udemy courses for Unreal but am not sure which one would be very relevant to what im looking for. I have found a bunch of tutorials on the official unreal site that im going to work through but if someone knows exactly what im looking for it would help tremendously and i would greatly appreciate it.
@remote roost that is basically the problem the 4K textures
@sullen wraith and what is the problem exactly ?
my entire game goes green
is your skylight green ?
and does the post process or the skylight have any green ?
set in some of the colors ?
no none :3
that is rare
ill go around deleting everything until i fix it ๐
just try to play first with
the world settings for light
and skylight
can be a problem aswell with some of your captures
or the fog
i deleted all lighting in my game
and now it's even more green.
i deleted everything expect 1 actor, and it's still hreen
did you do a new light build?
no i'll give that a go ๐
๐คฆ
hey im new ๐ give me 5
haha it's fine, but with baked light you have to bake it again after you changed the settings to see an effect
asked you if you have something green on skylight or the light settings, said no
๐ค
well he said that he changed it
he just didn't do a rebuild
you didn't ask him to do that ๐
:/
to be fair you said post process and skylights. when you did mention world settings wasn't as clear ๐
but thats only because im new ๐
if i wasn't retarded with unreal I would of understood oyu
no problemos
fair enough seirei ๐
im still retarded
thank you both very much for your help
doing the rebuild now
how much time takes you build the light ?
how big that scene is ? what you show or more ?
it works thanks guys ๐ screne isn't that big hevedy, was doing irl stuff quick
baked light?
yeah what you're doing, static light in the scene
what
I've got two identical texts, same colour. in unreal editor they look the same, in the actual game, one is grey
my images for buttons are quite small yet they are too big to fit in the screen of unreal's canvas
what the heck
does unreal assume that everyone has a screen of 720p???
Then scales up the whole thing if u have anything more than that.
how can i change colour for a hud element via implemented function? i know to use format text to change the text
unsure for colour
Is there a way to render something with a transparent background
Is there any way of viewing the Wiki properly without reading through the source of a post?
I've made this in an inherited function for my HUD, for some reason when I go to bind it, it isn't appearing
would anyone know why
I haven't really found much on the wiki about this cedric
Well they marked the wiki as non-editable cause they work on a new one
But reading the old posts is a pain right now
code blocks are borked too
calling bullshit on them actually working on it
it does not take months to migrate a wiki
Code blocks are the thing that kills the reading
Cuase you can't see anymore where the code starts and ends + the formatting is broken
it looks okay in source but there you have only plain text
doc maintenance was never Epic's strength.
I've made this in an inherited function for my HUD, for some reason when I go to bind it, it isn't appearing
would anyone know why
If the signature is incorrect it would not be able to be bound seems likely to me
I need help with something
can someone dm me
so i can screenshare
if you post the actual issue here the more chances that you get help... you haven't even mentioned if it is programming related or something else
What was the error when you compiled it?
and did you try recompiling from source like it suggested or opening the log to see the error?
alternately you could try deleting the build, binaries, and intermediate folder and rebuilding to see if it's something stuck
i will try that
and yes i tryed from source
https://gyazo.com/3b640b8c6a2e9211dd907d74c35f75a2 same thing after deleting @grim ore
You need to see what the log shows when you try and build it from the uproject
It's literally right there when you open it, the Show Log button
why don't you build it directly from the visual studio?
_ needs 4.20.3 release_
ive tried
it just says Build Failed
the log goes to fast for me to be able to copy and paste
is the log logged anywhere
try generating the solution files again and open it in VS and build it in there if opening the uproject and building is failing might be the next step
in VS you would atleast be able to see the error logs when it compiles
Build > Build Solution
ok
doing it now
Warning 1 Referenced directory 'C:\Program Files\Epic Games\UE_4.20\Engine\Source\VictoryBPLibrary\Public' does not exist. CardinalMenu C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs 1
Warning2 Referenced directory 'C:\Program Files\Epic Games\UE_4.20\Engine\Source\Ping\Public' does not exist. CardinalMenu C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\PingPlugin\Source\Ping\Ping.Build.cs 1
Error1 LNK1181 cannot open input file 'C:\Program Files\Epic Games\UE_4.20\Engine\Plugins\AdvancedSessions\AdvancedSessions\Intermediate\Build\Win64\UE4Editor\Development\AdvancedSessions\UE4Editor-AdvancedSessions.lib' CardinalMenu C:\Users\Jon's PC\Documents\Unreal Projects\BattleRoyale1.7\Intermediate\ProjectFiles\LINK 1#
Error2 UBT ERROR: Failed to produce item: C:\Users\Jon's PC\Documents\Unreal Projects\BattleRoyale1.7\Binaries\Win64\UE4Editor-CardinalMenu.dll CardinalMenu C:\Users\Jon's PC\Documents\Unreal Projects\BattleRoyale1.7\Intermediate\ProjectFiles\UnrealBuildTool 1
Error3 MSB3075 The command ""C:\Program Files\Epic Games\UE_4.20\Engine\Build\BatchFiles\Build.bat" CardinalMenuEditor Win64 Development "C:\Users\Jon's PC\Documents\Unreal Projects\BattleRoyale1.7\CardinalMenu.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command. CardinalMenu C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
did you put those plugins into engine or game folder?
engine
VictoryBPLibrary and AdvancedSessions
I think they should be inside the game project folder
I could be wrong
Unreal Projects\BattleRoyale1.7\Plugins
done
VictoryPlugin
is called VictoryPBPlugin
4a. Navigate to \Your_Directory\Plugins and extract the files in VictoryPlugin(newest-version).zip to the plugins directory into a folder called VictoryPlugin
> **Plugins Directory Structure:** \Your_Directory\Plugins\VictoryPlugin\"plugin files"
i shrudder everytime someone shows me their ue4 projects/engines are installed on C:/
not sure if ocd or whatever, but it just feels wrong hehe
i work on a cloud machine