#ue4-general

1 messages · Page 310 of 1

iron wadi
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ffs, i better make them into CSVs

static viper
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the nodes will still break

iron wadi
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then its just delete + import as new one

static viper
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be careful

vale silo
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@wicked tiger @elfin jacinth by chance, any word/ETA for additional releases of Paragon assets ?

paper kernel
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I'm getting "Ribbon with too many particles" error

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with <10 particles total

wicked tiger
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You'll see them before fall is over.

fierce tulip
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ribbons spawn shitloads if you dont set em right

iron wadi
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@static viper i'm confused, i cant copy anything out of the DT editor

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did you mean export to CSV first?

regal mulch
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Export to csv. You can later hit rimport and choose the csv file. That works for all DT using the same layout

paper kernel
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@fierce tulip I did check the values, 11 particles combined

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and the ribbon lifetime is 0.2 anyway

iron wadi
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oof that was something
import CSV
duplicate it
delete original DT
delete CSV

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now I have uasset for the new DT imported from CSV

fierce tulip
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doesnt matter, it can spawn bleeploads even with that value being low.

static viper
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Dont be confused with DT

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just carefull XD

paper kernel
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mkay, I guess it has something to do with SpawnPerUnit value?

fierce tulip
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yea, was booting up project with ribbons to explain how/what

paper kernel
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I havet it set to 250

iron wadi
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it would be fine only if the DT editor wasnt painfull to use

paper kernel
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at 1, it spawns about 300 particles

static viper
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yee its painfull

iron wadi
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no mass edit, no mass rename, no renaming new rows

paper kernel
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250 = 11 particles, this doesn't make sense

fierce tulip
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spawn per unit isnt needed for ribbons

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just give it a very low max particles in trail

static viper
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there is no dt plugin tho

fierce tulip
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100-200 is often waaay more than enough

static viper
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But people already spoken out about DT

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maybe its gonna get better

paper kernel
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oooh, I had it set to 0

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oops 😄

fierce tulip
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though, spawn per unit at 5 can work if you disable spawn rate

static viper
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are you creating a game luos?

fierce tulip
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that as well, its going slow though, mostly writing

static viper
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writing?

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writing down stuff?

fierce tulip
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gdd/story/etc

static viper
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yee

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that takes alot of time and care

amber dune
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hmm im using a file recovery program and it doesnt even detect the content folder of that project

fierce tulip
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yea, and at one point i'll need someone with much better (game focussed) writing skills than me to cut out the fluff and make it all read/feel better

static viper
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I have a degree in gamedesign :3

paper kernel
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ok next question; how do get the ribbon to start from 0,0,0 location? currently since the source initial velocity is quite high, ribbon starts quite far away from the emitter origin

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I could do initial location but that's not gonna be accurate on all frametimes

fierce tulip
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that depends on size over life/alpha color, and framerate

paper kernel
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only initial size

fierce tulip
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also there is a bug where innitial size and size/life mess up if they are in the wrong order

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which order i forgot XD

paper kernel
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does source size affect it?

fierce tulip
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I dont know, you can try to disabble "clip source segement" and enable "spawn initial particle"

paper kernel
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disabling initial only moved it further away 🤔

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source segment had no effect

fierce tulip
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@static viper the gamedesign itself isnt what I am too worried about, its turning the story into something more proper for the game. I try to keep it as close to that as possible, but there might be too much fluff, or poorly chosen words (as I am not a native english speaking/writing person)

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what kind of effect is it?

paper kernel
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simple bullet trail

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but it's suffering one frame delay

fierce tulip
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straight going one?

paper kernel
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yup

fierce tulip
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dude, just use a mesh

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muuuuuch cheaper

static viper
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well

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hoot me when you need a bit advise.

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its my job

fierce tulip
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simple 2 poly cross sliced one that just extends really fast

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especially if you shoot a lot of them with bullet trails you'll flood your game's resources if you use ribbons

paper kernel
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I know I know, this is merely for the sake of education

fierce tulip
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then meshes :p

proper stump
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how do I make the camera preview (when selecting a character with a camera) disappear? or resize the damn thing?

brittle drum
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Has anyone here found an elegant way to cater to people with AZERTY keyboards?
Unreal seems to use the actually letter instead of position on keyboard, which makes WASD a very uncomfortable layout for them...

fierce tulip
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give them full rebind control, or at the very elast a "is azerty" checkbox?

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< no coder who would be able to solve that

brittle drum
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Yea, but isn't still weird for them when they enter the game and running doesn't work? Or are they used to that? Can't believe there's no elegant solution for this. Surely must be a problem every dev stumbles upon, right?

cyan mountain
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Hi if I want to convert an unreal game into VR, how do I do it

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Do I just change project settings

regal mulch
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Convert?

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It's not just converting :P

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You need to implement your UI into 3D space and refactor some of the interactions to work with motion controllers

fierce tulip
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many effects (among loads of other things) wont work properly in VR either

pure marsh
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yesterday nobody was able to help me, maybe today: does anybody know why child actor components are producing duplicates and leave them around the map

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and what to do against it

elfin jacinth
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@vale silo You should see them before fall is over.

iron cobalt
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hey everyone, would you say this question is formatted nicely? i've not been getting a lot of views...

silver crown
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Welcome to UE AH 😐

iron cobalt
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ha ha ha thanks 😓

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at this point i'd be willing to pay for a solution

silver crown
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Seems that it's specific to your pc?

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ie can't easily be reproduced

iron cobalt
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yep. it's such an awfully specific issue related to the depth buffer and 4.20...

silver crown
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Folks there might have a better idea of what's happening

iron cobalt
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i've tried, but i'm not giving up yet! thanks for the suggestion.

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i'm just hoping for someone to tell me to either throw out my pc or... how to solve that issue

olive yew
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I need help

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Im new with ue

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my target layers wont show?

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i want to paint, i dont know why i cant find my material?

unkempt isle
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guys

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how do you make money?

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from ue4

digital anchor
plush yew
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but I can't find its animation at all

tall pendant
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making money directly from ue4? not at all.

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You could try making an game or try selling assets on the marketplace tho

silver crown
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lol Takain

plush yew
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smart guy

silver crown
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Saving that one

plush yew
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I want that run for my game

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I know how to import animations and use them

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but that one is a locomotion pose

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which is confusing

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I'm totally clueless about how to use it 🤔

olive yew
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I'm new with Unreal Engine, please help me fix this..

plush yew
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how is the material ?

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I never faced this problem

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maybe once but it was just a glitch

olive yew
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My landscape material?

plush yew
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I removed the material and put it back

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I set the landscape material to default then put the M_ again

olive yew
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This is my material

plush yew
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well that's only one layer

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so you won't see any paint

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or anything like that

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it's just one texture

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this is my landscape material

olive yew
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This is so complicated

plush yew
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it's too big to show everything

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it seems complicated but it's actually not

fierce tulip
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you'll get the hang of it eventually @olive yew

plush yew
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it's really not that complicated

olive yew
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I dont know how to make 2 layers

plush yew
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hmm

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I can show you if I share my screen with you

olive yew
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yes

paper kernel
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Question: Is there an event for possessing default pawn?

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OnRestartPlayer seems to trigger on initial default pawn spawn

iron cobalt
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@silver crown thanks for referring me to #graphics . they suggested that i report it as a bug.

silver crown
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Yep saw that 😃

iron cobalt
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though I've got another small question: does my platform menu look normal to you?

silver crown
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idk, not an expert on that

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C++ dev 😉

iron cobalt
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ah, alright. i'm just hoping if someone could tell me if that's what it looks like for everyone.

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wanted to enable directx 12, and noticed that it's missing. can't find anything on "UnknownRHI"s in the menu either.

lament kraken
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scum Op

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croatian teams made it

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with ue4

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💪

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🇭🇷

plush yew
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👌

gleaming creek
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Anyone else feel like dealing with Epic around engine issues is like pulling teeth?

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It used to be, you asked a question or found something that didn't work as expected, you'd get a member of Epic staff posting very shortly with useful information, looking into the issue, giving you advice on workarounds

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These days, you just get canned responses telling you to raise an issue in the bug tracker

heavy falcon
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They're busy ripping off kids with fortnite in game puchases

gleaming creek
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The same bug tracker that has a hundred flaws which Epic have refused to even acknowledge since it was released

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That bug tracker just makes me feel like I'm submitting issues into the void most of the time

pallid compass
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Well with alot more users now bug tracker is more effective way

gleaming creek
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It might be, if the bug tracker wasn't terrible

heavy falcon
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what bugtracker are they using?

gleaming creek
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A custom-built one

heavy falcon
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oh ok

gleaming creek
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I've... ranted at length about it on the forums :)

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But, basically, you send in a bug report

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You have no way of seeing your bug report or editing it

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No one else can see it or add comments or more information or workarounds to it

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Eventually, someone from Epic will look at it and create a ticket in the bug tracker for the issue, if they can reproduce it

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But they will write the description themselves, and generally won't bother to include any extra detail you found

heavy falcon
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Great..

gleaming creek
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And, again, the bug tracker is read-only

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You can't edit it, no one else can comment on it

static viper
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You are letting of some steam here

gleaming creek
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And in my latest case, I'm not even sure if the issue is a bug or not, hence why I posted on AnswerHub hoping someone might have an answer

static viper
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but at the end of the day

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you will stay with unreal.

gleaming creek
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Didn't say I wouldn't

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The engine is great

static viper
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we know it isnt XD

heavy falcon
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xD

static viper
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everything you say is correct

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but in the end

gleaming creek
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Well, it's great in comparison to what I've used before

static viper
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this is going on for years over now

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this is not new

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this is how epic plays the game

gleaming creek
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I feel like all the websites for UE4 are really bad

static viper
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yes but then on the other what to expect really

gleaming creek
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Like... don't get me started on the single sign-on mechanism that constantly redirects you around the place, makes everything take longer to load, and breaks your browser history

static viper
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its a free tool.

iron cobalt
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i'd pay for support, to be honest.

heavy falcon
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Tim is really disappointing me since years now..

static viper
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your idea is valid

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tho epic isnt interested

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they did that before

iron cobalt
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oh man.

static viper
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and now they try to supply everyone

heavy falcon
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*dominate

gleaming creek
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Well, maybe I'm being naive here, but isn't it in Epic's interest to have these things work well?

static viper
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epic also needs to balance its ressources

gleaming creek
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If the bug tracker works better, it's less work for their developers. They do want the engine to have fewer bugs

static viper
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it has everything to loose

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and the market is not stable

gleaming creek
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And when people are turned off by the bug tracker and don't raise a lot of the bugs they find, that's not good for Epic

static viper
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we can help best if we communicate directly with the devs

gleaming creek
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Likewise if people advise others away from the engine because of the poor support, and so those people go and use Unity or something

static viper
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i like to say that you are naive but you already did that XD

iron cobalt
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i vastly prefer unreal, but the support and the documentation are ... exhausting

static viper
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there is no ideal case

gleaming creek
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I doubt any other engine is better, though

static viper
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you are not special

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there were lots of you before

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yelling and turning

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it isnt going to work any better these days

gleaming creek
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It's true, they have enough people using the engine that they don't have to care about any small few

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And, honestly, they don't have reason to care that much about small independent people anyway

static viper
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well i think they try the best

heavy falcon
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lol

static viper
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its just that they cannot possible do it to fullest

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play of the game

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thats how it works

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and i like that system

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well almost

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there are problems that are easy to fix

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but epic is open about that

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like cryzen

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there is no garbage emoji

whole quarry
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any small few
they care enough for the small few to be accessible trough Discord, Twitch, Forums and Awnserhub

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In the past they supported me with projects, even asking for a zipped project so they could debug my problem

static viper
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me too

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tho 5gb was too much

whole quarry
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for not caring they go pretty far to help

gleaming creek
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I have certainly seen some of their people be really helpful in the past

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I'm not really complaining so much about the actual engine developers at Epic, as the PR people who try to buffer us from them

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Like, one of the things I'm complaining about here is that they posted about the new bug submission tool in January

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At the time, myself and several others pointed out all the flaws with it, suggested how to improve it

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And there has not been one single reply from Epic even acknowledging any of those problems

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That feels bad

static viper
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you just got em on a wrong foot

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or all of them

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it isnt like that

whole quarry
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its like they get just 1 response, and they must reply to it and of course use every thing from it

static viper
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epic also gets alot of bad reports

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people having errors and beeing all but fair about it

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jerks*

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so epic has to deal with bullies and turn outs

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its hard to be "friendly"

gleaming creek
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Well, yes, that's why they have the separation

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Someone has to reproduce it before it goes into the bug tracker and can be seen by actual developers

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It makes a kind of sense, but would work much better if they let people raise bugs directly and just had a "reviewed" flag that had to be set before the devs can see it

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e.g. this system can easily have ten people raise the same bug at the same time, because they can't see the other tickets until one gets reviwed

distant river
grim ore
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Looks too much like WoW and not enough like UE4 😛

grim ore
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@distant river Watched it, looked good. No issues following it. My only suggestion is to hide the windows task bar when recording.

plush yew
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Hi, i need help with reload Function. my game based on c++ and all the tutorials are for blueprint based game. someone can help?

livid haven
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@plush yew That's not a thing we can help you with. Ask a specific question that we can give a specific answer to.

grim ore
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if (ammoCount <= 0) ReloadWeapon(); ?

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wait that's auto reload, I guess uh.. I have no idea how input works in C++ so I am out of ideas.

gleaming creek
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That sounds more like your problem is conceptual and not related to the language you are using

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Solutions using blueprints and ones using C++ are generally very similar conceptually

plush yew
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all the tutorials is about fire function in blueprint

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hello lovely people

keen birch
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Is it me or is the editor crashing a whole lot more often in 4.20 when trying to open the output log than it was before?

grim ore
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C++ and Blueprints are the same logic is what they are saying. If you have a tutorial in BP showing you the concept and you know how C++ works you can transfer that knowledge. The issue is if you don't know enough C++ and are trying to learn the concept and C++ @plush yew With that said you will probably have a bad time finding most things in UE4 and C++ that are specific due to C++ being the more rare choice on tutorials. If you know C++ chances are you don't need the tutorial to do something in it.

gleaming creek
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Yes, that ^

bitter iris
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If anyone knows anything about UMG, could you check out #umg thanks 😃

novel ember
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okay so I have a feeling this is a terrible idea but I just figured I'd check

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if I were looking to handle the age-old problem of not having your FPS weapon clip through walls without just making it tiny and fixing it to your camera, would there be any downsides to just increasing the existing Pixel Depth Offset of things like walls and floors by 50-60 units?

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I mean relative to the player's camera everything's gonna be an arbitrary distance away to begin with

next sierra
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so I have a level sequence that asks to be checked out just by playing the level in the editor. anything I can do about this?

crude jasper
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i dont know what i did

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how do i reverse this ?!?!?

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please please

weary basalt
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Top left of the viewport, there is a button that says Front

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Your looking at the Level from a single perspective view

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Use that button to change the view

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@crude jasper

crude jasper
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thx!!

plush yew
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Who in here played mw2 multiplayer? Like who liked that game?

wary wave
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a) Yes.
b) No.

plush yew
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Ah alright lol I'm thinking doing a recreation of it. To make it better and balanced

wary wave
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you'd be better off working outwards from MW, rather than MW2

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MW was the more balanced and refined game

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MW2 added shitloads of bells and whistles, most of which detracted from the game, and threw balance out of the window

weary basalt
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MW2 was the last CoD i played.

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Is this related to Unreal Engine? Try #lounge perhaps?

plush yew
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Mm true. One man army will be out deffiantly lol and same

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Mm true. One man army will be out deffiantly lol and same

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It will be haha

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Was looking for people to help with it and thanks

wary wave
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I don't think you'll get many takers tbh

weary basalt
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Try adding a job listing to #looking-for-talent but i agree with @wary wave you will be lucky to find anyone with similar interest.

plush yew
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True, always a gamble lol thanks!

bitter iris
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Do video textures not work in 4.20 or something?

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all mine are broken since ive went from 4.19 to 4.20

inner yacht
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Why can't I get seperate render target materials from a hit actor ? I have a material in a structure on each character which are the same character blueprints , any idea why I keep getting the first material from the first character?

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It's a simple dialog but I get the same image when talking to different characters

novel ember
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What's going to be the best way to get this rotator to respect the relative gravity?

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As-is the weapon always seems to point "down" relative to 0, 0, -1

torn acorn
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Hey guys i just started using unreal

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Just wondering if is it possible to transfer a pc game to android

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🌺 🌺 🌺 🌺 🌺

deep vortex
wary wave
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depends on what you mean by 'transfer'

torn acorn
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@deep vortex😭

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I was thinking if i made a pc game and then wanted it to be in android how can i do that in unreal

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How can i do that thats my question

deep vortex
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if you've set it up properly, its as easy as hitting the 'export to android' button

torn acorn
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Are their any limitation i should look out for?

torn acorn
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Like some file not working etc

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Oh thankyou

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Hahah

livid haven
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Well, for one, one device is a potato and the other is a full-sized laptop or desktop.

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For two, wildly different input types.

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So while it's possible to just click a checkbox and make it run, that doesn't do anything for a) actually optimizing your project to run on a potato or b) actually designing your project to be played with finger tips on a tiny screen.

deep vortex
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🤷 gotta start somewhere tho

livid haven
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Sure, just responding to these particular remarks:

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"Are their any limitation i should look out for?"

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"Just wondering if is it possible to transfer a pc game to android"

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Both of which have an answer of "yes" but "not that simple"

deep vortex
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tru

kind briar
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Hey guys

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I'm loking for some sort of map I can start testing my blueprints on

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I'm looking at doing procedural map generation at some point (long way off that) at the moment I'm just looking for a small level with a mountain and grass

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been googling around, can find heaps of tutorials just no example projects 😦

deep vortex
novel ember
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Working on some smoke and mirrors for skybox level of detail

paper kernel
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hmm 🤔

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[2018.09.11-05.59.27:060][ 0]LogWindows: Error: Assertion failed: Count>=0 [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h] [Line: 2699]

plucky reef
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can I cast characterBP in game instance?

paper kernel
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yes, but you shouldn't

plucky reef
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why?

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please help me, I'm stuck here when I change level, my BP_Save resets

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so I can't load game

paper kernel
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savegame?

plucky reef
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yes

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I can't load the game when I'm in different map

paper kernel
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well, you keep save data in game instance, and when player spawns it reads the save data from game instance

plucky reef
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bp_save is different from game instance right?

paper kernel
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😓

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probably

plucky reef
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can you help me here

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I got it working but it's resetting because of the BP_save

paper kernel
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not really, my project files are broken and I need to fix this

plucky reef
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... okay thanks

plush yew
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When I install the MS Server 2016 what to do? @gritty matrix write me in DM

timber charm
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Hi guys

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I am facing a problem in ue4, Whenever I try to create an empty C++ project an error message shows up "An error has occurred while trying to generate project files" How can I fix it? Thanks

torn acorn
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@livid haven Thankyou

plucky reef
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when I pressed a button in widget it got OPENLEVEL function and can I call the character_BP custom event?

sturdy star
plush yew
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to who person you write this? @sturdy star

sturdy star
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anyone

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i see no devices to launch to

plush yew
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aaa thisi s a porblem

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Last 58 h

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I just play game

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which?

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0a.d.

gritty matrix
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@plush yew You need to setup the layer between your game and the DB server so you can make requests. I suggested before that node JS would be a reasonable solution and posted a link for you.

Alternatively, if you only ever intend on the server being local to the game (which is unlikely, especially with MS SQL) you might be able to use some SDK to connect, but I’d suggest not going down that route for now.

plucky reef
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so this is my error, maybe someone can help me,(using CI kit)

plush yew
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Okay there is no local game so I'm about to install the server anyway-is there any way to do queries with sql and tune database without JS? @gritty matrix

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I know this is the wrong section to ask, but what is the best way of contacting Epic's Customer Support? I'm locked out by 2FA, and Epic doesn't respond to my Support Ticket... :/

sturdy star
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who knows, epic support is hit and miss

plush yew
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lol

plush yew
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are you here ? @gritty matrix

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hey guys

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i need help with setting up a material

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it just doesn't look like i need it to look

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anyone good at this?

native kite
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uh i think i could use some help

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apparently this material doesnt work

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cause its only black

plucky reef
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attach the texture to the base color

plush yew
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im trying to make a health potion work and it's not red

native kite
#

no no

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here look

plucky reef
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@plush yew what is the issue please provide picture

plush yew
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ok wait im doing just that

native kite
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i want the material to be translucent from one side

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but completely black from the other side

plucky reef
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there's this material option in details panel

native kite
#

yes

plucky reef
#

what are you trying to achieve exactly?

native kite
#

i want the material to be translucent from one side but completely black from the other side

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aka one-way glass

plucky reef
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oh I see

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the first COLOR

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do it like this

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set the blend mo to translucent

native kite
#

already is

plush yew
gritty matrix
#

@plush yew How you approach this totally depends on what you're doing. If you want to make a system control logging in and authentication you will need to have your game / app, you will need to have some sort of DB technology (MS Server / MySQL / MongoDB) and you will need to have a layer that sits between them in whatever language you choose (I suggest NodeJS because it's widely supported, easy to get started and you'll find a lot of tutorials for this on the web).

Basicaly the flow is this. Someone tries to login to the game. The game sends a request to a service (probably via REST but not necessarily), the service contacts the DB, gets whatever is needed and returns it to the game / app

In some cases you can do this without the layer between but it depends on the tech and exactly what you're trying to do.

Again, I strongly recommend reading a few tutorials on how to setup a login or authentication service.

plucky reef
#

the first color

native kite
#

the first color

plucky reef
#

set the alpha to 0

#

there

plush yew
#

it must look like that

native kite
#

it already is on 0

plucky reef
#

wait, let me try to create one

#

are you using cube?

#

wait

plush yew
#

do you need me to screen share this?

native kite
#

i dont know what i should try this on

#

a plane?

#

@plucky reef ?

plucky reef
#

yes try it to a plane and it should be working

plush yew
#

okay thank you I will do it with MS server and with NodeJS 😉

plucky reef
#

I got it working in a plane?

native kite
#

building lighting

plucky reef
#

it should work

native kite
#

its black on one side

#

and invisible on the other

#

o.o

plucky reef
#

there

native kite
plucky reef
#

now add the whatever material or glass material you want

native kite
#

but there should be a color on the other side

#

i set it to blue

plucky reef
#

oh right

#

wait let me see

native kite
#

and?

plucky reef
#

wait I'm trying to imitate it

plush yew
#

what's albedo?

plucky reef
#

there I got it

#

I just followed that and it's working

native kite
#

the plane always just has 1 side for me

#

the other side is invisible

#

¯_(ツ)_/¯

plucky reef
#

yes, try to replace it a cube

native kite
#

its completely black

plucky reef
#

try to change the 2 color and set it to whatever color you want

native kite
#

color 2 is the color i want

#

black

plucky reef
#

okay try to change it to blue

#

let's just test if it's working

#

and put it in DEFAULT LIT

#

not unlit

#

and it should be working

#

@native kite

native kite
#

lemme try

plush yew
#

i can't make this glass work...

plucky reef
#

I'm not good at materials but I'll try to help you out, @plush yew what material?

native kite
#

the cube is completely blue now

plush yew
#

look im trying to make a material default for a potion that looks like this

native kite
#

@plucky reef would it be possible that you send me the material

plush yew
#

i have all the textures, but the thing is i can't make the glass look shiny

#

i have an "opaque" texture

#

but it doesn't let me connect it

plucky reef
#

@native kite this is the screenshot, try to just imitate this

native kite
#

i did

plucky reef
native kite
plush yew
native kite
#

looks really good imo

plucky reef
#

there's the material

#

@native kite is it working? change the value of first color to 0 and make the second color the color you want

#

@plush yew so what you achieve now?

#

and what is lacking?

native kite
#

i am trying

plush yew
#

ok wait wait

#

there isn't problem that my server will be on the other computer?? @gritty matrix

#

i think i got it

plucky reef
#

cool

plush yew
#

just a few settings but yeah glass is a difficult one for sure

#

glass and water

plucky reef
#

atleast you got it all working

plush yew
#

yeah now i have to set the liquid animation inside the bottle

native kite
#

okay im done reproducing

#

lemme try it

#

doesnt look like it works

#

@plucky reef

#

lemme try something

plucky reef
#

what? it should I just tried it out lol

native kite
#

are you sure it works on a cube?

plucky reef
#

yeah

native kite
#

it shows in preview

#

the material preview

#

but on the cube it doesnt work

#

is there some important settings i have to change

sturdy star
#

xxxxxInputSender.exe doesn't launch, any ideas

native kite
#

idk it doesn’t seem to work

#

@plucky reef do you have teamviewer or something like that

plucky reef
#

I don't

#

dm me and try to live

#

and I'll take a look at the problem of yours

native kite
#

okay

gray basin
#

Who owns TurboSquid's CheckMate for maya ?

fallen dove
#

Hey is there a section here for discussing input devices? Things like x360ce, etc

plush yew
#

alright

#

i need to combine 2 skeletal meshes and set an animation on 1 of them...

fierce tulip
gritty matrix
#

@plush yew That tutorial isn't related to anything about connecting to a database.

A few questions:

  1. What exactly are you trying to do? Make a game with a login system? Is that right?

  2. How comfortable are you with C++?

  3. Have you ever used any database systems before?

I can try and help but I'm not really sure what you're trying to do.

fierce tulip
#

ue4 ftw

plush yew
#

I know it is not connected but because it was writing to a server connection - secondly I have programmed C ++ but 2017 as of March and I'm not that good but if I have to learn it again I will continue to have a book at home
I have not worked with a database yet and want to make my water system to have a first ride and have an option if you do not have an account he wants you to do and enter a password and email name and if we can even send you something in the mail as some verification will be fine if you can not have no problem with your name and password so far

#

and if you can help okay I will thank you

#

@gritty matrix

#

I asked here 3 days ago to which book to read or buy for how to configurate server and hich book to read or buy for database like SQL but noone answer me 😦

fierce tulip
#

they did reply to you and asked questions, but it got lost trough the chat. you might be able to use the search and find your older posts

plucky reef
#

@plush yew set master pose componnet

gritty matrix
#

@plush yew Right, getting a better idea now. For SQL there are a lot of options. I learned quite a bit from this: https://www.safaribooksonline.com/library/view/expert-mysql/9781590597415/ , but it's obviously MySQL focused (lot's of transferable stuff though). I can't recommend an MS SQL book specifically because I don't know any. However, there are 2 parts to this. One is learning SQL, and any basic SQL book / website will teach you that. The other part is learning how to administrate and manage SQL servers, which is much more complex. If you want to release this to the public, you'll also need to do some security research at some point.

So, to connect to the Database you can either write a layer as I mentioned before OR if you want to connect directly to the DB then you'll want to get familiar with ODBC and write your connectors in C++. There is some info here: https://social.msdn.microsoft.com/Forums/sqlserver/en-US/94ab0a86-f3d0-45ee-b384-d905420eb5ff/connect-use-sql-server-in-cc

I also found this: https://github.com/tenowg/ODBCPlugin No idea what state it's in but it might help you get started

Also, if you want to send a message to someone on registration you'll need to be running or connecting to a mailserver somewhere.

You might also want to consider SQLLite and see if that fits your needs better.

plush yew
#

huh? Master pose component?

plucky reef
#

you said you want to attach 2 skeletal mesh right?

plush yew
#

yes

plucky reef
#

use the master pose component node

plush yew
#

in blueprint?

plucky reef
#

yes

plush yew
#

so like do i set the potion first and then the liquid and after that

plucky reef
#

wait, is that skeletal mesh?

plush yew
#

yes

#

both are

plucky reef
#

the bottle and liquid?

plush yew
#

yes

#

they both have skeletons

plucky reef
#

and it's in actor bp?

plush yew
#

well i just created the bp

#

an actor one

plucky reef
#

if then try to add skeletal component

plush yew
#

where?

#

okay thank you can you help me with these things that you say me or not?

#

i added the 2 skeletal meshes

#

both

plucky reef
#

try it if it's okay

#

don't forget the animation mode

plush yew
#

i set the animation mode but when i take and put the BP in the level

#

it seems the animation doesn't play im just testing it now

#

ok now it plays

#

i have to tick Loop

plucky reef
#

oh yeah, is it now working?

plush yew
plucky reef
#

cooool

plush yew
#

it's not easy to make a fancy potion 😄

static viper
#

its black

#

and why no fancy reflection...

#

you can fake the reflection with a camera oriented positioned texture

plush yew
#

what reflection?

#

has anyone tried putting this together?

#

this water looks so awesome

plush yew
#

Is there a way to change the parent of a bone?

bitter iris
#

Does anyone know why my video texture is white, since i moved from 4.19 it hasnt worked

plush yew
#

I guess no one knows how to help me

plucky reef
#

@plush yew why do you want to track the basehuman?

#

have you CHECK the control rig plugin?

plush yew
#

I edited the view Options but not helping

#

checked the control rig ?

plucky reef
#

plugin?

plush yew
#

I added it

plucky reef
#

check edit, plugins find control rig

plush yew
#

I already did

plucky reef
#

maybe they created it?

plush yew
#

they didn't

#

cuz I viewed another video

#

that a normal person made

#

and he had

#

the basehuman thinggy

plucky reef
#

I don't know hmm

plush yew
#

epic games

#

this is

#

not epic

#

@gritty matrix I wrote you in DM answer me

plucky reef
#

I really hope someone here is willing to help for my problem, I create actor that has overlap event and just getting the distance from my player(this is only for quest) and when they overlap it then destroy the quest actor. now how to put this in array? I want to save this one, please help me also the issue with loading game reset when Opening different level, please help.

plush yew
#

I'm sure someone here can

#

100%

#

don't lose hope

gaunt raptor
#

does anyone know any good water materials/plugins/whatever to do a sea / Coastline in ue4 ?

whole quarry
plucky reef
#

@plush yew yeah, I hope so

gaunt raptor
#

i found that as well - but everything is on github and it looked a little bit sketchy to me 😛 was kinda hoping for something on the marketplace

rich sparrow
#

struggling to get swarm agent working, which chan is best?

velvet ravine
#

This may sound stupid, But what actually does UMG stand for?

plucky reef
#

Unreal Motion Graphics

velvet ravine
#

Ohhhhh Makes sense

#

I knew it really i was just testing 😜

plucky reef
#

haha

bitter iris
#

Does anyone know if 4.20 supports video textures.. all mine from 4.19 are broken

native kite
#

do blueprints from 4.10 work with 4.20?

bitter iris
#

It works when I click on media. Just if I launch the game its white or black. Any ideas why?

kind briar
#

Hi guys, I'm trying to get the boy and his kite demo to load but I can't find any information on why it won't

#

I'll upload a screenshot

mint raptor
#

Noticing Object Not Registered Warning message in console, any way to figure out what object isn't registering?

kind briar
#

I get that if I try to build the map

#

the viewscreen is black too, idk what to do? I deleted my derived data folder and recompiled everything

grim ore
#

The kite demo uses multiple levels so you want to make sure you are in the correct one if you want to try and run it. The last screenshot tho shows missing items which is weird, almost like it never fully imported

kind briar
#

0.o

#

I just downloaded it from the launcher, made a new project and it wouldn't launch

#

run into these issues

#

I had the open world example which I thought was the same textures and it works just fine, so I'm just confused as to what I need to do to get it going

grim ore
#

I haven't touched the kite demo in years, there are multiple maps that contain different things like lighting and foliage and navigation. one of them in the main master level that is what you would use to run the example

kind briar
#

ahh

#

so

grim ore
#

it might be related to that but the missing meshes is weird

kind briar
#

I'm running a subset of the map?

grim ore
#

you might be yes

kind briar
#

doesn't look like there's a skylight

#

ahh okay

#

I'll load the map they say to load first

brittle gulch
#

Hi guys, who uses speedtree here? Is it possible to only have one material ID when importing trees from Speedtree?

kind briar
#

this doesn't seem to be a problem for most people

#

idk how I have null static meshes, the launcher verified the project after it installed it?

torn acorn
#

Gots a question guys

plucky reef
#

@kind briar you're not in the main level that's why

torn acorn
#

Is it possible to open an apk file from game in appstore that was made in unreal
I want to
Open the file in unreal
I want to disect the game
I really want to know how the thing was made in unreal

kind briar
#

that last screenshot was the level they said to start with

#

I hit play and it's compiling a bunch more shit now

plucky reef
#

thereeeeeee

#

yiou should start as a drone

kind briar
#

Hopefully 😃 assumed it would be nice the example pack where it created all the static meshes first

plucky reef
#

@torn acorn I think you can't but you can get the character and mesh I think?

#

you can reverse engineer it

kind briar
#

all good, I just want a bit of nice landscape to have a bit of a play around on while I get my blueprints going

#

it's still loading the main level

torn acorn
#

Hmmmm still better than nothing xd thanks @plucky reef

kind briar
#

thanks for your halp tian

torn acorn
#

Looks amazing

#

Omg

static viper
#

oh my

#

yes

#

that looks promising

kind briar
#

haha, it's free in the market 😛

static viper
#

oh

torn acorn
#

Oh hahahah i remember

#

That pack

kind briar
#

once the shaders compile it might run at a decent fps haha

#

I tried my hand at level making today but I'm creatively retarded

#

trying to make a decent vr rts

torn acorn
#

I wouldnt run that in android tho :p

kind briar
#

so I needed a decent map to start testing my units and stuff on

#

gonna use some of the paragon assets too since they're just up for grabs

torn acorn
#

I feel like level making is only hard when you dont have a sketch or plan for it

kind briar
#

I can't sketch haha

#

I can design algorithms

#

can't imagine 😛

#

I'm creatively retarded

torn acorn
#

You just need to have an idea of what the guys in your head fight

#

Better yet steal ideas hahaha

kind briar
#

yeah I'm taking some landscape from this level

#

computer just froze while playing it haha

#

The game module 'KiteDemoEditor' could not be loaded. There may be an operating system error or the module may not be properly set up.

#

rip

#

deleted saved/binary/intermediate folder fixed

torn acorn
#

Welp good good luck man im gonna sleep

plucky reef
#

no problem

#

that demo is actually pretty heavy @kind briar

kind briar
#

yeah it's being a real jerk

#

I paused it so it could build stuff instead of moving further into the level and having to load more stuff 😛

plucky reef
#

also I've been wondering that their cinematics is good but when I recreated the shots it's not as good as their creation so I was thinking that maybe there's a setting where in you can push everything beyond normal when in cinematics

#

also in the infiltrator demo, notice the part where he's in camouflage in the tunnel, notice the enemy helmet material change, it's so good and it's on the animation, but when you reshot and record it, it's not as good as that

#

ahaha load everything first

kind briar
#

😦

#

another crash

#

this is frustrating

#

how can I get the level to generate without hte camera moving around and stuff?

#

I don't actually want to play the level'

#

I just want to see what it looks like .>.

#

I have 16 gig, fx 7570 and gtx 1060

#

and an m.2 drive

#

all this freezing is pissing me off, shouldn't be this hard 😦

#

I'll try playing it in simulate mode

torn acorn
#

same i was thinking about how heave that would be that much graphics

kind briar
#

yeah running it in simulate seems to have done it

plucky reef
#

good

lilac cobalt
#

hey man

#

I cannot project on macbook

kind briar
#

landscapes seem to be uncopiable from memory 😦 looks like they're malformed anyway so eh

#

guess i"ll have to learn to use the landscaper after all

viral herald
#

hey guys

#

the metalicsmoothness

#

how should it be hooked up?

#

i know it should be in both metalic and smoothnees

#

but in not sure which is which

#

or nvm, i figured it out

plucky reef
#

cool

plucky reef
#

is there a console command that will restart the game?

#

I don't want to reopen the game and stuff

static viper
#

todo that you will have to go outside unreal

#

this is usual a shell story

#

where before stopping the game a shell is executed to open the same exe in the same path

#

after a certain event

#

you shouldnt need that yet at all

plucky reef
#

oh so I really need to manually open it again and again haha

#

thanks

junior topaz
#

I checked "Open last project" when i start the engine, how can i disable this ? So i can create a new project

plucky reef
#

go to file

plucky reef
#

Open Project at the bottom left just untick the always load last project

#

good

junior topaz
#

But i guess your option is faster lol 😄

plucky reef
#

lol

bitter iris
#

Guys, when I load the game in standalone the character spawns at 0,0,0 even though my playerstart locations are on the level? How would I fix this

plucky reef
#

so can anyone help me here? I got the Quest actor that got widget and display the distance between the actor and character, how to store this in array and how to save this actor to my save slot

#

in your ""load"" did you put the transform spawn at anything aside from 0000?

bitter iris
#

what you mean in my load

plucky reef
#

wait

#

my bad

#

I tot you're using LOAD GAME FUNCTION

#

so when you run the game in standalone.

bitter iris
#

Loading the game in standalone, I have a 16 tile level streamed map, and 1 tile has player spawns on but the player still spawns at 0,0,0

plucky reef
#

try to delete the player start and make sure it's only 1

#

sometimes I overlook that and I putted multiple player start in level

bitter iris
#

How would multiple player spawns make you spawn at 0,0,0? Cant have everyone spawning on the same spot?

frosty bloom
#

If they spawn at 0,0,0 you most likely gave an invalid vector for them to spawn at

bitter iris
#

what you mean by invalid vector

frosty bloom
#

Trying to spawn 1 thing inside the other would be invalid, because collision and so forth

potent jungle
#

Do any of you have the FPS Game Starter Kit? The respawn system for guns (Making it to where the gun wont respawn if its in your inventory) doesnt work. Really getting to me

bitter iris
#

@frosty bloom So its the landscapes collision ?

frosty bloom
#

Sure, that could be the culprit

bitter iris
#

hmm

#

(landscapes)

lilac cobalt
#

hey everyone

#

can't generate xcode project

pallid compass
#

step 1, get windows
step 2 problem solved

#

but on a serious note, u might want to live more context if u can, also except to find next to no mac users in here

unique crypt
#

Hey guys,

I have been fiddling around with Unreal 4 but I am running into a problem. When I bake a light map it's all fine but when I bake again it looks like it stacks the maps and it becomes brighter, then when I bake again it becomes even brighter and eventually the whole scene is pure white. Maybe you guys know what's going on?

pallid compass
#

u on 4.20 by any chance?

unique crypt
#

yes

#

4.20.2

#

Moved everything to a new scene and seems to work fine now

#

I don't know if I hit a wrong button or something haha

sullen wraith
#

I'm trying to get a value from one blueprint to another as the BP is removed and I lose the value. not sure how to do it, would anyone know how? this is my attempt sofar

junior topaz
digital anchor
#

Static mesh, spring arm, camera

#

try to keep collision as root when possible

#

and camera always parented to the spring arm

#

for the collision not working, check the pressets, make sure both the plane and whats colliding with are set to block, else they will overlap

junior topaz
#

The thing is that in this video, i made the camera static and moved the plane around. and because of this, collision didn't work

#

Is there a rule how big the "plane" should be compared to the camera ?

#

The plane looks bit small compared to the camera

sleek solar
#

It doesn't matter, the camera mesh is just a visual feedback of location and direction

junior topaz
#

I have here some textures and when i drag it into the Content Browser it shows me that it failed to export

#

Those are bmp files

sleek solar
#

try to change their format before moving into editor

#

I don't think that people use bmp anymore

junior topaz
#

jpg ?`

#

png, gif

sleek solar
#

dds, tga, png

#

png might break the alpha channel

#

so tga might be the best

junior topaz
#

got it 😄

fierce tulip
#

tga or png are generally most common. some teams choose tga only even, others png unless it needs an alpha, then its tga

#

helps finding the alpha ones occasionally if they are the only tga ones hehe

junior topaz
#

How do i add the texture i've imported ?

sleek solar
#

you need to create a material

#

and use the texture

junior topaz
sleek solar
sacred lotus
#

Today 17 years ago was the darkest day in modern history, I give all my condolences!

livid haven
#

🤦 That is indeed a facepalm thing to just blurt out randomly in a completely off-topic manner. :/

bitter iris
#

Is there a way to spawn the character after the level has loaded to stop me going under the map?

sacred lotus
#

It was a very important day @livid haven

livid haven
#

You should just stop. You even said 17 years ago, so trying to pretend you were making this other joke is stupid. You're making light of an actual national tragedy at this point.

fierce tulip
frank escarp
#

looks fine to me

plucky reef
#

so what's the issue there?

sacred lotus
#

Bad animation

fierce tulip
#

nothing, im def not appearance shaming

#

not a bad animation, just persona suddenly messing up

plucky reef
#

looks okay to me

#

haha

sacred lotus
#

And some bad graphics

#

His neck is glitching through his body

fierce tulip
#

again, its persona thats messing up.

#

reloaded

sacred lotus
#

I have no idea what it was about sorry

pallid compass
#

Does anyone know if anything causes a controller to default its values? like posses a pawn or anything

plucky reef
#

okay since you're now active I'll grab this chance to ask you, so I create actor that has widget to just display the quest and distance between my character and to that actor, placed it to map and when I overlap that actor it dissapear and the next actor is set to enabled and the quest name changes, is there a way to get all the active quest actor? if not then how?

fierce tulip
#

dont ask me XD

plucky reef
#

whyyyyyyy

#

do you have it in your tutorial playlist? can't find answer lol

worn granite
#

ya know that's the particle god, right?

fierce tulip
#

i know pewpewpew, materials, modelling, but that.. noooo clue

#

thats something for blueprint/coder peeps

plucky reef
#

I know

worn granite
#

and I'm not sure what you're missing there tbh

plucky reef
#

been watching his particle a day (?)

#

oh I see haha

#

so happy when he released some free asset in his cave haha

viral herald
#

anyone have any good ideas on how i can have tentacles dangling from a creature and move around freely?

livid haven
#

You'd just tell those bones to be physics driven in the physics asset for the mesh.

viral herald
#

i was trying to figure out how to do that

#

i couldnt find any references to do it

livid haven
#

I googled "UE4 physics animation"

viral herald
#

oh XD

#

i was looking on youtube for perhaps a tutorial

#

thanks

livid haven
#

Yep

vale silo
#

@elfin jacinth do you happen to know what's going on with UE4's issues tracker?

timid rampart
grim juniper
elfin jacinth
#

@vale silo It is back now.

manic pawn
#

why did he even make a post about radial blur cage being cool if he was never going to share it 🤔

grim juniper
manic pawn
#

that was more than a year ago

grim juniper
#

Last tweet is from Jun 6th this year

#

He didn't get it ready for release since he doesn't work at EPIC anymore

grave nebula
#

There were parts of the code buried in the engine, that allowed to render a replacement object in velocity pass. Shame it never made it out.

grim juniper
#

If only someone at EPIC would look into it NotLikeThis

manic pawn
#

they will if you can convince someone fortnite needs this

fierce tulip
#

i just bumped that tweet, but if you really want it make it heard. that helps.
if they ever get back to epic fridays and have the time, who knows.

plucky reef
#

when i'm playing video on unreal engine, why is the video not smooth and why the sound is a bit late?

vale silo
#

@elfin jacinth is Epic going to evacuate ?

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(just saw news about upcoming hurricane)

deep vortex
#

that radial blur cage is exactly what i need too - i drooled when i first saw that tweet, oh... how many months ago now? still havent figured out how he did it 🙃

inner yacht
#

Any way to activate a scene capture component in blueprint in game? I want to start and stop it if possible

#

the idea of making a bunch of render targets seems messy

#

its for a dialog character visual sorta thing

deep vortex
inner yacht
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that easy huh thanx much

devout lintel
#

Guys, i need to help with something, i made a cast to BP, but it can't read the variable

inner yacht
#

I think your character ref. is not set

devout lintel
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it is

inner yacht
#

check if its a base character or if it is the actual blueprint

#

the variable

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if its is base you may need to cast to the name of your blueprint

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also you could try is valid? node

inner yacht
#

where did you set the character ref?

devout lintel
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i cast it, to my weapon BP

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from begin play event

inner yacht
#

i would need to see this

devout lintel
inner yacht
#

try a small delay node like .5 after event begin play

devout lintel
#

ok the delay stopped the error

inner yacht
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welcome

devout lintel
#

but can you explain why ?

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thank you 😃

inner yacht
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i had the problem before every thing runs in sequence you must hit the right timing

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good luck

devout lintel
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much thanks !

inner yacht
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no problem

winged crypt
#

Any idea what this might be? I'm not using any arrays in the BP that causes this crash.

sullen wraith
#

i want to make an object, visible to only certain players who meet a requirement, how can you do this?

chilly gale
deep vortex
#

try fixing up redirectors

plush yew
#

Anybody know why my procedural mesh has really weird looking shadows

sullen wraith
#

i want to make an object, visible to only certain players who meet a requirement, how can you do this?

plush yew
#

I recomputed the normals and made lights dynamic and movable type dynami as well but the procedural mesh on the left has these weird lines

deep vortex
#

they both have the issue, just the one on the left is more intense

plush yew
#

yea i want to at least get the same behavior as static meshes (the one on the right) so i can then improve on it after that

#

any ideas why its more intense on the left

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okay its because the proceduralmeshcomponent has no normals set for each triangle.. but there are only options to set normals for vertices.. what about for triangles?

pseudo dome
#

So, I'm trying to get my ship to do a Barrel Roll... and this is what I've setup so far but it does not seem to be working even though i followed a tutorial on youtube and it was working before...

AnyHelp ?

plush yew
chilly gale
#

@deep vortex Done that and it's not working

plush yew
#

hello all

#

new to unreal

bronze tulip
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Hoi

timber charm
sleek solar
#

@timber charm do you have Visual Studio 2017 installed with all the required modules?

timber charm
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I don't think so, I have only installed UE4 through epic games launcher

sleek solar
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you need to create blueprint only project if you don't have visual studio

timber charm
#

I have visual studio since I installed unity

sleek solar
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are you sure you have 2017 version and all the modules for C++?

timber charm
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nah probably not, as It was downloaded along with unity, It has nothing over than unity stuff, so how can I install em?

sleek solar
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I'd recommend creating blueprint only project

timber charm
#

well I am willing to learn both :/

sleek solar
#

get the community edition

timber charm
#

oh thank u

sleek solar
#

but jumping into UE4 C++ is a bad idea if you don't know C++

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so good luck with that...

timber charm
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I had a scripting experience in pawn which is similar to C, btw do I have to install desktop development with C++ and uncheck the rest?

sleek solar
#

I'm not sure, I always have everything installed

sullen wraith
#

for some reason this isn't being affected by gravity

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when game starts its just floating

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how can i make it so it falls

static viper
#

have you set simulate physics?

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Has it collision?

timber charm
#

How hard is C++?

paper kernel
#

it's a language, about that hard

timber charm
#

yea, but is it really that difficult ?

paper kernel
#

a language that doesn't allow typos

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honestly, it's only difficult to those who are unwilling to learn it

timber charm
#

well thanks for the answer, This makes me more optimistic

paper kernel
#

c++ for dummies is pretty good book actually, you could get through it in a weekend

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and when ever learning how to program, if you don't understand just keep following along the example, it will eventually make sense

crude scroll
#

can anyone help me. when i try to load in to UT i get the loading screen then when it loads i have a mouse but the screen goes black and i cant see anything

teal tulip
#

well this is about UE no UT at all

graceful pecan
#

there is another server for UT tho, i just joined this one from the link there

sullen wraith
#

gravity isn't working on this item, it's refusing to fall, i've got gravity and simulate physics enabled on static skeltal and sphere

graceful pecan
#

btw should i do a proper introduction here or in #lounge ?

sullen wraith
#

hey guys, within my item, there are two static meshs, when game starts, they both fall in different directions, is it possible to link them together so they dont go apart?

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nevermind

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fixed it

upbeat dune
#

Hiya all, can anyone help? I've been having a problem with loading any of my projects in UE4 and i keep getting this message once the project is loaded. I've get the latest graphics driver (10.09.2018) and i'm using UE4 version 4.20.2. Does anyone have any suggestions?. Thank you 😃

grave nebula
#

@upbeat dune I personally suggest you to download debug symbols as your first step.

upbeat dune
#

@grave nebula Ok, that's doing, thanks :). What will i have to do afterwards?

grave nebula
#

After that you can read callstack for your error, and if the cause is not readily identifiable, you can seek further clarification here, or on the forum or any other resource.

upbeat dune
#

Ah ok, thanks again 😄

timber charm
#

Is gtx 1050 enough for developing in UE4 ?

upbeat dune
#

I use gtx 760 and seems to run fine when it decides to work xD

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@grave nebula, after downloading the debug symbols, i've got this,

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Now thinking about it, would be because it isn't on my main drive or?

static viper
#

this error seems to be normal

grave nebula
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@upbeat dune One of your shaders failed to compile. You can use pastebin or equivalent instead of screenshots for this.

static viper
#

yee

#

it seems like you are either using a custom shader

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or 20.2

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and i know you are using 20.2

upbeat dune
#

I'm not sure, i haven't done anything to it, everything is by default, and yes i'm using 4.20.2

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@grave nebula What do you mean?

static viper
#

yee 4.20.2

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very bug

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its new new early

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there is no chance that even if this is a normal bug that you find a solution

#

you may just take 4.19

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and try if it still happens

#

4.20 is just so new

upbeat dune
#

Oh ok, thanks, I'll try 4.19, 4.20 seemed to work fine until a graphics driver came out, then it went downhill

static viper
#

well you can always roll back graphics driver

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but try 4.19 first

upbeat dune
#

Aye, will do, thanks again 😃

sullen wraith
#

I'm making an interact function, it worked perfectly fine before, I've then moved the box/capsule/syphere into "static mesh" instead of defaultscene root, and it no longer works, would anyone know how to fix

chilly leaf
#

hello someone knows how I can make a widget for example a coin that when I catch it appreciate that widget i disappear after 3 seconds and so on

#

¿?

sullen wraith
#

i recommend trying it yourself and then asking for help.

chilly leaf
#

I need help with this problem someone can help me thank you very much

sullen wraith
#

its not really a problem if you dont try it yourself.

upper quartz
#

hi guys

opal coral
#

I've got a local player controller that never receives input in the menu until I click the mouse. it's always that particular controller, even if I re-plug both in different orders etc.
my other controller can do input unprovoked as it should. any advice?

edit: also, the controller where input works - not every input works, only certain things like the start button, until the mouse is clicked

gleaming lotus
#

SteamVR starts every time I load my non-VR project. Any idea how to disable it?
I've unchekced 'Start SteamVR when an application starts' in developer settings of steamVR.

tawdry storm
plush yew
#

anyone know how to stop a physics object from bouncing?

opal coral
#

@plush yew have you assigned a PhysicalMaterial to it? can set the bounce there

gray ore
#

Hai friends
How to create a ui(like color customization) in unreal engine using c++ ? Please help me..

#

Lot of tutorial in blueprint

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But in c++ I didn't know so only I'm asked and I'm new of unreal.. sry for my English

plush yew
#

@opal coral i have not

edgy thunder
#

Hello everyone, I’m currently trying to recreate Sonic’s homing attack and I haven’t found a tutorial nor someone who can really help me . Would really appreciate if anyone could help me . Tutorial / bp ( I’m a visual learner) thank you in advance

plush yew
#

@edgy thunder just line trace for the nearest object and then timeline your location to the object whilst playing an animation

#

@edgy thunder you can attach a sphere collider to your player and caluclate those infront/nearest to him and make sure hes in range before doing the attack

timber charm
#

What is the best free tutorial for Unreal 4 C++ scripting? I've been looking for too much, Could not find :/

edgy thunder
#

Thanks for the responses @plush yew @plush yew .. could you show me the visual ? If is not too much to ask

#

I will also need variables right ?

plush yew
#

no sorry

edgy thunder
#

Ok

outer island
#

Ok... so in unity I could change the UV tiling of a material on each object I put the material on. In unreal the only way I can find to tile textures is to put texture cordinates on the diffuse and normal map. How could I do this per object?

obtuse path
#

That moment when finalising the install of 4.20.2 (from 4.20.1) and it restarts your PC without notice!

Save often folks!

#

Pretty sure I only lost a few minutes of work, but damn!

outer island
#

when you think someone is answering your question