#ue4-general
1 messages · Page 310 of 1
the nodes will still break
then its just delete + import as new one
be careful
@wicked tiger @elfin jacinth by chance, any word/ETA for additional releases of Paragon assets ?
You'll see them before fall is over.
ribbons spawn shitloads if you dont set em right
@static viper i'm confused, i cant copy anything out of the DT editor
did you mean export to CSV first?
Export to csv. You can later hit rimport and choose the csv file. That works for all DT using the same layout
@fierce tulip I did check the values, 11 particles combined
and the ribbon lifetime is 0.2 anyway
oof that was something
import CSV
duplicate it
delete original DT
delete CSV
now I have uasset for the new DT imported from CSV
doesnt matter, it can spawn bleeploads even with that value being low.
mkay, I guess it has something to do with SpawnPerUnit value?
yea, was booting up project with ribbons to explain how/what
I havet it set to 250
it would be fine only if the DT editor wasnt painfull to use
at 1, it spawns about 300 particles
yee its painfull
no mass edit, no mass rename, no renaming new rows
250 = 11 particles, this doesn't make sense
spawn per unit isnt needed for ribbons
just give it a very low max particles in trail
there is no dt plugin tho
100-200 is often waaay more than enough
though, spawn per unit at 5 can work if you disable spawn rate
are you creating a game luos?
that as well, its going slow though, mostly writing
gdd/story/etc
hmm im using a file recovery program and it doesnt even detect the content folder of that project
yea, and at one point i'll need someone with much better (game focussed) writing skills than me to cut out the fluff and make it all read/feel better
I have a degree in gamedesign :3
ok next question; how do get the ribbon to start from 0,0,0 location? currently since the source initial velocity is quite high, ribbon starts quite far away from the emitter origin
I could do initial location but that's not gonna be accurate on all frametimes
that depends on size over life/alpha color, and framerate
only initial size
also there is a bug where innitial size and size/life mess up if they are in the wrong order
which order i forgot XD
does source size affect it?
I dont know, you can try to disabble "clip source segement" and enable "spawn initial particle"
@static viper the gamedesign itself isnt what I am too worried about, its turning the story into something more proper for the game. I try to keep it as close to that as possible, but there might be too much fluff, or poorly chosen words (as I am not a native english speaking/writing person)
what kind of effect is it?
straight going one?
yup
simple 2 poly cross sliced one that just extends really fast
especially if you shoot a lot of them with bullet trails you'll flood your game's resources if you use ribbons
I know I know, this is merely for the sake of education
then meshes :p
how do I make the camera preview (when selecting a character with a camera) disappear? or resize the damn thing?
Has anyone here found an elegant way to cater to people with AZERTY keyboards?
Unreal seems to use the actually letter instead of position on keyboard, which makes WASD a very uncomfortable layout for them...
give them full rebind control, or at the very elast a "is azerty" checkbox?
< no coder who would be able to solve that
Yea, but isn't still weird for them when they enter the game and running doesn't work? Or are they used to that? Can't believe there's no elegant solution for this. Surely must be a problem every dev stumbles upon, right?
Hi if I want to convert an unreal game into VR, how do I do it
Do I just change project settings
Convert?
It's not just converting :P
You need to implement your UI into 3D space and refactor some of the interactions to work with motion controllers
many effects (among loads of other things) wont work properly in VR either
yesterday nobody was able to help me, maybe today: does anybody know why child actor components are producing duplicates and leave them around the map
and what to do against it
@vale silo You should see them before fall is over.
hey everyone, would you say this question is formatted nicely? i've not been getting a lot of views...
Welcome to UE AH 😐
yep. it's such an awfully specific issue related to the depth buffer and 4.20...
Tried posting in #graphics yet?
Folks there might have a better idea of what's happening
i've tried, but i'm not giving up yet! thanks for the suggestion.
i'm just hoping for someone to tell me to either throw out my pc or... how to solve that issue
I need help
Im new with ue
my target layers wont show?
i want to paint, i dont know why i cant find my material?
making money directly from ue4? not at all.
You could try making an game or try selling assets on the marketplace tho
lol Takain
smart guy
Saving that one
I want that run for my game
I know how to import animations and use them
but that one is a locomotion pose
which is confusing
I'm totally clueless about how to use it 🤔
https://gyazo.com/54d67d7d2a5dfb48f6cd764b5980c956
My target layers wont show?
i want to paint but I dont know why i cant find my material. :/
I'm new with Unreal Engine, please help me fix this..
how is the material ?
I never faced this problem
maybe once but it was just a glitch
My landscape material?
I removed the material and put it back
I set the landscape material to default then put the M_ again
well that's only one layer
so you won't see any paint
or anything like that
it's just one texture
this is my landscape material
This is so complicated
you'll get the hang of it eventually @olive yew
it's really not that complicated
I dont know how to make 2 layers
most of my layers are just starter content stuff
hmm
I can show you if I share my screen with you
yes
Question: Is there an event for possessing default pawn?
OnRestartPlayer seems to trigger on initial default pawn spawn
@silver crown thanks for referring me to #graphics . they suggested that i report it as a bug.
Yep saw that 😃
ah, alright. i'm just hoping if someone could tell me if that's what it looks like for everyone.
wanted to enable directx 12, and noticed that it's missing. can't find anything on "UnknownRHI"s in the menu either.
👌
Anyone else feel like dealing with Epic around engine issues is like pulling teeth?
It used to be, you asked a question or found something that didn't work as expected, you'd get a member of Epic staff posting very shortly with useful information, looking into the issue, giving you advice on workarounds
These days, you just get canned responses telling you to raise an issue in the bug tracker
They're busy ripping off kids with fortnite in game puchases
The same bug tracker that has a hundred flaws which Epic have refused to even acknowledge since it was released
That bug tracker just makes me feel like I'm submitting issues into the void most of the time
Well with alot more users now bug tracker is more effective way
It might be, if the bug tracker wasn't terrible
what bugtracker are they using?
A custom-built one
oh ok
I've... ranted at length about it on the forums :)
But, basically, you send in a bug report
You have no way of seeing your bug report or editing it
No one else can see it or add comments or more information or workarounds to it
Eventually, someone from Epic will look at it and create a ticket in the bug tracker for the issue, if they can reproduce it
But they will write the description themselves, and generally won't bother to include any extra detail you found
Great..
And, again, the bug tracker is read-only
You can't edit it, no one else can comment on it
You are letting of some steam here
And in my latest case, I'm not even sure if the issue is a bug or not, hence why I posted on AnswerHub hoping someone might have an answer
we know it isnt XD
xD
Well, it's great in comparison to what I've used before
this is going on for years over now
this is not new
this is how epic plays the game
I feel like all the websites for UE4 are really bad
yes but then on the other what to expect really
Like... don't get me started on the single sign-on mechanism that constantly redirects you around the place, makes everything take longer to load, and breaks your browser history
its a free tool.
i'd pay for support, to be honest.
Tim is really disappointing me since years now..
oh man.
and now they try to supply everyone
*dominate
Well, maybe I'm being naive here, but isn't it in Epic's interest to have these things work well?
epic also needs to balance its ressources
If the bug tracker works better, it's less work for their developers. They do want the engine to have fewer bugs
And when people are turned off by the bug tracker and don't raise a lot of the bugs they find, that's not good for Epic
we can help best if we communicate directly with the devs
Likewise if people advise others away from the engine because of the poor support, and so those people go and use Unity or something
i like to say that you are naive but you already did that XD
i vastly prefer unreal, but the support and the documentation are ... exhausting
there is no ideal case
I doubt any other engine is better, though
you are not special
there were lots of you before
yelling and turning
it isnt going to work any better these days
It's true, they have enough people using the engine that they don't have to care about any small few
And, honestly, they don't have reason to care that much about small independent people anyway
well i think they try the best
lol
its just that they cannot possible do it to fullest
play of the game
thats how it works
and i like that system
well almost
there are problems that are easy to fix
but epic is open about that
like cryzen
there is no garbage emoji
any small few
they care enough for the small few to be accessible trough Discord, Twitch, Forums and Awnserhub
In the past they supported me with projects, even asking for a zipped project so they could debug my problem
for not caring they go pretty far to help
I have certainly seen some of their people be really helpful in the past
I'm not really complaining so much about the actual engine developers at Epic, as the PR people who try to buffer us from them
Like, one of the things I'm complaining about here is that they posted about the new bug submission tool in January
At the time, myself and several others pointed out all the flaws with it, suggested how to improve it
And there has not been one single reply from Epic even acknowledging any of those problems
That feels bad
its like they get just 1 response, and they must reply to it and of course use every thing from it
epic also gets alot of bad reports
people having errors and beeing all but fair about it
jerks*
so epic has to deal with bullies and turn outs
its hard to be "friendly"
Well, yes, that's why they have the separation
Someone has to reproduce it before it goes into the bug tracker and can be seen by actual developers
It makes a kind of sense, but would work much better if they let people raise bugs directly and just had a "reviewed" flag that had to be set before the devs can see it
e.g. this system can easily have ten people raise the same bug at the same time, because they can't see the other tickets until one gets reviwed
Hey guys, I started making tutorials for UE. I would love to hear your thoughts / feedback: https://youtu.be/gTz0BMBP3YQ
A simple system that can be used as the base for your objective needs.
Looks too much like WoW and not enough like UE4 😛
@distant river Watched it, looked good. No issues following it. My only suggestion is to hide the windows task bar when recording.
Hi, i need help with reload Function. my game based on c++ and all the tutorials are for blueprint based game. someone can help?
@plush yew That's not a thing we can help you with. Ask a specific question that we can give a specific answer to.
if (ammoCount <= 0) ReloadWeapon(); ?
wait that's auto reload, I guess uh.. I have no idea how input works in C++ so I am out of ideas.
That sounds more like your problem is conceptual and not related to the language you are using
Solutions using blueprints and ones using C++ are generally very similar conceptually
Is it me or is the editor crashing a whole lot more often in 4.20 when trying to open the output log than it was before?
C++ and Blueprints are the same logic is what they are saying. If you have a tutorial in BP showing you the concept and you know how C++ works you can transfer that knowledge. The issue is if you don't know enough C++ and are trying to learn the concept and C++ @plush yew With that said you will probably have a bad time finding most things in UE4 and C++ that are specific due to C++ being the more rare choice on tutorials. If you know C++ chances are you don't need the tutorial to do something in it.
Yes, that ^
okay so I have a feeling this is a terrible idea but I just figured I'd check
if I were looking to handle the age-old problem of not having your FPS weapon clip through walls without just making it tiny and fixing it to your camera, would there be any downsides to just increasing the existing Pixel Depth Offset of things like walls and floors by 50-60 units?
I mean relative to the player's camera everything's gonna be an arbitrary distance away to begin with
so I have a level sequence that asks to be checked out just by playing the level in the editor. anything I can do about this?
Top left of the viewport, there is a button that says Front
Your looking at the Level from a single perspective view
Use that button to change the view
@crude jasper
thx!!
Who in here played mw2 multiplayer? Like who liked that game?
a) Yes.
b) No.
Ah alright lol I'm thinking doing a recreation of it. To make it better and balanced
you'd be better off working outwards from MW, rather than MW2
MW was the more balanced and refined game
MW2 added shitloads of bells and whistles, most of which detracted from the game, and threw balance out of the window
MW2 was the last CoD i played.
Is this related to Unreal Engine? Try #lounge perhaps?
Mm true. One man army will be out deffiantly lol and same
Mm true. One man army will be out deffiantly lol and same
It will be haha
Was looking for people to help with it and thanks
I don't think you'll get many takers tbh
Try adding a job listing to #looking-for-talent but i agree with @wary wave you will be lucky to find anyone with similar interest.
True, always a gamble lol thanks!
Do video textures not work in 4.20 or something?
all mine are broken since ive went from 4.19 to 4.20
Why can't I get seperate render target materials from a hit actor ? I have a material in a structure on each character which are the same character blueprints , any idea why I keep getting the first material from the first character?
It's a simple dialog but I get the same image when talking to different characters
What's going to be the best way to get this rotator to respect the relative gravity?
As-is the weapon always seems to point "down" relative to 0, 0, -1
Hey guys i just started using unreal
Just wondering if is it possible to transfer a pc game to android
🌺 🌺 🌺 🌺 🌺
@torn acorn
depends on what you mean by 'transfer'
@deep vortex😭
I was thinking if i made a pc game and then wanted it to be in android how can i do that in unreal
How can i do that thats my question
Are their any limitation i should look out for?
Well, for one, one device is a potato and the other is a full-sized laptop or desktop.
For two, wildly different input types.
So while it's possible to just click a checkbox and make it run, that doesn't do anything for a) actually optimizing your project to run on a potato or b) actually designing your project to be played with finger tips on a tiny screen.
🤷 gotta start somewhere tho
Sure, just responding to these particular remarks:
"Are their any limitation i should look out for?"
"Just wondering if is it possible to transfer a pc game to android"
Both of which have an answer of "yes" but "not that simple"
tru
Hey guys
I'm loking for some sort of map I can start testing my blueprints on
I'm looking at doing procedural map generation at some point (long way off that) at the moment I'm just looking for a small level with a mountain and grass
been googling around, can find heaps of tutorials just no example projects 😦
hmm 🤔
[2018.09.11-05.59.27:060][ 0]LogWindows: Error: Assertion failed: Count>=0 [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h] [Line: 2699]
can I cast characterBP in game instance?
yes, but you shouldn't
why?
please help me, I'm stuck here when I change level, my BP_Save resets
so I can't load game
savegame?
well, you keep save data in game instance, and when player spawns it reads the save data from game instance
bp_save is different from game instance right?
not really, my project files are broken and I need to fix this
... okay thanks
When I install the MS Server 2016 what to do? @gritty matrix write me in DM
Hi guys
I am facing a problem in ue4, Whenever I try to create an empty C++ project an error message shows up "An error has occurred while trying to generate project files" How can I fix it? Thanks
@livid haven Thankyou
when I pressed a button in widget it got OPENLEVEL function and can I call the character_BP custom event?
Trying to launch to a device: https://i.imgur.com/DlCLuqj.jpg
but i don't see the correct device listed here, why is that
to who person you write this? @sturdy star
@plush yew You need to setup the layer between your game and the DB server so you can make requests. I suggested before that node JS would be a reasonable solution and posted a link for you.
Alternatively, if you only ever intend on the server being local to the game (which is unlikely, especially with MS SQL) you might be able to use some SDK to connect, but I’d suggest not going down that route for now.
so this is my error, maybe someone can help me,(using CI kit)
when I click Start Game button it's all working, cinematics then new level which is my main level or HOSPITAL level. save and load function is also working w...
Okay there is no local game so I'm about to install the server anyway-is there any way to do queries with sql and tune database without JS? @gritty matrix
I know this is the wrong section to ask, but what is the best way of contacting Epic's Customer Support? I'm locked out by 2FA, and Epic doesn't respond to my Support Ticket... :/
who knows, epic support is hit and miss
lol
are you here ? @gritty matrix
hey guys
i need help with setting up a material
it just doesn't look like i need it to look
anyone good at this?
uh i think i could use some help
apparently this material doesnt work
cause its only black
attach the texture to the base color
im trying to make a health potion work and it's not red
@plush yew what is the issue please provide picture
ok wait im doing just that
i want the material to be translucent from one side
but completely black from the other side
yes
what are you trying to achieve exactly?
i want the material to be translucent from one side but completely black from the other side
aka one-way glass
already is
@plush yew How you approach this totally depends on what you're doing. If you want to make a system control logging in and authentication you will need to have your game / app, you will need to have some sort of DB technology (MS Server / MySQL / MongoDB) and you will need to have a layer that sits between them in whatever language you choose (I suggest NodeJS because it's widely supported, easy to get started and you'll find a lot of tutorials for this on the web).
Basicaly the flow is this. Someone tries to login to the game. The game sends a request to a service (probably via REST but not necessarily), the service contacts the DB, gets whatever is needed and returns it to the game / app
In some cases you can do this without the layer between but it depends on the tech and exactly what you're trying to do.
Again, I strongly recommend reading a few tutorials on how to setup a login or authentication service.
the first color
it already is on 0
do you need me to screen share this?
yes try it to a plane and it should be working
okay thank you I will do it with MS server and with NodeJS 😉
I got it working in a plane?
building lighting
it should work
there
the front
now add the whatever material or glass material you want
but there should be a color on the other side
i set it to blue
i ripped it from this btw https://answers.unrealengine.com/questions/717828/how-to-create-one-way-mirror-material.html
and?
wait I'm trying to imitate it
what's albedo?
yes, try to replace it a cube
its completely black
try to change the 2 color and set it to whatever color you want
okay try to change it to blue
let's just test if it's working
and put it in DEFAULT LIT
not unlit
and it should be working
@native kite
lemme try
i can't make this glass work...
I'm not good at materials but I'll try to help you out, @plush yew what material?
the cube is completely blue now
@plucky reef would it be possible that you send me the material
i have all the textures, but the thing is i can't make the glass look shiny
i have an "opaque" texture
but it doesn't let me connect it
@native kite this is the screenshot, try to just imitate this
i did
https://www.youtube.com/watch?v=lZ2o-NEdJhw try this btw @plush yew
Learn to work with interior in UNREAL ENGINE 4 - Click here to get the hole scope: https://vrayschool.com/course/vr-interior-workshop-3dsmax-vray-unreal-engi...
looks really good imo
there's the material
@native kite is it working? change the value of first color to 0 and make the second color the color you want
@plush yew so what you achieve now?
and what is lacking?
i am trying
ok wait wait
there isn't problem that my server will be on the other computer?? @gritty matrix
i think i got it
cool
atleast you got it all working
yeah now i have to set the liquid animation inside the bottle
okay im done reproducing
lemme try it
doesnt look like it works
@plucky reef
lemme try something
what? it should I just tried it out lol
are you sure it works on a cube?
yeah
it shows in preview
the material preview
but on the cube it doesnt work
is there some important settings i have to change
xxxxxInputSender.exe doesn't launch, any ideas
idk it doesn’t seem to work
@plucky reef do you have teamviewer or something like that
okay
Who owns TurboSquid's CheckMate for maya ?
Hey is there a section here for discussing input devices? Things like x360ce, etc
this: https://www.youtube.com/watch?v=dZck7_4vlYI is helpful for me for the MS server or not? @gritty matrix
Going over how to download, setup, build, and run Unreal Engine 4 (UE4) from the source code on GitHub. UE4: https://www.unrealengine.com/ GitHub: https://gi...
alright
i need to combine 2 skeletal meshes and set an animation on 1 of them...
完全新作・剣戟格闘ゲーム『SAMURAI SPIRITS』2019年発売決定! SAMURAI SHODOWN releases in 2019! https://www.snk-corp.co.jp/official/samuraispirits ©SNK CORPORATION ALL RIGHTS RESE...
@plush yew That tutorial isn't related to anything about connecting to a database.
A few questions:
-
What exactly are you trying to do? Make a game with a login system? Is that right?
-
How comfortable are you with C++?
-
Have you ever used any database systems before?
I can try and help but I'm not really sure what you're trying to do.
ue4 ftw
I know it is not connected but because it was writing to a server connection - secondly I have programmed C ++ but 2017 as of March and I'm not that good but if I have to learn it again I will continue to have a book at home
I have not worked with a database yet and want to make my water system to have a first ride and have an option if you do not have an account he wants you to do and enter a password and email name and if we can even send you something in the mail as some verification will be fine if you can not have no problem with your name and password so far
and if you can help okay I will thank you
@gritty matrix
I asked here 3 days ago to which book to read or buy for how to configurate server and hich book to read or buy for database like SQL but noone answer me 😦
they did reply to you and asked questions, but it got lost trough the chat. you might be able to use the search and find your older posts
@plush yew set master pose componnet
@plush yew Right, getting a better idea now. For SQL there are a lot of options. I learned quite a bit from this: https://www.safaribooksonline.com/library/view/expert-mysql/9781590597415/ , but it's obviously MySQL focused (lot's of transferable stuff though). I can't recommend an MS SQL book specifically because I don't know any. However, there are 2 parts to this. One is learning SQL, and any basic SQL book / website will teach you that. The other part is learning how to administrate and manage SQL servers, which is much more complex. If you want to release this to the public, you'll also need to do some security research at some point.
So, to connect to the Database you can either write a layer as I mentioned before OR if you want to connect directly to the DB then you'll want to get familiar with ODBC and write your connectors in C++. There is some info here: https://social.msdn.microsoft.com/Forums/sqlserver/en-US/94ab0a86-f3d0-45ee-b384-d905420eb5ff/connect-use-sql-server-in-cc
I also found this: https://github.com/tenowg/ODBCPlugin No idea what state it's in but it might help you get started
Also, if you want to send a message to someone on registration you'll need to be running or connecting to a mailserver somewhere.
You might also want to consider SQLLite and see if that fits your needs better.
huh? Master pose component?
you said you want to attach 2 skeletal mesh right?
yes
use the master pose component node
in blueprint?
yes
so like do i set the potion first and then the liquid and after that
wait, is that skeletal mesh?
the bottle and liquid?
and it's in actor bp?
if then try to add skeletal component
where?
okay thank you can you help me with these things that you say me or not?
i added the 2 skeletal meshes
both
i set the animation mode but when i take and put the BP in the level
it seems the animation doesn't play im just testing it now
ok now it plays
i have to tick Loop
oh yeah, is it now working?
Looks OK to me
cooool
it's not easy to make a fancy potion 😄
its black
and why no fancy reflection...
you can fake the reflection with a camera oriented positioned texture
what reflection?
has anyone tried putting this together?
Building something cool? Tell us about it!
this water looks so awesome
Is there a way to change the parent of a bone?
Does anyone know why my video texture is white, since i moved from 4.19 it hasnt worked
I guess no one knows how to help me
@plush yew why do you want to track the basehuman?
have you CHECK the control rig plugin?
plugin?
I added it
check edit, plugins find control rig
I already did
maybe they created it?
they didn't
cuz I viewed another video
that a normal person made
and he had
the basehuman thinggy
I don't know hmm
I really hope someone here is willing to help for my problem, I create actor that has overlap event and just getting the distance from my player(this is only for quest) and when they overlap it then destroy the quest actor. now how to put this in array? I want to save this one, please help me also the issue with loading game reset when Opening different level, please help.
does anyone know any good water materials/plugins/whatever to do a sea / Coastline in ue4 ?
@gaunt raptor First google result: https://forums.unrealengine.com/community/work-in-progress/17331-community-project-wip-weather-ocean-water-shader
Welcome to the community created Ocean Simulation, Weather (WIP), and Dynamic TOD system!
The point of this project is twofold. First, it aims to provide a
@plush yew yeah, I hope so
i found that as well - but everything is on github and it looked a little bit sketchy to me 😛 was kinda hoping for something on the marketplace
struggling to get swarm agent working, which chan is best?
This may sound stupid, But what actually does UMG stand for?
Unreal Motion Graphics
haha
Does anyone know if 4.20 supports video textures.. all mine from 4.19 are broken
do blueprints from 4.10 work with 4.20?
It works when I click on media. Just if I launch the game its white or black. Any ideas why?
Hi guys, I'm trying to get the boy and his kite demo to load but I can't find any information on why it won't
I'll upload a screenshot
Noticing Object Not Registered Warning message in console, any way to figure out what object isn't registering?
I get thaton every map I load in the project
I get that if I try to build the map
the viewscreen is black too, idk what to do? I deleted my derived data folder and recompiled everything
The kite demo uses multiple levels so you want to make sure you are in the correct one if you want to try and run it. The last screenshot tho shows missing items which is weird, almost like it never fully imported
0.o
I just downloaded it from the launcher, made a new project and it wouldn't launch
run into these issues
I had the open world example which I thought was the same textures and it works just fine, so I'm just confused as to what I need to do to get it going
I haven't touched the kite demo in years, there are multiple maps that contain different things like lighting and foliage and navigation. one of them in the main master level that is what you would use to run the example
it might be related to that but the missing meshes is weird
I'm running a subset of the map?
you might be yes
doesn't look like there's a skylight
ahh okay
I'll load the map they say to load first
Hi guys, who uses speedtree here? Is it possible to only have one material ID when importing trees from Speedtree?
this doesn't seem to be a problem for most people
idk how I have null static meshes, the launcher verified the project after it installed it?
Gots a question guys
@kind briar you're not in the main level that's why
Is it possible to open an apk file from game in appstore that was made in unreal
I want to
Open the file in unreal
I want to disect the game
I really want to know how the thing was made in unreal
that last screenshot was the level they said to start with
I hit play and it's compiling a bunch more shit now
Hopefully 😃 assumed it would be nice the example pack where it created all the static meshes first
@torn acorn I think you can't but you can get the character and mesh I think?
you can reverse engineer it
all good, I just want a bit of nice landscape to have a bit of a play around on while I get my blueprints going
it's still loading the main level
Hmmmm still better than nothing xd thanks @plucky reef
haha, it's free in the market 😛
oh
once the shaders compile it might run at a decent fps haha
I tried my hand at level making today but I'm creatively retarded
trying to make a decent vr rts
I wouldnt run that in android tho :p
so I needed a decent map to start testing my units and stuff on
gonna use some of the paragon assets too since they're just up for grabs
I feel like level making is only hard when you dont have a sketch or plan for it
I can't sketch haha
I can design algorithms
can't imagine 😛
I'm creatively retarded
You just need to have an idea of what the guys in your head fight
Better yet steal ideas hahaha
yeah I'm taking some landscape from this level
computer just froze while playing it haha
The game module 'KiteDemoEditor' could not be loaded. There may be an operating system error or the module may not be properly set up.
rip
deleted saved/binary/intermediate folder fixed
Welp good good luck man im gonna sleep
yeah it's being a real jerk
I paused it so it could build stuff instead of moving further into the level and having to load more stuff 😛
also I've been wondering that their cinematics is good but when I recreated the shots it's not as good as their creation so I was thinking that maybe there's a setting where in you can push everything beyond normal when in cinematics
also in the infiltrator demo, notice the part where he's in camouflage in the tunnel, notice the enemy helmet material change, it's so good and it's on the animation, but when you reshot and record it, it's not as good as that
ahaha load everything first
😦
another crash
this is frustrating
how can I get the level to generate without hte camera moving around and stuff?
I don't actually want to play the level'
I just want to see what it looks like .>.
I have 16 gig, fx 7570 and gtx 1060
and an m.2 drive
all this freezing is pissing me off, shouldn't be this hard 😦
I'll try playing it in simulate mode
same i was thinking about how heave that would be that much graphics
yeah running it in simulate seems to have done it
good
landscapes seem to be uncopiable from memory 😦 looks like they're malformed anyway so eh
guess i"ll have to learn to use the landscaper after all
hey guys
the metalicsmoothness
how should it be hooked up?
i know it should be in both metalic and smoothnees
but in not sure which is which
or nvm, i figured it out
cool
is there a console command that will restart the game?
I don't want to reopen the game and stuff
todo that you will have to go outside unreal
this is usual a shell story
where before stopping the game a shell is executed to open the same exe in the same path
after a certain event
you shouldnt need that yet at all
I checked "Open last project" when i start the engine, how can i disable this ? So i can create a new project
go to file
But i guess your option is faster lol 😄
lol
Guys, when I load the game in standalone the character spawns at 0,0,0 even though my playerstart locations are on the level? How would I fix this
so can anyone help me here? I got the Quest actor that got widget and display the distance between the actor and character, how to store this in array and how to save this actor to my save slot
in your ""load"" did you put the transform spawn at anything aside from 0000?
what you mean in my load
wait
my bad
I tot you're using LOAD GAME FUNCTION
so when you run the game in standalone.
Loading the game in standalone, I have a 16 tile level streamed map, and 1 tile has player spawns on but the player still spawns at 0,0,0
try to delete the player start and make sure it's only 1
sometimes I overlook that and I putted multiple player start in level
How would multiple player spawns make you spawn at 0,0,0? Cant have everyone spawning on the same spot?
If they spawn at 0,0,0 you most likely gave an invalid vector for them to spawn at
Trying to spawn 1 thing inside the other would be invalid, because collision and so forth
Do any of you have the FPS Game Starter Kit? The respawn system for guns (Making it to where the gun wont respawn if its in your inventory) doesnt work. Really getting to me
@frosty bloom So its the landscapes collision ?
Sure, that could be the culprit
step 1, get windows
step 2 problem solved
but on a serious note, u might want to live more context if u can, also except to find next to no mac users in here
Hey guys,
I have been fiddling around with Unreal 4 but I am running into a problem. When I bake a light map it's all fine but when I bake again it looks like it stacks the maps and it becomes brighter, then when I bake again it becomes even brighter and eventually the whole scene is pure white. Maybe you guys know what's going on?
u on 4.20 by any chance?
yes
4.20.2
Moved everything to a new scene and seems to work fine now
I don't know if I hit a wrong button or something haha
I'm trying to get a value from one blueprint to another as the BP is removed and I lose the value. not sure how to do it, would anyone know how? this is my attempt sofar
I made a flying plane: https://www.youtube.com/watch?v=mA2DoYNsmX8
My issue now is, that this has few bugs that would make everything harder.
Collision doesn#t work, the replication is broken....
Now i need to know how to set everything up.
Should i make Camera -> Spring Arm -> Static Mesh or Static Mesh -> S A -> Camera ?
Static mesh, spring arm, camera
try to keep collision as root when possible
and camera always parented to the spring arm
for the collision not working, check the pressets, make sure both the plane and whats colliding with are set to block, else they will overlap
The thing is that in this video, i made the camera static and moved the plane around. and because of this, collision didn't work
Is there a rule how big the "plane" should be compared to the camera ?
I have it like this
The plane looks bit small compared to the camera
It doesn't matter, the camera mesh is just a visual feedback of location and direction
I have here some textures and when i drag it into the Content Browser it shows me that it failed to export
Those are bmp files
try to change their format before moving into editor
I don't think that people use bmp anymore
got it 😄
tga or png are generally most common. some teams choose tga only even, others png unless it needs an alpha, then its tga
helps finding the alpha ones occasionally if they are the only tga ones hehe
How do i add the texture i've imported ?
Today 17 years ago was the darkest day in modern history, I give all my condolences!
🤦 That is indeed a facepalm thing to just blurt out randomly in a completely off-topic manner. :/
Is there a way to spawn the character after the level has loaded to stop me going under the map?
You should just stop. You even said 17 years ago, so trying to pretend you were making this other joke is stupid. You're making light of an actual national tragedy at this point.
https://i.gyazo.com/031d92f8fc2f007a92db0d2747ef400e.gif
persona suddenly acting up
looks fine to me
so what's the issue there?
Bad animation
nothing, im def not appearance shaming
not a bad animation, just persona suddenly messing up
I have no idea what it was about sorry
Does anyone know if anything causes a controller to default its values? like posses a pawn or anything
okay since you're now active I'll grab this chance to ask you, so I create actor that has widget to just display the quest and distance between my character and to that actor, placed it to map and when I overlap that actor it dissapear and the next actor is set to enabled and the quest name changes, is there a way to get all the active quest actor? if not then how?
dont ask me XD
ya know that's the particle god, right?
i know pewpewpew, materials, modelling, but that.. noooo clue
thats something for blueprint/coder peeps
I know
and I'm not sure what you're missing there tbh
been watching his particle a day (?)
oh I see haha
so happy when he released some free asset in his cave haha
anyone have any good ideas on how i can have tentacles dangling from a creature and move around freely?
this is going to be a flying moster that will fly around explode on contact with anything - Eion Endo - 3D model by scorpiologist (@scorpiologist)
You'd just tell those bones to be physics driven in the physics asset for the mesh.
Yep
@elfin jacinth do you happen to know what's going on with UE4's issues tracker?
https://youtu.be/SJI0NTSM2NI
I made a guide on having ragdoll simulations triggered via Sequencer, hope this helps some of you
Twitter: twitter.com/loacher_films - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@vale silo It is back now.
why did he even make a post about radial blur cage being cool if he was never going to share it 🤔
Well he also says https://twitter.com/AlanNoon/status/868112795509837824
@ffejnosliw @alexgorcea @_TheJamsh @wes_bunn @ZakParrish It should still be on my old workstation or the archive of my old workstation
that was more than a year ago
Last tweet is from Jun 6th this year
He didn't get it ready for release since he doesn't work at EPIC anymore
There were parts of the code buried in the engine, that allowed to render a replacement object in velocity pass. Shame it never made it out.
If only someone at EPIC would look into it 
they will if you can convince someone fortnite needs this
i just bumped that tweet, but if you really want it make it heard. that helps.
if they ever get back to epic fridays and have the time, who knows.
when i'm playing video on unreal engine, why is the video not smooth and why the sound is a bit late?
that radial blur cage is exactly what i need too - i drooled when i first saw that tweet, oh... how many months ago now? still havent figured out how he did it 🙃
Any way to activate a scene capture component in blueprint in game? I want to start and stop it if possible
the idea of making a bunch of render targets seems messy
its for a dialog character visual sorta thing
@inner yacht do this
that easy huh thanx much
Guys, i need to help with something, i made a cast to BP, but it can't read the variable
I think your character ref. is not set
it is
check if its a base character or if it is the actual blueprint
the variable
if its is base you may need to cast to the name of your blueprint
also you could try is valid? node
where did you set the character ref?
i would need to see this
try a small delay node like .5 after event begin play
welcome
i had the problem before every thing runs in sequence you must hit the right timing
good luck
much thanks !
no problem
Any idea what this might be? I'm not using any arrays in the BP that causes this crash.
i want to make an object, visible to only certain players who meet a requirement, how can you do this?
What is this about, I'm guessing it because I migrated packages to this projetct. It seems to happen when or if I rename a folder
try fixing up redirectors
i want to make an object, visible to only certain players who meet a requirement, how can you do this?
I recomputed the normals and made lights dynamic and movable type dynami as well but the procedural mesh on the left has these weird lines
they both have the issue, just the one on the left is more intense
yea i want to at least get the same behavior as static meshes (the one on the right) so i can then improve on it after that
any ideas why its more intense on the left
okay its because the proceduralmeshcomponent has no normals set for each triangle.. but there are only options to set normals for vertices.. what about for triangles?
So, I'm trying to get my ship to do a Barrel Roll... and this is what I've setup so far but it does not seem to be working even though i followed a tutorial on youtube and it was working before...
AnyHelp ?
https://www.youtube.com/watch?v=pwtKcDA-RTI
this is the video tutorial i used for the Ship Roll part
This is my solution for scripting nice feeling Jet like movement in Unreal Engine 4.
okay so if anyone happens to have my problem you can refer to this thread
More info here : https://answers.unrealengine.com/questions/393302/procedural-meshes-unable-to-produce-sharp-edges.html
@deep vortex Done that and it's not working
Hoi
https://forums.unrealengine.com/community/general-discussion/1526330-an-error-occurred-while-trying-to-generate-project-files anybody help please? 😦
Hello everybody,
I am new here and I am willing to learn to script in unreal engine 4, So the problem is when I tried to create a project with basic code I
@timber charm do you have Visual Studio 2017 installed with all the required modules?
I don't think so, I have only installed UE4 through epic games launcher
you need to create blueprint only project if you don't have visual studio
I have visual studio since I installed unity
are you sure you have 2017 version and all the modules for C++?
nah probably not, as It was downloaded along with unity, It has nothing over than unity stuff, so how can I install em?
I'd recommend creating blueprint only project
well I am willing to learn both :/
get the community edition
oh thank u
but jumping into UE4 C++ is a bad idea if you don't know C++
so good luck with that...
I had a scripting experience in pawn which is similar to C, btw do I have to install desktop development with C++ and uncheck the rest?
for some reason this isn't being affected by gravity
when game starts its just floating
how can i make it so it falls
How hard is C++?
it's a language, about that hard
yea, but is it really that difficult ?
a language that doesn't allow typos
honestly, it's only difficult to those who are unwilling to learn it
well thanks for the answer, This makes me more optimistic
c++ for dummies is pretty good book actually, you could get through it in a weekend
and when ever learning how to program, if you don't understand just keep following along the example, it will eventually make sense
can anyone help me. when i try to load in to UT i get the loading screen then when it loads i have a mouse but the screen goes black and i cant see anything
well this is about UE no UT at all
there is another server for UT tho, i just joined this one from the link there
gravity isn't working on this item, it's refusing to fall, i've got gravity and simulate physics enabled on static skeltal and sphere
hey guys, within my item, there are two static meshs, when game starts, they both fall in different directions, is it possible to link them together so they dont go apart?
nevermind
fixed it
Hiya all, can anyone help? I've been having a problem with loading any of my projects in UE4 and i keep getting this message once the project is loaded. I've get the latest graphics driver (10.09.2018) and i'm using UE4 version 4.20.2. Does anyone have any suggestions?. Thank you 😃
@upbeat dune I personally suggest you to download debug symbols as your first step.
@grave nebula Ok, that's doing, thanks :). What will i have to do afterwards?
After that you can read callstack for your error, and if the cause is not readily identifiable, you can seek further clarification here, or on the forum or any other resource.
Ah ok, thanks again 😄
Is gtx 1050 enough for developing in UE4 ?
I use gtx 760 and seems to run fine when it decides to work xD
@grave nebula, after downloading the debug symbols, i've got this,
Now thinking about it, would be because it isn't on my main drive or?
this error seems to be normal
@upbeat dune One of your shaders failed to compile. You can use pastebin or equivalent instead of screenshots for this.
yee
it seems like you are either using a custom shader
or 20.2
and i know you are using 20.2
I'm not sure, i haven't done anything to it, everything is by default, and yes i'm using 4.20.2
@grave nebula What do you mean?
yee 4.20.2
very bug
its new new early
there is no chance that even if this is a normal bug that you find a solution
you may just take 4.19
and try if it still happens
4.20 is just so new
Oh ok, thanks, I'll try 4.19, 4.20 seemed to work fine until a graphics driver came out, then it went downhill
Aye, will do, thanks again 😃
I'm making an interact function, it worked perfectly fine before, I've then moved the box/capsule/syphere into "static mesh" instead of defaultscene root, and it no longer works, would anyone know how to fix
hello someone knows how I can make a widget for example a coin that when I catch it appreciate that widget i disappear after 3 seconds and so on
¿?
i recommend trying it yourself and then asking for help.
I need help with this problem someone can help me thank you very much
its not really a problem if you dont try it yourself.
hi guys
I've got a local player controller that never receives input in the menu until I click the mouse. it's always that particular controller, even if I re-plug both in different orders etc.
my other controller can do input unprovoked as it should. any advice?
edit: also, the controller where input works - not every input works, only certain things like the start button, until the mouse is clicked
SteamVR starts every time I load my non-VR project. Any idea how to disable it?
I've unchekced 'Start SteamVR when an application starts' in developer settings of steamVR.
might wanna ask the folks at #virtual-reality
anyone know how to stop a physics object from bouncing?
@plush yew have you assigned a PhysicalMaterial to it? can set the bounce there
Hai friends
How to create a ui(like color customization) in unreal engine using c++ ? Please help me..
Lot of tutorial in blueprint
But in c++ I didn't know so only I'm asked and I'm new of unreal.. sry for my English
@opal coral i have not
Hello everyone, I’m currently trying to recreate Sonic’s homing attack and I haven’t found a tutorial nor someone who can really help me . Would really appreciate if anyone could help me . Tutorial / bp ( I’m a visual learner) thank you in advance
@edgy thunder just line trace for the nearest object and then timeline your location to the object whilst playing an animation
@edgy thunder you can attach a sphere collider to your player and caluclate those infront/nearest to him and make sure hes in range before doing the attack
What is the best free tutorial for Unreal 4 C++ scripting? I've been looking for too much, Could not find :/
Thanks for the responses @plush yew @plush yew .. could you show me the visual ? If is not too much to ask
I will also need variables right ?
no sorry
Ok
Ok... so in unity I could change the UV tiling of a material on each object I put the material on. In unreal the only way I can find to tile textures is to put texture cordinates on the diffuse and normal map. How could I do this per object?
That moment when finalising the install of 4.20.2 (from 4.20.1) and it restarts your PC without notice!
Save often folks!
Pretty sure I only lost a few minutes of work, but damn!
when you think someone is answering your question