#ue4-general

1 messages ยท Page 308 of 1

crude jasper
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im gonna try with the tag

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damn

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look at what i just found

south abyss
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What folders can be deleted to reduce the project size? I would want to conserve configs

fierce tulip
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most of the save/autoback stuff

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just not the ini's to be sure

lilac cobalt
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Help me

pallid compass
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cant help with 0 context \o/

lilac cobalt
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After update lastest version of VS 2017

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Cannot build project anymore

pallid compass
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need more context than 5% still

south abyss
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what's the error?

pallid compass
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Logs, error's, etc

lilac cobalt
pallid compass
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did u install the correct packages with vs2017

lilac cobalt
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I'm using VS 2017 ๐Ÿ˜

south abyss
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idk, generate VS solution again?

lilac cobalt
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I dit it

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and now it has (Visual Studio 2015) after project name

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sni

primal prairie
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@inland seal all materials are fine

lilac cobalt
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What else?

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i'm using VS 2017 Professional

pallid compass
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i dont see the ue4 box ticked

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i cant remember whats under it

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but pretty sure there is guide

lilac cobalt
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what ue4 box?

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maybe Unreal Engine Installer

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i checked

pallid compass
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no

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follow that guide

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u have a ton of stuff ticked that u dont need for ue4, assuming that is all you are using vs for

lilac cobalt
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checked both already

pallid compass
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Got win sdk 10 and 8.1 ticked yeah?

lilac cobalt
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not yet

pallid compass
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Well yeah you need them

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Look at the guide i posted

lilac cobalt
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uki

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win sdk 10 and 8.1

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muse be choose manual in Invidiual Package tabs

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Why we need win sdk 10 and 8.1?

grim ore
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Because the engine uses items that are in those SDK

worn granite
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Welcome to developing things on windows

grim ore
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It also depends on which version of Unreal Engine and which version of Visual Studio to know which version of the windows SDK you need LOL

worn granite
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which is why the guide is a thing

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imagine a world in which setting up an IDE for a complex software such as UE4 was a trivial process

lilac cobalt
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๐Ÿ˜ฆ

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dont mention about that SDKs

worn granite
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Well then, the guide needs to be better

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At least they tried

lilac cobalt
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yeah

pallid compass
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errr

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u blind man

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its right there on the guide

lilac cobalt
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u mean what option?

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all is optional =]]

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I think it must be mandantory

pallid compass
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look on the right side

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it shows u what they have ticked

novel ember
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lmao I just had an amazing bug

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I was running into an issue last night where I'm using Flying for custom character movement stuff and my character would just kinda get off the ground without jumping or anything if they moved too fast

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I'm using a custom event for gravity too, so I just set it up where those gravity impulses don't affect you if you're grounded

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Which works for flat surfaces, but for point-based gravity (ex. Super Mario Galaxy), you can just walk right off the surface and still be considered grounded because the directional impulses are no longer updated

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So you can just walk around thin air at obtuse angles

plush yew
novel ember
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a lot of the premises are silly

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It's easier to sell yourself with references in stuff by posting talent

worn granite
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You provided nothing that'd draw my interest - not even this is a chill group to work with does

plush yew
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Im not complaining lol

polar hawk
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I added a poop because you called it out

novel ember
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A lot of the looking for talent ads amount to "new upstart indiedev ShadowBlaze Studios looking to create AAA GTAV meets Super Mario Bros. 3 open world arena FPS" and clearly don't have a lot of actual existing resources behind them

silver crown
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Poop is nice though

worn granite
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Also anything with a lot of effort detailing the work but is unpaid deserves the poop emoji

plush yew
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Umm, my game is literally almost done

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Really? Money is everything? All you guys care is about money?

worn granite
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Like that one post.

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LIterally make my open world for free

novel ember
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I mean if I'm working for someone else yes

polar hawk
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dollar makes me holla

novel ember
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I can work for free on my personal project

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gotta eat

worn granite
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I already do a significant amount of work on something that I may not "break even" on.

plush yew
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Well, programming games for me is a hobby lol

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Not a work...

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You guys dont have to be so negative

worn granite
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Well, guess what? A lot of us actually do this for work

plush yew
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Just because I am developing for fun

worn granite
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And you asked for our opinion.

plush yew
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Sure, whatever....

polar hawk
worn granite
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Notice that I do not react to posts in lfw with poop emoji

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I'm not even really calling your post out

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But hey, while we're being defensive I thought your group was easygoing and cool dudes

plush yew
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Wdym?

novel ember
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Besides, I'm sure a lot of people would be willing to work on little projects for free

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But I've noticed a lot of the frequenters on the discord moreso than the reddit are doing commercial stuff in some capacity

plush yew
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Again, Im not complaining, some guys did dm me and have joined

silver crown
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Great ๐Ÿ˜ƒ

worn granite
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Well if you're interested in what'd make your posts more attractive to the "serious" crowd we can give some tips.

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But we're not actually agitated that you've made the post or that it may have people help you

polar hawk
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Maybe you can

plush yew
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Anyways, good luck with your search, but I suggest you to work in a actual company and not that little unknown projects...

worn granite
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Well yeah, maybe I could.

plush yew
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No no no

worn granite
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Fine, I mean. I ... am working with an actual company.

plush yew
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My projects are for chlling-hobby guys

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Great to hear

worn granite
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whatever clearly we're talking past each other.

polar hawk
plush yew
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Never

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Ban me

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Lel

polar hawk
plush yew
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Domt actually ban me plz

polar hawk
plush yew
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Oh shoot

silver crown
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rip

novel ember
pallid compass
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god i love this discord

silver crown
crude jasper
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hey i have a question

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If i create a session

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enter a map

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play with 2 players

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and change map

worn granite
crude jasper
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do the changes to that map like picking weapons and stuff maitain

worn granite
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this is for debating whether job posts are worthy

crude jasper
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ah ok xD

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you're right im so stupid

worn granite
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you're ok, dw

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(in all seriousness you'll get way better answers there)

pallid compass
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LFT makes me laugh sometimes

novel ember
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also, actual blueprinting question

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How would I go about getting the angle of a hit normal relative to the player?

polar hawk
novel ember
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I'm trying to do the same thing as Walkable Slope Height but separately basically

polar hawk
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arcos the dot of hit and player forward

plush yew
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I have a honest question: do you guys hate me? ๐Ÿ˜‚

pallid compass
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Why would we hate you o_O

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You have obviously never been in lounge

worn granite
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Knowing Rei, you'll have a friend you can't shake for months on end now.

plush yew
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Idk, maybe because of my lft post

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Oh :((((

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i do

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who are you?

pallid compass
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u need try harder than a lft post

digital anchor
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LFT posts are complicated, someone asks "hey i want a friend to make a game", the answer is "post in LFT", poop emoji ensues

plush yew
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:(

pallid compass
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go in lounge and claim maya is for cult

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that might do the trick

worn granite
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I think its less the unpaid/royalty aspect and more the nature of the posts with the context of payment. I get that you can't really do a lot with the format - but something more than "Hey the games cool please work on it" while not being as arrogant as "Make my entire game literally for free" is going to get better reactions from the crowd that lurks in LFT.

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I've actually never seen a royalty project in there that'd get me to be interested, despite the fact that I've heavily debated working on one recently.

plush yew
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My game costs 1$/developer and its gonna be published on steam.

pallid compass
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if u make a 100 sales that be impressive

plush yew
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Yep

pallid compass
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most likely u will be buried though

plush yew
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Why?

novel ember
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@polar hawk is this correct?

pallid compass
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with out marketing or pre audience

novel ember
plush yew
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Nah dw

polar hawk
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I think so

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but I said that off the top of my head

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so I could be wrong

plush yew
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Everybody earns a dollar for each purchase of the game

polar hawk
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I know that its close

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both vectors need to be normalized if they aren't

novel ember
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Oh duh. Yeah that's correct

pallid compass
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u do realise over 10 games get released on steam every day right

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:p

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ul be lucky to make any sales

novel ember
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sorry I had the string output connected to a print string node that wasn't tied to an event lol

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It was outputting 0 so I was confused

plush yew
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Btw I mainly posted the lft post just for making the development more interesting so I can meet new guys and stuff

polar hawk
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aye

worn granite
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You also have to factor in steam and epic's cut.

pallid compass
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oh ye

plush yew
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Yeah yeah Ik

worn granite
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So like.

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ok

pallid compass
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Steam, epic, tax, vat if applic

plush yew
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5% for Epic only if I make 3000$ of the game

pallid compass
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Do u have any marketing?

plush yew
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Steam publish is 100$, and then I can get the revenue after 1000$

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Excuse me?

pallid compass
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have u done any marketing

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also steam cut is 30%

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right off the bat

plush yew
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Wtf

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Nonono no way

pallid compass
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wtf lmfao

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u didnt know

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Hahahah

plush yew
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It changed!

pallid compass
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fucking standard

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in every shop

plush yew
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Sure it issss

pallid compass
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either my potato brains have fallen out

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or forever

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since ever

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30% cut in stores

plush yew
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No way bro

pallid compass
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u think u use there platform for free?

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well i mean

plush yew
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100$ for publishing it

pallid compass
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after the init cost

worn granite
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steam's cut isn't as codified, but you can expect in that ballpark

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You think the $100 is their cut of the entire game?

pallid compass
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Lmfao

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the shock is getting in for him

plush yew
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They are making so much money, I didnt know that!

pallid compass
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on average u can expect to lose around 50% of profit

worn granite
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That's a barrier to entry - its meant to pay for them to vett the product and as a deterrent. You actually earn that $100 back.

plush yew
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You know what, fk it, I gona publish it with another way

worn granite
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If you never get the entry fee back then they win cause you paid them ~$80 or w/e to get on there.

plush yew
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But again, I mainly do it for FUN

worn granite
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If you're not interested you could always go work on the project.

pallid compass
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btw if u dont mind me asking since u didnt know that

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have u setup a limited company? as a legal entity

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highly recommended

worn granite
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I see no reason why you should continue this discussion if every valid point is dismissed with but its for fun

plush yew
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If I am not making money, do I have too? -_-

polar hawk
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join my project

plush yew
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To*

pallid compass
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Well it should be done in general before u even try and put it on steam

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You put it under the company name

plush yew
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Please stop being offensive

pallid compass
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im not a lawyer tho, so u know

worn granite
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nah I'm not gonna convice this guy to do anything he doesn't wanna do

pallid compass
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just tips and tricks i have been given / researched my self

plush yew
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Not you rei

worn granite
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steam'll let you put stuff up under your own name

pallid compass
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Yeah they will, but not recommended

plush yew
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Rei, I guess it costs tons of money to make myslef a company yeah?

pallid compass
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no

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not really

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just setup a Limited company

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i only know for UK

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no other states

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Its not really expensive here

plush yew
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Oh, so you dont get it. My country is pretty much poor so the prices are very high

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So yeah, problem

pallid compass
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well

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dont quote me on this, its been awhile since we had a proper talk about this in slackers

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but one of the great things for having a company

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is thats its a legal entity

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So that your not 100% responsible personally for the product

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otherwise your accountable for the product 100%

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i mean anyone can sue anyone over anything these days u know

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gotta be careful

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also then u have stuff like tax brackets and stuff

plush yew
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So after I will make it, can I publish my game to some guys, and they will pay me on paypal or something in order to get a code?

pallid compass
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if all the money goes directly in to your personal account

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then well yeah

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expect your bracket to fly the fuck up

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sure i dont see why not

plush yew
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My English sucks, so, excuse me?

pallid compass
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idk how paypal handles goods like that though

plush yew
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Omg a lot harder than Ive expected lol

silver crown
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I know paypal, what's the question?

pallid compass
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How does paypal handle digital goods like games codes,

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how does there policy protect the seller and consumer

silver crown
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Go through a middle man

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eg gumroad/itch

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Easier and nearly no fees

plush yew
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@silver crown can I develop a game, publish it for free in some places, and if someone wants to buy it, he can purchase it through PayPal and then he will get a special code?

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Easier than paypal?

silver crown
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Use itch or gumroad or smthg like that

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Guy pays itch/Gum/etc -> they pay you

plush yew
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Itch? Is it good for stuff like that?

silver crown
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They handle the refund bs

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idk

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I guess?

plush yew
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Umm

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Sounds nice

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Thanks

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I gonna go now, cya :)

timid seal
plush yew
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Oh nonono XD

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Why cant I delete..

timid seal
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yes exactly that guy

plush yew
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Thats me

timid seal
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and the guy before him probably

plush yew
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What does my last words will be?

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Yeah I am dead.

polar hawk
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I agree.

plush yew
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Oh hi there pfist

polar hawk
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Is good to know that gay bashing, racism, assholerly and other things go unnoticed but #looking-for-talent gets immediately shouted out.

maiden swift
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Boy, what a fun and professional conversation we have today.

plush yew
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Yeah, sorry about that.

timid seal
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@polar hawk that's because i noticed the thing in lft, believe me i'd have called the mods a million more times if i had witnessed any of the assholery you just mentioned

pallid compass
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I knew i would get banned for following the crowd and doing an emjo on a lft post

polar hawk
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You're not the only one who noticed, it was reported by others immediately too, at a crazy high speed comparatively

pallid compass
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oh wait wut, did something serious actually go on i missed?

polar hawk
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I'm curious if those channels are much more watched than others

timid seal
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probably because people have notifications on LFT, because you know, money..

pallid compass
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also while i am here jfc released is a shit storm of a channel

plush yew
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I was kinda mad about those guys that dont know how to be mature so I wasnt mature too :)

timid seal
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@plush yew so telling everyone to commit suicide is the smart reaction towards a few shitheads behaving like what they are?

plush yew
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Nonono

worn granite
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You know you can just call me out, right?

plush yew
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Im just seeing tons of suicide reactions in some lft posts, not even mine

pallid compass
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wth is a suicide react

plush yew
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Wdym call me out?

timid seal
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not a thing

plush yew
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Its like that: ๐Ÿค” ๐Ÿ”ซ

pallid compass
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how did u read that as suicide

plush yew
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Huh

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Whatever

pallid compass
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OH No

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NOT ME PFIST

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I HAVE BEEN GUD I SWEAR

plush yew
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Sure thing pfsift, Im sorry

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My bad

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Rip me

novel ember
#

Is it possible to detect if a ChacterBP isn't hitting something?

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I'm trying to do it without overlap events but from what I can tell the hit event only counts the actual hit

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oh nvm, figured out a solution

timid seal
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@novel ember maybe just get the distance to it, and then use an overlap check only if near enough?

novel ember
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I found a non-raytracing solution actually

timid seal
#

but the engine probably already does that internally anyway

novel ember
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My character is in Flying mode all the time and I manually assign walking / falling parameters because gravity is uneven sometimes

timid seal
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overlap events don't trace rays

novel ember
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So it uses hit events even when hitting the floor

timid seal
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overlaps are just physicless hits

novel ember
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So basically I just make the Hit event's normal a variable, and after a fraction of a second of not hitting anything it resets the vector to 0,0,0

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Sorry yeah I meant to say I was trying to minimize using overlap events in this case

timid seal
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but if you check for hits all the time anyway then overlapping shouldn't increase the load significantly

novel ember
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Hits don't but overlapping seems to

timid seal
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but hits are overlaps

novel ember
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Not checking for overlap events specifically, but having the level utilize overlap events on structures and stuff

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Like, having the walls and floors use overlap events has reduced map performance for me before

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Largely because a lot of the map is primitives strung together rather than unique meshes for an entire building and stuff

timid seal
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oh did you make sure they can't trigger events on each other?

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and actually cant even have any events, but just allow others to overlap?

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the walls/floors etc don't need to overlap anything but the player, and the player is the only thing that should have events on it

novel ember
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They don't overlap one another, but there are various overlappable actors (ex. gravity volumes) in the maps which also contribute to that overhead

timid seal
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hmm sounds strange

novel ember
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My collision is kind of a mess

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It's very particular and organized, but it's still a mess

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So I'm trying to reduce as many variables as possible with that because there are certain relationships between projectiles and projectile barriers (think Metroid), but with it being in 3D it's a bit more dynamic

lilac cobalt
pale loom
#

random question

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right now I'm trying to build a wall around certain locations

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and I like to rotate them so they face the appropriate directions

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but whenever I do this, it makes moving the wall and creating new segments harder

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since the translater doesn't line up

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can I reorient the translater?

charred dove
pale loom
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...

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@charred dove

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my

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boi

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โค

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I had three people tell me it was impossible, and bam

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right there lol

charred dove
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in different software you have different ways to alter the pivot, i remember figuring this out in the roblox engine about 10 years ago lol

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blender is good, as it has options to line up to tons of things! rather then just local or global

pale loom
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I've been working in Unity a lot so there just are a bunch of little things I miss

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another thing I need to figure out is the landscape materials

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I keep getting tripped up with those

charred dove
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im quite the opposite, iv been using ue4 for years, but just got a job using unity lol

pale loom
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but I'll leave that for later

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haha irony

charred dove
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your best off trying to find a 5 min tutorial on landscape materials, any longer then that, and they start talking about lots of irrelevant things lol

pale loom
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right now I'm using Procedural Landscape Environment, so still trying to figure out how they do all their things

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and yeah you're absolutely right

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so hard to find a video that gets right to the problem you're having

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yessss

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looks good now

charred dove
#

๐Ÿ˜ƒ

pale loom
#

this will make my life so much easier haha

charred dove
pale loom
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oh awesome

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thank you

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yeah right now I'm trying to figure out vegetation

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because all the systems we use

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are integrated into the vegetation system

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and it uses this weird procedural layer based vegetation application

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that I'm still wrapping my mind around

charred dove
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๐Ÿ˜ƒ

pale loom
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like these

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right now I only have like, four things to replace from the marketplace before we're completely marketplace asset free

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and this is just one of them that I'm wrestling with

robust cedar
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i mean it looks really good ๐Ÿ˜„

warm bluff
#

ey I have dedicated server which has an interrelated gpu so it doesn't have DX11, is there anyway to force open UE4? I only need it to check some blueprints and all that not for the level, dont wanna spend on a new gpu yet xd Thanks!

high stone
#

If it's something like a Quadro, the newer models should have drivers. What year is it?

warm bluff
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you mean the server?

high stone
#

What are you running the graphics off of? GPU, CPU?

warm bluff
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honestly I have no idea since I can't open UE4 xD so might be CPU since the intergraded gpu (some intel hd) isn't much of a help

robust cedar
#

i really dont think you can run unreal 4 on a intel intergraded gpu

high stone
#

Yeah, you need a GPU.

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I'd recommend a GTX 1060. If you're working with 4k, a 1070 or higher. If it's high end 3d graphics a Quadro.

robust cedar
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AMD also has good stuff

warm bluff
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all i need it for is to check the code to make sure P4 didn't break anything xDD I make my game on my work pc

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there is a way but I guess my server is just TOOO BAD xD

robust cedar
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open in Virtual studio

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without opening it in the editor

warm bluff
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i cant edit BPs in VS

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xD

robust cedar
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hm

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buy a cheap gpu for it

warm bluff
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they only offer the gtx 1070s from who i have

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which will cost me 200 to get and install

robust cedar
#

oh

warm bluff
#

and then + 30$ more per month to mantain

robust cedar
#

who is hosting for you?

warm bluff
#

Rootlayer i have servers only from them like 6 xD

pallid compass
#

Can you have an empty texture sample for material instances?

warm bluff
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but its okeh it's not really important

robust cedar
#

idk if you want to switch server hosts but i think pulse servers offers servers with gpus

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not sure tho

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rootlayer has good servers tho

warm bluff
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yeee ๐Ÿ˜„ thanks anywys! โค

stoic dew
#

What axis am I supposed to be rotating a character for their looking direction? When I do this the value gets set correctly but the character is now on his head. In the editor it is the Z/Yaw value so that is what sent over the network and set on recieving clients. but for whatever reason its not working correctly. I know the values being sent and recieved are the same so its not the net code its something to do with the ue4 rotation system I am guessing. Not very familiar with how it works.

        FRotator rot = GetActorRotation();
        bs->Write((short)rot.Yaw);
bs->Read(rot);
a->character->SetActorRotation(FRotator(0, 0, rot));
queen arch
#

help me! I have a umg button, that works perfectly when running the game in the editor

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but does nothing when i run standalone / or build

novel ember
#

I'm having trouble with some pretty straightforward math, and I think I'm just missing a step

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I'm trying to get my character's movement input to factor in the last hit normal so that on the ground the input works relatively, like when going up a slope

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Up until my now my movement inputs have been using the Z-axis of the player's control rotation, getting the forward and right vectors from it, normalizing them, and plugging the direction in that way

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Where would I need to integrate the hit normal to properly relativize that?

tawdry storm
#

@pallid compass I'm pretty sure you can, but personally I like to use a 100% black 16x16 texture as placeholder.

livid haven
#

@novel ember So, you just want to make the hit normal be the new "Z"?

#

You just need a simple cross product.

novel ember
#

If I'm understanding correctly, yes

livid haven
#

If you do crossproduct(SurfaceNormal, PawnForward), you'll get your new Right vector.

novel ember
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Essentially I want the character's movement to be treated as though they're always parallel to the ground they're standing on, but without actually rotating the CapsuleComponent

livid haven
#

Then crossproduct(RightVector, SurfaceNormal) to get your new Forward vector.

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X cross Y = Z. Y cross Z = X. Z cross X = Y.

#

You have your new Z and your old X. You want your new Y to be perpendicular to both, so you cross your new Z with your old X to get the new Y.

#

Now you have your new Z and new Y. To get the new X, you cross new Y with new Z to get new X.

#

Make sense?

#

X = Forward, Y = Right, Z = Up.

novel ember
#

Okay, yeah, that makes sense, I was getting tripped up because I wasn't thinking of breaking it up per axis like that

livid haven
#

Technically, you can also use the old right/Y instead of old X. You'll get slightly different results simply due to floating point error.

#

(And obviously you'd have to do slightly different cross products, not just using old Y in place of old X)

pallid compass
#

Has anyone got UMG invalidation to work before? having a few issues with it

novel ember
#

Yeah, that totally works, thank you for the help

#

I've gutted a significant chunk of CharacterMovement at this point because my whole movement sandbox has a lot of moving parts, but have you guys ever played around with directional gravity support for the default Walking / Falling states in CharacterMovement?

chrome ivy
plush yew
#

Hello

#

one quick question

#

can we record a video after implemented ARKit with Unreal engine on iphone app?

desert sandal
#

this seems very naive, but i have a question about materials and how they scale/repeat on different meshes

#

i'm working on this house level and i have two meshes for two different floors that join together

#

the carpet material is obviously a different visual scale on the two different meshes

#

i'm thinking one way to solve it would be in the UVs

#

but i'm wondering if there is another way

#

through the material editor or anything

#

i also know i could use a single mesh for the entire floor that has that carpet material, but that's almost the entire floor of the house and then i'd only have the single lightmap for that whole large floor

plush yew
#

@desert sandal can you implement ARKit with Unreal engine?

desert sandal
#

yes

#

there are templates in at least 4.20+

#

maybe 4.19

plush yew
#

can you do video recording also?

desert sandal
#

do you mean take a video recording of the screen? or capture video from the camera of the phone?

#

i'm assuming you want a video that includes the camera capture with your augmented objects?

plush yew
#

yes, I mean for taking a video recording of the screen which showing AR function.

#

yes

#

right

desert sandal
#

i have not done that with unreal before

#

but in the Unity app we used that ReplayKit, which is a native iOS API for recording the screen

#

i don't know if a plugin exists for unreal yet or not

plush yew
#

If a plugin like ReplayKit exists for unreal, you can do it.

#

right?

desert sandal
#

well, the plugin would just call the system methods to start ReplayKit

#

all iOS devices already have ReplayKit, you just need to tell it to start recording, tell it to stop recording and then access the video file

#

but again, i don't think i've seen that plugin yet

#

this is all i could find

#

you could message that user and see if they have successfully connected unreal with replaykit, otherwise you'd probably need to figure out how to do that

plush yew
#

okay, got it.

#

thanks for your time.

dense turret
#

Does anyone know if in general it's possible to have an actor with no scene component in unreal?

queen arch
#

I have the weirdest problem. I have this umg, that has buttons on it. In the editor it works perfectly. When I build my game or when I run it in standalone mode, the buttons aren't working. The mouse does highlight them, but the click event is not happening.

I have been able to solve that problem, by choosing on event pressed instead of clicked, but the problem remains for a text box I have in this umg. I can't click it, so I can't write in it.

stoic dew
#

Why is it when I rotate my character via a->character->SetActorRotation(FRotator(0, 0, rot)); it is spinning him on his head upside down?

#

Am I using the wrong axis? that is the axis i rotate it in in the inspector

languid patrol
#

hey guys

#

why would controls be working fine in editor but not in packaged build? (checked input config already)

silver crown
plush yew
#

Are you able to I looking for talented Augmented Reality developer how has experienced in ARKit framework and Unreal Engine 4.

Functions:

  • Video Record (without Audio) and save to camera roll.
  • Screen Capture and save to camera roll
  • Replace the 3D objects in scrollView (similar horizontal collection view in iOS apps)

Send me iPA test file through installrapp.com or diawi and share the source code after complete the project! Send me your best estimate! I will process bit Unreal Real engine project with you if you can do this job ๏ฟผ

grim sinew
winged plover
#

hey

grim sinew
#

Suddenly a friend request from someone I've never talked to before.

winged plover
#

hey

#

You play Unreal Tournament

#

๐Ÿ‘ฝ

broken shadow
#

@winged plover I think you're mistaking this for a gaming discord.

This is a game development discord.

vestal rune
#

Is it possible to have a main level with dynamic lighting and a sublevels with static lighting only (and no overlap in lighting between levels)?

foggy chasm
#

Has anyone worked on UWP-supported UE4 Editor? Iโ€™ve packaged a game for UWP, it deploys to my Xbox, but when I start the game, it stays on the splash screen, and then proceeds to close, saying that it took too long to load and to try again. I am running the game in game mode, Iโ€™ve also tried running it in app mode, and that doesnโ€™t work either.

dark depot
#

^does it load in a normal packaged build?

plush yew
#

But all the money they make with Fortnite, who knows. It might help them finish UT.

dark depot
#

they will continue once they add a BR mode to it ๐Ÿ˜‰

gleaming latch
#

hello

#

I am new to ue4

#

but I know how to model in blender

#

where do I start?

plush yew
#
  • UE4 documentation
  • Google
  • Youtube
  • Udemy
  • Digital tutors
  • And so on
#

More importantly, what do you want to do.

gleaming latch
#

a ww2 roleplay game

plush yew
#

What kind of RPG?

gleaming latch
#

or something like bf5

#

but different

plush yew
#

Cyberpunk 2077, but WW2?

gleaming latch
#

wait

#

lemme seee

plush yew
#

RPG or FPS

#

or both?

gleaming latch
#

rpg is 3rd person right?

plush yew
#

Role Playing Game = RPG
Can be done in any camera perspective

#

your choice

gleaming latch
#

I dont want n rpg finally

#

I want a ww2 game where there is 2 teams

#

they spawn in their hqs

#

and they need to do objectives to win the match

plush yew
#

What camera perspective do you want?
First Person?
3rd person?

gleaming latch
#

both

#

like star wars battlefront

foggy chasm
#

@dark depot The package is getting built and deployed. But the game level is never loaded.
It is stuck on the splash screen.

plush yew
#

You can download the ShooterGame demo on the UE4 marketplace.

gleaming latch
#

me?

plush yew
#

yes

gleaming latch
#

will it teach me level design?

plush yew
#

Boy, you have a long journey ahead.

gleaming latch
#

like how the battlefield looks?

#

I know 3d moddeling

#

in blender

plush yew
#

I got that ๐Ÿ˜‰

gleaming latch
#

will it be useful?

plush yew
#

Sure

dark depot
#

@foggy chasm hmmm no packaging issues? and you have the lastest builds for uwp?

#

and you have it set to load a map haha

gleaming latch
#

I want to make my own guns

#

and characters

#

is it possible?

plush yew
#

@gleaming latch With UE4, when you launch the Editor it gives you the option to start with a 3rd person or First Person template.
Or you can download the ShooterGame demo, it's multiplayer. And start with that instead.

dark depot
#

@gleaming latch any thing is possible but that would take years look at how many devs work on battlefield

gleaming latch
#

YEARS???

#

I am 13 so

#

idk

#

lol

plush yew
#

How much time it will take you to make games is totally up to you.

dark depot
#

i would say start smaller buddy

foggy chasm
#

@dark depot
Yup. this is what i am using

UE4 4.19
Windows Sdk : 10. 0.17131.
Visual Studio 2017.
DEfault Game map : set to ThirdpersonTemplateMap.

gleaming latch
#

so I start making the map first?

plush yew
#

you could create a ''TestMap'' first.

#

A gym to test your gameplay.

#

And maybe install 19.2, I was personally not able to build with 20.2

#

in visual studio

dark depot
#

^idk the uwp builds need a specific version

gleaming latch
#

so look

#

I make a small ass map

#

with target practice

#

a runway

#

and a tiny forest

#

right?

#

I start with that?

dark depot
#

snoovvy what you do is up to you.. are you wanting to make a full game or just a map?

gleaming latch
#

a full game

dark depot
#

and @foggy chasm im not sure what it could be then maybe post in the forum thread on uwp but i would also try making a normal windows build to see if it launches

gleaming latch
#

so I start with the gym map

#

and then moddeling the carachter

#

then making the animations

#

and importing it?

#

after idk

dark depot
#

@gleaming latch ok well battlefield has 1000s of people working on it so..... maybe learn the basics of making things in game then slowly make bigger games

#

i always say start will making tetris or pong

plush yew
#

he is 13. he got all the time in the world.

foggy chasm
#

I will try recompiling the engine with specific Sdk version to start with. and try to get all the sdk versions aligned together.
@dark depot Thanks. Will post once I have tried it.
Thanks

plush yew
#

@gleaming latch What you need to know is the fundamentals.

  • How to build Geometry in UE4
  • How to use UE4 in general
  • Learn how to draw (concept art, character design, weapon design, etc.)
  • How to model, texture, bake game assets (props, hard surface, foliage, etc.)
  • How to make game characters (Zbrush, anatomy, etc.)
  • How to rig and animate
  • How to make particle FX
  • How to design multiplayer maps
  • How to design multiplayer games
  • Design or purchase sound FX
  • Compose or purchase music tracks
  • Learn how to use UE4 - Blueprints.
  • Learn C++ programming with UE4
gleaming latch
#

where do I learn all this?

plush yew
#

Either you use the internet.
Or you find teammates to help you with your project.

#

Or you get rich and pay others to help you.

gleaming latch
#

ood

#

oof

plush yew
#

Or you pretend to be a small company and hire tons of interns working for free.

gleaming latch
#

I am not rich

#

lol

#

I am a 13 year old school boy

#

with good grades

plush yew
#

That's good, boy.

gleaming latch
#

I wanted to make money so I can buy a new pc

#

but ya know

#

I wanted to make something good too

#

ok so I start with building geometry?

#

(what does it mean)

plush yew
#

Everything that you need to know is already available for free on the internet.

#

ha I forgot two things, very important things...

- How to build Geometry in UE4
- How to use UE4 in general
- Learn how to draw (concept art, character design, weapon design, etc.)
- How to model, texture, bake game assets (props, hard surface, foliage, etc.)
- How to make game characters (Zbrush, anatomy, etc.)
- How to rig and animate
- How to make particle FX
- How to design multiplayer maps
- How to design multiplayer games
- Design or purchase sound FX
- Compose or purchase music tracks
- Learn how to use UE4 - Blueprints.
- Learn C++ programming with UE4
gleaming latch
#

wait so building geometry is simpler than learning how to use the engine over all right?

dark depot
#

@gleaming latch i recommend looking on the unreal site they have a Doc section and a newly released Learning area. From there looking at the forums and once you download the engine the Learn tab will get you most of what you need. then its looking up random things on answerhub and youtube for the things that doesnt cover

#

those things arnt in order its just things you will have to learn

#

its why most say start small with a game like tetris or pong or whatever because it will make you have to deal with every part of the engine from UI, materials, models, lighting etc

gleaming latch
#

yes ik that

#

my overall question was this: what do I start with ( what thing to learn first)

plush yew
#

What you want to do usually requires a team of 15-60 people to do.

#

Doesn't mean you can't do it solo, it's just very unlikely.

dark depot
#

thats up to you... you mentioned wanting to make a fps soo look at the learn tab download the shootergame project and mess around

gleaming latch
#

kk

plush yew
#

You can also download the Unreal Tournament project that can be downloaded from the Epic Games launcher.

dark depot
#

plan your game features from there break it down.... know how to open a door no then make that

gleaming latch
#

.....

#

what

dark depot
#

dont worry about graphics just think of how a game works

gleaming latch
#

I was asking what to start learning

#

like whats the first video I should watch

#

first thing I should look up

dark depot
#

have you used unreal

gleaming latch
#

nah

#

but I have it

#

I am an absolute begginer

dark depot
gleaming latch
#

kk

#

thx

plush yew
#

First you might want to learn how to use Unreal Engine 4 in general.
Then you'll want to learn how to create geometry.
And then you'll want to learn how to add objects, interact with them. And that brings us back to ''Blueprint'' which is a Nodal-Scripting visual interface to script stuff. Enter a trigger zone, toggle a light On/Off, etc.

#

For your project, you'll need to learn how to do multiplayer games. There are several tutorials for that.

#

you'll have to find them

gleaming latch
#

btw

plush yew
#

A game such as LawBreakers started with the ShooterGame template.

gleaming latch
#

do geometry means objects right?

plush yew
#

Brushes

gleaming latch
#

brushes for the lanscape?

plush yew
#

Brushes as in ''geometrical forms'' called brushes. We used to call that BSP back in the days.

#

you use that to create ''grayboxes''. Rough map layouts before adding real art.

gleaming latch
#

kk

plush yew
gleaming latch
#

I am looking at the virtus tutorial series

plush yew
#

There are tons of tutorials out there for everything.

#

So don't start your project already, start by learning how to make games first.

#

otherwise, you'll break your legs before you can even sprint.

#

The softwares that we usually use in the video games industry, for you would be...

  • Blender (3d props, retopo)
  • Photoshop (concept art)
  • Substance Designer / Substance Painter (texturing props, even baking normal maps or else)
  • Zbrush (character modeling or 3D sculpting)
gleaming latch
#

do I really need Zbrush?

#

or photoshop

plush yew
#

No

gleaming latch
#

photo shop isnt free

plush yew
#

There are free alternative to photoshop and you can make characters in Blender.

gleaming latch
#

kk

#

one question

plush yew
#

Those are just ''standard tools''

gleaming latch
#

you know when you make an image with colors and then you use it to texture in blender

#

then when you render your model in blender

#

its textured

#

then I save the file as an fbx

#

and export it to ue4

#

then when I drag the model in the view port, its not textured

#

how do I fix it?

plush yew
#

By remaining calm, patient and watching all the fundamental tutorials ๐Ÿ˜ƒ

#

โœŒ good luck

gleaming latch
#

kk

#

thx

#

whats the shooter game template I need to install?

#

I cant find it in the market place

plush yew
gleaming latch
#

kk

#

so I go to market place

#

and then?

#

I cant find the shooter game

#

wtf

plush yew
#

Unreal Engine -> Learn -> Games -> Shooter Game

gleaming latch
#

ohhh

#

thx

#

wait

#

wtf

#

I am so lost

#

what

#

do I click now?

#

I pressed learn

plush yew
#

In the Epic Games launcher, you have Unreal Engine in the tabs on top.
You select that.
Then on the left, you click on Learn.
Then you scroll down in LEARN and at the bottom you'll find Games -> Shooter Game

gleaming latch
#

nvm I found it xD

plush yew
#

Good job, boy. (GoW-PS4 joke)

gleaming latch
#

it looks nice

#

ok gn

#

gtg get mah sleep

plush yew
#

Good night.

sterile stream
#

anyone use a server to host players for their game?

dire fjord
sacred lotus
#

I want to learn unreal but I have no idea how it works how do I start?

dire fjord
#

@sacred lotus You just did. Download unreal, open it up. Find yourself a tutorial. Youtube is good, or you can find structured online classes

tall pendant
#

trust me. thats how you want to start out.

cinder iron
#

A reliable way to filter collision by team? Ie: players team 1 dont block players from team 1. But players team 1 block players team 2. I would like to do this at the right place. To avoid silly queries every capsule overlap.

#

a: np, apparently UT does it and I have where to look at to see how to do this reliably

static viper
#

why not give teams seperate coll channels

cinder iron
#

because they inheritate from the same primitive, and teams can change in the runtime

#

also, from UT: // FIXMESTEVE do when character gets team, not every tick

#

๐Ÿ˜

#

and I was wrong, the "IgnoreActorWhenMoving" is... more used than I thought

plucky reef
#

any chinese here?

fossil ore
#

Is it possible to play SIMULATE on both viewports?

lusty carbon
#

Is there a way to export a level made in Blender with modular pieces to ue4 and keep the pivot point at their location?

native kite
#

is it somehow possible to compile a unreal engine 4 game through travis?

paper kernel
#

@cinder iron technically adding negate hit impulse from OnHit event should make it behave like a solid wall

cinder iron
#

and thats what I wanted to avoid

paper kernel
#

I wouldn't even deem that a dirty hack

#

either that or 2 nearly identical collision profiles

cinder iron
#

since you do bunch of movement stuff and I know it, maybe you might be interested on how UT is approaching this

#

basically the little function of "ignore while moving"

#
  • a little change on the cmc
#

if you have a team framework or a set of functions to handle it, will make this easier

#

since you can ignore all the actors that implements that interface and match your team

#

however they do it on the tick, which is not very convenient (but it is reliable due to team changes)

#

so the recommendation would be executing the function everytime a player gets a team

#

but not only on the primitive component of the person who changes the team

#

but on the other target aswell since it needs to update their collisions with you

#

since you changed your team

bitter iris
static viper
#

no

astral rain
#

Hey, guys! I was altering some values on the character movement component and I'm not sure what I did, but now "is falling" is returning true constantly. I can get the on landed event to fire by trying to walk in random directions when I'm on the ground, but it's not instant and seems a bit random when/if that'll happen. Any ideas what may have caused that?

grim ore
#

Yes you can delete that, the next time you run the engine it will recreate what is needed.

astral rain
#

Delete what?

#

Oh, nm

crude jasper
#

I have them questionz

#

is there any way to from a text variable

#

get a class

astral rain
#

I'm not sure. Why not just create an actor class variable?

crude jasper
#

idk if that would do it

#

and is there a way to go from text to interger ?

cinder iron
#

well, if you are doing some kind of datatable stuff

#

you could add a new column that will represent the integer variable of your text

#

it is not posible to convert from text to integer in blueprints

crude jasper
#

thx.

astral rain
#

Okay, so I created a new project, imported the character and I'm still having the same issue. I have another character on a different project with mostly the same set up that doesn't have this issue on the other project, but when I import it into the current, it's not "landing" nfi what's going on.

plush yew
#

finally

#

UNLIMITED POWER

#

NYAHAHAHAHA

austere lance
#

Has someone experience with cloth physics? I can't get my cloth to collide with the physics asset at all. Goes right through. UE 4.20.2

hoary silo
#

any tallented 3d modlers here?

#

i could use a hand

plush yew
#

Meaning?

hoary silo
#

creating some wepons like a shotgun, pistol , and a rifle

plush yew
#

There is a section on the left ''Job Board''

novel ember
#

there are some free asset packs on the subreddit if you need something to start with

hoary silo
#

okay, cool

plush yew
#

It's sometimes better to let someone do the concept art and let another create the actual 3D model.

hoary silo
#

yeah, that makes a LOT of sense

plush yew
#

The best 3D artists can do both, but they are kind of rare.

hoary silo
#

yeah, i can draw pretty well so i have that covered

plush yew
#

Which is why a lot of artists, if you look at their portfolio, they all reproduced in 3 stuff from already existing concept arts that they didn`t make themselves.

#

lucky you!

hoary silo
#

yep.

novel ember
#

so uh I have a really specific problem

#

Not looking to have the math done, more just looking for the right way to do this

#

My skybox is going to be using a "globe" since the world's inside-out

#

The world itself isn't an icosphere, it's an arbitrary, 60-sided shape

#

What I want to be able to do is figure out the values I need to rotate the globe such that the triangle the setting is on is always flush with the floor

#

The problem is I don't know how I would go about calculating the rotations necessary for that, as well as offsetting the world location along the Z axis because it's not a uniform icosphere

novel rover
#

does anyone know how to make a game with multiplayer out of blueprints and make different models have different skill like one guy has 10 speed and the girl model has 20 speed and make them have like different abilities like one can float while jumping the other can break walls

plush yew
#

@novel rover you making an MMORPG ?

novel rover
#

@plush yew no i am planning on making 2 different games one you play ass rolling balls and you roll on a track that is skinny and you race with peoople online and you can jump and do shortcuts to go ahead and you can destroy obstacles on the way

#

the other one is hidea nd seek

plush yew
#

I'm trying to make an MMORPG

#

right now I'm focusing on the world

#

the animations and skills and all that is for later

novel rover
#

i can level design but i am not good with lods and textures

#

like creating textures

plush yew
#

same

#

rocky mountain is a hard task for me

#

at first the materials seemed nice

novel rover
#

and art design and texture design lol i can only build and do simple blueprinting

plush yew
#

until I pressed the play button

novel rover
#

oh lol\

#

use the pak that epic has its free there are rocks and you can like build one big mountain

plush yew
#

stretched. plain looking, plastic ass materials

#

I did

#

but it was not good enough

novel rover
#

i hate when you put textures on one largething but it gets streatched

plush yew
#

same

#

coords are tricky af

novel rover
#

try to remove gloss on it i dont remember how

#

search it on youtube

pallid compass
#

im making a mmo too

plush yew
#

I worked really hard on my materials

#

the snow layer is nice I like it

pallid compass
#

oh cool

#

what is instruction count?

plush yew
#

instruction count ?

pallid compass
#

ye

#

on material

#

i want to make mmo material too

cinder iron
#

Rei does your mmo have birds?

pallid compass
#

ye

#

why

#

they can flap

cinder iron
#

Cause I like birds

plush yew
#

well my mmo is kind of complicated

#

but also simple at the same time

#

complicated cuz it's the first time anyone would be going with my style. simple cuz players will be making the game and the fights

pallid compass
#

oh cool

plush yew
#

there is no leveling system

pallid compass
#

how do they make game

plush yew
#

your hp bar stays the same no matter how much you progress

pallid compass
#

cool like overwatch

plush yew
#

it all depends on your skills

#

fighting a dragon ?

#

deal with it

#

BUT

#

that also means

#

you can wear any item you want

#

literally

pallid compass
#

cool

#

so like overwatch

plush yew
#

from the start

#

overwatch ?

#

i never played it

#

anyways

pallid compass
#

ye

#

u can wear what u want

plush yew
#

the spells

cinder iron
#

Are you doing it singleplayer first and then convert it to MP?

plush yew
#

you make them

pallid compass
#

hp never increases

plush yew
#

you will be given few fundamental spells

pallid compass
#

u should use gameplay ability system

#

to make it e

#

ez

#

to do

cinder iron
#

Answer to my question tho I am curious

novel rover
#

anyone good with blueprints

plush yew
#

for now I'm thinking of : punch / kick / jump / "ranged attack" like kind of throwing a kamehameha / block attack

#

then it's up to you to combine few of them

cinder iron
#

@surreal viper is good with Blueprints

plush yew
#

increase the dammage which also means the amount of energy you spend gets higher

#

@cinder iron multiplayer

cinder iron
#

Directly MP?

pallid compass
#

cool

#

so ike

#

a combo system

plush yew
#

yes

pallid compass
#

like

#

dragon ball z

plush yew
#

but it's here where it gets tricky

#

Jump is customized too

#

you can't reach and explore some places

#

without having your jump increased

#

and to increase it you need more total energy

pallid compass
#

coool

plush yew
#

and to increase that energy

pallid compass
#

how u do dat

#

change the jump

plush yew
#

increase velocity

#

as I said

pallid compass
#

oh like

#

to go faster

plush yew
#

it's complicated

pallid compass
#

kinda like that meme

#

like

#

GAS GAS GASSS

plush yew
#

I'm making a small tutorial right now

#

a tutorial level

#

just to begin with

#

if only someone was working with me

#

it would be 10 times faster

cinder iron
#

Rei, you should work with him

plush yew
#

I got pretty fast internet so sending files won't be a problem for me

pallid compass
#

i cant im working on my mmo

#

sick

#

how fast

plush yew
#

for download it's 100Mbps

#

upload a 10

#

enough for me to stream that is

pallid compass
#

dam

#

u can send like

#

100 people what

#

.1mb sec

#

sick

plush yew
#

tell me more about your MMO Rei

#

are you working alone like me ?

pallid compass
#

ye

#

but i built my whole framework already

plush yew
#

ooh

#

I would like to see how it's going to be

#

I'm interested

pallid compass
#

On top of the GAS system using a master server system to manages worlds, and also prediction that is driven by GAS framework, with SQL data support

#

wbu?

plush yew
#

GAS system ?

#

I feel super ignorant right now :0

#

WHAT IS GAS ?

pallid compass
#

its where u go fast

#

oh u mean the system

#

gameplay ability system

#

built in too the engine

plush yew
#

SQL ?

pallid compass
#

nothing to do with sql

plush yew
#

hmm

pallid compass
#

its what they use

#

to do

#

paragon abilities

#

and fortnite abilities

plush yew
#

oooooh

#

I see

#

kind of like cheating

#

but isn't that what 90% of devs do ?

pallid compass
#

not really

plush yew
#

CHEATING THROUGHT THEIR WORK ?

pallid compass
#

its a framework

plush yew
#

oh maybe I used the cheat word wrong

pallid compass
#

just like everything else u use in the engine is a framework in some sense

plush yew
#

I see

#

well if you asked me about the MMO i'm trying to make

#

it's going to be.. LIT

pallid compass
#

sounds SICK

#

hopefully someone will actually finish a mmo

plush yew
#

I will do my best

pallid compass
#

i believe 0% of the people who said they are gonna make an MMO have actually finished in this discord

plush yew
#

cuz you always find things u need to add or remove

#

you fix one thing another thing gets bugged

#

and so on

#

and working alone will triple if not 10x the load on you

pallid compass
#

just got to git gud

plush yew
#

working on materials landscape animations characters meshes ETC

#

skeletons

#

my god

#

that's a lot of work

#

but I'm ready to take on the challenge

#

no MMO was good enough for me

#

especially the free ones

#

they always had something missing

#

or more

#

one lvl 60 got 100 times more hp than one who's just 5 lvls behind

#

wtf is that ?

#

there is never balance as well

pallid compass
#

i duno u know its nuts

#

I think they called it

#

errr

#

progression or something

plush yew
#

one class is obviously stronger than the other

#

I mean it's good to have progression

#

but a HUGE

#

of a difference

#

is a bit too much

#

and the moment you are new in a game

#

everyone has reached max lvl

pallid compass
#

ye stupid to give people progressio nand reward for time spent

plush yew
#

and you feel lonely through your journey to reaching the top

pallid compass
#

everyone be equal

plush yew
#

I see how this is going

pallid compass
#

what?

plush yew
#

having 100times hp than another

#

is not a reward

pallid compass
#

it punish players to progress

#

ino

#

equal all

#

EQUAL OUTCOME

plush yew
#

that's why

#

I made a way

#

to make it equal while also rewarding players

#

who spent time on the game

#

not made it yet

#

but thought of it

pallid compass
#

its

#

like

#

call of duty

#

cool

plush yew
#

-_-

chrome ivy
#

hold up

#

wait

#

hey
anyone here who can gimme some quick help
i need to get the latest stable release version of 4.20
now I know the the branch called release does that
but when 4.21.1 comes out
I will f*ck up
so how do I do it

pallid compass
#

step 1

#

dont go to latest ver

#

its not most stable

#

๐Ÿ˜„

chrome ivy
#

so I shouldn't go to origin/4.20

#

I should go to release branch

#

am I right

#

@pallid compass

plush yew
#

how it feels speaking with rei

chrome ivy
#

it feels like I am not gonna get much help

plucky reef
#

I got question, what is the logic behind game menu screen? should I create another map? and what is the logic behind that, how to remove widget and mesh of the character and the movements, I just want it to be UI only and if I pressed play it will go to my map with cinematics

shy silo
#

as a person learning UE4 off the website, and coming in with no experience is it feasible to make a multiplayer (more competitive) game, or is it much harder then other game varieties?

plush yew
#

hi guys

heavy falcon
#

ahoy