#ue4-general

1 messages ยท Page 302 of 1

wary wave
#

look at all the shite that comes up

#

how much is autogenerated from steam listings? lol

#

there's even a fake 'download game for free' virus page for it

pallid compass
#

Why is there not something that prevents this

#

It makes a joke out of indie dev's

wary wave
velvet ravine
#

Hes put loads of Time into Dev
member since May 04 '17 at 21:57

#

Epic really need to change them conditions to stop things like this happening

cloud cobalt
#

No one cares

#

It won't make any money

static viper
#

well

#

it will look bad

#

certainly

#

But epic cant prevent this over and over again

#

its a massive troll

velvet ravine
#

Yeah understandable, Just gives Indie Dev's a bad Name,

delicate lintel
#

so, from what i've read and tried so far, it seems you can't have soft shadows on characters(or movable things) from point lights

#

does anyone know otherwise?

plush yew
#

why you guys hate on game

#

it looks great

grim sinew
#

Because it's nothing but free learning content Epic released with absolutely nothing original

#

It's abusing Epic's kindness for a quick buck

plush yew
#

oh he asked on forum

#

if he can use unreal starter content in game

#

xD

cloud cobalt
#

That's on Steam.

#

Still he'll barely get the Steam fee back

plush yew
#

i moved started content folders into folder 'Template'

#

and it throws errors

#

moving it back

#

its unfortunate i cant move it

#

i dont want these folders there visible

grim sinew
#

You can move it, you're just bad at moving folders

plush yew
#

no

grim sinew
#

yes

plush yew
#

seems some files

#

still try to use

#

old path

#

and fail

grim sinew
#

Well yes, that's why you let Unreal make redirectors, then clean up those redirectors

plush yew
#

so

#

wut

grim sinew
#

Standard procedure for moving stuff in Unreal

plush yew
#

how

grim sinew
#

...I don't even know where to begin with this one.

#

I'm going to let someone else handle it, good luck XD

#

@pallid compass Hey your best friend wants to learn how to use cut and paste

plush yew
#

no

#

i know

#

how to copy n paste

#

but it returns bugs

#

errors

grim sinew
#

If it returns errors, then clearly you don't, or you're doing it outside of Unreal

tall pendant
#

@delicate lintel Yeah. App. capsule shadows only work on dir lights not on point lights. Weird i thought they worked on pointlights as well at some point.

grim sinew
#

Wait what? I had capsule shadows working on stationary point lights yesterday

plush yew
#

i dont do anythin

tall pendant
#

i just did a quick test. possible i missed something. But i only get soft shadows on directioal light. the point lights casting a normal shadow.

plush yew
#

or its just ue4 bug

delicate lintel
#

same

#

@grim sinew are the capsule shadows on characters?

grim sinew
#

Yes

#

third person character

delicate lintel
#

thats great. i'm trying to get soft lights for characters from stationary point lights, the environment is a closed space so i'm not using directional light

tall pendant
#

i do get indirect shadows tho

grim sinew
#

It's even on the docs

tall pendant
#

its just the direct shadow/s that wont show up

delicate lintel
#

i did try the source radius

grim sinew
#

Unless it's a bug, you can see in that screenshot right there it works

#

With a point light

plush yew
#

zero you are very guud in ue4

grim sinew
#

Just a weird angle I have the light at so it's not the most clear

plush yew
#

nice light

#

in my game its too bright

#

i wanted dark evening T.T

grim sinew
plush yew
#

for player spawn

grim sinew
#

@delicate lintel

#

Unreal isn't very smart about it, it doesn't respect light length when doing it, only source radius and position. Still, it works

delicate lintel
#

it works in another project, thats a good sign

grim sinew
#

I was lazy when doing the capsules since I wasn't intending to use capsule shadows for the final output

#

Just for AO instead

plush yew
#

is your main character

#

Ue4 default manequin?

#

hmm

delicate lintel
#

haha

plush yew
#

he does robot game it seems

grim sinew
#

Nope, just not a character artist.

#

It was an environment art test, so why would I care about changing the character

delicate lintel
#

i got it to work with the capsule shadow now ๐Ÿ˜ƒ

plush yew
#

zero

#

im creating my character sooon

#

xdd

#

tahts waht i ned

delicate lintel
#

turns out you have to build the lightning

plush yew
#

#blendertimes323

pallid compass
#

back

#

just ended up having

#

2 hour conversation with new people who moved in up stairs lmao

#

and got fed

plush yew
#

rei the king of getting food for free

crude jasper
#

guys

#

i have a question

next badger
#

@elfin jacinth I've notice Epic removed the Wiki, and the message says:
We're working on a new Wiki!
It's my IMHO, but you rather not make another Wiki. Use the official documentation as single source of info and let people make custom articles for it (also add comments to articles).

crude jasper
#

so

#

when all 3 players click ready

#

it triggers Redy

#

supposedly it gets a random integer

#

then adds +1

#

but this isnt happening randomly

#

._.

plush yew
#

-_-

#

wow you have multiplayer

crude jasper
#

?

plush yew
#

nice

#

im sory i cant help u

crude jasper
#

ok.. thx

next badger
#

@crude jasper sorry, i can't see your random node on the screenshot

crude jasper
#

ok wait

#

Current players is set to 3

#

wait..

#

omg

#

wait

#

i think im stupid letm e test

#

yep not working

static viper
#

We have an extra multiplayer channel :3

crude jasper
static viper
#

multiplayer people will mostly look into that

crude jasper
static viper
#

this is sorta general chat

crude jasper
#

ive been there

#

this is what they said

static viper
#

well why dont you go there today ๐Ÿ˜ฎ

crude jasper
#

@crude jasper Just like real life, people can have two jobs. This one is a Detective and a Murderer. Let him live his life how he pleases.

#

wait

#

no he answered below it xD i just dint see it, let me test

static viper
#

oh my

crude jasper
#

ahahaha

plush yew
#

why you tagged yourself

static viper
#

they are 3

plush yew
#

what

static viper
#

legion

plush yew
#

tbh im reading about cpp cuz its more interesting than blender -_-

wary wave
#

you can tag yourself 0_o

#

@wary wave

#

that's daft

silver crown
#

lol

#

Took you all that time to see that? ๐Ÿ˜›

grim sinew
#

@grim sinew

harsh tiger
#

I've made a bullet bp that's spawned when i press left click. But for some reason it prints hello no matter where i fire in the world and the bullet is no way near a enemy bp.

Anyone know why?

pallid compass
#

U sweeping?

harsh tiger
#

not that im aware of

cinder iron
#

It doesn't print hit? However dealing with projectiles you would like to use event hit

pallid compass
#

Spawn loc is wrong or one things col box is huge

#

Or invis enemy

harsh tiger
#

it spawns fine and col box is fine, the bullet fires then like a split second later it prints hello

#

no matter where im shooting

#

it is a projectile

pallid compass
#

Debug line draw it

harsh tiger
#

thats the bullet

cinder iron
#

print the content of OtherActor

#

and see what retrieves

harsh tiger
#

enemy_bp

#

but im not looking at it

pallid compass
#

Remove all enemy bp from world

#

Try it

harsh tiger
#

nothing gets printed

cinder iron
#

which of those enemies was getting hitted

#

which instance

#

and where does it lie on the world

#

also how are you spawning your projectile?

pallid compass
#

print hit loc

cinder iron
#

are you adding forward offset to avoid colliding with itself?

harsh tiger
#

i think i know whats happening

#

in the enemy bp i have a big collision box for the fire radius, an my bullet was hitting that xD

cinder iron
#

oof

#

XD

harsh tiger
#

i knew it was something simple

cinder iron
#

yes, thats it

harsh tiger
#

i was thinking wtf why isnt working

cinder iron
#

either way, check always collisionj channels on your mechanics interaction

harsh tiger
#

but when i done that print string again it was returning the collision box

cinder iron
#

and also

#

for projectiles

#

as I advised previously

#

use event hit better than event overlap

harsh tiger
#

yeah, think im gonna scrap what i have and use the event hit

#

thanks btw!

plush yew
#

i have a problem packaging after installing a plug, the plugin works as it should with the editor but when i package i get an error:

#

Error Could not find definition for module 'FMODStudio' (referenced via project.uproject -> FMODStudio.uplugin)

#

any ideas ive spent a few days messing with this and getting nowhere

south abyss
#

Do anyone know what to do when the Editor does not open due to file errors?

#

I have a lot of errors in log that say: Can't find file '/Script/Dark' (Dark its my project name)

proper quiver
#

where does a game define custom traces?

#

like cover trace, is that default to unreal? seems like it's part of the template I am using

paper kernel
#

physics tab should have option for custom channels

proper quiver
#

ahh

#

thanks!

final owl
#

๐Ÿ˜ƒ

queen torrent
#

Hy there! .) I have silly question. .)
Does anyone know why editor can stuck at 95%? I've tried to open|create|recreate Action RPG project. At 4.20.1 it worked well (I created it once and lookup for some features). But after updating to 4.20.2 it's gonna stucks every time I try to launch it... Engine verifycation, clearing data cache, waiting (for 25 hours), deleting all saved,intermediate, redownload content of ARPG, recreate project in different folders etc. All this actions has no effect. Editor stucks at 95% and after that it eats only about 0,05% of CPU and 5-10Mb ram per hour. And nothing else happens. Other projects at 4.20.2 works and loads well. This trouble occurs only with Action RPG template... o__0

plush yew
#

why bother with new version then?

#

well i couldnt load their multiplayer template

#

on

#

NEWER version

#

but on older i could

#

i use 4.18 version now

#

no difference for me

queen torrent
#

This project made for 4.20

plush yew
#

so use 4.20.1

queen torrent
#

I have some projects at older versions and it's all right. But at this time I've tried to do some experiments with Ability system in their educational project. But it's harder than I imagined before .)

#

Is there any ways to downgrade engine version from launcher? Or manually building is only the one way? .)

#

Only don't kick me hard... .)

grim sinew
#

Project upgrading is a one way process

#

That's why it asks you to create a copy

#

And patch versions, like 4.XX.1, are permanent and cannot go backwards on

#

Without grabbing the old commit from github

queen torrent
#

Yepp... I understand. But trouble of this version for me - it works at 4.20 and upgrading of 4.20 subversions broke it on my PC .)

#

And I can't try it on another versions using just only launcher functionality .)

storm venture
#

uhm, guys

#

when i press G to hide sprites, it does this

smoky stream
#

something tells me the background is also a sprite

#

so you just hid that as well

#

so just dont that

#

simple fix

#

@storm venture

storm venture
#

i need to use G to take screenshots

#

the background is a level, i figured out that the screenshots still capture the real level and not the green though, so all is fine, thanks anyway

high stone
#

Does anyone know if the Switch Pro Controller works on PC games? I'm making my game compatible with as many controllers as possible. I got N64, GC, PS1-3, 360, DC and Arcade stick/controllers working on it.

fierce tulip
#

according to coogle you can, and apparently steam has support for it

high stone
#

Awesome. I'll do my usual then. Buy it, test it on my game.

fervent kiln
#

so uh

#

this might be a stupid question but how do you post a job ad?

high stone
#

Linkedin?

grim sinew
fervent kiln
#

thanks

teal glen
#

im exploring the landscape shit

#

it keeps referencing "CPU heavy" shit

#

my cpu is 8700k

#

should i care about this lmao

#

should i just bump up everything and expect it to go smooth

#

or do they mean only the latest i9s can run it?

proper quiver
#

does Trace Complex allow tracing from inside a volume?

#

I have a box collision component that I'm tracing from within, and when the trace goes outside of the box I want to know where

teal glen
#

nice job epic games lmao

high stone
#

i9s run hot. Unless you are heavy rendering you don't need an I9 when you already have an 8700k.

manic pawn
#

or if you want to compile the engine

normal mauve
#

anyone else experience some trouble lately with the epic launcher not been able to download projects on a mac (some not supported and some supported) I tried already clearing remove local content etc.. but no go... the projects just won't download anymore

karmic pine
#

Hey slackers ๐Ÿ˜ƒ When using github to save code and such, does it save assests and blueprints as well?

normal mauve
#

as long you don't add them to the .gitignore sure

#

for large files enable git lfs though and then just track all uasset files

teal glen
weary basalt
#

๐Ÿ‘

teal glen
#

i think its awful lmao

#

i just spammed a bunch of brushes

#

but thank you anyways

winged crypt
#

Do I need the Saved folder in my project to retain project settings or any other preferences or can I delete that safely without affecting anything I've set up?

silver crown
#

Should be safe

winged crypt
#

Cool, thanks

silver crown
#

You'll loose your saved games, your screenshots & profiler sessions

winged crypt
#

Ah that's all good

#

You work with binary or source?

silver crown
#

What do you mean?

#

BP or C++ project?

winged crypt
#

nono, Binary from the Epic Games Launcher or Source from git

#

compiled from scratch

silver crown
#

Binary

#

Ain't got time for compiling the engine

pallid compass
#

@karmic pine only code do not use lfs it has tons of issues and will cause u disruption, use parforce its free for teams smaller than 6

silver crown
#

p4 ftw

#

never used it

winged crypt
#

@teal glen that actually looks pretty legit, with a low-res texture you could use it as a background mountain in the distance

#

p4 is good

teal glen
#

hm

#

i deleted it ;-;

karmic pine
pallid compass
#

Yes p4

simple glacier
#

how do i make the origin of a geometry object centered?

#

nvm found it

winged crypt
#

what a sight

simple glacier
#

is anyone else having trouble logging into the epic launcher

fossil ridge
#

Hello, I made a simple grappling hook and I need to have it only activate depending on the surface. does anyone have a solution?

simple glacier
#

so this started like 2 days ago, but i was supposed to get a verification code, because i had 2 step login turned on. the email with my code didn't arrive at all, so i thought maybe i'd reset my password, and that email wouldn't send either. so i contacted customer support, and of course i only get an automated response, and they said they'd have someone help as soon as possible, but it's been like 2 days and nothing's happened

#

i just have to go straight to unreal with the exe

#

so i can't get updates

fossil ridge
#

does anyone know how to have things activate depending what surface you are aiming at?

simple glacier
#

idk

fossil ridge
#

very helpful ๐Ÿ˜ฆ

simple glacier
#

so is no one else having login problems

fossil ridge
#

nope

simple glacier
#

weird

grim ore
#

@fossil ridge you can attach a physics material to an object and then see which object that is and go from there. alternately you can use a blueprint interface on the object to determine if it's grappable by checking to see if it implements that interface.

strange sapphire
#

Clothing physics?

tawdry raptor
#

I have been doing this for 30 minutes on some props I bought off the market place is this normal?

#

I keep having to do this over and over for all files

#

is there an auto way?

stoic dew
#

My gamemode sets bStartPlayersAsSpectators to true in the constructor. Later I am spawning the thirdperson blueprint like so

ActorSpawnParameters spawnParams;
spawnParams.Owner = this;
FRotator rotator = FRotator::ZeroRotator;
FVector spawnLocation = FVector::ZeroVector;
world->SpawnActor<AClientCharacter>(DefaultPawnClass, spawnLocation, rotator, spawnParams);

it spawns the player in the world but am still in spectate mode. How do i turn it off?

tawdry raptor
#

is there any way to fast preview an fbx file in windows

#

so I dont have to import them to see what it is

#

its getting clogged up

stoic dew
#

isn't paint 3d included with windows 10? try right clicking and open with. It was included with my copy.

simple glacier
#

@tawdry raptor use the same software that you used to make the model

topaz stratus
#

I'm not sure where to post this, but I'm having a slight issue with Emissive lights. My game doesn't have any lighting, so I'm using unlit materials with the texture as emissive. The materials don't stay the same color though, and gradually get lighter as the game progresses.

worldly axle
#

probably eye adaptation

#

its automatically on

strange sapphire
#

r/dancing in the 90's

worldly axle
#

default even

strange sapphire
#

It's called unreal 4 engine, but you can make your own engine inside it?

plush yew
#

@strange sapphire you can modify the UE source if you get the source build from github yes.

#

and yes that must be eye adaptation on that vid he sent. no doubt ๐Ÿ˜ƒ

worldly axle
#

I can't see the vid

topaz stratus
#

ty Mojojojojojojojo

#

that was it

strange sapphire
#

So techically you can't create an engine inside unreal?

#

Just modify or create parts of it (like lighting system, physics engine etc)?

worldly axle
#

videos dont play right for me in discord for some reason

plush yew
#

@worldly axle u on win10?

worldly axle
#

yes

plush yew
#

u update the client? maybe a graphics driver but i doubt it

#

works fine for me

#

u must be talking about non youtube videos

strange sapphire
#

r/UnrealIsOneOfTheBestEngines

plush yew
#

@strange sapphire yeah i love UE. they just rolled out 4.20.2

#

updated right away ๐Ÿ˜ƒ i am kinda OCD with updates though lol

strange sapphire
#

What's new?

#

Bug fixes?

#

New bugs?

plush yew
#

they have a changelog on the site

topaz stratus
#

I never update mid project

worldly axle
#

did they add RTX support in that?

topaz stratus
#

this project is almost done though, should release next month, then I get to upgrade before I start my next one!

plush yew
#

Yeah Vlad i was afraid to then i just tried it and it all works. just gotta make sure to copy the original game folder, if after beta-ing for like a few days no errors its safe to delete the old folder.

#

im glad i am updating. i am noticing less lag in my netgames than with 4.19

worldly axle
#

RTX support in 4.20.2?

plush yew
topaz stratus
#

my current project is on 4.18

strange sapphire
#

Yep, a lot of bug fixes and bugs

plush yew
#

does not explicity mention RTX there

worldly axle
#

nope just bug fixes

plush yew
#

do u know if there's another changelog?

worldly axle
#

probably won't get RTX support until 4.21 or 4.22

#

not that it matters to me, I won't have a card to play with it

strange sapphire
#

Would it be hard to make a 2d "engine" inside unreal?

plush yew
#

@worldly axle the RTX 2070 could be an option maybe if you wana test it out

worldly axle
#

yeah if it's reasonable, I don't like spending more than โ‚ฌ500 on a card

plush yew
#

same

worldly axle
#

I badly need an upgrade to my 970 at this stage anyway

strange sapphire
#

Is that AMD?

worldly axle
#

at least for more memory

#

gtx 970

#

Nvidia

strange sapphire
#

The RTX series are nvidia's too?

worldly axle
#

yes

strange sapphire
#

Oh wow

#

Haven't heard of AyyMD's cards in a while

plush yew
#

that's what i have now

#

1060 is a pretty good price performance now but you gotta think about what UE needs, and it does need a gpu and cpu combo - i really wana get the 1950x i was thinking about it for so long

#

and sell off my current 5960x

worldly axle
#

Nice CPU, GPU is lacking memory for high res texures/materials

#

your cpu is fine tbh

#

8/16

plush yew
#

maybe

worldly axle
#

just overclock it

plush yew
#

i didn't do it right lol it kept messing up

worldly axle
#

im on a crappy 4/8 old i7 3770k

plush yew
#

its currently on a set freq

worldly axle
#

overclocked to 4.4 on all cores

plush yew
#

you do UE dev right?

strange sapphire
#

Any good cards from AyyMD?

worldly axle
#

yes

#

to both

#

amds 570 and 580 cards are good in the low to mid range

#

can get a cheap 580 for around 250

#

with 8gb of memory

#

and its on average faster than a 1060

#

dpends on engine

strange sapphire
#

Oh wow

worldly axle
#

high end they got vega which was a flop, overpricced but still good cards

#

vega 56 and vega 64

#

vega 64 is faster than a 1080

strange sapphire
#

Yeah, most devs work wiith nvidia so rip amd

worldly axle
#

but slower than 1080ti

plush yew
#

Mojo , should i get a 970 evo nvme OS drive? to replace my 250gb + 250 gb raid SSD OS drive?

worldly axle
#

not worth it imo

plush yew
#

yeah that's what someone else said

#

its so tempting though lol

worldly axle
#

get a new gpu

plush yew
#

i have a few K right now i was saving for a tesla ๐Ÿ˜›

#

car

worldly axle
#

2070 would be a solid upgrade for you

plush yew
#

yeah

worldly axle
#

I'd take that over a cpu or ssd upgrade

#

1tb ssd's will be under โ‚ฌ100 by next year

plush yew
#

yeah

#

@strange sapphire why do u wana do a 2d engine inside UE?

#

for performance or something?

strange sapphire
#

I'm just curious about everything

#

And I'd like to create an interactive map sometime in the future

#

(yes, I know unreal isn't the best engine for it)

#

Don't care, the community alone is worth it

worldly axle
#

well there is 2d support, i dont know how good it is

#

never tried it

plush yew
#

me either havent looked at that yet

#

i have used billboards though

#

for powerups and for my VR Hud in my game

#

@strange sapphire what kinda map system is that? like the user can move it and then click on an item?

strange sapphire
#

Yep

plush yew
#

u can do that as overlay with widgets in UE

#

and with 3d widgets in game

strange sapphire
#

There's paper2d, did you mean that?

#

Oh, widgets

plush yew
#

yep i use widgets all the time

#

for my HUD in my game

strange sapphire
#

Hmm

#

Yeah, that's not really going to be a game

plush yew
#

no it is just a component

strange sapphire
#

But I'm still using a game engine cuz I'm edgy

plush yew
#

you wanted to be able to move the entire world in real time?

strange sapphire
#

Yep

plush yew
#

in a map format?

strange sapphire
#

A 2d map

#

Yep

#

I want to make a timeline

#

Visual timeline with map

plush yew
#

well then u just gotta set controls for the movement keys and then transform the world accordingly based on input actions.

strange sapphire
#

Should the map itself be a widget too?

plush yew
#

for a timeline u can store items or data in a .sav file or other file

#

and then plot it

#

if the map has dynamic characters etc no

strange sapphire
#

The map itself could be a still

#

Maybe vector image

#

Basically dots moving around on a giant map.

#

If I'm edgy enough I'll make the map a globe GWrjkKappaFail

plush yew
#

maybe a large sphere for the entire map? yeah just test it out ๐Ÿ˜ƒ

strange sapphire
#

A map with unnecessarly advanced graphics

#

Sounds like a job to me

#

Let's make the gpu scream!

winged crypt
#

getting a bunch of errors when I try to compile a fresh download of 4.20.2, anyone seen this before?

plush yew
#

possibly its just one error

#

fix the first one @winged crypt

cloud cobalt
weary basalt
#

Patience is a virtue lol

cloud cobalt
#

Average indie in feb 2018 sells 50 copies, makes 250 in revenue

weary yew
#

i have some question.

#

How can i make a lifetime random distribution min max value to BluePrint node?

#

Random float in range node not work ๐Ÿ˜ฆ

frank escarp
#

@cloud cobalt there is a reason why all my new projects are PS4 first

#

right now steam is basically the same as itch io or using your own website

lament kraken
#

steam is better than itch io 100 times

cloud cobalt
#

Yeah, you'll make 100 sales rather than one

#

Still a low bar

frank escarp
#

it seems that more than ever you need to publish your game in as many platforms as possible

#

so it reaches more eyes

cedar snow
#

this doesn't work for me

#

any other way to limit editor fps persistently (= not having to exec t.MaxFPS=60 on every editor run)?

#

there's also Engine/Config/BaseEngine.ini but that would also limit vr projects to 60 fps i guess?

dawn linden
#

Interesting that the images in that article show a significant increase in mean revenue from last year. If that's correct, there would need to be a huge increase in success of the best selling games to counter the effect of so many more games selling zero.

wary ferry
#

dou you need the game in order to use the unreal modding feature of conan exiles?

frank escarp
#

@dawn linden bigger games do sell more

#

its just that valve doesnt give a fuck

#

they get their 30% from everyone

#

so they prefer to let every one in, and flood the store, just to get the "spoils" of shit indies selling 10 units

#

the 100 dollars guarantees they wont spend money mantaining the servers for those games

#

and of course they want to keep a monopoly

#

that way itch io doesnt get the small indies

dawn linden
#

Yeah, from Valve's point of view, they care about total sales obviously. And if those numbers are right, and assuming the number of releases is still increasing, total sales in $ must have doubled again on last year, maybe more.

pallid compass
#

Feels like they are hurting the industry

frank escarp
#

they dont care they get their 30%

#

before, maybe 1 GOOD indie game gets 100.000k sales, now 20 indies get 5k sales each and starve

whole quarry
#

when was the last time valve made a decent game?

frank escarp
#

Dota2?

whole quarry
#

when got that released?

frank escarp
#

lol

wary ferry
#

you cant blame valve/steam for indie companies having bad business plans

frank escarp
#

you can. becouse they have caused the indie market to implode on pc

wary ferry
#

no thats bullshit

frank escarp
#

its not

dawn linden
#

Given some of the crap that gets released, you also have to consider what you mean when you say 'Indie company'.

frank escarp
#

by allowing the crap like steam does, you are devaluing everything

#

every game is released in the trash bin by default

#

and getting it out of there is near impossible

cloud cobalt
#

@wary ferry The problem isn't shitty not-even-indie games getting 0 lifetime sales, tbh

#

No one cares about that

wary ferry
#

sorry but from a business ยดperspective the companies using steam as a plattform that KNOW they will only sell 5K are just badly prepared

frank escarp
#

teh thing is that its now as bad as the mobile market

#

but with less audience

dawn linden
#

No ones 'knows' what they'll sell, that's the point. There is now a much larger degree of luck involved.

pallid compass
#

I hate to say it, But we need quality control.

wary ferry
#

no it isnt. its called market research and its one of the first stages you go into before you prepare to develop a game

cloud cobalt
#

The problem is that the shit not-even-sold-by-a-company titles make it extremely hard for serious, hard-working, talented indies to stand out. Like, for one Dead Cell that gets some recognition, you have 10 more getting ignored.

wary ferry
#

you do that in any other business modell too, so why do ppl think its not as important in indie games

dawn linden
#

Which isn't to argue that most people releasing on steam have no idea what they're doing, as no doubt that's true. But even people who do are going to struggle on average.

frank escarp
#

ive sold much more than the mayority of indies i was around on some spanish gaming convention

#

and my game wasnt even close to the best of them

wary ferry
#

then dont go to steam and instead market your game yourself.

frank escarp
#

its just that i did PSVR and that automatically gave me sales

cloud cobalt
#

The point is that the SERIOUS developers that did market research and work really well still get shit sales, @wary ferry

#

Including those with glowing reviews from the press

frank escarp
#

the others spent 4 years making a really good game, published on steam, and got instantly buried

wary ferry
#

yeah thats why i would avoid steam completely

frank escarp
#

and its a good game

#

we arent talking about crappy pixel art #54323456 , but decent games

tall pendant
#

The wind is changing on consoles too

#

slow but steady

pallid compass
#

Dude

#

have u seen the fucking switch store

#

its going the same way

#

i SHIT U NOT RIGHT

wary ferry
#

its obvious since around 5 years that steam is burrying its dev community under a pile of trash. the only good reaction would be to completely level this plattform and leave

tall pendant
#

exactly.

pallid compass
#

there is like 3 games on the switch stuff

#

that are just

#

PICTURES

#

OF A SEXY COSPLAYER

#

I AM NOT JOKING

tall pendant
#

i know. thats my point rei ๐Ÿ˜„

pallid compass
#

we found it the other day and where like what the fuck

cloud cobalt
#

@wary ferry The problem is going where ? The gaming press and Youtubers have the same visibility problem - way too many games.

#

GOG only takes so many games too

pallid compass
#

this is on the switch store

#

no joke

tall pendant
#

yeah i linked that one in lounge months ago ๐Ÿ˜›

pallid compass
#

its not even a game, its just images or something

#

like the fuq nintendo

wary ferry
#

i think the best joice would be to gather those with talent and ability and just go big. its called ressource pooling and that will be the only solution to that major visibility problem.

pallid compass
#

Yeah i can not see that working

tall pendant
#

And Nintendo is about to repeat their mistake with open up Switch development to hobby guys.

#

just like they did on WiiU

pallid compass
#

oh god

#

at least its harder to ship to switch

wary ferry
#

the same issue is present in the indi movie area and you need to invest around 1-2 years along to prepare an audience big enough for any major crowdfunding project (which is the same as presales)

pallid compass
#

wat

#

Show me

#

how its the same on indie movie

#

Because steam is beyond full of shit

#

its like swimming in a sewer

frank escarp
#

if braid would get released today, it would get sub 1000 sales

#

Fez? sub 50

#

the only one of those games that would sell well on todays market would be super meat boy

#

thats the main issue

#

there was a time in steam where the new releases were low enough that they could get 1 million impressions

#

the amount of good games in steam is about the same

#

its just that they cant give 1 million impressions to total trash

#

and they dont want to moderate

#

at the moment you not only need to market

wary ferry
#

go to kickstarter xD youll see. i have been part of a major campaign for a movie thats still in the works as frontline producer in the early stages of funding. in the end we got around 190K or so but we needed around 1,5 years alone to get the audience to listen to our ideas. The major issue there was that we competed with so many other small projects that tried to do something similar, that people just didnt have the time to listen to us all -_-

frank escarp
#

you need to actively orchestrate a boost of players to trick steam algorithms

#

or you die

cloud cobalt
#

The larger point here @wary ferry is that big titles will sell more and more, and outstanding titles that don't have a huge marketing budget won't sell any. Just like the movies industry where indies don't make a cent, while Big License #15 goes on to sell billions.

#

The point is that sales are less and less correlated to quality

frank escarp
#

for my next game launch im going to use discord and social media to see if i can get a boost at day-1 and trick the algos

wary ferry
#

@cloud cobalt yeah i see that too.

pallid compass
#

show me a movie market platform

#

thats full of shit

#

like steam

cloud cobalt
#

TV ?

#

Except TV doesn't really has indies as much as it has no-surprises, predictable-plot, that-actor-who-was-someone soapbox shit

tall pendant
#

You can't compare Games to Movies tbh. Even if a lot of people do.

wary ferry
#

@tall pendant you can, but only partially when it comes to business modells

pallid compass
#

Its not even remotely the same

cloud cobalt
#

Games are a different genre but they have movie-like scale, production and financing needs

pallid compass
#

look at erm

#

wtf is it called

#

Shooter game

#

flio

#

flip

#

fucking hell

cloud cobalt
#

The basic problem with Steam is that it went from the outlet where indies would have the most success, to basically Newgrounds

frank escarp
#

or Google Play

pallid compass
#

newgrounds LOL

wary ferry
#

i think the problem with steam mostly is that direct marketing doesnt exist there

#

so you cant decide which player to cater to

cloud cobalt
#

That's not the problem

#

All indies are after the same players, really

#

The 5% of Steam users that have more than 3 games

tall pendant
#

Issue is the more the platforms open up to terrible wannabe devs so called "indies", the more people will turn back to the few AAA's a year. In the end all serious indies will suffer because people are not interested in "indie" games anymore.

frank escarp
#

thats an actual issue ive seen

plush yew
#

How would one realize(๐Ÿ˜Ž ) a rig where a player holds a sword and it has to switch between being parented to hand or torso?

frank escarp
#

ive noted that some years ago, on the starting days of greenlight, people would go look at the "new releases" to see what kind of new stuff got greenlit

#

when steam stopped giving a fuck and that got full of trash, they stopped

#

becouse "why would i go straight into the trash bin to look for games"

cloud cobalt
#

Not to mention the quality bar for games get higher all the time, and AAA is incredibly successful about retention

#

Most AAA in 2018 are fighting for that "the only game you need" spot

#

Of course no one's going to look in the trash for a rare indie gem

grim sinew
#

I'm just surprised sales for games are still generally going up in AAA. I just stopped buying new games for the most part lately, only 2-3 a year, if even that.

#

Specifically because the games are so massive and take so long to complete

cloud cobalt
#

Industry get larger all the time, younger gamers still massively move from one title to another

#

And to be fair, plenty of games were already an only-played thing in the past. MMOs, competitive multiplayer games etc

wary ferry
#

i am a "new one" in this special industry of game development too, but when i think about going indi id rather go out and invest a lot of time developing an interested community BEFORE developing the actual game

cloud cobalt
#

Yeah, that's how we ended up making a few thousand sales instead of zero

wary ferry
#

@cloud cobalt which game did you make ๐Ÿ˜ƒ

cloud cobalt
#

Which is why I say here that marketing (in general - including heavy community engagement) is half the work your game takes to succeed.

wary ferry
#

but then again marketing is important in ANY industry ๐Ÿ˜„

cloud cobalt
#

Marketing as a large fraction of development time isn't that common. You don't spend $300 in marketing to sell a fridge

#

You do spend half the budget to sell a movie or a game though

wary ferry
#

but you spend 300.000 to sell 1 million fridges

frank escarp
#

@cloud cobalt i now remembered. Who made the UI design?

steady sequoia
#

@cloud cobalt Would you mind explaining how you created a community from presumbly nothing and then got them to continuously hold interest in your game?

frank escarp
#

not code, but the UI assets, drawings, design

#

im looking for an UI artist

steady sequoia
#

I'm curious about that

frank escarp
#

for a scifi game

cloud cobalt
#

I did, @frank escarp - all the code & "art" for the UI, ships etc. What I didn't do in the game is the background simulation, economy, trading etc, rest is me

frank escarp
#

neat

#

its becouse im looking for a freelance guy to do the new menus for DWVR

#

the current menu just straight up sucks

#

i want a new one

cloud cobalt
#

@steady sequoia Well, I've shown progress of the game to online forums I was a member of, since day one of development. Community there was semi-technical - people looking to learn about computing in general, gamers, programmers, etc.

steady sequoia
#

Ah I see

cloud cobalt
#

By the time we were in Greenlight we had ~100 people invested enough to play a closed beta, report bugs, talk about the game in other places, etc

steady sequoia
#

So it started off as a group of forum regulars and then grew to people who had different things they wanted to learn from your project

#

And then it just kept on growing from there

cloud cobalt
steady sequoia
#

Yeah that makes sense. Thanks for explaining!

cloud cobalt
#

Now that also was quite some time ago, so I don't know how that holds up today

#

But basically, any time spent on talking about the game is useful

steady sequoia
#

Ye definitely

#

Word of mouth helps a ton

cloud cobalt
#

@frank escarp I can't help you on that, since I'm finishing that project, moving on to a new one, plus day job, etc

wary ferry
#

so another question still xD how to install the conan modding tools :/

grim sinew
#

the epic games launcher has a modding tab

wary ferry
#

yeah i am there and it start installation and then it stops

tall pendant
#

stops and starts again? thats pretty normal for epic launcher in my exp.

wary ferry
#

it says IS-PL01

#

no i mean it completely stops

#

and creates a failure xD do i need to own the game in order to install?

grim sinew
#

no

#

how much disk space you have?

wary ferry
#

1tb on that disk

#

is there an issue with name spaces?

grim sinew
#

Maybe? Dunno

wary ferry
#

like too long folder names

grim sinew
#

Try asking your computer nicely

wary ferry
#

xD

grim sinew
#

It's a 152gb download, nobody is going to mirror that thing

#

You need to get it through the launcher

wary ferry
#

152 Oo ok sounds like fun yeah then i go google again, maybe i find a solution

plush yew
#

Is there a function to set the parent bone for a bone?

west quarry
#

@cloud cobalt how did you make such awesome lighting in game ?

dim merlin
#

Hi, anyone knows a good place to learn creating video settings (with widgets) ?

cloud cobalt
#

@west quarry Directional light with heavy intensity, skylight refreshed on load to have some backlighting, and careful use of roughness to have good-looking SSR

west quarry
#

thanks! I just realize how much I don't know about lighting ๐Ÿ˜ƒ

cloud cobalt
#

Basically tinker with it until it looks good, get feedback, update based on feedback

teal glen
#

hm

#

is cinema 4d worth it?

#

i mean, i tried learning blender but that took really long and it's hard to find the tutorials you need

#

i can't type anything in youtube and the tutorial i needed would pop up

cloud cobalt
#

You won't find that much more tutorials on other software tbh

#

Blender is quite popular

teal glen
#

i love blender, it's just too complicated

#

should i go for cinema 4d?

#

does it have character modelling too?

pallid compass
#

God dam stuck with a naming convention, if you call Equipment inventory Equipment Container, what would you call the equipment container for equipped items?

cloud cobalt
#

@teal glen If you want to do character modeling, I guess what you want is Zbrush

teal glen
#

hmm

cloud cobalt
#

(And Maya, and probably Marvelous and Substance)

teal glen
#

what is cinema 4d used for in unreal?

cloud cobalt
#

Dunno, never saw it used

teal glen
#

lmao

#

rip

analog blaze
#

lol

#

many things

teal glen
#

like what?

analog blaze
#

the basic 3d modeling feature set, animation

#

vfx

teal glen
#

could you import vfx to unreal?

analog blaze
#

yes of cos

teal glen
#

how would that work

#

like could you make a smoke effect in another program?

analog blaze
#

like for example if you're trying to do a sword swinging animation

manic pawn
#

@pallid compass it's obviously an Equipped Equipment Container :D

teal glen
#

oh you mean that

#

hm

elfin jacinth
#

Happy Monday, all!

pallid compass
#

omg zeb

cloud cobalt
#

@teal glen Seriously though, character modeling isn't about the software, it's about your anatomy skills, and as a beginner you should steer clear from it until you're comfortable with regular objects.

analog blaze
#

by animation i mean the special fx

#

but yea of course, you still have to edit the end product in ue4

#

that applies for all

#

software

teal glen
#

@cloud cobalt i mean blender is a bit hard to learn

pallid compass
#

Anything else? i need it to fit in my FName hierarchy

cloud cobalt
#

Game modeling is hard overall, it's very technical and everything you'll do at first will look like shit

#

Especially characters, these will look like shit for quite a long time

teal glen
#

so what should i go for? blender?

cloud cobalt
#

Depends on what you want to do, if you're learning at school, trying to get in the industry, what you want to create etc

teal glen
#

trying to make a character in unreal

#

a basic shit character at first to learn

cloud cobalt
#

Well, don't

#

My advice ๐Ÿคท

tall pendant
#

Honestly. Do you think gamedev even is for you? I mean you're asking basically the same questions for over a week now.

cloud cobalt
#

Like I said I think many times now, you just don't start with character modeling

placid garnet
#

Which engine is better for the creation of smartphone games?

  • Unreal Engine
  • Unity

And why?

cloud cobalt
#

Probably Unity because you won't use any of the rendering features in UE4, the executable will be way bigger with UE4, and you want a engine to work on a different cash grab every month

tall pendant
#

There is no answer to which engine is better.

#

It highly depends on your projects needs. among other things

placid garnet
#

for a simple smartphone game

tall pendant
#

Oh yeah. Unity for sure then.

#

As it runs on way more devices than ue4 does.

cloud cobalt
#

Unity is better at making smaller games that need little setup, few resources, 2D graphics, can be developed and dropped in months

tall pendant
#

Yeah i totally missed the smatphone part. Thats my bad.

stark shard
#

Unity

placid garnet
#

And for the UE4 does not settings exist for something like that?

#

Shader Settings....

stark shard
#

Eh I have not been using unreal recently but I think it does

#

Donโ€™t quote me on that

placid garnet
#

Because my Small Game is exported 2GB big. (Unreal Engine 4)
How i could improve this?

cloud cobalt
#

@placid garnet Make sure you only cook the required maps, for starter

#

The "build all maps" thing will actually package all content regardless of whether it's used

#

Set a maximum size to every texture to make sure it's like 1024px max, that will be the bulk of your space

#

Use low lightmap resolutions

chrome ivy
#

this is how the top of the cube looks like

#

and in the previous picture that is the side of the cube

grim ore
#

seems like it might make sense, you are working with the X and Y of the item but not the Z at all

fierce tulip
#

what are you trying to achieve here? @chrome ivy

chrome ivy
#

a grid

#

@fierce tulip

#

@grim ore Okay and how do I do it for the Z

#

cuz this thing worked perfectly in 4.19

#

before I switched to 4.20

#

:/

hushed rivet
#

Is it a feasible workflow to create a rock generator material in Substance Designer, apply it to a BSP plane, and then convert that to a static mesh to create a series of procedural rocks? Any performance downsides to doing this vs an alternative method? Would be using heavy displacement and tessellation to drive the rock shapes.

fierce tulip
#

O_o

tall pendant
#

the big performance downside would be using tessellation.

pallid compass
#

That sounds very heavy

chrome ivy
#

@fierce tulip do u have any idea how would I fix it

fierce tulip
#

you just want a world aligned setup for grid?

chrome ivy
#

ye

#

but it has to work for all rotations of object too

fierce tulip
#

hmm local aligned world space

chrome ivy
#

is that a function

fierce tulip
#

dunno, just thinking about it

hushed rivet
#

@tall pendant @pallid compass I haven't used UE4 a ton so bear with me here, but once I use tessellation to drive the initial shape of the rock based off my height map and then convert that to a static mesh, could't that then be LOD'd for better performance? I am just trying to think of the best way to utilize my Rock Generator to create actual meshes.

fierce tulip
grim ore
fierce tulip
#

or that ^

#

"There is a built-in tri-planar mapping material function which does a better job now and doesnโ€™t have the 4.20 glitch, you can use that one until I update the material at some point (I think searching for โ€œtriplanarโ€ does the trick)

  • Tom"
chrome ivy
#

khewl

#

I will try

#

thx

fierce tulip
#

try both @grim ore and the triplanar one

chrome ivy
#

ok

#

triplanar camera vector

#

?

grim ore
#

No idea here personally just saw the post might help

#

curious to see what the issue is when I get to work later tho, I wonder what epic broke

hushed rivet
#

I want to take this(which is using tessellation inside Substance Designer)and create an actual mesh from it. I've tried importing the height information into blender but the detail loss seems high. Maybe this isn't possible I don't know, just wondering if it was ๐Ÿ˜ƒ

fierce tulip
#

there might be, but its really specific so not sure who would be able to tell you how and what.

cloud cobalt
#

This need to be done from Substance, not in UE4

#

Game engines just don't handle displacement well at all

#

For displacement to work well, you need much more detail level that is practical , hence baking to low-poly geometry instead

#

I have no idea if Substance offers a way to generate low-poly geometry from a material, but that's what you should investigate

#

As far as creating unique rock meshes, you can keep using Substance for a regular flat material, and use the same kind of procedural work in Blender etc

chrome ivy
#

@fierce tulip how do I convert float 2 to float 3

#

cuz I have float 2 and the triplanar thing asks for v3

cloud cobalt
#

"Append" node with a constant value

chrome ivy
#

now it says

#

@cloud cobalt

cloud cobalt
#

Sounds like you really needed a float2 there

chrome ivy
#

nah its good I did a mask

hushed rivet
#

@cloud cobalt Substance does not have the ability to generate meshes unfortunately, which is why I was investigating exporting the height map to a 3d modeling program to generate the rock shape, cut around the rock to remove the excess plane, and use that as the mesh, applying the normal, roughness, and color maps inside UE4.

unreal spoke
#

Can I make a "select" node with animation assets in an animation blueprint? If so how?

vale silo
#

I wonder when 4.20.3 is coming and if it will have 4.20.2 bugs fixed

plush yew
#

How usable is the BP editor on a touchscreen?

#

I am shopping for the optimal laptop for school and development of my game

worn granite
plush yew
#

Works well on my phone

#

So it should work fine on a touch laptop

worn granite
#

You could also try a remote desktop app

#

Control your PC from your phone, try and use the real deal.

#

Nothing beats actually using it on the laptop, though.

plush yew
#

Which is cool because i will be the only person at school badass enough to use unreal in a moving bus

worn granite
#

lemme be clear I mean nothing beats using it, to evaluate if its usable. I don't have a laptop which runs UE4.

plush yew
#

Well, my goal is to get a mid-range laptop that has enough RAM to run Unreal perfectly fine (my desktop has 8GB and runs it fine)

#

a GPU that isn't Intel Integrated Graphics

#

but not a full-on 1050ti

#

so that I can at least develop The Peacenet on the go, because that doesn't really need the full graphical power of Unreal

#

but is also a good laptop for productivity and schoolwork

#

so once I get into the classroom, I'm just as productive and fluent in Microsoft Office as I am with Unreal, being able to use the touch screen to highlight multiple choice answers or match things together etc.

worn granite
#

Right.

#

And you'd prefer not to fiddle with a wireless mouse or the trackpad itself, on the bus

#

I didn't want to give you the impression that it works well - iunno if it does.

plush yew
#

I would use a wireless mouse in some scenarios where it's more equipped and there's room on the desk

#

but for things like highlighting or drawing etc, that's a pain on a mouse and a touchpad, and....I'd know because I've had to deal with it since grade 4

#

I want to get either a 15 or 17 inch laptop so that it is big enough that I don't have to strain my eyes or hunch over to look at it

#

and at my school most of the desks have just barely enough room to fit that. :P

#

Actually I don't really see why BP wouldn't work on a touchscreen mostly because panning around the graph is a left click + drag, so is moving a node or dragging off a pin

#

.....guess what Windows emulates when you touch the screen and drag

worn granite
#

slate tho

wary wave
#

Windows doesn't emulate a mouse cursor, and Unreal treats touch screen and mouse inputs as different

#

not sure touch screen would work with the editor

plush yew
#

well I mean I could be wrong. I know it emulates a cursor on my mom's laptop

#

then again it was designed for 8.1 and did NOT run 10 well

#

and there were like, no drivers

#

Oh well, I'll find out when I actually do get to try the laptop

fierce tulip
tribal siren
#

@fierce tulip That Epic Account ID at the end there

fierce tulip
#

O_o

#

hehe @polar hawk

dark depot
#

Time to hack everything.... but fore real is there really anything you could use that for

tribal siren
#

Submit bug requests on someone's behalf?

dark depot
#

hahahaha

#

they already ignore allar's

#

so we good

tribal siren
#

Btw, I was wondering what happened to the Wiki? When can we add articles?

worn granite
#

When its doneโ„ข

dark depot
#

^

worn granite
#

they're moving to a new system

#

...eventually

#

until its done, though, fuck anyone who wants to write aritcles in a centralized place

#

that's what ya blog is for kappa

tribal siren
#

Guess I'll be posting on Reddit then

#

Pssh nobody wants to read my blog

dark depot
#

id rather read your blog then have to go on reddit

worn granite
#

eww is that a reddit on ur shoe?

tribal siren
#

Guess the advantage of the blog is if my article has glaring errors I can take it down and pretend it never happened

dark depot
tribal siren
#

Anyone want to learn about Biarticulate Linear Targeting?

latent moth
#

I have a plaetora of Failed to load '/Game/Effects/Textures/Cube/CaveMap_Interior_Cube': Can't find file for asset '/Game/Effects/Textures/Cube/CaveMap_Interior_Cube' while loading NULL... NULL, right.. When is this damn logLinker going to be fixed. Anyone has clues on how to stop seeing these warnings.

dark depot
#

@tribal siren i googled that and nothing came up so uhh sure

#

@latent moth im not sure but have you tried fixing redirectors?

tribal siren
#

@dark depot it's about getting a turret to point at something, but the turret has two joints and they're not stacked on top of each other

worn granite
#

Oh....

#

one of them

#

Do it!

#

That'd be like a tank's turret, innit?

#

I've done those before but would be interested in seeing an alternate take

latent moth
#

@dark depot yes a gazillion times... it is enough to move a directory into another sub-directory to experience this joy every time

#

pity

plush yew
#

did anyone get to use the Kinect4Unreal plugin in 4.20.1?

#

they provide no source, and the engine is telling me it's built with a different engine version, although it's for 4.20

plush yew
#

eh, fixed

jolly nest
#

Hello

#

unreal and visual studio is a pain

#

getting 288 errors...

#

"Cannot open source file"

#

I can build from visual studio, but intellisence is breaking

grim ore
#

yes, that is what it will do.

jolly nest
#

how do i fix that?

grim ore
#

You really can't. Intellisense rarely works right with the UE4 code base. Most people recommend something like Visual Assist X or another 3rd party helper program.

jolly nest
#

i have visual assist x

worn granite
#

Doesn't it work alright with includes until you modify a line above a GENERATED_BODY?

#

I'm not too familiar with that, I don't even use intellisense

jolly nest
#

dunno, i get these errors when just creating a new project

past radish
#

hi

#

compile error..

jolly nest
#

oh god, notepad?

past radish
#

visual studio opens late ๐Ÿ˜„

#

wait

jolly nest
#

i dont understand what the compiler error says

past radish
#

It looks like build.cs is caused by den.

midnight mantle
#

are there any current and up to date tutorials you guys can point me towards that can teach me how to make a game within a few hours?

plush yew
#

lol

#

you mean few months

jolly nest
#

you mean few years

plush yew
#

@jolly nest depends how full time you are tbh

jolly nest
#

one hour a month

plush yew
#

if you do it 12h per day

#

then u can finish in few months

jolly nest
#

12 hours school, 12 hours coding, great

atomic forge
#

Hey all, is working on games an extracurricular? I'm applying to colleges and they want to know what type of extracurriculars I have.

jolly nest
#

whats that

atomic forge
#

it's something in addition to the typical school study stuff @jolly nest

jolly nest
#

ok

atomic forge
#

Yeah.

plush yew
#

W0w

atomic forge
#

I'm applying to game design stuff because apparently I need VERY high grades to go into computer science and related computer stuff.

plush yew
#

yea

#

but dont worry

#

u can learn it all on ur own

#

game design and compputer science

atomic forge
#

I know, and I am! It's just I need to go to college.

jolly nest
#

id actually go to school to learn, cuz im more lazy at home to do it

atomic forge
#

@jolly nest I can teach my high school teachers some of the things they teach in relation to game development.

jolly nest
#

oh?

midnight mantle
#

doesn't have to be a full on AAA game

#

just something that can teach me basics n stuff

plush yew
#

your avatar is so weird man

atomic forge
#

@midnight mantle Oh titanic games stuff, comes to mind.

jolly nest
#

i see two weird avatars

#

no, three

atomic forge
#

@midnight mantle make a little FPS from the FPS template and Third person template and bam your done in a couple hours with basics learnt such as AI and HUD stuff

robust cedar
#

i think mine is normal

jolly nest
#

Unreal Tutorials: 2 Hours

#

Unity Tutorials: 5 Minutes

worn granite
#

Weird avatars you say

#

Also, what sort of tutorial

jolly nest
#

well, this seems to be a more complex health ui

robust cedar
#

well that health bar and ui one really shows you how to make UI well

jolly nest
#

yeah

high stone
#

I set a record for black screen. 32gb ram 7 seconds!

robust cedar
#

im bored

#

yall should join vc

jolly nest
#

mic broken yo

#

never heard of it

#

google wont even help me

#

halo prequel

#

my project is literally called "Halo Ripoff"

#

we decided to change from unity to an another engine.

#

possibly godot or unreal.
unreal if i manage to learn it

#

well, im looking forward to the rtx.

plush yew
#

@jolly nest why not unity

jolly nest
#

(vc chatting here)

#

@plush yew i am using unity

#

not only for games, also for rendering and 3d.

plush yew
#

U said u switched

jolly nest
#

yeah

#

right now

#

since we want to have something a bit more open source.

plush yew
#

Why

jolly nest
#

or something like that

#

even when unreal isnt open source

#

wellll

plush yew
#

It is

#

Open source

jolly nest
#

not really

plush yew
#

Waat

#

I compiled it

jolly nest
#

Yeah, you can get the source code

#

but its not open source

plush yew
#

Oh

#

Lolll

#

Tricky wordplays man

jolly nest
#

If you publish a game with it, and you earn money, epic games will take some of it

#

@plush yew whats the game?

robust cedar
#

dude all engines do that

plush yew
#

5%

wary wave
#

all engines do not do that

robust cedar
#

cryengine and godot do 5% aswell

wary wave
#

most have upfront payment schemes

jolly nest
#

@robust cedar unity does not take a part revenue of the game

robust cedar
#

they do

jolly nest
#

no

#

@plush yew link

#

not unity

#

in unity, either you earn over 100 000$ a year, you would have to pay a subscription

robust cedar
#

are you using unity pro

plush yew
#

So

jolly nest
#

no

plush yew
#

5% is small

robust cedar
#

alright its 5% past the first 5k per year for unreal and cryengine

plush yew
#

3k per 3 month

#

More than that

#

And u pay 5

#

%

jolly nest
#

blueprints are just clusters

#

How do i make it so the player wont spawn on a specific map?

pallid compass
#

Then dont spawn them on that map?

jolly nest
#

its automaticly spawning

#

on an empty scene

#

@robust cedar blender game engine best engine, better than unreal ๐Ÿ‘Œ

#

oof, c++ and with its stupid compiler errors

#

finally, compile completed

zealous harness
#

For someone just starting out as a game dev, wouldn't it be more beneficial to learn C++, because at least you can use it outside Unreal?

#

*insstea dof blueprints

#

instead of

#

I caNT TYPE JESUS

grim ore
#

The Game Mode determines the default types including the default pawn which would spawn on a map if it needs to spawn one. You can check there. Also you might want to look into reroute nodes to clean up the blueprints.

#

If you are just staring to lean game dev then Blueprints would be a good start. They are still programming in the end just a visual representation

#

learning blueprints can teach you basic programming concepts which can be applied to other languages if you decide to do that in the future.

jolly nest
#

@grim ore well, i managed to make the player posess a pawn instead of changing the gamemode.

south abyss
#

Idk if its my browser, i see the same in firefox/chrome

glossy flame
#

Nope, it's been like that for weeks now.

south abyss
#

its annoying as f*

#

There are people working in the documentation, right? Is this a know issue or nobody cares?

south ridge
#

Nobody sorta cares

#

Someone is working on it though

#

As I understand, the wiki got transferred in some way, since there are some dead links I've been coming across

#

Stuff like "Sorry, we didn't get this page transferred over yet"