#ue4-general

1 messages ยท Page 301 of 1

stark shard
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Ue4 would lag

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i am getting a better computer in december i think

plush yew
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Define lag

stark shard
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like

plush yew
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What are you GPU, CPU, RAM?

stark shard
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I have intel for all

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4 ram i think

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4 gigs of ram

plush yew
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like integrated graphics?

wraith lark
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yeah was thinking the same @plush yew

stark shard
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intel

plush yew
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Yeah that might be why you are having issues.

wraith lark
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until you get a better computer, then i'll suggest Unity or Gamemaker

plush yew
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i'm thinking you might just need an oky Gaming PC to make games

stark shard
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Ok

strange sapphire
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What are the steps like in optimizing something?

stark shard
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thats smarter

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which would you recommend more

strange sapphire
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Do you want to make 2d games?

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Gamemaker

plush yew
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I heard Godot was decent too for 2D games

wraith lark
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I'm also talking with him on Voice ๐Ÿ˜‰

stark shard
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i just wanna try things out

strange sapphire
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Try something simple like gamemaker

stark shard
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oh

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I used game maker before

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3 monitors dang

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I youtube and only have 1

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so game maker should be better

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wow thats alot

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whats better unity or game maker

strange sapphire
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Make a 3D game in gamemaker

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There's no such thing as what's better

grim ore
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Unity has less letters so it will run faster than Game Maker

dark depot
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^

stark shard
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lol

strange sapphire
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It depends on your priorities and what you want to accomplish

dark depot
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@grim ore i think thats why many like to refer to unreal as ue4 so it feels faster by default

stark shard
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So i should get both

dark depot
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yeah try everything

strange sapphire
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What do you want to accomplish?

stark shard
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trying new things man

strange sapphire
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Oh

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Then try both

stark shard
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testing out my options

dark depot
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pick the one you like not the one people say is best for them

strange sapphire
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Test both of them out

stark shard
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Ok willl do

strange sapphire
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Use the one that best suits you

stark shard
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I hope ai is good in game maker

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i never worked with them before

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i have but to just make them move in different directions

strange sapphire
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Just make the Ai from scratch

dark depot
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maybe do a small project that you can do fast with both. i.e pong

wraith lark
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@dark depot when he has a better computer, then yeah, but as things are right now, using Gamemaker, Unity or something that his computer can handle for now

strange sapphire
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@dark depot +1

dark depot
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not sure what your responding to misc

wraith lark
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@dark depot but about the rest you mentioned, I agree with you totally

plush yew
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UE4 is a really great game engine, free to use.
But it does require a good CPU, a good GPU and a decent amount of RAM (24Gb+)
I'm still using a 3 years old GPU and I think the latestGPU that came out are finally at the point where those are decent GPUs to run UE4 games with PBR, reflections, etc.

stark shard
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oh

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i will do game makers

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first

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i used to use gamemaker

strange sapphire
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It looks oddly smooth to me

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Not crisp like I'm used to

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Is it just me or is that too smooth?

plush yew
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what am I looking at? UE4 game inspired by half-life?

strange sapphire
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It's actually "half-life 3"

plush yew
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Legitimately HL3 by Valve or is that a mod team?

strange sapphire
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They are making a game based on Marc's Epsitle 3

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It's not really a mod team, but yeah.

plush yew
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Project Borealis is now a 70+ person team with developers dedicated to revisiting the Half-Life series with a fresh new episode for fans of the series, old and new, to enjoy.

Project Borealis is being created on Unreal Engine 4 to give it the updated look that Half-Life has deserved after all these years. A dedicated team to bring you all brand new assets and updated looks, since the fan base deserves no less than perfection!```
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๐Ÿ‘Œ

wraith lark
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@strange sapphire are you using Firstperson or do you have thirdperson included?

strange sapphire
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Uh, it's not mine

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It's made by a team I'm not involved with

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I'm just interested in why it looks so off

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Does it look normal to you or is it a little too smooth

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As in washed smooth

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Sorry for the confusion ^-^

wraith lark
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ohhh

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okay.. sry mu bad

strange sapphire
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It just might be me tho

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What do you think?

cerulean perch
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hmmm UE4 works fine on my machine and I don't have 24 gigs of ram

strange sapphire
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Yeah, it works well with 32 gigs of ram too

strange sapphire
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So it's completely normal and I'm just very paranoid?

plush yew
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If you are making games and are wearing multiple hats, you need like more than 16Gb ram to use Substance Painter

strange sapphire
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Okay, I'm going crazy

cerulean perch
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oh I get it... windows is a decent OS but does require a Good CPU, a good GPU and a decent amount of memory (24 gig+)

plush yew
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ummmmmmm, my viewport camera is moving on its own! I have no controlleres connected

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and then it crashes

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LoginId:0ff4037545a3c0d12d4288a73e81328f
EpicAccountId:8b7339b9e58441d5a6fe68e208bb9b10

You do not have any debugging symbols required to display the callstack for this crash.

bleak widget
plush yew
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do you want to execute GoUpDown?

grim ore
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the signature does not match so you would not be able to do that

bleak widget
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yes, i rebinding the keys to movement

plush yew
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you can just call GoUpDown

bleak widget
plush yew
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Bind

bleak widget
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just want to move down when Space Bar pressed and moveup when CTRL+ Space Bar pressed

grim ore
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Your control pressed has no variables as part of the signature, hence the () part. You aren't passing anything when you call it. Your GoUpDown event in that blueprint is expecting a float so it's signature would be (float) so they don't match.

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you would need to change one of the 2 so they match

bleak widget
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it working, thanks

teal glen
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could someone help?

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hm ill try restarting unreal then

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yeah that fixed it lol

plush yew
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why you need itunes in unreal

teal glen
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export to ios?

worn granite
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apple is a weird walled garden, for sure.

pallid eagle
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Hello, does anybody know how to work with gradients in Photoshop or Gimp? (preferably Gimp) I'm trying to make a linear gradient that follows the spiral shape of a vortex. Like this example image, though mine is more stylized. I want it to be white at the start and neatly blend a gradient to black at the end of the spiral in the middle. (I want to use it as a progress bar so I need to make a good gradient mask) I can't just use a preset like "radial gradient" because my shape is too un-even and stylized for that to work. Any advice?

worn granite
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Could always just do the gradient in the material itself.

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Don't have it all worked out, but that should be a decent start if you wanted to do it this way.

teal glen
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god i suck at this

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what are the best tutorial videos?

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for absolute beginners

plush yew
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@teal glen There should be a whole bunch of UE4 Tutorials on UDEMY.

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The UE4 official documentation is great also

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What do you plan to learn?

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Do you want to learn how to make games or are you looking for a specific career path?

  • Game designer
  • Level designer
  • Artist (prop artist, hard surface artist, character artist, vehicle artist, lighting artist, etc.)
  • Technical artist
  • Rigger
  • 3D Animator
  • Programmer (Gameplay, AI, Network, Physics, Graphics, etc.)
  • Sound designer
  • Music producer
  • QA tester (Functionality, compliance, localization, compatibility, etc.)
teal glen
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@plush yew udemy

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what

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you need to pay for that don't you

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i want to just make games

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basically learn the basics

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i want to learn shortcuts meanwhile too

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shortcuts save a ton of time

plush yew
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lemo

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learn blueprints

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its the main key

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u can check youtube tutorials

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they are not that hard but theres tons of them and will take u long time

teal glen
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i can't find good tutorials

plush yew
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xaxa

teal glen
plush yew
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no idea

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im on your level

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xD

teal glen
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lmao

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oof

plush yew
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@teal glen
There are multiple ways to learn. Some methods are faster than others. Some methods require you to invest money. Some others require you to find mentors. Some people go back to school.
You say you want to learn how to make games, then how is that important to you and how is that worth it?

Personally, I've been in this industry since 2008, graduated in (1) Game/Level Design, (2) 3D modeling for games and (3) am about to graduate as Programmer Analyst.
And you are afraid of having to pay $20 for a series of video courses on Udemy? ๐Ÿ˜œ

teal glen
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yeah i am lol

plush yew
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๐Ÿ†

teal glen
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you could somehow find the same level of tutorials on youtube

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and save a ton of money

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lol nice edit

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xd

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i mean, it is important to me

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i already wrote a big storyline for nothing yet

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supposed to be for a big game

plush yew
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I understand you don't want to invest money on some random tutorials or feel like your time is valuable. We all do.

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But you can ask around and you'll find some tutorials that are worth your time.

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And sometimes your money.

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Sometimes...

teal glen
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i'm currently watching the one i just found

plush yew
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I'd say UE4 is really easy to learn.

teal glen
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i do think that

plush yew
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Just by following the official documentation.

teal glen
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but i see it really hard to find the place to learn

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also the documentation is a clusterfuck imo lmao

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followed one

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outdated as fuck lmao

plush yew
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oh god

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Man you should have seen Unreal Engine 3 a deacade ago, there was barely any information whatsoever online

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official doccumentation is pain

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xd

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go for youtube

teal glen
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yep

plush yew
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and google things that u need

teal glen
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i don't even like reading

plush yew
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UE4 and Untiy have tons and tons and tons of tutorials online

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if u need inventory, write on yt "ue4 inventory"

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etc

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It has never been easier to learn how to make games ever

teal glen
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i kinda hate unity for the fact that it needs programming knowledge

plush yew
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And now you have blueprint

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well

teal glen
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i still have seen nothing about blueprints

plush yew
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Substance Designer, Substance painter

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programming is nice

teal glen
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how do you use them?

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where are they?

plush yew
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In heaven

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@plush yew

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do you use code or bps

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Both

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i am learning c++ but i think i will not need it

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and that demotivates me hard

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cuz bps do all the job

teal glen
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thats what i think too lmao

plush yew
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I want to use C++ primarily.

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But, I'll sure use Blueprints

teal glen
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i also think that in one point im going to be fucked by the blueprints

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you know

plush yew
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not fucked

teal glen
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they have less shit

plush yew
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they help u

teal glen
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they do

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but they can't help you for everything

plush yew
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they can

teal glen
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how?

plush yew
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I was using blueprints back then in 2014, I think they got better since then. I'll have to get back into it soon enough.

teal glen
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you might wanna make something custom that doesn't exist in the blueprints

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then you can't

plush yew
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ya

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but a lot of stuff

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exists

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basically anything you need

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unless u do something special

teal glen
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@plush yew this might be funny but

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i played a lot of littlebigplanet

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there's something called logic in it

plush yew
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I can code in C++, but am still fairly new to game programming itself and the UE4 API. I'll use blueprint to speed up the learning

teal glen
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it's kinda like basic coding

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but can get very advanced

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it's all connect-and-edit shit

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kinda like the idea of blueprints

plush yew
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its called visual scripting

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connecting nodes

teal glen
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yeah

plush yew
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I've worked as a technical game designer for 4 years and what i was using was very similar to blueprint.
So, blueprints aren't anything new to me. I'm just glad it's so popular now

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Nodal-Scripting

teal glen
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lol

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i mean

plush yew
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visual

teal glen
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you can pretty much work at a aaa company that uses unreal engine

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and you'd be the only one that uses blueprint

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but they'd be fine with it

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as long as you're good

plush yew
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nah they require u to know code

teal glen
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cause they popular

plush yew
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Many studios have their own engines and Blueprint equivalent

teal glen
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@plush yew not every studio

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if you're smart enough

plush yew
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if you are smart

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you know both code and bps

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xd

teal glen
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if you are smart but can't bother with code for some reason

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you might be really good with blueprints

plush yew
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bps dont require you to be that smart imo

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You can get away with making most of your game in Blueprint.
Not ideal, but that's much better than not doing anything

teal glen
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they don't

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but you can do so much shit with it

plush yew
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omg lemo

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do you have to swear every second

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line

teal glen
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wat

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oh lmao

plush yew
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A lot of people think that programming is very complicated.
It's complicated, but not THAT complicated.

teal glen
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lol it's just me

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well

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programming is complicated that's why

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most people don't want to bother thinking

plush yew
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@plush yew depends on tutorials you follow

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most are bad

teal glen
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i literally was stuck on a lbp level i was creating

plush yew
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some are so easy to follow that you could give it to ur 10 year old son

teal glen
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my brain hurts

plush yew
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precisely. Programming sucks because it's poorly taught

teal glen
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i gave up eventually

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@plush yew you wish you'd be learning programming as a kid

plush yew
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i always have a trouble of chosing language to learn and in the end i learn foundations of most languages

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I'm finishing a formation to become programmer analyst and man... the number of books I had to read for things that could have been explained in a sentence, one paragraph or one page is insane

teal glen
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that'd be so easy

plush yew
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instead of learning one deeply

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I know

teal glen
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i'm talking about actual programming

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not scratch or minecraft or that shit

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lol

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just fyi

plush yew
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programming is easy
solving problems is harder

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what programmer analyst does

teal glen
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analyse the code?

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yes that's what i'm talking about

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solving problems

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it's complicated af

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i wouldn't bother tbh

plush yew
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omg lemo

teal glen
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where's the n bruh

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lol

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you miss the n everytime

plush yew
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Desktop windows apps and Web apps for businesses to help them automate processes, save money and reduce human errors
C# + WPF + SQL
Java, android
Php, Javascript, XAAMP, Html5, CSS3

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Azure

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That kind of stuff

teal glen
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azure is a cloud service..?

plush yew
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ohh so you make something like panels with data diagrams?

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I make like windows apps lol

teal glen
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oof

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uwp?

plush yew
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cool

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But we do both desktop and web

teal glen
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i thought you meant uwp for a second lmao

plush yew
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backend programming of web apps

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Server -> Website interactions, handling SQL databases

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Probably boring stuff for most people ๐Ÿ˜›

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hahahaah

teal glen
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programming itself is kinda boring especially when you're trying to find bugs

plush yew
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But every city needs programmer analysts.
Game programmers are only needed in some very specific areas.

teal glen
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yeah

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that's what i'm worried about lmao

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not getting a job

plush yew
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I left big game studios, because i wanted to work somewhere else and return to my hometown.

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indie dev life

teal glen
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any games yet?

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like full games

plush yew
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Not solo yet

teal glen
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oof

plush yew
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I've worked on over 20 games in studios.

teal glen
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the biggest one is..?

plush yew
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Tibia

teal glen
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what's that lmao

plush yew
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And Gta V

teal glen
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holy shit

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1997

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wait what

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are you serious?

plush yew
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No im just joking

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guys how map size eats memory cpu etc when playing?

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can do incredibly high map or it will

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lag players

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What do you have against those beautiful Quake 1 levels? not enough open for your taste!? ๐Ÿ˜ฎ ๐Ÿ˜ฑ

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joke <---

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i mean every player will take some space on map, so everytime player registers it would be nice if map increased its size

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need to look into it later

naive basin
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hi guys . may i ask you a question? if i want to make this area looks darker. what should i do?

plush yew
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roof

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invisible roof?

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so thered be shadow

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Use negative lighting
Add mountains that cast shadows
Reduce the environment lighting, add lights to make the areas you want brighter
Be creative

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Bigger trees can help make the forest darker

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thanks to all the foliage

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Or add one big tree of life that cast a big shadow on the forest.

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omg pulverizer you illustrate everything nice

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I'm like bumblebee, but image-based

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๐Ÿค“

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Or you can use giant rocks, temples, and other stuff. Think about how the Uncharted series to Tomb Raider did it.

cursive dirge
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@naive basin having actual lighting and shadows would help, but if you want to keep that style, just use different terrain material and paint the darker part

naive basin
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thank you guys

fierce tulip
dark depot
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That dude is still around

tall pendant
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Mr.Bones is still around?

fierce tulip
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yea, getting more insane every day apparently

static viper
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truebones

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he was a real holy dude

fierce tulip
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now has videos of him in a mask talking about conspiracies

static viper
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right

plush yew
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wow so many gamedevs have twitter

cinder iron
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bleep @frank escarp got a bit of time?

frank escarp
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yes

cinder iron
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So... I've been checking out the robo recall pool approach

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and yep it's cool and all of that, but... what if the approach would go like working with static arrays

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with a static pool

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not changing

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because I feel like the array changes its size quiet often

frank escarp
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and?

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who cares

cinder iron
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even though you reserve at the begining, you are going to be adding and removing elements in and out

frank escarp
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no becouse eventually it will settle

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if you do "Remove At Swap" in a vector, removal of elements is O(1) (literally free)

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and if you go "Add()" its also O(1) literally free

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the arrays will eventually grow to a "max size"

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and then they will stay there for the whole level

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trust me it isnt an issue of any kind

silver crown
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What order of size are we talking of?

frank escarp
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the only issue is if you dont disable your pooled actors properly

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and they are still ticking or similar

cinder iron
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I mean disabling tick and such other properties as it follows

frank escarp
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you can still delete stuff from time to time

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like if you see it doesnt go bellow 70% capacity, then you delte a bunch from the pool

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probably not needed

cinder iron
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robo recall has an interface which calls a recycle method each actor will have to implement

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however I was thinking of more of an static approach of a max size wihout having to add more often

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all the actors stay in the pool

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however the pool has an index for reusability

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and that idex iterates every time an actor gets used

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obv these actors need to be the same type

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for the index technique to be effective

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so it's just direct access based on oldest element that entered in the pool

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and if any of the pooled actors get destroyed you can add it back based on its index with just a [] operation

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which is O(1)

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thing with Add is the resizing of the array

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which is something trivial for today's cpu, but still, with a lot of resizes would be better to consider an static solution

silver crown
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Lots = several millions?

cinder iron
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let me make a quick calculus

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up to 640 objects per second.

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said objects won't have to enter on a recycle state unless their lifespan expires

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or they impact

silver crown
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640 add per second is ridiculously low

cinder iron
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so it can grow exponentially if my projectiles have a long lifespan

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if you think so

silver crown
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๐Ÿ˜

cinder iron
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just not only add projectiles

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but other objects that could be in the pool

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like impacts

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so around a thousand

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in worst conditions

silver crown
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Still very low

cinder iron
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I mean I could reserve around that size

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however if you think so it's... nothing

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then I won't care to micro-optimise this

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since I've worked indexing files on a big data environment every little single thing for me matters

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so.... if you say so I'll take your word

silver crown
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Add (or push_back) is literally free

cinder iron
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resizing on big environments isn't really free, however I am speaking about big data so who cares lmao

silver crown
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Especially for 8 bytes data

cinder iron
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I mean I am storing objects there, they are actors, weakptr'd but they still are actors so

silver crown
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Reallocating the size = resizing right?

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Not reallocating the array

cinder iron
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yes XD

silver crown
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Weakptr = 8 bytes

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So same ๐Ÿ˜›

cinder iron
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oh look, didn't know that. Never did a sizeof of a weakptr

silver crown
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It's 2 int32

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Or uint32

cinder iron
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๐Ÿ‘

silver crown
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But you shouldn't do early optimization like that, just do something as simple as possible with perf counters everywhere

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๐Ÿ™ƒ

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But I guess you already know that lol

cinder iron
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yes I know, however I am always looking for static solutions

silver crown
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Define static

cinder iron
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not dynamic

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not static as the keyword lol

spiral anvil
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Hey folks, what does casting do in unreal?

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I'm having trouble trying to find what it means

silver crown
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@cinder iron it's Karol ^

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๐Ÿ˜…

cinder iron
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casting: in inheritation if you get an object that is part of an inheritation chain, however the reference you get points to the parent, you can cast to the child type

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just by casting

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for example

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ACharacter* phyronazz(Cast<ACharacter*>(GetPawn()));

spiral anvil
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So basically it's inheriting?

cinder iron
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it's basically resolving the type if succeds

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it is related to inheritation

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but it's not inheritation

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let's suppose GetPawn() returns a Pawn class

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as you know the Pawn class is the parent of the Character class

spiral anvil
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I will admit that I was confused at first, but your example clears things out for me.

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Much appreciated!

cinder iron
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np :)

plush yew
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to me it doesnt

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i use character casting

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to something that i noted what is it on my desktop

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from thirdperson character

cinder iron
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๐Ÿ˜‚

fierce tulip
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think of any character you can think of, answer correctly

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was basically 6 questions

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"Character Already Played 20472 Times"

velvet ravine
#

did someone really just message me on Facebook asking to buy market place assets that he brought

plush yew
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lmao

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sad xd

velvet ravine
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said he could sell them to me cheaper than what they are on the market place,

static viper
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you need to gather evidence of that

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alot

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play along a bit

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and then send it right to epic games

fierce tulip
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^

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try to get his epic launcher email acc. thats what I do

#

something along the line of "Hey I got access to all these packs, I am fine if you want to sell them as well"
make them an offer they cant refuse > get their launcher email

silver crown
#

How can epic verify that though? Easy to create fake messages

static viper
#

if they have a name

#

they can look if the assets were bought

#

so

#

what coincidence that you know what that name bought

#

thats kinda a good start

silver crown
#

Still, say I know which assets you bought and I report you to epic

#

Basically the same

static viper
#

yee ofc

velvet ravine
#

he's just sending me screenshots from the Vault not the Launcher,

static viper
#

they still have to investigate

silver crown
#

๐Ÿ‘Œ

static viper
#

theres alot about proof here

#

like facebook chats

#

or the dms

silver crown
#

Yes but that's just screenshots in the end

#

And that's like super easily to fake, inspect page and boom

static viper
#

yee

#

but still

silver crown
#

(not saying you shouldn't report ofc)

velvet ravine
#

mind u looking at the screen shots looks like really outdated assets

static viper
#

you need to do it

velvet ravine
#

hmm if i offer to buy something of him i can get his PayPal email address, But that's still not 100% proff

static viper
#

thats not enough sadly

#

if you would get both that would be amazing

velvet ravine
#

told him to add me on epic launcher lease than we can get a user name lol

#

mind u be pointless f he's in this discord lol

static viper
#

๐Ÿ˜„

#

then he knows there is no where to run

#

we are like a pack of wolves

#

well find him.

spiral anvil
#

are there any differences when compile in visual studio rather than in engine

velvet ravine
#

Sorry dont understand the quistion

spiral anvil
#

When you are writing C++ code, you can either build the code in VS or in unreal itself

#

I'm just asking if there are any differences between those two methods

velvet ravine
#

ohh i get you know, Sorry had a moment, Im not sure on that one as im just Bps

frosty bloom
#

@spiral anvil If you build with the editor open you will use HotReload. Which is really bad

#

So always close down the editor when doing greater changes to your code, or unexpected behavior will occur

spiral anvil
#

May I ask why is hot reloading bad?

frosty bloom
#

It causes unexpected and untrackable behavior. It can also remove all edited parameter values from a BP Subclass and so forth

#

There is a lot more to it, but if you try it out there will be no doubt in your mind that you shouldn't use it lol

spiral anvil
#

Alright, thank you for the warning (and answer)! I usually like compiling in the engine more due to how simple the error log is

#

But seeing this, I might have to change the method in the future

#

Much appreciated as always!

frosty bloom
#

Np, if you get more curious about HR simply use the Search bar in the top right corner of this discord server. There has been tons of discussions regarding it. ๐Ÿ˜ƒ

crude jasper
#

Good afternoon everyone

#

i have a problem,

#

i made a custom player controller

#

wich i called playa controller

#

xD

#

anyway

#

what happens is

#

i want to create a list of the players connected so

#

i set in the project settings playa controller

#

so i wanted to know if theres a way for the event on post login to give out a playa controller instead of a player controller

#

or if i can access the player controller BP and i mean the one that comes when you create the project

ebon goblet
#

Is there any way to pull on a part during animation, and have the rest of what's connected follow "naturally?"

#

Like pulling on a hand will automatically stretch out the forearm and upper arm?

crude jasper
#

dunno

#

have you tried to pull it ?

#

like the forearm and the hand

#

might work

#

dunno

ebon goblet
#

yes, you'll get a rayman-like effect of the hand separating from the forearm

crude jasper
#

then pull the forearm and the hand

#

if it doesnt work idk xD

ebon goblet
#

ยฏ_(ใƒ„)_/ยฏ

stark shard
#

Unity is now being installed

lavish garden
#

@stark shard why's that? compare and contrast?

copper tundra
#

any idea??

analog blaze
#

uhh

#

youre still installing ue4?

fierce tulip
#

XD

static viper
#

i think it failed because of that

#

must be a wild guess

fierce tulip
#

living on the edge with that guess right there

analog blaze
#

i know right

#

its a bet

#

gamble

fierce tulip
#

/gamble

earnest cape
#

Does anyone know a simple way to get a key binding that was set in project settings? I need to reference it for UMG

velvet ravine
#

i do death

#

ill send u a screen shoot soon just in pubg

earnest cape
#

Thanks :D

fierce tulip
#

hehe

#

Allar confirmed as part of next years reel

worn granite
#

In the midst of really cool tech it just does his discord avatar gif and the audio is him saying "I hate lounge" on loop

fierce tulip
#

"use the profiler" voice over

hidden berry
#

anyone know how to not have unreal destroy my harddrive space

earnest cape
#

Get moar hard drives

hidden berry
#

i have it set too save on my other harddrive, but it still compiles and saves the engine files on my main harddrive

#

i was wondering if there was a way too just run the engine on my ssd too load quick, and save everything else on the other one

#

i have everything project wise too go to the other harddrive, but im talking about like the binary files and what not

brittle furnace
#

maybe I'll go and get the source code to try to fix this myself... looks like the space in the path wasn't properly managed. I'm wondering how a bug like this made it in the release ๐Ÿค”

manic pawn
#

compile single file has been borked for a very long time

drowsy lichen
#

how do i reset my interface

brittle furnace
#

in the editor, I would say... Window -> Reset Layout ?

copper tundra
#

@analog blaze no

stark shard
#

@lavish garden Because unreal cant run ;-;

mint vine
#

I am a beginner in unreal engine So, Far I learnt unreal engine basics, create a scene ( set dressing ) using prebuilt assets and after that I learnt to create basic materials. Now I am stuck is there any expert who can Guide how should I proceed after this.

Thanks

stark shard
#

Well your in the right place

grim ore
#

I am guessing next you make a complete game, sell it on GOG.com, and retire to some beach somewhere drinking coconut rum from a shoe.

mint vine
#

hahah ! nice joke I am serious here ๐Ÿ˜ƒ

grim ore
#

then you should be serious about the question

stark shard
#

?

#

He was though

mint vine
#

I am sorry.

#

Did I said something wrong.

grim ore
#

you have no stated goal, we can't direct you to where you want if we don't know what that is.

mint vine
#

@grim ore Please correct me i was being serious about learning and asking for help.

stark shard
#

He does not know bro

#

He is asking for someone to help to teach him

grim ore
#

then why is he learning UE4 if he has no goal?

stark shard
#

His goal is to learn

#

You need to learn before you anything

mint vine
#

@grim ore good point my long term plan is to become indie developer and right now I am preparing for my university final project.

#

@stark shard i am actually a UX/Ui designer and I want to switch to this field because indeed I have a dream and goal. ๐Ÿ˜ƒ

grim ore
#

so the goal is to make a game at some point?

stark shard
#

Oh thats cool

#

I am learning C#

#

for Unity

mint vine
#

@grim ore yes to start my own business i am sick of being an employee.

stark shard
#

Oh.

grim ore
#

well you can scratch that off the list, you would still be an employee you would also be your boss. If you want to be profitable as well there is a good chance you will have to take contract work so .... being an employee

mint vine
#

@stark shard I learn unity for 3-5 months and also learn basic blender and maya. But now I am settled and want to learn unreal.

grim ore
#

If you just want to do this for fun and maybe make something from it then figure out the game type you want to make first and aim for that. write out all the systems that would be needed and learn those steps

stark shard
#

hold on

#

if you want to be an indie dev

mint vine
#

@grim ore Well lets say I want to do what I love.

stark shard
#

why are you starting a business

mint vine
#

@stark shard I am not right now but its my long term goal.

#

Until I polish my skills.

stark shard
#

Oh

#

Ok

grim ore
#

it sounds like you have the basics so the next step is to make a game. Make it simple but make it work start to end. Then take what you learned from that and add something else in the next game, another level or more effects or a different genre. Repeat till you are actually making the game you want.

mint vine
#

@grim ore I mean I don't know how to add interactivity? and you really think i can create a game from what i learnt so far? ๐Ÿ˜

stark shard
#

Prototype

grim ore
#

You don't need anything more than some words and the ability to do some math to make a game so yeah, start simple. Pick a random number, have the player guess, tell them if it's higher or lower, repeat till they win. Then add on a time or turn limit. then add some more fancy ui

#

then add a start and end screen, maybe a menu with your name

#

repeat over and over till you get it all down and you are confident enough to make what you want

stark shard
#

welp

#

Im gonna put a hold on UNity

#

I will practice GML

grim ore
#

nothing wrong with learning Unity unless you mean you want to focus on something else first, then yeah splitting learning up might be less of a good thing.

stark shard
#

Yea

#

because I am also learning Roblox Lua

grim ore
#

I personally tend to split time with UE4/Unity/C# right now due to work but it's less about learning the basics right now and more just doing crap. still super annoying trying to remember stuff lol

stark shard
#

xD

#

I am just imagining switching from C# to C++

grim ore
#

honestly the most annoying thing is just remembering the correct way to print out debug strings

mint vine
#

@grim ore previously I created some simple games using unity. Right now my first priority to learn Unreal is to create fps game for my final year project. so after learning basics in material and set dressing what should I learn to create an fps with ai.

grim ore
#

break it down and figure out what you want to learn. I mean you have the FPS template so you can cheat and use that, or you can learn how to make all of the items in that template from scratch (Controller, Animation, physics, firing mechanic, etc). so right there is a start since you kinda need the first person and the shooter part of the FPS

#

then yeah if you are making something that has AI, not all FPS has anything that actually has AI in it (shooting gallery, etc.), then you need to figure out how complicated the AI you want is if any and figure out when you should add that. I would assume you want a basic working FPS before even moving to AI (guns, ammo, weapon types, movement).

#

so it all goes back to breaking down what you want to make and then tackling each part as you need it all to get to the end

analog blaze
#

Bro wtf

grim ore
#

you could spend months making your FPS player feel right for the speed of the game for example if that is something that is in your goal

analog blaze
#

if you wanna be your own boss

#

You need capital

mint vine
#

Hmm, Thanks for your suggestion and I think I should learn blueprints.

pallid compass
#

You dont need big amounts of captial.

#

It depends on the scope of your goals.

analog blaze
#

I'm not talking about gamedev

#

thats the last thing he shoudl do

#

if he wants to stop being the slaveof his company

mint vine
#

@analog blaze I mean an indie developer

analog blaze
#

Nothing is without risk

#

but forex/crypto

#

will yield you much better results

mint vine
#

@analog blaze Why I need capital when I have blender and unreal engine.

analog blaze
#

Lol bro trust me

pallid compass
#

To outsource to people

analog blaze
#

you will starve for a few years

pallid compass
#

You need money

#

Depending on task's

analog blaze
#

until you learn how to make a proper game

#

I mean thats if you quit your job

#

Use the money from your current job to trade forex or something, there are brokers out there who can make you rich af

#

You want to be your own boss, gamedev is one of the last ways to obtain financial freedom

mint vine
#

@analog blaze No I am not going to quit my current job until I am fully prepared for my next move. By the way thanks for your suggestion.

#

@analog blaze " gamedev is one of the last ways to obtain financial freedom " Really ?

analog blaze
#

Yes dude

#

Most are struggling

pallid compass
#

It depends really, how good you are

#

Most people are lacking though, its a rough industry

mint vine
#

@analog blaze What you do for living?

#

@pallid compass never thought about that.

analog blaze
#

I run food&beverage and fashion businesses

#

Gamedev is just a hobby

pallid compass
#

Problem is most people are not good enough

analog blaze
#

Because there is barely no money in it

pallid compass
#

Big companies are always looking for people

frosty bloom
#

@mint vine If you are just starting out and think GameDev is easy money you should reconsider

pallid compass
#

There is money if you are good

#

6 figure money

#

But you have to be really good.

mint vine
#

@analog blaze I am also starting it as a hobby.

pallid compass
#

But yeah it takes like 6 years to get decent.

analog blaze
#

I made like $5000 from posting my game on itch.io

#

but that's about it

pallid compass
#

Well thats an average ish

analog blaze
#

its just a side thing

mint vine
#

@frosty bloom No i atleast know that its not easy money.

analog blaze
#

There are way easier things you can do

#

for easy passive income

mint vine
#

@analog blaze $5000 a month or year?

analog blaze
#

I took it down because I was lazy to update it. Since release to deletion

mint vine
#

@analog blaze and like I already mention its my hobby and passion to create my own game.

analog blaze
#

Power to you

#

Gamedev is frustrating and fun

#

but money is somewhere else

pallid compass
#

You make it sound as if you cant make money in this industry

analog blaze
#

You can

#

of course

#

You can make money in any industry

#

Though I'm sure most gamedevs are living paycheck to paycheck

pallid compass
#

Yeah because the majority are not highly skilled.

analog blaze
#

It's a grey area

#

That's like the 1%

#

who are holy shit level

pallid compass
#

I wouldnt say its too gray, theres tons of jobs out there if you actually take alook, just people lack exp and skills.

analog blaze
#

I mean yeah

#

What I meant to say was

#

Even something like an online business

#

reselling stuff

#

you can make more money in a short time and be your own boss

#

That way you dont have to take shit from anyone

#

And he can do his gamedev while he's laughing his way to the bank

pallid compass
#

Yeah for sure, you have to sink year's in too this industry before you get anywhere

wary wave
#

tbh, if you're good at what you do, you can get farther, faster in this industry than most others

#

there's always been a shortage of highly skilled people, so there's always room to move upwards

grim ore
#

man I am too fat to move upwards, I just want to move sideways or kinda just become sedimentary where I am now lol

pallid compass
#

omg

analog blaze
#

you need a trampoline

#

use that weight to your advantage

grim ore
#

I'm getting one of those pedal thingies for under the desk so I can atleast imagine I was moving around instead of playing WoW all day

wary wave
#

haha

analog blaze
#

lol

#

connect it to your power at home

#

so you can go off the grid

grim ore
#

man that is a good idea

#

get a couple for the kids as well the lazy bastards

analog blaze
#

it works

#

there are gyms that actually do that

grim ore
#

yep I've got a treadmill out back as well, this is an interesting idea

pallid compass
#

I actually have small weight lifting section & punch bag in the garden

#

To help keep on top of fitness

grim ore
#

yeah I've got a small set of hand weights I use when I am coding but with the WoW expansion I have been playing way more than working the last week

stark shard
#

Gamemaker is kinda fun

#

to use

#

But it gets tiring

velvet ravine
#

I'm having moment here, Do server search Children go in a Hor or Vert Box?

polar hawk
grim ore
#

you really really need help

#

where's the straight jacket

frank escarp
#

whats the source video ?

#

where does it come from?

polar hawk
#

^

frosty jacinth
#

Hey everyone, I have a question. I'm working on a world with several actors in it, and

velvet ravine
#

wouldn't that be under the Physical material?

frosty jacinth
#

I'm trying to prevent some of those actors from spawning

#

Is there any way to do that, without destroying the actors in-game?

velvet ravine
#

i would say in a BP set visibility and collision ?

frosty jacinth
#

Ideally, I'd like them to not spawn at all.

velvet ravine
#

if u place them in the world there going to spawn

#

you could add a streaming level and stream that in and out when needed

polar hawk
#

you're fuck right I'm double posting this

frosty jacinth
#

@velvet ravine Not really what I'm looking for, but thanks anyway.

#

I guess the next best thing is to destroy the actors right after they spawn.

grim ore
#

if you don't want the actors why do you have them is the question?

#

but an option would be to tag them as editor only which would remove them in the final build

frosty jacinth
#

I want to test how a single actor or a group of actors play in the world without having to remove all the others.

#

How do I tag them as editor only?

velvet ravine
#

on the details panel

grim ore
#

something like this sounds like a good example of using level streaming or having some playground maps for testing

wild glacier
#

Sorry

polar hawk
#

@wild glacier now where did you find that

velvet ravine
#

lol

wild glacier
#

Searching "UE4" videos uploaded today

#

On Yt

polar hawk
#

lmao

wild glacier
#

Ah

#

But, you uploaded it

polar hawk
#

No I didn't

#

That guy just happens to have the same last name as me

wild glacier
#

Ah ok.

velvet ravine
#

yeah there is 2 Allar's. Everyone knows that, ๐Ÿ˜‰

frosty jacinth
#

Sorry guys, I was afk.

#

So @velvet ravine I don't see anything like that in the details panel for my actors.

velvet ravine
frosty jacinth
#

Wait nvm.

#

I thought it was in actor details, but it's actually in the collider.

abstract marsh
#

Hey guys

velvet ravine
#

hey

abstract marsh
#

I had a question,

#

am I better off using Apex destruction, or could I use this 'DENT' system that's on sale?

#

We just need to be able to turn a mesh into something that can break, but not all at once.

#

Like, shoot a hole in the wall large enough to snipe or jump through.

#

We need the most performant one.

velvet ravine
#

i recommend DENT and the Dev is very helpful

abstract marsh
#

Have you ever used it?

#

I probably should get it now since it's on sale.

velvet ravine
#

yeah

abstract marsh
#

We are using voxel stuff, too.

#

So the world and other things will be destructible

#

(houses, walls, objects, and then the terrain)

#

I'll take your recommendation.

#

Thank you!

frosty jacinth
#

@velvet ravine With "Is Editor Only" the actor is still there when I preview the game. Does it only exclude the actor on an actual build, or am I doing something wrong?

velvet ravine
#

I'm not 100 percent cause I've never used it think when you build the game and play it Object has gone

frosty jacinth
#

That's what I was afraid of.

#

I need the actors gone on previews, so that's not gonna work.

velvet ravine
#

hidden in game?

#

i really don't know what your after
What i am understand you want something to be spawned but not spawned

frosty jacinth
#

Not exactly. Like I said earlier "I want to test how a single actor or a group of actors play in the world without having to remove all the others"

#

But I guess that's not possible, or at least not in a practical way.

plain laurel
#

hay all, can someone tell me the best way to implement enemies, pathfinding and ai combat into unreal engine 4? should I use a premade package from the marketplace? if so which one is good for melee combat

frosty jacinth
#

Thanks anyway @velvet ravine and @grim ore

#

I'm heading off. See ya'll.

velvet ravine
#

bye ๐Ÿ‘‹

blazing shore
#

Hi all, I was wondering if someone could help me with the initial setup of a Perforce server? When I run p4v it just shows an old project I was working on a few months ago.

#

I tried removing the old info shown in the image and put in new info, but I get errors.

silver crown
blazing shore
#

Oh, I must of breezed past that, I was looking for a channel of relevance before posting here.

plush yew
#

Hi

#

My unreal engine is crashing can anyobe help

#

I reported like 100 times but no reponse from epic games

#

I tried like everything but nothing has worked

#

Can anyone help

hidden berry
#

whats the error code

#

@plush yew

plush yew
#

Iys solved

#

Its

#

Thankyou

hidden berry
#

ahh gotcha. what was it?

#

laptop not on the charger> lol thats what my crashes are

plush yew
#

The windows needed updation

hidden berry
#

ahh gotcha

plush yew
#

Its was d3d

hidden berry
#

nice

plush yew
#

Direct 3d

#

Error logs

mossy yarrow
#

please help, im new to unreal 4 and i cant get the marketplace to load!

worn granite
storm venture
#

sorry to interrupt; random question, is there a way to select items in this dropdown without it closing the dropdown?
nevermind, figured out if i click the box instead of the text it stays, noice

worn granite
#

Not sure why the button doesn't work and hasn't been removed @mossy yarrow

mossy yarrow
#

thanks for the help๐Ÿ‘

cunning umbra
#

I have discovered that the localization dashboard in UE4.18 has bugs in it which I cannot fix and it is really unreliable. I've written my own localization system instead ๐Ÿ˜›

plain laurel
#

anyone working on any android games?

grim sinew
sterile yew
#

I just upgraded my engine from 4.17.2 -> 4.20.2, then built an installed build with the same workflow I did before. However now when I try to build the DevelopmentServer for our project and I get the following error 1>UnrealBuildTool : error : Couldn't find target rules file for target 'UE4Server' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. 1> Location: D:\UE4 Projects\installed-build\Windows\Engine\Intermediate\Build\BuildRules\UE4Rules.dll 1> Target rules found: 1> 1> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)

#

I've tried everything google has recommend:

  • Delete Binaries, Intermediate, and Saved folder then regenerate project files
  • Create a Game.uprojectdirs file in my engine location that points to my project
#

Here is my server target:

using System.Collections.Generic;

[SupportedPlatforms(UnrealPlatformClass.Server)]
public class BattleRoyaleServerTarget : TargetRules
{
       public BattleRoyaleServerTarget(TargetInfo Target) : base(Target)
       {
        Type = TargetType.Server;
        ExtraModuleNames.Add("BattleRoyale");
       }
}```
#

I get the same error with a fresh C++ project

sinful umbra
#

If you updated the engine in-place you need to delete the Engine intermediates, run setup.bat, and re-generate the the engine project files

sterile yew
#

Hmm I wiped my previous engine and straight up cloned the UnrealEngine release branch

oblique coyote
#

One question in wich channel should you post videos such as tutorials ? I see a streaming room but no youtube/video room.

whole quarry
#

@oblique coyote there is a forum for that

oblique coyote
#

good point

spare pilot
#

hi all

fierce tulip
#

@oblique coyote good point, for now I'd suggest forums, #released or one of the channels thats related to the topic

plush yew
#

My engine crashed again

#

Plz help

#

๐Ÿ˜ญ ๐Ÿ˜ญ

silver crown
#

@plush yew when doing what

plush yew
#

Idk when i open it

#

After sometine it crashes

#

๐Ÿ˜•

silver crown
#

4.20.2?

plush yew
#

All version

#

4.18.3

#

Using but tried 4.20.2 also

silver crown
#

It's probably your PC then

#

Maybe ram

plush yew
#

16gb

#

4gb 1500ti

silver crown
#

1050*

#

I mean your ram might be faulty

#

Might want to do a memcheck just in case

plush yew
#

Take a look

#

?

silver crown
#

Just Google memcheck

plush yew
#

I have to download

wary wave
#

"Unreal Engine is exiting due to D3D device being lost."

#

Graphics driver crashed

#

if it has something like Intel Optimus, you probably want to disable it

#

Optimus is garbage

cursive dirge
#

isn't that the error that people has been getting forever with UE4?

#

could be still driver / OC issue

plush yew
#

How to disable @wary wave

wary wave
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it the D3D device has been lost it's an issue with the hardware / OS, not UE4

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disabling it will depend on your system, if you even have it, so you will have to google

astral marsh
pallid compass
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is it attached to a bone?

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like a erm

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Grab bone

fierce tulip
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bone/socket

pallid compass
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because it looks like a bone its attached too thats not weighted too skin

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is moving about

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as if its animated

dim merlin
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Hi, anyone knows there's a performance difference between spawning foliage ingame or adding them using terrain editor?

silver crown
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@dim merlin As long as you're using ISM/HISM should be the same

dim merlin
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phy yeah, i do that

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however how can a few 100 trees give be a 30fps :S

silver crown
#

no lods?

dim merlin
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yup, with lods

golden idol
#

can someone remind me how to take a screenshot in UE4 XD

dim merlin
#

ctrl+prntscrn

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and pase here?

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or alt+prntscrn

golden idol
#

i meant in the UE4 editor so i dont have to crop it XD

dim merlin
#

hhm i dont think u can

silver crown
#

F9

latent moth
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Is there any reason you can think of that would prevent me from moving a Player Start?

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I set the transform but it does not move

mint raptor
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@latent moth the engine has done this to me before and I have to restart it and then can move or rotate again

latent moth
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I'm in a Standalone Game launched from editor

mint raptor
#

?

latent moth
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this does NOT move the actor to 0,0,0

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the values printed on the screen are those of the original position

mint raptor
#

Ohh trying to dynamically set spawn point?

latent moth
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yes

mint raptor
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Is your reference to player start valid?

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Is this being done in level bp?

latent moth
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no

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this is being done on Game Mode

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reference is valid, I do see values printed out

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of the original location

mint raptor
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How did you set the reference?

latent moth
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I'm getting all actors of class

mint raptor
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I see

latent moth
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anyway it's not None ๐Ÿ˜ƒ

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so ref is valid

mint raptor
#

Is there no set actor world position node for it?

latent moth
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sorry?

mint raptor
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Sorry on phone, fixed typos

latent moth
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no

delicate lintel
#

hey guys!

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does anyone know how to get soft shadows for movable objects from stationary point lights?

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I tried using distance field shadows but they only work for static objects

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if i drop a directional light it works, the char and everything has soft shadows, but how to enable this with point lights?

mint raptor
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@latent moth should be a setactorlocation node and a teleportTo node options

latent moth
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@mint raptor i tried teleportTo, no change. Also, why should setActorTransform not work but setActorLocation yes

mint raptor
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Did set actor location work?

latent moth
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trying

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setActorLocation did not work both with teleport true and false, so same behavior as setActorTransform

mint raptor
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@latent moth A couple of questions come to my mind

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How are yo u testing the success of player starts move?

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Next, I have not seen the C++ code for how player start works but maybe under the hood it is fighting you? You could if you need to resort just use a plain actor, and you'll be able to move and reference that as a spawn point.

latent moth
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Yes indeed

mint raptor
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But I just tried moving player start as well and it won't work in GameMode or LevelBlueprint

latent moth
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and it does return false, hence it did not move

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ok

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fair enough

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will do another approach then ๐Ÿ˜ƒ

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thank you @mint raptor for taking the time to help me

mint raptor
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np

latent moth
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๐Ÿ˜ƒ

mint raptor
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I'm curious to know why it won't move though lol

latent moth
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ok so it doesn't move for you too, correct?

mint raptor
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correct

latent moth
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ok

mint raptor
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Going to look at the C++ code for it

latent moth
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maybe it's related to ensuring that your playerstart does not have any collisions...? don't know. If you find something please do tag me ๐Ÿ˜ƒ

mint raptor
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that would make sense

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that would make sense, in which case test it on a blank map with nothing on it or make sure world origin is clear

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@latent moth PIE: Warning: Mobility of /Game/BP/FirstPersonBP/Blueprints/UEDPIE_0_TestClearMap.TestClearMap:PersistentLevel.PlayerStart : CollisionCapsule has to be 'Movable' if you'd like to move. PIE: Warning: Mobility of /Game/BP/FirstPersonBP/Blueprints/UEDPIE_0_TestClearMap.TestClearMap:PersistentLevel.PlayerStart : CollisionCapsule has to be 'Movable' if you'd like to move.

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Case closed I guess

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Make your own version and set mobility to Movable and your problem would be solved

delicate lintel
mint raptor
#
Limitations
Requires DirectX 11, due to tiled deferred implementation using compute shaders.
Movable Point and Spot Lights are not currently supported.```
delicate lintel
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ok, seems interesting

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thanks, i will try it

woeful thorn
#

Guys any solutions?
System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\epic\new\UE_4.20\Engine\Plugins\AdvancedSessions\Intermediate\Build\Win64\UE4\Development\AdvancedSessions\AdvancedSessions.precompiled'.

astral marsh
bitter iris
plush yew
#

question from noob: i have a map 1000x1000 but i feel its better to divide it for smaller maps like "city" "areabeforecity" "dungeon" and then connect them seamlessly

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am I right

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or not

swift yarrow
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@astral marsh perhaps its colliding with your collision of your window frame triggering the break, setup your collision against the player only?

astral marsh
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So the window border is colliding?

swift yarrow
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could be - it all depends on how your collision is setup

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like maybe its impossible to make them not collide, so you'd change the rules of what triggers the break

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or you resize it so its perfectly not colliding against your house... im not sure what the best path is

fossil ore
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Is there a way to increase outline/highlight line on actors?

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I want the lines to be more thicker

velvet ravine
frosty bloom
#

The asset flip is real within this one

fossil ore
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"Shooter Game"

velvet ravine
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love how he tries to hide it on the screen shoot ๐Ÿ˜‰

astral marsh
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Possibly gonna get kicked outta steam

wary wave
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report it

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if a lot of people do it will get pulled

static viper
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Einzelspieler

Mehrspieler

Mehrspielermodus (online)

Mehrspielermodus (lokal)

Koop

Online-Koop

Lokaler Koop-Modus

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has like everything

wary wave
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does look like a big pile of marketplate assets slapped together incoherently

velvet ravine
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didn' think i would ever see this Gun in a game lol

astral marsh
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i wonder how much money he spent to get thse all from marketplace

velvet ravine
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Not sure but u can easily guess witch assets packs he brought lol

tall pendant
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def has a proper artstyle lol kappa

wary wave
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I suspect they may have not have been purchased

pallid compass
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Reporttt

swift yarrow
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why do all that effort and not name it and switch out the base assets

wary wave
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'all that effort' - probably because there wasn't any

velvet ravine
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lol

swift yarrow
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i get it - but still theres clearly been some time spent beyond just compiling shooter game and uploading it

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if you were gonna be that lazy, why not just upload shooter game and call it a day

wary wave
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try googling "anazz shooter game"