#ue4-general

1 messages ยท Page 300 of 1

teal glen
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I quit today

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It's too hard there

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Should I start by making money from making paid Android games?

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Using gamemaker

cloud cobalt
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If you need money, take a side job

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Gamedev is rarely profitable

teal glen
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I'm still in school and here nobody accepts people who aren't in uni

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I'm a few steps away from uni tho

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What should I go for in university?

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I really like the idea of making games

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I have no idea what I should go for

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I make good YouTube videos about just anything including gaming

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I make videos for myself and for people irl

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I have good knowledge in PCs

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I love computers

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Should I go for something like programming or something?

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Btw @cloud cobalt the game is gonna have a lot of animations and cutscenes.

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Are those easy in unreal?

fierce tulip
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whats todays stream about?

copper lava
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#ue4jam and turn in place

cerulean perch
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ue4jam Day 2 Non-Stop Playthrough and Review

fierce tulip
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thanks ๐Ÿ˜ƒ

copper lava
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@fierce tulip Can i share my youtube channel in 'Share your work'?

inland seal
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@teal glen computer science is what you'd want

fierce tulip
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depends what you have on your channel @copper lava

copper lava
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ue4 tutorials ๐Ÿ˜„

fierce tulip
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then go ahead ๐Ÿ˜ƒ

copper lava
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nice ^^

teal glen
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@inland seal alright thanks

plush yew
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@teal glen afaik in uni you have outdated shit

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in gamedev at least

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but you still need

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degree

teal glen
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What's a great name for a kinda-openworld-scifi-kinda-stealth-action-puzzler-adventure game?

plush yew
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to get IT job

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usually

teal glen
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Hm

cloud cobalt
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You don't care about the name

plush yew
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btw

teal glen
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I picked a meh name that I don't wanna share here cause it sounds so dumb

plush yew
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newcomers usually

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pick Unity

teal glen
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People say unity is harder than unreal blueprints a few months ago here

cloud cobalt
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Or the story, or the logo, or the graphics - care about the gameplay, the features you believe you can actually bring to your game without spnding half a decade

teal glen
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Hmmm

plush yew
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no idea if its harder

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oh god horror games are scary

teal glen
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Would you like a game with lots of ways to play the game? (Go stealth or action or Darksouls-like-swords or Ninja-like etc.)

plush yew
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no

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go to school

teal glen
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that's what I'm going for

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That's not helpful

inland seal
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Is funny we went to unreal

plush yew
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gamedev is last resort for people without job

teal glen
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No it's not

fierce tulip
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@plush yew behave

inland seal
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Hahaha

plush yew
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Sorry

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Am joking

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Lol

teal glen
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I like making ideas for games

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But giving them out to the public won't benefit you

inland seal
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Wow that's still a pointed comment

cloud cobalt
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Ideas don't have much value

fierce tulip
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@indigo veldt there is a looking for talent channel, but nobody will take you serious unless you can show you have content to work with and the skills to make it happen

teal glen
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They do, they help you make the game the way you wanted it

inland seal
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@teal glen IDEA PEOPLE are not good generally. You need to do morw

teal glen
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You might be right

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I asked many people I know for brainstorming

tall pendant
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execution > idea

teal glen
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Either they helped a little or they didn't help

copper lava
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@indigo veldt I made the begonnong of a horror game two 2 years ago

plush yew
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idea is also important

teal glen
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Cause they didn't understand the game

plush yew
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but you need skills first

cloud cobalt
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Ideas are worthless, execution of ideas is what might have value

plush yew
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i have many ideas but most of the time dont know how to proceed

fierce tulip
worn granite
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I've found that people IRL that you try to bring into dev aren't suited for dev. People in dev you become friends with IRL, OTOH...

teal glen
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I've been thinking about sketching an animation of the story and sending it to everyone who wants to be involved to get an idea of the story. Should I do that? It'll take me a bit of time tho

inland seal
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Best I can tell you, is stop asking what people want or what they would do.

Any project you make needs to be for yourself.

Any path you take needs to be based on Your circumstances and what fullfils your short and long-term goals goals. @teal glen

plush yew
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@worn granite what is OTOH

worn granite
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on the other hand

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or in contrast

plush yew
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Nice

teal glen
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@inland seal you mean I can't go telling my friends to learn gamedev together to make things go faster and easier?

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Cause I gotta go do everything for my self..?

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I kinda don't understand what you meant

inland seal
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And generally your first project/idea will be poop. Don't fall in love with it. @teal glen

teal glen
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Ehhh

worn granite
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Well you can definitely try

teal glen
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I've been developing the story for a long time now

worn granite
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be prepared to sacrifice friendships

plush yew
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lmao immut

worn granite
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be prepared to be the only person in the team thats invested and not just doing it to be with friends

inland seal
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I'm not saying don't encourage them but yes you need to work with the mentality that you'll do things by yourself and be a. Team player

teal glen
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It's gonna be a mindfuck story for the people who will play it

cloud cobalt
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Story is cool, but it's not valuable if the gameplay isn't good

teal glen
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That will make sense once you understand it all

plush yew
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@worn granite better if he does it alone

teal glen
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@cloud cobalt yeah I've kinda learned that from metal gear

worn granite
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Who knows, maybe you have the right friend group

inland seal
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@worn granite bingo. Already went through that. But thinning out the herd was good

teal glen
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Kojima is a big inspiration for me

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Except metal gear solid 4

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Cutscenes simulatior

worn granite
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worth a shot, but expect very little and let it drop rather easily if you value your friends.

inland seal
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@teal glen I'll be honest I don't like where you going with things.

Before you break rules you gotta learn em.

plush yew
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i make my games alone

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@teal glen

worn granite
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If I held my "lets make games together" friends to task, they'd have me blocked

teal glen
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@inland seal teach me the rules

fierce tulip
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spend a few years doing tutorials and joining gamejams

inland seal
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I'd recommend starting small then, grow bigger. Otherwise you're gonna burn out, get fustrated and be finished before you even start

cloud cobalt
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People always start gamedev thinking they've got a great idea that is very original and very interesting

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Often it's actually "Hugely successful AAA title but with zombies"

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Which is really "project I won't complete"

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Indies, amateurs do the game they can do

plush yew
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xxD

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in my case it was RPG but with cars

fierce tulip
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"ignore vert slices, lets just make a cool environment"

worn granite
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I can't tell you the number of pepple I've seen with "Lets smash 5 full fledged games together, but with a bigger scope for each. Also its MMO."

inland seal
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If it's not fun with blocks and squares what makes you think it will with flashing stuff

fierce tulip
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if you really want to become a game developer, do "getting started" tutorials, find what you like doing, follow more tutorials than you can count about that, join gamejams, take it from there

plush yew
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we can teamwork dude

pallid compass
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oh lordy

fierce tulip
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if you have zero experience in gamedev or anything related to it, a proper "pong" game will take you months, imagine how long a AAA FPS MMORPG battle royale zombie shooter will take you

cloud cobalt
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My take on game dev is, the scope (volume & complexity) of a game is the single most important decision in creating a game. It's the most common cause of dead projects.

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If you end up completing a game, then the second most important is how original it is

pallid compass
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90% of the people who come through here who say there gonna make a game never even get half way.

plush yew
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imo complex games can be reduced but still fundamentally the same

pallid compass
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Start small.

inland seal
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Agreed

cloud cobalt
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It's not just starting small, it's making sure the small version of the game is still good

inland seal
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My artist, boss, and I sat down one night and made a pyramid breaking down the important parts of our game. What could we take out before it was not the same

teal glen
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How do I start small?

inland seal
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For beginners I'd say start small and competing a project are the most important things. Then you get nuance

teal glen
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I can't think of game ideas

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I'm obsessed with my game idea

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Any small game ideas to go for?

fierce tulip
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make pong

inland seal
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You have to get out of that. Not all ideas are good or even worth entertaining

plush yew
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lemonergy

inland seal
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Pong, tetris, Mario.... Think of those

plush yew
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did you even open unreal

teal glen
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I did a while ago

inland seal
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Replicate them. Understand what's happening

teal glen
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How do I make those 2D games in unreal

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Are we talking about unity?

plush yew
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lol

tall pendant
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Breakout is another "small" game.

teal glen
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Also are cutscenes easy to make once you learn them?

tall pendant
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It can still take a lot of time and effort tho

teal glen
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What are some things you need to learn before using unreal? Like character modelling

pallid compass
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Does additional directories never to cook not work?

inland seal
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@teal glen I think you should take some time to go do some research

teal glen
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About what

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Unreal?

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I'm really confused about what should we learn before starting to use unreal

inland seal
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@indigo veldt if you have to ask then that might be an indicator

cloud cobalt
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Not much @teal glen

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Focus on building the game

teal glen
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I mean

cloud cobalt
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Without the art, story, etc

teal glen
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Outside of unreal

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Oh

cloud cobalt
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Start with the game

teal glen
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You mean use the basic assets

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Amirite?

cloud cobalt
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YEs

indigo veldt
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i will thanks

teal glen
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Okay

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Then what should we learn?

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Modelling and etc.

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I can't recall the rest

indigo veldt
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what do you guys want me to add or the story line

plush yew
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lemonergy

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Learn bp

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and do your game

cloud cobalt
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^

stuck linden
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can anyone help me

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with U4.19

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i just wanna know if there's anyway to stop this message to popup every single asset that i import

next lance
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Uh... Unreal Engine sure seems different from Unity. Seems I really need to do some basic tutorials. I have managed to built a custom version of the engine and have opened a few different maps, but moving assets and such between different projects, looking at what each actor / object in the seem is and can do, how to copy components and attributes from one object to another... its all so different. Also I really need to change this UI layout. Feels pretty cluttered.

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Other than that, it also feels a lot more polished than Unity so far, and when I get to know how to use all these features it has, there sure seem to many many interesting features here.

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*be

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Btw when learning to make games, personally I just follow different tutorials to learn new things. If you are new to making games and do not have experience with programming, find some blueprint tutorials. They are pretty easy to start out with. Then there are some different tutorials for different game types, maybe start with the ones you find most interesting.

plush yew
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just start from the game

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u want to make personally

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caldor

next lance
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Yeah, I would not advise that at all

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You would hit roadblocks at every turn. You first need the basics or you wont get anywhere

plush yew
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yea

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and thats how you learn

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why make something boring unrelated

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when can start from ur project

tame bluff
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Does updating 4.20.2 install a new separate version

next lance
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Its how you get frustrated and stop trying it. Follow some good video tutorials first on how to do different things, then as you learn you get more ideas on what you can do on your own. If you do not have the patience for this, game development might not be for you

tame bluff
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or is it just an update for any current 4.20 installs

next lance
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Pretty sure it updates the current 4.20 engine you have installed

tame bluff
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@next lance Any particular reason you're building the engine from scratch?

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It sounds like you don't have much experience with UE4 in general let alone enough to justify using the source.

next lance
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Only reason is because I wanted the engine to have and support FleX

tame bluff
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0lento has a build that supports flex.

next lance
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Yup, and its pretty great

tame bluff
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But yeah I see what you mean

stuck linden
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Can i pm @plush yew

tame bluff
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Flex is dope

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Also you should try to avoid copying project files around UE4 doesn't make it easy.

next lance
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Its the one I am using, now I just need to learn how to use the editor again... I used it a bit about 2-3 years ago but I have been using Unity a lot since, and it all seems strange to me

tame bluff
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It does a lot of references

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so when you migrate a single asset it might migrate an entire hierarchy of dependencies.

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Super annoying

next lance
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Yeah, thats what I suspected, so I was considering copying the files around, but it seems like it would be a problem

stuck linden
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Are u very familiar with ue4 @tame bluff

next lance
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I am used to just copy stuff between projects all the time

tame bluff
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Familiar with... certain parts of it.

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Depends on your question lol

stuck linden
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im trying to import a load of assets but it's so hard when i have to press ok for each one of them

tame bluff
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click the import button on the content browser

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and select multiple files

next lance
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I think its about what material and such the engine should use for the texture / image you are importing?

tame bluff
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and it shouldn't have issues importing multiple files at once

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I do it all the time O_o

stuck linden
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yeah

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i dragged

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the folders

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so maybe thats it?

tame bluff
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I never drag

next lance
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It only seems to allow for certain file types though?

tame bluff
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I mean I usually import from weird locations that are never opened up anyways

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you can only import assets that UE4 supports. Of course.

next lance
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I have a FleX project and a VR project, and I want the FleX stuff in the VR project. But I cannot find any "valid" files in the FleX projects contents

tame bluff
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You can theoretically put the assets manually into the cotent folder if it's not generally supported within UE4 and you want to support it manually or something

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I'm not completely familiar with that stuff though

next lance
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I will just google a bit then, but I should most likely just get some basic tutorials over with. I am just grasping in the dark here ๐Ÿ˜›

tame bluff
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what do you mean by valid files in the flex project

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right click -> Migrate

next lance
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importable files

tame bluff
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any flex asset

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and it should migrate over every file related to the asset including folder hierarchy's.

next lance
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So you should be able to just select a whole folder?

tame bluff
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If not, all the files in a specific folder -> Migrate

next lance
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Without using the import button in the content browser then?

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Or would this be after copying that folder into this project manually?

tame bluff
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migrating assets automatically exports assets into another project

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no import needed

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so you click migrate, choose a project or whatever, and it imports them I believe.

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I havent' done it in a while.

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But yeah that's the gist of it.

next lance
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Well, problem still is I can only see folders, but not the files

tame bluff
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I don't have flex these days, wasn't using it since 4.18

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Flex files should exist

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like templates and stuff

next lance
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I cannot even find valid files in the VR project... hmmm, I think I will try to launch the regular Unreal Engine maybe and see if something is wrong with this build or something

tame bluff
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valid files?

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Again, what do you mean by that? What is an "invalid" file to you?

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The only stuff you really need for flex are those physics models assets

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I forget their name

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flex core components or something

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you prefab them or use the ones they have as examples and they determine the behaviour of the system you apply them to

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and their materials are nice

next lance
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Valid means something I can actually see and select when trying to import

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So that it does not all look like empty folders I am browsing

tame bluff
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So like, you open your project, and both are empty

next lance
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So UE4 compatible files

tame bluff
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like I mean you're inside the UE4 editor

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and you're not seeing any files in your hierarchy?

next lance
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I have tried manually browsing the same folders I am browsing with the import function

tame bluff
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leave the import function

next lance
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They often contain UASSET files

tame bluff
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open flex project

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inside flex project choose asset you want to migrate

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right click

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migrate

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choose project

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done

next lance
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ahh... so I migrate them... that makes more sense

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well, some sense ๐Ÿ˜›

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Thanks

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I should have considered what migrate means

tame bluff
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Asset Actions btw

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Right click -> Asset Actions -> Migrate

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You should only ever migrate assets over because that ensures all dependencies are carried over too.

next lance
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Thanks, that helps a lot... I think. Yup, it worked

tame bluff
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np

stuck linden
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yea

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its fucking impossible

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i tried importing

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no

next lance
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Oh... seems like its very easy to make a project into a VR project btw. That is with the same controls but being able to control the camera with your VR headset and then have regular controls for the game. That is pretty nice

tame bluff
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I don't know if you have seen it but you should look into VR Expansion.

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The default project does that.

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They use for examples

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But basically you just detect whether or not hmd is being used and if not you change the player pawn to be a 2D actor instead of a VR one

urban mango
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Hey I am new

next lance
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I think I am using the VR expansion template

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Maybe... at least I am using a VR scene that supports motion controllers

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Oh... no, it has a lot more features whatever that is. I will try to get that. Thanks ๐Ÿ˜ƒ

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Seems to get me much closer to VRTK, I was looking for something like this ๐Ÿ˜ƒ

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Hi Sam

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Yup, I got flex stuff in my VR project now ๐Ÿ˜ƒ Performance seems good. Much better than the CPU dependent Obi stuff.

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Ahh, I had forgotten about single and multi rendering for VR... now I got some shader problems where the shader only renders for one eye. Anyone know how to change VR render settings?

chrome ivy
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hey

next lance
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hey

chrome ivy
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mah boys I got to the point where I am so desperate that I need to pay somebody to write me a plugin for steam spatialized voice chat, like Rust, H1Z1, DayZ, PUBG etc

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I would give u about 25 euros

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if anyone is interested pls tell me

tame bluff
chrome ivy
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dude nobody would reply to that channel

next lance
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Hehe, a room for everything ๐Ÿ˜ƒ

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Oh well

tame bluff
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dude use the channels you're supposed to

chrome ivy
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well technically I am not looking for talent ๐Ÿ˜‚

tame bluff
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people do in fact reply to listings on that channel

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You're looking for someone to program something for you

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that's talent

chrome ivy
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I dont even know how to use it

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the look for talent how do I post in there

tame bluff
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See pinned message

chrome ivy
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ok

tame bluff
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In that channel, though. Not here.

stuck linden
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does anyone here play fortnite

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?

next lance
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Not me, sounds like it might be fun

chrome ivy
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fart night

next lance
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Cant you edit maps in runtime?

strange sapphire
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What does edit map and in runtime mean?

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Probably not, If I understand it correctly

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But you can always add objects ;)

plush yew
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no offtop please beka

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offtop is wrong

next lance
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I am guessing the lounge is for off-topic... topics?

fierce tulip
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yup

next lance
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ohhh, smashed my monitor testing this VR project ๐Ÿ˜› Was throwing a cube.

But its working ๐Ÿ˜ƒ Flex sure integrates well with VR. Even with the basic VR tracked controller example your VR hands can actually interact with several of the FleX physics objects.

plush yew
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wow

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no comment

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xd

next lance
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Well, the monitor did not break, it just got a... pretty solid punch

golden sierra
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Where do you guys find people to work with? I make posts looking for programmers offering various options of compensation including money and either i get no responses or I get first messages like "hey ive never used ue4 before but" or "i havent been programming for long but"

next lance
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Hmmm, its not easy finding people to work with

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There is the "looking for talent" room here

chilly gale
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May I message somebody who's not offended by naked pixels please I'm trying to figure out why my skin texture is doing strange stuff all I have done is changed the textures out in a working material, I don't want to offend people here or break the channel rules

golden sierra
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I havent had so much luck with basically any form of postings. I tried that in the past and ive talked to people looking for work. I get a lot of the same results

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Seems like there are a lot of people out there looking to get paid for essentially figuring it out as they go.

grim ore
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well why not if you can ๐Ÿ˜ƒ doesn't hurt to ask and most people are not generalists so getting a specialist that does exactly what you want is normally in high demand or costs real money

next lance
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sucks... seems the VR Expansion needs to be built into the engine as well

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Sure looks promising though, several times of movement modes, being able to climb, moving platforms, a driveable car and more

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oh yes, and buttons, drawers, doors and such

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Hmmm, maybe I just needed to run Visual Studio as admin? That would be nice, then I can build the engine again with VR Expansion included

high stone
next lance
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Yup, it looks pretty promising

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aww, running Visual Studio as admin did not help

mossy yoke
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Hey, does anyone use Unreal Studio to make cad models presentable? Specifically mechanical rather than archvis?

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I'm a mech engineer by trade and have a lot of experience in UE4 through the doomed UT project... And I see Studio as an interesting intersection between the two

next lance
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Unreal Studio? Is it part of Unreal Engine or is it something else?

mossy yoke
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Previously called Datasmith. it's a plugin I think, for the editor that allows you to import 3D CAD geometry file types

next lance
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ahh, okay

scarlet jackal
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So, kind of a strange question, but google won't answer it for me seemingly.
How can I learn to make more "large-scale" game systems, such that might be used in a proper triple a title.

I have a basic understanding of how to make simple systems that "work" but wouldn't be good for a larger scale. Is there some sort of well made example finished game project that I could study and learn how it handles systems in a larger game?

balmy cypress
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the question is much to broad. Different games need widely different solutions, this is why not all games use the same code base.

gritty matrix
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Itโ€™s very specific to the thing your making. An inventory system for example can be very small or massive depending on the needs of the game.

balmy cypress
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What you asked would be like going to a chef and say "what ingredients are in the best foods." A dessert will need different ingredients than a roast and so on.

scarlet jackal
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Yeah, I know it was generic.

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But any examples of "the right way" to make stuff would be helpful.

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Instead of simple indie solutions that work, but aren't very good solutions.

plush yew
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@scarlet jackal as far as finished or well made existing stuff, you can look at marketplace content.

scarlet jackal
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That's a good point, but I'd rather not spend a bunch to get marketplace plugins to study them.

plush yew
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yeah, i can see that.

scarlet jackal
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But, the unrealengine academy looked cool, I kind of forgot it came out, I'll probably check that out.

plush yew
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it's a give and take with the marketplace. i went wild and bought a ton of stuff on there on their summer sale. you might consider marking your favorite assets and checking on the prices every now and then as well.

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yeah! give it a look. good stuff ๐Ÿ˜ƒ

scarlet jackal
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Ah, good idea, I didn't know they had sales.

plush yew
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yeah

balmy cypress
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Also, you can do your own benchmarks or look up articles that perform benchmarks of specific types of programming. Its a case by case basis so when you actually get to a point where you need to make a decision ask the question specific to that decision you are looking to make.

scarlet jackal
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Yeah, I don't really have a specific "thing" I want to make in mind right now, I'm just trying to learn more in general.

balmy cypress
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Well then all we can provide is an answer equal to the question, which is general and wont be very helpful.

scarlet jackal
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Yeah.

tame bluff
plush yew
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Hey guys, from a programming perspective, what would ya's think would be the best way to sort-of fake a unix-like file system in Unreal Engine?

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like, I don't want a full-on ramdisk or anything. Don't want to load in an ACTUAL filesystem

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but I want to give the player the ability to store and read files in their virtual Peacegate OS machine in a way that FEELS like it's a unix filesystem

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i.e programs are in /bin, documents in /home/user/Documents

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etc

lavish garden
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anyone here play eve online (with in the last 8 years or so)?? I am wondering what it would take to make a map, like the eve space map (f10 in game) in UE4? where would i start? what wuld i need top know to finish the project?

untold arrow
#

uh can anyone answer a quick question

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how do i get a scene to run in unreal during a camera cinematic sequence

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when i play the sequence in the cinematics panel nothing in the scene is moving and if i click "play" on the top the camera is still in a scene where nothing is moving

inland seal
#

@lavish garden if you search YT a guy did something similar, with a solo starmap, you could adjust to your needs

lavish garden
#

@inland seal Thank you!

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though solo starmap doesn't bring up much of anything usefull

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i might have it

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it was all in the way the order of the words.

dim arch
#

anyone know why some of my widgets (but not all) are disappearing when I package the project

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cool map btw

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background is a bit eh

sterile narwhal
#

Here's one that either really easy or not supported:
Is there a way to stretch out a giant ENum Switch so that each line is about the same size as a return node?

sterile narwhal
weary basalt
#

Why dont you just use a Select node?

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@sterile narwhal

sterile narwhal
#

Didn't think of it, thanks.

fiery harbor
#

does anyone here know if it's possible to use temporal upsampling on a scene capture?

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so have the scene capture render at 720p but output to a 1080p render target

snow quiver
weary basalt
#

Cheers

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No Discord links.

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Well read the #old-rules, they are pretty clear mate.

urban mango
#

Are Voxels often used with the Unreal Engine?

floral aspen
#

Is it possible to convert a pointlight into a spotlight anyone know`?

dark rose
#

sup guys, can i use unreal4 manequin in unity prototype?

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there is no good unity mannequin at all, not even on asset store

cloud cobalt
#

No

dark rose
#

there is a female which i have, but not male

grim sinew
#

@urban mango Not a native feature but there are plugins online that allow for it

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@floral aspen No

floral aspen
#

bugger

urban mango
#

Are plugins needed to have generated land?

floral aspen
#

datasmith is converting all my target spots in 3ds max into pointlights.

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..in unreal

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there is like 100 spots in a shop, alot of work to redo it in unreal

plush yew
#

do executables have assemply code in it or machine code

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i think assembly

cloud cobalt
#

Machine code

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Assembly is source code

plush yew
#

oh ok

cloud cobalt
#

Machine code is assembled assembly

plush yew
#

so in exe file

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theres machine code

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cool

cloud cobalt
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And data, yeah

plush yew
#

nice thing to know

cloud cobalt
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Though assembly is just a readable variant of machine code - the conversion is nothing like compilation, it's more like a file format

plush yew
#

haha for me its still

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not readable

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but anyway im interested in high level languages only

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to make things smooth and easy

floral aspen
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ok, found out that it in fact is possible to convert a point light into a spotlight in "convert actor"

sullen nacelle
#

Hello everyone, could you help me with bug in editor? I didn't find better section for my question.

I've got a local bug, Functional keys like F9, F10, F11, F12 doesn't work in editor, I can't toggle breakpoints, can't toggle fullscreen mode or anything else that binded to f9,f10,f11,f12, but keyboard is fine, I checked it in another apps.
It's a really annoying bug and I can't find any solution on google or anywhere else on UE4 website.

Do you guys know anything about that bug?

frank escarp
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the fun part is that assembly means shit @cloud cobalt

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modern CPUs execute it however the fuck they want

whole quarry
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@sullen nacelle try reinstalling the engine

cloud cobalt
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Yep

frank escarp
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thats why you cant outsmart a compiler

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at assembly

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becouse the compiler writers know more or less whats going to happen with that assembly, but you dont

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so while you are there super happy "look ive made it run on less instructions" or some shit, it then goes slower XD

cloud cobalt
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Yeah, I agree, assembly is just a stupid idea these days unless you're really really good at it

frank escarp
#

its useful to know that the compiler is optimizing stuff properly

cloud cobalt
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(Or you need it - embedded software that needs interrupt handling etc)

frank escarp
#

yeah but you only have an .asm that instantly sends the interrupt into a C callback

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and thats it

sullen nacelle
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@whole quarry I have two engine versions and that bug is reproducing on both of them

cloud cobalt
#

My last stab at assembly was to keep a LED powered during a boot sequence for an embedded operating system

silver crown
#

Nice

frank escarp
#

i wrote a loader

sullen nacelle
#

@whole quarry shouild I try to reinstall both engines? xD

frank escarp
#

for an ARM board

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it did exactly that

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ASM to do initial setup, and then it just called into C

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it was the most tilting shit ive ever done

cloud cobalt
#

Yeah, was on ARM too. Even the loader was in C though, with only really minimal assembly in the really early phases

frank escarp
#

becouse some times some state would persist from reboot to reboot

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i literally had a test run fine in class

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i call the teacher (for review)

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and when the teacher runs it it fails

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literally no changes beetween the "runs fine" and the "doesnt run" in code or anything

cloud cobalt
#

That's often tied to timings of the initialization. We had a working code that was used for literal years - local comms bus between CPU boards

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We then spend 6 months hunting for a crippling bug that would disable comms across the system

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The driver code to initialize the bus just lacked a few millisecond wait, and the chip performed differently vs temperature, clock etc

silver crown
#

Damn

cloud cobalt
#

Should've read the processor's 1200 pages manual with more attention ๐Ÿ˜œ

urban mango
#

How long should this take?

cloud cobalt
#

Depends on how large your existing code is

urban mango
#

Idk if there is any

#

Is this meant to happen?

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Errors? not being found?

cloud cobalt
#

These are not real errors

#

You need the Visual Assist extension for the red underlining to be correct in UE4

#

Also the "error window" in VS is wrong - use the output log window to track errors down

fierce tulip
#

you arent really allowed to unpack games

silver crown
#

๐Ÿ˜

fierce tulip
#

its common courtesy though

urban mango
#

Is generating a basic cube hard to do? I don't want to see it on the level until i run the game

dark depot
#

dreaming we dont need to catch you. you just admitted you want to steal assets. Its not always about legal trouble

#

people are not going to be interested in what you make or what your doing if your a known thief

silver crown
#

^

grim sinew
#

You're in a discord filled with people who might have worked on those games you want to steal from. It's disrespectful to the profession.

#

Legal issues aside, this is the worst place to ask.

whole quarry
#

@plush yew no need to discuss moral if you dont have any

dark depot
#

you might as well be going to a movie studio and asking what the best way to record a movie in theaters is

whole quarry
#

We dont support theft in here

dark depot
#

not really helping yourself there

whole quarry
#

@plush yew aren't you asking how to unpack the contents of a .packed file which goes against any EULA?

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So, idk.. how about start to google what morality means

fierce tulip
#

we also dont like people mentioning piracy

whole quarry
#

You say its not our business, yet you brought the question

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Well, not everyone is a asshole

fierce tulip
#

and he is gone

whole quarry
#

If you want to call theft a business...

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I was typing T_T

fierce tulip
#

the banhammer flew slightly faster

floral aspen
#

is it possible to save a selection in ue4 like you can do in 3ds max?

dark depot
#

thanks luos

whole quarry
#

Faster than Mjolnir

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@floral aspen you can Group stuff

floral aspen
#

aaah yes thanks

fierce tulip
#

i dont get why you join a channel to only be an ass

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ctrl + g is group

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i think

floral aspen
#

it is, thank you

whole quarry
#

@fierce tulip to feel good about his 2k income where the common get 500

dark depot
#

or right click and select group

lavish garden
#

anyone here play eve online (with in the last 8 years or so)?? I am wondering what it would take to make a map, like the eve space map (f10 in game) in UE4? where would i start? what would i need to know to finish the project? how would i break it down?

#

i am not making a game, just a map. 8D

mossy yoke
#

Hey, does anyone use Unreal Studio to make 3d cad models presentable? Specifically mechanical devices etc, not arch vis. Or is Studio's main benefit is that it's realtime

steady plank
#

does someone have a unreal thing for smash bros like games?

cloud cobalt
#

What do you mean ?

sudden flax
#

Anyone in here interested in VA?

silver crown
#

Visual Assist?

cloud cobalt
#

Voice Acting, I guess

sudden flax
#

^

#

I need a VA

#

Sooooo if anyone would like to ๐Ÿ˜›

cloud cobalt
sudden flax
#

How do i type in there?

cloud cobalt
#

Read the pinned messages for instructions

drowsy lichen
#

the engine download doesnt want to resume

#

never mind

fierce tulip
#

dat cloth

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thats not ue4

silver crown
#

Damn this looks nice

elfin jacinth
#

Reading

worthy cargo
#

hello guys i was wondering if u cld tell me wt is the difference between the 2 engines Unreal and Unity

fierce tulip
#

the one is unity, the other is unreal

ivory gate
#

Unreal has blueprints

#

Good for beginners

worthy cargo
#

yes i know it is unity and unreal m nt looking for sacractics responds !

ivory gate
#

Can make almost anything in bp if ur not use to c++

grim sinew
#

You asked a question too broad to really answer. The differences between the two engines are vast.

fierce tulip
#

I wasnt sarcastic, in the end both are engines, and only your personal opinion/preference and experience matters

grim sinew
#

That's why people aren't directly answering, it would require nothing short of an essay to explain the differences

worthy cargo
#

so from ur perspective why unreal is good to use !

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if u can answer ofc ! ..

grim sinew
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Blueprint makes scripting really easy for beginners, and all the tools you need are built in. You don't need to go marketplace hunting to find stuff to even begin working.

worthy cargo
#

thank you @fierce tulip i'll check those

grim sinew
#

Like how Unity, their post process is on the market place, even the official ones. Not the case with Unreal, it's just a native part of the engine everyone can assume you can use.

fierce tulip
#

I just realized ue4's best selling point

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we have @polar hawk

worthy cargo
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okay i undrestand for now

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thankk you soo much for ur time

fierce tulip
#

good luck deciding

grim ore
#

I would say go with Unity if you want your game to be smaller since it has less letters than Unreal Engine 4. All those places in the code they use Unreal Engine compared to Unity must really bloat up the final game I would think.

fierce tulip
#

hehe

dim arch
#

that music video is Awesome luos

elfin jacinth
#

frowns

fierce tulip
#

?

silver crown
#

lol

karmic thistle
#

guys, Im trying to create an instance editable and expose spawn Var, but it doesnt show up in the level blueprint

#

any idea? ๐Ÿค”

glossy flame
#

What class is the top screenshot in?

thorny thicket
#

Is there a way to write loddistance settings in ini file (staticmesh lod group) ?

karmic thistle
#

Actor @glossy flame

glossy flame
#

I don't mean the parent class of that BP, I mean the BP itself.

karmic thistle
#

fixed

#

I turned this off, and re-activated instance editable

pallid compass
#

if u wrap a texture in a material its box margin's change for UI o_O

ebon goblet
#

I would like to edit the default mannequin's idle animation so that his arms are up, while keeping the "breathing" animation.
I tried hitting record, but it's always slightly off.
Anyone know what I need to do?

static viper
#

Who here knows what .uexp files do?

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and why i suddenly have them...

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677 of them

karmic thistle
#

"UATHelper: Packaging (Android (ETC1)): ERROR: cmd.exe failed with args /c "C:\Users\XXXXX\Documents\Unreal Projects\DefEndlessRunnerByTC\Intermediate/Android/APK\gradle\rungradle.bat" :app:assembleDebug"

#

error packaging an Android game, any idea?

main stirrup
#

How do you go about finding, reaching out to people and colleagues in your local city/ community for mentorship n stuff

fierce tulip
#

ive had emails from fellow dutchies who wanted to come over for a day and discuss/talk/figure out stuff

inland seal
#

There's online forums and orgs built around that

#

In NY there are meet up groups and what have you

fierce tulip
#

quite a few counties have those

teal glen
#

new to unreal

#

what engine version should i get

cursive dirge
#

@grim sinew actually unity has been moving away from distributing their own assets on marketplace, they still do it for projects but eventually everything will be in their new package manager

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new package manager is awesome

grim sinew
#

oh hi

teal glen
#

help?

fierce tulip
#
  1. install on separate drive (preferable ssd)
  2. install latest.
  3. if following tutorials try to download the version they are using (especially important for bp/code)
teal glen
#

aight ty

hard surge
#

Hello! I have a question. How would one go for colored speculars? I've searched for a bit and could not find anything on how you would do it. And yes i know UE4 is PBR but there's gotta be something atleast in a hacky way (?)

teal glen
#

i mean

#

can't i follow any tutorial

grim sinew
#

@hard surge You use metalness

teal glen
#

also my ssd is almost full

grim sinew
#

And that's your only choice

cursive dirge
#

you can ref packages (which can be content, plugins etc) just by telling unity you want to use that part, nothing needs to be copied to your project and you can swap package versions from easy menu entry

teal glen
#

20-10 gb left

#

hdd 40 gb left

cursive dirge
#

Unreals plugins are way more tedious

dark depot
#

well no matter what you need more space

hard surge
#

i did but it only reflects around and specular still stays black and white

grim sinew
#

@hard surge metalness will color the specular to the diffuse color. And you can't do it with a different color in metal/rough PBR, just how it is.

teal glen
#

how large is unreal?

dark depot
#

depends

teal glen
#

latest

dark depot
#

it depends

cursive dirge
#

it really depends

teal glen
#

depends on what

dark depot
#

you can change what you install

teal glen
#

oh

#

lemme click install then lol

dark depot
#

like if you are adding android export that adds 5gb

cursive dirge
#

on my use, it's close to 100GB as I build it myself and have all kinds of things on my ue4 build

dark depot
#

you can get it down to like 14gb

cursive dirge
#

but I guess the launcher version is like 15-20gb nowadays

manic pawn
#

unreal can use anywhere from 10 to 100GB once it starts filling intermediate folders

dark depot
#

^

cursive dirge
#

oh right, if you build yourself and do non-unity build, I have no idea how much it will take

#

I'm currently in process but I need to fix some compilation errors so it's not fully done yet

hard surge
#

yeah, i can see that but specular still stays black and white

#

can't you fake it by adding into base?

cursive dirge
#

that's the engine alone

#

no projects or anything

grim sinew
#

What you see in that image is what you get.

cursive dirge
#

and I expect it to go like into 150 when it's done ๐Ÿ˜„

grim sinew
#

metal/rough PBR has that limitation, you cannot artistically choose your specular color no matter what you do

#

You're limited to what the engine chooses for you when you tell it to be metallic

teal glen
grim sinew
#

And that's derived from your basecolor

teal glen
#

no ssd i guess

silver crown
#

Damn

dark depot
#

free up space

pallid compass
#

rekt

teal glen
#

can't free up space

#

videos

dark depot
#

then get a hard drive

silver crown
#

๐Ÿ˜

teal glen
#

planning to get a new hdd

pallid compass
#

im sure u can free up something

teal glen
#

just

#

not soon

pallid compass
#

then get rekt

teal glen
#

f

pallid compass
#

If u think thats bad, u should see source builds

#

and bloated projects

silver crown
#

You don't need the target platforms

#

Just untick that

#

A basic install is around 15GB

grim sinew
#

Unless you're intending to release games on those platforms IMMEDIATELY, you can always add the platforms later

silver crown
#
  • I'm sure you can easily free 50GB on that SSD
dark depot
#

^ if not more

#

just move things to the HDD

#

run drive cleanup

fierce tulip
#

or delete all the memes

dark depot
#

^

silver crown
#

haha

grim sinew
#

Delete windows

fierce tulip
#

start > write "disc" rightclick on disk cleanup > use as administator > additional options to clean C:/ drive

astral marsh
#

break your pc and restart

#

you'll get 999gb free

teal glen
#

i wanted to export to ios, but my family only has a shitty old macbook that i bet won't be able to handle exporting the games.. so uh, should i stick with blueprints since the start if i want to publish a game on ios?

#

even the mac's hdd is so slow

grim sinew
#

Yeah, Apple's kind of restrictive with their stuff

hard surge
#

for me 4.20 is 20 gb

fierce tulip
#

i'd just try some tutorials on small games for now. there are some full tiny-game tutorials to be found trough google and youtube

teal glen
#

and no hackintosh suggestions pls

hard surge
#

it has content examples, so if you uncheck that you would get lower size

ocean geyser
#

how do I re pack an archive?

#

back into a .pak file

grim ore
#

even an older macbook should work for exporting if you can run high sierra or sierra on it. You only need xcode on the mac to work.

ebon goblet
#

Anyone know how to edit existing animations?
Take the idle animation of the mannequin for example: If I rotate his arm a little, it stays that way while he continues to "breath"

#

How do I save that change?

grim ore
#

Duplicate the animation, edit the animation by moving/rotating/etc the parts you want, save, win?

ocean geyser
#

anybody know how to re pack a unpacked .pak file

trail quartz
#

anyone have video they would suggest for optimizing a open world ?

dim merlin
#

hi, in unreal engine my videocard seems not to be working (not sure but fan is not rotating) any idea why?

grim ore
#

what is not working? The video card is not being used, the engine does not start, the engine starts with an error? desktop or laptop. dedicated GPU or integrated?

dim merlin
#

actually i thought my video card was not being used

#

but perhaps it wont need to be cooled

grim ore
#

Mine doesnt spin up the fans till like 70c so it's possible

wicked radish
#

I've noticed since update my code compiles quicker ๐Ÿ˜ƒ

dim merlin
#

yeah, i was just quessing why i had bad performance

#

anyway.. anyone knows why and or if the ue4 terrain foliage is better in performance rather than actors generated

#

@pastel dirge need that info to !

#

just was like the same ๐Ÿ˜ƒ

ocean geyser
#

I un packed a .pak file and Im wondering if there is a way I can repack it

elfin jacinth
#

How are we all doing today?

paper crest
#

a great day

#

..so far

tall pendant
#

@elfin jacinth It's Friday again but i only got one for ya: What do you call a fake noodle?

#

An Impasta.

fierce tulip
#

@ocean geyser can you please change your name so that there is in fact a name ๐Ÿ˜ƒ thanks

elfin jacinth
#

Well then

#

If that is how we're going to do this, I am all in.

#

Did you hear about the guy who invented the Knock Knock joke? He won the Nobel prize.

#

I don't know how, but someone stole my Microsoft office. I don't know who they are, but I will find them. They have my word.

#

(I may have told that one already)

tall pendant
#

hehe

#

ok one more: A furniture store keeps calling me. All I wanted was one night stand.

pallid compass
#

@fierce tulip that co op your doing with two other artists, are they all fresh made assets? or did u pick them up from somewhere, or a base from somewhere because that is very similar to what iv been looking for, hand painted wise

fierce tulip
#

all fresh made content

pallid compass
#

Dam, props to you guys, it looks really god dam nice

#

Is that all hand painted yeah?

fierce tulip
#

yea, I keep being amazed by how well Mitch and Andrew can design and draw

#

(and animate)

pallid compass
#

Its really good, okay last question do you know what software they used for the texture painting? im really struggling to pick one

fierce tulip
#

both artists for gunslinger, one of my clients

#

it depends, some of it is just drawn directly on a uv-map in photoshop, other times mitch uses 3dcoat

pallid compass
#

I hear 3d coat is good, iv been using photoshop

#

its good good 3d support now

#

For 3d painting

fierce tulip
#

true, though I'd personally probably use 3dcoat for such things as well, that said we dont rely on normal maps or roughness maps since its a mobile game and in this case dont need em

#

though one could draw roughness and normal maps in 3dcoat as well

#

and its fairly affordable

south ridge
#

I have a very weird glitch right now

#

Whenever I start my game in game mode (from editor though, with -game command line), first the window is correct

#

But then it reverts to being a square window larger than my screen (??)

#

And whenever I enter any console command, it reverts back to this square window

#

And if I resize the window, it keep snapping to a square

sonic pagoda
#

if you run an execute console command

#

from your game instance

#

to your desired resolution

#

would that fix it?

#

i know that in editor as well i have that funky issue with the window being bigger than my screen

#

but on a .exe or .app it actually works at the correct resolution

south ridge
#

If I run any console command, it'll reset back to a square window

#

So even if I change resolution once, it'll just revert back whenever I call some debug stuff again ๐Ÿ˜„

#

It doesn't make any sense why those things would be in any way connected

sonic pagoda
#

so you mean like as in a standalone game, and not PIE

south ridge
#

Yeah, standalone game, but ran under the editors executable

#

But without the editor itself

sonic pagoda
#

yea i dont do that enough on this current project im working on as it doesnt require it.... that is an interesting problem though

#

i mean, if you compile the game though

south ridge
#

It'll probably be fine

sonic pagoda
#

does it still do it? or is it only as standalone from editor

south ridge
#

I haven't tried, but I'm sure it won't come up in standalone

#

As it seems to be tied into running console commands somehow

#

I'm now stepping through console manager to see at which point it resets that stuff ๐Ÿ˜„

rapid rain
#

Hey does anyone know if dynamically updating colliders to procedural meshes is bugged? I'm having issues with it. I saw several posts online that it was around 2 years ago which led people to use plugins like this one -> https://github.com/Koderz/RuntimeMeshComponent But im not sure if this has ever been fixed.

south ridge
#

@sonic pagoda It's pretty retarded. Every time you call any console command, UE4 re-checks everything related to scalability

#

And as part of that, it re-applies all settings for scalability, resolution etc

#

Every time anything goes into console (?why). And apparently system resolution is set to 2048x2048 for whatever reason

#

It's loaded correctly, but somewhere between reading configs & starting the game it resets the resolution

#

Oh.

#

Oh...

#

It's the stereo panorama plugin

sonic pagoda
#

my issue is a different one, whenever i play in editor in a new window it will always make the window bigger than my current resolution, so i have to somehow alt tab to anotehr program, focus out of that window and click the window twice or the resize button and then it resizes to the correct resolution.. it doesnt matter that i have set to 1920 x 1080 on the launch settings it will always be like 1960 x 1080... but thats just in PIE new window, on a standalone game it works fine, and with my graphics menu i dont have those issues you are saying... but im not running console commands in the menu, im running like the actual blueprint commands for changing those resolution settings

south ridge
#

For some inane reason it requests a resolution change to 2048x2048, makes zero sense whatsoever

zealous nimbus
#

Anyone interesting in making a video game? Is this even the right place to ask? lol

south ridge
#

Yah

#

I am interested

#

I'm already making one

silver crown
#

๐Ÿ˜‚

zealous nimbus
#

My game dev Twitter is RedFeather_Dev, if anyone is interested. It'll be nice to get into something serious and make something to sell

inner yacht
#

Hi All. Any ideas on how to make a two piece mesh that can fall apart? Would I use a static or skeletal mesh? Just looking for a simple idea. I dont like the apex plugin too much.

stark shard
#

Iโ€™m new to unreal

#

People are saying I should just learn blueprint but that sounds dumb

plush yew
#

blueprint is ugly

#

looking at it makesm e want to stab my eyes

stark shard
#

Lol

#

So I should learn the language

plush yew
#

if you have the motivation

stark shard
#

Ok

#

I was wondering what was better unity GameMaker or Ue4

#

UE4 looks the best

plush yew
#

there's no 'best', just depends on a lot of factors

high stone
#

I got 8192 n3 voxels working! And... I ate through 32gb ram and 192 SSD pagefiles memory. I don't think I can get this into the Unreal engine...

grim ore
#

Unity is the best because it's shorter so it uses less memory however if you just shorten Unreal Engine 4 to UE4 then it becomes the best because it uses less memory. So you need to decide if you want to go to the trouble of renaming Unreal Engine 4 to UE4 in the source code to make it run better than Unity or not.

high stone
#

Yeah I was looking over Unity. My goal is getting this running in Unreal.

grim ore
#

well that was mainly aimed at the person asking which was better between Unity, GameMaker or UE4.

high stone
#

Oh lol. You were also correct about Unity being able to handle voxel imports.

#

Two birds, one stone.

stark shard
#

Yea my pc is still installing unity

#

94%

#

97%

plush yew
#

Whenever I run UE4 games online, I keep experiencing some random stuttering/freezes. And yet my CPU isn't using more than 24% and my AMD R9 290x can run that game at Epic settings at 60+ fps.
Would you know what causes the stuttering? This happens even on graybox maps in UT. So, I'm assuming it's somehow related to the servers and network code.

#

I heard in multiplayer the UE4 physics could get heavy with all players moving, shooting, etc. Would that be it?

#

I'd love to make multiplayer games with UE4, but so far all the games I've played that ran on UE4 were very unstable.

stark shard
#

Thats the only reason I am scared to make games on UE4

#

Because I am scared that it would lag for me

plush yew
#

I know ''Unreal Engine'' is supposed to be the perfect fit for First Person Shooter games but right now... it looks like it would be the worst choice.

#

Maybe it's just my rig that is too old, I don't know.

stark shard
#

xD

#

If it lags im going straight to GameMaker

#

Or UNITY

#

Some people seem to like Unity more

plush yew
#

It's not ''lag'', it's more like... you change the graphics settings and there isn't much difference between lowest and epic settings. And the frame rate isn't stable unless you leave it to 0 (uncapped) and all other options seem to be unstable (vsync, smooth frame rate, cap frame rate to X number, etc.). There is a noticeable mouse input latency issue with UE4 and r.onethreadframelag 0 isn't a good alternative. Skip GPU buffer isn't a good alternative either. And the anti-aliasing solutions are horrible (FXAA vs Temporal).

UE4 is in a very weird place.

stark shard
#

lol

#

that is true

plush yew
#

I have hope that to run UE4 games on Vulkan would fix all of this. But what if I make my game and it doesn't change a thing. I would be so pissed XD.

stark shard
#

lol

plush yew
#

The best alternative I've seen so far was the Forward Shading option in UT Pre-Alpha.

stark shard
#

I would imagine you would be

plush yew
#

Based on my experience with LawBreakers, UT Pre-Alpha and Fortnite... it seems that UE4 runs amazing when we play a Graybox map, but everything breaks apart on fully meshed maps.
In fact, on UT Pre-Alpha players mainly only play Graybox maps.

stark shard
#

And I dont like the way the scripts work on UE4

plush yew
#

@stark shard yeah they are a bit weird.

stark shard
#

i did not know you can go over 60 fps

plush yew
#

UT Pre-Alpha is capped at 150 fps online, LawBreakers wasn't capped.

#

That's on PC.

#

This isn't obvious, but UE4 games only feel good if you can get 200+ fps.

#

I personally felt that under 120 fps, the mouse felt very very floaty and unresponsive.

stark shard
#

I never went passed 60

#

ever

plush yew
#

feelsbadman

stark shard
#

are Ue4 games different

#

So should I do unity or Ue4

#

do you think I would be able to run much stuff?

plush yew
#

I find UE4 games to be very demanding for what they look like.
if you run let's say LawBreakers at the lowest settings, the game runs really poorly for what you get graphically.

west quarry
#

guys, I have Unreal idea how do I render unreal editor in unreal game ?

plush yew
#

I said before, I was running LawBreakers or UT Pre-Alpha at the lowest settings at like... 60-110fps (DirectX11) while I can run DOOM 2016 (Vulkan) at Max Settings at 150+ fps + max anti-aliasing and fully responsive mouse input.

#

@west quarry Not sure I get the question

#

Press play?

#

Or is it ''launch"

#

Or do you mean how to access the Unreal Ed from a specific game?

west quarry
#

@plush yew I mean it as joke, rendering Blueprints Visual Scripting in game ๐Ÿ˜ƒ

stark shard
#

I mean should I use Unity to script if I lag from most things

#

i cant run fortnite

west quarry
#

ea. run engine withing an engine

plush yew
#

@stark shard Can you run the FPSgame template?

west quarry
#

you know like virtual box the virtual box heh

plush yew
#

Not the ShooterGame template

#

lol

wraith lark
#

hey guys, come join us in voice channel, dont be shy ๐Ÿ˜‰ ๐Ÿ˜›

plush yew
#

I would love too, it's also much better than chatting. More friendly.

stark shard
#

idk if i can

plush yew
#

I currently can't join, some people here are trying to fall asleep ๐Ÿ˜›

stark shard
#

And I have alot of background noise

west quarry
#

I am not into talking ๐Ÿ˜ƒ

stark shard
#

xD

wraith lark
stark shard
#

Welp i will listen i guess

west quarry
#

omg, so loud lol

stark shard
#

But um..

#

I dont know if i can run fps template

plush yew
#

What kind of game do you want to make?

west quarry
#

soo any ideas how to add visual scripting to game ?

stark shard
#

I am just learning

#

so far

plush yew
#

What are you areas of focus?

stark shard
#

@west quarry Visual scripting is blinding to me

west quarry
#

@stark shard I know what you mean but for small stuff it is actually really cool

stark shard
#

true

plush yew
#

Unity is cool if you are a C# programmer and if you like quick prototyping.
In any other cases, I do believe that UE4 is a better option.

stark shard
#

I cant run hello neighbour on ful settings so

#

So what should I do

west quarry
#

@plush yew if you code in C++ switching to C# is not that complicated

plush yew
#

True. But the other way around is more complicated.

#

I'm a C# / Java dev and to get into UE4 C++ is quite something.

west quarry
#

personally I have issue just switching projects with diff languages like it takes me almost a day

plush yew
#

When I hear C++ guys saying UE4 C++ is a challenge to learn, doesn't seem to be so easy haha

west quarry
#

otherwise it all same and I am not an expert dev heh

plush yew
#

But Im also a beginner game programmer so, maybe that's why UE4 C++ feels so overwhelming right now

west quarry
#

have to code in java/c++/python/C# my brain refuses to switch

plush yew
#

oh

stark shard
#

whats the better langugae to learn

#

For me

plush yew
#

C# and Java... are similar enough

stark shard
#

Or for my computer

#

I cant run hello neighbor at full setting

plush yew
#

@stark shard
I think it depends on your personality type..
Do you like a soft start or you like it hard?

west quarry
plush yew
#

Unity C# is good for beginners

stark shard
#

ooo

plush yew
#

UE4 C++ is difficult, but once it clicks... it's nice.

west quarry
#

you will be able to code in any language after that

stark shard
#

I will download Unity as well as Ue4

plush yew
#

@west quarry thnaks for the link

stark shard
#

I have ue4

west quarry
#

but it will be a bit hard first like 200 pages

stark shard
#

@west quarry thanks sir

west quarry
#

you need to do all exercises also

plush yew
#

@stark shard
UE4 is heavy, you might prefer Unity just because it's lightweight and you will actually be able to code and test stuff right away

stark shard
#

hmm

#

Ok

plush yew
#

Both engines are pretty decent at this point in time.

stark shard
#

Unity is lighter and less taxing on a computer tbh

#

Ue4 games

plush yew
#

I sure would recommend UE4 over Unity, but in your case... you better pick the one you can run

stark shard
#

Yea

#

I mean i can run some things on the templates

west quarry
#

@stark shard also think more about what you want to actually learn first (what to do) and not in which language/engine to do it

stark shard
#

but im trying to launch the basic template and I have been waiting for 4 minutes

plush yew
#

Man, I have to recompile my Shooter Game and it's taking hours to compute

west quarry
#

design some stupid simple game implement in unreal then implement in unity

plush yew
#

I'm very tempted to return to Unity lol... but at the end of the day they both have their pros and cons

stark shard
#

true

west quarry
#

you will make best choice where to continue coding

stark shard
#

hopfully

#

i am gonna download Unity tomorrow

#

I dont feel like going through that again

#

no im gonna download it from tonight

#

into tomorrow

west quarry
#

lambada lol

stark shard
#

lambada

west quarry
#

my type of human ๐Ÿ˜ƒ

stark shard
#

what is this conversation ._.

plush yew
#

I had this classic dilemma of having to choose Unity VS UE4 for my game, so I had to do a lot of research to know what Untiy veterans who eventually switched to UE4 thought about Unity and basically...
The differences between UE4 and Unity is that UE4 is a full game engine ready for production.
Unity is like the foundation of a game engine, but you need to use the Unity Store or create tools yourself to create the kind of game you want. Tools that are already in UE4.

stark shard
#

oh..

#

So that means I have alot of work to do.

west quarry
#

well in unreal you will need to do insane amount of tweaking

plush yew
#

What I'm saying is that if you pickup Unity, along the way... you might have to download plugins or purchase some from the Unity store.

#

Shader plugin, etc.

#

Terrain editor

#

etc

stark shard
#

So its a need?

west quarry
#

also I have suspicion that unity frame rate is higher then unreal

plush yew
#

Depends on what you are making

stark shard
#

it is

plush yew
#

Based on the feedback I've read it was more about...
Unity has C# which is great to prototype stuff quickly, but takes more work later on to optimize the game.
Unreal Engine 4 has blueprint which is great for prototyping, not so great for performance. But the C++ is slower to use than C#, but better to optimize games later on.

quartz grotto
#

for me it was more about the core engine API and design. UE4 just seems to click more for me. it feels a bit more familiar to what I used to know back in the day with just raw C++ and DirectX in school.

plush yew
#

Note:
Still, many UE4 users are able to make full games entirely or mostly in Blueprint.

quartz grotto
#

whereas Unity just feels like pin the tail on the donkey - keep adding components to your game objects until it turns into something. lol

plush yew
#

hahahaa

#

Yeah, I get that feeling too. I thought it was weird that we could just create prefabs in the scene itself. And not in a separate Editor/System.

stark shard
#

trash computer

quartz grotto
#

yea, well new unity build revamps the prefab process a bit and does add a first class prefab editor. it's nice, but not official release yet.

plush yew
#

I open UE4 and it does look like the greatest Game Engine ever made so far (publicly available).

#

It's just sad it's so heavy

#

With long moments of computation.

#

(hours)

#

I feel like we are back in the 90s when my dad was trying to render videos on amiga

quartz grotto
#

meh, only major knocks for me so far have been the relatively poor dev experience (when put next to unity) and I guess the poor visual studio intellisense support

#

but if you just adopt a visual studio driven dev workflow it solves a lot of the weird hot reloading crashes and stuff

plush yew
#

I know some Epic devs use Visual Assist to help them code with UE4

#

It's very nice

quartz grotto
#

yea i bought VAX - it's decent but proper intellisense would be cool

plush yew
#

Something was bugging me with how UE4 games looked and I realized I had to turn off anti-aliasing and set showflag.CameraImperfections 0 to get something that doesn't look like vaseline

#

@stark shard What is your PC?

#

If you are serious about making games, I'd say it may be worth getting a new PC and then focusing on UE4.

#

Brutal truth, I've never heard about an Unreal Engine 4 dev who switched to Unity and never came back to UE4.
Usually, you hear Unity devs used Unity for 3 years, switched to UE4... found paradise.

strange sapphire
#

Like vaseline?

#

Do you have a comparison?

plush yew
#

yeah, just turn ON temporal AA

#

Unless you stop moving the camera for 2 seconds, it looks like s***

#

I move my camera 80% of the time

strange sapphire
#

Yeah

#

Do you have a comparison with anti-aliasing and without?

#

I'm too lazy to start unreal rn

plush yew
#

Basically all the post proceses, temporal AA, chromatic aberration and everything new in UE4, to me, makes the visual look more like vaseline instead of giving you that cool sharp clean look.

#

It's mainly because of Deferred Rendering that doesn't seem to offer MSAA

#

basically, UE4 would like amazing if you could play in 4K or higher

remote roost
#

are epics login servers down or something

plush yew
#

But if you can't UE4 games looks worst than any older game with proper AA solutions

strange sapphire
#

Don't go higher than 4k, it's a waste of computing power

plush yew
#

Yeah

remote roost
plush yew
#

And this is why I said earlier that technically, UE4 is in a weird place.

strange sapphire
#

Fuck 4k, I want good physics

remote roost
#

^

#

annoying untieing them from framerate currently

plush yew
#

Like, this might sound dumb, but Quake 1 looks sharper than UE4 games.

stark shard
#

oop

remote roost
#

everything breaks down below like 30fps

stark shard
#

I was trying to learn UNity

#

before i get too attached

remote roost
#

and even substepping doesn't help completely

stark shard
#

Should I do unity or game maker

plush yew
#

UNITY

remote roost
#

neither

plush yew
#

lul

stark shard
#

I dont like the fact that it has its own language

remote roost
#

unless you are making a 2d game

#

then unity

#

3d shit I use UE4 for

plush yew
#

Yooka-Laylee was made in Unity.

remote roost
#

2d shit i use unity for

plush yew
#

It's decent, but runs like crap on Xbox One

remote roost
#

not a very good game imo

plush yew
#

Bu it gives you an idea of what Unity can do

stark shard
#

Unity can be 3d

#

why only 2d games

plush yew
#

Sure, it does PBR now

#

i mean we are in 2018 now. Unity is still a pretty decent game engine to make games.

strange sapphire
#

Yep

#

There ain't a best game engine

plush yew
#

But if you are really serious about making games, UE4 is a no brainer

strange sapphire
#

Just depends on what you are trying to do

#

Good AI

#

Please stawp 4k and focus on Ai, physics, collusion and stuff like that ty

stark shard
#

i cant

plush yew
#

like UE4 got you covered, it has pretty much all the tools you could think of that you would need to develop games. Not the case with Unity