#ue4-general

1 messages · Page 279 of 1

maiden swift
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Of course, there are still some characteristics that are extremely unintuitive. 😛

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Hopefully they improve on that.

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I plan to give Epic feedback about it.

plush yew
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im using impulse to make trampolines, and if my character is falling to fast or something, he falls through them and then if IMPULSE'd the fk up into the air. anyone know how to resolve? not getting anything on google

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is IMPULSED* not if

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it's as if the impulse is being applied multiple times

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it's funny because character goes straight through a solid ceiling when it happens

visual hollow
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Quick Question. As we all know that when you use high poly model as a foliage the game starts freezing/low fps then how all those beautiful game with great graphics dont lag?

odd wolf
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optimization would be my guess

plush yew
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if you just have detail textures and materials with well done normals and maps, the poly count doesn't have to be as high.

marble spire
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Guys

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better use Overlapp or collision to apply damage

whole quarry
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@visual hollow By using LOD's

plush yew
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Display: LogObj: Error: LoadConfig (/Script/Engine.Default__RendererSettings): import failed for bEnableAlphaChannelInPostProcessing in: False

obsidian ore
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animating a material parameter through matinee should work, right? when i google this i get all kinds of answers stating it doesn't work anymore and that you have to use timelines

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but i find that hard to believe

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still, i cannot get it to work

plush yew
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Hello

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Where can I ask for help?

cloud cobalt
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In the channel that most matches your issue, here by default

plush yew
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I need help making a fnaf like game

cloud cobalt
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Okay, so what's the trouble ?

plush yew
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Animatonics AI

cloud cobalt
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Okay, so still, what's the issue ?

plush yew
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@cloud cobalt u there

cloud cobalt
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Sure...

plush yew
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oops holdon

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im trying to get surface snapping working - imported a FBX mesh and using it as a level, trying to place lights on teh surface and get them to auto rotate

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problem is it wont rotate - i always have to rotate each light manually 😦

cloud cobalt
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Not sure why you tagged me specifically

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Never used surface snapping so

plush yew
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ah ok

grim sinew
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You're his only hope!

plush yew
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lol

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yea

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do u know ZK??

grim sinew
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Stranger Wan Ka-Shelly

plush yew
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dang i keep calling u ZK because i think Night is Knight LOL

grim sinew
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I dunno, never had it break on me

plush yew
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and i tagged him because he was recently helping someone in chat lol

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ah

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i dont get why it wont work, so strange

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i guess maybe it has to be a landscape or some native UE mesh to work

velvet ravine
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is there a channel i can Beg i mean ask for Beta testers?

cloud cobalt
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People here are not gamers

plush yew
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imma gamer

cloud cobalt
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We're developers. Find your audience

plush yew
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i think we're all gamers mostly lol

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that's how we transition into gamedev 😛

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have you made a game before Stranger?

cloud cobalt
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Advertising or looking for testers with other developers is pointless because we're never going to be your audience.

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It's just not the right place to look

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Find Youtubers and gamer forums

velvet ravine
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Were making games, we haven't got time to play games 😋

plush yew
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holty, you can probably put your game up on steam and get some beta people with your steam keys

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that's how i did it. minimal pressure

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Stranger's way is a bit longer

velvet ravine
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yeah its on Steam , got keys

plush yew
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well yeah

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so what you gotta do is, post a news update saying you are giving out free steam keys

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and then get some beta people in

velvet ravine
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sweet, didn't actually think of that

plush yew
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yeah

cloud cobalt
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The important part about launching a game is creating a community. Being on Steam doesn't do that.

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Being here doesn't either

plush yew
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lol Stranger

wary wave
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he's not really wrong

plush yew
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i have been on multiple indie game sites before i launchewd my game.

cloud cobalt
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You need to actually find gamers who're going to try your game, talk about it, share the word

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Make videos about it

plush yew
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i posted on forums before like tigsource as well

velvet ravine
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yeah, understand completely, Just wanted a closed test first Test backend and all that

cloud cobalt
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Find forums, Discords, etc - not indiedb or pointless stuff like that

plush yew
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i do make videos, daily videos on youtube and i post them on my social media pages and forums every few weeks

cloud cobalt
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Social media is great too if you're tagging it right

plush yew
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i try to tag it

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i will admit i didnt tag earlier when i first started but i am tagging every time now

cloud cobalt
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Just don't go to developer communities looking for your players because they're not here. Some bored devs might take a look, but you're looking at 95% uninterested people, or too busy people

velvet ravine
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time to big out my Video editing Software, thank you for the feedback, Some good points there,

cloud cobalt
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What I did was post in gaming communities I was invested in, make some friends, show the game off early in dev

plush yew
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holty, a friend of mine, matt dabrowsky, gave me a really useful email on promoing games. I'll DM u the letter holdon

cloud cobalt
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By the time we were on Steam we had hundreds of people actually waiting for the game. Hundreds is not much, but it's also much more than what you can find here 😃

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The key thing is that successful games are 50% game, 50% advertising

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Closed beta is the right time to start advertising imho, unless it's more of a prototyping stage

plush yew
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my game isnt even released as early access yet 😛 still in closed beta but live on steam and i got a small community for it

cloud cobalt
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That's the spirit

whole quarry
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@velvet ravine could always ask in #lounge

velvet ravine
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didn't see that channel lol

plucky reef
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I'm creating a zombie fps game do someone here know a great tutorial for things like, damage I'm not a programmer sorry but I got my animations and currently working on assets any tutorial will be appreciated! Thanks!

whole quarry
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just search on google for ue4 <subject> tutorial, you'll find many

velvet ravine
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think there's something on the market place aswell

plush yew
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hello guys I have a problem

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when I make stream I want to make my game capture to show only my project but it doesn't show-why?

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but shows this:

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what is this? I want to show this:

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anyone can help

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it is important please

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does anyone know what's the status of vulkan in 4.20?

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i assume it has benefits for PC in terms of fps, but is its implementation complete and production ready yet?

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Hey guys! I'm quite new to Unreal, and I want to start of by learning about AI. Can anyone recommend a good tutorial or two? I have already learnt the basics of the editor.

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Thanks @plush yew! Greatly appreciated! 🙂

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hello guys I have a problem
when I make stream I want to make my game capture to show only my project but it doesn't show-why?

but shows this:

what is this? I want to show this:

anyone can help
it is important please

whole quarry
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@plush yew don't spam your question >.>

plush yew
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okay but noone answer

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please help

whole quarry
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there is no obligation to help, if people don't or can't awnser it, no need to continue to spam it

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also, just capture your desktop/monitor instead of program

plush yew
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okay but how to fix it??

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why?

whole quarry
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because then it captures what you want to capture

plush yew
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I now that if I ad my display it will fix but I want to show only my project

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okay

whole quarry
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@plush yew also check the #old-rules ..... will prevent getting banned

warm mountain
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hey guys quick question

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if i'm making a destructible object say there is a security post and you can break the windows

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if the window static mesh has collision does it automatically get destroyed with the window?

whole quarry
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you dont place the SM

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you place the DSM

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or, you replace the SM to the DSM once needed

warm mountain
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ah gotcha

whole quarry
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imho, replacing the SM to DSM when needed is better due to performance impact

plush yew
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Morning. I hope I can finally fix the vehicle movement today

cinder iron
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So.. I need some opinions

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how would you filter melee damage? Point Damage, radial damage or just like... Any Damage¿

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I usually reserve any damage for caused by world damages

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such as a pit, or drowning, or being killed by something in the world

plush yew
whole quarry
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@cinder iron 'filter' ??

plush yew
whole quarry
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thats some low quality images

cinder iron
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@whole quarry yes, which type of damage would you apply?

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radial, point or just any

whole quarry
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for melee?

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apply damage ?

cinder iron
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yes XD

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Example

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for a pew pew weapon

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what you usually apply is point damage

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void UShooterWeapon_ComponentInstant::DealDamage(const FHitResult& Impact, const FVector& ShootDir)
{
    FPointDamageEvent PointDmg;
    PointDmg.DamageTypeClass = InstantConfig.DamageType;
    PointDmg.HitInfo = Impact;
    PointDmg.ShotDirection = ShootDir;
    PointDmg.Damage = InstantConfig.HitDamage;

    Impact.GetActor()->TakeDamage(PointDmg.Damage, PointDmg, OwnerWeapon->GetPawnOwner()->Controller, OwnerWeapon);
}```
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okay I guess a normal damage event

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since I don't need any kind of FhitResult in my case

sullen wraith
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Would anyone be willing to fix a skeletal/mesh for $20. I cotnracted it out to another guy, but after he did it he tried to charge me twice as much. I have a TPS kit, and when I try to assign the skeleton it messed up.

cursive dirge
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@sullen wraith first off, #looking-for-talent , secondly, it's not really helping your cause that you said you hired someone and didn't pay but it could have been miscommunication

sullen wraith
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No it's not that 0lento, I was very clear with my request, I said paying $20 for this, after he finished, he was like I want $46. have all screenshots of chat.

whole quarry
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I can understand he wanted 40$, 20$ isnt much to fix up a skelet

sullen wraith
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he just felt like he deserved more. and he probably did

cursive dirge
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well, good luck on finding your guy 😃

whole quarry
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I doubt it would be done within a hour...

sullen wraith
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I get that remco, I am not disagreeing with what it is worth, what I am saying is he agreed to a price, and after completion he wanted more 😛

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which I wasn't going to do, as I was clear with what I can pay 😛

raven kayak
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If I make models for unreal, do i need to make triangles, or can it be squares in ex. blender

whole quarry
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Doesn't really matter as long you stick with 1

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UE4 will convert it to triangles anyways

cursive dirge
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most prefer modeling in quads as it's just faster

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tris don't work with edge flows

raven kayak
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ah ok awesome

cursive dirge
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also if you texture things, you want to convert to tris before baking normals

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if the app you use does the tri conversion differently, you might get random artifacts on normal channel

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if you don't bake normals, that's not as big of a deal

plush yew
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Of course. Each time my kart touches the ground. The camera now moves out of place...

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Okay I got that fixed.

whole quarry
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image is a bit too low quality to see, no idea how you setup the collisions of the wheels

raven kayak
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why is it low detail?

plush yew
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Uh so my laptop wont get hot

whole quarry
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ugh, laptop people 🤢

raven kayak
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oh i thought it was a style choice or like a mobile game or so

plush yew
whole quarry
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@plush yew See pinned messages for instructions.

plush yew
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okay

whole quarry
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-.-

plush yew
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I understood

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thank you

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Okay I got the wheels going through the ground fixed.

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Im taking a break now

whole quarry
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I'm not going to watch that tutorial to explore what the possibilities are where you went wrong o0

pallid compass
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Lmao

plush yew
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Okay now my kart when standing still but leans to the right

whole quarry
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we cant help you with those kind of screenshots

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need to know how/where you setup the Physic Thrusters, auto activation or not, their impulse and strength, etc etc

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@plush yew

plush yew
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So go to the physics tab?

whole quarry
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if thats where you can see how you configurated the physics thrusters, then yes

rocky wadi
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@vernal urchin

vernal urchin
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Hm?

whole quarry
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that seems random..

rocky wadi
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Sorry, had to do it to get his dm

plush yew
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Wait

whole quarry
plush yew
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Is it suppose to be all zero?

whole quarry
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its meant to check if the center of the vehicle is the true center for gravity/balance purposes

plush yew
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Where is the physic thruster?

whole quarry
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forget that

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just check if the center of mass is right

vernal urchin
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Hah. I was on streamer mode, I think.

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That's why.

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Gotta turn that off.

plush yew
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They are all zero

whole quarry
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@plush yew Its not about being all 0's, its about the center of the mass being in the center of your vehicle...

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(thats why tutorials aren't actually a good thing when people just copy-paste the crap out of it)

frosty bloom
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@plush yew Did you check out the link I tagged you in yesterday?

cursive dirge
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well, technically the COM of vehicle isn't in the center even in real life

whole quarry
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in RL you have proper gravity and g-forces 😛

cursive dirge
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you are suggesting physx doesn't try to simulate those?

plush yew
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@frosty bloom Well I loaded one of them and it got stuck a 45% and it made my laptop go hot...Not sure why

whole quarry
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trying and simulating isnt the actual thing :p

frosty bloom
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I see. @plush yew the Kart Physics project in there sound like just the thing you need I believe

plush yew
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Well Im gonna try a differnet .rar

whole quarry
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🙄

frosty bloom
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Also: Math Bs vehicle stuff is wicked awesome

plush yew
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Yeah it looks like I cant even open those kart projects. I think its too old for my version

frosty bloom
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4.18? :p

plush yew
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No Im using 4.19.2

frosty bloom
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Then create a side project, open his stuff and learn from it & then use it in your own project

whole quarry
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Why arent you debugging COM tho?

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solving issues is better than just grab w/e would work

plush yew
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@frosty bloom Umm I cant even open the kart project. Its because its stuck on 45% and it makes my laptop go hot.

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@whole quarry I dont know what debugging COM is

manic pawn
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that just means it's compiling shaders and you gotta wait

frosty bloom
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^

manic pawn
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a laptop is probably the worst computer you could possibly use for unreal engine

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it's made for high end desktop pcs

whole quarry
plush yew
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Well im using a gaming laptop

manic pawn
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that's better than the average one but as you said it gets hot, it has bad cooling

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laptops are always full of issues

plush yew
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The hottest it ever got in unreal was 195

whole quarry
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laptops arent the proper equipment for game development

plush yew
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F

manic pawn
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that's quite hot

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but not dangerous

plush yew
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Of course...All I wanted to is just make a kart racing game. Is that too much to ask?

frosty bloom
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Sounds like you need hardware upgrade

manic pawn
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^

grim ore
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195f is beyond any TDP on a cpu

manic pawn
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intel cpus are rated for 110c

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90c is quite crappy but it won't kill it

plush yew
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Wait i was wrong. Its actually about 110-180

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f

whole quarry
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mine never passes 64c

manic pawn
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mine sometimes reaches 80c when compiling intensifies but it's fine

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gotta have those 8 cores at 4.6ghz

grim ore
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anyways like they said so far all your issues seem to be on your side and it's sounding like impatience. You have been given plenty of examples but your not taking the time to learn how to do it or how to learn from existing examples

plush yew
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What game engine should I use for making a kart racing game? I tried unity and it requires too much coding

whole quarry
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80c is like 180f 😮

manic pawn
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pro tip: making a game is not easy

frosty bloom
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Dude, this isn't playDough

whole quarry
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lol "too much coding" 😂

grim ore
plush yew
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Oh no im not buying that.

whole quarry
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its this kind of music...

plush yew
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Look. All I want to do is to make a simple kart racing game.

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I dont understand why its so hard to do.

frosty bloom
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Define simple and let's go from there

languid shard
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why dont you take the templates then ?

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there's two templates ready to use

plush yew
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@frosty bloom Okay similar to mario kart ds

frosty bloom
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So not simple then

plush yew
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@languid shard Yes I tried those two and they dont work

languid shard
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probably a case of PEBKAC

grim ore
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They don't work for you

vivid ore
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Oh, now it will be very embarrassing.
Hello, I'm 18 years old, live in St. Petersburg, I want to hear you - can I ?, I want to make a map for Paragon BR, I just really want to create games (make paragon battlroyal), but I do not have the ability to program, I understand how everything should look, I can say my opinion, build a system of objects, a map, heroes, but I can not and I do not have the ability to program, maybe it's because of English - I do not know, I'm an amateur, but I hope that the project will come true, maybe someone will help me for the sake of the project. I'm an enthusiast, in programming and creating game code 0, I just want to do paragon battle roayle, I hope to find here, (not the same as me in 0.1 for creating games), interested people in creating this wonderful game.

Пожалуйста, напишите мне сюда - https://vk.com/razltsivin

whole quarry
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There is no "simple" in game development. It requires coding in a programming language, time, failing, testing, and building something up. It wont fly on your lap...

plush yew
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So its not just simple as it looks like it?

languid shard
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nope

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it takes years

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to just learn how to code

whole quarry
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years is if lucky 😄

languid shard
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yeah

frosty bloom
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Physics & simple

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hm

languid shard
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choose one rofl

cloud cobalt
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@plush yew No game is anywhere near simple. 3D, physics, multiplayer - all of these make it even less simple

plush yew
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Huh...I guess I underestimated game development.

cloud cobalt
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Games usually take months or years to create, with skilled people. If you want in, you'll need to learn and dedicate plenty of time.

whole quarry
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In the beginning you will be a lot like Its not working and I dont know why and Its working and I dont know why

grave nebula
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Its working and I dont know why whole world is based on that, so it is fine.

whole quarry
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😄

cloud cobalt
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It's not impossibly hard either, to be honest, it just requires time and work, like most stuff

plush yew
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Well I had similar vibes of making games. My mkds hack for example.

cloud cobalt
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The biggest problem is that everyone wants to start game dev with a clone of a 200-man, two-years of work game by a world giant

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That's 100% the usual blocker

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For a racing game you can play around with the vehicule template in UE4 and work from there

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Nothing easy, nothing impossible either

frosty bloom
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UE4 has a lot of Templates/Community Samples & tutorials. IF there is anywhere you may be able to what you want it is here. Not for free tho. Costs a lot of patience, frustration, money etc.

whole quarry
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All I wanted was to make this simple Open World, Hack 'N Slash, MMO RPG

plush yew
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But the thing is. If I just simply replace the mesh of the vehicle in the blueprint with my vehicle. It wont move.

cloud cobalt
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Vehicle setups are quite involved

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IIRC, the default UE4 vehicle thing already uses a skeletal mesh with animation etc, not beginner friendly at all

frosty bloom
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Wheel size, Wheel Bone names, collision. List goes on for possible problems

plush yew
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Okay...But I dont understand why its sooo hard just to get the vehicle to move and turn. Like I question myself is unreal even stable at times.

whole quarry
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Because you lack the information to understand how the engine works and how games are being build

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There is more smoke and mirrors than real-life replication of machinery

cloud cobalt
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Setting up a vehicle is hard because it is a very complex object. You need to set up where the wheels are, how many are they, how they work, what's their size

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Not to mention suspensions, physics

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Collision

whole quarry
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restrictions too

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you dont watch the wheels rotate in funky directions

cloud cobalt
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Vehicle games are actually some of the most technical game genres imho

plush yew
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I was close to make my vehicle move like a kart. But of course its moving to the right...

cloud cobalt
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Unreal is a great tool and it makes some very complex stuff very easy ; however, as soon as you move out of the feature set that all games need - you often find out that you still need to build it yourself, or buy an asset pack that does it.

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For example, if you intend your racing game to have multiplayer, the vehicle template won't cut it

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It will be even more complicated. But that's not a problem of UE4, that's just trying to do a complicated kind of game.

whole quarry
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@plush yew Imho, a good practice, start with something easier and less ambitious, get to know the engine and its tools and what you need to make a super small tiny game.

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When you're familiar with the basics, expand by going for something bigger

plush yew
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Sigh If making a game is so hard. Im gonna quit.

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@whole quarry Well I really want to make a racing game though.

whole quarry
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Its hard because you dont know where to start and where to look for solutions to the challenges you face on the road to achieve your goals

cloud cobalt
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Making a multiplayer racer is hard in any case because there is so much stuff to do to have something decent-looking

whole quarry
#

Making a multiplayer alone is already hard, no matter what genre 😛

cloud cobalt
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@plush yew Here's my advice : start doing a ridiculously simple game to familiarize yourself with the engine. Then, look at the samples, the example content, tutorials on Youtube or Udemy, give yourself a year, you'll have a racer

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UE4 is a tool, not something that works for you

whole quarry
#

Ping Pong, Break-Out, Pacman, first level of Super Mario Bros, those kind of simple old games

cloud cobalt
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And like all tools, it only does so much stuff.

whole quarry
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well, they're "simple" now only because UE4 has so many great features out of the box

crude jasper
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Guys

plush yew
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I dont want to take a whole year. I expect myself to learn how to do this in a week.

cloud cobalt
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Not a chance :/

crude jasper
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is it bad that i programmed an enemy AI in their class blue print ?

frosty bloom
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@plush yew Sorry to say but I think you are in the wrong industry

crude jasper
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blueprint

whole quarry
#

@plush yew Forget it, you wont make in a week. Ask @plush yew he had to find that out too

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@crude jasper You can make AI in either the pawn actor or the controller. Doesn't really matter. Though the Behaviour Tree is the UE4 solution for doing it "proper"

grim ore
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@crude jasper nothing wrong with that if you just want to drop in or spawn in AI and have them work. might run into problems later if you want to expand or make multiple types is all.

crude jasper
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hmm thx :9

cloud cobalt
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@plush yew A week is enough to do a single-player side-scroller with paid assets, one level and no interface. Not much more.

grim ore
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A week is long enough to take the Action RPG template and learn to publish it to the Android store properly 😛

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whoo asset flip

plush yew
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Well...What am I suppose to do now? I dont wanna waste a whole year trying to figure out how to make one vehicle move forward properly...

whole quarry
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Im here for 2,5 years or so, I think I've discovered/learned only about 20% of UE4 and game development

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everyday something new is being learned

vernal urchin
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Its like anything else, Rover. If you want to be good at something, you're gonna spend a long time digging around and making stuff.

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And its gonna suck at first.

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And you have to keep making stuff and learning new little tweaks to make it better. ^_^

whole quarry
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@plush yew Its not a year to find out how to move a vehicle proper. Its a year to learn how can use the tools in your workbench (UE4)

cloud cobalt
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@plush yew Well, if you think about it as wasting your time, then you're probably not in the right hobby. I've been at this for a decade, published two games, working on a third.

whole quarry
#

Its like you want to build a house but dont know how the hammer and saw works..

cloud cobalt
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I'm probably slower than most

plush yew
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I want game making to be my hobby whether I like it or not.

frosty bloom
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On top of all else it sounds like you need a serious hardware update

plush yew
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I just got my gaming laptop on july 7th tho...

manic pawn
#

why would you want to have a hobby... that... you don't like? this makes no sense

cloud cobalt
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For what it's worth, Unreal is also not the best engine for quick prototyping.

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Unreal is best used by teams going for long-term production

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Everything takes days to set up and then is fast, powerful to iterate

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Unity is much easier to get into (and then not as scalable)

plush yew
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So whats the best program to use then? Im not gonna use unity because it requires soooooo much coding that I dont even know.

cloud cobalt
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UE4 will require coding too

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Most of it as graphical scripting, but some of it as C++ if you're doing anything serious

grim ore
#

UE4 can make a racing game and can make a Kart game. Bears cant drift is an example of a Mario Kart like game made in UE4 for example using mostly blueprints. It can be done

#

The issue right now is one of impatience

cloud cobalt
#

IMHO, programming is the only skill that game developers can't avoid

#

You can do a shit game with just a programmer

#

You can't really do even a shit game without

plush yew
#

Well problem is i dont even know how to program.

#

I know theres like c# and c++ and python

cloud cobalt
#

Which is why I was talking about a year 😃

plush yew
#

Okay...Honestly I think the part what makes me not wanna do it is is where do I even start

cloud cobalt
#

Probably start with Youtube tutorials about the engine

grim ore
cloud cobalt
#

If I can suggest something, you could spend some time just looking at tutorials and playing around with stuff

#

Just to see what your tools are like

#

Once you understand the tools, you might have a different idea about what you want

worn granite
#

Look, start with an esolang. If you can grasp those you can do anything. kappa

Actually though, just go do random things in the engine just to see if you can. Random smaller things. Tutorial/Docs when you get stumped.
An example, one that I did myself - Make a 2D game where the player moves to the mouse. Just the move-to-mouse mechanic.

plush yew
#

Well. I guess I will go back to unity. And just play around with the tools and see what they do. Then I will move to coding and etc.

grim ore
#

I just realized the PEBKAC statement does not work all the time anymore due to standing desks 😦

worn granite
#

Layer 8 issue with the keyboard controller

vernal urchin
#

Yup. Programming is what I'm learning, too.

#

I can be a great composer and sound designer, but I know that being able to hold my own with implementation makes me more valuable to a team, Rover.

#

Best place to start right there.

mint raptor
#

Hidden meshes have no effect on performance correct? Especially if there are no simulate physics or other logic running on them?

manic pawn
#

everything has some effect on performance, but a hidden mesh is going to be minimal

mint raptor
#

@manic pawn Ok, I assume memory for example

manic pawn
#

you're still going to use memory for the actor and component since it still, well, exists

plush yew
#

Any links on material draw calls affecting performance? Also maybe polycount?

manic pawn
halcyon void
#

well, well...

#

look who I found lurking in my sofa folks! 😄 😄 😄

fossil ore
#

Can someone help me with Cinematic DoF ?

sonic pagoda
#

12:51 ue4.20 build from source started

#

12:52 failed

#

lmao

#

visual studio update required

bitter iris
#

i just imported a soundtrack of mine to my game, i click play on sound cue and nothing happens, it just shows the play button

#

any fixes? or ideas on why its happening ?

sonic pagoda
#

@bitter iris have you tried restarting the editor

#

that has fixed sound bugs for me before

#

especially the one you are mentioning

#

also, have you tried actually playing the song in a game to see if it will play

#

sometimes that play button in the icon just doesnt work , like i said, a restart usually fixes it

bitter iris
#

ill try now thanks

sonic pagoda
#

hope it works

#

also @bitter iris if all else fails::: #audio

#

1:17 ue4.20 build from source started

#

again

#

and Finished

#

JK

#

maybe i should take a seat

bitter iris
#

it worked

#

some how :/ haha

sonic pagoda
#

yea i think ive had every bug/mistake possible in the engine to know all of their solutions in the past 2 years

wet bough
#

There are times when Unreal's lighting builder really is annoying

#

"Rebuild Lighting"
"There are errors preventing this operation"
looks at error log
"1 error- lighting needs to be rebuilt"

sonic pagoda
#

yea ive read about having to delete files to fix that, i am currently having that issue with 1 of my projects where it says lighting needs to be rebuilt. and then i rebuild, and it says failed... but i started it on a mac and then switched to pc and then back to mac and then back to pc , so that might be an issue as well...

paper kernel
#

(╯°□°)╯︵ ┻━┻

sonic pagoda
wet bough
#

oh no, it kicks off fine

#

it just sits there and does nothing

sonic pagoda
#

do you have a lightmass importance volume, is it trying to calculate "too much" light

#

i mean, too much light from a alack of lmass importance volume

wet bough
#

Yes, and it's only 100m cube, so I don't think so

sonic pagoda
#

oh

#

your anti-virus maybe? have you tried deactivating

#

have you made a blood offering to the Swarm Agent?

grim ore
#

ssooo... Anyone else notice the 4 new UMG widgets in 4.20 and no documentation on them 😉

wet bough
#

Hmm, hadn't thought of my anti-virus. I did just install a new one. Good idea

sonic pagoda
#

im still compiling Mathew

#

@grim ore thats why we have you though, to make a tutorial on those 4 new umg widgets

pure mesa
#

Newbie question. What's the difference between Slate UI and UMG?

wet bough
#

No gp

#

No Go even

#

Time to go through troubleshooting steps

#

new map to test against time

worn granite
#

@pure mesa UMG is a wrapper over Slate

#

slate is the lower level framework, can't be exposed to the editor.

cedar snow
#

how are you people managing actors that belong together for a feature? store references to other actors on manager actor in editor or prefer to get all actors of type/tag at runtime?

pure mesa
#

Alright. Thanks. @worn granite

sonic pagoda
#

@cedar snow i usually store stuff in my main player character, but you can also have a manager actor in your level, but you can also keep it in your player controller, since most commands get called from there (via input)

grim ore
#

@sonic pagoda yeah well sometimes even without docs I can't figure them out lol. the new rich text block is broke I think...

sonic pagoda
#

@cedar snow also if the actor is already present in the level, i just use that dropper thingy, but if he is yet to be spawned, than the moment he is spawned i either use the gamemode , or have him cast directly to the player character for example and save his reference there

wet bough
#

Builds another map fine

#

means issue is something on the first map

#

TS time

sonic pagoda
#

@wet bough i've read that if you have 1 object with a material slot missing lighting will fail

wet bough
#

If that's the case going to have a long talk with the artists

sonic pagoda
#

i mean unassigned material slot, as in the material slot exists but no material is assinged

#

assigned

cedar snow
#

@sonic pagoda the feature doesn't have a direct connection to the player (character); it's more about edit-time configuration vs initial configuration-gathering at run-time

sonic pagoda
#

then game mode?

#

cast to game mode or game instance if you need it persistent throughout the program

#

indepedent of levels

cedar snow
#

i think i'll place a management actor in the level

sonic pagoda
#

you can have that management actor spawn everything you need and hold all the settings, but there is also nothing wrong with get all actors of class, just don't use it on every frame... i think most end-users dont mind an initial hitch on level load, its the gameplay hitches/lags that bothers people

cedar snow
#

yeah, it would only run once at the start of the level

grim ore
#

yep get all actors is not as bad as people make it out to be just like tick is not that bad. Doing either of them 100 times a frame tho... that could be bad 😛

true ledge
pure mesa
#

🤔

rocky wadi
#

Guys

#

I need help

#

Im horrible

#

at this

#

kind of stuff

pure mesa
#

Typing long sentences?

rocky wadi
#

Nah

worn granite
#

I mean
You kinda
do need to
Not do like this
for instance
but I myself
do this too much anyway

rocky wadi
#

Im trying to program a game, make the music for it, and 3d model by myself, and I cant do it ._.

frosty bloom
rocky wadi
#

Yeah, but I doubt anyone good will work for no pay ._.

frosty bloom
#

Indeed your assumption is correct, asking help in this channel will not yield a different result though :p

plush yew
#

hello guys again

#

I have a wuestions about these things

#

this is for cretaing your items ??

#

or?

pure mesa
#

Structures are just... data aggregates.

grim ore
#

Its a Struct. a type of variable that holds other variables because it can and it wants to

plush yew
#

wants to??

#

what structure where I can read for every one as structure widets and still

grim ore
#

yep it was designed to do it and over time it stopped fighting and started to enjoy holding other variables

sonic pagoda
#

lmao

plush yew
#

??

sonic pagoda
#

so structs are for player attributes

pure mesa
#

They're trolling.

sonic pagoda
#

you can have health, ammo, etc. etc.

#

all in one struct

grim ore
#

less trolling more humour

sonic pagoda
#

and then when you make a save file

frosty bloom
#

Opens Google .... Types in What are Struct? UE4 .... Done

sonic pagoda
#

you only need to save the struct

#

theoretically at least

grim ore
#

think of a struct as a person. The "Person" (struct) is made of other smaller parts (variables) and makes it easier to move around all at once or access it all at once or parts of it rather than having 200 variables, one for each body part, for example

sonic pagoda
#

unless you store a struct inside a struct inside a struct

plush yew
#

okay I want to say for atripbites as wood water and meats and these things-yeah??

grim ore
#

well that sounds like an enum possibly

sonic pagoda
#

yes atripbites

plush yew
#

okay I understood-thank you very much

#

but enumation for what I must use for?

grim ore
#

well an enumeration would be for identifying stuff easier. Like say "bronze", "gold", "silver" could all be an enum called "Metal"

#

so you could just go "yo what type of metal are you" and it would return back a word that says what it is

#

an easier one, well it used to be, would be for sex of a character. you could have "isMale" and it be true or false or you could have an enum that has "Male", "Female", etc..

sonic pagoda
#

you should take Mathews advice over mine due to experience, but here goes my take on enums: I use them mostly for when I want to use a switch , so the player fires a gun and then switch on enum, so there are 3 shot types, burst, rapid, and spread , and the enum serves to name those 3 types, instead of having an excel file that says what integer is for what, use an enum ...

grim ore
#

^^ yep using an enum to switch types works well 😃

#

enums are just numbers in the back end, which no one really needs to care about most of the time anyways.

sonic pagoda
#

oh build succeeded, im off to try to my custom ue4.20

#

"custom" not really yet custom at all

plush yew
#

and what is Billd?

sonic pagoda
#

Billed is when you owe epic games back royalties for not making a successful game

plush yew
#

I don't understand completely

sonic pagoda
#

im JK

#

Build, is when you compile all the beautiful spaghetti code with colorful comments into an actual program like an .exe or .app

plush yew
#

aha okay

sonic pagoda
#

your program doesnt exist if its not built

#

once its built, you can send it via the internets to the masses

#

and they can criticize it and hate you for it, and you will lead a life of depression.. or you can make PUBG, in which case the same applies except you will be a billionaire

#

im jk im a fan of PUBG

#

at least of their success

plush yew
#

but I thought that enumation is when you touch the ting as weapon and these simillar it describes what it this and for wat to use it??

sonic pagoda
#

@plush yew i think you are worrying too much about it.. just start making a game, and once you run into a scenario when you are using a switch on int node (if its a blueprint actor) and you notice that you could benefit from having actual names instead of numbers, than you can google how to use it

wet bough
#

of course this lightmass build is taking forver....

sonic pagoda
#

dude

#

still?

wet bough
#

on the default map

plush yew
#

okay

sonic pagoda
#

i've compiled ue4.20 and you are still building lighting

wet bough
#

Yeah, something's screwey

plush yew
#

I am very hype about unreal and making games

sonic pagoda
#

oh sorry @plush yew you probably meant what downix is talking about... build is for lighting

plush yew
#

I want to create my own survival game with singleplayer and multiplayer

sonic pagoda
#

that button in the editor

plush yew
#

not build, billd

sonic pagoda
#

watch as many tutorials as possible @plush yew

#

on youtube obviously

plush yew
#

yeah

winged sphinx
#

Really quick sorry to interrupt, but what are the details regarding the new mesh format being introduced?

sonic pagoda
#

@winged sphinx yea if someone else knows I 2nd this question... im a bit worried at this news

plush yew
#

I do it but I can't find these things that I search for as how to make multiplayer game, how to make strategy game, how to make login and register page or?? with login and register

#

how to create things for craftings as this:

#

quick question guys

sonic pagoda
#

@plush yew you aren't searching hard enough, if found all of those

plush yew
sonic pagoda
#

ive' found...

plush yew
#

does anyone know why this is happening?

#

nevermind, I'm stupid

#

and when Ihave things in my inventory or panel when I touch it to show me description for it-how to do this?

sonic pagoda
#

@plush yew you mean the nodes not appearing?

plush yew
#

I ddon't know

#

yeah

#

I accidentaly clicked on "connectors"

grim ore
#

There is an conan survival mod kit on the UE4 Launcher, you could download it and pick apoart their code. Same with the Ark Kit

winged sphinx
#

@sonic pagoda I'm actually more excited by it than scared, I am just wondering how this higher level format actually works

plush yew
#

I downloaded and installed the BUs SImulator 18 mod but when I start it I haven't got almost nothing

#

and I haven't got enought space for Conan Exiles Mod

#

I can download it on Disk D?

grim ore
#

a good guess for the new mesh format is towards the new mesh editing stuff that is in the engine now but disabled. Storing more of the real data that comes in so it can be used later in the engine.

sonic pagoda
#

yay 4.20 opened from source build... im such a hacker .. next thing i'll type dir /w into dos and watch all that expert code hacking stuff

plush yew
#

I started it

winged sphinx
#

@grim ore Oh yeah, I definitely get that, I'm more interested in the actual application of the format; how it actually works

grim ore
#

well technically the source is there and it creates the new format in the DDC so hack away 😃

sonic pagoda
#

yea i have a split screen post processing thing i want to change, and ive been holding off forever, now i can finally do it

plush yew
#

@grim ore I message you in DM

sonic pagoda
#

i have a local 4 player game with auto split screen based on player distance, but all the post processing goes away on split screen, and so just disabling one line from gameviewport.cpp to false will make it not disable the PP

plush yew
#

I have a question about modding Conan Exiles-why the size is too big?? 150GB?

grim ore
#

They probably included the starter content on accident...

plush yew
#

for me??

#

you see the message that I sent you in DM?

grim ore
#

I did not, I have DM disabled

#

and its big because it's basically the entire game in un optimized form

plush yew
#

okay but in this mod will I see some things how they are made with blueprint??

grim ore
#

yep. It's pretty much the entire game

sonic pagoda
#

so all of the code is in that?

plush yew
#

It will download soon 😂

sonic pagoda
#

you can literally go thru all their code just like that?

grim ore
#

the majority of it seems to be there. Stuff like game maps will be stripped down but I was able to create a character and play the game last time I tried it

sonic pagoda
#

wow, thats awesome for studying the online features

grim ore
#

yep. Same with ARK. Robo Recall is nice because you get to see the VR stuff in a well put together game. Seeing how they handled the UI is nice

sonic pagoda
#

very cool, i had no idea

livid haven
#

@sonic pagoda No, you can't go through their code. You can see all the assets in the editor though, including blueprints.

sonic pagoda
#

@livid haven i meant blueprint "codes"

#

but so the c++ aren' there?

livid haven
#

Absolutely not

sonic pagoda
#

aren't

plush yew
#

when I start the project Bus SImualtor 18 mod it shows me this:

#

here there aren't manu files

#

I thought that when I start the game it will appear something

elfin jacinth
wet bough
#

Still at 0%... oy

#

sighs why did they have to do that change to the DerivedDataCache?

#

Rebooting the machine and seeing if that clears it up

#

Rassa frassa

remote roost
#

anyone know the formula for getting 10 minutes from minutes

graceful grove
#

🤔

remote roost
#

trying to setup an ingame clock

graceful grove
#

You want to get the sytem time (real world time?)

remote roost
#

not real world time

#

just an ingame time system

graceful grove
#

So you want 24 hours in game to be equivalent to 10 minutes in the real world?

remote roost
#

for getting regular minutes it was pretty easy

#

with minutes being this

#

i need to get the 10 minutes as my HUD has two seperate containers for 10 minutes and minutes

#

actually just getting the first digit from the value would be fine

#

which is relatively easy for anyone looking back for future reference:

plush yew
#

anyone know how to prevent character from falling through an impulse trigger box?

remote roost
#

set object responses to be block

#

for pawn

#

under collision presets in your trigger volume

#

box*

plush yew
#

ty ill try it out

plush yew
#

i set it to custom and blocked collision for pawn, that made the impulse box's not do anything except be able to stand on em

remote roost
#

i don't understand what you want

#

lmao

#

do you want collision on it or not

#

why everytime I change something in my gamestate do I have to go back and reset every single reference to it in BP

#

that's just such a huge oversight or somethings wrong with my engine version

#

lol

plush yew
#

ive got a level with lots of bounce pads. If the character is moving too fast he falls right through instead of bouncing

digital anchor
#

try continuous collision detection or substepping

plush yew
#

rgrthat

cursive dirge
#

@elfin jacinth [GAME JAM] 2018 Summer #ue4jam - August 16-21

All Finalists will receive:

    a featured playthrough on the June 14th Unreal Engine livestream```
#

something doesn't add up

remote roost
#

lmao

cursive dirge
#

unless you truly wait a year 😃

elfin jacinth
#

LOL

#

Good catch

remote roost
#

man summer weather makes light building a pain in the ass when it's hot out and my computers suddenly running extremely hot

#

lol

#

hate this weather so much

plush yew
#

ccd didnt work. loooking into substepping

#

substepping in project settings didnt resolve it either /shrug

remote roost
#

lel

#

I love this seamless third person to first person mode system I setup

wispy plume
#

im having troubles adding a delay after i show the text of Deafeat or Victory, the node just isnt there for me to add. Is there a way for me to add some delay after i show the victory or deafeat text before the next map loads?

plush yew
#

@wispy plume (Sorry for my bad english) You can't put a delay in a function so you need to put the open map in the event graph

wispy plume
#

ooooh i see

#

so call the funtion into the event and set the delay there

plush yew
#

Yes, or you can create a variable but it's not optimized

wispy plume
#

which way is not optimized?

#

the variable?

plush yew
#

to create a variable only for the delay, yes

wispy plume
#

i see, thanks a lot that makes a lot of sense

#

(your english is good, dont worry about it :D)

plush yew
#

no problem, ahah thanks

#

can

#

i get an invite

#

here i want to help out some of my friends

#

that are just starting to make games

#

and cod

#

code

#

please and thank you

#

nvm

#

i got it

sonic pagoda
wispy plume
#

does this tutorial help?

#

seems to be about adding cloaks or capes to characters

sonic pagoda
#

@wispy plume thats actually perfect blender + ue4 FTW

#

thanks

wispy plume
#

🙂 no problem

#

im not good at the program yet to help other people, but ive developed great googling skills over the years

#

😄

sonic pagoda
#

yea me2, ive been googling this subject for some time now and have never seen this video

#

theres just too many videos, with maya and 3dsmax, and they lose me right at the begginning because i dont have those programs

wispy plume
#

sweet, glad i could help someone on something

sonic pagoda
#

dude isnt funny thought that your profile pic is a mouse and im working on a game with one

#

coincidence?

#

though*

weary basalt
#

I smell a great friendship is about to blossom between you 2 😃

sonic pagoda
#

GameJam buddies!!! okay im forcing it

wispy plume
#

hahaha hopefully it works out

#

your game looks great so far btw

#

very fluid animations

#

seems fun

sonic pagoda
#

i have tweaked some animations myself by hand in the editor but its mostly an animal pack i bought from 3dart.com and some animals also from the animal pack ultra

#

the programming is all mine though, except for the flying level which I just replaced the flying pawn mesh with the rat mesh... but hey that level doesnt really have anything going on yet...

#

and mixamo.com is my best friend as well for humanoids

wispy plume
#

oh yeah im using mixamo too until im really satisfied with the code part of things, then when everything is working ill look into high quality animations

#

ill check it out to see if they have something for me too

sonic pagoda
#

yea they have lots of game assets, the animal pack is definitely worth it, you can always cry for an extra discount and they usually deliver

wispy plume
#

i cant seem to get it to show on google, i just get generic 3d art examples like wikipedia links

sonic pagoda
#

umm hold on

wispy plume
#

is that the full address?

sonic pagoda
#

i think i mentioned the wrong link

wispy plume
#

😅 yeah i think

sonic pagoda
wispy plume
#

oh sweet

sonic pagoda
#

if you do get something you have to ask for the UDK version, or else they will send you one big animation asset which you will have lots of work chopping into the parts you want like idle, move, death, etc...

wispy plume
#

ah i see, ill have that in mind

#

ive just used mixamo ones so far so i didnt know about that yet

#

thanks for the heads up

sonic pagoda
#

theres also this

#

i just noticed the rat is from the animal pack ultra... which is like 5$ on the marketplace

#

great value

#

didnt have all the anims i needed, but making new anims by hand in the editor isn't really that hard once you get into it...

#

i wish more people on the marketplace would adopt a lower price especially now that epic has upped their percentages

#

or upped the developers percentages

#

not all of us are triple AAA studios with funding, if I see something i like and i cant afford it, i no longer like it

#

simple

#

but then there are those awesome people that sell awesome content for under 10$ and you just have to love them

#

its like those games that they release for 60$, i aint buying em, discount, 49.99... still aint buying em.. i rather support the indies

#

okay

#

rant over

wispy plume
#

yeah well im rather lucky in the fact that if i think the game is amazing ill pay whatever the dev is asking for it, be it 20, 60 or more. I now know the struggles of making amazing polished games and how much they cost to get to that quality. But that happens very rarely when i fall in love with a game like that

#

overall yeah the unreal market place is very expensive when compared to the unity one, i came from that engine to here and the prices are like 6 times higher

sonic pagoda
#

and i get it, there are lots of well funded studios using ue4...

#

but then, theres also me

#

😂

wispy plume
#

yeah we have to make due with what we have available

#

if i see a good rat model at a affodable price ill link it to you

#

do you use any other models?

#

that you need i mean

sonic pagoda
#

not at the moment

#

but thanks

#

i also go on turbosquid and cgtrader a lot and i am close friends with the 0-0$ range products

#

i feel like the 60$ games are only 60$ because of corporate overhead, and not the actual struggle related to make it

wispy plume
#

turbo squid models look AAA but they also charge like 150-300$ for a model

sonic pagoda
#

for 60$ you are paying for that hotshot ceo's (dont look at me) corporate jet

#

yea but they do have a free section

#

with quite a lot of content

wispy plume
#

yeah, ill just use free models while i get everything ready, if i get it all together then ill make some investment to get the game looking how i want

#

trying to be as cost efficient as possible

sonic pagoda
#

that makes sense

#

same here

wispy plume
#

😄

pallid talon
#

Does anyone know a great place to find people willing to collaborate on a project? I live in Denver, CO and its hard to find Unreal developers here.

plush yew
#

@pallid talon you can try #looking-for-talent if you like. apart from that you might have to make friends the old fashioned way and based on trust and friendships, collaborations can be formed.

high stone
#

@pallid talon Colleges that teach game design and such as the best locales.

#

Don't let location diminish your desire to find talented people. They are all over the globe. Half my staff was found out of state.

cloud meadow
#

I used to work with a programmer buddy and a 3D modeling / animator friend. Both of which now have full time jobs like I do and don't want to make games because their lives are busy.

#

Riding solo for the time being, just trying to learn at the moment.

high stone
#

Money solves a lot of problems. If you can't afford to pay staff, they will go elsewhere. Which is why I got into investing, sought investors. For smaller projects as I mentioned above, look for places like colleges.

cloud meadow
#

I work full time as a software developer and still barely make my student loan payments, lol paying people is not an option right now.

#

My only hope currently is to learn as much as I can and get skilled for later on

high stone
#

If you got the time I recommend networking, visiting places like GDC. It'll pay off greatly.

cloud meadow
#

I will start looking into more of that once I get more experience. Working full time severely limits how much I'm able to do with that.

#

As it is, writing code for 8+ hours a day at work and coming home to write more code is pretty draining. Once I get a good groove going and can hold my own with Unreal I definitely would like to do some networking, provided that sort of thing can be done on the weekends most of the time.

high stone
#

Aye. Time for what you need is essential.

cloud meadow
#

Right on dude. I'd definitely love to network and work with people too. Hopefully once I get more experience with the engine I can try to find a group of guys who wanna build a cool game online or something.

#

baby steps.

wispy plume
#

if you have a very clear proyect in mind you could build a prototype and then see if people on forums want to hop on board with your proyect, maybe your idea sparks something in them

#

if you just want people to work with there are some gamejams that random people get together and create things for the contest

grim ore
#

@cloud meadow that is why I like UE4 and BP, I never really feel like I am writing code with it which is nice.

cloud meadow
#

I would LOVE to get in on a game jam at some point.

#

I just recently joined this discord, where would I look for some and is there a schedule?

grim ore
#

there is a jam in august sponsored by epic

cloud meadow
#

Thanks a ton for the link dude.

pallid talon
#

Thanks for the feedback guys

sonic pagoda
#

@pallid talon i live in winter garden, fl, the closest unreal meetup to me is like 40 minutes away

#

you should look at meetup.com and see if they have a ue4 meetup group near you

#

its worth it to meet people

#

DENVER is a big city

#

im sure theres gotta be ue4 devs out there

grim ore
#

my closest is like 200 miles from me 😦

sonic pagoda
#

where are you mathew (no stalker) but expect tomatoe baskets

high stone
#

I live near farms. I'm as isolated as one can get. But... I get lots of 'free' food.

grim ore
#

Northern California, about 200 miles from Sacramento lol

high stone
#

Apple, pear trees, and other stuff grows wild near me.

wispy plume
#

as long as you have good internet i could honestly live anywhere

sonic pagoda
#

@high stone live off the land, the good unadultered life

wispy plume
#

sadly the internet in my country isnt very good

sonic pagoda
#

where are you gamaran

high stone
#

Fresh fruit is OP.

wispy plume
#

but i make due

grim ore
#

yep I have 60/5 internet so no real complaints here. I want faster but its better than dsl

wispy plume
#

im in dominican republic, small island in the caribean

high stone
#

20/2 here. ):

sonic pagoda
#

i wanted to live in california but im terrified of earthquakes, so i make due with hurricanes in florida

wispy plume
#

i have like 10/4 but i could upgrade to 20/8 if i payed a bit more

high stone
#

The biggest problem in CA, when I was there. Was the rolling black outs.

sonic pagoda
#

as long as i have ue4 i dont even need internet

#

only when it comes time to ship something

high stone
#

I found out Canada charges the most for internet. There goes that plan.

grim ore
#

I can't even pay for faster internet, I wish I could

wispy plume
#

i mean since im still a newb i need those tutorials and forum threads to get me out of troubles

sonic pagoda
#

ah thats true gamaran, im still a newb too, just a very advanced unafraid newb

high stone
#

I'm a vet. I got white hair and pizza boxes.

sonic pagoda
#

you eventually get to a point you just want to figure everything out yourself, and then you spend an entire day stuck and then google it and fix it in a few minutes

#

lmao

wispy plume
#

im still at the point where i dont even know more than half the nodes so i need to google what to call to do what i need

sonic pagoda
#

io hope the white hairs arent on the pizza boxes

wispy plume
#

but i generally have an idea of the logic of what i want to happen and how to make it happen

#

just need to program to understand me

high stone
#

The boxes have served me well. No. I don't shed hair.

pallid talon
#

@sonic pagoda I've tried MeetUp before. There was only 1 UE4 meetup and they haven't done anything in over a year. 😦

#

Near me that is.

sonic pagoda
#

that sucks

#

you would think people would be excited to make games

high stone
#

I'm juggling two projects. One of app design, the other is trying to contact Unreal. Although I don't need to until 2019.

sonic pagoda
#

but they just want to graduate and work for someone else

pallid talon
#

yeah

high stone
#

When I was in college most of my class wanted into Pixar. (Computer Animation). I was the only one who wanted into games.

sonic pagoda
#

@pallid talon someone once told me that in order to attract others to a project you have to show them that its gonna happen with or without them

#

so start the ball rolling, and then look for people, because it'll look a lot better than just having an idea

high stone
#

Money usually gets the ball rolling.

sonic pagoda
#

haha yeah, but if you dont have that.... present your ideas in a fashionable sense and go the crowdfunding way

#

but even then, having an actual project with some playable demo is always a +1

#

anyways, dont take any of my advice, i've never shipped a game nor made any money in game dev, but i am trying to

high stone
#

I'm all set for funding. Just hope the project yields good revenue.

sonic pagoda
#

thats great to hear, did you do it crowdfunding, or private investors?

high stone
#

Private investors. Crowd funding suxor.

safe rose
#

Dont make your demo too good

high stone
#

Better to answer to one person than 1 million.

sonic pagoda
#

@safe rose you've worked on some notable projects that are on steam... how did you manage those, private investors or crowdfunding, or neither?

safe rose
#

PI

#

Probably the best way to go imho

#

Crowdfunding these days...meh...

high stone
#

Crowd funding quickly turns into a popularity contest.

safe rose
#

5-8 years ago...all the rage...now too many people are scorned

high stone
#

I released my project a day before Mighty #9. That killed us on KS. I got funded later and completed the assignment. So win win.

safe rose
#

Best to just get a good enough demo up and market your game wisely

#

Not too good of a demo though

sonic pagoda
#

good enough demo on steam?

high stone
#

I'll admit it did feel good to see M#9 crash and burn.

#

Our budget was only $50k.

sonic pagoda
#

redstar whats your game that you shipped right before m#9

safe rose
#

Then when you release Early Access, people will shit on your game because it's not the same "quality" as demo

high stone
#

It was only for 2/3 of the game. We got an additional $150k ready to go in 2019.

#

Have to wait on DDR5 ram.

cloud meadow
#

Am I completely screwed if I'm heavy in student loan debt? I want to make the game dev thing work but there's no way I can quit my full time developer job to pursuit game dev full time until I have more financial stability.

#

But I'm reading your guys' conversation and it just makes me worried that I missed the boat or will never be able to get anything good going with my limited time and resources at the moment.

safe rose
#

@cloud meadow make a project on the side. Release on steam. Profit

sonic pagoda
#

@cloud meadow you are probably getting experience and money... its never too late for anything

safe rose
#

Eventually you will be able to go full-time

cloud meadow
#

Right on, thanks guys.

safe rose
#

@cloud meadow I am 35

cloud meadow
#

Definitely looking forward to the game jam next month too. I assume there will be some way on this discord to organize teams?

toxic wagon
#

Sell stuff on the marketplace

high stone
#

@cloud meadow I've seen scores of you guys at GDC. It's depressing to see so many people thrown into the debt pit.

cloud meadow
#

Oh wow, yeah man, I just turned 27

safe rose
#

I was a Marine for 12 years before going to school for Game Dev

#

So. Never too late.

cloud meadow
#

@high stone Yeah.. it's rough. Went to DeVry and got a super overpriced "game and simulation programming" degree.

toxic wagon
#

I'm trying to skip college, so we'll see where that ends up

cloud meadow
#

At least it got me a good .Net programmer gig.

high stone
#

You should be investing Mdogg. If you threw $15k into Tesla in 2012 I think you could have made $400k?

safe rose
#

College isn't necessary. But isn't bad either

high stone
#

@toxic wagon Smart. (:

toxic wagon
#

since I want to be an artist, it's a little bit easier

#

I would have love to have gone to art school though

high stone
#

I jumped into bitcoin. People laughed at me. Then I jumped ship in early January 2018. People laughed at me there too. Ah life is good.

toxic wagon
#

but I'm at least competent with art

plush yew
#

It's a shame I suck so much at 3D modelling, animation, and level design

#

because

toxic wagon
#

it's taken me like 5 years

plush yew
#

I have an unbelievable urge to make an ATV Offroad Fury clone in UE4

cloud meadow
#

@high stone Invest what? I'm at a negative net worth with my student loans.

high stone
#

You can get a degree in places where it's free. It does require you test in, and there's still living expense debt. But way better than paying for college.

toxic wagon
#

my only real problem is that I have the worst time sticking with a project

high stone
#

@cloud meadow First you need money set aside. That takes 1-2 years. Don't buy any games new, cut where you can. Should net $1k to $10k. Sell some stuff you don't need. Business it up a little. Next you need practice. Don't invest a penny. Just run some simulations. Once you get good at it, and the market is down hard. It's time to buy.

toxic wagon
high stone
#

I recommend GaryVee for advice. He's a master of turning dollars into bags of loot.

#

@toxic wagon Nice.

remote roost
#

anyone have some tips on how I could tie my ingame hour counter into a day night cycle

sonic pagoda
#

a day night cylce would be dependent on movable directional light, so just setup a time system on event tick and have that rotate the directional light

#

you could actually do the opposite

#

have the daynight cycle update your ingame hour counter

remote roost
#

well, I've almost got it down but the day night cycle keeps going out of sync of the timer

sonic pagoda
#

print string like a muthaf#$#KA

#

@safe rose dude 12 years in the marines

#

what rank are you?

#

if you dont mind me asking, and thanks for your service

#

@remote roost how so

plush yew
#

Would anyone actually play an ATV Offroad Fury style game nowadays if it had the original gameplay elements but was powered by UE4 and looked ABSOLUTELY beautiful?

remote roost
#

well I've just been doing it with trial and error

#

so obviously it'll go out of sync

sonic pagoda
#

@remote roost and what is out of sync, and at what time does it go out of sync.. print string for all the moving parts like the rotator, the minutes, hours... that way you can have more of a clue... but it seems like time multiplier and sun speed are indepedent of each other

#

which is causing the out of sync

remote roost
#

yes

#

I know

#

I don't know how to sync them up

#

lol

sonic pagoda
#

why not just use sun speed as the time multiplier

#

delete time multiplier

#

im opening a project i have this working on, hold on

remote roost
#

because then the time would probably move way too slow

#

I have it set to like 5000 on TimeMultiplier

#

2000

#

and like 5 on sunspeed

sonic pagoda
#

does recapture sky on everyframe not bog your game down?

remote roost
#

uhhhh

#

haven't monitored performance

#

o yeah it does

#

when should I be doing that

sonic pagoda
#

honestly i dont know... i dont do it in my game, but its a top down game so...

remote roost
#

probably gonna have to do some math rather than just trial/erroring it

sonic pagoda
remote roost
#

what about it

#

I already have a day/night cycle

#

o

#

u are talking about the skylight

#

i'd still rather not use other peoples code

sonic pagoda
#

i get it you want to actually learn

#

honestly im a trial and error type guy as well lol

remote roost
#

I already know UE4/C++/BP very well, but day/night cycles always fuck me up

#

lel

sonic pagoda
#

my code is completely different than yours for this

remote roost
#

hardest thing for me to do

sonic pagoda
#

i set up the time first, and what a day should be , and then i update the sun based on that

#

i think you need to think of it like that, you need to tell your variables how long the day needs to be in your game, and thats the only variable you need to mess with, day lenght in minutes (i imagine you want 24 hours in a couple of minutes)... and then update the sun based on that value / 360 for the suns rotation

#

not on the day lenght in minute value but on the current time value

#

or

#

i know just use the time, that you already have in your game and somehow divide it by 360 and then add +90 or +whatever number until you reach the desired location of the sun that it should be at that time

#

and then use time multiplier to tweak it

#

so just set time variables on event tick, but then at the end of settimevariables event update the sun rotation from that

#

@remote roost so just get your time / 360 +somevalue to account for the offset of the sun make rotator and boom

#

apocalypse

#

i mean day night cycle

remote roost
#

where'd you pull the 360 value from

sonic pagoda
#

rotation

#

360 degrees of rotation in a circle

#

for the sun to go around the earth

#

hehehe

#

which is actually true in this case, the sun is moving

remote roost
#

I should be resetting my seconds once time is equal to 0 right

sonic pagoda
#

you should be reseting back to 0 once hours >= 24:00

#

0:00 to 24:00 = 1 day

#

im sure you are aware of that

#

lol

#

i dont think you should be using get time seconds in any case

#

i think you should be driving time thru the event tick

#

but if thats working dont change it just adapt it... i guess

#

if your time is working i mean

#

just adapt the sun to follow your set time

remote roost
#

ye my time is working just fine as i have an in game clock

sonic pagoda
#

okay thats good

#

then get your first truncated value of seconds, and divide that by 360

#

actually never mind thtat

remote roost
#

goes way too fast and then increases in speed

#

lel

sonic pagoda
#

divide something by 360 lmao... im sorry im not much help but i know what you need to do, you have your time and its working, but you just need to update the sun position which goes from -180 to 180 and around back

#

which is 360 degrees

remote roost
#

o i think it's because I was adding rotation

#

let me just set it

sonic pagoda
#

oh yeah

remote roost
#

well it's never gonna be -180

sonic pagoda
#

-179

#

.9999999999

remote roost
#

goes to a certain value and then just starts counting backwards

#

lel, I've setup advanced combat systems before in C++ but I can't do a simple day night cycle

cerulean nova
#

is there a place to look up rights to something?

#

are the sackboys Copyrighted ?

analog bay
#

jumbee? god of war

sonic pagoda
#

@remote roost are you making into rotator

#

ue4 has a funny way of dealing with 360 degrees if you dont use make rotator it wont work usually for that kind of math

#

but anyways, at this point, why dont you just follow a tutorial

#

and see how they do it

#

and then adapt it

#

theres well over 100 tutorials on the subject

remote roost
#

no I'm not using make rotator

sonic pagoda
#

the value you have after its divided by 360 should use make rotator

remote roost
#

same thing is happening it gets to 90 and then goes in the other direction

#

not 180

grim sinew
#

Everything created is copyrighted, yes @cerulean nova

#

Copyright is an automatic thing on all works made

analog bay
#

Sackboy is just a copy of a voodoo doll

mint raptor
cursive dirge
#

difference in project settings (lighting / renderer)

grim sinew
#

Yeah one of them clearly has SSR off, are you switching between forward and deferred?

mint umbra
#

I asked this in level design day ago, but I'll ask again since there was no response.

I got a question regarding tiled landscape LODs in World Composition. I'm consistently getting seams between every Level. Generated LODs in World Comp.

Landscape material uses camera based distance blending, could this be the issue as it wont bake properly into the LOD?

Full Answerhub post here, would love some assistance on this as it gives an unusable result. https://answers.unrealengine.com/questions/770369/tiled-landscape-lod-seams.html

winged crypt
#

read up that 4.19 still has the issue of not being able to display multiple client previews in fixed positions and instead overlaps them in the center (forcing us to move them), has there been a work-around for this bug?

plush yew
#

I have a question about Structure??

#

In the structure you must to store your items as wood water, meat and these or??

winged crypt
#

kak si

#

not sure what you mean by structure

plush yew
#

Sinn are you bulgarian?? because you say "kak si"

#

here you

#

here I must to make all the items that I will use for my game as wood meat water and these or??

plush yew
#

anyone can help?

sand spear
#

why they're added PixArk mod kit into launcher when there's not any access to c++ source file and they did everything in c++ and we don't have access to them?

sullen wraith
#

how would i go about making someone spawn with a random mesh

#

instead of a set one?

plush yew
#

anyone will help me or not for the structure because I have a question??

gloomy helm
#

Yo is there away to disable clicking blueprint nodes opening the cpp source?

paper kernel
#

I mean, you could not click the nodes 🤔

#

but to be fair, there probably is a way since it won't open those for me automatically

sullen wraith
#

is there a way to make it so someone doesn't spawn with a certain mesh, but a random 1 out of like 5 differnet ones?

paper kernel
#

like a character?