#ue4-general
1 messages · Page 279 of 1
im using impulse to make trampolines, and if my character is falling to fast or something, he falls through them and then if IMPULSE'd the fk up into the air. anyone know how to resolve? not getting anything on google
is IMPULSED* not if
it's as if the impulse is being applied multiple times
it's funny because character goes straight through a solid ceiling when it happens
Quick Question. As we all know that when you use high poly model as a foliage the game starts freezing/low fps then how all those beautiful game with great graphics dont lag?
optimization would be my guess
if you just have detail textures and materials with well done normals and maps, the poly count doesn't have to be as high.
@visual hollow By using LOD's
Display: LogObj: Error: LoadConfig (/Script/Engine.Default__RendererSettings): import failed for bEnableAlphaChannelInPostProcessing in: False
animating a material parameter through matinee should work, right? when i google this i get all kinds of answers stating it doesn't work anymore and that you have to use timelines
but i find that hard to believe
still, i cannot get it to work
In the channel that most matches your issue, here by default
I need help making a fnaf like game
Okay, so what's the trouble ?
Animatonics AI
Okay, so still, what's the issue ?
@cloud cobalt u there
Sure...
oops holdon
im trying to get surface snapping working - imported a FBX mesh and using it as a level, trying to place lights on teh surface and get them to auto rotate
problem is it wont rotate - i always have to rotate each light manually 😦
ah ok
You're his only hope!
Stranger Wan Ka-Shelly
dang i keep calling u ZK because i think Night is Knight LOL
I dunno, never had it break on me
and i tagged him because he was recently helping someone in chat lol
ah
i dont get why it wont work, so strange
i guess maybe it has to be a landscape or some native UE mesh to work
is there a channel i can Beg i mean ask for Beta testers?
People here are not gamers
imma gamer
We're developers. Find your audience
#looking-for-talent @velvet ravine
i think we're all gamers mostly lol
that's how we transition into gamedev 😛
have you made a game before Stranger?
Advertising or looking for testers with other developers is pointless because we're never going to be your audience.
It's just not the right place to look
Find Youtubers and gamer forums
Were making games, we haven't got time to play games 😋
holty, you can probably put your game up on steam and get some beta people with your steam keys
that's how i did it. minimal pressure
Stranger's way is a bit longer
yeah its on Steam , got keys
well yeah
so what you gotta do is, post a news update saying you are giving out free steam keys
and then get some beta people in
sweet, didn't actually think of that
yeah
The important part about launching a game is creating a community. Being on Steam doesn't do that.
Being here doesn't either
lol Stranger
he's not really wrong
i have been on multiple indie game sites before i launchewd my game.
You need to actually find gamers who're going to try your game, talk about it, share the word
Make videos about it
i posted on forums before like tigsource as well
yeah, understand completely, Just wanted a closed test first Test backend and all that
Find forums, Discords, etc - not indiedb or pointless stuff like that
i do make videos, daily videos on youtube and i post them on my social media pages and forums every few weeks
Social media is great too if you're tagging it right
i try to tag it
i will admit i didnt tag earlier when i first started but i am tagging every time now
Just don't go to developer communities looking for your players because they're not here. Some bored devs might take a look, but you're looking at 95% uninterested people, or too busy people
time to big out my Video editing Software, thank you for the feedback, Some good points there,
What I did was post in gaming communities I was invested in, make some friends, show the game off early in dev
holty, a friend of mine, matt dabrowsky, gave me a really useful email on promoing games. I'll DM u the letter holdon
By the time we were on Steam we had hundreds of people actually waiting for the game. Hundreds is not much, but it's also much more than what you can find here 😃
The key thing is that successful games are 50% game, 50% advertising
Closed beta is the right time to start advertising imho, unless it's more of a prototyping stage
my game isnt even released as early access yet 😛 still in closed beta but live on steam and i got a small community for it
That's the spirit
didn't see that channel lol
I'm creating a zombie fps game do someone here know a great tutorial for things like, damage I'm not a programmer sorry but I got my animations and currently working on assets any tutorial will be appreciated! Thanks!
just search on google for ue4 <subject> tutorial, you'll find many
think there's something on the market place aswell
hello guys I have a problem
when I make stream I want to make my game capture to show only my project but it doesn't show-why?
but shows this:
what is this? I want to show this:
anyone can help
it is important please
does anyone know what's the status of vulkan in 4.20?
i assume it has benefits for PC in terms of fps, but is its implementation complete and production ready yet?
Hey guys! I'm quite new to Unreal, and I want to start of by learning about AI. Can anyone recommend a good tutorial or two? I have already learnt the basics of the editor.
@plush yew This should get you started, Ray has some incrediblly succint tutorials. https://www.raywenderlich.com/181206/unreal-engine-4-tutorial-getting-started-ai
Thanks @plush yew! Greatly appreciated! 🙂
hello guys I have a problem
when I make stream I want to make my game capture to show only my project but it doesn't show-why?
but shows this:
what is this? I want to show this:
anyone can help
it is important please
@plush yew don't spam your question >.>
there is no obligation to help, if people don't or can't awnser it, no need to continue to spam it
also, just capture your desktop/monitor instead of program
because then it captures what you want to capture
@plush yew also check the #old-rules ..... will prevent getting banned
hey guys quick question
if i'm making a destructible object say there is a security post and you can break the windows
if the window static mesh has collision does it automatically get destroyed with the window?
you dont place the SM
you place the DSM
or, you replace the SM to the DSM once needed
ah gotcha
imho, replacing the SM to DSM when needed is better due to performance impact
Morning. I hope I can finally fix the vehicle movement today
So.. I need some opinions
how would you filter melee damage? Point Damage, radial damage or just like... Any Damage¿
I usually reserve any damage for caused by world damages
such as a pit, or drowning, or being killed by something in the world
https://youtu.be/A79_RN329xA Im following this tutorial and now my kart just leans back...
OUTDATED: have a look at my latest videos to see the new physical vehicle simulation I implemented :) Here is a tutorial that was requested on one of my vide...
@cinder iron 'filter' ??
http://prntscr.com/k8ur7h Well I got something
http://prntscr.com/k8usta Weird. The back wheels are lower. http://prntscr.com/k8usz1
thats some low quality images
yes XD
Example
for a pew pew weapon
what you usually apply is point damage
void UShooterWeapon_ComponentInstant::DealDamage(const FHitResult& Impact, const FVector& ShootDir)
{
FPointDamageEvent PointDmg;
PointDmg.DamageTypeClass = InstantConfig.DamageType;
PointDmg.HitInfo = Impact;
PointDmg.ShotDirection = ShootDir;
PointDmg.Damage = InstantConfig.HitDamage;
Impact.GetActor()->TakeDamage(PointDmg.Damage, PointDmg, OwnerWeapon->GetPawnOwner()->Controller, OwnerWeapon);
}```
okay I guess a normal damage event
since I don't need any kind of FhitResult in my case
Would anyone be willing to fix a skeletal/mesh for $20. I cotnracted it out to another guy, but after he did it he tried to charge me twice as much. I have a TPS kit, and when I try to assign the skeleton it messed up.
@sullen wraith first off, #looking-for-talent , secondly, it's not really helping your cause that you said you hired someone and didn't pay but it could have been miscommunication
No it's not that 0lento, I was very clear with my request, I said paying $20 for this, after he finished, he was like I want $46. have all screenshots of chat.
I can understand he wanted 40$, 20$ isnt much to fix up a skelet
he just felt like he deserved more. and he probably did
well, good luck on finding your guy 😃
I doubt it would be done within a hour...
I get that remco, I am not disagreeing with what it is worth, what I am saying is he agreed to a price, and after completion he wanted more 😛
which I wasn't going to do, as I was clear with what I can pay 😛
If I make models for unreal, do i need to make triangles, or can it be squares in ex. blender
Doesn't really matter as long you stick with 1
UE4 will convert it to triangles anyways
ah ok awesome
also if you texture things, you want to convert to tris before baking normals
if the app you use does the tri conversion differently, you might get random artifacts on normal channel
if you don't bake normals, that's not as big of a deal
Of course. Each time my kart touches the ground. The camera now moves out of place...
Okay I got that fixed.
http://prntscr.com/k8vax0 Yeah I dont know why the wheels are going through the ground...Will someone please help me?
image is a bit too low quality to see, no idea how you setup the collisions of the wheels
why is it low detail?
Uh so my laptop wont get hot
ugh, laptop people 🤢
oh i thought it was a style choice or like a mobile game or so
how can I write in #looking-for-work ??
@plush yew See pinned messages for instructions.
I understood
thank you
https://docs.unrealengine.com/en-US/Engine/Physics/Vehicles/VehicleUserGuide I followed this tutorial. Exactly like I was suppose to. And my kart wont turn and it leans back and the wheels go through the ground.
Okay I got the wheels going through the ground fixed.
http://prntscr.com/k8vsbi This is the closet I will get to making a proper vehicle i guess
Im taking a break now
I'm not going to watch that tutorial to explore what the possibilities are where you went wrong o0
Lmao
we cant help you with those kind of screenshots
need to know how/where you setup the Physic Thrusters, auto activation or not, their impulse and strength, etc etc
@plush yew
So go to the physics tab?
if thats where you can see how you configurated the physics thrusters, then yes
@vernal urchin
Hm?
that seems random..
Sorry, had to do it to get his dm
@plush yew Did you check this: https://docs.unrealengine.com/en-us/Engine/Physics/Vehicles/VehicleCenterOfMass
Is it suppose to be all zero?
its meant to check if the center of the vehicle is the true center for gravity/balance purposes
Where is the physic thruster?
They are all zero
@plush yew Its not about being all 0's, its about the center of the mass being in the center of your vehicle...
(thats why tutorials aren't actually a good thing when people just copy-paste the crap out of it)
@plush yew Did you check out the link I tagged you in yesterday?
well, technically the COM of vehicle isn't in the center even in real life
in RL you have proper gravity and g-forces 😛
you are suggesting physx doesn't try to simulate those?
@frosty bloom Well I loaded one of them and it got stuck a 45% and it made my laptop go hot...Not sure why
trying and simulating isnt the actual thing :p
I see. @plush yew the Kart Physics project in there sound like just the thing you need I believe
Well Im gonna try a differnet .rar
🙄
Also: Math Bs vehicle stuff is wicked awesome
Yeah it looks like I cant even open those kart projects. I think its too old for my version
4.18? :p
No Im using 4.19.2
Then create a side project, open his stuff and learn from it & then use it in your own project
Why arent you debugging COM tho?
solving issues is better than just grab w/e would work
@frosty bloom Umm I cant even open the kart project. Its because its stuck on 45% and it makes my laptop go hot.
@whole quarry I dont know what debugging COM is
that just means it's compiling shaders and you gotta wait
^
a laptop is probably the worst computer you could possibly use for unreal engine
it's made for high end desktop pcs
@plush yew I've send you a link (here it is again: https://docs.unrealengine.com/en-us/Engine/Physics/Vehicles/VehicleCenterOfMass#debuggingcenterofmass ), it shows you how enable the visual to see the Center of Mass and how to adjust it to set it to the right spot...
Well im using a gaming laptop
that's better than the average one but as you said it gets hot, it has bad cooling
laptops are always full of issues
The hottest it ever got in unreal was 195
laptops arent the proper equipment for game development
F
Of course...All I wanted to is just make a kart racing game. Is that too much to ask?
Sounds like you need hardware upgrade
^
195f is beyond any TDP on a cpu
mine never passes 64c
mine sometimes reaches 80c when compiling intensifies but it's fine
gotta have those 8 cores at 4.6ghz
anyways like they said so far all your issues seem to be on your side and it's sounding like impatience. You have been given plenty of examples but your not taking the time to learn how to do it or how to learn from existing examples
What game engine should I use for making a kart racing game? I tried unity and it requires too much coding
80c is like 180f 😮
pro tip: making a game is not easy
Dude, this isn't playDough
lol "too much coding" 😂
There is this tho https://assetstore.unity.com/packages/tools/physics/kart-racing-physics-19985 and a web demo, maybe a kit might help
Oh no im not buying that.
its this kind of music...
Look. All I want to do is to make a simple kart racing game.
I dont understand why its so hard to do.
Define simple and let's go from there
@frosty bloom Okay similar to mario kart ds
So not simple then
@languid shard Yes I tried those two and they dont work
probably a case of PEBKAC
They don't work for you
Oh, now it will be very embarrassing.
Hello, I'm 18 years old, live in St. Petersburg, I want to hear you - can I ?, I want to make a map for Paragon BR, I just really want to create games (make paragon battlroyal), but I do not have the ability to program, I understand how everything should look, I can say my opinion, build a system of objects, a map, heroes, but I can not and I do not have the ability to program, maybe it's because of English - I do not know, I'm an amateur, but I hope that the project will come true, maybe someone will help me for the sake of the project. I'm an enthusiast, in programming and creating game code 0, I just want to do paragon battle roayle, I hope to find here, (not the same as me in 0.1 for creating games), interested people in creating this wonderful game.
Пожалуйста, напишите мне сюда - https://vk.com/razltsivin
There is no "simple" in game development. It requires coding in a programming language, time, failing, testing, and building something up. It wont fly on your lap...
So its not just simple as it looks like it?
years is if lucky 😄
yeah
choose one rofl
@plush yew No game is anywhere near simple. 3D, physics, multiplayer - all of these make it even less simple
Huh...I guess I underestimated game development.
Games usually take months or years to create, with skilled people. If you want in, you'll need to learn and dedicate plenty of time.
In the beginning you will be a lot like Its not working and I dont know why and Its working and I dont know why
Its working and I dont know why whole world is based on that, so it is fine.
😄
It's not impossibly hard either, to be honest, it just requires time and work, like most stuff
Well I had similar vibes of making games. My mkds hack for example.
The biggest problem is that everyone wants to start game dev with a clone of a 200-man, two-years of work game by a world giant
That's 100% the usual blocker
For a racing game you can play around with the vehicule template in UE4 and work from there
Nothing easy, nothing impossible either
UE4 has a lot of Templates/Community Samples & tutorials. IF there is anywhere you may be able to what you want it is here. Not for free tho. Costs a lot of patience, frustration, money etc.
All I wanted was to make this simple Open World, Hack 'N Slash, MMO RPG
But the thing is. If I just simply replace the mesh of the vehicle in the blueprint with my vehicle. It wont move.
Vehicle setups are quite involved
IIRC, the default UE4 vehicle thing already uses a skeletal mesh with animation etc, not beginner friendly at all
Wheel size, Wheel Bone names, collision. List goes on for possible problems
Okay...But I dont understand why its sooo hard just to get the vehicle to move and turn. Like I question myself is unreal even stable at times.
Because you lack the information to understand how the engine works and how games are being build
There is more smoke and mirrors than real-life replication of machinery
Setting up a vehicle is hard because it is a very complex object. You need to set up where the wheels are, how many are they, how they work, what's their size
Not to mention suspensions, physics
Collision
Vehicle games are actually some of the most technical game genres imho
I was close to make my vehicle move like a kart. But of course its moving to the right...
Unreal is a great tool and it makes some very complex stuff very easy ; however, as soon as you move out of the feature set that all games need - you often find out that you still need to build it yourself, or buy an asset pack that does it.
For example, if you intend your racing game to have multiplayer, the vehicle template won't cut it
It will be even more complicated. But that's not a problem of UE4, that's just trying to do a complicated kind of game.
@plush yew Imho, a good practice, start with something easier and less ambitious, get to know the engine and its tools and what you need to make a super small tiny game.
When you're familiar with the basics, expand by going for something bigger
Sigh If making a game is so hard. Im gonna quit.
@whole quarry Well I really want to make a racing game though.
Its hard because you dont know where to start and where to look for solutions to the challenges you face on the road to achieve your goals
Making a multiplayer racer is hard in any case because there is so much stuff to do to have something decent-looking
Making a multiplayer alone is already hard, no matter what genre 😛
@plush yew Here's my advice : start doing a ridiculously simple game to familiarize yourself with the engine. Then, look at the samples, the example content, tutorials on Youtube or Udemy, give yourself a year, you'll have a racer
UE4 is a tool, not something that works for you
Ping Pong, Break-Out, Pacman, first level of Super Mario Bros, those kind of simple old games
And like all tools, it only does so much stuff.
well, they're "simple" now only because UE4 has so many great features out of the box
Guys
I dont want to take a whole year. I expect myself to learn how to do this in a week.
Not a chance :/
is it bad that i programmed an enemy AI in their class blue print ?
@plush yew Sorry to say but I think you are in the wrong industry
blueprint
@plush yew Forget it, you wont make in a week. Ask @plush yew he had to find that out too
@crude jasper You can make AI in either the pawn actor or the controller. Doesn't really matter. Though the Behaviour Tree is the UE4 solution for doing it "proper"
@crude jasper nothing wrong with that if you just want to drop in or spawn in AI and have them work. might run into problems later if you want to expand or make multiple types is all.
hmm thx :9
@plush yew A week is enough to do a single-player side-scroller with paid assets, one level and no interface. Not much more.
A week is long enough to take the Action RPG template and learn to publish it to the Android store properly 😛
whoo asset flip
Well...What am I suppose to do now? I dont wanna waste a whole year trying to figure out how to make one vehicle move forward properly...
Im here for 2,5 years or so, I think I've discovered/learned only about 20% of UE4 and game development
everyday something new is being learned
Its like anything else, Rover. If you want to be good at something, you're gonna spend a long time digging around and making stuff.
And its gonna suck at first.
And you have to keep making stuff and learning new little tweaks to make it better. ^_^
@plush yew Its not a year to find out how to move a vehicle proper. Its a year to learn how can use the tools in your workbench (UE4)
@plush yew Well, if you think about it as wasting your time, then you're probably not in the right hobby. I've been at this for a decade, published two games, working on a third.
Its like you want to build a house but dont know how the hammer and saw works..
I'm probably slower than most
I want game making to be my hobby whether I like it or not.
On top of all else it sounds like you need a serious hardware update
I just got my gaming laptop on july 7th tho...
why would you want to have a hobby... that... you don't like? this makes no sense
For what it's worth, Unreal is also not the best engine for quick prototyping.
Unreal is best used by teams going for long-term production
Everything takes days to set up and then is fast, powerful to iterate
Unity is much easier to get into (and then not as scalable)
So whats the best program to use then? Im not gonna use unity because it requires soooooo much coding that I dont even know.
UE4 will require coding too
Most of it as graphical scripting, but some of it as C++ if you're doing anything serious
UE4 can make a racing game and can make a Kart game. Bears cant drift is an example of a Mario Kart like game made in UE4 for example using mostly blueprints. It can be done
The issue right now is one of impatience
IMHO, programming is the only skill that game developers can't avoid
You can do a shit game with just a programmer
You can't really do even a shit game without
Well problem is i dont even know how to program.
I know theres like c# and c++ and python
Which is why I was talking about a year 😃
Okay...Honestly I think the part what makes me not wanna do it is is where do I even start
Probably start with Youtube tutorials about the engine
There are a couple programming languages out there 😉 https://en.wikipedia.org/wiki/List_of_programming_languages
The aim of this list of programming languages is to include all notable programming languages in existence, both those in current use and historical ones, in alphabetical order, except for dialects of BASIC, esoteric programming languages, and markup languages.
If I can suggest something, you could spend some time just looking at tutorials and playing around with stuff
Just to see what your tools are like
Once you understand the tools, you might have a different idea about what you want
Look, start with an esolang. If you can grasp those you can do anything. 
Actually though, just go do random things in the engine just to see if you can. Random smaller things. Tutorial/Docs when you get stumped.
An example, one that I did myself - Make a 2D game where the player moves to the mouse. Just the move-to-mouse mechanic.
Well. I guess I will go back to unity. And just play around with the tools and see what they do. Then I will move to coding and etc.
I just realized the PEBKAC statement does not work all the time anymore due to standing desks 😦
Layer 8 issue with the keyboard controller
Yup. Programming is what I'm learning, too.
I can be a great composer and sound designer, but I know that being able to hold my own with implementation makes me more valuable to a team, Rover.
Best place to start right there.
Hidden meshes have no effect on performance correct? Especially if there are no simulate physics or other logic running on them?
everything has some effect on performance, but a hidden mesh is going to be minimal
@manic pawn Ok, I assume memory for example
you're still going to use memory for the actor and component since it still, well, exists
Any links on material draw calls affecting performance? Also maybe polycount?
anyone seen this in 4.20? https://i.imgur.com/byzoqo7.png
well, well...
look who I found lurking in my sofa folks! 😄 😄 😄
Switch is killing it right now, as does Unreal Engine 4, so make sure to release your videigame on it too! In this video Alexander Paschall and I will show y...

Can someone help me with Cinematic DoF ?
12:51 ue4.20 build from source started
12:52 failed
lmao
visual studio update required
i just imported a soundtrack of mine to my game, i click play on sound cue and nothing happens, it just shows the play button
any fixes? or ideas on why its happening ?
@bitter iris have you tried restarting the editor
that has fixed sound bugs for me before
especially the one you are mentioning
also, have you tried actually playing the song in a game to see if it will play
sometimes that play button in the icon just doesnt work , like i said, a restart usually fixes it
ill try now thanks
hope it works
also @bitter iris if all else fails::: #audio
1:17 ue4.20 build from source started
again
and Finished
JK
maybe i should take a seat
yea i think ive had every bug/mistake possible in the engine to know all of their solutions in the past 2 years
There are times when Unreal's lighting builder really is annoying
"Rebuild Lighting"
"There are errors preventing this operation"
looks at error log
"1 error- lighting needs to be rebuilt"
yea ive read about having to delete files to fix that, i am currently having that issue with 1 of my projects where it says lighting needs to be rebuilt. and then i rebuild, and it says failed... but i started it on a mac and then switched to pc and then back to mac and then back to pc , so that might be an issue as well...
(╯°□°)╯︵ ┻━┻
do you have a lightmass importance volume, is it trying to calculate "too much" light
i mean, too much light from a alack of lmass importance volume
Yes, and it's only 100m cube, so I don't think so
oh
your anti-virus maybe? have you tried deactivating
have you made a blood offering to the Swarm Agent?
ssooo... Anyone else notice the 4 new UMG widgets in 4.20 and no documentation on them 😉
Hmm, hadn't thought of my anti-virus. I did just install a new one. Good idea
im still compiling Mathew
@grim ore thats why we have you though, to make a tutorial on those 4 new umg widgets
Newbie question. What's the difference between Slate UI and UMG?
No gp
No Go even
Time to go through troubleshooting steps
new map to test against time
@pure mesa UMG is a wrapper over Slate
slate is the lower level framework, can't be exposed to the editor.
how are you people managing actors that belong together for a feature? store references to other actors on manager actor in editor or prefer to get all actors of type/tag at runtime?
Alright. Thanks. @worn granite
@cedar snow i usually store stuff in my main player character, but you can also have a manager actor in your level, but you can also keep it in your player controller, since most commands get called from there (via input)
@sonic pagoda yeah well sometimes even without docs I can't figure them out lol. the new rich text block is broke I think...
@cedar snow also if the actor is already present in the level, i just use that dropper thingy, but if he is yet to be spawned, than the moment he is spawned i either use the gamemode , or have him cast directly to the player character for example and save his reference there
@wet bough i've read that if you have 1 object with a material slot missing lighting will fail
If that's the case going to have a long talk with the artists
i mean unassigned material slot, as in the material slot exists but no material is assinged
assigned
@sonic pagoda the feature doesn't have a direct connection to the player (character); it's more about edit-time configuration vs initial configuration-gathering at run-time
then game mode?
cast to game mode or game instance if you need it persistent throughout the program
indepedent of levels
i think i'll place a management actor in the level
you can have that management actor spawn everything you need and hold all the settings, but there is also nothing wrong with get all actors of class, just don't use it on every frame... i think most end-users dont mind an initial hitch on level load, its the gameplay hitches/lags that bothers people
yeah, it would only run once at the start of the level
yep get all actors is not as bad as people make it out to be just like tick is not that bad. Doing either of them 100 times a frame tho... that could be bad 😛
I think 4.20 and I have different ideas of what 'latest' means...
🤔
Typing long sentences?
Nah
I mean
You kinda
do need to
Not do like this
for instance
but I myself
do this too much anyway
Im trying to program a game, make the music for it, and 3d model by myself, and I cant do it ._.
#looking-for-talent is what you are looking for
Yeah, but I doubt anyone good will work for no pay ._.
Indeed your assumption is correct, asking help in this channel will not yield a different result though :p
hello guys again
I have a wuestions about these things
this is for cretaing your items ??
or?
Structures are just... data aggregates.
Its a Struct. a type of variable that holds other variables because it can and it wants to
wants to??
what structure where I can read for every one as structure widets and still
yep it was designed to do it and over time it stopped fighting and started to enjoy holding other variables
lmao
??
so structs are for player attributes
They're trolling.
less trolling more humour
and then when you make a save file
Opens Google .... Types in What are Struct? UE4 .... Done
think of a struct as a person. The "Person" (struct) is made of other smaller parts (variables) and makes it easier to move around all at once or access it all at once or parts of it rather than having 200 variables, one for each body part, for example
unless you store a struct inside a struct inside a struct
okay I want to say for atripbites as wood water and meats and these things-yeah??
well that sounds like an enum possibly
yes atripbites
well an enumeration would be for identifying stuff easier. Like say "bronze", "gold", "silver" could all be an enum called "Metal"
so you could just go "yo what type of metal are you" and it would return back a word that says what it is
an easier one, well it used to be, would be for sex of a character. you could have "isMale" and it be true or false or you could have an enum that has "Male", "Female", etc..
you should take Mathews advice over mine due to experience, but here goes my take on enums: I use them mostly for when I want to use a switch , so the player fires a gun and then switch on enum, so there are 3 shot types, burst, rapid, and spread , and the enum serves to name those 3 types, instead of having an excel file that says what integer is for what, use an enum ...
^^ yep using an enum to switch types works well 😃
enums are just numbers in the back end, which no one really needs to care about most of the time anyways.
oh build succeeded, im off to try to my custom ue4.20
"custom" not really yet custom at all
and what is Billd?
Billed is when you owe epic games back royalties for not making a successful game
I don't understand completely
im JK
Build, is when you compile all the beautiful spaghetti code with colorful comments into an actual program like an .exe or .app
aha okay
your program doesnt exist if its not built
once its built, you can send it via the internets to the masses
and they can criticize it and hate you for it, and you will lead a life of depression.. or you can make PUBG, in which case the same applies except you will be a billionaire
im jk im a fan of PUBG
at least of their success
but I thought that enumation is when you touch the ting as weapon and these simillar it describes what it this and for wat to use it??
@plush yew i think you are worrying too much about it.. just start making a game, and once you run into a scenario when you are using a switch on int node (if its a blueprint actor) and you notice that you could benefit from having actual names instead of numbers, than you can google how to use it
of course this lightmass build is taking forver....
on the default map
okay
i've compiled ue4.20 and you are still building lighting
Yeah, something's screwey
I am very hype about unreal and making games
oh sorry @plush yew you probably meant what downix is talking about... build is for lighting
I want to create my own survival game with singleplayer and multiplayer
that button in the editor
not build, billd
yeah
Really quick sorry to interrupt, but what are the details regarding the new mesh format being introduced?
@winged sphinx yea if someone else knows I 2nd this question... im a bit worried at this news
I do it but I can't find these things that I search for as how to make multiplayer game, how to make strategy game, how to make login and register page or?? with login and register
how to create things for craftings as this:
quick question guys
@plush yew you aren't searching hard enough, if found all of those
ive' found...
does anyone know why this is happening?
nevermind, I'm stupid
and when Ihave things in my inventory or panel when I touch it to show me description for it-how to do this?
@plush yew you mean the nodes not appearing?
There is an conan survival mod kit on the UE4 Launcher, you could download it and pick apoart their code. Same with the Ark Kit
@sonic pagoda I'm actually more excited by it than scared, I am just wondering how this higher level format actually works
I downloaded and installed the BUs SImulator 18 mod but when I start it I haven't got almost nothing
and I haven't got enought space for Conan Exiles Mod
I can download it on Disk D?
a good guess for the new mesh format is towards the new mesh editing stuff that is in the engine now but disabled. Storing more of the real data that comes in so it can be used later in the engine.
yay 4.20 opened from source build... im such a hacker .. next thing i'll type dir /w into dos and watch all that expert code hacking stuff
I started it
@grim ore Oh yeah, I definitely get that, I'm more interested in the actual application of the format; how it actually works
well technically the source is there and it creates the new format in the DDC so hack away 😃
yea i have a split screen post processing thing i want to change, and ive been holding off forever, now i can finally do it
@grim ore I message you in DM
i have a local 4 player game with auto split screen based on player distance, but all the post processing goes away on split screen, and so just disabling one line from gameviewport.cpp to false will make it not disable the PP
I have a question about modding Conan Exiles-why the size is too big?? 150GB?
They probably included the starter content on accident...
I did not, I have DM disabled
and its big because it's basically the entire game in un optimized form
yep. It's pretty much the entire game
so all of the code is in that?
It will download soon 😂
you can literally go thru all their code just like that?
the majority of it seems to be there. Stuff like game maps will be stripped down but I was able to create a character and play the game last time I tried it
wow, thats awesome for studying the online features
yep. Same with ARK. Robo Recall is nice because you get to see the VR stuff in a well put together game. Seeing how they handled the UI is nice
very cool, i had no idea
@sonic pagoda No, you can't go through their code. You can see all the assets in the editor though, including blueprints.
Absolutely not
aren't
when I start the project Bus SImualtor 18 mod it shows me this:
here there aren't manu files
I thought that when I start the game it will appear something
Summer#ue4jam_Promo_1080.jpg
Background by Vytautas Katarzis (https://www.artstation.com/nebularium)
Join the Unreal Engine community for your chance to win
Still at 0%... oy
sighs why did they have to do that change to the DerivedDataCache?
Rebooting the machine and seeing if that clears it up
Rassa frassa
anyone know the formula for getting 10 minutes from minutes
🤔
trying to setup an ingame clock
You want to get the sytem time (real world time?)
So you want 24 hours in game to be equivalent to 10 minutes in the real world?
for getting regular minutes it was pretty easy
with minutes being this
i need to get the 10 minutes as my HUD has two seperate containers for 10 minutes and minutes
actually just getting the first digit from the value would be fine
which is relatively easy for anyone looking back for future reference:
anyone know how to prevent character from falling through an impulse trigger box?
set object responses to be block
for pawn
under collision presets in your trigger volume
box*
ty ill try it out
i set it to custom and blocked collision for pawn, that made the impulse box's not do anything except be able to stand on em
i don't understand what you want
lmao
do you want collision on it or not
why everytime I change something in my gamestate do I have to go back and reset every single reference to it in BP
that's just such a huge oversight or somethings wrong with my engine version
lol
ive got a level with lots of bounce pads. If the character is moving too fast he falls right through instead of bouncing
try continuous collision detection or substepping
rgrthat
@elfin jacinth [GAME JAM] 2018 Summer #ue4jam - August 16-21
All Finalists will receive:
a featured playthrough on the June 14th Unreal Engine livestream```
something doesn't add up
lmao
unless you truly wait a year 😃
man summer weather makes light building a pain in the ass when it's hot out and my computers suddenly running extremely hot
lol
hate this weather so much
ccd didnt work. loooking into substepping
substepping in project settings didnt resolve it either /shrug
im having troubles adding a delay after i show the text of Deafeat or Victory, the node just isnt there for me to add. Is there a way for me to add some delay after i show the victory or deafeat text before the next map loads?
@wispy plume (Sorry for my bad english) You can't put a delay in a function so you need to put the open map in the event graph
Yes, or you can create a variable but it's not optimized
to create a variable only for the delay, yes
i see, thanks a lot that makes a lot of sense
(your english is good, dont worry about it :D)
no problem, ahah thanks
can
i get an invite
here i want to help out some of my friends
that are just starting to make games
and cod
code
please and thank you
nvm
i got it
@grim ore do you havea tutorial or recommend one for adding some basic nvcloth to a rat, basically a cape... https://youtu.be/ObKIFRiDJzY
Work In Progress pre-alpha footage from Rat Tale
does this tutorial help?
Explaining the how to add a Cloak to your character #3 Video of 5 Video Tutorial Series activate 1.25 or 1.5 video speed if you like ;) "cloath ftw" Project ...
seems to be about adding cloaks or capes to characters
🙂 no problem
im not good at the program yet to help other people, but ive developed great googling skills over the years
😄
yea me2, ive been googling this subject for some time now and have never seen this video
theres just too many videos, with maya and 3dsmax, and they lose me right at the begginning because i dont have those programs
sweet, glad i could help someone on something
dude isnt funny thought that your profile pic is a mouse and im working on a game with one
coincidence?
though*
I smell a great friendship is about to blossom between you 2 😃
GameJam buddies!!! okay im forcing it
hahaha hopefully it works out
your game looks great so far btw
very fluid animations
seems fun
i have tweaked some animations myself by hand in the editor but its mostly an animal pack i bought from 3dart.com and some animals also from the animal pack ultra
the programming is all mine though, except for the flying level which I just replaced the flying pawn mesh with the rat mesh... but hey that level doesnt really have anything going on yet...
and mixamo.com is my best friend as well for humanoids
oh yeah im using mixamo too until im really satisfied with the code part of things, then when everything is working ill look into high quality animations
hadnt heard of that 3dart.com page
ill check it out to see if they have something for me too
yea they have lots of game assets, the animal pack is definitely worth it, you can always cry for an extra discount and they usually deliver
i cant seem to get it to show on google, i just get generic 3d art examples like wikipedia links
umm hold on
is that the full address?
i think i mentioned the wrong link
😅 yeah i think
Buy lowpoly 3d models for game developers: characters, vehicles, environments. Fantasy, sci-fi and realistic real-time models for indie developers.
oh sweet
if you do get something you have to ask for the UDK version, or else they will send you one big animation asset which you will have lots of work chopping into the parts you want like idle, move, death, etc...
ah i see, ill have that in mind
ive just used mixamo ones so far so i didnt know about that yet
thanks for the heads up
theres also this
i just noticed the rat is from the animal pack ultra... which is like 5$ on the marketplace
great value
didnt have all the anims i needed, but making new anims by hand in the editor isn't really that hard once you get into it...
i wish more people on the marketplace would adopt a lower price especially now that epic has upped their percentages
or upped the developers percentages
not all of us are triple AAA studios with funding, if I see something i like and i cant afford it, i no longer like it
simple
but then there are those awesome people that sell awesome content for under 10$ and you just have to love them
its like those games that they release for 60$, i aint buying em, discount, 49.99... still aint buying em.. i rather support the indies
okay
rant over
yeah well im rather lucky in the fact that if i think the game is amazing ill pay whatever the dev is asking for it, be it 20, 60 or more. I now know the struggles of making amazing polished games and how much they cost to get to that quality. But that happens very rarely when i fall in love with a game like that
overall yeah the unreal market place is very expensive when compared to the unity one, i came from that engine to here and the prices are like 6 times higher
and i get it, there are lots of well funded studios using ue4...
but then, theres also me
😂
yeah we have to make due with what we have available
if i see a good rat model at a affodable price ill link it to you
do you use any other models?
that you need i mean
not at the moment
but thanks
i also go on turbosquid and cgtrader a lot and i am close friends with the 0-0$ range products
i feel like the 60$ games are only 60$ because of corporate overhead, and not the actual struggle related to make it
turbo squid models look AAA but they also charge like 150-300$ for a model
for 60$ you are paying for that hotshot ceo's (dont look at me) corporate jet
yea but they do have a free section
with quite a lot of content
yeah, ill just use free models while i get everything ready, if i get it all together then ill make some investment to get the game looking how i want
trying to be as cost efficient as possible
😄
Does anyone know a great place to find people willing to collaborate on a project? I live in Denver, CO and its hard to find Unreal developers here.
@pallid talon you can try #looking-for-talent if you like. apart from that you might have to make friends the old fashioned way and based on trust and friendships, collaborations can be formed.
@pallid talon Colleges that teach game design and such as the best locales.
Don't let location diminish your desire to find talented people. They are all over the globe. Half my staff was found out of state.
I used to work with a programmer buddy and a 3D modeling / animator friend. Both of which now have full time jobs like I do and don't want to make games because their lives are busy.
Riding solo for the time being, just trying to learn at the moment.
Money solves a lot of problems. If you can't afford to pay staff, they will go elsewhere. Which is why I got into investing, sought investors. For smaller projects as I mentioned above, look for places like colleges.
I work full time as a software developer and still barely make my student loan payments, lol paying people is not an option right now.
My only hope currently is to learn as much as I can and get skilled for later on
If you got the time I recommend networking, visiting places like GDC. It'll pay off greatly.
I will start looking into more of that once I get more experience. Working full time severely limits how much I'm able to do with that.
As it is, writing code for 8+ hours a day at work and coming home to write more code is pretty draining. Once I get a good groove going and can hold my own with Unreal I definitely would like to do some networking, provided that sort of thing can be done on the weekends most of the time.
Aye. Time for what you need is essential.
Right on dude. I'd definitely love to network and work with people too. Hopefully once I get more experience with the engine I can try to find a group of guys who wanna build a cool game online or something.
baby steps.
if you have a very clear proyect in mind you could build a prototype and then see if people on forums want to hop on board with your proyect, maybe your idea sparks something in them
if you just want people to work with there are some gamejams that random people get together and create things for the contest
@cloud meadow that is why I like UE4 and BP, I never really feel like I am writing code with it which is nice.
I would LOVE to get in on a game jam at some point.
I just recently joined this discord, where would I look for some and is there a schedule?
there is a jam in august sponsored by epic
Thanks a ton for the link dude.
Thanks for the feedback guys
@pallid talon i live in winter garden, fl, the closest unreal meetup to me is like 40 minutes away
you should look at meetup.com and see if they have a ue4 meetup group near you
its worth it to meet people
DENVER is a big city
im sure theres gotta be ue4 devs out there
my closest is like 200 miles from me 😦
where are you mathew (no stalker) but expect tomatoe baskets
I live near farms. I'm as isolated as one can get. But... I get lots of 'free' food.
Northern California, about 200 miles from Sacramento lol
Apple, pear trees, and other stuff grows wild near me.
as long as you have good internet i could honestly live anywhere
@high stone live off the land, the good unadultered life
sadly the internet in my country isnt very good
where are you gamaran
Fresh fruit is OP.
but i make due
yep I have 60/5 internet so no real complaints here. I want faster but its better than dsl
im in dominican republic, small island in the caribean
20/2 here. ):
i wanted to live in california but im terrified of earthquakes, so i make due with hurricanes in florida
i have like 10/4 but i could upgrade to 20/8 if i payed a bit more
The biggest problem in CA, when I was there. Was the rolling black outs.
as long as i have ue4 i dont even need internet
only when it comes time to ship something
I found out Canada charges the most for internet. There goes that plan.
I can't even pay for faster internet, I wish I could
i mean since im still a newb i need those tutorials and forum threads to get me out of troubles
ah thats true gamaran, im still a newb too, just a very advanced unafraid newb
I'm a vet. I got white hair and pizza boxes.
you eventually get to a point you just want to figure everything out yourself, and then you spend an entire day stuck and then google it and fix it in a few minutes
lmao
im still at the point where i dont even know more than half the nodes so i need to google what to call to do what i need
io hope the white hairs arent on the pizza boxes
but i generally have an idea of the logic of what i want to happen and how to make it happen
just need to program to understand me
The boxes have served me well. No. I don't shed hair.
@sonic pagoda I've tried MeetUp before. There was only 1 UE4 meetup and they haven't done anything in over a year. 😦
Near me that is.
I'm juggling two projects. One of app design, the other is trying to contact Unreal. Although I don't need to until 2019.
but they just want to graduate and work for someone else
yeah
When I was in college most of my class wanted into Pixar. (Computer Animation). I was the only one who wanted into games.
@pallid talon someone once told me that in order to attract others to a project you have to show them that its gonna happen with or without them
so start the ball rolling, and then look for people, because it'll look a lot better than just having an idea
Money usually gets the ball rolling.
haha yeah, but if you dont have that.... present your ideas in a fashionable sense and go the crowdfunding way
but even then, having an actual project with some playable demo is always a +1
anyways, dont take any of my advice, i've never shipped a game nor made any money in game dev, but i am trying to
I'm all set for funding. Just hope the project yields good revenue.
thats great to hear, did you do it crowdfunding, or private investors?
Private investors. Crowd funding suxor.
Dont make your demo too good
Better to answer to one person than 1 million.
@safe rose you've worked on some notable projects that are on steam... how did you manage those, private investors or crowdfunding, or neither?
Crowd funding quickly turns into a popularity contest.
5-8 years ago...all the rage...now too many people are scorned
I released my project a day before Mighty #9. That killed us on KS. I got funded later and completed the assignment. So win win.
Best to just get a good enough demo up and market your game wisely
Not too good of a demo though
good enough demo on steam?
redstar whats your game that you shipped right before m#9
Then when you release Early Access, people will shit on your game because it's not the same "quality" as demo
It was only for 2/3 of the game. We got an additional $150k ready to go in 2019.
Have to wait on DDR5 ram.
Am I completely screwed if I'm heavy in student loan debt? I want to make the game dev thing work but there's no way I can quit my full time developer job to pursuit game dev full time until I have more financial stability.
But I'm reading your guys' conversation and it just makes me worried that I missed the boat or will never be able to get anything good going with my limited time and resources at the moment.
@cloud meadow make a project on the side. Release on steam. Profit
@cloud meadow you are probably getting experience and money... its never too late for anything
Eventually you will be able to go full-time
Right on, thanks guys.
@cloud meadow I am 35
Definitely looking forward to the game jam next month too. I assume there will be some way on this discord to organize teams?
Sell stuff on the marketplace
@cloud meadow I've seen scores of you guys at GDC. It's depressing to see so many people thrown into the debt pit.
Oh wow, yeah man, I just turned 27
@high stone Yeah.. it's rough. Went to DeVry and got a super overpriced "game and simulation programming" degree.
I'm trying to skip college, so we'll see where that ends up
At least it got me a good .Net programmer gig.
You should be investing Mdogg. If you threw $15k into Tesla in 2012 I think you could have made $400k?
College isn't necessary. But isn't bad either
@toxic wagon Smart. (:
since I want to be an artist, it's a little bit easier
I would have love to have gone to art school though
I jumped into bitcoin. People laughed at me. Then I jumped ship in early January 2018. People laughed at me there too. Ah life is good.
but I'm at least competent with art
it's taken me like 5 years
I have an unbelievable urge to make an ATV Offroad Fury clone in UE4
@high stone Invest what? I'm at a negative net worth with my student loans.
You can get a degree in places where it's free. It does require you test in, and there's still living expense debt. But way better than paying for college.
my only real problem is that I have the worst time sticking with a project
@cloud meadow First you need money set aside. That takes 1-2 years. Don't buy any games new, cut where you can. Should net $1k to $10k. Sell some stuff you don't need. Business it up a little. Next you need practice. Don't invest a penny. Just run some simulations. Once you get good at it, and the market is down hard. It's time to buy.
I recommend GaryVee for advice. He's a master of turning dollars into bags of loot.
@toxic wagon Nice.
anyone have some tips on how I could tie my ingame hour counter into a day night cycle
a day night cylce would be dependent on movable directional light, so just setup a time system on event tick and have that rotate the directional light
you could actually do the opposite
have the daynight cycle update your ingame hour counter
well, I've almost got it down but the day night cycle keeps going out of sync of the timer
print string like a muthaf#$#KA
@safe rose dude 12 years in the marines
what rank are you?
if you dont mind me asking, and thanks for your service
@remote roost how so
Would anyone actually play an ATV Offroad Fury style game nowadays if it had the original gameplay elements but was powered by UE4 and looked ABSOLUTELY beautiful?
well I've just been doing it with trial and error
so obviously it'll go out of sync
@remote roost and what is out of sync, and at what time does it go out of sync.. print string for all the moving parts like the rotator, the minutes, hours... that way you can have more of a clue... but it seems like time multiplier and sun speed are indepedent of each other
which is causing the out of sync
why not just use sun speed as the time multiplier
delete time multiplier
im opening a project i have this working on, hold on
because then the time would probably move way too slow
I have it set to like 5000 on TimeMultiplier
2000
and like 5 on sunspeed
does recapture sky on everyframe not bog your game down?
honestly i dont know... i dont do it in my game, but its a top down game so...
probably gonna have to do some math rather than just trial/erroring it
Build powerful visual scripts without code.
what about it
I already have a day/night cycle
o
u are talking about the skylight
i'd still rather not use other peoples code
i get it you want to actually learn
honestly im a trial and error type guy as well lol
my code is completely different than yours for this
hardest thing for me to do
i set up the time first, and what a day should be , and then i update the sun based on that
i think you need to think of it like that, you need to tell your variables how long the day needs to be in your game, and thats the only variable you need to mess with, day lenght in minutes (i imagine you want 24 hours in a couple of minutes)... and then update the sun based on that value / 360 for the suns rotation
not on the day lenght in minute value but on the current time value
or
i know just use the time, that you already have in your game and somehow divide it by 360 and then add +90 or +whatever number until you reach the desired location of the sun that it should be at that time
and then use time multiplier to tweak it
so just set time variables on event tick, but then at the end of settimevariables event update the sun rotation from that
@remote roost so just get your time / 360 +somevalue to account for the offset of the sun make rotator and boom
apocalypse
i mean day night cycle
where'd you pull the 360 value from
rotation
360 degrees of rotation in a circle
for the sun to go around the earth
hehehe
which is actually true in this case, the sun is moving
I should be resetting my seconds once time is equal to 0 right
you should be reseting back to 0 once hours >= 24:00
0:00 to 24:00 = 1 day
im sure you are aware of that
lol
i dont think you should be using get time seconds in any case
i think you should be driving time thru the event tick
but if thats working dont change it just adapt it... i guess
if your time is working i mean
just adapt the sun to follow your set time
ye my time is working just fine as i have an in game clock
okay thats good
then get your first truncated value of seconds, and divide that by 360
actually never mind thtat
divide something by 360 lmao... im sorry im not much help but i know what you need to do, you have your time and its working, but you just need to update the sun position which goes from -180 to 180 and around back
which is 360 degrees
oh yeah
well it's never gonna be -180
goes to a certain value and then just starts counting backwards
lel, I've setup advanced combat systems before in C++ but I can't do a simple day night cycle
jumbee? god of war
@remote roost are you making into rotator
ue4 has a funny way of dealing with 360 degrees if you dont use make rotator it wont work usually for that kind of math
but anyways, at this point, why dont you just follow a tutorial
and see how they do it
and then adapt it
theres well over 100 tutorials on the subject
the value you have after its divided by 360 should use make rotator
Everything created is copyrighted, yes @cerulean nova
Copyright is an automatic thing on all works made
Sackboy is just a copy of a voodoo doll
draw calls different https://gyazo.com/75bba4897b1db03f3eace7780e5ce18c
difference in project settings (lighting / renderer)
Yeah one of them clearly has SSR off, are you switching between forward and deferred?
I asked this in level design day ago, but I'll ask again since there was no response.
I got a question regarding tiled landscape LODs in World Composition. I'm consistently getting seams between every Level. Generated LODs in World Comp.
Landscape material uses camera based distance blending, could this be the issue as it wont bake properly into the LOD?
Full Answerhub post here, would love some assistance on this as it gives an unusable result. https://answers.unrealengine.com/questions/770369/tiled-landscape-lod-seams.html
read up that 4.19 still has the issue of not being able to display multiple client previews in fixed positions and instead overlaps them in the center (forcing us to move them), has there been a work-around for this bug?
I have a question about Structure??
In the structure you must to store your items as wood water, meat and these or??
Sinn are you bulgarian?? because you say "kak si"
here you
here I must to make all the items that I will use for my game as wood meat water and these or??
anyone can help?
why they're added PixArk mod kit into launcher when there's not any access to c++ source file and they did everything in c++ and we don't have access to them?
how would i go about making someone spawn with a random mesh
instead of a set one?
anyone will help me or not for the structure because I have a question??
Yo is there away to disable clicking blueprint nodes opening the cpp source?
I mean, you could not click the nodes 🤔
but to be fair, there probably is a way since it won't open those for me automatically
is there a way to make it so someone doesn't spawn with a certain mesh, but a random 1 out of like 5 differnet ones?
like a character?