#ue4-general

1 messages · Page 271 of 1

silver crown
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CPU too

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Why would you run that on GPU?

leaden onyx
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same, yeah, it runs on gpu but compiles on cpu

vale osprey
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I know that it uses CPU but you need to install compiler which might object

leaden onyx
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in case of something like opengl it compiles it on cpu in driver's code

vale osprey
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ahh wait UE4 might be using it's own anyway

silver crown
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I think yes

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Which UE version are you usinh @leaden onyx

leaden onyx
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4.19 for development

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but its not the problem for sure

silver crown
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If you want I can send you a 4.19 zip

leaden onyx
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Ill just move it through rdp, thanks though!

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guess it should work since I believe it is not changing anything in registry

silver crown
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If you can avoid using RDP for that

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It's slow

leaden onyx
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probably true, don't see a network disc, but its no hurry anyway

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thanks @silver crown

whole quarry
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tho you get a error message when you install ue4 from the launcher that a GPU was not found?

silver crown
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Yes, as the launcher is basically a game

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And this is a RDP session, so no GPU at all

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Only CPU

leaden onyx
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yeah error message when you try to start launcher

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I thought there might be command line arguments

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but does not look like it

leaden onyx
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no, I'm intending to setup CI

silver crown
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I'll probably do that too at some point

leaden onyx
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meaning version control will trigger builds

silver crown
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Let me know how it goes 😃

leaden onyx
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I've done it in the past, when gpu was not required

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didn't expect it to change

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but now launcher became like Steam client

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of sorts

limber cliff
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Hello there ! I'm quite lost here, is this the right channel if I want to ask for help on UE4?

grim ore
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well you can ask in any of the channels 😃 who knows what might happen

silver crown
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Don't ask BP stuff in #cpp though

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Might explode

limber cliff
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Hahaha

oblique sorrel
manic pawn
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is it necessary to spam the output log with LogSlate: FSceneViewport::OnFocusLost() reason 2 ?

spare steeple
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i cant get my project to start with forward shading enabled

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any reason for this? happens even with all other rendering settings at default

jaunty herald
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Hi friend. I developed Android game but I don't to how to promote it

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Here is someone to help me

upper heart
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Does anyone know why custom depth mesh's get occluded when attached to a character that isn't moving/rotating in 4.19? I can't seem to narrow down the code change that caused this.

spare steeple
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i got forward rendering to work, but now it looks light lighting channels are being ignored

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only found one relevant result on google and apparently theyre supposed to work

idle stump
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Does anyone happen to know if there's any terms against using fonts from Google Fonts in a game?

digital anchor
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click on the font, the license is in the bottom right

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Most are Apache 2, you can check what you can do on this site

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@idle stump

idle stump
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Thanks

candid cypress
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somehow I enabled this, what's the shortcut or where do I disable it?

digital anchor
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\

nocturne cove
verbal thorn
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I have no idea where to put this but why has my "TutorialStuff folder gone like that, and how do i change it back?

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@ me if u know what to do plaz

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@anyone?

worn granite
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@someone

verbal thorn
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well, a restart seemed to fix it

toxic wagon
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I'm so happy UE4 has power 2 grid

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it's such a nice grid to work with since everything subdivides nicely

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and it's friendly coming from quake

nocturne cove
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I really need help with my skysphere. Most of it disappears when I click play and half of it loads after a few seconds. It works in other projects...

toxic wagon
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try deleting and respawning the object?

plush yew
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guys.. all of a sudden i cant run my unreal project anymore..

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i deleted all the unnecsssary folders.. try rebuidling it.. restarted com

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nothing is working

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used old zipped projects and its still showing this

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does anyone have any clues

grim sinew
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Have you tried doing what the error message said to do and build it in visual studio?

plush yew
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yea i get over 800 errors when i try to compile it in visual studio

grim sinew
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Don't you think you should look at what those errors are?

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800 errors is no small number.

plush yew
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the thing is i didnt change the source

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i literally just redownloaded a zipped project which was working yesterday and i tried running it today and it wont work

grim sinew
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Well that's nice, but it ultimately doesn't matter when you have 800 errors. You need to look at those errors and figure out from there what the cause is.

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Something probably changed either in the engine source or in your project that caused a large, sweeping problem.

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If, as you claim, you cleaned out all the intermediate files and such that could have glitched out.

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That narrows it down to a pretty small list of things that could be wrong.

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It might be the wrong engine version, maybe the engine was modified in some way, etc.

plush yew
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ok thanks for your help.. i have no idea how to even beginlooking because the errors are all in the engine code.. my old projects work fine but i simply can't rebuild them anymore.. i guess i have to try reinstalling the engine etc

grim sinew
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If you deleted Binaries, DerivedDataCache and Intermediate then it's probably not something simple you can fix up instantly. Those are the usual culprits that everyone always cleans out first.

plush yew
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yes i deleted all those folders.. tried rebuilding from source and tried running it from unreal

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same problem each time

plush yew
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@plush yew gotta go thru all the errors and step thru them one by one

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might be a good idea to get a new engine version and try recompiling it

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if the errors are in that code

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i also recommend using source control to make sure this kinda stuff doesn't hapen again

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sometimes a corrupt file can cause problems in your game

eternal talon
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hello how are friends time I do not connect they do

plush yew
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@eternal talon your friend wants to connect to your game?

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you need to create a session for your game and set up your listen server that way, and make sure to use join session, or, you'll need to create a dedicated server and have people connect using exec console command open x.x.x.x

eternal talon
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@plush yew I do not understand

plush yew
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you only have two options here, listen and dedicated server if you want to host your games

eternal talon
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AM ok good friend I just play a little Fortnite game drakensang rakion and League of leguend

plush yew
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oh you're stating something, my bad i thought you were asking about multiplayer

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have you started making a game yet? try it . it is fun

stuck spade
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anyone have experience in sequencer?

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I have a camera with a custom lens but it seems to be ignoring the settings when rendering

silk sleet
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if I'm drying to make like 1-20 actors at once for a death inventory drop, is there a way to make it fast?
like an actor pool or something
right now it lags trying to make more than 2 or 3 in a frame

quaint hare
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Hey guys, I have a bit of an issue... I am trying to make a weapon firing system that can endlessly be expanded without any further modification to the script. To continue I need to somehow store the sphere collider component on my "shotgun" that serves as a projectile origin inside my data table. However, I have no clue how to put these things in the data table.. Anyone have an idea?

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I have tried messing with object/class references of sphere colliders and actor components under the structure for my weapon template.

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However, I cant find the sphere collider when I try to filter for it after making these changes.

plush yew
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Hey thanks @plush yew and @grim sinew for helping.. I solved the problem. For anyone who might have trouble building make sure the folder your project is in does not start with a number. Unreal creates macros with your folder name and if it starts with a nunber the generated macro will cause a compilation error

idle stump
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@silk sleet Is this in BP? Can you post a screenshot of the part where you're spawning them?

stuck spade
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image of my problem

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left has preview of camera in viewport

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right is render, and you can see its a lot more zoomed out

cerulean nova
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its called Field of View (FoV)

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Why is the 2,3,4,5... players view always so twitchy/laggy ?

stuck spade
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In this case though the FoV is changing because of the lens' focal length

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and the camera cuts shows the correct shot

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but when rendered it's completely different

cerulean nova
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check render settings wich might override it?

stuck spade
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there are none

noble minnow
grim sinew
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Make lightmaps.

noble minnow
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How can I do that, I'm sorry I'm really new on this

quaint hare
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Is anyone here familiar with Data Tables?

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I am trying to store a component of an actor inside a Data Table, and I am having a bit of trouble.

hoary charm
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If we use Movable lights in a scene, can we avoid lightmaps/baking entirely?

grim ore
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IF you are trying to store data in a data table at run time you will find you cannot. Data tables are editor only for construction and read only at runtime

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yes if you use movable lights you will not have to bake. The downside is you will have potentially less performance than if you used one of the baked lighting methods.

hoary charm
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@grim ore Thanks! If I already have a scene baked and want to change to movable, do I need to clear anything or something? Or will changing it be all that is required?

grim ore
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if you change to movable you don't have to do anything but your old lightmap will still be there. You can find it under the world settings tab in the lighting/lightmap section and remove it/tell it to not use one

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There is a button in the 'World Settings' tab called "Force No Precomputted Lighting." This deactivates Lightmass' ability to produce light and shadowmaps, forcing the level to only use dynamic lighting.

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if you do that then build lighting again it will delete the lightmap and save space

hoary charm
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Awesome thanks so much. testing this out now.

plush yew
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Im having a major issue rn with ue4

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all my transparent materials are black

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i have no clue why

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I just started the engine and then they all turned black, and its been like this for a couple days

wispy plume
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hello, can anyone help me with something. Im desperate, i tried posting on the official forums and havent gotten an answer. I created a big landscape and i want it to have multiple textures on the landscape, so it transitions from snowy, to rocky, to sand, to grass, etc... so far i can only make the landscape have a single material blend

plush yew
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it literally took me 2 seconds to find this @wispy plume

wispy plume
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i have that tutorial open, i mean its probably me just being dumb

plush yew
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oh my god...

wispy plume
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on this specific issue i been really dense

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im sorry

plush yew
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heres a better tutorial

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gets straight to the point

wispy plume
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what i have working right now is a material function that gets me 3 different materials based on height on a landscapelayerblend

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but when i try to have similar heights terrain with different materials i have no idea how to get that done

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like if i want some snowy part be the same height as a dune sandy terrain

proven aurora
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I’m packaging my game right now. It has one level with maybe 20-30 different materials in it in total. After ~5 minutes of packaging a tab pops up saying “Compiling shaders” and the numbers for that go up until it reaches around 8500. Then the whole thing freezes (I can’t tell if it’s still going or not but it starts slowing down or freezing my entire PC). Any ideas?

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UE4.19, only plugin installed is CodeSpartan’s voxel plugin.

tight sun
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Umm.. I seem to have somehow inverted myself in the viewport... X is pointing down on meshes... and my left right movement is inverted... how the heck did I do this???

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I had such a good day too, was just about to make a sweet sequencer with my new models and... now I'm upside down feelsbadman

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Only seems to be in certain level.. anyone have any idea how I fix this? All movment flying around in viewport is inverted and the world is upside down

warm mountain
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hmm when people say hard edges, do they mean the abscence of edge loops to smooth the edges or do they mean the abscence of a baked normal map to give the impression of a smoothed edge?

teal tulip
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@stuck spade what about the camera that renders it on the scene ? the cameras have individual FOV from editor one

void kraken
latent warren
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I would take a guess there's a timer involved, possibly a lerp to black every so many steps? looks like a neat game

void kraken
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ok and how do you get that red trail @latent warren

latent warren
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I don't know enough about Unreal to give you a good answer for that. I've done it in another language before using that basic idea

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I started a timer that would go when damage was taken with a stop point of current health

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and every so many steps (frames) have a row of pixels change to black until current health was hit

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i.e. if you're using a float for your health, 0.01 would be eliminated every x frames

void kraken
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ahhhh ok

storm venture
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Quick question, assuming you wanted to store items in an inventory that could be customized, what would you store them as?

latent warren
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eh I can give you a C# answer. collection

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not sure if that carries to this environment

storm venture
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Lmao, I'm limited to blueprints I'm afraid

latent warren
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they may have them... looks

storm venture
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they have Structs, which is pretty handy

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but Structs sometimes for no reason decid to say fuck you

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sooooo ¯_(ツ)_/¯

latent warren
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suppose you could use an array, depending on how those work in here

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if they 'grow' with additions, that'd probably cut it

storm venture
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Possibly, I might give those an attempt

latent warren
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I'm sure UE has some sort of collection googles

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yeah cool

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check that ^

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that'd be what you'd want to use

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benefit to using those over arrays are numerous

storm venture
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This looks like just an organization technique for folders, lol 😉

latent warren
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oh shit. it is lol nevermind then!

storm venture
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Not quite the same collection we were thinking of, lmao

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Well, I've used collections with some java stuff before, I'm just assuming that's what you've been talking about,

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I'm sure i'll find a ue4 equivalent somewhere 😛

latent warren
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try poking around with that, that's in BP

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it MAY do what you need

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(and yeah, java collections are similar to C#)

pine warren
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hello i am making a game ready model i am stuck at hair any goo method to make texture for hair cards with zbrush i am not getting exct result plz mention my name in help so i can find it easily thankyou

crisp fable
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i have a unity->unreal question

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in unity you can turn off physics automatic simulation and you therefore call Physics.Simulate manually

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is there such a thing in UE4?

cloud cobalt
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Don't believe so, no

whole quarry
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There is a node for it

cloud cobalt
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That's not what he's asking

whole quarry
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SetSimulatePhysics, well, you CAN set it manually, or by default in the BP actor

cloud cobalt
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Looks like he want to simulate frame by frame

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For example for rollback/replay in MP

cloud cobalt
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Still not what I believe he's asking for :/

whole quarry
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He's asking if there is such a thing as manually calling Physics simulation. I don't know how you come up with simulation frame by frame for a reply thing

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only one who can awnser that is @crisp fable

cloud cobalt
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"call Physics.Simulate manually"

whole quarry
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Yes, which does the SetSimulatePhysics?

crisp fable
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yes its for multiplayer purposes

cloud cobalt
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No

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@whole quarry He's asking about a specific Unity fetaure

crisp fable
cloud cobalt
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@crisp fable UE4 can't do this at all unfortunately

whole quarry
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it sets to simulate physics, how is that different?

crisp fable
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damn

whole quarry
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simulate physics, physics simlate? Only the order is different? kappa

cloud cobalt
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@whole quarry We're talking about manually simulating physics for a frame

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Or for 100 frames

crisp fable
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yeah with a given deltatime

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because its multiplayer you're not getting a regular tick

cloud cobalt
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UE4 can't do this, and generally speaking, can't really handle MP physics

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the physics engine isn't deterministic

crisp fable
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unity is based on physx too though

whole quarry
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wow, no need to go all bold for that

crisp fable
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WHATS WRONG WITH BOLD

cloud cobalt
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Well I've explained three times already, at some point you need to stop saying "it's the same" - it's not

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@crisp fable Dunno how Unity handles it internally

crisp fable
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yeah you can enabled physics again but it's just going to tick at a regular rate, it wont play catchup

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ok

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thanks for the info

cloud cobalt
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I've looked into it for UE4, others have - AFAIK, you only can do your own physics here

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I'd love to be proven wrong 😉

whole quarry
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I'm just awnsering a question as it asked. It said nothing about frame by frame nor anything about multiplayer. As this is a UE4 place, knowledge about Unity cannot be assumed. No need to be such a bitch about it...

cloud cobalt
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Googling the method took me 3s - never used Unity in my life

whole quarry
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And I've simply googled "UE4 Simulate Physics" ¯_(ツ)_/¯

teal tulip
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🤔

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there was other repo no idea where

cloud cobalt
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It is

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Dunno how well-behaving this was in the end

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I think it's barely proof-of-concept level

vale osprey
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@crisp fable there was extensive discussion on forum

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technically you can, in c++

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but calling manually "simulate" is the least of the troubles

stuck spade
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@teal tulip I got it working but I ended up not being able to use custom lenses. For some reason unreal just ignored those settings

plush yew
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anyone interested to join a new Indie Team, please PM me. We're starting fresh and going to learn and share together on Unique projects.

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we still have 2 weeks to form a team before pitching some IDEAS. All the people will be welcomed to share their opinions and explore new opportunities..

cloud cobalt
plush yew
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I'd post there soon, with proper details

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discussing with current team members

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hesitant a bit since people mostly avoid Royalty projects. It's more of an Open Ended Team

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For Artists and Designers, By Artists and Designers

cloud cobalt
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Yeah people avoid that for a reason

remote roost
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just starting UE4 development, is putting shit like this in the tick fine

cloud cobalt
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Sure

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You can also use high level timer stuff

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But it's basically the same, and the performance hit for what you're doing is 0

remote roost
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alright, thanks

hoary charm
whole quarry
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try disabling Auto Exposure in the Project Settings

cloud cobalt
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Isn't that only the default setting for new levels ?

hoary charm
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@whole quarry Done, now my scene is barely visible. So I have to reset exposure manually with a post volume or is that not working as intended?

whole quarry
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try to reset it to the default .3 and 2 (iirc)

hoary charm
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Still extremely dim

whole quarry
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how high is the intensity of the light sources?

hoary charm
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10 being the highest

whole quarry
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try to reset them to the defaults as well

hoary charm
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ok I turned them up, rebaking, let's see if this is all it was

sudden agate
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a good example why I hate Auto Exposure :D

hoary charm
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Odd, it's as if the light doesn't travel Remco

delicate needle
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Unreal 101 question - I'm messing with the rolling ball example, and it seems that the engine will default viewport ownership to the "PhysicsBallBP" Pawn Actor, via its camera component. I stripped away all the gamemode overrides, and it still does this. Am I missing something, is this normal?

grim ore
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the game mode determines the default pawn spawned in a level using the player starts

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if there is no player start, or if you have something else in the level that is set to auto possess (your problem), then that will take precedence

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check the ball that is in the level by default in that template and see if it is set to auto possess to player 0

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I haven't touched that template in a few months but this is the way most of the other ones are set up so it would make sense it is the same way

delicate needle
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Auto Possess Player 0

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There we go! Thanks, I missed that when looking around, go figure!

warm mountain
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question guys say i have 2 modular pieces and i want to combine them in UE

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is there a way to group them and duplicate them?

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Or would i have to combine them with the use of a BP?

hoary charm
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@warm mountain You can select both in the Outliner, and press CTRL + G to group them or right click > group

warm mountain
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@hoary charm gotcha and thanks!

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i suppose that would also be less expensive than creating a BP for an otherwise static mesh

hoary charm
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Yeah I assume so, hope that helps! I am new to Unreal myself but I've used this briefly

sudden agate
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has anyone profiled Niagara already? Can't imagine it being more perofrmant than cascade

still island
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Hi, I am pretty new to Unreal Engine. I've got a question. Why is alpha so heavy on performance? If I check the view under F5 to see the performance, everything I have is green, so it's good, but alphas are always red. Even with the meshes from unreal assets that come with the engine, their alpha is also red. With a lot of meshes having alphas fps goes down dramatically

chrome ivy
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Can anyone here test something for me?

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like I need someone to test my game

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it is something that doesnt work and I think it is because of my location...

worn granite
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🤔

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whats the game

chrome ivy
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finding dedicated server

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I mean It isnt on steam yet

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I will send u a link to mega

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but in DM

worn granite
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uhk

chrome ivy
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i sent it @worn granite

worn granite
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k

plush yew
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dang i am really getting a ton of login attempts, probably because of all the recent buzz. glad two factor authentication is an option for the launcher! haha

delicate needle
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I have a pawn-character, and I'm activating its ability to "look around" by using right mouse button. I am using "Add Controller Yaw Input" as well as "Add Controller Pitch Input". So far it works, the Yaw is allowing me to look left and right, but for whatever reason I cannon get the Pitch to affect the up and down look.

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Is Pitch treated differently, or maybe my whole approach is wrong?

delicate needle
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I'll try and move this code to the player controller or pawn class, perhaps.

whole quarry
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Yea level bp isnt meant for that

chrome ivy
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I was wondering

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Who is the admin of this server?

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Because Moderator doesn't mean admin

grim ore
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There is no admin, only Zuul

chrome ivy
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how come?

plush yew
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hey Mid, hope you were able to get your multi working 😃

chrome ivy
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nope

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lol

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3 weeks mate

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I tried everything @plush yew

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I am starting to consider hiring someone...

plush yew
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ah. you should really try falling back to ipnetdriver and just disable steam until you code it in later.

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you can still have people download the game on steam and everything

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and play it on there

chrome ivy
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do you know a test I made?

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I tried to connect to the server using

plush yew
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just set defaultengine.ini config lines to exclude steam stuff.

chrome ivy
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open steam.XXXXX

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XXXXX being the server unique id

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and that works

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I can join server

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but i cannot find it

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@plush yew I get these warnings in client log when trying to find server

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[2018.07.03-18.45.17:926][229]LogNetVersion: StandYourGround 1.0.0.0, NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2374043608)
[2018.07.03-18.45.18:087][239]LogOnline: Warning: STEAM: Rules response NUMOPENPRIVCONN 0
[2018.07.03-18.45.18:088][239]LogOnline: Warning: STEAM: Rules response NUMOPENPUBCONN 100
[2018.07.03-18.45.18:088][239]LogOnline: Warning: STEAM: Rules response OWNINGID 90115716982511623
[2018.07.03-18.45.18:088][239]LogOnline: Warning: STEAM: Rules response OWNINGNAME SYG
[2018.07.03-18.45.18:088][239]LogOnline: Warning: STEAM: Rules response P2PADDR 90115716982511623
[2018.07.03-18.45.18:088][239]LogOnline: Warning: STEAM: Rules response P2PPORT 7777
[2018.07.03-18.45.18:089][239]LogOnline: Warning: STEAM: Rules response SESSIONFLAGS 683
[2018.07.03-18.45.18:089][239]LogOnline: Warning: STEAM: Rules response SYGServerName_s EU StandYourGround Game
[2018.07.03-18.45.18:089][239]LogOnline: Warning: STEAM: Rules refresh complete
[2018.07.03-18.45.18:089][239]LogOnline: Warning: Unknown or unsupported data type from Steam key data NUMOPENPRIVCONN 0
[2018.07.03-18.45.18:089][239]LogOnline: Warning: STEAM: Failed to parse setting from key NUMOPENPRIVCONN value 0
[2018.07.03-18.45.18:089][239]LogOnline: Warning: Unknown or unsupported data type from Steam key data NUMOPENPUBCONN 100
[2018.07.03-18.45.18:089][239]LogOnline: Warning: STEAM: Failed to parse setting from key NUMOPENPUBCONN value 100```
plush yew
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for your ded server .exe, try to go into your project launcher and build it from there to lower ram util. once you're sure its working well, upload the whole thing to your t2 instance.
use exec console command: open x.x.x.x without the steam part to connect to your ded server, change defaultengine.ini lines :

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

[OnlineSubsystem]
DefaultPlatformService=Steam

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"``` to 
```[OnlineSubsystem]
DefaultPlatformService=Null```

only use steam for downloading and storing the game in the steampipe if your game is on steam. as a test bed, you can run a pure `ipnetdriver` dedicated server on t2. try that and if that works, gradually add steam code as necessary when you need to. keep in mind, *what is your goal?* do you really need steam to store your ded ip and search for it in your code? in my code, i just have the t2 ip stored away, and it's always the same. dedicated servers don't change ips unless you change it. so you can just automatically always know the ip that way. is it raw and a little watered down? yes. but it works and you can begin to test your multiplayer functionality. you can get a boost of confidence since you know your multi is working, and you can surely add in the steam functionality later once you know for sure your base dedicated code / all your RPCs if you use them are working properly without lag. sometimes you just need a refresher.
#

and ill be in #multiplayer for more maybe a lil later. trying to do some singleplayer coding rn

#

does that make sense though?

#

just to get a testbed working?

chrome ivy
#

@plush yew My goal is to find the server and also to appear in Steam Master list

#

I will try tomorrow now it is late and I closed the PC

plush yew
#

yeah sebatnik's video talks about that. as you already looked at it. by the way i don't even use steam server lists, your best bet to get that working is decode. he told me he got his working earlier after i helped him with his t2 setup.

#

you just gotta try to fall back to ipnetdriver. no problem. ill be in #multiplayer later.

chrome ivy
#

also

#

Why wouldn’t it work for me?

#

I have a friend

#

that uses 4.18.3 source

#

he just followed sebatnik video

#

it works perfectly for him

#

?!

#

lol I mean why? is it just bad luck? something wrong with my IP?

#

@plush yew

plush yew
#

if u wana talk to me there

high stone
#

Anyone have insider knowledge on DDR5? If the specs advertised are true? I'm recalling DDR4 not living up to the hype. Where DDR3 did.

spare steeple
#

anyone know why steam audio wont package with my project? the log is showing me this

LogPluginManager: Error: Unable to load plugin 'SteamAudio'. Aborting.
rocky violet
#

@Hanadeus#7176

#

o hes offline

noble minnow
#

Hello guys, I need your help, I got my first person character but when I press play I don't use the character with the gun I just floating around, is there a way to link those two?

fiery harbor
silver crown
#

What does backlogged mean?

grave nebula
#

Same as Won't Fix pretty much ><

silver crown
#

That's what I thought 😢

#

btw @grave nebula you don't happen to know how to apply a geometry shader to a mesh? 😛

grave nebula
#

I do, graphics channel.

fiery harbor
#

@grave nebula well, Won't Fix means "that's by design"

#

backlogged means "thats not by design, but we don't have time to fix it"

worn granite
#

But there's a by design cat

#

innit

high stone
#

The current DDR5 claims 35% more speed, 6400 hertz, and immense capacity vs DDR4. Still waiting for official numbers.

plush yew
#

@high stone sounds interesting. doing a new build?

high stone
#

I'm waiting for DDR5 so the next round of advancements in voxels can be made. Faster real time shadows, effects.

plush yew
#

i pigged out and got a 5960x and purposely havent upgraded since that upgrade cycle was so expensive lol

#

will be great to see even more performance on an already fast engine

high stone
#

We are moving to higher quality shadows thanks to Nvidia. Realtime raytracing in 10 years? Probably?

plush yew
#

if lucky. i like my current build because its high end and still relatively similar to most desktops. good for devtesting. its worth about 4k lol but thats only cuz i have 2x 6tb for my local storage. i source control everything locally.

#

in any case glad that 4.20 is almost out in release. gonna really test niagara out. hopefully it runs fast.

high stone
#

Did you see the latest breakthroughs on flash nand? 128tb storage.

#

That will hurt when your ssd dies.

plush yew
#

would be great. i am using wd greens right now lol. disc drives

#

1x 6tb and 2x3tb in raid for a backup slot. i have all my unreal projects and everything all carefully filed away in both. i backup everything once a month or so. havent done my most recent backup. need to do it actually. a week or so late.

high stone
#

Be careful. I was told flash memory can die if it's not powered on for x amount of time. Vs spinning discs that are more on usage.

#

I had a guy archive his movies on a SSD then take it offline for 6 years. His drive is dead.

silver crown
#

lol

plush yew
#

haha wow. yeah i backup on HDD

silver crown
#

archive SSD

plush yew
#

im lucky neither of my raid backup drives died yet. they have been going for years. wd greens are not bad.

silver crown
#

WD Blacks are better

#

😛

plush yew
#

haha

high stone
#

There is an even better option now. Mdiscs. All game companies should have them. 80+ years!

#

Waterproof too.

plush yew
#

Millenniata claims that properly stored M-DISC DVD recordings will last 1000 years. lol crazy

#

my data is so transient. on my ssd. i use SSD for my C drive. i literally read and write so much

high stone
#

80+ was after testing. I don't think anyone will be around to say 1000 works.

plush yew
#

i flush my entire backup drive every month - and re-write all data to it

#

lmao. 1000 years? maybe some family who passes it down as heirlooms 😛

high stone
#

I've got my game backed up on 3 hdds, and 1 ssd.

#

I remember back in the day when we only had 5gb hdds.

plush yew
#

i dont remember that lol

#

i was mentally unfit 😛

#

my mind only came into being once i began researching mocap and trying stuff out, then i understood what "storage" was lol

high stone
#

1998 was a dark time for storage.

plush yew
#

lol

#

i wonder what the future holds for storage. could be some kind of energy containment or something. could be really crazy stuff 😛

high stone
#

We are moving past terabyte this decade.

#

Next decade it should be affordable.

plush yew
#

how big are the HDD backups you use?

#

because you can get a really good deal online for a hdd these days.

#

you can raid your current HDDs into one, like i did, and then get one more. could be an option if you need more space for unreal.

#

when you say 3 hdds and 1 ssd if you already meant they are raided then nm lol

high stone
#

2tb each.

robust shadow
#

tbs are pretty damn cheap nowadays

#

but man now you got me wondering what storage is gonna look like 20 years from now @plush yew

#

gonna be some crazy Black Mirror stuff lolol

plush yew
#

lol ⚛

#

all i can do is speculate. if only i could r&d it, but i don't have the capital or facilities. 😛

#

like most of my HDD is from my mocap days. unreal takes maybe 1/4 of my space. just about.

#

in any case, i have been happy with 6tb thus far for my unreal projects.

high stone
#

With full lidar based games we could be pushing 50tb open world games.

#

If you're interested in what that looks like. Check out Aerometrix on YT.

broken shadow
#

Messing with camera rotation

Running around the level, press 2 to rotate camera 45 degrees to the right so that despite being "over the shoulder" it still ends up facing me.

Rotating the camera like that messed me up good lol

plush yew
#

lol. i always use spring arms and never rotate the cam. although i could understand how you would want to in that case. i have two cameras in my pawn, and i press tab to swtich first person third person

broken shadow
#

The thing I'm wanting to figure out is a dynamic camera system

I first got the idea while modding ARK, but its camera does not let you rotate it. Change its XYZ position, but not rotate.

plush yew
broken shadow
#

Messing with it in UE4 proper tells me I don't want the camera rotating. Moving yes, but not rotating on its own axis.

plush yew
#

if you set spring arm height and everything, you can rotate it there i believe..

broken shadow
#

Tilting, just strictly left to right.

#

Panning, I should say

plush yew
#

you want it following the char as it moves?

#

cuz then u gotta bind it to a scene component that is a parent of the possessed pawn

broken shadow
#

The idea is that an over the shoulder camera is desired, but not the perpetual left/right-bound nature normally associated with it.

If the character starts running to their right the camera should move to the right hand side, and vice-versa

plush yew
#

o

broken shadow
#

Yeah, I'm just goofing around seeing what feels right and what doesn't

#

oooooh

#

what's the alpha node connected to in that graph?

#

ah

#

So can just specify a number for quick testing or promote to variable if I need more

#

I figure for the 3rd person template i'd be wanting to get TurnRate & check if it's currently positive or negative

#

Gonna have to do some negative multiplication here, it works but when i turn right the camera shoots to the left lol

broken shadow
#

Definitely needs work. Biggest issue is that the camera will eventually fly off into orbit

plush yew
#

@maiden swift I cannot get in this server with my another account.... mayb because i was banned by someone... Back then I just asked was there any native member in this server... other members thought I am rasist and so they banned me.... I am from India ... we dont have such things in my country.... I didnt intended to hurt anyones feeling...so.. plz unban me if u can..

#

Can anyone tell me why my ball in unreal engine is hoping like 1-2units on z-axis when its velocity is set to -2000units on Y-axis and its sikyness is set to 500units on Z-axis. Also it gets stuck and just hops in place when it hits one of the slanted box brushes...???
Its a Pinball Project

livid haven
#

"thought I am rasist and so they banned me.... I am from India ... we dont have such things in my country" - riiiiiiiiight...

plush yew
#

@livid haven right man

#

U are a dev

#

i mean full on dev..

livid haven
#

Yep

plush yew
#

how did u get there

#

I am in 12th

#

how do i get in the industry

livid haven
#

That's a pretty complex question.

plush yew
#

yep

#

Where do u work right now

#

In India or other country..

livid haven
#

The short of it was working my ass off to know more and be a better engineer than most of my peers in college, being social and networking with people at industry events, really preparing for technical interviews, and getting lucky along the way.

#

US

plush yew
#

so u had the same plan I have in my mind

livid haven
#

Really not much to it in concept, but executing on those things is another story.

plush yew
#

So i get a good engineering college... get a job so i get to US and then get a game school

#

I am aimming for VIT vellour

livid haven
#

Strictly speaking, you don't need a formal education, it's just one of several ways to get the knowledge and experience, as well as a kickstart to networking with peers who may also join the same industry.

plush yew
#

ok... i will try to get there

#

@livid haven then whts the chat above

livid haven
#

What?

plush yew
#

ohh sorry my bad

#

my BAD

#

so... can u unban my acc..

livid haven
#

I'm not a moderator, so definitely not.

plush yew
#

and also... suggest me some solution on the question i asked above... watch those clips i uploaded...

livid haven
#

I don't have any experience with that, so I don't have anything to suggest.

regal mulch
#

Unban?

#

Where?

#

@plush yew

#

Oh, from here. What was your account name?

cerulean nova
#

is it possible that my problem isnt caused by Network/Replication but from the standard PostProcessing?

#

because when i tryed to record the "jitter" it was even at 60fps recording not as extreme as in person 🤔

#

never mind im still pretty sure its a network thing

#

i try to make a video maybe someone here can hopefully help me 😃

regal mulch
#

Jitter?

#

Movement Jitter?

cerulean nova
#

everything seems to be smooth but if Client A is moving itself the standing person seems to jutter/stutter

unreal spoke
#

I want to make a radar widget (I already had a radar as part of the HUD but that looks messy and is not very scalable). Is possible to make a radar widget?

regal mulch
#

@cerulean nova Are you adjusting the MovementSpeed at some point?

#

Like, runtime?

cerulean nova
#

yes to server wich seems to work but at the point of jitter there is no change to that

regal mulch
#

You need to adjust Movement everywhere

cerulean nova
#

i try to capture a short video of it

regal mulch
#

It's not replicated

cerulean nova
#

i know i made a custom event for it

regal mulch
#

If you Client doesn't have the same MovemnetSpeed like the Server version, you'll start jittering due to correction

#

@unreal spoke Would ask in #umg

cerulean nova
#

it must be something with the camera / movement

#

it only happens when straving left or right or walking backwards

plush yew
#

@regal mulch my account name was : Elemental Destructor!!#8829

regal mulch
#

You were banned for spamming.

#

And creating a second account to bypass that isn't allowed.

cerulean nova
#

Here its more visible if u watch at 1080p

#

the moving person sees the not moving person kiiind of jitter and it feels more weird when playing then watching

#

@14 seconds its extremly visible

plush yew
#

@regal mulch I am not bypassing... this is my first account bytheway...

#

and i am sorry for it..

latent warren
#

messing around just learning Unreal (coming from other engines (not unity)). absolutely fell in love

#

made a nifty little Mode-7'esque scene

#

not sure how close that is to how THEY did it back then (probably insanely different) but still hugely technically impressive considering what they worked with at the time

cerulean nova
#

@regal mulch could you see what i mean in the video ? 😃

latent warren
#

yeah I do Net. that's a little offputting

#

how's the latency? kinda looks like lag hiccups

cerulean nova
#

its local

latent warren
#

oh lol scratch that one

#

hmm have you ran an FPS counter when you are running into that? would be curious if it dips

#

(I won't be able to solve your problem, I'm unreal noob but I like troubleshooting

regal mulch
#

@cerulean nova Not sure right now

#

Would've thought it affects both of your Characters

#

Can you try not attaching the camera to the mesh?

#

Just to test

cerulean nova
#

it does happen to both clients but only the moving one sees the standing one this weird

#

the camera is attatched to the head for "true first Person"

regal mulch
#

But Client1 was clearly jittering while Client2 moved fine

#

and yes, can you undo the true first person

#

I want to know if your mesh lags

cerulean nova
#

i unparented it and it still happens

regal mulch
#

Ah now I see it

#

It happens on both okay

#

hm

cerulean nova
#

the weird thing is if i look down the own mesh is jittering wich may cause the other client to look jitter?

#

some movement thingy

regal mulch
#

So the mesh of Client1 also jitters if you look downwards?

cerulean nova
#

yes

regal mulch
#

Hm

#

Is this a Fresh Character?

cerulean nova
#

but only when walking backwards or strave left or right

#

yes this is a new fresh character

regal mulch
#

Alright can you try this: Your CharacterMovementComponent (CMC) should have a boolean called "Orient Rotation To Movement"

#

Is that checked?

cerulean nova
#

maybe some "animation" problem because the normal thirdperson does always walk forward and if u press S A or D it would turn in that direction

#

yes its checked

#

that causes the problem right?

latent warren
#

(I'd like to say I've been here idling for 24 hours with my mouth (mostly) shut. I've learned a lot just lurking in that time

cerulean nova
#

because he tryes to turn but cant because the view is fixing the movement orientation

latent warren
#

thanks for running this place)

cerulean nova
#

unchecked it and its gone thanks @regal mulch 👍

#

havent thought of that untill now

regal mulch
#

Cheers

cerulean nova
#

back to replicating the sprint to work proper 😄

#

had to rethink the system because i had some checks running with the sprint itself wich would then get also replicated so i have to "rebuild" it abit

cedar snow
#

if i want to include non .uasset files in a packaged build, do i have to create an custom asset type for it?

cedar snow
#

to answer myself: not really; just put the assets in a directory inside the contents dir and set the directory to be copied while packaging

#

current downside: the assets are literally just copied to the build directory and there for anybody to read/change/delete

strong terrace
#

What is the best way to create and island lowpoly? With World Machine?

rose bison
#

low poly plane with noise

#

any 3D package would do that for you

#

not sure if world machine does low poly

strong terrace
#

a mesh?

#

not heightmap?

rose bison
#

a heightmap is just a mesh in 2D, when it comes to terrains

#

you can convert them from and to oneanother

strong terrace
#

Thanks Denny!, okey i try to do it with blender

cerulean nova
#

the GameSession Class is only aviable in the Source Version from github right?

#

found it...

#

If i change the 0 to 128 it should set the max. players to 128 right?

slow relic
#

hey guys ... I'm coming from a unity bg .... is there an option in Unreal that lets you view the game during runtime like how the 'scene view' does in unity?

rose bison
#

Simulate

#

instead of Play

cerulean nova
#

@slow relic Shortcut would be ALT + S

slow relic
#

ah yes ..... one more tiny question .... can I do this in multiple windows? like simulate in one and play in another?

#

simultaneously?

#

I don't seem to have real-time input while playing/ simulatiing in my second view window even with the option selected

manic pawn
#

no, that isn't supported

slow relic
#

sigh, nvm ...... I'm just curious, are there any work arounds or hacks to make something like this? like a plugin? Would be real cool if something like this was there

cerulean nova
#

sure if ur able to write it yourself go ahead download the source and rewrite the engine 😃

#

u need to register and verify before u can see the UE4 Rep.

#

but why would u need simulation and gameplay at the same time`?

manic pawn
#

theoretically it could be made, since it supports multiple views into the same world

#

but you'd need to spend a lot of time reverse engineering the thing to figure out how...

cerulean nova
#

i dont see the need to see simulated and gameplay at the same time tho 🤔

manic pawn
#

that's not what unity does

#

you play in one window and have a scene view open at the same time that lets you view the world being played

cerulean nova
#

for what?

manic pawn
#

dunno, never used it

cerulean nova
#

xD

slow relic
#

@cerulean nova haha I'm far writing something like that. I'm just used to a system like that where I can see if objects are entering the trigger zones in another window while playing it in another window. It just felt a bit weird that's all 😄 ...

spare steeple
#

is there a way to get steam audio working in a packaged game other than adding -audiomixer to a shortcut ?

vale osprey
#

@slow relic if you play in editor window, not in separate window, you can “eject” and fly around

cursive dirge
#

@slow relic you must be ex-unity user

#

after years of UE4, I still missed the separate scene view in UE4

#

also if you don't see the need, you probably haven't tried it

#

it's so handy for some gameplay debugging and editing purposes

#

you can eject in UE4 but you practically have to pause the game usually for that

#

with separate scene view you can just keep tracking some game objects while you keep playing

#

but yeah, there's a reason why UE4 has separate simulate mode and "eject" mode

#

or unpossess, whatever they call it

errant shale
#

Not sure where to ask; can the unreal build tool be configured to copy PDBs (on Windows) on Debug builds, like it does for DLL dependencies you add?

cerulean nova
#

if i walk with a handgun then switch to a rifle the arm position needs to switch without the legs change the animation is that called "animation blending" or do i have to make conditions and make a custom walk animation for all weapon types ?

slow relic
#

@cursive dirge yes i am, and I kinda miss that feature.

plush yew
#

@pallid compass speak slowly pls

#

x)

pallid compass
#

sorry

#

cant understand my self half the time

plush yew
#

Ow

#

i see

#

I'm trying to understand u

gentle crypt
#

is niagara in 4.20? or is it still experimental?

digital anchor
#

both

gentle crypt
#

so it wont be like a plugin like in 4.19?

grim ore
#

it will be and is a plugin

#

Epic is trying to move items to plugins to reduce wasted fluff in the main engine. If you never use particles why have a particle engine required for example.

tall pendant
#

Yeah. I really hope they continue to further modularize the engine.

gentle crypt
#

oh i see. so cascade won't be removed?

digital anchor
#

it wont

plush yew
#

if you like helping noobs, you can check my problem in physics channel 👌

gentle crypt
#

ah cool. I thought it would be like how sequencer replaced matinee.

digital anchor
#

i have a limit i wont go below

plush yew
#

xD

#

btw how are you @gentle crypt

#

and @digital anchor

digital anchor
plush yew
#

oh god

#

i didnt know that its for lighting

digital anchor
#

👍

plush yew
#

gonna remove my message in physics, thanks

tall pendant
#

Cascade will be phased out at some point. But ofc not in the near future.

gentle crypt
#

oh im fine @plush yew im just deciding whether to do all VFX in Niagara or stick with cascade. 😆

plush yew
#

lol

#

i completely dont know what does it mean but ok xD

gentle crypt
#

😆 its particles

plush yew
#

oh

tall pendant
#

whats the timeframe for the project? I'd say it makes a lot of sense to stick with cascade for a production for quite a while.

gentle crypt
#

its a personal project for a portfolio so no timeframe but yeah i'm leaning towards cascade.

small oar
#

how can i get a list of all connected players controllers? im assuming you can only do this in game mode class

sudden agate
#

yes

lament kraken
#

I need help

#

Do someone know blueprint for ship sailing on ocean

#

so that player can helm ship

#

pls ping me if you know or send me in dms

ornate trellis
#

Is there a channel I can ask about a bug that a frequently get while playing any game that uses UE4?

plush yew
#

@ornate trellis you can post that on the bug reports in the UE forums. the discord is more for live help type stuff

ornate trellis
#

Yeah, I've read about 100 forum posts about my problem but have found no fix. Was hoping someone here could help. Sorry to bother

surreal viper
#

you can always ask tbh 🤷

#

and in 99% of the time it is better to ask than to ask if you can ask

#

to avoid askception

plush yew
#

wat programming language does unreal engine use?

silver crown
#

Lisp kappa

plush yew
#

I want to learn it so I can ditch C'

#

c#

surreal viper
#

it uses B#

#

and B++

plush yew
#

wut?

silver crown
#

And also BP

plush yew
#

is it UScript?

silver crown
#

Hell I'm sure even google assistant can answer that

surreal viper
#

it uses lmgtfy

silver crown
#

Ah lol

#

RIP

surreal viper
#

holy lol

plush yew
#

ugh, annoying kids these days

surreal viper
#

epic fail

silver crown
#

Indeed

#

wth @surreal viper

#

Trying to get ban?

#

Too late, the bot record every message

surreal viper
#

sorry 😦

plush yew
#

b****** isnt a swear

surreal viper
#

I know

#

it was cause I don't know proper english

plush yew
#

Bas****

surreal viper
#

also that was for Phyronnaz

#

anyway the joke was on google as his answer is wrong

#

unreal engine uses c++ and Blueprint, later is a visual script language build in the engine

plush yew
#

c++ isnt the language for me soo

silver crown
#

With a C# build system

plush yew
#

il try blueprint

surreal viper
#

yeah but if you have to do anything with that you are in trouble already imo 😄

plush yew
#

C++ is a deity's level

silver crown
#

TIL

surreal viper
#

tbh 99% of c++, the part you actually need to use is way nothing compared to game dev in general imo

plush yew
#

yep, is a god level

surreal viper
#

so if you have trouble learning c++ I am not sure you will get far with game dev in general

plush yew
#

c++ is for a god

#

Hmm

surreal viper
#

which is a highly competitive area

plush yew
#

I need to buy new cogs for my head then

surreal viper
#

but other people disagree, it's just my way of thinking

silver crown
#

I think game dev sucks kappa

surreal viper
#

well not everyone is paid by government to be on holiday

#

so you kinda don't count!

silver crown
#

hehe

plush yew
#

phyronnaz would rather study a male and female reproductive system instead of game dev

silver crown
#

What?

surreal viper
#

(also normally this chat is way better, the negative experience you have is purely cause of @silver crown and me, we are just idiots)

#

forget that Iwrote that

#

welcome in the club 😄

silver crown
#

Well mainly me

plush yew
#

I can murder phyronnaz on fortnite

surreal viper
#

no you can't

#

he does not play

#

that's like god mode

#

you can't kill him, no way

silver crown
#

😓

plush yew
#

Is easy for me

#

I be buying skins 24/7

#

Raven is my most favourite

silver crown
#

🤔

plush yew
#

24/7 is 24 hours every week

silver crown
#

lol

plush yew
#

they ditching black raven for a white dove

#

they like dove more 😭

plush yew
#

hi
does anyone know why the unreal tournament discord requires linking a phone? I don't like linking my phone number to stuff that doesn't really need it and would like not to, but have some questions I would like to pose on the UT discord 😦

alpine oracle
#

is anyone here have interest in RTS games and want to make one we can co op

lone swallow
#

so uh

#

i hit the undo button

#

in the editor

#

while in the sound cue editor

#

and uh

#

now i can't launch the editor

#

crashes constantly

#

what do?

lone swallow
#

ok nvm it's not undo, it's copy/paste

#

i created a custom sound node and whenever i copy/paste it, it crashes the sound editor

#

maybe a programming question

plush yew
silver crown
oblique vortex
#

is 2070x good for ue4 ?

keen frigate
#

@oblique vortex Erm... what's a 2070x?

pulsar halo
keen frigate
#

The Real Slark Shady#0253 Click on Show > uncheck Collisions

pulsar halo
#

thanks

iron hill
#

hey uhh, just a small lil q, anyone know any good places to get started learning the engine? preferably a 3rd person, a tutorial or something would be amazing thanks uwu (plz @ if you respond)

high stone
#

Anyone familiar with new PCs? I'm building one and buying RAM for it. Will any recent ram pair well with a recent mobo?

pine warren
#

hii i am working on a character i am planning to make a showcase in unreal but i am confused how should rig hair that can simulate specially ponytail with air

high stone
#

You probably want a hinge, there should be a script for it. That stuff goes back to the PS2 days.

#

Google "ponytail game hinge unreal" Should be first link.

pine warren
#

thnx for the tip ill try

#

and to control cloak with apex i just need to paint it in unreal do i need to rig it along character too?

high stone
#

There are all kinds of ways to do cloaks. Cloth simulation is most likely the area you need.

pine warren
#

bascially i am planning to make a showcase of characters like i can move camera around character in idle pose only eye blink an little bit of movement but i want to parent the air with camera that in way to look cloak will go in opposite eith air hope u get what i actually trying to do

high stone
#

Not familiar with air simulation in Unreal. In a few weeks when I get the new PC, different story. I think the mods are asleep for the night? I recommend 7pm est and earlier.

pine warren
#

thanks for kind words i always get alot o help from here😊

high stone
#

(:

cerulean nova
#

Any Suggestions/Opinions on Building Objects vs Modular Building parts in a Instance?

silver crown
#

@high stone If you go for an AMD CPU be careful with the ram frequency

#

As it will also determine some internal cache clock

storm venture
#

hey whats a clever way of leaving notes in the content browser?

#

like if you wanted to leave a small reminder or maybe some brief instructions

#

my best guess is a readme actor with just comments inside of it?

regal mulch
#

Why would you need that note in the content browser?

#

Maybe there is some better way of doing what you want

#

You could try to utilize the Tutorial BPs

#

Not sure if they got ever updated and improved

storm venture
#

oh yeah i forgot about those

#

i just want to be able to leave some useful info for devs that may be using my work

#

i know documentations exist but i wanted more of a reminder type of thing

#

people forget what they read in docs, but they cant forget something thats right in front of them

#

ill check out tutorial bps, those sound like they may do the trick

grim juniper
high stone
#

@silver crown It's a Intel 8700k. I'm not overclocking the RAM. I just want to make sure I don't run into a mix match like I did in 2013.

#

The motherboard wasn't having the G.Skill 4 slots. It did fine with the Corsair 2 slots.

#

I found out the G.Skill had different timings for 2 of the sticks,

astral marsh
#

hello guys

#

can anybody tell how can i fix this thing

#

lemme make a gif of this

#

i want to make first one pickup

#

and the crowbar can only be picked up

#

if flashlight is dropped

harsh tiger
faint cedar
#

I've been reading more and more about UE4's performance issues with AMD GPUs. Looking at the engine in general, considering the source is available and it's all cross-platform there is obviously no intentional bias going on for a specific vendor, but the issue seems to be prevalent enough with games released in UE4. Has there ever been any reasoning given for these things?

#

Driver issues? Implementation problems?

#

@harsh tiger - you have two domes on top of each other

silver crown
#

@faint cedar Maybe simply that the engine was developed with NVidia GPU in the first place

#

And thus optimized against that

harsh tiger
#

@faint cedar SkySphere? I only have 1 in the scene if thats what you mean

#

never mind, i had another one something with a weird name haha thanks!

faint cedar
#

@silver crown - that is an easy assumption to make but I think it's not correct. At the very least they test fortnite on all sorts of hardware

gentle crypt
#

@astral marsh You might want to get a boolean to fix that so when you pick one object it sets the boolean to true and next make branch to check the boolean if its true then make a code to drop one item to pick the other if false then it picks it up anyway.

fast sigil
#

Hey guys, I've been using the 4.14 UE4 version for a while now, but when I tried launching the editor from Epic Games Launcher today, the 4.14 Engine version is gone, and I'm only left with installing other engine versions, moreover if I try to install the 4.14 version, I can't since it doesent appear in the list. Any idea what went wrong?

gentle crypt
#

@fast sigil hmmm 4.14 appears in my end.

#

oh wait you mean you already have it installed. hmmm

fast sigil
#

@gentle crypt yes, I have it installed, just played with it yesterday

#

And today when I wanted to launch it it was gone

#

I thought I deleted it by mistake or something, but If I try to install it again I cant

gentle crypt
#

go to C:\Program Files\Epic Games

#

and see if its there.

#

if it is there then remove it and try reinstalling it cos something might have moved that makes the launcher not recognise it.

fast sigil
#

@gentle crypt, found it there

#

guess i'll delete it and hopefully that resolves it

gentle crypt
#

thats wierd you have 2 4.19

#

you might want to reinstall the launcher too.

fast sigil
#

I'll look into it

#

thanks

plush yew
#

Guys is ryzen 5 1600x is enough for unreal engine? (6 cores 12 threads 3.6 GHz)

#

or i should buy a ryzen 7 1700x? (8 cores 12 threads 3.4 GHz)

#

can anyone answer my question?

cedar snow
#

@plush yew both are great CPU's and more than capable of running UE4

silver crown
#

@faint cedar True

plush yew
#

oh

#

okay

cedar snow
#

@plush yew why the surprise?

plush yew
#

i gonna buy just a new computer

cedar snow
#

if you have the budget, go for the 1700x or even the 2600x/2700x

#

also if you can manage, go for 32GB ram and a fast ssd/m2

plush yew
#

32 gb?

#

16 gb is not enough?

manic pawn
#

my pc regularly uses over 20GB when doing things like light build or packaging

cedar snow
#

it's not strictly necessary, but you're definitely on the safe side with 32gb

plush yew
#

my current system really bad

#

8 gb ram radeon 7600m i7-3630QM 4 cores 8 thread 2.40 ghz

cedar snow
#

really depends on your project size

plush yew
#

its gives 60 fps when its only a landscape but if a put a tree on a level its gives 30 fps instantly more trees 10 fps more grass 5 fps

cedar snow
#

🤔

plush yew
#

read again please

cedar snow
#

seems like that is a notebook GPU from 2012

plush yew
#

its radeon 7600M

#

and my cpu %100 when packing and lighting

cedar snow
#

that's normal while doing that

manic pawn
#

lmao

#

userbenchmark says that gpu is 30x slower than the current top of the line

cedar snow
#

it says the GPU is ~2400 days old

#

basically any new-ish GPU will feel like you're strapped to a rocket

#

comparatively

plush yew
#

...CoD MW3 should also run in high details.

#

Its lie

manic pawn
#

expecting to run any game on that thing

cedar snow
#

expecting to run a game inside an editor while having visual studio open on that thing

plush yew
#

is this trash can run cod mw3??? lie

#

should run in high details?

manic pawn
plush yew
#

(killing the gpu with hammer)

cedar snow
#

COD: MW3 is from 2011

#

any more questions?

plush yew
#

but i cant run cod mw3 in high details :D

cedar snow
#

😭

manic pawn
#

get a gtx 1080ti for your next pc :D

cedar snow
#

nah, make it a 1180 TI

#

don't be cheap

manic pawn
#

the difference will feel like a whole new world

#

pls the 1180ti doesn't exist

cedar snow
#

🤖

plush yew
#

1080 ti??!??!

cedar snow
#

another 4 weeks until current gen GPU's can be bought for scraps

manic pawn
#

huh

plush yew
#

sadly but its around 3600 - 4000 turk liras

manic pawn
#

you got some insider info about when the new ones release? 🤔

plush yew
#

so i cant buy :/

cedar snow
#

@plush yew 1060/1070 will do just fine

manic pawn
#

ye that was a joke

plush yew
#

better gtx 1080 ti is around 5000 7000 turk liras

#

damn thats a big price

cedar snow
#

@manic pawn no insider info, but the rumor mill is spinning towards a gamescom release

plush yew
#

i gonna buy 1060 or 1070

manic pawn
#

wtf you're getting ripped off there

#

it's ~800eur here

#

google claims 7000 lira would be 1300€

cedar snow
#

holy shit

plush yew
#

@manic pawn turkey's economy is damn bad

#

7000 liras = 1300 euros?

#

rly?

manic pawn
#

well that is what google says

cedar snow
#

go on vacation somewhere in europe, buy the GPU and still save money

plush yew
#

oh thats not 7000

cedar snow
#

but then again, currency exchange rate might still fuck you over

plush yew
#

6700

#

but that 6700 lira gtx 1080 ti is zotacs extreme gtx 1080 ti

manic pawn
plush yew
#

its 4343 liras

#

here

#

google says 848 euro is 4 555 liras

#

cheaper here

manic pawn
#

nice

plush yew
#

but economy still bad :D

#

1 dolar = 4,57 liras sadly

#

1 Euro = 5,37 liras

manic pawn
#

rip

#

a 1060 6gb or 1070 will work just fine though

plush yew
#

thats the reason why computers very expensive in my country

manic pawn
#

no need for a 1080ti unless you're going to play at 4k or 1440p high fps

next ivy
#

what is the requirements to run ue4 demos? I'd like to view demos of UE4 marketplace items but the pc i'm on doesn't have UE4 installed

plush yew
#

i dont care about 4k gaming

next ivy
#

Says X3DAuido1_7.dll and XAPOFX1_5.dll are not found

#

is that just directX?

manic pawn
#

probably

#

you'll need vs 2017 redist and directx at minimum

#

though unreal games should install this automatically

#

they all come with a prereq installer

next ivy
#

Time to see if my computer supports dx11

manic pawn
#

if it doesn't it's probably too old to play the demo anyway

plush yew
#

what about rx580?

#

is it good?

manic pawn
#

seems to be about the same speed as a 1060

plush yew
#

hmm

#

gtx 1060 is more cheap and more faster core

#

looks like i gonna buy 1060

next ivy
#

1070 is the sweet spot

#

You can get a prebuilt w/ a gtx 1070 for like $1100.00 and a 8700 which I imagine would be great for ue4

#

cause 6 cores

plush yew
#

8700k?

#

im not have a lot money

next ivy
#

I mean $1100 isnt a lot for a gtx 1070 + 8700

#

and 16gb ram

#

Building computers is more expensive these days

plush yew
#

in my country ecenomy is bad
1 dolar = 4,57 liras
1 Euro = 5,37 liras

next ivy
#

Ah yea - the computer market outside the US is a pain

plush yew
#

yes

next ivy
#

cause most computer components come from US companies

plush yew
#

yes sadly

next ivy
#

Nvidia, Intel, AMD, Microsoft, Apple are all american

#

though lots of the cheaper components like capacitors come from asian countries from what I understand

#

but its the micro and gpu that drive the cost up

#

Computing technology is the whole reason the economy in the US is good

plush yew
#

how much is gtx 1060 is usa?

#

its minimum 1700 liras here

next ivy
#

under $200.00 USD here

#

$250 for the 6gb version

livid haven
#

Got a quick one I'm going to field here

#

Anyone got any experience with faking velocities for physics simulations? I have some physicalized things attached to something that is actually not moving, but I want the physicalized bits to simulate as if the object they're attached to were falling.

plush yew
#

siriusly very cheap there

livid haven
#

I don't know that I'd claim computing technology is the whole reason the US economy is good. I'm pretty sure we produce something insane like 50% of the world's food?

#

I do not have a source for that statement. Do your own research before swallowing some random statistic I spouted from memory.

#

Also, while the companies that own the tech are American, most of this stuff isn't produced in the US anyways.

plush yew
#

Hi, I need help

digital anchor
#

Post process materials go into the post process volumes, put one on your level, check "unbound" and add a material

#

@plush yew

plush yew
#

How can I add a post process volume to my game?

digital anchor
#

its on the left, near the cubes, actors etc

plush yew
#

Oh thank you very much

#

you don't have a clue how much you helped me

#

lol

#

where's the "unbound"

next ivy
#

@livid haven They're still designed in the US. The rest of the world is at the mercy of american companies when it comes to computers

digital anchor
#

on the configs of the volume, let me open the engine 1 sec

next ivy
#

And computers control the world

plush yew
#

I found maybe the unboud, but how I assing the material to that volume

#

or where exactly I assign it

#

Oh I think I got it !

#

Thanks @digital anchor for your help

livid haven
#

@next ivy I feel like China and Japan would really beg to differ, but this discussion would be better suited to #lounge anyways and I'm about to take a shower.

stoic moth
#

Can you attach SphereComponents to an Actor from an ActorComponent ?
Can't reach RootComponent to attach it to.

naive furnace
#

Totally new to UE4, working through tutorials for at least two different means of creating a bouncing ball. No matter which method I use, the ball goes through the floor and deletes from the scene. I have tried enabling substepping from a forum post i found with fimilar symptoms. Any help or direction to find answers would be helpful. v4.19.2 Thank you

small oar
#

how can i get my game mode code to execute on the clients since i cant use RPCs on non actors?

grim ore
#

@naive furnace well the second one is the world kill z killing it when it gets too far below. The first one what are you using for a floor and what are you using to cause it to bounce?

naive furnace
#

I started with a First Person blueprint. I have added an Actor with a Sphere SM and Projectile Movement. Should bounce is checked and a 3d velocity is given. Collision on the SM is Projectile.

grim ore
#

since you are using the first person template have you looked at the projectile that is already there to see how it is set up?

safe rose
#

Got a strange one for you all today if anyone's up for it. 4.19

~LogObj: Warning: Object MediaPlayer /Game/Movies/LivingRoomV2.LivingRoomV2 (0x00000150f6c52e00) from cluster Material /Game/Movies/M_LivingRoomMediaV2.M_LivingRoomMediaV2 (0x00000150f2db52a0 / 0x00000150906d6310) is referencing 0x00000150f6847500 MediaPlaylist /Game/Movies/LivingRoomPlaylist.LivingRoomPlaylist which is not part of root set or cluster.`

naive furnace
#

that would have been smart... I am looking at it now and it is a CollisionComponent with a sphere SM and projectile movement.

safe rose
#

Never knew MediaPlayers got GC'd

#

Rebuild the BP

#

Cleaned out Material

#

Still crashing

grim ore
#

@naive furnace ok so I found out your issue more than likely, you dont have physics enabled on your sphere

safe rose
#

Never happened before though

naive furnace
#

i have tried enabling the physics and disabling them... believe to be same result... hang on

grim ore
#

well I just made a new fpp, made a new actor, added a sphere object, added projectile, added the BP to the scene and ran it. The sphere went thru the floor

naive furnace
#

ok

grim ore
#

I removed the projectile movement, the sphere was static (no physics so this is expected). I checked simulate physics and played and the sphere dropped and hit the floor. I added back the projectile movement and same result

naive furnace
#

ok... i do get an error when enabling physics

grim ore
#

Collision needs physics so it makes sense

naive furnace
#

body set to simulate physics but collision enabled is incompatible

grim ore
#

I never changed the collision settings on mine and yep same error

naive furnace
#

yup that was it... changed collision to Block all

velvet ravine
#

Hu guys sorry for jumping in unreal started acting a bit....Well Strange, My project is building less than a second, It don't fail says completed but nothing actually built just wondering if someone else has come across this

naive furnace
#

then the ball disappears... wow

grim ore
#

and the reason for that is if you look at the projectile preset the Collision Enabled settings is (query only (no physics collision)

naive furnace
#

ok that's great... so now after finishing its bounces and acheives stasis, it disappears... i don't have a destroy actor node. strange.

grim ore
#

IF you remove the projectile movement you will find that is the cause

naive furnace
#

oh for dumb... so, that would mean it never happens in the tutorial video because the ball never comes to rest

grim ore
#

I have to admit I have never actually seen that before (never let them rest as well lol) so.... that's an amusing part of the component that does not seem to be able to be turned off

naive furnace
#

well, i am happy it was just my naivety to the operation of the component and not something I overlooked

grim ore
#

off to the source code as honestly why is this not a toggle

naive furnace
#

where do you find the source code to which you refer? I have an easier time understanding code more often than parametric configurations.

grim ore
#

there are instructions there to link your account to that repo then you can access it

naive furnace
#

perfect. thank you very much for all the help. I am sure I will be back with more as I progress

high stone
#

@limpid star I found out Newegg mixed the boxes. I got the combo pack. 1.333 and the new one was 1.666. I had no idea until I checked the sticks in the bios.

#

The motherboard would give me the black screen of death.

fallen schooner
#

Hey folks.

#

I had a question but I figured out a solution right after that last message.

velvet ravine
#

Im still having my Issue

fallen schooner
#

@velvet ravine Are you building through visual studio? That usually means it doesn't detect any changes.

#

Try regenerating project files.

velvet ravine
#

no via engine,

fallen schooner
#

I would try making a minor but obvious change and see if that compiled correctly

velvet ravine
#

i rolled back to yesterday with p4, Still had issue, Downloaded source again wouldn't let me install that either so in the progress and creating a windows install disk

#

Had problems Since Windows "Fantasic" feature update

high stone
#

Win10?

plush yew
#

@velvet ravine you should probably wait for 4.20 R1. my build is working fine with 4.19.2. your issue could be related to the Preview description